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-rw-r--r--OpenSim/Region/CoreModules/Agent/TextureSender/Tests/TextureSenderTests.cs180
-rw-r--r--OpenSim/Region/CoreModules/Asset/CenomeAssetCache.cs10
-rw-r--r--OpenSim/Region/CoreModules/Asset/CoreAssetCache.cs7
-rw-r--r--OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs55
-rw-r--r--OpenSim/Region/CoreModules/Asset/GlynnTuckerAssetCache.cs43
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs11
-rw-r--r--OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs2
-rw-r--r--OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs11
-rw-r--r--OpenSim/Region/CoreModules/World/Land/LandObject.cs6
-rw-r--r--OpenSim/Region/CoreModules/World/Land/RegionCombinerModule.cs8
-rw-r--r--OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs2
11 files changed, 69 insertions, 266 deletions
diff --git a/OpenSim/Region/CoreModules/Agent/TextureSender/Tests/TextureSenderTests.cs b/OpenSim/Region/CoreModules/Agent/TextureSender/Tests/TextureSenderTests.cs
deleted file mode 100644
index efa275c..0000000
--- a/OpenSim/Region/CoreModules/Agent/TextureSender/Tests/TextureSenderTests.cs
+++ /dev/null
@@ -1,180 +0,0 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using NUnit.Framework;
30using NUnit.Framework.SyntaxHelpers;
31using OpenMetaverse;
32using OpenSim.Framework;
33using OpenSim.Tests.Common;
34using OpenSim.Tests.Common.Mock;
35
36namespace OpenSim.Region.CoreModules.Agent.TextureSender
37{
38 [TestFixture]
39 public class UserTextureSenderTests
40 {
41 public UUID uuid1;
42 public UUID uuid2;
43 public UUID uuid3;
44 public UUID uuid4;
45 public int npackets, testsize;
46 public TestClient client;
47 public TextureSender ts;
48 public static Random random = new Random();
49
50 [TestFixtureSetUp]
51 public void Init()
52 {
53 AgentCircuitData agent = new AgentCircuitData();
54 agent.AgentID = UUID.Random();
55 agent.firstname = "testfirstname";
56 agent.lastname = "testlastname";
57 agent.SessionID = UUID.Zero;
58 agent.SecureSessionID = UUID.Zero;
59 agent.circuitcode = 123;
60 agent.BaseFolder = UUID.Zero;
61 agent.InventoryFolder = UUID.Zero;
62 agent.startpos = Vector3.Zero;
63 agent.CapsPath = "http://wibble.com";
64 client = new TestClient(agent, null);
65 ts = new TextureSender(client, 0, 0);
66 testsize = random.Next(5000,15000);
67 npackets = CalculateNumPackets(testsize);
68 uuid1 = UUID.Random();
69 uuid2 = UUID.Random();
70 uuid3 = UUID.Random();
71 uuid4 = UUID.Random();
72 }
73
74 /// <summary>
75 /// Test sending package
76 /// </summary>
77 [Test]
78 public void T010_SendPkg()
79 {
80 TestHelper.InMethod();
81 // Normal sending
82 AssetBase abase = new AssetBase(uuid1, "asset one");
83 byte[] abdata = new byte[testsize];
84 random.NextBytes(abdata);
85 abase.Data = abdata;
86 bool isdone = false;
87 ts.TextureReceived(abase);
88 for (int i = 0; i < npackets; i++) {
89 isdone = ts.SendTexturePacket();
90 }
91
92 Assert.That(isdone,Is.False);
93 isdone = ts.SendTexturePacket();
94 Assert.That(isdone,Is.True);
95 }
96
97 [Test]
98 public void T011_UpdateReq()
99 {
100 TestHelper.InMethod();
101 // Test packet number start
102 AssetBase abase = new AssetBase(uuid2, "asset two");
103 byte[] abdata = new byte[testsize];
104 random.NextBytes(abdata);
105 abase.Data = abdata;
106
107 bool isdone = false;
108 ts.TextureReceived(abase);
109 ts.UpdateRequest(0,3);
110
111 for (int i = 0; i < npackets-3; i++) {
112 isdone = ts.SendTexturePacket();
113 }
114
115 Assert.That(isdone,Is.False);
116 isdone = ts.SendTexturePacket();
117 Assert.That(isdone,Is.True);
118
119 // Test discard level
120 abase = new AssetBase(uuid3, "asset three");
121 abdata = new byte[testsize];
122 random.NextBytes(abdata);
123 abase.Data = abdata;
124 isdone = false;
125 ts.TextureReceived(abase);
126 ts.UpdateRequest(-1,0);
127
128 Assert.That(ts.SendTexturePacket(),Is.True);
129
130 abase = new AssetBase(uuid4, "asset four");
131 abdata = new byte[testsize];
132 random.NextBytes(abdata);
133 abase.Data = abdata;
134 isdone = false;
135 ts.TextureReceived(abase);
136 ts.UpdateRequest(0,5);
137
138 for (int i = 0; i < npackets-5; i++) {
139 isdone = ts.SendTexturePacket();
140 }
141 Assert.That(isdone,Is.False);
142 isdone = ts.SendTexturePacket();
143 Assert.That(isdone,Is.True);
144 }
145
146 [Test]
147 public void T999_FinishStatus()
148 {
149 TestHelper.InMethod();
150 // Of the 4 assets "sent", only 2 sent the first part.
