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-rw-r--r--OpenSim/Region/CoreModules/Avatar/Assets/GetMeshModule.cs12
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Assets/NewFileAgentInventoryVariablePriceModule.cs10
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs2
-rw-r--r--OpenSim/Region/CoreModules/Avatar/InstantMessage/OfflineMessageModule.cs1
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs54
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs4
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiveTestCase.cs57
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs79
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/PathTests.cs14
-rw-r--r--OpenSim/Region/CoreModules/Framework/InventoryAccess/HGInventoryAccessModule.cs30
-rw-r--r--OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs674
-rw-r--r--OpenSim/Region/CoreModules/Framework/InventoryAccess/Tests/InventoryAccessModuleTests.cs174
-rw-r--r--OpenSim/Region/CoreModules/Scripting/HttpRequest/ScriptsHttpRequests.cs42
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsIn/Asset/AssetServiceInConnectorModule.cs1
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsIn/Authentication/AuthenticationServiceInConnectorModule.cs1
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsIn/Grid/GridInfoServiceInConnectorModule.cs1
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsIn/Hypergrid/HypergridServiceInConnectorModule.cs1
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsIn/Inventory/InventoryServiceInConnectorModule.cs3
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsIn/Land/LandServiceInConnectorModule.cs1
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsIn/Login/LLLoginServiceInConnectorModule.cs1
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsIn/Neighbour/NeighbourServiceInConnectorModule.cs1
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsIn/Simulation/SimulationServiceInConnectorModule.cs1
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsOut/Asset/LocalAssetServiceConnector.cs2
-rw-r--r--OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs9
-rw-r--r--OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequestPreparation.cs2
-rw-r--r--OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs18
-rw-r--r--OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs9
-rw-r--r--OpenSim/Region/CoreModules/World/Serialiser/Tests/SerialiserTests.cs2
-rw-r--r--OpenSim/Region/CoreModules/World/Terrain/FileLoaders/GenericSystemDrawing.cs46
-rw-r--r--OpenSim/Region/CoreModules/World/Terrain/FileLoaders/JPEG.cs8
-rw-r--r--OpenSim/Region/CoreModules/World/Terrain/FileLoaders/LLRAW.cs8
-rw-r--r--OpenSim/Region/CoreModules/World/Terrain/FileLoaders/RAW32.cs7
-rw-r--r--OpenSim/Region/CoreModules/World/Terrain/FileLoaders/Terragen.cs8
-rw-r--r--OpenSim/Region/CoreModules/World/Terrain/ITerrainLoader.cs1
-rw-r--r--OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs54
35 files changed, 898 insertions, 440 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/Assets/GetMeshModule.cs b/OpenSim/Region/CoreModules/Avatar/Assets/GetMeshModule.cs
index 878242a..fc1ddef 100644
--- a/OpenSim/Region/CoreModules/Avatar/Assets/GetMeshModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Assets/GetMeshModule.cs
@@ -54,6 +54,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Assets
54 54
55 private Scene m_scene; 55 private Scene m_scene;
56 private IAssetService m_assetService; 56 private IAssetService m_assetService;
57 private bool m_enabled = true;
57 58
58 #region IRegionModuleBase Members 59 #region IRegionModuleBase Members
59 60
@@ -65,7 +66,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Assets
65 66
66 public void Initialise(IConfigSource source) 67 public void Initialise(IConfigSource source)
67 { 68 {
68 69 IConfig meshConfig = source.Configs["Mesh"];
70 if (meshConfig == null)
71 return;
72
73 m_enabled = meshConfig.GetBoolean("AllowMeshUpload", true);
69 } 74 }
70 75
71 public void AddRegion(Scene pScene) 76 public void AddRegion(Scene pScene)
@@ -101,16 +106,19 @@ namespace OpenSim.Region.CoreModules.Avatar.Assets
101 106
102 public void RegisterCaps(UUID agentID, Caps caps) 107 public void RegisterCaps(UUID agentID, Caps caps)
103 { 108 {
109 if(!m_enabled)
110 return;
111
104 UUID capID = UUID.Random(); 112 UUID capID = UUID.Random();
105 113
106// m_log.Info("[GETMESH]: /CAPS/" + capID); 114// m_log.Info("[GETMESH]: /CAPS/" + capID);
115
107 caps.RegisterHandler("GetMesh", 116 caps.RegisterHandler("GetMesh",
108 new RestHTTPHandler("GET", "/CAPS/" + capID, 117 new RestHTTPHandler("GET", "/CAPS/" + capID,
109 delegate(Hashtable m_dhttpMethod) 118 delegate(Hashtable m_dhttpMethod)
110 { 119 {
111 return ProcessGetMesh(m_dhttpMethod, agentID, caps); 120 return ProcessGetMesh(m_dhttpMethod, agentID, caps);
112 })); 121 }));
113
114 } 122 }
115 123
116 #endregion 124 #endregion
diff --git a/OpenSim/Region/CoreModules/Avatar/Assets/NewFileAgentInventoryVariablePriceModule.cs b/OpenSim/Region/CoreModules/Avatar/Assets/NewFileAgentInventoryVariablePriceModule.cs
index 4a42c93..3d4c7b7 100644
--- a/OpenSim/Region/CoreModules/Avatar/Assets/NewFileAgentInventoryVariablePriceModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Assets/NewFileAgentInventoryVariablePriceModule.cs
@@ -56,6 +56,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Assets
56 private Scene m_scene; 56 private Scene m_scene;
57// private IAssetService m_assetService; 57// private IAssetService m_assetService;
58 private bool m_dumpAssetsToFile = false; 58 private bool m_dumpAssetsToFile = false;
59 private bool m_enabled = true;
59 60
60 #region IRegionModuleBase Members 61 #region IRegionModuleBase Members
61 62
@@ -67,7 +68,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Assets
67 68
68 public void Initialise(IConfigSource source) 69 public void Initialise(IConfigSource source)
69 { 70 {
70 71 IConfig meshConfig = source.Configs["Mesh"];
72 if (meshConfig == null)
73 return;
74
75 m_enabled = meshConfig.GetBoolean("AllowMeshUpload", true);
71 } 76 }
72 77
73 public void AddRegion(Scene pScene) 78 public void AddRegion(Scene pScene)
@@ -103,6 +108,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Assets
103 108
104 public void RegisterCaps(UUID agentID, Caps caps) 109 public void RegisterCaps(UUID agentID, Caps caps)
105 { 110 {
111 if(!m_enabled)
112 return;
113
106 UUID capID = UUID.Random(); 114 UUID capID = UUID.Random();
107 115
108// m_log.Debug("[NEW FILE AGENT INVENTORY VARIABLE PRICE]: /CAPS/" + capID); 116// m_log.Debug("[NEW FILE AGENT INVENTORY VARIABLE PRICE]: /CAPS/" + capID);
diff --git a/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs b/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs
index 4d74b2a..5baf078 100644
--- a/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs
@@ -34,13 +34,13 @@ using Nini.Config;
34using Nwc.XmlRpc; 34using Nwc.XmlRpc;
35using OpenMetaverse; 35using OpenMetaverse;
36using OpenSim.Framework; 36using OpenSim.Framework;
37using OpenSim.Framework.Servers.HttpServer;
37using OpenSim.Framework.Communications; 38using OpenSim.Framework.Communications;
38using OpenSim.Region.Framework.Interfaces; 39using OpenSim.Region.Framework.Interfaces;
39using OpenSim.Region.Framework.Scenes; 40using OpenSim.Region.Framework.Scenes;
40using OpenSim.Services.Interfaces; 41using OpenSim.Services.Interfaces;
41using OpenSim.Services.Connectors.Friends; 42using OpenSim.Services.Connectors.Friends;
42using OpenSim.Server.Base; 43using OpenSim.Server.Base;
43using OpenSim.Framework.Servers.HttpServer;
44using FriendInfo = OpenSim.Services.Interfaces.FriendInfo; 44using FriendInfo = OpenSim.Services.Interfaces.FriendInfo;
45using PresenceInfo = OpenSim.Services.Interfaces.PresenceInfo; 45using PresenceInfo = OpenSim.Services.Interfaces.PresenceInfo;
46using GridRegion = OpenSim.Services.Interfaces.GridRegion; 46using GridRegion = OpenSim.Services.Interfaces.GridRegion;
diff --git a/OpenSim/Region/CoreModules/Avatar/InstantMessage/OfflineMessageModule.cs b/OpenSim/Region/CoreModules/Avatar/InstantMessage/OfflineMessageModule.cs
index fdfcd10..919ea33 100644
--- a/OpenSim/Region/CoreModules/Avatar/InstantMessage/OfflineMessageModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/InstantMessage/OfflineMessageModule.cs
@@ -33,7 +33,6 @@ using OpenMetaverse;
33using OpenSim.Framework; 33using OpenSim.Framework;
34using OpenSim.Framework.Communications; 34using OpenSim.Framework.Communications;
35using OpenSim.Framework.Servers; 35using OpenSim.Framework.Servers;
36using OpenSim.Framework.Servers.HttpServer;
37using OpenSim.Framework.Client; 36using OpenSim.Framework.Client;
38using OpenSim.Region.Framework.Interfaces; 37using OpenSim.Region.Framework.Interfaces;
39using OpenSim.Region.Framework.Scenes; 38using OpenSim.Region.Framework.Scenes;
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs
index 01170aa..6b24718 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs
@@ -78,11 +78,16 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
78 private Stream m_loadStream; 78 private Stream m_loadStream;
79 79
80 /// <summary> 80 /// <summary>
81 /// FIXME: Do not perform this check since older versions of OpenSim do save the control file after other things 81 /// Has the control file been loaded for this archive?
82 /// (I thought they weren't). We will need to bump the version number and perform this check on all
83 /// subsequent IAR versions only
84 /// </summary> 82 /// </summary>
85 protected bool m_controlFileLoaded = true; 83 public bool ControlFileLoaded { get; private set; }
84
85 /// <summary>
86 /// Do we want to enforce the check. IAR versions before 0.2 and 1.1 do not guarantee this order, so we can't
87 /// enforce.
