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-rw-r--r--OpenSim/Region/CoreModules/Agent/AssetTransaction/AgentAssetsTransactions.cs10
-rw-r--r--OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetXferUploader.cs115
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs39
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs115
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Dialog/DialogModule.cs2
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs4
-rw-r--r--OpenSim/Region/CoreModules/Avatar/InstantMessage/InstantMessageModule.cs25
-rw-r--r--OpenSim/Region/CoreModules/Avatar/InstantMessage/MessageTransferModule.cs5
-rw-r--r--OpenSim/Region/CoreModules/Avatar/InstantMessage/OfflineMessageModule.cs62
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs63
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Lure/LureModule.cs32
-rw-r--r--OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs57
-rw-r--r--OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs19
-rw-r--r--OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs770
-rw-r--r--OpenSim/Region/CoreModules/Scripting/LSLHttp/UrlModule.cs10
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/Tests/GridConnectorsTests.cs74
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs17
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/RemoteSimulationConnector.cs15
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsOut/UserAccounts/LocalUserAccountServiceConnector.cs5
-rw-r--r--OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs18
-rw-r--r--OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs39
-rw-r--r--OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs351
-rw-r--r--OpenSim/Region/CoreModules/World/Land/LandObject.cs39
-rw-r--r--OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs2
-rw-r--r--OpenSim/Region/CoreModules/World/Region/RestartModule.cs35
-rw-r--r--OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs2
-rw-r--r--OpenSim/Region/CoreModules/World/WorldMap/MapSearchModule.cs4
27 files changed, 1460 insertions, 469 deletions
diff --git a/OpenSim/Region/CoreModules/Agent/AssetTransaction/AgentAssetsTransactions.cs b/OpenSim/Region/CoreModules/Agent/AssetTransaction/AgentAssetsTransactions.cs
index c66a4ea..85e1c99 100644
--- a/OpenSim/Region/CoreModules/Agent/AssetTransaction/AgentAssetsTransactions.cs
+++ b/OpenSim/Region/CoreModules/Agent/AssetTransaction/AgentAssetsTransactions.cs
@@ -167,6 +167,16 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
167 { 167 {
168 if (XferUploaders.ContainsKey(transactionID)) 168 if (XferUploaders.ContainsKey(transactionID))
169 { 169 {
170 // Here we need to get the old asset to extract the
171 // texture UUIDs if it's a wearable.
172 if (item.AssetType == (int)AssetType.Bodypart ||
173 item.AssetType == (int)AssetType.Clothing)
174 {
175 AssetBase oldAsset = m_Scene.AssetService.Get(item.AssetID.ToString());
176 if (oldAsset != null)
177 XferUploaders[transactionID].SetOldData(oldAsset.Data);
178 }
179
170 AssetBase asset = GetTransactionAsset(transactionID); 180 AssetBase asset = GetTransactionAsset(transactionID);
171 181
172 if (asset != null) 182 if (asset != null)
diff --git a/OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetXferUploader.cs b/OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetXferUploader.cs
index a7929ba..b8c8c85 100644
--- a/OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetXferUploader.cs
+++ b/OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetXferUploader.cs
@@ -28,6 +28,7 @@
28using System; 28using System;
29using System.IO; 29using System.IO;
30using System.Reflection; 30using System.Reflection;
31using System.Collections.Generic;
31using log4net; 32using log4net;
32using OpenMetaverse; 33using OpenMetaverse;
33using OpenSim.Framework; 34using OpenSim.Framework;
@@ -38,6 +39,8 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
38{ 39{
39 public class AssetXferUploader 40 public class AssetXferUploader
40 { 41 {
42 // Viewer's notion of the default texture
43 private UUID defaultID = new UUID("5748decc-f629-461c-9a36-a35a221fe21f");
41 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 44 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
42 45
43 private AssetBase m_asset; 46 private AssetBase m_asset;
@@ -55,6 +58,7 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
55 private UUID TransactionID = UUID.Zero; 58 private UUID TransactionID = UUID.Zero;
56 private sbyte type = 0; 59 private sbyte type = 0;
57 private byte wearableType = 0; 60 private byte wearableType = 0;
61 private byte[] m_oldData = null;
58 public ulong XferID; 62 public ulong XferID;
59 private Scene m_Scene; 63 private Scene m_Scene;
60 64
@@ -219,6 +223,7 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
219 223
220 private void DoCreateItem(uint callbackID) 224 private void DoCreateItem(uint callbackID)
221 { 225 {
226 ValidateAssets();
222 m_Scene.AssetService.Store(m_asset); 227 m_Scene.AssetService.Store(m_asset);
223 228
224 InventoryItemBase item = new InventoryItemBase(); 229 InventoryItemBase item = new InventoryItemBase();
@@ -245,6 +250,71 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
245 ourClient.SendAlertMessage("Unable to create inventory item"); 250 ourClient.SendAlertMessage("Unable to create inventory item");
246 } 251 }
247 252
253 private void ValidateAssets()
254 {
255 if (m_asset.Type == (sbyte)AssetType.Clothing ||
256 m_asset.Type == (sbyte)AssetType.Bodypart)
257 {
258 string content = System.Text.Encoding.ASCII.GetString(m_asset.Data);
259 string[] lines = content.Split(new char[] {'\n'});
260
261 List<string> validated = new List<string>();
262
263 Dictionary<int, UUID> allowed = ExtractTexturesFromOldData();
264
265 int textures = 0;
266
267 foreach (string line in lines)
268 {
269 try
270 {
271 if (line.StartsWith("textures "))
272 {
273 textures = Convert.ToInt32(line.Substring(9));
274 validated.Add(line);
275 }
276 else if (textures > 0)
277 {
278 string[] parts = line.Split(new char[] {' '});
279
280 UUID tx = new UUID(parts[1]);
281 int id = Convert.ToInt32(parts[0]);
282
283 if (tx == defaultID || tx == UUID.Zero ||
284 (allowed.ContainsKey(id) && allowed[id] == tx))
285 {
286 validated.Add(parts[0] + " " + tx.ToString());
287 }
288 else
289 {
290 int perms = m_Scene.InventoryService.GetAssetPermissions(ourClient.AgentId, tx);
291 int full = (int)(PermissionMask.Modify | PermissionMask.Transfer | PermissionMask.Copy);
292
293 if ((perms & full) != full)
294 {
295 m_log.ErrorFormat("[ASSET UPLOADER]: REJECTED update with texture {0} from {1} because they do not own the texture", tx, ourClient.AgentId);
296 validated.Add(parts[0] + " " + defaultID.ToString());
297 }
298 }
299 textures--;
300 }
301 else
302 {
303 validated.Add(line);
304 }
305 }
306 catch
307 {
308 // If it's malformed, skip it
309 }
310 }
311
312 string final = String.Join("\n", validated.ToArray());
313
314 m_asset.Data = System.Text.Encoding.ASCII.GetBytes(final);
315 }
316 }
317
248 /// <summary> 318 /// <summary>
249 /// Get the asset data uploaded in this transfer. 319 /// Get the asset data uploaded in this transfer.
250 /// </summary> 320 /// </summary>
@@ -253,10 +323,55 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
253 { 323 {
254 if (m_finished) 324 if (m_finished)
255 { 325 {
326 ValidateAssets();
256 return m_asset; 327 return m_asset;
257 } 328 }
258 329
259 return null; 330 return null;
260 } 331 }
332
333 public void SetOldData(byte[] d)
334 {
335 m_oldData = d;
336 }
337
338 private Dictionary<int,UUID> ExtractTexturesFromOldData()
339 {
340 Dictionary<int,UUID> result = new Dictionary<int,UUID>();
341 if (m_oldData == null)
342 return result;
343
344 string content = System.Text.Encoding.ASCII.GetString(m_oldData);
345 string[] lines = content.Split(new char[] {'\n'});
346
347 int textures = 0;
348
349 foreach (string line in lines)
350 {
351 try
352 {
353 if (line.StartsWith("textures "))
354 {
355 textures = Convert.ToInt32(line.Substring(9));
356 }
357 else if (textures > 0)
358 {
359 string[] parts = line.Split(new char[] {' '});
360
361 UUID tx = new UUID(parts[1]);
362 int id = Convert.ToInt32(parts[0]);
363 result[id] = tx;
364 textures--;
365 }
366 }
367 catch
368 {
369 // If it's malformed, skip it
370 }
371 }
372
373 return result;
374 }
261 } 375 }
262} 376}
377
diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
index 1f49a01..f924b30 100644
--- a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
@@ -28,6 +28,7 @@
28using System; 28using System;
29using System.Collections.Generic; 29using System.Collections.Generic;
30using System.Reflection; 30using System.Reflection;
31using System.Xml;
31using log4net; 32using log4net;
32using Mono.Addins; 33using Mono.Addins;
33using Nini.Config; 34using Nini.Config;
@@ -228,15 +229,17 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
228 public UUID RezSingleAttachmentFromInventory( 229 public UUID RezSingleAttachmentFromInventory(
229 IClientAPI remoteClient, UUID itemID, uint AttachmentPt, bool updateInventoryStatus) 230 IClientAPI remoteClient, UUID itemID, uint AttachmentPt, bool updateInventoryStatus)
230 { 231 {
231 m_log.DebugFormat( 232 return RezSingleAttachmentFromInventory(remoteClient, itemID, AttachmentPt, true, null);
232 "[ATTACHMENTS MODULE]: Rezzing attachment to point {0} from item {1} for {2}", 233 }
233 (AttachmentPoint)AttachmentPt, itemID, remoteClient.Name); 234
234 235 public UUID RezSingleAttachmentFromInventory(
236 IClientAPI remoteClient, UUID itemID, uint AttachmentPt, bool updateInventoryStatus, XmlDocument doc)
237 {
235 // TODO: this short circuits multiple attachments functionality in LL viewer 2.1+ and should 238 // TODO: this short circuits multiple attachments functionality in LL viewer 2.1+ and should
236 // be removed when that functionality is implemented in opensim 239 // be removed when that functionality is implemented in opensim
237 AttachmentPt &= 0x7f; 240 AttachmentPt &= 0x7f;
238 241
239 SceneObjectGroup att = RezSingleAttachmentFromInventoryInternal(remoteClient, itemID, AttachmentPt); 242 SceneObjectGroup att = RezSingleAttachmentFromInventoryInternal(remoteClient, itemID, AttachmentPt, doc);
240 243
241 if (updateInventoryStatus) 244 if (updateInventoryStatus)
242 { 245 {
@@ -253,7 +256,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
253 } 256 }
254 257
255 protected SceneObjectGroup RezSingleAttachmentFromInventoryInternal( 258 protected SceneObjectGroup RezSingleAttachmentFromInventoryInternal(
256 IClientAPI remoteClient, UUID itemID, uint AttachmentPt) 259 IClientAPI remoteClient, UUID itemID, uint AttachmentPt, XmlDocument doc)
257 { 260 {
258 IInventoryAccessModule invAccess = m_scene.RequestModuleInterface<IInventoryAccessModule>(); 261 IInventoryAccessModule invAccess = m_scene.RequestModuleInterface<IInventoryAccessModule>();
259 if (invAccess != null) 262 if (invAccess != null)
@@ -291,13 +294,19 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
291 if (tainted) 294 if (tainted)
292 objatt.HasGroupChanged = true; 295 objatt.HasGroupChanged = true;
293 296
297 if (doc != null)
298 {
299 objatt.LoadScriptState(doc);
300 objatt.ResetOwnerChangeFlag();
301 }
302
294 // Fire after attach, so we don't get messy perms dialogs 303 // Fire after attach, so we don't get messy perms dialogs
295 // 4 == AttachedRez 304 // 4 == AttachedRez
296 objatt.CreateScriptInstances(0, true, m_scene.DefaultScriptEngine, 4); 305 objatt.CreateScriptInstances(0, true, m_scene.DefaultScriptEngine, 4);
297 objatt.ResumeScripts(); 306 objatt.ResumeScripts();
298 307
299 // Do this last so that event listeners have access to all the effects of the attachment 308 // Do this last so that event listeners have access to all the effects of the attachment
300 m_scene.EventManager.TriggerOnAttach(objatt.LocalId, itemID, remoteClient.AgentId); 309 //m_scene.EventManager.TriggerOnAttach(objatt.LocalId, itemID, remoteClient.AgentId);
301 } 310 }
302 else 311 else
303 { 312 {
@@ -334,9 +343,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
334 if (m_scene.TryGetScenePresence(remoteClient.AgentId, out presence)) 343 if (m_scene.TryGetScenePresence(remoteClient.AgentId, out presence))
335 { 344 {
336 InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId); 345 InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId);
337 item = m_scene.InventoryService.GetItem(item); 346 if (m_scene.InventoryService != null)
347 item = m_scene.InventoryService.GetItem(item);
338 348
339 presence.Appearance.SetAttachment((int)AttachmentPt, itemID, item.AssetID /*att.UUID*/); 349 if (presence.Appearance != null)
350 presence.Appearance.SetAttachment((int)AttachmentPt, itemID, item.AssetID /*att.UUID*/);
340 } 351 }
341 352
342 return att.UUID; 353 return att.UUID;
@@ -379,6 +390,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
379 { 390 {
380 // XXYY!! 391 // XXYY!!
381 InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId); 392 InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId);
393 if (item == null)
394 m_log.Error("[ATTACHMENT]: item == null");
395 if (m_scene == null)
396 m_log.Error("[ATTACHMENT]: m_scene == null");
397 if (m_scene.InventoryService == null)
398 m_log.Error("[ATTACHMENT]: m_scene.InventoryService == null");
382 item = m_scene.InventoryService.GetItem(item); 399 item = m_scene.InventoryService.GetItem(item);
383 presence.Appearance.SetAttachment((int)AttachmentPt, itemID, item.AssetID /* att.UUID */); 400 presence.Appearance.SetAttachment((int)AttachmentPt, itemID, item.AssetID /* att.UUID */);
384 401
@@ -467,6 +484,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
467 if (group.GetFromItemID() == itemID) 484 if (group.GetFromItemID() == itemID)
468 { 485 {
469 m_scene.EventManager.TriggerOnAttach(group.LocalId, itemID, UUID.Zero); 486 m_scene.EventManager.TriggerOnAttach(group.LocalId, itemID, UUID.Zero);
487 // CM / XMREngine!!!! Needed to conclude attach event
488 //SceneObjectSerializer.ToOriginalXmlFormat(group);
470 group.DetachToInventoryPrep(); 489 group.DetachToInventoryPrep();
471 m_log.Debug("[ATTACHMENTS MODULE]: Saving attachpoint: " + ((uint)group.GetAttachmentPoint()).ToString()); 490 m_log.Debug("[ATTACHMENTS MODULE]: Saving attachpoint: " + ((uint)group.GetAttachmentPoint()).ToString());
472 491
@@ -593,7 +612,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
593 // 612 //
594 if (so.IsSelected) 613 if (so.IsSelected)
595 { 614 {
596 m_scene.SendKillObject(so.RootPart.LocalId); 615 m_scene.SendKillObject(new List<uint> { so.RootPart.LocalId });
597 } 616 }
598 617
599 so.IsSelected = false; // fudge.... 618 so.IsSelected = false; // fudge....
