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-rw-r--r--OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs26
-rw-r--r--OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs390
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsOut/Avatar/LocalAvatarServiceConnector.cs11
3 files changed, 321 insertions, 106 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
index 2a0c0b1..e89368a 100644
--- a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
@@ -123,15 +123,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
123 m_scene.EventManager.TriggerOnAttach(objectLocalID, part.ParentGroup.GetFromItemID(), remoteClient.AgentId); 123 m_scene.EventManager.TriggerOnAttach(objectLocalID, part.ParentGroup.GetFromItemID(), remoteClient.AgentId);
124 124
125 // Save avatar attachment information 125 // Save avatar attachment information
126 ScenePresence presence; 126 m_log.Info(
127 if (m_scene.AvatarFactory != null && m_scene.TryGetScenePresence(remoteClient.AgentId, out presence)) 127 "[ATTACHMENTS MODULE]: Saving avatar attachment. AgentID: " + remoteClient.AgentId
128 { 128 + ", AttachmentPoint: " + AttachmentPt);
129 m_log.Info(
130 "[ATTACHMENTS MODULE]: Saving avatar attachment. AgentID: " + remoteClient.AgentId
131 + ", AttachmentPoint: " + AttachmentPt);
132 129
133 m_scene.AvatarFactory.UpdateDatabase(remoteClient.AgentId, presence.Appearance); 130 if (m_scene.AvatarFactory != null)
134 } 131 m_scene.AvatarFactory.QueueAppearanceSave(remoteClient.AgentId);
135 } 132 }
136 } 133 }
137 catch (Exception e) 134 catch (Exception e)
@@ -383,7 +380,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
383 presence.Appearance.SetAttachment((int)AttachmentPt, itemID, item.AssetID /* att.UUID */); 380 presence.Appearance.SetAttachment((int)AttachmentPt, itemID, item.AssetID /* att.UUID */);
384 381
385 if (m_scene.AvatarFactory != null) 382 if (m_scene.AvatarFactory != null)
386 m_scene.AvatarFactory.UpdateDatabase(remoteClient.AgentId, presence.Appearance); 383 m_scene.AvatarFactory.QueueAppearanceSave(remoteClient.AgentId);
387 } 384 }
388 } 385 }
389 386
@@ -405,11 +402,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
405 presence.Appearance.DetachAttachment(itemID); 402 presence.Appearance.DetachAttachment(itemID);
406 403
407 // Save avatar attachment information 404 // Save avatar attachment information
405 m_log.Debug("[ATTACHMENTS MODULE]: Detaching from UserID: " + remoteClient.AgentId + ", ItemID: " + itemID);
408 if (m_scene.AvatarFactory != null) 406 if (m_scene.AvatarFactory != null)
409 { 407 m_scene.AvatarFactory.QueueAppearanceSave(remoteClient.AgentId);
410 m_log.Debug("[ATTACHMENTS MODULE]: Detaching from UserID: " + remoteClient.AgentId + ", ItemID: " + itemID);
411 m_scene.AvatarFactory.UpdateDatabase(remoteClient.AgentId, presence.Appearance);
412 }
413 } 408 }
414 409
415 DetachSingleAttachmentToInv(itemID, remoteClient); 410 DetachSingleAttachmentToInv(itemID, remoteClient);
@@ -436,9 +431,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
436 presence.Appearance.DetachAttachment(itemID); 431 presence.Appearance.DetachAttachment(itemID);
437 432
438 if (m_scene.AvatarFactory != null) 433 if (m_scene.AvatarFactory != null)
439 { 434 m_scene.AvatarFactory.QueueAppearanceSave(remoteClient.AgentId);
440 m_scene.AvatarFactory.UpdateDatabase(remoteClient.AgentId, presence.Appearance); 435
441 }
442 part.ParentGroup.DetachToGround(); 436 part.ParentGroup.DetachToGround();
443 437
444 List<UUID> uuids = new List<UUID>(); 438 List<UUID> uuids = new List<UUID>();
