diff options
Diffstat (limited to 'OpenSim/Region/CoreModules')
91 files changed, 5403 insertions, 3246 deletions
diff --git a/OpenSim/Region/CoreModules/Agent/AssetTransaction/AgentAssetsTransactions.cs b/OpenSim/Region/CoreModules/Agent/AssetTransaction/AgentAssetsTransactions.cs index f56d17d..1a19585 100644 --- a/OpenSim/Region/CoreModules/Agent/AssetTransaction/AgentAssetsTransactions.cs +++ b/OpenSim/Region/CoreModules/Agent/AssetTransaction/AgentAssetsTransactions.cs | |||
@@ -152,7 +152,7 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction | |||
152 | } | 152 | } |
153 | } | 153 | } |
154 | 154 | ||
155 | public void RequestCreateInventoryItem(IClientAPI remoteClient, | 155 | public bool RequestCreateInventoryItem(IClientAPI remoteClient, |
156 | UUID transactionID, UUID folderID, uint callbackID, | 156 | UUID transactionID, UUID folderID, uint callbackID, |
157 | string description, string name, sbyte invType, | 157 | string description, string name, sbyte invType, |
158 | sbyte type, byte wearableType, uint nextOwnerMask) | 158 | sbyte type, byte wearableType, uint nextOwnerMask) |
@@ -162,6 +162,8 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction | |||
162 | uploader.RequestCreateInventoryItem( | 162 | uploader.RequestCreateInventoryItem( |
163 | remoteClient, folderID, callbackID, | 163 | remoteClient, folderID, callbackID, |
164 | description, name, invType, type, wearableType, nextOwnerMask); | 164 | description, name, invType, type, wearableType, nextOwnerMask); |
165 | |||
166 | return true; | ||
165 | } | 167 | } |
166 | 168 | ||
167 | public void RequestUpdateTaskInventoryItem(IClientAPI remoteClient, | 169 | public void RequestUpdateTaskInventoryItem(IClientAPI remoteClient, |
@@ -170,6 +172,17 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction | |||
170 | { | 172 | { |
171 | AssetXferUploader uploader = RequestXferUploader(transactionID); | 173 | AssetXferUploader uploader = RequestXferUploader(transactionID); |
172 | 174 | ||
175 | // Here we need to get the old asset to extract the | ||
176 | // texture UUIDs if it's a wearable. | ||
177 | if (item.Type == (int)AssetType.Bodypart || | ||
178 | item.Type == (int)AssetType.Clothing || | ||
179 | item.Type == (int)CustomAssetType.AnimationSet) | ||
180 | { | ||
181 | AssetBase oldAsset = m_Scene.AssetService.Get(item.AssetID.ToString()); | ||
182 | if (oldAsset != null) | ||
183 | uploader.SetOldData(oldAsset.Data); | ||
184 | } | ||
185 | |||
173 | uploader.RequestUpdateTaskInventoryItem(remoteClient, item); | 186 | uploader.RequestUpdateTaskInventoryItem(remoteClient, item); |
174 | } | 187 | } |
175 | 188 | ||
@@ -178,7 +191,18 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction | |||
178 | { | 191 | { |
179 | AssetXferUploader uploader = RequestXferUploader(transactionID); | 192 | AssetXferUploader uploader = RequestXferUploader(transactionID); |
180 | 193 | ||
194 | // Here we need to get the old asset to extract the | ||
195 | // texture UUIDs if it's a wearable. | ||
196 | if (item.AssetType == (int)AssetType.Bodypart || | ||
197 | item.AssetType == (int)AssetType.Clothing || | ||
198 | item.AssetType == (int)CustomAssetType.AnimationSet) | ||
199 | { | ||
200 | AssetBase oldAsset = m_Scene.AssetService.Get(item.AssetID.ToString()); | ||
201 | if (oldAsset != null) | ||
202 | uploader.SetOldData(oldAsset.Data); | ||
203 | } | ||
204 | |||
181 | uploader.RequestUpdateInventoryItem(remoteClient, item); | 205 | uploader.RequestUpdateInventoryItem(remoteClient, item); |
182 | } | 206 | } |
183 | } | 207 | } |
184 | } \ No newline at end of file | 208 | } |
diff --git a/OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetTransactionModule.cs b/OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetTransactionModule.cs index b67c0df..f489262 100644 --- a/OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetTransactionModule.cs +++ b/OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetTransactionModule.cs | |||
@@ -158,7 +158,7 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction | |||
158 | /// <param name="type"></param> | 158 | /// <param name="type"></param> |
159 | /// <param name="wearableType"></param> | 159 | /// <param name="wearableType"></param> |
160 | /// <param name="nextOwnerMask"></param> | 160 | /// <param name="nextOwnerMask"></param> |
161 | public void HandleItemCreationFromTransaction(IClientAPI remoteClient, | 161 | public bool HandleItemCreationFromTransaction(IClientAPI remoteClient, |
162 | UUID transactionID, UUID folderID, uint callbackID, | 162 | UUID transactionID, UUID folderID, uint callbackID, |
163 | string description, string name, sbyte invType, | 163 | string description, string name, sbyte invType, |
164 | sbyte type, byte wearableType, uint nextOwnerMask) | 164 | sbyte type, byte wearableType, uint nextOwnerMask) |
@@ -169,7 +169,7 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction | |||
169 | AgentAssetTransactions transactions = | 169 | AgentAssetTransactions transactions = |
170 | GetUserTransactions(remoteClient.AgentId); | 170 | GetUserTransactions(remoteClient.AgentId); |
171 | 171 | ||
172 | transactions.RequestCreateInventoryItem(remoteClient, transactionID, | 172 | return transactions.RequestCreateInventoryItem(remoteClient, transactionID, |
173 | folderID, callbackID, description, name, invType, type, | 173 | folderID, callbackID, description, name, invType, type, |
174 | wearableType, nextOwnerMask); | 174 | wearableType, nextOwnerMask); |
175 | } | 175 | } |
diff --git a/OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetXferUploader.cs b/OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetXferUploader.cs index 5143204..c14e89f 100644 --- a/OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetXferUploader.cs +++ b/OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetXferUploader.cs | |||
@@ -28,6 +28,7 @@ | |||
28 | using System; | 28 | using System; |
29 | using System.IO; | 29 | using System.IO; |
30 | using System.Reflection; | 30 | using System.Reflection; |
31 | using System.Collections.Generic; | ||
31 | using log4net; | 32 | using log4net; |
32 | using OpenMetaverse; | 33 | using OpenMetaverse; |
33 | using OpenSim.Framework; | 34 | using OpenSim.Framework; |
@@ -40,6 +41,13 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction | |||
40 | { | 41 | { |
41 | public class AssetXferUploader | 42 | public class AssetXferUploader |
42 | { | 43 | { |
44 | // Viewer's notion of the default texture | ||
45 | private List<UUID> defaultIDs = new List<UUID> { | ||
46 | new UUID("5748decc-f629-461c-9a36-a35a221fe21f"), | ||
47 | new UUID("7ca39b4c-bd19-4699-aff7-f93fd03d3e7b"), | ||
48 | new UUID("6522e74d-1660-4e7f-b601-6f48c1659a77"), | ||
49 | new UUID("c228d1cf-4b5d-4ba8-84f4-899a0796aa97") | ||
50 | }; | ||
43 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 51 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
44 | 52 | ||
45 | /// <summary> | 53 | /// <summary> |
@@ -87,6 +95,7 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction | |||
87 | 95 | ||
88 | private sbyte type = 0; | 96 | private sbyte type = 0; |
89 | private byte wearableType = 0; | 97 | private byte wearableType = 0; |
98 | private byte[] m_oldData = null; | ||
90 | public ulong XferID; | 99 | public ulong XferID; |
91 | private Scene m_Scene; | 100 | private Scene m_Scene; |
92 | 101 | ||
@@ -129,18 +138,27 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction | |||
129 | 138 | ||
130 | if (XferID == xferID) | 139 | if (XferID == xferID) |
131 | { | 140 | { |
132 | if (m_asset.Data.Length > 1) | 141 | lock (this) |
133 | { | 142 | { |
134 | byte[] destinationArray = new byte[m_asset.Data.Length + data.Length]; | 143 | int assetLength = m_asset.Data.Length; |
135 | Array.Copy(m_asset.Data, 0, destinationArray, 0, m_asset.Data.Length); | 144 | int dataLength = data.Length; |
136 | Array.Copy(data, 0, destinationArray, m_asset.Data.Length, data.Length); | 145 | |
137 | m_asset.Data = destinationArray; | 146 | if (m_asset.Data.Length > 1) |
138 | } | 147 | { |
139 | else | 148 | byte[] destinationArray = new byte[assetLength + dataLength]; |
140 | { | 149 | Array.Copy(m_asset.Data, 0, destinationArray, 0, assetLength); |
141 | byte[] buffer2 = new byte[data.Length - 4]; | 150 | Array.Copy(data, 0, destinationArray, assetLength, dataLength); |
142 | Array.Copy(data, 4, buffer2, 0, data.Length - 4); | 151 | m_asset.Data = destinationArray; |
143 | m_asset.Data = buffer2; | 152 | } |
153 | else | ||
154 | { | ||
155 | if (dataLength > 4) | ||
156 | { | ||
157 | byte[] buffer2 = new byte[dataLength - 4]; | ||
158 | Array.Copy(data, 4, buffer2, 0, dataLength - 4); | ||
159 | m_asset.Data = buffer2; | ||
160 | } | ||
161 | } | ||
144 | } | 162 | } |
145 | 163 | ||
146 | ourClient.SendConfirmXfer(xferID, packetID); | 164 | ourClient.SendConfirmXfer(xferID, packetID); |
@@ -244,10 +262,10 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction | |||
244 | { | 262 | { |
245 | CompleteTaskItemUpdate(m_updateTaskItemData); | 263 | CompleteTaskItemUpdate(m_updateTaskItemData); |
246 | } | 264 | } |
247 | // else if (m_storeLocal) | 265 | else if (m_asset.Local) |
248 | // { | 266 | { |
249 | // m_Scene.AssetService.Store(m_asset); | 267 | m_Scene.AssetService.Store(m_asset); |
250 | // } | 268 | } |
251 | } | 269 | } |
252 | 270 | ||
253 | m_log.DebugFormat( | 271 | m_log.DebugFormat( |
@@ -319,14 +337,16 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction | |||
319 | m_asset.Description = item.Description; | 337 | m_asset.Description = item.Description; |
320 | m_asset.Type = (sbyte)item.AssetType; | 338 | m_asset.Type = (sbyte)item.AssetType; |
321 | 339 | ||
322 | if (m_asset.FullID != UUID.Zero) | 340 | // remove redundante m_Scene.InventoryService.UpdateItem |
323 | { | 341 | // if uploadState == UploadState.Complete) |
342 | // if (m_asset.FullID != UUID.Zero) | ||
343 | // { | ||
324 | // We must always store the item at this point even if the asset hasn't finished uploading, in order | 344 | // We must always store the item at this point even if the asset hasn't finished uploading, in order |
325 | // to avoid a race condition when the appearance module retrieves the item to set the asset id in | 345 | // to avoid a race condition when the appearance module retrieves the item to set the asset id in |
326 | // the AvatarAppearance structure. | 346 | // the AvatarAppearance structure. |
327 | item.AssetID = m_asset.FullID; | 347 | // item.AssetID = m_asset.FullID; |
328 | m_Scene.InventoryService.UpdateItem(item); | 348 | // m_Scene.InventoryService.UpdateItem(item); |
329 | } | 349 | // } |
330 | 350 | ||
331 | if (m_uploadState == UploadState.Complete) | 351 | if (m_uploadState == UploadState.Complete) |
332 | { | 352 | { |
@@ -334,10 +354,21 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction | |||
334 | } | 354 | } |
335 | else | 355 | else |
336 | { | 356 | { |
337 | // m_log.DebugFormat( | 357 | // do it here to avoid the eventual race condition |
338 | // "[ASSET XFER UPLOADER]: Holding update inventory item request {0} for {1} pending completion of asset xfer for transaction {2}", | 358 | if (m_asset.FullID != UUID.Zero) |
339 | // item.Name, remoteClient.Name, transactionID); | 359 | { |
340 | 360 | // We must always store the item at this point even if the asset hasn't finished uploading, in order | |
361 | // to avoid a race condition when the appearance module retrieves the item to set the asset id in | ||
362 | // the AvatarAppearance structure. | ||
363 | item.AssetID = m_asset.FullID; | ||
364 | m_Scene.InventoryService.UpdateItem(item); | ||
365 | } | ||
366 | |||
367 | |||
368 | // m_log.DebugFormat( | ||
369 | // "[ASSET XFER UPLOADER]: Holding update inventory item request {0} for {1} pending completion of asset xfer for transaction {2}", | ||
370 | // item.Name, remoteClient.Name, transactionID); | ||
371 | |||
341 | m_updateItem = true; | 372 | m_updateItem = true; |
342 | m_updateItemData = item; | 373 | m_updateItemData = item; |
343 | } | 374 | } |
@@ -376,7 +407,15 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction | |||
376 | // "[ASSET XFER UPLOADER]: Storing asset {0} for earlier item update for {1} for {2}", | 407 | // "[ASSET XFER UPLOADER]: Storing asset {0} for earlier item update for {1} for {2}", |
377 | // m_asset.FullID, item.Name, ourClient.Name); | 408 | // m_asset.FullID, item.Name, ourClient.Name); |
378 | 409 | ||
410 | ValidateAssets(); | ||
379 | m_Scene.AssetService.Store(m_asset); | 411 | m_Scene.AssetService.Store(m_asset); |
412 | if (m_asset.FullID != UUID.Zero) | ||
413 | { | ||
414 | item.AssetID = m_asset.FullID; | ||
415 | m_Scene.InventoryService.UpdateItem(item); | ||
416 | } | ||
417 | |||
418 | ourClient.SendInventoryItemCreateUpdate(item, m_transactionID, 0); | ||
380 | 419 | ||
381 | m_transactions.RemoveXferUploader(m_transactionID); | 420 | m_transactions.RemoveXferUploader(m_transactionID); |
382 | 421 | ||
@@ -393,6 +432,7 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction | |||
393 | // "[ASSET XFER UPLOADER]: Storing asset {0} for earlier task item update for {1} for {2}", | 432 | // "[ASSET XFER UPLOADER]: Storing asset {0} for earlier task item update for {1} for {2}", |
394 | // m_asset.FullID, taskItem.Name, ourClient.Name); | 433 | // m_asset.FullID, taskItem.Name, ourClient.Name); |
395 | 434 | ||
435 | ValidateAssets(); | ||
396 | m_Scene.AssetService.Store(m_asset); | 436 | m_Scene.AssetService.Store(m_asset); |
397 | 437 | ||
398 | m_transactions.RemoveXferUploader(m_transactionID); | 438 | m_transactions.RemoveXferUploader(m_transactionID); |
@@ -400,6 +440,7 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction | |||
400 | 440 | ||
401 | private void CompleteCreateItem(uint callbackID) | 441 | private void CompleteCreateItem(uint callbackID) |
402 | { | 442 | { |
443 | ValidateAssets(); | ||
403 | m_Scene.AssetService.Store(m_asset); | 444 | m_Scene.AssetService.Store(m_asset); |
404 | 445 | ||
405 | InventoryItemBase item = new InventoryItemBase(); | 446 | InventoryItemBase item = new InventoryItemBase(); |
@@ -420,13 +461,159 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction | |||
420 | item.Flags = (uint) wearableType; | 461 | item.Flags = (uint) wearableType; |
421 | item.CreationDate = Util.UnixTimeSinceEpoch(); | 462 | item.CreationDate = Util.UnixTimeSinceEpoch(); |
422 | 463 | ||
464 | m_log.DebugFormat("[XFER]: Created item {0} with asset {1}", | ||
465 | item.ID, item.AssetID); | ||
466 | |||
423 | if (m_Scene.AddInventoryItem(item)) | 467 | if (m_Scene.AddInventoryItem(item)) |
424 | ourClient.SendInventoryItemCreateUpdate(item, callbackID); | 468 | ourClient.SendInventoryItemCreateUpdate(item, m_transactionID, callbackID); |
425 | else | 469 | else |
426 | ourClient.SendAlertMessage("Unable to create inventory item"); | 470 | ourClient.SendAlertMessage("Unable to create inventory item"); |
427 | 471 | ||
428 | m_transactions.RemoveXferUploader(m_transactionID); | 472 | m_transactions.RemoveXferUploader(m_transactionID); |
429 | } | 473 | } |
430 | 474 | ||
475 | |||
476 | private void ValidateAssets() | ||
477 | { | ||
478 | if (m_asset.Type == (sbyte)CustomAssetType.AnimationSet) | ||
479 | { | ||
480 | AnimationSet animSet = new AnimationSet(m_asset.Data); | ||
481 | |||
482 | bool allOk = animSet.Validate(x => { | ||
483 | int perms = m_Scene.InventoryService.GetAssetPermissions(ourClient.AgentId, x); | ||
484 | int required = (int)(PermissionMask.Transfer | PermissionMask.Copy); | ||
485 | if ((perms & required) != required) | ||
486 | return false; | ||
487 | return true; | ||
488 | }); | ||
489 | |||
490 | if (!allOk) | ||
491 | m_asset.Data = animSet.ToBytes(); | ||
492 | } | ||
493 | |||
494 | if (m_asset.Type == (sbyte)AssetType.Clothing || | ||
495 | m_asset.Type == (sbyte)AssetType.Bodypart) | ||
496 | { | ||
497 | string content = System.Text.Encoding.ASCII.GetString(m_asset.Data); | ||
498 | string[] lines = content.Split(new char[] {'\n'}); | ||
499 | |||
500 | List<string> validated = new List<string>(); | ||
501 | |||
502 | Dictionary<int, UUID> allowed = ExtractTexturesFromOldData(); | ||
503 | |||
504 | int textures = 0; | ||
505 | |||
506 | foreach (string line in lines) | ||
507 | { | ||
508 | try | ||
509 | { | ||
510 | if (line.StartsWith("textures ")) | ||
511 | { | ||
512 | textures = Convert.ToInt32(line.Substring(9)); | ||
513 | validated.Add(line); | ||
514 | } | ||
515 | else if (textures > 0) | ||
516 | { | ||
517 | string[] parts = line.Split(new char[] {' '}); | ||
518 | |||
519 | UUID tx = new UUID(parts[1]); | ||
520 | int id = Convert.ToInt32(parts[0]); | ||
521 | |||
522 | if (defaultIDs.Contains(tx) || tx == UUID.Zero || | ||
523 | (allowed.ContainsKey(id) && allowed[id] == tx)) | ||
524 | { | ||
525 | validated.Add(parts[0] + " " + tx.ToString()); | ||
526 | } | ||
527 | else | ||
528 | { | ||
529 | int perms = m_Scene.InventoryService.GetAssetPermissions(ourClient.AgentId, tx); | ||
530 | int full = (int)(PermissionMask.Modify | PermissionMask.Transfer | PermissionMask.Copy); | ||
531 | |||
532 | if ((perms & full) != full) | ||
533 | { | ||
534 | m_log.ErrorFormat("[ASSET UPLOADER]: REJECTED update with texture {0} from {1} because they do not own the texture", tx, ourClient.AgentId); | ||
535 | validated.Add(parts[0] + " " + UUID.Zero.ToString()); | ||
536 | } | ||
537 | else | ||
538 | { | ||
539 | validated.Add(line); | ||
540 | } | ||
541 | } | ||
542 | textures--; | ||
543 | } | ||
544 | else | ||
545 | { | ||
546 | validated.Add(line); | ||
547 | } | ||
548 | } | ||
549 | catch | ||
550 | { | ||
551 | // If it's malformed, skip it | ||
552 | } | ||
553 | } | ||
554 | |||
555 | string final = String.Join("\n", validated.ToArray()); | ||
556 | |||
557 | m_asset.Data = System.Text.Encoding.ASCII.GetBytes(final); | ||
558 | } | ||
559 | } | ||
560 | |||
561 | /// <summary> | ||
562 | /// Get the asset data uploaded in this transfer. | ||
563 | /// </summary> | ||
564 | /// <returns>null if the asset has not finished uploading</returns> | ||
565 | public AssetBase GetAssetData() | ||
566 | { | ||
567 | if (m_uploadState == UploadState.Complete) | ||
568 | { | ||
569 | ValidateAssets(); | ||
570 | return m_asset; | ||
571 | } | ||
572 | |||
573 | return null; | ||
574 | } | ||
575 | |||
576 | public void SetOldData(byte[] d) | ||
577 | { | ||
578 | m_oldData = d; | ||
579 | } | ||
580 | |||
581 | private Dictionary<int,UUID> ExtractTexturesFromOldData() | ||
582 | { | ||
583 | Dictionary<int,UUID> result = new Dictionary<int,UUID>(); | ||
584 | if (m_oldData == null) | ||
585 | return result; | ||
586 | |||
587 | string content = System.Text.Encoding.ASCII.GetString(m_oldData); | ||
588 | string[] lines = content.Split(new char[] {'\n'}); | ||
589 | |||
590 | int textures = 0; | ||
591 | |||
592 | foreach (string line in lines) | ||
593 | { | ||
594 | try | ||
595 | { | ||
596 | if (line.StartsWith("textures ")) | ||
597 | { | ||
598 | textures = Convert.ToInt32(line.Substring(9)); | ||
599 | } | ||
600 | else if (textures > 0) | ||
601 | { | ||
602 | string[] parts = line.Split(new char[] {' '}); | ||
603 | |||
604 | UUID tx = new UUID(parts[1]); | ||
605 | int id = Convert.ToInt32(parts[0]); | ||
606 | result[id] = tx; | ||
607 | textures--; | ||
608 | } | ||
609 | } | ||
610 | catch | ||
611 | { | ||
612 | // If it's malformed, skip it | ||
613 | } | ||
614 | } | ||
615 | |||
616 | return result; | ||
617 | } | ||
431 | } | 618 | } |
432 | } \ No newline at end of file | 619 | } |
diff --git a/OpenSim/Region/CoreModules/Agent/Xfer/XferModule.cs b/OpenSim/Region/CoreModules/Agent/Xfer/XferModule.cs index 4299726..7113f4f 100644 --- a/OpenSim/Region/CoreModules/Agent/Xfer/XferModule.cs +++ b/OpenSim/Region/CoreModules/Agent/Xfer/XferModule.cs | |||
@@ -160,6 +160,8 @@ namespace OpenSim.Region.CoreModules.Agent.Xfer | |||
160 | { | 160 | { |
161 | byte[] fileData = NewFiles[fileName].Data; | 161 | byte[] fileData = NewFiles[fileName].Data; |
162 | XferDownLoad transaction = new XferDownLoad(fileName, fileData, xferID, remoteClient); | 162 | XferDownLoad transaction = new XferDownLoad(fileName, fileData, xferID, remoteClient); |
163 | if (fileName.StartsWith("inventory_")) | ||
164 | transaction.isTaskInventory = true; | ||
163 | 165 | ||
164 | Transfers.Add(xferID, transaction); | 166 | Transfers.Add(xferID, transaction); |
165 | 167 | ||
@@ -243,6 +245,7 @@ namespace OpenSim.Region.CoreModules.Agent.Xfer | |||
243 | public uint Packet = 0; | 245 | public uint Packet = 0; |
244 | public uint Serial = 1; | 246 | public uint Serial = 1; |
245 | public ulong XferID = 0; | 247 | public ulong XferID = 0; |
248 | public bool isTaskInventory = false; | ||
246 | 249 | ||
247 | public XferDownLoad(string fileName, byte[] data, ulong xferID, IClientAPI client) | 250 | public XferDownLoad(string fileName, byte[] data, ulong xferID, IClientAPI client) |
248 | { | 251 | { |
@@ -268,7 +271,7 @@ namespace OpenSim.Region.CoreModules.Agent.Xfer | |||
268 | byte[] transferData = new byte[Data.Length + 4]; | 271 | byte[] transferData = new byte[Data.Length + 4]; |
269 | Array.Copy(Utils.IntToBytes(Data.Length), 0, transferData, 0, 4); | 272 | Array.Copy(Utils.IntToBytes(Data.Length), 0, transferData, 0, 4); |
270 | Array.Copy(Data, 0, transferData, 4, Data.Length); | 273 | Array.Copy(Data, 0, transferData, 4, Data.Length); |
271 | Client.SendXferPacket(XferID, 0 + 0x80000000, transferData); | 274 | Client.SendXferPacket(XferID, 0 + 0x80000000, transferData, isTaskInventory); |
272 | complete = true; | 275 | complete = true; |
273 | } | 276 | } |
274 | else | 277 | else |
@@ -276,7 +279,7 @@ namespace OpenSim.Region.CoreModules.Agent.Xfer | |||
276 | byte[] transferData = new byte[1000 + 4]; | 279 | byte[] transferData = new byte[1000 + 4]; |
277 | Array.Copy(Utils.IntToBytes(Data.Length), 0, transferData, 0, 4); | 280 | Array.Copy(Utils.IntToBytes(Data.Length), 0, transferData, 0, 4); |
278 | Array.Copy(Data, 0, transferData, 4, 1000); | 281 | Array.Copy(Data, 0, transferData, 4, 1000); |
279 | Client.SendXferPacket(XferID, 0, transferData); | 282 | Client.SendXferPacket(XferID, 0, transferData, isTaskInventory); |
280 | Packet++; | 283 | Packet++; |
281 | DataPointer = 1000; | 284 | DataPointer = 1000; |
282 | } | 285 | } |
@@ -297,7 +300,7 @@ namespace OpenSim.Region.CoreModules.Agent.Xfer | |||
297 | { | 300 | { |
298 | byte[] transferData = new byte[1000]; | 301 | byte[] transferData = new byte[1000]; |
299 | Array.Copy(Data, DataPointer, transferData, 0, 1000); | 302 | Array.Copy(Data, DataPointer, transferData, 0, 1000); |
300 | Client.SendXferPacket(XferID, Packet, transferData); | 303 | Client.SendXferPacket(XferID, Packet, transferData, isTaskInventory); |
301 | Packet++; | 304 | Packet++; |
302 | DataPointer += 1000; | 305 | DataPointer += 1000; |
303 | } | 306 | } |
@@ -306,7 +309,7 @@ namespace OpenSim.Region.CoreModules.Agent.Xfer | |||
306 | byte[] transferData = new byte[Data.Length - DataPointer]; | 309 | byte[] transferData = new byte[Data.Length - DataPointer]; |
307 | Array.Copy(Data, DataPointer, transferData, 0, Data.Length - DataPointer); | 310 | Array.Copy(Data, DataPointer, transferData, 0, Data.Length - DataPointer); |
308 | uint endPacket = Packet |= (uint) 0x80000000; | 311 | uint endPacket = Packet |= (uint) 0x80000000; |
309 | Client.SendXferPacket(XferID, endPacket, transferData); | 312 | Client.SendXferPacket(XferID, endPacket, transferData, isTaskInventory); |
310 | Packet++; | 313 | Packet++; |
311 | DataPointer += (Data.Length - DataPointer); | 314 | DataPointer += (Data.Length - DataPointer); |