88 /// </summary>
89 public bool EnforceControlFileCheck { get; private set; }
90
86 protected bool m_assetsLoaded; 91 protected bool m_assetsLoaded;
87 protected bool m_inventoryNodesLoaded; 92 protected bool m_inventoryNodesLoaded;
88 93
@@ -131,6 +136,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
131 m_userInfo = userInfo; 136 m_userInfo = userInfo;
132 m_invPath = invPath; 137 m_invPath = invPath;
133 m_loadStream = loadStream; 138 m_loadStream = loadStream;
139
140 // FIXME: Do not perform this check since older versions of OpenSim do save the control file after other things
141 // (I thought they weren't). We will need to bump the version number and perform this check on all
142 // subsequent IAR versions only
143 ControlFileLoaded = true;
134 } 144 }
135 145
136 /// <summary> 146 /// <summary>
@@ -471,16 +481,30 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
471 if (m_creatorIdForAssetId.ContainsKey(assetId)) 481 if (m_creatorIdForAssetId.ContainsKey(assetId))
472 { 482 {
473 string xmlData = Utils.BytesToString(data); 483 string xmlData = Utils.BytesToString(data);
474 SceneObjectGroup sog = SceneObjectSerializer.FromOriginalXmlFormat(xmlData); 484 List<SceneObjectGroup> sceneObjects = new List<SceneObjectGroup>();
475 foreach (SceneObjectPart sop in sog.Parts) 485
486 CoalescedSceneObjects coa = null;
487 if (CoalescedSceneObjectsSerializer.TryFromXml(xmlData, out coa))
488 {
489// m_log.DebugFormat(
490// "[INVENTORY ARCHIVER]: Loaded coalescence {0} has {1} objects", assetId, coa.Count);
491
492 sceneObjects.AddRange(coa.Objects);
493 }
494 else
476 { 495 {
477 if (sop.CreatorData == null || sop.CreatorData == "") 496 sceneObjects.Add(SceneObjectSerializer.FromOriginalXmlFormat(xmlData));
478 {
479 sop.CreatorID = m_creatorIdForAssetId[assetId];
480 }
481 } 497 }
482 498
483 data = Utils.StringToBytes(SceneObjectSerializer.ToOriginalXmlFormat(sog)); 499 foreach (SceneObjectGroup sog in sceneObjects)
500 foreach (SceneObjectPart sop in sog.Parts)
501 if (sop.CreatorData == null || sop.CreatorData == "")
502 sop.CreatorID = m_creatorIdForAssetId[assetId];
503
504 if (coa != null)
505 data = Utils.StringToBytes(CoalescedSceneObjectsSerializer.ToXml(coa));
506 else
507 data = Utils.StringToBytes(SceneObjectSerializer.ToOriginalXmlFormat(sceneObjects[0]));
484 } 508 }
485 } 509 }
486 510
@@ -508,7 +532,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
508 /// </summary> 532 /// </summary>
509 /// <param name="path"></param> 533 /// <param name="path"></param>
510 /// <param name="data"></param> 534 /// <param name="data"></param>
511 protected void LoadControlFile(string path, byte[] data) 535 public void LoadControlFile(string path, byte[] data)
512 { 536 {
513 XDocument doc = XDocument.Parse(Encoding.ASCII.GetString(data)); 537 XDocument doc = XDocument.Parse(Encoding.ASCII.GetString(data));
514 XElement archiveElement = doc.Element("archive"); 538 XElement archiveElement = doc.Element("archive");
@@ -524,7 +548,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
524 majorVersion, MAX_MAJOR_VERSION)); 548 majorVersion, MAX_MAJOR_VERSION));
525 } 549 }
526 550
527 m_controlFileLoaded = true; 551 ControlFileLoaded = true;
528 m_log.InfoFormat("[INVENTORY ARCHIVER]: Loading IAR with version {0}", version); 552 m_log.InfoFormat("[INVENTORY ARCHIVER]: Loading IAR with version {0}", version);
529 } 553 }
530 554
@@ -536,7 +560,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
536 /// <param name="data"></param> 560 /// <param name="data"></param>
537 protected void LoadInventoryFile(string path, TarArchiveReader.TarEntryType entryType, byte[] data) 561 protected void LoadInventoryFile(string path, TarArchiveReader.TarEntryType entryType, byte[] data)
538 { 562 {
539 if (!m_controlFileLoaded) 563 if (!ControlFileLoaded)
540 throw new Exception( 564 throw new Exception(
541 string.Format( 565 string.Format(
542 "The IAR you are trying to load does not list {0} before {1}. Aborting load", 566 "The IAR you are trying to load does not list {0} before {1}. Aborting load",
@@ -583,7 +607,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
583 /// <param name="data"></param> 607 /// <param name="data"></param>
584 protected void LoadAssetFile(string path, byte[] data) 608 protected void LoadAssetFile(string path, byte[] data)
585 { 609 {
586 if (!m_controlFileLoaded) 610 if (!ControlFileLoaded)
587 throw new Exception( 611 throw new Exception(
588 string.Format( 612 string.Format(
589 "The IAR you are trying to load does not list {0} before {1}. Aborting load", 613 "The IAR you are trying to load does not list {0} before {1}. Aborting load",
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs
index dc4900f..c039b5a 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs
@@ -394,12 +394,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
394 if (options.ContainsKey("profile")) 394 if (options.ContainsKey("profile"))
395 { 395 {
396 majorVersion = 1; 396 majorVersion = 1;
397 minorVersion = 0; 397 minorVersion = 1;
398 } 398 }
399 else 399 else
400 { 400 {
401 majorVersion = 0; 401 majorVersion = 0;
402 minorVersion = 1; 402 minorVersion = 2;
403 } 403 }
404 404
405 m_log.InfoFormat("[INVENTORY ARCHIVER]: Creating version {0}.{1} IAR", majorVersion, minorVersion); 405 m_log.InfoFormat("[INVENTORY ARCHIVER]: Creating version {0}.{1} IAR", majorVersion, minorVersion);
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiveTestCase.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiveTestCase.cs
index e5127a0..5ba08ee 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiveTestCase.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiveTestCase.cs
@@ -68,17 +68,21 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
68 PrincipalID = UUID.Parse("00000000-0000-0000-0000-000000000555"), 68 PrincipalID = UUID.Parse("00000000-0000-0000-0000-000000000555"),
69 FirstName = "Mr", 69 FirstName = "Mr",
70 LastName = "Tiddles" }; 70 LastName = "Tiddles" };
71
71 protected UserAccount m_uaLL1 72 protected UserAccount m_uaLL1
72 = new UserAccount { 73 = new UserAccount {
73 PrincipalID = UUID.Parse("00000000-0000-0000-0000-000000000666"), 74 PrincipalID = UUID.Parse("00000000-0000-0000-0000-000000000666"),
74 FirstName = "Lord", 75 FirstName = "Lord",
75 LastName = "Lucan" }; 76 LastName = "Lucan" };
77
76 protected UserAccount m_uaLL2 78 protected UserAccount m_uaLL2
77 = new UserAccount { 79 = new UserAccount {
78 PrincipalID = UUID.Parse("00000000-0000-0000-0000-000000000777"), 80 PrincipalID = UUID.Parse("00000000-0000-0000-0000-000000000777"),
79 FirstName = "Lord", 81 FirstName = "Lord",
80 LastName = "Lucan" }; 82 LastName = "Lucan" };
83
81 protected string m_item1Name = "Ray Gun Item"; 84 protected string m_item1Name = "Ray Gun Item";
85 protected string m_coaItemName = "Coalesced Item";
82 86
83 [SetUp] 87 [SetUp]
84 public virtual void SetUp() 88 public virtual void SetUp()
@@ -97,38 +101,22 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
97// log4net.Config.XmlConfigurator.Configure(); 101// log4net.Config.XmlConfigurator.Configure();
98 102
99 InventoryArchiverModule archiverModule = new InventoryArchiverModule(); 103 InventoryArchiverModule archiverModule = new InventoryArchiverModule();
100 Scene scene = SceneSetupHelpers.SetupScene("Inventory"); 104 Scene scene = SceneSetupHelpers.SetupScene();
101 SceneSetupHelpers.SetupSceneModules(scene, archiverModule); 105 SceneSetupHelpers.SetupSceneModules(scene, archiverModule);
102 106
103 UserProfileTestUtils.CreateUserWithInventory(scene, m_uaLL1, "hampshire"); 107 UserProfileTestUtils.CreateUserWithInventory(scene, m_uaLL1, "hampshire");
104 108
105 MemoryStream archiveWriteStream = new MemoryStream(); 109 MemoryStream archiveWriteStream = new MemoryStream();
106 110
107 // Create asset 111 // Create scene object asset
108 SceneObjectGroup object1; 112 UUID ownerId = UUID.Parse("00000000-0000-0000-0000-000000000040");
109 SceneObjectPart part1; 113 SceneObjectGroup object1 = SceneSetupHelpers.CreateSceneObject(1, ownerId, "Ray Gun Object", 0x50);
110 {
111 string partName = "Ray Gun Object";
112 UUID ownerId = UUID.Parse("00000000-0000-0000-0000-000000000040");
113 PrimitiveBaseShape shape = PrimitiveBaseShape.CreateSphere();
114 Vector3 groupPosition = new Vector3(10, 20, 30);
115 Quaternion rotationOffset = new Quaternion(20, 30, 40, 50);
116 Vector3 offsetPosition = new Vector3(5, 10, 15);
117
118 part1
119 = new SceneObjectPart(
120 ownerId, shape, groupPosition, rotationOffset, offsetPosition);
121 part1.Name = partName;
122
123 object1 = new SceneObjectGroup(part1);
124 scene.AddNewSceneObject(object1, false);
125 }
126 114
127 UUID asset1Id = UUID.Parse("00000000-0000-0000-0000-000000000060"); 115 UUID asset1Id = UUID.Parse("00000000-0000-0000-0000-000000000060");
128 AssetBase asset1 = AssetHelpers.CreateAsset(asset1Id, object1); 116 AssetBase asset1 = AssetHelpers.CreateAsset(asset1Id, object1);
129 scene.AssetService.Store(asset1); 117 scene.AssetService.Store(asset1);
130 118
131 // Create item 119 // Create scene object item
132 InventoryItemBase item1 = new InventoryItemBase(); 120 InventoryItemBase item1 = new InventoryItemBase();
133 item1.Name = m_item1Name; 121 item1.Name = m_item1Name;
134 item1.ID = UUID.Parse("00000000-0000-0000-0000-000000000020"); 122 item1.ID = UUID.Parse("00000000-0000-0000-0000-000000000020");
@@ -139,8 +127,31 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
139 item1.Folder = scene.InventoryService.GetRootFolder(m_uaLL1.PrincipalID).ID; 127 item1.Folder = scene.InventoryService.GetRootFolder(m_uaLL1.PrincipalID).ID;
140 scene.AddInventoryItem(item1); 128 scene.AddInventoryItem(item1);
141 129
130 // Create coalesced objects asset
131 SceneObjectGroup cobj1 = SceneSetupHelpers.CreateSceneObject(1, m_uaLL1.PrincipalID, "Object1", 0x120);
132 cobj1.AbsolutePosition = new Vector3(15, 30, 45);
133
134 SceneObjectGroup cobj2 = SceneSetupHelpers.CreateSceneObject(1, m_uaLL1.PrincipalID, "Object2", 0x140);
135 cobj2.AbsolutePosition = new Vector3(25, 50, 75);
136
137 CoalescedSceneObjects coa = new CoalescedSceneObjects(m_uaLL1.PrincipalID, cobj1, cobj2);
138
139 AssetBase coaAsset = AssetHelpers.CreateAsset(0x160, coa);
140 scene.AssetService.Store(coaAsset);
141
142 // Create coalesced objects inventory item
143 InventoryItemBase coaItem = new InventoryItemBase();
144 coaItem.Name = m_coaItemName;
145 coaItem.ID = UUID.Parse("00000000-0000-0000-0000-000000000180");
146 coaItem.AssetID = coaAsset.FullID;
147 coaItem.GroupID = UUID.Random();
148 coaItem.CreatorIdAsUuid = m_uaLL1.PrincipalID;
149 coaItem.Owner = m_uaLL1.PrincipalID;
150 coaItem.Folder = scene.InventoryService.GetRootFolder(m_uaLL1.PrincipalID).ID;
151 scene.AddInventoryItem(coaItem);
152
142 archiverModule.ArchiveInventory( 153 archiverModule.ArchiveInventory(
143 Guid.NewGuid(), m_uaLL1.FirstName, m_uaLL1.LastName, m_item1Name, "hampshire", archiveWriteStream); 154 Guid.NewGuid(), m_uaLL1.FirstName, m_uaLL1.LastName, "/*", "hampshire", archiveWriteStream);
144 155
145 m_iarStreamBytes = archiveWriteStream.ToArray(); 156 m_iarStreamBytes = archiveWriteStream.ToArray();
146 } 157 }
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs
index 7f156f8..52232a0 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs
@@ -62,9 +62,66 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
62 SerialiserModule serialiserModule = new SerialiserModule(); 62 SerialiserModule serialiserModule = new SerialiserModule();
63 m_archiverModule = new InventoryArchiverModule(); 63 m_archiverModule = new InventoryArchiverModule();
64 64
65 m_scene = SceneSetupHelpers.SetupScene("Inventory"); 65 m_scene = SceneSetupHelpers.SetupScene();
66 SceneSetupHelpers.SetupSceneModules(m_scene, serialiserModule, m_archiverModule); 66 SceneSetupHelpers.SetupSceneModules(m_scene, serialiserModule, m_archiverModule);
67 } 67 }
68
69 [Test]
70 public void TestLoadCoalesecedItem()
71 {
72 TestHelper.InMethod();
73// log4net.Config.XmlConfigurator.Configure();
74
75 UserProfileTestUtils.CreateUserWithInventory(m_scene, m_uaLL1, "password");
76 m_archiverModule.DearchiveInventory(m_uaLL1.FirstName, m_uaLL1.LastName, "/", "password", m_iarStream);
77
78 InventoryItemBase coaItem
79 = InventoryArchiveUtils.FindItemByPath(m_scene.InventoryService, m_uaLL1.PrincipalID, m_coaItemName);
80
81 Assert.That(coaItem, Is.Not.Null, "Didn't find loaded item 1");
82
83 string assetXml = AssetHelpers.ReadAssetAsString(m_scene.AssetService, coaItem.AssetID);
84
85 CoalescedSceneObjects coa;
86 bool readResult = CoalescedSceneObjectsSerializer.TryFromXml(assetXml, out coa);
87
88 Assert.That(readResult, Is.True);
89 Assert.That(coa.Count, Is.EqualTo(2));
90
91 List<SceneObjectGroup> coaObjects = coa.Objects;
92 Assert.That(coaObjects[0].UUID, Is.EqualTo(UUID.Parse("00000000-0000-0000-0000-000000000120")));
93 Assert.That(coaObjects[0].AbsolutePosition, Is.EqualTo(new Vector3(15, 30, 45)));
94
95 Assert.That(coaObjects[1].UUID, Is.EqualTo(UUID.Parse("00000000-0000-0000-0000-000000000140")));
96 Assert.That(coaObjects[1].AbsolutePosition, Is.EqualTo(new Vector3(25, 50, 75)));
97 }
98
99 /// <summary>
100 /// Test that the IAR has the required files in the right order.
101 /// </summary>
102 /// <remarks>
103 /// At the moment, the only thing that matters is that the control file is the very first one.