diff --git a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs
index 22c8937..bfbbcf8 100644
--- a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs
@@ -32,6 +32,10 @@ using Nini.Config;
32using OpenMetaverse; 32using OpenMetaverse;
33using OpenSim.Framework; 33using OpenSim.Framework;
34 34
35using System.Threading;
36using System.Timers;
37using System.Collections.Generic;
38
35using OpenSim.Region.Framework.Interfaces; 39using OpenSim.Region.Framework.Interfaces;
36using OpenSim.Region.Framework.Scenes; 40using OpenSim.Region.Framework.Scenes;
37using OpenSim.Services.Interfaces; 41using OpenSim.Services.Interfaces;
@@ -42,48 +46,42 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
42 { 46 {
43 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 47 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
44 private Scene m_scene = null; 48 private Scene m_scene = null;
45 private static readonly AvatarAppearance def = new AvatarAppearance();
46
47 public bool TryGetAvatarAppearance(UUID avatarId, out AvatarAppearance appearance)
48 {
49 AvatarData avatar = m_scene.AvatarService.GetAvatar(avatarId);
50 //if ((profile != null) && (profile.RootFolder != null))
51 if (avatar != null)
52 {
53 appearance = avatar.ToAvatarAppearance(avatarId);
54 return true;
55 }
56 49
57 m_log.ErrorFormat("[APPEARANCE]: Appearance not found for {0}, creating default", avatarId); 50 private int m_savetime = 5; // seconds to wait before saving changed appearance
58 appearance = CreateDefault(avatarId); 51 private int m_sendtime = 2; // seconds to wait before sending changed appearance
59 return false;
60 }
61 52
62 private AvatarAppearance CreateDefault(UUID avatarId) 53 private int m_checkTime = 500; // milliseconds to wait between checks for appearance updates
63 { 54 private System.Timers.Timer m_updateTimer = new System.Timers.Timer();
64 AvatarAppearance appearance = null; 55 private Dictionary<UUID,long> m_savequeue = new Dictionary<UUID,long>();
65 AvatarWearable[] wearables; 56 private Dictionary<UUID,long> m_sendqueue = new Dictionary<UUID,long>();
66 byte[] visualParams;
67 GetDefaultAvatarAppearance(out wearables, out visualParams);
68 appearance = new AvatarAppearance(avatarId, wearables, visualParams);
69 57
70 return appearance; 58 #region RegionModule Members
71 }
72 59
73 public void Initialise(Scene scene, IConfigSource source) 60 public void Initialise(Scene scene, IConfigSource config)
74 { 61 {
75 scene.RegisterModuleInterface<IAvatarFactory>(this); 62 scene.RegisterModuleInterface<IAvatarFactory>(this);
76 scene.EventManager.OnNewClient += NewClient; 63 scene.EventManager.OnNewClient += NewClient;
77 64
78 if (m_scene == null) 65 if (config != null)
79 { 66 {
80 m_scene = scene; 67 IConfig sconfig = config.Configs["Startup"];
68 if (sconfig != null)
69 {
70 m_savetime = Convert.ToInt32(sconfig.GetString("DelayBeforeAppearanceSave",Convert.ToString(m_savetime)));
71 m_sendtime = Convert.ToInt32(sconfig.GetString("DelayBeforeAppearanceSend",Convert.ToString(m_sendtime)));
72 }
81 } 73 }
82 74
75 if (m_scene == null)
76 m_scene = scene;
83 } 77 }
84 78
85 public void PostInitialise() 79 public void PostInitialise()
86 { 80 {
81 m_updateTimer.Enabled = false;
82 m_updateTimer.AutoReset = true;
83 m_updateTimer.Interval = m_checkTime; // 500 milliseconds wait to start async ops
84 m_updateTimer.Elapsed += new ElapsedEventHandler(HandleAppearanceUpdateTimer);
87 } 85 }
88 86
89 public void Close() 87 public void Close()
@@ -102,6 +100,8 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
102 100
