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-rw-r--r--OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs8
-rw-r--r--OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequest.cs8
-rw-r--r--OpenSim/Region/CoreModules/World/Archiver/AssetsRequest.cs10
3 files changed, 13 insertions, 13 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs
index f89b904..d816ba4 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs
@@ -237,12 +237,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
237 237
238 if(curErrorCntr > 1) 238 if(curErrorCntr > 1)
239 { 239 {
240 m_log.WarnFormat("[INVENTORY ARCHIVER]: item {0} '{1}', type {2}, in '{3}', contains at least {4} references to missing or damaged assets", 240 m_log.WarnFormat("[INVENTORY ARCHIVER Warning]: item {0} '{1}', type {2}, in '{3}', contains {4} references to possible missing or damaged assets )",
241 inventoryItem.ID, inventoryItem.Name, itemAssetType.ToString(), spath, curErrorCntr); 241 inventoryItem.ID, inventoryItem.Name, itemAssetType.ToString(), spath, curErrorCntr);
242 } 242 }
243 else if(curErrorCntr == 1) 243 else if(curErrorCntr == 1)
244 { 244 {
245 m_log.WarnFormat("[INVENTORY ARCHIVER]: item {0} '{1}', type {2}, in '{3}', contains at least 1 reference to a missing or damaged asset", 245 m_log.WarnFormat("[INVENTORY ARCHIVER Warning]: item {0} '{1}', type {2}, in '{3}', contains a reference to a possible missing or damaged asset)",
246 inventoryItem.ID, inventoryItem.Name, itemAssetType.ToString(), spath); 246 inventoryItem.ID, inventoryItem.Name, itemAssetType.ToString(), spath);
247 } 247 }
248 } 248 }
@@ -450,9 +450,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
450 int errors = m_assetGatherer.FailedUUIDs.Count; 450 int errors = m_assetGatherer.FailedUUIDs.Count;
451 451
452 m_log.DebugFormat( 452 m_log.DebugFormat(
453 "[INVENTORY ARCHIVER]: The items to save reference {0} assets", m_assetGatherer.GatheredUuids.Count + errors); 453 "[INVENTORY ARCHIVER]: The items to save reference {0} possible assets", m_assetGatherer.GatheredUuids.Count + errors);
454 if(errors > 0) 454 if(errors > 0)
455 m_log.DebugFormat("[INVENTORY ARCHIVER]: {0} of these assets have problems and will be ignored", errors); 455 m_log.DebugFormat("[INVENTORY ARCHIVER]: {0} of these have problems or are not assets and will be ignored", errors);
456 456
457 AssetsRequest ar = new AssetsRequest( 457 AssetsRequest ar = new AssetsRequest(
458 new AssetsArchiver(m_archiveWriter), 458 new AssetsArchiver(m_archiveWriter),
diff --git a/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequest.cs b/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequest.cs
index d02db73..0ed3399 100644
--- a/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequest.cs
+++ b/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequest.cs
@@ -264,12 +264,12 @@ namespace OpenSim.Region.CoreModules.World.Archiver
264 curErrorCntr = assetGatherer.ErrorCount - curErrorCntr; 264 curErrorCntr = assetGatherer.ErrorCount - curErrorCntr;
265 if(curErrorCntr > 1) 265 if(curErrorCntr > 1)
266 { 266 {
267 m_log.WarnFormat("[INVENTORY ARCHIVER]: object {0} '{1}', at {2}, contains at least {3} references to missing or damaged assets", 267 m_log.WarnFormat("[ARCHIVER Warning]: object {0} '{1}', at {2}, contains {3} references to possible missing or damaged assets",
268 sceneObject.UUID, sceneObject.Name ,sceneObject.AbsolutePosition.ToString(), curErrorCntr); 268 sceneObject.UUID, sceneObject.Name ,sceneObject.AbsolutePosition.ToString(), curErrorCntr);
269 } 269 }
270 else if(curErrorCntr == 1) 270 else if(curErrorCntr == 1)
271 { 271 {
272 m_log.WarnFormat("[INVENTORY ARCHIVER]: object {0} '{1}', at {2}, contains at least 1 reference to a missing or damaged asset", 272 m_log.WarnFormat("[ARCHIVER Warning]: object {0} '{1}', at {2}, contains a reference to a possible missing or damaged assets",
273 sceneObject.UUID, sceneObject.Name, sceneObject.AbsolutePosition.ToString()); 273 sceneObject.UUID, sceneObject.Name, sceneObject.AbsolutePosition.ToString());
274 } 274 }
275 } 275 }
@@ -278,10 +278,10 @@ namespace OpenSim.Region.CoreModules.World.Archiver