104 /// </remarks>
105 [Test]
106 public void TestOrder()
107 {
108 TestHelper.InMethod();
109// log4net.Config.XmlConfigurator.Configure();
110
111 MemoryStream archiveReadStream = new MemoryStream(m_iarStreamBytes);
112 TarArchiveReader tar = new TarArchiveReader(archiveReadStream);
113 string filePath;
114 TarArchiveReader.TarEntryType tarEntryType;
115
116 byte[] data = tar.ReadEntry(out filePath, out tarEntryType);
117 Assert.That(filePath, Is.EqualTo(ArchiveConstants.CONTROL_FILE_PATH));
118
119 InventoryArchiveReadRequest iarr
120 = new InventoryArchiveReadRequest(null, null, null, (Stream)null, false);
121 iarr.LoadControlFile(filePath, data);
122
123 Assert.That(iarr.ControlFileLoaded, Is.True);
124 }
68 125
69 /// <summary> 126 /// <summary>
70 /// Test saving a single inventory item to a V0.1 OpenSim Inventory Archive 127 /// Test saving a single inventory item to a V0.1 OpenSim Inventory Archive
@@ -84,24 +141,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
84 UserProfileTestUtils.CreateUserWithInventory(m_scene, userFirstName, userLastName, userId, userPassword); 141 UserProfileTestUtils.CreateUserWithInventory(m_scene, userFirstName, userLastName, userId, userPassword);
85 142
86 // Create asset 143 // Create asset
87 SceneObjectGroup object1; 144 UUID ownerId = UUID.Parse("00000000-0000-0000-0000-000000000040");
88 SceneObjectPart part1; 145 SceneObjectGroup object1 = SceneSetupHelpers.CreateSceneObject(1, ownerId, "My Little Dog Object", 0x50);
89 {
90 string partName = "My Little Dog Object";
91 UUID ownerId = UUID.Parse("00000000-0000-0000-0000-000000000040");
92 PrimitiveBaseShape shape = PrimitiveBaseShape.CreateSphere();
93 Vector3 groupPosition = new Vector3(10, 20, 30);
94 Quaternion rotationOffset = new Quaternion(20, 30, 40, 50);
95 Vector3 offsetPosition = new Vector3(5, 10, 15);
96
97 part1
98 = new SceneObjectPart(
99 ownerId, shape, groupPosition, rotationOffset, offsetPosition);
100 part1.Name = partName;
101
102 object1 = new SceneObjectGroup(part1);
103 m_scene.AddNewSceneObject(object1, false);
104 }
105 146
106 UUID asset1Id = UUID.Parse("00000000-0000-0000-0000-000000000060"); 147 UUID asset1Id = UUID.Parse("00000000-0000-0000-0000-000000000060");
107 AssetBase asset1 = AssetHelpers.CreateAsset(asset1Id, object1); 148 AssetBase asset1 = AssetHelpers.CreateAsset(asset1Id, object1);
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/PathTests.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/PathTests.cs
index 0e8f647..c7dae52 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/PathTests.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/PathTests.cs
@@ -63,7 +63,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
63 63
64 InventoryArchiverModule archiverModule = new InventoryArchiverModule(); 64 InventoryArchiverModule archiverModule = new InventoryArchiverModule();
65 65
66 Scene scene = SceneSetupHelpers.SetupScene("Inventory"); 66 Scene scene = SceneSetupHelpers.SetupScene();
67 SceneSetupHelpers.SetupSceneModules(scene, archiverModule); 67 SceneSetupHelpers.SetupSceneModules(scene, archiverModule);
68 68
69 // Create user 69 // Create user
@@ -180,7 +180,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
180 InventoryArchiverModule archiverModule = new InventoryArchiverModule(); 180 InventoryArchiverModule archiverModule = new InventoryArchiverModule();
181 181
182 // Annoyingly, we have to set up a scene even though inventory loading has nothing to do with a scene 182 // Annoyingly, we have to set up a scene even though inventory loading has nothing to do with a scene
183 Scene scene = SceneSetupHelpers.SetupScene("inventory"); 183 Scene scene = SceneSetupHelpers.SetupScene();
184 184
185 SceneSetupHelpers.SetupSceneModules(scene, serialiserModule, archiverModule); 185 SceneSetupHelpers.SetupSceneModules(scene, serialiserModule, archiverModule);
186 186
@@ -223,7 +223,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
223 223
224 SerialiserModule serialiserModule = new SerialiserModule(); 224 SerialiserModule serialiserModule = new SerialiserModule();
225 InventoryArchiverModule archiverModule = new InventoryArchiverModule(); 225 InventoryArchiverModule archiverModule = new InventoryArchiverModule();
226 Scene scene = SceneSetupHelpers.SetupScene("inventory"); 226 Scene scene = SceneSetupHelpers.SetupScene();
227 SceneSetupHelpers.SetupSceneModules(scene, serialiserModule, archiverModule); 227 SceneSetupHelpers.SetupSceneModules(scene, serialiserModule, archiverModule);
228 228
229 UserProfileTestUtils.CreateUserWithInventory(scene, m_uaMT, "password"); 229 UserProfileTestUtils.CreateUserWithInventory(scene, m_uaMT, "password");
@@ -248,7 +248,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
248 248
249 InventoryArchiverModule archiverModule = new InventoryArchiverModule(); 249 InventoryArchiverModule archiverModule = new InventoryArchiverModule();
250 250
251 Scene scene = SceneSetupHelpers.SetupScene("Inventory"); 251 Scene scene = SceneSetupHelpers.SetupScene();
252 SceneSetupHelpers.SetupSceneModules(scene, archiverModule); 252 SceneSetupHelpers.SetupSceneModules(scene, archiverModule);
253 253
254 // Create user 254 // Create user
@@ -327,7 +327,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
327 TestHelper.InMethod(); 327 TestHelper.InMethod();
328// log4net.Config.XmlConfigurator.Configure(); 328// log4net.Config.XmlConfigurator.Configure();
329 329
330 Scene scene = SceneSetupHelpers.SetupScene("inventory"); 330 Scene scene = SceneSetupHelpers.SetupScene();
331 UserAccount ua1 = UserProfileTestUtils.CreateUserWithInventory(scene); 331 UserAccount ua1 = UserProfileTestUtils.CreateUserWithInventory(scene);
332 332
333 Dictionary <string, InventoryFolderBase> foldersCreated = new Dictionary<string, InventoryFolderBase>(); 333 Dictionary <string, InventoryFolderBase> foldersCreated = new Dictionary<string, InventoryFolderBase>();
@@ -394,7 +394,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
394 TestHelper.InMethod(); 394 TestHelper.InMethod();
395 //log4net.Config.XmlConfigurator.Configure(); 395 //log4net.Config.XmlConfigurator.Configure();
396 396
397 Scene scene = SceneSetupHelpers.SetupScene("inventory"); 397 Scene scene = SceneSetupHelpers.SetupScene();
398 UserAccount ua1 = UserProfileTestUtils.CreateUserWithInventory(scene); 398 UserAccount ua1 = UserProfileTestUtils.CreateUserWithInventory(scene);
399 399
400 string folder1ExistingName = "a"; 400 string folder1ExistingName = "a";
@@ -445,7 +445,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
445 TestHelper.InMethod(); 445 TestHelper.InMethod();
446// log4net.Config.XmlConfigurator.Configure(); 446// log4net.Config.XmlConfigurator.Configure();
447 447
448 Scene scene = SceneSetupHelpers.SetupScene("inventory"); 448 Scene scene = SceneSetupHelpers.SetupScene();
449 UserAccount ua1 = UserProfileTestUtils.CreateUserWithInventory(scene); 449 UserAccount ua1 = UserProfileTestUtils.CreateUserWithInventory(scene);
450 450
451 string folder1ExistingName = "a"; 451 string folder1ExistingName = "a";
diff --git a/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGInventoryAccessModule.cs b/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGInventoryAccessModule.cs
index 4565d10..52791cb 100644
--- a/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGInventoryAccessModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGInventoryAccessModule.cs
@@ -75,6 +75,9 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
75 if (name == Name) 75 if (name == Name)
76 { 76 {
77 m_Enabled = true; 77 m_Enabled = true;
78
79 InitialiseCommon(source);
80
78 m_log.InfoFormat("[HG INVENTORY ACCESS MODULE]: {0} enabled.", Name); 81 m_log.InfoFormat("[HG INVENTORY ACCESS MODULE]: {0} enabled.", Name);
79 82
80 IConfig thisModuleConfig = source.Configs["HGInventoryAccessModule"]; 83 IConfig thisModuleConfig = source.Configs["HGInventoryAccessModule"];
@@ -129,35 +132,14 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
129 } 132 }
130 133
131 /// 134 ///
132 /// DeleteToInventory 135 /// Used in DeleteToInventory
133 /// 136 ///
134 public override UUID DeleteToInventory(DeRezAction action, UUID folderID, List<SceneObjectGroup> objectGroups, IClientAPI remoteClient) 137 protected override void ExportAsset(UUID agentID, UUID assetID)
135 { 138 {
136 UUID ret = UUID.Zero;
137
138 // HACK: Only works for lists of length one.
139 // Intermediate version, just to make things compile
140 foreach (SceneObjectGroup g in objectGroups)
141 ret = DeleteToInventory(action, folderID, g, remoteClient);
142
143 return ret;
144 }
145
146 // DO NOT OVERRIDE THE BASE METHOD
147 public new virtual UUID DeleteToInventory(DeRezAction action, UUID folderID,
148 SceneObjectGroup objectGroup, IClientAPI remoteClient)
149 {
150 UUID assetID = base.DeleteToInventory(action, folderID, new List<SceneObjectGroup>() {objectGroup}, remoteClient);
151
152 if (!assetID.Equals(UUID.Zero)) 139 if (!assetID.Equals(UUID.Zero))
153 { 140 UploadInventoryItem(agentID, assetID, "", 0);
154 if (remoteClient != null)
155 UploadInventoryItem(remoteClient.AgentId, assetID, "", 0);
156 }
157 else 141 else
158 m_log.Debug("[HGScene]: Scene.Inventory did not create asset"); 142 m_log.Debug("[HGScene]: Scene.Inventory did not create asset");
159
160 return assetID;
161 } 143 }
162 144
163 /// 145 ///
diff --git a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
index 9fbfc34..6b3df9d 100644
--- a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
@@ -64,7 +64,8 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
64 return m_UserManagement; 64 return m_UserManagement;
65 } 65 }
66 } 66 }
67 67
68 public bool CoalesceMultipleObjectsToInventory { get; set; }
68 69
69 #region INonSharedRegionModule 70 #region INonSharedRegionModule
70 71
@@ -87,10 +88,28 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
87 if (name == Name) 88 if (name == Name)
88 { 89 {
89 m_Enabled = true; 90 m_Enabled = true;
90 m_log.InfoFormat("[INVENTORY ACCESS MODULE]: {0} enabled.", Name); 91
92 InitialiseCommon(source);
93
94 m_log.InfoFormat("[INVENTORY ACCESS MODULE]: {0} enabled.", Name);
91 } 95 }
92 } 96 }
93 } 97 }
98
99 /// <summary>
100 /// Common module config for both this and descendant classes.
101 /// </summary>
102 /// <param name="source"></param>
103 protected virtual void InitialiseCommon(IConfigSource source)
104 {
105 IConfig inventoryConfig = source.Configs["Inventory"];
106
107 if (inventoryConfig != null)
108 CoalesceMultipleObjectsToInventory
109 = inventoryConfig.GetBoolean("CoalesceMultipleObjectsToInventory", true);
110 else
111 CoalesceMultipleObjectsToInventory = true;
112 }
94 113
95 public virtual void PostInitialise() 114 public virtual void PostInitialise()
96 { 115 {
@@ -194,366 +213,386 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
194 213
195 return UUID.Zero; 214 return UUID.Zero;
196 } 215 }
197 216
198 /// <summary> 217 public virtual UUID CopyToInventory(DeRezAction action, UUID folderID,
199 /// Delete a scene object from a scene and place in the given avatar's inventory.
200 /// Returns the UUID of the newly created asset.
201 /// </summary>
202 /// <param name="action"></param>
203 /// <param name="folderID"></param>
204 /// <param name="objectGroup"></param>
205 /// <param name="remoteClient"> </param>
206 public virtual UUID DeleteToInventory(DeRezAction action, UUID folderID,
207 List<SceneObjectGroup> objectGroups, IClientAPI remoteClient) 218 List<SceneObjectGroup> objectGroups, IClientAPI remoteClient)
208 { 219 {
209 UUID ret = UUID.Zero; 220 Dictionary<UUID, List<SceneObjectGroup>> bundlesToCopy = new Dictionary<UUID, List<SceneObjectGroup>>();
210 221
211 // The following code groups the SOG's by owner. No objects 222 if (CoalesceMultipleObjectsToInventory)
212 // belonging to different people can be coalesced, for obvious
213 // reasons.
214 Dictionary<UUID, List<SceneObjectGroup>> deletes =
215 new Dictionary<UUID, List<SceneObjectGroup>>();
216
217 foreach (SceneObjectGroup g in objectGroups)
218 { 223 {
219 if (!deletes.ContainsKey(g.OwnerID)) 224 // The following code groups the SOG's by owner. No objects
220 deletes[g.OwnerID] = new List<SceneObjectGroup>(); 225 // belonging to different people can be coalesced, for obvious
221 226 // reasons.
222 deletes[g.OwnerID].Add(g); 227 foreach (SceneObjectGroup g in objectGroups)
228 {
229 if (!bundlesToCopy.ContainsKey(g.OwnerID))
230 bundlesToCopy[g.OwnerID] = new List<SceneObjectGroup>();
231
232 bundlesToCopy[g.OwnerID].Add(g);
233 }
234 }
235 else
236 {
237 // If we don't want to coalesce then put every object in its own bundle.
238 foreach (SceneObjectGroup g in objectGroups)
239 {
240 List<SceneObjectGroup> bundle = new List<SceneObjectGroup>();
241 bundle.Add(g);
242 bundlesToCopy[g.UUID] = bundle;
243 }
223 } 244 }
224 245
225 // This is pethod scoped and will be returned. It will be the 246 // This is method scoped and will be returned. It will be the
226 // last created asset id 247 // last created asset id
227 UUID assetID = UUID.Zero; 248 UUID assetID = UUID.Zero;
228 249
229 // Each iteration is really a separate asset being created, 250 // Each iteration is really a separate asset being created,
230 // with distinct destinations as well. 251 // with distinct destinations as well.
231 foreach (List<SceneObjectGroup> objlist in deletes.Values) 252 foreach (List<SceneObjectGroup> bundle in bundlesToCopy.Values)
232 { 253 assetID = CopyBundleToInventory(action, folderID, bundle, remoteClient);
233 Dictionary<UUID, string> xmlStrings = 254
234 new Dictionary<UUID, string>(); 255 return assetID;
235 256 }
236 foreach (SceneObjectGroup objectGroup in objlist) 257
237 { 258 /// <summary>
238 Vector3 inventoryStoredPosition = new Vector3 259 /// Copy a bundle of objects to inventory. If there is only one object, then this will create an object
239 (((objectGroup.AbsolutePosition.X > (int)Constants.RegionSize) 260 /// item. If there are multiple objects then these will be saved as a single coalesced item.