151 Assert.That(client.sentdatapkt.Count,Is.EqualTo(2));
152
153 // Sum of all packets sent:
154 int totalpkts = (npackets) + (npackets - 2) + (npackets - 4);
155 Assert.That(client.sentpktpkt.Count,Is.EqualTo(totalpkts));
156 }
157
158 /// <summary>
159 /// Calculate the number of packets that will be required to send the texture loaded into this sender
160 /// This is actually the number of 1000 byte packets not including an initial 600 byte packet...
161 /// Borrowed from TextureSender.cs
162 /// </summary>
163 /// <param name="length"></param>
164 /// <returns></returns>
165 private int CalculateNumPackets(int length)
166 {
167 int numPackets = 0;
168
169 if (length > 600)
170 {
171 //over 600 bytes so split up file
172 int restData = (length - 600);
173 int restPackets = ((restData + 999) / 1000);
174 numPackets = restPackets;
175 }
176
177 return numPackets;
178 }
179 }
180}
diff --git a/OpenSim/Region/CoreModules/Asset/CenomeAssetCache.cs b/OpenSim/Region/CoreModules/Asset/CenomeAssetCache.cs
index 66ca7c2..1add0ab 100644
--- a/OpenSim/Region/CoreModules/Asset/CenomeAssetCache.cs
+++ b/OpenSim/Region/CoreModules/Asset/CenomeAssetCache.cs
@@ -155,14 +155,6 @@ namespace OpenSim.Region.CoreModules.Asset
155 private int m_hitCount; 155 private int m_hitCount;
156 156
157 /// <summary> 157 /// <summary>
158 /// Initialize asset cache module with default parameters.
159 /// </summary>
160 public void Initialize()
161 {
162 Initialize(DefaultMaxSize, DefaultMaxCount, DefaultExpirationTime);
163 }
164
165 /// <summary>
166 /// Initialize asset cache module, with custom parameters. 158 /// Initialize asset cache module, with custom parameters.
167 /// </summary> 159 /// </summary>
168 /// <param name="maximalSize"> 160 /// <param name="maximalSize">
@@ -174,7 +166,7 @@ namespace OpenSim.Region.CoreModules.Asset
174 /// <param name="expirationTime"> 166 /// <param name="expirationTime">
175 /// Asset's expiration time. 167 /// Asset's expiration time.
