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-rw-r--r--OpenSim/Region/CoreModules/Agent/AssetTransaction/AgentAssetsTransactions.cs6
-rw-r--r--OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetTransactionModule.cs4
-rw-r--r--OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetXferUploader.cs142
-rw-r--r--OpenSim/Region/CoreModules/Agent/Xfer/XferModule.cs11
-rw-r--r--OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs93
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs112
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs10
-rw-r--r--OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs17
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs169
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Dialog/DialogModule.cs2
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Gods/GodsModule.cs211
-rw-r--r--OpenSim/Region/CoreModules/Avatar/InstantMessage/InstantMessageModule.cs67
-rw-r--r--OpenSim/Region/CoreModules/Avatar/InstantMessage/MessageTransferModule.cs104
-rw-r--r--OpenSim/Region/CoreModules/Avatar/InstantMessage/OfflineMessageModule.cs52
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs2
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs3
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs168
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Lure/LureModule.cs32
-rw-r--r--OpenSim/Region/CoreModules/Framework/Caps/CapabilitiesModule.cs3
-rw-r--r--OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs426
-rw-r--r--OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferStateMachine.cs4
-rw-r--r--OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs25
-rw-r--r--OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs192
-rw-r--r--OpenSim/Region/CoreModules/Hypergrid/HGWorldMapModule.cs4
-rw-r--r--OpenSim/Region/CoreModules/Scripting/HttpRequest/ScriptsHttpRequests.cs31
-rw-r--r--OpenSim/Region/CoreModules/Scripting/LSLHttp/UrlModule.cs405
-rw-r--r--OpenSim/Region/CoreModules/Scripting/VectorRender/VectorRenderModule.cs2
-rw-r--r--OpenSim/Region/CoreModules/Scripting/WorldComm/WorldCommModule.cs85
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsOut/Authentication/LocalAuthenticationServiceConnector.cs7
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsOut/MapImage/MapImageServiceModule.cs19
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs6
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/RemoteSimulationConnector.cs15
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsOut/UserAccounts/LocalUserAccountServiceConnector.cs8
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsOut/UserAccounts/RemoteUserAccountServiceConnector.cs12
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsOut/UserAccounts/UserAccountCache.cs15
-rw-r--r--OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs20
-rw-r--r--OpenSim/Region/CoreModules/World/Archiver/AssetsRequest.cs8
-rw-r--r--OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs83
-rw-r--r--OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs440
-rw-r--r--OpenSim/Region/CoreModules/World/Land/LandObject.cs63
-rw-r--r--OpenSim/Region/CoreModules/World/Land/PrimCountModule.cs4
-rw-r--r--OpenSim/Region/CoreModules/World/LightShare/LightShareModule.cs6
-rw-r--r--OpenSim/Region/CoreModules/World/Objects/BuySell/BuySellModule.cs7
-rw-r--r--OpenSim/Region/CoreModules/World/Region/RestartModule.cs115
-rw-r--r--OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs2
-rw-r--r--OpenSim/Region/CoreModules/World/Warp3DMap/Warp3DImageModule.cs30
-rw-r--r--OpenSim/Region/CoreModules/World/WorldMap/MapSearchModule.cs148
-rw-r--r--OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs547
48 files changed, 2631 insertions, 1306 deletions
diff --git a/OpenSim/Region/CoreModules/Agent/AssetTransaction/AgentAssetsTransactions.cs b/OpenSim/Region/CoreModules/Agent/AssetTransaction/AgentAssetsTransactions.cs
index 0271738..da1ff2e 100644
--- a/OpenSim/Region/CoreModules/Agent/AssetTransaction/AgentAssetsTransactions.cs
+++ b/OpenSim/Region/CoreModules/Agent/AssetTransaction/AgentAssetsTransactions.cs
@@ -143,7 +143,7 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
143 } 143 }
144 } 144 }
145 145
146 public void RequestCreateInventoryItem(IClientAPI remoteClient, 146 public bool RequestCreateInventoryItem(IClientAPI remoteClient,
147 UUID transactionID, UUID folderID, uint callbackID, 147 UUID transactionID, UUID folderID, uint callbackID,
148 string description, string name, sbyte invType, 148 string description, string name, sbyte invType,
149 sbyte type, byte wearableType, uint nextOwnerMask) 149 sbyte type, byte wearableType, uint nextOwnerMask)
@@ -153,6 +153,8 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
153 uploader.RequestCreateInventoryItem( 153 uploader.RequestCreateInventoryItem(
154 remoteClient, folderID, callbackID, 154 remoteClient, folderID, callbackID,
155 description, name, invType, type, wearableType, nextOwnerMask); 155 description, name, invType, type, wearableType, nextOwnerMask);
156
157 return true;
156 } 158 }
157 159
158 public void RequestUpdateTaskInventoryItem(IClientAPI remoteClient, 160 public void RequestUpdateTaskInventoryItem(IClientAPI remoteClient,
@@ -172,4 +174,4 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
172 uploader.RequestUpdateInventoryItem(remoteClient, item); 174 uploader.RequestUpdateInventoryItem(remoteClient, item);
173 } 175 }
174 } 176 }
175} \ No newline at end of file 177}
diff --git a/OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetTransactionModule.cs b/OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetTransactionModule.cs
index e973652..7332415 100644
--- a/OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetTransactionModule.cs
+++ b/OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetTransactionModule.cs
@@ -158,7 +158,7 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
158 /// <param name="type"></param> 158 /// <param name="type"></param>
159 /// <param name="wearableType"></param> 159 /// <param name="wearableType"></param>
160 /// <param name="nextOwnerMask"></param> 160 /// <param name="nextOwnerMask"></param>
161 public void HandleItemCreationFromTransaction(IClientAPI remoteClient, 161 public bool HandleItemCreationFromTransaction(IClientAPI remoteClient,
162 UUID transactionID, UUID folderID, uint callbackID, 162 UUID transactionID, UUID folderID, uint callbackID,
163 string description, string name, sbyte invType, 163 string description, string name, sbyte invType,
164 sbyte type, byte wearableType, uint nextOwnerMask) 164 sbyte type, byte wearableType, uint nextOwnerMask)
@@ -169,7 +169,7 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
169 AgentAssetTransactions transactions = 169 AgentAssetTransactions transactions =
170 GetUserTransactions(remoteClient.AgentId); 170 GetUserTransactions(remoteClient.AgentId);
171 171
172 transactions.RequestCreateInventoryItem(remoteClient, transactionID, 172 return transactions.RequestCreateInventoryItem(remoteClient, transactionID,
173 folderID, callbackID, description, name, invType, type, 173 folderID, callbackID, description, name, invType, type,
174 wearableType, nextOwnerMask); 174 wearableType, nextOwnerMask);
175 } 175 }
diff --git a/OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetXferUploader.cs b/OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetXferUploader.cs
index 8add4bb..f6dd5af 100644
--- a/OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetXferUploader.cs
+++ b/OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetXferUploader.cs
@@ -28,6 +28,7 @@
28using System; 28using System;
29using System.IO; 29using System.IO;
30using System.Reflection; 30using System.Reflection;
31using System.Collections.Generic;
31using log4net; 32using log4net;
32using OpenMetaverse; 33using OpenMetaverse;
33using OpenSim.Framework; 34using OpenSim.Framework;
@@ -38,6 +39,13 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
38{ 39{
39 public class AssetXferUploader 40 public class AssetXferUploader
40 { 41 {
42 // Viewer's notion of the default texture
43 private List<UUID> defaultIDs = new List<UUID> {
44 new UUID("5748decc-f629-461c-9a36-a35a221fe21f"),
45 new UUID("7ca39b4c-bd19-4699-aff7-f93fd03d3e7b"),
46 new UUID("6522e74d-1660-4e7f-b601-6f48c1659a77"),
47 new UUID("c228d1cf-4b5d-4ba8-84f4-899a0796aa97")
48 };
41 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 49 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
42 50
43 /// <summary> 51 /// <summary>
@@ -85,6 +93,7 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
85 93
86 private sbyte type = 0; 94 private sbyte type = 0;
87 private byte wearableType = 0; 95 private byte wearableType = 0;
96 private byte[] m_oldData = null;
88 public ulong XferID; 97 public ulong XferID;
89 private Scene m_Scene; 98 private Scene m_Scene;
90 99
@@ -393,6 +402,7 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
393 402
394 private void CompleteCreateItem(uint callbackID) 403 private void CompleteCreateItem(uint callbackID)
395 { 404 {
405 ValidateAssets();
396 m_Scene.AssetService.Store(m_asset); 406 m_Scene.AssetService.Store(m_asset);
397 407
398 InventoryItemBase item = new InventoryItemBase(); 408 InventoryItemBase item = new InventoryItemBase();
@@ -413,6 +423,9 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
413 item.Flags = (uint) wearableType; 423 item.Flags = (uint) wearableType;
414 item.CreationDate = Util.UnixTimeSinceEpoch(); 424 item.CreationDate = Util.UnixTimeSinceEpoch();
415 425
426 m_log.DebugFormat("[XFER]: Created item {0} with asset {1}",
427 item.ID, item.AssetID);
428
416 if (m_Scene.AddInventoryItem(item)) 429 if (m_Scene.AddInventoryItem(item))
417 ourClient.SendInventoryItemCreateUpdate(item, callbackID); 430 ourClient.SendInventoryItemCreateUpdate(item, callbackID);
418 else 431 else
@@ -420,5 +433,132 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
420 433
421 m_transactions.RemoveXferUploader(m_transactionID); 434 m_transactions.RemoveXferUploader(m_transactionID);
422 } 435 }
436
437 private void ValidateAssets()
438 {
439 if (m_asset.Type == (sbyte)AssetType.Clothing ||
440 m_asset.Type == (sbyte)AssetType.Bodypart)
441 {
442 string content = System.Text.Encoding.ASCII.GetString(m_asset.Data);
443 string[] lines = content.Split(new char[] {'\n'});
444
445 List<string> validated = new List<string>();
446
447 Dictionary<int, UUID> allowed = ExtractTexturesFromOldData();
448
449 int textures = 0;
450
451 foreach (string line in lines)
452 {
453 try
454 {
455 if (line.StartsWith("textures "))
456 {
457 textures = Convert.ToInt32(line.Substring(9));
458 validated.Add(line);
459 }
460 else if (textures > 0)
461 {
462 string[] parts = line.Split(new char[] {' '});
463
464 UUID tx = new UUID(parts[1]);
465 int id = Convert.ToInt32(parts[0]);
466
467 if (defaultIDs.Contains(tx) || tx == UUID.Zero ||
468 (allowed.ContainsKey(id) && allowed[id] == tx))
469 {
470 validated.Add(parts[0] + " " + tx.ToString());
471 }
472 else
473 {
474 int perms = m_Scene.InventoryService.GetAssetPermissions(ourClient.AgentId, tx);
475 int full = (int)(PermissionMask.Modify | PermissionMask.Transfer | PermissionMask.Copy);
476
477 if ((perms & full) != full)
478 {
479 m_log.ErrorFormat("[ASSET UPLOADER]: REJECTED update with texture {0} from {1} because they do not own the texture", tx, ourClient.AgentId);
480 validated.Add(parts[0] + " " + UUID.Zero.ToString());
481 }
482 else
483 {
484 validated.Add(line);
485 }
486 }
487 textures--;
488 }
489 else
490 {
491 validated.Add(line);
492 }
493 }
494 catch
495 {
496 // If it's malformed, skip it
497 }
498 }
499
500 string final = String.Join("\n", validated.ToArray());
501
502 m_asset.Data = System.Text.Encoding.ASCII.GetBytes(final);
503 }
504 }
505
506 /// <summary>
507 /// Get the asset data uploaded in this transfer.
508 /// </summary>
509 /// <returns>null if the asset has not finished uploading</returns>
510 public AssetBase GetAssetData()
511 {
512 if (m_uploadState == UploadState.Complete)
513 {
514 ValidateAssets();
515 return m_asset;
516 }
517
518 return null;
519 }
520
521 public void SetOldData(byte[] d)
522 {
523 m_oldData = d;
524 }
525
526 private Dictionary<int,UUID> ExtractTexturesFromOldData()
527 {
528 Dictionary<int,UUID> result = new Dictionary<int,UUID>();
529 if (m_oldData == null)
530 return result;
531
532 string content = System.Text.Encoding.ASCII.GetString(m_oldData);
533 string[] lines = content.Split(new char[] {'\n'});
534
535 int textures = 0;
536
537 foreach (string line in lines)
538 {
539 try
540 {
541 if (line.StartsWith("textures "))
542 {
543 textures = Convert.ToInt32(line.Substring(9));
544 }
545 else if (textures > 0)
546 {
547 string[] parts = line.Split(new char[] {' '});
548
549 UUID tx = new UUID(parts[1]);
550 int id = Convert.ToInt32(parts[0]);
551 result[id] = tx;
552 textures--;
553 }
554 }
555 catch
556 {
557 // If it's malformed, skip it
558 }
559 }
560
561 return result;
562 }
423 } 563 }
424} \ No newline at end of file 564}
diff --git a/OpenSim/Region/CoreModules/Agent/Xfer/XferModule.cs b/OpenSim/Region/CoreModules/Agent/Xfer/XferModule.cs
index 0ab5ed5..8237faf 100644
--- a/OpenSim/Region/CoreModules/Agent/Xfer/XferModule.cs
+++ b/OpenSim/Region/CoreModules/Agent/Xfer/XferModule.cs
@@ -160,6 +160,8 @@ namespace OpenSim.Region.CoreModules.Agent.Xfer
160 { 160 {
161 byte[] fileData = NewFiles[fileName].Data; 161 byte[] fileData = NewFiles[fileName].Data;
162 XferDownLoad transaction = new XferDownLoad(fileName, fileData, xferID, remoteClient); 162 XferDownLoad transaction = new XferDownLoad(fileName, fileData, xferID, remoteClient);
163 if (fileName.StartsWith("inventory_"))
164 transaction.isTaskInventory = true;
163 165
164 Transfers.Add(xferID, transaction); 166 Transfers.Add(xferID, transaction);
165 167
@@ -243,6 +245,7 @@ namespace OpenSim.Region.CoreModules.Agent.Xfer
243 public uint Packet = 0; 245 public uint Packet = 0;
244 public uint Serial = 1; 246 public uint Serial = 1;
245 public ulong XferID = 0; 247 public ulong XferID = 0;
248 public bool isTaskInventory = false;
246 249
247 public XferDownLoad(string fileName, byte[] data, ulong xferID, IClientAPI client) 250 public XferDownLoad(string fileName, byte[] data, ulong xferID, IClientAPI client)
248 { 251 {
@@ -268,7 +271,7 @@ namespace OpenSim.Region.CoreModules.Agent.Xfer
268 byte[] transferData = new byte[Data.Length + 4]; 271 byte[] transferData = new byte[Data.Length + 4];
269 Array.Copy(Utils.IntToBytes(Data.Length), 0, transferData, 0, 4); 272 Array.Copy(Utils.IntToBytes(Data.Length), 0, transferData, 0, 4);
270 Array.Copy(Data, 0, transferData, 4, Data.Length); 273 Array.Copy(Data, 0, transferData, 4, Data.Length);
271 Client.SendXferPacket(XferID, 0 + 0x80000000, transferData); 274 Client.SendXferPacket(XferID, 0 + 0x80000000, transferData, isTaskInventory);
272 complete = true; 275 complete = true;
273 } 276 }
274 else 277 else
@@ -276,7 +279,7 @@ namespace OpenSim.Region.CoreModules.Agent.Xfer
276 byte[] transferData = new byte[1000 + 4]; 279 byte[] transferData = new byte[1000 + 4];
277 Array.Copy(Utils.IntToBytes(Data.Length), 0, transferData, 0, 4); 280 Array.Copy(Utils.IntToBytes(Data.Length), 0, transferData, 0, 4);
278 Array.Copy(Data, 0, transferData, 4, 1000); 281 Array.Copy(Data, 0, transferData, 4, 1000);
279 Client.SendXferPacket(XferID, 0, transferData); 282 Client.SendXferPacket(XferID, 0, transferData, isTaskInventory);
280 Packet++; 283 Packet++;
281 DataPointer = 1000; 284 DataPointer = 1000;
282 } 285 }
@@ -297,7 +300,7 @@ namespace OpenSim.Region.CoreModules.Agent.Xfer
297 { 300 {
298 byte[] transferData = new byte[1000]; 301 byte[] transferData = new byte[1000];
299 Array.Copy(Data, DataPointer, transferData, 0, 1000); 302 Array.Copy(Data, DataPointer, transferData, 0, 1000);
300 Client.SendXferPacket(XferID, Packet, transferData); 303 Client.SendXferPacket(XferID, Packet, transferData, isTaskInventory);
301 Packet++; 304 Packet++;
302 DataPointer += 1000; 305 DataPointer += 1000;
303 } 306 }
@@ -306,7 +309,7 @@ namespace OpenSim.Region.CoreModules.Agent.Xfer
306 byte[] transferData = new byte[Data.Length - DataPointer]; 309 byte[] transferData = new byte[Data.Length - DataPointer];
307 Array.Copy(Data, DataPointer, transferData, 0, Data.Length - DataPointer); 310 Array.Copy(Data, DataPointer, transferData, 0, Data.Length - DataPointer);
308 uint endPacket = Packet |= (uint) 0x80000000; 311 uint endPacket = Packet |= (uint) 0x80000000;
309 Client.SendXferPacket(XferID, endPacket, transferData); 312 Client.SendXferPacket(XferID, endPacket, transferData, isTaskInventory);
310 Packet++; 313 Packet++;
311 DataPointer += (Data.Length - DataPointer); 314 DataPointer += (Data.Length - DataPointer);
312 315
diff --git a/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs b/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs
index b77bc59..cef8029 100644
--- a/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs
+++ b/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs
@@ -253,57 +253,70 @@ namespace OpenSim.Region.CoreModules.Asset
253 253
254 private void UpdateFileCache(string key, AssetBase asset) 254 private void UpdateFileCache(string key, AssetBase asset)
255 { 255 {
256 string filename = GetFileName(asset.ID); 256 // TODO: Spawn this off to some seperate thread to do the actual writing
257 257 if (asset != null)
258 try
259 { 258 {
260 // If the file is already cached just update access time. 259 string filename = GetFileName(key);
261 if (File.Exists(filename)) 260
262 { 261 try
263 lock (m_CurrentlyWriting)
264 {
265 if (!m_CurrentlyWriting.Contains(filename))
266 File.SetLastAccessTime(filename, DateTime.Now);
267 }
268 }
269 else
270 { 262 {
271 // Once we start writing, make sure we flag that we're writing 263 // If the file is already cached, don't cache it, just touch it so access time is updated
272 // that object to the cache so that we don't try to write the 264 if (File.Exists(filename))
273 // same file multiple times.
274 lock (m_CurrentlyWriting)
275 { 265 {
276#if WAIT_ON_INPROGRESS_REQUESTS 266 // We don't really want to know about sharing
277 if (m_CurrentlyWriting.ContainsKey(filename)) 267 // violations here. If the file is locked, then
268 // the other thread has updated the time for us.
269 try
278 { 270 {
279 return; 271 lock (m_CurrentlyWriting)
272 {
273 if (!m_CurrentlyWriting.Contains(filename))
274 File.SetLastAccessTime(filename, DateTime.Now);
275 }
280 } 276 }
281 else 277 catch
282 {
283 m_CurrentlyWriting.Add(filename, new ManualResetEvent(false));
284 }
285
286#else
287 if (m_CurrentlyWriting.Contains(filename))
288 { 278 {
289 return;
290 } 279 }
291 else 280 } else {
281
282 // Once we start writing, make sure we flag that we're writing
283 // that object to the cache so that we don't try to write the
284 // same file multiple times.
285 lock (m_CurrentlyWriting)
292 { 286 {
293 m_CurrentlyWriting.Add(filename); 287#if WAIT_ON_INPROGRESS_REQUESTS
294 } 288 if (m_CurrentlyWriting.ContainsKey(filename))
289 {
290 return;
291 }
292 else
293 {
294 m_CurrentlyWriting.Add(filename, new ManualResetEvent(false));
295 }
296
297#else
298 if (m_CurrentlyWriting.Contains(filename))
299 {
300 return;
301 }
302 else
303 {
304 m_CurrentlyWriting.Add(filename);
305 }
295#endif 306#endif
296 }
297 307
298 Util.FireAndForget( 308 }
299 delegate { WriteFileCache(filename, asset); }); 309
310 Util.FireAndForget(
311 delegate { WriteFileCache(filename, asset); });
312 }
313 }
314 catch (Exception e)
315 {
316 m_log.ErrorFormat(
317 "[FLOTSAM ASSET CACHE]: Failed to update cache for asset {0}. Exception {1} {2}",
318 asset.ID, e.Message, e.StackTrace);
300 } 319 }
301 }
302 catch (Exception e)
303 {
304 m_log.ErrorFormat(
305 "[FLOTSAM ASSET CACHE]: Failed to update cache for asset {0}. Exception {1} {2}",
306 asset.ID, e.Message, e.StackTrace);
307 } 320 }
308 } 321 }
309 322
diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
index 24170fc..acd156e 100644
--- a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
@@ -40,6 +40,7 @@ using OpenSim.Region.Framework;
40using OpenSim.Region.Framework.Interfaces; 40using OpenSim.Region.Framework.Interfaces;
41using OpenSim.Region.Framework.Scenes; 41using OpenSim.Region.Framework.Scenes;
42using OpenSim.Region.Framework.Scenes.Serialization; 42using OpenSim.Region.Framework.Scenes.Serialization;
43using OpenSim.Services.Interfaces;
43 44
44namespace OpenSim.Region.CoreModules.Avatar.Attachments 45namespace OpenSim.Region.CoreModules.Avatar.Attachments
45{ 46{
@@ -169,6 +170,40 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
169 170
170// m_log.DebugFormat("[ATTACHMENTS MODULE]: Rezzing any attachments for {0}", sp.Name); 171// m_log.DebugFormat("[ATTACHMENTS MODULE]: Rezzing any attachments for {0}", sp.Name);
171 172
173 XmlDocument doc = new XmlDocument();
174 string stateData = String.Empty;
175
176 IAttachmentsService attServ = m_scene.RequestModuleInterface<IAttachmentsService>();
177 if (attServ != null)
178 {
179 m_log.DebugFormat("[ATTACHMENT]: Loading attachment data from attachment service");
180 stateData = attServ.Get(sp.UUID.ToString());
181 if (stateData != String.Empty)
182 {
183 try
184 {
185 doc.LoadXml(stateData);
186 }
187 catch { }
188 }
189 }
190
191 Dictionary<UUID, string> itemData = new Dictionary<UUID, string>();
192
193 XmlNodeList nodes = doc.GetElementsByTagName("Attachment");
194 if (nodes.Count > 0)
195 {
196 foreach (XmlNode n in nodes)
197 {
198 XmlElement elem = (XmlElement)n;
199 string itemID = elem.GetAttribute("ItemID");
200 string xml = elem.InnerXml;
201
202 itemData[new UUID(itemID)] = xml;
203 }
204 }
205
206
172 List<AvatarAttachment> attachments = sp.Appearance.GetAttachments(); 207 List<AvatarAttachment> attachments = sp.Appearance.GetAttachments();
173 foreach (AvatarAttachment attach in attachments) 208 foreach (AvatarAttachment attach in attachments)
174 { 209 {
@@ -188,12 +223,22 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
188 223
189 try 224 try
190 { 225 {
226 string xmlData;
227 XmlDocument d = null;
228 UUID asset;
229 if (itemData.TryGetValue(attach.ItemID, out xmlData))
230 {
231 d = new XmlDocument();
232 d.LoadXml(xmlData);
233 m_log.InfoFormat("[ATTACHMENT]: Found saved state for item {0}, loading it", attach.ItemID);
234 }
235
191 // If we're an NPC then skip all the item checks and manipulations since we don't have an 236 // If we're an NPC then skip all the item checks and manipulations since we don't have an
192 // inventory right now. 237 // inventory right now.
193 if (sp.PresenceType == PresenceType.Npc) 238 if (sp.PresenceType == PresenceType.Npc)
194 RezSingleAttachmentFromInventoryInternal(sp, UUID.Zero, attach.AssetID, p); 239 RezSingleAttachmentFromInventoryInternal(sp, UUID.Zero, attach.AssetID, p, null);
195 else 240 else
196 RezSingleAttachmentFromInventory(sp, attach.ItemID, p); 241 RezSingleAttachmentFromInventory(sp, attach.ItemID, p, d);
197 } 242 }
198 catch (Exception e) 243 catch (Exception e)
199 { 244 {
@@ -238,13 +283,13 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
238 283
239 sp.ClearAttachments(); 284 sp.ClearAttachments();
240 } 285 }
241 286
242 public bool AttachObject(IScenePresence sp, SceneObjectGroup group, uint attachmentPt, bool silent, bool temp) 287 public bool AttachObject(IScenePresence sp, SceneObjectGroup group, uint attachmentPt, bool silent, bool useAttachData, bool temp)
243 { 288 {
244 if (!Enabled) 289 if (!Enabled)
245 return false; 290 return false;
246 291
247 if (AttachObjectInternal(sp, group, attachmentPt, silent, temp)) 292 if (AttachObjectInternal(sp, group, attachmentPt, silent, useAttachData, temp))
248 { 293 {
249 m_scene.EventManager.TriggerOnAttach(group.LocalId, group.FromItemID, sp.UUID); 294 m_scene.EventManager.TriggerOnAttach(group.LocalId, group.FromItemID, sp.UUID);
250 return true; 295 return true;
@@ -253,7 +298,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
253 return false; 298 return false;
254 } 299 }
255 300
256 private bool AttachObjectInternal(IScenePresence sp, SceneObjectGroup group, uint attachmentPt, bool silent, bool temp) 301 private bool AttachObjectInternal(IScenePresence sp, SceneObjectGroup group, uint attachmentPt, bool silent, bool useAttachData, bool temp)
257 { 302 {
258 lock (sp.AttachmentsSyncLock) 303 lock (sp.AttachmentsSyncLock)
259 { 304 {
@@ -308,6 +353,24 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
308 attachPos = Vector3.Zero; 353 attachPos = Vector3.Zero;
309 } 354 }
310 355
356 if (useAttachData)
357 {
358 group.RootPart.RotationOffset = group.RootPart.AttachRotation;
359 attachPos = group.RootPart.AttachOffset;
360 if (attachmentPt == 0)
361 {
362 attachmentPt = group.RootPart.AttachPoint;
363 if (attachmentPt == 0)
364 {
365 attachmentPt = (uint)AttachmentPoint.LeftHand;
366 attachPos = Vector3.Zero;
367 }
368 }
369 else if (group.RootPart.AttachPoint != attachmentPt)
370 {
371 attachPos = Vector3.Zero;
372 }
373 }
311 group.AttachmentPoint = attachmentPt; 374 group.AttachmentPoint = attachmentPt;
312 group.AbsolutePosition = attachPos; 375 group.AbsolutePosition = attachPos;
313 376
@@ -348,7 +411,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
348 } 411 }
349 } 412 }
350 413
351 public SceneObjectGroup RezSingleAttachmentFromInventory(IScenePresence sp, UUID itemID, uint AttachmentPt) 414 public ISceneEntity RezSingleAttachmentFromInventory(IScenePresence sp, UUID itemID, uint AttachmentPt)
415 {
416 return RezSingleAttachmentFromInventory(sp, itemID, AttachmentPt, null);
417 }
418
419 public ISceneEntity RezSingleAttachmentFromInventory(IScenePresence sp, UUID itemID, uint AttachmentPt, XmlDocument doc)
352 { 420 {
353 if (!Enabled) 421 if (!Enabled)
354 return null; 422 return null;
@@ -387,7 +455,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
387 return null; 455 return null;
388 } 456 }
389 457
390 return RezSingleAttachmentFromInventoryInternal(sp, itemID, UUID.Zero, AttachmentPt); 458 return RezSingleAttachmentFromInventoryInternal(sp, itemID, UUID.Zero, AttachmentPt, doc);
391 } 459 }
392 460
393 public void RezMultipleAttachmentsFromInventory(IScenePresence sp, List<KeyValuePair<UUID, uint>> rezlist) 461 public void RezMultipleAttachmentsFromInventory(IScenePresence sp, List<KeyValuePair<UUID, uint>> rezlist)
@@ -461,7 +529,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
461 so.AttachedAvatar = UUID.Zero; 529 so.AttachedAvatar = UUID.Zero;
462 rootPart.SetParentLocalId(0); 530 rootPart.SetParentLocalId(0);
463 so.ClearPartAttachmentData(); 531 so.ClearPartAttachmentData();
464 rootPart.ApplyPhysics(rootPart.GetEffectiveObjectFlags(), rootPart.VolumeDetectActive); 532 rootPart.ApplyPhysics(rootPart.GetEffectiveObjectFlags(), rootPart.VolumeDetectActive,false);
465 so.HasGroupChanged = true; 533 so.HasGroupChanged = true;
466 rootPart.Rezzed = DateTime.Now; 534 rootPart.Rezzed = DateTime.Now;
467 rootPart.RemFlag(PrimFlags.TemporaryOnRez); 535 rootPart.RemFlag(PrimFlags.TemporaryOnRez);
@@ -778,8 +846,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
778 UpdateDetachedObject(sp, so); 846 UpdateDetachedObject(sp, so);
779 } 847 }
780 848
781 private SceneObjectGroup RezSingleAttachmentFromInventoryInternal( 849 protected SceneObjectGroup RezSingleAttachmentFromInventoryInternal(
782 IScenePresence sp, UUID itemID, UUID assetID, uint attachmentPt) 850 IScenePresence sp, UUID itemID, UUID assetID, uint attachmentPt, XmlDocument doc)
783 { 851 {
784 if (m_invAccessModule == null) 852 if (m_invAccessModule == null)
785 return null; 853 return null;
@@ -817,7 +885,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
817 // This will throw if the attachment fails 885 // This will throw if the attachment fails
818 try 886 try
819 { 887 {
820 AttachObjectInternal(sp, objatt, attachmentPt, false, false); 888 AttachObjectInternal(sp, objatt, attachmentPt, false, false, false);
821 } 889 }
822 catch (Exception e) 890 catch (Exception e)
823 { 891 {
@@ -830,10 +898,16 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
830 m_scene.DeleteSceneObject(objatt, false); 898 m_scene.DeleteSceneObject(objatt, false);
831 return null; 899 return null;
832 } 900 }
833 901
834 if (tainted) 902 if (tainted)
835 objatt.HasGroupChanged = true; 903 objatt.HasGroupChanged = true;
836 904
905 if (doc != null)
906 {
907 objatt.LoadScriptState(doc);
908 objatt.ResetOwnerChangeFlag();
909 }
910
837 // Fire after attach, so we don't get messy perms dialogs 911 // Fire after attach, so we don't get messy perms dialogs
838 // 4 == AttachedRez 912 // 4 == AttachedRez
839 objatt.CreateScriptInstances(0, true, m_scene.DefaultScriptEngine, 4); 913 objatt.CreateScriptInstances(0, true, m_scene.DefaultScriptEngine, 4);
@@ -851,7 +925,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
851 itemID, sp.Name, attachmentPt); 925 itemID, sp.Name, attachmentPt);
852 } 926 }
853 } 927 }
854 928
855 return null; 929 return null;
856 } 930 }
857 931
@@ -974,7 +1048,15 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
974 AttachmentPt &= 0x7f; 1048 AttachmentPt &= 0x7f;
975 1049
976 // Calls attach with a Zero position 1050 // Calls attach with a Zero position
977 AttachObject(sp, part.ParentGroup, AttachmentPt, false, false); 1051 if (AttachObject(sp, part.ParentGroup, AttachmentPt, false, true, false))
1052 {
1053// m_log.Debug(
1054// "[ATTACHMENTS MODULE]: Saving avatar attachment. AgentID: " + remoteClient.AgentId
1055// + ", AttachmentPoint: " + AttachmentPt);
1056
1057 // Save avatar attachment information
1058 m_scene.EventManager.TriggerOnAttach(objectLocalID, part.ParentGroup.FromItemID, remoteClient.AgentId);
1059 }
978 } 1060 }
979 catch (Exception e) 1061 catch (Exception e)
980 { 1062 {
diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs
index 0ee01c7..4e9d3f9 100644
--- a/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs
@@ -197,7 +197,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
197 SceneObjectGroup so = SceneHelpers.AddSceneObject(scene, attName, sp.UUID); 197 SceneObjectGroup so = SceneHelpers.AddSceneObject(scene, attName, sp.UUID);
198 198
199 m_numberOfAttachEventsFired = 0; 199 m_numberOfAttachEventsFired = 0;
200 scene.AttachmentsModule.AttachObject(sp, so, (uint)AttachmentPoint.Chest, false, false); 200 scene.AttachmentsModule.AttachObject(sp, so, (uint)AttachmentPoint.Chest, false, false, false);
201 201
202 // Check status on scene presence 202 // Check status on scene presence
203 Assert.That(sp.HasAttachments(), Is.True); 203 Assert.That(sp.HasAttachments(), Is.True);
@@ -254,7 +254,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
254 sp2.AbsolutePosition = new Vector3(0, 0, 0); 254 sp2.AbsolutePosition = new Vector3(0, 0, 0);
255 sp2.HandleAgentRequestSit(sp2.ControllingClient, sp2.UUID, so.UUID, Vector3.Zero); 255 sp2.HandleAgentRequestSit(sp2.ControllingClient, sp2.UUID, so.UUID, Vector3.Zero);
256 256
257 scene.AttachmentsModule.AttachObject(sp, so, (uint)AttachmentPoint.Chest, false, false); 257 scene.AttachmentsModule.AttachObject(sp, so, (uint)AttachmentPoint.Chest, false, false, false);
258 258
259 Assert.That(sp.HasAttachments(), Is.False); 259 Assert.That(sp.HasAttachments(), Is.False);
260 Assert.That(scene.GetSceneObjectGroups().Count, Is.EqualTo(1)); 260 Assert.That(scene.GetSceneObjectGroups().Count, Is.EqualTo(1));
@@ -438,7 +438,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
438 scene.EventManager.OnChatFromWorld += OnChatFromWorld; 438 scene.EventManager.OnChatFromWorld += OnChatFromWorld;
439 439
440 SceneObjectGroup rezzedSo 440 SceneObjectGroup rezzedSo
441 = scene.AttachmentsModule.RezSingleAttachmentFromInventory(sp, userItem.ID, (uint)AttachmentPoint.Chest); 441 = (SceneObjectGroup)(scene.AttachmentsModule.RezSingleAttachmentFromInventory(sp, userItem.ID, (uint)AttachmentPoint.Chest));
442 442
443 // Wait for chat to signal rezzed script has been started. 443 // Wait for chat to signal rezzed script has been started.
444 m_chatEvent.WaitOne(60000); 444 m_chatEvent.WaitOne(60000);
@@ -457,7 +457,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
457 Assert.That(scriptStateNodes.Count, Is.EqualTo(1)); 457 Assert.That(scriptStateNodes.Count, Is.EqualTo(1));
458 458
459 // Re-rez the attachment to check script running state 459 // Re-rez the attachment to check script running state
460 SceneObjectGroup reRezzedSo = scene.AttachmentsModule.RezSingleAttachmentFromInventory(sp, userItem.ID, (uint)AttachmentPoint.Chest); 460 SceneObjectGroup reRezzedSo = (SceneObjectGroup)(scene.AttachmentsModule.RezSingleAttachmentFromInventory(sp, userItem.ID, (uint)AttachmentPoint.Chest));
461 461
462 // Wait for chat to signal rezzed script has been started. 462 // Wait for chat to signal rezzed script has been started.
463 m_chatEvent.WaitOne(60000); 463 m_chatEvent.WaitOne(60000);
@@ -663,4 +663,4 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
663 Assert.That(m_numberOfAttachEventsFired, Is.EqualTo(0)); 663 Assert.That(m_numberOfAttachEventsFired, Is.EqualTo(0));
664 } 664 }
665 } 665 }
666} \ No newline at end of file 666}
diff --git a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs
index aaeeb24..7f083a9 100644
--- a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs
@@ -592,12 +592,17 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
592 /// <param name="client"></param> 592 /// <param name="client"></param>
593 private void Client_OnRequestWearables(IClientAPI client) 593 private void Client_OnRequestWearables(IClientAPI client)
594 { 594 {
595 // m_log.DebugFormat("[AVFACTORY]: Client_OnRequestWearables called for {0} ({1})", client.Name, client.AgentId); 595 Util.FireAndForget(delegate(object x)
596 ScenePresence sp = m_scene.GetScenePresence(client.AgentId); 596 {
597 if (sp != null) 597 Thread.Sleep(4000);
598 client.SendWearables(sp.Appearance.Wearables, sp.Appearance.Serial++); 598
599 else 599 // m_log.DebugFormat("[AVFACTORY]: Client_OnRequestWearables called for {0} ({1})", client.Name, client.AgentId);
600 m_log.WarnFormat("[AVFACTORY]: Client_OnRequestWearables unable to find presence for {0}", client.AgentId); 600 ScenePresence sp = m_scene.GetScenePresence(client.AgentId);
601 if (sp != null)
602 client.SendWearables(sp.Appearance.Wearables, sp.Appearance.Serial++);
603 else
604 m_log.WarnFormat("[AVFACTORY]: Client_OnRequestWearables unable to find presence for {0}", client.AgentId);
605 });
601 } 606 }
602 607
603 /// <summary> 608 /// <summary>
diff --git a/OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs b/OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs
index ddf92c3..4407e40 100644
--- a/OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs
@@ -49,7 +49,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
49 private int m_shoutdistance = 100; 49 private int m_shoutdistance = 100;
50 private int m_whisperdistance = 10; 50 private int m_whisperdistance = 10;
51 private List<Scene> m_scenes = new List<Scene>(); 51 private List<Scene> m_scenes = new List<Scene>();
52 52 private List<string> FreezeCache = new List<string>();
53 private string m_adminPrefix = "";
53 internal object m_syncy = new object(); 54 internal object m_syncy = new object();
54 55
55 internal IConfig m_config; 56 internal IConfig m_config;
@@ -76,6 +77,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
76 m_whisperdistance = config.Configs["Chat"].GetInt("whisper_distance", m_whisperdistance); 77 m_whisperdistance = config.Configs["Chat"].GetInt("whisper_distance", m_whisperdistance);
77 m_saydistance = config.Configs["Chat"].GetInt("say_distance", m_saydistance); 78 m_saydistance = config.Configs["Chat"].GetInt("say_distance", m_saydistance);
78 m_shoutdistance = config.Configs["Chat"].GetInt("shout_distance", m_shoutdistance); 79 m_shoutdistance = config.Configs["Chat"].GetInt("shout_distance", m_shoutdistance);
80 m_adminPrefix = config.Configs["Chat"].GetString("admin_prefix", "");
79 } 81 }
80 82
81 public virtual void AddRegion(Scene scene) 83 public virtual void AddRegion(Scene scene)
@@ -171,7 +173,15 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
171 return; 173 return;
172 } 174 }
173 175
174 DeliverChatToAvatars(ChatSourceType.Agent, c); 176 if (FreezeCache.Contains(c.Sender.AgentId.ToString()))
177 {
178 if (c.Type != ChatTypeEnum.StartTyping || c.Type != ChatTypeEnum.StopTyping)
179 c.Sender.SendAgentAlertMessage("You may not talk as you are frozen.", false);
180 }
181 else
182 {
183 DeliverChatToAvatars(ChatSourceType.Agent, c);
184 }
175 } 185 }
176 186
177 public virtual void OnChatFromWorld(Object sender, OSChatMessage c) 187 public virtual void OnChatFromWorld(Object sender, OSChatMessage c)
@@ -185,11 +195,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
185 protected virtual void DeliverChatToAvatars(ChatSourceType sourceType, OSChatMessage c) 195 protected virtual void DeliverChatToAvatars(ChatSourceType sourceType, OSChatMessage c)
186 { 196 {
187 string fromName = c.From; 197 string fromName = c.From;
198 string fromNamePrefix = "";
188 UUID fromID = UUID.Zero; 199 UUID fromID = UUID.Zero;
189 UUID ownerID = UUID.Zero; 200 UUID ownerID = UUID.Zero;
190 UUID targetID = c.TargetUUID;
191 string message = c.Message; 201 string message = c.Message;
192 IScene scene = c.Scene; 202 IScene scene = c.Scene;
203 UUID destination = c.Destination;
193 Vector3 fromPos = c.Position; 204 Vector3 fromPos = c.Position;
194 Vector3 regionPos = new Vector3(scene.RegionInfo.RegionLocX * Constants.RegionSize, 205 Vector3 regionPos = new Vector3(scene.RegionInfo.RegionLocX * Constants.RegionSize,
195 scene.RegionInfo.RegionLocY * Constants.RegionSize, 0); 206 scene.RegionInfo.RegionLocY * Constants.RegionSize, 0);
@@ -209,6 +220,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
209 fromPos = avatar.AbsolutePosition; 220 fromPos = avatar.AbsolutePosition;
210 fromName = avatar.Name; 221 fromName = avatar.Name;
211 fromID = c.Sender.AgentId; 222 fromID = c.Sender.AgentId;
223 if (avatar.GodLevel >= 200)
224 {
225 fromNamePrefix = m_adminPrefix;
226 }
227 destination = UUID.Zero; // Avatars cant "SayTo"
212 ownerID = c.Sender.AgentId; 228 ownerID = c.Sender.AgentId;
213 229
214 break; 230 break;
@@ -227,40 +243,47 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
227 message = message.Substring(0, 1000); 243 message = message.Substring(0, 1000);
228 244
229// m_log.DebugFormat( 245// m_log.DebugFormat(
230// "[CHAT]: DCTA: fromID {0} fromName {1}, region{2}, cType {3}, sType {4}, targetID {5}", 246// "[CHAT]: DCTA: fromID {0} fromName {1}, region{2}, cType {3}, sType {4}",
231// fromID, fromName, scene.RegionInfo.RegionName, c.Type, sourceType, targetID); 247// fromID, fromName, scene.RegionInfo.RegionName, c.Type, sourceType);
232 248
233 HashSet<UUID> receiverIDs = new HashSet<UUID>(); 249 HashSet<UUID> receiverIDs = new HashSet<UUID>();
234 250
235 foreach (Scene s in m_scenes) 251 foreach (Scene s in m_scenes)
236 { 252 {
237 if (targetID == UUID.Zero) 253 // This should use ForEachClient, but clients don't have a position.