103 public void NewClient(IClientAPI client) 101 public void NewClient(IClientAPI client)
104 { 102 {
103 client.OnRequestWearables += SendWearables;
104 client.OnSetAppearance += SetAppearance;
105 client.OnAvatarNowWearing += AvatarIsWearing; 105 client.OnAvatarNowWearing += AvatarIsWearing;
106 } 106 }
107 107
@@ -110,42 +110,243 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
110 // client.OnAvatarNowWearing -= AvatarIsWearing; 110 // client.OnAvatarNowWearing -= AvatarIsWearing;
111 } 111 }
112 112
113 public void SetAppearanceAssets(UUID userID, ref AvatarAppearance appearance) 113 #endregion
114
115 public bool ValidateBakedTextureCache(IClientAPI client)
114 { 116 {
115 IInventoryService invService = m_scene.InventoryService; 117 ScenePresence sp = m_scene.GetScenePresence(client.AgentId);
118 if (sp == null)
119 {
120 m_log.WarnFormat("[AVFACTORY] SetAppearance unable to find presence for {0}",client.AgentId);
121 return false;
122 }
116 123
117 if (invService.GetRootFolder(userID) != null) 124 bool cached = true;
125
126 // Process the texture entry
127 for (int i = 0; i < AvatarAppearance.BAKE_INDICES.Length; i++)
118 { 128 {
119 for (int i = 0; i < 13; i++) 129 int idx = AvatarAppearance.BAKE_INDICES[i];
120 { 130 Primitive.TextureEntryFace face = sp.Appearance.Texture.FaceTextures[idx];
121 if (appearance.Wearables[i].ItemID == UUID.Zero) 131 if (face != null && face.TextureID != AppearanceManager.DEFAULT_AVATAR_TEXTURE)
132 if (! CheckBakedTextureAsset(client,face.TextureID,idx))
122 { 133 {
123 appearance.Wearables[i].AssetID = UUID.Zero; 134 sp.Appearance.Texture.FaceTextures[idx] = null;
135 cached = false;
124 } 136 }
125 else 137 }
138
139 return cached;
140 }
141
142
143 /// <summary>
144 /// Set appearance data (textureentry and slider settings) received from the client
145 /// </summary>
146 /// <param name="texture"></param>
147 /// <param name="visualParam"></param>
148 public void SetAppearance(IClientAPI client, Primitive.TextureEntry textureEntry, byte[] visualParams)
149 {
150// DEBUG ON
151 m_log.WarnFormat("[AVFACTORY] SetAppearance for {0}",client.AgentId);
152// DEBUG OFF
153
154 ScenePresence sp = m_scene.GetScenePresence(client.AgentId);
155 if (sp == null)
156 {
157 m_log.WarnFormat("[AVFACTORY] SetAppearance unable to find presence for {0}",client.AgentId);
158 return;
159 }
160
161 bool changed = false;
162
163 // Process the texture entry
164 if (textureEntry != null)
165 {
166 changed = sp.Appearance.SetTextureEntries(textureEntry);
167
168 for (int i = 0; i < AvatarAppearance.BAKE_INDICES.Length; i++)
169 {
170 int idx = AvatarAppearance.BAKE_INDICES[i];
171 Primitive.TextureEntryFace face = sp.Appearance.Texture.FaceTextures[idx];
172 if (face != null && face.TextureID != AppearanceManager.DEFAULT_AVATAR_TEXTURE)
173 Util.FireAndForget(delegate(object o) {
174 if (! CheckBakedTextureAsset(client,face.TextureID,idx))
175 client.SendRebakeAvatarTextures(face.TextureID);
176 });
177 }
178 }
179
180 // Process the visual params, this may change height as well
181 if (visualParams != null)
182 {
183 if (sp.Appearance.SetVisualParams(visualParams))
184 {
185 changed = true;
186 if (sp.Appearance.AvatarHeight > 0)
187 sp.SetHeight(sp.Appearance.AvatarHeight);
188 }
189 }
190
191 // If something changed in the appearance then queue an appearance save
192 if (changed)
193 QueueAppearanceSave(client.AgentId);
194
195 // And always queue up an appearance update to send out
196 QueueAppearanceSend(client.AgentId);
197
198 // Send the appearance back to the avatar