240 ? 250 261 /// </summary>
241 : objectGroup.AbsolutePosition.X) 262 /// <param name="action"></param>
242 , 263 /// <param name="folderID"></param>
243 (objectGroup.AbsolutePosition.X > (int)Constants.RegionSize) 264 /// <param name="objlist"></param>
244 ? 250 265 /// <param name="remoteClient"></param>
245 : objectGroup.AbsolutePosition.X, 266 /// <returns></returns>
246 objectGroup.AbsolutePosition.Z); 267 protected UUID CopyBundleToInventory(
247 268 DeRezAction action, UUID folderID, List<SceneObjectGroup> objlist, IClientAPI remoteClient)
248 Vector3 originalPosition = objectGroup.AbsolutePosition; 269 {
249 270 UUID assetID = UUID.Zero;
250 objectGroup.AbsolutePosition = inventoryStoredPosition; 271
251 272 CoalescedSceneObjects coa = new CoalescedSceneObjects(UUID.Zero);
252 // Make sure all bits but the ones we want are clear 273 Dictionary<UUID, Vector3> originalPositions = new Dictionary<UUID, Vector3>();
253 // on take.
254 // This will be applied to the current perms, so
255 // it will do what we want.
256 objectGroup.RootPart.NextOwnerMask &=
257 ((uint)PermissionMask.Copy |
258 (uint)PermissionMask.Transfer |
259 (uint)PermissionMask.Modify);
260 objectGroup.RootPart.NextOwnerMask |=
261 (uint)PermissionMask.Move;
262
263 string sceneObjectXml = SceneObjectSerializer.ToOriginalXmlFormat(objectGroup);
264
265 objectGroup.AbsolutePosition = originalPosition;
266
267 xmlStrings[objectGroup.UUID] = sceneObjectXml;
268 }
269 274
270 string itemXml; 275 foreach (SceneObjectGroup objectGroup in objlist)
276 {
277 Vector3 inventoryStoredPosition = new Vector3
278 (((objectGroup.AbsolutePosition.X > (int)Constants.RegionSize)
279 ? 250
280 : objectGroup.AbsolutePosition.X)
281 ,
282 (objectGroup.AbsolutePosition.Y > (int)Constants.RegionSize)
283 ? 250
284 : objectGroup.AbsolutePosition.Y,
285 objectGroup.AbsolutePosition.Z);
286
287 originalPositions[objectGroup.UUID] = objectGroup.AbsolutePosition;
288
289 objectGroup.AbsolutePosition = inventoryStoredPosition;
290
291 // Make sure all bits but the ones we want are clear
292 // on take.
293 // This will be applied to the current perms, so
294 // it will do what we want.
295 objectGroup.RootPart.NextOwnerMask &=
296 ((uint)PermissionMask.Copy |
297 (uint)PermissionMask.Transfer |
298 (uint)PermissionMask.Modify);
299 objectGroup.RootPart.NextOwnerMask |=
300 (uint)PermissionMask.Move;
301
302 coa.Add(objectGroup);
303 }
271 304
272 if (objlist.Count > 1) 305 string itemXml;
273 {
274 float minX, minY, minZ;
275 float maxX, maxY, maxZ;
276 306
277 Vector3[] offsets = m_Scene.GetCombinedBoundingBox(objlist, 307 if (objlist.Count > 1)
278 out minX, out maxX, out minY, out maxY, 308 itemXml = CoalescedSceneObjectsSerializer.ToXml(coa);
279 out minZ, out maxZ); 309 else
310 itemXml = SceneObjectSerializer.ToOriginalXmlFormat(objlist[0]);
311
312 // Restore the position of each group now that it has been stored to inventory.
313 foreach (SceneObjectGroup objectGroup in objlist)
314 objectGroup.AbsolutePosition = originalPositions[objectGroup.UUID];
280 315
281 // CreateWrapper 316 InventoryItemBase item = CreateItemForObject(action, remoteClient, objlist[0], folderID);
282 XmlDocument itemDoc = new XmlDocument(); 317 if (item == null)
283 XmlElement root = itemDoc.CreateElement("", "CoalescedObject", ""); 318 return UUID.Zero;
284 itemDoc.AppendChild(root); 319
320 // Can't know creator is the same, so null it in inventory
321 if (objlist.Count > 1)
322 {
323 item.CreatorId = UUID.Zero.ToString();
324 item.Flags = (uint)InventoryItemFlags.ObjectHasMultipleItems;
325 }
326 else
327 {
328 item.CreatorId = objlist[0].RootPart.CreatorID.ToString();
329 item.SaleType = objlist[0].RootPart.ObjectSaleType;
330 item.SalePrice = objlist[0].RootPart.SalePrice;
331 }
332
333 AssetBase asset = CreateAsset(
334 objlist[0].GetPartName(objlist[0].RootPart.LocalId),
335 objlist[0].GetPartDescription(objlist[0].RootPart.LocalId),
336 (sbyte)AssetType.Object,
337 Utils.StringToBytes(itemXml),
338 objlist[0].OwnerID.ToString());
339 m_Scene.AssetService.Store(asset);
340
341 item.AssetID = asset.FullID;
342 assetID = asset.FullID;
285 343
286 // Embed the offsets into the group XML 344 if (DeRezAction.SaveToExistingUserInventoryItem == action)
287 for ( int i = 0 ; i < objlist.Count ; i++ ) 345 {
288 { 346 m_Scene.InventoryService.UpdateItem(item);
289 XmlDocument doc = new XmlDocument(); 347 }
290 SceneObjectGroup g = objlist[i]; 348 else
291 doc.LoadXml(xmlStrings[g.UUID]); 349 {
292 XmlElement e = (XmlElement)doc.SelectSingleNode("/SceneObjectGroup"); 350 AddPermissions(item, objlist[0], objlist, remoteClient);
293 e.SetAttribute("offsetx", offsets[i].X.ToString());
294 e.SetAttribute("offsety", offsets[i].Y.ToString());
295 e.SetAttribute("offsetz", offsets[i].Z.ToString());
296
297 XmlNode objectNode = itemDoc.ImportNode(e, true);
298 root.AppendChild(objectNode);
299 }
300 351
301 float sizeX = maxX - minX; 352 item.CreationDate = Util.UnixTimeSinceEpoch();
302 float sizeY = maxY - minY; 353 item.Description = asset.Description;
303 float sizeZ = maxZ - minZ; 354 item.Name = asset.Name;
355 item.AssetType = asset.Type;
304 356
305 root.SetAttribute("x", sizeX.ToString()); 357 m_Scene.AddInventoryItem(item);
306 root.SetAttribute("y", sizeY.ToString());
307 root.SetAttribute("z", sizeZ.ToString());
308 358
309 itemXml = itemDoc.InnerXml; 359 if (remoteClient != null && item.Owner == remoteClient.AgentId)
360 {
361 remoteClient.SendInventoryItemCreateUpdate(item, 0);
310 } 362 }
311 else 363 else
312 { 364 {
313 itemXml = xmlStrings[objlist[0].UUID]; 365 ScenePresence notifyUser = m_Scene.GetScenePresence(item.Owner);
366 if (notifyUser != null)
367 {
368 notifyUser.ControllingClient.SendInventoryItemCreateUpdate(item, 0);
369 }
314 } 370 }
371 }
315 372
316 // Get the user info of the item destination 373 // This is a hook to do some per-asset post-processing for subclasses that need that
317 // 374 ExportAsset(remoteClient.AgentId, assetID);
318 UUID userID = UUID.Zero; 375
376 return assetID;
377 }
319 378
320 if (action == DeRezAction.Take || action == DeRezAction.TakeCopy || 379 protected virtual void ExportAsset(UUID agentID, UUID assetID)
321 action == DeRezAction.SaveToExistingUserInventoryItem) 380 {
322 { 381 // nothing to do here
323 // Take or take copy require a taker 382 }
324 // Saving changes requires a local user
325 //
326 if (remoteClient == null)
327 return UUID.Zero;
328 383
329 userID = remoteClient.AgentId; 384 /// <summary>
330 } 385 /// Add relevant permissions for an object to the item.
331 else 386 /// </summary>
332 { 387 /// <param name="item"></param>
333 // All returns / deletes go to the object owner 388 /// <param name="so"></param>
334 // 389 /// <param name="objsForEffectivePermissions"></param>
390 /// <param name="remoteClient"></param>
391 /// <returns></returns>
392 protected InventoryItemBase AddPermissions(
393 InventoryItemBase item, SceneObjectGroup so, List<SceneObjectGroup> objsForEffectivePermissions,
394 IClientAPI remoteClient)
395 {
396 uint effectivePerms = (uint)(PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify | PermissionMask.Move) | 7;
397 foreach (SceneObjectGroup grp in objsForEffectivePermissions)
398 effectivePerms &= grp.GetEffectivePermissions();
399 effectivePerms |= (uint)PermissionMask.Move;
335 400
336 userID = objlist[0].RootPart.OwnerID; 401 if (remoteClient != null && (remoteClient.AgentId != so.RootPart.OwnerID) && m_Scene.Permissions.PropagatePermissions())
337 } 402 {
403 uint perms = effectivePerms;
404 uint nextPerms = (perms & 7) << 13;
405 if ((nextPerms & (uint)PermissionMask.Copy) == 0)
406 perms &= ~(uint)PermissionMask.Copy;
407 if ((nextPerms & (uint)PermissionMask.Transfer) == 0)
408 perms &= ~(uint)PermissionMask.Transfer;
409 if ((nextPerms & (uint)PermissionMask.Modify) == 0)
410 perms &= ~(uint)PermissionMask.Modify;
411
412 item.BasePermissions = perms & so.RootPart.NextOwnerMask;
413 item.CurrentPermissions = item.BasePermissions;
414 item.NextPermissions = perms & so.RootPart.NextOwnerMask;
415 item.EveryOnePermissions = so.RootPart.EveryoneMask & so.RootPart.NextOwnerMask;
416 item.GroupPermissions = so.RootPart.GroupMask & so.RootPart.NextOwnerMask;
417
418 // Magic number badness. Maybe this deserves an enum.
419 // bit 4 (16) is the "Slam" bit, it means treat as passed
420 // and apply next owner perms on rez
421 item.CurrentPermissions |= 16; // Slam!
422 }
423 else
424 {
425 item.BasePermissions = effectivePerms;
426 item.CurrentPermissions = effectivePerms;
427 item.NextPermissions = so.RootPart.NextOwnerMask & effectivePerms;
428 item.EveryOnePermissions = so.RootPart.EveryoneMask & effectivePerms;
429 item.GroupPermissions = so.RootPart.GroupMask & effectivePerms;
430
431 item.CurrentPermissions &=
432 ((uint)PermissionMask.Copy |
433 (uint)PermissionMask.Transfer |
434 (uint)PermissionMask.Modify |
435 (uint)PermissionMask.Move |
436 7); // Preserve folded permissions
437 }
438
439 return item;
440 }
441
442 /// <summary>
443 /// Create an item using details for the given scene object.
444 /// </summary>
445 /// <param name="action"></param>
446 /// <param name="remoteClient"></param>
447 /// <param name="so"></param>
448 /// <param name="folderID"></param>
449 /// <returns></returns>
450 protected InventoryItemBase CreateItemForObject(
451 DeRezAction action, IClientAPI remoteClient, SceneObjectGroup so, UUID folderID)
452 {
453 // Get the user info of the item destination
454 //
455 UUID userID = UUID.Zero;
338 456
339 if (userID == UUID.Zero) // Can't proceed 457 if (action == DeRezAction.Take || action == DeRezAction.TakeCopy ||
340 { 458 action == DeRezAction.SaveToExistingUserInventoryItem)
341 return UUID.Zero; 459 {
342 } 460 // Take or take copy require a taker
461 // Saving changes requires a local user
462 //
463 if (remoteClient == null)
464 return null;
343 465
344 // If we're returning someone's item, it goes back to the 466 userID = remoteClient.AgentId;
345 // owner's Lost And Found folder. 467 }
346 // Delete is treated like return in this case 468 else
347 // Deleting your own items makes them go to trash 469 {
470 // All returns / deletes go to the object owner
348 // 471 //
472 userID = so.RootPart.OwnerID;
473 }
349 474
350 InventoryFolderBase folder = null; 475 if (userID == UUID.Zero) // Can't proceed
351 InventoryItemBase item = null; 476 {
477 return null;
478 }
352 479
353 if (DeRezAction.SaveToExistingUserInventoryItem == action) 480 // If we're returning someone's item, it goes back to the
354 { 481 // owner's Lost And Found folder.
