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-rw-r--r--OpenSim/Region/CoreModules/World/Meta7Windlight/Meta7WindlightModule.cs127
-rw-r--r--OpenSim/Region/CoreModules/World/WorldMap/MapSearchModule.cs2
2 files changed, 79 insertions, 50 deletions
diff --git a/OpenSim/Region/CoreModules/World/Meta7Windlight/Meta7WindlightModule.cs b/OpenSim/Region/CoreModules/World/Meta7Windlight/Meta7WindlightModule.cs
index f180b47..72b0b38 100644
--- a/OpenSim/Region/CoreModules/World/Meta7Windlight/Meta7WindlightModule.cs
+++ b/OpenSim/Region/CoreModules/World/Meta7Windlight/Meta7WindlightModule.cs
@@ -70,64 +70,69 @@ namespace OpenSim.Region.CoreModules.World.Meta7Windlight
70 if (m_enableWindlight) 70 if (m_enableWindlight)
71 { 71 {
72 m_scene.EventManager.OnMakeRootAgent += EventManager_OnMakeRootAgent; 72 m_scene.EventManager.OnMakeRootAgent += EventManager_OnMakeRootAgent;
73 m_scene.EventManager.OnSaveNewWindlightProfile += EventManager_OnSaveNewWindlightProfile; 73 m_scene.EventManager.OnSaveNewWindlightProfile += EventManager_OnSaveNewWindlightProfile;
74 m_scene.EventManager.OnSendNewWindlightProfileTargeted += EventManager_OnSendNewWindlightProfileTargeted;
74 } 75 }
75 76
76 InstallCommands(); 77 InstallCommands();
77 78
78 m_log.Debug("[WINDLIGHT]: Initialised windlight module"); 79 m_log.Debug("[WINDLIGHT]: Initialised windlight module");
80 }
81
82 private List<byte[]> compileWindlightSettings(RegionMeta7WindlightData wl)
83 {
84 byte[] mBlock = new Byte[249];
85 int pos = 0;
86
87 wl.waterColor.ToBytes(mBlock, 0); pos += 12;
88 Utils.FloatToBytes(wl.waterFogDensityExponent).CopyTo(mBlock, pos); pos += 4;
89 Utils.FloatToBytes(wl.underwaterFogModifier).CopyTo(mBlock, pos); pos += 4;
90 wl.reflectionWaveletScale.ToBytes(mBlock, pos); pos += 12;
91 Utils.FloatToBytes(wl.fresnelScale).CopyTo(mBlock, pos); pos += 4;
92 Utils.FloatToBytes(wl.fresnelOffset).CopyTo(mBlock, pos); pos += 4;
93 Utils.FloatToBytes(wl.refractScaleAbove).CopyTo(mBlock, pos); pos += 4;
94 Utils.FloatToBytes(wl.refractScaleBelow).CopyTo(mBlock, pos); pos += 4;
95 Utils.FloatToBytes(wl.blurMultiplier).CopyTo(mBlock, pos); pos += 4;
96 wl.bigWaveDirection.ToBytes(mBlock, pos); pos += 8;
97 wl.littleWaveDirection.ToBytes(mBlock, pos); pos += 8;
98 wl.normalMapTexture.ToBytes(mBlock, pos); pos += 16;
99 wl.horizon.ToBytes(mBlock, pos); pos += 16;
100 Utils.FloatToBytes(wl.hazeHorizon).CopyTo(mBlock, pos); pos += 4;
101 wl.blueDensity.ToBytes(mBlock, pos); pos += 16;
102 Utils.FloatToBytes(wl.hazeDensity).CopyTo(mBlock, pos); pos += 4;
103 Utils.FloatToBytes(wl.densityMultiplier).CopyTo(mBlock, pos); pos += 4;
104 Utils.FloatToBytes(wl.distanceMultiplier).CopyTo(mBlock, pos); pos += 4;
105 wl.sunMoonColor.ToBytes(mBlock, pos); pos += 16;
106 Utils.FloatToBytes(wl.sunMoonPosition).CopyTo(mBlock, pos); pos += 4;
107 wl.ambient.ToBytes(mBlock, pos); pos += 16;
108 Utils.FloatToBytes(wl.eastAngle).CopyTo(mBlock, pos); pos += 4;
109 Utils.FloatToBytes(wl.sunGlowFocus).CopyTo(mBlock, pos); pos += 4;
110 Utils.FloatToBytes(wl.sunGlowSize).CopyTo(mBlock, pos); pos += 4;
111 Utils.FloatToBytes(wl.sceneGamma).CopyTo(mBlock, pos); pos += 4;
112 Utils.FloatToBytes(wl.starBrightness).CopyTo(mBlock, pos); pos += 4;
113 wl.cloudColor.ToBytes(mBlock, pos); pos += 16;