199 // AvatarAppearance avp = sp.Appearance;
200 // sp.ControllingClient.SendAvatarDataImmediate(sp);
201 // sp.ControllingClient.SendAppearance(avp.Owner,avp.VisualParams,avp.Texture.GetBytes());
202 }
203
204 /// <summary>
205 /// Checks for the existance of a baked texture asset and
206 /// requests the viewer rebake if the asset is not found
207 /// </summary>
208 /// <param name="client"></param>
209 /// <param name="textureID"></param>
210 /// <param name="idx"></param>
211 private bool CheckBakedTextureAsset(IClientAPI client, UUID textureID, int idx)
212 {
213 if (m_scene.AssetService.Get(textureID.ToString()) == null)
214 {
215 m_log.WarnFormat("[AVFACTORY]: Missing baked texture {0} ({1}) for avatar {2}",
216 textureID,idx,client.Name);
217 return false;
218 }
219 return true;
220 }
221
222 #region UpdateAppearanceTimer
223
224 public void QueueAppearanceSend(UUID agentid)
225 {
226// DEBUG ON
227 m_log.WarnFormat("[AVFACTORY] Queue appearance send for {0}",agentid);
228// DEBUG OFF
229
230 // 100 nanoseconds (ticks) we should wait
231 long timestamp = DateTime.Now.Ticks + Convert.ToInt64(m_sendtime * 10000000);
232 lock (m_sendqueue)
233 {
234 m_sendqueue[agentid] = timestamp;
235 m_updateTimer.Start();
236 }
237 }
238
239 public void QueueAppearanceSave(UUID agentid)
240 {
241// DEBUG ON
242 m_log.WarnFormat("[AVFACTORY] Queue appearance save for {0}",agentid);
243// DEBUG OFF
244
245 // 100 nanoseconds (ticks) we should wait
246 long timestamp = DateTime.Now.Ticks + Convert.ToInt64(m_savetime * 10000000);
247 lock (m_savequeue)
248 {
249 m_savequeue[agentid] = timestamp;
250 m_updateTimer.Start();
251 }
252 }
253
254 private void HandleAppearanceSend(UUID agentid)
255 {
256 ScenePresence sp = m_scene.GetScenePresence(agentid);
257 if (sp == null)
258 {
259 m_log.WarnFormat("[AVFACTORY] Agent {0} no longer in the scene",agentid);
260 return;
261 }
262
263// DEBUG ON
264 m_log.WarnFormat("[AVFACTORY] Handle appearance send for {0}",agentid);
265// DEBUG OFF
266
267 // Send the appearance to everyone in the scene
268 sp.SendAppearanceToAllOtherAgents();
269 sp.ControllingClient.SendAvatarDataImmediate(sp);
270
271 // Send the appearance back to the avatar
272 // AvatarAppearance avp = sp.Appearance;
273 // sp.ControllingClient.SendAppearance(avp.Owner,avp.VisualParams,avp.Texture.GetBytes());
274
275/*
276// this needs to be fixed, the flag should be on scene presence not the region module
277 // Start the animations if necessary
278 if (!m_startAnimationSet)
279 {
280 sp.Animator.UpdateMovementAnimations();
281 m_startAnimationSet = true;
282 }
283*/
284 }
285
286 private void HandleAppearanceSave(UUID agentid)
287 {
288 ScenePresence sp = m_scene.GetScenePresence(agentid);
289 if (sp == null)
290 {
291 m_log.WarnFormat("[AVFACTORY] Agent {0} no longer in the scene",agentid);
292 return;
293 }
294
295 m_scene.AvatarService.SetAppearance(agentid, sp.Appearance);
296 }
297
298 private void HandleAppearanceUpdateTimer(object sender, EventArgs ea)
299 {
300 long now = DateTime.Now.Ticks;
301
302 lock (m_sendqueue)
303 {
304 Dictionary<UUID,long> sends = new Dictionary<UUID,long>(m_sendqueue);
305 foreach (KeyValuePair<UUID,long> kvp in sends)
306 {
307 if (kvp.Value < now)
126 { 308 {
127 InventoryItemBase baseItem = new InventoryItemBase(appearance.Wearables[i].ItemID, userID); 309 Util.FireAndForget(delegate(object o) { HandleAppearanceSend(kvp.Key); });
128 baseItem = invService.GetItem(baseItem); 310 m_sendqueue.Remove(kvp.Key);
311 }
312 }
313 }
129 314
130 if (baseItem != null) 315 lock (m_savequeue)