355 item = new InventoryItemBase(objlist[0].RootPart.FromUserInventoryItemID, userID); 482 // Delete is treated like return in this case
356 item = m_Scene.InventoryService.GetItem(item); 483 // Deleting your own items makes them go to trash
484 //
485
486 InventoryFolderBase folder = null;
487 InventoryItemBase item = null;
357 488
358 //item = userInfo.RootFolder.FindItem( 489 if (DeRezAction.SaveToExistingUserInventoryItem == action)
359 // objectGroup.RootPart.FromUserInventoryItemID); 490 {
491 item = new InventoryItemBase(so.RootPart.FromUserInventoryItemID, userID);
492 item = m_Scene.InventoryService.GetItem(item);
360 493
361 if (null == item) 494 //item = userInfo.RootFolder.FindItem(
362 { 495 // objectGroup.RootPart.FromUserInventoryItemID);
363 m_log.DebugFormat( 496
364 "[AGENT INVENTORY]: Object {0} {1} scheduled for save to inventory has already been deleted.", 497 if (null == item)
365 objlist[0].Name, objlist[0].UUID); 498 {
366 return UUID.Zero; 499 m_log.DebugFormat(
367 } 500 "[AGENT INVENTORY]: Object {0} {1} scheduled for save to inventory has already been deleted.",
501 so.Name, so.UUID);
502
503 return null;
368 } 504 }
369 else 505 }
506 else
507 {
508 // Folder magic
509 //
510 if (action == DeRezAction.Delete)
370 { 511 {
371 // Folder magic 512 // Deleting someone else's item
372 // 513 //
373 if (action == DeRezAction.Delete) 514 if (remoteClient == null ||
515 so.OwnerID != remoteClient.AgentId)
374 { 516 {
375 // Deleting someone else's item 517 folder = m_Scene.InventoryService.GetFolderForType(userID, AssetType.LostAndFoundFolder);
376 //
377 if (remoteClient == null ||
378 objlist[0].OwnerID != remoteClient.AgentId)
379 {
380
381 folder = m_Scene.InventoryService.GetFolderForType(userID, AssetType.LostAndFoundFolder);
382 }
383 else
384 {
385 folder = m_Scene.InventoryService.GetFolderForType(userID, AssetType.TrashFolder);
386 }
387 } 518 }
388 else if (action == DeRezAction.Return) 519 else
389 { 520 {
521 folder = m_Scene.InventoryService.GetFolderForType(userID, AssetType.TrashFolder);
522 }
523 }
524 else if (action == DeRezAction.Return)
525 {
526 // Dump to lost + found unconditionally
527 //
528 folder = m_Scene.InventoryService.GetFolderForType(userID, AssetType.LostAndFoundFolder);
529 }
390 530
391 // Dump to lost + found unconditionally 531 if (folderID == UUID.Zero && folder == null)
532 {
533 if (action == DeRezAction.Delete)
534 {
535 // Deletes go to trash by default
392 // 536 //
393 folder = m_Scene.InventoryService.GetFolderForType(userID, AssetType.LostAndFoundFolder); 537 folder = m_Scene.InventoryService.GetFolderForType(userID, AssetType.TrashFolder);
394 } 538 }
395 539 else
396 if (folderID == UUID.Zero && folder == null)
397 { 540 {
398 if (action == DeRezAction.Delete) 541 if (remoteClient == null || so.OwnerID != remoteClient.AgentId)
399 { 542 {
400 // Deletes go to trash by default 543 // Taking copy of another person's item. Take to
401 // 544 // Objects folder.
402 folder = m_Scene.InventoryService.GetFolderForType(userID, AssetType.TrashFolder); 545 folder = m_Scene.InventoryService.GetFolderForType(userID, AssetType.Object);
403 } 546 }
404 else 547 else
405 { 548 {
406 if (remoteClient == null || 549 // Catch all. Use lost & found
407 objlist[0].OwnerID != remoteClient.AgentId) 550 //
408 {
409 // Taking copy of another person's item. Take to
410 // Objects folder.
411 folder = m_Scene.InventoryService.GetFolderForType(userID, AssetType.Object);
412 }
413 else
414 {
415 // Catch all. Use lost & found
416 //
417
418 folder = m_Scene.InventoryService.GetFolderForType(userID, AssetType.LostAndFoundFolder);
419 }
420 }
421 }
422
423 // Override and put into where it came from, if it came
424 // from anywhere in inventory
425 //
426 if (action == DeRezAction.Take || action == DeRezAction.TakeCopy)
427 {
428 if (objlist[0].RootPart.FromFolderID != UUID.Zero)
429 {
430 InventoryFolderBase f = new InventoryFolderBase(objlist[0].RootPart.FromFolderID, userID);
431 folder = m_Scene.InventoryService.GetFolder(f);
432 }
433 }
434
435 if (folder == null) // None of the above
436 {
437 folder = new InventoryFolderBase(folderID);
438 551
439 if (folder == null) // Nowhere to put it 552 folder = m_Scene.InventoryService.GetFolderForType(userID, AssetType.LostAndFoundFolder);
440 {
441 return UUID.Zero;
442 } 553 }
443 } 554 }
444
445 item = new InventoryItemBase();
446 // Can't know creator is the same, so null it in inventory
447 if (objlist.Count > 1)
448 item.CreatorId = UUID.Zero.ToString();
449 else
450 item.CreatorId = objlist[0].RootPart.CreatorID.ToString();
451 item.ID = UUID.Random();
452 item.InvType = (int)InventoryType.Object;
453 item.Folder = folder.ID;
454 item.Owner = userID;
455 if (objlist.Count > 1)
456 {
457 item.Flags = (uint)InventoryItemFlags.ObjectHasMultipleItems;
458 }
459 else
460 {
461 item.SaleType = objlist[0].RootPart.ObjectSaleType;
462 item.SalePrice = objlist[0].RootPart.SalePrice;
463 }
464 } 555 }
465 556
466 AssetBase asset = CreateAsset( 557 // Override and put into where it came from, if it came
467 objlist[0].GetPartName(objlist[0].RootPart.LocalId), 558 // from anywhere in inventory
468 objlist[0].GetPartDescription(objlist[0].RootPart.LocalId), 559 //
469 (sbyte)AssetType.Object, 560 if (action == DeRezAction.Take || action == DeRezAction.TakeCopy)
470 Utils.StringToBytes(itemXml),
471 objlist[0].OwnerID.ToString());
472 m_Scene.AssetService.Store(asset);
473 assetID = asset.FullID;
474
475 if (DeRezAction.SaveToExistingUserInventoryItem == action)
476 {
477 item.AssetID = asset.FullID;
478 m_Scene.InventoryService.UpdateItem(item);
479 }
480 else
481 { 561 {
482 item.AssetID = asset.FullID; 562 if (so.RootPart.FromFolderID != UUID.Zero)
483
484 uint effectivePerms = (uint)(PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify | PermissionMask.Move) | 7;
485 foreach (SceneObjectGroup grp in objlist)
486 effectivePerms &= grp.GetEffectivePermissions();
487 effectivePerms |= (uint)PermissionMask.Move;
488
489 if (remoteClient != null && (remoteClient.AgentId != objlist[0].RootPart.OwnerID) && m_Scene.Permissions.PropagatePermissions())
490 { 563 {
491 uint perms = effectivePerms; 564 InventoryFolderBase f = new InventoryFolderBase(so.RootPart.FromFolderID, userID);
492 uint nextPerms = (perms & 7) << 13; 565 folder = m_Scene.InventoryService.GetFolder(f);
493 if ((nextPerms & (uint)PermissionMask.Copy) == 0)
494 perms &= ~(uint)PermissionMask.Copy;
495 if ((nextPerms & (uint)PermissionMask.Transfer) == 0)
496 perms &= ~(uint)PermissionMask.Transfer;
497 if ((nextPerms & (uint)PermissionMask.Modify) == 0)
498 perms &= ~(uint)PermissionMask.Modify;
499
500 item.BasePermissions = perms & objlist[0].RootPart.NextOwnerMask;
501 item.CurrentPermissions = item.BasePermissions;
502 item.NextPermissions = perms & objlist[0].RootPart.NextOwnerMask;
503 item.EveryOnePermissions = objlist[0].RootPart.EveryoneMask & objlist[0].RootPart.NextOwnerMask;
504 item.GroupPermissions = objlist[0].RootPart.GroupMask & objlist[0].RootPart.NextOwnerMask;
505
506 // Magic number badness. Maybe this deserves an enum.
507 // bit 4 (16) is the "Slam" bit, it means treat as passed
508 // and apply next owner perms on rez
509 item.CurrentPermissions |= 16; // Slam!
510 } 566 }
511 else 567 }
512 {
513 item.BasePermissions = effectivePerms;
514 item.CurrentPermissions = effectivePerms;
515 item.NextPermissions = objlist[0].RootPart.NextOwnerMask & effectivePerms;
516 item.EveryOnePermissions = objlist[0].RootPart.EveryoneMask & effectivePerms;
517 item.GroupPermissions = objlist[0].RootPart.GroupMask & effectivePerms;
518
519 item.CurrentPermissions &=
520 ((uint)PermissionMask.Copy |
521 (uint)PermissionMask.Transfer |
522 (uint)PermissionMask.Modify |
523 (uint)PermissionMask.Move |
524 7); // Preserve folded permissions
525 }
526
527 item.CreationDate = Util.UnixTimeSinceEpoch();
528 item.Description = asset.Description;
529 item.Name = asset.Name;
530 item.AssetType = asset.Type;
531 568
532 m_Scene.AddInventoryItem(item); 569 if (folder == null) // None of the above
570 {
571 folder = new InventoryFolderBase(folderID);
533 572
534 if (remoteClient != null && item.Owner == remoteClient.AgentId) 573 if (folder == null) // Nowhere to put it
535 {
536 remoteClient.SendInventoryItemCreateUpdate(item, 0);
537 }
538 else
539 { 574 {
540 ScenePresence notifyUser = m_Scene.GetScenePresence(item.Owner); 575 return null;
541 if (notifyUser != null)
542 {
543 notifyUser.ControllingClient.SendInventoryItemCreateUpdate(item, 0);
544 }
545 } 576 }
546 } 577 }
547 }
548 return assetID;
549 }
550 578
579 item = new InventoryItemBase();
580 item.ID = UUID.Random();
581 item.InvType = (int)InventoryType.Object;
582 item.Folder = folder.ID;
583 item.Owner = userID;
584 }
585
586 return item;
587 }
551 588
552 /// <summary> 589 /// <summary>
553 /// Rez an object into the scene from the user's inventory 590 /// Rez an object into the scene from the user's inventory
554 /// </summary> 591 /// </summary>
592 /// <remarks>
555 /// FIXME: It would be really nice if inventory access modules didn't also actually do the work of rezzing 593 /// FIXME: It would be really nice if inventory access modules didn't also actually do the work of rezzing
556 /// things to the scene. The caller should be doing that, I think. 594 /// things to the scene. The caller should be doing that, I think.
595 /// </remarks>
557 /// <param name="remoteClient"></param> 596 /// <param name="remoteClient"></param>
558 /// <param name="itemID"></param> 597 /// <param name="itemID"></param>
559 /// <param name="RayEnd"></param> 598 /// <param name="RayEnd"></param>
@@ -570,21 +609,10 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
570 UUID RayTargetID, byte BypassRayCast, bool RayEndIsIntersection, 609 UUID RayTargetID, byte BypassRayCast, bool RayEndIsIntersection,
571 bool RezSelected, bool RemoveItem, UUID fromTaskID, bool attachment) 610 bool RezSelected, bool RemoveItem, UUID fromTaskID, bool attachment)
572 { 611 {
573 // Work out position details 612// m_log.DebugFormat("[INVENTORY ACCESS MODULE]: RezObject for {0}, item {1}", remoteClient.Name, itemID);
574 byte bRayEndIsIntersection = (byte)0; 613
575 614 byte bRayEndIsIntersection = (byte)(RayEndIsIntersection ? 1 : 0);
576 if (RayEndIsIntersection)
577 {
578 bRayEndIsIntersection = (byte)1;
579 }
580 else
581 {
582 bRayEndIsIntersection = (byte)0;
583 }
584
585 Vector3 scale = new Vector3(0.5f, 0.5f, 0.5f); 615 Vector3 scale = new Vector3(0.5f, 0.5f, 0.5f);
586
587
588 Vector3 pos = m_Scene.GetNewRezLocation( 616 Vector3 pos = m_Scene.GetNewRezLocation(
589 RayStart, RayEnd, RayTargetID, Quaternion.Identity, 617 RayStart, RayEnd, RayTargetID, Quaternion.Identity,
590 BypassRayCast, bRayEndIsIntersection, true, scale, false); 618 BypassRayCast, bRayEndIsIntersection, true, scale, false);
@@ -668,9 +696,18 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
668 itemId, n.OuterXml); 696 itemId, n.OuterXml);
669 objlist.Add(g); 697 objlist.Add(g);
670 XmlElement el = (XmlElement)n; 698 XmlElement el = (XmlElement)n;
671 float x = Convert.ToSingle(el.GetAttribute("offsetx")); 699
672 float y = Convert.ToSingle(el.GetAttribute("offsety")); 700 string rawX = el.GetAttribute("offsetx");
673 float z = Convert.ToSingle(el.GetAttribute("offsetz")); 701 string rawY = el.GetAttribute("offsety");
702 string rawZ = el.GetAttribute("offsetz");
703//
704// m_log.DebugFormat(
705// "[INVENTORY ACCESS MODULE]: Converting coalesced object {0} offset <{1}, {2}, {3}>",
706// g.Name, rawX, rawY, rawZ);
707
708 float x = Convert.ToSingle(rawX);
709 float y = Convert.ToSingle(rawY);
710 float z = Convert.ToSingle(rawZ);
674 veclist.Add(new Vector3(x, y, z)); 711 veclist.Add(new Vector3(x, y, z));
675 } 712 }
676 } 713 }
@@ -762,10 +799,15 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
762 // affect the name stored in the serialization, transfer 799 // affect the name stored in the serialization, transfer
763 // the correct name from the inventory to the 800 // the correct name from the inventory to the
764 // object itself before we rez. 801 // object itself before we rez.
765 rootPart.Name = item.Name; 802 //
766 rootPart.Description = item.Description; 803 // Only do these for the first object if we are rezzing a coalescence.