312 | 315 | ||
diff --git a/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs b/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs index 7d9c9a9..c4abc99 100644 --- a/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs +++ b/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs | |||
@@ -594,6 +594,11 @@ namespace OpenSim.Region.CoreModules.Asset | |||
594 | dir, dirSize); | 594 | dir, dirSize); |
595 | } | 595 | } |
596 | } | 596 | } |
597 | catch (DirectoryNotFoundException) | ||
598 | { | ||
599 | // If we get here, another node on the same box has | ||
600 | // already removed the directory. Continue with next. | ||
601 | } | ||
597 | catch (Exception e) | 602 | catch (Exception e) |
598 | { | 603 | { |
599 | m_log.Warn( | 604 | m_log.Warn( |
diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs index 2f67c4e..92beed2 100644 --- a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs | |||
@@ -41,6 +41,7 @@ using OpenSim.Region.Framework; | |||
41 | using OpenSim.Region.Framework.Interfaces; | 41 | using OpenSim.Region.Framework.Interfaces; |
42 | using OpenSim.Region.Framework.Scenes; | 42 | using OpenSim.Region.Framework.Scenes; |
43 | using OpenSim.Region.Framework.Scenes.Serialization; | 43 | using OpenSim.Region.Framework.Scenes.Serialization; |
44 | using OpenSim.Services.Interfaces; | ||
44 | 45 | ||
45 | namespace OpenSim.Region.CoreModules.Avatar.Attachments | 46 | namespace OpenSim.Region.CoreModules.Avatar.Attachments |
46 | { | 47 | { |
@@ -303,6 +304,40 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
303 | if (DebugLevel > 0) | 304 | if (DebugLevel > 0) |
304 | m_log.DebugFormat("[ATTACHMENTS MODULE]: Rezzing any attachments for {0} from simulator-side", sp.Name); | 305 | m_log.DebugFormat("[ATTACHMENTS MODULE]: Rezzing any attachments for {0} from simulator-side", sp.Name); |
305 | 306 | ||
307 | XmlDocument doc = new XmlDocument(); | ||
308 | string stateData = String.Empty; | ||
309 | |||
310 | IAttachmentsService attServ = m_scene.RequestModuleInterface<IAttachmentsService>(); | ||
311 | if (attServ != null) | ||
312 | { | ||
313 | m_log.DebugFormat("[ATTACHMENT]: Loading attachment data from attachment service"); | ||
314 | stateData = attServ.Get(sp.UUID.ToString()); | ||
315 | if (stateData != String.Empty) | ||
316 | { | ||
317 | try | ||
318 | { | ||
319 | doc.LoadXml(stateData); | ||
320 | } | ||
321 | catch { } | ||
322 | } | ||
323 | } | ||
324 | |||
325 | Dictionary<UUID, string> itemData = new Dictionary<UUID, string>(); | ||
326 | |||
327 | XmlNodeList nodes = doc.GetElementsByTagName("Attachment"); | ||
328 | if (nodes.Count > 0) | ||
329 | { | ||
330 | foreach (XmlNode n in nodes) | ||
331 | { | ||
332 | XmlElement elem = (XmlElement)n; | ||
333 | string itemID = elem.GetAttribute("ItemID"); | ||
334 | string xml = elem.InnerXml; | ||
335 | |||
336 | itemData[new UUID(itemID)] = xml; | ||
337 | } | ||
338 | } | ||
339 | |||
340 | |||
306 | List<AvatarAttachment> attachments = sp.Appearance.GetAttachments(); | 341 | List<AvatarAttachment> attachments = sp.Appearance.GetAttachments(); |
307 | 342 | ||
308 | // Let's get all items at once, so they get cached | 343 | // Let's get all items at once, so they get cached |
@@ -330,10 +365,20 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
330 | 365 | ||
331 | try | 366 | try |
332 | { | 367 | { |
368 | string xmlData; | ||
369 | XmlDocument d = null; | ||
370 | UUID asset; | ||
371 | if (itemData.TryGetValue(attach.ItemID, out xmlData)) | ||
372 | { | ||
373 | d = new XmlDocument(); | ||
374 | d.LoadXml(xmlData); | ||
375 | m_log.InfoFormat("[ATTACHMENT]: Found saved state for item {0}, loading it", attach.ItemID); | ||
376 | } | ||
377 | |||
333 | // If we're an NPC then skip all the item checks and manipulations since we don't have an | 378 | // If we're an NPC then skip all the item checks and manipulations since we don't have an |
334 | // inventory right now. | 379 | // inventory right now. |
335 | RezSingleAttachmentFromInventoryInternal( | 380 | RezSingleAttachmentFromInventoryInternal( |
336 | sp, sp.PresenceType == PresenceType.Npc ? UUID.Zero : attach.ItemID, attach.AssetID, attachmentPt, true); | 381 | sp, sp.PresenceType == PresenceType.Npc ? UUID.Zero : attach.ItemID, attach.AssetID, attachmentPt, true, d); |
337 | } | 382 | } |
338 | catch (Exception e) | 383 | catch (Exception e) |
339 | { | 384 | { |
@@ -361,27 +406,35 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
361 | 406 | ||
362 | Dictionary<SceneObjectGroup, string> scriptStates = new Dictionary<SceneObjectGroup, string>(); | 407 | Dictionary<SceneObjectGroup, string> scriptStates = new Dictionary<SceneObjectGroup, string>(); |
363 | 408 | ||
364 | foreach (SceneObjectGroup so in attachments) | ||
365 | { | ||
366 | // Scripts MUST be snapshotted before the object is | ||
367 | // removed from the scene because doing otherwise will | ||
368 | // clobber the run flag | ||
369 | // This must be done outside the sp.AttachmentSyncLock so that there is no risk of a deadlock from | ||
370 | // scripts performing attachment operations at the same time. Getting object states stops the scripts. | ||
371 | scriptStates[so] = PrepareScriptInstanceForSave(so, false); | ||
372 | 409 | ||
373 | // m_log.DebugFormat( | 410 | if (sp.PresenceType != PresenceType.Npc) |
374 | // "[ATTACHMENTS MODULE]: For object {0} for {1} in {2} got saved state {3}", | ||
375 | // so.Name, sp.Name, m_scene.Name, scriptStates[so]); | ||
376 | } | ||
377 | |||
378 | lock (sp.AttachmentsSyncLock) | ||
379 | { | 411 | { |
380 | foreach (SceneObjectGroup so in attachments) | 412 | foreach (SceneObjectGroup so in attachments) |
381 | UpdateDetachedObject(sp, so, scriptStates[so]); | 413 | { |
382 | 414 | // Scripts MUST be snapshotted before the object is | |
383 | sp.ClearAttachments(); | 415 | // removed from the scene because doing otherwise will |
416 | // clobber the run flag | ||
417 | // This must be done outside the sp.AttachmentSyncLock so that there is no risk of a deadlock from | ||
418 | // scripts performing attachment operations at the same time. Getting object states stops the scripts. | ||
419 | scriptStates[so] = PrepareScriptInstanceForSave(so, false); | ||
420 | } | ||
421 | |||
422 | lock (sp.AttachmentsSyncLock) | ||
423 | { | ||
424 | foreach (SceneObjectGroup so in attachments) | ||
425 | UpdateDetachedObject(sp, so, scriptStates[so]); | ||
426 | sp.ClearAttachments(); | ||
427 | } | ||
384 | } | 428 | } |
429 | else | ||
430 | { | ||
431 | lock (sp.AttachmentsSyncLock) | ||
432 | { | ||
433 | foreach (SceneObjectGroup so in attachments) | ||
434 | UpdateDetachedObject(sp, so, String.Empty); | ||
435 | sp.ClearAttachments(); | ||
436 | } | ||
437 | } | ||
385 | } | 438 | } |
386 | 439 | ||
387 | public void DeleteAttachmentsFromScene(IScenePresence sp, bool silent) | 440 | public void DeleteAttachmentsFromScene(IScenePresence sp, bool silent) |
@@ -402,20 +455,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
402 | sp.ClearAttachments(); | 455 | sp.ClearAttachments(); |
403 | } | 456 | } |
404 | 457 | ||
405 | public bool AttachObject( | 458 | public bool AttachObject(IScenePresence sp, SceneObjectGroup group, uint attachmentPt, bool silent, bool useAttachData, bool addToInventory, bool append) |
406 | IScenePresence sp, SceneObjectGroup group, uint attachmentPt, bool silent, bool addToInventory, bool append) | ||
407 | { | 459 | { |
408 | if (!Enabled) | 460 | if (!Enabled) |
409 | return false; | 461 | return false; |
410 | 462 | ||
411 | group.DetachFromBackup(); | 463 | return AttachObjectInternal(sp, group, attachmentPt, silent, useAttachData, addToInventory, false, append); |
412 | |||
413 | bool success = AttachObjectInternal(sp, group, attachmentPt, silent, addToInventory, false, append); | ||
414 | |||
415 | if (!success) | ||
416 | group.AttachToBackup(); | ||
417 | |||
418 | return success; | ||
419 | } | 464 | } |
420 | 465 | ||
421 | /// <summary> | 466 | /// <summary> |
@@ -428,10 +473,21 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
428 | /// <param name='silent'></param> | 473 | /// <param name='silent'></param> |
429 | /// <param name='addToInventory'>If true then add object to user inventory.</param> | 474 | /// <param name='addToInventory'>If true then add object to user inventory.</param> |
430 | /// <param name='resumeScripts'>If true then scripts are resumed on the attached object.</param> | 475 | /// <param name='resumeScripts'>If true then scripts are resumed on the attached object.</param> |
431 | /// <param name='append'>Append to attachment point rather than replace.</param> | 476 | private bool AttachObjectInternal(IScenePresence sp, SceneObjectGroup group, uint attachmentPt, bool silent, bool useAttachData, bool addToInventory, bool resumeScripts, bool append) |
432 | private bool AttachObjectInternal( | ||
433 | IScenePresence sp, SceneObjectGroup group, uint attachmentPt, bool silent, bool addToInventory, bool resumeScripts, bool append) | ||
434 | { | 477 | { |
478 | // m_log.DebugFormat( | ||
479 | // "[ATTACHMENTS MODULE]: Attaching object {0} {1} to {2} point {3} from ground (silent = {4})", | ||
480 | // group.Name, group.LocalId, sp.Name, attachmentPt, silent); | ||
481 | |||
482 | if (sp.GetAttachments().Contains(group)) | ||
483 | { | ||
484 | // m_log.WarnFormat( | ||
485 | // "[ATTACHMENTS MODULE]: Ignoring request to attach {0} {1} to {2} on {3} since it's already attached", | ||
486 | // group.Name, group.LocalId, sp.Name, AttachmentPt); | ||
487 | |||
488 | return false; | ||
489 | } | ||
490 | |||
435 | if (group.GetSittingAvatarsCount() != 0) | 491 | if (group.GetSittingAvatarsCount() != 0) |
436 | { | 492 | { |
437 | if (DebugLevel > 0) | 493 | if (DebugLevel > 0) |
@@ -443,6 +499,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
443 | } | 499 | } |
444 | 500 | ||
445 | Vector3 attachPos = group.AbsolutePosition; | 501 | Vector3 attachPos = group.AbsolutePosition; |
502 | |||
503 | // TODO: this short circuits multiple attachments functionality in LL viewer 2.1+ and should | ||
504 | // be removed when that functionality is implemented in opensim | ||
505 | attachmentPt &= 0x7f; | ||
506 | |||
446 | // If the attachment point isn't the same as the one previously used | 507 | // If the attachment point isn't the same as the one previously used |
447 | // set it's offset position = 0 so that it appears on the attachment point | 508 | // set it's offset position = 0 so that it appears on the attachment point |
448 | // and not in a weird location somewhere unknown. | 509 | // and not in a weird location somewhere unknown. |
@@ -481,9 +542,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
481 | attachPos = Vector3.Zero; | 542 | attachPos = Vector3.Zero; |
482 | } | 543 | } |
483 | 544 | ||
484 | group.AttachmentPoint = attachmentPt; | ||
485 | group.AbsolutePosition = attachPos; | ||
486 | |||
487 | List<SceneObjectGroup> attachments = sp.GetAttachments(attachmentPt); | 545 | List<SceneObjectGroup> attachments = sp.GetAttachments(attachmentPt); |
488 | 546 | ||
489 | if (attachments.Contains(group)) | 547 | if (attachments.Contains(group)) |
@@ -516,6 +574,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
516 | 574 | ||
517 | lock (sp.AttachmentsSyncLock) | 575 | lock (sp.AttachmentsSyncLock) |
518 | { | 576 | { |
577 | group.AttachmentPoint = attachmentPt; | ||
578 | group.AbsolutePosition = attachPos; | ||
579 | |||
519 | if (addToInventory && sp.PresenceType != PresenceType.Npc) | 580 | if (addToInventory && sp.PresenceType != PresenceType.Npc) |
520 | UpdateUserInventoryWithAttachment(sp, group, attachmentPt, append); | 581 | UpdateUserInventoryWithAttachment(sp, group, attachmentPt, append); |
521 | 582 | ||
@@ -546,7 +607,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
546 | ShowAttachInUserInventory(sp, attachmentPt, newAttachmentItemID, group, append); | 607 | ShowAttachInUserInventory(sp, attachmentPt, newAttachmentItemID, group, append); |
547 | } | 608 | } |
548 | 609 | ||
549 | public SceneObjectGroup RezSingleAttachmentFromInventory(IScenePresence sp, UUID itemID, uint AttachmentPt) | 610 | public ISceneEntity RezSingleAttachmentFromInventory(IScenePresence sp, UUID itemID, uint AttachmentPt) |
611 | { | ||
612 | return RezSingleAttachmentFromInventory(sp, itemID, AttachmentPt, null); | ||
613 | } | ||
614 | |||
615 | public ISceneEntity RezSingleAttachmentFromInventory(IScenePresence sp, UUID itemID, uint AttachmentPt, XmlDocument doc) | ||
550 | { | 616 | { |
551 | if (!Enabled) | 617 | if (!Enabled) |
552 | return null; | 618 | return null; |
@@ -584,7 +650,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
584 | bool append = (AttachmentPt & 0x80) != 0; | 650 | bool append = (AttachmentPt & 0x80) != 0; |
585 | AttachmentPt &= 0x7f; | 651 | AttachmentPt &= 0x7f; |
586 | 652 | ||
587 | return RezSingleAttachmentFromInventoryInternal(sp, itemID, UUID.Zero, AttachmentPt, append); | 653 | return RezSingleAttachmentFromInventoryInternal(sp, itemID, UUID.Zero, AttachmentPt, append, doc); |
588 | } | 654 | } |
589 | 655 | ||
590 | public void RezMultipleAttachmentsFromInventory(IScenePresence sp, List<KeyValuePair<UUID, uint>> rezlist) | 656 | public void RezMultipleAttachmentsFromInventory(IScenePresence sp, List<KeyValuePair<UUID, uint>> rezlist) |
@@ -649,26 +715,36 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
649 | if (changed && m_scene.AvatarFactory != null) | 715 | if (changed && m_scene.AvatarFactory != null) |
650 | m_scene.AvatarFactory.QueueAppearanceSave(sp.UUID); | 716 | m_scene.AvatarFactory.QueueAppearanceSave(sp.UUID); |
651 | 717 | ||
718 | so.RootPart.Shape.LastAttachPoint = (byte)so.AttachmentPoint; | ||
719 | |||
652 | sp.RemoveAttachment(so); | 720 | sp.RemoveAttachment(so); |
653 | so.FromItemID = UUID.Zero; | 721 | so.FromItemID = UUID.Zero; |
654 | 722 | ||
723 | so.AttachedAvatar = UUID.Zero; | ||
724 | so.ClearPartAttachmentData(); | ||
725 | |||
655 | SceneObjectPart rootPart = so.RootPart; | 726 | SceneObjectPart rootPart = so.RootPart; |
727 | |||
728 | rootPart.SetParentLocalId(0); | ||
656 | so.AbsolutePosition = absolutePos; | 729 | so.AbsolutePosition = absolutePos; |
657 | if (absoluteRot != Quaternion.Identity) | 730 | if (absoluteRot != Quaternion.Identity) |
658 | { | 731 | { |
659 | so.UpdateGroupRotationR(absoluteRot); | 732 | so.UpdateGroupRotationR(absoluteRot); |
660 | } | 733 | } |
661 | so.AttachedAvatar = UUID.Zero; | 734 | |
662 | rootPart.SetParentLocalId(0); | 735 | rootPart.RemFlag(PrimFlags.TemporaryOnRez); |
663 | so.ClearPartAttachmentData(); | 736 | |
664 | rootPart.ApplyPhysics(rootPart.GetEffectiveObjectFlags(), rootPart.VolumeDetectActive); | 737 | // not physical, not temporary, phaton, not volume detector |
738 | // so.UpdatePrimFlags(rootPart.LocalId,false,false,true,rootPart.VolumeDetectActive); | ||
739 | |||
740 | // restore full physical state instead | ||
741 | so.ApplyPhysics(); | ||
742 | |||
665 | so.HasGroupChanged = true; | 743 | so.HasGroupChanged = true; |
666 | so.RootPart.Shape.LastAttachPoint = (byte)so.AttachmentPoint; | ||
667 | rootPart.Rezzed = DateTime.Now; | 744 | rootPart.Rezzed = DateTime.Now; |
668 | rootPart.RemFlag(PrimFlags.TemporaryOnRez); | ||
669 | so.AttachToBackup(); | 745 | so.AttachToBackup(); |
670 | m_scene.EventManager.TriggerParcelPrimCountTainted(); | 746 | m_scene.EventManager.TriggerParcelPrimCountTainted(); |
671 | rootPart.ScheduleFullUpdate(); | 747 | |
672 | rootPart.ClearUndoState(); | 748 | rootPart.ClearUndoState(); |
673 | 749 | ||
674 | List<UUID> uuids = new List<UUID>(); | 750 | List<UUID> uuids = new List<UUID>(); |
@@ -678,6 +754,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
678 | } | 754 | } |
679 | 755 | ||
680 | m_scene.EventManager.TriggerOnAttach(so.LocalId, so.UUID, UUID.Zero); | 756 | m_scene.EventManager.TriggerOnAttach(so.LocalId, so.UUID, UUID.Zero); |
757 | |||
758 | // Attach (NULL) stops scripts. We don't want that. Resume them. | ||
759 | so.ResumeScripts(); | ||
760 | so.ScheduleGroupForTerseUpdate(); | ||
761 | so.RootPart.ScheduleFullUpdate(); | ||
681 | } | 762 | } |
682 | 763 | ||
683 | public void DetachSingleAttachmentToInv(IScenePresence sp, SceneObjectGroup so) | 764 | public void DetachSingleAttachmentToInv(IScenePresence sp, SceneObjectGroup so) |
@@ -848,8 +929,16 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
848 | 929 | ||
849 | so.AttachedAvatar = sp.UUID; | 930 | so.AttachedAvatar = sp.UUID; |
850 | 931 | ||
851 | if (so.RootPart.PhysActor != null) | 932 | foreach (SceneObjectPart part in so.Parts) |
852 | so.RootPart.RemoveFromPhysics(); | 933 | { |
934 | // if (part.KeyframeMotion != null) | ||
935 | // part.KeyframeMotion.Suspend(); | ||
936 | |||
937 | if (part.PhysActor != null) | ||
938 | { | ||
939 | part.RemoveFromPhysics(); | ||
940 | } | ||
941 | } | ||
853 | 942 | ||
854 | so.AbsolutePosition = attachOffset; | 943 | so.AbsolutePosition = attachOffset; |
855 | so.RootPart.AttachedPos = attachOffset; | 944 | so.RootPart.AttachedPos = attachOffset; |
@@ -971,6 +1060,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
971 | // Remove the object from the scene so no more updates | 1060 | // Remove the object from the scene so no more updates |
972 | // are sent. Doing this before the below changes will ensure | 1061 | // are sent. Doing this before the below changes will ensure |
973 | // updates can't cause "HUD artefacts" | 1062 | // updates can't cause "HUD artefacts" |
1063 | |||
974 | m_scene.DeleteSceneObject(so, false, false); | 1064 | m_scene.DeleteSceneObject(so, false, false); |
975 | 1065 | ||
976 | // Prepare sog for storage | 1066 | // Prepare sog for storage |
@@ -992,7 +1082,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
992 | } | 1082 | } |
993 | 1083 | ||
994 | protected SceneObjectGroup RezSingleAttachmentFromInventoryInternal( | 1084 | protected SceneObjectGroup RezSingleAttachmentFromInventoryInternal( |
995 | IScenePresence sp, UUID itemID, UUID assetID, uint attachmentPt, bool append) | 1085 | IScenePresence sp, UUID itemID, UUID assetID, uint attachmentPt, bool append, XmlDocument doc) |
996 | { | 1086 | { |
997 | if (m_invAccessModule == null) | 1087 | if (m_invAccessModule == null) |
998 | return null; | 1088 | return null; |
@@ -1043,7 +1133,13 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
1043 | // This will throw if the attachment fails | 1133 | // This will throw if the attachment fails |
1044 | try | 1134 | try |
1045 | { | 1135 | { |
1046 | AttachObjectInternal(sp, objatt, attachmentPt, false, true, true, append); | 1136 | if (doc != null) |
1137 | { | ||
1138 | objatt.LoadScriptState(doc); | ||
1139 | objatt.ResetOwnerChangeFlag(); | ||
1140 | } | ||
1141 | |||
1142 | AttachObjectInternal(sp, objatt, attachmentPt, false, true, true, true, append); | ||
1047 | } | 1143 | } |
1048 | catch (Exception e) | 1144 | catch (Exception e) |
1049 | { | 1145 | { |
@@ -1197,7 +1293,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
1197 | AttachmentPt &= 0x7f; | 1293 | AttachmentPt &= 0x7f; |
1198 | 1294 | ||
1199 | // Calls attach with a Zero position | 1295 | // Calls attach with a Zero position |
1200 | if (AttachObject(sp, part.ParentGroup, AttachmentPt, false, true, append)) | 1296 | if (AttachObject(sp, part.ParentGroup, AttachmentPt, false, false, true, append)) |
1201 | { | 1297 | { |
1202 | if (DebugLevel > 0) | 1298 | if (DebugLevel > 0) |
1203 | m_log.Debug( | 1299 | m_log.Debug( |
@@ -1205,7 +1301,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
1205 | + ", AttachmentPoint: " + AttachmentPt); | 1301 | + ", AttachmentPoint: " + AttachmentPt); |
1206 | 1302 | ||
1207 | // Save avatar attachment information | 1303 | // Save avatar attachment information |
1208 | m_scene.EventManager.TriggerOnAttach(objectLocalID, part.ParentGroup.FromItemID, remoteClient.AgentId); | 1304 | m_scene.AvatarFactory.QueueAppearanceSave(sp.UUID); |
1209 | } | 1305 | } |
1210 | } | 1306 | } |
1211 | catch (Exception e) | 1307 | catch (Exception e) |
diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs index 0ac3add..34b38b9 100644 --- a/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs +++ b/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs | |||
@@ -200,7 +200,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests | |||
200 | Assert.That(so.Backup, Is.True); | 200 | Assert.That(so.Backup, Is.True); |
201 | 201 | ||
202 | m_numberOfAttachEventsFired = 0; | 202 | m_numberOfAttachEventsFired = 0; |
203 | scene.AttachmentsModule.AttachObject(sp, so, (uint)AttachmentPoint.Chest, false, true, false); | 203 | scene.AttachmentsModule.AttachObject(sp, so, (uint)AttachmentPoint.Chest, false, true, false, false); |
204 | 204 | ||
205 | // Check status on scene presence | 205 | // Check status on scene presence |
206 | Assert.That(sp.HasAttachments(), Is.True); | 206 | Assert.That(sp.HasAttachments(), Is.True); |
@@ -248,7 +248,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests | |||
248 | SceneObjectGroup so = SceneHelpers.AddSceneObject(scene, "att1", sp.UUID); | 248 | SceneObjectGroup so = SceneHelpers.AddSceneObject(scene, "att1", sp.UUID); |
249 | 249 | ||
250 | m_numberOfAttachEventsFired = 0; | 250 | m_numberOfAttachEventsFired = 0; |
251 | scene.AttachmentsModule.AttachObject(sp, so, (uint)AttachmentPoint.Default, false, true, false); | 251 | scene.AttachmentsModule.AttachObject(sp, so, (uint)AttachmentPoint.Default, false, true, false, false); |
252 | 252 | ||
253 | // Check status on scene presence | 253 | // Check status on scene presence |
254 | Assert.That(sp.HasAttachments(), Is.True); | 254 | Assert.That(sp.HasAttachments(), Is.True); |
@@ -281,7 +281,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests | |||
281 | 281 | ||
282 | // Test wearing a different attachment from the ground. | 282 | // Test wearing a different attachment from the ground. |
283 | { | 283 | { |
284 | scene.AttachmentsModule.AttachObject(sp, so2, (uint)AttachmentPoint.Default, false, true, false); | 284 | scene.AttachmentsModule.AttachObject(sp, so2, (uint)AttachmentPoint.Default, false, true, false, false); |
285 | 285 | ||
286 | // Check status on scene presence | 286 | // Check status on scene presence |
287 | Assert.That(sp.HasAttachments(), Is.True); | 287 | Assert.That(sp.HasAttachments(), Is.True); |
@@ -314,7 +314,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests | |||
314 | 314 | ||
315 | // Test rewearing an already worn attachment from ground. Nothing should happen. | 315 | // Test rewearing an already worn attachment from ground. Nothing should happen. |
316 | { | 316 | { |
317 | scene.AttachmentsModule.AttachObject(sp, so2, (uint)AttachmentPoint.Default, false, true, false); | 317 | scene.AttachmentsModule.AttachObject(sp, so2, (uint)AttachmentPoint.Default, false, true, false, false); |
318 | 318 | ||
319 | // Check status on scene presence | 319 | // Check status on scene presence |
320 | Assert.That(sp.HasAttachments(), Is.True); | 320 | Assert.That(sp.HasAttachments(), Is.True); |
@@ -372,7 +372,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests | |||
372 | sp2.AbsolutePosition = new Vector3(0, 0, 0); | 372 | sp2.AbsolutePosition = new Vector3(0, 0, 0); |
373 | sp2.HandleAgentRequestSit(sp2.ControllingClient, sp2.UUID, so.UUID, Vector3.Zero); | 373 | sp2.HandleAgentRequestSit(sp2.ControllingClient, sp2.UUID, so.UUID, Vector3.Zero); |
374 | 374 | ||
375 | scene.AttachmentsModule.AttachObject(sp, so, (uint)AttachmentPoint.Chest, false, true, false); | 375 | scene.AttachmentsModule.AttachObject(sp, so, (uint)AttachmentPoint.Chest, false, true, false, false); |
