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-rw-r--r--OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs28
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs72
-rw-r--r--OpenSim/Region/CoreModules/Scripting/VectorRender/VectorRenderModule.cs17
3 files changed, 75 insertions, 42 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
index c74584c..130c869 100644
--- a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
@@ -238,9 +238,23 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
238 238
239 sp.ClearAttachments(); 239 sp.ClearAttachments();
240 } 240 }
241 241
242 public bool AttachObject(IScenePresence sp, SceneObjectGroup group, uint attachmentPt, bool silent, bool temp) 242 public bool AttachObject(IScenePresence sp, SceneObjectGroup group, uint attachmentPt, bool silent, bool temp)
243 { 243 {
244 if (!Enabled)
245 return false;
246
247 if (AttachObjectInternal(sp, group, attachmentPt, silent, temp))
248 {
249 m_scene.EventManager.TriggerOnAttach(group.LocalId, group.FromItemID, sp.UUID);
250 return true;
251 }
252
253 return false;
254 }
255
256 private bool AttachObjectInternal(IScenePresence sp, SceneObjectGroup group, uint attachmentPt, bool silent, bool temp)
257 {
244 lock (sp.AttachmentsSyncLock) 258 lock (sp.AttachmentsSyncLock)
245 { 259 {
246// m_log.DebugFormat( 260// m_log.DebugFormat(
@@ -794,7 +808,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
794 // This will throw if the attachment fails 808 // This will throw if the attachment fails
795 try 809 try
796 { 810 {
797 AttachObject(sp, objatt, attachmentPt, false, false); 811 AttachObjectInternal(sp, objatt, attachmentPt, false, false);
798 } 812 }
799 catch (Exception e) 813 catch (Exception e)
800 { 814 {
@@ -951,15 +965,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
951 AttachmentPt &= 0x7f; 965 AttachmentPt &= 0x7f;
952 966
953 // Calls attach with a Zero position 967 // Calls attach with a Zero position
954 if (AttachObject(sp, part.ParentGroup, AttachmentPt, false, false)) 968 AttachObject(sp, part.ParentGroup, AttachmentPt, false, false);
955 {
956// m_log.Debug(
957// "[ATTACHMENTS MODULE]: Saving avatar attachment. AgentID: " + remoteClient.AgentId
958// + ", AttachmentPoint: " + AttachmentPt);
959
960 // Save avatar attachment information
961 m_scene.EventManager.TriggerOnAttach(objectLocalID, part.ParentGroup.FromItemID, remoteClient.AgentId);
962 }
963 } 969 }
964 catch (Exception e) 970 catch (Exception e)
965 { 971 {
diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs
index 51e10f5..0ee01c7 100644
--- a/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs
@@ -64,6 +64,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
64 private AutoResetEvent m_chatEvent = new AutoResetEvent(false); 64 private AutoResetEvent m_chatEvent = new AutoResetEvent(false);
65// private OSChatMessage m_osChatMessageReceived; 65// private OSChatMessage m_osChatMessageReceived;
66 66
67 // Used to test whether the operations have fired the attach event. Must be reset after each test.
68 private int m_numberOfAttachEventsFired;
69
67 [TestFixtureSetUp] 70 [TestFixtureSetUp]
68 public void FixtureInit() 71 public void FixtureInit()
69 { 72 {
@@ -99,6 +102,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
99 "attachments-test-scene", TestHelpers.ParseTail(999), 1000, 1000, config); 102 "attachments-test-scene", TestHelpers.ParseTail(999), 1000, 1000, config);
100 SceneHelpers.SetupSceneModules(scene, config, modules.ToArray()); 103 SceneHelpers.SetupSceneModules(scene, config, modules.ToArray());
101 104
105 scene.EventManager.OnAttach += (localID, itemID, avatarID) => m_numberOfAttachEventsFired++;
106
102 return scene; 107 return scene;
103 } 108 }
104 109
@@ -181,6 +186,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
181 TestHelpers.InMethod(); 186 TestHelpers.InMethod();