767 rootPart.ObjectSaleType = item.SaleType; 804 if (i == 0)
768 rootPart.SalePrice = item.SalePrice; 805 {
806 rootPart.Name = item.Name;
807 rootPart.Description = item.Description;
808 rootPart.ObjectSaleType = item.SaleType;
809 rootPart.SalePrice = item.SalePrice;
810 }
769 811
770 group.SetGroup(remoteClient.ActiveGroupId, remoteClient); 812 group.SetGroup(remoteClient.ActiveGroupId, remoteClient);
771 if ((rootPart.OwnerID != item.Owner) || 813 if ((rootPart.OwnerID != item.Owner) ||
diff --git a/OpenSim/Region/CoreModules/Framework/InventoryAccess/Tests/InventoryAccessModuleTests.cs b/OpenSim/Region/CoreModules/Framework/InventoryAccess/Tests/InventoryAccessModuleTests.cs
new file mode 100644
index 0000000..8d53cf1
--- /dev/null
+++ b/OpenSim/Region/CoreModules/Framework/InventoryAccess/Tests/InventoryAccessModuleTests.cs
@@ -0,0 +1,174 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections.Generic;
30using System.IO;
31using System.Reflection;
32using System.Threading;
33using Nini.Config;
34using NUnit.Framework;
35using OpenMetaverse;
36using OpenSim.Data;
37using OpenSim.Framework;
38using OpenSim.Framework.Serialization;
39using OpenSim.Framework.Serialization.External;
40using OpenSim.Framework.Communications;
41using OpenSim.Region.CoreModules.Avatar.Inventory.Archiver;
42using OpenSim.Region.CoreModules.Framework.InventoryAccess;
43using OpenSim.Region.Framework.Scenes;
44using OpenSim.Region.Framework.Scenes.Serialization;
45using OpenSim.Services.Interfaces;
46using OpenSim.Tests.Common;
47using OpenSim.Tests.Common.Mock;
48using OpenSim.Tests.Common.Setup;
49
50namespace OpenSim.Region.CoreModules.Framework.InventoryAccess.Tests
51{
52 [TestFixture]
53 public class InventoryAccessModuleTests
54 {
55 protected TestScene m_scene;
56 protected BasicInventoryAccessModule m_iam;
57 protected UUID m_userId = UUID.Parse("00000000-0000-0000-0000-000000000020");
58 protected TestClient m_tc;
59
60 [SetUp]
61 public void SetUp()
62 {
63 m_iam = new BasicInventoryAccessModule();
64
65 IConfigSource config = new IniConfigSource();
66 config.AddConfig("Modules");
67 config.Configs["Modules"].Set("InventoryAccessModule", "BasicInventoryAccessModule");
68
69 m_scene = SceneSetupHelpers.SetupScene();
70 SceneSetupHelpers.SetupSceneModules(m_scene, config, m_iam);
71
72 // Create user
73 string userFirstName = "Jock";
74 string userLastName = "Stirrup";
75 string userPassword = "troll";
76 UserProfileTestUtils.CreateUserWithInventory(m_scene, userFirstName, userLastName, m_userId, userPassword);
77
78 AgentCircuitData acd = new AgentCircuitData();
79 acd.AgentID = m_userId;
80 m_tc = new TestClient(acd, m_scene);
81 }
82
83 [Test]
84 public void TestRezCoalescedObject()
85 {
86 TestHelper.InMethod();
87// log4net.Config.XmlConfigurator.Configure();
88
89 // Create asset
90 SceneObjectGroup object1 = SceneSetupHelpers.CreateSceneObject(1, m_userId, "Object1", 0x20);
91 object1.AbsolutePosition = new Vector3(15, 30, 45);
92
93 SceneObjectGroup object2 = SceneSetupHelpers.CreateSceneObject(1, m_userId, "Object2", 0x40);
94 object2.AbsolutePosition = new Vector3(25, 50, 75);
95
96 CoalescedSceneObjects coa = new CoalescedSceneObjects(m_userId, object1, object2);
97
98 UUID asset1Id = UUID.Parse("00000000-0000-0000-0000-000000000060");
99 AssetBase asset1 = AssetHelpers.CreateAsset(asset1Id, coa);
100 m_scene.AssetService.Store(asset1);
101
102 // Create item
103 UUID item1Id = UUID.Parse("00000000-0000-0000-0000-000000000080");
104 string item1Name = "My Little Dog";
105 InventoryItemBase item1 = new InventoryItemBase();
106 item1.Name = item1Name;
107 item1.AssetID = asset1.FullID;
108 item1.ID = item1Id;
109 InventoryFolderBase objsFolder
110 = InventoryArchiveUtils.FindFolderByPath(m_scene.InventoryService, m_userId, "Objects")[0];
111 item1.Folder = objsFolder.ID;
112 m_scene.AddInventoryItem(item1);
113
114 SceneObjectGroup so
115 = m_iam.RezObject(
116 m_tc, item1Id, new Vector3(100, 100, 100), Vector3.Zero, UUID.Zero, 1, false, false, false, UUID.Zero, false);
117
118 Assert.That(so, Is.Not.Null);
119
120 Assert.That(m_scene.SceneGraph.GetTotalObjectsCount(), Is.EqualTo(2));
121
122 SceneObjectPart retrievedObj1Part = m_scene.GetSceneObjectPart(object1.Name);
123 Assert.That(retrievedObj1Part, Is.Null);
124
125 retrievedObj1Part = m_scene.GetSceneObjectPart(item1.Name);
126 Assert.That(retrievedObj1Part, Is.Not.Null);
127 Assert.That(retrievedObj1Part.Name, Is.EqualTo(item1.Name));
128
129 // Bottom of coalescence is placed on ground, hence we end up with 100.5 rather than 85 since the bottom
130 // object is unit square.
131 Assert.That(retrievedObj1Part.AbsolutePosition, Is.EqualTo(new Vector3(95, 90, 100.5f)));
132
133 SceneObjectPart retrievedObj2Part = m_scene.GetSceneObjectPart(object2.Name);
134 Assert.That(retrievedObj2Part, Is.Not.Null);
135 Assert.That(retrievedObj2Part.Name, Is.EqualTo(object2.Name));
136 Assert.That(retrievedObj2Part.AbsolutePosition, Is.EqualTo(new Vector3(105, 110, 130.5f)));
137 }
138
139 [Test]
140 public void TestRezObject()
141 {
142 TestHelper.InMethod();
143// log4net.Config.XmlConfigurator.Configure();
144
145 // Create asset
146 SceneObjectGroup object1 = SceneSetupHelpers.CreateSceneObject(1, m_userId, "My Little Dog Object", 0x40);
147
148 UUID asset1Id = UUID.Parse("00000000-0000-0000-0000-000000000060");
149 AssetBase asset1 = AssetHelpers.CreateAsset(asset1Id, object1);
150 m_scene.AssetService.Store(asset1);
151
152 // Create item
153 UUID item1Id = UUID.Parse("00000000-0000-0000-0000-000000000080");
154 string item1Name = "My Little Dog";
155 InventoryItemBase item1 = new InventoryItemBase();
156 item1.Name = item1Name;
157 item1.AssetID = asset1.FullID;
158 item1.ID = item1Id;
159 InventoryFolderBase objsFolder
160 = InventoryArchiveUtils.FindFolderByPath(m_scene.InventoryService, m_userId, "Objects")[0];
161 item1.Folder = objsFolder.ID;
162 m_scene.AddInventoryItem(item1);
163
164 SceneObjectGroup so
165 = m_iam.RezObject(
166 m_tc, item1Id, Vector3.Zero, Vector3.Zero, UUID.Zero, 1, false, false, false, UUID.Zero, false);
167
168 Assert.That(so, Is.Not.Null);
169
170 SceneObjectPart retrievedPart = m_scene.GetSceneObjectPart(so.UUID);
171 Assert.That(retrievedPart, Is.Not.Null);
172 }
173 }
174} \ No newline at end of file
diff --git a/OpenSim/Region/CoreModules/Scripting/HttpRequest/ScriptsHttpRequests.cs b/OpenSim/Region/CoreModules/Scripting/HttpRequest/ScriptsHttpRequests.cs
index d78931a..4c8424d 100644
--- a/OpenSim/Region/CoreModules/Scripting/HttpRequest/ScriptsHttpRequests.cs
+++ b/OpenSim/Region/CoreModules/Scripting/HttpRequest/ScriptsHttpRequests.cs
@@ -29,8 +29,10 @@ using System;
29using System.Collections.Generic; 29using System.Collections.Generic;
30using System.IO; 30using System.IO;
31using System.Net; 31using System.Net;
32using System.Net.Security;
32using System.Text; 33using System.Text;
33using System.Threading; 34using System.Threading;
35using System.Security.Cryptography.X509Certificates;
34using Nini.Config; 36using Nini.Config;
35using OpenMetaverse; 37using OpenMetaverse;
36using OpenSim.Framework; 38using OpenSim.Framework;
@@ -100,8 +102,24 @@ namespace OpenSim.Region.CoreModules.Scripting.HttpRequest
100 102
101 public HttpRequestModule() 103 public HttpRequestModule()
102 { 104 {
105 ServicePointManager.ServerCertificateValidationCallback +=ValidateServerCertificate;
103 } 106 }
104 107
108 public static bool ValidateServerCertificate(
109 object sender,
110 X509Certificate certificate,
111 X509Chain chain,
112 SslPolicyErrors sslPolicyErrors)
113 {
114 HttpWebRequest Request = (HttpWebRequest)sender;
115
116 if (Request.Headers.Get("NoVerifyCert") != null)
117 {
118 return true;
119 }
120
121 return chain.Build(new X509Certificate2(certificate));
122 }
105 #region IHttpRequestModule Members 123 #region IHttpRequestModule Members
106 124
107 public UUID MakeHttpRequest(string url, string parameters, string body) 125 public UUID MakeHttpRequest(string url, string parameters, string body)
@@ -141,8 +159,7 @@ namespace OpenSim.Region.CoreModules.Scripting.HttpRequest
141 break; 159 break;
142 160
143 case (int)HttpRequestConstants.HTTP_VERIFY_CERT: 161 case (int)HttpRequestConstants.HTTP_VERIFY_CERT:
144 162 htc.HttpVerifyCert = (int.Parse(parms[i + 1]) != 0);
145 // TODO implement me
146 break; 163 break;
147 } 164 }
148 } 165 }
@@ -189,7 +206,7 @@ namespace OpenSim.Region.CoreModules.Scripting.HttpRequest
189 * Not sure how important ordering is is here - the next first 206 * Not sure how important ordering is is here - the next first
190 * one completed in the list is returned, based soley on its list 207 * one completed in the list is returned, based soley on its list
191 * position, not the order in which the request was started or 208 * position, not the order in which the request was started or
192 * finsihed. I thought about setting up a queue for this, but 209 * finished. I thought about setting up a queue for this, but
193 * it will need some refactoring and this works 'enough' right now 210 * it will need some refactoring and this works 'enough' right now
194 */ 211 */
195 212
@@ -237,8 +254,8 @@ namespace OpenSim.Region.CoreModules.Scripting.HttpRequest
237 254
238 m_scene.RegisterModuleInterface<IHttpRequestModule>(this); 255 m_scene.RegisterModuleInterface<IHttpRequestModule>(this);
239 256
240 m_proxyurl = config.Configs["Startup"].GetString("HttpProxy"); 257 m_proxyurl = config.Configs["Startup"].GetString("HttpProxy");
241 m_proxyexcepts = config.Configs["Startup"].GetString("HttpProxyExceptions"); 258 m_proxyexcepts = config.Configs["Startup"].GetString("HttpProxyExceptions");
242 259
243 m_pendingRequests = new Dictionary<UUID, HttpRequestClass>(); 260 m_pendingRequests = new Dictionary<UUID, HttpRequestClass>();
244 } 261 }
@@ -282,7 +299,7 @@ namespace OpenSim.Region.CoreModules.Scripting.HttpRequest
282 public string HttpMethod = "GET"; 299 public string HttpMethod = "GET";
283 public string HttpMIMEType = "text/plain;charset=utf-8"; 300 public string HttpMIMEType = "text/plain;charset=utf-8";
284 public int HttpTimeout; 301 public int HttpTimeout;
285 // public bool HttpVerifyCert = true; // not implemented 302 public bool HttpVerifyCert = true;
286 private Thread httpThread; 303 private Thread httpThread;
287 304
288 // Request info 305 // Request info
@@ -344,6 +361,17 @@ namespace OpenSim.Region.CoreModules.Scripting.HttpRequest
344 Request.Method = HttpMethod; 361 Request.Method = HttpMethod;
345 Request.ContentType = HttpMIMEType; 362 Request.ContentType = HttpMIMEType;
346 363
364 if(!HttpVerifyCert)
365 {
366 // We could hijack Connection Group Name to identify
367 // a desired security exception. But at the moment we'll use a dummy header instead.