238 { 254 // If camera is moved into client, then camera position can be used
239 // This should use ForEachClient, but clients don't have a position. 255 // MT: No, it can't, as chat is heard from the avatar position, not
240 // If camera is moved into client, then camera position can be used 256 // the camera position.
241 s.ForEachRootScenePresence( 257 s.ForEachRootScenePresence(
242 delegate(ScenePresence presence) 258 delegate(ScenePresence presence)
259 {
260 if (destination != UUID.Zero && presence.UUID != destination)
261 return;
262 ILandObject Presencecheck = s.LandChannel.GetLandObject(presence.AbsolutePosition.X, presence.AbsolutePosition.Y);
263 if (Presencecheck != null)
243 { 264 {
244 if (TrySendChatMessage( 265 // This will pass all chat from objects. Not
245 presence, fromPos, regionPos, fromID, ownerID, fromName, c.Type, message, sourceType, false)) 266 // perfect, but it will do. For now. Better
246 receiverIDs.Add(presence.UUID); 267 // than the prior behavior of muting all
268 // objects on a parcel with access restrictions
269 if (c.Sender == null || Presencecheck.IsEitherBannedOrRestricted(c.Sender.AgentId) != true)
270 {
271 if (destination != UUID.Zero)
272 {
273 if (TrySendChatMessage(presence, fromPos, regionPos, fromID, ownerID, fromNamePrefix + fromName, c.Type, message, sourceType, true))
274 receiverIDs.Add(presence.UUID);
275 }
276 else
277 {
278 if (TrySendChatMessage(presence, fromPos, regionPos, fromID, ownerID, fromNamePrefix + fromName, c.Type, message, sourceType, false))
279 receiverIDs.Add(presence.UUID);
280 }
281 }
247 } 282 }
248 );
249 }
250 else
251 {
252 // This is a send to a specific client eg from llRegionSayTo
253 // no need to check distance etc, jand send is as say
254 ScenePresence presence = s.GetScenePresence(targetID);
255 if (presence != null && !presence.IsChildAgent)
256 {
257 if (TrySendChatMessage(
258 presence, fromPos, regionPos, fromID, ownerID, fromName, ChatTypeEnum.Say, message, sourceType, true))
259 receiverIDs.Add(presence.UUID);
260 } 283 }
261 } 284 );
262 } 285 }
263 286
264 (scene as Scene).EventManager.TriggerOnChatToClients( 287 (scene as Scene).EventManager.TriggerOnChatToClients(
265 fromID, receiverIDs, message, c.Type, fromPos, fromName, sourceType, ChatAudibleLevel.Fully); 288 fromID, receiverIDs, message, c.Type, fromPos, fromName, sourceType, ChatAudibleLevel.Fully);
266 } 289 }
@@ -300,28 +323,29 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
300 } 323 }
301 324
302 // m_log.DebugFormat("[CHAT] Broadcast: fromID {0} fromName {1}, cType {2}, sType {3}", fromID, fromName, cType, sourceType); 325 // m_log.DebugFormat("[CHAT] Broadcast: fromID {0} fromName {1}, cType {2}, sType {3}", fromID, fromName, cType, sourceType);
303
304 HashSet<UUID> receiverIDs = new HashSet<UUID>(); 326 HashSet<UUID> receiverIDs = new HashSet<UUID>();
305 327
306 ((Scene)c.Scene).ForEachRootClient( 328 if (c.Scene != null)
307 delegate(IClientAPI client) 329 {
308 { 330 ((Scene)c.Scene).ForEachRootClient
309 // don't forward SayOwner chat from objects to 331 (
310 // non-owner agents 332 delegate(IClientAPI client)
311 if ((c.Type == ChatTypeEnum.Owner) && 333 {
312 (null != c.SenderObject) && 334 // don't forward SayOwner chat from objects to
313 (((SceneObjectPart)c.SenderObject).OwnerID != client.AgentId)) 335 // non-owner agents
314 return; 336 if ((c.Type == ChatTypeEnum.Owner) &&
315 337 (null != c.SenderObject) &&
316 client.SendChatMessage( 338 (((SceneObjectPart)c.SenderObject).OwnerID != client.AgentId))
317 c.Message, (byte)cType, CenterOfRegion, fromName, fromID, fromID, 339 return;
318 (byte)sourceType, (byte)ChatAudibleLevel.Fully); 340
319 341 client.SendChatMessage(c.Message, (byte)cType, CenterOfRegion, fromName, fromID, fromID,
320 receiverIDs.Add(client.AgentId); 342 (byte)sourceType, (byte)ChatAudibleLevel.Fully);
321 }); 343 receiverIDs.Add(client.AgentId);
322 344 }
323 (c.Scene as Scene).EventManager.TriggerOnChatToClients( 345 );
324 fromID, receiverIDs, c.Message, cType, CenterOfRegion, fromName, sourceType, ChatAudibleLevel.Fully); 346 (c.Scene as Scene).EventManager.TriggerOnChatToClients(
347 fromID, receiverIDs, c.Message, cType, CenterOfRegion, fromName, sourceType, ChatAudibleLevel.Fully);
348 }
325 } 349 }
326 350
327 /// <summary> 351 /// <summary>
@@ -346,7 +370,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
346 UUID fromAgentID, UUID ownerID, string fromName, ChatTypeEnum type, 370 UUID fromAgentID, UUID ownerID, string fromName, ChatTypeEnum type,
347 string message, ChatSourceType src, bool ignoreDistance) 371 string message, ChatSourceType src, bool ignoreDistance)
348 { 372 {
349 // don't send stuff to child agents 373 // don't send chat to child agents
350 if (presence.IsChildAgent) return false; 374 if (presence.IsChildAgent) return false;
351 375
352 Vector3 fromRegionPos = fromPos + regionPos; 376 Vector3 fromRegionPos = fromPos + regionPos;
@@ -355,15 +379,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
355 presence.Scene.RegionInfo.RegionLocY * Constants.RegionSize, 0); 379 presence.Scene.RegionInfo.RegionLocY * Constants.RegionSize, 0);
356 380
357 int dis = (int)Util.GetDistanceTo(toRegionPos, fromRegionPos); 381 int dis = (int)Util.GetDistanceTo(toRegionPos, fromRegionPos);
358 382
359 if (!ignoreDistance) 383 if (type == ChatTypeEnum.Whisper && dis > m_whisperdistance ||
384 type == ChatTypeEnum.Say && dis > m_saydistance ||
385 type == ChatTypeEnum.Shout && dis > m_shoutdistance)
360 { 386 {
361 if (type == ChatTypeEnum.Whisper && dis > m_whisperdistance || 387 return false;
362 type == ChatTypeEnum.Say && dis > m_saydistance ||
363 type == ChatTypeEnum.Shout && dis > m_shoutdistance)
364 {
365 return false;
366 }
367 } 388 }
368 389
369 // TODO: should change so the message is sent through the avatar rather than direct to the ClientView 390 // TODO: should change so the message is sent through the avatar rather than direct to the ClientView
@@ -373,5 +394,35 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
373 394
374 return true; 395 return true;
375 } 396 }
397
398 Dictionary<UUID, System.Threading.Timer> Timers = new Dictionary<UUID, System.Threading.Timer>();
399 public void ParcelFreezeUser(IClientAPI client, UUID parcelowner, uint flags, UUID target)
400 {
401 System.Threading.Timer Timer;
402 if (flags == 0)
403 {
404 FreezeCache.Add(target.ToString());
405 System.Threading.TimerCallback timeCB = new System.Threading.TimerCallback(OnEndParcelFrozen);
406 Timer = new System.Threading.Timer(timeCB, target, 30000, 0);
407 Timers.Add(target, Timer);
408 }
409 else
410 {
411 FreezeCache.Remove(target.ToString());
412 Timers.TryGetValue(target, out Timer);
413 Timers.Remove(target);
414 Timer.Dispose();
415 }
416 }
417
418 private void OnEndParcelFrozen(object avatar)
419 {
420 UUID target = (UUID)avatar;
421 FreezeCache.Remove(target.ToString());
422 System.Threading.Timer Timer;
423 Timers.TryGetValue(target, out Timer);
424 Timers.Remove(target);
425 Timer.Dispose();
426 }
376 } 427 }
377} \ No newline at end of file 428}
diff --git a/OpenSim/Region/CoreModules/Avatar/Dialog/DialogModule.cs b/OpenSim/Region/CoreModules/Avatar/Dialog/DialogModule.cs
index d85a6e3..db5a788 100644
--- a/OpenSim/Region/CoreModules/Avatar/Dialog/DialogModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Dialog/DialogModule.cs
@@ -260,4 +260,4 @@ namespace OpenSim.Region.CoreModules.Avatar.Dialog
260 return result; 260 return result;
261 } 261 }
262 } 262 }
263} \ No newline at end of file 263}
diff --git a/OpenSim/Region/CoreModules/Avatar/Gods/GodsModule.cs b/OpenSim/Region/CoreModules/Avatar/Gods/GodsModule.cs
index 2d3585a..e7a9f53 100644
--- a/OpenSim/Region/CoreModules/Avatar/Gods/GodsModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Gods/GodsModule.cs
@@ -32,6 +32,24 @@ using OpenMetaverse;
32using OpenSim.Framework; 32using OpenSim.Framework;
33using OpenSim.Region.Framework.Scenes; 33using OpenSim.Region.Framework.Scenes;
34using OpenSim.Region.Framework.Interfaces; 34using OpenSim.Region.Framework.Interfaces;
35using System;
36using System.Reflection;
37using System.Collections;
38using System.Collections.Specialized;
39using System.Reflection;
40using System.IO;
41using System.Web;
42using System.Xml;
43using log4net;
44using Mono.Addins;
45using OpenMetaverse.Messages.Linden;
46using OpenMetaverse.StructuredData;
47using OpenSim.Framework.Capabilities;
48using OpenSim.Framework.Servers;
49using OpenSim.Framework.Servers.HttpServer;
50using Caps = OpenSim.Framework.Capabilities.Caps;
51using OSDArray = OpenMetaverse.StructuredData.OSDArray;
52using OSDMap = OpenMetaverse.StructuredData.OSDMap;
35 53
36using Mono.Addins; 54using Mono.Addins;
37 55
@@ -40,11 +58,18 @@ namespace OpenSim.Region.CoreModules.Avatar.Gods
40 [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule")] 58 [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule")]
41 public class GodsModule : INonSharedRegionModule, IGodsModule 59 public class GodsModule : INonSharedRegionModule, IGodsModule
42 { 60 {
61 private static readonly ILog m_log =
62 LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
63
43 /// <summary>Special UUID for actions that apply to all agents</summary> 64 /// <summary>Special UUID for actions that apply to all agents</summary>
44 private static readonly UUID ALL_AGENTS = new UUID("44e87126-e794-4ded-05b3-7c42da3d5cdb"); 65 private static readonly UUID ALL_AGENTS = new UUID("44e87126-e794-4ded-05b3-7c42da3d5cdb");
45 66
46 protected Scene m_scene; 67 protected Scene m_scene;
47 protected IDialogModule m_dialogModule; 68 protected IDialogModule m_dialogModule;
69
70 protected Dictionary<UUID, string> m_capsDict =
71 new Dictionary<UUID, string>();
72
48 protected IDialogModule DialogModule 73 protected IDialogModule DialogModule
49 { 74 {
50 get 75 get
@@ -65,6 +90,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Gods
65 m_scene = scene; 90 m_scene = scene;
66 m_scene.RegisterModuleInterface<IGodsModule>(this); 91 m_scene.RegisterModuleInterface<IGodsModule>(this);
67 m_scene.EventManager.OnNewClient += SubscribeToClientEvents; 92 m_scene.EventManager.OnNewClient += SubscribeToClientEvents;
93 m_scene.EventManager.OnRegisterCaps += OnRegisterCaps;
94 m_scene.EventManager.OnClientClosed += OnClientClosed;
95 scene.EventManager.OnIncomingInstantMessage +=
96 OnIncomingInstantMessage;
68 } 97 }
69 98
70 public void RemoveRegion(Scene scene) 99 public void RemoveRegion(Scene scene)
@@ -98,6 +127,54 @@ namespace OpenSim.Region.CoreModules.Avatar.Gods
98 client.OnRequestGodlikePowers -= RequestGodlikePowers; 127 client.OnRequestGodlikePowers -= RequestGodlikePowers;
99 } 128 }
100 129
130 private void OnClientClosed(UUID agentID, Scene scene)
131 {
132 m_capsDict.Remove(agentID);
133 }
134
135 private void OnRegisterCaps(UUID agentID, Caps caps)
136 {
137 string uri = "/CAPS/" + UUID.Random();
138 m_capsDict[agentID] = uri;
139
140 caps.RegisterHandler("UntrustedSimulatorMessage",
141 new RestStreamHandler("POST", uri,
142 HandleUntrustedSimulatorMessage));
143 }
144
145 private string HandleUntrustedSimulatorMessage(string request,
146 string path, string param, IOSHttpRequest httpRequest,
147 IOSHttpResponse httpResponse)
148 {
149 OSDMap osd = (OSDMap)OSDParser.DeserializeLLSDXml(request);
150
151 string message = osd["message"].AsString();
152
153 if (message == "GodKickUser")
154 {
155 OSDMap body = (OSDMap)osd["body"];
156 OSDArray userInfo = (OSDArray)body["UserInfo"];
157 OSDMap userData = (OSDMap)userInfo[0];
158
159 UUID agentID = userData["AgentID"].AsUUID();
160 UUID godID = userData["GodID"].AsUUID();
161 UUID godSessionID = userData["GodSessionID"].AsUUID();
162 uint kickFlags = userData["KickFlags"].AsUInteger();
163 string reason = userData["Reason"].AsString();
164
165 ScenePresence god = m_scene.GetScenePresence(godID);
166 if (god == null || god.ControllingClient.SessionId != godSessionID)
167 return String.Empty;
168
169 KickUser(godID, godSessionID, agentID, kickFlags, Util.StringToBytes1024(reason));
170 }
171 else
172 {
173 m_log.ErrorFormat("[GOD]: Unhandled UntrustedSimulatorMessage: {0}", message);
174 }
175 return String.Empty;
176 }
177
101 public void RequestGodlikePowers( 178 public void RequestGodlikePowers(
102 UUID agentID, UUID sessionID, UUID token, bool godLike, IClientAPI controllingClient) 179 UUID agentID, UUID sessionID, UUID token, bool godLike, IClientAPI controllingClient)
103 { 180 {
@@ -146,76 +223,86 @@ namespace OpenSim.Region.CoreModules.Avatar.Gods
146 /// <param name="reason">The message to send to the user after it's been turned into a field</param> 223 /// <param name="reason">The message to send to the user after it's been turned into a field</param>
147 public void KickUser(UUID godID, UUID sessionID, UUID agentID, uint kickflags, byte[] reason) 224 public void KickUser(UUID godID, UUID sessionID, UUID agentID, uint kickflags, byte[] reason)
148 { 225 {
149 UUID kickUserID = ALL_AGENTS; 226 if (!m_scene.Permissions.IsGod(godID))
150 227 return;
228
151 ScenePresence sp = m_scene.GetScenePresence(agentID); 229 ScenePresence sp = m_scene.GetScenePresence(agentID);
152 230
153 if (sp != null || agentID == kickUserID) 231 if (sp == null && agentID != ALL_AGENTS)
154 { 232 {
155 if (m_scene.Permissions.IsGod(godID)) 233 IMessageTransferModule transferModule =
234 m_scene.RequestModuleInterface<IMessageTransferModule>();
235 if (transferModule != null)
156 { 236 {
157 if (kickflags == 0) 237 m_log.DebugFormat("[GODS]: Sending nonlocal kill for agent {0}", agentID);
158 { 238 transferModule.SendInstantMessage(new GridInstantMessage(
159 if (agentID == kickUserID) 239 m_scene, godID, "God", agentID, (byte)250, false,
160 { 240 Utils.BytesToString(reason), UUID.Zero, true,
161 string reasonStr = Utils.BytesToString(reason); 241 new Vector3(), new byte[] {(byte)kickflags}, true),
162 242 delegate(bool success) {} );
163 m_scene.ForEachClient( 243 }
164 delegate(IClientAPI controller) 244 return;
165 { 245 }
166 if (controller.AgentId != godID)
167 controller.Kick(reasonStr);
168 }
169 );
170
171 // This is a bit crude. It seems the client will be null before it actually stops the thread
172 // The thread will kill itself eventually :/
173 // Is there another way to make sure *all* clients get this 'inter region' message?
174 m_scene.ForEachRootClient(
175 delegate(IClientAPI client)
176 {
177 if (client.AgentId != godID)
178 {
179 client.Close();
180 }
181 }
182 );
183 }
184 else
185 {
186 m_scene.SceneGraph.removeUserCount(!sp.IsChildAgent);
187 246
188 sp.ControllingClient.Kick(Utils.BytesToString(reason)); 247 switch (kickflags)
189 sp.ControllingClient.Close(); 248 {
190 } 249 case 0:
191 } 250 if (sp != null)
192 251 {
193 if (kickflags == 1) 252 KickPresence(sp, Utils.BytesToString(reason));
194 {
195 sp.AllowMovement = false;
196 if (DialogModule != null)
197 {
198 DialogModule.SendAlertToUser(agentID, Utils.BytesToString(reason));
199 DialogModule.SendAlertToUser(godID, "User Frozen");
200 }
201 }
202
203 if (kickflags == 2)
204 {
205 sp.AllowMovement = true;
206 if (DialogModule != null)
207 {
208 DialogModule.SendAlertToUser(agentID, Utils.BytesToString(reason));
209 DialogModule.SendAlertToUser(godID, "User Unfrozen");
210 }
211 }
212 } 253 }
213 else 254 else if (agentID == ALL_AGENTS)
214 { 255 {
215 if (DialogModule != null) 256 m_scene.ForEachRootScenePresence(
216 DialogModule.SendAlertToUser(godID, "Kick request denied"); 257 delegate(ScenePresence p)
258 {
259 if (p.UUID != godID && (!m_scene.Permissions.IsGod(p.UUID)))
260 KickPresence(p, Utils.BytesToString(reason));
261 }
262 );
263 }
264 break;
265 case 1:
266 if (sp != null)
267 {
268 sp.AllowMovement = false;
269 m_dialogModule.SendAlertToUser(agentID, Utils.BytesToString(reason));
270 m_dialogModule.SendAlertToUser(godID, "User Frozen");
217 } 271 }
272 break;
273 case 2:
274 if (sp != null)
275 {
276 sp.AllowMovement = true;
277 m_dialogModule.SendAlertToUser(agentID, Utils.BytesToString(reason));
278 m_dialogModule.SendAlertToUser(godID, "User Unfrozen");
279 }
280 break;
281 default:
282 break;
283 }
284 }
285
286 private void KickPresence(ScenePresence sp, string reason)
287 {
288 if (sp.IsChildAgent)
289 return;
290 sp.ControllingClient.Kick(reason);
291 sp.MakeChildAgent();
292 sp.ControllingClient.Close();
293 }
294
295 private void OnIncomingInstantMessage(GridInstantMessage msg)
296 {
297 if (msg.dialog == (uint)250) // Nonlocal kick
298 {
299 UUID agentID = new UUID(msg.toAgentID);
300 string reason = msg.message;
301 UUID godID = new UUID(msg.fromAgentID);
302 uint kickMode = (uint)msg.binaryBucket[0];
303
304 KickUser(godID, UUID.Zero, agentID, kickMode, Util.StringToBytes1024(reason));
218 } 305 }
219 } 306 }
220 } 307 }
221} \ No newline at end of file 308}
diff --git a/OpenSim/Region/CoreModules/Avatar/InstantMessage/InstantMessageModule.cs b/OpenSim/Region/CoreModules/Avatar/InstantMessage/InstantMessageModule.cs
index 569ef26..a48b700 100644
--- a/OpenSim/Region/CoreModules/Avatar/InstantMessage/InstantMessageModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/InstantMessage/InstantMessageModule.cs
@@ -27,6 +27,7 @@
27using System; 27using System;
28using System.Collections.Generic; 28using System.Collections.Generic;
29using System.Reflection; 29using System.Reflection;
30using System.Timers;
30using log4net; 31using log4net;
31using Nini.Config; 32using Nini.Config;
32using OpenMetaverse; 33using OpenMetaverse;
@@ -42,6 +43,10 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
42 private static readonly ILog m_log = LogManager.GetLogger( 43 private static readonly ILog m_log = LogManager.GetLogger(
43 MethodBase.GetCurrentMethod().DeclaringType); 44 MethodBase.GetCurrentMethod().DeclaringType);
44 45
46 private Timer m_logTimer = new Timer(10000);
47 private List<GridInstantMessage> m_logData = new List<GridInstantMessage>();
48 private string m_restUrl;
49
45 /// <value> 50 /// <value>
46 /// Is this module enabled? 51 /// Is this module enabled?
47 /// </value> 52 /// </value>
@@ -61,9 +66,12 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
61 "InstantMessageModule", "InstantMessageModule") != 66 "InstantMessageModule", "InstantMessageModule") !=
62 "InstantMessageModule") 67 "InstantMessageModule")
63 return; 68 return;
69 m_restUrl = config.Configs["Messaging"].GetString("LogURL", String.Empty);
64 } 70 }
65 71
66 m_enabled = true; 72 m_enabled = true;
73 m_logTimer.AutoReset = false;
74 m_logTimer.Elapsed += LogTimerElapsed;
67 } 75 }
68 76
69 public void AddRegion(Scene scene) 77 public void AddRegion(Scene scene)
@@ -148,6 +156,9 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
148 { 156 {
149 byte dialog = im.dialog; 157 byte dialog = im.dialog;
150 158
159 if (client != null && dialog == (byte)InstantMessageDialog.MessageFromAgent)
160 LogInstantMesssage(im);
161
151 if (dialog != (byte)InstantMessageDialog.MessageFromAgent 162 if (dialog != (byte)InstantMessageDialog.MessageFromAgent
152 && dialog != (byte)InstantMessageDialog.StartTyping 163 && dialog != (byte)InstantMessageDialog.StartTyping
153 && dialog != (byte)InstantMessageDialog.StopTyping 164 && dialog != (byte)InstantMessageDialog.StopTyping
@@ -157,6 +168,32 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
157 return; 168 return;
158 } 169 }
159 170
171 //DateTime dt = DateTime.UtcNow;
172
173 // Ticks from UtcNow, but make it look like local. Evil, huh?
174 //dt = DateTime.SpecifyKind(dt, DateTimeKind.Local);
175
176 //try
177 //{
178 // // Convert that to the PST timezone
179 // TimeZoneInfo timeZoneInfo = TimeZoneInfo.FindSystemTimeZoneById("America/Los_Angeles");
180 // dt = TimeZoneInfo.ConvertTime(dt, timeZoneInfo);
181 //}
182 //catch
183 //{
184 // //m_log.Info("[OFFLINE MESSAGING]: No PST timezone found on this machine. Saving with local timestamp.");
185 //}
186
187 //// And make it look local again to fool the unix time util
188 //dt = DateTime.SpecifyKind(dt, DateTimeKind.Utc);
189
190 // If client is null, this message comes from storage and IS offline
191 if (client != null)
192 im.offline = 0;
193
194 if (im.offline == 0)
195 im.timestamp = (uint)Util.UnixTimeSinceEpoch();
196
160 if (m_TransferModule != null) 197 if (m_TransferModule != null)
161 { 198 {
162 if (client != null) 199 if (client != null)
@@ -200,5 +237,35 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
200 // 237 //
201 OnInstantMessage(null, msg); 238 OnInstantMessage(null, msg);
202 } 239 }
240
241 private void LogInstantMesssage(GridInstantMessage im)
242 {
243 if (m_logData.Count < 20)
244 {
245 // Restart the log write timer
246 m_logTimer.Stop();
247 }
248 if (!m_logTimer.Enabled)
249 m_logTimer.Start();
250
251 lock (m_logData)
252 {
253 m_logData.Add(im);
254 }
255 }
256
257 private void LogTimerElapsed(object source, ElapsedEventArgs e)
258 {
259 lock (m_logData)
260 {
261 if (m_restUrl != String.Empty && m_logData.Count > 0)
262 {
263 bool success = SynchronousRestObjectRequester.MakeRequest<List<GridInstantMessage>, bool>("POST", m_restUrl + "/LogMessages/", m_logData);
264 if (!success)
265 m_log.ErrorFormat("[INSTANT MESSAGE]: Failed to save log data");
266 }
267 m_logData.Clear();
268 }
269 }
203 } 270 }
204} 271}
diff --git a/OpenSim/Region/CoreModules/Avatar/InstantMessage/MessageTransferModule.cs b/OpenSim/Region/CoreModules/Avatar/InstantMessage/MessageTransferModule.cs
index 596174b..edd9707 100644
--- a/OpenSim/Region/CoreModules/Avatar/InstantMessage/MessageTransferModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/InstantMessage/MessageTransferModule.cs
@@ -48,6 +48,7 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
48 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 48 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
49 49
50 private bool m_Enabled = false; 50 private bool m_Enabled = false;
51 protected string m_MessageKey = String.Empty;
51 protected List<Scene> m_Scenes = new List<Scene>(); 52 protected List<Scene> m_Scenes = new List<Scene>();
52 protected Dictionary<UUID, UUID> m_UserRegionMap = new Dictionary<UUID, UUID>(); 53 protected Dictionary<UUID, UUID> m_UserRegionMap = new Dictionary<UUID, UUID>();
53 54
@@ -67,14 +68,17 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
67 public virtual void Initialise(IConfigSource config) 68 public virtual void Initialise(IConfigSource config)
68 { 69 {
69 IConfig cnf = config.Configs["Messaging"]; 70 IConfig cnf = config.Configs["Messaging"];
70 if (cnf != null && cnf.GetString( 71 if (cnf != null)
71 "MessageTransferModule", "MessageTransferModule") !=
72 "MessageTransferModule")
73 { 72 {
74 m_log.Debug("[MESSAGE TRANSFER]: Disabled by configuration"); 73 if (cnf.GetString("MessageTransferModule",
75 return; 74 "MessageTransferModule") != "MessageTransferModule")
76 } 75 {
76 return;
77 }
77 78
79 m_MessageKey = cnf.GetString("MessageKey", String.Empty);
80 }
81 m_log.Debug("[MESSAGE TRANSFER]: Module enabled");
78 m_Enabled = true; 82 m_Enabled = true;
79 } 83 }
80 84
@@ -133,6 +137,9 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
133 { 137 {
134 UUID toAgentID = new UUID(im.toAgentID); 138 UUID toAgentID = new UUID(im.toAgentID);
135 139
140 if (toAgentID == UUID.Zero)
141 return;
142
136 // Try root avatar only first 143 // Try root avatar only first
137 foreach (Scene scene in m_Scenes) 144 foreach (Scene scene in m_Scenes)
138 { 145 {
@@ -157,8 +164,8 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
157 // try child avatar second 164 // try child avatar second
158 foreach (Scene scene in m_Scenes) 165 foreach (Scene scene in m_Scenes)
159 { 166 {
160 m_log.DebugFormat( 167 //m_log.DebugFormat(
161 "[INSTANT MESSAGE]: Looking for child of {0} in {1}", toAgentID, scene.RegionInfo.RegionName); 168 // "[INSTANT MESSAGE]: Looking for child of {0} in {1}", toAgentID, scene.RegionInfo.RegionName);
162 169
163 ScenePresence sp = scene.GetScenePresence(toAgentID); 170 ScenePresence sp = scene.GetScenePresence(toAgentID);
164 if (sp != null) 171 if (sp != null)
@@ -247,6 +254,19 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
247 && requestData.ContainsKey("position_z") && requestData.ContainsKey("region_id") 254 && requestData.ContainsKey("position_z") && requestData.ContainsKey("region_id")
248 && requestData.ContainsKey("binary_bucket")) 255 && requestData.ContainsKey("binary_bucket"))
249 { 256 {
257 if (m_MessageKey != String.Empty)
258 {
259 XmlRpcResponse error_resp = new XmlRpcResponse();
260 Hashtable error_respdata = new Hashtable();
261 error_respdata["success"] = "FALSE";
262 error_resp.Value = error_respdata;
263
264 if (!requestData.Contains("message_key"))
265 return error_resp;
266 if (m_MessageKey != (string)requestData["message_key"])
267 return error_resp;
268 }
269
250 // Do the easy way of validating the UUIDs 270 // Do the easy way of validating the UUIDs
251 UUID.TryParse((string)requestData["from_agent_id"], out fromAgentID); 271 UUID.TryParse((string)requestData["from_agent_id"], out fromAgentID);
252 UUID.TryParse((string)requestData["to_agent_id"], out toAgentID); 272 UUID.TryParse((string)requestData["to_agent_id"], out toAgentID);
@@ -423,24 +443,37 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
423 return resp; 443 return resp;
424 } 444 }
425 445
426 /// <summary> 446 private delegate void GridInstantMessageDelegate(GridInstantMessage im, MessageResultNotification result);
427 /// delegate for sending a grid instant message asynchronously
428 /// </summary>
429 public delegate void GridInstantMessageDelegate(GridInstantMessage im, MessageResultNotification result, UUID prevRegionID);
430 447
431 protected virtual void GridInstantMessageCompleted(IAsyncResult iar) 448 private class GIM {
432 { 449 public GridInstantMessage im;
433 GridInstantMessageDelegate icon = 450 public MessageResultNotification result;
434 (GridInstantMessageDelegate)iar.AsyncState; 451 };
435 icon.EndInvoke(iar);
436 }
437 452
453 private Queue<GIM> pendingInstantMessages = new Queue<GIM>();
454 private int numInstantMessageThreads = 0;
438 455
439 protected virtual void SendGridInstantMessageViaXMLRPC(GridInstantMessage im, MessageResultNotification result) 456 private void SendGridInstantMessageViaXMLRPC(GridInstantMessage im, MessageResultNotification result)
440 { 457 {
441 GridInstantMessageDelegate d = SendGridInstantMessageViaXMLRPCAsync; 458 lock (pendingInstantMessages) {
459 if (numInstantMessageThreads >= 4) {
460 GIM gim = new GIM();
461 gim.im = im;
462 gim.result = result;
463 pendingInstantMessages.Enqueue(gim);
464 } else {
465 ++ numInstantMessageThreads;
466 //m_log.DebugFormat("[SendGridInstantMessageViaXMLRPC]: ++numInstantMessageThreads={0}", numInstantMessageThreads);
467 GridInstantMessageDelegate d = SendGridInstantMessageViaXMLRPCAsyncMain;
468 d.BeginInvoke(im, result, GridInstantMessageCompleted, d);
469 }
470 }
471 }
442 472
443 d.BeginInvoke(im, result, UUID.Zero, GridInstantMessageCompleted, d); 473 private void GridInstantMessageCompleted(IAsyncResult iar)
474 {
475 GridInstantMessageDelegate d = (GridInstantMessageDelegate)iar.AsyncState;
476 d.EndInvoke(iar);
444 } 477 }
445 478
446 /// <summary> 479 /// <summary>
@@ -455,8 +488,31 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
455 /// Pass in 0 the first time this method is called. It will be called recursively with the last 488 /// Pass in 0 the first time this method is called. It will be called recursively with the last
456 /// regionhandle tried 489 /// regionhandle tried
457 /// </param> 490 /// </param>
458 protected virtual void SendGridInstantMessageViaXMLRPCAsync(GridInstantMessage im, MessageResultNotification result, UUID prevRegionID) 491 private void SendGridInstantMessageViaXMLRPCAsyncMain(GridInstantMessage im, MessageResultNotification result)
459 { 492 {
493 GIM gim;
494 do {
495 try {
496 SendGridInstantMessageViaXMLRPCAsync(im, result, UUID.Zero);
497 } catch (Exception e) {
498 m_log.Error("[SendGridInstantMessageViaXMLRPC]: exception " + e.Message);
499 }
500 lock (pendingInstantMessages) {
501 if (pendingInstantMessages.Count > 0) {
502 gim = pendingInstantMessages.Dequeue();
503 im = gim.im;
504 result = gim.result;
505 } else {
506 gim = null;
507 -- numInstantMessageThreads;
508 //m_log.DebugFormat("[SendGridInstantMessageViaXMLRPC]: --numInstantMessageThreads={0}", numInstantMessageThreads);
509 }
510 }
511 } while (gim != null);
512 }
513 private void SendGridInstantMessageViaXMLRPCAsync(GridInstantMessage im, MessageResultNotification result, UUID prevRegionID)
514 {
515
460 UUID toAgentID = new UUID(im.toAgentID); 516 UUID toAgentID = new UUID(im.toAgentID);
461 517
462 PresenceInfo upd = null; 518 PresenceInfo upd = null;
@@ -523,7 +579,7 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
523 579
524 if (upd != null) 580 if (upd != null)
525 { 581 {
526 GridRegion reginfo = m_Scenes[0].GridService.GetRegionByUUID(m_Scenes[0].RegionInfo.ScopeID, 582 GridRegion reginfo = m_Scenes[0].GridService.GetRegionByUUID(UUID.Zero,
527 upd.RegionID); 583 upd.RegionID);
528 if (reginfo != null) 584 if (reginfo != null)
529 { 585 {
@@ -672,6 +728,8 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
672 gim["position_z"] = msg.Position.Z.ToString(); 728 gim["position_z"] = msg.Position.Z.ToString();
673 gim["region_id"] = msg.RegionID.ToString(); 729 gim["region_id"] = msg.RegionID.ToString();
674 gim["binary_bucket"] = Convert.ToBase64String(msg.binaryBucket,Base64FormattingOptions.None); 730 gim["binary_bucket"] = Convert.ToBase64String(msg.binaryBucket,Base64FormattingOptions.None);
731 if (m_MessageKey != String.Empty)
732 gim["message_key"] = m_MessageKey;
675 return gim; 733 return gim;
676 } 734 }
677 735
diff --git a/OpenSim/Region/CoreModules/Avatar/InstantMessage/OfflineMessageModule.cs b/OpenSim/Region/CoreModules/Avatar/InstantMessage/OfflineMessageModule.cs
index de25048..b27b07d 100644
--- a/OpenSim/Region/CoreModules/Avatar/InstantMessage/OfflineMessageModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/InstantMessage/OfflineMessageModule.cs
@@ -171,7 +171,11 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
171 171
172 private void RetrieveInstantMessages(IClientAPI client) 172 private void RetrieveInstantMessages(IClientAPI client)
173 { 173 {
174 if (m_RestURL != "") 174 if (m_RestURL == String.Empty)
175 {
176 return;
177 }
178 else
175 { 179 {
176 m_log.DebugFormat("[OFFLINE MESSAGING]: Retrieving stored messages for {0}", client.AgentId); 180 m_log.DebugFormat("[OFFLINE MESSAGING]: Retrieving stored messages for {0}", client.AgentId);
177 181
@@ -179,22 +183,25 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
179 = SynchronousRestObjectRequester.MakeRequest<UUID, List<GridInstantMessage>>( 183 = SynchronousRestObjectRequester.MakeRequest<UUID, List<GridInstantMessage>>(
180 "POST", m_RestURL + "/RetrieveMessages/", client.AgentId); 184 "POST", m_RestURL + "/RetrieveMessages/", client.AgentId);
181 185
182 if (msglist == null) 186 if (msglist != null)
183 m_log.WarnFormat("[OFFLINE MESSAGING]: WARNING null message list.");
184
185 foreach (GridInstantMessage im in msglist)
186 { 187 {
187 // client.SendInstantMessage(im); 188 foreach (GridInstantMessage im in msglist)
188 189 {
189 // Send through scene event manager so all modules get a chance 190 // client.SendInstantMessage(im);
190 // to look at this message before it gets delivered. 191
191 // 192 // Send through scene event manager so all modules get a chance
192 // Needed for proper state management for stored group 193 // to look at this message before it gets delivered.