182// TestHelpers.EnableLogging(); 187// TestHelpers.EnableLogging();
183 188
189 m_numberOfAttachEventsFired = 0;
190
184 Scene scene = CreateTestScene(); 191 Scene scene = CreateTestScene();
185 UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(scene, 0x1); 192 UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(scene, 0x1);
186 ScenePresence sp = SceneHelpers.AddScenePresence(scene, ua1); 193 ScenePresence sp = SceneHelpers.AddScenePresence(scene, ua1);
@@ -189,6 +196,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
189 196
190 SceneObjectGroup so = SceneHelpers.AddSceneObject(scene, attName, sp.UUID); 197 SceneObjectGroup so = SceneHelpers.AddSceneObject(scene, attName, sp.UUID);
191 198
199 m_numberOfAttachEventsFired = 0;
192 scene.AttachmentsModule.AttachObject(sp, so, (uint)AttachmentPoint.Chest, false, false); 200 scene.AttachmentsModule.AttachObject(sp, so, (uint)AttachmentPoint.Chest, false, false);
193 201
194 // Check status on scene presence 202 // Check status on scene presence
@@ -216,7 +224,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
216 224
217 Assert.That(scene.GetSceneObjectGroups().Count, Is.EqualTo(1)); 225 Assert.That(scene.GetSceneObjectGroups().Count, Is.EqualTo(1));
218 226
219// TestHelpers.DisableLogging(); 227 // Check events
228 Assert.That(m_numberOfAttachEventsFired, Is.EqualTo(1));
220 } 229 }
221 230
222 /// <summary> 231 /// <summary>
@@ -228,6 +237,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
228 TestHelpers.InMethod(); 237 TestHelpers.InMethod();
229// TestHelpers.EnableLogging(); 238// TestHelpers.EnableLogging();
230 239
240 m_numberOfAttachEventsFired = 0;
241
231 Scene scene = CreateTestScene(); 242 Scene scene = CreateTestScene();
232 UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(scene, 0x1); 243 UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(scene, 0x1);
233 ScenePresence sp = SceneHelpers.AddScenePresence(scene, ua1); 244 ScenePresence sp = SceneHelpers.AddScenePresence(scene, ua1);
@@ -247,6 +258,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
247 258
248 Assert.That(sp.HasAttachments(), Is.False); 259 Assert.That(sp.HasAttachments(), Is.False);
249 Assert.That(scene.GetSceneObjectGroups().Count, Is.EqualTo(1)); 260 Assert.That(scene.GetSceneObjectGroups().Count, Is.EqualTo(1));
261
262 // Check events
263 Assert.That(m_numberOfAttachEventsFired, Is.EqualTo(0));
250 } 264 }
251 265
252 [Test] 266 [Test]
@@ -261,6 +275,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
261 275
262 InventoryItemBase attItem = CreateAttachmentItem(scene, ua1.PrincipalID, "att", 0x10, 0x20); 276 InventoryItemBase attItem = CreateAttachmentItem(scene, ua1.PrincipalID, "att", 0x10, 0x20);
263 277
278 m_numberOfAttachEventsFired = 0;
264 scene.AttachmentsModule.RezSingleAttachmentFromInventory( 279 scene.AttachmentsModule.RezSingleAttachmentFromInventory(
265 sp, attItem.ID, (uint)AttachmentPoint.Chest); 280 sp, attItem.ID, (uint)AttachmentPoint.Chest);
266 281
@@ -280,6 +295,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
280 Assert.That(sp.Appearance.GetAttachpoint(attItem.ID), Is.EqualTo((int)AttachmentPoint.Chest)); 295 Assert.That(sp.Appearance.GetAttachpoint(attItem.ID), Is.EqualTo((int)AttachmentPoint.Chest));
281 296
282 Assert.That(scene.GetSceneObjectGroups().Count, Is.EqualTo(1)); 297 Assert.That(scene.GetSceneObjectGroups().Count, Is.EqualTo(1));
298
299 // Check events
300 Assert.That(m_numberOfAttachEventsFired, Is.EqualTo(1));
283 } 301 }
284 302
285 /// <summary> 303 /// <summary>
@@ -338,6 +356,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
338 ISceneEntity so 356 ISceneEntity so
339 = scene.AttachmentsModule.RezSingleAttachmentFromInventory( 357 = scene.AttachmentsModule.RezSingleAttachmentFromInventory(
340 sp, attItem.ID, (uint)AttachmentPoint.Chest); 358 sp, attItem.ID, (uint)AttachmentPoint.Chest);