diff --git a/OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs b/OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs
index 4359c01..35a3f43 100644
--- a/OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs
@@ -49,7 +49,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
49 private int m_shoutdistance = 100; 49 private int m_shoutdistance = 100;
50 private int m_whisperdistance = 10; 50 private int m_whisperdistance = 10;
51 private List<Scene> m_scenes = new List<Scene>(); 51 private List<Scene> m_scenes = new List<Scene>();
52 52 private List<string> FreezeCache = new List<string>();
53 private string m_adminPrefix = "";
53 internal object m_syncy = new object(); 54 internal object m_syncy = new object();
54 55
55 internal IConfig m_config; 56 internal IConfig m_config;
@@ -76,6 +77,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
76 m_whisperdistance = config.Configs["Chat"].GetInt("whisper_distance", m_whisperdistance); 77 m_whisperdistance = config.Configs["Chat"].GetInt("whisper_distance", m_whisperdistance);
77 m_saydistance = config.Configs["Chat"].GetInt("say_distance", m_saydistance); 78 m_saydistance = config.Configs["Chat"].GetInt("say_distance", m_saydistance);
78 m_shoutdistance = config.Configs["Chat"].GetInt("shout_distance", m_shoutdistance); 79 m_shoutdistance = config.Configs["Chat"].GetInt("shout_distance", m_shoutdistance);
80 m_adminPrefix = config.Configs["Chat"].GetString("admin_prefix", "");
79 } 81 }
80 82
81 public virtual void AddRegion(Scene scene) 83 public virtual void AddRegion(Scene scene)
@@ -171,7 +173,15 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
171 return; 173 return;
172 } 174 }
173 175
174 DeliverChatToAvatars(ChatSourceType.Agent, c); 176 if (FreezeCache.Contains(c.Sender.AgentId.ToString()))
177 {
178 if (c.Type != ChatTypeEnum.StartTyping || c.Type != ChatTypeEnum.StopTyping)
179 c.Sender.SendAgentAlertMessage("You may not talk as you are frozen.", false);
180 }
181 else
182 {
183 DeliverChatToAvatars(ChatSourceType.Agent, c);
184 }
175 } 185 }
176 186
177 public virtual void OnChatFromWorld(Object sender, OSChatMessage c) 187 public virtual void OnChatFromWorld(Object sender, OSChatMessage c)
@@ -185,6 +195,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
185 protected virtual void DeliverChatToAvatars(ChatSourceType sourceType, OSChatMessage c) 195 protected virtual void DeliverChatToAvatars(ChatSourceType sourceType, OSChatMessage c)
186 { 196 {
187 string fromName = c.From; 197 string fromName = c.From;
198 string fromNamePrefix = "";
188 UUID fromID = UUID.Zero; 199 UUID fromID = UUID.Zero;
189 string message = c.Message; 200 string message = c.Message;
190 IScene scene = c.Scene; 201 IScene scene = c.Scene;
@@ -207,7 +218,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
207 fromPos = avatar.AbsolutePosition; 218 fromPos = avatar.AbsolutePosition;
208 fromName = avatar.Name; 219 fromName = avatar.Name;
209 fromID = c.Sender.AgentId; 220 fromID = c.Sender.AgentId;
210 221 if (avatar.GodLevel >= 200)
222 {
223 fromNamePrefix = m_adminPrefix;
224 }
211 break; 225 break;
212 226
213 case ChatSourceType.Object: 227 case ChatSourceType.Object:
@@ -231,8 +245,20 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
231 s.ForEachScenePresence( 245 s.ForEachScenePresence(
232 delegate(ScenePresence presence) 246 delegate(ScenePresence presence)
233 { 247 {
234 if (TrySendChatMessage(presence, fromPos, regionPos, fromID, fromName, c.Type, message, sourceType)) 248 ILandObject Presencecheck = s.LandChannel.GetLandObject(presence.AbsolutePosition.X, presence.AbsolutePosition.Y);
235 receiverIDs.Add(presence.UUID); 249 if (Presencecheck != null)
250 {
251 // This will pass all chat from objects. Not
252 // perfect, but it will do. For now. Better
253 // than the prior behavior of muting all
254 // objects on a parcel with access restrictions
255 if (c.Sender == null || Presencecheck.IsEitherBannedOrRestricted(c.Sender.AgentId) != true)
256 {
257 if (TrySendChatMessage(presence, fromPos, regionPos, fromID, fromNamePrefix + fromName, c.Type, message, sourceType))
258 receiverIDs.Add(presence.UUID);
259 }
260 }
261
236 } 262 }
237 ); 263 );
238 } 264 }
@@ -276,31 +302,34 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
276 } 302 }
277 303
278 // m_log.DebugFormat("[CHAT] Broadcast: fromID {0} fromName {1}, cType {2}, sType {3}", fromID, fromName, cType, sourceType); 304 // m_log.DebugFormat("[CHAT] Broadcast: fromID {0} fromName {1}, cType {2}, sType {3}", fromID, fromName, cType, sourceType);
279
280 HashSet<UUID> receiverIDs = new HashSet<UUID>(); 305 HashSet<UUID> receiverIDs = new HashSet<UUID>();
281 306
282 ((Scene)c.Scene).ForEachScenePresence( 307 if (c.Scene != null)
283 delegate(ScenePresence presence) 308 {
284 { 309 ((Scene)c.Scene).ForEachScenePresence
285 // ignore chat from child agents 310 (
286 if (presence.IsChildAgent) return; 311 delegate(ScenePresence presence)
287 312 {
288 IClientAPI client = presence.ControllingClient; 313 // ignore chat from child agents
289 314 if (presence.IsChildAgent) return;
290 // don't forward SayOwner chat from objects to 315
291 // non-owner agents 316 IClientAPI client = presence.ControllingClient;
292 if ((c.Type == ChatTypeEnum.Owner) && 317
293 (null != c.SenderObject) && 318 // don't forward SayOwner chat from objects to
294 (((SceneObjectPart)c.SenderObject).OwnerID != client.AgentId)) 319 // non-owner agents
295 return; 320 if ((c.Type == ChatTypeEnum.Owner) &&
296 321 (null != c.SenderObject) &&
297 client.SendChatMessage(c.Message, (byte)cType, CenterOfRegion, fromName, fromID, 322 (((SceneObjectPart)c.SenderObject).OwnerID != client.AgentId))
298 (byte)sourceType, (byte)ChatAudibleLevel.Fully); 323 return;
299 receiverIDs.Add(presence.UUID); 324
300 }); 325 client.SendChatMessage(c.Message, (byte)cType, CenterOfRegion, fromName, fromID,
301 326 (byte)sourceType, (byte)ChatAudibleLevel.Fully);
302 (c.Scene as Scene).EventManager.TriggerOnChatToClients( 327 receiverIDs.Add(presence.UUID);
303 fromID, receiverIDs, c.Message, cType, CenterOfRegion, fromName, sourceType, ChatAudibleLevel.Fully); 328 }
329 );
330 (c.Scene as Scene).EventManager.TriggerOnChatToClients(
331 fromID, receiverIDs, c.Message, cType, CenterOfRegion, fromName, sourceType, ChatAudibleLevel.Fully);
332 }
304 } 333 }
305 334
306 /// <summary> 335 /// <summary>
@@ -343,5 +372,35 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
343 372
344 return true; 373 return true;
345 } 374 }
375
376 Dictionary<UUID, System.Threading.Timer> Timers = new Dictionary<UUID, System.Threading.Timer>();
377 public void ParcelFreezeUser(IClientAPI client, UUID parcelowner, uint flags, UUID target)
378 {
379 System.Threading.Timer Timer;
380 if (flags == 0)
381 {
382 FreezeCache.Add(target.ToString());
383 System.Threading.TimerCallback timeCB = new System.Threading.TimerCallback(OnEndParcelFrozen);
384 Timer = new System.Threading.Timer(timeCB, target, 30000, 0);
385 Timers.Add(target, Timer);
386 }
387 else
388 {
389 FreezeCache.Remove(target.ToString());
390 Timers.TryGetValue(target, out Timer);
391 Timers.Remove(target);
392 Timer.Dispose();
393 }
394 }
395
396 private void OnEndParcelFrozen(object avatar)
397 {
398 UUID target = (UUID)avatar;
399 FreezeCache.Remove(target.ToString());
400 System.Threading.Timer Timer;
401 Timers.TryGetValue(target, out Timer);
402 Timers.Remove(target);
403 Timer.Dispose();
404 }
346 } 405 }
347} 406}
diff --git a/OpenSim/Region/CoreModules/Avatar/Dialog/DialogModule.cs b/OpenSim/Region/CoreModules/Avatar/Dialog/DialogModule.cs
index 2b3d2a9..a514a83 100644
--- a/OpenSim/Region/CoreModules/Avatar/Dialog/DialogModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Dialog/DialogModule.cs
@@ -239,4 +239,4 @@ namespace OpenSim.Region.CoreModules.Avatar.Dialog
239 return result; 239 return result;
240 } 240 }
241 } 241 }
242} \ No newline at end of file 242}
diff --git a/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs b/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs
index b3f0a25..45c3f49 100644
--- a/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs
@@ -273,7 +273,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
273 273
274 // Inform the friends that this user is online 274 // Inform the friends that this user is online
275 StatusChange(agentID, true); 275 StatusChange(agentID, true);
276 276
277 // Register that we need to send the list of online friends to this user 277 // Register that we need to send the list of online friends to this user
278 lock (m_NeedsListOfFriends) 278 lock (m_NeedsListOfFriends)
279 m_NeedsListOfFriends.Add(agentID); 279 m_NeedsListOfFriends.Add(agentID);
@@ -701,7 +701,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
701 // we're done 701 // we're done
702 return true; 702 return true;
703 } 703 }
704 704
705 return false; 705 return false;
706 } 706 }
707 707
diff --git a/OpenSim/Region/CoreModules/Avatar/InstantMessage/InstantMessageModule.cs b/OpenSim/Region/CoreModules/Avatar/InstantMessage/InstantMessageModule.cs
index af39565..347708d 100644
--- a/OpenSim/Region/CoreModules/Avatar/InstantMessage/InstantMessageModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/InstantMessage/InstantMessageModule.cs
@@ -156,6 +156,31 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
156 return; 156 return;
157 } 157 }
158 158
159 DateTime dt = DateTime.UtcNow;
160
161 // Ticks from UtcNow, but make it look like local. Evil, huh?
162 dt = DateTime.SpecifyKind(dt, DateTimeKind.Local);
163
164 try
165 {
166 // Convert that to the PST timezone
167 TimeZoneInfo timeZoneInfo = TimeZoneInfo.FindSystemTimeZoneById("America/Los_Angeles");
168 dt = TimeZoneInfo.ConvertTime(dt, timeZoneInfo);
169 }
170 catch
171 {
172 //m_log.Info("[OFFLINE MESSAGING]: No PST timezone found on this machine. Saving with local timestamp.");
173 }
174
175 // And make it look local again to fool the unix time util
176 dt = DateTime.SpecifyKind(dt, DateTimeKind.Utc);
177
178 im.timestamp = (uint)Util.ToUnixTime(dt);
179
180 // If client is null, this message comes from storage and IS offline
181 if (client != null)
182 im.offline = 0;
183
159 if (m_TransferModule != null) 184 if (m_TransferModule != null)
160 { 185 {
161 if (client != null) 186 if (client != null)
diff --git a/OpenSim/Region/CoreModules/Avatar/InstantMessage/MessageTransferModule.cs b/OpenSim/Region/CoreModules/Avatar/InstantMessage/MessageTransferModule.cs
index fdc48c6..80adc46 100644
--- a/OpenSim/Region/CoreModules/Avatar/InstantMessage/MessageTransferModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/InstantMessage/MessageTransferModule.cs
@@ -145,8 +145,7 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
145 ScenePresence user = (ScenePresence) scene.Entities[toAgentID]; 145 ScenePresence user = (ScenePresence) scene.Entities[toAgentID];
146 if (!user.IsChildAgent) 146 if (!user.IsChildAgent)
147 { 147 {
148 // Local message 148 // m_log.DebugFormat("[INSTANT MESSAGE]: Delivering to client");
149 m_log.DebugFormat("[INSTANT MESSAGE]: Delivering IM to root agent {0} {1}", user.Name, toAgentID);
150 user.ControllingClient.SendInstantMessage(im); 149 user.ControllingClient.SendInstantMessage(im);
151 150
152 // Message sent 151 // Message sent
@@ -168,7 +167,7 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
168 // Local message 167 // Local message
169 ScenePresence user = (ScenePresence) scene.Entities[toAgentID]; 168 ScenePresence user = (ScenePresence) scene.Entities[toAgentID];
170 169
171 m_log.DebugFormat("[INSTANT MESSAGE]: Delivering IM to child agent {0} {1}", user.Name, toAgentID); 170 // m_log.DebugFormat("[INSTANT MESSAGE]: Delivering to client");
172 user.ControllingClient.SendInstantMessage(im); 171 user.ControllingClient.SendInstantMessage(im);
173 172
174 // Message sent 173 // Message sent
diff --git a/OpenSim/Region/CoreModules/Avatar/InstantMessage/OfflineMessageModule.cs b/OpenSim/Region/CoreModules/Avatar/InstantMessage/OfflineMessageModule.cs
index fdfcd10..164ae50 100644
--- a/OpenSim/Region/CoreModules/Avatar/InstantMessage/OfflineMessageModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/InstantMessage/OfflineMessageModule.cs
@@ -172,13 +172,16 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
172 172
173 private void RetrieveInstantMessages(IClientAPI client) 173 private void RetrieveInstantMessages(IClientAPI client)
174 { 174 {
175 if (m_RestURL != "") 175 if (m_RestURL == String.Empty)
176 { 176 return;
177 m_log.DebugFormat("[OFFLINE MESSAGING] Retrieving stored messages for {0}", client.AgentId);
178 177
179 List<GridInstantMessage> msglist = SynchronousRestObjectPoster.BeginPostObject<UUID, List<GridInstantMessage>>( 178 m_log.DebugFormat("[OFFLINE MESSAGING] Retrieving stored messages for {0}", client.AgentId);
179
180 List<GridInstantMessage> msglist = SynchronousRestObjectPoster.BeginPostObject<UUID, List<GridInstantMessage>>(
180 "POST", m_RestURL + "/RetrieveMessages/", client.AgentId); 181 "POST", m_RestURL + "/RetrieveMessages/", client.AgentId);
181 182
183 if (msglist != null)
184 {
182 foreach (GridInstantMessage im in msglist) 185 foreach (GridInstantMessage im in msglist)
183 { 186 {
184 // client.SendInstantMessage(im); 187 // client.SendInstantMessage(im);
@@ -189,6 +192,9 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
189 // Needed for proper state management for stored group 192 // Needed for proper state management for stored group
190 // invitations 193 // invitations
191 // 194 //
195
196 im.offline = 1;
197
192 Scene s = FindScene(client.AgentId); 198 Scene s = FindScene(client.AgentId);
193 if (s != null) 199 if (s != null)
194 s.EventManager.TriggerIncomingInstantMessage(im); 200 s.EventManager.TriggerIncomingInstantMessage(im);
@@ -198,26 +204,38 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
198 204
199 private void UndeliveredMessage(GridInstantMessage im) 205 private void UndeliveredMessage(GridInstantMessage im)
200 { 206 {
201 if ((im.offline != 0) 207 if (im.dialog != (byte)InstantMessageDialog.MessageFromObject &&
202 && (!im.fromGroup || (im.fromGroup && m_ForwardOfflineGroupMessages))) 208 im.dialog != (byte)InstantMessageDialog.MessageFromAgent &&
209 im.dialog != (byte)InstantMessageDialog.GroupNotice &&
210 im.dialog != (byte)InstantMessageDialog.GroupInvitation &&
211 im.dialog != (byte)InstantMessageDialog.InventoryOffered)
203 { 212 {
204 bool success = SynchronousRestObjectPoster.BeginPostObject<GridInstantMessage, bool>( 213 return;
205 "POST", m_RestURL+"/SaveMessage/", im); 214 }
206 215
207 if (im.dialog == (byte)InstantMessageDialog.MessageFromAgent) 216 // It's not delivered. Make sure the scope id is saved
208 { 217 // We don't need the imSessionID here anymore, overwrite it
209 IClientAPI client = FindClient(new UUID(im.fromAgentID)); 218 Scene scene = FindScene(new UUID(im.fromAgentID));
210 if (client == null) 219 if (scene == null)
211 return; 220 scene = m_SceneList[0];
212 221
213 client.SendInstantMessage(new GridInstantMessage( 222 bool success = SynchronousRestObjectPoster.BeginPostObject<GridInstantMessage, bool>(
214 null, new UUID(im.toAgentID), 223 "POST", m_RestURL+"/SaveMessage/?scope=" +
215 "System", new UUID(im.fromAgentID), 224 scene.RegionInfo.ScopeID.ToString(), im);
216 (byte)InstantMessageDialog.MessageFromAgent, 225
217 "User is not logged in. "+ 226 if (im.dialog == (byte)InstantMessageDialog.MessageFromAgent)
218 (success ? "Message saved." : "Message not saved"), 227 {
219 false, new Vector3())); 228 IClientAPI client = FindClient(new UUID(im.fromAgentID));
220 } 229 if (client == null)
230 return;
231
232 client.SendInstantMessage(new GridInstantMessage(
233 null, new UUID(im.toAgentID),
234 "System", new UUID(im.fromAgentID),
235 (byte)InstantMessageDialog.MessageFromAgent,
236 "User is not logged in. "+
237 (success ? "Message saved." : "Message not saved"),
238 false, new Vector3()));
221 } 239 }
222 } 240 }
223 } 241 }
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs
index e3d4969..528bc8d 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs
@@ -175,8 +175,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
175 if (im.binaryBucket.Length < 17) // Invalid 175 if (im.binaryBucket.Length < 17) // Invalid
176 return; 176 return;
177 177
178 UUID receipientID = new UUID(im.toAgentID); 178 UUID recipientID = new UUID(im.toAgentID);
179 ScenePresence user = scene.GetScenePresence(receipientID); 179 ScenePresence user = scene.GetScenePresence(recipientID);
180 UUID copyID; 180 UUID copyID;
181 181
182 // First byte is the asset type 182 // First byte is the asset type
@@ -191,7 +191,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
191 folderID, new UUID(im.toAgentID)); 191 folderID, new UUID(im.toAgentID));
192 192
193 InventoryFolderBase folderCopy 193 InventoryFolderBase folderCopy
194 = scene.GiveInventoryFolder(receipientID, client.AgentId, folderID, UUID.Zero); 194 = scene.GiveInventoryFolder(recipientID, client.AgentId, folderID, UUID.Zero);
195 195
196 if (folderCopy == null) 196 if (folderCopy == null)
197 { 197 {
@@ -248,6 +248,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
248 im.imSessionID = itemID.Guid; 248 im.imSessionID = itemID.Guid;
249 } 249 }
250 250
251 im.offline = 1; // Remember these
252
251 // Send the IM to the recipient. The item is already 253 // Send the IM to the recipient. The item is already
252 // in their inventory, so it will not be lost if 254 // in their inventory, so it will not be lost if
253 // they are offline. 255 // they are offline.