193 // invitations 194 //
194 // 195 // Needed for proper state management for stored group
195 Scene s = FindScene(client.AgentId); 196 // invitations
196 if (s != null) 197 //
197 s.EventManager.TriggerIncomingInstantMessage(im); 198
199 im.offline = 1;
200
201 Scene s = FindScene(client.AgentId);
202 if (s != null)
203 s.EventManager.TriggerIncomingInstantMessage(im);
204 }
198 } 205 }
199 } 206 }
200 } 207 }
@@ -205,24 +212,19 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
205 im.dialog != (byte)InstantMessageDialog.MessageFromAgent && 212 im.dialog != (byte)InstantMessageDialog.MessageFromAgent &&
206 im.dialog != (byte)InstantMessageDialog.GroupNotice && 213 im.dialog != (byte)InstantMessageDialog.GroupNotice &&
207 im.dialog != (byte)InstantMessageDialog.GroupInvitation && 214 im.dialog != (byte)InstantMessageDialog.GroupInvitation &&
208 im.dialog != (byte)InstantMessageDialog.InventoryOffered) 215 im.dialog != (byte)InstantMessageDialog.InventoryOffered &&
216 im.dialog != (byte)InstantMessageDialog.TaskInventoryOffered)
209 { 217 {
210 return; 218 return;
211 } 219 }
212 220
213 if (!m_ForwardOfflineGroupMessages)
214 {
215 if (im.dialog == (byte)InstantMessageDialog.GroupNotice ||
216 im.dialog != (byte)InstantMessageDialog.GroupInvitation)
217 return;
218 }
219
220 Scene scene = FindScene(new UUID(im.fromAgentID)); 221 Scene scene = FindScene(new UUID(im.fromAgentID));
221 if (scene == null) 222 if (scene == null)
222 scene = m_SceneList[0]; 223 scene = m_SceneList[0];
223 224
224 bool success = SynchronousRestObjectRequester.MakeRequest<GridInstantMessage, bool>( 225 bool success = SynchronousRestObjectRequester.MakeRequest<GridInstantMessage, bool>(
225 "POST", m_RestURL+"/SaveMessage/", im); 226 "POST", m_RestURL+"/SaveMessage/?scope=" +
227 scene.RegionInfo.ScopeID.ToString(), im);
226 228
227 if (im.dialog == (byte)InstantMessageDialog.MessageFromAgent) 229 if (im.dialog == (byte)InstantMessageDialog.MessageFromAgent)
228 { 230 {
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs
index ee10d04..0833154 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs
@@ -635,4 +635,4 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
635 m_assetsLoaded = true; 635 m_assetsLoaded = true;
636 } 636 }
637 } 637 }
638} \ No newline at end of file 638}
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs
index f5a146d..50c51d3 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs
@@ -519,6 +519,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
519 return null; 519 return null;
520 } 520 }
521 521
522 return account;
523 /*
522 try 524 try
523 { 525 {
524 string encpass = Util.Md5Hash(pass); 526 string encpass = Util.Md5Hash(pass);
@@ -539,6 +541,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
539 m_log.ErrorFormat("[INVENTORY ARCHIVER]: Could not authenticate password, {0}", e.Message); 541 m_log.ErrorFormat("[INVENTORY ARCHIVER]: Could not authenticate password, {0}", e.Message);
540 return null; 542 return null;
541 } 543 }
544 */
542 } 545 }
543 546
544 /// <summary> 547 /// <summary>
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs
index 24208df..5d20524 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs
@@ -175,8 +175,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
175 if (im.binaryBucket.Length < 17) // Invalid 175 if (im.binaryBucket.Length < 17) // Invalid
176 return; 176 return;
177 177
178 UUID receipientID = new UUID(im.toAgentID); 178 UUID recipientID = new UUID(im.toAgentID);
179 ScenePresence user = scene.GetScenePresence(receipientID); 179 ScenePresence user = scene.GetScenePresence(recipientID);
180 UUID copyID; 180 UUID copyID;
181 181
182 // First byte is the asset type 182 // First byte is the asset type
@@ -191,7 +191,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
191 folderID, new UUID(im.toAgentID)); 191 folderID, new UUID(im.toAgentID));
192 192
193 InventoryFolderBase folderCopy 193 InventoryFolderBase folderCopy
194 = scene.GiveInventoryFolder(receipientID, client.AgentId, folderID, UUID.Zero); 194 = scene.GiveInventoryFolder(recipientID, client.AgentId, folderID, UUID.Zero);
195 195
196 if (folderCopy == null) 196 if (folderCopy == null)
197 { 197 {
@@ -244,6 +244,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
244 im.imSessionID = itemID.Guid; 244 im.imSessionID = itemID.Guid;
245 } 245 }
246 246
247 im.offline = 0;
248
247 // Send the IM to the recipient. The item is already 249 // Send the IM to the recipient. The item is already
248 // in their inventory, so it will not be lost if 250 // in their inventory, so it will not be lost if
249 // they are offline. 251 // they are offline.
@@ -263,8 +265,42 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
263 }); 265 });
264 } 266 }
265 } 267 }
266 else if (im.dialog == (byte) InstantMessageDialog.InventoryAccepted) 268 else if (im.dialog == (byte) InstantMessageDialog.InventoryAccepted ||
269 im.dialog == (byte) InstantMessageDialog.TaskInventoryAccepted)
267 { 270 {
271 UUID inventoryID = new UUID(im.imSessionID); // The inventory item/folder, back from it's trip
272 IInventoryService invService = scene.InventoryService;
273
274 // Special case: folder redirect.
275 // RLV uses this
276 if (im.dialog == (byte) InstantMessageDialog.TaskInventoryAccepted)
277 {
278 InventoryFolderBase folder = new InventoryFolderBase(inventoryID, client.AgentId);
279 folder = invService.GetFolder(folder);
280
281 if (folder != null)
282 {
283 if (im.binaryBucket.Length >= 16)
284 {
285 UUID destFolderID = new UUID(im.binaryBucket, 0);
286 if (destFolderID != UUID.Zero)
287 {
288 InventoryFolderBase destFolder = new InventoryFolderBase(destFolderID, client.AgentId);
289 destFolder = invService.GetFolder(destFolder);
290 if (destFolder != null)
291 {
292 if (folder.ParentID != destFolder.ID)
293 {
294 folder.ParentID = destFolder.ID;
295 invService.MoveFolder(folder);
296 client.SendBulkUpdateInventory(folder);
297 }
298 }
299 }
300 }
301 }
302 }
303
268 ScenePresence user = scene.GetScenePresence(new UUID(im.toAgentID)); 304 ScenePresence user = scene.GetScenePresence(new UUID(im.toAgentID));
269 305
270 if (user != null) // Local 306 if (user != null) // Local
@@ -274,27 +310,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
274 else 310 else
275 { 311 {
276 if (m_TransferModule != null) 312 if (m_TransferModule != null)
277 m_TransferModule.SendInstantMessage(im, delegate(bool success) { 313 m_TransferModule.SendInstantMessage(im, delegate(bool success) {});
278
279 // justincc - FIXME: Comment out for now. This code was added in commit db91044 Mon Aug 22 2011
280 // and is apparently supposed to fix bulk inventory updates after accepting items. But
281 // instead it appears to cause two copies of an accepted folder for the receiving user in
282 // at least some cases. Folder/item update is already done when the offer is made (see code above)
283
284// // Send BulkUpdateInventory
285// IInventoryService invService = scene.InventoryService;
286// UUID inventoryEntityID = new UUID(im.imSessionID); // The inventory item /folder, back from it's trip
287//
288// InventoryFolderBase folder = new InventoryFolderBase(inventoryEntityID, client.AgentId);
289// folder = invService.GetFolder(folder);
290//
291// ScenePresence fromUser = scene.GetScenePresence(new UUID(im.fromAgentID));
292//
293// // If the user has left the scene by the time the message comes back then we can't send
294// // them the update.
295// if (fromUser != null)
296// fromUser.ControllingClient.SendBulkUpdateInventory(folder);
297 });
298 } 314 }
299 } 315 }
300 316
@@ -406,6 +422,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
406 previousParentFolderID = folder.ParentID; 422 previousParentFolderID = folder.ParentID;
407 folder.ParentID = trashFolder.ID; 423 folder.ParentID = trashFolder.ID;
408 invService.MoveFolder(folder); 424 invService.MoveFolder(folder);
425 client.SendBulkUpdateInventory(folder);
409 } 426 }
410 } 427 }
411 428
@@ -519,22 +536,113 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
519 /// 536 ///
520 /// </summary> 537 /// </summary>
521 /// <param name="msg"></param> 538 /// <param name="msg"></param>
522 private void OnGridInstantMessage(GridInstantMessage msg) 539 private void OnGridInstantMessage(GridInstantMessage im)
523 { 540 {
524 // Check if this is ours to handle 541 // Check if this is ours to handle
525 // 542 //
526 Scene scene = FindClientScene(new UUID(msg.toAgentID)); 543 Scene scene = FindClientScene(new UUID(im.toAgentID));
527 544
528 if (scene == null) 545 if (scene == null)
529 return; 546 return;
530 547
531 // Find agent to deliver to 548 // Find agent to deliver to
532 // 549 //
533 ScenePresence user = scene.GetScenePresence(new UUID(msg.toAgentID)); 550 ScenePresence user = scene.GetScenePresence(new UUID(im.toAgentID));
551 if (user == null)
552 return;
553
554 // This requires a little bit of processing because we have to make the
555 // new item visible in the recipient's inventory here
556 //
557 if (im.dialog == (byte) InstantMessageDialog.InventoryOffered)
558 {
559 if (im.binaryBucket.Length < 17) // Invalid
560 return;
561
562 UUID recipientID = new UUID(im.toAgentID);
563
564 // First byte is the asset type
565 AssetType assetType = (AssetType)im.binaryBucket[0];
566
567 if (AssetType.Folder == assetType)
568 {
569 UUID folderID = new UUID(im.binaryBucket, 1);
534 570
535 // Just forward to local handling 571 InventoryFolderBase given =
536 OnInstantMessage(user.ControllingClient, msg); 572 new InventoryFolderBase(folderID, recipientID);
573 InventoryFolderBase folder =
574 scene.InventoryService.GetFolder(given);
537 575
576 if (folder != null)
577 user.ControllingClient.SendBulkUpdateInventory(folder);
578 }
579 else
580 {
581 UUID itemID = new UUID(im.binaryBucket, 1);
582
583 InventoryItemBase given =
584 new InventoryItemBase(itemID, recipientID);
585 InventoryItemBase item =
586 scene.InventoryService.GetItem(given);
587
588 if (item != null)
589 {
590 user.ControllingClient.SendBulkUpdateInventory(item);
591 }
592 }
593 user.ControllingClient.SendInstantMessage(im);
594 }
595 if (im.dialog == (byte) InstantMessageDialog.TaskInventoryOffered)
596 {
597 if (im.binaryBucket.Length < 1) // Invalid
598 return;
599
600 UUID recipientID = new UUID(im.toAgentID);
601
602 // Bucket is the asset type
603 AssetType assetType = (AssetType)im.binaryBucket[0];
604
605 if (AssetType.Folder == assetType)
606 {
607 UUID folderID = new UUID(im.imSessionID);
608
609 InventoryFolderBase given =
610 new InventoryFolderBase(folderID, recipientID);
611 InventoryFolderBase folder =
612 scene.InventoryService.GetFolder(given);
613
614 if (folder != null)
615 user.ControllingClient.SendBulkUpdateInventory(folder);
616 }
617 else
618 {
619 UUID itemID = new UUID(im.imSessionID);
620
621 InventoryItemBase given =
622 new InventoryItemBase(itemID, recipientID);
623 InventoryItemBase item =
624 scene.InventoryService.GetItem(given);
625
626 if (item != null)
627 {
628 user.ControllingClient.SendBulkUpdateInventory(item);
629 }
630 }
631
632 // Fix up binary bucket since this may be 17 chars long here
633 Byte[] bucket = new Byte[1];
634 bucket[0] = im.binaryBucket[0];
635 im.binaryBucket = bucket;
636
637 user.ControllingClient.SendInstantMessage(im);
638 }
639 else if (im.dialog == (byte) InstantMessageDialog.InventoryAccepted ||
640 im.dialog == (byte) InstantMessageDialog.InventoryDeclined ||
641 im.dialog == (byte) InstantMessageDialog.TaskInventoryDeclined ||
642 im.dialog == (byte) InstantMessageDialog.TaskInventoryAccepted)
643 {
644 user.ControllingClient.SendInstantMessage(im);
645 }
538 } 646 }
539 } 647 }
540} 648}
diff --git a/OpenSim/Region/CoreModules/Avatar/Lure/LureModule.cs b/OpenSim/Region/CoreModules/Avatar/Lure/LureModule.cs
index 6ce9556..1949459 100644
--- a/OpenSim/Region/CoreModules/Avatar/Lure/LureModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Lure/LureModule.cs
@@ -161,16 +161,29 @@ namespace OpenSim.Region.CoreModules.Avatar.Lure
161 scene.RegionInfo.RegionHandle, 161 scene.RegionInfo.RegionHandle,
162 (uint)presence.AbsolutePosition.X, 162 (uint)presence.AbsolutePosition.X,
163 (uint)presence.AbsolutePosition.Y, 163 (uint)presence.AbsolutePosition.Y,
164 (uint)Math.Ceiling(presence.AbsolutePosition.Z)); 164 (uint)presence.AbsolutePosition.Z + 2);
165 165
166 m_log.DebugFormat("TP invite with message {0}", message); 166 m_log.DebugFormat("[LURE]: TP invite with message {0}", message);
167
168 GridInstantMessage m;
169
170 if (scene.Permissions.IsAdministrator(client.AgentId) && presence.GodLevel >= 200 && (!scene.Permissions.IsAdministrator(targetid)))
171 {
172 m = new GridInstantMessage(scene, client.AgentId,
173 client.FirstName+" "+client.LastName, targetid,
174 (byte)InstantMessageDialog.GodLikeRequestTeleport, false,
175 message, dest, false, presence.AbsolutePosition,
176 new Byte[0], true);
177 }
178 else
179 {
180 m = new GridInstantMessage(scene, client.AgentId,
181 client.FirstName+" "+client.LastName, targetid,
182 (byte)InstantMessageDialog.RequestTeleport, false,
183 message, dest, false, presence.AbsolutePosition,
184 new Byte[0], true);
185 }
167 186
168 GridInstantMessage m = new GridInstantMessage(scene, client.AgentId,
169 client.FirstName+" "+client.LastName, targetid,
170 (byte)InstantMessageDialog.RequestTeleport, false,
171 message, dest, false, presence.AbsolutePosition,
172 new Byte[0], true);
173
174 if (m_TransferModule != null) 187 if (m_TransferModule != null)
175 { 188 {
176 m_TransferModule.SendInstantMessage(m, 189 m_TransferModule.SendInstantMessage(m,
@@ -205,7 +218,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Lure
205 { 218 {
206 // Forward remote teleport requests 219 // Forward remote teleport requests
207 // 220 //
208 if (msg.dialog != 22) 221 if (msg.dialog != (byte)InstantMessageDialog.RequestTeleport &&
222 msg.dialog != (byte)InstantMessageDialog.GodLikeRequestTeleport)
209 return; 223 return;
210 224
211 if (m_TransferModule != null) 225 if (m_TransferModule != null)
diff --git a/OpenSim/Region/CoreModules/Framework/Caps/CapabilitiesModule.cs b/OpenSim/Region/CoreModules/Framework/Caps/CapabilitiesModule.cs
index 4ea85a8..dbe75b5 100644
--- a/OpenSim/Region/CoreModules/Framework/Caps/CapabilitiesModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/Caps/CapabilitiesModule.cs
@@ -102,7 +102,8 @@ namespace OpenSim.Region.CoreModules.Framework
102 102
103 public void CreateCaps(UUID agentId) 103 public void CreateCaps(UUID agentId)
104 { 104 {
105 if (m_scene.RegionInfo.EstateSettings.IsBanned(agentId)) 105 int flags = m_scene.GetUserFlags(agentId);
106 if (m_scene.RegionInfo.EstateSettings.IsBanned(agentId, flags))
106 return; 107 return;
107 108
108 String capsObjectPath = GetCapsPath(agentId); 109 String capsObjectPath = GetCapsPath(agentId);
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
index 7498cfe..31e6ce9 100644
--- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
@@ -146,7 +146,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
146 146
147 protected virtual void OnNewClient(IClientAPI client) 147 protected virtual void OnNewClient(IClientAPI client)
148 { 148 {
149 client.OnTeleportHomeRequest += TeleportHome; 149 client.OnTeleportHomeRequest += TriggerTeleportHome;
150 client.OnTeleportLandmarkRequest += RequestTeleportLandmark; 150 client.OnTeleportLandmarkRequest += RequestTeleportLandmark;
151 } 151 }
152 152
@@ -220,7 +220,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
220 /// <param name="sp"></param> 220 /// <param name="sp"></param>
221 /// <param name="position"></param> 221 /// <param name="position"></param>
222 /// <param name="lookAt"></param> 222 /// <param name="lookAt"></param>
223 /// <param name="teleportFlags"></param 223 /// <param name="teleportFlags"></param>
224 private void TeleportAgentWithinRegion(ScenePresence sp, Vector3 position, Vector3 lookAt, uint teleportFlags) 224 private void TeleportAgentWithinRegion(ScenePresence sp, Vector3 position, Vector3 lookAt, uint teleportFlags)
225 { 225 {
226 m_log.DebugFormat( 226 m_log.DebugFormat(
@@ -264,11 +264,15 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
264 position.Z = newPosZ; 264 position.Z = newPosZ;
265 } 265 }
266 266
267 if (sp.Flying)
268 teleportFlags |= (uint)TeleportFlags.IsFlying;
269
267 m_entityTransferStateMachine.UpdateInTransit(sp.UUID, AgentTransferState.Transferring); 270 m_entityTransferStateMachine.UpdateInTransit(sp.UUID, AgentTransferState.Transferring);
268 271
269 sp.ControllingClient.SendTeleportStart(teleportFlags); 272 sp.ControllingClient.SendTeleportStart(teleportFlags);
270 273
271 sp.ControllingClient.SendLocalTeleport(position, lookAt, teleportFlags); 274 sp.ControllingClient.SendLocalTeleport(position, lookAt, teleportFlags);
275 sp.TeleportFlags = (Constants.TeleportFlags)teleportFlags;
272 sp.Velocity = Vector3.Zero; 276 sp.Velocity = Vector3.Zero;
273 sp.Teleport(position); 277 sp.Teleport(position);
274 278
@@ -444,8 +448,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
444 // This may be a costly operation. The reg.ExternalEndPoint field is not a passive field, 448 // This may be a costly operation. The reg.ExternalEndPoint field is not a passive field,
445 // it's actually doing a lot of work. 449 // it's actually doing a lot of work.
446 IPEndPoint endPoint = finalDestination.ExternalEndPoint; 450 IPEndPoint endPoint = finalDestination.ExternalEndPoint;
447 451 if (endPoint == null || endPoint.Address == null)
448 if (endPoint.Address == null)
449 { 452 {
450 sp.ControllingClient.SendTeleportFailed("Remote Region appears to be down"); 453 sp.ControllingClient.SendTeleportFailed("Remote Region appears to be down");
451 m_entityTransferStateMachine.ResetFromTransit(sp.UUID); 454 m_entityTransferStateMachine.ResetFromTransit(sp.UUID);
@@ -485,6 +488,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
485 // both regions 488 // both regions
486 if (sp.ParentID != (uint)0) 489 if (sp.ParentID != (uint)0)
487 sp.StandUp(); 490 sp.StandUp();
491 else if (sp.Flying)
492 teleportFlags |= (uint)TeleportFlags.IsFlying;
488 493
489 // At least on LL 3.3.4, this is not strictly necessary - a teleport will succeed without sending this to 494 // At least on LL 3.3.4, this is not strictly necessary - a teleport will succeed without sending this to
490 // the viewer. However, it might mean that the viewer does not see the black teleport screen (untested). 495 // the viewer. However, it might mean that the viewer does not see the black teleport screen (untested).
@@ -662,7 +667,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
662 // 667 //
663 // This sleep can be increased if necessary. However, whilst it's active, 668 // This sleep can be increased if necessary. However, whilst it's active,
664 // an agent cannot teleport back to this region if it has teleported away. 669 // an agent cannot teleport back to this region if it has teleported away.
665 Thread.Sleep(2000); 670 Thread.Sleep(3000);
666 671
667 sp.Scene.IncomingCloseAgent(sp.UUID, false); 672 sp.Scene.IncomingCloseAgent(sp.UUID, false);
668 } 673 }
@@ -802,7 +807,12 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
802 807
803 #region Teleport Home 808 #region Teleport Home
804 809
805 public virtual void TeleportHome(UUID id, IClientAPI client) 810 public virtual void TriggerTeleportHome(UUID id, IClientAPI client)
811 {
812 TeleportHome(id, client);
813 }
814
815 public virtual bool TeleportHome(UUID id, IClientAPI client)
806 { 816 {
807 m_log.DebugFormat( 817 m_log.DebugFormat(
808 "[ENTITY TRANSFER MODULE]: Request to teleport {0} {1} home", client.Name, client.AgentId); 818 "[ENTITY TRANSFER MODULE]: Request to teleport {0} {1} home", client.Name, client.AgentId);
@@ -812,12 +822,18 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
812 822
813 if (uinfo != null) 823 if (uinfo != null)
814 { 824 {
825 if (uinfo.HomeRegionID == UUID.Zero)
826 {
827 // can't find the Home region: Tell viewer and abort
828 client.SendTeleportFailed("You don't have a home position set.");
829 return false;
830 }
815 GridRegion regionInfo = Scene.GridService.GetRegionByUUID(UUID.Zero, uinfo.HomeRegionID); 831 GridRegion regionInfo = Scene.GridService.GetRegionByUUID(UUID.Zero, uinfo.HomeRegionID);
816 if (regionInfo == null) 832 if (regionInfo == null)
817 { 833 {
818 // can't find the Home region: Tell viewer and abort 834 // can't find the Home region: Tell viewer and abort
819 client.SendTeleportFailed("Your home region could not be found."); 835 client.SendTeleportFailed("Your home region could not be found.");
820 return; 836 return false;
821 } 837 }
822 838
823 m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Home region of {0} is {1} ({2}-{3})", 839 m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Home region of {0} is {1} ({2}-{3})",
@@ -830,10 +846,11 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
830 } 846 }
831 else 847 else
832 { 848 {
833 m_log.ErrorFormat( 849 // can't find the Home region: Tell viewer and abort
834 "[ENTITY TRANSFER MODULE]: No grid user information found for {0} {1}. Cannot send home.", 850 client.SendTeleportFailed("Your home region could not be found.");
835 client.Name, client.AgentId); 851 return false;
836 } 852 }
853 return true;
837 } 854 }
838 855
839 #endregion 856 #endregion
@@ -841,11 +858,10 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
841 858
842 #region Agent Crossings 859 #region Agent Crossings
843 860
844 public bool Cross(ScenePresence agent, bool isFlying) 861 public GridRegion GetDestination(Scene scene, UUID agentID, Vector3 pos, out uint xDest, out uint yDest, out string version, out Vector3 newpos)
845 { 862 {
846 Scene scene = agent.Scene; 863 version = String.Empty;
847 Vector3 pos = agent.AbsolutePosition; 864 newpos = new Vector3(pos.X, pos.Y, pos.Z);
848 Vector3 newpos = new Vector3(pos.X, pos.Y, pos.Z);
849 uint neighbourx = scene.RegionInfo.RegionLocX; 865 uint neighbourx = scene.RegionInfo.RegionLocX;
850 uint neighboury = scene.RegionInfo.RegionLocY; 866 uint neighboury = scene.RegionInfo.RegionLocY;
851 const float boundaryDistance = 1.7f; 867 const float boundaryDistance = 1.7f;
@@ -866,52 +882,12 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
866 } 882 }
867 else if (scene.TestBorderCross(pos + southCross, Cardinals.S)) 883 else if (scene.TestBorderCross(pos + southCross, Cardinals.S))
868 { 884 {
869 Border b = scene.GetCrossedBorder(pos + southCross, Cardinals.S); 885 neighboury--;
870 if (b.TriggerRegionX == 0 && b.TriggerRegionY == 0) 886 newpos.Y = Constants.RegionSize - enterDistance;
871 {
872 neighboury--;
873 newpos.Y = Constants.RegionSize - enterDistance;
874 }
875 else
876 {
877 agent.IsInTransit = true;
878
879 neighboury = b.TriggerRegionY;
880 neighbourx = b.TriggerRegionX;
881
882 Vector3 newposition = pos;
883 newposition.X += (scene.RegionInfo.RegionLocX - neighbourx) * Constants.RegionSize;
884 newposition.Y += (scene.RegionInfo.RegionLocY - neighboury) * Constants.RegionSize;
885 agent.ControllingClient.SendAgentAlertMessage(
886 String.Format("Moving you to region {0},{1}", neighbourx, neighboury), false);
887 InformClientToInitateTeleportToLocation(agent, neighbourx, neighboury, newposition, scene);
888 return true;
889 }
890 }
891
892 Border ba = scene.GetCrossedBorder(pos + westCross, Cardinals.W);
893 if (ba.TriggerRegionX == 0 && ba.TriggerRegionY == 0)
894 {
895 neighbourx--;
896 newpos.X = Constants.RegionSize - enterDistance;
897 }
898 else
899 {
900 agent.IsInTransit = true;
901
902 neighboury = ba.TriggerRegionY;
903 neighbourx = ba.TriggerRegionX;
904
905 Vector3 newposition = pos;
906 newposition.X += (scene.RegionInfo.RegionLocX - neighbourx) * Constants.RegionSize;
907 newposition.Y += (scene.RegionInfo.RegionLocY - neighboury) * Constants.RegionSize;
908 agent.ControllingClient.SendAgentAlertMessage(
909 String.Format("Moving you to region {0},{1}", neighbourx, neighboury), false);
910 InformClientToInitateTeleportToLocation(agent, neighbourx, neighboury, newposition, scene);
911
912 return true;
913 } 887 }
914 888
889 neighbourx--;
890 newpos.X = Constants.RegionSize - enterDistance;
915 } 891 }
916 else if (scene.TestBorderCross(pos + eastCross, Cardinals.E)) 892 else if (scene.TestBorderCross(pos + eastCross, Cardinals.E))
917 { 893 {
@@ -921,26 +897,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
921 897
922 if (scene.TestBorderCross(pos + southCross, Cardinals.S)) 898 if (scene.TestBorderCross(pos + southCross, Cardinals.S))
923 { 899 {
924 Border ba = scene.GetCrossedBorder(pos + southCross, Cardinals.S); 900 neighboury--;
925 if (ba.TriggerRegionX == 0 && ba.TriggerRegionY == 0) 901 newpos.Y = Constants.RegionSize - enterDistance;
926 {
927 neighboury--;
928 newpos.Y = Constants.RegionSize - enterDistance;
929 }
930 else
931 {
932 agent.IsInTransit = true;
933
934 neighboury = ba.TriggerRegionY;
935 neighbourx = ba.TriggerRegionX;
936 Vector3 newposition = pos;
937 newposition.X += (scene.RegionInfo.RegionLocX - neighbourx) * Constants.RegionSize;
938 newposition.Y += (scene.RegionInfo.RegionLocY - neighboury) * Constants.RegionSize;
939 agent.ControllingClient.SendAgentAlertMessage(
940 String.Format("Moving you to region {0},{1}", neighbourx, neighboury), false);
941 InformClientToInitateTeleportToLocation(agent, neighbourx, neighboury, newposition, scene);
942 return true;
943 }
944 } 902 }
945 else if (scene.TestBorderCross(pos + northCross, Cardinals.N)) 903 else if (scene.TestBorderCross(pos + northCross, Cardinals.N))
946 { 904 {
@@ -952,25 +910,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
952 else if (scene.TestBorderCross(pos + southCross, Cardinals.S)) 910 else if (scene.TestBorderCross(pos + southCross, Cardinals.S))
953 { 911 {
954 Border b = scene.GetCrossedBorder(pos + southCross, Cardinals.S); 912 Border b = scene.GetCrossedBorder(pos + southCross, Cardinals.S);
955 if (b.TriggerRegionX == 0 && b.TriggerRegionY == 0) 913 neighboury--;
956 { 914 newpos.Y = Constants.RegionSize - enterDistance;
957 neighboury--;
958 newpos.Y = Constants.RegionSize - enterDistance;
959 }
960 else
961 {
962 agent.IsInTransit = true;
963
964 neighboury = b.TriggerRegionY;
965 neighbourx = b.TriggerRegionX;
966 Vector3 newposition = pos;
967 newposition.X += (scene.RegionInfo.RegionLocX - neighbourx) * Constants.RegionSize;
968 newposition.Y += (scene.RegionInfo.RegionLocY - neighboury) * Constants.RegionSize;
969 agent.ControllingClient.SendAgentAlertMessage(
970 String.Format("Moving you to region {0},{1}", neighbourx, neighboury), false);
971 InformClientToInitateTeleportToLocation(agent, neighbourx, neighboury, newposition, scene);
972 return true;
973 }
974 } 915 }
975 else if (scene.TestBorderCross(pos + northCross, Cardinals.N)) 916 else if (scene.TestBorderCross(pos + northCross, Cardinals.N))
976 { 917 {
@@ -1004,19 +945,22 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
1004 } 945 }
1005 */ 946 */
1006 947
1007 ulong neighbourHandle = Utils.UIntsToLong((uint)(neighbourx * Constants.RegionSize), (uint)(neighboury * Constants.RegionSize)); 948 xDest = neighbourx;
949 yDest = neighboury;
1008 950
1009 int x = (int)(neighbourx * Constants.RegionSize), y = (int)(neighboury * Constants.RegionSize); 951 int x = (int)(neighbourx * Constants.RegionSize), y = (int)(neighboury * Constants.RegionSize);
1010 952
953 ulong neighbourHandle = Utils.UIntsToLong((uint)x, (uint)y);
954
1011 ExpiringCache<ulong, DateTime> r; 955 ExpiringCache<ulong, DateTime> r;
1012 DateTime banUntil; 956 DateTime banUntil;
1013 957
1014 if (m_bannedRegions.TryGetValue(agent.ControllingClient.AgentId, out r)) 958 if (m_bannedRegions.TryGetValue(agentID, out r))
1015 { 959 {
1016 if (r.TryGetValue(neighbourHandle, out banUntil)) 960 if (r.TryGetValue(neighbourHandle, out banUntil))
1017 { 961 {
1018 if (DateTime.Now < banUntil) 962 if (DateTime.Now < banUntil)
1019 return false; 963 return null;
1020 r.Remove(neighbourHandle); 964 r.Remove(neighbourHandle);
1021 } 965 }
1022 } 966 }
@@ -1028,28 +972,43 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
1028 GridRegion neighbourRegion = scene.GridService.GetRegionByPosition(scene.RegionInfo.ScopeID, (int)x, (int)y); 972 GridRegion neighbourRegion = scene.GridService.GetRegionByPosition(scene.RegionInfo.ScopeID, (int)x, (int)y);
1029 973
1030 string reason; 974 string reason;
1031 string version; 975 if (!scene.SimulationService.QueryAccess(neighbourRegion, agentID, newpos, out version, out reason))
1032 if (!scene.SimulationService.QueryAccess(neighbourRegion, agent.ControllingClient.AgentId, newpos, out version, out reason))
1033 { 976 {
1034 agent.ControllingClient.SendAlertMessage("Cannot region cross into banned parcel");
1035 if (r == null) 977 if (r == null)
1036 { 978 {
1037 r = new ExpiringCache<ulong, DateTime>(); 979 r = new ExpiringCache<ulong, DateTime>();
1038 r.Add(neighbourHandle, DateTime.Now + TimeSpan.FromSeconds(15), TimeSpan.FromSeconds(15)); 980 r.Add(neighbourHandle, DateTime.Now + TimeSpan.FromSeconds(15), TimeSpan.FromSeconds(15));
1039 981
1040 m_bannedRegions.Add(agent.ControllingClient.AgentId, r, TimeSpan.FromSeconds(45)); 982 m_bannedRegions.Add(agentID, r, TimeSpan.FromSeconds(45));
1041 } 983 }
1042 else 984 else
1043 { 985 {
1044 r.Add(neighbourHandle, DateTime.Now + TimeSpan.FromSeconds(15), TimeSpan.FromSeconds(15)); 986 r.Add(neighbourHandle, DateTime.Now + TimeSpan.FromSeconds(15), TimeSpan.FromSeconds(15));
1045 } 987 }
988 return null;
989 }
990
991 return neighbourRegion;
992 }
993
994 public bool Cross(ScenePresence agent, bool isFlying)
995 {
996 uint x;
997 uint y;
998 Vector3 newpos;
999 string version;
1000
1001 GridRegion neighbourRegion = GetDestination(agent.Scene, agent.UUID, agent.AbsolutePosition, out x, out y, out version, out newpos);
1002 if (neighbourRegion == null)
1003 {
1004 agent.ControllingClient.SendAlertMessage("Cannot region cross into banned parcel");
1046 return false; 1005 return false;
1047 } 1006 }
1048 1007
1049 agent.IsInTransit = true; 1008 agent.IsInTransit = true;
1050 1009
1051 CrossAgentToNewRegionDelegate d = CrossAgentToNewRegionAsync; 1010 CrossAgentToNewRegionDelegate d = CrossAgentToNewRegionAsync;
1052 d.BeginInvoke(agent, newpos, neighbourx, neighboury, neighbourRegion, isFlying, version, CrossAgentToNewRegionCompleted, d); 1011 d.BeginInvoke(agent, newpos, neighbourRegion, isFlying, version, CrossAgentToNewRegionCompleted, d);
1053 1012
1054 return true; 1013 return true;
1055 } 1014 }
@@ -1118,44 +1077,43 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
1118 icon.EndInvoke(iar); 1077 icon.EndInvoke(iar);
1119 } 1078 }
1120 1079
1121 public delegate ScenePresence CrossAgentToNewRegionDelegate(ScenePresence agent, Vector3 pos, uint neighbourx, uint neighboury, GridRegion neighbourRegion, bool isFlying, string version); 1080 public bool CrossAgentToNewRegionPrep(ScenePresence agent, GridRegion neighbourRegion)
1081 {
1082 if (neighbourRegion == null)
1083 return false;
1084
1085 m_entityTransferStateMachine.SetInTransit(agent.UUID);
1086
1087 agent.RemoveFromPhysicalScene();
1088
1089 return true;
1090 }
1122 1091
1123 /// <summary> 1092 /// <summary>
1124 /// This Closes child agents on neighbouring regions 1093 /// This Closes child agents on neighbouring regions
1125 /// Calls an asynchronous method to do so.. so it doesn't lag the sim. 1094 /// Calls an asynchronous method to do so.. so it doesn't lag the sim.
1126 /// </summary> 1095 /// </summary>
1127 protected ScenePresence CrossAgentToNewRegionAsync( 1096 public ScenePresence CrossAgentToNewRegionAsync(
1128 ScenePresence agent, Vector3 pos, uint neighbourx, uint neighboury, GridRegion neighbourRegion, 1097 ScenePresence agent, Vector3 pos, GridRegion neighbourRegion,
1129 bool isFlying, string version) 1098 bool isFlying, string version)
1130 { 1099 {
1131 if (neighbourRegion == null) 1100 if (!CrossAgentToNewRegionPrep(agent, neighbourRegion))
1132 return agent; 1101 return agent;
1133 1102
1134 try 1103 if (!CrossAgentIntoNewRegionMain(agent, pos, neighbourRegion, isFlying))
1135 { 1104 return agent;
1136 m_entityTransferStateMachine.SetInTransit(agent.UUID);
1137
1138 ulong neighbourHandle = Utils.UIntsToLong((uint)(neighbourx * Constants.RegionSize), (uint)(neighboury * Constants.RegionSize));
1139
1140 m_log.DebugFormat(
1141 "[ENTITY TRANSFER MODULE]: Crossing agent {0} {1} to {2}-{3} running version {4}",
1142 agent.Firstname, agent.Lastname, neighbourx, neighboury, version);
1143
1144 Scene m_scene = agent.Scene;
1145
1146 if (!agent.ValidateAttachments())
1147 m_log.DebugFormat(
1148 "[ENTITY TRANSFER MODULE]: Failed validation of all attachments for region crossing of {0} from {1} to {2}. Continuing.",
1149 agent.Name, agent.Scene.RegionInfo.RegionName, neighbourRegion.RegionName);
1150
1151 pos = pos + agent.Velocity;
1152 Vector3 vel2 = new Vector3(agent.Velocity.X, agent.Velocity.Y, 0);
1153 1105
1154 agent.RemoveFromPhysicalScene(); 1106 CrossAgentToNewRegionPost(agent, pos, neighbourRegion, isFlying, version);
1107 return agent;
1108 }
1155 1109
1110 public bool CrossAgentIntoNewRegionMain(ScenePresence agent, Vector3 pos, GridRegion neighbourRegion, bool isFlying)
1111 {
1112 try
1113 {
1156 AgentData cAgent = new AgentData(); 1114 AgentData cAgent = new AgentData();
1157 agent.CopyTo(cAgent); 1115 agent.CopyTo(cAgent);
1158 cAgent.Position = pos; 1116 cAgent.Position = pos + agent.Velocity;
1159 if (isFlying) 1117 if (isFlying)
1160 cAgent.ControlFlags |= (uint)AgentManager.ControlFlags.AGENT_CONTROL_FLY; 1118 cAgent.ControlFlags |= (uint)AgentManager.ControlFlags.AGENT_CONTROL_FLY;
1161 1119
@@ -1165,7 +1123,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
1165 // Beyond this point, extra cleanup is needed beyond removing transit state 1123 // Beyond this point, extra cleanup is needed beyond removing transit state
1166 m_entityTransferStateMachine.UpdateInTransit(agent.UUID, AgentTransferState.Transferring); 1124 m_entityTransferStateMachine.UpdateInTransit(agent.UUID, AgentTransferState.Transferring);
1167 1125
1168 if (!m_scene.SimulationService.UpdateAgent(neighbourRegion, cAgent)) 1126 if (!agent.Scene.SimulationService.UpdateAgent(neighbourRegion, cAgent))
1169 { 1127 {
1170 // region doesn't take it 1128 // region doesn't take it
1171 m_entityTransferStateMachine.UpdateInTransit(agent.UUID, AgentTransferState.CleaningUp); 1129 m_entityTransferStateMachine.UpdateInTransit(agent.UUID, AgentTransferState.CleaningUp);
@@ -1174,93 +1132,108 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
1174 agent.AddToPhysicalScene(isFlying); 1132 agent.AddToPhysicalScene(isFlying);
1175 m_entityTransferStateMachine.ResetFromTransit(agent.UUID); 1133 m_entityTransferStateMachine.ResetFromTransit(agent.UUID);
1176 1134
1177 return agent; 1135 return false;
1178 } 1136 }
1179 1137
1180 //AgentCircuitData circuitdata = m_controllingClient.RequestClientInfo(); 1138 }
1181 agent.ControllingClient.RequestClientInfo(); 1139 catch (Exception e)
1140 {
1141 m_log.ErrorFormat(
1142 "[ENTITY TRANSFER MODULE]: Problem crossing user {0} to new region {1} from {2}. Exception {3}{4}",
1143 agent.Name, neighbourRegion.RegionName, agent.Scene.RegionInfo.RegionName, e.Message, e.StackTrace);
1182 1144
1183 //m_log.Debug("BEFORE CROSS"); 1145 // TODO: Might be worth attempting other restoration here such as reinstantiation of scripts, etc.
1184 //Scene.DumpChildrenSeeds(UUID); 1146 return false;
1185 //DumpKnownRegions(); 1147 }
1186 string agentcaps;
1187 if (!agent.KnownRegions.TryGetValue(neighbourRegion.RegionHandle, out agentcaps))
1188 {
1189 m_log.ErrorFormat("[ENTITY TRANSFER MODULE]: No ENTITY TRANSFER MODULE information for region handle {0}, exiting CrossToNewRegion.",
1190 neighbourRegion.RegionHandle);
1191 return agent;
1192 }
1193 // No turning back
1194 agent.IsChildAgent = true;
1195 1148
1196 string capsPath = neighbourRegion.ServerURI + CapsUtil.GetCapsSeedPath(agentcaps); 1149 return true;
1150 }
1197 1151
1198 m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Sending new CAPS seed url {0} to client {1}", capsPath, agent.UUID); 1152 public void CrossAgentToNewRegionPost(ScenePresence agent, Vector3 pos, GridRegion neighbourRegion,
1153 bool isFlying, string version)
1154 {
1155 agent.ControllingClient.RequestClientInfo();
1199 1156
1200 if (m_eqModule != null) 1157 string agentcaps;
1201 { 1158 if (!agent.KnownRegions.TryGetValue(neighbourRegion.RegionHandle, out agentcaps))
1202 m_eqModule.CrossRegion( 1159 {
1203 neighbourHandle, pos, vel2 /* agent.Velocity */, neighbourRegion.ExternalEndPoint, 1160 m_log.ErrorFormat("[ENTITY TRANSFER MODULE]: No ENTITY TRANSFER MODULE information for region handle {0}, exiting CrossToNewRegion.",
1204 capsPath, agent.UUID, agent.ControllingClient.SessionId); 1161 neighbourRegion.RegionHandle);
1205 } 1162 return;
1206 else 1163 }
1207 {
1208 agent.ControllingClient.CrossRegion(neighbourHandle, pos, agent.Velocity, neighbourRegion.ExternalEndPoint,
1209 capsPath);
1210 }
1211 1164
1212 // SUCCESS! 1165 // No turning back
1213 m_entityTransferStateMachine.UpdateInTransit(agent.UUID, AgentTransferState.ReceivedAtDestination); 1166 agent.IsChildAgent = true;
1214 1167
1215 // Unlike a teleport, here we do not wait for the destination region to confirm the receipt. 1168 string capsPath = neighbourRegion.ServerURI + CapsUtil.GetCapsSeedPath(agentcaps);
1216 m_entityTransferStateMachine.UpdateInTransit(agent.UUID, AgentTransferState.CleaningUp);
1217 1169
1218 agent.MakeChildAgent(); 1170 m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Sending new CAPS seed url {0} to client {1}", capsPath, agent.UUID);
1171
1172 Vector3 vel2 = new Vector3(agent.Velocity.X, agent.Velocity.Y, 0);
1173
1174 if (m_eqModule != null)
1175 {
1176 m_eqModule.CrossRegion(
1177 neighbourRegion.RegionHandle, pos + agent.Velocity, vel2 /* agent.Velocity */, neighbourRegion.ExternalEndPoint,
1178 capsPath, agent.UUID, agent.ControllingClient.SessionId);
1179 }
1180 else
1181 {
1182 agent.ControllingClient.CrossRegion(neighbourRegion.RegionHandle, pos + agent.Velocity, agent.Velocity, neighbourRegion.ExternalEndPoint,
1183 capsPath);
1184 }
1219 1185
1220 // FIXME: Possibly this should occur lower down after other commands to close other agents, 1186 // SUCCESS!