131 { 316 {
132 appearance.Wearables[i].AssetID = baseItem.AssetID; 317 Dictionary<UUID,long> saves = new Dictionary<UUID,long>(m_savequeue);
133 } 318 foreach (KeyValuePair<UUID,long> kvp in saves)
134 else 319 {
135 { 320 if (kvp.Value < now)
136 m_log.ErrorFormat( 321 {
137 "[APPEARANCE]: Can't find inventory item {0} for {1}, setting to default", 322 Util.FireAndForget(delegate(object o) { HandleAppearanceSave(kvp.Key); });
138 appearance.Wearables[i].ItemID, (WearableType)i); 323 m_savequeue.Remove(kvp.Key);
139
140 appearance.Wearables[i].AssetID = def.Wearables[i].AssetID;
141 }
142 } 324 }
143 } 325 }
144 } 326 }
145 else 327
328 if (m_savequeue.Count == 0 && m_sendqueue.Count == 0)
329 m_updateTimer.Stop();
330 }
331
332 #endregion
333
334 /// <summary>
335 /// Tell the client for this scene presence what items it should be wearing now
336 /// </summary>
337 public void SendWearables(IClientAPI client)
338 {
339 ScenePresence sp = m_scene.GetScenePresence(client.AgentId);
340 if (sp == null)
146 { 341 {
147 m_log.WarnFormat("[APPEARANCE]: user {0} has no inventory, appearance isn't going to work", userID); 342 m_log.WarnFormat("[AVFACTORY] SendWearables unable to find presence for {0}",client.AgentId);
343 return;
148 } 344 }
345
346// DEBUG ON
347 m_log.WarnFormat("[AVFACTORY]: Received request for wearables of {0}", client.AgentId);
348// DEBUG OFF
349 client.SendWearables(sp.Appearance.Wearables,sp.Appearance.Serial++);
149 } 350 }
150 351
151 /// <summary> 352 /// <summary>
@@ -153,65 +354,74 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
153 /// </summary> 354 /// </summary>
154 /// <param name="sender"></param> 355 /// <param name="sender"></param>
155 /// <param name="e"></param> 356 /// <param name="e"></param>
156 public void AvatarIsWearing(Object sender, AvatarWearingArgs e) 357 public void AvatarIsWearing(IClientAPI client, AvatarWearingArgs e)
157 { 358 {
158 m_log.DebugFormat("[APPEARANCE]: AvatarIsWearing"); 359 ScenePresence sp = m_scene.GetScenePresence(client.AgentId);
159 360 if (sp == null)
160 IClientAPI clientView = (IClientAPI)sender;
161 ScenePresence sp = m_scene.GetScenePresence(clientView.AgentId);
162
163 if (sp == null)
164 { 361 {
165 m_log.Error("[APPEARANCE]: Avatar is child agent, ignoring AvatarIsWearing event"); 362 m_log.WarnFormat("[AVFACTORY] AvatarIsWearing unable to find presence for {0}",client.AgentId);
166 return; 363 return;
167 } 364 }
168
169 AvatarAppearance avatAppearance = sp.Appearance;
170 //if (!TryGetAvatarAppearance(clientView.AgentId, out avatAppearance))
171 //{
172 // m_log.Warn("[APPEARANCE]: We didn't seem to find the appearance, falling back to ScenePresence");
173 // avatAppearance = sp.Appearance;
174 //}
175
176 //m_log.DebugFormat("[APPEARANCE]: Received wearables for {0}", clientView.Name);
177 365
366// DEBUG ON
367 m_log.WarnFormat("[AVFACTORY]: AvatarIsWearing called for {0}",client.AgentId);
368// DEBUG OFF
369
370 AvatarAppearance avatAppearance = new AvatarAppearance(sp.Appearance);
371
178 foreach (AvatarWearingArgs.Wearable wear in e.NowWearing) 372 foreach (AvatarWearingArgs.Wearable wear in e.NowWearing)
179 { 373 {
180 if (wear.Type < 13) 374 if (wear.Type < AvatarWearable.MAX_WEARABLES)
181 { 375 {
182 avatAppearance.Wearables[wear.Type].ItemID = wear.ItemID; 376 AvatarWearable newWearable = new AvatarWearable(wear.ItemID,UUID.Zero);
377 avatAppearance.SetWearable(wear.Type, newWearable);
183 } 378 }
184 } 379 }
185 380
381 // This could take awhile since it needs to pull inventory