@@ -417,22 +419,67 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
417 /// 419 ///
418 /// </summary> 420 /// </summary>
419 /// <param name="msg"></param> 421 /// <param name="msg"></param>
420 private void OnGridInstantMessage(GridInstantMessage msg) 422 private void OnGridInstantMessage(GridInstantMessage im)
421 { 423 {
422 // Check if this is ours to handle 424 // Check if this is ours to handle
423 // 425 //
424 Scene scene = FindClientScene(new UUID(msg.toAgentID)); 426 Scene scene = FindClientScene(new UUID(im.toAgentID));
425 427
426 if (scene == null) 428 if (scene == null)
427 return; 429 return;
428 430
429 // Find agent to deliver to 431 // Find agent to deliver to
430 // 432 //
431 ScenePresence user = scene.GetScenePresence(new UUID(msg.toAgentID)); 433 ScenePresence user = scene.GetScenePresence(new UUID(im.toAgentID));
434 if (user == null)
435 return;
436
437 // This requires a little bit of processing because we have to make the
438 // new item visible in the recipient's inventory here
439 //
440 if (im.dialog == (byte) InstantMessageDialog.InventoryOffered)
441 {
442 if (im.binaryBucket.Length < 17) // Invalid
443 return;
444
445 UUID recipientID = new UUID(im.toAgentID);
446
447 // First byte is the asset type
448 AssetType assetType = (AssetType)im.binaryBucket[0];
449
450 if (AssetType.Folder == assetType)
451 {
452 UUID folderID = new UUID(im.binaryBucket, 1);
453
454 InventoryFolderBase given =
455 new InventoryFolderBase(folderID, recipientID);
456 InventoryFolderBase folder =
457 scene.InventoryService.GetFolder(given);
458
459 if (folder != null)
460 user.ControllingClient.SendBulkUpdateInventory(folder);
461 }
462 else
463 {
464 UUID itemID = new UUID(im.binaryBucket, 1);
432 465
433 // Just forward to local handling 466 InventoryItemBase given =
434 OnInstantMessage(user.ControllingClient, msg); 467 new InventoryItemBase(itemID, recipientID);
468 InventoryItemBase item =
469 scene.InventoryService.GetItem(given);
435 470
471 if (item != null)
472 {
473 user.ControllingClient.SendBulkUpdateInventory(item);
474 }
475 }
476 user.ControllingClient.SendInstantMessage(im);
477 }
478 else if (im.dialog == (byte) InstantMessageDialog.InventoryAccepted ||
479 im.dialog == (byte) InstantMessageDialog.InventoryDeclined)
480 {
481 user.ControllingClient.SendInstantMessage(im);
482 }
436 } 483 }
437 } 484 }
438} 485}
diff --git a/OpenSim/Region/CoreModules/Avatar/Lure/LureModule.cs b/OpenSim/Region/CoreModules/Avatar/Lure/LureModule.cs
index d1d7df2..6532bbb 100644
--- a/OpenSim/Region/CoreModules/Avatar/Lure/LureModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Lure/LureModule.cs
@@ -148,14 +148,27 @@ namespace OpenSim.Region.CoreModules.Avatar.Lure
148 (uint)presence.AbsolutePosition.Y, 148 (uint)presence.AbsolutePosition.Y,
149 (uint)presence.AbsolutePosition.Z); 149 (uint)presence.AbsolutePosition.Z);
150 150
151 m_log.DebugFormat("TP invite with message {0}", message); 151 m_log.DebugFormat("[LURE]: TP invite with message {0}", message);
152 152
153 GridInstantMessage m = new GridInstantMessage(scene, client.AgentId, 153 GridInstantMessage m;
154 client.FirstName+" "+client.LastName, targetid, 154
155 (byte)InstantMessageDialog.RequestTeleport, false, 155 if (scene.Permissions.IsAdministrator(client.AgentId) && presence.GodLevel >= 200 && (!scene.Permissions.IsAdministrator(targetid)))
156 message, dest, false, presence.AbsolutePosition, 156 {
157 new Byte[0]); 157 m = new GridInstantMessage(scene, client.AgentId,
158 158 client.FirstName+" "+client.LastName, targetid,
159 (byte)InstantMessageDialog.GodLikeRequestTeleport, false,
160 message, dest, false, presence.AbsolutePosition,
161 new Byte[0]);
162 }
163 else
164 {
165 m = new GridInstantMessage(scene, client.AgentId,
166 client.FirstName+" "+client.LastName, targetid,
167 (byte)InstantMessageDialog.RequestTeleport, false,
168 message, dest, false, presence.AbsolutePosition,
169 new Byte[0]);
170 }
171
159 if (m_TransferModule != null) 172 if (m_TransferModule != null)
160 { 173 {
161 m_TransferModule.SendInstantMessage(m, 174 m_TransferModule.SendInstantMessage(m,
@@ -190,7 +203,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Lure
190 { 203 {
191 // Forward remote teleport requests 204 // Forward remote teleport requests
192 // 205 //
193 if (msg.dialog != 22) 206 if (msg.dialog != (byte)InstantMessageDialog.RequestTeleport &&
207 msg.dialog != (byte)InstantMessageDialog.GodLikeRequestTeleport)
194 return; 208 return;
195 209
196 if (m_TransferModule != null) 210 if (m_TransferModule != null)
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
index fd28ba0..b5da625 100644
--- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
@@ -99,7 +99,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
99 99
100 protected virtual void OnNewClient(IClientAPI client) 100 protected virtual void OnNewClient(IClientAPI client)
101 { 101 {
102 client.OnTeleportHomeRequest += TeleportHome; 102 client.OnTeleportHomeRequest += TeleportHomeFired;
103 } 103 }
104 104
105 public virtual void Close() 105 public virtual void Close()
@@ -268,7 +268,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
268 // This may be a costly operation. The reg.ExternalEndPoint field is not a passive field, 268 // This may be a costly operation. The reg.ExternalEndPoint field is not a passive field,
269 // it's actually doing a lot of work. 269 // it's actually doing a lot of work.
270 IPEndPoint endPoint = finalDestination.ExternalEndPoint; 270 IPEndPoint endPoint = finalDestination.ExternalEndPoint;
271 if (endPoint.Address != null) 271 if (endPoint != null && endPoint.Address != null)
272 { 272 {
273 // Fixing a bug where teleporting while sitting results in the avatar ending up removed from 273 // Fixing a bug where teleporting while sitting results in the avatar ending up removed from
274 // both regions 274 // both regions
@@ -505,7 +505,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
505 505
506 protected void KillEntity(Scene scene, uint localID) 506 protected void KillEntity(Scene scene, uint localID)
507 { 507 {
508 scene.SendKillObject(localID); 508 scene.SendKillObject(new List<uint>() { localID });
509 } 509 }
510 510
511 protected virtual GridRegion GetFinalDestination(GridRegion region) 511 protected virtual GridRegion GetFinalDestination(GridRegion region)
@@ -543,7 +543,12 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
543 543
544 #region Teleport Home 544 #region Teleport Home
545 545
546 public virtual void TeleportHome(UUID id, IClientAPI client) 546 public void TeleportHomeFired(UUID id, IClientAPI client)
547 {
548 TeleportHome(id, client);
549 }
550
551 public virtual bool TeleportHome(UUID id, IClientAPI client)
547 { 552 {
548 m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Request to teleport {0} {1} home", client.FirstName, client.LastName); 553 m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Request to teleport {0} {1} home", client.FirstName, client.LastName);
549 554
@@ -552,12 +557,18 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
552 557
553 if (uinfo != null) 558 if (uinfo != null)
554 { 559 {
560 if (uinfo.HomeRegionID == UUID.Zero)
561 {
562 // can't find the Home region: Tell viewer and abort
563 client.SendTeleportFailed("You don't have a home position set.");
564 return false;
565 }
555 GridRegion regionInfo = m_aScene.GridService.GetRegionByUUID(UUID.Zero, uinfo.HomeRegionID); 566 GridRegion regionInfo = m_aScene.GridService.GetRegionByUUID(UUID.Zero, uinfo.HomeRegionID);
556 if (regionInfo == null) 567 if (regionInfo == null)
557 { 568 {
558 // can't find the Home region: Tell viewer and abort 569 // can't find the Home region: Tell viewer and abort
559 client.SendTeleportFailed("Your home region could not be found."); 570 client.SendTeleportFailed("Your home region could not be found.");
560 return; 571 return false;
561 } 572 }
562 573
563 m_log.DebugFormat("[ENTITY TRANSFER MODULE]: User's home region is {0} {1} ({2}-{3})", 574 m_log.DebugFormat("[ENTITY TRANSFER MODULE]: User's home region is {0} {1} ({2}-{3})",
@@ -568,6 +579,13 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
568 client, regionInfo.RegionHandle, uinfo.HomePosition, uinfo.HomeLookAt, 579 client, regionInfo.RegionHandle, uinfo.HomePosition, uinfo.HomeLookAt,
569 (uint)(Constants.TeleportFlags.SetLastToTarget | Constants.TeleportFlags.ViaHome)); 580 (uint)(Constants.TeleportFlags.SetLastToTarget | Constants.TeleportFlags.ViaHome));
570 } 581 }
582 else
583 {
584 // can't find the Home region: Tell viewer and abort
585 client.SendTeleportFailed("Your home region could not be found.");
586 return false;
587 }
588 return true;
571 } 589 }
572 590
573 #endregion 591 #endregion
@@ -852,15 +870,19 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
852 m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Sending new CAPS seed url {0} to client {1}", capsPath, agent.UUID); 870 m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Sending new CAPS seed url {0} to client {1}", capsPath, agent.UUID);
853 871
854 IEventQueue eq = agent.Scene.RequestModuleInterface<IEventQueue>(); 872 IEventQueue eq = agent.Scene.RequestModuleInterface<IEventQueue>();
855 if (eq != null) 873 IPEndPoint neighbourExternal = neighbourRegion.ExternalEndPoint;
874 if (neighbourExternal != null)
856 { 875 {
857 eq.CrossRegion(neighbourHandle, pos, agent.Velocity, neighbourRegion.ExternalEndPoint, 876 if (eq != null)
858 capsPath, agent.UUID, agent.ControllingClient.SessionId); 877 {
859 } 878 eq.CrossRegion(neighbourHandle, pos, agent.Velocity, neighbourExternal,
860 else 879 capsPath, agent.UUID, agent.ControllingClient.SessionId);
861 { 880 }
862 agent.ControllingClient.CrossRegion(neighbourHandle, pos, agent.Velocity, neighbourRegion.ExternalEndPoint, 881 else
863 capsPath); 882 {
883 agent.ControllingClient.CrossRegion(neighbourHandle, pos, agent.Velocity, neighbourExternal,
884 capsPath);
885 }
864 } 886 }
865 887
866 if (!WaitForCallback(agent.UUID)) 888 if (!WaitForCallback(agent.UUID))
@@ -964,10 +986,14 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
964 agent.Id0 = currentAgentCircuit.Id0; 986 agent.Id0 = currentAgentCircuit.Id0;
965 } 987 }
966 988
967 InformClientOfNeighbourDelegate d = InformClientOfNeighbourAsync; 989 IPEndPoint external = region.ExternalEndPoint;
968 d.BeginInvoke(sp, agent, region, region.ExternalEndPoint, true, 990 if (external != null)
991 {
992 InformClientOfNeighbourDelegate d = InformClientOfNeighbourAsync;
993 d.BeginInvoke(sp, agent, region, external, true,
969 InformClientOfNeighbourCompleted, 994 InformClientOfNeighbourCompleted,
970 d); 995 d);
996 }
971 } 997 }
972 #endregion 998 #endregion
973 999
@@ -1100,6 +1126,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
1100 InformClientOfNeighbourDelegate d = InformClientOfNeighbourAsync; 1126 InformClientOfNeighbourDelegate d = InformClientOfNeighbourAsync;
1101 try 1127 try
1102 { 1128 {
1129 //neighbour.ExternalEndPoint may return null, which will be caught
1103 d.BeginInvoke(sp, cagents[count], neighbour, neighbour.ExternalEndPoint, newAgent, 1130 d.BeginInvoke(sp, cagents[count], neighbour, neighbour.ExternalEndPoint, newAgent,
1104 InformClientOfNeighbourCompleted, 1131 InformClientOfNeighbourCompleted,
1105 d); 1132 d);
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs
index 35dcd95..c75bc0a 100644
--- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs
@@ -86,7 +86,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
86 86
87 protected override void OnNewClient(IClientAPI client) 87 protected override void OnNewClient(IClientAPI client)
88 { 88 {
89 client.OnTeleportHomeRequest += TeleportHome; 89 client.OnTeleportHomeRequest += TeleportHomeFired;
90 client.OnConnectionClosed += new Action<IClientAPI>(OnConnectionClosed); 90 client.OnConnectionClosed += new Action<IClientAPI>(OnConnectionClosed);
91 } 91 }
92 92
@@ -177,7 +177,12 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
177 return m_aScene.SimulationService.CreateAgent(reg, agentCircuit, teleportFlags, out reason); 177 return m_aScene.SimulationService.CreateAgent(reg, agentCircuit, teleportFlags, out reason);
178 } 178 }
179 179
180 public override void TeleportHome(UUID id, IClientAPI client) 180 public void TeleportHomeFired(UUID id, IClientAPI client)
181 {
182 TeleportHome(id, client);
183 }
184
185 public override bool TeleportHome(UUID id, IClientAPI client)
181 { 186 {
182 m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: Request to teleport {0} {1} home", client.FirstName, client.LastName); 187 m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: Request to teleport {0} {1} home", client.FirstName, client.LastName);
183 188
@@ -187,8 +192,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
187 { 192 {
188 // local grid user 193 // local grid user
189 m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: User is local"); 194 m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: User is local");
190 base.TeleportHome(id, client); 195 return base.TeleportHome(id, client);
191 return;
192 } 196 }
193 197
194 // Foreign user wants to go home 198 // Foreign user wants to go home
@@ -198,7 +202,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
198 { 202 {
199 client.SendTeleportFailed("Your information has been lost"); 203 client.SendTeleportFailed("Your information has been lost");
200 m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: Unable to locate agent's gateway information"); 204 m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: Unable to locate agent's gateway information");
201 return; 205 return false;
202 } 206 }
203 207
204 IUserAgentService userAgentService = new UserAgentServiceConnector(aCircuit.ServiceURLs["HomeURI"].ToString()); 208 IUserAgentService userAgentService = new UserAgentServiceConnector(aCircuit.ServiceURLs["HomeURI"].ToString());
@@ -208,7 +212,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
208 { 212 {
209 client.SendTeleportFailed("Your home region could not be found"); 213 client.SendTeleportFailed("Your home region could not be found");
210 m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: Agent's home region not found"); 214 m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: Agent's home region not found");
211 return; 215 return false;
212 } 216 }
213 217
214 ScenePresence sp = ((Scene)(client.Scene)).GetScenePresence(client.AgentId); 218 ScenePresence sp = ((Scene)(client.Scene)).GetScenePresence(client.AgentId);
@@ -216,7 +220,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
216 { 220 {
217 client.SendTeleportFailed("Internal error"); 221 client.SendTeleportFailed("Internal error");
218 m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: Agent not found in the scene where it is supposed to be"); 222 m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: Agent not found in the scene where it is supposed to be");
219 return; 223 return false;
220 } 224 }
221 225
222 IEventQueue eq = sp.Scene.RequestModuleInterface<IEventQueue>(); 226 IEventQueue eq = sp.Scene.RequestModuleInterface<IEventQueue>();
@@ -226,6 +230,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
226 aCircuit.firstname, aCircuit.lastname, finalDestination.RegionName, homeGatekeeper.ExternalHostName, homeGatekeeper.HttpPort, homeGatekeeper.RegionName); 230 aCircuit.firstname, aCircuit.lastname, finalDestination.RegionName, homeGatekeeper.ExternalHostName, homeGatekeeper.HttpPort, homeGatekeeper.RegionName);
227 231
228 DoTeleport(sp, homeGatekeeper, finalDestination, position, lookAt, (uint)(Constants.TeleportFlags.SetLastToTarget | Constants.TeleportFlags.ViaHome), eq); 232 DoTeleport(sp, homeGatekeeper, finalDestination, position, lookAt, (uint)(Constants.TeleportFlags.SetLastToTarget | Constants.TeleportFlags.ViaHome), eq);
233 return true;
229 } 234 }
230 #endregion 235 #endregion
231 236
diff --git a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
index 1ebccd1..623cd3a 100644
--- a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
@@ -28,6 +28,7 @@
28using System; 28using System;
29using System.Collections.Generic; 29using System.Collections.Generic;
30using System.Net; 30using System.Net;
31using System.Xml;
31using System.Reflection; 32using System.Reflection;
32using System.Threading; 33using System.Threading;
33 34
@@ -202,11 +203,11 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
202 public virtual UUID DeleteToInventory(DeRezAction action, UUID folderID, 203 public virtual UUID DeleteToInventory(DeRezAction action, UUID folderID,
203 List<SceneObjectGroup> objectGroups, IClientAPI remoteClient) 204 List<SceneObjectGroup> objectGroups, IClientAPI remoteClient)
204 { 205 {
205 // HACK: This is only working for lists containing a single item!
206 // It's just a hack to make this WIP compile and run. Nothing
207 // currently calls this with multiple items.
208 UUID ret = UUID.Zero; 206 UUID ret = UUID.Zero;
209 207
208 // The following code groups the SOG's by owner. No objects
209 // belonging to different people can be coalesced, for obvious
210 // reasons.
210 Dictionary<UUID, List<SceneObjectGroup>> deletes = 211 Dictionary<UUID, List<SceneObjectGroup>> deletes =
211 new Dictionary<UUID, List<SceneObjectGroup>>(); 212 new Dictionary<UUID, List<SceneObjectGroup>>();
212 213
@@ -218,265 +219,340 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
218 deletes[g.OwnerID].Add(g); 219 deletes[g.OwnerID].Add(g);
219 } 220 }
220 221
222 // This is pethod scoped and will be returned. It will be the
223 // last created asset id
224 UUID assetID = UUID.Zero;
225
226 // Each iteration is really a separate asset being created,
227 // with distinct destinations as well.
221 foreach (List<SceneObjectGroup> objlist in deletes.Values) 228 foreach (List<SceneObjectGroup> objlist in deletes.Values)
222 { 229 {
223 foreach (SceneObjectGroup g in objlist) 230 Dictionary<UUID, string> xmlStrings =
224 ret = DeleteToInventory(action, folderID, g, remoteClient); 231 new Dictionary<UUID, string>();
225 }
226
227 return ret;
228 }
229 232
230 private UUID DeleteToInventory(DeRezAction action, UUID folderID, 233 foreach (SceneObjectGroup objectGroup in objlist)
231 SceneObjectGroup objectGroup, IClientAPI remoteClient) 234 {
232 { 235 Vector3 inventoryStoredPosition = new Vector3
233 UUID assetID = UUID.Zero; 236 (((objectGroup.AbsolutePosition.X > (int)Constants.RegionSize)
237 ? 250
238 : objectGroup.AbsolutePosition.X)
239 ,
240 (objectGroup.AbsolutePosition.X > (int)Constants.RegionSize)
241 ? 250
242 : objectGroup.AbsolutePosition.X,
243 objectGroup.AbsolutePosition.Z);
234 244
235 Vector3 inventoryStoredPosition = new Vector3 245 Vector3 originalPosition = objectGroup.AbsolutePosition;
236 (((objectGroup.AbsolutePosition.X > (int)Constants.RegionSize)
237 ? 250
238 : objectGroup.AbsolutePosition.X)
239 ,
240 (objectGroup.AbsolutePosition.X > (int)Constants.RegionSize)
241 ? 250
242 : objectGroup.AbsolutePosition.X,
243 objectGroup.AbsolutePosition.Z);
244 246
245 Vector3 originalPosition = objectGroup.AbsolutePosition; 247 // Restore attachment data after trip through the sim
248 if (objectGroup.RootPart.AttachPoint > 0)
249 inventoryStoredPosition = objectGroup.RootPart.AttachOffset;
250 objectGroup.RootPart.Shape.State = objectGroup.RootPart.AttachPoint;
246 251
247 objectGroup.AbsolutePosition = inventoryStoredPosition; 252 objectGroup.AbsolutePosition = inventoryStoredPosition;
248 253
249 string sceneObjectXml = SceneObjectSerializer.ToOriginalXmlFormat(objectGroup); 254 // Make sure all bits but the ones we want are clear
255 // on take.