376 | 376 | ||
377 | Assert.That(sp.HasAttachments(), Is.False); | 377 | Assert.That(sp.HasAttachments(), Is.False); |
378 | Assert.That(scene.GetSceneObjectGroups().Count, Is.EqualTo(1)); | 378 | Assert.That(scene.GetSceneObjectGroups().Count, Is.EqualTo(1)); |
@@ -670,7 +670,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests | |||
670 | scene.EventManager.OnChatFromWorld += OnChatFromWorld; | 670 | scene.EventManager.OnChatFromWorld += OnChatFromWorld; |
671 | 671 | ||
672 | SceneObjectGroup rezzedSo | 672 | SceneObjectGroup rezzedSo |
673 | = scene.AttachmentsModule.RezSingleAttachmentFromInventory(sp, userItem.ID, (uint)AttachmentPoint.Chest); | 673 | = (SceneObjectGroup)(scene.AttachmentsModule.RezSingleAttachmentFromInventory(sp, userItem.ID, (uint)AttachmentPoint.Chest)); |
674 | 674 | ||
675 | // Wait for chat to signal rezzed script has been started. | 675 | // Wait for chat to signal rezzed script has been started. |
676 | m_chatEvent.WaitOne(60000); | 676 | m_chatEvent.WaitOne(60000); |
@@ -689,7 +689,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests | |||
689 | Assert.That(scriptStateNodes.Count, Is.EqualTo(1)); | 689 | Assert.That(scriptStateNodes.Count, Is.EqualTo(1)); |
690 | 690 | ||
691 | // Re-rez the attachment to check script running state | 691 | // Re-rez the attachment to check script running state |
692 | SceneObjectGroup reRezzedSo = scene.AttachmentsModule.RezSingleAttachmentFromInventory(sp, userItem.ID, (uint)AttachmentPoint.Chest); | 692 | SceneObjectGroup reRezzedSo = (SceneObjectGroup)(scene.AttachmentsModule.RezSingleAttachmentFromInventory(sp, userItem.ID, (uint)AttachmentPoint.Chest)); |
693 | 693 | ||
694 | // Wait for chat to signal rezzed script has been started. | 694 | // Wait for chat to signal rezzed script has been started. |
695 | m_chatEvent.WaitOne(60000); | 695 | m_chatEvent.WaitOne(60000); |
diff --git a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs index cfb082b..cdcd6b9 100644 --- a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs | |||
@@ -188,27 +188,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory | |||
188 | // Process the visual params, this may change height as well | 188 | // Process the visual params, this may change height as well |
189 | if (visualParams != null) | 189 | if (visualParams != null) |
190 | { | 190 | { |
191 | // string[] visualParamsStrings = new string[visualParams.Length]; | ||
192 | // for (int i = 0; i < visualParams.Length; i++) | ||
193 | // visualParamsStrings[i] = visualParams[i].ToString(); | ||
194 | // m_log.DebugFormat( | ||
195 | // "[AVFACTORY]: Setting visual params for {0} to {1}", | ||
196 | // client.Name, string.Join(", ", visualParamsStrings)); | ||
197 | /* | ||
198 | float oldHeight = sp.Appearance.AvatarHeight; | ||
199 | changed = sp.Appearance.SetVisualParams(visualParams); | ||
200 | |||
201 | if (sp.Appearance.AvatarHeight != oldHeight && sp.Appearance.AvatarHeight > 0) | ||
202 | ((ScenePresence)sp).SetHeight(sp.Appearance.AvatarHeight); | ||
203 | */ | ||
204 | // float oldoff = sp.Appearance.AvatarFeetOffset; | ||
205 | // Vector3 oldbox = sp.Appearance.AvatarBoxSize; | ||
206 | changed = sp.Appearance.SetVisualParams(visualParams); | 191 | changed = sp.Appearance.SetVisualParams(visualParams); |
207 | // float off = sp.Appearance.AvatarFeetOffset; | ||
208 | // Vector3 box = sp.Appearance.AvatarBoxSize; | ||
209 | // if(oldoff != off || oldbox != box) | ||
210 | // ((ScenePresence)sp).SetSize(box,off); | ||
211 | |||
212 | } | 192 | } |
213 | 193 | ||
214 | // Process the baked texture array | 194 | // Process the baked texture array |
@@ -222,9 +202,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory | |||
222 | 202 | ||
223 | // WriteBakedTexturesReport(sp, m_log.DebugFormat); | 203 | // WriteBakedTexturesReport(sp, m_log.DebugFormat); |
224 | 204 | ||
225 | // If bake textures are missing and this is not an NPC, request a rebake from client | 205 | UpdateBakedTextureCache(sp, cacheItems); |
226 | if (!ValidateBakedTextureCache(sp) && (((ScenePresence)sp).PresenceType != PresenceType.Npc)) | ||
227 | RequestRebake(sp, true); | ||
228 | 206 | ||
229 | // This appears to be set only in the final stage of the appearance | 207 | // This appears to be set only in the final stage of the appearance |
230 | // update transaction. In theory, we should be able to do an immediate | 208 | // update transaction. In theory, we should be able to do an immediate |
@@ -251,7 +229,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory | |||
251 | private void SendAppearance(ScenePresence sp) | 229 | private void SendAppearance(ScenePresence sp) |
252 | { | 230 | { |
253 | // Send the appearance to everyone in the scene | 231 | // Send the appearance to everyone in the scene |
254 | sp.SendAppearanceToAllOtherClients(); | 232 | sp.SendAppearanceToAllOtherAgents(); |
255 | 233 | ||
256 | // Send animations back to the avatar as well | 234 | // Send animations back to the avatar as well |
257 | sp.Animator.SendAnimPack(); | 235 | sp.Animator.SendAnimPack(); |
@@ -377,114 +355,322 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory | |||
377 | } | 355 | } |
378 | } | 356 | } |
379 | 357 | ||
380 | public bool ValidateBakedTextureCache(IScenePresence sp) | 358 | // called on textures update |
359 | public bool UpdateBakedTextureCache(IScenePresence sp, WearableCacheItem[] cacheItems) | ||
381 | { | 360 | { |
382 | bool defonly = true; // are we only using default textures | 361 | // npcs dont have baked cache |
383 | IImprovedAssetCache cache = m_scene.RequestModuleInterface<IImprovedAssetCache>(); | 362 | if (((ScenePresence)sp).isNPC) |
384 | IBakedTextureModule bakedModule = m_scene.RequestModuleInterface<IBakedTextureModule>(); | 363 | return true; |
385 | WearableCacheItem[] wearableCache = null; | 364 | |
386 | 365 | // uploaded baked textures will be in assets local cache | |
387 | // Cache wearable data for teleport. | 366 | IAssetService cache = m_scene.AssetService; |
388 | // Only makes sense if there's a bake module and a cache module | 367 | IBakedTextureModule m_BakedTextureModule = m_scene.RequestModuleInterface<IBakedTextureModule>(); |
389 | if (bakedModule != null && cache != null) | 368 | |
369 | int validDirtyBakes = 0; | ||
370 | int hits = 0; | ||
371 | |||
372 | // our main cacheIDs mapper is p.Appearance.WearableCacheItems | ||
373 | WearableCacheItem[] wearableCache = sp.Appearance.WearableCacheItems; | ||
374 | |||
375 | if (wearableCache == null) | ||
376 | { | ||
377 | wearableCache = WearableCacheItem.GetDefaultCacheItem(); | ||
378 | } | ||
379 | |||
380 | List<UUID> missing = new List<UUID>(); | ||
381 | |||
382 | // Process received baked textures | ||
383 | for (int i = 0; i < cacheItems.Length; i++) | ||
390 | { | 384 | { |
391 | try | 385 | int idx = (int)cacheItems[i].TextureIndex; |
386 | Primitive.TextureEntryFace face = sp.Appearance.Texture.FaceTextures[idx]; | ||
387 | |||
388 | // No face | ||
389 | if (face == null) | ||
392 | { | 390 | { |
393 | wearableCache = bakedModule.Get(sp.UUID); | 391 | // for some reason viewer is cleaning this |
392 | sp.Appearance.Texture.FaceTextures[idx] = sp.Appearance.Texture.CreateFace((uint) idx); | ||
393 | sp.Appearance.Texture.FaceTextures[idx].TextureID = AppearanceManager.DEFAULT_AVATAR_TEXTURE; | ||
394 | wearableCache[idx].CacheId = UUID.Zero; | ||
395 | wearableCache[idx].TextureID = UUID.Zero; | ||
396 | wearableCache[idx].TextureAsset = null; | ||
397 | continue; | ||
394 | } | 398 | } |
395 | catch (Exception) | 399 | else |
396 | { | 400 | { |
401 | if (face.TextureID == UUID.Zero || face.TextureID == AppearanceManager.DEFAULT_AVATAR_TEXTURE) | ||
402 | { | ||
403 | wearableCache[idx].CacheId = UUID.Zero; | ||
404 | wearableCache[idx].TextureID = UUID.Zero; | ||
405 | wearableCache[idx].TextureAsset = null; | ||
406 | continue; | ||
407 | } | ||
397 | 408 | ||
398 | } | 409 | /* |
399 | if (wearableCache != null) | 410 | if (face.TextureID == wearableCache[idx].TextureID && m_BakedTextureModule != null) |
400 | { | ||
401 | for (int i = 0; i < wearableCache.Length; i++) | ||
402 | { | 411 | { |
403 | cache.Cache(wearableCache[i].TextureAsset); | 412 | if (wearableCache[idx].CacheId != cacheItems[i].CacheId) |
413 | { | ||
414 | wearableCache[idx].CacheId = cacheItems[i].CacheId; | ||
415 | validDirtyBakes++; | ||
416 | |||
417 | //assuming this can only happen if asset is in cache | ||
418 | } | ||
419 | hits++; | ||
420 | continue; | ||
421 | } | ||
422 | */ | ||
423 | wearableCache[idx].TextureAsset = null; | ||
424 | if (cache != null) | ||
425 | wearableCache[idx].TextureAsset = cache.GetCached(face.TextureID.ToString()); | ||
426 | |||
427 | if (wearableCache[idx].TextureAsset != null) | ||
428 | { | ||
429 | if ( wearableCache[idx].TextureID != face.TextureID || | ||
430 | wearableCache[idx].CacheId != cacheItems[i].CacheId) | ||
431 | validDirtyBakes++; | ||
432 | |||
433 | wearableCache[idx].TextureID = face.TextureID; | ||
434 | wearableCache[idx].CacheId = cacheItems[i].CacheId; | ||
435 | hits++; | ||
436 | } | ||
437 | else | ||
438 | { | ||
439 | wearableCache[idx].CacheId = UUID.Zero; | ||
440 | wearableCache[idx].TextureID = UUID.Zero; | ||
441 | wearableCache[idx].TextureAsset = null; | ||
442 | missing.Add(face.TextureID); | ||
443 | continue; | ||
404 | } | 444 | } |
405 | } | 445 | } |
406 | } | 446 | } |
407 | /* | 447 | |
408 | IBakedTextureModule bakedModule = m_scene.RequestModuleInterface<IBakedTextureModule>(); | 448 | sp.Appearance.WearableCacheItems = wearableCache; |
409 | if (invService.GetRootFolder(userID) != null) | 449 | |
450 | if (missing.Count > 0) | ||
410 | { | 451 | { |
411 | WearableCacheItem[] wearableCache = null; | 452 | foreach (UUID id in missing) |
412 | if (bakedModule != null) | 453 | sp.ControllingClient.SendRebakeAvatarTextures(id); |
454 | } | ||
455 | |||
456 | if (validDirtyBakes > 0 && hits == cacheItems.Length) | ||
457 | { | ||
458 | // if we got a full set of baked textures save all in BakedTextureModule | ||
459 | if (m_BakedTextureModule != null) | ||
413 | { | 460 | { |
414 | try | 461 | m_log.Debug("[UpdateBakedCache] uploading to bakedModule cache"); |
462 | |||
463 | m_BakedTextureModule.Store(sp.UUID, wearableCache); | ||
464 | } | ||
465 | } | ||
466 | |||
467 | |||
468 | // debug | ||
469 | m_log.Debug("[UpdateBakedCache] cache hits: " + hits.ToString() + " changed entries: " + validDirtyBakes.ToString() + " rebakes " + missing.Count); | ||
470 | /* | ||
471 | for (int iter = 0; iter < AvatarAppearance.BAKE_INDICES.Length; iter++) | ||
472 | { | ||
473 | int j = AvatarAppearance.BAKE_INDICES[iter]; | ||
474 | m_log.Debug("[UpdateBCache] {" + iter + "/" + | ||
475 | sp.Appearance.WearableCacheItems[j].TextureIndex + "}: c-" + | ||
476 | sp.Appearance.WearableCacheItems[j].CacheId + ", t-" + | ||
477 | sp.Appearance.WearableCacheItems[j].TextureID); | ||
478 | } | ||
479 | */ | ||
480 | return (hits == cacheItems.Length); | ||
481 | } | ||
482 | |||
483 | // called when we get a new root avatar | ||
484 | public bool ValidateBakedTextureCache(IScenePresence sp) | ||
485 | { | ||
486 | int hits = 0; | ||
487 | |||
488 | if (((ScenePresence)sp).isNPC) | ||
489 | return true; | ||
490 | |||
491 | lock (m_setAppearanceLock) | ||
492 | { | ||
493 | IAssetService cache = m_scene.AssetService; | ||
494 | IBakedTextureModule bakedModule = m_scene.RequestModuleInterface<IBakedTextureModule>(); | ||
495 | WearableCacheItem[] bakedModuleCache = null; | ||
496 | |||
497 | if (cache == null) | ||
498 | return false; | ||
499 | |||
500 | WearableCacheItem[] wearableCache = sp.Appearance.WearableCacheItems; | ||
501 | |||
502 | // big debug | ||
503 | m_log.DebugFormat("[AVFACTORY]: ValidateBakedTextureCache start for {0} {1}", sp.Name, sp.UUID); | ||
504 | /* | ||
505 | for (int iter = 0; iter < AvatarAppearance.BAKE_INDICES.Length; iter++) | ||
506 | { | ||
507 | int j = AvatarAppearance.BAKE_INDICES[iter]; | ||
508 | Primitive.TextureEntryFace face = sp.Appearance.Texture.FaceTextures[j]; | ||
509 | if (wearableCache == null) | ||
510 | { | ||
511 | if (face != null) | ||
512 | m_log.Debug("[ValidateBakedCache] {" + iter + "/" + j + " t- " + face.TextureID); | ||
513 | else | ||
514 | m_log.Debug("[ValidateBakedCache] {" + iter + "/" + j + " t- No texture"); | ||
515 | } | ||
516 | else | ||
517 | { | ||
518 | if (face != null) | ||
519 | m_log.Debug("[ValidateBakedCache] {" + iter + "/" + j + " ft- " + face.TextureID + | ||
520 | "}: cc-" + | ||
521 | wearableCache[j].CacheId + ", ct-" + | ||
522 | wearableCache[j].TextureID | ||
523 | ); | ||
524 | else | ||
525 | m_log.Debug("[ValidateBakedCache] {" + iter + "/" + j + " t - No texture" + | ||
526 | "}: cc-" + | ||
527 | wearableCache[j].CacheId + ", ct-" + | ||
528 | wearableCache[j].TextureID | ||
529 | ); | ||
530 | } | ||
531 | } | ||
532 | */ | ||
533 | bool wearableCacheValid = false; | ||
534 | if (wearableCache == null) | ||
535 | { | ||
536 | wearableCache = WearableCacheItem.GetDefaultCacheItem(); | ||
537 | } | ||
538 | else | ||
539 | { | ||
540 | // we may have received a full cache | ||
541 | // check same coerence and store | ||
542 | wearableCacheValid = true; | ||
543 | for (int i = 0; i < AvatarAppearance.BAKE_INDICES.Length; i++) | ||
415 | { | 544 | { |
416 | wearableCache = bakedModule.Get(userID); | 545 | int idx = AvatarAppearance.BAKE_INDICES[i]; |
417 | appearance.WearableCacheItems = wearableCache; | 546 | Primitive.TextureEntryFace face = sp.Appearance.Texture.FaceTextures[idx]; |
418 | appearance.WearableCacheItemsDirty = false; | 547 | if (face != null) |
419 | foreach (WearableCacheItem item in wearableCache) | ||
420 | { | 548 | { |
421 | appearance.Texture.FaceTextures[item.TextureIndex].TextureID = item.TextureID; | 549 | if (face.TextureID == wearableCache[idx].TextureID && |
550 | face.TextureID != UUID.Zero) | ||
551 | { | ||
552 | if (wearableCache[idx].TextureAsset != null) | ||
553 | { | ||
554 | hits++; | ||
555 | wearableCache[idx].TextureAsset.Temporary = true; | ||
556 | wearableCache[idx].TextureAsset.Local = true; | ||
557 | cache.Store(wearableCache[idx].TextureAsset); | ||
558 | continue; | ||
559 | } | ||
560 | if (cache.GetCached((wearableCache[idx].TextureID).ToString()) != null) | ||
561 | { | ||
562 | hits++; | ||
563 | continue; | ||
564 | } | ||
565 | } | ||
566 | wearableCacheValid = false; | ||
422 | } | 567 | } |
423 | } | 568 | } |
424 | catch (Exception) | 569 | |
570 | wearableCacheValid = (wearableCacheValid && (hits >= AvatarAppearance.BAKE_INDICES.Length - 1)); | ||
571 | if (wearableCacheValid) | ||
572 | m_log.Debug("[ValidateBakedCache] have valid local cache"); | ||
573 | } | ||
574 | |||
575 | bool checkExternal = false; | ||
576 | |||
577 | if (!wearableCacheValid) | ||
578 | { | ||
579 | // only use external bake module on login condition check | ||
580 | // ScenePresence ssp = null; | ||
581 | // if (sp is ScenePresence) | ||
425 | { | 582 | { |
426 | 583 | // ssp = (ScenePresence)sp; | |
584 | // checkExternal = (((uint)ssp.TeleportFlags & (uint)TeleportFlags.ViaLogin) != 0) && | ||
585 | // bakedModule != null; | ||
586 | |||
587 | // or do it anytime we dont have the cache | ||
588 | checkExternal = bakedModule != null; | ||
427 | } | 589 | } |
428 | } | 590 | } |
429 | */ | ||
430 | 591 | ||
431 | // Process the texture entry | 592 | if (checkExternal) |
432 | for (int i = 0; i < AvatarAppearance.BAKE_INDICES.Length; i++) | ||
433 | { | ||
434 | int idx = AvatarAppearance.BAKE_INDICES[i]; | ||
435 | Primitive.TextureEntryFace face = sp.Appearance.Texture.FaceTextures[idx]; | ||
436 | |||
437 | // No face, so lets check our baked service cache, teleport or login. | ||
438 | if (face == null) | ||
439 | { | 593 | { |
440 | if (wearableCache != null) | 594 | hits = 0; |
595 | bool gotbacked = false; | ||
596 | |||
597 | m_log.Debug("[ValidateBakedCache] local cache invalid, checking bakedModule"); | ||
598 | try | ||
599 | { | ||
600 | bakedModuleCache = bakedModule.Get(sp.UUID); | ||
601 | } | ||
602 | catch (Exception e) | ||
441 | { | 603 | { |
442 | // If we find the an appearance item, set it as the textureentry and the face | 604 | m_log.ErrorFormat(e.ToString()); |
443 | WearableCacheItem searchitem = WearableCacheItem.SearchTextureIndex((uint) idx, wearableCache); | 605 | bakedModuleCache = null; |
444 | if (searchitem != null) | 606 | } |
607 | |||
608 | if (bakedModuleCache != null) | ||
609 | { | ||
610 | m_log.Debug("[ValidateBakedCache] got bakedModule " + bakedModuleCache.Length + " cached textures"); | ||
611 | |||
612 | for (int i = 0; i < bakedModuleCache.Length; i++) | ||
445 | { | 613 | { |
446 | sp.Appearance.Texture.FaceTextures[idx] = sp.Appearance.Texture.CreateFace((uint) idx); | 614 | int j = (int)bakedModuleCache[i].TextureIndex; |
447 | sp.Appearance.Texture.FaceTextures[idx].TextureID = searchitem.TextureID; | 615 | |
448 | face = sp.Appearance.Texture.FaceTextures[idx]; | 616 | if (bakedModuleCache[i].TextureAsset != null) |
617 | { | ||
618 | wearableCache[j].TextureID = bakedModuleCache[i].TextureID; | ||
619 | wearableCache[j].CacheId = bakedModuleCache[i].CacheId; | ||
620 | wearableCache[j].TextureAsset = bakedModuleCache[i].TextureAsset; | ||
621 | bakedModuleCache[i].TextureAsset.Temporary = true; | ||
622 | bakedModuleCache[i].TextureAsset.Local = true; | ||
623 | cache.Store(bakedModuleCache[i].TextureAsset); | ||
624 | } | ||
449 | } | 625 | } |
450 | else | 626 | gotbacked = true; |
627 | } | ||
628 | |||
629 | if (gotbacked) | ||
630 | { | ||
631 | // force the ones we got | ||
632 | for (int i = 0; i < AvatarAppearance.BAKE_INDICES.Length; i++) | ||
451 | { | 633 | { |
452 | // if there is no texture entry and no baked cache, skip it | 634 | int idx = AvatarAppearance.BAKE_INDICES[i]; |
635 | Primitive.TextureEntryFace face = sp.Appearance.Texture.FaceTextures[idx]; | ||
636 | |||
637 | if (sp.Appearance.Texture.FaceTextures[idx] == null) | ||
638 | sp.Appearance.Texture.FaceTextures[idx] = sp.Appearance.Texture.CreateFace((uint)idx); | ||
639 | sp.Appearance.Texture.FaceTextures[idx].TextureID = wearableCache[idx].TextureID; | ||
640 | face = sp.Appearance.Texture.FaceTextures[idx]; | ||
641 | |||
642 | // this should be removed | ||
643 | if (face.TextureID != UUID.Zero && face.TextureID != AppearanceManager.DEFAULT_AVATAR_TEXTURE) | ||
644 | hits++; | ||
453 | continue; | 645 | continue; |
454 | } | 646 | } |
455 | } | 647 | } |
456 | else | ||
457 | { | ||
458 | //No texture entry face and no cache. Skip this face. | ||
459 | continue; | ||
460 | } | ||
461 | } | 648 | } |
462 | |||
463 | // m_log.DebugFormat( | ||
464 | // "[AVFACTORY]: Looking for texture {0}, id {1} for {2} {3}", | ||
465 | // face.TextureID, idx, client.Name, client.AgentId); | ||
466 | 649 | ||
467 | // if the texture is one of the "defaults" then skip it | 650 | sp.Appearance.WearableCacheItems = wearableCache; |
468 | // this should probably be more intelligent (skirt texture doesnt matter | ||
469 | // if the avatar isnt wearing a skirt) but if any of the main baked | ||
470 | // textures is default then the rest should be as well | ||
471 | if (face.TextureID == UUID.Zero || face.TextureID == AppearanceManager.DEFAULT_AVATAR_TEXTURE) | ||
472 | continue; | ||
473 | |||
474 | defonly = false; // found a non-default texture reference | ||
475 | 651 | ||
476 | if (m_scene.AssetService.Get(face.TextureID.ToString()) == null) | ||
477 | return false; | ||
478 | } | 652 | } |
479 | 653 | ||
480 | // m_log.DebugFormat("[AVFACTORY]: Completed texture check for {0} {1}", sp.Name, sp.UUID); | 654 | // debug |
481 | 655 | m_log.DebugFormat("[ValidateBakedCache]: Completed texture check for {0} {1} with {2} hits", sp.Name, sp.UUID, hits); | |
482 | // If we only found default textures, then the appearance is not cached | 656 | /* |
483 | return (defonly ? false : true); | 657 | for (int iter = 0; iter < AvatarAppearance.BAKE_INDICES.Length; iter++) |
658 | { | ||
659 | int j = AvatarAppearance.BAKE_INDICES[iter]; | ||
660 | m_log.Debug("[ValidateBakedCache] {" + iter + "/" + | ||
661 | sp.Appearance.WearableCacheItems[j].TextureIndex + "}: c-" + | ||
662 | sp.Appearance.WearableCacheItems[j].CacheId + ", t-" + | ||
663 | sp.Appearance.WearableCacheItems[j].TextureID); | ||
664 | } | ||
665 | */ | ||
666 | return (hits >= AvatarAppearance.BAKE_INDICES.Length - 1); // skirt is optional | ||
484 | } | 667 | } |
485 | 668 | ||
486 | public int RequestRebake(IScenePresence sp, bool missingTexturesOnly) | 669 | public int RequestRebake(IScenePresence sp, bool missingTexturesOnly) |
487 | { | 670 | { |
671 | if (((ScenePresence)sp).isNPC) | ||
672 | return 0; | ||
673 | |||
488 | int texturesRebaked = 0; | 674 | int texturesRebaked = 0; |
489 | // IImprovedAssetCache cache = m_scene.RequestModuleInterface<IImprovedAssetCache>(); | 675 | // IImprovedAssetCache cache = m_scene.RequestModuleInterface<IImprovedAssetCache>(); |
490 | 676 | ||
@@ -497,14 +683,6 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory | |||
497 | if (face == null) | 683 | if (face == null) |
498 | continue; | 684 | continue; |
499 | 685 | ||
500 | // m_log.DebugFormat( | ||
501 | // "[AVFACTORY]: Looking for texture {0}, id {1} for {2} {3}", | ||
502 | // face.TextureID, idx, client.Name, client.AgentId); | ||
503 | |||
504 | // if the texture is one of the "defaults" then skip it | ||
505 | // this should probably be more intelligent (skirt texture doesnt matter | ||
506 | // if the avatar isnt wearing a skirt) but if any of the main baked | ||
507 | // textures is default then the rest should be as well | ||
508 | if (face.TextureID == UUID.Zero || face.TextureID == AppearanceManager.DEFAULT_AVATAR_TEXTURE) | 686 | if (face.TextureID == UUID.Zero || face.TextureID == AppearanceManager.DEFAULT_AVATAR_TEXTURE) |
509 | continue; | 687 | continue; |
510 | 688 | ||
@@ -675,7 +853,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory | |||
675 | 853 | ||
676 | if (invService.GetRootFolder(userID) != null) | 854 | if (invService.GetRootFolder(userID) != null) |
677 | { | 855 | { |
678 | for (int i = 0; i < AvatarWearable.MAX_WEARABLES; i++) | 856 | for (int i = 0; i < appearance.Wearables.Length; i++) |
679 | { | 857 | { |
680 | for (int j = 0; j < appearance.Wearables[i].Count; j++) | 858 | for (int j = 0; j < appearance.Wearables[i].Count; j++) |
681 | { | 859 | { |
@@ -1080,8 +1258,17 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory | |||
1080 | 1258 | ||
1081 | foreach (AvatarWearingArgs.Wearable wear in e.NowWearing) | 1259 | foreach (AvatarWearingArgs.Wearable wear in e.NowWearing) |
1082 | { | 1260 | { |
1083 | if (wear.Type < AvatarWearable.MAX_WEARABLES) | 1261 | // If the wearable type is larger than the current array, expand it |
1084 | avatAppearance.Wearables[wear.Type].Add(wear.ItemID, UUID.Zero); | 1262 | if (avatAppearance.Wearables.Length <= wear.Type) |
1263 | { | ||
1264 | int currentLength = avatAppearance.Wearables.Length; | ||
1265 | AvatarWearable[] wears = avatAppearance.Wearables; | ||
1266 | Array.Resize(ref wears, wear.Type + 1); | ||
1267 | for (int i = currentLength ; i <= wear.Type ; i++) | ||
1268 | wears[i] = new AvatarWearable(); | ||
1269 | avatAppearance.Wearables = wears; | ||
1270 | } | ||
1271 | avatAppearance.Wearables[wear.Type].Add(wear.ItemID, UUID.Zero); | ||
1085 | } | 1272 | } |
1086 | 1273 | ||
1087 | avatAppearance.GetAssetsFrom(sp.Appearance); | 1274 | avatAppearance.GetAssetsFrom(sp.Appearance); |