359
360 m_numberOfAttachEventsFired = 0;
341 scene.AttachmentsModule.DetachSingleAttachmentToGround(sp, so.LocalId); 361 scene.AttachmentsModule.DetachSingleAttachmentToGround(sp, so.LocalId);
342 362
343 // Check scene presence status 363 // Check scene presence status
@@ -353,6 +373,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
353 373
354 // Check object in scene 374 // Check object in scene
355 Assert.That(scene.GetSceneObjectGroup("att"), Is.Not.Null); 375 Assert.That(scene.GetSceneObjectGroup("att"), Is.Not.Null);
376
377 // Check events
378 Assert.That(m_numberOfAttachEventsFired, Is.EqualTo(1));
356 } 379 }
357 380
358 [Test] 381 [Test]
@@ -369,6 +392,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
369 SceneObjectGroup so 392 SceneObjectGroup so
370 = (SceneObjectGroup)scene.AttachmentsModule.RezSingleAttachmentFromInventory( 393 = (SceneObjectGroup)scene.AttachmentsModule.RezSingleAttachmentFromInventory(
371 sp, attItem.ID, (uint)AttachmentPoint.Chest); 394 sp, attItem.ID, (uint)AttachmentPoint.Chest);
395
396 m_numberOfAttachEventsFired = 0;
372 scene.AttachmentsModule.DetachSingleAttachmentToInv(sp, so); 397 scene.AttachmentsModule.DetachSingleAttachmentToInv(sp, so);
373 398
374 // Check status on scene presence 399 // Check status on scene presence
@@ -380,6 +405,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
380 Assert.That(sp.Appearance.GetAttachpoint(attItem.ID), Is.EqualTo(0)); 405 Assert.That(sp.Appearance.GetAttachpoint(attItem.ID), Is.EqualTo(0));
381 406
382 Assert.That(scene.GetSceneObjectGroups().Count, Is.EqualTo(0)); 407 Assert.That(scene.GetSceneObjectGroups().Count, Is.EqualTo(0));
408
409 // Check events
410 Assert.That(m_numberOfAttachEventsFired, Is.EqualTo(1));
383 } 411 }
384 412
385 /// <summary> 413 /// <summary>
@@ -461,10 +489,14 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
461 489
462 SceneObjectGroup rezzedAtt = presence.GetAttachments()[0]; 490 SceneObjectGroup rezzedAtt = presence.GetAttachments()[0];
463 491
492 m_numberOfAttachEventsFired = 0;
464 scene.IncomingCloseAgent(presence.UUID, false); 493 scene.IncomingCloseAgent(presence.UUID, false);
465 494
466 // Check that we can't retrieve this attachment from the scene. 495 // Check that we can't retrieve this attachment from the scene.
467 Assert.That(scene.GetSceneObjectGroup(rezzedAtt.UUID), Is.Null); 496 Assert.That(scene.GetSceneObjectGroup(rezzedAtt.UUID), Is.Null);
497
498 // Check events
499 Assert.That(m_numberOfAttachEventsFired, Is.EqualTo(0));
468 } 500 }
469 501
470 [Test] 502 [Test]
@@ -480,6 +512,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
480 AgentCircuitData acd = SceneHelpers.GenerateAgentData(ua1.PrincipalID); 512 AgentCircuitData acd = SceneHelpers.GenerateAgentData(ua1.PrincipalID);
481 acd.Appearance = new AvatarAppearance(); 513 acd.Appearance = new AvatarAppearance();
482 acd.Appearance.SetAttachment((int)AttachmentPoint.Chest, attItem.ID, attItem.AssetID); 514 acd.Appearance.SetAttachment((int)AttachmentPoint.Chest, attItem.ID, attItem.AssetID);
515
516 m_numberOfAttachEventsFired = 0;
483 ScenePresence presence = SceneHelpers.AddScenePresence(scene, acd); 517 ScenePresence presence = SceneHelpers.AddScenePresence(scene, acd);
484 518
485 Assert.That(presence.HasAttachments(), Is.True); 519 Assert.That(presence.HasAttachments(), Is.True);
@@ -502,6 +536,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
502 Assert.That(presence.Appearance.GetAttachpoint(attItem.ID), Is.EqualTo((int)AttachmentPoint.Chest)); 536 Assert.That(presence.Appearance.GetAttachpoint(attItem.ID), Is.EqualTo((int)AttachmentPoint.Chest));
503 537
504 Assert.That(scene.GetSceneObjectGroups().Count, Is.EqualTo(1)); 538 Assert.That(scene.GetSceneObjectGroups().Count, Is.EqualTo(1));
539
540 // Check events. We expect OnAttach to fire on login.