256 // This will be applied to the current perms, so
257 // it will do what we want.
258 objectGroup.RootPart.NextOwnerMask &=
259 ((uint)PermissionMask.Copy |
260 (uint)PermissionMask.Transfer |
261 (uint)PermissionMask.Modify);
262 objectGroup.RootPart.NextOwnerMask |=
263 (uint)PermissionMask.Move;
250 264
251 objectGroup.AbsolutePosition = originalPosition; 265 string sceneObjectXml = SceneObjectSerializer.ToOriginalXmlFormat(objectGroup);
252 266
253 // Get the user info of the item destination 267 objectGroup.AbsolutePosition = originalPosition;
254 //
255 UUID userID = UUID.Zero;
256 268
257 if (action == DeRezAction.Take || action == DeRezAction.TakeCopy || 269 xmlStrings[objectGroup.UUID] = sceneObjectXml;
258 action == DeRezAction.SaveToExistingUserInventoryItem) 270 }
259 {
260 // Take or take copy require a taker
261 // Saving changes requires a local user
262 //
263 if (remoteClient == null)
264 return UUID.Zero;
265 271
266 userID = remoteClient.AgentId; 272 string itemXml;
267 }
268 else
269 {
270 // All returns / deletes go to the object owner
271 //
272 273
273 userID = objectGroup.RootPart.OwnerID; 274 if (objlist.Count > 1)
274 } 275 {
276 float minX, minY, minZ;
277 float maxX, maxY, maxZ;
275 278
276 if (userID == UUID.Zero) // Can't proceed 279 Vector3[] offsets = m_Scene.GetCombinedBoundingBox(objlist,
277 { 280 out minX, out maxX, out minY, out maxY,
278 return UUID.Zero; 281 out minZ, out maxZ);
279 }
280 282
281 // If we're returning someone's item, it goes back to the 283 // CreateWrapper
282 // owner's Lost And Found folder. 284 XmlDocument itemDoc = new XmlDocument();
283 // Delete is treated like return in this case 285 XmlElement root = itemDoc.CreateElement("", "CoalescedObject", "");
284 // Deleting your own items makes them go to trash 286 itemDoc.AppendChild(root);
285 //
286 287
287 InventoryFolderBase folder = null; 288 // Embed the offsets into the group XML
288 InventoryItemBase item = null; 289 for ( int i = 0 ; i < objlist.Count ; i++ )
290 {
291 XmlDocument doc = new XmlDocument();
292 SceneObjectGroup g = objlist[i];
293 doc.LoadXml(xmlStrings[g.UUID]);
294 XmlElement e = (XmlElement)doc.SelectSingleNode("/SceneObjectGroup");
295 e.SetAttribute("offsetx", offsets[i].X.ToString());
296 e.SetAttribute("offsety", offsets[i].Y.ToString());
297 e.SetAttribute("offsetz", offsets[i].Z.ToString());
298
299 XmlNode objectNode = itemDoc.ImportNode(e, true);
300 root.AppendChild(objectNode);
301 }
289 302
290 if (DeRezAction.SaveToExistingUserInventoryItem == action) 303 float sizeX = maxX - minX;
291 { 304 float sizeY = maxY - minY;
292 item = new InventoryItemBase(objectGroup.RootPart.FromUserInventoryItemID, userID); 305 float sizeZ = maxZ - minZ;
293 item = m_Scene.InventoryService.GetItem(item);
294 306
295 //item = userInfo.RootFolder.FindItem( 307 root.SetAttribute("x", sizeX.ToString());
296 // objectGroup.RootPart.FromUserInventoryItemID); 308 root.SetAttribute("y", sizeY.ToString());
309 root.SetAttribute("z", sizeZ.ToString());
297 310
298 if (null == item) 311 itemXml = itemDoc.InnerXml;
312 }
313 else
299 { 314 {
300 m_log.DebugFormat( 315 itemXml = xmlStrings[objlist[0].UUID];
301 "[AGENT INVENTORY]: Object {0} {1} scheduled for save to inventory has already been deleted.",
302 objectGroup.Name, objectGroup.UUID);
303 return UUID.Zero;
304 } 316 }
305 } 317
306 else 318 // Get the user info of the item destination
307 {
308 // Folder magic
309 // 319 //
310 if (action == DeRezAction.Delete) 320 UUID userID = UUID.Zero;
321
322 if (action == DeRezAction.Take || action == DeRezAction.TakeCopy ||
323 action == DeRezAction.SaveToExistingUserInventoryItem)
311 { 324 {
312 // Deleting someone else's item 325 // Take or take copy require a taker
326 // Saving changes requires a local user
313 // 327 //
314 if (remoteClient == null || 328 if (remoteClient == null)
315 objectGroup.OwnerID != remoteClient.AgentId) 329 return UUID.Zero;
316 {
317 330
318 folder = m_Scene.InventoryService.GetFolderForType(userID, AssetType.LostAndFoundFolder); 331 userID = remoteClient.AgentId;
319 }
320 else
321 {
322 folder = m_Scene.InventoryService.GetFolderForType(userID, AssetType.TrashFolder);
323 }
324 } 332 }
325 else if (action == DeRezAction.Return) 333 else
326 { 334 {
327 335 // All returns / deletes go to the object owner
328 // Dump to lost + found unconditionally
329 // 336 //
330 folder = m_Scene.InventoryService.GetFolderForType(userID, AssetType.LostAndFoundFolder); 337
338 userID = objlist[0].RootPart.OwnerID;
331 } 339 }
332 340
333 if (folderID == UUID.Zero && folder == null) 341 if (userID == UUID.Zero) // Can't proceed
334 { 342 {
335 if (action == DeRezAction.Delete) 343 return UUID.Zero;
344 }
345
346 // If we're returning someone's item, it goes back to the
347 // owner's Lost And Found folder.
348 // Delete is treated like return in this case
349 // Deleting your own items makes them go to trash
350 //
351
352 InventoryFolderBase folder = null;
353 InventoryItemBase item = null;
354
355 if (DeRezAction.SaveToExistingUserInventoryItem == action)
356 {
357 item = new InventoryItemBase(objlist[0].RootPart.FromUserInventoryItemID, userID);
358 item = m_Scene.InventoryService.GetItem(item);
359
360 //item = userInfo.RootFolder.FindItem(
361 // objectGroup.RootPart.FromUserInventoryItemID);
362
363 if (null == item)
336 { 364 {
337 // Deletes go to trash by default 365 m_log.DebugFormat(
338 // 366 "[AGENT INVENTORY]: Object {0} {1} scheduled for save to inventory has already been deleted.",
339 folder = m_Scene.InventoryService.GetFolderForType(userID, AssetType.TrashFolder); 367 objlist[0].Name, objlist[0].UUID);
368 return UUID.Zero;
340 } 369 }
341 else 370 }
371 else
372 {
373 // Folder magic
374 //
375 if (action == DeRezAction.Delete)
342 { 376 {
377 // Deleting someone else's item
378 //
343 if (remoteClient == null || 379 if (remoteClient == null ||
344 objectGroup.OwnerID != remoteClient.AgentId) 380 objlist[0].OwnerID != remoteClient.AgentId)
345 { 381 {
346 // Taking copy of another person's item. Take to 382
347 // Objects folder. 383 folder = m_Scene.InventoryService.GetFolderForType(userID, AssetType.LostAndFoundFolder);
348 folder = m_Scene.InventoryService.GetFolderForType(userID, AssetType.Object);
349 } 384 }
350 else 385 else
351 { 386 {
352 // Catch all. Use lost & found 387 folder = m_Scene.InventoryService.GetFolderForType(userID, AssetType.TrashFolder);
388 }
389 }
390 else if (action == DeRezAction.Return)
391 {
392
393 // Dump to lost + found unconditionally
394 //
395 folder = m_Scene.InventoryService.GetFolderForType(userID, AssetType.LostAndFoundFolder);
396 }
397
398 if (folderID == UUID.Zero && folder == null)
399 {
400 if (action == DeRezAction.Delete)
401 {
402 // Deletes go to trash by default
353 // 403 //
404 folder = m_Scene.InventoryService.GetFolderForType(userID, AssetType.TrashFolder);
405 }
406 else
407 {
408 if (remoteClient == null ||
409 objlist[0].OwnerID != remoteClient.AgentId)
410 {
411 // Taking copy of another person's item. Take to
412 // Objects folder.
413 folder = m_Scene.InventoryService.GetFolderForType(userID, AssetType.Object);
414 }
415 else
416 {
417 // Catch all. Use lost & found
418 //
354 419
355 folder = m_Scene.InventoryService.GetFolderForType(userID, AssetType.LostAndFoundFolder); 420 folder = m_Scene.InventoryService.GetFolderForType(userID, AssetType.LostAndFoundFolder);
421 }
356 } 422 }
357 } 423 }
358 }
359 424
360 // Override and put into where it came from, if it came 425 // Override and put into where it came from, if it came
361 // from anywhere in inventory 426 // from anywhere in inventory
362 // 427 //
363 if (action == DeRezAction.Take || action == DeRezAction.TakeCopy) 428 if (action == DeRezAction.Take || action == DeRezAction.TakeCopy)
364 {
365 if (objectGroup.RootPart.FromFolderID != UUID.Zero)
366 { 429 {
367 InventoryFolderBase f = new InventoryFolderBase(objectGroup.RootPart.FromFolderID, userID); 430 if (objlist[0].RootPart.FromFolderID != UUID.Zero && objlist[0].OwnerID == remoteClient.AgentId)
368 folder = m_Scene.InventoryService.GetFolder(f); 431 {
432 InventoryFolderBase f = new InventoryFolderBase(objlist[0].RootPart.FromFolderID, userID);
433 folder = m_Scene.InventoryService.GetFolder(f);
434 }
369 } 435 }
370 }
371 436
372 if (folder == null) // None of the above 437 if (folder == null) // None of the above
373 { 438 {
374 folder = new InventoryFolderBase(folderID); 439 folder = new InventoryFolderBase(folderID);
375 440
376 if (folder == null) // Nowhere to put it 441 if (folder == null) // Nowhere to put it
442 {
443 return UUID.Zero;
444 }
445 }
446
447 item = new InventoryItemBase();
448 // Can't know creator is the same, so null it in inventory
449 if (objlist.Count > 1)
377 { 450 {
378 return UUID.Zero; 451 item.CreatorId = UUID.Zero.ToString();
452 item.CreatorData = String.Empty;
453 }
454 else
455 {
456 item.CreatorId = objlist[0].RootPart.CreatorID.ToString();
457 item.CreatorData = objlist[0].RootPart.CreatorData;
458 }
459 item.ID = UUID.Random();
460 item.InvType = (int)InventoryType.Object;
461 item.Folder = folder.ID;
462 item.Owner = userID;
463 if (objlist.Count > 1)
464 {
465 item.Flags = (uint)InventoryItemFlags.ObjectHasMultipleItems;
466 }
467 else
468 {
469 item.SaleType = objlist[0].RootPart.ObjectSaleType;
470 item.SalePrice = objlist[0].RootPart.SalePrice;
379 } 471 }
380 } 472 }
381 473
382 item = new InventoryItemBase(); 474 AssetBase asset = CreateAsset(
383 item.CreatorId = objectGroup.RootPart.CreatorID.ToString(); 475 objlist[0].GetPartName(objlist[0].RootPart.LocalId),
384 item.CreatorData = objectGroup.RootPart.CreatorData; 476 objlist[0].GetPartDescription(objlist[0].RootPart.LocalId),
385 item.ID = UUID.Random(); 477 (sbyte)AssetType.Object,
386 item.InvType = (int)InventoryType.Object; 478 Utils.StringToBytes(itemXml),
387 item.Folder = folder.ID; 479 objlist[0].OwnerID.ToString());
388 item.Owner = userID; 480 m_Scene.AssetService.Store(asset);
389 } 481 assetID = asset.FullID;
390
391 AssetBase asset = CreateAsset(
392 objectGroup.GetPartName(objectGroup.RootPart.LocalId),
393 objectGroup.GetPartDescription(objectGroup.RootPart.LocalId),
394 (sbyte)AssetType.Object,
395 Utils.StringToBytes(sceneObjectXml),
396 objectGroup.OwnerID.ToString());
397 m_Scene.AssetService.Store(asset);
398 assetID = asset.FullID;
399
400 if (DeRezAction.SaveToExistingUserInventoryItem == action)
401 {
402 item.AssetID = asset.FullID;
403 m_Scene.InventoryService.UpdateItem(item);
404 }
405 else
406 {
407 item.AssetID = asset.FullID;
408 482
409 if (remoteClient != null && (remoteClient.AgentId != objectGroup.RootPart.OwnerID) && m_Scene.Permissions.PropagatePermissions()) 483 if (DeRezAction.SaveToExistingUserInventoryItem == action)
410 { 484 {
411 uint perms = objectGroup.GetEffectivePermissions(); 485 item.AssetID = asset.FullID;
412 uint nextPerms = (perms & 7) << 13; 486 m_Scene.InventoryService.UpdateItem(item);
413 if ((nextPerms & (uint)PermissionMask.Copy) == 0)
414 perms &= ~(uint)PermissionMask.Copy;
415 if ((nextPerms & (uint)PermissionMask.Transfer) == 0)
416 perms &= ~(uint)PermissionMask.Transfer;
417 if ((nextPerms & (uint)PermissionMask.Modify) == 0)
418 perms &= ~(uint)PermissionMask.Modify;
419
420 // Make sure all bits but the ones we want are clear
421 // on take.
422 // This will be applied to the current perms, so
423 // it will do what we want.
424 objectGroup.RootPart.NextOwnerMask &=
425 ((uint)PermissionMask.Copy |
426 (uint)PermissionMask.Transfer |
427 (uint)PermissionMask.Modify);
428 objectGroup.RootPart.NextOwnerMask |=
429 (uint)PermissionMask.Move;
430
431 item.BasePermissions = perms & objectGroup.RootPart.NextOwnerMask;
432 item.CurrentPermissions = item.BasePermissions;
433 item.NextPermissions = objectGroup.RootPart.NextOwnerMask;
434 item.EveryOnePermissions = objectGroup.RootPart.EveryoneMask & objectGroup.RootPart.NextOwnerMask;
435 item.GroupPermissions = objectGroup.RootPart.GroupMask & objectGroup.RootPart.NextOwnerMask;
436
437 // Magic number badness. Maybe this deserves an enum.
438 // bit 4 (16) is the "Slam" bit, it means treat as passed
439 // and apply next owner perms on rez
440 item.CurrentPermissions |= 16; // Slam!
441 } 487 }
442 else 488 else
443 { 489 {
444 item.BasePermissions = objectGroup.GetEffectivePermissions(); 490 item.AssetID = asset.FullID;
445 item.CurrentPermissions = objectGroup.GetEffectivePermissions();
446 item.NextPermissions = objectGroup.RootPart.NextOwnerMask;
447 item.EveryOnePermissions = objectGroup.RootPart.EveryoneMask;
448 item.GroupPermissions = objectGroup.RootPart.GroupMask;
449 491
450 item.CurrentPermissions &= 492 uint effectivePerms = (uint)(PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify | PermissionMask.Move) | 7;
451 ((uint)PermissionMask.Copy | 493 foreach (SceneObjectGroup grp in objlist)
452 (uint)PermissionMask.Transfer | 494 effectivePerms &= grp.GetEffectivePermissions();
453 (uint)PermissionMask.Modify | 495 effectivePerms |= (uint)PermissionMask.Move;
454 (uint)PermissionMask.Move |
455 7); // Preserve folded permissions
456 }
457 496
458 // TODO: add the new fields (Flags, Sale info, etc) 497 if (remoteClient != null && (remoteClient.AgentId != objlist[0].RootPart.OwnerID) && m_Scene.Permissions.PropagatePermissions())
459 item.CreationDate = Util.UnixTimeSinceEpoch(); 498 {
460 item.Description = asset.Description; 499 uint perms = effectivePerms;
461 item.Name = asset.Name; 500 uint nextPerms = (perms & 7) << 13;
462 item.AssetType = asset.Type; 501 if ((nextPerms & (uint)PermissionMask.Copy) == 0)
502 perms &= ~(uint)PermissionMask.Copy;
503 if ((nextPerms & (uint)PermissionMask.Transfer) == 0)
504 perms &= ~(uint)PermissionMask.Transfer;
505 if ((nextPerms & (uint)PermissionMask.Modify) == 0)
506 perms &= ~(uint)PermissionMask.Modify;
507
508 item.BasePermissions = perms & objlist[0].RootPart.NextOwnerMask;
509 item.CurrentPermissions = item.BasePermissions;
510 item.NextPermissions = perms & objlist[0].RootPart.NextOwnerMask;
511 item.EveryOnePermissions = objlist[0].RootPart.EveryoneMask & objlist[0].RootPart.NextOwnerMask;
512 item.GroupPermissions = objlist[0].RootPart.GroupMask & objlist[0].RootPart.NextOwnerMask;
513
514 // Magic number badness. Maybe this deserves an enum.
515 // bit 4 (16) is the "Slam" bit, it means treat as passed
516 // and apply next owner perms on rez
517 item.CurrentPermissions |= 16; // Slam!