diff --git a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/Tests/AvatarFactoryModuleTests.cs b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/Tests/AvatarFactoryModuleTests.cs index 9513408..dd93449 100644 --- a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/Tests/AvatarFactoryModuleTests.cs +++ b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/Tests/AvatarFactoryModuleTests.cs | |||
@@ -181,7 +181,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory | |||
181 | Primitive.TextureEntryFace eyesFace = bakedTextureEntry.CreateFace(eyesFaceIndex); | 181 | Primitive.TextureEntryFace eyesFace = bakedTextureEntry.CreateFace(eyesFaceIndex); |
182 | eyesFace.TextureID = eyesTextureId; | 182 | eyesFace.TextureID = eyesTextureId; |
183 | 183 | ||
184 | afm.SetAppearance(sp, bakedTextureEntry, visualParams, null); | 184 | afm.SetAppearance(sp, bakedTextureEntry, visualParams, new WearableCacheItem[0]); |
185 | afm.SaveBakedTextures(userId); | 185 | afm.SaveBakedTextures(userId); |
186 | // Dictionary<BakeType, Primitive.TextureEntryFace> bakedTextures = afm.GetBakedTextureFaces(userId); | 186 | // Dictionary<BakeType, Primitive.TextureEntryFace> bakedTextures = afm.GetBakedTextureFaces(userId); |
187 | 187 | ||
diff --git a/OpenSim/Region/CoreModules/Avatar/BakedTextures/XBakesModule.cs b/OpenSim/Region/CoreModules/Avatar/BakedTextures/XBakesModule.cs index 414f06a..c0686d9 100644 --- a/OpenSim/Region/CoreModules/Avatar/BakedTextures/XBakesModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/BakedTextures/XBakesModule.cs | |||
@@ -101,8 +101,6 @@ namespace OpenSim.Region.CoreModules.Avatar.BakedTextures | |||
101 | if (m_URL == String.Empty) | 101 | if (m_URL == String.Empty) |
102 | return null; | 102 | return null; |
103 | 103 | ||
104 | int size = 0; | ||
105 | |||
106 | using (RestClient rc = new RestClient(m_URL)) | 104 | using (RestClient rc = new RestClient(m_URL)) |
107 | { | 105 | { |
108 | List<WearableCacheItem> ret = new List<WearableCacheItem>(); | 106 | List<WearableCacheItem> ret = new List<WearableCacheItem>(); |
@@ -113,35 +111,34 @@ namespace OpenSim.Region.CoreModules.Avatar.BakedTextures | |||
113 | 111 | ||
114 | try | 112 | try |
115 | { | 113 | { |
116 | Stream s = rc.Request(m_Auth); | 114 | using(Stream s = rc.Request(m_Auth)) |
117 | |||
118 | using (XmlTextReader sr = new XmlTextReader(s)) | ||
119 | { | 115 | { |
120 | sr.ReadStartElement("BakedAppearance"); | 116 | using(XmlTextReader sr = new XmlTextReader(s)) |
121 | while (sr.LocalName == "BakedTexture") | ||
122 | { | 117 | { |
123 | string sTextureIndex = sr.GetAttribute("TextureIndex"); | 118 | sr.ReadStartElement("BakedAppearance"); |
124 | int lTextureIndex = Convert.ToInt32(sTextureIndex); | 119 | while(sr.LocalName == "BakedTexture") |
125 | string sCacheId = sr.GetAttribute("CacheId"); | ||
126 | UUID lCacheId = UUID.Zero; | ||
127 | if (!(UUID.TryParse(sCacheId, out lCacheId))) | ||
128 | { | 120 | { |
121 | string sTextureIndex = sr.GetAttribute("TextureIndex"); | ||
122 | int lTextureIndex = Convert.ToInt32(sTextureIndex); | ||
123 | string sCacheId = sr.GetAttribute("CacheId"); | ||
124 | UUID lCacheId = UUID.Zero; | ||
125 | if(!(UUID.TryParse(sCacheId,out lCacheId))) | ||
126 | { | ||
129 | // ?? Nothing here | 127 | // ?? Nothing here |
128 | } | ||
129 | |||
130 | sr.ReadStartElement("BakedTexture"); | ||
131 | if(sr.Name=="AssetBase") | ||
132 | { | ||
133 | AssetBase a = (AssetBase)m_serializer.Deserialize(sr); | ||
134 | ret.Add(new WearableCacheItem() { CacheId = lCacheId,TextureIndex = (uint)lTextureIndex,TextureAsset = a,TextureID = a.FullID }); | ||
135 | sr.ReadEndElement(); | ||
136 | } | ||
130 | } | 137 | } |
131 | 138 | m_log.DebugFormat("[XBakes]: read {0} textures for user {1}",ret.Count,id); | |
132 | ++size; | ||
133 | |||
134 | sr.ReadStartElement("BakedTexture"); | ||
135 | AssetBase a = (AssetBase)m_serializer.Deserialize(sr); | ||
136 | ret.Add(new WearableCacheItem() { CacheId = lCacheId, TextureIndex = (uint)lTextureIndex, TextureAsset = a, TextureID = a.FullID }); | ||
137 | |||
138 | sr.ReadEndElement(); | ||
139 | } | 139 | } |
140 | 140 | return ret.ToArray(); | |
141 | m_log.DebugFormat("[XBakes]: read {0} textures for user {1}", ret.Count, id); | ||
142 | } | 141 | } |
143 | |||
144 | return ret.ToArray(); | ||
145 | } | 142 | } |
146 | catch (XmlException) | 143 | catch (XmlException) |
147 | { | 144 | { |
@@ -150,13 +147,22 @@ namespace OpenSim.Region.CoreModules.Avatar.BakedTextures | |||
150 | } | 147 | } |
151 | } | 148 | } |
152 | 149 | ||
150 | public void Store(UUID agentId) | ||
151 | { | ||
152 | } | ||
153 | |||
154 | public void UpdateMeshAvatar(UUID agentId) | ||
155 | { | ||
156 | } | ||
157 | |||
153 | public void Store(UUID agentId, WearableCacheItem[] data) | 158 | public void Store(UUID agentId, WearableCacheItem[] data) |
154 | { | 159 | { |
155 | if (m_URL == String.Empty) | 160 | if (m_URL == String.Empty) |
156 | return; | 161 | return; |
157 | 162 | ||
163 | int numberWears = 0; | ||
158 | MemoryStream reqStream; | 164 | MemoryStream reqStream; |
159 | 165 | ||
160 | using (MemoryStream bakeStream = new MemoryStream()) | 166 | using (MemoryStream bakeStream = new MemoryStream()) |
161 | using (XmlTextWriter bakeWriter = new XmlTextWriter(bakeStream, null)) | 167 | using (XmlTextWriter bakeWriter = new XmlTextWriter(bakeStream, null)) |
162 | { | 168 | { |
@@ -164,15 +170,16 @@ namespace OpenSim.Region.CoreModules.Avatar.BakedTextures | |||
164 | 170 | ||
165 | for (int i = 0; i < data.Length; i++) | 171 | for (int i = 0; i < data.Length; i++) |
166 | { | 172 | { |
167 | if (data[i] != null) | 173 | if (data[i] != null && data[i].TextureAsset != null) |
168 | { | 174 | { |
169 | bakeWriter.WriteStartElement(String.Empty, "BakedTexture", String.Empty); | 175 | bakeWriter.WriteStartElement(String.Empty, "BakedTexture", String.Empty); |
170 | bakeWriter.WriteAttributeString(String.Empty, "TextureIndex", String.Empty, data[i].TextureIndex.ToString()); | 176 | bakeWriter.WriteAttributeString(String.Empty, "TextureIndex", String.Empty, data[i].TextureIndex.ToString()); |
171 | bakeWriter.WriteAttributeString(String.Empty, "CacheId", String.Empty, data[i].CacheId.ToString()); | 177 | bakeWriter.WriteAttributeString(String.Empty, "CacheId", String.Empty, data[i].CacheId.ToString()); |
172 | if (data[i].TextureAsset != null) | 178 | // if (data[i].TextureAsset != null) |
173 | m_serializer.Serialize(bakeWriter, data[i].TextureAsset); | 179 | m_serializer.Serialize(bakeWriter, data[i].TextureAsset); |
174 | 180 | ||
175 | bakeWriter.WriteEndElement(); | 181 | bakeWriter.WriteEndElement(); |
182 | numberWears++; | ||
176 | } | 183 | } |
177 | } | 184 | } |
178 | 185 | ||
@@ -182,17 +189,18 @@ namespace OpenSim.Region.CoreModules.Avatar.BakedTextures | |||
182 | reqStream = new MemoryStream(bakeStream.ToArray()); | 189 | reqStream = new MemoryStream(bakeStream.ToArray()); |
183 | } | 190 | } |
184 | 191 | ||
185 | RestClient rc = new RestClient(m_URL); | ||
186 | rc.AddResourcePath("bakes"); | ||
187 | rc.AddResourcePath(agentId.ToString()); | ||
188 | |||
189 | rc.RequestMethod = "POST"; | ||
190 | |||
191 | Util.FireAndForget( | 192 | Util.FireAndForget( |
192 | delegate | 193 | delegate |
193 | { | 194 | { |
194 | rc.Request(reqStream, m_Auth); | 195 | using(RestClient rc = new RestClient(m_URL)) |
195 | m_log.DebugFormat("[XBakes]: stored {0} textures for user {1}", data.Length, agentId); | 196 | { |
197 | rc.AddResourcePath("bakes"); | ||
198 | rc.AddResourcePath(agentId.ToString()); | ||
199 | rc.RequestMethod = "POST"; | ||
200 | |||
201 | rc.Request(reqStream, m_Auth); | ||
202 | m_log.DebugFormat("[XBakes]: stored {0} textures for user {1}", numberWears, agentId); | ||
203 | } | ||
196 | }, null, "XBakesModule.Store" | 204 | }, null, "XBakesModule.Store" |
197 | ); | 205 | ); |
198 | } | 206 | } |
diff --git a/OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs b/OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs index f0b1e67..d83713b 100644 --- a/OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs | |||
@@ -51,7 +51,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat | |||
51 | private int m_saydistance = 20; | 51 | private int m_saydistance = 20; |
52 | private int m_shoutdistance = 100; | 52 | private int m_shoutdistance = 100; |
53 | private int m_whisperdistance = 10; | 53 | private int m_whisperdistance = 10; |
54 | 54 | private List<Scene> m_scenes = new List<Scene>(); | |
55 | private List<string> FreezeCache = new List<string>(); | ||
56 | private string m_adminPrefix = ""; | ||
55 | internal object m_syncy = new object(); | 57 | internal object m_syncy = new object(); |
56 | 58 | ||
57 | internal IConfig m_config; | 59 | internal IConfig m_config; |
@@ -69,21 +71,28 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat | |||
69 | m_enabled = false; | 71 | m_enabled = false; |
70 | return; | 72 | return; |
71 | } | 73 | } |
74 | |||
75 | m_whisperdistance = m_config.GetInt("whisper_distance", m_whisperdistance); | ||
76 | m_saydistance = m_config.GetInt("say_distance", m_saydistance); | ||
77 | m_shoutdistance = m_config.GetInt("shout_distance", m_shoutdistance); | ||
78 | m_adminPrefix = m_config.GetString("admin_prefix", ""); | ||
72 | } | 79 | } |
73 | |||
74 | m_whisperdistance = config.Configs["Chat"].GetInt("whisper_distance", m_whisperdistance); | ||
75 | m_saydistance = config.Configs["Chat"].GetInt("say_distance", m_saydistance); | ||
76 | m_shoutdistance = config.Configs["Chat"].GetInt("shout_distance", m_shoutdistance); | ||
77 | } | 80 | } |
78 | 81 | ||
79 | public virtual void AddRegion(Scene scene) | 82 | public virtual void AddRegion(Scene scene) |
80 | { | 83 | { |
81 | if (!m_enabled) | 84 | if (!m_enabled) return; |
82 | return; | ||
83 | 85 | ||
84 | scene.EventManager.OnNewClient += OnNewClient; | 86 | lock (m_syncy) |
85 | scene.EventManager.OnChatFromWorld += OnChatFromWorld; | 87 | { |
86 | scene.EventManager.OnChatBroadcast += OnChatBroadcast; | 88 | if (!m_scenes.Contains(scene)) |
89 | { | ||
90 | m_scenes.Add(scene); | ||
91 | scene.EventManager.OnNewClient += OnNewClient; | ||
92 | scene.EventManager.OnChatFromWorld += OnChatFromWorld; | ||
93 | scene.EventManager.OnChatBroadcast += OnChatBroadcast; | ||
94 | } | ||
95 | } | ||
87 | 96 | ||
88 | m_log.InfoFormat("[CHAT]: Initialized for {0} w:{1} s:{2} S:{3}", scene.RegionInfo.RegionName, | 97 | m_log.InfoFormat("[CHAT]: Initialized for {0} w:{1} s:{2} S:{3}", scene.RegionInfo.RegionName, |
89 | m_whisperdistance, m_saydistance, m_shoutdistance); | 98 | m_whisperdistance, m_saydistance, m_shoutdistance); |
@@ -103,12 +112,18 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat | |||
103 | 112 | ||
104 | public virtual void RemoveRegion(Scene scene) | 113 | public virtual void RemoveRegion(Scene scene) |
105 | { | 114 | { |
106 | if (!m_enabled) | 115 | if (!m_enabled) return; |
107 | return; | ||
108 | 116 | ||
109 | scene.EventManager.OnNewClient -= OnNewClient; | 117 | lock (m_syncy) |
110 | scene.EventManager.OnChatFromWorld -= OnChatFromWorld; | 118 | { |
111 | scene.EventManager.OnChatBroadcast -= OnChatBroadcast; | 119 | if (m_scenes.Contains(scene)) |
120 | { | ||
121 | scene.EventManager.OnNewClient -= OnNewClient; | ||
122 | scene.EventManager.OnChatFromWorld -= OnChatFromWorld; | ||
123 | scene.EventManager.OnChatBroadcast -= OnChatBroadcast; | ||
124 | m_scenes.Remove(scene); | ||
125 | } | ||
126 | } | ||
112 | } | 127 | } |
113 | 128 | ||
114 | public virtual void Close() | 129 | public virtual void Close() |
@@ -165,7 +180,15 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat | |||
165 | return; | 180 | return; |
166 | } | 181 | } |
167 | 182 | ||
168 | DeliverChatToAvatars(ChatSourceType.Agent, c); | 183 | if (FreezeCache.Contains(c.Sender.AgentId.ToString())) |
184 | { | ||
185 | if (c.Type != ChatTypeEnum.StartTyping || c.Type != ChatTypeEnum.StopTyping) | ||
186 | c.Sender.SendAgentAlertMessage("You may not talk as you are frozen.", false); | ||
187 | } | ||
188 | else | ||
189 | { | ||
190 | DeliverChatToAvatars(ChatSourceType.Agent, c); | ||
191 | } | ||
169 | } | 192 | } |
170 | 193 | ||
171 | public virtual void OnChatFromWorld(Object sender, OSChatMessage c) | 194 | public virtual void OnChatFromWorld(Object sender, OSChatMessage c) |
@@ -179,33 +202,61 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat | |||
179 | protected virtual void DeliverChatToAvatars(ChatSourceType sourceType, OSChatMessage c) | 202 | protected virtual void DeliverChatToAvatars(ChatSourceType sourceType, OSChatMessage c) |
180 | { | 203 | { |
181 | string fromName = c.From; | 204 | string fromName = c.From; |
205 | string fromNamePrefix = ""; | ||
182 | UUID fromID = UUID.Zero; | 206 | UUID fromID = UUID.Zero; |
183 | UUID ownerID = UUID.Zero; | 207 | UUID ownerID = UUID.Zero; |
184 | UUID targetID = c.TargetUUID; | ||
185 | string message = c.Message; | 208 | string message = c.Message; |
186 | Scene scene = (Scene)c.Scene; | 209 | IScene scene = c.Scene; |
210 | UUID destination = c.Destination; | ||
187 | Vector3 fromPos = c.Position; | 211 | Vector3 fromPos = c.Position; |
188 | Vector3 regionPos = new Vector3(scene.RegionInfo.WorldLocX, scene.RegionInfo.WorldLocY, 0); | 212 | Vector3 regionPos = new Vector3(scene.RegionInfo.WorldLocX, scene.RegionInfo.WorldLocY, 0); |
189 | 213 | ||
214 | bool checkParcelHide = false; | ||
215 | UUID sourceParcelID = UUID.Zero; | ||
216 | Vector3 hidePos = fromPos; | ||
217 | |||
190 | if (c.Channel == DEBUG_CHANNEL) c.Type = ChatTypeEnum.DebugChannel; | 218 | if (c.Channel == DEBUG_CHANNEL) c.Type = ChatTypeEnum.DebugChannel; |
191 | 219 | ||
192 | switch (sourceType) | 220 | switch (sourceType) |
193 | { | 221 | { |
194 | case ChatSourceType.Agent: | 222 | case ChatSourceType.Agent: |
195 | ScenePresence avatar = scene.GetScenePresence(c.Sender.AgentId); | 223 | if (!(scene is Scene)) |
224 | { | ||
225 | m_log.WarnFormat("[CHAT]: scene {0} is not a Scene object, cannot obtain scene presence for {1}", | ||
226 | scene.RegionInfo.RegionName, c.Sender.AgentId); | ||
227 | return; | ||
228 | } | ||
229 | ScenePresence avatar = (scene as Scene).GetScenePresence(c.Sender.AgentId); | ||
196 | fromPos = avatar.AbsolutePosition; | 230 | fromPos = avatar.AbsolutePosition; |
197 | fromName = avatar.Name; | 231 | fromName = avatar.Name; |
198 | fromID = c.Sender.AgentId; | 232 | fromID = c.Sender.AgentId; |
233 | if (avatar.GodLevel >= 200) | ||
234 | { // let gods speak to outside or things may get confusing | ||
235 | fromNamePrefix = m_adminPrefix; | ||
236 | checkParcelHide = false; | ||
237 | } | ||
238 | else | ||
239 | { | ||
240 | checkParcelHide = true; | ||
241 | } | ||
242 | destination = UUID.Zero; // Avatars cant "SayTo" | ||
199 | ownerID = c.Sender.AgentId; | 243 | ownerID = c.Sender.AgentId; |
200 | 244 | ||
245 | hidePos = fromPos; | ||
201 | break; | 246 | break; |
202 | 247 | ||
203 | case ChatSourceType.Object: | 248 | case ChatSourceType.Object: |
204 | fromID = c.SenderUUID; | 249 | fromID = c.SenderUUID; |
205 | 250 | ||
206 | if (c.SenderObject != null && c.SenderObject is SceneObjectPart) | 251 | if (c.SenderObject != null && c.SenderObject is SceneObjectPart) |
252 | { | ||
207 | ownerID = ((SceneObjectPart)c.SenderObject).OwnerID; | 253 | ownerID = ((SceneObjectPart)c.SenderObject).OwnerID; |
208 | 254 | if (((SceneObjectPart)c.SenderObject).ParentGroup.IsAttachment) | |
255 | { | ||
256 | checkParcelHide = true; | ||
257 | hidePos = ((SceneObjectPart)c.SenderObject).ParentGroup.AbsolutePosition; | ||
258 | } | ||
259 | } | ||
209 | break; | 260 | break; |
210 | } | 261 | } |
211 | 262 | ||
@@ -214,38 +265,68 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat | |||
214 | message = message.Substring(0, 1000); | 265 | message = message.Substring(0, 1000); |
215 | 266 | ||
216 | // m_log.DebugFormat( | 267 | // m_log.DebugFormat( |
217 | // "[CHAT]: DCTA: fromID {0} fromName {1}, region{2}, cType {3}, sType {4}, targetID {5}", | 268 | // "[CHAT]: DCTA: fromID {0} fromName {1}, region{2}, cType {3}, sType {4}", |
218 | // fromID, fromName, scene.RegionInfo.RegionName, c.Type, sourceType, targetID); | 269 | // fromID, fromName, scene.RegionInfo.RegionName, c.Type, sourceType); |
219 | 270 | ||
220 | HashSet<UUID> receiverIDs = new HashSet<UUID>(); | 271 | HashSet<UUID> receiverIDs = new HashSet<UUID>(); |
221 | 272 | ||
222 | if (targetID == UUID.Zero) | 273 | if (checkParcelHide) |
274 | { | ||
275 | checkParcelHide = false; | ||
276 | if (c.Type < ChatTypeEnum.DebugChannel && destination == UUID.Zero) | ||
277 | { | ||
278 | ILandObject srcland = (scene as Scene).LandChannel.GetLandObject(hidePos.X, hidePos.Y); | ||
279 | if (srcland != null && !srcland.LandData.SeeAVs) | ||
280 | { | ||
281 | sourceParcelID = srcland.LandData.GlobalID; | ||
282 | checkParcelHide = true; | ||
283 | } | ||
284 | } | ||
285 | } | ||
286 | |||
287 | foreach (Scene s in m_scenes) | ||
223 | { | 288 | { |
224 | // This should use ForEachClient, but clients don't have a position. | 289 | // This should use ForEachClient, but clients don't have a position. |
225 | // If camera is moved into client, then camera position can be used | 290 | // If camera is moved into client, then camera position can be used |
226 | scene.ForEachScenePresence( | 291 | // MT: No, it can't, as chat is heard from the avatar position, not |
292 | // the camera position. | ||
293 | |||
294 | s.ForEachScenePresence( | ||
227 | delegate(ScenePresence presence) | 295 | delegate(ScenePresence presence) |
228 | { | 296 | { |
229 | if (TrySendChatMessage( | 297 | if (destination != UUID.Zero && presence.UUID != destination) |
230 | presence, fromPos, regionPos, fromID, ownerID, fromName, c.Type, message, sourceType, false)) | 298 | return; |
231 | receiverIDs.Add(presence.UUID); | 299 | ILandObject Presencecheck = s.LandChannel.GetLandObject(presence.AbsolutePosition.X, presence.AbsolutePosition.Y); |
300 | if (Presencecheck != null) | ||
301 | { | ||
302 | // This will pass all chat from objects. Not | ||
303 | // perfect, but it will do. For now. Better | ||
304 | // than the prior behavior of muting all | ||
305 | // objects on a parcel with access restrictions | ||
306 | if (checkParcelHide) | ||
307 | { | ||
308 | if (sourceParcelID != Presencecheck.LandData.GlobalID && presence.GodLevel < 200) | ||
309 | return; | ||
310 | } | ||
311 | if (c.Sender == null || Presencecheck.IsEitherBannedOrRestricted(c.Sender.AgentId) != true) | ||
312 | { | ||
313 | if (destination != UUID.Zero) | ||
314 | { | ||
315 | if (TrySendChatMessage(presence, fromPos, regionPos, fromID, ownerID, fromNamePrefix + fromName, c.Type, message, sourceType, true)) | ||
316 | receiverIDs.Add(presence.UUID); | ||
317 | } | ||
318 | else | ||
319 | { | ||
320 | if (TrySendChatMessage(presence, fromPos, regionPos, fromID, ownerID, fromNamePrefix + fromName, c.Type, message, sourceType, false)) | ||
321 | receiverIDs.Add(presence.UUID); | ||
322 | } | ||
323 | } | ||
324 | } | ||
232 | } | 325 | } |
233 | ); | 326 | ); |
234 | } | 327 | } |
235 | else | 328 | |
236 | { | 329 | (scene as Scene).EventManager.TriggerOnChatToClients( |
237 | // This is a send to a specific client eg from llRegionSayTo | ||
238 | // no need to check distance etc, jand send is as say | ||
239 | ScenePresence presence = scene.GetScenePresence(targetID); | ||
240 | if (presence != null && !presence.IsChildAgent) | ||
241 | { | ||
242 | if (TrySendChatMessage( | ||
243 | presence, fromPos, regionPos, fromID, ownerID, fromName, ChatTypeEnum.Say, message, sourceType, true)) | ||
244 | receiverIDs.Add(presence.UUID); | ||
245 | } | ||
246 | } | ||
247 | |||
248 | scene.EventManager.TriggerOnChatToClients( | ||
249 | fromID, receiverIDs, message, c.Type, fromPos, fromName, sourceType, ChatAudibleLevel.Fully); | 330 | fromID, receiverIDs, message, c.Type, fromPos, fromName, sourceType, ChatAudibleLevel.Fully); |
250 | } | 331 | } |
251 | 332 | ||
@@ -287,28 +368,29 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat | |||
287 | } | 368 | } |
288 | 369 | ||
289 | // m_log.DebugFormat("[CHAT] Broadcast: fromID {0} fromName {1}, cType {2}, sType {3}", fromID, fromName, cType, sourceType); | 370 | // m_log.DebugFormat("[CHAT] Broadcast: fromID {0} fromName {1}, cType {2}, sType {3}", fromID, fromName, cType, sourceType); |
290 | |||
291 | HashSet<UUID> receiverIDs = new HashSet<UUID>(); | 371 | HashSet<UUID> receiverIDs = new HashSet<UUID>(); |
292 | 372 | ||
293 | ((Scene)c.Scene).ForEachRootClient( | 373 | if (c.Scene != null) |
294 | delegate(IClientAPI client) | 374 | { |
295 | { | 375 | ((Scene)c.Scene).ForEachRootClient |
296 | // don't forward SayOwner chat from objects to | 376 | ( |
297 | // non-owner agents | 377 | delegate(IClientAPI client) |
298 | if ((c.Type == ChatTypeEnum.Owner) && | 378 | { |
299 | (null != c.SenderObject) && | 379 | // don't forward SayOwner chat from objects to |
300 | (((SceneObjectPart)c.SenderObject).OwnerID != client.AgentId)) | 380 | // non-owner agents |
301 | return; | 381 | if ((c.Type == ChatTypeEnum.Owner) && |
302 | 382 | (null != c.SenderObject) && | |
303 | client.SendChatMessage( | 383 | (((SceneObjectPart)c.SenderObject).OwnerID != client.AgentId)) |
304 | c.Message, (byte)cType, CenterOfRegion, fromName, fromID, ownerID, | 384 | return; |
305 | (byte)sourceType, (byte)ChatAudibleLevel.Fully); | 385 | |
306 | 386 | client.SendChatMessage(c.Message, (byte)cType, CenterOfRegion, fromName, fromID, fromID, | |
307 | receiverIDs.Add(client.AgentId); | 387 | (byte)sourceType, (byte)ChatAudibleLevel.Fully); |
308 | }); | 388 | receiverIDs.Add(client.AgentId); |
309 | 389 | } | |
310 | (c.Scene as Scene).EventManager.TriggerOnChatToClients( | 390 | ); |
311 | fromID, receiverIDs, c.Message, cType, CenterOfRegion, fromName, sourceType, ChatAudibleLevel.Fully); | 391 | (c.Scene as Scene).EventManager.TriggerOnChatToClients( |
392 | fromID, receiverIDs, c.Message, cType, CenterOfRegion, fromName, sourceType, ChatAudibleLevel.Fully); | ||
393 | } | ||
312 | } | 394 | } |
313 | 395 | ||
314 | /// <summary> | 396 | /// <summary> |
@@ -360,6 +442,35 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat | |||
360 | return true; | 442 | return true; |
361 | } | 443 | } |
362 | 444 | ||
445 | Dictionary<UUID, System.Threading.Timer> Timers = new Dictionary<UUID, System.Threading.Timer>(); | ||
446 | public void ParcelFreezeUser(IClientAPI client, UUID parcelowner, uint flags, UUID target) | ||
447 | { | ||
448 | System.Threading.Timer Timer; | ||
449 | if (flags == 0) | ||
450 | { | ||
451 | FreezeCache.Add(target.ToString()); | ||
452 | System.Threading.TimerCallback timeCB = new System.Threading.TimerCallback(OnEndParcelFrozen); | ||
453 | Timer = new System.Threading.Timer(timeCB, target, 30000, 0); | ||
454 | Timers.Add(target, Timer); | ||
455 | } | ||
456 | else | ||
457 | { | ||
458 | FreezeCache.Remove(target.ToString()); | ||
459 | Timers.TryGetValue(target, out Timer); | ||
460 | Timers.Remove(target); | ||
461 | Timer.Dispose(); | ||
462 | } | ||
463 | } | ||
464 | |||
465 | private void OnEndParcelFrozen(object avatar) | ||
466 | { | ||
467 | UUID target = (UUID)avatar; | ||
468 | FreezeCache.Remove(target.ToString()); | ||
469 | System.Threading.Timer Timer; | ||
470 | Timers.TryGetValue(target, out Timer); | ||
471 | Timers.Remove(target); | ||
472 | Timer.Dispose(); | ||
473 | } | ||
363 | #region SimulatorFeaturesRequest | 474 | #region SimulatorFeaturesRequest |
364 | 475 | ||
365 | static OSDInteger m_SayRange, m_WhisperRange, m_ShoutRange; | 476 | static OSDInteger m_SayRange, m_WhisperRange, m_ShoutRange; |