1221 // but not sure yet what the side effects would be. 1187 m_entityTransferStateMachine.UpdateInTransit(agent.UUID, AgentTransferState.ReceivedAtDestination);
1222 m_entityTransferStateMachine.ResetFromTransit(agent.UUID);
1223 1188
1224 // now we have a child agent in this region. Request all interesting data about other (root) agents 1189 // Unlike a teleport, here we do not wait for the destination region to confirm the receipt.
1225 agent.SendOtherAgentsAvatarDataToMe(); 1190 m_entityTransferStateMachine.UpdateInTransit(agent.UUID, AgentTransferState.CleaningUp);
1226 agent.SendOtherAgentsAppearanceToMe();
1227 1191
1228 // Backwards compatibility. Best effort 1192 agent.MakeChildAgent();
1229 if (version == "Unknown" || version == string.Empty)
1230 {
1231 m_log.DebugFormat("[ENTITY TRANSFER MODULE]: neighbor with old version, passing attachments one by one...");
1232 Thread.Sleep(3000); // wait a little now that we're not waiting for the callback
1233 CrossAttachmentsIntoNewRegion(neighbourRegion, agent, true);
1234 }
1235 1193
1236 // Next, let's close the child agent connections that are too far away. 1194 // FIXME: Possibly this should occur lower down after other commands to close other agents,
1237 agent.CloseChildAgents(neighbourx, neighboury); 1195 // but not sure yet what the side effects would be.
1196 m_entityTransferStateMachine.ResetFromTransit(agent.UUID);
1238 1197
1239 AgentHasMovedAway(agent, false); 1198 // now we have a child agent in this region. Request all interesting data about other (root) agents
1199 agent.SendOtherAgentsAvatarDataToMe();
1200 agent.SendOtherAgentsAppearanceToMe();
1240 1201
1241// // the user may change their profile information in other region, 1202 // Backwards compatibility. Best effort
1242// // so the userinfo in UserProfileCache is not reliable any more, delete it 1203 if (version == "Unknown" || version == string.Empty)
1243// // REFACTORING PROBLEM. Well, not a problem, but this method is HORRIBLE!
1244// if (agent.Scene.NeedSceneCacheClear(agent.UUID))
1245// {
1246// m_log.DebugFormat(
1247// "[ENTITY TRANSFER MODULE]: User {0} is going to another region", agent.UUID);
1248// }
1249
1250 //m_log.Debug("AFTER CROSS");
1251 //Scene.DumpChildrenSeeds(UUID);
1252 //DumpKnownRegions();
1253 }
1254 catch (Exception e)
1255 { 1204 {
1256 m_log.ErrorFormat( 1205 m_log.DebugFormat("[ENTITY TRANSFER MODULE]: neighbor with old version, passing attachments one by one...");
1257 "[ENTITY TRANSFER MODULE]: Problem crossing user {0} to new region {1} from {2}. Exception {3}{4}", 1206 Thread.Sleep(3000); // wait a little now that we're not waiting for the callback
1258 agent.Name, neighbourRegion.RegionName, agent.Scene.RegionInfo.RegionName, e.Message, e.StackTrace); 1207 CrossAttachmentsIntoNewRegion(neighbourRegion, agent, true);
1259
1260 // TODO: Might be worth attempting other restoration here such as reinstantiation of scripts, etc.
1261 } 1208 }
1262 1209
1263 return agent; 1210 // Next, let's close the child agent connections that are too far away.
1211 uint neighbourx;
1212 uint neighboury;
1213
1214 Utils.LongToUInts(neighbourRegion.RegionHandle, out neighbourx, out neighboury);
1215
1216 neighbourx /= Constants.RegionSize;
1217 neighboury /= Constants.RegionSize;
1218
1219 agent.CloseChildAgents(neighbourx, neighboury);
1220
1221 AgentHasMovedAway(agent, false);
1222
1223 // the user may change their profile information in other region,
1224 // so the userinfo in UserProfileCache is not reliable any more, delete it
1225 // REFACTORING PROBLEM. Well, not a problem, but this method is HORRIBLE!
1226// if (agent.Scene.NeedSceneCacheClear(agent.UUID))
1227// {
1228// m_log.DebugFormat(
1229// "[ENTITY TRANSFER MODULE]: User {0} is going to another region", agent.UUID);
1230// }
1231
1232 //m_log.Debug("AFTER CROSS");
1233 //Scene.DumpChildrenSeeds(UUID);
1234 //DumpKnownRegions();
1235
1236 return;
1264 } 1237 }
1265 1238
1266 private void CrossAgentToNewRegionCompleted(IAsyncResult iar) 1239 private void CrossAgentToNewRegionCompleted(IAsyncResult iar)
@@ -1331,10 +1304,14 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
1331 agent.Id0 = currentAgentCircuit.Id0; 1304 agent.Id0 = currentAgentCircuit.Id0;
1332 } 1305 }
1333 1306
1334 InformClientOfNeighbourDelegate d = InformClientOfNeighbourAsync; 1307 IPEndPoint external = region.ExternalEndPoint;
1335 d.BeginInvoke(sp, agent, region, region.ExternalEndPoint, true, 1308 if (external != null)
1309 {
1310 InformClientOfNeighbourDelegate d = InformClientOfNeighbourAsync;
1311 d.BeginInvoke(sp, agent, region, external, true,
1336 InformClientOfNeighbourCompleted, 1312 InformClientOfNeighbourCompleted,
1337 d); 1313 d);
1314 }
1338 } 1315 }
1339 #endregion 1316 #endregion
1340 1317
@@ -1915,27 +1892,31 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
1915 Utils.LongToUInts(newRegionHandle, out x, out y); 1892 Utils.LongToUInts(newRegionHandle, out x, out y);
1916 GridRegion destination = scene.GridService.GetRegionByPosition(scene.RegionInfo.ScopeID, (int)x, (int)y); 1893 GridRegion destination = scene.GridService.GetRegionByPosition(scene.RegionInfo.ScopeID, (int)x, (int)y);
1917 1894
1918 if (destination == null || !CrossPrimGroupIntoNewRegion(destination, pos, grp, silent)) 1895 if (destination != null)
1919 { 1896 {
1920 m_log.InfoFormat("[ENTITY TRANSFER MODULE] cross region transfer failed for object {0}",grp.UUID); 1897 if (CrossPrimGroupIntoNewRegion(destination, pos, grp, silent))
1898 return; // we did it
1899 }
1921 1900
1922 // We are going to move the object back to the old position so long as the old position 1901 // no one or failed lets go back and tell physics to go on
1923 // is in the region 1902 oldGroupPosition.X = Util.Clamp<float>(oldGroupPosition.X, 0.5f, (float)Constants.RegionSize - 0.5f);
1924 oldGroupPosition.X = Util.Clamp<float>(oldGroupPosition.X,1.0f,(float)Constants.RegionSize-1); 1903 oldGroupPosition.Y = Util.Clamp<float>(oldGroupPosition.Y, 0.5f, (float)Constants.RegionSize - 0.5f);
1925 oldGroupPosition.Y = Util.Clamp<float>(oldGroupPosition.Y,1.0f,(float)Constants.RegionSize-1); 1904 oldGroupPosition.Z = Util.Clamp<float>(oldGroupPosition.Z, 0.5f, 4096.0f);
1926 oldGroupPosition.Z = Util.Clamp<float>(oldGroupPosition.Z,1.0f,4096.0f);
1927 1905
1928 grp.RootPart.GroupPosition = oldGroupPosition; 1906 grp.AbsolutePosition = oldGroupPosition;
1907 grp.Velocity = Vector3.Zero;
1929 1908
1930 // Need to turn off the physics flags, otherwise the object will continue to attempt to 1909 if (grp.RootPart.PhysActor != null)
1931 // move out of the region creating an infinite loop of failed attempts to cross 1910 grp.RootPart.PhysActor.CrossingFailure();
1932 grp.UpdatePrimFlags(grp.RootPart.LocalId,false,grp.IsTemporary,grp.IsPhantom,false);
1933 1911
1934 grp.ScheduleGroupForFullUpdate(); 1912 if (grp.RootPart.KeyframeMotion != null)
1935 } 1913 grp.RootPart.KeyframeMotion.CrossingFailure();
1914
1915 grp.ScheduleGroupForFullUpdate();
1936 } 1916 }
1937 1917
1938 1918
1919
1939 /// <summary> 1920 /// <summary>
1940 /// Move the given scene object into a new region 1921 /// Move the given scene object into a new region
1941 /// </summary> 1922 /// </summary>
@@ -1986,17 +1967,30 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
1986 grp, e); 1967 grp, e);
1987 } 1968 }
1988 } 1969 }
1970/*
1971 * done on caller ( not in attachments crossing for now)
1989 else 1972 else
1990 { 1973 {
1974
1991 if (!grp.IsDeleted) 1975 if (!grp.IsDeleted)
1992 { 1976 {
1993 PhysicsActor pa = grp.RootPart.PhysActor; 1977 PhysicsActor pa = grp.RootPart.PhysActor;
1994 if (pa != null) 1978 if (pa != null)
1979 {
1995 pa.CrossingFailure(); 1980 pa.CrossingFailure();
1981 if (grp.RootPart.KeyframeMotion != null)
1982 {
1983 // moved to KeyframeMotion.CrossingFailure
1984// grp.RootPart.Velocity = Vector3.Zero;
1985 grp.RootPart.KeyframeMotion.CrossingFailure();
1986// grp.SendGroupRootTerseUpdate();
1987 }
1988 }
1996 } 1989 }
1997 1990
1998 m_log.ErrorFormat("[ENTITY TRANSFER MODULE]: Prim crossing failed for {0}", grp); 1991 m_log.ErrorFormat("[ENTITY TRANSFER MODULE]: Prim crossing failed for {0}", grp);
1999 } 1992 }
1993 */
2000 } 1994 }
2001 else 1995 else
2002 { 1996 {
@@ -2081,4 +2075,4 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
2081 #endregion 2075 #endregion
2082 2076
2083 } 2077 }
2084} \ No newline at end of file 2078}
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferStateMachine.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferStateMachine.cs
index d0cab49..70dd1bc 100644
--- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferStateMachine.cs
+++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferStateMachine.cs
@@ -218,7 +218,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
218 id, m_mod.Scene.RegionInfo.RegionName, currentState)); 218 id, m_mod.Scene.RegionInfo.RegionName, currentState));
219 } 219 }
220 220
221 int count = 200; 221 int count = 400;
222 222
223 // There should be no race condition here since no other code should be removing the agent transfer or 223 // There should be no race condition here since no other code should be removing the agent transfer or
224 // changing the state to another other than Transferring => ReceivedAtDestination. 224 // changing the state to another other than Transferring => ReceivedAtDestination.
@@ -266,4 +266,4 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
266 } 266 }
267 } 267 }
268 } 268 }
269} \ No newline at end of file 269}
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs
index e37d429..b16c37a 100644
--- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs
@@ -182,7 +182,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
182 182
183 protected override void OnNewClient(IClientAPI client) 183 protected override void OnNewClient(IClientAPI client)
184 { 184 {
185 client.OnTeleportHomeRequest += TeleportHome; 185 client.OnTeleportHomeRequest += TriggerTeleportHome;
186 client.OnTeleportLandmarkRequest += RequestTeleportLandmark; 186 client.OnTeleportLandmarkRequest += RequestTeleportLandmark;
187 client.OnConnectionClosed += new Action<IClientAPI>(OnConnectionClosed); 187 client.OnConnectionClosed += new Action<IClientAPI>(OnConnectionClosed);
188 } 188 }
@@ -289,6 +289,11 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
289 return base.CreateAgent(sp, reg, finalDestination, agentCircuit, teleportFlags, out reason, out logout); 289 return base.CreateAgent(sp, reg, finalDestination, agentCircuit, teleportFlags, out reason, out logout);
290 } 290 }
291 291
292 public void TriggerTeleportHome(UUID id, IClientAPI client)
293 {
294 TeleportHome(id, client);
295 }
296
292 protected override bool ValidateGenericConditions(ScenePresence sp, GridRegion reg, GridRegion finalDestination, uint teleportFlags, out string reason) 297 protected override bool ValidateGenericConditions(ScenePresence sp, GridRegion reg, GridRegion finalDestination, uint teleportFlags, out string reason)
293 { 298 {
294 reason = "Please wear your grid's allowed appearance before teleporting to another grid"; 299 reason = "Please wear your grid's allowed appearance before teleporting to another grid";
@@ -407,7 +412,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
407 // return base.UpdateAgent(reg, finalDestination, agentData, sp); 412 // return base.UpdateAgent(reg, finalDestination, agentData, sp);
408 //} 413 //}
409 414
410 public override void TeleportHome(UUID id, IClientAPI client) 415 public override bool TeleportHome(UUID id, IClientAPI client)
411 { 416 {
412 m_log.DebugFormat( 417 m_log.DebugFormat(
413 "[ENTITY TRANSFER MODULE]: Request to teleport {0} {1} home", client.Name, client.AgentId); 418 "[ENTITY TRANSFER MODULE]: Request to teleport {0} {1} home", client.Name, client.AgentId);
@@ -418,8 +423,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
418 { 423 {
419 // local grid user 424 // local grid user
420 m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: User is local"); 425 m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: User is local");
421 base.TeleportHome(id, client); 426 return base.TeleportHome(id, client);
422 return;
423 } 427 }
424 428
425 // Foreign user wants to go home 429 // Foreign user wants to go home
@@ -429,7 +433,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
429 { 433 {
430 client.SendTeleportFailed("Your information has been lost"); 434 client.SendTeleportFailed("Your information has been lost");
431 m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: Unable to locate agent's gateway information"); 435 m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: Unable to locate agent's gateway information");
432 return; 436 return false;
433 } 437 }
434 438
435 IUserAgentService userAgentService = new UserAgentServiceConnector(aCircuit.ServiceURLs["HomeURI"].ToString()); 439 IUserAgentService userAgentService = new UserAgentServiceConnector(aCircuit.ServiceURLs["HomeURI"].ToString());
@@ -439,7 +443,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
439 { 443 {
440 client.SendTeleportFailed("Your home region could not be found"); 444 client.SendTeleportFailed("Your home region could not be found");
441 m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: Agent's home region not found"); 445 m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: Agent's home region not found");
442 return; 446 return false;
443 } 447 }
444 448
445 ScenePresence sp = ((Scene)(client.Scene)).GetScenePresence(client.AgentId); 449 ScenePresence sp = ((Scene)(client.Scene)).GetScenePresence(client.AgentId);
@@ -447,7 +451,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
447 { 451 {
448 client.SendTeleportFailed("Internal error"); 452 client.SendTeleportFailed("Internal error");
449 m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: Agent not found in the scene where it is supposed to be"); 453 m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: Agent not found in the scene where it is supposed to be");
450 return; 454 return false;
451 } 455 }
452 456
453 GridRegion homeGatekeeper = MakeRegion(aCircuit); 457 GridRegion homeGatekeeper = MakeRegion(aCircuit);
@@ -455,9 +459,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
455 m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: teleporting user {0} {1} home to {2} via {3}:{4}", 459 m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: teleporting user {0} {1} home to {2} via {3}:{4}",
456 aCircuit.firstname, aCircuit.lastname, finalDestination.RegionName, homeGatekeeper.ServerURI, homeGatekeeper.RegionName); 460 aCircuit.firstname, aCircuit.lastname, finalDestination.RegionName, homeGatekeeper.ServerURI, homeGatekeeper.RegionName);
457 461
458 DoTeleport( 462 DoTeleport(sp, homeGatekeeper, finalDestination, position, lookAt, (uint)(Constants.TeleportFlags.SetLastToTarget | Constants.TeleportFlags.ViaHome));
459 sp, homeGatekeeper, finalDestination, 463 return true;
460 position, lookAt, (uint)(Constants.TeleportFlags.SetLastToTarget | Constants.TeleportFlags.ViaHome));
461 } 464 }
462 465
463 /// <summary> 466 /// <summary>
@@ -584,4 +587,4 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
584 return region; 587 return region;
585 } 588 }
586 } 589 }
587} \ No newline at end of file 590}
diff --git a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
index d112a90..50f5f68 100644
--- a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
@@ -180,44 +180,49 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
180 if (!m_Scene.Permissions.CanCreateUserInventory(invType, remoteClient.AgentId)) 180 if (!m_Scene.Permissions.CanCreateUserInventory(invType, remoteClient.AgentId))
181 return; 181 return;
182 182
183 if (transactionID == UUID.Zero) 183 InventoryFolderBase f = new InventoryFolderBase(folderID, remoteClient.AgentId);
184 InventoryFolderBase folder = m_Scene.InventoryService.GetFolder(f);
185
186 if (folder == null || folder.Owner != remoteClient.AgentId)
187 return;
188
189 if (transactionID != UUID.Zero)
184 { 190 {
185 ScenePresence presence; 191 IAgentAssetTransactions agentTransactions = m_Scene.AgentTransactionsModule;
186 if (m_Scene.TryGetScenePresence(remoteClient.AgentId, out presence)) 192 if (agentTransactions != null)
187 { 193 {
188 byte[] data = null; 194 if (agentTransactions.HandleItemCreationFromTransaction(
195 remoteClient, transactionID, folderID, callbackID, description,
196 name, invType, assetType, wearableType, nextOwnerMask))
197 return;
198 }
199 }
189 200
190 if (invType == (sbyte)InventoryType.Landmark && presence != null) 201 ScenePresence presence;
191 { 202 if (m_Scene.TryGetScenePresence(remoteClient.AgentId, out presence))
192 string suffix = string.Empty, prefix = string.Empty; 203 {
193 string strdata = GenerateLandmark(presence, out prefix, out suffix); 204 byte[] data = null;
194 data = Encoding.ASCII.GetBytes(strdata);
195 name = prefix + name;
196 description += suffix;
197 }
198 205
199 AssetBase asset = m_Scene.CreateAsset(name, description, assetType, data, remoteClient.AgentId); 206 if (invType == (sbyte)InventoryType.Landmark && presence != null)
200 m_Scene.AssetService.Store(asset);
201 m_Scene.CreateNewInventoryItem(
202 remoteClient, remoteClient.AgentId.ToString(), string.Empty, folderID,
203 name, description, 0, callbackID, asset, invType, nextOwnerMask, creationDate);
204 }
205 else
206 { 207 {
207 m_log.ErrorFormat( 208 string suffix = string.Empty, prefix = string.Empty;
208 "[INVENTORY ACCESS MODULE]: ScenePresence for agent uuid {0} unexpectedly not found in CreateNewInventoryItem", 209 string strdata = GenerateLandmark(presence, out prefix, out suffix);
209 remoteClient.AgentId); 210 data = Encoding.ASCII.GetBytes(strdata);
211 name = prefix + name;
212 description += suffix;
210 } 213 }
214
215 AssetBase asset = m_Scene.CreateAsset(name, description, assetType, data, remoteClient.AgentId);
216 m_Scene.AssetService.Store(asset);
217 m_Scene.CreateNewInventoryItem(
218 remoteClient, remoteClient.AgentId.ToString(), string.Empty, folderID,
219 name, description, 0, callbackID, asset, invType, nextOwnerMask, creationDate,transactionID);
211 } 220 }
212 else 221 else
213 { 222 {
214 IAgentAssetTransactions agentTransactions = m_Scene.AgentTransactionsModule; 223 m_log.ErrorFormat(
215 if (agentTransactions != null) 224 "[INVENTORY ACCESS MODULE]: ScenePresence for agent uuid {0} unexpectedly not found in CreateNewInventoryItem",
216 { 225 remoteClient.AgentId);
217 agentTransactions.HandleItemCreationFromTransaction(
218 remoteClient, transactionID, folderID, callbackID, description,
219 name, invType, assetType, wearableType, nextOwnerMask);
220 }
221 } 226 }
222 } 227 }
223 228
@@ -354,6 +359,12 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
354 359
355 foreach (SceneObjectGroup objectGroup in objlist) 360 foreach (SceneObjectGroup objectGroup in objlist)
356 { 361 {
362 if (objectGroup.RootPart.KeyframeMotion != null)
363 objectGroup.RootPart.KeyframeMotion.Stop();
364 objectGroup.RootPart.SetForce(Vector3.Zero);
365 objectGroup.RootPart.SetAngularImpulse(Vector3.Zero, false);
366 objectGroup.RootPart.KeyframeMotion = null;
367
357 Vector3 inventoryStoredPosition = new Vector3 368 Vector3 inventoryStoredPosition = new Vector3
358 (((objectGroup.AbsolutePosition.X > (int)Constants.RegionSize) 369 (((objectGroup.AbsolutePosition.X > (int)Constants.RegionSize)
359 ? 250 370 ? 250
@@ -364,9 +375,19 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
364 : objectGroup.AbsolutePosition.Y, 375 : objectGroup.AbsolutePosition.Y,
365 objectGroup.AbsolutePosition.Z); 376 objectGroup.AbsolutePosition.Z);
366 377
378 Quaternion inventoryStoredRotation = objectGroup.GroupRotation;
367 originalPositions[objectGroup.UUID] = objectGroup.AbsolutePosition; 379 originalPositions[objectGroup.UUID] = objectGroup.AbsolutePosition;
368 380
381 // Restore attachment data after trip through the sim
382 if (objectGroup.RootPart.AttachPoint > 0)
383 {
384 inventoryStoredPosition = objectGroup.RootPart.AttachOffset;
385 inventoryStoredRotation = objectGroup.RootPart.AttachRotation;
386 }
387 objectGroup.RootPart.Shape.State = objectGroup.RootPart.AttachPoint;
388
369 objectGroup.AbsolutePosition = inventoryStoredPosition; 389 objectGroup.AbsolutePosition = inventoryStoredPosition;
390 objectGroup.RootPart.RotationOffset = inventoryStoredRotation;
370 391
371 // Make sure all bits but the ones we want are clear 392 // Make sure all bits but the ones we want are clear
372 // on take. 393 // on take.
@@ -484,8 +505,17 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
484 IClientAPI remoteClient) 505 IClientAPI remoteClient)
485 { 506 {
486 uint effectivePerms = (uint)(PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify | PermissionMask.Move) | 7; 507 uint effectivePerms = (uint)(PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify | PermissionMask.Move) | 7;
508 // For the porposes of inventory, an object is modify if the prims
509 // are modify. This allows renaming an object that contains no
510 // mod items.
487 foreach (SceneObjectGroup grp in objsForEffectivePermissions) 511 foreach (SceneObjectGroup grp in objsForEffectivePermissions)
488 effectivePerms &= grp.GetEffectivePermissions(); 512 {
513 uint groupPerms = grp.GetEffectivePermissions(true);
514 if ((grp.RootPart.BaseMask & (uint)PermissionMask.Modify) != 0)
515 groupPerms |= (uint)PermissionMask.Modify;
516
517 effectivePerms &= groupPerms;
518 }
489 effectivePerms |= (uint)PermissionMask.Move; 519 effectivePerms |= (uint)PermissionMask.Move;
490 520
491 if (remoteClient != null && (remoteClient.AgentId != so.RootPart.OwnerID) && m_Scene.Permissions.PropagatePermissions()) 521 if (remoteClient != null && (remoteClient.AgentId != so.RootPart.OwnerID) && m_Scene.Permissions.PropagatePermissions())
@@ -664,7 +694,8 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
664 if (so.FromFolderID != UUID.Zero && userID == remoteClient.AgentId) 694 if (so.FromFolderID != UUID.Zero && userID == remoteClient.AgentId)
665 { 695 {
666 InventoryFolderBase f = new InventoryFolderBase(so.FromFolderID, userID); 696 InventoryFolderBase f = new InventoryFolderBase(so.FromFolderID, userID);
667 folder = m_Scene.InventoryService.GetFolder(f); 697 if (f != null)
698 folder = m_Scene.InventoryService.GetFolder(f);
668 } 699 }
669 } 700 }
670 701
@@ -694,16 +725,11 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
694 bool RezSelected, bool RemoveItem, UUID fromTaskID, bool attachment) 725 bool RezSelected, bool RemoveItem, UUID fromTaskID, bool attachment)
695 { 726 {
696// m_log.DebugFormat("[INVENTORY ACCESS MODULE]: RezObject for {0}, item {1}", remoteClient.Name, itemID); 727// m_log.DebugFormat("[INVENTORY ACCESS MODULE]: RezObject for {0}, item {1}", remoteClient.Name, itemID);
697
698 InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId); 728 InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId);
699 item = m_Scene.InventoryService.GetItem(item); 729 item = m_Scene.InventoryService.GetItem(item);
700 730
701 if (item == null) 731 if (item == null)
702 { 732 {
703 m_log.WarnFormat(
704 "[INVENTORY ACCESS MODULE]: Could not find item {0} for {1} in RezObject()",
705 itemID, remoteClient.Name);
706
707 return null; 733 return null;
708 } 734 }
709 735
@@ -754,6 +780,13 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
754 if (e == null || attachment) // Single 780 if (e == null || attachment) // Single
755 { 781 {
756 SceneObjectGroup g = SceneObjectSerializer.FromOriginalXmlFormat(xmlData); 782 SceneObjectGroup g = SceneObjectSerializer.FromOriginalXmlFormat(xmlData);
783 if (!attachment)
784 {
785 g.RootPart.AttachPoint = g.RootPart.Shape.State;
786 g.RootPart.AttachOffset = g.AbsolutePosition;
787 g.RootPart.AttachRotation = g.GroupRotation;
788 g.RootPart.Shape.State = 0;
789 }
757 790
758 objlist.Add(g); 791 objlist.Add(g);
759 veclist.Add(new Vector3(0, 0, 0)); 792 veclist.Add(new Vector3(0, 0, 0));
@@ -783,6 +816,10 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
783 foreach (XmlNode n in groups) 816 foreach (XmlNode n in groups)
784 { 817 {
785 SceneObjectGroup g = SceneObjectSerializer.FromOriginalXmlFormat(n.OuterXml); 818 SceneObjectGroup g = SceneObjectSerializer.FromOriginalXmlFormat(n.OuterXml);
819 g.RootPart.AttachPoint = g.RootPart.Shape.State;
820 g.RootPart.AttachOffset = g.AbsolutePosition;
821 g.RootPart.AttachRotation = g.GroupRotation;
822 g.RootPart.Shape.State = 0;
786 823
787 objlist.Add(g); 824 objlist.Add(g);
788 XmlElement el = (XmlElement)n; 825 XmlElement el = (XmlElement)n;
@@ -802,12 +839,35 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
802 } 839 }
803 } 840 }
804 841
842 int primcount = 0;
843 foreach (SceneObjectGroup g in objlist)
844 primcount += g.PrimCount;
845
846 if (!m_Scene.Permissions.CanRezObject(
847 primcount, remoteClient.AgentId, pos)
848 && !attachment)
849 {
850 // The client operates in no fail mode. It will
851 // have already removed the item from the folder
852 // if it's no copy.
853 // Put it back if it's not an attachment
854 //
855 if (item != null)
856 {
857 if (((item.CurrentPermissions & (uint)PermissionMask.Copy) == 0) && (!attachment))
858 remoteClient.SendBulkUpdateInventory(item);
859 }
860
861 return null;
862 }
863
805 if (item != null && !DoPreRezWhenFromItem(remoteClient, item, objlist, pos, attachment)) 864 if (item != null && !DoPreRezWhenFromItem(remoteClient, item, objlist, pos, attachment))
806 return null; 865 return null;
807 866
808 for (int i = 0; i < objlist.Count; i++) 867 for (int i = 0; i < objlist.Count; i++)
809 { 868 {
810 group = objlist[i]; 869 group = objlist[i];
870 SceneObjectPart rootPart = group.RootPart;
811 871
812// m_log.DebugFormat( 872// m_log.DebugFormat(
813// "[INVENTORY ACCESS MODULE]: Preparing to rez {0} {1} {2} ownermask={3:X} nextownermask={4:X} groupmask={5:X} everyonemask={6:X} for {7}", 873// "[INVENTORY ACCESS MODULE]: Preparing to rez {0} {1} {2} ownermask={3:X} nextownermask={4:X} groupmask={5:X} everyonemask={6:X} for {7}",
@@ -868,8 +928,6 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
868 928
869 if (!attachment) 929 if (!attachment)
870 { 930 {
871 SceneObjectPart rootPart = group.RootPart;
872
873 if (rootPart.Shape.PCode == (byte)PCode.Prim) 931 if (rootPart.Shape.PCode == (byte)PCode.Prim)
874 group.ClearPartAttachmentData(); 932 group.ClearPartAttachmentData();
875 933
@@ -887,6 +945,8 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
887// remoteClient.Name); 945// remoteClient.Name);
888 } 946 }
889 947
948 group.SetGroup(remoteClient.ActiveGroupId, remoteClient);
949
890 if (item != null) 950 if (item != null)
891 DoPostRezWhenFromItem(item, attachment); 951 DoPostRezWhenFromItem(item, attachment);
892 952
@@ -965,8 +1025,11 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
965 { 1025 {
966 rootPart.Name = item.Name; 1026 rootPart.Name = item.Name;
967 rootPart.Description = item.Description; 1027 rootPart.Description = item.Description;
968 rootPart.ObjectSaleType = item.SaleType; 1028 if ((item.Flags & (uint)InventoryItemFlags.ObjectSlamSale) != 0)
969 rootPart.SalePrice = item.SalePrice; 1029 {
1030 rootPart.ObjectSaleType = item.SaleType;
1031 rootPart.SalePrice = item.SalePrice;
1032 }
970 } 1033 }
971 1034
972 so.FromFolderID = item.Folder; 1035 so.FromFolderID = item.Folder;
@@ -976,7 +1039,8 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
976// rootPart.OwnerID, item.Owner, item.CurrentPermissions); 1039// rootPart.OwnerID, item.Owner, item.CurrentPermissions);
977 1040
978 if ((rootPart.OwnerID != item.Owner) || 1041 if ((rootPart.OwnerID != item.Owner) ||
979 (item.CurrentPermissions & 16) != 0) 1042 (item.CurrentPermissions & 16) != 0 ||
1043 (item.Flags & (uint)InventoryItemFlags.ObjectSlamPerm) != 0)
980 { 1044 {
981 //Need to kill the for sale here 1045 //Need to kill the for sale here
982 rootPart.ObjectSaleType = 0; 1046 rootPart.ObjectSaleType = 0;
@@ -986,31 +1050,43 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
986 { 1050 {
987 foreach (SceneObjectPart part in so.Parts) 1051 foreach (SceneObjectPart part in so.Parts)
988 { 1052 {
989 if ((item.Flags & (uint)InventoryItemFlags.ObjectHasMultipleItems) == 0)
990 {
991 part.EveryoneMask = item.EveryOnePermissions;
992 part.NextOwnerMask = item.NextPermissions;
993 }
994 part.GroupMask = 0; // DO NOT propagate here 1053 part.GroupMask = 0; // DO NOT propagate here
1054
1055 part.LastOwnerID = part.OwnerID;
1056 part.OwnerID = item.Owner;
1057 part.Inventory.ChangeInventoryOwner(item.Owner);
995 } 1058 }
996 1059
997 so.ApplyNextOwnerPermissions(); 1060 so.ApplyNextOwnerPermissions();
1061
1062 // In case the user has changed flags on a received item
1063 // we have to apply those changes after the slam. Else we
1064 // get a net loss of permissions
1065 foreach (SceneObjectPart part in so.Parts)
1066 {
1067 if ((item.Flags & (uint)InventoryItemFlags.ObjectHasMultipleItems) == 0)
1068 {
1069 if ((item.Flags & (uint)InventoryItemFlags.ObjectOverwriteEveryone) != 0)
1070 part.EveryoneMask = item.EveryOnePermissions & part.BaseMask;
1071 if ((item.Flags & (uint)InventoryItemFlags.ObjectOverwriteNextOwner) != 0)
1072 part.NextOwnerMask = item.NextPermissions & part.BaseMask;
1073 }
1074 }
998 } 1075 }
999 } 1076 }
1000 1077 else
1001 foreach (SceneObjectPart part in so.Parts)
1002 { 1078 {
1003 part.FromUserInventoryItemID = fromUserInventoryItemId; 1079 foreach (SceneObjectPart part in so.Parts)
1004
1005 if ((part.OwnerID != item.Owner) ||
1006 (item.CurrentPermissions & 16) != 0)
1007 { 1080 {
1008 part.Inventory.ChangeInventoryOwner(item.Owner); 1081 part.FromUserInventoryItemID = fromUserInventoryItemId;
1009 part.GroupMask = 0; // DO NOT propagate here 1082
1083 if ((item.Flags & (uint)InventoryItemFlags.ObjectOverwriteEveryone) != 0)
1084 part.EveryoneMask = item.EveryOnePermissions;
1085 if ((item.Flags & (uint)InventoryItemFlags.ObjectOverwriteNextOwner) != 0)
1086 part.NextOwnerMask = item.NextPermissions;
1087 if ((item.Flags & (uint)InventoryItemFlags.ObjectOverwriteGroup) != 0)
1088 part.GroupMask = item.GroupPermissions;
1010 } 1089 }
1011
1012 part.EveryoneMask = item.EveryOnePermissions;
1013 part.NextOwnerMask = item.NextPermissions;
1014 } 1090 }
1015 1091
1016 rootPart.TrimPermissions(); 1092 rootPart.TrimPermissions();
@@ -1148,4 +1224,4 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
1148 1224
1149 #endregion 1225 #endregion
1150 } 1226 }
1151} \ No newline at end of file 1227}
diff --git a/OpenSim/Region/CoreModules/Hypergrid/HGWorldMapModule.cs b/OpenSim/Region/CoreModules/Hypergrid/HGWorldMapModule.cs
index 0c60391..4f18b53 100644
--- a/OpenSim/Region/CoreModules/Hypergrid/HGWorldMapModule.cs
+++ b/OpenSim/Region/CoreModules/Hypergrid/HGWorldMapModule.cs
@@ -90,9 +90,9 @@ namespace OpenSim.Region.CoreModules.Hypergrid
90 } 90 }
91 } 91 }
92 92
93 protected override List<MapBlockData> GetAndSendBlocks(IClientAPI remoteClient, int minX, int minY, int maxX, int maxY, uint flag) 93 protected override List<MapBlockData> GetAndSendBlocksInternal(IClientAPI remoteClient, int minX, int minY, int maxX, int maxY, uint flag)
94 { 94 {
95 List<MapBlockData> mapBlocks = base.GetAndSendBlocks(remoteClient, minX, minY, maxX, maxY, flag); 95 List<MapBlockData> mapBlocks = base.GetAndSendBlocksInternal(remoteClient, minX, minY, maxX, maxY, flag);
96 lock (m_SeenMapBlocks) 96 lock (m_SeenMapBlocks)
97 { 97 {
98 if (!m_SeenMapBlocks.ContainsKey(remoteClient.AgentId)) 98 if (!m_SeenMapBlocks.ContainsKey(remoteClient.AgentId))
diff --git a/OpenSim/Region/CoreModules/Scripting/HttpRequest/ScriptsHttpRequests.cs b/OpenSim/Region/CoreModules/Scripting/HttpRequest/ScriptsHttpRequests.cs
index a676971..a0ae203 100644
--- a/OpenSim/Region/CoreModules/Scripting/HttpRequest/ScriptsHttpRequests.cs
+++ b/OpenSim/Region/CoreModules/Scripting/HttpRequest/ScriptsHttpRequests.cs
@@ -398,6 +398,10 @@ namespace OpenSim.Region.CoreModules.Scripting.HttpRequest
398 try 398 try
399 { 399 {
400 Request = (HttpWebRequest) WebRequest.Create(Url); 400 Request = (HttpWebRequest) WebRequest.Create(Url);
401
402 //This works around some buggy HTTP Servers like Lighttpd
403 Request.ServicePoint.Expect100Continue = false;
404
401 Request.Method = HttpMethod; 405 Request.Method = HttpMethod;
402 Request.ContentType = HttpMIMEType; 406 Request.ContentType = HttpMIMEType;
403 407
@@ -474,15 +478,36 @@ namespace OpenSim.Region.CoreModules.Scripting.HttpRequest
474 478
475 // continue building the string 479 // continue building the string
476 sb.Append(tempString); 480 sb.Append(tempString);
481 if (sb.Length > 2048)
482 break;
477 } 483 }
478 } while (count > 0); // any more data to read? 484 } while (count > 0); // any more data to read?
479 485
480 ResponseBody = sb.ToString(); 486 ResponseBody = sb.ToString().Replace("\r", "");
481 } 487 }
482 catch (Exception e) 488 catch (Exception e)
483 { 489 {
484 Status = (int)OSHttpStatusCode.ClientErrorJoker; 490 if (e is WebException && ((WebException)e).Status == WebExceptionStatus.ProtocolError)
485 ResponseBody = e.Message; 491 {
492 HttpWebResponse webRsp = (HttpWebResponse)((WebException)e).Response;
493 Status = (int)webRsp.StatusCode;
494 try
495 {
496 using (Stream responseStream = webRsp.GetResponseStream())
497 {
498 ResponseBody = responseStream.GetStreamString();
499 }
500 }
501 catch
502 {
503 ResponseBody = webRsp.StatusDescription;
504 }
505 }
506 else
507 {
508 Status = (int)OSHttpStatusCode.ClientErrorJoker;
509 ResponseBody = e.Message;
510 }
486 511
487 _finished = true; 512 _finished = true;
488 return; 513 return;
diff --git a/OpenSim/Region/CoreModules/Scripting/LSLHttp/UrlModule.cs b/OpenSim/Region/CoreModules/Scripting/LSLHttp/UrlModule.cs
index 53a9679..0b9174f 100644
--- a/OpenSim/Region/CoreModules/Scripting/LSLHttp/UrlModule.cs
+++ b/OpenSim/Region/CoreModules/Scripting/LSLHttp/UrlModule.cs
@@ -41,39 +41,13 @@ using OpenSim.Region.Framework.Scenes;
41 41
42namespace OpenSim.Region.CoreModules.Scripting.LSLHttp 42namespace OpenSim.Region.CoreModules.Scripting.LSLHttp
43{ 43{
44 /// <summary>
45 /// Data describing an external URL set up by a script.
46 /// </summary>
47 public class UrlData 44 public class UrlData
48 { 45 {
49 /// <summary>
50 /// Scene object part hosting the script
51 /// </summary>
52 public UUID hostID; 46 public UUID hostID;
53
54 /// <summary>
55 /// The item ID of the script that requested the URL.
56 /// </summary>
57 public UUID itemID; 47 public UUID itemID;
58
59 /// <summary>
60 /// The script engine that runs the script.
61 /// </summary>
62 public IScriptModule engine; 48 public IScriptModule engine;
63
64 /// <summary>
65 /// The generated URL.
66 /// </summary>
67 public string url; 49 public string url;
68
69 /// <summary>
70 /// The random UUID component of the generated URL.
71 /// </summary>
72 public UUID urlcode; 50 public UUID urlcode;
73
74 /// <summary>
75 /// The external requests currently being processed or awaiting retrieval for this URL.
76 /// </summary>
77 public Dictionary<UUID, RequestData> requests; 51 public Dictionary<UUID, RequestData> requests;
78 } 52 }
79 53
@@ -88,37 +62,26 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp
88 //public ManualResetEvent ev; 62 //public ManualResetEvent ev;
89 public bool requestDone; 63 public bool requestDone;
90 public int startTime; 64 public int startTime;
65 public bool responseSent;
91 public string uri; 66 public string uri;
92 } 67 }
93 68
94 /// <summary>
95 /// This module provides external URLs for in-world scripts.