176 /// </param> 168 /// </param>
177 public void Initialize(long maximalSize, int maximalCount, TimeSpan expirationTime) 169 protected void Initialize(long maximalSize, int maximalCount, TimeSpan expirationTime)
178 { 170 {
179 if (maximalSize <= 0 || maximalCount <= 0) 171 if (maximalSize <= 0 || maximalCount <= 0)
180 { 172 {
diff --git a/OpenSim/Region/CoreModules/Asset/CoreAssetCache.cs b/OpenSim/Region/CoreModules/Asset/CoreAssetCache.cs
index 0a7e736..7da5e7a 100644
--- a/OpenSim/Region/CoreModules/Asset/CoreAssetCache.cs
+++ b/OpenSim/Region/CoreModules/Asset/CoreAssetCache.cs
@@ -44,10 +44,8 @@ namespace OpenSim.Region.CoreModules.Asset
44 LogManager.GetLogger( 44 LogManager.GetLogger(
45 MethodBase.GetCurrentMethod().DeclaringType); 45 MethodBase.GetCurrentMethod().DeclaringType);
46 46
47 private bool m_Enabled = false; 47 private bool m_Enabled;
48 private Cache m_Cache = new Cache(CacheMedium.Memory, 48 private Cache m_Cache;
49 CacheStrategy.Aggressive,
50 CacheFlags.AllowUpdate);
51 49
52 public string Name 50 public string Name
53 { 51 {
@@ -77,6 +75,7 @@ namespace OpenSim.Region.CoreModules.Asset
77 return; 75 return;
78 } 76 }
79 77
78 m_Cache = new Cache(CacheMedium.Memory, CacheStrategy.Aggressive, CacheFlags.AllowUpdate);
80 m_Enabled = true; 79 m_Enabled = true;
81 80
82 m_log.Info("[ASSET CACHE]: Core asset cache enabled"); 81 m_log.Info("[ASSET CACHE]: Core asset cache enabled");
diff --git a/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs b/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs
index 5ca4178..cbdca16 100644
--- a/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs
+++ b/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs
@@ -61,24 +61,23 @@ namespace Flotsam.RegionModules.AssetCache
61 LogManager.GetLogger( 61 LogManager.GetLogger(
62 MethodBase.GetCurrentMethod().DeclaringType); 62 MethodBase.GetCurrentMethod().DeclaringType);
63 63
64 private bool m_Enabled = false; 64 private bool m_Enabled;
65 65
66 private const string m_ModuleName = "FlotsamAssetCache"; 66 private const string m_ModuleName = "FlotsamAssetCache";
67 private const string m_DefaultCacheDirectory = m_ModuleName; 67 private const string m_DefaultCacheDirectory = m_ModuleName;
68 private string m_CacheDirectory = m_DefaultCacheDirectory; 68 private string m_CacheDirectory = m_DefaultCacheDirectory;
69 69
70 70 private readonly List<char> m_InvalidChars = new List<char>();
71 private List<char> m_InvalidChars = new List<char>();
72 71
73 private int m_LogLevel = 1; 72 private int m_LogLevel = 1;
74 private ulong m_HitRateDisplay = 1; // How often to display hit statistics, given in requests 73 private ulong m_HitRateDisplay = 1; // How often to display hit statistics, given in requests
75 74
76 private static ulong m_Requests = 0; 75 private static ulong m_Requests;
77 private static ulong m_RequestsForInprogress = 0; 76 private static ulong m_RequestsForInprogress;
78 private static ulong m_DiskHits = 0; 77 private static ulong m_DiskHits;
79 private static ulong m_MemoryHits = 0; 78 private static ulong m_MemoryHits;
80 private static double m_HitRateMemory = 0.0; 79 private static double m_HitRateMemory;
81 private static double m_HitRateFile = 0.0; 80 private static double m_HitRateFile;
82 81
83#if WAIT_ON_INPROGRESS_REQUESTS 82#if WAIT_ON_INPROGRESS_REQUESTS
84 private Dictionary<string, ManualResetEvent> m_CurrentlyWriting = new Dictionary<string, ManualResetEvent>(); 83 private Dictionary<string, ManualResetEvent> m_CurrentlyWriting = new Dictionary<string, ManualResetEvent>();
@@ -87,7 +86,7 @@ namespace Flotsam.RegionModules.AssetCache
87 private List<string> m_CurrentlyWriting = new List<string>(); 86 private List<string> m_CurrentlyWriting = new List<string>();
88#endif 87#endif
89 88
90 private ExpiringCache<string, AssetBase> m_MemoryCache = new ExpiringCache<string, AssetBase>(); 89 private ExpiringCache<string, AssetBase> m_MemoryCache;
91 private bool m_MemoryCacheEnabled = true; 90 private bool m_MemoryCacheEnabled = true;
92 91
93 // Expiration is expressed in hours. 92 // Expiration is expressed in hours.