diff --git a/OpenSim/Region/CoreModules/Avatar/Combat/CombatModule.cs b/OpenSim/Region/CoreModules/Avatar/Combat/CombatModule.cs index fc23b72..4e1958a 100644 --- a/OpenSim/Region/CoreModules/Avatar/Combat/CombatModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Combat/CombatModule.cs | |||
@@ -183,10 +183,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Combat.CombatModule | |||
183 | try | 183 | try |
184 | { | 184 | { |
185 | ILandObject obj = avatar.Scene.LandChannel.GetLandObject(avatar.AbsolutePosition.X, avatar.AbsolutePosition.Y); | 185 | ILandObject obj = avatar.Scene.LandChannel.GetLandObject(avatar.AbsolutePosition.X, avatar.AbsolutePosition.Y); |
186 | |||
187 | if (obj == null) | 186 | if (obj == null) |
188 | return; | 187 | return; |
189 | |||
190 | if ((obj.LandData.Flags & (uint)ParcelFlags.AllowDamage) != 0 | 188 | if ((obj.LandData.Flags & (uint)ParcelFlags.AllowDamage) != 0 |
191 | || avatar.Scene.RegionInfo.RegionSettings.AllowDamage) | 189 | || avatar.Scene.RegionInfo.RegionSettings.AllowDamage) |
192 | { | 190 | { |
diff --git a/OpenSim/Region/CoreModules/Avatar/Dialog/DialogModule.cs b/OpenSim/Region/CoreModules/Avatar/Dialog/DialogModule.cs index a896897..56819fa 100644 --- a/OpenSim/Region/CoreModules/Avatar/Dialog/DialogModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Dialog/DialogModule.cs | |||
@@ -203,8 +203,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Dialog | |||
203 | { | 203 | { |
204 | m_scene.ForEachRootClient(delegate(IClientAPI client) | 204 | m_scene.ForEachRootClient(delegate(IClientAPI client) |
205 | { | 205 | { |
206 | client.SendBlueBoxMessage(fromAvatarID, fromAvatarName, | 206 | client.SendAgentAlertMessage( |
207 | message); | 207 | message, false); |
208 | }); | 208 | }); |
209 | } | 209 | } |
210 | 210 | ||
@@ -260,4 +260,4 @@ namespace OpenSim.Region.CoreModules.Avatar.Dialog | |||
260 | return result; | 260 | return result; |
261 | } | 261 | } |
262 | } | 262 | } |
263 | } \ No newline at end of file | 263 | } |
diff --git a/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs b/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs index 08e7dd2..d6c4d5b 100644 --- a/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs | |||
@@ -262,6 +262,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends | |||
262 | client.OnDenyFriendRequest += OnDenyFriendRequest; | 262 | client.OnDenyFriendRequest += OnDenyFriendRequest; |
263 | client.OnTerminateFriendship += RemoveFriendship; | 263 | client.OnTerminateFriendship += RemoveFriendship; |
264 | client.OnGrantUserRights += GrantRights; | 264 | client.OnGrantUserRights += GrantRights; |
265 | client.OnFindAgent += FindFriend; | ||
265 | 266 | ||
266 | // We need to cache information for child agents as well as root agents so that friend edit/move/delete | 267 | // We need to cache information for child agents as well as root agents so that friend edit/move/delete |
267 | // permissions will work across borders where both regions are on different simulators. | 268 | // permissions will work across borders where both regions are on different simulators. |
@@ -726,6 +727,64 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends | |||
726 | } | 727 | } |
727 | } | 728 | } |
728 | 729 | ||
730 | public void FindFriend(IClientAPI remoteClient,UUID HunterID ,UUID PreyID) | ||
731 | { | ||
732 | UUID requester = remoteClient.AgentId; | ||
733 | if(requester != HunterID) // only allow client agent to be the hunter (?) | ||
734 | return; | ||
735 | |||
736 | FriendInfo[] friends = GetFriendsFromCache(requester); | ||
737 | if (friends.Length == 0) | ||
738 | return; | ||
739 | |||
740 | FriendInfo friend = GetFriend(friends, PreyID); | ||
741 | if (friend == null) | ||
742 | return; | ||
743 | |||
744 | if((friend.TheirFlags & (int)FriendRights.CanSeeOnMap) == 0) | ||
745 | return; | ||
746 | |||
747 | Scene hunterScene = (Scene)remoteClient.Scene; | ||
748 | |||
749 | if(hunterScene == null) | ||
750 | return; | ||
751 | |||
752 | // check local | ||
753 | ScenePresence sp; | ||
754 | double px; | ||
755 | double py; | ||
756 | if(hunterScene.TryGetScenePresence(PreyID, out sp)) | ||
757 | { | ||
758 | if(sp == null) | ||
759 | return; | ||
760 | px = hunterScene.RegionInfo.WorldLocX + sp.AbsolutePosition.X; | ||
761 | py = hunterScene.RegionInfo.WorldLocY + sp.AbsolutePosition.Y; | ||
762 | |||
763 | remoteClient.SendFindAgent(HunterID, PreyID, px, py); | ||
764 | return; | ||
765 | } | ||
766 | |||
767 | PresenceInfo[] friendSessions = PresenceService.GetAgents(new string[] { PreyID.ToString() }); | ||
768 | |||
769 | if (friendSessions == null || friendSessions.Length == 0) | ||
770 | return; | ||
771 | |||
772 | PresenceInfo friendSession = friendSessions[0]; | ||
773 | if (friendSession == null) | ||
774 | return; | ||
775 | |||
776 | GridRegion region = GridService.GetRegionByUUID(hunterScene.RegionInfo.ScopeID, friendSession.RegionID); | ||
777 | |||
778 | if(region == null) | ||
779 | return; | ||
780 | |||
781 | // we don't have presence location so point to a standard region center for now | ||
782 | px = region.RegionLocX + 128.0; | ||
783 | py = region.RegionLocY + 128.0; | ||
784 | |||
785 | remoteClient.SendFindAgent(HunterID, PreyID, px, py); | ||
786 | } | ||
787 | |||
729 | public void GrantRights(IClientAPI remoteClient, UUID friendID, int rights) | 788 | public void GrantRights(IClientAPI remoteClient, UUID friendID, int rights) |
730 | { | 789 | { |
731 | UUID requester = remoteClient.AgentId; | 790 | UUID requester = remoteClient.AgentId; |
@@ -745,7 +804,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends | |||
745 | 804 | ||
746 | if (friend != null) // Found it | 805 | if (friend != null) // Found it |
747 | { | 806 | { |
748 | // Store it on the DB | 807 | // Store it on service |
749 | if (!StoreRights(requester, friendID, rights)) | 808 | if (!StoreRights(requester, friendID, rights)) |
750 | { | 809 | { |
751 | remoteClient.SendAlertMessage("Unable to grant rights."); | 810 | remoteClient.SendAlertMessage("Unable to grant rights."); |
@@ -869,28 +928,26 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends | |||
869 | return false; | 928 | return false; |
870 | } | 929 | } |
871 | 930 | ||
872 | public bool LocalGrantRights(UUID userID, UUID friendID, int userFlags, int rights) | 931 | public bool LocalGrantRights(UUID userID, UUID friendID, int oldRights, int newRights) |
873 | { | 932 | { |
874 | IClientAPI friendClient = LocateClientObject(friendID); | 933 | IClientAPI friendClient = LocateClientObject(friendID); |
875 | if (friendClient != null) | 934 | if (friendClient != null) |
876 | { | 935 | { |
877 | bool onlineBitChanged = ((rights ^ userFlags) & (int)FriendRights.CanSeeOnline) != 0; | 936 | int changedRights = newRights ^ oldRights; |
937 | bool onlineBitChanged = (changedRights & (int)FriendRights.CanSeeOnline) != 0; | ||
878 | if (onlineBitChanged) | 938 | if (onlineBitChanged) |
879 | { | 939 | { |
880 | if ((rights & (int)FriendRights.CanSeeOnline) == 1) | 940 | if ((newRights & (int)FriendRights.CanSeeOnline) == 1) |
881 | friendClient.SendAgentOnline(new UUID[] { userID }); | 941 | friendClient.SendAgentOnline(new UUID[] { userID }); |
882 | else | 942 | else |
883 | friendClient.SendAgentOffline(new UUID[] { userID }); | 943 | friendClient.SendAgentOffline(new UUID[] { userID }); |
884 | } | 944 | } |
885 | else | 945 | |
886 | { | 946 | if(changedRights != 0) |
887 | bool canEditObjectsChanged = ((rights ^ userFlags) & (int)FriendRights.CanModifyObjects) != 0; | 947 | friendClient.SendChangeUserRights(userID, friendID, newRights); |
888 | if (canEditObjectsChanged) | ||
889 | friendClient.SendChangeUserRights(userID, friendID, rights); | ||
890 | } | ||
891 | 948 | ||
892 | // Update local cache | 949 | // Update local cache |
893 | UpdateLocalCache(userID, friendID, rights); | 950 | UpdateLocalCache(userID, friendID, newRights); |
894 | 951 | ||
895 | return true; | 952 | return true; |
896 | } | 953 | } |
@@ -946,8 +1003,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends | |||
946 | lock (m_Friends) | 1003 | lock (m_Friends) |
947 | { | 1004 | { |
948 | FriendInfo[] friends = GetFriendsFromCache(friendID); | 1005 | FriendInfo[] friends = GetFriendsFromCache(friendID); |
949 | FriendInfo finfo = GetFriend(friends, userID); | 1006 | if(friends != EMPTY_FRIENDS) |
950 | finfo.TheirFlags = rights; | 1007 | { |
1008 | FriendInfo finfo = GetFriend(friends, userID); | ||
1009 | if(finfo!= null) | ||
1010 | finfo.TheirFlags = rights; | ||
1011 | } | ||
951 | } | 1012 | } |
952 | } | 1013 | } |
953 | 1014 | ||
diff --git a/OpenSim/Region/CoreModules/Avatar/Friends/FriendsRequestHandler.cs b/OpenSim/Region/CoreModules/Avatar/Friends/FriendsRequestHandler.cs index 13512a2..c421740 100644 --- a/OpenSim/Region/CoreModules/Avatar/Friends/FriendsRequestHandler.cs +++ b/OpenSim/Region/CoreModules/Avatar/Friends/FriendsRequestHandler.cs | |||
@@ -211,7 +211,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends | |||
211 | { | 211 | { |
212 | UUID fromID = UUID.Zero; | 212 | UUID fromID = UUID.Zero; |
213 | UUID toID = UUID.Zero; | 213 | UUID toID = UUID.Zero; |
214 | int rights = 0, userFlags = 0; | 214 | int oldRights = 0, newRights = 0; |
215 | 215 | ||
216 | if (!request.ContainsKey("FromID") || !request.ContainsKey("ToID")) | 216 | if (!request.ContainsKey("FromID") || !request.ContainsKey("ToID")) |
217 | return FailureResult(); | 217 | return FailureResult(); |
@@ -222,13 +222,13 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends | |||
222 | if (!UUID.TryParse(request["ToID"].ToString(), out toID)) | 222 | if (!UUID.TryParse(request["ToID"].ToString(), out toID)) |
223 | return FailureResult(); | 223 | return FailureResult(); |
224 | 224 | ||
225 | if (!Int32.TryParse(request["UserFlags"].ToString(), out userFlags)) | 225 | if (!Int32.TryParse(request["UserFlags"].ToString(), out oldRights)) |
226 | return FailureResult(); | 226 | return FailureResult(); |
227 | 227 | ||
228 | if (!Int32.TryParse(request["Rights"].ToString(), out rights)) | 228 | if (!Int32.TryParse(request["Rights"].ToString(), out newRights)) |
229 | return FailureResult(); | 229 | return FailureResult(); |
230 | 230 | ||
231 | if (m_FriendsModule.LocalGrantRights(UUID.Zero, UUID.Zero, userFlags, rights)) | 231 | if (m_FriendsModule.LocalGrantRights(fromID, toID, oldRights, newRights)) |
232 | return SuccessResult(); | 232 | return SuccessResult(); |
233 | 233 | ||
234 | return FailureResult(); | 234 | return FailureResult(); |
diff --git a/OpenSim/Region/CoreModules/Avatar/Gods/GodsModule.cs b/OpenSim/Region/CoreModules/Avatar/Gods/GodsModule.cs index 3b6d970..adb838c 100644 --- a/OpenSim/Region/CoreModules/Avatar/Gods/GodsModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Gods/GodsModule.cs | |||
@@ -49,6 +49,8 @@ using Caps = OpenSim.Framework.Capabilities.Caps; | |||
49 | using OSDArray = OpenMetaverse.StructuredData.OSDArray; | 49 | using OSDArray = OpenMetaverse.StructuredData.OSDArray; |
50 | using OSDMap = OpenMetaverse.StructuredData.OSDMap; | 50 | using OSDMap = OpenMetaverse.StructuredData.OSDMap; |
51 | 51 | ||
52 | using Mono.Addins; | ||
53 | |||
52 | namespace OpenSim.Region.CoreModules.Avatar.Gods | 54 | namespace OpenSim.Region.CoreModules.Avatar.Gods |
53 | { | 55 | { |
54 | [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "GodsModule")] | 56 | [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "GodsModule")] |
@@ -62,6 +64,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Gods | |||
62 | 64 | ||
63 | protected Scene m_scene; | 65 | protected Scene m_scene; |
64 | protected IDialogModule m_dialogModule; | 66 | protected IDialogModule m_dialogModule; |
67 | |||
65 | protected IDialogModule DialogModule | 68 | protected IDialogModule DialogModule |
66 | { | 69 | { |
67 | get | 70 | get |
@@ -146,6 +149,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Gods | |||
146 | UUID godSessionID = userData["GodSessionID"].AsUUID(); | 149 | UUID godSessionID = userData["GodSessionID"].AsUUID(); |
147 | uint kickFlags = userData["KickFlags"].AsUInteger(); | 150 | uint kickFlags = userData["KickFlags"].AsUInteger(); |
148 | string reason = userData["Reason"].AsString(); | 151 | string reason = userData["Reason"].AsString(); |
152 | |||
149 | ScenePresence god = m_scene.GetScenePresence(godID); | 153 | ScenePresence god = m_scene.GetScenePresence(godID); |
150 | if (god == null || god.ControllingClient.SessionId != godSessionID) | 154 | if (god == null || god.ControllingClient.SessionId != godSessionID) |
151 | return String.Empty; | 155 | return String.Empty; |
diff --git a/OpenSim/Region/CoreModules/Avatar/InstantMessage/InstantMessageModule.cs b/OpenSim/Region/CoreModules/Avatar/InstantMessage/InstantMessageModule.cs index c33a296..55e30a0 100644 --- a/OpenSim/Region/CoreModules/Avatar/InstantMessage/InstantMessageModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/InstantMessage/InstantMessageModule.cs | |||
@@ -27,6 +27,7 @@ | |||
27 | using System; | 27 | using System; |
28 | using System.Collections.Generic; | 28 | using System.Collections.Generic; |
29 | using System.Reflection; | 29 | using System.Reflection; |
30 | using System.Timers; | ||
30 | using log4net; | 31 | using log4net; |
31 | using Mono.Addins; | 32 | using Mono.Addins; |
32 | using Nini.Config; | 33 | using Nini.Config; |
@@ -44,6 +45,10 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage | |||
44 | private static readonly ILog m_log = LogManager.GetLogger( | 45 | private static readonly ILog m_log = LogManager.GetLogger( |
45 | MethodBase.GetCurrentMethod().DeclaringType); | 46 | MethodBase.GetCurrentMethod().DeclaringType); |
46 | 47 | ||
48 | private Timer m_logTimer = new Timer(10000); | ||
49 | private List<GridInstantMessage> m_logData = new List<GridInstantMessage>(); | ||
50 | private string m_restUrl; | ||
51 | |||
47 | /// <value> | 52 | /// <value> |
48 | /// Is this module enabled? | 53 | /// Is this module enabled? |
49 | /// </value> | 54 | /// </value> |
@@ -63,9 +68,12 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage | |||
63 | "InstantMessageModule", "InstantMessageModule") != | 68 | "InstantMessageModule", "InstantMessageModule") != |
64 | "InstantMessageModule") | 69 | "InstantMessageModule") |
65 | return; | 70 | return; |
71 | m_restUrl = config.Configs["Messaging"].GetString("LogURL", String.Empty); | ||
66 | } | 72 | } |
67 | 73 | ||
68 | m_enabled = true; | 74 | m_enabled = true; |
75 | m_logTimer.AutoReset = false; | ||
76 | m_logTimer.Elapsed += LogTimerElapsed; | ||
69 | } | 77 | } |
70 | 78 | ||
71 | public void AddRegion(Scene scene) | 79 | public void AddRegion(Scene scene) |
@@ -150,6 +158,9 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage | |||
150 | { | 158 | { |
151 | byte dialog = im.dialog; | 159 | byte dialog = im.dialog; |
152 | 160 | ||
161 | if (client != null && dialog == (byte)InstantMessageDialog.MessageFromAgent) | ||
162 | LogInstantMesssage(im); | ||
163 | |||
153 | if (dialog != (byte)InstantMessageDialog.MessageFromAgent | 164 | if (dialog != (byte)InstantMessageDialog.MessageFromAgent |
154 | && dialog != (byte)InstantMessageDialog.StartTyping | 165 | && dialog != (byte)InstantMessageDialog.StartTyping |
155 | && dialog != (byte)InstantMessageDialog.StopTyping | 166 | && dialog != (byte)InstantMessageDialog.StopTyping |
@@ -159,6 +170,32 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage | |||
159 | return; | 170 | return; |
160 | } | 171 | } |
161 | 172 | ||
173 | //DateTime dt = DateTime.UtcNow; | ||
174 | |||
175 | // Ticks from UtcNow, but make it look like local. Evil, huh? | ||
176 | //dt = DateTime.SpecifyKind(dt, DateTimeKind.Local); | ||
177 | |||
178 | //try | ||
179 | //{ | ||
180 | // // Convert that to the PST timezone | ||
181 | // TimeZoneInfo timeZoneInfo = TimeZoneInfo.FindSystemTimeZoneById("America/Los_Angeles"); | ||
182 | // dt = TimeZoneInfo.ConvertTime(dt, timeZoneInfo); | ||
183 | //} | ||
184 | //catch | ||
185 | //{ | ||
186 | // //m_log.Info("[OFFLINE MESSAGING]: No PST timezone found on this machine. Saving with local timestamp."); | ||
187 | //} | ||
188 | |||
189 | //// And make it look local again to fool the unix time util | ||
190 | //dt = DateTime.SpecifyKind(dt, DateTimeKind.Utc); | ||
191 | |||
192 | // If client is null, this message comes from storage and IS offline | ||
193 | if (client != null) | ||
194 | im.offline = 0; | ||
195 | |||
196 | if (im.offline == 0) | ||
197 | im.timestamp = (uint)Util.UnixTimeSinceEpoch(); | ||
198 | |||
162 | if (m_TransferModule != null) | 199 | if (m_TransferModule != null) |
163 | { | 200 | { |
164 | if (client != null) | 201 | if (client != null) |
@@ -202,5 +239,35 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage | |||
202 | // | 239 | // |
203 | OnInstantMessage(null, msg); | 240 | OnInstantMessage(null, msg); |
204 | } | 241 | } |
242 | |||
243 | private void LogInstantMesssage(GridInstantMessage im) | ||
244 | { | ||
245 | if (m_logData.Count < 20) | ||
246 | { | ||
247 | // Restart the log write timer | ||
248 | m_logTimer.Stop(); | ||
249 | } | ||
250 | if (!m_logTimer.Enabled) | ||
251 | m_logTimer.Start(); | ||
252 | |||
253 | lock (m_logData) | ||
254 | { | ||
255 | m_logData.Add(im); | ||
256 | } | ||
257 | } | ||
258 | |||
259 | private void LogTimerElapsed(object source, ElapsedEventArgs e) | ||
260 | { | ||
261 | lock (m_logData) | ||
262 | { | ||
263 | if (m_restUrl != String.Empty && m_logData.Count > 0) | ||
264 | { | ||
265 | bool success = SynchronousRestObjectRequester.MakeRequest<List<GridInstantMessage>, bool>("POST", m_restUrl + "/LogMessages/", m_logData); | ||
266 | if (!success) | ||
267 | m_log.ErrorFormat("[INSTANT MESSAGE]: Failed to save log data"); | ||
268 | } | ||
269 | m_logData.Clear(); | ||
270 | } | ||
271 | } | ||
205 | } | 272 | } |
206 | } | 273 | } |
diff --git a/OpenSim/Region/CoreModules/Avatar/InstantMessage/MessageTransferModule.cs b/OpenSim/Region/CoreModules/Avatar/InstantMessage/MessageTransferModule.cs index 2462ff8..3c82fd9 100644 --- a/OpenSim/Region/CoreModules/Avatar/InstantMessage/MessageTransferModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/InstantMessage/MessageTransferModule.cs | |||
@@ -50,6 +50,7 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage | |||
50 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 50 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
51 | 51 | ||
52 | private bool m_Enabled = false; | 52 | private bool m_Enabled = false; |
53 | protected string m_MessageKey = String.Empty; | ||
53 | protected List<Scene> m_Scenes = new List<Scene>(); | 54 | protected List<Scene> m_Scenes = new List<Scene>(); |
54 | protected Dictionary<UUID, UUID> m_UserRegionMap = new Dictionary<UUID, UUID>(); | 55 | protected Dictionary<UUID, UUID> m_UserRegionMap = new Dictionary<UUID, UUID>(); |
55 | 56 | ||
@@ -69,14 +70,17 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage | |||
69 | public virtual void Initialise(IConfigSource config) | 70 | public virtual void Initialise(IConfigSource config) |
70 | { | 71 | { |
71 | IConfig cnf = config.Configs["Messaging"]; | 72 | IConfig cnf = config.Configs["Messaging"]; |
72 | if (cnf != null && cnf.GetString( | 73 | if (cnf != null) |
73 | "MessageTransferModule", "MessageTransferModule") != | ||
74 | "MessageTransferModule") | ||
75 | { | 74 | { |
76 | m_log.Debug("[MESSAGE TRANSFER]: Disabled by configuration"); | 75 | if (cnf.GetString("MessageTransferModule", |
77 | return; | 76 | "MessageTransferModule") != "MessageTransferModule") |
78 | } | 77 | { |
78 | return; | ||
79 | } | ||
79 | 80 | ||
81 | m_MessageKey = cnf.GetString("MessageKey", String.Empty); | ||
82 | } | ||
83 | m_log.Debug("[MESSAGE TRANSFER]: Module enabled"); | ||
80 | m_Enabled = true; | 84 | m_Enabled = true; |
81 | } | 85 | } |
82 | 86 | ||
@@ -135,6 +139,9 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage | |||
135 | { | 139 | { |
136 | UUID toAgentID = new UUID(im.toAgentID); | 140 | UUID toAgentID = new UUID(im.toAgentID); |
137 | 141 | ||
142 | if (toAgentID == UUID.Zero) | ||
143 | return; | ||
144 | |||
138 | // Try root avatar only first | 145 | // Try root avatar only first |
139 | foreach (Scene scene in m_Scenes) | 146 | foreach (Scene scene in m_Scenes) |
140 | { | 147 | { |
@@ -181,7 +188,7 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage | |||
181 | SendGridInstantMessageViaXMLRPC(im, result); | 188 | SendGridInstantMessageViaXMLRPC(im, result); |
182 | } | 189 | } |
183 | 190 | ||
184 | public void HandleUndeliverableMessage(GridInstantMessage im, MessageResultNotification result) | 191 | public virtual void HandleUndeliverableMessage(GridInstantMessage im, MessageResultNotification result) |
185 | { | 192 | { |
186 | UndeliveredMessage handlerUndeliveredMessage = OnUndeliveredMessage; | 193 | UndeliveredMessage handlerUndeliveredMessage = OnUndeliveredMessage; |
187 | 194 | ||
@@ -249,6 +256,19 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage | |||
249 | && requestData.ContainsKey("position_z") && requestData.ContainsKey("region_id") | 256 | && requestData.ContainsKey("position_z") && requestData.ContainsKey("region_id") |
250 | && requestData.ContainsKey("binary_bucket")) | 257 | && requestData.ContainsKey("binary_bucket")) |
251 | { | 258 | { |
259 | if (m_MessageKey != String.Empty) | ||
260 | { | ||
261 | XmlRpcResponse error_resp = new XmlRpcResponse(); | ||
262 | Hashtable error_respdata = new Hashtable(); | ||
263 | error_respdata["success"] = "FALSE"; | ||
264 | error_resp.Value = error_respdata; | ||
265 | |||
266 | if (!requestData.Contains("message_key")) | ||
267 | return error_resp; | ||
268 | if (m_MessageKey != (string)requestData["message_key"]) | ||
269 | return error_resp; | ||
270 | } | ||
271 | |||
252 | // Do the easy way of validating the UUIDs | 272 | // Do the easy way of validating the UUIDs |
253 | UUID.TryParse((string)requestData["from_agent_id"], out fromAgentID); | 273 | UUID.TryParse((string)requestData["from_agent_id"], out fromAgentID); |
254 | UUID.TryParse((string)requestData["to_agent_id"], out toAgentID); | 274 | UUID.TryParse((string)requestData["to_agent_id"], out toAgentID); |
@@ -425,104 +445,192 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage | |||
425 | return resp; | 445 | return resp; |
426 | } | 446 | } |
427 | 447 | ||
448 | |||
428 | /// <summary> | 449 | /// <summary> |
429 | /// delegate for sending a grid instant message asynchronously | 450 | /// delegate for sending a grid instant message asynchronously |
430 | /// </summary> | 451 | /// </summary> |
431 | public delegate void GridInstantMessageDelegate(GridInstantMessage im, MessageResultNotification result); | 452 | private delegate void GridInstantMessageDelegate(GridInstantMessage im, MessageResultNotification result); |
453 | |||
454 | private class GIM { | ||
455 | public GridInstantMessage im; | ||
456 | public MessageResultNotification result; | ||
457 | }; | ||
458 | |||
459 | private Queue<GIM> pendingInstantMessages = new Queue<GIM>(); | ||
460 | private int numInstantMessageThreads = 0; | ||
432 | 461 | ||
433 | protected virtual void GridInstantMessageCompleted(IAsyncResult iar) | 462 | private void SendGridInstantMessageViaXMLRPC(GridInstantMessage im, MessageResultNotification result) |
434 | { | 463 | { |
435 | GridInstantMessageDelegate icon = | 464 | lock (pendingInstantMessages) { |
436 | (GridInstantMessageDelegate)iar.AsyncState; | 465 | if (numInstantMessageThreads >= 4) { |
437 | icon.EndInvoke(iar); | 466 | GIM gim = new GIM(); |
467 | gim.im = im; | ||