96 /// </summary>
97 public class UrlModule : ISharedRegionModule, IUrlModule 69 public class UrlModule : ISharedRegionModule, IUrlModule
98 { 70 {
99 private static readonly ILog m_log = 71 private static readonly ILog m_log =
100 LogManager.GetLogger( 72 LogManager.GetLogger(
101 MethodBase.GetCurrentMethod().DeclaringType); 73 MethodBase.GetCurrentMethod().DeclaringType);
102 74
103 /// <summary> 75 private Dictionary<UUID, UrlData> m_RequestMap =
104 /// Indexs the URL request metadata (which script requested it, outstanding requests, etc.) by the request ID 76 new Dictionary<UUID, UrlData>();
105 /// randomly generated when a request is received for this URL.
106 /// </summary>
107 /// <remarks>
108 /// Manipulation or retrieval from this dictionary must be locked on m_UrlMap to preserve consistency with
109 /// m_UrlMap
110 /// </remarks>
111 private Dictionary<UUID, UrlData> m_RequestMap = new Dictionary<UUID, UrlData>();
112 77
113 /// <summary> 78 private Dictionary<string, UrlData> m_UrlMap =
114 /// Indexs the URL request metadata (which script requested it, outstanding requests, etc.) by the full URL 79 new Dictionary<string, UrlData>();
115 /// </summary>
116 private Dictionary<string, UrlData> m_UrlMap = new Dictionary<string, UrlData>();
117 80
118 /// <summary> 81 /// <summary>
119 /// Maximum number of external urls that can be set up by this module. 82 /// Maximum number of external urls that can be set up by this module.
120 /// </summary> 83 /// </summary>
121 private int m_TotalUrls = 100; 84 private int m_TotalUrls = 15000;
122 85
123 private uint https_port = 0; 86 private uint https_port = 0;
124 private IHttpServer m_HttpServer = null; 87 private IHttpServer m_HttpServer = null;
@@ -144,9 +107,10 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp
144 { 107 {
145 m_ExternalHostNameForLSL = config.Configs["Network"].GetString("ExternalHostNameForLSL", System.Environment.MachineName); 108 m_ExternalHostNameForLSL = config.Configs["Network"].GetString("ExternalHostNameForLSL", System.Environment.MachineName);
146 bool ssl_enabled = config.Configs["Network"].GetBoolean("https_listener",false); 109 bool ssl_enabled = config.Configs["Network"].GetBoolean("https_listener",false);
147
148 if (ssl_enabled) 110 if (ssl_enabled)
111 {
149 https_port = (uint) config.Configs["Network"].GetInt("https_port",0); 112 https_port = (uint) config.Configs["Network"].GetInt("https_port",0);
113 }
150 114
151 IConfig llFunctionsConfig = config.Configs["LL-Functions"]; 115 IConfig llFunctionsConfig = config.Configs["LL-Functions"];
152 116
@@ -207,7 +171,7 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp
207 engine.PostScriptEvent(itemID, "http_request", new Object[] { urlcode.ToString(), "URL_REQUEST_DENIED", "" }); 171 engine.PostScriptEvent(itemID, "http_request", new Object[] { urlcode.ToString(), "URL_REQUEST_DENIED", "" });
208 return urlcode; 172 return urlcode;
209 } 173 }
210 string url = "http://" + m_ExternalHostNameForLSL + ":" + m_HttpServer.Port.ToString() + "/lslhttp/" + urlcode.ToString() + "/"; 174 string url = "http://" + m_ExternalHostNameForLSL + ":" + m_HttpServer.Port.ToString() + "/lslhttp/" + urlcode.ToString();
211 175
212 UrlData urlData = new UrlData(); 176 UrlData urlData = new UrlData();
213 urlData.hostID = host.UUID; 177 urlData.hostID = host.UUID;
@@ -216,18 +180,18 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp
216 urlData.url = url; 180 urlData.url = url;
217 urlData.urlcode = urlcode; 181 urlData.urlcode = urlcode;
218 urlData.requests = new Dictionary<UUID, RequestData>(); 182 urlData.requests = new Dictionary<UUID, RequestData>();
219 183
220 m_UrlMap[url] = urlData; 184 m_UrlMap[url] = urlData;
221 185
222 string uri = "/lslhttp/" + urlcode.ToString() + "/"; 186 string uri = "/lslhttp/" + urlcode.ToString();
223 187
224 m_HttpServer.AddPollServiceHTTPHandler( 188 PollServiceEventArgs args = new PollServiceEventArgs(HttpRequestHandler, HasEvents, GetEvents, NoEvents, urlcode, 25000);
225 uri, 189 args.Type = PollServiceEventArgs.EventType.LslHttp;
226 new PollServiceEventArgs(HttpRequestHandler, HasEvents, GetEvents, NoEvents, urlcode)); 190 m_HttpServer.AddPollServiceHTTPHandler(uri, args);
227 191
228 m_log.DebugFormat( 192// m_log.DebugFormat(
229 "[URL MODULE]: Set up incoming request url {0} for {1} in {2} {3}", 193// "[URL MODULE]: Set up incoming request url {0} for {1} in {2} {3}",
230 uri, itemID, host.Name, host.LocalId); 194// uri, itemID, host.Name, host.LocalId);
231 195
232 engine.PostScriptEvent(itemID, "http_request", new Object[] { urlcode.ToString(), "URL_REQUEST_GRANTED", url }); 196 engine.PostScriptEvent(itemID, "http_request", new Object[] { urlcode.ToString(), "URL_REQUEST_GRANTED", url });
233 } 197 }
@@ -252,7 +216,7 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp
252 engine.PostScriptEvent(itemID, "http_request", new Object[] { urlcode.ToString(), "URL_REQUEST_DENIED", "" }); 216 engine.PostScriptEvent(itemID, "http_request", new Object[] { urlcode.ToString(), "URL_REQUEST_DENIED", "" });
253 return urlcode; 217 return urlcode;
254 } 218 }
255 string url = "https://" + m_ExternalHostNameForLSL + ":" + m_HttpsServer.Port.ToString() + "/lslhttps/" + urlcode.ToString() + "/"; 219 string url = "https://" + m_ExternalHostNameForLSL + ":" + m_HttpsServer.Port.ToString() + "/lslhttps/" + urlcode.ToString();
256 220
257 UrlData urlData = new UrlData(); 221 UrlData urlData = new UrlData();
258 urlData.hostID = host.UUID; 222 urlData.hostID = host.UUID;
@@ -262,17 +226,18 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp
262 urlData.urlcode = urlcode; 226 urlData.urlcode = urlcode;
263 urlData.requests = new Dictionary<UUID, RequestData>(); 227 urlData.requests = new Dictionary<UUID, RequestData>();
264 228
229
265 m_UrlMap[url] = urlData; 230 m_UrlMap[url] = urlData;
266 231
267 string uri = "/lslhttps/" + urlcode.ToString() + "/"; 232 string uri = "/lslhttps/" + urlcode.ToString();
268 233
269 m_HttpsServer.AddPollServiceHTTPHandler( 234 PollServiceEventArgs args = new PollServiceEventArgs(HttpRequestHandler, HasEvents, GetEvents, NoEvents, urlcode, 25000);
270 uri, 235 args.Type = PollServiceEventArgs.EventType.LslHttp;
271 new PollServiceEventArgs(HttpRequestHandler, HasEvents, GetEvents, NoEvents, urlcode)); 236 m_HttpsServer.AddPollServiceHTTPHandler(uri, args);
272 237
273 m_log.DebugFormat( 238// m_log.DebugFormat(
274 "[URL MODULE]: Set up incoming secure request url {0} for {1} in {2} {3}", 239// "[URL MODULE]: Set up incoming secure request url {0} for {1} in {2} {3}",
275 uri, itemID, host.Name, host.LocalId); 240// uri, itemID, host.Name, host.LocalId);
276 241
277 engine.PostScriptEvent(itemID, "http_request", new Object[] { urlcode.ToString(), "URL_REQUEST_GRANTED", url }); 242 engine.PostScriptEvent(itemID, "http_request", new Object[] { urlcode.ToString(), "URL_REQUEST_GRANTED", url });
278 } 243 }
@@ -291,12 +256,15 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp
291 return; 256 return;
292 } 257 }
293 258
294 foreach (UUID req in data.requests.Keys) 259 lock (m_RequestMap)
295 m_RequestMap.Remove(req); 260 {
296 261 foreach (UUID req in data.requests.Keys)
297 m_log.DebugFormat( 262 m_RequestMap.Remove(req);
298 "[URL MODULE]: Releasing url {0} for {1} in {2}", 263 }
299 url, data.itemID, data.hostID); 264
265// m_log.DebugFormat(
266// "[URL MODULE]: Releasing url {0} for {1} in {2}",
267// url, data.itemID, data.hostID);
300 268
301 RemoveUrl(data); 269 RemoveUrl(data);
302 m_UrlMap.Remove(url); 270 m_UrlMap.Remove(url);
@@ -321,15 +289,19 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp
321 289
322 public void HttpResponse(UUID request, int status, string body) 290 public void HttpResponse(UUID request, int status, string body)
323 { 291 {
324 lock (m_UrlMap) 292 lock (m_RequestMap)
325 { 293 {
326 if (m_RequestMap.ContainsKey(request)) 294 if (m_RequestMap.ContainsKey(request))
327 { 295 {
328 UrlData urlData = m_RequestMap[request]; 296 UrlData urlData = m_RequestMap[request];
329 urlData.requests[request].responseCode = status; 297 if (!urlData.requests[request].responseSent)
330 urlData.requests[request].responseBody = body; 298 {
331 //urlData.requests[request].ev.Set(); 299 urlData.requests[request].responseCode = status;
332 urlData.requests[request].requestDone =true; 300 urlData.requests[request].responseBody = body;
301 //urlData.requests[request].ev.Set();
302 urlData.requests[request].requestDone = true;
303 urlData.requests[request].responseSent = true;
304 }
333 } 305 }
334 else 306 else
335 { 307 {
@@ -340,7 +312,7 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp
340 312
341 public string GetHttpHeader(UUID requestId, string header) 313 public string GetHttpHeader(UUID requestId, string header)
342 { 314 {
343 lock (m_UrlMap) 315 lock (m_RequestMap)
344 { 316 {
345 if (m_RequestMap.ContainsKey(requestId)) 317 if (m_RequestMap.ContainsKey(requestId))
346 { 318 {
@@ -354,14 +326,12 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp
354 m_log.Warn("[HttpRequestHandler] There was no http-in request with id " + requestId); 326 m_log.Warn("[HttpRequestHandler] There was no http-in request with id " + requestId);
355 } 327 }
356 } 328 }
357
358 return String.Empty; 329 return String.Empty;
359 } 330 }
360 331
361 public int GetFreeUrls() 332 public int GetFreeUrls()
362 { 333 {
363 lock (m_UrlMap) 334 return m_TotalUrls - m_UrlMap.Count;
364 return m_TotalUrls - m_UrlMap.Count;
365 } 335 }
366 336
367 public void ScriptRemoved(UUID itemID) 337 public void ScriptRemoved(UUID itemID)
@@ -378,8 +348,11 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp
378 { 348 {
379 RemoveUrl(url.Value); 349 RemoveUrl(url.Value);
380 removeURLs.Add(url.Key); 350 removeURLs.Add(url.Key);
381 foreach (UUID req in url.Value.requests.Keys) 351 lock (m_RequestMap)
382 m_RequestMap.Remove(req); 352 {
353 foreach (UUID req in url.Value.requests.Keys)
354 m_RequestMap.Remove(req);
355 }
383 } 356 }
384 } 357 }
385 358
@@ -400,9 +373,11 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp
400 { 373 {
401 RemoveUrl(url.Value); 374 RemoveUrl(url.Value);
402 removeURLs.Add(url.Key); 375 removeURLs.Add(url.Key);
403 376 lock (m_RequestMap)
404 foreach (UUID req in url.Value.requests.Keys) 377 {
405 m_RequestMap.Remove(req); 378 foreach (UUID req in url.Value.requests.Keys)
379 m_RequestMap.Remove(req);
380 }
406 } 381 }
407 } 382 }
408 383
@@ -411,123 +386,125 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp
411 } 386 }
412 } 387 }
413 388
389
414 private void RemoveUrl(UrlData data) 390 private void RemoveUrl(UrlData data)
415 { 391 {
416 m_HttpServer.RemoveHTTPHandler("", "/lslhttp/" + data.urlcode.ToString() + "/"); 392 m_HttpServer.RemoveHTTPHandler("", "/lslhttp/"+data.urlcode.ToString()+"/");
417 } 393 }
418 394
419 private Hashtable NoEvents(UUID requestID, UUID sessionID) 395 private Hashtable NoEvents(UUID requestID, UUID sessionID)
420 { 396 {
421 Hashtable response = new Hashtable(); 397 Hashtable response = new Hashtable();
422 UrlData urlData; 398 UrlData url;
423 399 int startTime = 0;
424 lock (m_UrlMap) 400 lock (m_RequestMap)
425 { 401 {
426 // We need to return a 404 here in case the request URL was removed at exactly the same time that a
427 // request was made. In this case, the request thread can outrace llRemoveURL() and still be polling
428 // for the request ID.
429 if (!m_RequestMap.ContainsKey(requestID)) 402 if (!m_RequestMap.ContainsKey(requestID))
430 {
431 response["int_response_code"] = 404;
432 response["str_response_string"] = "";
433 response["keepalive"] = false;
434 response["reusecontext"] = false;
435
436 return response; 403 return response;
437 } 404 url = m_RequestMap[requestID];
405 startTime = url.requests[requestID].startTime;
406 }
438 407
439 urlData = m_RequestMap[requestID]; 408 if (System.Environment.TickCount - startTime > 25000)
409 {
410 response["int_response_code"] = 500;
411 response["str_response_string"] = "Script timeout";
412 response["content_type"] = "text/plain";
413 response["keepalive"] = false;
414 response["reusecontext"] = false;
440 415
441 if (System.Environment.TickCount - urlData.requests[requestID].startTime > 25000) 416 //remove from map
417 lock (url.requests)
418 {
419 url.requests.Remove(requestID);
420 }
421 lock (m_RequestMap)
442 { 422 {
443 response["int_response_code"] = 500;
444 response["str_response_string"] = "Script timeout";
445 response["content_type"] = "text/plain";
446 response["keepalive"] = false;
447 response["reusecontext"] = false;
448
449 //remove from map
450 urlData.requests.Remove(requestID);
451 m_RequestMap.Remove(requestID); 423 m_RequestMap.Remove(requestID);
452
453 return response;
454 } 424 }
425
426 return response;
455 } 427 }
456 428
429
457 return response; 430 return response;
458 } 431 }
459 432
460 private bool HasEvents(UUID requestID, UUID sessionID) 433 private bool HasEvents(UUID requestID, UUID sessionID)
461 { 434 {
462 lock (m_UrlMap) 435 UrlData url=null;
436
437 lock (m_RequestMap)
463 { 438 {
464 // We return true here because an external URL request that happened at the same time as an llRemoveURL()
465 // can still make it through to HttpRequestHandler(). That will return without setting up a request
466 // when it detects that the URL has been removed. The poller, however, will continue to ask for
467 // events for that request, so here we will signal that there are events and in GetEvents we will
468 // return a 404.
469 if (!m_RequestMap.ContainsKey(requestID)) 439 if (!m_RequestMap.ContainsKey(requestID))
470 { 440 {
471 return true; 441 return false;
472 } 442 }
473 443 url = m_RequestMap[requestID];
474 UrlData urlData = m_RequestMap[requestID]; 444 }
475 445 lock (url.requests)
476 if (!urlData.requests.ContainsKey(requestID)) 446 {
447 if (!url.requests.ContainsKey(requestID))
477 { 448 {
478 return true; 449 return false;
479 } 450 }
480 451 else
481 // Trigger return of timeout response.
482 if (System.Environment.TickCount - urlData.requests[requestID].startTime > 25000)
483 { 452 {
484 return true; 453 if (System.Environment.TickCount - url.requests[requestID].startTime > 25000)
454 {
455 return true;
456 }
457 if (url.requests[requestID].requestDone)
458 return true;
459 else
460 return false;
485 } 461 }
486
487 return urlData.requests[requestID].requestDone;
488 } 462 }
489 } 463 }
490 464 private Hashtable GetEvents(UUID requestID, UUID sessionID)
491 private Hashtable GetEvents(UUID requestID, UUID sessionID, string request)
492 { 465 {
493 Hashtable response; 466 UrlData url = null;
467 RequestData requestData = null;
494 468
495 lock (m_UrlMap) 469 lock (m_RequestMap)
496 { 470 {
497 UrlData url = null;
498 RequestData requestData = null;
499
500 if (!m_RequestMap.ContainsKey(requestID)) 471 if (!m_RequestMap.ContainsKey(requestID))
501 return NoEvents(requestID, sessionID); 472 return NoEvents(requestID,sessionID);
502
503 url = m_RequestMap[requestID]; 473 url = m_RequestMap[requestID];
474 }
475 lock (url.requests)
476 {
504 requestData = url.requests[requestID]; 477 requestData = url.requests[requestID];
478 }
479
480 if (!requestData.requestDone)
481 return NoEvents(requestID,sessionID);
482
483 Hashtable response = new Hashtable();
505 484
506 if (!requestData.requestDone) 485 if (System.Environment.TickCount - requestData.startTime > 25000)
507 return NoEvents(requestID, sessionID); 486 {
508 487 response["int_response_code"] = 500;
509 response = new Hashtable(); 488 response["str_response_string"] = "Script timeout";
510 489 response["content_type"] = "text/plain";
511 if (System.Environment.TickCount - requestData.startTime > 25000)
512 {
513 response["int_response_code"] = 500;
514 response["str_response_string"] = "Script timeout";
515 response["content_type"] = "text/plain";
516 response["keepalive"] = false;
517 response["reusecontext"] = false;
518 return response;
519 }
520
521 //put response
522 response["int_response_code"] = requestData.responseCode;
523 response["str_response_string"] = requestData.responseBody;
524 response["content_type"] = requestData.responseType;
525 // response["content_type"] = "text/plain";
526 response["keepalive"] = false; 490 response["keepalive"] = false;
527 response["reusecontext"] = false; 491 response["reusecontext"] = false;
528 492 return response;
529 //remove from map 493 }
494 //put response
495 response["int_response_code"] = requestData.responseCode;
496 response["str_response_string"] = requestData.responseBody;
497 response["content_type"] = "text/plain";
498 response["keepalive"] = false;
499 response["reusecontext"] = false;
500
501 //remove from map
502 lock (url.requests)
503 {
530 url.requests.Remove(requestID); 504 url.requests.Remove(requestID);
505 }
506 lock (m_RequestMap)
507 {
531 m_RequestMap.Remove(requestID); 508 m_RequestMap.Remove(requestID);
532 } 509 }
533 510
@@ -536,41 +513,45 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp
536 513
537 public void HttpRequestHandler(UUID requestID, Hashtable request) 514 public void HttpRequestHandler(UUID requestID, Hashtable request)
538 { 515 {
539 string uri = request["uri"].ToString(); 516 lock (request)
540 bool is_ssl = uri.Contains("lslhttps");
541
542 try
543 { 517 {
544 Hashtable headers = (Hashtable)request["headers"]; 518 string uri = request["uri"].ToString();
545 519 bool is_ssl = uri.Contains("lslhttps");
546// string uri_full = "http://" + m_ExternalHostNameForLSL + ":" + m_HttpServer.Port.ToString() + uri;// "/lslhttp/" + urlcode.ToString() + "/";
547
548 int pos1 = uri.IndexOf("/");// /lslhttp
549 int pos2 = uri.IndexOf("/", pos1 + 1);// /lslhttp/
550 int pos3 = uri.IndexOf("/", pos2 + 1);// /lslhttp/<UUID>/
551 string uri_tmp = uri.Substring(0, pos3 + 1);
552 //HTTP server code doesn't provide us with QueryStrings
553 string pathInfo;
554 string queryString;
555 queryString = "";
556 520
557 pathInfo = uri.Substring(pos3); 521 try
558
559 UrlData urlData = null;
560
561 lock (m_UrlMap)
562 { 522 {
563 string url; 523 Hashtable headers = (Hashtable)request["headers"];
524
525// string uri_full = "http://" + m_ExternalHostNameForLSL + ":" + m_HttpServer.Port.ToString() + uri;// "/lslhttp/" + urlcode.ToString() + "/";
564 526
565 if (is_ssl) 527 int pos1 = uri.IndexOf("/");// /lslhttp
566 url = "https://" + m_ExternalHostNameForLSL + ":" + m_HttpsServer.Port.ToString() + uri_tmp; 528 int pos2 = uri.IndexOf("/", pos1 + 1);// /lslhttp/
529 int pos3 = pos2 + 37; // /lslhttp/urlcode
530 string uri_tmp = uri.Substring(0, pos3);
531 //HTTP server code doesn't provide us with QueryStrings
532 string pathInfo;
533 string queryString;
534 queryString = "";
535
536 pathInfo = uri.Substring(pos3);
537
538 UrlData url = null;
539 string urlkey;
540 if (!is_ssl)
541 urlkey = "http://" + m_ExternalHostNameForLSL + ":" + m_HttpServer.Port.ToString() + uri_tmp;
542 //m_UrlMap[];
567 else 543 else
568 url = "http://" + m_ExternalHostNameForLSL + ":" + m_HttpServer.Port.ToString() + uri_tmp; 544 urlkey = "https://" + m_ExternalHostNameForLSL + ":" + m_HttpsServer.Port.ToString() + uri_tmp;
569 545
570 // Avoid a race - the request URL may have been released via llRequestUrl() whilst this 546 if (m_UrlMap.ContainsKey(urlkey))
571 // request was being processed. 547 {
572 if (!m_UrlMap.TryGetValue(url, out urlData)) 548 url = m_UrlMap[urlkey];
549 }
550 else
551 {
552 //m_log.Warn("[HttpRequestHandler]: http-in request failed; no such url: "+urlkey.ToString());
573 return; 553 return;
554 }
574 555
575 //for llGetHttpHeader support we need to store original URI here 556 //for llGetHttpHeader support we need to store original URI here
576 //to make x-path-info / x-query-string / x-script-url / x-remote-ip headers 557 //to make x-path-info / x-query-string / x-script-url / x-remote-ip headers
@@ -590,7 +571,6 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp
590 string value = (string)header.Value; 571 string value = (string)header.Value;
591 requestData.headers.Add(key, value); 572 requestData.headers.Add(key, value);
592 } 573 }
593
594 foreach (DictionaryEntry de in request) 574 foreach (DictionaryEntry de in request)
595 { 575 {
596 if (de.Key.ToString() == "querystringkeys") 576 if (de.Key.ToString() == "querystringkeys")
@@ -601,13 +581,21 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp
601 if (request.ContainsKey(key)) 581 if (request.ContainsKey(key))
602 { 582 {
603 string val = (String)request[key]; 583 string val = (String)request[key];
604 queryString = queryString + key + "=" + val + "&"; 584 if (key != "")
585 {
586 queryString = queryString + key + "=" + val + "&";
587 }
588 else
589 {
590 queryString = queryString + val + "&";
591 }
605 } 592 }
606 } 593 }
607
608 if (queryString.Length > 1) 594 if (queryString.Length > 1)
609 queryString = queryString.Substring(0, queryString.Length - 1); 595 queryString = queryString.Substring(0, queryString.Length - 1);
596
610 } 597 }
598
611 } 599 }
612 600
613 //if this machine is behind DNAT/port forwarding, currently this is being 601 //if this machine is behind DNAT/port forwarding, currently this is being
@@ -615,23 +603,34 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp
615 requestData.headers["x-remote-ip"] = requestData.headers["remote_addr"]; 603 requestData.headers["x-remote-ip"] = requestData.headers["remote_addr"];
616 requestData.headers["x-path-info"] = pathInfo; 604 requestData.headers["x-path-info"] = pathInfo;
617 requestData.headers["x-query-string"] = queryString; 605 requestData.headers["x-query-string"] = queryString;
618 requestData.headers["x-script-url"] = urlData.url; 606 requestData.headers["x-script-url"] = url.url;
619 607
620 urlData.requests.Add(requestID, requestData); 608 //requestData.ev = new ManualResetEvent(false);
621 m_RequestMap.Add(requestID, urlData); 609 lock (url.requests)
622 } 610 {
611 url.requests.Add(requestID, requestData);
612 }
613 lock (m_RequestMap)
614 {
615 //add to request map
616 m_RequestMap.Add(requestID, url);
617 }
623 618
624 urlData.engine.PostScriptEvent( 619 url.engine.PostScriptEvent(url.itemID, "http_request", new Object[] { requestID.ToString(), request["http-method"].ToString(), request["body"].ToString() });
625 urlData.itemID, 620
626 "http_request", 621 //send initial response?
627 new Object[] { requestID.ToString(), request["http-method"].ToString(), request["body"].ToString() }); 622// Hashtable response = new Hashtable();
628 } 623
629 catch (Exception we) 624 return;
630 { 625
631 //Hashtable response = new Hashtable(); 626 }
632 m_log.Warn("[HttpRequestHandler]: http-in request failed"); 627 catch (Exception we)
633 m_log.Warn(we.Message); 628 {
634 m_log.Warn(we.StackTrace); 629 //Hashtable response = new Hashtable();
630 m_log.Warn("[HttpRequestHandler]: http-in request failed");
631 m_log.Warn(we.Message);
632 m_log.Warn(we.StackTrace);
633 }
635 } 634 }
636 } 635 }
637 636
@@ -640,4 +639,4 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp
640 ScriptRemoved(itemID); 639 ScriptRemoved(itemID);
641 } 640 }
642 } 641 }
643} \ No newline at end of file 642}
diff --git a/OpenSim/Region/CoreModules/Scripting/VectorRender/VectorRenderModule.cs b/OpenSim/Region/CoreModules/Scripting/VectorRender/VectorRenderModule.cs
index 689e8a7..f395441 100644
--- a/OpenSim/Region/CoreModules/Scripting/VectorRender/VectorRenderModule.cs
+++ b/OpenSim/Region/CoreModules/Scripting/VectorRender/VectorRenderModule.cs
@@ -852,4 +852,4 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender
852 return null; 852 return null;
853 } 853 }
854 } 854 }
855} \ No newline at end of file 855}
diff --git a/OpenSim/Region/CoreModules/Scripting/WorldComm/WorldCommModule.cs b/OpenSim/Region/CoreModules/Scripting/WorldComm/WorldCommModule.cs
index 2d2ea2f..5f9aa42 100644
--- a/OpenSim/Region/CoreModules/Scripting/WorldComm/WorldCommModule.cs
+++ b/OpenSim/Region/CoreModules/Scripting/WorldComm/WorldCommModule.cs
@@ -96,6 +96,8 @@ namespace OpenSim.Region.CoreModules.Scripting.WorldComm
96 // private static readonly ILog m_log = 96 // private static readonly ILog m_log =
97 // LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 97 // LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
98 98
99 private const int DEBUG_CHANNEL = 2147483647;
100
99 private ListenerManager m_listenerManager; 101 private ListenerManager m_listenerManager;
100 private Queue m_pending; 102 private Queue m_pending;
101 private Queue m_pendingQ; 103 private Queue m_pendingQ;
@@ -366,67 +368,60 @@ namespace OpenSim.Region.CoreModules.Scripting.WorldComm
366 /// <param name='msg'> 368 /// <param name='msg'>
367 /// Message. 369 /// Message.
368 /// </param> 370 /// </param>
369 public void DeliverMessageTo(UUID target, int channel, Vector3 pos, 371 public bool DeliverMessageTo(UUID target, int channel, Vector3 pos, string name, UUID id, string msg, out string error)
370 string name, UUID id, string msg)
371 { 372 {
373 error = null;
374
375 if (channel == DEBUG_CHANNEL)
376 return true;
377
372 // Is id an avatar? 378 // Is id an avatar?
373 ScenePresence sp = m_scene.GetScenePresence(target); 379 ScenePresence sp = m_scene.GetScenePresence(target);
374 380
375 if (sp != null) 381 if (sp != null)
376 { 382 {
377 // ignore if a child agent this is restricted to inside one 383 // Send message to avatar
378 // region
379 if (sp.IsChildAgent)
380 return;
381
382 // Send message to the avatar.
383 // Channel zero only goes to the avatar
384 // non zero channel messages only go to the attachments
385 if (channel == 0) 384 if (channel == 0)
386 { 385 {
387 m_scene.SimChatToAgent(target, Utils.StringToBytes(msg), 386 // Channel 0 goes to viewer ONLY
388 pos, name, id, false); 387 m_scene.SimChat(Utils.StringToBytes(msg), ChatTypeEnum.Broadcast, 0, pos, name, id, target, false, false);
388 return true;
389 } 389 }
390 else
391 {
392 List<SceneObjectGroup> attachments = sp.GetAttachments();
393 if (attachments.Count == 0)
394 return;
395 390
396 // Get uuid of attachments 391 List<SceneObjectGroup> attachments = sp.GetAttachments();
397 List<UUID> targets = new List<UUID>();
398 foreach (SceneObjectGroup sog in attachments)
399 {
400 if (!sog.IsDeleted)
401 targets.Add(sog.UUID);
402 }
403 392
404 // Need to check each attachment 393 if (attachments.Count == 0)
405 foreach (ListenerInfo li 394 return true;
406 in m_listenerManager.GetListeners(UUID.Zero,
407 channel, name, id, msg))
408 {
409 if (li.GetHostID().Equals(id))
410 continue;
411 395
412 if (m_scene.GetSceneObjectPart( 396 // Get uuid of attachments
413 li.GetHostID()) == null) 397 List<UUID> targets = new List<UUID>();
414 { 398 foreach (SceneObjectGroup sog in attachments)
415 continue; 399 {
416 } 400 if (!sog.IsDeleted)
401 targets.Add(sog.UUID);
402 }
417 403
418 if (targets.Contains(li.GetHostID())) 404 // Need to check each attachment
419 QueueMessage(new ListenerInfo(li, name, id, msg)); 405 foreach (ListenerInfo li in m_listenerManager.GetListeners(UUID.Zero, channel, name, id, msg))
420 } 406 {
407 if (li.GetHostID().Equals(id))
408 continue;
409
410 if (m_scene.GetSceneObjectPart(li.GetHostID()) == null)
411 continue;
412
413 if (targets.Contains(li.GetHostID()))
414 QueueMessage(new ListenerInfo(li, name, id, msg));
421 } 415 }
422 416
423 return; 417 return true;
424 } 418 }
425 419
426 // No avatar found so look for an object 420 SceneObjectPart part = m_scene.GetSceneObjectPart(target);
427 foreach (ListenerInfo li 421 if (part == null) // Not even an object
428 in m_listenerManager.GetListeners(UUID.Zero, channel, 422 return true; // No error
429 name, id, msg)) 423
424 foreach (ListenerInfo li in m_listenerManager.GetListeners(UUID.Zero, channel, name, id, msg))
430 { 425 {
431 // Dont process if this message is from yourself! 426 // Dont process if this message is from yourself!
432 if (li.GetHostID().Equals(id)) 427 if (li.GetHostID().Equals(id))
@@ -444,7 +439,7 @@ namespace OpenSim.Region.CoreModules.Scripting.WorldComm
444 } 439 }
445 } 440 }
446 441
447 return; 442 return true;
448 } 443 }
449 444
450 protected void QueueMessage(ListenerInfo li) 445 protected void QueueMessage(ListenerInfo li)
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Authentication/LocalAuthenticationServiceConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Authentication/LocalAuthenticationServiceConnector.cs
index 9484a5a..d809ac2 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Authentication/LocalAuthenticationServiceConnector.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Authentication/LocalAuthenticationServiceConnector.cs
@@ -137,6 +137,13 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Authentication
137 137
138 #region IAuthenticationService 138 #region IAuthenticationService
139 139
140 public string Authenticate(UUID principalID, string password, int lifetime, out UUID realID)
141 {
142 // Not implemented at the regions
143 realID = UUID.Zero;
144 return string.Empty;
145 }
146
140 public string Authenticate(UUID principalID, string password, int lifetime) 147 public string Authenticate(UUID principalID, string password, int lifetime)
141 { 148 {
142 // Not implemented at the regions 149 // Not implemented at the regions
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/MapImage/MapImageServiceModule.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/MapImage/MapImageServiceModule.cs
index 9d282b8..e4c6c1a 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/MapImage/MapImageServiceModule.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/MapImage/MapImageServiceModule.cs
@@ -93,8 +93,8 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.MapImage
93 if (config == null) 93 if (config == null)
94 return; 94 return;
95 95
96 int refreshminutes = Convert.ToInt32(config.GetString("RefreshTime")); 96 int refreshminutes = Convert.ToInt32(config.GetString("RefreshTime", "-1"));
97 if (refreshminutes <= 0) 97 if (refreshminutes < 0)
98 { 98 {
99 m_log.WarnFormat("[MAP IMAGE SERVICE MODULE]: No refresh time given in config. Module disabled."); 99 m_log.WarnFormat("[MAP IMAGE SERVICE MODULE]: No refresh time given in config. Module disabled.");
100 return; 100 return;
@@ -117,12 +117,15 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.MapImage
117 return; 117 return;
118 } 118 }
119 119
120 m_refreshTimer.Enabled = true; 120 if (m_refreshtime > 0)
121 m_refreshTimer.AutoReset = true; 121 {
122 m_refreshTimer.Interval = m_refreshtime; 122 m_refreshTimer.Enabled = true;
123 m_refreshTimer.Elapsed += new ElapsedEventHandler(HandleMaptileRefresh); 123 m_refreshTimer.AutoReset = true;
124 m_refreshTimer.Interval = m_refreshtime;
125 m_refreshTimer.Elapsed += new ElapsedEventHandler(HandleMaptileRefresh);
126 }
124 127
125 m_log.InfoFormat("[MAP IMAGE SERVICE MODULE]: enabled with refresh time {0}min and service object {1}", 128 m_log.InfoFormat("[MAP IMAGE SERVICE MODULE]: enabled with refresh time {0} min and service object {1}",
126 refreshminutes, service); 129 refreshminutes, service);
127 130
128 m_enabled = true; 131 m_enabled = true;
@@ -227,4 +230,4 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.MapImage
227 } 230 }
228 } 231 }
229 } 232 }
230} \ No newline at end of file 233}
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs
index 316ecd2..c2dc7a1 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs
@@ -301,6 +301,11 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
301 return false; 301 return false;
302 } 302 }
303 303
304 public bool CloseChildAgent(GridRegion destination, UUID id)
305 {
306 return CloseAgent(destination, id);
307 }
308
304 public bool CloseAgent(GridRegion destination, UUID id) 309 public bool CloseAgent(GridRegion destination, UUID id)
305 { 310 {
306 if (destination == null) 311 if (destination == null)
@@ -315,7 +320,6 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
315 Util.FireAndForget(delegate { m_scenes[destination.RegionID].IncomingCloseAgent(id, false); }); 320 Util.FireAndForget(delegate { m_scenes[destination.RegionID].IncomingCloseAgent(id, false); });
316 return true; 321 return true;
317 } 322 }
318
319 //m_log.Debug("[LOCAL COMMS]: region not found in SendCloseAgent"); 323 //m_log.Debug("[LOCAL COMMS]: region not found in SendCloseAgent");
320 return false; 324 return false;
321 } 325 }
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/RemoteSimulationConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/RemoteSimulationConnector.cs
index bc505a1..75bdabf 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/RemoteSimulationConnector.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/RemoteSimulationConnector.cs
@@ -260,6 +260,21 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
260 return false; 260 return false;
261 } 261 }
262 262
263 public bool CloseChildAgent(GridRegion destination, UUID id)
264 {
265 if (destination == null)
266 return false;
267
268 // Try local first
269 if (m_localBackend.CloseChildAgent(destination, id))
270 return true;
271
272 // else do the remote thing
273 if (!m_localBackend.IsLocalRegion(destination.RegionHandle))
274 return m_remoteConnector.CloseChildAgent(destination, id);
275
276 return false;
277 }
263 278
264 public bool CloseAgent(GridRegion destination, UUID id) 279 public bool CloseAgent(GridRegion destination, UUID id)
265 { 280 {
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/UserAccounts/LocalUserAccountServiceConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/UserAccounts/LocalUserAccountServiceConnector.cs
index 0a0ce3c..1ffd480 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/UserAccounts/LocalUserAccountServiceConnector.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/UserAccounts/LocalUserAccountServiceConnector.cs
@@ -127,6 +127,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.UserAccounts
127 // FIXME: Why do we bother setting this module and caching up if we just end up registering the inner 127 // FIXME: Why do we bother setting this module and caching up if we just end up registering the inner
128 // user account service?! 128 // user account service?!
129 scene.RegisterModuleInterface<IUserAccountService>(UserAccountService); 129 scene.RegisterModuleInterface<IUserAccountService>(UserAccountService);
130 scene.RegisterModuleInterface<IUserAccountCacheModule>(m_Cache);
130 } 131 }
131 132
132 public void RemoveRegion(Scene scene) 133 public void RemoveRegion(Scene scene)
@@ -179,6 +180,11 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.UserAccounts
179 return UserAccountService.GetUserAccount(scopeID, Email); 180 return UserAccountService.GetUserAccount(scopeID, Email);
180 } 181 }
181 182
183 public List<UserAccount> GetUserAccountsWhere(UUID scopeID, string query)
184 {
185 return null;
186 }
187
182 public List<UserAccount> GetUserAccounts(UUID scopeID, string query) 188 public List<UserAccount> GetUserAccounts(UUID scopeID, string query)
183 { 189 {
184 return UserAccountService.GetUserAccounts(scopeID, query); 190 return UserAccountService.GetUserAccounts(scopeID, query);
@@ -193,4 +199,4 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.UserAccounts
193 199
194 #endregion 200 #endregion
195 } 201 }
196} \ No newline at end of file 202}
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/UserAccounts/RemoteUserAccountServiceConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/UserAccounts/RemoteUserAccountServiceConnector.cs
index 3321b38..f6b6aeb 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/UserAccounts/RemoteUserAccountServiceConnector.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/UserAccounts/RemoteUserAccountServiceConnector.cs
@@ -33,6 +33,7 @@ using OpenSim.Region.Framework.Interfaces;
33using OpenSim.Region.Framework.Scenes; 33using OpenSim.Region.Framework.Scenes;
34using OpenSim.Services.Interfaces; 34using OpenSim.Services.Interfaces;
35using OpenSim.Services.Connectors; 35using OpenSim.Services.Connectors;
36using OpenSim.Framework;
36 37
37using OpenMetaverse; 38using OpenMetaverse;
38 39
@@ -101,6 +102,9 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.UserAccounts
101 return; 102 return;
102 103
103 scene.RegisterModuleInterface<IUserAccountService>(this); 104 scene.RegisterModuleInterface<IUserAccountService>(this);
105 scene.RegisterModuleInterface<IUserAccountCacheModule>(m_Cache);
106
107 scene.EventManager.OnNewClient += OnNewClient;
104 } 108 }
105 109
106 public void RemoveRegion(Scene scene) 110 public void RemoveRegion(Scene scene)
@@ -115,6 +119,14 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.UserAccounts
115 return; 119 return;
116 } 120 }
117 121
122 // When a user actually enters the sim, clear them from
123 // cache so the sim will have the current values for
124 // flags, title, etc. And country, don't forget country!
125 private void OnNewClient(IClientAPI client)
126 {
127 m_Cache.Remove(client.Name);
128 }
129
118 #region Overwritten methods from IUserAccountService 130 #region Overwritten methods from IUserAccountService
119 131
120 public override UserAccount GetUserAccount(UUID scopeID, UUID userID) 132 public override UserAccount GetUserAccount(UUID scopeID, UUID userID)
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/UserAccounts/UserAccountCache.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/UserAccounts/UserAccountCache.cs
index ddef75f..cbe2eaa 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/UserAccounts/UserAccountCache.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/UserAccounts/UserAccountCache.cs
@@ -34,7 +34,7 @@ using log4net;
34 34
35namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.UserAccounts 35namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.UserAccounts
36{ 36{
37 public class UserAccountCache 37 public class UserAccountCache : IUserAccountCacheModule
38 { 38 {
39 private const double CACHE_EXPIRATION_SECONDS = 120000.0; // 33 hours! 39 private const double CACHE_EXPIRATION_SECONDS = 120000.0; // 33 hours!