518 }
519 else
520 {
521 item.BasePermissions = effectivePerms;
522 item.CurrentPermissions = effectivePerms;
523 item.NextPermissions = objlist[0].RootPart.NextOwnerMask & effectivePerms;
524 item.EveryOnePermissions = objlist[0].RootPart.EveryoneMask & effectivePerms;
525 item.GroupPermissions = objlist[0].RootPart.GroupMask & effectivePerms;
526
527 item.CurrentPermissions &=
528 ((uint)PermissionMask.Copy |
529 (uint)PermissionMask.Transfer |
530 (uint)PermissionMask.Modify |
531 (uint)PermissionMask.Move |
532 7); // Preserve folded permissions
533 }
463 534
464 m_Scene.AddInventoryItem(item); 535 item.CreationDate = Util.UnixTimeSinceEpoch();
536 item.Description = asset.Description;
537 item.Name = asset.Name;
538 item.AssetType = asset.Type;
465 539
466 if (remoteClient != null && item.Owner == remoteClient.AgentId) 540 m_Scene.AddInventoryItem(item);
467 { 541
468 remoteClient.SendInventoryItemCreateUpdate(item, 0); 542 if (remoteClient != null && item.Owner == remoteClient.AgentId)
469 }
470 else
471 {
472 ScenePresence notifyUser = m_Scene.GetScenePresence(item.Owner);
473 if (notifyUser != null)
474 { 543 {
475 notifyUser.ControllingClient.SendInventoryItemCreateUpdate(item, 0); 544 remoteClient.SendInventoryItemCreateUpdate(item, 0);
545 }
546 else
547 {
548 ScenePresence notifyUser = m_Scene.GetScenePresence(item.Owner);
549 if (notifyUser != null)
550 {
551 notifyUser.ControllingClient.SendInventoryItemCreateUpdate(item, 0);
552 }
476 } 553 }
477 } 554 }
478 } 555 }
479
480 return assetID; 556 return assetID;
481 } 557 }
482 558
@@ -527,8 +603,15 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
527 603
528 if (item != null) 604 if (item != null)
529 { 605 {
606 if (item.ID == UUID.Zero)
607 {
608 m_log.Debug("[InventoryAccessModule]: Inventory object has UUID.Zero! Position 1");
609 }
610
530 AssetBase rezAsset = m_Scene.AssetService.Get(item.AssetID.ToString()); 611 AssetBase rezAsset = m_Scene.AssetService.Get(item.AssetID.ToString());
531 612
613 SceneObjectGroup group = null;
614
532 if (rezAsset != null) 615 if (rezAsset != null)
533 { 616 {
534 UUID itemId = UUID.Zero; 617 UUID itemId = UUID.Zero;
@@ -537,34 +620,83 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
537 // item that it came from. This allows us to enable 'save object to inventory' 620 // item that it came from. This allows us to enable 'save object to inventory'
538 if (!m_Scene.Permissions.BypassPermissions()) 621 if (!m_Scene.Permissions.BypassPermissions())
539 { 622 {
540 if ((item.CurrentPermissions & (uint)PermissionMask.Copy) == (uint)PermissionMask.Copy) 623 if ((item.CurrentPermissions & (uint)PermissionMask.Copy) == (uint)PermissionMask.Copy && (item.Flags & (uint)InventoryItemFlags.ObjectHasMultipleItems) == 0)
541 { 624 {
542 itemId = item.ID; 625 itemId = item.ID;
543 } 626 }
544 } 627 }
545 else 628 else
546 { 629 {
547 // Brave new fullperm world 630 if ((item.Flags & (uint)InventoryItemFlags.ObjectHasMultipleItems) == 0)
548 // 631 {
549 itemId = item.ID; 632 // Brave new fullperm world
633 itemId = item.ID;
634 }
635 }
636
637 if (item.ID == UUID.Zero)
638 {
639 m_log.Debug("[InventoryAccessModule]: Inventory object has UUID.Zero! Position 2");
550 } 640 }
551 641
552 string xmlData = Utils.BytesToString(rezAsset.Data); 642 string xmlData = Utils.BytesToString(rezAsset.Data);
553 SceneObjectGroup group 643 List<SceneObjectGroup> objlist =
554 = SceneObjectSerializer.FromOriginalXmlFormat(itemId, xmlData); 644 new List<SceneObjectGroup>();
645 List<Vector3> veclist = new List<Vector3>();
646
647 XmlDocument doc = new XmlDocument();
648 doc.LoadXml(xmlData);
649 XmlElement e = (XmlElement)doc.SelectSingleNode("/CoalescedObject");
650 if (e == null || attachment) // Single
651 {
652 SceneObjectGroup g =
653 SceneObjectSerializer.FromOriginalXmlFormat(
654 itemId, xmlData);
655 objlist.Add(g);
656 veclist.Add(new Vector3(0, 0, 0));
657
658 float offsetHeight = 0;
659 pos = m_Scene.GetNewRezLocation(
660 RayStart, RayEnd, RayTargetID, Quaternion.Identity,
661 BypassRayCast, bRayEndIsIntersection, true, g.GetAxisAlignedBoundingBox(out offsetHeight), false);
662 pos.Z += offsetHeight;
663 }
664 else
665 {
666 XmlElement coll = (XmlElement)e;
667 float bx = Convert.ToSingle(coll.GetAttribute("x"));
668 float by = Convert.ToSingle(coll.GetAttribute("y"));
669 float bz = Convert.ToSingle(coll.GetAttribute("z"));
670 Vector3 bbox = new Vector3(bx, by, bz);
555 671
556 Util.FireAndForget(delegate { AddUserData(group); }); 672 pos = m_Scene.GetNewRezLocation(RayStart, RayEnd,
557 673 RayTargetID, Quaternion.Identity,
558 group.RootPart.FromFolderID = item.Folder; 674 BypassRayCast, bRayEndIsIntersection, true,
675 bbox, false);
559 676
560 // If it's rezzed in world, select it. Much easier to 677 pos -= bbox / 2;
561 // find small items. 678
562 // 679 XmlNodeList groups = e.SelectNodes("SceneObjectGroup");
563 if (!attachment) 680 foreach (XmlNode n in groups)
564 group.RootPart.CreateSelected = true; 681 {
682 SceneObjectGroup g =
683 SceneObjectSerializer.FromOriginalXmlFormat(
684 itemId, n.OuterXml);
685 objlist.Add(g);
686 XmlElement el = (XmlElement)n;
687 float x = Convert.ToSingle(el.GetAttribute("offsetx"));
688 float y = Convert.ToSingle(el.GetAttribute("offsety"));
689 float z = Convert.ToSingle(el.GetAttribute("offsetz"));
690 veclist.Add(new Vector3(x, y, z));
691 }
692 }
693
694 int primcount = 0;
695 foreach (SceneObjectGroup g in objlist)
696 primcount += g.PrimCount;
565 697
566 if (!m_Scene.Permissions.CanRezObject( 698 if (!m_Scene.Permissions.CanRezObject(
567 group.PrimCount, remoteClient.AgentId, pos) 699 primcount, remoteClient.AgentId, pos)
568 && !attachment) 700 && !attachment)
569 { 701 {
570 // The client operates in no fail mode. It will 702 // The client operates in no fail mode. It will
@@ -577,116 +709,147 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
577 return null; 709 return null;
578 } 710 }
579 711
580 group.ResetIDs(); 712 for (int i = 0 ; i < objlist.Count ; i++ )
581
582 if (attachment)
583 {
584 group.RootPart.Flags |= PrimFlags.Phantom;
585 group.RootPart.IsAttachment = true;
586
587 // If we're rezzing an attachment then don't ask
588 // AddNewSceneObject() to update the client since
589 // we'll be doing that later on. Scheduling more
590 // than one full update during the attachment
591 // process causes some clients to fail to display
592 // the attachment properly.
593 // Also, don't persist attachments.
594 m_Scene.AddNewSceneObject(group, false, false);
595 }
596 else
597 { 713 {
598 m_Scene.AddNewSceneObject(group, true, false); 714 group = objlist[i];
599 }
600 715
601 // m_log.InfoFormat("ray end point for inventory rezz is {0} {1} {2} ", RayEnd.X, RayEnd.Y, RayEnd.Z); 716 Vector3 storedPosition = group.AbsolutePosition;
602 // if attachment we set it's asset id so object updates can reflect that 717 if (group.UUID == UUID.Zero)
603 // if not, we set it's position in world. 718 {
604 if (!attachment) 719 m_log.Debug("[InventoryAccessModule]: Inventory object has UUID.Zero! Position 3");
605 { 720 }
606 group.ScheduleGroupForFullUpdate(); 721 group.RootPart.FromFolderID = item.Folder;
607
608 float offsetHeight = 0;
609 pos = m_Scene.GetNewRezLocation(
610 RayStart, RayEnd, RayTargetID, Quaternion.Identity,
611 BypassRayCast, bRayEndIsIntersection, true, group.GetAxisAlignedBoundingBox(out offsetHeight), false);
612 pos.Z += offsetHeight;
613 group.AbsolutePosition = pos;
614 // m_log.InfoFormat("rezx point for inventory rezz is {0} {1} {2} and offsetheight was {3}", pos.X, pos.Y, pos.Z, offsetHeight);
615 722
616 } 723 // If it's rezzed in world, select it. Much easier to
617 else 724 // find small items.
618 { 725 //
619 group.SetFromItemID(itemID); 726 if (!attachment)
620 } 727 {
728 group.RootPart.CreateSelected = true;
729 foreach (SceneObjectPart child in group.Parts)
730 child.CreateSelected = true;
731 }
621 732
622 SceneObjectPart rootPart = null; 733 group.ResetIDs();
623 try
624 {
625 rootPart = group.GetChildPart(group.UUID);
626 }
627 catch (NullReferenceException)
628 {
629 string isAttachment = "";
630 734
631 if (attachment) 735 if (attachment)
632 isAttachment = " Object was an attachment"; 736 {
737 group.RootPart.Flags |= PrimFlags.Phantom;
738 group.RootPart.IsAttachment = true;
739
740 // If we're rezzing an attachment then don't ask
741 // AddNewSceneObject() to update the client since
742 // we'll be doing that later on. Scheduling more
743 // than one full update during the attachment
744 // process causes some clients to fail to display
745 // the attachment properly.
746 // Also, don't persist attachments.
747 m_Scene.AddNewSceneObject(group, false, false);
748 }
749 else
750 {
751 m_Scene.AddNewSceneObject(group, true, false);
752 }
633 753
634 m_log.Error("[AGENT INVENTORY]: Error rezzing ItemID: " + itemID + " object has no rootpart." + isAttachment); 754 // if attachment we set it's asset id so object updates
635 } 755 // can reflect that, if not, we set it's position in world.
756 if (!attachment)
757 {
758 group.ScheduleGroupForFullUpdate();
759
760 group.AbsolutePosition = pos + veclist[i];
761 }
762 else
763 {
764 group.SetFromItemID(itemID);
765 }
636 766
637 // Since renaming the item in the inventory does not affect the name stored 767 SceneObjectPart rootPart = null;
638 // in the serialization, transfer the correct name from the inventory to the
639 // object itself before we rez.
640 rootPart.Name = item.Name;
641 rootPart.Description = item.Description;
642 768
643 group.SetGroup(remoteClient.ActiveGroupId, remoteClient); 769 try
644 if ((rootPart.OwnerID != item.Owner) || (item.CurrentPermissions & 16) != 0) 770 {
645 { 771 rootPart = group.GetChildPart(group.UUID);
646 //Need to kill the for sale here 772 }
647 rootPart.ObjectSaleType = 0; 773 catch (NullReferenceException)
648 rootPart.SalePrice = 10; 774 {
775 string isAttachment = "";
649 776
650 if (m_Scene.Permissions.PropagatePermissions()) 777 if (attachment)
778 isAttachment = " Object was an attachment";
779
780 m_log.Error("[AGENT INVENTORY]: Error rezzing ItemID: " + itemID + " object has no rootpart." + isAttachment);
781 }
782
783 // Since renaming the item in the inventory does not
784 // affect the name stored in the serialization, transfer
785 // the correct name from the inventory to the
786 // object itself before we rez.
787 // On coalesced objects, this has no effect.
788 if ((item.Flags & (uint)InventoryItemFlags.ObjectHasMultipleItems) == 0)
789 {
790 rootPart.Name = item.Name;
791 rootPart.Description = item.Description;
792 rootPart.ObjectSaleType = item.SaleType;
793 rootPart.SalePrice = item.SalePrice;
794 }
795
796 group.SetGroup(remoteClient.ActiveGroupId, remoteClient);
797 if ((rootPart.OwnerID != item.Owner) ||
798 (item.CurrentPermissions & 16) != 0)
651 { 799 {
652 foreach (SceneObjectPart part in group.Parts) 800 //Need to kill the for sale here
801 rootPart.ObjectSaleType = 0;
802 rootPart.SalePrice = 10;
803
804 if (m_Scene.Permissions.PropagatePermissions())
653 { 805 {
654 part.EveryoneMask = item.EveryOnePermissions; 806 foreach (SceneObjectPart part in group.Parts)
655 part.NextOwnerMask = item.NextPermissions; 807 {
656 part.GroupMask = 0; // DO NOT propagate here 808 if ((item.Flags & (uint)InventoryItemFlags.ObjectHasMultipleItems) == 0)
809 {
810 part.EveryoneMask = item.EveryOnePermissions;
811 part.NextOwnerMask = item.NextPermissions;
812 }
813 part.GroupMask = 0; // DO NOT propagate here
814 }
815
816 group.ApplyNextOwnerPermissions();
657 } 817 }
658
659 group.ApplyNextOwnerPermissions();
660 } 818 }
661 }
662 819
663 foreach (SceneObjectPart part in group.Parts) 820 foreach (SceneObjectPart part in group.Parts)
664 {
665 if ((part.OwnerID != item.Owner) || (item.CurrentPermissions & 16) != 0)
666 { 821 {
667 part.LastOwnerID = part.OwnerID; 822 if ((part.OwnerID != item.Owner) ||
668 part.OwnerID = item.Owner; 823 (item.CurrentPermissions & 16) != 0)
669 part.Inventory.ChangeInventoryOwner(item.Owner); 824 {
670 part.GroupMask = 0; // DO NOT propagate here 825 part.LastOwnerID = part.OwnerID;
826 part.OwnerID = item.Owner;
827 part.Inventory.ChangeInventoryOwner(item.Owner);
828 part.GroupMask = 0; // DO NOT propagate here
829 }
830 part.EveryoneMask = item.EveryOnePermissions;
831 part.NextOwnerMask = item.NextPermissions;
671 } 832 }
672 part.EveryoneMask = item.EveryOnePermissions;
673 part.NextOwnerMask = item.NextPermissions;
674 }
675 833
676 rootPart.TrimPermissions(); 834 rootPart.TrimPermissions();
677 835
678 if (!attachment) 836 if (!attachment)
679 {
680 if (group.RootPart.Shape.PCode == (byte)PCode.Prim)
681 { 837 {
682 group.ClearPartAttachmentData(); 838 if (group.RootPart.Shape.PCode == (byte)PCode.Prim)
683 } 839 {
684 840 // Save attachment data
685 // Fire on_rez 841 group.RootPart.AttachPoint = group.RootPart.Shape.State;
686 group.CreateScriptInstances(0, true, m_Scene.DefaultScriptEngine, 1); 842 group.RootPart.AttachOffset = storedPosition;
687 rootPart.ParentGroup.ResumeScripts();
688 843
689 rootPart.ScheduleFullUpdate(); 844 group.ClearPartAttachmentData();
845 }
846
847 // Fire on_rez
848 group.CreateScriptInstances(0, true, m_Scene.DefaultScriptEngine, 1);
849 rootPart.ParentGroup.ResumeScripts();
850
851 rootPart.ScheduleFullUpdate();
852 }
690 } 853 }
691 854
692 if (!m_Scene.Permissions.BypassPermissions()) 855 if (!m_Scene.Permissions.BypassPermissions())
@@ -704,9 +867,8 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
704 } 867 }
705 } 868 }
706 } 869 }
707
708 return rootPart.ParentGroup;
709 } 870 }
871 return group;
710 } 872 }
711 873
712 return null; 874 return null;
diff --git a/OpenSim/Region/CoreModules/Scripting/LSLHttp/UrlModule.cs b/OpenSim/Region/CoreModules/Scripting/LSLHttp/UrlModule.cs
index 9b565ed..1fd1f47 100644
--- a/OpenSim/Region/CoreModules/Scripting/LSLHttp/UrlModule.cs
+++ b/OpenSim/Region/CoreModules/Scripting/LSLHttp/UrlModule.cs
@@ -142,7 +142,7 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp
142 engine.PostScriptEvent(itemID, "http_request", new Object[] { urlcode.ToString(), "URL_REQUEST_DENIED", "" }); 142 engine.PostScriptEvent(itemID, "http_request", new Object[] { urlcode.ToString(), "URL_REQUEST_DENIED", "" });
143 return urlcode; 143 return urlcode;
144 } 144 }
145 string url = "http://" + m_ExternalHostNameForLSL + ":" + m_HttpServer.Port.ToString() + "/lslhttp/" + urlcode.ToString() + "/"; 145 string url = "http://" + m_ExternalHostNameForLSL + ":" + m_HttpServer.Port.ToString() + "/lslhttp/" + urlcode.ToString();
146 146
147 UrlData urlData = new UrlData(); 147 UrlData urlData = new UrlData();
148 urlData.hostID = host.UUID; 148 urlData.hostID = host.UUID;
@@ -152,10 +152,9 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp
152 urlData.urlcode = urlcode; 152 urlData.urlcode = urlcode;
153 urlData.requests = new Dictionary<UUID, RequestData>(); 153 urlData.requests = new Dictionary<UUID, RequestData>();
154 154
155
156 m_UrlMap[url] = urlData; 155 m_UrlMap[url] = urlData;
157 156
158 string uri = "/lslhttp/" + urlcode.ToString() + "/"; 157 string uri = "/lslhttp/" + urlcode.ToString();
159 158
160 m_HttpServer.AddPollServiceHTTPHandler(uri,HandleHttpPoll, 159 m_HttpServer.AddPollServiceHTTPHandler(uri,HandleHttpPoll,
161 new PollServiceEventArgs(HttpRequestHandler,HasEvents, GetEvents, NoEvents, 160 new PollServiceEventArgs(HttpRequestHandler,HasEvents, GetEvents, NoEvents,
@@ -386,6 +385,7 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp
386 385
387 return response; 386 return response;
388 } 387 }
388
389 public void HttpRequestHandler(UUID requestID, Hashtable request) 389 public void HttpRequestHandler(UUID requestID, Hashtable request)
390 { 390 {
391 lock (request) 391 lock (request)
@@ -400,8 +400,8 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp
400 400