468 | gim.result = result; | ||
469 | pendingInstantMessages.Enqueue(gim); | ||
470 | } else { | ||
471 | ++ numInstantMessageThreads; | ||
472 | //m_log.DebugFormat("[SendGridInstantMessageViaXMLRPC]: ++numInstantMessageThreads={0}", numInstantMessageThreads); | ||
473 | GridInstantMessageDelegate d = SendGridInstantMessageViaXMLRPCAsyncMain; | ||
474 | d.BeginInvoke(im, result, GridInstantMessageCompleted, d); | ||
475 | } | ||
476 | } | ||
438 | } | 477 | } |
439 | 478 | ||
440 | 479 | ||
441 | protected virtual void SendGridInstantMessageViaXMLRPC(GridInstantMessage im, MessageResultNotification result) | 480 | private void GridInstantMessageCompleted(IAsyncResult iar) |
442 | { | 481 | { |
443 | GridInstantMessageDelegate d = SendGridInstantMessageViaXMLRPCAsync; | 482 | GridInstantMessageDelegate d = (GridInstantMessageDelegate)iar.AsyncState; |
444 | 483 | d.EndInvoke(iar); | |
445 | d.BeginInvoke(im, result, GridInstantMessageCompleted, d); | ||
446 | } | 484 | } |
447 | 485 | ||
448 | /// <summary> | 486 | /// <summary> |
449 | /// Internal SendGridInstantMessage over XMLRPC method. | 487 | /// Internal SendGridInstantMessage over XMLRPC method. |
450 | /// </summary> | 488 | /// </summary> |
451 | /// <remarks> | 489 | |
452 | /// This is called from within a dedicated thread. | 490 | /// <param name="prevRegionHandle"> |
453 | /// </remarks> | 491 | /// Pass in 0 the first time this method is called. It will be called recursively with the last |
454 | private void SendGridInstantMessageViaXMLRPCAsync(GridInstantMessage im, MessageResultNotification result) | 492 | /// regionhandle tried |
493 | /// </param> | ||
494 | private void SendGridInstantMessageViaXMLRPCAsyncMain(GridInstantMessage im, MessageResultNotification result) | ||
455 | { | 495 | { |
496 | GIM gim; | ||
497 | do { | ||
498 | try { | ||
499 | SendGridInstantMessageViaXMLRPCAsync(im, result, UUID.Zero); | ||
500 | } catch (Exception e) { | ||
501 | m_log.Error("[SendGridInstantMessageViaXMLRPC]: exception " + e.Message); | ||
502 | } | ||
503 | lock (pendingInstantMessages) { | ||
504 | if (pendingInstantMessages.Count > 0) { | ||
505 | gim = pendingInstantMessages.Dequeue(); | ||
506 | im = gim.im; | ||
507 | result = gim.result; | ||
508 | } else { | ||
509 | gim = null; | ||
510 | -- numInstantMessageThreads; | ||
511 | //m_log.DebugFormat("[SendGridInstantMessageViaXMLRPC]: --numInstantMessageThreads={0}", numInstantMessageThreads); | ||
512 | } | ||
513 | } | ||
514 | } while (gim != null); | ||
515 | } | ||
516 | |||
517 | private void SendGridInstantMessageViaXMLRPCAsync(GridInstantMessage im, MessageResultNotification result, UUID prevRegionID) | ||
518 | { | ||
519 | |||
456 | UUID toAgentID = new UUID(im.toAgentID); | 520 | UUID toAgentID = new UUID(im.toAgentID); |
521 | PresenceInfo upd = null; | ||
457 | UUID regionID; | 522 | UUID regionID; |
458 | bool needToLookupAgent; | 523 | bool lookupAgent = false; |
459 | 524 | ||
460 | lock (m_UserRegionMap) | 525 | lock (m_UserRegionMap) |
461 | needToLookupAgent = !m_UserRegionMap.TryGetValue(toAgentID, out regionID); | ||
462 | |||
463 | while (true) | ||
464 | { | 526 | { |
465 | if (needToLookupAgent) | 527 | if (m_UserRegionMap.ContainsKey(toAgentID)) |
466 | { | 528 | { |
467 | PresenceInfo[] presences = PresenceService.GetAgents(new string[] { toAgentID.ToString() }); | 529 | upd = new PresenceInfo(); |
530 | upd.RegionID = m_UserRegionMap[toAgentID]; | ||
468 | 531 | ||
469 | UUID foundRegionID = UUID.Zero; | 532 | // We need to compare the current regionhandle with the previous region handle |
470 | 533 | // or the recursive loop will never end because it will never try to lookup the agent again | |
471 | if (presences != null) | 534 | if (prevRegionID == upd.RegionID) |
472 | { | 535 | { |
473 | foreach (PresenceInfo p in presences) | 536 | lookupAgent = true; |
474 | { | ||
475 | if (p.RegionID != UUID.Zero) | ||
476 | { | ||
477 | foundRegionID = p.RegionID; | ||
478 | break; | ||
479 | } | ||
480 | } | ||
481 | } | 537 | } |
482 | |||
483 | // If not found or the found region is the same as the last lookup, then message is undeliverable | ||
484 | if (foundRegionID == UUID.Zero || foundRegionID == regionID) | ||
485 | break; | ||
486 | else | ||
487 | regionID = foundRegionID; | ||
488 | } | 538 | } |
489 | 539 | else | |
490 | GridRegion reginfo = m_Scenes[0].GridService.GetRegionByUUID(m_Scenes[0].RegionInfo.ScopeID, regionID); | ||
491 | if (reginfo == null) | ||
492 | { | 540 | { |
493 | m_log.WarnFormat("[GRID INSTANT MESSAGE]: Unable to find region {0}", regionID); | 541 | lookupAgent = true; |
494 | break; | ||
495 | } | 542 | } |
543 | } | ||
496 | 544 | ||
497 | // Try to send the message to the agent via the retrieved region. | ||
498 | Hashtable msgdata = ConvertGridInstantMessageToXMLRPC(im); | ||
499 | msgdata["region_handle"] = 0; | ||
500 | bool imresult = doIMSending(reginfo, msgdata); | ||
501 | 545 | ||
502 | // If the message delivery was successful, then cache the entry. | 546 | // Are we needing to look-up an agent? |
503 | if (imresult) | 547 | if (lookupAgent) |
548 | { | ||
549 | // Non-cached user agent lookup. | ||
550 | PresenceInfo[] presences = PresenceService.GetAgents(new string[] { toAgentID.ToString() }); | ||
551 | if (presences != null && presences.Length > 0) | ||
504 | { | 552 | { |
505 | lock (m_UserRegionMap) | 553 | foreach (PresenceInfo p in presences) |
506 | { | 554 | { |
507 | m_UserRegionMap[toAgentID] = regionID; | 555 | if (p.RegionID != UUID.Zero) |
556 | { | ||
557 | upd = p; | ||
558 | break; | ||
559 | } | ||
508 | } | 560 | } |
509 | result(true); | ||
510 | return; | ||
511 | } | 561 | } |
512 | 562 | ||
513 | // If we reach this point in the first iteration of the while, then we may have unsuccessfully tried | 563 | if (upd != null) |
514 | // to use a locally cached region ID. All subsequent attempts need to lookup agent details from | 564 | { |
515 | // the presence service. | 565 | // check if we've tried this before.. |
516 | needToLookupAgent = true; | 566 | // This is one way to end the recursive loop |
567 | // | ||
568 | if (upd.RegionID == prevRegionID) | ||
569 | { | ||
570 | // m_log.Error("[GRID INSTANT MESSAGE]: Unable to deliver an instant message"); | ||
571 | HandleUndeliverableMessage(im, result); | ||
572 | return; | ||
573 | } | ||
574 | } | ||
575 | else | ||
576 | { | ||
577 | // m_log.Error("[GRID INSTANT MESSAGE]: Unable to deliver an instant message"); | ||
578 | HandleUndeliverableMessage(im, result); | ||
579 | return; | ||
580 | } | ||
517 | } | 581 | } |
518 | 582 | ||
519 | // If we reached this point then the message was not deliverable. Remove the bad cache entry and | 583 | if (upd != null) |
520 | // signal the delivery failure. | 584 | { |
521 | lock (m_UserRegionMap) | 585 | GridRegion reginfo = m_Scenes[0].GridService.GetRegionByUUID(UUID.Zero, |
522 | m_UserRegionMap.Remove(toAgentID); | 586 | upd.RegionID); |
587 | if (reginfo != null) | ||
588 | { | ||
589 | Hashtable msgdata = ConvertGridInstantMessageToXMLRPC(im); | ||
590 | // Not actually used anymore, left in for compatibility | ||
591 | // Remove at next interface change | ||
592 | // | ||
593 | msgdata["region_handle"] = 0; | ||
594 | bool imresult = doIMSending(reginfo, msgdata); | ||
595 | if (imresult) | ||
596 | { | ||
597 | // IM delivery successful, so store the Agent's location in our local cache. | ||
598 | lock (m_UserRegionMap) | ||
599 | { | ||
600 | if (m_UserRegionMap.ContainsKey(toAgentID)) | ||
601 | { | ||
602 | m_UserRegionMap[toAgentID] = upd.RegionID; | ||
603 | } | ||
604 | else | ||
605 | { | ||
606 | m_UserRegionMap.Add(toAgentID, upd.RegionID); | ||
607 | } | ||
608 | } | ||
609 | result(true); | ||
610 | } | ||
611 | else | ||
612 | { | ||
613 | // try again, but lookup user this time. | ||
614 | // Warning, this must call the Async version | ||
615 | // of this method or we'll be making thousands of threads | ||
616 | // The version within the spawned thread is SendGridInstantMessageViaXMLRPCAsync | ||
617 | // The version that spawns the thread is SendGridInstantMessageViaXMLRPC | ||
523 | 618 | ||
524 | // m_log.Error("[GRID INSTANT MESSAGE]: Unable to deliver an instant message"); | 619 | // This is recursive!!!!! |
525 | HandleUndeliverableMessage(im, result); | 620 | SendGridInstantMessageViaXMLRPCAsync(im, result, |
621 | upd.RegionID); | ||
622 | } | ||
623 | } | ||
624 | else | ||
625 | { | ||
626 | m_log.WarnFormat("[GRID INSTANT MESSAGE]: Unable to find region {0}", upd.RegionID); | ||
627 | HandleUndeliverableMessage(im, result); | ||
628 | } | ||
629 | } | ||
630 | else | ||
631 | { | ||
632 | HandleUndeliverableMessage(im, result); | ||
633 | } | ||
526 | } | 634 | } |
527 | 635 | ||
528 | /// <summary> | 636 | /// <summary> |
@@ -622,8 +730,9 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage | |||
622 | gim["position_z"] = msg.Position.Z.ToString(); | 730 | gim["position_z"] = msg.Position.Z.ToString(); |
623 | gim["region_id"] = new UUID(msg.RegionID).ToString(); | 731 | gim["region_id"] = new UUID(msg.RegionID).ToString(); |
624 | gim["binary_bucket"] = Convert.ToBase64String(msg.binaryBucket,Base64FormattingOptions.None); | 732 | gim["binary_bucket"] = Convert.ToBase64String(msg.binaryBucket,Base64FormattingOptions.None); |
733 | if (m_MessageKey != String.Empty) | ||
734 | gim["message_key"] = m_MessageKey; | ||
625 | return gim; | 735 | return gim; |
626 | } | 736 | } |
627 | |||
628 | } | 737 | } |
629 | } | 738 | } |
diff --git a/OpenSim/Region/CoreModules/Avatar/InstantMessage/OfflineMessageModule.cs b/OpenSim/Region/CoreModules/Avatar/InstantMessage/OfflineMessageModule.cs index 9cdb1c2..369d480 100644 --- a/OpenSim/Region/CoreModules/Avatar/InstantMessage/OfflineMessageModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/InstantMessage/OfflineMessageModule.cs | |||
@@ -39,6 +39,13 @@ using OpenSim.Region.Framework.Scenes; | |||
39 | 39 | ||
40 | namespace OpenSim.Region.CoreModules.Avatar.InstantMessage | 40 | namespace OpenSim.Region.CoreModules.Avatar.InstantMessage |
41 | { | 41 | { |
42 | public struct SendReply | ||
43 | { | ||
44 | public bool Success; | ||
45 | public string Message; | ||
46 | public int Disposition; | ||
47 | } | ||
48 | |||
42 | [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "OfflineMessageModule")] | 49 | [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "OfflineMessageModule")] |
43 | public class OfflineMessageModule : ISharedRegionModule | 50 | public class OfflineMessageModule : ISharedRegionModule |
44 | { | 51 | { |
@@ -49,6 +56,7 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage | |||
49 | private string m_RestURL = String.Empty; | 56 | private string m_RestURL = String.Empty; |
50 | IMessageTransferModule m_TransferModule = null; | 57 | IMessageTransferModule m_TransferModule = null; |
51 | private bool m_ForwardOfflineGroupMessages = true; | 58 | private bool m_ForwardOfflineGroupMessages = true; |
59 | private Dictionary<IClientAPI, List<UUID>> m_repliesSent= new Dictionary<IClientAPI, List<UUID>>(); | ||
52 | 60 | ||
53 | public void Initialise(IConfigSource config) | 61 | public void Initialise(IConfigSource config) |
54 | { | 62 | { |
@@ -168,11 +176,21 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage | |||
168 | private void OnNewClient(IClientAPI client) | 176 | private void OnNewClient(IClientAPI client) |
169 | { | 177 | { |
170 | client.OnRetrieveInstantMessages += RetrieveInstantMessages; | 178 | client.OnRetrieveInstantMessages += RetrieveInstantMessages; |
179 | client.OnLogout += OnClientLoggedOut; | ||
180 | } | ||
181 | |||
182 | public void OnClientLoggedOut(IClientAPI client) | ||
183 | { | ||
184 | m_repliesSent.Remove(client); | ||
171 | } | 185 | } |
172 | 186 | ||
173 | private void RetrieveInstantMessages(IClientAPI client) | 187 | private void RetrieveInstantMessages(IClientAPI client) |
174 | { | 188 | { |
175 | if (m_RestURL != "") | 189 | if (m_RestURL == String.Empty) |
190 | { | ||
191 | return; | ||
192 | } | ||
193 | else | ||
176 | { | 194 | { |
177 | m_log.DebugFormat("[OFFLINE MESSAGING]: Retrieving stored messages for {0}", client.AgentId); | 195 | m_log.DebugFormat("[OFFLINE MESSAGING]: Retrieving stored messages for {0}", client.AgentId); |
178 | 196 | ||
@@ -180,28 +198,28 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage | |||
180 | = SynchronousRestObjectRequester.MakeRequest<UUID, List<GridInstantMessage>>( | 198 | = SynchronousRestObjectRequester.MakeRequest<UUID, List<GridInstantMessage>>( |
181 | "POST", m_RestURL + "/RetrieveMessages/", client.AgentId); | 199 | "POST", m_RestURL + "/RetrieveMessages/", client.AgentId); |
182 | 200 | ||
183 | if (msglist == null) | 201 | if (msglist != null) |
184 | { | 202 | { |
185 | m_log.WarnFormat("[OFFLINE MESSAGING]: WARNING null message list."); | 203 | foreach (GridInstantMessage im in msglist) |
186 | return; | ||
187 | } | ||
188 | |||
189 | foreach (GridInstantMessage im in msglist) | ||
190 | { | ||
191 | if (im.dialog == (byte)InstantMessageDialog.InventoryOffered) | ||
192 | // send it directly or else the item will be given twice | ||
193 | client.SendInstantMessage(im); | ||
194 | else | ||
195 | { | 204 | { |
196 | // Send through scene event manager so all modules get a chance | 205 | if (im.dialog == (byte)InstantMessageDialog.InventoryOffered) |
197 | // to look at this message before it gets delivered. | 206 | // send it directly or else the item will be given twice |
198 | // | 207 | client.SendInstantMessage(im); |
199 | // Needed for proper state management for stored group | 208 | else |
200 | // invitations | 209 | { |
201 | // | 210 | // Send through scene event manager so all modules get a chance |
202 | Scene s = FindScene(client.AgentId); | 211 | // to look at this message before it gets delivered. |
203 | if (s != null) | 212 | // |
204 | s.EventManager.TriggerIncomingInstantMessage(im); | 213 | // Needed for proper state management for stored group |
214 | // invitations | ||
215 | // | ||
216 | |||
217 | im.offline = 1; | ||
218 | |||
219 | Scene s = FindScene(client.AgentId); | ||
220 | if (s != null) | ||
221 | s.EventManager.TriggerIncomingInstantMessage(im); | ||
222 | } | ||
205 | } | 223 | } |
206 | } | 224 | } |
207 | } | 225 | } |
@@ -213,7 +231,8 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage | |||
213 | im.dialog != (byte)InstantMessageDialog.MessageFromAgent && | 231 | im.dialog != (byte)InstantMessageDialog.MessageFromAgent && |
214 | im.dialog != (byte)InstantMessageDialog.GroupNotice && | 232 | im.dialog != (byte)InstantMessageDialog.GroupNotice && |
215 | im.dialog != (byte)InstantMessageDialog.GroupInvitation && | 233 | im.dialog != (byte)InstantMessageDialog.GroupInvitation && |
216 | im.dialog != (byte)InstantMessageDialog.InventoryOffered) | 234 | im.dialog != (byte)InstantMessageDialog.InventoryOffered && |
235 | im.dialog != (byte)InstantMessageDialog.TaskInventoryOffered) | ||
217 | { | 236 | { |
218 | return; | 237 | return; |
219 | } | 238 | } |
@@ -225,15 +244,60 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage | |||
225 | return; | 244 | return; |
226 | } | 245 | } |
227 | 246 | ||
247 | Scene scene = FindScene(new UUID(im.fromAgentID)); | ||
248 | if (scene == null) | ||
249 | scene = m_SceneList[0]; | ||
250 | |||
251 | // Avination new code | ||
252 | // SendReply reply = SynchronousRestObjectRequester.MakeRequest<GridInstantMessage, SendReply>( | ||
253 | // "POST", m_RestURL+"/SaveMessage/?scope=" + | ||
254 | // scene.RegionInfo.ScopeID.ToString(), im); | ||
255 | |||
256 | // current opensim and osgrid compatible | ||
228 | bool success = SynchronousRestObjectRequester.MakeRequest<GridInstantMessage, bool>( | 257 | bool success = SynchronousRestObjectRequester.MakeRequest<GridInstantMessage, bool>( |
229 | "POST", m_RestURL+"/SaveMessage/", im, 10000); | 258 | "POST", m_RestURL+"/SaveMessage/", im, 10000); |
259 | // current opensim and osgrid compatible end | ||
230 | 260 | ||
231 | if (im.dialog == (byte)InstantMessageDialog.MessageFromAgent) | 261 | if (im.dialog == (byte)InstantMessageDialog.MessageFromAgent) |
232 | { | 262 | { |
233 | IClientAPI client = FindClient(new UUID(im.fromAgentID)); | 263 | IClientAPI client = FindClient(new UUID(im.fromAgentID)); |
234 | if (client == null) | 264 | if (client == null) |
235 | return; | 265 | return; |
266 | /* Avination new code | ||
267 | if (reply.Message == String.Empty) | ||
268 | reply.Message = "User is not logged in. " + (reply.Success ? "Message saved." : "Message not saved"); | ||
269 | |||
270 | bool sendReply = true; | ||
271 | |||
272 | switch (reply.Disposition) | ||
273 | { | ||
274 | case 0: // Normal | ||
275 | break; | ||
276 | case 1: // Only once per user | ||
277 | if (m_repliesSent.ContainsKey(client) && m_repliesSent[client].Contains(new UUID(im.toAgentID))) | ||
278 | { | ||
279 | sendReply = false; | ||
280 | } | ||
281 | else | ||
282 | { | ||
283 | if (!m_repliesSent.ContainsKey(client)) | ||
284 | m_repliesSent[client] = new List<UUID>(); | ||
285 | m_repliesSent[client].Add(new UUID(im.toAgentID)); | ||
286 | } | ||
287 | break; | ||
288 | } | ||
236 | 289 | ||
290 | if (sendReply) | ||
291 | { | ||
292 | client.SendInstantMessage(new GridInstantMessage( | ||
293 | null, new UUID(im.toAgentID), | ||
294 | "System", new UUID(im.fromAgentID), | ||
295 | (byte)InstantMessageDialog.MessageFromAgent, | ||
296 | reply.Message, | ||
297 | false, new Vector3())); | ||
298 | } | ||
299 | */ | ||
300 | // current opensim and osgrid compatible | ||
237 | client.SendInstantMessage(new GridInstantMessage( | 301 | client.SendInstantMessage(new GridInstantMessage( |
238 | null, new UUID(im.toAgentID), | 302 | null, new UUID(im.toAgentID), |
239 | "System", new UUID(im.fromAgentID), | 303 | "System", new UUID(im.fromAgentID), |
@@ -241,6 +305,7 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage | |||
241 | "User is not logged in. "+ | 305 | "User is not logged in. "+ |
242 | (success ? "Message saved." : "Message not saved"), | 306 | (success ? "Message saved." : "Message not saved"), |
243 | false, new Vector3())); | 307 | false, new Vector3())); |
308 | // current opensim and osgrid compatible end | ||
244 | } | 309 | } |
245 | } | 310 | } |
246 | } | 311 | } |
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs index 8847414..8d11d20 100644 --- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs | |||
@@ -565,6 +565,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
565 | return null; | 565 | return null; |
566 | } | 566 | } |
567 | 567 | ||
568 | return account; | ||
569 | /* | ||
568 | try | 570 | try |
569 | { | 571 | { |
570 | string encpass = Util.Md5Hash(pass); | 572 | string encpass = Util.Md5Hash(pass); |
@@ -585,6 +587,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
585 | m_log.ErrorFormat("[INVENTORY ARCHIVER]: Could not authenticate password, {0}", e); | 587 | m_log.ErrorFormat("[INVENTORY ARCHIVER]: Could not authenticate password, {0}", e); |
586 | return null; | 588 | return null; |
587 | } | 589 | } |
590 | */ | ||
588 | } | 591 | } |
589 | 592 | ||
590 | /// <summary> | 593 | /// <summary> |
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs index bba48cc..085328c 100644 --- a/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs | |||
@@ -165,8 +165,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer | |||
165 | if (im.binaryBucket.Length < 17) // Invalid | 165 | if (im.binaryBucket.Length < 17) // Invalid |
166 | return; | 166 | return; |
167 | 167 | ||
168 | UUID receipientID = new UUID(im.toAgentID); | 168 | UUID recipientID = new UUID(im.toAgentID); |
169 | ScenePresence user = scene.GetScenePresence(receipientID); | 169 | ScenePresence user = scene.GetScenePresence(recipientID); |
170 | UUID copyID; | 170 | UUID copyID; |
171 | 171 | ||
172 | // First byte is the asset type | 172 | // First byte is the asset type |
@@ -181,7 +181,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer | |||
181 | folderID, new UUID(im.toAgentID)); | 181 | folderID, new UUID(im.toAgentID)); |
182 | 182 | ||
183 | InventoryFolderBase folderCopy | 183 | InventoryFolderBase folderCopy |
184 | = scene.GiveInventoryFolder(client, receipientID, client.AgentId, folderID, UUID.Zero); | 184 | = scene.GiveInventoryFolder(client, recipientID, client.AgentId, folderID, UUID.Zero); |
185 | 185 | ||
186 | if (folderCopy == null) | 186 | if (folderCopy == null) |
187 | { | 187 | { |
@@ -239,6 +239,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer | |||
239 | im.imSessionID = copyID.Guid; | 239 | im.imSessionID = copyID.Guid; |
240 | } | 240 | } |
241 | 241 | ||
242 | im.offline = 0; | ||
243 | |||
242 | // Send the IM to the recipient. The item is already | 244 | // Send the IM to the recipient. The item is already |
243 | // in their inventory, so it will not be lost if | 245 | // in their inventory, so it will not be lost if |
244 | // they are offline. | 246 | // they are offline. |
@@ -258,8 +260,42 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer | |||
258 | }); | 260 | }); |
259 | } | 261 | } |
260 | } | 262 | } |
261 | else if (im.dialog == (byte) InstantMessageDialog.InventoryAccepted) | 263 | else if (im.dialog == (byte) InstantMessageDialog.InventoryAccepted || |
264 | im.dialog == (byte) InstantMessageDialog.TaskInventoryAccepted) | ||
262 | { | 265 | { |
266 | UUID inventoryID = new UUID(im.imSessionID); // The inventory item/folder, back from it's trip | ||
267 | IInventoryService invService = scene.InventoryService; | ||
268 | |||
269 | // Special case: folder redirect. | ||
270 | // RLV uses this | ||
271 | if (im.dialog == (byte) InstantMessageDialog.TaskInventoryAccepted) | ||
272 | { | ||
273 | InventoryFolderBase folder = new InventoryFolderBase(inventoryID, client.AgentId); | ||
274 | folder = invService.GetFolder(folder); | ||
275 | |||
276 | if (folder != null) | ||
277 | { | ||
278 | if (im.binaryBucket.Length >= 16) | ||
279 | { | ||
280 | UUID destFolderID = new UUID(im.binaryBucket, 0); | ||
281 | if (destFolderID != UUID.Zero) | ||
282 | { | ||
283 | InventoryFolderBase destFolder = new InventoryFolderBase(destFolderID, client.AgentId); | ||
284 | destFolder = invService.GetFolder(destFolder); | ||
285 | if (destFolder != null) | ||
286 | { | ||
287 | if (folder.ParentID != destFolder.ID) | ||
288 | { | ||
289 | folder.ParentID = destFolder.ID; | ||
290 | invService.MoveFolder(folder); | ||
291 | client.SendBulkUpdateInventory(folder); | ||
292 | } | ||
293 | } | ||
294 | } | ||
295 | } | ||
296 | } | ||
297 | } | ||
298 | |||
263 | ScenePresence user = scene.GetScenePresence(new UUID(im.toAgentID)); | 299 | ScenePresence user = scene.GetScenePresence(new UUID(im.toAgentID)); |
264 | 300 | ||
265 | if (user != null) // Local | 301 | if (user != null) // Local |
@@ -269,27 +305,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer | |||
269 | else | 305 | else |
270 | { | 306 | { |
271 | if (m_TransferModule != null) | 307 | if (m_TransferModule != null) |
272 | m_TransferModule.SendInstantMessage(im, delegate(bool success) { | 308 | m_TransferModule.SendInstantMessage(im, delegate(bool success) {}); |
273 | |||
274 | // justincc - FIXME: Comment out for now. This code was added in commit db91044 Mon Aug 22 2011 | ||
275 | // and is apparently supposed to fix bulk inventory updates after accepting items. But | ||
276 | // instead it appears to cause two copies of an accepted folder for the receiving user in | ||
277 | // at least some cases. Folder/item update is already done when the offer is made (see code above) | ||