186 SetAppearanceAssets(sp.UUID, ref avatAppearance); 382 SetAppearanceAssets(sp.UUID, ref avatAppearance);
187 AvatarData adata = new AvatarData(avatAppearance);
188 m_scene.AvatarService.SetAvatar(clientView.AgentId, adata);
189 383
190 sp.Appearance = avatAppearance; 384 sp.Appearance = avatAppearance;
385 m_scene.AvatarService.SetAppearance(client.AgentId, sp.Appearance);
191 } 386 }
192 387
193 public static void GetDefaultAvatarAppearance(out AvatarWearable[] wearables, out byte[] visualParams) 388 private void SetAppearanceAssets(UUID userID, ref AvatarAppearance appearance)
194 { 389 {
195 visualParams = GetDefaultVisualParams(); 390 IInventoryService invService = m_scene.InventoryService;
196 wearables = AvatarWearable.DefaultWearables;
197 }
198 391
199 public void UpdateDatabase(UUID user, AvatarAppearance appearance) 392 if (invService.GetRootFolder(userID) != null)
200 { 393 {
201 //m_log.DebugFormat("[APPEARANCE]: UpdateDatabase"); 394 for (int i = 0; i < AvatarWearable.MAX_WEARABLES; i++)
202 AvatarData adata = new AvatarData(appearance); 395 {
203 m_scene.AvatarService.SetAvatar(user, adata); 396 if (appearance.Wearables[i].ItemID == UUID.Zero)
204 } 397 {
398 appearance.Wearables[i].AssetID = UUID.Zero;
399 }
400 else
401 {
402 InventoryItemBase baseItem = new InventoryItemBase(appearance.Wearables[i].ItemID, userID);
403 baseItem = invService.GetItem(baseItem);
205 404
206 private static byte[] GetDefaultVisualParams() 405 if (baseItem != null)
207 { 406 {
208 byte[] visualParams; 407 appearance.Wearables[i].AssetID = baseItem.AssetID;
209 visualParams = new byte[218]; 408 }
210 for (int i = 0; i < 218; i++) 409 else
410 {
411 m_log.ErrorFormat(
412 "[AVFACTORY]: Can't find inventory item {0} for {1}, setting to default",
413 appearance.Wearables[i].ItemID, (WearableType)i);
414
415 appearance.Wearables[i].ItemID = UUID.Zero;
416 appearance.Wearables[i].AssetID = UUID.Zero;
417 }
418 }
419 }
420 }
421 else
211 { 422 {
212 visualParams[i] = 100; 423 m_log.WarnFormat("[AVFACTORY]: user {0} has no inventory, appearance isn't going to work", userID);
213 } 424 }
214 return visualParams;
215 } 425 }
216 } 426 }
217} 427}
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Avatar/LocalAvatarServiceConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Avatar/LocalAvatarServiceConnector.cs
index 47f19a3..9ee19f8 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Avatar/LocalAvatarServiceConnector.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Avatar/LocalAvatarServiceConnector.cs
@@ -30,6 +30,7 @@ using System.Collections.Generic;
30using System.Reflection; 30using System.Reflection;
31using log4net; 31using log4net;
32using Nini.Config; 32using Nini.Config;
33using OpenSim.Framework;
33using OpenSim.Region.Framework.Interfaces; 34using OpenSim.Region.Framework.Interfaces;
34using OpenSim.Region.Framework.Scenes; 35using OpenSim.Region.Framework.Scenes;
35using OpenSim.Server.Base; 36using OpenSim.Server.Base;
@@ -137,6 +138,16 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Avatar
137 138
138 #region IAvatarService 139 #region IAvatarService
139 140
141 public AvatarAppearance GetAppearance(UUID userID)
142 {
143 return m_AvatarService.GetAppearance(userID);
144 }
145
146 public bool SetAppearance(UUID userID, AvatarAppearance appearance)
147 {
148 return m_AvatarService.SetAppearance(userID,appearance);
149 }
150
140 public AvatarData GetAvatar(UUID userID) 151 public AvatarData GetAvatar(UUID userID)
141 { 152 {
142 return m_AvatarService.GetAvatar(userID); 153 return m_AvatarService.GetAvatar(userID);