401 int pos1 = uri.IndexOf("/");// /lslhttp 401 int pos1 = uri.IndexOf("/");// /lslhttp
402 int pos2 = uri.IndexOf("/", pos1 + 1);// /lslhttp/ 402 int pos2 = uri.IndexOf("/", pos1 + 1);// /lslhttp/
403 int pos3 = uri.IndexOf("/", pos2 + 1);// /lslhttp/<UUID>/ 403 int pos3 = pos2 + 37; // /lslhttp/urlcode
404 string uri_tmp = uri.Substring(0, pos3 + 1); 404 string uri_tmp = uri.Substring(0, pos3);
405 //HTTP server code doesn't provide us with QueryStrings 405 //HTTP server code doesn't provide us with QueryStrings
406 string pathInfo; 406 string pathInfo;
407 string queryString; 407 string queryString;
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/Tests/GridConnectorsTests.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/Tests/GridConnectorsTests.cs
index e54ee02..ebfba2b 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/Tests/GridConnectorsTests.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/Tests/GridConnectorsTests.cs
@@ -57,9 +57,9 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid.Tests
57 config.Configs["Modules"].Set("GridServices", "LocalGridServicesConnector"); 57 config.Configs["Modules"].Set("GridServices", "LocalGridServicesConnector");
58 config.Configs["GridService"].Set("LocalServiceModule", "OpenSim.Services.GridService.dll:GridService"); 58 config.Configs["GridService"].Set("LocalServiceModule", "OpenSim.Services.GridService.dll:GridService");
59 config.Configs["GridService"].Set("StorageProvider", "OpenSim.Data.Null.dll"); 59 config.Configs["GridService"].Set("StorageProvider", "OpenSim.Data.Null.dll");
60 config.Configs["GridService"].Set("Region_Test_Region_1", "DefaultRegion"); 60 config.Configs["GridService"].Set("Region_Test_Region_1", "DefaultRegion");
61 config.Configs["GridService"].Set("Region_Test_Region_2", "FallbackRegion"); 61 config.Configs["GridService"].Set("Region_Test_Region_2", "FallbackRegion");
62 config.Configs["GridService"].Set("Region_Test_Region_3", "FallbackRegion"); 62 config.Configs["GridService"].Set("Region_Test_Region_3", "FallbackRegion");
63 config.Configs["GridService"].Set("Region_Other_Region_4", "FallbackRegion"); 63 config.Configs["GridService"].Set("Region_Other_Region_4", "FallbackRegion");
64 64
65 m_LocalConnector = new LocalGridServicesConnector(config); 65 m_LocalConnector = new LocalGridServicesConnector(config);
@@ -128,8 +128,8 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid.Tests
128 Assert.IsNotNull(result, "Retrieved GetRegionByName is null"); 128 Assert.IsNotNull(result, "Retrieved GetRegionByName is null");
129 Assert.That(result.RegionName, Is.EqualTo("Test Region 1"), "Retrieved region's name does not match"); 129 Assert.That(result.RegionName, Is.EqualTo("Test Region 1"), "Retrieved region's name does not match");
130 130
131 m_LocalConnector.RegisterRegion(UUID.Zero, r2); 131 m_LocalConnector.RegisterRegion(UUID.Zero, r2);
132 m_LocalConnector.RegisterRegion(UUID.Zero, r3); 132 m_LocalConnector.RegisterRegion(UUID.Zero, r3);
133 m_LocalConnector.RegisterRegion(UUID.Zero, r4); 133 m_LocalConnector.RegisterRegion(UUID.Zero, r4);
134 134
135 result = m_LocalConnector.GetRegionByUUID(UUID.Zero, new UUID(1)); 135 result = m_LocalConnector.GetRegionByUUID(UUID.Zero, new UUID(1));
@@ -154,38 +154,38 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid.Tests
154 Assert.IsNotNull(results, "Retrieved GetRegionRange collection is null"); 154 Assert.IsNotNull(results, "Retrieved GetRegionRange collection is null");
155 Assert.That(results.Count, Is.EqualTo(2), "Retrieved neighbour collection is not the number expected"); 155 Assert.That(results.Count, Is.EqualTo(2), "Retrieved neighbour collection is not the number expected");
156 156
157 results = m_LocalConnector.GetDefaultRegions(UUID.Zero); 157 results = m_LocalConnector.GetDefaultRegions(UUID.Zero);
158 Assert.IsNotNull(results, "Retrieved GetDefaultRegions collection is null"); 158 Assert.IsNotNull(results, "Retrieved GetDefaultRegions collection is null");
159 Assert.That(results.Count, Is.EqualTo(1), "Retrieved default regions collection has not the expected size"); 159 Assert.That(results.Count, Is.EqualTo(1), "Retrieved default regions collection has not the expected size");
160 Assert.That(results[0].RegionID, Is.EqualTo(new UUID(1)), "Retrieved default region's UUID does not match"); 160 Assert.That(results[0].RegionID, Is.EqualTo(new UUID(1)), "Retrieved default region's UUID does not match");
161 161
162 results = m_LocalConnector.GetFallbackRegions(UUID.Zero, r1.RegionLocX, r1.RegionLocY); 162 results = m_LocalConnector.GetFallbackRegions(UUID.Zero, r1.RegionLocX, r1.RegionLocY);
163 Assert.IsNotNull(results, "Retrieved GetFallbackRegions collection for region 1 is null"); 163 Assert.IsNotNull(results, "Retrieved GetFallbackRegions collection for region 1 is null");
164 Assert.That(results.Count, Is.EqualTo(3), "Retrieved fallback regions collection for region 1 has not the expected size"); 164 Assert.That(results.Count, Is.EqualTo(3), "Retrieved fallback regions collection for region 1 has not the expected size");
165 Assert.That(results[0].RegionID, Is.EqualTo(new UUID(2)), "Retrieved fallback regions for default region are not in the expected order 2-4-3"); 165 Assert.That(results[0].RegionID, Is.EqualTo(new UUID(2)), "Retrieved fallback regions for default region are not in the expected order 2-4-3");
166 Assert.That(results[1].RegionID, Is.EqualTo(new UUID(4)), "Retrieved fallback regions for default region are not in the expected order 2-4-3"); 166 Assert.That(results[1].RegionID, Is.EqualTo(new UUID(4)), "Retrieved fallback regions for default region are not in the expected order 2-4-3");
167 Assert.That(results[2].RegionID, Is.EqualTo(new UUID(3)), "Retrieved fallback regions for default region are not in the expected order 2-4-3"); 167 Assert.That(results[2].RegionID, Is.EqualTo(new UUID(3)), "Retrieved fallback regions for default region are not in the expected order 2-4-3");
168 168
169 results = m_LocalConnector.GetFallbackRegions(UUID.Zero, r2.RegionLocX, r2.RegionLocY); 169 results = m_LocalConnector.GetFallbackRegions(UUID.Zero, r2.RegionLocX, r2.RegionLocY);
170 Assert.IsNotNull(results, "Retrieved GetFallbackRegions collection for region 2 is null"); 170 Assert.IsNotNull(results, "Retrieved GetFallbackRegions collection for region 2 is null");
171 Assert.That(results.Count, Is.EqualTo(3), "Retrieved fallback regions collection for region 2 has not the expected size"); 171 Assert.That(results.Count, Is.EqualTo(3), "Retrieved fallback regions collection for region 2 has not the expected size");
172 Assert.That(results[0].RegionID, Is.EqualTo(new UUID(2)), "Retrieved fallback regions are not in the expected order 2-4-3"); 172 Assert.That(results[0].RegionID, Is.EqualTo(new UUID(2)), "Retrieved fallback regions are not in the expected order 2-4-3");
173 Assert.That(results[1].RegionID, Is.EqualTo(new UUID(4)), "Retrieved fallback regions are not in the expected order 2-4-3"); 173 Assert.That(results[1].RegionID, Is.EqualTo(new UUID(4)), "Retrieved fallback regions are not in the expected order 2-4-3");
174 Assert.That(results[2].RegionID, Is.EqualTo(new UUID(3)), "Retrieved fallback regions are not in the expected order 2-4-3"); 174 Assert.That(results[2].RegionID, Is.EqualTo(new UUID(3)), "Retrieved fallback regions are not in the expected order 2-4-3");
175 175
176 results = m_LocalConnector.GetFallbackRegions(UUID.Zero, r3.RegionLocX, r3.RegionLocY); 176 results = m_LocalConnector.GetFallbackRegions(UUID.Zero, r3.RegionLocX, r3.RegionLocY);
177 Assert.IsNotNull(results, "Retrieved GetFallbackRegions collection for region 3 is null"); 177 Assert.IsNotNull(results, "Retrieved GetFallbackRegions collection for region 3 is null");
178 Assert.That(results.Count, Is.EqualTo(3), "Retrieved fallback regions collection for region 3 has not the expected size"); 178 Assert.That(results.Count, Is.EqualTo(3), "Retrieved fallback regions collection for region 3 has not the expected size");
179 Assert.That(results[0].RegionID, Is.EqualTo(new UUID(3)), "Retrieved fallback regions are not in the expected order 3-4-2"); 179 Assert.That(results[0].RegionID, Is.EqualTo(new UUID(3)), "Retrieved fallback regions are not in the expected order 3-4-2");
180 Assert.That(results[1].RegionID, Is.EqualTo(new UUID(4)), "Retrieved fallback regions are not in the expected order 3-4-2"); 180 Assert.That(results[1].RegionID, Is.EqualTo(new UUID(4)), "Retrieved fallback regions are not in the expected order 3-4-2");
181 Assert.That(results[2].RegionID, Is.EqualTo(new UUID(2)), "Retrieved fallback regions are not in the expected order 3-4-2"); 181 Assert.That(results[2].RegionID, Is.EqualTo(new UUID(2)), "Retrieved fallback regions are not in the expected order 3-4-2");
182 182
183 results = m_LocalConnector.GetFallbackRegions(UUID.Zero, r4.RegionLocX, r4.RegionLocY); 183 results = m_LocalConnector.GetFallbackRegions(UUID.Zero, r4.RegionLocX, r4.RegionLocY);
184 Assert.IsNotNull(results, "Retrieved GetFallbackRegions collection for region 4 is null"); 184 Assert.IsNotNull(results, "Retrieved GetFallbackRegions collection for region 4 is null");
185 Assert.That(results.Count, Is.EqualTo(3), "Retrieved fallback regions collection for region 4 has not the expected size"); 185 Assert.That(results.Count, Is.EqualTo(3), "Retrieved fallback regions collection for region 4 has not the expected size");
186 Assert.That(results[0].RegionID, Is.EqualTo(new UUID(4)), "Retrieved fallback regions are not in the expected order 4-3-2"); 186 Assert.That(results[0].RegionID, Is.EqualTo(new UUID(4)), "Retrieved fallback regions are not in the expected order 4-3-2");
187 Assert.That(results[1].RegionID, Is.EqualTo(new UUID(3)), "Retrieved fallback regions are not in the expected order 4-3-2"); 187 Assert.That(results[1].RegionID, Is.EqualTo(new UUID(3)), "Retrieved fallback regions are not in the expected order 4-3-2");
188 Assert.That(results[2].RegionID, Is.EqualTo(new UUID(2)), "Retrieved fallback regions are not in the expected order 4-3-2"); 188 Assert.That(results[2].RegionID, Is.EqualTo(new UUID(2)), "Retrieved fallback regions are not in the expected order 4-3-2");
189 189
190 results = m_LocalConnector.GetHyperlinks(UUID.Zero); 190 results = m_LocalConnector.GetHyperlinks(UUID.Zero);
191 Assert.IsNotNull(results, "Retrieved GetHyperlinks list is null"); 191 Assert.IsNotNull(results, "Retrieved GetHyperlinks list is null");
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs
index e32dbb3..329a259 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs
@@ -290,6 +290,23 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
290 return false; 290 return false;
291 } 291 }
292 292
293 public bool CloseChildAgent(GridRegion destination, UUID id)
294 {
295 if (destination == null)
296 return false;
297
298 foreach (Scene s in m_sceneList)
299 {
300 if (s.RegionInfo.RegionID == destination.RegionID)
301 {
302 //m_log.Debug("[LOCAL COMMS]: Found region to SendCloseAgent");
303 return s.IncomingCloseChildAgent(id);
304 }
305 }
306 //m_log.Debug("[LOCAL COMMS]: region not found in SendCloseAgent");
307 return false;
308 }
309
293 /** 310 /**
294 * Object-related communications 311 * Object-related communications
295 */ 312 */
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/RemoteSimulationConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/RemoteSimulationConnector.cs
index 3f577f2..e16e273 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/RemoteSimulationConnector.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/RemoteSimulationConnector.cs
@@ -252,6 +252,21 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
252 return false; 252 return false;
253 } 253 }
254 254
255 public bool CloseChildAgent(GridRegion destination, UUID id)
256 {
257 if (destination == null)
258 return false;
259
260 // Try local first
261 if (m_localBackend.CloseChildAgent(destination, id))
262 return true;
263
264 // else do the remote thing
265 if (!m_localBackend.IsLocalRegion(destination.RegionHandle))
266 return m_remoteConnector.CloseChildAgent(destination, id);
267
268 return false;
269 }
255 270
256 public bool CloseAgent(GridRegion destination, UUID id) 271 public bool CloseAgent(GridRegion destination, UUID id)
257 { 272 {
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/UserAccounts/LocalUserAccountServiceConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/UserAccounts/LocalUserAccountServiceConnector.cs
index 30ebb21..9ecbcc6 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/UserAccounts/LocalUserAccountServiceConnector.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/UserAccounts/LocalUserAccountServiceConnector.cs
@@ -172,6 +172,11 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.UserAccounts
172 return m_UserService.GetUserAccount(scopeID, Email); 172 return m_UserService.GetUserAccount(scopeID, Email);
173 } 173 }
174 174
175 public List<UserAccount> GetUserAccountsWhere(UUID scopeID, string query)
176 {
177 return null;
178 }
179
175 public List<UserAccount> GetUserAccounts(UUID scopeID, string query) 180 public List<UserAccount> GetUserAccounts(UUID scopeID, string query)
176 { 181 {
177 return m_UserService.GetUserAccounts(scopeID, query); 182 return m_UserService.GetUserAccounts(scopeID, query);
diff --git a/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs b/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs
index 3238a81..d948b82 100644
--- a/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs
+++ b/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs
@@ -287,6 +287,23 @@ namespace OpenSim.Region.CoreModules.World.Archiver
287 // being no copy/no mod for everyone 287 // being no copy/no mod for everyone
288 lock (part.TaskInventory) 288 lock (part.TaskInventory)
289 { 289 {
290 if (!ResolveUserUuid(part.CreatorID))
291 part.CreatorID = m_scene.RegionInfo.EstateSettings.EstateOwner;
292
293 if (!ResolveUserUuid(part.OwnerID))
294 part.OwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner;
295
296 if (!ResolveUserUuid(part.LastOwnerID))
297 part.LastOwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner;
298
299 // And zap any troublesome sit target information
300 part.SitTargetOrientation = new Quaternion(0, 0, 0, 1);
301 part.SitTargetPosition = new Vector3(0, 0, 0);
302
303 // Fix ownership/creator of inventory items
304 // Not doing so results in inventory items
305 // being no copy/no mod for everyone
306 part.TaskInventory.LockItemsForRead(true);
290 TaskInventoryDictionary inv = part.TaskInventory; 307 TaskInventoryDictionary inv = part.TaskInventory;
291 foreach (KeyValuePair<UUID, TaskInventoryItem> kvp in inv) 308 foreach (KeyValuePair<UUID, TaskInventoryItem> kvp in inv)
292 { 309 {
@@ -302,6 +319,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
302 if (UserManager != null) 319 if (UserManager != null)
303 UserManager.AddUser(kvp.Value.CreatorID, kvp.Value.CreatorData); 320 UserManager.AddUser(kvp.Value.CreatorID, kvp.Value.CreatorData);
304 } 321 }
322 part.TaskInventory.LockItemsForRead(false);
305 } 323 }
306 } 324 }
307 325
diff --git a/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs b/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs
index ddae20f..60e8c1a 100644
--- a/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs
+++ b/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs
@@ -29,6 +29,7 @@ using System.Collections.Generic;
29using System.IO; 29using System.IO;
30using System.Reflection; 30using System.Reflection;
31using System.Security; 31using System.Security;
32using System.Timers;
32using log4net; 33using log4net;
33using Nini.Config; 34using Nini.Config;
34using OpenMetaverse; 35using OpenMetaverse;
@@ -45,6 +46,7 @@ namespace OpenSim.Region.CoreModules.World.Estate
45 private delegate void LookupUUIDS(List<UUID> uuidLst); 46 private delegate void LookupUUIDS(List<UUID> uuidLst);