@@ -101,12 +100,12 @@ namespace Flotsam.RegionModules.AssetCache
101 private static int m_CacheDirectoryTierLen = 3; 100 private static int m_CacheDirectoryTierLen = 3;
102 private static int m_CacheWarnAt = 30000; 101 private static int m_CacheWarnAt = 30000;
103 102
104 private System.Timers.Timer m_CachCleanTimer = new System.Timers.Timer(); 103 private System.Timers.Timer m_CacheCleanTimer;
105 104
106 private IAssetService m_AssetService = null; 105 private IAssetService m_AssetService;
107 private List<Scene> m_Scenes = new List<Scene>(); 106 private List<Scene> m_Scenes = new List<Scene>();
108 107
109 private bool m_DeepScanBeforePurge = false; 108 private bool m_DeepScanBeforePurge;
110 109
111 public FlotsamAssetCache() 110 public FlotsamAssetCache()
112 { 111 {
@@ -128,14 +127,15 @@ namespace Flotsam.RegionModules.AssetCache
128 { 127 {
129 IConfig moduleConfig = source.Configs["Modules"]; 128 IConfig moduleConfig = source.Configs["Modules"];
130 129
131
132 if (moduleConfig != null) 130 if (moduleConfig != null)
133 { 131 {
134 string name = moduleConfig.GetString("AssetCaching", ""); 132 string name = moduleConfig.GetString("AssetCaching", String.Empty);
135 133
136 if (name == Name) 134 if (name == Name)
137 { 135 {
136 m_MemoryCache = new ExpiringCache<string, AssetBase>();
138 m_Enabled = true; 137 m_Enabled = true;
138
139 m_log.InfoFormat("[FLOTSAM ASSET CACHE]: {0} enabled", this.Name); 139 m_log.InfoFormat("[FLOTSAM ASSET CACHE]: {0} enabled", this.Name);
140 140
141 IConfig assetConfig = source.Configs["AssetCache"]; 141 IConfig assetConfig = source.Configs["AssetCache"];
@@ -163,21 +163,11 @@ namespace Flotsam.RegionModules.AssetCache
163 m_FileExpirationCleanupTimer = TimeSpan.FromHours(assetConfig.GetDouble("FileCleanupTimer", m_DefaultFileExpiration)); 163 m_FileExpirationCleanupTimer = TimeSpan.FromHours(assetConfig.GetDouble("FileCleanupTimer", m_DefaultFileExpiration));
164 if ((m_FileExpiration > TimeSpan.Zero) && (m_FileExpirationCleanupTimer > TimeSpan.Zero)) 164 if ((m_FileExpiration > TimeSpan.Zero) && (m_FileExpirationCleanupTimer > TimeSpan.Zero))
165 { 165 {
166 m_CachCleanTimer.Interval = m_FileExpirationCleanupTimer.TotalMilliseconds; 166 m_CacheCleanTimer = new System.Timers.Timer(m_FileExpirationCleanupTimer.TotalMilliseconds);
167 m_CachCleanTimer.AutoReset = true; 167 m_CacheCleanTimer.AutoReset = true;
168 m_CachCleanTimer.Elapsed += CleanupExpiredFiles; 168 m_CacheCleanTimer.Elapsed += CleanupExpiredFiles;
169 m_CachCleanTimer.Enabled = true; 169 lock (m_CacheCleanTimer)
170 lock (m_CachCleanTimer) 170 m_CacheCleanTimer.Start();
171 {
172 m_CachCleanTimer.Start();
173 }
174 }
175 else
176 {
177 lock (m_CachCleanTimer)
178 {
179 m_CachCleanTimer.Enabled = false;
180 }
181 } 171 }
182 172
183 m_CacheDirectoryTiers = assetConfig.GetInt("CacheDirectoryTiers", 1); 173 m_CacheDirectoryTiers = assetConfig.GetInt("CacheDirectoryTiers", 1);
@@ -208,7 +198,6 @@ namespace Flotsam.RegionModules.AssetCache
208 MainConsole.Instance.Commands.AddCommand(this.Name, true, "fcache clear", "fcache clear [file] [memory]", "Remove all assets in the file and/or memory cache", HandleConsoleCommand); 198 MainConsole.Instance.Commands.AddCommand(this.Name, true, "fcache clear", "fcache clear [file] [memory]", "Remove all assets in the file and/or memory cache", HandleConsoleCommand);
209 MainConsole.Instance.Commands.AddCommand(this.Name, true, "fcache assets", "fcache assets", "Attempt a deep scan and cache of all assets in all scenes", HandleConsoleCommand); 199 MainConsole.Instance.Commands.AddCommand(this.Name, true, "fcache assets", "fcache assets", "Attempt a deep scan and cache of all assets in all scenes", HandleConsoleCommand);