114 wl.cloudXYDensity.ToBytes(mBlock, pos); pos += 12;
115 Utils.FloatToBytes(wl.cloudCoverage).CopyTo(mBlock, pos); pos += 4;
116 Utils.FloatToBytes(wl.cloudScale).CopyTo(mBlock, pos); pos += 4;
117 wl.cloudDetailXYDensity.ToBytes(mBlock, pos); pos += 12;
118 Utils.FloatToBytes(wl.cloudScrollX).CopyTo(mBlock, pos); pos += 4;
119 Utils.FloatToBytes(wl.cloudScrollY).CopyTo(mBlock, pos); pos += 4;
120 Utils.UInt16ToBytes(wl.maxAltitude).CopyTo(mBlock, pos); pos += 2;
121 mBlock[pos] = Convert.ToByte(wl.cloudScrollXLock); pos++;
122 mBlock[pos] = Convert.ToByte(wl.cloudScrollYLock); pos++;
123 mBlock[pos] = Convert.ToByte(wl.drawClassicClouds); pos++;
124 List<byte[]> param = new List<byte[]>();
125 param.Add(mBlock);
126 return param;
79 } 127 }
80 public void SendProfileToClient(ScenePresence presence) 128 public void SendProfileToClient(ScenePresence presence)
81 { 129 {
130 IClientAPI client = presence.ControllingClient;
82 if (m_enableWindlight) 131 if (m_enableWindlight)
83 { 132 {
84 if (presence.IsChildAgent == false) 133 if (presence.IsChildAgent == false)
85 { 134 {
86 IClientAPI client = presence.ControllingClient; 135 List<byte[]> param = compileWindlightSettings(m_scene.RegionInfo.WindlightSettings);
87 RegionMeta7WindlightData wl = m_scene.RegionInfo.WindlightSettings;
88 byte[] mBlock = new Byte[249];
89 int pos = 0;
90
91 wl.waterColor.ToBytes(mBlock, 0); pos += 12;
92 Utils.FloatToBytes(wl.waterFogDensityExponent).CopyTo(mBlock, pos); pos += 4;
93 Utils.FloatToBytes(wl.underwaterFogModifier).CopyTo(mBlock, pos); pos += 4;
94 wl.reflectionWaveletScale.ToBytes(mBlock, pos); pos += 12;
95 Utils.FloatToBytes(wl.fresnelScale).CopyTo(mBlock, pos); pos += 4;
96 Utils.FloatToBytes(wl.fresnelOffset).CopyTo(mBlock, pos); pos += 4;
97 Utils.FloatToBytes(wl.refractScaleAbove).CopyTo(mBlock, pos); pos += 4;
98 Utils.FloatToBytes(wl.refractScaleBelow).CopyTo(mBlock, pos); pos += 4;
99 Utils.FloatToBytes(wl.blurMultiplier).CopyTo(mBlock, pos); pos += 4;
100 wl.bigWaveDirection.ToBytes(mBlock, pos); pos += 8;
101 wl.littleWaveDirection.ToBytes(mBlock, pos); pos += 8;
102 wl.normalMapTexture.ToBytes(mBlock, pos); pos += 16;
103 wl.horizon.ToBytes(mBlock, pos); pos += 16;
104 Utils.FloatToBytes(wl.hazeHorizon).CopyTo(mBlock, pos); pos += 4;
105 wl.blueDensity.ToBytes(mBlock, pos); pos += 16;
106 Utils.FloatToBytes(wl.hazeDensity).CopyTo(mBlock, pos); pos += 4;
107 Utils.FloatToBytes(wl.densityMultiplier).CopyTo(mBlock, pos); pos += 4;
108 Utils.FloatToBytes(wl.distanceMultiplier).CopyTo(mBlock, pos); pos += 4;
109 wl.sunMoonColor.ToBytes(mBlock, pos); pos += 16;
110 Utils.FloatToBytes(wl.sunMoonPosition).CopyTo(mBlock, pos); pos += 4;
111 wl.ambient.ToBytes(mBlock, pos); pos += 16;
112 Utils.FloatToBytes(wl.eastAngle).CopyTo(mBlock, pos); pos += 4;
113 Utils.FloatToBytes(wl.sunGlowFocus).CopyTo(mBlock, pos); pos += 4;
114 Utils.FloatToBytes(wl.sunGlowSize).CopyTo(mBlock, pos); pos += 4;
115 Utils.FloatToBytes(wl.sceneGamma).CopyTo(mBlock, pos); pos += 4;
116 Utils.FloatToBytes(wl.starBrightness).CopyTo(mBlock, pos); pos += 4;
117 wl.cloudColor.ToBytes(mBlock, pos); pos += 16;
118 wl.cloudXYDensity.ToBytes(mBlock, pos); pos += 12;
119 Utils.FloatToBytes(wl.cloudCoverage).CopyTo(mBlock, pos); pos += 4;
