diff options
Diffstat (limited to 'OpenSim/Region/CoreModules')
-rw-r--r-- | OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs | 35 |
1 files changed, 25 insertions, 10 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs index a854c11..c274a5b 100644 --- a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs | |||
@@ -101,7 +101,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
101 | /// <param name="silent"></param> | 101 | /// <param name="silent"></param> |
102 | public void AttachObject(IClientAPI remoteClient, uint objectLocalID, uint AttachmentPt, bool silent) | 102 | public void AttachObject(IClientAPI remoteClient, uint objectLocalID, uint AttachmentPt, bool silent) |
103 | { | 103 | { |
104 | // m_log.Debug("[ATTACHMENTS MODULE]: Invoking AttachObject"); | 104 | // m_log.DebugFormat( |
105 | // "[ATTACHMENTS MODULE]: Attaching object local id {0} to {1} point {2} from ground (silent = {3})", | ||
106 | // objectLocalID, remoteClient.Name, AttachmentPt, silent); | ||
105 | 107 | ||
106 | try | 108 | try |
107 | { | 109 | { |
@@ -163,8 +165,21 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
163 | return AttachObject(sp, group, AttachmentPt, silent); | 165 | return AttachObject(sp, group, AttachmentPt, silent); |
164 | } | 166 | } |
165 | 167 | ||
166 | public bool AttachObject(ScenePresence sp, SceneObjectGroup group, uint AttachmentPt, bool silent) | 168 | private bool AttachObject(ScenePresence sp, SceneObjectGroup group, uint AttachmentPt, bool silent) |
167 | { | 169 | { |
170 | // m_log.DebugFormat( | ||
171 | // "[ATTACHMENTS MODULE]: Attaching object {0} {1} to {2} point {3} from ground (silent = {4})", | ||
172 | // group.Name, group.LocalId, sp.Name, AttachmentPt, silent); | ||
173 | |||
174 | if (sp.GetAttachments(AttachmentPt).Contains(group)) | ||
175 | { | ||
176 | // m_log.WarnFormat( | ||
177 | // "[ATTACHMENTS MODULE]: Ignoring request to attach {0} {1} to {2} on {3} since it's already attached", | ||
178 | // group.Name, group.LocalId, sp.Name, AttachmentPt); | ||
179 | |||
180 | return false; | ||
181 | } | ||
182 | |||
168 | Vector3 attachPos = group.AbsolutePosition; | 183 | Vector3 attachPos = group.AbsolutePosition; |
169 | 184 | ||
170 | // TODO: this short circuits multiple attachments functionality in LL viewer 2.1+ and should | 185 | // TODO: this short circuits multiple attachments functionality in LL viewer 2.1+ and should |
@@ -211,14 +226,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
211 | if (itemID != UUID.Zero) | 226 | if (itemID != UUID.Zero) |
212 | DetachSingleAttachmentToInv(itemID, sp); | 227 | DetachSingleAttachmentToInv(itemID, sp); |
213 | 228 | ||
214 | if (group.GetFromItemID() == UUID.Zero) | 229 | itemID = group.GetFromItemID(); |
215 | { | 230 | if (itemID == UUID.Zero) |
216 | m_scene.attachObjectAssetStore(sp.ControllingClient, group, sp.UUID, out itemID); | 231 | m_scene.attachObjectAssetStore(sp.ControllingClient, group, sp.UUID, out itemID); |
217 | } | ||
218 | else | ||
219 | { | ||
220 | itemID = group.GetFromItemID(); | ||
221 | } | ||
222 | 232 | ||
223 | ShowAttachInUserInventory(sp, AttachmentPt, itemID, group); | 233 | ShowAttachInUserInventory(sp, AttachmentPt, itemID, group); |
224 | 234 | ||
@@ -548,7 +558,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
548 | "[ATTACHMENTS MODULE]: Updating asset for attachment {0}, attachpoint {1}", | 558 | "[ATTACHMENTS MODULE]: Updating asset for attachment {0}, attachpoint {1}", |
549 | grp.UUID, grp.GetAttachmentPoint()); | 559 | grp.UUID, grp.GetAttachmentPoint()); |
550 | 560 | ||
551 | string sceneObjectXml = SceneObjectSerializer.ToOriginalXmlFormat(grp); | 561 | // If we're being called from a script, then trying to serialize that same script's state will not complete |
562 | // in any reasonable time period. Therefore, we'll avoid it. The worst that can happen is that if | ||
563 | // the client/server crashes rather than logging out normally, the attachment's scripts will resume | ||
564 | // without state on relog. Arguably, this is what we want anyway. | ||
565 | string sceneObjectXml = SceneObjectSerializer.ToOriginalXmlFormat(grp, false); | ||
566 | |||
552 | InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId); | 567 | InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId); |
553 | item = m_scene.InventoryService.GetItem(item); | 568 | item = m_scene.InventoryService.GetItem(item); |
554 | 569 | ||