210 MainConsole.Instance.Commands.AddCommand(this.Name, true, "fcache expire", "fcache expire <datetime>", "Purge cached assets older then the specified date/time", HandleConsoleCommand); 200 MainConsole.Instance.Commands.AddCommand(this.Name, true, "fcache expire", "fcache expire <datetime>", "Purge cached assets older then the specified date/time", HandleConsoleCommand);
211
212 } 201 }
213 } 202 }
214 } 203 }
@@ -313,11 +302,11 @@ namespace Flotsam.RegionModules.AssetCache
313 302
314 } 303 }
315 304
316 ThreadPool.QueueUserWorkItem( 305 ThreadPool.UnsafeQueueUserWorkItem(
317 delegate 306 delegate
318 { 307 {
319 WriteFileCache(filename, asset); 308 WriteFileCache(filename, asset);
320 } 309 }, null
321 ); 310 );
322 } 311 }
323 } 312 }
diff --git a/OpenSim/Region/CoreModules/Asset/GlynnTuckerAssetCache.cs b/OpenSim/Region/CoreModules/Asset/GlynnTuckerAssetCache.cs
index 4869f5d..1365e69 100644
--- a/OpenSim/Region/CoreModules/Asset/GlynnTuckerAssetCache.cs
+++ b/OpenSim/Region/CoreModules/Asset/GlynnTuckerAssetCache.cs
@@ -45,11 +45,13 @@ namespace OpenSim.Region.CoreModules.Asset
45 LogManager.GetLogger( 45 LogManager.GetLogger(
46 MethodBase.GetCurrentMethod().DeclaringType); 46 MethodBase.GetCurrentMethod().DeclaringType);
47 47
48 private bool m_Enabled = false; 48 private bool m_Enabled;
49 private ICache m_Cache = new GlynnTucker.Cache.SimpleMemoryCache(); 49 private ICache m_Cache;
50 private ulong m_Hits;
51 private ulong m_Requests;
50 52
51 // Instrumentation 53 // Instrumentation
52 private uint m_DebugRate = 0; 54 private uint m_DebugRate;
53 55
54 public Type ReplaceableInterface 56 public Type ReplaceableInterface
55 { 57 {
@@ -72,6 +74,7 @@ namespace OpenSim.Region.CoreModules.Asset
72 74
73 if (name == Name) 75 if (name == Name)
74 { 76 {
77 m_Cache = new GlynnTucker.Cache.SimpleMemoryCache();
75 m_Enabled = true; 78 m_Enabled = true;
76 79
77 m_log.Info("[ASSET CACHE]: GlynnTucker asset cache enabled"); 80 m_log.Info("[ASSET CACHE]: GlynnTucker asset cache enabled");
@@ -80,7 +83,6 @@ namespace OpenSim.Region.CoreModules.Asset
80 IConfig cacheConfig = source.Configs["AssetCache"]; 83 IConfig cacheConfig = source.Configs["AssetCache"];
81 if (cacheConfig != null) 84 if (cacheConfig != null)
82 m_DebugRate = (uint)cacheConfig.GetInt("DebugRate", 0); 85 m_DebugRate = (uint)cacheConfig.GetInt("DebugRate", 0);
83
84 } 86 }
85 } 87 }
86 } 88 }
@@ -117,24 +119,6 @@ namespace OpenSim.Region.CoreModules.Asset
117 m_Cache.AddOrUpdate(asset.ID, asset); 119 m_Cache.AddOrUpdate(asset.ID, asset);
118 } 120 }
119 121
120 private ulong m_Hits = 0;
121 private ulong m_Requests = 0;
122 private void Debug(Object asset)
123 {
124 // Temporary instrumentation to measure the hit/miss rate
125 if (m_DebugRate > 0)
126 {
127 m_Requests++;
128 if (asset != null)
129 m_Hits++;
130
131 if ((m_Requests % m_DebugRate) == 0)
132 m_log.DebugFormat("[ASSET CACHE]: Hit Rate {0} / {1} == {2}%", m_Hits, m_Requests, ((float)m_Hits / m_Requests) * 100);
133
134 }
135 // End instrumentation
136 }
137
138 public AssetBase Get(string id) 122 public AssetBase Get(string id)
139 { 123 {
140 Object asset = null; 124 Object asset = null;
@@ -156,5 +140,20 @@ namespace OpenSim.Region.CoreModules.Asset
156 { 140 {
157 m_Cache.Clear(); 141 m_Cache.Clear();
158 } 142 }
143
144 private void Debug(Object asset)
145 {
146 // Temporary instrumentation to measure the hit/miss rate
147 if (m_DebugRate > 0)
148 {
149 ++m_Requests;