278 | |||
279 | // // Send BulkUpdateInventory | ||
280 | // IInventoryService invService = scene.InventoryService; | ||
281 | // UUID inventoryEntityID = new UUID(im.imSessionID); // The inventory item /folder, back from it's trip | ||
282 | // | ||
283 | // InventoryFolderBase folder = new InventoryFolderBase(inventoryEntityID, client.AgentId); | ||
284 | // folder = invService.GetFolder(folder); | ||
285 | // | ||
286 | // ScenePresence fromUser = scene.GetScenePresence(new UUID(im.fromAgentID)); | ||
287 | // | ||
288 | // // If the user has left the scene by the time the message comes back then we can't send | ||
289 | // // them the update. | ||
290 | // if (fromUser != null) | ||
291 | // fromUser.ControllingClient.SendBulkUpdateInventory(folder); | ||
292 | }); | ||
293 | } | 309 | } |
294 | } | 310 | } |
295 | 311 | ||
@@ -402,6 +418,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer | |||
402 | previousParentFolderID = folder.ParentID; | 418 | previousParentFolderID = folder.ParentID; |
403 | folder.ParentID = trashFolder.ID; | 419 | folder.ParentID = trashFolder.ID; |
404 | invService.MoveFolder(folder); | 420 | invService.MoveFolder(folder); |
421 | client.SendBulkUpdateInventory(folder); | ||
405 | } | 422 | } |
406 | } | 423 | } |
407 | 424 | ||
@@ -453,18 +470,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer | |||
453 | /// <param name="im"></param> | 470 | /// <param name="im"></param> |
454 | private void OnGridInstantMessage(GridInstantMessage im) | 471 | private void OnGridInstantMessage(GridInstantMessage im) |
455 | { | 472 | { |
456 | // Check if it's a type of message that we should handle | ||
457 | if (!((im.dialog == (byte) InstantMessageDialog.InventoryOffered) | ||
458 | || (im.dialog == (byte) InstantMessageDialog.TaskInventoryOffered) | ||
459 | || (im.dialog == (byte) InstantMessageDialog.InventoryAccepted) | ||
460 | || (im.dialog == (byte) InstantMessageDialog.InventoryDeclined) | ||
461 | || (im.dialog == (byte) InstantMessageDialog.TaskInventoryDeclined))) | ||
462 | return; | ||
463 | |||
464 | m_log.DebugFormat( | ||
465 | "[INVENTORY TRANSFER]: {0} IM type received from grid. From={1} ({2}), To={3}", | ||
466 | (InstantMessageDialog)im.dialog, im.fromAgentID, im.fromAgentName, im.toAgentID); | ||
467 | |||
468 | // Check if this is ours to handle | 473 | // Check if this is ours to handle |
469 | // | 474 | // |
470 | Scene scene = FindClientScene(new UUID(im.toAgentID)); | 475 | Scene scene = FindClientScene(new UUID(im.toAgentID)); |
@@ -475,32 +480,100 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer | |||
475 | // Find agent to deliver to | 480 | // Find agent to deliver to |
476 | // | 481 | // |
477 | ScenePresence user = scene.GetScenePresence(new UUID(im.toAgentID)); | 482 | ScenePresence user = scene.GetScenePresence(new UUID(im.toAgentID)); |
483 | if (user == null) | ||
484 | return; | ||
478 | 485 | ||
479 | if (user != null) | 486 | // This requires a little bit of processing because we have to make the |
487 | // new item visible in the recipient's inventory here | ||
488 | // | ||
489 | if (im.dialog == (byte) InstantMessageDialog.InventoryOffered) | ||
480 | { | 490 | { |
481 | user.ControllingClient.SendInstantMessage(im); | 491 | if (im.binaryBucket.Length < 17) // Invalid |
492 | return; | ||
493 | |||
494 | UUID recipientID = new UUID(im.toAgentID); | ||
482 | 495 | ||
483 | if (im.dialog == (byte)InstantMessageDialog.InventoryOffered) | 496 | // First byte is the asset type |
484 | { | 497 | AssetType assetType = (AssetType)im.binaryBucket[0]; |
485 | AssetType assetType = (AssetType)im.binaryBucket[0]; | ||
486 | UUID inventoryID = new UUID(im.binaryBucket, 1); | ||
487 | 498 | ||
488 | IInventoryService invService = scene.InventoryService; | 499 | if (AssetType.Folder == assetType) |
489 | InventoryNodeBase node = null; | 500 | { |
490 | if (AssetType.Folder == assetType) | 501 | UUID folderID = new UUID(im.binaryBucket, 1); |
502 | |||
503 | InventoryFolderBase given = | ||
504 | new InventoryFolderBase(folderID, recipientID); | ||
505 | InventoryFolderBase folder = | ||
506 | scene.InventoryService.GetFolder(given); | ||
507 | |||
508 | if (folder != null) | ||
509 | user.ControllingClient.SendBulkUpdateInventory(folder); | ||
510 | } | ||
511 | else | ||
512 | { | ||
513 | UUID itemID = new UUID(im.binaryBucket, 1); | ||
514 | |||
515 | InventoryItemBase given = | ||
516 | new InventoryItemBase(itemID, recipientID); | ||
517 | InventoryItemBase item = | ||
518 | scene.InventoryService.GetItem(given); | ||
519 | |||
520 | if (item != null) | ||
491 | { | 521 | { |
492 | InventoryFolderBase folder = new InventoryFolderBase(inventoryID, new UUID(im.toAgentID)); | 522 | user.ControllingClient.SendBulkUpdateInventory(item); |
493 | node = invService.GetFolder(folder); | ||
494 | } | 523 | } |
495 | else | 524 | } |
525 | user.ControllingClient.SendInstantMessage(im); | ||
526 | } | ||
527 | if (im.dialog == (byte) InstantMessageDialog.TaskInventoryOffered) | ||
528 | { | ||
529 | if (im.binaryBucket.Length < 1) // Invalid | ||
530 | return; | ||
531 | |||
532 | UUID recipientID = new UUID(im.toAgentID); | ||
533 | |||
534 | // Bucket is the asset type | ||
535 | AssetType assetType = (AssetType)im.binaryBucket[0]; | ||
536 | |||
537 | if (AssetType.Folder == assetType) | ||
538 | { | ||
539 | UUID folderID = new UUID(im.imSessionID); | ||
540 | |||
541 | InventoryFolderBase given = | ||
542 | new InventoryFolderBase(folderID, recipientID); | ||
543 | InventoryFolderBase folder = | ||
544 | scene.InventoryService.GetFolder(given); | ||
545 | |||
546 | if (folder != null) | ||
547 | user.ControllingClient.SendBulkUpdateInventory(folder); | ||
548 | } | ||
549 | else | ||
550 | { | ||
551 | UUID itemID = new UUID(im.imSessionID); | ||
552 | |||
553 | InventoryItemBase given = | ||
554 | new InventoryItemBase(itemID, recipientID); | ||
555 | InventoryItemBase item = | ||
556 | scene.InventoryService.GetItem(given); | ||
557 | |||
558 | if (item != null) | ||
496 | { | 559 | { |
497 | InventoryItemBase item = new InventoryItemBase(inventoryID, new UUID(im.toAgentID)); | 560 | user.ControllingClient.SendBulkUpdateInventory(item); |
498 | node = invService.GetItem(item); | ||
499 | } | 561 | } |
500 | |||
501 | if (node != null) | ||
502 | user.ControllingClient.SendBulkUpdateInventory(node); | ||
503 | } | 562 | } |
563 | |||
564 | // Fix up binary bucket since this may be 17 chars long here | ||
565 | Byte[] bucket = new Byte[1]; | ||
566 | bucket[0] = im.binaryBucket[0]; | ||
567 | im.binaryBucket = bucket; | ||
568 | |||
569 | user.ControllingClient.SendInstantMessage(im); | ||
570 | } | ||
571 | else if (im.dialog == (byte) InstantMessageDialog.InventoryAccepted || | ||
572 | im.dialog == (byte) InstantMessageDialog.InventoryDeclined || | ||
573 | im.dialog == (byte) InstantMessageDialog.TaskInventoryDeclined || | ||
574 | im.dialog == (byte) InstantMessageDialog.TaskInventoryAccepted) | ||
575 | { | ||
576 | user.ControllingClient.SendInstantMessage(im); | ||
504 | } | 577 | } |
505 | } | 578 | } |
506 | } | 579 | } |
diff --git a/OpenSim/Region/CoreModules/Avatar/Lure/LureModule.cs b/OpenSim/Region/CoreModules/Avatar/Lure/LureModule.cs index 465ffbc..c517a30 100644 --- a/OpenSim/Region/CoreModules/Avatar/Lure/LureModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Lure/LureModule.cs | |||
@@ -163,16 +163,29 @@ namespace OpenSim.Region.CoreModules.Avatar.Lure | |||
163 | scene.RegionInfo.RegionHandle, | 163 | scene.RegionInfo.RegionHandle, |
164 | (uint)presence.AbsolutePosition.X, | 164 | (uint)presence.AbsolutePosition.X, |
165 | (uint)presence.AbsolutePosition.Y, | 165 | (uint)presence.AbsolutePosition.Y, |
166 | (uint)Math.Ceiling(presence.AbsolutePosition.Z)); | 166 | (uint)presence.AbsolutePosition.Z + 2); |
167 | 167 | ||
168 | m_log.DebugFormat("[LURE MODULE]: TP invite with message {0}, type {1}", message, lureType); | 168 | m_log.DebugFormat("[LURE MODULE]: TP invite with message {0}, type {1}", message, lureType); |
169 | 169 | ||
170 | GridInstantMessage m = new GridInstantMessage(scene, client.AgentId, | 170 | GridInstantMessage m; |
171 | client.FirstName+" "+client.LastName, targetid, | 171 | |
172 | (byte)InstantMessageDialog.RequestTeleport, false, | 172 | if (scene.Permissions.IsAdministrator(client.AgentId) && presence.GodLevel >= 200 && (!scene.Permissions.IsAdministrator(targetid))) |
173 | message, dest, false, presence.AbsolutePosition, | 173 | { |
174 | new Byte[0], true); | 174 | m = new GridInstantMessage(scene, client.AgentId, |
175 | 175 | client.FirstName+" "+client.LastName, targetid, | |
176 | (byte)InstantMessageDialog.GodLikeRequestTeleport, false, | ||
177 | message, dest, false, presence.AbsolutePosition, | ||
178 | new Byte[0], true); | ||
179 | } | ||
180 | else | ||
181 | { | ||
182 | m = new GridInstantMessage(scene, client.AgentId, | ||
183 | client.FirstName+" "+client.LastName, targetid, | ||
184 | (byte)InstantMessageDialog.RequestTeleport, false, | ||
185 | message, dest, false, presence.AbsolutePosition, | ||
186 | new Byte[0], true); | ||
187 | } | ||
188 | |||
176 | if (m_TransferModule != null) | 189 | if (m_TransferModule != null) |
177 | { | 190 | { |
178 | m_TransferModule.SendInstantMessage(m, | 191 | m_TransferModule.SendInstantMessage(m, |
@@ -207,7 +220,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Lure | |||
207 | { | 220 | { |
208 | // Forward remote teleport requests | 221 | // Forward remote teleport requests |
209 | // | 222 | // |
210 | if (msg.dialog != 22) | 223 | if (msg.dialog != (byte)InstantMessageDialog.RequestTeleport && |
224 | msg.dialog != (byte)InstantMessageDialog.GodLikeRequestTeleport) | ||
211 | return; | 225 | return; |
212 | 226 | ||
213 | if (m_TransferModule != null) | 227 | if (m_TransferModule != null) |
diff --git a/OpenSim/Region/CoreModules/Avatar/UserProfiles/UserProfileModule.cs b/OpenSim/Region/CoreModules/Avatar/UserProfiles/UserProfileModule.cs index c20369c..145f3db 100644 --- a/OpenSim/Region/CoreModules/Avatar/UserProfiles/UserProfileModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/UserProfiles/UserProfileModule.cs | |||
@@ -873,6 +873,7 @@ namespace OpenSim.Region.CoreModules.Avatar.UserProfiles | |||
873 | } | 873 | } |
874 | #endregion Notes | 874 | #endregion Notes |
875 | 875 | ||
876 | |||
876 | #region User Preferences | 877 | #region User Preferences |
877 | /// <summary> | 878 | /// <summary> |
878 | /// Updates the user preferences. | 879 | /// Updates the user preferences. |
@@ -1402,5 +1403,182 @@ namespace OpenSim.Region.CoreModules.Avatar.UserProfiles | |||
1402 | return null; | 1403 | return null; |
1403 | } | 1404 | } |
1404 | #endregion Util | 1405 | #endregion Util |
1406 | |||
1407 | #region Web Util | ||
1408 | /// <summary> | ||
1409 | /// Sends json-rpc request with a serializable type. | ||
1410 | /// </summary> | ||
1411 | /// <returns> | ||
1412 | /// OSD Map. | ||
1413 | /// </returns> | ||
1414 | /// <param name='parameters'> | ||
1415 | /// Serializable type . | ||
1416 | /// </param> | ||
1417 | /// <param name='method'> | ||
1418 | /// Json-rpc method to call. | ||
1419 | /// </param> | ||
1420 | /// <param name='uri'> | ||
1421 | /// URI of json-rpc service. | ||
1422 | /// </param> | ||
1423 | /// <param name='jsonId'> | ||
1424 | /// Id for our call. | ||
1425 | /// </param> | ||
1426 | bool JsonRpcRequest(ref object parameters, string method, string uri, string jsonId) | ||
1427 | { | ||
1428 | if (jsonId == null) | ||
1429 | throw new ArgumentNullException ("jsonId"); | ||
1430 | if (uri == null) | ||
1431 | throw new ArgumentNullException ("uri"); | ||
1432 | if (method == null) | ||
1433 | throw new ArgumentNullException ("method"); | ||
1434 | if (parameters == null) | ||
1435 | throw new ArgumentNullException ("parameters"); | ||
1436 | |||
1437 | // Prep our payload | ||
1438 | OSDMap json = new OSDMap(); | ||
1439 | |||
1440 | json.Add("jsonrpc", OSD.FromString("2.0")); | ||
1441 | json.Add("id", OSD.FromString(jsonId)); | ||
1442 | json.Add("method", OSD.FromString(method)); | ||
1443 | |||
1444 | json.Add("params", OSD.SerializeMembers(parameters)); | ||
1445 | |||
1446 | string jsonRequestData = OSDParser.SerializeJsonString(json); | ||
1447 | byte[] content = Encoding.UTF8.GetBytes(jsonRequestData); | ||
1448 | |||
1449 | HttpWebRequest webRequest = (HttpWebRequest)WebRequest.Create(uri); | ||
1450 | |||
1451 | webRequest.ContentType = "application/json-rpc"; | ||
1452 | webRequest.Method = "POST"; | ||
1453 | |||
1454 | Stream dataStream = webRequest.GetRequestStream(); | ||
1455 | dataStream.Write(content, 0, content.Length); | ||
1456 | dataStream.Close(); | ||
1457 | |||
1458 | WebResponse webResponse = null; | ||
1459 | try | ||
1460 | { | ||
1461 | webResponse = webRequest.GetResponse(); | ||
1462 | } | ||
1463 | catch (WebException e) | ||
1464 | { | ||
1465 | Console.WriteLine("Web Error" + e.Message); | ||
1466 | Console.WriteLine ("Please check input"); | ||
1467 | return false; | ||
1468 | } | ||
1469 | |||
1470 | OSDMap mret = new OSDMap(); | ||
1471 | |||
1472 | using (Stream rstream = webResponse.GetResponseStream()) | ||
1473 | { | ||
1474 | try | ||
1475 | { | ||
1476 | mret = (OSDMap)OSDParser.DeserializeJson(rstream); | ||
1477 | } | ||
1478 | catch (Exception e) | ||
1479 | { | ||
1480 | m_log.DebugFormat("[PROFILES]: JsonRpcRequest Error {0} - remote user with legacy profiles?", e.Message); | ||
1481 | if (webResponse != null) | ||
1482 | webResponse.Close(); | ||
1483 | return false; | ||
1484 | } | ||
1485 | } | ||
1486 | |||
1487 | if (webResponse != null) | ||
1488 | webResponse.Close(); | ||
1489 | |||
1490 | if (mret.ContainsKey("error")) | ||
1491 | return false; | ||
1492 | |||
1493 | // get params... | ||
1494 | OSD.DeserializeMembers(ref parameters, (OSDMap) mret["result"]); | ||
1495 | return true; | ||
1496 | } | ||
1497 | |||
1498 | /// <summary> | ||
1499 | /// Sends json-rpc request with OSD parameter. | ||
1500 | /// </summary> | ||
1501 | /// <returns> | ||
1502 | /// The rpc request. | ||
1503 | /// </returns> | ||
1504 | /// <param name='data'> | ||
1505 | /// data - incoming as parameters, outgong as result/error | ||
1506 | /// </param> | ||
1507 | /// <param name='method'> | ||
1508 | /// Json-rpc method to call. | ||
1509 | /// </param> | ||
1510 | /// <param name='uri'> | ||
1511 | /// URI of json-rpc service. | ||
1512 | /// </param> | ||
1513 | /// <param name='jsonId'> | ||
1514 | /// If set to <c>true</c> json identifier. | ||
1515 | /// </param> | ||
1516 | bool JsonRpcRequest(ref OSD data, string method, string uri, string jsonId) | ||
1517 | { | ||
1518 | OSDMap map = new OSDMap(); | ||
1519 | |||
1520 | map["jsonrpc"] = "2.0"; | ||
1521 | if(string.IsNullOrEmpty(jsonId)) | ||
1522 | map["id"] = UUID.Random().ToString(); | ||
1523 | else | ||
1524 | map["id"] = jsonId; | ||
1525 | |||
1526 | map["method"] = method; | ||
1527 | map["params"] = data; | ||
1528 | |||
1529 | string jsonRequestData = OSDParser.SerializeJsonString(map); | ||
1530 | byte[] content = Encoding.UTF8.GetBytes(jsonRequestData); | ||
1531 | |||
1532 | HttpWebRequest webRequest = (HttpWebRequest)WebRequest.Create(uri); | ||
1533 | webRequest.ContentType = "application/json-rpc"; | ||
1534 | webRequest.Method = "POST"; | ||
1535 | |||
1536 | Stream dataStream = webRequest.GetRequestStream(); | ||
1537 | dataStream.Write(content, 0, content.Length); | ||
1538 | dataStream.Close(); | ||
1539 | |||
1540 | WebResponse webResponse = null; | ||
1541 | try | ||
1542 | { | ||
1543 | webResponse = webRequest.GetResponse(); | ||
1544 | } | ||
1545 | catch (WebException e) | ||
1546 | { | ||
1547 | Console.WriteLine("Web Error" + e.Message); | ||
1548 | Console.WriteLine ("Please check input"); | ||
1549 | return false; | ||
1550 | } | ||
1551 | |||
1552 | OSDMap response = new OSDMap(); | ||
1553 | |||
1554 | using (Stream rstream = webResponse.GetResponseStream()) | ||
1555 | { | ||
1556 | try | ||
1557 | { | ||
1558 | response = (OSDMap)OSDParser.DeserializeJson(rstream); | ||
1559 | } | ||
1560 | catch (Exception e) | ||
1561 | { | ||
1562 | m_log.DebugFormat("[PROFILES]: JsonRpcRequest Error {0} - remote user with legacy profiles?", e.Message); | ||
1563 | if (webResponse != null) | ||
1564 | webResponse.Close(); | ||
1565 | return false; | ||
1566 | } | ||
1567 | } | ||
1568 | |||
1569 | if (webResponse != null) | ||
1570 | webResponse.Close(); | ||
1571 | |||
1572 | if(response.ContainsKey("error")) | ||
1573 | { | ||
1574 | data = response["error"]; | ||
1575 | return false; | ||
1576 | } | ||
1577 | |||
1578 | data = response; | ||
1579 | |||
1580 | return true; | ||
1581 | } | ||
1582 | #endregion Web Util | ||
1405 | } | 1583 | } |
1406 | } | 1584 | } |
diff --git a/OpenSim/Region/CoreModules/Framework/Caps/CapabilitiesModule.cs b/OpenSim/Region/CoreModules/Framework/Caps/CapabilitiesModule.cs index 817ef85..44eee89 100644 --- a/OpenSim/Region/CoreModules/Framework/Caps/CapabilitiesModule.cs +++ b/OpenSim/Region/CoreModules/Framework/Caps/CapabilitiesModule.cs | |||
@@ -57,7 +57,7 @@ namespace OpenSim.Region.CoreModules.Framework | |||
57 | /// <summary> | 57 | /// <summary> |
58 | /// Each agent has its own capabilities handler. | 58 | /// Each agent has its own capabilities handler. |
59 | /// </summary> | 59 | /// </summary> |
60 | protected Dictionary<UUID, Caps> m_capsObjects = new Dictionary<UUID, Caps>(); | 60 | protected Dictionary<uint, Caps> m_capsObjects = new Dictionary<uint, Caps>(); |
61 | 61 | ||
62 | protected Dictionary<UUID, string> m_capsPaths = new Dictionary<UUID, string>(); | 62 | protected Dictionary<UUID, string> m_capsPaths = new Dictionary<UUID, string>(); |
63 | 63 | ||
@@ -118,23 +118,46 @@ namespace OpenSim.Region.CoreModules.Framework | |||
118 | get { return null; } | 118 | get { return null; } |
119 | } | 119 | } |
120 | 120 | ||
121 | public void CreateCaps(UUID agentId) | 121 | public void CreateCaps(UUID agentId, uint circuitCode) |
122 | { | 122 | { |
123 | if (m_scene.RegionInfo.EstateSettings.IsBanned(agentId)) | 123 | int ts = Util.EnvironmentTickCount(); |
124 | return; | 124 | /* this as no business here... |
125 | * must be done elsewhere ( and is ) | ||
126 | int flags = m_scene.GetUserFlags(agentId); | ||
127 | |||
128 | m_log.ErrorFormat("[CreateCaps]: banCheck {0} ", Util.EnvironmentTickCountSubtract(ts)); | ||
125 | 129 | ||
130 | if (m_scene.RegionInfo.EstateSettings.IsBanned(agentId, flags)) | ||
131 | return; | ||
132 | */ | ||
126 | Caps caps; | 133 | Caps caps; |
127 | String capsObjectPath = GetCapsPath(agentId); | 134 | String capsObjectPath = GetCapsPath(agentId); |
128 | 135 | ||
129 | lock (m_capsObjects) | 136 | lock (m_capsObjects) |
130 | { | 137 | { |
131 | if (m_capsObjects.ContainsKey(agentId)) | 138 | if (m_capsObjects.ContainsKey(circuitCode)) |
132 | { | 139 | { |
133 | Caps oldCaps = m_capsObjects[agentId]; | 140 | Caps oldCaps = m_capsObjects[circuitCode]; |
134 | 141 | ||
135 | //m_log.WarnFormat( | 142 | |
136 | // "[CAPS]: Recreating caps for agent {0} in region {1}. Old caps path {2}, new caps path {3}. ", | 143 | if (capsObjectPath == oldCaps.CapsObjectPath) |
137 | // agentId, m_scene.RegionInfo.RegionName, oldCaps.CapsObjectPath, capsObjectPath); | 144 | { |
145 | m_log.WarnFormat( | ||
146 | "[CAPS]: Reusing caps for agent {0} in region {1}. Old caps path {2}, new caps path {3}. ", | ||
147 | agentId, m_scene.RegionInfo.RegionName, oldCaps.CapsObjectPath, capsObjectPath); | ||
148 | return; | ||
149 | } | ||
150 | else | ||
151 | { | ||
152 | // not reusing add extra melanie cleanup | ||
153 | // Remove tge handlers. They may conflict with the | ||
154 | // new object created below | ||
155 | oldCaps.DeregisterHandlers(); | ||
156 | |||
157 | // Better safe ... should not be needed but also | ||
158 | // no big deal | ||
159 | m_capsObjects.Remove(circuitCode); | ||
160 | } | ||
138 | } | 161 | } |
139 | 162 | ||
140 | // m_log.DebugFormat( | 163 | // m_log.DebugFormat( |
@@ -145,13 +168,17 @@ namespace OpenSim.Region.CoreModules.Framework | |||
145 | (MainServer.Instance == null) ? 0: MainServer.Instance.Port, | 168 | (MainServer.Instance == null) ? 0: MainServer.Instance.Port, |
146 | capsObjectPath, agentId, m_scene.RegionInfo.RegionName); | 169 | capsObjectPath, agentId, m_scene.RegionInfo.RegionName); |
147 | 170 | ||
148 | m_capsObjects[agentId] = caps; | 171 | m_log.ErrorFormat("[CreateCaps]: new caps agent {0}, circuit {1}, path {2}, time {3} ",agentId, |
149 | } | 172 | circuitCode,caps.CapsObjectPath, Util.EnvironmentTickCountSubtract(ts)); |
150 | 173 | ||
174 | m_capsObjects[circuitCode] = caps; | ||
175 | } | ||
151 | m_scene.EventManager.TriggerOnRegisterCaps(agentId, caps); | 176 | m_scene.EventManager.TriggerOnRegisterCaps(agentId, caps); |
177 | // m_log.ErrorFormat("[CreateCaps]: end {0} ", Util.EnvironmentTickCountSubtract(ts)); | ||
178 | |||
152 | } | 179 | } |
153 | 180 | ||
154 | public void RemoveCaps(UUID agentId) | 181 | public void RemoveCaps(UUID agentId, uint circuitCode) |
155 | { | 182 | { |
156 | m_log.DebugFormat("[CAPS]: Remove caps for agent {0} in region {1}", agentId, m_scene.RegionInfo.RegionName); | 183 | m_log.DebugFormat("[CAPS]: Remove caps for agent {0} in region {1}", agentId, m_scene.RegionInfo.RegionName); |
157 | lock (m_childrenSeeds) | 184 | lock (m_childrenSeeds) |
@@ -164,14 +191,24 @@ namespace OpenSim.Region.CoreModules.Framework | |||
164 | 191 | ||
165 | lock (m_capsObjects) | 192 | lock (m_capsObjects) |
166 | { | 193 | { |
167 | if (m_capsObjects.ContainsKey(agentId)) | 194 | if (m_capsObjects.ContainsKey(circuitCode)) |
168 | { | 195 | { |
169 | m_capsObjects[agentId].DeregisterHandlers(); | 196 | m_capsObjects[circuitCode].DeregisterHandlers(); |
170 | m_scene.EventManager.TriggerOnDeregisterCaps(agentId, m_capsObjects[agentId]); | 197 | m_scene.EventManager.TriggerOnDeregisterCaps(agentId, m_capsObjects[circuitCode]); |
171 | m_capsObjects.Remove(agentId); | 198 | m_capsObjects.Remove(circuitCode); |
172 | } | 199 | } |
173 | else | 200 | else |
174 | { | 201 | { |
202 | foreach (KeyValuePair<uint, Caps> kvp in m_capsObjects) | ||
203 | { | ||
204 | if (kvp.Value.AgentID == agentId) | ||
205 | { | ||
206 | kvp.Value.DeregisterHandlers(); | ||
207 | m_scene.EventManager.TriggerOnDeregisterCaps(agentId, kvp.Value); | ||
208 | m_capsObjects.Remove(kvp.Key); | ||
209 | return; | ||
210 | } | ||
211 | } | ||
175 | m_log.WarnFormat( | 212 | m_log.WarnFormat( |
176 | "[CAPS]: Received request to remove CAPS handler for root agent {0} in {1}, but no such CAPS handler found!", | 213 | "[CAPS]: Received request to remove CAPS handler for root agent {0} in {1}, but no such CAPS handler found!", |
177 | agentId, m_scene.RegionInfo.RegionName); | 214 | agentId, m_scene.RegionInfo.RegionName); |
@@ -179,19 +216,30 @@ namespace OpenSim.Region.CoreModules.Framework | |||
179 | } | 216 | } |
180 | } | 217 | } |
181 | 218 | ||
182 | public Caps GetCapsForUser(UUID agentId) | 219 | public Caps GetCapsForUser(uint circuitCode) |
183 | { | 220 | { |
184 | lock (m_capsObjects) | 221 | lock (m_capsObjects) |
185 | { | 222 | { |
186 | if (m_capsObjects.ContainsKey(agentId)) | 223 | if (m_capsObjects.ContainsKey(circuitCode)) |
187 | { | 224 | { |
188 | return m_capsObjects[agentId]; | 225 | return m_capsObjects[circuitCode]; |
189 | } | 226 | } |
190 | } | 227 | } |
191 | 228 | ||
192 | return null; | 229 | return null; |
193 | } | 230 | } |
194 | 231 | ||
232 | public void ActivateCaps(uint circuitCode) | ||
233 | { | ||
234 | lock (m_capsObjects) | ||
235 | { | ||