46 47
47 private Scene m_scene; 48 private Scene m_scene;
49 private Timer m_regionChangeTimer = new Timer();
48 50
49 private EstateTerrainXferHandler TerrainUploader; 51 private EstateTerrainXferHandler TerrainUploader;
50 52
@@ -246,7 +248,7 @@ namespace OpenSim.Region.CoreModules.World.Estate
246 timeInSeconds -= 15; 248 timeInSeconds -= 15;
247 } 249 }
248 250
249 restartModule.ScheduleRestart(UUID.Zero, "Region will restart in {0}", times.ToArray(), true); 251 restartModule.ScheduleRestart(UUID.Zero, "Region will restart in {0}", times.ToArray(), false);
250 } 252 }
251 } 253 }
252 254
@@ -266,7 +268,7 @@ namespace OpenSim.Region.CoreModules.World.Estate
266 268
267 if ((estateAccessType & 4) != 0) // User add 269 if ((estateAccessType & 4) != 0) // User add
268 { 270 {
269 if (m_scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, true) || m_scene.Permissions.BypassPermissions()) 271 if (m_scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, false) || m_scene.Permissions.BypassPermissions())
270 { 272 {
271 m_scene.RegionInfo.EstateSettings.AddEstateUser(user); 273 m_scene.RegionInfo.EstateSettings.AddEstateUser(user);
272 m_scene.RegionInfo.EstateSettings.Save(); 274 m_scene.RegionInfo.EstateSettings.Save();
@@ -281,7 +283,7 @@ namespace OpenSim.Region.CoreModules.World.Estate
281 } 283 }
282 if ((estateAccessType & 8) != 0) // User remove 284 if ((estateAccessType & 8) != 0) // User remove
283 { 285 {
284 if (m_scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, true) || m_scene.Permissions.BypassPermissions()) 286 if (m_scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, false) || m_scene.Permissions.BypassPermissions())
285 { 287 {
286 m_scene.RegionInfo.EstateSettings.RemoveEstateUser(user); 288 m_scene.RegionInfo.EstateSettings.RemoveEstateUser(user);
287 m_scene.RegionInfo.EstateSettings.Save(); 289 m_scene.RegionInfo.EstateSettings.Save();
@@ -296,7 +298,7 @@ namespace OpenSim.Region.CoreModules.World.Estate
296 } 298 }
297 if ((estateAccessType & 16) != 0) // Group add 299 if ((estateAccessType & 16) != 0) // Group add
298 { 300 {
299 if (m_scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, true) || m_scene.Permissions.BypassPermissions()) 301 if (m_scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, false) || m_scene.Permissions.BypassPermissions())
300 { 302 {
301 m_scene.RegionInfo.EstateSettings.AddEstateGroup(user); 303 m_scene.RegionInfo.EstateSettings.AddEstateGroup(user);
302 m_scene.RegionInfo.EstateSettings.Save(); 304 m_scene.RegionInfo.EstateSettings.Save();
@@ -310,7 +312,7 @@ namespace OpenSim.Region.CoreModules.World.Estate
310 } 312 }
311 if ((estateAccessType & 32) != 0) // Group remove 313 if ((estateAccessType & 32) != 0) // Group remove
312 { 314 {
313 if (m_scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, true) || m_scene.Permissions.BypassPermissions()) 315 if (m_scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, false) || m_scene.Permissions.BypassPermissions())
314 { 316 {
315 m_scene.RegionInfo.EstateSettings.RemoveEstateGroup(user); 317 m_scene.RegionInfo.EstateSettings.RemoveEstateGroup(user);
316 m_scene.RegionInfo.EstateSettings.Save(); 318 m_scene.RegionInfo.EstateSettings.Save();
@@ -359,7 +361,11 @@ namespace OpenSim.Region.CoreModules.World.Estate
359 { 361 {
360 if (!s.IsChildAgent) 362 if (!s.IsChildAgent)
361 { 363 {
362 m_scene.TeleportClientHome(user, s.ControllingClient); 364 if (!m_scene.TeleportClientHome(user, s.ControllingClient))
365 {
366 s.ControllingClient.Kick("Your access to the region was revoked and TP home failed - you have been logged out.");
367 s.ControllingClient.Close();
368 }
363 } 369 }
364 } 370 }
365 371
@@ -493,7 +499,11 @@ namespace OpenSim.Region.CoreModules.World.Estate
493 ScenePresence s = m_scene.GetScenePresence(prey); 499 ScenePresence s = m_scene.GetScenePresence(prey);
494 if (s != null) 500 if (s != null)
495 { 501 {
496 m_scene.TeleportClientHome(prey, s.ControllingClient); 502 if (!m_scene.TeleportClientHome(prey, s.ControllingClient))
503 {
504 s.ControllingClient.Kick("You were teleported home by the region owner, but the TP failed - you have been logged out.");
505 s.ControllingClient.Close();
506 }
497 } 507 }
498 } 508 }
499 } 509 }
@@ -512,7 +522,11 @@ namespace OpenSim.Region.CoreModules.World.Estate
512 // Also make sure they are actually in the region 522 // Also make sure they are actually in the region
513 if (p != null && !p.IsChildAgent) 523 if (p != null && !p.IsChildAgent)
514 { 524 {
515 m_scene.TeleportClientHome(p.UUID, p.ControllingClient); 525 if (!m_scene.TeleportClientHome(p.UUID, p.ControllingClient))
526 {
527 p.ControllingClient.Kick("You were teleported home by the region owner, but the TP failed - you have been logged out.");
528 p.ControllingClient.Close();
529 }
516 } 530 }
517 } 531 }
518 }); 532 });
@@ -921,6 +935,9 @@ namespace OpenSim.Region.CoreModules.World.Estate
921 m_scene.RegisterModuleInterface<IEstateModule>(this); 935 m_scene.RegisterModuleInterface<IEstateModule>(this);
922 m_scene.EventManager.OnNewClient += EventManager_OnNewClient; 936 m_scene.EventManager.OnNewClient += EventManager_OnNewClient;
923 m_scene.EventManager.OnRequestChangeWaterHeight += changeWaterHeight; 937 m_scene.EventManager.OnRequestChangeWaterHeight += changeWaterHeight;
938 m_regionChangeTimer.AutoReset = false;
939 m_regionChangeTimer.Interval = 2000;
940 m_regionChangeTimer.Elapsed += RaiseRegionInfoChange;
924 941
925 m_scene.AddCommand(this, "set terrain texture", 942 m_scene.AddCommand(this, "set terrain texture",
926 "set terrain texture <number> <uuid> [<x>] [<y>]", 943 "set terrain texture <number> <uuid> [<x>] [<y>]",
@@ -1193,6 +1210,12 @@ namespace OpenSim.Region.CoreModules.World.Estate
1193 1210
1194 protected void TriggerRegionInfoChange() 1211 protected void TriggerRegionInfoChange()
1195 { 1212 {
1213 m_regionChangeTimer.Stop();
1214 m_regionChangeTimer.Start();
1215 }
1216
1217 protected void RaiseRegionInfoChange(object sender, ElapsedEventArgs e)
1218 {
1196 ChangeDelegate change = OnRegionInfoChange; 1219 ChangeDelegate change = OnRegionInfoChange;
1197 1220
1198 if (change != null) 1221 if (change != null)
diff --git a/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs b/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs
index 695202f..9779c68 100644
--- a/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs
+++ b/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs
@@ -85,6 +85,8 @@ namespace OpenSim.Region.CoreModules.World.Land
85 private int m_lastLandLocalID = LandChannel.START_LAND_LOCAL_ID - 1; 85 private int m_lastLandLocalID = LandChannel.START_LAND_LOCAL_ID - 1;
86 86
87 private bool m_allowedForcefulBans = true; 87 private bool m_allowedForcefulBans = true;
88 private UUID DefaultGodParcelGroup;
89 private string DefaultGodParcelName;
88 90
89 // caches ExtendedLandData 91 // caches ExtendedLandData
90 private Cache parcelInfoCache; 92 private Cache parcelInfoCache;
@@ -100,6 +102,12 @@ namespace OpenSim.Region.CoreModules.World.Land
100 102
101 public void Initialise(IConfigSource source) 103 public void Initialise(IConfigSource source)
102 { 104 {
105 IConfig cnf = source.Configs["LandManagement"];
106 if (cnf != null)
107 {
108 DefaultGodParcelGroup = new UUID(cnf.GetString("DefaultAdministratorGroupUUID", UUID.Zero.ToString()));
109 DefaultGodParcelName = cnf.GetString("DefaultAdministratorParcelName", "Default Parcel");
110 }
103 } 111 }
104 112
105 public void AddRegion(Scene scene) 113 public void AddRegion(Scene scene)
@@ -351,7 +359,7 @@ namespace OpenSim.Region.CoreModules.World.Land
351 { 359 {
352 if (avatar.AbsolutePosition.Z < LandChannel.BAN_LINE_SAFETY_HIEGHT) 360 if (avatar.AbsolutePosition.Z < LandChannel.BAN_LINE_SAFETY_HIEGHT)
353 { 361 {
354 if (parcelAvatarIsEntering.IsBannedFromLand(avatar.UUID)) 362 if (parcelAvatarIsEntering.IsEitherBannedOrRestricted(avatar.UUID))
355 { 363 {
356 SendYouAreBannedNotice(avatar); 364 SendYouAreBannedNotice(avatar);
357 ForceAvatarToPosition(avatar, m_scene.GetNearestAllowedPosition(avatar)); 365 ForceAvatarToPosition(avatar, m_scene.GetNearestAllowedPosition(avatar));
@@ -648,7 +656,7 @@ namespace OpenSim.Region.CoreModules.World.Land
648 int x; 656 int x;
649 int y; 657 int y;
650 658
651 if (x_float > Constants.RegionSize || x_float <= 0 || y_float > Constants.RegionSize || y_float <= 0) 659 if (x_float > Constants.RegionSize || x_float < 0 || y_float > Constants.RegionSize || y_float < 0)
652 return null; 660 return null;
653 661
654 try 662 try
@@ -991,6 +999,10 @@ namespace OpenSim.Region.CoreModules.World.Land
991 //Owner Flag 999 //Owner Flag
992 tempByte = Convert.ToByte(tempByte | LandChannel.LAND_TYPE_OWNED_BY_REQUESTER); 1000 tempByte = Convert.ToByte(tempByte | LandChannel.LAND_TYPE_OWNED_BY_REQUESTER);
993 } 1001 }
1002 else if (currentParcelBlock.LandData.IsGroupOwned && remote_client.IsGroupMember(currentParcelBlock.LandData.GroupID))
1003 {
1004 tempByte = Convert.ToByte(tempByte | LandChannel.LAND_TYPE_OWNED_BY_GROUP);
1005 }
994 else if (currentParcelBlock.LandData.SalePrice > 0 && 1006 else if (currentParcelBlock.LandData.SalePrice > 0 &&
995 (currentParcelBlock.LandData.AuthBuyerID == UUID.Zero || 1007 (currentParcelBlock.LandData.AuthBuyerID == UUID.Zero ||
996 currentParcelBlock.LandData.AuthBuyerID == remote_client.AgentId)) 1008 currentParcelBlock.LandData.AuthBuyerID == remote_client.AgentId))
@@ -1285,7 +1297,7 @@ namespace OpenSim.Region.CoreModules.World.Land
1285 { 1297 {
1286 land.DeedToGroup(groupID); 1298 land.DeedToGroup(groupID);
1287 } 1299 }
1288 1300 EventManagerOnParcelPrimCountTainted();
1289 } 1301 }
1290 1302
1291 1303
@@ -1293,18 +1305,31 @@ namespace OpenSim.Region.CoreModules.World.Land
1293 1305
1294 public void EventManagerOnIncomingLandDataFromStorage(List<LandData> data) 1306 public void EventManagerOnIncomingLandDataFromStorage(List<LandData> data)
1295 { 1307 {
1296 for (int i = 0; i < data.Count; i++) 1308 lock (m_landList)
1297 { 1309 {
1298 IncomingLandObjectFromStorage(data[i]); 1310 //Remove all the land objects in the sim and then process our new data
1311 foreach (int n in m_landList.Keys)
1312 {
1313 m_scene.EventManager.TriggerLandObjectRemoved(m_landList[n].LandData.GlobalID);
1314 }
1315 m_landIDList.Initialize();
1316 m_landList.Clear();
1317
1318 for (int i = 0; i < data.Count; i++)
1319 {
1320 IncomingLandObjectFromStorage(data[i]);
1321 }
1299 } 1322 }
1300 } 1323 }
1301 1324
1302 public void IncomingLandObjectFromStorage(LandData data) 1325 public void IncomingLandObjectFromStorage(LandData data)
1303 { 1326 {
1327
1304 ILandObject new_land = new LandObject(data.OwnerID, data.IsGroupOwned, m_scene); 1328 ILandObject new_land = new LandObject(data.OwnerID, data.IsGroupOwned, m_scene);
1305 new_land.LandData = data.Copy(); 1329 new_land.LandData = data.Copy();
1306 new_land.SetLandBitmapFromByteArray(); 1330 new_land.SetLandBitmapFromByteArray();
1307 AddLandObject(new_land); 1331 AddLandObject(new_land);
1332 new_land.SendLandUpdateToAvatarsOverMe();
1308 } 1333 }
1309 1334
1310 public void ReturnObjectsInParcel(int localID, uint returnType, UUID[] agentIDs, UUID[] taskIDs, IClientAPI remoteClient) 1335 public void ReturnObjectsInParcel(int localID, uint returnType, UUID[] agentIDs, UUID[] taskIDs, IClientAPI remoteClient)
@@ -1577,5 +1602,321 @@ namespace OpenSim.Region.CoreModules.World.Land
1577 1602
1578 UpdateLandObject(localID, land.LandData); 1603 UpdateLandObject(localID, land.LandData);
1579 } 1604 }
1605
1606 public void ClientOnParcelGodMark(IClientAPI client, UUID god, int landID)
1607 {
1608 ILandObject land = null;
1609 List<ILandObject> Land = ((Scene)client.Scene).LandChannel.AllParcels();
1610 foreach (ILandObject landObject in Land)
1611 {
1612 if (landObject.LandData.LocalID == landID)
1613 {
1614 land = landObject;
1615 }
1616 }
1617 land.DeedToGroup(DefaultGodParcelGroup);
1618 land.LandData.Name = DefaultGodParcelName;
1619 land.SendLandUpdateToAvatarsOverMe();
1620 }
1621
1622 private void ClientOnSimWideDeletes(IClientAPI client, UUID agentID, int flags, UUID targetID)
1623 {
1624 ScenePresence SP;
1625 ((Scene)client.Scene).TryGetScenePresence(client.AgentId, out SP);
1626 List<SceneObjectGroup> returns = new List<SceneObjectGroup>();
1627 if (SP.GodLevel != 0)
1628 {
1629 if (flags == 0) //All parcels, scripted or not
1630 {
1631 ((Scene)client.Scene).ForEachSOG(delegate(SceneObjectGroup e)
1632 {
1633 if (e.OwnerID == targetID)
1634 {
1635 returns.Add(e);
1636 }
1637 }
1638 );
1639 }
1640 if (flags == 4) //All parcels, scripted object
1641 {
1642 ((Scene)client.Scene).ForEachSOG(delegate(SceneObjectGroup e)
1643 {
1644 if (e.OwnerID == targetID)
1645 {
1646 if (e.scriptScore >= 0.01)
1647 {
1648 returns.Add(e);
1649 }
1650 }
1651 }
1652 );
1653 }
1654 if (flags == 4) //not target parcel, scripted object
1655 {
1656 ((Scene)client.Scene).ForEachSOG(delegate(SceneObjectGroup e)
1657 {
1658 if (e.OwnerID == targetID)
1659 {
1660 ILandObject landobject = ((Scene)client.Scene).LandChannel.GetLandObject(e.AbsolutePosition.X, e.AbsolutePosition.Y);
1661 if (landobject.LandData.OwnerID != e.OwnerID)
1662 {
1663 if (e.scriptScore >= 0.01)
1664 {
1665 returns.Add(e);
1666 }
1667 }
1668 }
1669 }
1670 );
1671 }
1672 foreach (SceneObjectGroup ol in returns)
1673 {
1674 ReturnObject(ol, client);
1675 }
1676 }
1677 }
1678 public void ReturnObject(SceneObjectGroup obj, IClientAPI client)
1679 {
1680 SceneObjectGroup[] objs = new SceneObjectGroup[1];
1681 objs[0] = obj;
1682 ((Scene)client.Scene).returnObjects(objs, client.AgentId);
1683 }
1684
1685 Dictionary<UUID, System.Threading.Timer> Timers = new Dictionary<UUID, System.Threading.Timer>();
1686
1687 public void ClientOnParcelFreezeUser(IClientAPI client, UUID parcelowner, uint flags, UUID target)
1688 {
1689 ScenePresence targetAvatar = null;
1690 ((Scene)client.Scene).TryGetScenePresence(target, out targetAvatar);
1691 ScenePresence parcelManager = null;
1692 ((Scene)client.Scene).TryGetScenePresence(client.AgentId, out parcelManager);
1693 System.Threading.Timer Timer;
1694
1695 if (targetAvatar.GodLevel == 0)
1696 {
1697 ILandObject land = ((Scene)client.Scene).LandChannel.GetLandObject(targetAvatar.AbsolutePosition.X, targetAvatar.AbsolutePosition.Y);
1698 if (!((Scene)client.Scene).Permissions.CanEditParcel(client.AgentId, land))
1699 return;
1700 if (flags == 0)
1701 {
1702 targetAvatar.AllowMovement = false;
1703 targetAvatar.ControllingClient.SendAlertMessage(parcelManager.Firstname + " " + parcelManager.Lastname + " has frozen you for 30 seconds. You cannot move or interact with the world.");
1704 parcelManager.ControllingClient.SendAlertMessage("Avatar Frozen.");
1705 System.Threading.TimerCallback timeCB = new System.Threading.TimerCallback(OnEndParcelFrozen);
1706 Timer = new System.Threading.Timer(timeCB, targetAvatar, 30000, 0);
1707 Timers.Add(targetAvatar.UUID, Timer);
1708 }
1709 else
1710 {
1711 targetAvatar.AllowMovement = true;
1712 targetAvatar.ControllingClient.SendAlertMessage(parcelManager.Firstname + " " + parcelManager.Lastname + " has unfrozen you.");
1713 parcelManager.ControllingClient.SendAlertMessage("Avatar Unfrozen.");
1714 Timers.TryGetValue(targetAvatar.UUID, out Timer);
1715 Timers.Remove(targetAvatar.UUID);
1716 Timer.Dispose();
1717 }
1718 }
1719 }
1720 private void OnEndParcelFrozen(object avatar)
1721 {
1722 ScenePresence targetAvatar = (ScenePresence)avatar;
1723 targetAvatar.AllowMovement = true;
1724 System.Threading.Timer Timer;
1725 Timers.TryGetValue(targetAvatar.UUID, out Timer);
1726 Timers.Remove(targetAvatar.UUID);
1727 targetAvatar.ControllingClient.SendAgentAlertMessage("The freeze has worn off; you may go about your business.", false);
1728 }
1729
1730
1731 public void ClientOnParcelEjectUser(IClientAPI client, UUID parcelowner, uint flags, UUID target)
1732 {
