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-rw-r--r--OpenSim/Region/CoreModules/World/Land/PrimCountModule.cs1
1 files changed, 0 insertions, 1 deletions
diff --git a/OpenSim/Region/CoreModules/World/Land/PrimCountModule.cs b/OpenSim/Region/CoreModules/World/Land/PrimCountModule.cs
index 5371aaf..46c7eed 100644
--- a/OpenSim/Region/CoreModules/World/Land/PrimCountModule.cs
+++ b/OpenSim/Region/CoreModules/World/Land/PrimCountModule.cs
@@ -115,7 +115,6 @@ namespace OpenSim.Region.CoreModules.World.Land
115 115
116 private void OnParcelPrimCountAdd(SceneObjectGroup obj) 116 private void OnParcelPrimCountAdd(SceneObjectGroup obj)
117 { 117 {
118 Console.WriteLine("WIBBLE");
119 // If we're tainted already, don't bother to add. The next 118 // If we're tainted already, don't bother to add. The next
120 // access will cause a recount anyway 119 // access will cause a recount anyway
121 lock (m_TaintLock) 120 lock (m_TaintLock)