150 if (asset != null)
151 ++m_Hits;
152
153 if ((m_Requests % m_DebugRate) == 0)
154 m_log.DebugFormat("[ASSET CACHE]: Hit Rate {0} / {1} == {2}%", m_Hits, m_Requests, ((float)m_Hits / (float)m_Requests) * 100.0f);
155 }
156 // End instrumentation
157 }
159 } 158 }
160} 159}
diff --git a/OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs b/OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs
index 66a9b5a..cd59bdb 100644
--- a/OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs
@@ -224,11 +224,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
224 224
225 foreach (Scene s in m_scenes) 225 foreach (Scene s in m_scenes)
226 { 226 {
227 s.ForEachScenePresence(delegate(ScenePresence presence) 227 s.ForEachScenePresence(
228 { 228 delegate(ScenePresence presence)
229 TrySendChatMessage(presence, fromPos, regionPos, fromID, fromName, 229 {
230 c.Type, message, sourceType); 230 TrySendChatMessage(presence, fromPos, regionPos, fromID, fromName, c.Type, message, sourceType);
231 }); 231 }
232 );
232 } 233 }
233 } 234 }
234 235
diff --git a/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs b/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs
index 4896edf..3bb162e 100644
--- a/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs
+++ b/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs
@@ -756,7 +756,7 @@ namespace OpenSim.Region.CoreModules.World.Estate
756 756
757 public void sendRegionHandshakeToAll() 757 public void sendRegionHandshakeToAll()
758 { 758 {
759 m_scene.Broadcast(sendRegionHandshake); 759 m_scene.ForEachClient(sendRegionHandshake);
760 } 760 }
761 761
762 public void handleEstateChangeInfo(IClientAPI remoteClient, UUID invoice, UUID senderID, UInt32 parms1, UInt32 parms2) 762 public void handleEstateChangeInfo(IClientAPI remoteClient, UUID invoice, UUID senderID, UInt32 parms1, UInt32 parms2)
diff --git a/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs b/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs
index d2b5cb1..53c64cb 100644
--- a/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs
+++ b/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs
@@ -147,9 +147,10 @@ namespace OpenSim.Region.CoreModules.World.Land
147 client.OnParcelDwellRequest += ClientOnParcelDwellRequest; 147 client.OnParcelDwellRequest += ClientOnParcelDwellRequest;
148 client.OnParcelDeedToGroup += ClientOnParcelDeedToGroup; 148 client.OnParcelDeedToGroup += ClientOnParcelDeedToGroup;
149 149
150 if (m_scene.Entities.ContainsKey(client.AgentId)) 150 EntityBase presenceEntity;
151 if (m_scene.Entities.TryGetValue(client.AgentId, out presenceEntity) && presenceEntity is ScenePresence)
151 { 152 {
152 SendLandUpdate((ScenePresence)m_scene.Entities[client.AgentId], true); 153 SendLandUpdate((ScenePresence)presenceEntity, true);
153 SendParcelOverlay(client); 154 SendParcelOverlay(client);
154 } 155 }
155 } 156 }
@@ -1061,7 +1062,7 @@ namespace OpenSim.Region.CoreModules.World.Land
1061 { 1062 {
1062 land.LandData.OwnerID = ownerID; 1063 land.LandData.OwnerID = ownerID;
1063 1064
1064 m_scene.Broadcast(SendParcelOverlay); 1065 m_scene.ForEachClient(SendParcelOverlay);
1065 land.SendLandUpdateToClient(remote_client); 1066 land.SendLandUpdateToClient(remote_client);
1066 } 1067 }
1067 } 1068 }
@@ -1083,7 +1084,7 @@ namespace OpenSim.Region.CoreModules.World.Land
1083 land.LandData.OwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner; 1084 land.LandData.OwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner;
1084 else 1085 else