40 40
@@ -92,5 +92,18 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.UserAccounts
92 92
93 return null; 93 return null;
94 } 94 }
95
96 public void Remove(string name)
97 {
98 if (!m_NameCache.Contains(name))
99 return;
100
101 UUID uuid = UUID.Zero;
102 if (m_NameCache.TryGetValue(name, out uuid))
103 {
104 m_NameCache.Remove(name);
105 m_UUIDCache.Remove(uuid);
106 }
107 }
95 } 108 }
96} 109}
diff --git a/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs b/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs
index ea806ec..ade5e76 100644
--- a/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs
+++ b/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs
@@ -490,6 +490,23 @@ namespace OpenSim.Region.CoreModules.World.Archiver
490 // being no copy/no mod for everyone 490 // being no copy/no mod for everyone
491 lock (part.TaskInventory) 491 lock (part.TaskInventory)
492 { 492 {
493 if (!ResolveUserUuid(scene, part.CreatorID))
494 part.CreatorID = scene.RegionInfo.EstateSettings.EstateOwner;
495
496 if (!ResolveUserUuid(scene, part.OwnerID))
497 part.OwnerID = scene.RegionInfo.EstateSettings.EstateOwner;
498
499 if (!ResolveUserUuid(scene, part.LastOwnerID))
500 part.LastOwnerID = scene.RegionInfo.EstateSettings.EstateOwner;
501
502 // And zap any troublesome sit target information
503 part.SitTargetOrientation = new Quaternion(0, 0, 0, 1);
504 part.SitTargetPosition = new Vector3(0, 0, 0);
505
506 // Fix ownership/creator of inventory items
507 // Not doing so results in inventory items
508 // being no copy/no mod for everyone
509 part.TaskInventory.LockItemsForRead(true);
493 TaskInventoryDictionary inv = part.TaskInventory; 510 TaskInventoryDictionary inv = part.TaskInventory;
494 foreach (KeyValuePair<UUID, TaskInventoryItem> kvp in inv) 511 foreach (KeyValuePair<UUID, TaskInventoryItem> kvp in inv)
495 { 512 {
@@ -510,6 +527,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
510 if (!ResolveGroupUuid(kvp.Value.GroupID)) 527 if (!ResolveGroupUuid(kvp.Value.GroupID))
511 kvp.Value.GroupID = UUID.Zero; 528 kvp.Value.GroupID = UUID.Zero;
512 } 529 }
530 part.TaskInventory.LockItemsForRead(false);
513 } 531 }
514 } 532 }
515 533
@@ -878,4 +896,4 @@ namespace OpenSim.Region.CoreModules.World.Archiver
878 return dearchivedScenes; 896 return dearchivedScenes;
879 } 897 }
880 } 898 }
881} \ No newline at end of file 899}
diff --git a/OpenSim/Region/CoreModules/World/Archiver/AssetsRequest.cs b/OpenSim/Region/CoreModules/World/Archiver/AssetsRequest.cs
index 103eb47..e2f8833 100644
--- a/OpenSim/Region/CoreModules/World/Archiver/AssetsRequest.cs
+++ b/OpenSim/Region/CoreModules/World/Archiver/AssetsRequest.cs
@@ -269,18 +269,14 @@ namespace OpenSim.Region.CoreModules.World.Archiver
269 269
270 if (asset != null) 270 if (asset != null)
271 { 271 {
272 if (m_options.ContainsKey("verbose")) 272// m_log.DebugFormat("[ARCHIVER]: Writing asset {0}", id);
273 m_log.InfoFormat("[ARCHIVER]: Writing asset {0}", id);
274
275 m_foundAssetUuids.Add(asset.FullID); 273 m_foundAssetUuids.Add(asset.FullID);
276 274
277 m_assetsArchiver.WriteAsset(PostProcess(asset)); 275 m_assetsArchiver.WriteAsset(PostProcess(asset));
278 } 276 }
279 else 277 else
280 { 278 {
281 if (m_options.ContainsKey("verbose")) 279// m_log.DebugFormat("[ARCHIVER]: Recording asset {0} as not found", id);
282 m_log.InfoFormat("[ARCHIVER]: Recording asset {0} as not found", id);
283
284 m_notFoundAssetUuids.Add(new UUID(id)); 280 m_notFoundAssetUuids.Add(new UUID(id));
285 } 281 }
286 282
diff --git a/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs b/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs
index 39cc93d..e1c5418 100644
--- a/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs
+++ b/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs
@@ -32,6 +32,7 @@ using System.IO;
32using System.Linq; 32using System.Linq;
33using System.Reflection; 33using System.Reflection;
34using System.Security; 34using System.Security;
35using System.Timers;
35using log4net; 36using log4net;
36using Mono.Addins; 37using Mono.Addins;
37using Nini.Config; 38using Nini.Config;
@@ -48,6 +49,7 @@ namespace OpenSim.Region.CoreModules.World.Estate
48 { 49 {
49 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 50 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
50 51
52 private Timer m_regionChangeTimer = new Timer();
51 public Scene Scene { get; private set; } 53 public Scene Scene { get; private set; }
52 public IUserManagement UserManager { get; private set; } 54 public IUserManagement UserManager { get; private set; }
53 55
@@ -60,8 +62,16 @@ namespace OpenSim.Region.CoreModules.World.Estate
60 public event ChangeDelegate OnEstateInfoChange; 62 public event ChangeDelegate OnEstateInfoChange;
61 public event MessageDelegate OnEstateMessage; 63 public event MessageDelegate OnEstateMessage;
62 64
65 private int m_delayCount = 0;
66
63 #region Packet Data Responders 67 #region Packet Data Responders
64 68
69 private void clientSendDetailedEstateData(IClientAPI remote_client, UUID invoice)
70 {
71 sendDetailedEstateData(remote_client, invoice);
72 sendEstateLists(remote_client, invoice);
73 }
74
65 private void sendDetailedEstateData(IClientAPI remote_client, UUID invoice) 75 private void sendDetailedEstateData(IClientAPI remote_client, UUID invoice)
66 { 76 {
67 uint sun = 0; 77 uint sun = 0;
@@ -84,7 +94,10 @@ namespace OpenSim.Region.CoreModules.World.Estate
84 (uint) Scene.RegionInfo.RegionSettings.CovenantChangedDateTime, 94 (uint) Scene.RegionInfo.RegionSettings.CovenantChangedDateTime,
85 Scene.RegionInfo.EstateSettings.AbuseEmail, 95 Scene.RegionInfo.EstateSettings.AbuseEmail,
86 estateOwner); 96 estateOwner);
97 }
87 98
99 private void sendEstateLists(IClientAPI remote_client, UUID invoice)
100 {
88 remote_client.SendEstateList(invoice, 101 remote_client.SendEstateList(invoice,
89 (int)Constants.EstateAccessCodex.EstateManagers, 102 (int)Constants.EstateAccessCodex.EstateManagers,
90 Scene.RegionInfo.EstateSettings.EstateManagers, 103 Scene.RegionInfo.EstateSettings.EstateManagers,
@@ -258,6 +271,16 @@ namespace OpenSim.Region.CoreModules.World.Estate
258 IRestartModule restartModule = Scene.RequestModuleInterface<IRestartModule>(); 271 IRestartModule restartModule = Scene.RequestModuleInterface<IRestartModule>();
259 if (restartModule != null) 272 if (restartModule != null)
260 { 273 {
274 if (timeInSeconds == -1)
275 {
276 m_delayCount++;
277 if (m_delayCount > 3)
278 return;
279
280 restartModule.DelayRestart(3600, "Restart delayed by region manager");
281 return;
282 }
283
261 List<int> times = new List<int>(); 284 List<int> times = new List<int>();
262 while (timeInSeconds > 0) 285 while (timeInSeconds > 0)
263 { 286 {
@@ -270,7 +293,7 @@ namespace OpenSim.Region.CoreModules.World.Estate
270 timeInSeconds -= 15; 293 timeInSeconds -= 15;
271 } 294 }
272 295
273 restartModule.ScheduleRestart(UUID.Zero, "Region will restart in {0}", times.ToArray(), true); 296 restartModule.ScheduleRestart(UUID.Zero, "Region will restart in {0}", times.ToArray(), false);
274 } 297 }
275 } 298 }
276 299
@@ -478,7 +501,11 @@ namespace OpenSim.Region.CoreModules.World.Estate
478 { 501 {
479 if (!s.IsChildAgent) 502 if (!s.IsChildAgent)
480 { 503 {
481 Scene.TeleportClientHome(user, s.ControllingClient); 504 if (!Scene.TeleportClientHome(user, s.ControllingClient))
505 {
506 s.ControllingClient.Kick("Your access to the region was revoked and TP home failed - you have been logged out.");
507 s.ControllingClient.Close();
508 }
482 } 509 }
483 } 510 }
484 511
@@ -487,7 +514,7 @@ namespace OpenSim.Region.CoreModules.World.Estate
487 { 514 {
488 remote_client.SendAlertMessage("User is already on the region ban list"); 515 remote_client.SendAlertMessage("User is already on the region ban list");
489 } 516 }
490 //m_scene.RegionInfo.regionBanlist.Add(Manager(user); 517 //Scene.RegionInfo.regionBanlist.Add(Manager(user);
491 remote_client.SendBannedUserList(invoice, Scene.RegionInfo.EstateSettings.EstateBans, Scene.RegionInfo.EstateSettings.EstateID); 518 remote_client.SendBannedUserList(invoice, Scene.RegionInfo.EstateSettings.EstateBans, Scene.RegionInfo.EstateSettings.EstateID);
492 } 519 }
493 else 520 else
@@ -542,7 +569,7 @@ namespace OpenSim.Region.CoreModules.World.Estate
542 remote_client.SendAlertMessage("User is not on the region ban list"); 569 remote_client.SendAlertMessage("User is not on the region ban list");
543 } 570 }
544 571
545 //m_scene.RegionInfo.regionBanlist.Add(Manager(user); 572 //Scene.RegionInfo.regionBanlist.Add(Manager(user);
546 remote_client.SendBannedUserList(invoice, Scene.RegionInfo.EstateSettings.EstateBans, Scene.RegionInfo.EstateSettings.EstateID); 573 remote_client.SendBannedUserList(invoice, Scene.RegionInfo.EstateSettings.EstateBans, Scene.RegionInfo.EstateSettings.EstateID);
547 } 574 }
548 else 575 else
@@ -701,7 +728,11 @@ namespace OpenSim.Region.CoreModules.World.Estate
701 ScenePresence s = Scene.GetScenePresence(prey); 728 ScenePresence s = Scene.GetScenePresence(prey);
702 if (s != null) 729 if (s != null)
703 { 730 {
704 Scene.TeleportClientHome(prey, s.ControllingClient); 731 if (!Scene.TeleportClientHome(prey, s.ControllingClient))
732 {
733 s.ControllingClient.Kick("You were teleported home by the region owner, but the TP failed - you have been logged out.");
734 s.ControllingClient.Close();
735 }
705 } 736 }
706 } 737 }
707 } 738 }
@@ -719,7 +750,13 @@ namespace OpenSim.Region.CoreModules.World.Estate
719 // Also make sure they are actually in the region 750 // Also make sure they are actually in the region
720 ScenePresence p; 751 ScenePresence p;
721 if(Scene.TryGetScenePresence(client.AgentId, out p)) 752 if(Scene.TryGetScenePresence(client.AgentId, out p))
722 Scene.TeleportClientHome(p.UUID, p.ControllingClient); 753 {
754 if (!Scene.TeleportClientHome(p.UUID, p.ControllingClient))
755 {
756 p.ControllingClient.Kick("You were teleported home by the region owner, but the TP failed - you have been logged out.");
757 p.ControllingClient.Close();
758 }
759 }
723 } 760 }
724 }); 761 });
725 } 762 }
@@ -1082,6 +1119,10 @@ namespace OpenSim.Region.CoreModules.World.Estate
1082 1119
1083 public void AddRegion(Scene scene) 1120 public void AddRegion(Scene scene)
1084 { 1121 {
1122 m_regionChangeTimer.AutoReset = false;
1123 m_regionChangeTimer.Interval = 2000;
1124 m_regionChangeTimer.Elapsed += RaiseRegionInfoChange;
1125
1085 Scene = scene; 1126 Scene = scene;
1086 Scene.RegisterModuleInterface<IEstateModule>(this); 1127 Scene.RegisterModuleInterface<IEstateModule>(this);
1087 Scene.EventManager.OnNewClient += EventManager_OnNewClient; 1128 Scene.EventManager.OnNewClient += EventManager_OnNewClient;
@@ -1132,7 +1173,7 @@ namespace OpenSim.Region.CoreModules.World.Estate
1132 1173
1133 private void EventManager_OnNewClient(IClientAPI client) 1174 private void EventManager_OnNewClient(IClientAPI client)
1134 { 1175 {
1135 client.OnDetailedEstateDataRequest += sendDetailedEstateData; 1176 client.OnDetailedEstateDataRequest += clientSendDetailedEstateData;
1136 client.OnSetEstateFlagsRequest += estateSetRegionInfoHandler; 1177 client.OnSetEstateFlagsRequest += estateSetRegionInfoHandler;
1137// client.OnSetEstateTerrainBaseTexture += setEstateTerrainBaseTexture; 1178// client.OnSetEstateTerrainBaseTexture += setEstateTerrainBaseTexture;
1138 client.OnSetEstateTerrainDetailTexture += setEstateTerrainBaseTexture; 1179 client.OnSetEstateTerrainDetailTexture += setEstateTerrainBaseTexture;
@@ -1184,6 +1225,10 @@ namespace OpenSim.Region.CoreModules.World.Estate
1184 flags |= RegionFlags.AllowParcelChanges; 1225 flags |= RegionFlags.AllowParcelChanges;
1185 if (Scene.RegionInfo.RegionSettings.BlockShowInSearch) 1226 if (Scene.RegionInfo.RegionSettings.BlockShowInSearch)
1186 flags |= RegionFlags.BlockParcelSearch; 1227 flags |= RegionFlags.BlockParcelSearch;
1228 if (Scene.RegionInfo.RegionSettings.GodBlockSearch)
1229 flags |= (RegionFlags)(1 << 11);
1230 if (Scene.RegionInfo.RegionSettings.Casino)
1231 flags |= (RegionFlags)(1 << 10);
1187 1232
1188 if (Scene.RegionInfo.RegionSettings.FixedSun) 1233 if (Scene.RegionInfo.RegionSettings.FixedSun)
1189 flags |= RegionFlags.SunFixed; 1234 flags |= RegionFlags.SunFixed;
@@ -1191,11 +1236,15 @@ namespace OpenSim.Region.CoreModules.World.Estate
1191 flags |= RegionFlags.Sandbox; 1236 flags |= RegionFlags.Sandbox;
1192 if (Scene.RegionInfo.EstateSettings.AllowVoice) 1237 if (Scene.RegionInfo.EstateSettings.AllowVoice)
1193 flags |= RegionFlags.AllowVoice; 1238 flags |= RegionFlags.AllowVoice;
1239 if (Scene.RegionInfo.EstateSettings.AllowLandmark)
1240 flags |= RegionFlags.AllowLandmark;
1241 if (Scene.RegionInfo.EstateSettings.AllowSetHome)
1242 flags |= RegionFlags.AllowSetHome;
1243 if (Scene.RegionInfo.EstateSettings.BlockDwell)
1244 flags |= RegionFlags.BlockDwell;
1245 if (Scene.RegionInfo.EstateSettings.ResetHomeOnTeleport)
1246 flags |= RegionFlags.ResetHomeOnTeleport;
1194 1247
1195 // Fudge these to always on, so the menu options activate
1196 //
1197 flags |= RegionFlags.AllowLandmark;
1198 flags |= RegionFlags.AllowSetHome;
1199 1248
1200 // TODO: SkipUpdateInterestList 1249 // TODO: SkipUpdateInterestList
1201 1250
@@ -1236,6 +1285,12 @@ namespace OpenSim.Region.CoreModules.World.Estate
1236 flags |= RegionFlags.ResetHomeOnTeleport; 1285 flags |= RegionFlags.ResetHomeOnTeleport;
1237 if (Scene.RegionInfo.EstateSettings.TaxFree) 1286 if (Scene.RegionInfo.EstateSettings.TaxFree)
1238 flags |= RegionFlags.TaxFree; 1287 flags |= RegionFlags.TaxFree;
1288 if (Scene.RegionInfo.EstateSettings.AllowLandmark)
1289 flags |= RegionFlags.AllowLandmark;
1290 if (Scene.RegionInfo.EstateSettings.AllowParcelChanges)
1291 flags |= RegionFlags.AllowParcelChanges;
1292 if (Scene.RegionInfo.EstateSettings.AllowSetHome)
1293 flags |= RegionFlags.AllowSetHome;
1239 if (Scene.RegionInfo.EstateSettings.DenyMinors) 1294 if (Scene.RegionInfo.EstateSettings.DenyMinors)
1240 flags |= (RegionFlags)(1 << 30); 1295 flags |= (RegionFlags)(1 << 30);
1241 1296
@@ -1256,6 +1311,12 @@ namespace OpenSim.Region.CoreModules.World.Estate
1256 1311
1257 public void TriggerRegionInfoChange() 1312 public void TriggerRegionInfoChange()
1258 { 1313 {
1314 m_regionChangeTimer.Stop();
1315 m_regionChangeTimer.Start();
1316 }
1317
1318 protected void RaiseRegionInfoChange(object sender, ElapsedEventArgs e)
1319 {
1259 ChangeDelegate change = OnRegionInfoChange; 1320 ChangeDelegate change = OnRegionInfoChange;
1260 1321
1261 if (change != null) 1322 if (change != null)
diff --git a/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs b/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs
index e935462..b5e2bc3 100644
--- a/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs
+++ b/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs
@@ -86,19 +86,21 @@ namespace OpenSim.Region.CoreModules.World.Land
86 /// <value> 86 /// <value>
87 /// Land objects keyed by local id 87 /// Land objects keyed by local id
88 /// </value> 88 /// </value>
89 private readonly Dictionary<int, ILandObject> m_landList = new Dictionary<int, ILandObject>(); 89// private readonly Dictionary<int, ILandObject> m_landList = new Dictionary<int, ILandObject>();
90
91 //ubit: removed the readonly so i can move it around
92 private Dictionary<int, ILandObject> m_landList = new Dictionary<int, ILandObject>();
90 93
91 private int m_lastLandLocalID = LandChannel.START_LAND_LOCAL_ID - 1; 94 private int m_lastLandLocalID = LandChannel.START_LAND_LOCAL_ID - 1;
92 95
93 private bool m_allowedForcefulBans = true; 96 private bool m_allowedForcefulBans = true;
97 private UUID DefaultGodParcelGroup;
98 private string DefaultGodParcelName;
94 99
95 // caches ExtendedLandData 100 // caches ExtendedLandData
96 private Cache parcelInfoCache; 101 private Cache parcelInfoCache;
97 102 private Dictionary<UUID, Vector3> forcedPosition =
98 /// <summary> 103 new Dictionary<UUID, Vector3>();
99 /// Record positions that avatar's are currently being forced to move to due to parcel entry restrictions.
100 /// </summary>
101 private Dictionary<UUID, Vector3> forcedPosition = new Dictionary<UUID, Vector3>();
102 104
103 #region INonSharedRegionModule Members 105 #region INonSharedRegionModule Members
104 106
@@ -109,6 +111,12 @@ namespace OpenSim.Region.CoreModules.World.Land
109 111
110 public void Initialise(IConfigSource source) 112 public void Initialise(IConfigSource source)
111 { 113 {
114 IConfig cnf = source.Configs["LandManagement"];
115 if (cnf != null)
116 {
117 DefaultGodParcelGroup = new UUID(cnf.GetString("DefaultAdministratorGroupUUID", UUID.Zero.ToString()));
118 DefaultGodParcelName = cnf.GetString("DefaultAdministratorParcelName", "Default Parcel");
119 }
112 } 120 }
113 121
114 public void AddRegion(Scene scene) 122 public void AddRegion(Scene scene)
@@ -160,13 +168,6 @@ namespace OpenSim.Region.CoreModules.World.Land
160 m_scene.UnregisterModuleCommander(m_commander.Name); 168 m_scene.UnregisterModuleCommander(m_commander.Name);
161 } 169 }
162 170
163// private bool OnVerifyUserConnection(ScenePresence scenePresence, out string reason)
164// {
165// ILandObject nearestParcel = m_scene.GetNearestAllowedParcel(scenePresence.UUID, scenePresence.AbsolutePosition.X, scenePresence.AbsolutePosition.Y);
166// reason = "You are not allowed to enter this sim.";
167// return nearestParcel != null;
168// }
169
170 /// <summary> 171 /// <summary>
171 /// Processes commandline input. Do not call directly. 172 /// Processes commandline input. Do not call directly.
172 /// </summary> 173 /// </summary>
@@ -207,6 +208,8 @@ namespace OpenSim.Region.CoreModules.World.Land
207 client.OnParcelInfoRequest += ClientOnParcelInfoRequest; 208 client.OnParcelInfoRequest += ClientOnParcelInfoRequest;
208 client.OnParcelDeedToGroup += ClientOnParcelDeedToGroup; 209 client.OnParcelDeedToGroup += ClientOnParcelDeedToGroup;
209 client.OnPreAgentUpdate += ClientOnPreAgentUpdate; 210 client.OnPreAgentUpdate += ClientOnPreAgentUpdate;
211 client.OnParcelEjectUser += ClientOnParcelEjectUser;
212 client.OnParcelFreezeUser += ClientOnParcelFreezeUser;
210 213
211 EntityBase presenceEntity; 214 EntityBase presenceEntity;
212 if (m_scene.Entities.TryGetValue(client.AgentId, out presenceEntity) && presenceEntity is ScenePresence) 215 if (m_scene.Entities.TryGetValue(client.AgentId, out presenceEntity) && presenceEntity is ScenePresence)
@@ -218,48 +221,6 @@ namespace OpenSim.Region.CoreModules.World.Land
218 221
219 void ClientOnPreAgentUpdate(IClientAPI remoteClient, AgentUpdateArgs agentData) 222 void ClientOnPreAgentUpdate(IClientAPI remoteClient, AgentUpdateArgs agentData)
220 { 223 {
221 //If we are forcing a position for them to go
222 if (forcedPosition.ContainsKey(remoteClient.AgentId))
223 {
224 ScenePresence clientAvatar = m_scene.GetScenePresence(remoteClient.AgentId);
225
226 //Putting the user into flying, both keeps the avatar in fligth when it bumps into something and stopped from going another direction AND
227 //When the avatar walks into a ban line on the ground, it prevents getting stuck
228 agentData.ControlFlags = (uint)AgentManager.ControlFlags.AGENT_CONTROL_FLY;
229
230 //Make sure we stop if they get about to the right place to prevent yoyo and prevents getting stuck on banlines
231 if (Vector3.Distance(clientAvatar.AbsolutePosition, forcedPosition[remoteClient.AgentId]) < .2)
232 {
233// m_log.DebugFormat(
234// "[LAND MANAGEMENT MODULE]: Stopping force position of {0} because {1} is close enough to {2}",
235// clientAvatar.Name, clientAvatar.AbsolutePosition, forcedPosition[remoteClient.AgentId]);
236
237 forcedPosition.Remove(remoteClient.AgentId);
238 }
239 //if we are far away, teleport
240 else if (Vector3.Distance(clientAvatar.AbsolutePosition, forcedPosition[remoteClient.AgentId]) > 3)
241 {
242 Vector3 forcePosition = forcedPosition[remoteClient.AgentId];
243// m_log.DebugFormat(
244// "[LAND MANAGEMENT MODULE]: Teleporting out {0} because {1} is too far from avatar position {2}",
245// clientAvatar.Name, clientAvatar.AbsolutePosition, forcePosition);
246
247 m_scene.RequestTeleportLocation(remoteClient, m_scene.RegionInfo.RegionHandle,
248 forcePosition, clientAvatar.Lookat, (uint)Constants.TeleportFlags.ForceRedirect);
249
250 forcedPosition.Remove(remoteClient.AgentId);
251 }
252 else
253 {
254// m_log.DebugFormat(
255// "[LAND MANAGEMENT MODULE]: Forcing {0} from {1} to {2}",
256// clientAvatar.Name, clientAvatar.AbsolutePosition, forcedPosition[remoteClient.AgentId]);
257
258 //Forces them toward the forced position we want if they aren't there yet
259 agentData.UseClientAgentPosition = true;
260 agentData.ClientAgentPosition = forcedPosition[remoteClient.AgentId];
261 }
262 }
263 } 224 }
264 225
265 public void Close() 226 public void Close()
@@ -284,15 +245,19 @@ namespace OpenSim.Region.CoreModules.World.Land
284 { 245 {
285 LandData newData = data.Copy(); 246 LandData newData = data.Copy();
286 newData.LocalID = local_id; 247 newData.LocalID = local_id;
248 ILandObject landobj = null;
287 249
288 lock (m_landList) 250 lock (m_landList)
289 { 251 {
290 if (m_landList.ContainsKey(local_id)) 252 if (m_landList.ContainsKey(local_id))
291 { 253 {
292 m_landList[local_id].LandData = newData; 254 m_landList[local_id].LandData = newData;
293 m_scene.EventManager.TriggerLandObjectUpdated((uint)local_id, m_landList[local_id]); 255 landobj = m_landList[local_id];
256// m_scene.EventManager.TriggerLandObjectUpdated((uint)local_id, m_landList[local_id]);
294 } 257 }
295 } 258 }
259 if(landobj != null)
260 m_scene.EventManager.TriggerLandObjectUpdated((uint)local_id, landobj);
296 } 261 }
297 262
298 public bool AllowedForcefulBans 263 public bool AllowedForcefulBans
@@ -322,14 +287,14 @@ namespace OpenSim.Region.CoreModules.World.Land
322 protected ILandObject CreateDefaultParcel() 287 protected ILandObject CreateDefaultParcel()
323 { 288 {
324 m_log.DebugFormat( 289 m_log.DebugFormat(
325 "[LAND MANAGEMENT MODULE]: Creating default parcel for region {0}", m_scene.RegionInfo.RegionName); 290 "[LAND MANAGEMENT MODULE]: Creating default parcel for region {0}", m_scene.RegionInfo.RegionName);
326 291
327 ILandObject fullSimParcel = new LandObject(UUID.Zero, false, m_scene); 292 ILandObject fullSimParcel = new LandObject(UUID.Zero, false, m_scene);
328 fullSimParcel.SetLandBitmap(fullSimParcel.GetSquareLandBitmap(0, 0, (int)Constants.RegionSize, (int)Constants.RegionSize)); 293 fullSimParcel.SetLandBitmap(fullSimParcel.GetSquareLandBitmap(0, 0, (int)Constants.RegionSize, (int)Constants.RegionSize));
329 fullSimParcel.LandData.OwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner; 294 fullSimParcel.LandData.OwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner;
330 fullSimParcel.LandData.ClaimDate = Util.UnixTimeSinceEpoch(); 295 fullSimParcel.LandData.ClaimDate = Util.UnixTimeSinceEpoch();
331 296
332 return AddLandObject(fullSimParcel); 297 return AddLandObject(fullSimParcel);
333 } 298 }
334 299
335 public List<ILandObject> AllParcels() 300 public List<ILandObject> AllParcels()
@@ -378,10 +343,16 @@ namespace OpenSim.Region.CoreModules.World.Land
378 private void ForceAvatarToPosition(ScenePresence avatar, Vector3? position) 343 private void ForceAvatarToPosition(ScenePresence avatar, Vector3? position)
379 { 344 {
380 if (m_scene.Permissions.IsGod(avatar.UUID)) return; 345 if (m_scene.Permissions.IsGod(avatar.UUID)) return;
381 if (position.HasValue) 346
382 { 347 if (!position.HasValue)
383 forcedPosition[avatar.ControllingClient.AgentId] = (Vector3)position; 348 return;
384 } 349
350 bool isFlying = avatar.PhysicsActor.Flying;
351 avatar.RemoveFromPhysicalScene();
352
353 avatar.AbsolutePosition = (Vector3)position;
354
355 avatar.AddToPhysicalScene(isFlying);
385 } 356 }
386 357
387 public void SendYouAreRestrictedNotice(ScenePresence avatar) 358 public void SendYouAreRestrictedNotice(ScenePresence avatar)
@@ -401,29 +372,7 @@ namespace OpenSim.Region.CoreModules.World.Land
401 } 372 }
402 373
403 if (parcelAvatarIsEntering != null) 374 if (parcelAvatarIsEntering != null)
404 { 375 EnforceBans(parcelAvatarIsEntering, avatar);
405 if (avatar.AbsolutePosition.Z < LandChannel.BAN_LINE_SAFETY_HIEGHT)
406 {
407 if (parcelAvatarIsEntering.IsBannedFromLand(avatar.UUID))
408 {
409 SendYouAreBannedNotice(avatar);
410 ForceAvatarToPosition(avatar, m_scene.GetNearestAllowedPosition(avatar));
411 }
412 else if (parcelAvatarIsEntering.IsRestrictedFromLand(avatar.UUID))
413 {
414 SendYouAreRestrictedNotice(avatar);
415 ForceAvatarToPosition(avatar, m_scene.GetNearestAllowedPosition(avatar));
416 }
417 else
418 {
419 avatar.sentMessageAboutRestrictedParcelFlyingDown = true;
420 }
421 }
422 else
423 {
424 avatar.sentMessageAboutRestrictedParcelFlyingDown = true;
425 }
426 }
427 } 376 }
428 } 377 }
429 378
@@ -452,30 +401,51 @@ namespace OpenSim.Region.CoreModules.World.Land
452 401
453 public void SendLandUpdate(ScenePresence avatar, bool force) 402 public void SendLandUpdate(ScenePresence avatar, bool force)
454 { 403 {
404
405 /* stop sendind same data twice
406 ILandObject over = GetLandObject((int)Math.Min(((int)Constants.RegionSize - 1), Math.Max(0, Math.Round(avatar.AbsolutePosition.X))),
407 (int)Math.Min(((int)Constants.RegionSize - 1), Math.Max(0, Math.Round(avatar.AbsolutePosition.Y))));
408
409 if (over != null)
410 {
411
412 if (force)
413 {
414 if (!avatar.IsChildAgent)
415 {
416 over.SendLandUpdateToClient(avatar.ControllingClient);
417 m_scene.EventManager.TriggerAvatarEnteringNewParcel(avatar, over.LandData.LocalID,
418 m_scene.RegionInfo.RegionID);
419 }
420 }
421
422 if (avatar.currentParcelUUID != over.LandData.GlobalID)
423 {
424 if (!avatar.IsChildAgent)
425 {
426 over.SendLandUpdateToClient(avatar.ControllingClient);
427 avatar.currentParcelUUID = over.LandData.GlobalID;
428 m_scene.EventManager.TriggerAvatarEnteringNewParcel(avatar, over.LandData.LocalID,
429 m_scene.RegionInfo.RegionID);
430 }
431 }
432 */
433 if (avatar.IsChildAgent)
434 return;
435
455 ILandObject over = GetLandObject((int)Math.Min(((int)Constants.RegionSize - 1), Math.Max(0, Math.Round(avatar.AbsolutePosition.X))), 436 ILandObject over = GetLandObject((int)Math.Min(((int)Constants.RegionSize - 1), Math.Max(0, Math.Round(avatar.AbsolutePosition.X))),
456 (int)Math.Min(((int)Constants.RegionSize - 1), Math.Max(0, Math.Round(avatar.AbsolutePosition.Y)))); 437 (int)Math.Min(((int)Constants.RegionSize - 1), Math.Max(0, Math.Round(avatar.AbsolutePosition.Y))));
457 438
458 if (over != null) 439 if (over != null)
459 { 440 {
460 if (force) 441 bool NotsameID = (avatar.currentParcelUUID != over.LandData.GlobalID);
442 if (force || NotsameID)
461 { 443 {
462 if (!avatar.IsChildAgent) 444 over.SendLandUpdateToClient(avatar.ControllingClient);
463 { 445 if (NotsameID)
464 over.SendLandUpdateToClient(avatar.ControllingClient);
465 m_scene.EventManager.TriggerAvatarEnteringNewParcel(avatar, over.LandData.LocalID,
466 m_scene.RegionInfo.RegionID);
467 }
468 }
469
470 if (avatar.currentParcelUUID != over.LandData.GlobalID)
471 {
472 if (!avatar.IsChildAgent)
473 {
474 over.SendLandUpdateToClient(avatar.ControllingClient);
475 avatar.currentParcelUUID = over.LandData.GlobalID; 446 avatar.currentParcelUUID = over.LandData.GlobalID;
476 m_scene.EventManager.TriggerAvatarEnteringNewParcel(avatar, over.LandData.LocalID, 447 m_scene.EventManager.TriggerAvatarEnteringNewParcel(avatar, over.LandData.LocalID,
477 m_scene.RegionInfo.RegionID); 448 m_scene.RegionInfo.RegionID);
478 }
479 } 449 }
480 } 450 }
481 } 451 }
@@ -527,6 +497,7 @@ namespace OpenSim.Region.CoreModules.World.Land
527 //when we are finally in a safe place, lets release the forced position lock 497 //when we are finally in a safe place, lets release the forced position lock
528 forcedPosition.Remove(clientAvatar.ControllingClient.AgentId); 498 forcedPosition.Remove(clientAvatar.ControllingClient.AgentId);
529 } 499 }
500 EnforceBans(parcel, clientAvatar);
530 } 501 }
531 } 502 }
532 503
@@ -674,21 +645,28 @@ namespace OpenSim.Region.CoreModules.World.Land
674 /// </summary> 645 /// </summary>
675 public void Clear(bool setupDefaultParcel) 646 public void Clear(bool setupDefaultParcel)
676 { 647 {
648 Dictionary<int, ILandObject> landworkList;
649 // move to work pointer since we are deleting it all
677 lock (m_landList) 650 lock (m_landList)
678 { 651 {
679 foreach (ILandObject lo in m_landList.Values) 652 landworkList = m_landList;
680 { 653 m_landList = new Dictionary<int, ILandObject>();
681 //m_scene.SimulationDataService.RemoveLandObject(lo.LandData.GlobalID); 654 }
682 m_scene.EventManager.TriggerLandObjectRemoved(lo.LandData.GlobalID);
683 }
684 655
685 m_landList.Clear(); 656 // this 2 methods have locks (now)
657 ResetSimLandObjects();
686 658
687 ResetSimLandObjects(); 659 if (setupDefaultParcel)
660 CreateDefaultParcel();
688 661
689 if (setupDefaultParcel) 662 // fire outside events unlocked
690 CreateDefaultParcel(); 663 foreach (ILandObject lo in landworkList.Values)
664 {
665 //m_scene.SimulationDataService.RemoveLandObject(lo.LandData.GlobalID);
666 m_scene.EventManager.TriggerLandObjectRemoved(lo.LandData.GlobalID);
691 } 667 }
668 landworkList.Clear();
669
692 } 670 }
693 671
694 private void performFinalLandJoin(ILandObject master, ILandObject slave) 672 private void performFinalLandJoin(ILandObject master, ILandObject slave)
@@ -735,7 +713,7 @@ namespace OpenSim.Region.CoreModules.World.Land
735 int x; 713 int x;
736 int y; 714 int y;
737 715
738 if (x_float >= Constants.RegionSize || x_float < 0 || y_float >= Constants.RegionSize || y_float < 0) 716 if (x_float > Constants.RegionSize || x_float < 0 || y_float > Constants.RegionSize || y_float < 0)
739 return null; 717 return null;
740 718
741 try 719 try
@@ -785,14 +763,13 @@ namespace OpenSim.Region.CoreModules.World.Land
785 { 763 {
786 try 764 try
787 { 765 {
788 return m_landList[m_landIDList[x / 4, y / 4]]; 766 //if (m_landList.ContainsKey(m_landIDList[x / 4, y / 4]))
767 return m_landList[m_landIDList[x / 4, y / 4]];
768 //else
769 // return null;
789 } 770 }
790 catch (IndexOutOfRangeException) 771 catch (IndexOutOfRangeException)
791 { 772 {
792// m_log.WarnFormat(
793// "[LAND MANAGEMENT MODULE]: Tried to retrieve land object from out of bounds co-ordinate ({0},{1}) in {2}",
794// x, y, m_scene.RegionInfo.RegionName);
795
796 return null; 773 return null;
797 } 774 }
798 } 775 }
@@ -1076,6 +1053,10 @@ namespace OpenSim.Region.CoreModules.World.Land
1076 //Owner Flag 1053 //Owner Flag
1077 tempByte = Convert.ToByte(tempByte | LandChannel.LAND_TYPE_OWNED_BY_REQUESTER); 1054 tempByte = Convert.ToByte(tempByte | LandChannel.LAND_TYPE_OWNED_BY_REQUESTER);
1078 } 1055 }
1056 else if (currentParcelBlock.LandData.IsGroupOwned && remote_client.IsGroupMember(currentParcelBlock.LandData.GroupID))
1057 {
1058 tempByte = Convert.ToByte(tempByte | LandChannel.LAND_TYPE_OWNED_BY_GROUP);
1059 }
1079 else if (currentParcelBlock.LandData.SalePrice > 0 && 1060 else if (currentParcelBlock.LandData.SalePrice > 0 &&
1080 (currentParcelBlock.LandData.AuthBuyerID == UUID.Zero || 1061 (currentParcelBlock.LandData.AuthBuyerID == UUID.Zero ||
1081 currentParcelBlock.LandData.AuthBuyerID == remote_client.AgentId)) 1062 currentParcelBlock.LandData.AuthBuyerID == remote_client.AgentId))
@@ -1156,8 +1137,11 @@ namespace OpenSim.Region.CoreModules.World.Land
1156 { 1137 {
1157 if (!temp.Contains(currentParcel)) 1138 if (!temp.Contains(currentParcel))
1158 { 1139 {
1159 currentParcel.ForceUpdateLandInfo(); 1140 if (!currentParcel.IsEitherBannedOrRestricted(remote_client.AgentId))
1160 temp.Add(currentParcel); 1141 {
1142 currentParcel.ForceUpdateLandInfo();
1143 temp.Add(currentParcel);
1144 }
1161 } 1145 }
1162 } 1146 }
1163 } 1147 }
@@ -1376,6 +1360,27 @@ namespace OpenSim.Region.CoreModules.World.Land
1376 1360
1377 public void EventManagerOnIncomingLandDataFromStorage(List<LandData> data) 1361 public void EventManagerOnIncomingLandDataFromStorage(List<LandData> data)
1378 { 1362 {
1363 Dictionary<int, ILandObject> landworkList;
1364 // move to work pointer since we are deleting it all
1365 lock (m_landList)
1366 {
1367 landworkList = m_landList;
1368 m_landList = new Dictionary<int, ILandObject>();
1369 }
1370
1371 //Remove all the land objects in the sim and then process our new data
1372 foreach (int n in landworkList.Keys)
1373 {
1374 m_scene.EventManager.TriggerLandObjectRemoved(landworkList[n].LandData.GlobalID);
1375 }
1376 landworkList.Clear();
1377
1378 lock (m_landList)
1379 {
1380 m_landIDList.Initialize();
1381 m_landList.Clear();
1382 }
1383
1379 for (int i = 0; i < data.Count; i++) 1384 for (int i = 0; i < data.Count; i++)
1380 { 1385 {
1381 IncomingLandObjectFromStorage(data[i]); 1386 IncomingLandObjectFromStorage(data[i]);
@@ -1384,10 +1389,12 @@ namespace OpenSim.Region.CoreModules.World.Land
1384 1389
1385 public void IncomingLandObjectFromStorage(LandData data) 1390 public void IncomingLandObjectFromStorage(LandData data)
1386 { 1391 {
1392
1387 ILandObject new_land = new LandObject(data.OwnerID, data.IsGroupOwned, m_scene); 1393 ILandObject new_land = new LandObject(data.OwnerID, data.IsGroupOwned, m_scene);
1388 new_land.LandData = data.Copy(); 1394 new_land.LandData = data.Copy();
1389 new_land.SetLandBitmapFromByteArray(); 1395 new_land.SetLandBitmapFromByteArray();
1390 AddLandObject(new_land); 1396 AddLandObject(new_land);
1397 new_land.SendLandUpdateToAvatarsOverMe();