278 278
279 int errors = assetGatherer.FailedUUIDs.Count; 279 int errors = assetGatherer.FailedUUIDs.Count;
280 m_log.DebugFormat( 280 m_log.DebugFormat(
281 "[ARCHIVER]: {0} region scene objects to save reference {1} assets", 281 "[ARCHIVER]: {0} region scene objects to save reference {1} possible assets",
282 sceneObjects.Count, assetUuids.Count - prevAssets + errors); 282 sceneObjects.Count, assetUuids.Count - prevAssets + errors);
283 if(errors > 0) 283 if(errors > 0)
284 m_log.DebugFormat("[ARCHIVER]: {0} of these assets have problems and will be ignored", errors); 284 m_log.DebugFormat("[ARCHIVER]: {0} of these have problems or are not assets and will be ignored", errors);
285 } 285 }
286 286
287 if (numObjectsSkippedPermissions > 0) 287 if (numObjectsSkippedPermissions > 0)
diff --git a/OpenSim/Region/CoreModules/World/Archiver/AssetsRequest.cs b/OpenSim/Region/CoreModules/World/Archiver/AssetsRequest.cs
index 903cb2d..751aaca 100644
--- a/OpenSim/Region/CoreModules/World/Archiver/AssetsRequest.cs
+++ b/OpenSim/Region/CoreModules/World/Archiver/AssetsRequest.cs
@@ -65,7 +65,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
65 /// uuids to request 65 /// uuids to request
66 /// </value> 66 /// </value>
67 protected IDictionary<UUID, sbyte> m_uuids; 67 protected IDictionary<UUID, sbyte> m_uuids;
68 private int m_previusErrorsCount; 68 private int m_previousErrorsCount;
69 69
70 /// <value> 70 /// <value>
71 /// Callback used when all the assets requested have been received. 71 /// Callback used when all the assets requested have been received.
@@ -103,14 +103,14 @@ namespace OpenSim.Region.CoreModules.World.Archiver
103 103
104 protected internal AssetsRequest( 104 protected internal AssetsRequest(
105 AssetsArchiver assetsArchiver, IDictionary<UUID, sbyte> uuids, 105 AssetsArchiver assetsArchiver, IDictionary<UUID, sbyte> uuids,
106 int previusErrorsCount, 106 int previousErrorsCount,
107 IAssetService assetService, IUserAccountService userService, 107 IAssetService assetService, IUserAccountService userService,
108 UUID scope, Dictionary<string, object> options, 108 UUID scope, Dictionary<string, object> options,
109 AssetsRequestCallback assetsRequestCallback) 109 AssetsRequestCallback assetsRequestCallback)
110 { 110 {
111 m_assetsArchiver = assetsArchiver; 111 m_assetsArchiver = assetsArchiver;
112 m_uuids = uuids; 112 m_uuids = uuids;
113 m_previusErrorsCount = previusErrorsCount; 113 m_previousErrorsCount = previousErrorsCount;
114 m_assetsRequestCallback = assetsRequestCallback; 114 m_assetsRequestCallback = assetsRequestCallback;
115 m_assetService = assetService; 115 m_assetService = assetService;
116 m_userAccountService = userService; 116 m_userAccountService = userService;
@@ -170,14 +170,14 @@ namespace OpenSim.Region.CoreModules.World.Archiver
170 } 170 }
171 171
172 m_timeOutTimer.Dispose(); 172 m_timeOutTimer.Dispose();
173 int totalerrors = m_notFoundAssetUuids.Count + m_previusErrorsCount; 173 int totalerrors = m_notFoundAssetUuids.Count + m_previousErrorsCount;
174 174
175 if(m_timeout) 175 if(m_timeout)
176 m_log.DebugFormat("[ARCHIVER]: Aborted because AssetService request timeout. Successfully added {0} assets", m_foundAssetUuids.Count); 176 m_log.DebugFormat("[ARCHIVER]: Aborted because AssetService request timeout. Successfully added {0} assets", m_foundAssetUuids.Count);
177 else if(totalerrors == 0) 177 else if(totalerrors == 0)
178 m_log.DebugFormat("[ARCHIVER]: Successfully added all {0} assets", m_foundAssetUuids.Count); 178 m_log.DebugFormat("[ARCHIVER]: Successfully added all {0} assets", m_foundAssetUuids.Count);
179 else 179 else
180 m_log.DebugFormat("[ARCHIVER]: Successfully added {0} assets ({1} assets of total request where not found or are damaged", 180 m_log.DebugFormat("[ARCHIVER]: Successfully added {0} assets ({1} of total possible assets requested where not found, where damaged or where not assets",
181 m_foundAssetUuids.Count, totalerrors); 181 m_foundAssetUuids.Count, totalerrors);
182 182
183 PerformAssetsRequestCallback(m_timeout); 183 PerformAssetsRequestCallback(m_timeout);