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-rw-r--r--OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs2
-rw-r--r--OpenSim/Region/CoreModules/World/Land/LandChannel.cs4
-rw-r--r--OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs23
3 files changed, 18 insertions, 11 deletions
diff --git a/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs b/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs
index 2d2772b..44fd994 100644
--- a/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs
+++ b/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs
@@ -237,7 +237,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
237 } 237 }
238 238
239 if (!m_merge) 239 if (!m_merge)
240 m_scene.LandChannel.Clear(); 240 m_scene.LandChannel.Clear(false);
241 241
242 m_scene.EventManager.TriggerIncomingLandDataFromStorage(landData); 242 m_scene.EventManager.TriggerIncomingLandDataFromStorage(landData);
243 m_log.InfoFormat("[ARCHIVER]: Restored {0} parcels.", landData.Count); 243 m_log.InfoFormat("[ARCHIVER]: Restored {0} parcels.", landData.Count);
diff --git a/OpenSim/Region/CoreModules/World/Land/LandChannel.cs b/OpenSim/Region/CoreModules/World/Land/LandChannel.cs
index 2959eb4..7d990c2 100644
--- a/OpenSim/Region/CoreModules/World/Land/LandChannel.cs
+++ b/OpenSim/Region/CoreModules/World/Land/LandChannel.cs
@@ -117,10 +117,10 @@ namespace OpenSim.Region.CoreModules.World.Land
117 return new List<ILandObject>(); 117 return new List<ILandObject>();
118 } 118 }
119 119
120 public void Clear() 120 public void Clear(bool setupDefaultParcel)
121 { 121 {
122 if (m_landManagementModule != null) 122 if (m_landManagementModule != null)
123 m_landManagementModule.Clear(); 123 m_landManagementModule.Clear(setupDefaultParcel);
124 } 124 }
125 125
126 public List<ILandObject> ParcelsNearPoint(Vector3 position) 126 public List<ILandObject> ParcelsNearPoint(Vector3 position)
diff --git a/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs b/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs
index 7d030c7..a46be13 100644
--- a/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs
+++ b/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs
@@ -298,13 +298,19 @@ namespace OpenSim.Region.CoreModules.World.Land
298 m_lastLandLocalID = LandChannel.START_LAND_LOCAL_ID - 1; 298 m_lastLandLocalID = LandChannel.START_LAND_LOCAL_ID - 1;
299 m_landIDList.Initialize(); 299 m_landIDList.Initialize();
300 } 300 }
301 301 }
302
303 /// <summary>
304 /// Create a default parcel that spans the entire region and is owned by the estate owner.
305 /// </summary>
306 /// <returns>The parcel created.</returns>
307 protected ILandObject CreateDefaultParcel()
308 {
302 ILandObject fullSimParcel = new LandObject(UUID.Zero, false, m_scene); 309 ILandObject fullSimParcel = new LandObject(UUID.Zero, false, m_scene);
303
304 fullSimParcel.SetLandBitmap(fullSimParcel.GetSquareLandBitmap(0, 0, (int)Constants.RegionSize, (int)Constants.RegionSize)); 310 fullSimParcel.SetLandBitmap(fullSimParcel.GetSquareLandBitmap(0, 0, (int)Constants.RegionSize, (int)Constants.RegionSize));
305 fullSimParcel.LandData.OwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner; 311 fullSimParcel.LandData.OwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner;
306 fullSimParcel.LandData.ClaimDate = Util.UnixTimeSinceEpoch(); 312 fullSimParcel.LandData.ClaimDate = Util.UnixTimeSinceEpoch();
307 AddLandObject(fullSimParcel); 313 return AddLandObject(fullSimParcel);
308 } 314 }
309 315
310 public List<ILandObject> AllParcels() 316 public List<ILandObject> AllParcels()
@@ -640,7 +646,7 @@ namespace OpenSim.Region.CoreModules.World.Land
640 /// <summary> 646 /// <summary>
641 /// Clear the scene of all parcels 647 /// Clear the scene of all parcels
642 /// </summary> 648 /// </summary>
643 public void Clear() 649 public void Clear(bool setupDefaultParcel)
644 { 650 {
645 lock (m_landList) 651 lock (m_landList)
646 { 652 {
@@ -654,6 +660,9 @@ namespace OpenSim.Region.CoreModules.World.Land
654 } 660 }
655 661
656 ResetSimLandObjects(); 662 ResetSimLandObjects();
663
664 if (setupDefaultParcel)
665 CreateDefaultParcel();
657 } 666 }
658 667
659 private void performFinalLandJoin(ILandObject master, ILandObject slave) 668 private void performFinalLandJoin(ILandObject master, ILandObject slave)
@@ -1321,7 +1330,6 @@ namespace OpenSim.Region.CoreModules.World.Land
1321 } 1330 }
1322 } 1331 }
1323 1332
1324
1325 void ClientOnParcelDeedToGroup(int parcelLocalID, UUID groupID, IClientAPI remote_client) 1333 void ClientOnParcelDeedToGroup(int parcelLocalID, UUID groupID, IClientAPI remote_client)
1326 { 1334 {
1327 ILandObject land; 1335 ILandObject land;
@@ -1337,10 +1345,8 @@ namespace OpenSim.Region.CoreModules.World.Land
1337 { 1345 {
1338 land.DeedToGroup(groupID); 1346 land.DeedToGroup(groupID);
1339 } 1347 }
1340
1341 } 1348 }
1342 1349
1343
1344 #region Land Object From Storage Functions 1350 #region Land Object From Storage Functions
1345 1351
1346 public void EventManagerOnIncomingLandDataFromStorage(List<LandData> data) 1352 public void EventManagerOnIncomingLandDataFromStorage(List<LandData> data)
@@ -1375,6 +1381,7 @@ namespace OpenSim.Region.CoreModules.World.Land
1375 public void EventManagerOnNoLandDataFromStorage() 1381 public void EventManagerOnNoLandDataFromStorage()
1376 { 1382 {
1377 ResetSimLandObjects(); 1383 ResetSimLandObjects();
1384 CreateDefaultParcel();
1378 } 1385 }
1379 1386
1380 #endregion 1387 #endregion
@@ -1646,7 +1653,7 @@ namespace OpenSim.Region.CoreModules.World.Land
1646 1653
1647 protected void ClearCommand(Object[] args) 1654 protected void ClearCommand(Object[] args)
1648 { 1655 {
1649 Clear(); 1656 Clear(true);
1650 1657
1651 MainConsole.Instance.OutputFormat("Cleared all parcels from {0}", m_scene.RegionInfo.RegionName); 1658 MainConsole.Instance.OutputFormat("Cleared all parcels from {0}", m_scene.RegionInfo.RegionName);
1652 } 1659 }