1391 } 1398 }
1392 1399
1393 public void ReturnObjectsInParcel(int localID, uint returnType, UUID[] agentIDs, UUID[] taskIDs, IClientAPI remoteClient) 1400 public void ReturnObjectsInParcel(int localID, uint returnType, UUID[] agentIDs, UUID[] taskIDs, IClientAPI remoteClient)
@@ -1405,7 +1412,8 @@ namespace OpenSim.Region.CoreModules.World.Land
1405 1412
1406 public void EventManagerOnNoLandDataFromStorage() 1413 public void EventManagerOnNoLandDataFromStorage()
1407 { 1414 {
1408 lock (m_landList) 1415 // called methods already have locks
1416// lock (m_landList)
1409 { 1417 {
1410 ResetSimLandObjects(); 1418 ResetSimLandObjects();
1411 CreateDefaultParcel(); 1419 CreateDefaultParcel();
@@ -1670,6 +1678,168 @@ namespace OpenSim.Region.CoreModules.World.Land
1670 1678
1671 UpdateLandObject(localID, land.LandData); 1679 UpdateLandObject(localID, land.LandData);
1672 } 1680 }
1681
1682 public void ClientOnParcelGodMark(IClientAPI client, UUID god, int landID)
1683 {
1684 ILandObject land = null;
1685 List<ILandObject> Land = ((Scene)client.Scene).LandChannel.AllParcels();
1686 foreach (ILandObject landObject in Land)
1687 {
1688 if (landObject.LandData.LocalID == landID)
1689 {
1690 land = landObject;
1691 }
1692 }
1693 land.DeedToGroup(DefaultGodParcelGroup);
1694 land.LandData.Name = DefaultGodParcelName;
1695 land.SendLandUpdateToAvatarsOverMe();
1696 }
1697
1698 private void ClientOnSimWideDeletes(IClientAPI client, UUID agentID, int flags, UUID targetID)
1699 {
1700 ScenePresence SP;
1701 ((Scene)client.Scene).TryGetScenePresence(client.AgentId, out SP);
1702 List<SceneObjectGroup> returns = new List<SceneObjectGroup>();
1703 if (SP.UserLevel != 0)
1704 {
1705 if (flags == 0) //All parcels, scripted or not
1706 {
1707 ((Scene)client.Scene).ForEachSOG(delegate(SceneObjectGroup e)
1708 {
1709 if (e.OwnerID == targetID)
1710 {
1711 returns.Add(e);
1712 }
1713 }
1714 );
1715 }
1716 if (flags == 4) //All parcels, scripted object
1717 {
1718 ((Scene)client.Scene).ForEachSOG(delegate(SceneObjectGroup e)
1719 {
1720 if (e.OwnerID == targetID)
1721 {
1722 if (e.ContainsScripts())
1723 {
1724 returns.Add(e);
1725 }
1726 }
1727 }
1728 );
1729 }
1730 if (flags == 4) //not target parcel, scripted object
1731 {
1732 ((Scene)client.Scene).ForEachSOG(delegate(SceneObjectGroup e)
1733 {
1734 if (e.OwnerID == targetID)
1735 {
1736 ILandObject landobject = ((Scene)client.Scene).LandChannel.GetLandObject(e.AbsolutePosition.X, e.AbsolutePosition.Y);
1737 if (landobject.LandData.OwnerID != e.OwnerID)
1738 {
1739 if (e.ContainsScripts())
1740 {
1741 returns.Add(e);
1742 }
1743 }
1744 }
1745 }
1746 );
1747 }
1748 foreach (SceneObjectGroup ol in returns)
1749 {
1750 ReturnObject(ol, client);
1751 }
1752 }
1753 }
1754 public void ReturnObject(SceneObjectGroup obj, IClientAPI client)
1755 {
1756 SceneObjectGroup[] objs = new SceneObjectGroup[1];
1757 objs[0] = obj;
1758 ((Scene)client.Scene).returnObjects(objs, client.AgentId);
1759 }
1760
1761 Dictionary<UUID, System.Threading.Timer> Timers = new Dictionary<UUID, System.Threading.Timer>();
1762
1763 public void ClientOnParcelFreezeUser(IClientAPI client, UUID parcelowner, uint flags, UUID target)
1764 {
1765 ScenePresence targetAvatar = null;
1766 ((Scene)client.Scene).TryGetScenePresence(target, out targetAvatar);
1767 ScenePresence parcelManager = null;
1768 ((Scene)client.Scene).TryGetScenePresence(client.AgentId, out parcelManager);
1769 System.Threading.Timer Timer;
1770
1771 if (targetAvatar.UserLevel == 0)
1772 {
1773 ILandObject land = ((Scene)client.Scene).LandChannel.GetLandObject(targetAvatar.AbsolutePosition.X, targetAvatar.AbsolutePosition.Y);
1774 if (!((Scene)client.Scene).Permissions.CanEditParcelProperties(client.AgentId, land, GroupPowers.LandEjectAndFreeze))
1775 return;
1776 if (flags == 0)
1777 {
1778 targetAvatar.AllowMovement = false;
1779 targetAvatar.ControllingClient.SendAlertMessage(parcelManager.Firstname + " " + parcelManager.Lastname + " has frozen you for 30 seconds. You cannot move or interact with the world.");
1780 parcelManager.ControllingClient.SendAlertMessage("Avatar Frozen.");
1781 System.Threading.TimerCallback timeCB = new System.Threading.TimerCallback(OnEndParcelFrozen);
1782 Timer = new System.Threading.Timer(timeCB, targetAvatar, 30000, 0);
1783 Timers.Add(targetAvatar.UUID, Timer);
1784 }
1785 else
1786 {
1787 targetAvatar.AllowMovement = true;
1788 targetAvatar.ControllingClient.SendAlertMessage(parcelManager.Firstname + " " + parcelManager.Lastname + " has unfrozen you.");
1789 parcelManager.ControllingClient.SendAlertMessage("Avatar Unfrozen.");
1790 Timers.TryGetValue(targetAvatar.UUID, out Timer);
1791 Timers.Remove(targetAvatar.UUID);
1792 Timer.Dispose();
1793 }
1794 }
1795 }
1796 private void OnEndParcelFrozen(object avatar)
1797 {
1798 ScenePresence targetAvatar = (ScenePresence)avatar;
1799 targetAvatar.AllowMovement = true;
1800 System.Threading.Timer Timer;
1801 Timers.TryGetValue(targetAvatar.UUID, out Timer);
1802 Timers.Remove(targetAvatar.UUID);
1803 targetAvatar.ControllingClient.SendAgentAlertMessage("The freeze has worn off; you may go about your business.", false);
1804 }
1805
1806
1807 public void ClientOnParcelEjectUser(IClientAPI client, UUID parcelowner, uint flags, UUID target)
1808 {
1809 ScenePresence targetAvatar = null;
1810 ScenePresence parcelManager = null;
1811
1812 // Must have presences
1813 if (!m_scene.TryGetScenePresence(target, out targetAvatar) ||
1814 !m_scene.TryGetScenePresence(client.AgentId, out parcelManager))
1815 return;
1816
1817 // Cannot eject estate managers or gods
1818 if (m_scene.Permissions.IsAdministrator(target))
1819 return;
1820
1821 // Check if you even have permission to do this
1822 ILandObject land = m_scene.LandChannel.GetLandObject(targetAvatar.AbsolutePosition.X, targetAvatar.AbsolutePosition.Y);
1823 if (!m_scene.Permissions.CanEditParcelProperties(client.AgentId, land, GroupPowers.LandEjectAndFreeze) &&
1824 !m_scene.Permissions.IsAdministrator(client.AgentId))
1825 return;
1826
1827 Vector3 pos = m_scene.GetNearestAllowedPosition(targetAvatar, land);
1828
1829 targetAvatar.TeleportWithMomentum(pos, null);
1830 targetAvatar.ControllingClient.SendAlertMessage("You have been ejected by " + parcelManager.Firstname + " " + parcelManager.Lastname);
1831 parcelManager.ControllingClient.SendAlertMessage("Avatar Ejected.");
1832
1833 if ((flags & 1) != 0) // Ban TODO: Remove magic number
1834 {
1835 LandAccessEntry entry = new LandAccessEntry();
1836 entry.AgentID = targetAvatar.UUID;
1837 entry.Flags = AccessList.Ban;
1838 entry.Expires = 0; // Perm
1839
1840 land.LandData.ParcelAccessList.Add(entry);
1841 }
1842 }
1673 1843
1674 protected void InstallInterfaces() 1844 protected void InstallInterfaces()
1675 { 1845 {
@@ -1732,5 +1902,27 @@ namespace OpenSim.Region.CoreModules.World.Land
1732 1902
1733 MainConsole.Instance.Output(report.ToString()); 1903 MainConsole.Instance.Output(report.ToString());
1734 } 1904 }
1905
1906 public void EnforceBans(ILandObject land, ScenePresence avatar)
1907 {
1908 if (avatar.AbsolutePosition.Z > LandChannel.BAN_LINE_SAFETY_HIEGHT)
1909 return;
1910
1911 if (land.IsEitherBannedOrRestricted(avatar.UUID))
1912 {
1913 if (land.ContainsPoint(Convert.ToInt32(avatar.lastKnownAllowedPosition.X), Convert.ToInt32(avatar.lastKnownAllowedPosition.Y)))
1914 {
1915 Vector3? pos = m_scene.GetNearestAllowedPosition(avatar);
1916 if (pos == null)
1917 m_scene.TeleportClientHome(avatar.UUID, avatar.ControllingClient);
1918 else
1919 ForceAvatarToPosition(avatar, (Vector3)pos);
1920 }
1921 else
1922 {
1923 ForceAvatarToPosition(avatar, avatar.lastKnownAllowedPosition);
1924 }
1925 }
1926 }
1735 } 1927 }
1736} 1928}
diff --git a/OpenSim/Region/CoreModules/World/Land/LandObject.cs b/OpenSim/Region/CoreModules/World/Land/LandObject.cs
index 8829f27..d5b2adb 100644
--- a/OpenSim/Region/CoreModules/World/Land/LandObject.cs
+++ b/OpenSim/Region/CoreModules/World/Land/LandObject.cs
@@ -51,6 +51,7 @@ namespace OpenSim.Region.CoreModules.World.Land
51 private bool[,] m_landBitmap = new bool[landArrayMax,landArrayMax]; 51 private bool[,] m_landBitmap = new bool[landArrayMax,landArrayMax];
52 52
53 private int m_lastSeqId = 0; 53 private int m_lastSeqId = 0;
54 private int m_expiryCounter = 0;
54 55
55 protected LandData m_landData = new LandData(); 56 protected LandData m_landData = new LandData();
56 protected Scene m_scene; 57 protected Scene m_scene;
@@ -136,6 +137,8 @@ namespace OpenSim.Region.CoreModules.World.Land
136 else 137 else
137 LandData.GroupID = UUID.Zero; 138 LandData.GroupID = UUID.Zero;
138 LandData.IsGroupOwned = is_group_owned; 139 LandData.IsGroupOwned = is_group_owned;
140
141 m_scene.EventManager.OnFrame += OnFrame;
139 } 142 }
140 143
141 #endregion 144 #endregion
@@ -194,10 +197,27 @@ namespace OpenSim.Region.CoreModules.World.Land
194 else 197 else
195 { 198 {
196 // Normal Calculations 199 // Normal Calculations
197 int parcelMax = (int)(((float)LandData.Area / 65536.0f) 200 int parcelMax = (int)((long)LandData.Area
198 * (float)m_scene.RegionInfo.ObjectCapacity 201 * (long)m_scene.RegionInfo.ObjectCapacity
199 * (float)m_scene.RegionInfo.RegionSettings.ObjectBonus); 202 * (long)m_scene.RegionInfo.RegionSettings.ObjectBonus
200 // TODO: The calculation of ObjectBonus should be refactored. It does still not work in the same manner as SL! 203 / 65536L);
204 //m_log.DebugFormat("Area: {0}, Capacity {1}, Bonus {2}, Parcel {3}", LandData.Area, m_scene.RegionInfo.ObjectCapacity, m_scene.RegionInfo.RegionSettings.ObjectBonus, parcelMax);
205 return parcelMax;
206 }
207 }
208
209 private int GetParcelBasePrimCount()
210 {
211 if (overrideParcelMaxPrimCount != null)
212 {
213 return overrideParcelMaxPrimCount(this);
214 }
215 else
216 {
217 // Normal Calculations
218 int parcelMax = (int)((long)LandData.Area
219 * (long)m_scene.RegionInfo.ObjectCapacity
220 / 65536L);
201 return parcelMax; 221 return parcelMax;
202 } 222 }
203 } 223 }
@@ -211,8 +231,9 @@ namespace OpenSim.Region.CoreModules.World.Land
211 else 231 else
212 { 232 {
213 //Normal Calculations 233 //Normal Calculations
214 int simMax = (int)(((float)LandData.SimwideArea / 65536.0f) 234 int simMax = (int)((long)LandData.SimwideArea
215 * (float)m_scene.RegionInfo.ObjectCapacity); 235 * (long)m_scene.RegionInfo.ObjectCapacity / 65536L);
236 // m_log.DebugFormat("Simwide Area: {0}, Capacity {1}, SimMax {2}", LandData.SimwideArea, m_scene.RegionInfo.ObjectCapacity, simMax);
216 return simMax; 237 return simMax;
217 } 238 }
218 } 239 }
@@ -249,7 +270,7 @@ namespace OpenSim.Region.CoreModules.World.Land
249 remote_client.SendLandProperties(seq_id, 270 remote_client.SendLandProperties(seq_id,
250 snap_selection, request_result, this, 271 snap_selection, request_result, this,
251 (float)m_scene.RegionInfo.RegionSettings.ObjectBonus, 272 (float)m_scene.RegionInfo.RegionSettings.ObjectBonus,
252 GetParcelMaxPrimCount(), 273 GetParcelBasePrimCount(),
253 GetSimulatorMaxPrimCount(), regionFlags); 274 GetSimulatorMaxPrimCount(), regionFlags);
254 } 275 }
255 276
@@ -309,7 +330,7 @@ namespace OpenSim.Region.CoreModules.World.Land
309 330
310 allowedDelta |= (uint)(ParcelFlags.ShowDirectory | 331 allowedDelta |= (uint)(ParcelFlags.ShowDirectory |
311 ParcelFlags.AllowPublish | 332 ParcelFlags.AllowPublish |
312 ParcelFlags.MaturePublish); 333 ParcelFlags.MaturePublish) | (uint)(1 << 23);
313 } 334 }
314 335
315 if (m_scene.Permissions.CanEditParcelProperties(remote_client.AgentId,this, GroupPowers.LandChangeIdentity)) 336 if (m_scene.Permissions.CanEditParcelProperties(remote_client.AgentId,this, GroupPowers.LandChangeIdentity))
@@ -1182,6 +1203,17 @@ namespace OpenSim.Region.CoreModules.World.Land
1182 1203
1183 #endregion 1204 #endregion
1184 1205
1206 private void OnFrame()
1207 {
1208 m_expiryCounter++;
1209
1210 if (m_expiryCounter >= 50)
1211 {
1212 ExpireAccessList();
1213 m_expiryCounter = 0;
1214 }
1215 }
1216
1185 private void ExpireAccessList() 1217 private void ExpireAccessList()
1186 { 1218 {
1187 List<LandAccessEntry> delete = new List<LandAccessEntry>(); 1219 List<LandAccessEntry> delete = new List<LandAccessEntry>();
@@ -1192,7 +1224,22 @@ namespace OpenSim.Region.CoreModules.World.Land
1192 delete.Add(entry); 1224 delete.Add(entry);
1193 } 1225 }
1194 foreach (LandAccessEntry entry in delete) 1226 foreach (LandAccessEntry entry in delete)
1227 {
1195 LandData.ParcelAccessList.Remove(entry); 1228 LandData.ParcelAccessList.Remove(entry);
1229 ScenePresence presence;
1230
1231 if (m_scene.TryGetScenePresence(entry.AgentID, out presence) && (!presence.IsChildAgent))
1232 {
1233 ILandObject land = m_scene.LandChannel.GetLandObject(presence.AbsolutePosition.X, presence.AbsolutePosition.Y);
1234 if (land.LandData.LocalID == LandData.LocalID)
1235 {
1236 Vector3 pos = m_scene.GetNearestAllowedPosition(presence, land);
1237 presence.TeleportWithMomentum(pos, null);
1238 presence.ControllingClient.SendAlertMessage("You have been ejected from this land");
1239 }
1240 }
1241 m_log.DebugFormat("[LAND]: Removing entry {0} because it has expired", entry.AgentID);
1242 }
1196 1243
1197 if (delete.Count > 0) 1244 if (delete.Count > 0)
1198 m_scene.EventManager.TriggerLandObjectUpdated((uint)LandData.LocalID, this); 1245 m_scene.EventManager.TriggerLandObjectUpdated((uint)LandData.LocalID, this);
diff --git a/OpenSim/Region/CoreModules/World/Land/PrimCountModule.cs b/OpenSim/Region/CoreModules/World/Land/PrimCountModule.cs
index 665875f..cbb3abe 100644
--- a/OpenSim/Region/CoreModules/World/Land/PrimCountModule.cs
+++ b/OpenSim/Region/CoreModules/World/Land/PrimCountModule.cs
@@ -205,7 +205,7 @@ namespace OpenSim.Region.CoreModules.World.Land
205 if (m_ParcelCounts.TryGetValue(landData.GlobalID, out parcelCounts)) 205 if (m_ParcelCounts.TryGetValue(landData.GlobalID, out parcelCounts))
206 { 206 {
207 UUID landOwner = landData.OwnerID; 207 UUID landOwner = landData.OwnerID;
208 int partCount = obj.Parts.Length; 208 int partCount = obj.GetPartCount();
209 209
210 m_SimwideCounts[landOwner] += partCount; 210 m_SimwideCounts[landOwner] += partCount;
211 if (parcelCounts.Users.ContainsKey(obj.OwnerID)) 211 if (parcelCounts.Users.ContainsKey(obj.OwnerID))
@@ -592,4 +592,4 @@ namespace OpenSim.Region.CoreModules.World.Land
592 } 592 }
593 } 593 }
594 } 594 }
595} \ No newline at end of file 595}
diff --git a/OpenSim/Region/CoreModules/World/LightShare/LightShareModule.cs b/OpenSim/Region/CoreModules/World/LightShare/LightShareModule.cs
index bd04ded..1fcddd2 100644
--- a/OpenSim/Region/CoreModules/World/LightShare/LightShareModule.cs
+++ b/OpenSim/Region/CoreModules/World/LightShare/LightShareModule.cs
@@ -190,6 +190,9 @@ namespace OpenSim.Region.CoreModules.World.LightShare
190 190
191 public void SendProfileToClient(IClientAPI client, RegionLightShareData wl) 191 public void SendProfileToClient(IClientAPI client, RegionLightShareData wl)
192 { 192 {
193 if (client == null)
194 return;
195
193 if (m_enableWindlight) 196 if (m_enableWindlight)
194 { 197 {
195 if (m_scene.RegionInfo.WindlightSettings.valid) 198 if (m_scene.RegionInfo.WindlightSettings.valid)
@@ -207,7 +210,8 @@ namespace OpenSim.Region.CoreModules.World.LightShare
207 210
208 private void EventManager_OnMakeRootAgent(ScenePresence presence) 211 private void EventManager_OnMakeRootAgent(ScenePresence presence)
209 { 212 {
210 m_log.Debug("[WINDLIGHT]: Sending windlight scene to new client"); 213 if (m_enableWindlight && m_scene.RegionInfo.WindlightSettings.valid)
214 m_log.Debug("[WINDLIGHT]: Sending windlight scene to new client");
211 SendProfileToClient(presence.ControllingClient); 215 SendProfileToClient(presence.ControllingClient);
212 } 216 }
213 217
diff --git a/OpenSim/Region/CoreModules/World/Objects/BuySell/BuySellModule.cs b/OpenSim/Region/CoreModules/World/Objects/BuySell/BuySellModule.cs
index 1e4f0a4..eb4731c 100644
--- a/OpenSim/Region/CoreModules/World/Objects/BuySell/BuySellModule.cs
+++ b/OpenSim/Region/CoreModules/World/Objects/BuySell/BuySellModule.cs
@@ -176,6 +176,13 @@ namespace OpenSim.Region.CoreModules.World.Objects.BuySell
176 return false; 176 return false;
177 } 177 }
178 178
179 if ((perms & (uint)PermissionMask.Copy) == 0)
180 {
181 if (m_dialogModule != null)
182 m_dialogModule.SendAlertToUser(remoteClient, "This sale has been blocked by the permissions system");
183 return false;
184 }
185
179 AssetBase asset = m_scene.CreateAsset( 186 AssetBase asset = m_scene.CreateAsset(
180 group.GetPartName(localID), 187 group.GetPartName(localID),
181 group.GetPartDescription(localID), 188 group.GetPartDescription(localID),
diff --git a/OpenSim/Region/CoreModules/World/Region/RestartModule.cs b/OpenSim/Region/CoreModules/World/Region/RestartModule.cs
index fea4de0..287738a 100644
--- a/OpenSim/Region/CoreModules/World/Region/RestartModule.cs
+++ b/OpenSim/Region/CoreModules/World/Region/RestartModule.cs
@@ -28,6 +28,8 @@
28using System; 28using System;
29using System.Reflection; 29using System.Reflection;
30using System.Timers; 30using System.Timers;
31using System.IO;
32using System.Diagnostics;
31using System.Threading; 33using System.Threading;
32using System.Collections.Generic; 34using System.Collections.Generic;
33using log4net; 35using log4net;
@@ -56,13 +58,24 @@ namespace OpenSim.Region.CoreModules.World.Region
56 protected UUID m_Initiator; 58 protected UUID m_Initiator;
57 protected bool m_Notice = false; 59 protected bool m_Notice = false;
58 protected IDialogModule m_DialogModule = null; 60 protected IDialogModule m_DialogModule = null;
61 protected string m_MarkerPath = String.Empty;
62 private int[] m_CurrentAlerts = null;
59 63
60 public void Initialise(IConfigSource config) 64 public void Initialise(IConfigSource config)
61 { 65 {
66 IConfig restartConfig = config.Configs["RestartModule"];
67 if (restartConfig != null)
68 {
69 m_MarkerPath = restartConfig.GetString("MarkerPath", String.Empty);
70 }
62 } 71 }
63 72
64 public void AddRegion(Scene scene) 73 public void AddRegion(Scene scene)
65 { 74 {
75 if (m_MarkerPath != String.Empty)
76 File.Delete(Path.Combine(m_MarkerPath,
77 scene.RegionInfo.RegionID.ToString()));
78
66 m_Scene = scene; 79 m_Scene = scene;
67 80
68 scene.RegisterModuleInterface<IRestartModule>(this); 81 scene.RegisterModuleInterface<IRestartModule>(this);
@@ -121,6 +134,7 @@ namespace OpenSim.Region.CoreModules.World.Region
121 134
122 if (alerts == null) 135 if (alerts == null)
123 { 136 {
137 CreateMarkerFile();
124 m_Scene.RestartNow(); 138 m_Scene.RestartNow();
125 return; 139 return;
126 } 140 }
@@ -128,25 +142,28 @@ namespace OpenSim.Region.CoreModules.World.Region
128 m_Message = message; 142 m_Message = message;
129 m_Initiator = initiator; 143 m_Initiator = initiator;
130 m_Notice = notice; 144 m_Notice = notice;
145 m_CurrentAlerts = alerts;
131 m_Alerts = new List<int>(alerts); 146 m_Alerts = new List<int>(alerts);
132 m_Alerts.Sort(); 147 m_Alerts.Sort();
133 m_Alerts.Reverse(); 148 m_Alerts.Reverse();
134 149
135 if (m_Alerts[0] == 0) 150 if (m_Alerts[0] == 0)
136 { 151 {
152 CreateMarkerFile();
137 m_Scene.RestartNow(); 153 m_Scene.RestartNow();
138 return; 154 return;
139 } 155 }
140 156
141 int nextInterval = DoOneNotice(); 157 int nextInterval = DoOneNotice(true);
142 158
143 SetTimer(nextInterval); 159 SetTimer(nextInterval);
144 } 160 }
145 161
146 public int DoOneNotice() 162 public int DoOneNotice(bool sendOut)
147 { 163 {
148 if (m_Alerts.Count == 0 || m_Alerts[0] == 0) 164 if (m_Alerts.Count == 0 || m_Alerts[0] == 0)
149 { 165 {
166 CreateMarkerFile();
150 m_Scene.RestartNow(); 167 m_Scene.RestartNow();
151 return 0; 168 return 0;
152 } 169 }
@@ -167,34 +184,37 @@ namespace OpenSim.Region.CoreModules.World.Region
167 184
168 m_Alerts.RemoveAt(0); 185 m_Alerts.RemoveAt(0);
169 186
170 int minutes = currentAlert / 60; 187 if (sendOut)
171 string currentAlertString = String.Empty;
172 if (minutes > 0)
173 { 188 {
174 if (minutes == 1) 189 int minutes = currentAlert / 60;
175 currentAlertString += "1 minute"; 190 string currentAlertString = String.Empty;
176 else 191 if (minutes > 0)
177 currentAlertString += String.Format("{0} minutes", minutes); 192 {
193 if (minutes == 1)
194 currentAlertString += "1 minute";
195 else
196 currentAlertString += String.Format("{0} minutes", minutes);
197 if ((currentAlert % 60) != 0)
198 currentAlertString += " and ";
199 }
178 if ((currentAlert % 60) != 0) 200 if ((currentAlert % 60) != 0)
179 currentAlertString += " and "; 201 {
180 } 202 int seconds = currentAlert % 60;
181 if ((currentAlert % 60) != 0) 203 if (seconds == 1)
182 { 204 currentAlertString += "1 second";
183 int seconds = currentAlert % 60; 205 else
184 if (seconds == 1) 206 currentAlertString += String.Format("{0} seconds", seconds);
185 currentAlertString += "1 second"; 207 }
186 else
187 currentAlertString += String.Format("{0} seconds", seconds);
188 }
189 208
190 string msg = String.Format(m_Message, currentAlertString); 209 string msg = String.Format(m_Message, currentAlertString);
191 210
192 if (m_DialogModule != null && msg != String.Empty) 211 if (m_DialogModule != null && msg != String.Empty)
193 { 212 {
194 if (m_Notice) 213 if (m_Notice)
195 m_DialogModule.SendGeneralAlert(msg); 214 m_DialogModule.SendGeneralAlert(msg);
196 else 215 else
197 m_DialogModule.SendNotificationToUsersInRegion(m_Initiator, "System", msg); 216 m_DialogModule.SendNotificationToUsersInRegion(m_Initiator, "System", msg);
217 }
198 } 218 }
199 219
200 return currentAlert - nextAlert; 220 return currentAlert - nextAlert;
@@ -211,7 +231,25 @@ namespace OpenSim.Region.CoreModules.World.Region
211 231
212 private void OnTimer(object source, ElapsedEventArgs e) 232 private void OnTimer(object source, ElapsedEventArgs e)
213 { 233 {
214 int nextInterval = DoOneNotice(); 234 int nextInterval = DoOneNotice(true);
235
236 SetTimer(nextInterval);
237 }
238
239 public void DelayRestart(int seconds, string message)
240 {
241 if (m_CountdownTimer == null)
242 return;
243
244 m_CountdownTimer.Stop();
245 m_CountdownTimer = null;
246
247 m_Alerts = new List<int>(m_CurrentAlerts);
248 m_Alerts.Add(seconds);
249 m_Alerts.Sort();
250 m_Alerts.Reverse();
251
252 int nextInterval = DoOneNotice(false);
215 253
216 SetTimer(nextInterval); 254 SetTimer(nextInterval);
217 } 255 }
@@ -225,6 +263,9 @@ namespace OpenSim.Region.CoreModules.World.Region
225 if (m_DialogModule != null && message != String.Empty) 263 if (m_DialogModule != null && message != String.Empty)
226 m_DialogModule.SendGeneralAlert(message); 264 m_DialogModule.SendGeneralAlert(message);
227 } 265 }
266 if (m_MarkerPath != String.Empty)
267 File.Delete(Path.Combine(m_MarkerPath,
268 m_Scene.RegionInfo.RegionID.ToString()));
228 } 269 }
229 270
230 private void HandleRegionRestart(string module, string[] args) 271 private void HandleRegionRestart(string module, string[] args)
@@ -266,5 +307,25 @@ namespace OpenSim.Region.CoreModules.World.Region
266 307
267 ScheduleRestart(UUID.Zero, args[3], times.ToArray(), notice); 308 ScheduleRestart(UUID.Zero, args[3], times.ToArray(), notice);
268 } 309 }
310
311 protected void CreateMarkerFile()
312 {
313 if (m_MarkerPath == String.Empty)
314 return;
315
316 string path = Path.Combine(m_MarkerPath, m_Scene.RegionInfo.RegionID.ToString());
317 try
318 {
319 string pidstring = System.Diagnostics.Process.GetCurrentProcess().Id.ToString();
320 FileStream fs = File.Create(path);
321 System.Text.ASCIIEncoding enc = new System.Text.ASCIIEncoding();
322 Byte[] buf = enc.GetBytes(pidstring);
323 fs.Write(buf, 0, buf.Length);
324 fs.Close();
325 }
326 catch (Exception)
327 {
328 }
329 }
269 } 330 }
270} 331}
diff --git a/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs b/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs
index 4694b14..d99567c 100644
--- a/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs
+++ b/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs
@@ -642,6 +642,8 @@ namespace OpenSim.Region.CoreModules.World.Terrain
642 m_scene.PhysicsScene.SetTerrain(m_channel.GetFloatsSerialised()); 642 m_scene.PhysicsScene.SetTerrain(m_channel.GetFloatsSerialised());
643 m_scene.SaveTerrain(); 643 m_scene.SaveTerrain();
644 644
645 m_scene.EventManager.TriggerTerrainUpdate();
646
645 // Clients who look at the map will never see changes after they looked at the map, so i've commented this out. 647 // Clients who look at the map will never see changes after they looked at the map, so i've commented this out.
646 //m_scene.CreateTerrainTexture(true); 648 //m_scene.CreateTerrainTexture(true);
647 } 649 }
diff --git a/OpenSim/Region/CoreModules/World/Warp3DMap/Warp3DImageModule.cs b/OpenSim/Region/CoreModules/World/Warp3DMap/Warp3DImageModule.cs
index 9e81331..31f8aec 100644
--- a/OpenSim/Region/CoreModules/World/Warp3DMap/Warp3DImageModule.cs
+++ b/OpenSim/Region/CoreModules/World/Warp3DMap/Warp3DImageModule.cs
@@ -63,6 +63,9 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap
63 private bool m_useAntiAliasing = false; // TODO: Make this a config option 63 private bool m_useAntiAliasing = false; // TODO: Make this a config option
64 private bool m_Enabled = false; 64 private bool m_Enabled = false;
65 65
66 private Bitmap lastImage = null;
67 private DateTime lastImageTime = DateTime.MinValue;
68
66 #region Region Module interface 69 #region Region Module interface
67 70
68 public void Initialise(IConfigSource source) 71 public void Initialise(IConfigSource source)
@@ -85,14 +88,9 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap
85 88
86 List<string> renderers = RenderingLoader.ListRenderers(Util.ExecutingDirectory()); 89 List<string> renderers = RenderingLoader.ListRenderers(Util.ExecutingDirectory());
87 if (renderers.Count > 0) 90 if (renderers.Count > 0)
88 { 91 m_log.Info("[MAPTILE]: Loaded prim mesher " + renderers[0]);
89 m_primMesher = RenderingLoader.LoadRenderer(renderers[0]);
90 m_log.DebugFormat("[WARP 3D IMAGE MODULE]: Loaded prim mesher {0}", m_primMesher);
91 }
92 else 92 else
93 { 93 m_log.Info("[MAPTILE]: No prim mesher loaded, prim rendering will be disabled");
94 m_log.Debug("[WARP 3D IMAGE MODULE]: No prim mesher loaded, prim rendering will be disabled");
95 }
96 94
97 m_scene.RegisterModuleInterface<IMapImageGenerator>(this); 95 m_scene.RegisterModuleInterface<IMapImageGenerator>(this);
98 } 96 }
@@ -125,9 +123,25 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap
125 123
126 public Bitmap CreateMapTile() 124 public Bitmap CreateMapTile()
127 { 125 {
126 if ((DateTime.Now - lastImageTime).TotalSeconds < 3600)
127 {
128 return lastImage.Clone(new Rectangle(0, 0, 256, 256), lastImage.PixelFormat);
129 }
130
131 List<string> renderers = RenderingLoader.ListRenderers(Util.ExecutingDirectory());
132 if (renderers.Count > 0)
133 {
134 m_primMesher = RenderingLoader.LoadRenderer(renderers[0]);
135 }
136
128 Vector3 camPos = new Vector3(127.5f, 127.5f, 221.7025033688163f); 137 Vector3 camPos = new Vector3(127.5f, 127.5f, 221.7025033688163f);
129 Viewport viewport = new Viewport(camPos, -Vector3.UnitZ, 1024f, 0.1f, (int)Constants.RegionSize, (int)Constants.RegionSize, (float)Constants.RegionSize, (float)Constants.RegionSize); 138 Viewport viewport = new Viewport(camPos, -Vector3.UnitZ, 1024f, 0.1f, (int)Constants.RegionSize, (int)Constants.RegionSize, (float)Constants.RegionSize, (float)Constants.RegionSize);
130 return CreateMapTile(viewport, false); 139 Bitmap tile = CreateMapTile(viewport, false);
140 m_primMesher = null;
141
142 lastImage = tile;
143 lastImageTime = DateTime.Now;
144 return lastImage.Clone(new Rectangle(0, 0, 256, 256), lastImage.PixelFormat);
131 } 145 }
132 146
133 public Bitmap CreateViewImage(Vector3 camPos, Vector3 camDir, float fov, int width, int height, bool useTextures) 147 public Bitmap CreateViewImage(Vector3 camPos, Vector3 camDir, float fov, int width, int height, bool useTextures)
diff --git a/OpenSim/Region/CoreModules/World/WorldMap/MapSearchModule.cs b/OpenSim/Region/CoreModules/World/WorldMap/MapSearchModule.cs
index 8f1a35d..dc0c110 100644
--- a/OpenSim/Region/CoreModules/World/WorldMap/MapSearchModule.cs
+++ b/OpenSim/Region/CoreModules/World/WorldMap/MapSearchModule.cs
@@ -130,85 +130,93 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
130 130
131 private void OnMapNameRequest(IClientAPI remoteClient, string mapName, uint flags) 131 private void OnMapNameRequest(IClientAPI remoteClient, string mapName, uint flags)
132 { 132 {
133 List<MapBlockData> blocks = new List<MapBlockData>(); 133 Util.FireAndForget(x =>
134 MapBlockData data;
135 if (mapName.Length < 3 || (mapName.EndsWith("#") && mapName.Length < 4))
136 { 134 {
135 if (mapName.Length < 2)
136 {
137 remoteClient.SendAlertMessage("Use a search string with at least 2 characters");
138 return;
139 }
140
141 //m_log.DebugFormat("MAP NAME=({0})", mapName);
142
143 // Hack to get around the fact that ll V3 now drops the port from the
144 // map name. See https://jira.secondlife.com/browse/VWR-28570
145 //
146 // Caller, use this magic form instead:
147 // secondlife://http|!!mygrid.com|8002|Region+Name/128/128
148 // or url encode if possible.
149 // the hacks we do with this viewer...
150 //
151 string mapNameOrig = mapName;
152 if (mapName.Contains("|"))
153 mapName = mapName.Replace('|', ':');
154 if (mapName.Contains("+"))
155 mapName = mapName.Replace('+', ' ');
156 if (mapName.Contains("!"))
157 mapName = mapName.Replace('!', '/');
158
159 // try to fetch from GridServer
160 List<GridRegion> regionInfos = m_scene.GridService.GetRegionsByName(m_scene.RegionInfo.ScopeID, mapName, 20);
161 // if (regionInfos.Count == 0)
162 // remoteClient.SendAlertMessage("Hyperlink could not be established.");
163
164 //m_log.DebugFormat("[MAPSEARCHMODULE]: search {0} returned {1} regions", mapName, regionInfos.Count);
165 List<MapBlockData> blocks = new List<MapBlockData>();
166
167 MapBlockData data;
168 if (regionInfos.Count > 0)
169 {
170 foreach (GridRegion info in regionInfos)
171 {
172 data = new MapBlockData();
173 data.Agents = 0;
174 data.Access = info.Access;
175 if (flags == 2) // V2 sends this
176 data.MapImageId = UUID.Zero;
177 else
178 data.MapImageId = info.TerrainImage;
179 // ugh! V2-3 is very sensitive about the result being
180 // exactly the same as the requested name
181 if (regionInfos.Count == 1 && mapNameOrig.Contains("|") || mapNameOrig.Contains("+"))
182 data.Name = mapNameOrig;
183 else
184 data.Name = info.RegionName;
185 data.RegionFlags = 0; // TODO not used?
186 data.WaterHeight = 0; // not used
187 data.X = (ushort)(info.RegionLocX / Constants.RegionSize);
188 data.Y = (ushort)(info.RegionLocY / Constants.RegionSize);
189 blocks.Add(data);
190 }
191 }
192
137 // final block, closing the search result 193 // final block, closing the search result
138 AddFinalBlock(blocks); 194 data = new MapBlockData();
195 data.Agents = 0;
196 data.Access = 255;
197 data.MapImageId = UUID.Zero;
198 data.Name = mapName;
199 data.RegionFlags = 0;
200 data.WaterHeight = 0; // not used
201 data.X = 0;
202 data.Y = 0;
203 blocks.Add(data);
139 204
140 // flags are agent flags sent from the viewer. 205 // flags are agent flags sent from the viewer.
141 // they have different values depending on different viewers, apparently 206 // they have different values depending on different viewers, apparently
142 remoteClient.SendMapBlock(blocks, flags); 207 remoteClient.SendMapBlock(blocks, flags);
143 remoteClient.SendAlertMessage("Use a search string with at least 3 characters");
144 return;
145 }
146 208
147 209 // send extra user messages for V3
148 //m_log.DebugFormat("MAP NAME=({0})", mapName); 210 // because the UI is very confusing
149 211 // while we don't fix the hard-coded urls
150 // Hack to get around the fact that ll V3 now drops the port from the 212 if (flags == 2)
151 // map name. See https://jira.secondlife.com/browse/VWR-28570
152 //
153 // Caller, use this magic form instead:
154 // secondlife://http|!!mygrid.com|8002|Region+Name/128/128
155 // or url encode if possible.
156 // the hacks we do with this viewer...
157 //
158 string mapNameOrig = mapName;
159 if (mapName.Contains("|"))
160 mapName = mapName.Replace('|', ':');
161 if (mapName.Contains("+"))
162 mapName = mapName.Replace('+', ' ');
163 if (mapName.Contains("!"))
164 mapName = mapName.Replace('!', '/');
165
166 // try to fetch from GridServer
167 List<GridRegion> regionInfos = m_scene.GridService.GetRegionsByName(m_scene.RegionInfo.ScopeID, mapName, 20);
168
169 m_log.DebugFormat("[MAPSEARCHMODULE]: search {0} returned {1} regions. Flags={2}", mapName, regionInfos.Count, flags);
170 if (regionInfos.Count > 0)
171 {
172 foreach (GridRegion info in regionInfos)
173 { 213 {
174 data = new MapBlockData(); 214 if (regionInfos.Count == 0)
175 data.Agents = 0; 215 remoteClient.SendAgentAlertMessage("No regions found with that name.", true);
176 data.Access = info.Access; 216 else if (regionInfos.Count == 1)
177 if (flags == 2) // V2 sends this 217 remoteClient.SendAgentAlertMessage("Region found!", false);
178 data.MapImageId = UUID.Zero;
179 else
180 data.MapImageId = info.TerrainImage;
181 // ugh! V2-3 is very sensitive about the result being
182 // exactly the same as the requested name
183 if (regionInfos.Count == 1 && mapNameOrig.Contains("|") || mapNameOrig.Contains("+"))
184 data.Name = mapNameOrig;
185 else
186 data.Name = info.RegionName;
187 data.RegionFlags = 0; // TODO not used?