541 Assert.That(m_numberOfAttachEventsFired, Is.EqualTo(1));
505 } 542 }
506 543
507 [Test] 544 [Test]
@@ -522,10 +559,14 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
522 559
523 Vector3 newPosition = new Vector3(1, 2, 4); 560 Vector3 newPosition = new Vector3(1, 2, 4);
524 561
562 m_numberOfAttachEventsFired = 0;
525 scene.SceneGraph.UpdatePrimGroupPosition(attSo.LocalId, newPosition, sp.ControllingClient); 563 scene.SceneGraph.UpdatePrimGroupPosition(attSo.LocalId, newPosition, sp.ControllingClient);
526 564
527 Assert.That(attSo.AbsolutePosition, Is.EqualTo(sp.AbsolutePosition)); 565 Assert.That(attSo.AbsolutePosition, Is.EqualTo(sp.AbsolutePosition));
528 Assert.That(attSo.RootPart.AttachedPos, Is.EqualTo(newPosition)); 566 Assert.That(attSo.RootPart.AttachedPos, Is.EqualTo(newPosition));
567
568 // Check events
569 Assert.That(m_numberOfAttachEventsFired, Is.EqualTo(0));
529 } 570 }
530 571
531 [Test] 572 [Test]
@@ -574,6 +615,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
574 Vector3 teleportPosition = new Vector3(10, 11, 12); 615 Vector3 teleportPosition = new Vector3(10, 11, 12);
575 Vector3 teleportLookAt = new Vector3(20, 21, 22); 616 Vector3 teleportLookAt = new Vector3(20, 21, 22);
576 617
618 m_numberOfAttachEventsFired = 0;
577 sceneA.RequestTeleportLocation( 619 sceneA.RequestTeleportLocation(
578 beforeTeleportSp.ControllingClient, 620 beforeTeleportSp.ControllingClient,
579 sceneB.RegionInfo.RegionHandle, 621 sceneB.RegionInfo.RegionHandle,
@@ -616,29 +658,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
616 Assert.That(actualSceneAAttachments.Count, Is.EqualTo(0)); 658 Assert.That(actualSceneAAttachments.Count, Is.EqualTo(0));
617 659
618 Assert.That(sceneA.GetSceneObjectGroups().Count, Is.EqualTo(0)); 660 Assert.That(sceneA.GetSceneObjectGroups().Count, Is.EqualTo(0));
619 }
620 661
621 // I'm commenting this test because scene setup NEEDS InventoryService to 662 // Check events
622 // be non-null 663 Assert.That(m_numberOfAttachEventsFired, Is.EqualTo(0));
623 //[Test] 664 }
624// public void T032_CrossAttachments()
625// {
626// TestHelpers.InMethod();
627//
628// ScenePresence presence = scene.GetScenePresence(agent1);
629// ScenePresence presence2 = scene2.GetScenePresence(agent1);
630// presence2.AddAttachment(sog1);
631// presence2.AddAttachment(sog2);
632//
633// ISharedRegionModule serialiser = new SerialiserModule();
634// SceneHelpers.SetupSceneModules(scene, new IniConfigSource(), serialiser);
635// SceneHelpers.SetupSceneModules(scene2, new IniConfigSource(), serialiser);
636//
637// Assert.That(presence.HasAttachments(), Is.False, "Presence has attachments before cross");
638//
639// //Assert.That(presence2.CrossAttachmentsIntoNewRegion(region1, true), Is.True, "Cross was not successful");
640// Assert.That(presence2.HasAttachments(), Is.False, "Presence2 objects were not deleted");
641// Assert.That(presence.HasAttachments(), Is.True, "Presence has not received new objects");
642// }
643 } 665 }
644} 666} \ No newline at end of file
diff --git a/OpenSim/Region/CoreModules/Scripting/VectorRender/VectorRenderModule.cs b/OpenSim/Region/CoreModules/Scripting/VectorRender/VectorRenderModule.cs
index d82551e..b4e3d77 100644
--- a/OpenSim/Region/CoreModules/Scripting/VectorRender/VectorRenderModule.cs
+++ b/OpenSim/Region/CoreModules/Scripting/VectorRender/VectorRenderModule.cs
@@ -112,14 +112,19 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender
112 public void GetDrawStringSize(string text, string fontName, int fontSize, 112 public void GetDrawStringSize(string text, string fontName, int fontSize,
113 out double xSize, out double ySize) 113 out double xSize, out double ySize)
114 { 114 {
115 using (Font myFont = new Font(fontName, fontSize)) 115 lock (this)
116 { 116 {
117 SizeF stringSize = new SizeF(); 117 using (Font myFont = new Font(fontName, fontSize))
118 lock (m_graph)
119 { 118 {
120 stringSize = m_graph.MeasureString(text, myFont); 119 SizeF stringSize = new SizeF();
121 xSize = stringSize.Width; 120
122 ySize = stringSize.Height; 121 // XXX: This lock may be unnecessary.
122 lock (m_graph)
123 {
124 stringSize = m_graph.MeasureString(text, myFont);
125 xSize = stringSize.Width;
126 ySize = stringSize.Height;
127 }
123 } 128 }
124 } 129 }
125 } 130 }