120 Utils.FloatToBytes(wl.cloudScale).CopyTo(mBlock, pos); pos += 4;
121 wl.cloudDetailXYDensity.ToBytes(mBlock, pos); pos += 12;
122 Utils.FloatToBytes(wl.cloudScrollX).CopyTo(mBlock, pos); pos += 4;
123 Utils.FloatToBytes(wl.cloudScrollY).CopyTo(mBlock, pos); pos += 4;
124 Utils.UInt16ToBytes(wl.maxAltitude).CopyTo(mBlock, pos); pos += 2;
125 mBlock[pos] = Convert.ToByte(wl.cloudScrollXLock); pos++;
126 mBlock[pos] = Convert.ToByte(wl.cloudScrollYLock); pos++;
127 mBlock[pos] = Convert.ToByte(wl.drawClassicClouds); pos++;
128 List<byte[]> param = new List<byte[]>();
129 param.Add(mBlock);
130
131 client.SendGenericMessage("Windlight", param); 136 client.SendGenericMessage("Windlight", param);
132 } 137 }
133 } 138 }
@@ -136,13 +141,37 @@ namespace OpenSim.Region.CoreModules.World.Meta7Windlight
136 //We probably don't want to spam chat with this.. probably 141 //We probably don't want to spam chat with this.. probably
137 //m_log.Debug("[WINDLIGHT]: Module disabled"); 142 //m_log.Debug("[WINDLIGHT]: Module disabled");
138 } 143 }
144 }
145 public void SendProfileToClient(ScenePresence presence, RegionMeta7WindlightData wl)
146 {
147 IClientAPI client = presence.ControllingClient;
148 if (m_enableWindlight)
149 {
150 if (presence.IsChildAgent == false)
151 {
152 List<byte[]> param = compileWindlightSettings(wl);
153 client.SendGenericMessage("Windlight", param);
154 }
155 }
156 else
157 {
158 //We probably don't want to spam chat with this.. probably
159 //m_log.Debug("[WINDLIGHT]: Module disabled");
160 }
139 } 161 }
140 private void EventManager_OnMakeRootAgent(ScenePresence presence) 162 private void EventManager_OnMakeRootAgent(ScenePresence presence)
141 { 163 {
142 m_log.Debug("[WINDLIGHT]: Sending windlight scene to new client"); 164 m_log.Debug("[WINDLIGHT]: Sending windlight scene to new client");
143 SendProfileToClient(presence); 165 SendProfileToClient(presence);
166 }
167 private void EventManager_OnSendNewWindlightProfileTargeted(RegionMeta7WindlightData wl, UUID pUUID)
168 {
169 ScenePresence Sc;
170 if (m_scene.TryGetAvatar(pUUID,out Sc))
171 {
172 SendProfileToClient(Sc,wl);
173 }
144 } 174 }
145
146 private void EventManager_OnSaveNewWindlightProfile() 175 private void EventManager_OnSaveNewWindlightProfile()
147 { 176 {
148 m_scene.ForEachScenePresence(SendProfileToClient); 177 m_scene.ForEachScenePresence(SendProfileToClient);
diff --git a/OpenSim/Region/CoreModules/World/WorldMap/MapSearchModule.cs b/OpenSim/Region/CoreModules/World/WorldMap/MapSearchModule.cs
index 436f332..be46fa5 100644
--- a/OpenSim/Region/CoreModules/World/WorldMap/MapSearchModule.cs
+++ b/OpenSim/Region/CoreModules/World/WorldMap/MapSearchModule.cs
@@ -108,7 +108,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
108 { 108 {
109 // OK, we tried but there are no regions matching that name. 109 // OK, we tried but there are no regions matching that name.
110 // Let's check quickly if this is a domain name, and if so link to it 110 // Let's check quickly if this is a domain name, and if so link to it
111 if (mapName.Contains(".") && mapName.Contains(":")) 111 if (mapName.Contains("."))
112 { 112 {
113 // It probably is a domain name. Try to link to it. 113 // It probably is a domain name. Try to link to it.
114 GridRegion regInfo; 114 GridRegion regInfo;