188 data.WaterHeight = 0; // not used
189 data.X = (ushort)(info.RegionLocX / Constants.RegionSize);
190 data.Y = (ushort)(info.RegionLocY / Constants.RegionSize);
191 blocks.Add(data);
192 } 218 }
193 } 219 });
194
195 // final block, closing the search result
196 AddFinalBlock(blocks);
197
198 // flags are agent flags sent from the viewer.
199 // they have different values depending on different viewers, apparently
200 remoteClient.SendMapBlock(blocks, flags);
201
202 // send extra user messages for V3
203 // because the UI is very confusing
204 // while we don't fix the hard-coded urls
205 if (flags == 2)
206 {
207 if (regionInfos.Count == 0)
208 remoteClient.SendAlertMessage("No regions found with that name.");
209 else if (regionInfos.Count == 1)
210 remoteClient.SendAlertMessage("Region found!");
211 }
212 } 220 }
213 221
214 private void AddFinalBlock(List<MapBlockData> blocks) 222 private void AddFinalBlock(List<MapBlockData> blocks)
diff --git a/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs b/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs
index dfba3ff..26b406e 100644
--- a/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs
+++ b/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs
@@ -64,7 +64,11 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
64 private static readonly UUID STOP_UUID = UUID.Random(); 64 private static readonly UUID STOP_UUID = UUID.Random();
65 private static readonly string m_mapLayerPath = "0001/"; 65 private static readonly string m_mapLayerPath = "0001/";
66 66
67 private OpenSim.Framework.BlockingQueue<MapRequestState> requests = new OpenSim.Framework.BlockingQueue<MapRequestState>(); 67 private ManualResetEvent queueEvent = new ManualResetEvent(false);
68 private Queue<MapRequestState> requests = new Queue<MapRequestState>();
69
70 private ManualResetEvent m_mapBlockRequestEvent = new ManualResetEvent(false);
71 private Dictionary<UUID, Queue<MapBlockRequestData>> m_mapBlockRequests = new Dictionary<UUID, Queue<MapBlockRequestData>>();
68 72
69 protected Scene m_scene; 73 protected Scene m_scene;
70 private List<MapBlockData> cachedMapBlocks = new List<MapBlockData>(); 74 private List<MapBlockData> cachedMapBlocks = new List<MapBlockData>();
@@ -72,7 +76,6 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
72 private int blacklistTimeout = 10*60*1000; // 10 minutes 76 private int blacklistTimeout = 10*60*1000; // 10 minutes
73 private byte[] myMapImageJPEG; 77 private byte[] myMapImageJPEG;
74 protected volatile bool m_Enabled = false; 78 protected volatile bool m_Enabled = false;
75 private Dictionary<UUID, MapRequestState> m_openRequests = new Dictionary<UUID, MapRequestState>();
76 private Dictionary<string, int> m_blacklistedurls = new Dictionary<string, int>(); 79 private Dictionary<string, int> m_blacklistedurls = new Dictionary<string, int>();
77 private Dictionary<ulong, int> m_blacklistedregions = new Dictionary<ulong, int>(); 80 private Dictionary<ulong, int> m_blacklistedregions = new Dictionary<ulong, int>();
78 private Dictionary<ulong, string> m_cachedRegionMapItemsAddress = new Dictionary<ulong, string>(); 81 private Dictionary<ulong, string> m_cachedRegionMapItemsAddress = new Dictionary<ulong, string>();
@@ -229,54 +232,54 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
229 // 6/8/2011 -- I'm adding an explicit 2048 check, so that we never forget that there is 232 // 6/8/2011 -- I'm adding an explicit 2048 check, so that we never forget that there is
230 // a hack here, and so that regions below 4096 don't get spammed with unnecessary map blocks. 233 // a hack here, and so that regions below 4096 don't get spammed with unnecessary map blocks.
231 234
232 if (m_scene.RegionInfo.RegionLocX >= 2048 || m_scene.RegionInfo.RegionLocY >= 2048) 235 //if (m_scene.RegionInfo.RegionLocX >= 2048 || m_scene.RegionInfo.RegionLocY >= 2048)
233 { 236 //{
234 ScenePresence avatarPresence = null; 237 // ScenePresence avatarPresence = null;
235 238
236 m_scene.TryGetScenePresence(agentID, out avatarPresence); 239 // m_scene.TryGetScenePresence(agentID, out avatarPresence);
237 240
238 if (avatarPresence != null) 241 // if (avatarPresence != null)
239 { 242 // {
240 bool lookup = false; 243 // bool lookup = false;
241 244
242 lock (cachedMapBlocks) 245 // lock (cachedMapBlocks)
243 { 246 // {
244 if (cachedMapBlocks.Count > 0 && ((cachedTime + 1800) > Util.UnixTimeSinceEpoch())) 247 // if (cachedMapBlocks.Count > 0 && ((cachedTime + 1800) > Util.UnixTimeSinceEpoch()))
245 { 248 // {
246 List<MapBlockData> mapBlocks; 249 // List<MapBlockData> mapBlocks;
247 250
248 mapBlocks = cachedMapBlocks; 251 // mapBlocks = cachedMapBlocks;
249 avatarPresence.ControllingClient.SendMapBlock(mapBlocks, 0); 252 // avatarPresence.ControllingClient.SendMapBlock(mapBlocks, 0);
250 } 253 // }
251 else 254 // else
252 { 255 // {
253 lookup = true; 256 // lookup = true;
254 } 257 // }
255 } 258 // }
256 if (lookup) 259 // if (lookup)
257 { 260 // {
258 List<MapBlockData> mapBlocks = new List<MapBlockData>(); ; 261 // List<MapBlockData> mapBlocks = new List<MapBlockData>(); ;
259 262
260 List<GridRegion> regions = m_scene.GridService.GetRegionRange(m_scene.RegionInfo.ScopeID, 263 // List<GridRegion> regions = m_scene.GridService.GetRegionRange(m_scene.RegionInfo.ScopeID,
261 (int)(m_scene.RegionInfo.RegionLocX - 8) * (int)Constants.RegionSize, 264 // (int)(m_scene.RegionInfo.RegionLocX - 8) * (int)Constants.RegionSize,
262 (int)(m_scene.RegionInfo.RegionLocX + 8) * (int)Constants.RegionSize, 265 // (int)(m_scene.RegionInfo.RegionLocX + 8) * (int)Constants.RegionSize,
263 (int)(m_scene.RegionInfo.RegionLocY - 8) * (int)Constants.RegionSize, 266 // (int)(m_scene.RegionInfo.RegionLocY - 8) * (int)Constants.RegionSize,
264 (int)(m_scene.RegionInfo.RegionLocY + 8) * (int)Constants.RegionSize); 267 // (int)(m_scene.RegionInfo.RegionLocY + 8) * (int)Constants.RegionSize);
265 foreach (GridRegion r in regions) 268 // foreach (GridRegion r in regions)
266 { 269 // {
267 MapBlockData block = new MapBlockData(); 270 // MapBlockData block = new MapBlockData();
268 MapBlockFromGridRegion(block, r, 0); 271 // MapBlockFromGridRegion(block, r, 0);
269 mapBlocks.Add(block); 272 // mapBlocks.Add(block);
270 } 273 // }
271 avatarPresence.ControllingClient.SendMapBlock(mapBlocks, 0); 274 // avatarPresence.ControllingClient.SendMapBlock(mapBlocks, 0);
272 275
273 lock (cachedMapBlocks) 276 // lock (cachedMapBlocks)
274 cachedMapBlocks = mapBlocks; 277 // cachedMapBlocks = mapBlocks;
275 278
276 cachedTime = Util.UnixTimeSinceEpoch(); 279 // cachedTime = Util.UnixTimeSinceEpoch();
277 } 280 // }
278 } 281 // }
279 } 282 //}
280 283
281 LLSDMapLayerResponse mapResponse = new LLSDMapLayerResponse(); 284 LLSDMapLayerResponse mapResponse = new LLSDMapLayerResponse();
282 mapResponse.LayerData.Array.Add(GetOSDMapLayerResponse()); 285 mapResponse.LayerData.Array.Add(GetOSDMapLayerResponse());
@@ -303,8 +306,8 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
303 protected static OSDMapLayer GetOSDMapLayerResponse() 306 protected static OSDMapLayer GetOSDMapLayerResponse()
304 { 307 {
305 OSDMapLayer mapLayer = new OSDMapLayer(); 308 OSDMapLayer mapLayer = new OSDMapLayer();
306 mapLayer.Right = 5000; 309 mapLayer.Right = 2048;
307 mapLayer.Top = 5000; 310 mapLayer.Top = 2048;
308 mapLayer.ImageID = new UUID("00000000-0000-1111-9999-000000000006"); 311 mapLayer.ImageID = new UUID("00000000-0000-1111-9999-000000000006");
309 312
310 return mapLayer; 313 return mapLayer;
@@ -333,6 +336,11 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
333 { 336 {
334 m_rootAgents.Remove(AgentId); 337 m_rootAgents.Remove(AgentId);
335 } 338 }
339 lock (m_mapBlockRequestEvent)
340 {
341 if (m_mapBlockRequests.ContainsKey(AgentId))
342 m_mapBlockRequests.Remove(AgentId);
343 }
336 } 344 }
337 #endregion 345 #endregion
338 346
@@ -355,6 +363,12 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
355 ThreadPriority.BelowNormal, 363 ThreadPriority.BelowNormal,
356 true, 364 true,
357 true); 365 true);
366 Watchdog.StartThread(
367 MapBlockSendThread,
368 string.Format("MapBlockSendThread ({0})", m_scene.RegionInfo.RegionName),
369 ThreadPriority.BelowNormal,
370 true,
371 true);
358 } 372 }
359 373
360 /// <summary> 374 /// <summary>
@@ -370,7 +384,27 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
370 st.itemtype=0; 384 st.itemtype=0;
371 st.regionhandle=0; 385 st.regionhandle=0;
372 386
373 requests.Enqueue(st); 387 lock (requests)
388 {
389 queueEvent.Set();
390 requests.Enqueue(st);
391 }
392
393 MapBlockRequestData req = new MapBlockRequestData();
394
395 req.client = null;
396 req.minX = 0;
397 req.maxX = 0;
398 req.minY = 0;
399 req.maxY = 0;
400 req.flags = 0;
401
402 lock (m_mapBlockRequestEvent)
403 {
404 m_mapBlockRequests[UUID.Zero] = new Queue<MapBlockRequestData>();
405 m_mapBlockRequests[UUID.Zero].Enqueue(req);
406 m_mapBlockRequestEvent.Set();
407 }
374 } 408 }
375 409
376 public virtual void HandleMapItemRequest(IClientAPI remoteClient, uint flags, 410 public virtual void HandleMapItemRequest(IClientAPI remoteClient, uint flags,
@@ -526,7 +560,21 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
526 { 560 {
527 while (true) 561 while (true)
528 { 562 {
529 MapRequestState st = requests.Dequeue(1000); 563 MapRequestState st = new MapRequestState();
564 bool valid = false;
565 queueEvent.WaitOne();
566 lock (requests)
567 {
568 if (requests.Count > 0)
569 {
570 st = requests.Dequeue();
571 valid = true;
572 }
573 if (requests.Count == 0)
574 queueEvent.Reset();
575 }
576 if (!valid)
577 continue;
530 578
531 // end gracefully 579 // end gracefully
532 if (st.agentID == STOP_UUID) 580 if (st.agentID == STOP_UUID)
@@ -544,13 +592,13 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
544 if (dorequest && !m_blacklistedregions.ContainsKey(st.regionhandle)) 592 if (dorequest && !m_blacklistedregions.ContainsKey(st.regionhandle))
545 { 593 {
546 while (nAsyncRequests >= MAX_ASYNC_REQUESTS) // hit the break 594 while (nAsyncRequests >= MAX_ASYNC_REQUESTS) // hit the break
547 Thread.Sleep(80); 595 Thread.Sleep(100);
548 596
549 RequestMapItemsDelegate d = RequestMapItemsAsync;
550 d.BeginInvoke(st.agentID, st.flags, st.EstateID, st.godlike, st.itemtype, st.regionhandle, RequestMapItemsCompleted, null);
551 //OSDMap response = RequestMapItemsAsync(st.agentID, st.flags, st.EstateID, st.godlike, st.itemtype, st.regionhandle);
552 //RequestMapItemsCompleted(response);
553 Interlocked.Increment(ref nAsyncRequests); 597 Interlocked.Increment(ref nAsyncRequests);
598 Util.FireAndForget(x =>
599 {
600 RequestMapItemsAsync(st.agentID, st.flags, st.EstateID, st.godlike, st.itemtype, st.regionhandle);
601 });
554 } 602 }
555 } 603 }
556 604
@@ -572,110 +620,10 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
572 /// <param name="state"></param> 620 /// <param name="state"></param>
573 public void EnqueueMapItemRequest(MapRequestState state) 621 public void EnqueueMapItemRequest(MapRequestState state)
574 { 622 {
575 requests.Enqueue(state); 623 lock (requests)
576 }
577
578 /// <summary>
579 /// Sends the mapitem response to the IClientAPI
580 /// </summary>
581 /// <param name="response">The OSDMap Response for the mapitem</param>
582 private void RequestMapItemsCompleted(IAsyncResult iar)
583 {
584 AsyncResult result = (AsyncResult)iar;
585 RequestMapItemsDelegate icon = (RequestMapItemsDelegate)result.AsyncDelegate;
586
587 OSDMap response = (OSDMap)icon.EndInvoke(iar);
588
589 Interlocked.Decrement(ref nAsyncRequests);
590
591 if (!response.ContainsKey("requestID"))
592 return;
593
594 UUID requestID = response["requestID"].AsUUID();
595
596 if (requestID != UUID.Zero)
597 { 624 {
598 MapRequestState mrs = new MapRequestState(); 625 queueEvent.Set();
599 mrs.agentID = UUID.Zero; 626 requests.Enqueue(state);
600 lock (m_openRequests)
601 {
602 if (m_openRequests.ContainsKey(requestID))
603 {
604 mrs = m_openRequests[requestID];
605 m_openRequests.Remove(requestID);
606 }
607 }
608
609 if (mrs.agentID != UUID.Zero)
610 {
611 ScenePresence av = null;
612 m_scene.TryGetScenePresence(mrs.agentID, out av);
613 if (av != null)
614 {
615 if (response.ContainsKey(mrs.itemtype.ToString()))
616 {
617 List<mapItemReply> returnitems = new List<mapItemReply>();
618 OSDArray itemarray = (OSDArray)response[mrs.itemtype.ToString()];
619 for (int i = 0; i < itemarray.Count; i++)
620 {
621 OSDMap mapitem = (OSDMap)itemarray[i];
622 mapItemReply mi = new mapItemReply();
623 mi.x = (uint)mapitem["X"].AsInteger();
624 mi.y = (uint)mapitem["Y"].AsInteger();
625 mi.id = mapitem["ID"].AsUUID();
626 mi.Extra = mapitem["Extra"].AsInteger();
627 mi.Extra2 = mapitem["Extra2"].AsInteger();
628 mi.name = mapitem["Name"].AsString();
629 returnitems.Add(mi);
630 }
631 av.ControllingClient.SendMapItemReply(returnitems.ToArray(), mrs.itemtype, mrs.flags);
632 }
633
634 // Service 7 (MAP_ITEM_LAND_FOR_SALE)
635 uint itemtype = 7;
636
637 if (response.ContainsKey(itemtype.ToString()))
638 {
639 List<mapItemReply> returnitems = new List<mapItemReply>();
640 OSDArray itemarray = (OSDArray)response[itemtype.ToString()];
641 for (int i = 0; i < itemarray.Count; i++)
642 {
643 OSDMap mapitem = (OSDMap)itemarray[i];
644 mapItemReply mi = new mapItemReply();
645 mi.x = (uint)mapitem["X"].AsInteger();
646 mi.y = (uint)mapitem["Y"].AsInteger();
647 mi.id = mapitem["ID"].AsUUID();
648 mi.Extra = mapitem["Extra"].AsInteger();
649 mi.Extra2 = mapitem["Extra2"].AsInteger();
650 mi.name = mapitem["Name"].AsString();
651 returnitems.Add(mi);
652 }
653 av.ControllingClient.SendMapItemReply(returnitems.ToArray(), itemtype, mrs.flags);
654 }
655
656 // Service 1 (MAP_ITEM_TELEHUB)
657 itemtype = 1;
658
659 if (response.ContainsKey(itemtype.ToString()))
660 {
661 List<mapItemReply> returnitems = new List<mapItemReply>();
662 OSDArray itemarray = (OSDArray)response[itemtype.ToString()];
663 for (int i = 0; i < itemarray.Count; i++)
664 {
665 OSDMap mapitem = (OSDMap)itemarray[i];
666 mapItemReply mi = new mapItemReply();
667 mi.x = (uint)mapitem["X"].AsInteger();
668 mi.y = (uint)mapitem["Y"].AsInteger();
669 mi.id = mapitem["ID"].AsUUID();
670 mi.Extra = mapitem["Extra"].AsInteger();
671 mi.Extra2 = mapitem["Extra2"].AsInteger();
672 mi.name = mapitem["Name"].AsString();
673 returnitems.Add(mi);
674 }
675 av.ControllingClient.SendMapItemReply(returnitems.ToArray(), itemtype, mrs.flags);
676 }
677 }
678 }
679 } 627 }
680 } 628 }
681 629
@@ -702,8 +650,6 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
702 EnqueueMapItemRequest(st); 650 EnqueueMapItemRequest(st);
703 } 651 }
704 652
705 private delegate OSDMap RequestMapItemsDelegate(UUID id, uint flags,
706 uint EstateID, bool godlike, uint itemtype, ulong regionhandle);
707 /// <summary> 653 /// <summary>
708 /// Does the actual remote mapitem request 654 /// Does the actual remote mapitem request
709 /// This should be called from an asynchronous thread 655 /// This should be called from an asynchronous thread
@@ -718,7 +664,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
718 /// <param name="itemtype">passed in from packet</param> 664 /// <param name="itemtype">passed in from packet</param>
719 /// <param name="regionhandle">Region we're looking up</param> 665 /// <param name="regionhandle">Region we're looking up</param>
720 /// <returns></returns> 666 /// <returns></returns>
721 private OSDMap RequestMapItemsAsync(UUID id, uint flags, 667 private void RequestMapItemsAsync(UUID id, uint flags,
722 uint EstateID, bool godlike, uint itemtype, ulong regionhandle) 668 uint EstateID, bool godlike, uint itemtype, ulong regionhandle)
723 { 669 {
724// m_log.DebugFormat("[WORLDMAP]: RequestMapItemsAsync; region handle: {0} {1}", regionhandle, itemtype); 670// m_log.DebugFormat("[WORLDMAP]: RequestMapItemsAsync; region handle: {0} {1}", regionhandle, itemtype);
@@ -741,7 +687,10 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
741 } 687 }
742 688
743 if (blacklisted) 689 if (blacklisted)
744 return new OSDMap(); 690 {
691 Interlocked.Decrement(ref nAsyncRequests);
692 return;
693 }
745 694
746 UUID requestID = UUID.Random(); 695 UUID requestID = UUID.Random();
747 lock (m_cachedRegionMapItemsAddress) 696 lock (m_cachedRegionMapItemsAddress)
@@ -749,6 +698,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
749 if (m_cachedRegionMapItemsAddress.ContainsKey(regionhandle)) 698 if (m_cachedRegionMapItemsAddress.ContainsKey(regionhandle))
750 httpserver = m_cachedRegionMapItemsAddress[regionhandle]; 699 httpserver = m_cachedRegionMapItemsAddress[regionhandle];
751 } 700 }
701
752 if (httpserver.Length == 0) 702 if (httpserver.Length == 0)
753 { 703 {
754 uint x = 0, y = 0; 704 uint x = 0, y = 0;
@@ -793,18 +743,10 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
793 743
794 // Can't find the http server 744 // Can't find the http server
795 if (httpserver.Length == 0 || blacklisted) 745 if (httpserver.Length == 0 || blacklisted)
796 return new OSDMap(); 746 {
797 747 Interlocked.Decrement(ref nAsyncRequests);
798 MapRequestState mrs = new MapRequestState(); 748 return;
799 mrs.agentID = id; 749 }
800 mrs.EstateID = EstateID;
801 mrs.flags = flags;
802 mrs.godlike = godlike;
803 mrs.itemtype=itemtype;
804 mrs.regionhandle = regionhandle;
805
806 lock (m_openRequests)
807 m_openRequests.Add(requestID, mrs);
808 750
809 WebRequest mapitemsrequest = null; 751 WebRequest mapitemsrequest = null;
810 try 752 try
@@ -814,7 +756,8 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
814 catch (Exception e) 756 catch (Exception e)
815 { 757 {
816 m_log.DebugFormat("[WORLD MAP]: Access to {0} failed with {1}", httpserver, e); 758 m_log.DebugFormat("[WORLD MAP]: Access to {0} failed with {1}", httpserver, e);
817 return new OSDMap(); 759 Interlocked.Decrement(ref nAsyncRequests);
760 return;
818 } 761 }
819 762
820 mapitemsrequest.Method = "POST"; 763 mapitemsrequest.Method = "POST";
@@ -839,7 +782,6 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
839 catch (WebException ex) 782 catch (WebException ex)
840 { 783 {
841 m_log.WarnFormat("[WORLD MAP]: Bad send on GetMapItems {0}", ex.Message); 784 m_log.WarnFormat("[WORLD MAP]: Bad send on GetMapItems {0}", ex.Message);
842 responseMap["connect"] = OSD.FromBoolean(false);
843 lock (m_blacklistedurls) 785 lock (m_blacklistedurls)
844 { 786 {
845 if (!m_blacklistedurls.ContainsKey(httpserver)) 787 if (!m_blacklistedurls.ContainsKey(httpserver))
@@ -848,13 +790,14 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
848 790
849 m_log.WarnFormat("[WORLD MAP]: Blacklisted {0}", httpserver); 791 m_log.WarnFormat("[WORLD MAP]: Blacklisted {0}", httpserver);
850 792
851 return responseMap; 793 Interlocked.Decrement(ref nAsyncRequests);
794 return;
852 } 795 }
853 catch 796 catch
854 { 797 {
855 m_log.DebugFormat("[WORLD MAP]: RequestMapItems failed for {0}", httpserver); 798 m_log.DebugFormat("[WORLD MAP]: RequestMapItems failed for {0}", httpserver);
856 responseMap["connect"] = OSD.FromBoolean(false); 799 Interlocked.Decrement(ref nAsyncRequests);
857 return responseMap; 800 return;
858 } 801 }
859 finally 802 finally
860 { 803 {
@@ -875,12 +818,12 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
875 } 818 }
876 else 819 else
877 { 820 {
878 return new OSDMap(); 821 Interlocked.Decrement(ref nAsyncRequests);
822 return;
879 } 823 }
880 } 824 }
881 catch (WebException) 825 catch (WebException)
882 { 826 {
883 responseMap["connect"] = OSD.FromBoolean(false);
884 lock (m_blacklistedurls) 827 lock (m_blacklistedurls)
885 { 828 {
886 if (!m_blacklistedurls.ContainsKey(httpserver)) 829 if (!m_blacklistedurls.ContainsKey(httpserver))
@@ -889,19 +832,20 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
889 832
890 m_log.WarnFormat("[WORLD MAP]: Blacklisted {0}", httpserver); 833 m_log.WarnFormat("[WORLD MAP]: Blacklisted {0}", httpserver);
891 834
892 return responseMap; 835 Interlocked.Decrement(ref nAsyncRequests);
836 return;
893 } 837 }
894 catch 838 catch
895 { 839 {
896 m_log.DebugFormat("[WORLD MAP]: RequestMapItems failed for {0}", httpserver); 840 m_log.DebugFormat("[WORLD MAP]: RequestMapItems failed for {0}", httpserver);
897 responseMap["connect"] = OSD.FromBoolean(false);
898 lock (m_blacklistedregions) 841 lock (m_blacklistedregions)
899 { 842 {
900 if (!m_blacklistedregions.ContainsKey(regionhandle)) 843 if (!m_blacklistedregions.ContainsKey(regionhandle))
901 m_blacklistedregions.Add(regionhandle, Environment.TickCount); 844 m_blacklistedregions.Add(regionhandle, Environment.TickCount);
902 } 845 }
903 846
904 return responseMap; 847 Interlocked.Decrement(ref nAsyncRequests);
848 return;
905 } 849 }
906 finally 850 finally
907 { 851 {
@@ -920,14 +864,14 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
920 catch (Exception ex) 864 catch (Exception ex)
921 { 865 {
922 m_log.InfoFormat("[WORLD MAP]: exception on parse of RequestMapItems reply from {0}: {1}", httpserver, ex.Message); 866 m_log.InfoFormat("[WORLD MAP]: exception on parse of RequestMapItems reply from {0}: {1}", httpserver, ex.Message);
923 responseMap["connect"] = OSD.FromBoolean(false);
924 lock (m_blacklistedregions) 867 lock (m_blacklistedregions)
925 { 868 {
926 if (!m_blacklistedregions.ContainsKey(regionhandle)) 869 if (!m_blacklistedregions.ContainsKey(regionhandle))
927 m_blacklistedregions.Add(regionhandle, Environment.TickCount); 870 m_blacklistedregions.Add(regionhandle, Environment.TickCount);
928 } 871 }
929 872
930 return responseMap; 873 Interlocked.Decrement(ref nAsyncRequests);
874 return;
931 } 875 }
932 } 876 }
933 877
@@ -941,7 +885,78 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
941 } 885 }
942 } 886 }
943 887
944 return responseMap; 888 Interlocked.Decrement(ref nAsyncRequests);
889
890 if (id != UUID.Zero)
891 {
892 ScenePresence av = null;
893 m_scene.TryGetScenePresence(id, out av);
894 if (av != null)
895 {
896 if (responseMap.ContainsKey(itemtype.ToString()))
897 {
898 List<mapItemReply> returnitems = new List<mapItemReply>();
899 OSDArray itemarray = (OSDArray)responseMap[itemtype.ToString()];
900 for (int i = 0; i < itemarray.Count; i++)
901 {
902 OSDMap mapitem = (OSDMap)itemarray[i];
903 mapItemReply mi = new mapItemReply();
904 mi.x = (uint)mapitem["X"].AsInteger();
905 mi.y = (uint)mapitem["Y"].AsInteger();
906 mi.id = mapitem["ID"].AsUUID();
907 mi.Extra = mapitem["Extra"].AsInteger();
908 mi.Extra2 = mapitem["Extra2"].AsInteger();
909 mi.name = mapitem["Name"].AsString();
910 returnitems.Add(mi);
911 }
912 av.ControllingClient.SendMapItemReply(returnitems.ToArray(), itemtype, flags);
913 }
914
915 // Service 7 (MAP_ITEM_LAND_FOR_SALE)
916 itemtype = 7;
917
918 if (responseMap.ContainsKey(itemtype.ToString()))
919 {
920 List<mapItemReply> returnitems = new List<mapItemReply>();
921 OSDArray itemarray = (OSDArray)responseMap[itemtype.ToString()];
922 for (int i = 0; i < itemarray.Count; i++)
923 {
924 OSDMap mapitem = (OSDMap)itemarray[i];
925 mapItemReply mi = new mapItemReply();
926 mi.x = (uint)mapitem["X"].AsInteger();
927 mi.y = (uint)mapitem["Y"].AsInteger();
928 mi.id = mapitem["ID"].AsUUID();
929 mi.Extra = mapitem["Extra"].AsInteger();
930 mi.Extra2 = mapitem["Extra2"].AsInteger();
931 mi.name = mapitem["Name"].AsString();
932 returnitems.Add(mi);
933 }
934 av.ControllingClient.SendMapItemReply(returnitems.ToArray(), itemtype, flags);
935 }
936
937 // Service 1 (MAP_ITEM_TELEHUB)
938 itemtype = 1;
939
940 if (responseMap.ContainsKey(itemtype.ToString()))
941 {
942 List<mapItemReply> returnitems = new List<mapItemReply>();
943 OSDArray itemarray = (OSDArray)responseMap[itemtype.ToString()];
944 for (int i = 0; i < itemarray.Count; i++)
945 {
946 OSDMap mapitem = (OSDMap)itemarray[i];
947 mapItemReply mi = new mapItemReply();
948 mi.x = (uint)mapitem["X"].AsInteger();
949 mi.y = (uint)mapitem["Y"].AsInteger();
950 mi.id = mapitem["ID"].AsUUID();
951 mi.Extra = mapitem["Extra"].AsInteger();
952 mi.Extra2 = mapitem["Extra2"].AsInteger();
953 mi.name = mapitem["Name"].AsString();
954 returnitems.Add(mi);
955 }
956 av.ControllingClient.SendMapItemReply(returnitems.ToArray(), itemtype, flags);
957 }
958 }
959 }
945 } 960 }
946 961
947 /// <summary> 962 /// <summary>
@@ -951,7 +966,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
951 /// <param name="minY"></param> 966 /// <param name="minY"></param>
952 /// <param name="maxX"></param> 967 /// <param name="maxX"></param>
953 /// <param name="maxY"></param> 968 /// <param name="maxY"></param>
954 public virtual void RequestMapBlocks(IClientAPI remoteClient, int minX, int minY, int maxX, int maxY, uint flag) 969 public void RequestMapBlocks(IClientAPI remoteClient, int minX, int minY, int maxX, int maxY, uint flag)
955 { 970 {
956 //m_log.ErrorFormat("[YYY] RequestMapBlocks {0}={1}={2}={3} {4}", minX, minY, maxX, maxY, flag); 971 //m_log.ErrorFormat("[YYY] RequestMapBlocks {0}={1}={2}={3} {4}", minX, minY, maxX, maxY, flag);
957 if ((flag & 0x10000) != 0) // user clicked on qthe map a tile that isn't visible 972 if ((flag & 0x10000) != 0) // user clicked on qthe map a tile that isn't visible
@@ -1004,21 +1019,91 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
1004 1019
1005 protected virtual List<MapBlockData> GetAndSendBlocks(IClientAPI remoteClient, int minX, int minY, int maxX, int maxY, uint flag) 1020 protected virtual List<MapBlockData> GetAndSendBlocks(IClientAPI remoteClient, int minX, int minY, int maxX, int maxY, uint flag)
1006 { 1021 {
1022 MapBlockRequestData req = new MapBlockRequestData();
1023
1024 req.client = remoteClient;
1025 req.minX = minX;
1026 req.maxX = maxX;
1027 req.minY = minY;
1028 req.maxY = maxY;
1029 req.flags = flag;
1030
1031 lock (m_mapBlockRequestEvent)
1032 {
1033 if (!m_mapBlockRequests.ContainsKey(remoteClient.AgentId))
1034 m_mapBlockRequests[remoteClient.AgentId] = new Queue<MapBlockRequestData>();
1035 m_mapBlockRequests[remoteClient.AgentId].Enqueue(req);
1036 m_mapBlockRequestEvent.Set();
1037 }
1038
1039 return new List<MapBlockData>();
1040 }
1041
1042 protected void MapBlockSendThread()
1043 {
1044 while (true)
1045 {
1046 List<MapBlockRequestData> thisRunData = new List<MapBlockRequestData>();
1047
1048 m_mapBlockRequestEvent.WaitOne();
1049 lock (m_mapBlockRequestEvent)
1050 {
1051 int total = 0;
1052 foreach (Queue<MapBlockRequestData> q in m_mapBlockRequests.Values)
1053 {
1054 if (q.Count > 0)
1055 thisRunData.Add(q.Dequeue());
1056
1057 total += q.Count;
1058 }
1059
1060 if (total == 0)
1061 m_mapBlockRequestEvent.Reset();
1062 }
1063
1064 foreach (MapBlockRequestData req in thisRunData)
1065 {
1066 // Null client stops thread
1067 if (req.client == null)
1068 return;
1069
1070 GetAndSendBlocksInternal(req.client, req.minX, req.minY, req.maxX, req.maxY, req.flags);
1071 }
1072
1073 Thread.Sleep(50);
1074 }
1075 }
1076
1077 protected virtual List<MapBlockData> GetAndSendBlocksInternal(IClientAPI remoteClient, int minX, int minY, int maxX, int maxY, uint flag)
1078 {
1079 List<MapBlockData> allBlocks = new List<MapBlockData>();
1007 List<MapBlockData> mapBlocks = new List<MapBlockData>(); 1080 List<MapBlockData> mapBlocks = new List<MapBlockData>();
1008 List<GridRegion> regions = m_scene.GridService.GetRegionRange(m_scene.RegionInfo.ScopeID, 1081 List<GridRegion> regions = m_scene.GridService.GetRegionRange(m_scene.RegionInfo.ScopeID,
1009 (minX - 4) * (int)Constants.RegionSize, 1082 minX * (int)Constants.RegionSize,
1010 (maxX + 4) * (int)Constants.RegionSize, 1083 maxX * (int)Constants.RegionSize,
1011 (minY - 4) * (int)Constants.RegionSize, 1084 minY * (int)Constants.RegionSize,
1012 (maxY + 4) * (int)Constants.RegionSize); 1085 maxY * (int)Constants.RegionSize);
1086// (minX - 4) * (int)Constants.RegionSize,
1087// (maxX + 4) * (int)Constants.RegionSize,
1088// (minY - 4) * (int)Constants.RegionSize,
1089// (maxY + 4) * (int)Constants.RegionSize);
1013 foreach (GridRegion r in regions) 1090 foreach (GridRegion r in regions)
1014 { 1091 {
1015 MapBlockData block = new MapBlockData(); 1092 MapBlockData block = new MapBlockData();
1016 MapBlockFromGridRegion(block, r, flag); 1093 MapBlockFromGridRegion(block, r, flag);
1017 mapBlocks.Add(block); 1094 mapBlocks.Add(block);
1095 allBlocks.Add(block);
1096 if (mapBlocks.Count >= 10)
1097 {
1098 remoteClient.SendMapBlock(mapBlocks, flag & 0xffff);
1099 mapBlocks.Clear();
1100 Thread.Sleep(50);
1101 }
1018 } 1102 }
1019 remoteClient.SendMapBlock(mapBlocks, flag & 0xffff); 1103 if (mapBlocks.Count > 0)
1104 remoteClient.SendMapBlock(mapBlocks, flag & 0xffff);
1020 1105
1021 return mapBlocks; 1106 return allBlocks;
1022 } 1107 }
1023 1108
1024 protected void MapBlockFromGridRegion(MapBlockData block, GridRegion r, uint flag) 1109 protected void MapBlockFromGridRegion(MapBlockData block, GridRegion r, uint flag)
@@ -1242,7 +1327,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
1242 } 1327 }
1243 else 1328 else
1244 { 1329 {
1245 OSDArray responsearr = new OSDArray(m_scene.GetRootAgentCount()); 1330 OSDArray responsearr = new OSDArray(); // Don't preallocate. MT (m_scene.GetRootAgentCount());
1246 m_scene.ForEachRootScenePresence(delegate(ScenePresence sp) 1331 m_scene.ForEachRootScenePresence(delegate(ScenePresence sp)
1247 { 1332 {
1248 OSDMap responsemapdata = new OSDMap(); 1333 OSDMap responsemapdata = new OSDMap();
@@ -1418,6 +1503,12 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
1418 { 1503 {
1419 m_rootAgents.Remove(avatar.UUID); 1504 m_rootAgents.Remove(avatar.UUID);
1420 } 1505 }
1506
1507 lock (m_mapBlockRequestEvent)
1508 {
1509 if (m_mapBlockRequests.ContainsKey(avatar.UUID))
1510 m_mapBlockRequests.Remove(avatar.UUID);
1511 }
1421 } 1512 }
1422 1513
1423 public void OnRegionUp(GridRegion otherRegion) 1514 public void OnRegionUp(GridRegion otherRegion)
@@ -1462,9 +1553,10 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
1462 Color background = Color.FromArgb(0, 0, 0, 0); 1553 Color background = Color.FromArgb(0, 0, 0, 0);
1463 SolidBrush transparent = new SolidBrush(background); 1554 SolidBrush transparent = new SolidBrush(background);
1464 Graphics g = Graphics.FromImage(overlay); 1555 Graphics g = Graphics.FromImage(overlay);
1465 g.FillRectangle(transparent, 0, 0, 256, 256); 1556 g.FillRectangle(transparent, 0, 0, 255, 255);
1466 1557
1467 SolidBrush yellow = new SolidBrush(Color.FromArgb(255, 249, 223, 9)); 1558 SolidBrush yellow = new SolidBrush(Color.FromArgb(255, 249, 223, 9));
1559 Pen grey = new Pen(Color.FromArgb(255, 92, 92, 92));
1468 1560
1469 foreach (ILandObject land in parcels) 1561 foreach (ILandObject land in parcels)
1470 { 1562 {
@@ -1472,8 +1564,42 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
1472 if ((land.LandData.Flags & (uint)ParcelFlags.ForSale) != 0) 1564 if ((land.LandData.Flags & (uint)ParcelFlags.ForSale) != 0)
1473 { 1565 {
1474 landForSale = true; 1566 landForSale = true;
1567
1568 bool[,] landBitmap = land.GetLandBitmap();
1569
1570 for (int x = 0 ; x < 64 ; x++)
1571 {
1572 for (int y = 0 ; y < 64 ; y++)
1573 {
1574 if (landBitmap[x, y])
1575 {
1576 g.FillRectangle(yellow, x * 4, 252 - (y * 4), 4, 4);
1577
1578 if (x > 0)
1579 {
1580 if ((saleBitmap[x - 1, y] || landBitmap[x - 1, y]) == false)
1581 g.DrawLine(grey, x * 4, 252 - (y * 4), x * 4, 255 - (y * 4));
1582 }
1583 if (y > 0)
1584 {
1585 if ((saleBitmap[x, y-1] || landBitmap[x, y-1]) == false)
1586 g.DrawLine(grey, x * 4, 255 - (y * 4), x * 4 + 3, 255 - (y * 4));
1587 }
1588 if (x < 63)
1589 {
1590 if ((saleBitmap[x + 1, y] || landBitmap[x + 1, y]) == false)
1591 g.DrawLine(grey, x * 4 + 3, 252 - (y * 4), x * 4 + 3, 255 - (y * 4));
1592 }
1593 if (y < 63)
1594 {
1595 if ((saleBitmap[x, y + 1] || landBitmap[x, y + 1]) == false)
1596 g.DrawLine(grey, x * 4, 252 - (y * 4), x * 4 + 3, 252 - (y * 4));
1597 }
1598 }
1599 }
1600 }
1475 1601
1476 saleBitmap = land.MergeLandBitmaps(saleBitmap, land.GetLandBitmap()); 1602 saleBitmap = land.MergeLandBitmaps(saleBitmap, landBitmap);
1477 } 1603 }
1478 } 1604 }
1479 1605
@@ -1485,15 +1611,6 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
1485 1611
1486 m_log.DebugFormat("[WORLD MAP]: Region {0} has parcels for sale, generating overlay", m_scene.RegionInfo.RegionName); 1612 m_log.DebugFormat("[WORLD MAP]: Region {0} has parcels for sale, generating overlay", m_scene.RegionInfo.RegionName);
1487 1613
1488 for (int x = 0 ; x < 64 ; x++)
1489 {
1490 for (int y = 0 ; y < 64 ; y++)
1491 {
1492 if (saleBitmap[x, y])
1493 g.FillRectangle(yellow, x * 4, 252 - (y * 4), 4, 4);
1494 }
1495 }
1496
1497 try 1614 try
1498 { 1615 {
1499 return OpenJPEG.EncodeFromImage(overlay, true); 1616 return OpenJPEG.EncodeFromImage(overlay, true);
@@ -1515,4 +1632,14 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
1515 public uint itemtype; 1632 public uint itemtype;
1516 public ulong regionhandle; 1633 public ulong regionhandle;
1517 } 1634 }
1635
1636 public struct MapBlockRequestData
1637 {
1638 public IClientAPI client;
1639 public int minX;
1640 public int minY;
1641 public int maxX;
1642 public int maxY;
1643 public uint flags;
1644 }
1518} 1645}