368// Request.ConnectionGroupName = "NoVerify";
369 Request.Headers.Add("NoVerifyCert", "true");
370 }
371// else
372// {
373// Request.ConnectionGroupName="Verify";
374// }
347 if (proxyurl != null && proxyurl.Length > 0) 375 if (proxyurl != null && proxyurl.Length > 0)
348 { 376 {
349 if (proxyexcepts != null && proxyexcepts.Length > 0) 377 if (proxyexcepts != null && proxyexcepts.Length > 0)
@@ -436,4 +464,4 @@ namespace OpenSim.Region.CoreModules.Scripting.HttpRequest
436 } 464 }
437 } 465 }
438 } 466 }
439} 467} \ No newline at end of file
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsIn/Asset/AssetServiceInConnectorModule.cs b/OpenSim/Region/CoreModules/ServiceConnectorsIn/Asset/AssetServiceInConnectorModule.cs
index e25700d..422f394 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsIn/Asset/AssetServiceInConnectorModule.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsIn/Asset/AssetServiceInConnectorModule.cs
@@ -31,7 +31,6 @@ using System.Collections.Generic;
31using log4net; 31using log4net;
32using Nini.Config; 32using Nini.Config;
33using OpenSim.Framework; 33using OpenSim.Framework;
34using OpenSim.Framework.Servers.HttpServer;
35using OpenSim.Region.Framework.Scenes; 34using OpenSim.Region.Framework.Scenes;
36using OpenSim.Region.Framework.Interfaces; 35using OpenSim.Region.Framework.Interfaces;
37using OpenSim.Server.Base; 36using OpenSim.Server.Base;
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsIn/Authentication/AuthenticationServiceInConnectorModule.cs b/OpenSim/Region/CoreModules/ServiceConnectorsIn/Authentication/AuthenticationServiceInConnectorModule.cs
index 02acddc..2b5beba 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsIn/Authentication/AuthenticationServiceInConnectorModule.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsIn/Authentication/AuthenticationServiceInConnectorModule.cs
@@ -31,7 +31,6 @@ using System.Collections.Generic;
31using log4net; 31using log4net;
32using Nini.Config; 32using Nini.Config;
33using OpenSim.Framework; 33using OpenSim.Framework;
34using OpenSim.Framework.Servers.HttpServer;
35using OpenSim.Region.Framework.Scenes; 34using OpenSim.Region.Framework.Scenes;
36using OpenSim.Region.Framework.Interfaces; 35using OpenSim.Region.Framework.Interfaces;
37using OpenSim.Server.Base; 36using OpenSim.Server.Base;
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsIn/Grid/GridInfoServiceInConnectorModule.cs b/OpenSim/Region/CoreModules/ServiceConnectorsIn/Grid/GridInfoServiceInConnectorModule.cs
index 6d975af..f29c074 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsIn/Grid/GridInfoServiceInConnectorModule.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsIn/Grid/GridInfoServiceInConnectorModule.cs
@@ -31,7 +31,6 @@ using System.Collections.Generic;
31using log4net; 31using log4net;
32using Nini.Config; 32using Nini.Config;
33using OpenSim.Framework; 33using OpenSim.Framework;
34using OpenSim.Framework.Servers.HttpServer;
35using OpenSim.Region.Framework.Scenes; 34using OpenSim.Region.Framework.Scenes;
36using OpenSim.Region.Framework.Interfaces; 35using OpenSim.Region.Framework.Interfaces;
37using OpenSim.Server.Base; 36using OpenSim.Server.Base;
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsIn/Hypergrid/HypergridServiceInConnectorModule.cs b/OpenSim/Region/CoreModules/ServiceConnectorsIn/Hypergrid/HypergridServiceInConnectorModule.cs
index 2f96bcb..d2343c9 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsIn/Hypergrid/HypergridServiceInConnectorModule.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsIn/Hypergrid/HypergridServiceInConnectorModule.cs
@@ -31,7 +31,6 @@ using System.Collections.Generic;
31using log4net; 31using log4net;
32using Nini.Config; 32using Nini.Config;
33using OpenSim.Framework; 33using OpenSim.Framework;
34using OpenSim.Framework.Servers.HttpServer;
35using OpenSim.Region.Framework.Scenes; 34using OpenSim.Region.Framework.Scenes;
36using OpenSim.Region.Framework.Interfaces; 35using OpenSim.Region.Framework.Interfaces;
37using OpenSim.Server.Base; 36using OpenSim.Server.Base;
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsIn/Inventory/InventoryServiceInConnectorModule.cs b/OpenSim/Region/CoreModules/ServiceConnectorsIn/Inventory/InventoryServiceInConnectorModule.cs
index 209cf0d..53a8ace 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsIn/Inventory/InventoryServiceInConnectorModule.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsIn/Inventory/InventoryServiceInConnectorModule.cs
@@ -31,9 +31,8 @@ using System.Collections.Generic;
31using log4net; 31using log4net;
32using Nini.Config; 32using Nini.Config;
33using OpenSim.Framework; 33using OpenSim.Framework;
34using OpenSim.Framework.Servers.HttpServer;
35using OpenSim.Region.Framework.Scenes;
36using OpenSim.Region.Framework.Interfaces; 34using OpenSim.Region.Framework.Interfaces;
35using OpenSim.Region.Framework.Scenes;
37using OpenSim.Server.Base; 36using OpenSim.Server.Base;
38using OpenSim.Server.Handlers.Base; 37using OpenSim.Server.Handlers.Base;
39 38
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsIn/Land/LandServiceInConnectorModule.cs b/OpenSim/Region/CoreModules/ServiceConnectorsIn/Land/LandServiceInConnectorModule.cs
index fcc69e9..fc64203 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsIn/Land/LandServiceInConnectorModule.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsIn/Land/LandServiceInConnectorModule.cs
@@ -31,7 +31,6 @@ using System.Collections.Generic;
31using log4net; 31using log4net;
32using Nini.Config; 32using Nini.Config;
33using OpenSim.Framework; 33using OpenSim.Framework;
34using OpenSim.Framework.Servers.HttpServer;
35using OpenSim.Region.Framework.Scenes; 34using OpenSim.Region.Framework.Scenes;
36using OpenSim.Region.Framework.Interfaces; 35using OpenSim.Region.Framework.Interfaces;
37using OpenSim.Server.Base; 36using OpenSim.Server.Base;
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsIn/Login/LLLoginServiceInConnectorModule.cs b/OpenSim/Region/CoreModules/ServiceConnectorsIn/Login/LLLoginServiceInConnectorModule.cs
index 2a9366c..f759470 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsIn/Login/LLLoginServiceInConnectorModule.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsIn/Login/LLLoginServiceInConnectorModule.cs
@@ -31,7 +31,6 @@ using System.Collections.Generic;
31using log4net; 31using log4net;
32using Nini.Config; 32using Nini.Config;
33using OpenSim.Framework; 33using OpenSim.Framework;
34using OpenSim.Framework.Servers.HttpServer;
35using OpenSim.Region.Framework.Scenes; 34using OpenSim.Region.Framework.Scenes;
36using OpenSim.Region.Framework.Interfaces; 35using OpenSim.Region.Framework.Interfaces;
37using OpenSim.Server.Base; 36using OpenSim.Server.Base;
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsIn/Neighbour/NeighbourServiceInConnectorModule.cs b/OpenSim/Region/CoreModules/ServiceConnectorsIn/Neighbour/NeighbourServiceInConnectorModule.cs
index 35518d5..5c32632 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsIn/Neighbour/NeighbourServiceInConnectorModule.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsIn/Neighbour/NeighbourServiceInConnectorModule.cs
@@ -31,7 +31,6 @@ using System.Collections.Generic;
31using log4net; 31using log4net;
32using Nini.Config; 32using Nini.Config;
33using OpenSim.Framework; 33using OpenSim.Framework;
34using OpenSim.Framework.Servers.HttpServer;
35using OpenSim.Region.Framework.Scenes; 34using OpenSim.Region.Framework.Scenes;
36using OpenSim.Region.Framework.Interfaces; 35using OpenSim.Region.Framework.Interfaces;
37using OpenSim.Server.Base; 36using OpenSim.Server.Base;
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsIn/Simulation/SimulationServiceInConnectorModule.cs b/OpenSim/Region/CoreModules/ServiceConnectorsIn/Simulation/SimulationServiceInConnectorModule.cs
index 5ee1c97..86b4926 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsIn/Simulation/SimulationServiceInConnectorModule.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsIn/Simulation/SimulationServiceInConnectorModule.cs
@@ -31,7 +31,6 @@ using System.Collections.Generic;
31using log4net; 31using log4net;
32using Nini.Config; 32using Nini.Config;
33using OpenSim.Framework; 33using OpenSim.Framework;
34using OpenSim.Framework.Servers.HttpServer;
35using OpenSim.Region.Framework.Scenes; 34using OpenSim.Region.Framework.Scenes;
36using OpenSim.Region.Framework.Interfaces; 35using OpenSim.Region.Framework.Interfaces;
37using OpenSim.Server.Base; 36using OpenSim.Server.Base;
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Asset/LocalAssetServiceConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Asset/LocalAssetServiceConnector.cs
index 1b3419d..51d1d59 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Asset/LocalAssetServiceConnector.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Asset/LocalAssetServiceConnector.cs
@@ -195,6 +195,8 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Asset
195 195
196 public byte[] GetData(string id) 196 public byte[] GetData(string id)
197 { 197 {
198// m_log.DebugFormat("[LOCAL ASSET SERVICES CONNECTOR]: Requesting data for asset {0}", id);
199
198 AssetBase asset = m_Cache.Get(id); 200 AssetBase asset = m_Cache.Get(id);
199 201
200 if (asset != null) 202 if (asset != null)
diff --git a/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs b/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs
index fd8f546..82bef48 100644
--- a/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs
+++ b/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs
@@ -57,6 +57,11 @@ namespace OpenSim.Region.CoreModules.World.Archiver
57 /// bumps here should be compatible. 57 /// bumps here should be compatible.
58 /// </summary> 58 /// </summary>
59 public static int MAX_MAJOR_VERSION = 1; 59 public static int MAX_MAJOR_VERSION = 1;
60
61 /// <summary>
62 /// Has the control file been loaded for this archive?
63 /// </summary>
64 public bool ControlFileLoaded { get; private set; }
60 65
61 protected Scene m_scene; 66 protected Scene m_scene;
62 protected Stream m_loadStream; 67 protected Stream m_loadStream;
@@ -527,7 +532,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
527 /// </summary> 532 /// </summary>
528 /// <param name="path"></param> 533 /// <param name="path"></param>
529 /// <param name="data"></param> 534 /// <param name="data"></param>
530 protected void LoadControlFile(string path, byte[] data) 535 public void LoadControlFile(string path, byte[] data)
531 { 536 {
532 XmlNamespaceManager nsmgr = new XmlNamespaceManager(new NameTable()); 537 XmlNamespaceManager nsmgr = new XmlNamespaceManager(new NameTable());
533 XmlParserContext context = new XmlParserContext(null, nsmgr, null, XmlSpace.None); 538 XmlParserContext context = new XmlParserContext(null, nsmgr, null, XmlSpace.None);
@@ -573,6 +578,8 @@ namespace OpenSim.Region.CoreModules.World.Archiver
573 } 578 }
574 579
575 currentRegionSettings.Save(); 580 currentRegionSettings.Save();
581
582 ControlFileLoaded = true;
576 } 583 }
577 } 584 }
578} \ No newline at end of file 585} \ No newline at end of file
diff --git a/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequestPreparation.cs b/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequestPreparation.cs
index f2d487e..597b780 100644
--- a/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequestPreparation.cs
+++ b/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequestPreparation.cs
@@ -206,7 +206,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
206 /// <returns></returns> 206 /// <returns></returns>
207 public static string CreateControlFile(Dictionary<string, object> options) 207 public static string CreateControlFile(Dictionary<string, object> options)
208 { 208 {
209 int majorVersion = MAX_MAJOR_VERSION, minorVersion = 5; 209 int majorVersion = MAX_MAJOR_VERSION, minorVersion = 6;
210// 210//
211// if (options.ContainsKey("version")) 211// if (options.ContainsKey("version"))
212// { 212// {
diff --git a/OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs b/OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs
index e2760a2..2307c8e 100644
--- a/OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs
+++ b/OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs
@@ -171,7 +171,6 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
171 MemoryStream archiveReadStream = new MemoryStream(archive); 171 MemoryStream archiveReadStream = new MemoryStream(archive);
172 TarArchiveReader tar = new TarArchiveReader(archiveReadStream); 172 TarArchiveReader tar = new TarArchiveReader(archiveReadStream);
173 173
174 bool gotControlFile = false;
175 bool gotNcAssetFile = false; 174 bool gotNcAssetFile = false;
176 175
177 string expectedNcAssetFileName = string.Format("{0}_{1}", ncAssetUuid, "notecard.txt"); 176 string expectedNcAssetFileName = string.Format("{0}_{1}", ncAssetUuid, "notecard.txt");
@@ -182,15 +181,19 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
182 expectedPaths.Add(ArchiveHelpers.CreateObjectPath(sog2)); 181 expectedPaths.Add(ArchiveHelpers.CreateObjectPath(sog2));
183 182
184 string filePath; 183 string filePath;
185 TarArchiveReader.TarEntryType tarEntryType; 184 TarArchiveReader.TarEntryType tarEntryType;
186 185
186 byte[] data = tar.ReadEntry(out filePath, out tarEntryType);
187 Assert.That(filePath, Is.EqualTo(ArchiveConstants.CONTROL_FILE_PATH));
188
189 ArchiveReadRequest arr = new ArchiveReadRequest(m_scene, (Stream)null, false, false, Guid.Empty);
190 arr.LoadControlFile(filePath, data);
191
192 Assert.That(arr.ControlFileLoaded, Is.True);
193
187 while (tar.ReadEntry(out filePath, out tarEntryType) != null) 194 while (tar.ReadEntry(out filePath, out tarEntryType) != null)
188 { 195 {
189 if (ArchiveConstants.CONTROL_FILE_PATH == filePath) 196 if (filePath.StartsWith(ArchiveConstants.ASSETS_PATH))
190 {
191 gotControlFile = true;
192 }
193 else if (filePath.StartsWith(ArchiveConstants.ASSETS_PATH))
194 { 197 {
195 string fileName = filePath.Remove(0, ArchiveConstants.ASSETS_PATH.Length); 198 string fileName = filePath.Remove(0, ArchiveConstants.ASSETS_PATH.Length);
196 199
@@ -203,7 +206,6 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
203 } 206 }
204 } 207 }
205 208
206 Assert.That(gotControlFile, Is.True, "No control file in archive");
207 Assert.That(gotNcAssetFile, Is.True, "No notecard asset file in archive"); 209 Assert.That(gotNcAssetFile, Is.True, "No notecard asset file in archive");
208 Assert.That(foundPaths, Is.EquivalentTo(expectedPaths)); 210 Assert.That(foundPaths, Is.EquivalentTo(expectedPaths));
209 211
diff --git a/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs b/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs
index b6d64ac..3aed6ba 100644
--- a/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs
+++ b/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs
@@ -125,7 +125,10 @@ namespace OpenSim.Region.CoreModules.World.Estate
125 else 125 else
126 Scene.RegionInfo.RegionSettings.AllowLandResell = true; 126 Scene.RegionInfo.RegionSettings.AllowLandResell = true;
127 127
128 Scene.RegionInfo.RegionSettings.AgentLimit = (byte) maxAgents; 128 if((byte)maxAgents <= Scene.RegionInfo.AgentCapacity)
129 Scene.RegionInfo.RegionSettings.AgentLimit = (byte) maxAgents;
130 else
131 Scene.RegionInfo.RegionSettings.AgentLimit = Scene.RegionInfo.AgentCapacity;
129 132
130 Scene.RegionInfo.RegionSettings.ObjectBonus = objectBonusFactor; 133 Scene.RegionInfo.RegionSettings.ObjectBonus = objectBonusFactor;
131 134
@@ -259,6 +262,10 @@ namespace OpenSim.Region.CoreModules.World.Estate
259 262
260 private void handleChangeEstateCovenantRequest(IClientAPI remoteClient, UUID estateCovenantID) 263 private void handleChangeEstateCovenantRequest(IClientAPI remoteClient, UUID estateCovenantID)
261 { 264 {
265// m_log.DebugFormat(
266// "[ESTATE MANAGEMENT MODULE]: Handling request from {0} to change estate covenant to {1}",
267// remoteClient.Name, estateCovenantID);
268
262 Scene.RegionInfo.RegionSettings.Covenant = estateCovenantID; 269 Scene.RegionInfo.RegionSettings.Covenant = estateCovenantID;
263 Scene.RegionInfo.RegionSettings.Save(); 270 Scene.RegionInfo.RegionSettings.Save();
264 TriggerRegionInfoChange(); 271 TriggerRegionInfoChange();
diff --git a/OpenSim/Region/CoreModules/World/Serialiser/Tests/SerialiserTests.cs b/OpenSim/Region/CoreModules/World/Serialiser/Tests/SerialiserTests.cs
index dafaa0c..a866fd9 100644
--- a/OpenSim/Region/CoreModules/World/Serialiser/Tests/SerialiserTests.cs
+++ b/OpenSim/Region/CoreModules/World/Serialiser/Tests/SerialiserTests.cs
@@ -237,7 +237,7 @@ namespace OpenSim.Region.CoreModules.World.Serialiser.Tests
237 public void Init() 237 public void Init()
238 { 238 {
239 m_serialiserModule = new SerialiserModule(); 239 m_serialiserModule = new SerialiserModule();
240 m_scene = SceneSetupHelpers.SetupScene(""); 240 m_scene = SceneSetupHelpers.SetupScene();
241 SceneSetupHelpers.SetupSceneModules(m_scene, m_serialiserModule); 241 SceneSetupHelpers.SetupSceneModules(m_scene, m_serialiserModule);
242 } 242 }
243 243
diff --git a/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/GenericSystemDrawing.cs b/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/GenericSystemDrawing.cs
index d6fa093..21a9999 100644
--- a/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/GenericSystemDrawing.cs
+++ b/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/GenericSystemDrawing.cs
@@ -124,6 +124,52 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FileLoaders
124 colours.Save(stream, ImageFormat.Png); 124 colours.Save(stream, ImageFormat.Png);
125 } 125 }
126 126
127 public virtual void SaveFile(ITerrainChannel m_channel, string filename,
128 int offsetX, int offsetY,
129 int fileWidth, int fileHeight,
130 int regionSizeX, int regionSizeY)
131
132 {
133 // We need to do this because:
134 // "Saving the image to the same file it was constructed from is not allowed and throws an exception."