1733 ScenePresence targetAvatar = null;
1734 ((Scene)client.Scene).TryGetScenePresence(target, out targetAvatar);
1735 ScenePresence parcelManager = null;
1736 ((Scene)client.Scene).TryGetScenePresence(client.AgentId, out parcelManager);
1737 //Just eject
1738 if (flags == 0)
1739 {
1740 if (targetAvatar.GodLevel == 0)
1741 {
1742 ILandObject land = ((Scene)client.Scene).LandChannel.GetLandObject(targetAvatar.AbsolutePosition.X, targetAvatar.AbsolutePosition.Y);
1743 if (!((Scene)client.Scene).Permissions.CanEditParcel(client.AgentId, land))
1744 return;
1745
1746 Vector3 position = new Vector3(0, 0, 0);
1747 List<ILandObject> allParcels = new List<ILandObject>();
1748 allParcels = AllParcels();
1749 if (allParcels.Count != 1)
1750 {
1751 foreach (ILandObject parcel in allParcels)
1752 {
1753 if (parcel.LandData.GlobalID != land.LandData.GlobalID)
1754 {
1755 if (parcel.IsEitherBannedOrRestricted(targetAvatar.UUID) != true)
1756 {
1757 for (int x = 1; x <= Constants.RegionSize; x += 2)
1758 {
1759 for (int y = 1; y <= Constants.RegionSize; y += 2)
1760 {
1761 if (parcel.ContainsPoint(x, y))
1762 {
1763 position = new Vector3(x, y, targetAvatar.AbsolutePosition.Z);
1764 targetAvatar.TeleportWithMomentum(position);
1765 targetAvatar.ControllingClient.SendAlertMessage("You have been ejected by " + parcelManager.Firstname + " " + parcelManager.Lastname);
1766 parcelManager.ControllingClient.SendAlertMessage("Avatar Ejected.");
1767 return;
1768 }
1769 }
1770 }
1771 }
1772 }
1773 }
1774 }
1775 Vector3 targetVector;
1776 if (targetAvatar.AbsolutePosition.X > targetAvatar.AbsolutePosition.Y)
1777 {
1778 if (targetAvatar.AbsolutePosition.X > .5 * Constants.RegionSize)
1779 {
1780 targetVector = new Vector3(Constants.RegionSize, targetAvatar.AbsolutePosition.Y, targetAvatar.AbsolutePosition.Z); ;
1781 targetAvatar.TeleportWithMomentum(targetVector);
1782 targetAvatar.ControllingClient.SendAlertMessage("You have been ejected by " + parcelManager.Firstname + " " + parcelManager.Lastname);
1783 parcelManager.ControllingClient.SendAlertMessage("Avatar Ejected.");
1784 return;
1785 }
1786 else
1787 {
1788 targetVector = new Vector3(0, targetAvatar.AbsolutePosition.Y, targetAvatar.AbsolutePosition.Z); ;
1789 targetAvatar.TeleportWithMomentum(targetVector);
1790 targetAvatar.ControllingClient.SendAlertMessage("You have been ejected by " + parcelManager.Firstname + " " + parcelManager.Lastname);
1791 parcelManager.ControllingClient.SendAlertMessage("Avatar Ejected.");
1792 return;
1793 }
1794 }
1795 else
1796 {
1797 if (targetAvatar.AbsolutePosition.Y > .5 * Constants.RegionSize)
1798 {
1799 targetVector = new Vector3(targetAvatar.AbsolutePosition.X, Constants.RegionSize, targetAvatar.AbsolutePosition.Z); ;
1800 targetAvatar.TeleportWithMomentum(targetVector);
1801 targetAvatar.ControllingClient.SendAlertMessage("You have been ejected by " + parcelManager.Firstname + " " + parcelManager.Lastname);
1802 parcelManager.ControllingClient.SendAlertMessage("Avatar Ejected.");
1803 return;
1804 }
1805 else
1806 {
1807 targetVector = new Vector3(targetAvatar.AbsolutePosition.X, 0, targetAvatar.AbsolutePosition.Z); ;
1808 targetAvatar.TeleportWithMomentum(targetVector);
1809 targetAvatar.ControllingClient.SendAlertMessage("You have been ejected by " + parcelManager.Firstname + " " + parcelManager.Lastname);
1810 parcelManager.ControllingClient.SendAlertMessage("Avatar Ejected.");
1811 return;
1812 }
1813 }
1814 }
1815 }
1816 //Eject and ban
1817 if (flags == 1)
1818 {
1819 if (targetAvatar.GodLevel == 0)
1820 {
1821 ILandObject land = ((Scene)client.Scene).LandChannel.GetLandObject(targetAvatar.AbsolutePosition.X, targetAvatar.AbsolutePosition.Y);
1822 if (!((Scene)client.Scene).Permissions.CanEditParcel(client.AgentId, land))
1823 return;
1824
1825 Vector3 position = new Vector3(0, 0, 0);
1826 List<ILandObject> allParcels = new List<ILandObject>();
1827 allParcels = AllParcels();
1828 if (allParcels.Count != 1)
1829 {
1830 foreach (ILandObject parcel in allParcels)
1831 {
1832 if (parcel.LandData.GlobalID != land.LandData.GlobalID)
1833 {
1834 if (parcel.IsEitherBannedOrRestricted(targetAvatar.UUID) != true)
1835 {
1836 for (int x = 1; x <= Constants.RegionSize; x += 2)
1837 {
1838 for (int y = 1; y <= Constants.RegionSize; y += 2)
1839 {
1840 if (parcel.ContainsPoint(x, y))
1841 {
1842 position = new Vector3(x, y, targetAvatar.AbsolutePosition.Z);
1843 targetAvatar.TeleportWithMomentum(position);
1844 targetAvatar.ControllingClient.SendAlertMessage("You have been ejected and banned by " + parcelManager.Firstname + " " + parcelManager.Lastname);
1845 parcelManager.ControllingClient.SendAlertMessage("Avatar Ejected and Banned.");
1846 ParcelManager.ParcelAccessEntry entry = new ParcelManager.ParcelAccessEntry();
1847 entry.AgentID = targetAvatar.UUID;
1848 entry.Flags = AccessList.Ban;
1849 entry.Time = new DateTime();
1850 land.LandData.ParcelAccessList.Add(entry);
1851 return;
1852 }
1853 }
1854 }
1855 }
1856 }
1857 }
1858 }
1859 Vector3 targetVector;
1860 if (targetAvatar.AbsolutePosition.X > targetAvatar.AbsolutePosition.Y)
1861 {
1862 if (targetAvatar.AbsolutePosition.X > .5 * Constants.RegionSize)
1863 {
1864 targetVector = new Vector3(Constants.RegionSize, targetAvatar.AbsolutePosition.Y, targetAvatar.AbsolutePosition.Z); ;
1865 targetAvatar.TeleportWithMomentum(targetVector);
1866 targetAvatar.ControllingClient.SendAlertMessage("You have been ejected and banned by " + parcelManager.Firstname + " " + parcelManager.Lastname);
1867 parcelManager.ControllingClient.SendAlertMessage("Avatar Ejected and Banned.");
1868 ParcelManager.ParcelAccessEntry entry = new ParcelManager.ParcelAccessEntry();
1869 entry.AgentID = targetAvatar.UUID;
1870 entry.Flags = AccessList.Ban;
1871 entry.Time = new DateTime();
1872 land.LandData.ParcelAccessList.Add(entry);
1873 return;
1874 }
1875 else
1876 {
1877 targetVector = new Vector3(0, targetAvatar.AbsolutePosition.Y, targetAvatar.AbsolutePosition.Z); ;
1878 targetAvatar.TeleportWithMomentum(targetVector);
1879 targetAvatar.ControllingClient.SendAlertMessage("You have been ejected and banned by " + parcelManager.Firstname + " " + parcelManager.Lastname);
1880 parcelManager.ControllingClient.SendAlertMessage("Avatar Ejected and Banned.");
1881 ParcelManager.ParcelAccessEntry entry = new ParcelManager.ParcelAccessEntry();
1882 entry.AgentID = targetAvatar.UUID;
1883 entry.Flags = AccessList.Ban;
1884 entry.Time = new DateTime();
1885 land.LandData.ParcelAccessList.Add(entry);
1886 return;
1887 }
1888 }
1889 else
1890 {
1891 if (targetAvatar.AbsolutePosition.Y > .5 * Constants.RegionSize)
1892 {
1893 targetVector = new Vector3(targetAvatar.AbsolutePosition.X, Constants.RegionSize, targetAvatar.AbsolutePosition.Z); ;
1894 targetAvatar.TeleportWithMomentum(targetVector);
1895 targetAvatar.ControllingClient.SendAlertMessage("You have been ejected and banned by " + parcelManager.Firstname + " " + parcelManager.Lastname);
1896 parcelManager.ControllingClient.SendAlertMessage("Avatar Ejected and Banned.");
1897 ParcelManager.ParcelAccessEntry entry = new ParcelManager.ParcelAccessEntry();
1898 entry.AgentID = targetAvatar.UUID;
1899 entry.Flags = AccessList.Ban;
1900 entry.Time = new DateTime();
1901 land.LandData.ParcelAccessList.Add(entry);
1902 return;
1903 }
1904 else
1905 {
1906 targetVector = new Vector3(targetAvatar.AbsolutePosition.X, 0, targetAvatar.AbsolutePosition.Z); ;
1907 targetAvatar.TeleportWithMomentum(targetVector);
1908 targetAvatar.ControllingClient.SendAlertMessage("You have been ejected and banned by " + parcelManager.Firstname + " " + parcelManager.Lastname);
1909 parcelManager.ControllingClient.SendAlertMessage("Avatar Ejected and Banned.");
1910 ParcelManager.ParcelAccessEntry entry = new ParcelManager.ParcelAccessEntry();
1911 entry.AgentID = targetAvatar.UUID;
1912 entry.Flags = AccessList.Ban;
1913 entry.Time = new DateTime();
1914 land.LandData.ParcelAccessList.Add(entry);
1915 return;
1916 }
1917 }
1918 }
1919 }
1920 }
1580 } 1921 }
1581} 1922}
diff --git a/OpenSim/Region/CoreModules/World/Land/LandObject.cs b/OpenSim/Region/CoreModules/World/Land/LandObject.cs
index d87352f..d596887 100644
--- a/OpenSim/Region/CoreModules/World/Land/LandObject.cs
+++ b/OpenSim/Region/CoreModules/World/Land/LandObject.cs
@@ -288,6 +288,37 @@ namespace OpenSim.Region.CoreModules.World.Land
288 return false; 288 return false;
289 } 289 }
290 290
291 public bool HasGroupAccess(UUID avatar)
292 {
293 if (LandData.GroupID != UUID.Zero && (LandData.Flags & (uint)ParcelFlags.UseAccessGroup) == (uint)ParcelFlags.UseAccessGroup)
294 {
295 ScenePresence sp;
296 if (!m_scene.TryGetScenePresence(avatar, out sp))
297 {
298 IGroupsModule groupsModule = m_scene.RequestModuleInterface<IGroupsModule>();
299 if (groupsModule == null)
300 return false;
301
302 GroupMembershipData[] membership = groupsModule.GetMembershipData(avatar);
303 if (membership == null || membership.Length == 0)
304 return false;
305
306 foreach (GroupMembershipData d in membership)
307 {
308 if (d.GroupID == LandData.GroupID)
309 return true;
310 }
311 return false;
312 }
313
314 if (!sp.ControllingClient.IsGroupMember(LandData.GroupID))
315 return false;
316
317 return true;
318 }
319 return false;
320 }
321
291 public bool IsBannedFromLand(UUID avatar) 322 public bool IsBannedFromLand(UUID avatar)
292 { 323 {
293 if (m_scene.Permissions.IsAdministrator(avatar)) 324 if (m_scene.Permissions.IsAdministrator(avatar))
@@ -324,10 +355,14 @@ namespace OpenSim.Region.CoreModules.World.Land
324 //If they are not on the access list and are not the owner 355 //If they are not on the access list and are not the owner
325 if (!LandData.ParcelAccessList.Contains(entry) && LandData.OwnerID != avatar) 356 if (!LandData.ParcelAccessList.Contains(entry) && LandData.OwnerID != avatar)
326 { 357 {
327 //They are not allowed in this parcel, but not banned, so lets send them a notice about this parcel 358 if (!HasGroupAccess(avatar))
328 return true; 359 {
360 //They are not allowed in this parcel, but not banned, so lets send them a notice about this parcel
361 return true;
362 }
329 } 363 }
330 } 364 }
365
331 return false; 366 return false;
332 } 367 }
333 368
diff --git a/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs b/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs
index f5f3839..289741f 100644
--- a/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs
+++ b/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs
@@ -412,7 +412,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions
412 412
413 public string Name 413 public string Name
414 { 414 {
415 get { return "PermissionsModule"; } 415 get { return "DefaultPermissionsModule"; }
416 } 416 }
417 417
418 public bool IsSharedModule 418 public bool IsSharedModule
diff --git a/OpenSim/Region/CoreModules/World/Region/RestartModule.cs b/OpenSim/Region/CoreModules/World/Region/RestartModule.cs
index c65aa6a..2e82e7e 100644
--- a/OpenSim/Region/CoreModules/World/Region/RestartModule.cs
+++ b/OpenSim/Region/CoreModules/World/Region/RestartModule.cs
@@ -28,6 +28,8 @@
28using System; 28using System;
29using System.Reflection; 29using System.Reflection;
30using System.Timers; 30using System.Timers;
31using System.IO;
32using System.Diagnostics;
31using System.Threading; 33using System.Threading;
32using System.Collections.Generic; 34using System.Collections.Generic;
33using log4net; 35using log4net;
@@ -56,13 +58,23 @@ namespace OpenSim.Region.CoreModules.World.Region
56 protected UUID m_Initiator; 58 protected UUID m_Initiator;
57 protected bool m_Notice = false; 59 protected bool m_Notice = false;
58 protected IDialogModule m_DialogModule = null; 60 protected IDialogModule m_DialogModule = null;
61 protected string m_MarkerPath = String.Empty;
59 62
60 public void Initialise(IConfigSource config) 63 public void Initialise(IConfigSource config)
61 { 64 {
65 IConfig restartConfig = config.Configs["RestartModule"];
66 if (restartConfig != null)
67 {
68 m_MarkerPath = restartConfig.GetString("MarkerPath", String.Empty);
69 }
62 } 70 }
63 71
64 public void AddRegion(Scene scene) 72 public void AddRegion(Scene scene)
65 { 73 {
74 if (m_MarkerPath != String.Empty)
75 File.Delete(Path.Combine(m_MarkerPath,
76 scene.RegionInfo.RegionID.ToString()));
77
66 m_Scene = scene; 78 m_Scene = scene;
67 scene.RegisterModuleInterface<IRestartModule>(this); 79 scene.RegisterModuleInterface<IRestartModule>(this);
68 MainConsole.Instance.Commands.AddCommand("RestartModule", 80 MainConsole.Instance.Commands.AddCommand("RestartModule",
@@ -114,6 +126,7 @@ namespace OpenSim.Region.CoreModules.World.Region
114 126
115 if (alerts == null) 127 if (alerts == null)
116 { 128 {
129 CreateMarkerFile();
117 m_Scene.RestartNow(); 130 m_Scene.RestartNow();
118 return; 131 return;
119 } 132 }
@@ -127,6 +140,7 @@ namespace OpenSim.Region.CoreModules.World.Region
127 140
128 if (m_Alerts[0] == 0) 141 if (m_Alerts[0] == 0)
129 { 142 {
143 CreateMarkerFile();
130 m_Scene.RestartNow(); 144 m_Scene.RestartNow();
131 return; 145 return;
132 } 146 }
@@ -140,6 +154,7 @@ namespace OpenSim.Region.CoreModules.World.Region
140 { 154 {
141 if (m_Alerts.Count == 0 || m_Alerts[0] == 0) 155 if (m_Alerts.Count == 0 || m_Alerts[0] == 0)
142 { 156 {
157 CreateMarkerFile();
143 m_Scene.RestartNow(); 158 m_Scene.RestartNow();
144 return 0; 159 return 0;
145 } 160 }
@@ -259,5 +274,25 @@ namespace OpenSim.Region.CoreModules.World.Region
259 274
260 ScheduleRestart(UUID.Zero, args[3], times.ToArray(), notice); 275 ScheduleRestart(UUID.Zero, args[3], times.ToArray(), notice);
261 } 276 }
277
278 protected void CreateMarkerFile()
279 {
280 if (m_MarkerPath == String.Empty)
281 return;
282
283 string path = Path.Combine(m_MarkerPath, m_Scene.RegionInfo.RegionID.ToString());
284 try
285 {
286 string pidstring = System.Diagnostics.Process.GetCurrentProcess().Id.ToString();
287 FileStream fs = File.Create(path);
288 System.Text.ASCIIEncoding enc = new System.Text.ASCIIEncoding();
289 Byte[] buf = enc.GetBytes(pidstring);
290 fs.Write(buf, 0, buf.Length);
291 fs.Close();
292 }
293 catch (Exception)
294 {
295 }
296 }
262 } 297 }
263} 298}
diff --git a/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs b/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs
index 25d73c2..4611352 100644
--- a/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs
+++ b/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs
@@ -549,6 +549,8 @@ namespace OpenSim.Region.CoreModules.World.Terrain
549 m_scene.PhysicsScene.SetTerrain(m_channel.GetFloatsSerialised()); 549 m_scene.PhysicsScene.SetTerrain(m_channel.GetFloatsSerialised());
550 m_scene.SaveTerrain(); 550 m_scene.SaveTerrain();
551 551
552 m_scene.EventManager.TriggerTerrainUpdate();
553
552 // Clients who look at the map will never see changes after they looked at the map, so i've commented this out. 554 // Clients who look at the map will never see changes after they looked at the map, so i've commented this out.
553 //m_scene.CreateTerrainTexture(true); 555 //m_scene.CreateTerrainTexture(true);
554 } 556 }
diff --git a/OpenSim/Region/CoreModules/World/WorldMap/MapSearchModule.cs b/OpenSim/Region/CoreModules/World/WorldMap/MapSearchModule.cs
index 9f88517..d2c3afb 100644
--- a/OpenSim/Region/CoreModules/World/WorldMap/MapSearchModule.cs
+++ b/OpenSim/Region/CoreModules/World/WorldMap/MapSearchModule.cs
@@ -86,9 +86,9 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
86 86
87 private void OnMapNameRequest(IClientAPI remoteClient, string mapName) 87 private void OnMapNameRequest(IClientAPI remoteClient, string mapName)
88 { 88 {
89 if (mapName.Length < 3) 89 if (mapName.Length < 2)
90 { 90 {
91 remoteClient.SendAlertMessage("Use a search string with at least 3 characters"); 91 remoteClient.SendAlertMessage("Use a search string with at least 2 characters");
92 return; 92 return;
93 } 93 }
94 94