1085 land.LandData.OwnerID = m_scene.RegionInfo.MasterAvatarAssignedUUID; 1086 land.LandData.OwnerID = m_scene.RegionInfo.MasterAvatarAssignedUUID;
1086 m_scene.Broadcast(SendParcelOverlay); 1087 m_scene.ForEachClient(SendParcelOverlay);
1087 land.SendLandUpdateToClient(remote_client); 1088 land.SendLandUpdateToClient(remote_client);
1088 } 1089 }
1089 } 1090 }
@@ -1107,7 +1108,7 @@ namespace OpenSim.Region.CoreModules.World.Land
1107 land.LandData.OwnerID = m_scene.RegionInfo.MasterAvatarAssignedUUID; 1108 land.LandData.OwnerID = m_scene.RegionInfo.MasterAvatarAssignedUUID;
1108 land.LandData.ClaimDate = Util.UnixTimeSinceEpoch(); 1109 land.LandData.ClaimDate = Util.UnixTimeSinceEpoch();
1109 land.LandData.IsGroupOwned = false; 1110 land.LandData.IsGroupOwned = false;
1110 m_scene.Broadcast(SendParcelOverlay); 1111 m_scene.ForEachClient(SendParcelOverlay);
1111 land.SendLandUpdateToClient(remote_client); 1112 land.SendLandUpdateToClient(remote_client);
1112 } 1113 }
1113 } 1114 }
diff --git a/OpenSim/Region/CoreModules/World/Land/LandObject.cs b/OpenSim/Region/CoreModules/World/Land/LandObject.cs
index b9b7da5..bfe85f1 100644
--- a/OpenSim/Region/CoreModules/World/Land/LandObject.cs
+++ b/OpenSim/Region/CoreModules/World/Land/LandObject.cs
@@ -139,10 +139,8 @@ namespace OpenSim.Region.CoreModules.World.Land
139 } 139 }
140 else 140 else
141 { 141 {
142 //Normal Calculations 142 // Normal Calculations
143 return Convert.ToInt32( 143 return (int)Math.Round(((float)LandData.Area / 65536.0f) * (float)m_scene.objectCapacity * (float)m_scene.RegionInfo.RegionSettings.ObjectBonus);
144 Math.Round((Convert.ToDecimal(LandData.Area) / Convert.ToDecimal(65536)) * m_scene.objectCapacity *
145 Convert.ToDecimal(m_scene.RegionInfo.RegionSettings.ObjectBonus))); ;
146 } 144 }
147 } 145 }
148 public int GetSimulatorMaxPrimCount(ILandObject thisObject) 146 public int GetSimulatorMaxPrimCount(ILandObject thisObject)
diff --git a/OpenSim/Region/CoreModules/World/Land/RegionCombinerModule.cs b/OpenSim/Region/CoreModules/World/Land/RegionCombinerModule.cs
index 6499915..d8c5ed9 100644
--- a/OpenSim/Region/CoreModules/World/Land/RegionCombinerModule.cs
+++ b/OpenSim/Region/CoreModules/World/Land/RegionCombinerModule.cs
@@ -81,8 +81,12 @@ namespace OpenSim.Region.CoreModules.World.Land
81 81
82 public void RegionLoaded(Scene scene) 82 public void RegionLoaded(Scene scene)
83 { 83 {
84 if (!enabledYN) 84 if (enabledYN)
85 return; 85 RegionLoadedDoWork(scene);
86 }
87
88 private void RegionLoadedDoWork(Scene scene)
89 {
86/* 90/*
87 // For testing on a single instance 91 // For testing on a single instance
88 if (scene.RegionInfo.RegionLocX == 1004 && scene.RegionInfo.RegionLocY == 1000) 92 if (scene.RegionInfo.RegionLocX == 1004 && scene.RegionInfo.RegionLocY == 1000)
diff --git a/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs b/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs
index 4fb4c51..1260584 100644
--- a/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs
+++ b/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs
@@ -1095,7 +1095,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
1095 // The reason is so we don't cause the thread to freeze waiting 1095 // The reason is so we don't cause the thread to freeze waiting
1096 // for the 1 second it costs to start a thread manually. 1096 // for the 1 second it costs to start a thread manually.
1097 if (!threadrunning) 1097 if (!threadrunning)
1098 ThreadPool.QueueUserWorkItem(new WaitCallback(this.StartThread)); 1098 ThreadPool.UnsafeQueueUserWorkItem(this.StartThread, null);
1099 1099
1100 lock (m_rootAgents) 1100 lock (m_rootAgents)
1101 { 1101 {