135 string tempName = offsetX + "_ " + offsetY + "_" + filename;
136
137 Bitmap entireBitmap = null;
138 Bitmap thisBitmap = null;
139 if (File.Exists(filename))
140 {
141 File.Copy(filename, tempName);
142 entireBitmap = new Bitmap(tempName);
143 if (entireBitmap.Width != fileWidth * regionSizeX || entireBitmap.Height != fileHeight * regionSizeY)
144 {
145 // old file, let's overwrite it
146 entireBitmap = new Bitmap(fileWidth * regionSizeX, fileHeight * regionSizeY);
147 }
148 }
149 else
150 {
151 entireBitmap = new Bitmap(fileWidth * regionSizeX, fileHeight * regionSizeY);
152 }
153
154 thisBitmap = CreateGrayscaleBitmapFromMap(m_channel);
155 Console.WriteLine("offsetX=" + offsetX + " offsetY=" + offsetY);
156 for (int x = 0; x < regionSizeX; x++)
157 for (int y = 0; y < regionSizeY; y++)
158 entireBitmap.SetPixel(x + offsetX * regionSizeX, y + (fileHeight - 1 - offsetY) * regionSizeY, thisBitmap.GetPixel(x, y));
159
160 Save(entireBitmap, filename);
161 thisBitmap.Dispose();
162 entireBitmap.Dispose();
163
164 if (File.Exists(tempName))
165 File.Delete(tempName);
166 }
167
168 protected virtual void Save(Bitmap bmp, string filename)
169 {
170 bmp.Save(filename, ImageFormat.Png);
171 }
172
127 #endregion 173 #endregion
128 174
129 public override string ToString() 175 public override string ToString()
diff --git a/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/JPEG.cs b/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/JPEG.cs
index 8667607..1a0d8ec 100644
--- a/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/JPEG.cs
+++ b/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/JPEG.cs
@@ -76,6 +76,14 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FileLoaders
76 colours.Save(stream, ImageFormat.Jpeg); 76 colours.Save(stream, ImageFormat.Jpeg);
77 } 77 }
78 78
79 public virtual void SaveFile(ITerrainChannel m_channel, string filename,
80 int offsetX, int offsetY,
81 int fileWidth, int fileHeight,
82 int regionSizeX, int regionSizeY)
83 {
84 throw new System.Exception("Not Implemented");
85 }
86
79 #endregion 87 #endregion
80 88
81 public override string ToString() 89 public override string ToString()
diff --git a/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/LLRAW.cs b/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/LLRAW.cs
index a70ef13..fad7641 100644
--- a/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/LLRAW.cs
+++ b/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/LLRAW.cs
@@ -240,6 +240,14 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FileLoaders
240 get { return ".raw"; } 240 get { return ".raw"; }
241 } 241 }
242 242
243 public virtual void SaveFile(ITerrainChannel m_channel, string filename,
244 int offsetX, int offsetY,
245 int fileWidth, int fileHeight,
246 int regionSizeX, int regionSizeY)
247 {
248 throw new System.Exception("Not Implemented");
249 }
250
243 #endregion 251 #endregion
244 252
245 public override string ToString() 253 public override string ToString()
diff --git a/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/RAW32.cs b/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/RAW32.cs
index 3c76665..ba073ca 100644
--- a/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/RAW32.cs
+++ b/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/RAW32.cs
@@ -160,6 +160,13 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FileLoaders
160 bs.Close(); 160 bs.Close();
161 } 161 }
162 162
163 public virtual void SaveFile(ITerrainChannel m_channel, string filename,
164 int offsetX, int offsetY,
165 int fileWidth, int fileHeight,
166 int regionSizeX, int regionSizeY)
167 {
168 throw new System.Exception("Not Implemented");
169 }
163 #endregion 170 #endregion
164 171
165 public override string ToString() 172 public override string ToString()
diff --git a/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/Terragen.cs b/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/Terragen.cs
index 2919897..2f37d9d 100644
--- a/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/Terragen.cs
+++ b/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/Terragen.cs
@@ -308,6 +308,14 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FileLoaders
308 get { return ".ter"; } 308 get { return ".ter"; }
309 } 309 }
310 310
311 public virtual void SaveFile(ITerrainChannel m_channel, string filename,
312 int offsetX, int offsetY,
313 int fileWidth, int fileHeight,
314 int regionSizeX, int regionSizeY)
315 {
316 throw new System.Exception("Not Implemented");
317 }
318
311 #endregion 319 #endregion
312 320
313 public override string ToString() 321 public override string ToString()
diff --git a/OpenSim/Region/CoreModules/World/Terrain/ITerrainLoader.cs b/OpenSim/Region/CoreModules/World/Terrain/ITerrainLoader.cs
index 7403281..7237f90 100644
--- a/OpenSim/Region/CoreModules/World/Terrain/ITerrainLoader.cs
+++ b/OpenSim/Region/CoreModules/World/Terrain/ITerrainLoader.cs
@@ -38,5 +38,6 @@ namespace OpenSim.Region.CoreModules.World.Terrain
38 ITerrainChannel LoadStream(Stream stream); 38 ITerrainChannel LoadStream(Stream stream);
39 void SaveFile(string filename, ITerrainChannel map); 39 void SaveFile(string filename, ITerrainChannel map);
40 void SaveStream(Stream stream, ITerrainChannel map); 40 void SaveStream(Stream stream, ITerrainChannel map);
41 void SaveFile(ITerrainChannel map, string filename, int offsetX, int offsetY, int fileWidth, int fileHeight, int regionSizeX, int regionSizeY);
41 } 42 }
42} \ No newline at end of file 43} \ No newline at end of file
diff --git a/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs b/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs
index 8a79d78..9c7b2fa 100644
--- a/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs
+++ b/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs
@@ -541,6 +541,39 @@ namespace OpenSim.Region.CoreModules.World.Terrain
541 } 541 }
542 542
543 /// <summary> 543 /// <summary>
544 /// Saves the terrain to a larger terrain file.
545 /// </summary>
546 /// <param name="filename">The terrain file to save</param>
547 /// <param name="fileWidth">The width of the file in units</param>
548 /// <param name="fileHeight">The height of the file in units</param>
549 /// <param name="fileStartX">Where to begin our slice</param>
550 /// <param name="fileStartY">Where to begin our slice</param>
551 public void SaveToFile(string filename, int fileWidth, int fileHeight, int fileStartX, int fileStartY)
552 {
553 int offsetX = (int)m_scene.RegionInfo.RegionLocX - fileStartX;
554 int offsetY = (int)m_scene.RegionInfo.RegionLocY - fileStartY;
555
556 if (offsetX >= 0 && offsetX < fileWidth && offsetY >= 0 && offsetY < fileHeight)
557 {
558 // this region is included in the tile request
559 foreach (KeyValuePair<string, ITerrainLoader> loader in m_loaders)
560 {
561 if (filename.EndsWith(loader.Key))
562 {
563 lock (m_scene)
564 {
565 loader.Value.SaveFile(m_channel, filename, offsetX, offsetY,
566 fileWidth, fileHeight,
567 (int)Constants.RegionSize,
568 (int)Constants.RegionSize);
569 }
570 return;
571 }
572 }
573 }
574 }
575
576 /// <summary>
544 /// Performs updates to the region periodically, synchronising physics and other heightmap aware sections 577 /// Performs updates to the region periodically, synchronising physics and other heightmap aware sections
545 /// </summary> 578 /// </summary>
546 private void EventManager_OnTerrainTick() 579 private void EventManager_OnTerrainTick()
@@ -860,6 +893,15 @@ namespace OpenSim.Region.CoreModules.World.Terrain
860 SaveToFile((string) args[0]); 893 SaveToFile((string) args[0]);
861 } 894 }
862 895
896 private void InterfaceSaveTileFile(Object[] args)
897 {
898 SaveToFile((string)args[0],
899 (int)args[1],
900 (int)args[2],
901 (int)args[3],
902 (int)args[4]);
903 }
904
863 private void InterfaceBakeTerrain(Object[] args) 905 private void InterfaceBakeTerrain(Object[] args)
864 { 906 {
865 UpdateRevertMap(); 907 UpdateRevertMap();
@@ -1115,6 +1157,17 @@ namespace OpenSim.Region.CoreModules.World.Terrain
1115 loadFromTileCommand.AddArgument("minimum Y tile", "The Y region coordinate of the first section on the file", 1157 loadFromTileCommand.AddArgument("minimum Y tile", "The Y region coordinate of the first section on the file",
1116 "Integer"); 1158 "Integer");
1117 1159
1160 Command saveToTileCommand =
1161 new Command("save-tile", CommandIntentions.COMMAND_HAZARDOUS, InterfaceSaveTileFile, "Saves the current heightmap to the larger file.");
1162 saveToTileCommand.AddArgument("filename",
1163 "The file you wish to save to, the file extension determines the loader to be used. Supported extensions include: " +
1164 supportedFileExtensions, "String");
1165 saveToTileCommand.AddArgument("file width", "The width of the file in tiles", "Integer");
1166 saveToTileCommand.AddArgument("file height", "The height of the file in tiles", "Integer");
1167 saveToTileCommand.AddArgument("minimum X tile", "The X region coordinate of the first section on the file",
1168 "Integer");
1169 saveToTileCommand.AddArgument("minimum Y tile", "The Y region coordinate of the first section on the file",
1170 "Integer");
1118 // Terrain adjustments 1171 // Terrain adjustments
1119 Command fillRegionCommand = 1172 Command fillRegionCommand =
1120 new Command("fill", CommandIntentions.COMMAND_HAZARDOUS, InterfaceFillTerrain, "Fills the current heightmap with a specified value."); 1173 new Command("fill", CommandIntentions.COMMAND_HAZARDOUS, InterfaceFillTerrain, "Fills the current heightmap with a specified value.");
@@ -1166,6 +1219,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain
1166 m_commander.RegisterCommand("load", loadFromFileCommand); 1219 m_commander.RegisterCommand("load", loadFromFileCommand);
1167 m_commander.RegisterCommand("load-tile", loadFromTileCommand); 1220 m_commander.RegisterCommand("load-tile", loadFromTileCommand);
1168 m_commander.RegisterCommand("save", saveToFileCommand); 1221 m_commander.RegisterCommand("save", saveToFileCommand);
1222 m_commander.RegisterCommand("save-tile", saveToTileCommand);
1169 m_commander.RegisterCommand("fill", fillRegionCommand); 1223 m_commander.RegisterCommand("fill", fillRegionCommand);
1170 m_commander.RegisterCommand("elevate", elevateCommand); 1224 m_commander.RegisterCommand("elevate", elevateCommand);
1171 m_commander.RegisterCommand("lower", lowerCommand); 1225 m_commander.RegisterCommand("lower", lowerCommand);