236 | if (m_capsObjects.ContainsKey(circuitCode)) | ||
237 | { | ||
238 | m_capsObjects[circuitCode].Activate(); | ||
239 | } | ||
240 | } | ||
241 | } | ||
242 | |||
195 | public void SetAgentCapsSeeds(AgentCircuitData agent) | 243 | public void SetAgentCapsSeeds(AgentCircuitData agent) |
196 | { | 244 | { |
197 | lock (m_capsPaths) | 245 | lock (m_capsPaths) |
@@ -289,9 +337,9 @@ namespace OpenSim.Region.CoreModules.Framework | |||
289 | 337 | ||
290 | lock (m_capsObjects) | 338 | lock (m_capsObjects) |
291 | { | 339 | { |
292 | foreach (KeyValuePair<UUID, Caps> kvp in m_capsObjects) | 340 | foreach (KeyValuePair<uint, Caps> kvp in m_capsObjects) |
293 | { | 341 | { |
294 | capsReport.AppendFormat("** User {0}:\n", kvp.Key); | 342 | capsReport.AppendFormat("** Circuit {0}:\n", kvp.Key); |
295 | Caps caps = kvp.Value; | 343 | Caps caps = kvp.Value; |
296 | 344 | ||
297 | for (IDictionaryEnumerator kvp2 = caps.CapsHandlers.GetCapsDetails(false, null).GetEnumerator(); kvp2.MoveNext(); ) | 345 | for (IDictionaryEnumerator kvp2 = caps.CapsHandlers.GetCapsDetails(false, null).GetEnumerator(); kvp2.MoveNext(); ) |
@@ -339,6 +387,7 @@ namespace OpenSim.Region.CoreModules.Framework | |||
339 | 387 | ||
340 | private void BuildDetailedStatsByCapReport(StringBuilder sb, string capName) | 388 | private void BuildDetailedStatsByCapReport(StringBuilder sb, string capName) |
341 | { | 389 | { |
390 | /* | ||
342 | sb.AppendFormat("Capability name {0}\n", capName); | 391 | sb.AppendFormat("Capability name {0}\n", capName); |
343 | 392 | ||
344 | ConsoleDisplayTable cdt = new ConsoleDisplayTable(); | 393 | ConsoleDisplayTable cdt = new ConsoleDisplayTable(); |
@@ -384,10 +433,12 @@ namespace OpenSim.Region.CoreModules.Framework | |||
384 | } | 433 | } |
385 | 434 | ||
386 | sb.Append(cdt.ToString()); | 435 | sb.Append(cdt.ToString()); |
436 | */ | ||
387 | } | 437 | } |
388 | 438 | ||
389 | private void BuildSummaryStatsByCapReport(StringBuilder sb) | 439 | private void BuildSummaryStatsByCapReport(StringBuilder sb) |
390 | { | 440 | { |
441 | /* | ||
391 | ConsoleDisplayTable cdt = new ConsoleDisplayTable(); | 442 | ConsoleDisplayTable cdt = new ConsoleDisplayTable(); |
392 | cdt.AddColumn("Name", 34); | 443 | cdt.AddColumn("Name", 34); |
393 | cdt.AddColumn("Req Received", 12); | 444 | cdt.AddColumn("Req Received", 12); |
@@ -444,10 +495,12 @@ namespace OpenSim.Region.CoreModules.Framework | |||
444 | cdt.AddRow(kvp.Key, kvp.Value, handledStats[kvp.Key]); | 495 | cdt.AddRow(kvp.Key, kvp.Value, handledStats[kvp.Key]); |
445 | 496 | ||
446 | sb.Append(cdt.ToString()); | 497 | sb.Append(cdt.ToString()); |
498 | */ | ||
447 | } | 499 | } |
448 | 500 | ||
449 | private void HandleShowCapsStatsByUserCommand(string module, string[] cmdParams) | 501 | private void HandleShowCapsStatsByUserCommand(string module, string[] cmdParams) |
450 | { | 502 | { |
503 | /* | ||
451 | if (SceneManager.Instance.CurrentScene != null && SceneManager.Instance.CurrentScene != m_scene) | 504 | if (SceneManager.Instance.CurrentScene != null && SceneManager.Instance.CurrentScene != m_scene) |
452 | return; | 505 | return; |
453 | 506 | ||
@@ -478,10 +531,12 @@ namespace OpenSim.Region.CoreModules.Framework | |||
478 | } | 531 | } |
479 | 532 | ||
480 | MainConsole.Instance.Output(sb.ToString()); | 533 | MainConsole.Instance.Output(sb.ToString()); |
534 | */ | ||
481 | } | 535 | } |
482 | 536 | ||
483 | private void BuildDetailedStatsByUserReport(StringBuilder sb, ScenePresence sp) | 537 | private void BuildDetailedStatsByUserReport(StringBuilder sb, ScenePresence sp) |
484 | { | 538 | { |
539 | /* | ||
485 | sb.AppendFormat("Avatar name {0}, type {1}\n", sp.Name, sp.IsChildAgent ? "child" : "root"); | 540 | sb.AppendFormat("Avatar name {0}, type {1}\n", sp.Name, sp.IsChildAgent ? "child" : "root"); |
486 | 541 | ||
487 | ConsoleDisplayTable cdt = new ConsoleDisplayTable(); | 542 | ConsoleDisplayTable cdt = new ConsoleDisplayTable(); |
@@ -507,10 +562,12 @@ namespace OpenSim.Region.CoreModules.Framework | |||
507 | cdt.AddRow(ctr.Name, ctr.RequestsReceived, ctr.RequestsHandled); | 562 | cdt.AddRow(ctr.Name, ctr.RequestsReceived, ctr.RequestsHandled); |
508 | 563 | ||
509 | sb.Append(cdt.ToString()); | 564 | sb.Append(cdt.ToString()); |
565 | */ | ||
510 | } | 566 | } |
511 | 567 | ||
512 | private void BuildSummaryStatsByUserReport(StringBuilder sb) | 568 | private void BuildSummaryStatsByUserReport(StringBuilder sb) |
513 | { | 569 | { |
570 | /* | ||
514 | ConsoleDisplayTable cdt = new ConsoleDisplayTable(); | 571 | ConsoleDisplayTable cdt = new ConsoleDisplayTable(); |
515 | cdt.AddColumn("Name", 32); | 572 | cdt.AddColumn("Name", 32); |
516 | cdt.AddColumn("Type", 5); | 573 | cdt.AddColumn("Type", 5); |
@@ -550,6 +607,7 @@ namespace OpenSim.Region.CoreModules.Framework | |||
550 | ); | 607 | ); |
551 | 608 | ||
552 | sb.Append(cdt.ToString()); | 609 | sb.Append(cdt.ToString()); |
610 | */ | ||
553 | } | 611 | } |
554 | 612 | ||
555 | private class CapTableRow | 613 | private class CapTableRow |
@@ -566,4 +624,4 @@ namespace OpenSim.Region.CoreModules.Framework | |||
566 | } | 624 | } |
567 | } | 625 | } |
568 | } | 626 | } |
569 | } \ No newline at end of file | 627 | } |
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs index e4bc113..ed93f05 100644 --- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs +++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs | |||
@@ -147,13 +147,19 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
147 | // Add this agent in this region as a banned person | 147 | // Add this agent in this region as a banned person |
148 | public void Add(ulong pRegionHandle, UUID pAgentID) | 148 | public void Add(ulong pRegionHandle, UUID pAgentID) |
149 | { | 149 | { |
150 | this.Add(pRegionHandle, pAgentID, 45, 15); | ||
151 | } | ||
152 | |||
153 | public void Add(ulong pRegionHandle, UUID pAgentID, double newTime, double extendTime) | ||
154 | { | ||
150 | if (!m_bannedRegions.TryGetValue(pAgentID, out m_idCache)) | 155 | if (!m_bannedRegions.TryGetValue(pAgentID, out m_idCache)) |
151 | { | 156 | { |
152 | m_idCache = new ExpiringCache<ulong, DateTime>(); | 157 | m_idCache = new ExpiringCache<ulong, DateTime>(); |
153 | m_bannedRegions.Add(pAgentID, m_idCache, TimeSpan.FromSeconds(45)); | 158 | m_bannedRegions.Add(pAgentID, m_idCache, TimeSpan.FromSeconds(newTime)); |
154 | } | 159 | } |
155 | m_idCache.Add(pRegionHandle, DateTime.Now + TimeSpan.FromSeconds(15), TimeSpan.FromSeconds(15)); | 160 | m_idCache.Add(pRegionHandle, DateTime.Now + TimeSpan.FromSeconds(extendTime), TimeSpan.FromSeconds(extendTime)); |
156 | } | 161 | } |
162 | |||
157 | // Remove the agent from the region's banned list | 163 | // Remove the agent from the region's banned list |
158 | public void Remove(ulong pRegionHandle, UUID pAgentID) | 164 | public void Remove(ulong pRegionHandle, UUID pAgentID) |
159 | { | 165 | { |
@@ -163,6 +169,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
163 | } | 169 | } |
164 | } | 170 | } |
165 | } | 171 | } |
172 | |||
166 | private BannedRegionCache m_bannedRegionCache = new BannedRegionCache(); | 173 | private BannedRegionCache m_bannedRegionCache = new BannedRegionCache(); |
167 | 174 | ||
168 | private IEventQueue m_eqModule; | 175 | private IEventQueue m_eqModule; |
@@ -451,16 +458,20 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
451 | } | 458 | } |
452 | 459 | ||
453 | // TODO: Get proper AVG Height | 460 | // TODO: Get proper AVG Height |
454 | float localAVHeight = 1.56f; | 461 | float localHalfAVHeight = 0.8f; |
462 | if (sp.Appearance != null) | ||
463 | localHalfAVHeight = sp.Appearance.AvatarHeight / 2; | ||
464 | |||
455 | float posZLimit = 22; | 465 | float posZLimit = 22; |
456 | 466 | ||
457 | // TODO: Check other Scene HeightField | 467 | // TODO: Check other Scene HeightField |
458 | posZLimit = (float)sp.Scene.Heightmap[(int)position.X, (int)position.Y]; | 468 | posZLimit = (float)sp.Scene.Heightmap[(int)position.X, (int)position.Y]; |
459 | 469 | ||
460 | float newPosZ = posZLimit + localAVHeight; | 470 | posZLimit += localHalfAVHeight + 0.1f; |
461 | if (posZLimit >= (position.Z - (localAVHeight / 2)) && !(Single.IsInfinity(newPosZ) || Single.IsNaN(newPosZ))) | 471 | |
472 | if ((position.Z < posZLimit) && !(Single.IsInfinity(posZLimit) || Single.IsNaN(posZLimit))) | ||
462 | { | 473 | { |
463 | position.Z = newPosZ; | 474 | position.Z = posZLimit; |
464 | } | 475 | } |
465 | 476 | ||
466 | if (sp.Flying) | 477 | if (sp.Flying) |
@@ -559,9 +570,9 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
559 | Util.RegionHandleToRegionLoc(regionHandle, out regX, out regY); | 570 | Util.RegionHandleToRegionLoc(regionHandle, out regX, out regY); |
560 | 571 | ||
561 | MapBlockData block = new MapBlockData(); | 572 | MapBlockData block = new MapBlockData(); |
562 | block.X = (ushort)regX; | 573 | block.X = (ushort)(regX); |
563 | block.Y = (ushort)regY; | 574 | block.Y = (ushort)(regY); |
564 | block.Access = (byte)SimAccess.Down; | 575 | block.Access = (byte)SimAccess.Down; // == not there |
565 | 576 | ||
566 | List<MapBlockData> blocks = new List<MapBlockData>(); | 577 | List<MapBlockData> blocks = new List<MapBlockData>(); |
567 | blocks.Add(block); | 578 | blocks.Add(block); |
@@ -696,10 +707,6 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
696 | return; | 707 | return; |
697 | } | 708 | } |
698 | 709 | ||
699 | uint newRegionX, newRegionY, oldRegionX, oldRegionY; | ||
700 | Util.RegionHandleToRegionLoc(reg.RegionHandle, out newRegionX, out newRegionY); | ||
701 | Util.RegionHandleToRegionLoc(sp.Scene.RegionInfo.RegionHandle, out oldRegionX, out oldRegionY); | ||
702 | |||
703 | ulong destinationHandle = finalDestination.RegionHandle; | 710 | ulong destinationHandle = finalDestination.RegionHandle; |
704 | 711 | ||
705 | // Let's do DNS resolution only once in this process, please! | 712 | // Let's do DNS resolution only once in this process, please! |
@@ -768,7 +775,12 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
768 | AgentCircuitData agentCircuit = sp.ControllingClient.RequestClientInfo(); | 775 | AgentCircuitData agentCircuit = sp.ControllingClient.RequestClientInfo(); |
769 | agentCircuit.startpos = position; | 776 | agentCircuit.startpos = position; |
770 | agentCircuit.child = true; | 777 | agentCircuit.child = true; |
771 | agentCircuit.Appearance = sp.Appearance; | 778 | |
779 | // agentCircuit.Appearance = sp.Appearance; | ||
780 | // agentCircuit.Appearance = new AvatarAppearance(sp.Appearance, true, false); | ||
781 | agentCircuit.Appearance = new AvatarAppearance(); | ||
782 | agentCircuit.Appearance.AvatarHeight = sp.Appearance.AvatarHeight; | ||
783 | |||
772 | if (currentAgentCircuit != null) | 784 | if (currentAgentCircuit != null) |
773 | { | 785 | { |
774 | agentCircuit.ServiceURLs = currentAgentCircuit.ServiceURLs; | 786 | agentCircuit.ServiceURLs = currentAgentCircuit.ServiceURLs; |
@@ -779,24 +791,51 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
779 | agentCircuit.Id0 = currentAgentCircuit.Id0; | 791 | agentCircuit.Id0 = currentAgentCircuit.Id0; |
780 | } | 792 | } |
781 | 793 | ||
782 | // if (NeedsNewAgent(sp.DrawDistance, oldRegionX, newRegionX, oldRegionY, newRegionY)) | 794 | IClientIPEndpoint ipepClient; |
783 | float dist = (float)Math.Max(sp.Scene.DefaultDrawDistance, | 795 | |
784 | (float)Math.Max(sp.Scene.RegionInfo.RegionSizeX, sp.Scene.RegionInfo.RegionSizeY)); | 796 | uint newRegionX, newRegionY, oldRegionX, oldRegionY; |
785 | if (NeedsNewAgent(dist, oldRegionX, newRegionX, oldRegionY, newRegionY)) | 797 | Util.RegionHandleToRegionLoc(destinationHandle, out newRegionX, out newRegionY); |
798 | Util.RegionHandleToRegionLoc(sourceRegion.RegionHandle, out oldRegionX, out oldRegionY); | ||
799 | int oldSizeX = (int)sourceRegion.RegionSizeX; | ||
800 | int oldSizeY = (int)sourceRegion.RegionSizeY; | ||
801 | int newSizeX = finalDestination.RegionSizeX; | ||
802 | int newSizeY = finalDestination.RegionSizeY; | ||
803 | |||
804 | bool OutSideViewRange = NeedsNewAgent(sp.DrawDistance, oldRegionX, newRegionX, oldRegionY, newRegionY, | ||
805 | oldSizeX, oldSizeY, newSizeX, newSizeY); | ||
806 | |||
807 | if (OutSideViewRange) | ||
786 | { | 808 | { |
787 | // brand new agent, let's create a new caps seed | 809 | m_log.DebugFormat( |
810 | "[ENTITY TRANSFER MODULE]: Determined that region {0} at {1},{2} needs new child agent for agent {3} from {4}", | ||
811 | finalDestination.RegionName, newRegionX, newRegionY, sp.Name, Scene.Name); | ||
812 | |||
813 | //sp.ControllingClient.SendTeleportProgress(teleportFlags, "Creating agent..."); | ||
814 | #region IP Translation for NAT | ||
815 | // Uses ipepClient above | ||
816 | if (sp.ClientView.TryGet(out ipepClient)) | ||
817 | { | ||
818 | endPoint.Address = NetworkUtil.GetIPFor(ipepClient.EndPoint, endPoint.Address); | ||
819 | } | ||
820 | #endregion | ||
788 | agentCircuit.CapsPath = CapsUtil.GetRandomCapsObjectPath(); | 821 | agentCircuit.CapsPath = CapsUtil.GetRandomCapsObjectPath(); |
789 | } | 822 | } |
823 | else | ||
824 | { | ||
825 | agentCircuit.CapsPath = sp.Scene.CapsModule.GetChildSeed(sp.UUID, reg.RegionHandle); | ||
826 | if (agentCircuit.CapsPath == null) | ||
827 | agentCircuit.CapsPath = CapsUtil.GetRandomCapsObjectPath(); | ||
828 | } | ||
790 | 829 | ||
791 | // We're going to fallback to V1 if the destination gives us anything smaller than 0.2 | 830 | // We're going to fallback to V1 if the destination gives us anything smaller than 0.2 |
792 | if (ctx.OutboundVersion >= 0.2f) | 831 | if (ctx.OutboundVersion >= 0.2f) |
793 | TransferAgent_V2(sp, agentCircuit, reg, finalDestination, endPoint, teleportFlags, oldRegionX, newRegionX, oldRegionY, newRegionY, ctx, out reason); | 832 | TransferAgent_V2(sp, agentCircuit, reg, finalDestination, endPoint, teleportFlags, OutSideViewRange , ctx, out reason); |
794 | else | 833 | else |
795 | TransferAgent_V1(sp, agentCircuit, reg, finalDestination, endPoint, teleportFlags, oldRegionX, newRegionX, oldRegionY, newRegionY, ctx, out reason); | 834 | TransferAgent_V1(sp, agentCircuit, reg, finalDestination, endPoint, teleportFlags, OutSideViewRange, ctx, out reason); |
796 | } | 835 | } |
797 | 836 | ||
798 | private void TransferAgent_V1(ScenePresence sp, AgentCircuitData agentCircuit, GridRegion reg, GridRegion finalDestination, | 837 | private void TransferAgent_V1(ScenePresence sp, AgentCircuitData agentCircuit, GridRegion reg, GridRegion finalDestination, |
799 | IPEndPoint endPoint, uint teleportFlags, uint oldRegionX, uint newRegionX, uint oldRegionY, uint newRegionY, EntityTransferContext ctx, out string reason) | 838 | IPEndPoint endPoint, uint teleportFlags, bool OutSideViewRange, EntityTransferContext ctx, out string reason) |
800 | { | 839 | { |
801 | ulong destinationHandle = finalDestination.RegionHandle; | 840 | ulong destinationHandle = finalDestination.RegionHandle; |
802 | AgentCircuitData currentAgentCircuit = sp.Scene.AuthenticateHandler.GetAgentCircuitData(sp.ControllingClient.CircuitCode); | 841 | AgentCircuitData currentAgentCircuit = sp.Scene.AuthenticateHandler.GetAgentCircuitData(sp.ControllingClient.CircuitCode); |
@@ -805,10 +844,12 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
805 | "[ENTITY TRANSFER MODULE]: Using TP V1 for {0} going from {1} to {2}", | 844 | "[ENTITY TRANSFER MODULE]: Using TP V1 for {0} going from {1} to {2}", |
806 | sp.Name, Scene.Name, finalDestination.RegionName); | 845 | sp.Name, Scene.Name, finalDestination.RegionName); |
807 | 846 | ||
847 | string capsPath = finalDestination.ServerURI + CapsUtil.GetCapsSeedPath(agentCircuit.CapsPath); | ||
848 | |||
808 | // Let's create an agent there if one doesn't exist yet. | 849 | // Let's create an agent there if one doesn't exist yet. |
809 | // NOTE: logout will always be false for a non-HG teleport. | 850 | // NOTE: logout will always be false for a non-HG teleport. |
810 | bool logout = false; | 851 | bool logout = false; |
811 | if (!CreateAgent(sp, reg, finalDestination, agentCircuit, teleportFlags, out reason, out logout)) | 852 | if (!CreateAgent(sp, reg, finalDestination, agentCircuit, teleportFlags, ctx, out reason, out logout)) |
812 | { | 853 | { |
813 | m_interRegionTeleportFailures.Value++; | 854 | m_interRegionTeleportFailures.Value++; |
814 | 855 | ||
@@ -846,28 +887,9 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
846 | m_entityTransferStateMachine.UpdateInTransit(sp.UUID, AgentTransferState.Transferring); | 887 | m_entityTransferStateMachine.UpdateInTransit(sp.UUID, AgentTransferState.Transferring); |
847 | 888 | ||
848 | // OK, it got this agent. Let's close some child agents | 889 | // OK, it got this agent. Let's close some child agents |
849 | sp.CloseChildAgents(newRegionX, newRegionY); | ||
850 | 890 | ||
851 | IClientIPEndpoint ipepClient; | 891 | if (OutSideViewRange) |
852 | string capsPath = String.Empty; | ||
853 | float dist = (float)Math.Max(sp.Scene.DefaultDrawDistance, | ||
854 | (float)Math.Max(sp.Scene.RegionInfo.RegionSizeX, sp.Scene.RegionInfo.RegionSizeY)); | ||
855 | if (NeedsNewAgent(dist, oldRegionX, newRegionX, oldRegionY, newRegionY)) | ||
856 | { | 892 | { |
857 | m_log.DebugFormat( | ||
858 | "[ENTITY TRANSFER MODULE]: Determined that region {0} at {1},{2} needs new child agent for incoming agent {3} from {4}", | ||
859 | finalDestination.RegionName, newRegionX, newRegionY, sp.Name, Scene.Name); | ||
860 | |||
861 | //sp.ControllingClient.SendTeleportProgress(teleportFlags, "Creating agent..."); | ||
862 | #region IP Translation for NAT | ||
863 | // Uses ipepClient above | ||
864 | if (sp.ClientView.TryGet(out ipepClient)) | ||
865 | { | ||
866 | endPoint.Address = NetworkUtil.GetIPFor(ipepClient.EndPoint, endPoint.Address); | ||
867 | } | ||
868 | #endregion | ||
869 | capsPath = finalDestination.ServerURI + CapsUtil.GetCapsSeedPath(agentCircuit.CapsPath); | ||
870 | |||
871 | if (m_eqModule != null) | 893 | if (m_eqModule != null) |
872 | { | 894 | { |
873 | // The EnableSimulator message makes the client establish a connection with the destination | 895 | // The EnableSimulator message makes the client establish a connection with the destination |
@@ -897,15 +919,14 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
897 | sp.ControllingClient.InformClientOfNeighbour(destinationHandle, endPoint); | 919 | sp.ControllingClient.InformClientOfNeighbour(destinationHandle, endPoint); |
898 | } | 920 | } |
899 | } | 921 | } |
900 | else | ||
901 | { | ||
902 | agentCircuit.CapsPath = sp.Scene.CapsModule.GetChildSeed(sp.UUID, reg.RegionHandle); | ||
903 | capsPath = finalDestination.ServerURI + CapsUtil.GetCapsSeedPath(agentCircuit.CapsPath); | ||
904 | } | ||
905 | 922 | ||
906 | // Let's send a full update of the agent. This is a synchronous call. | 923 | // Let's send a full update of the agent. This is a synchronous call. |
907 | AgentData agent = new AgentData(); | 924 | AgentData agent = new AgentData(); |
908 | sp.CopyTo(agent); | 925 | sp.CopyTo(agent); |
926 | |||
927 | if ((teleportFlags & (uint)TeleportFlags.IsFlying) != 0) | ||
928 | agent.ControlFlags |= (uint)AgentManager.ControlFlags.AGENT_CONTROL_FLY; | ||
929 | |||
909 | agent.Position = agentCircuit.startpos; | 930 | agent.Position = agentCircuit.startpos; |
910 | SetCallbackURL(agent, sp.Scene.RegionInfo); | 931 | SetCallbackURL(agent, sp.Scene.RegionInfo); |
911 | 932 | ||
@@ -927,7 +948,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
927 | // destination region but the viewer cannot establish the connection (e.g. due to network issues between | 948 | // destination region but the viewer cannot establish the connection (e.g. due to network issues between |
928 | // the viewer and the destination). In this case, UpdateAgent timesout after 10 seconds, although then | 949 | // the viewer and the destination). In this case, UpdateAgent timesout after 10 seconds, although then |
929 | // there's a further 10 second wait whilst we attempt to tell the destination to delete the agent in Fail(). | 950 | // there's a further 10 second wait whilst we attempt to tell the destination to delete the agent in Fail(). |
930 | if (!UpdateAgent(reg, finalDestination, agent, sp)) | 951 | if (!UpdateAgent(reg, finalDestination, agent, sp, ctx)) |
931 | { | 952 | { |
932 | if (m_entityTransferStateMachine.GetAgentTransferState(sp.UUID) == AgentTransferState.Aborting) | 953 | if (m_entityTransferStateMachine.GetAgentTransferState(sp.UUID) == AgentTransferState.Aborting) |
933 | { | 954 | { |
@@ -1007,7 +1028,6 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
1007 | return; | 1028 | return; |
1008 | } | 1029 | } |
1009 | 1030 | ||
1010 | m_entityTransferStateMachine.UpdateInTransit(sp.UUID, AgentTransferState.CleaningUp); | ||
1011 | 1031 | ||
1012 | /* | 1032 | /* |
1013 | // TODO: This may be 0.6. Check if still needed | 1033 | // TODO: This may be 0.6. Check if still needed |
@@ -1020,18 +1040,21 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
1020 | } | 1040 | } |
1021 | */ | 1041 | */ |
1022 | 1042 | ||
1023 | // May need to logout or other cleanup | 1043 | m_entityTransferStateMachine.UpdateInTransit(sp.UUID, AgentTransferState.CleaningUp); |
1024 | AgentHasMovedAway(sp, logout); | ||
1025 | 1044 | ||
1026 | // Well, this is it. The agent is over there. | 1045 | sp.CloseChildAgents(logout, destinationHandle, finalDestination.RegionSizeX, finalDestination.RegionSizeY); |
1027 | KillEntity(sp.Scene, sp.LocalId); | ||
1028 | 1046 | ||
1029 | // Now let's make it officially a child agent | 1047 | // call HG hook |
1030 | sp.MakeChildAgent(); | 1048 | AgentHasMovedAway(sp, logout); |
1049 | |||
1050 | sp.HasMovedAway(!(OutSideViewRange || logout)); | ||
1051 | |||
1052 | // Now let's make it officially a child agent | ||
1053 | sp.MakeChildAgent(destinationHandle); | ||
1031 | 1054 | ||
1032 | // Finally, let's close this previously-known-as-root agent, when the jump is outside the view zone | 1055 | // Finally, let's close this previously-known-as-root agent, when the jump is outside the view zone |
1033 | 1056 | ||
1034 | if (NeedsClosing(sp.Scene.DefaultDrawDistance, oldRegionX, newRegionX, oldRegionY, newRegionY, reg)) | 1057 | if (NeedsClosing(reg, OutSideViewRange)) |
1035 | { | 1058 | { |
1036 | if (!sp.Scene.IncomingPreCloseClient(sp)) | 1059 | if (!sp.Scene.IncomingPreCloseClient(sp)) |
1037 | return; | 1060 | return; |
@@ -1043,26 +1066,25 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
1043 | // This sleep can be increased if necessary. However, whilst it's active, | 1066 | // This sleep can be increased if necessary. However, whilst it's active, |
1044 | // an agent cannot teleport back to this region if it has teleported away. | 1067 | // an agent cannot teleport back to this region if it has teleported away. |
1045 | Thread.Sleep(2000); | 1068 | Thread.Sleep(2000); |
1046 | 1069 | if (m_eqModule != null && !sp.DoNotCloseAfterTeleport) | |
1070 | m_eqModule.DisableSimulator(sp.RegionHandle,sp.UUID); | ||
1071 | Thread.Sleep(500); | ||
1047 | sp.Scene.CloseAgent(sp.UUID, false); | 1072 | sp.Scene.CloseAgent(sp.UUID, false); |
1048 | } | 1073 | } |
1049 | else | ||
1050 | { | ||
1051 | // now we have a child agent in this region. | ||
1052 | sp.Reset(); | ||
1053 | } | ||
1054 | } | 1074 | } |
1055 | 1075 | ||
1056 | private void TransferAgent_V2(ScenePresence sp, AgentCircuitData agentCircuit, GridRegion reg, GridRegion finalDestination, | 1076 | private void TransferAgent_V2(ScenePresence sp, AgentCircuitData agentCircuit, GridRegion reg, GridRegion finalDestination, |
1057 | IPEndPoint endPoint, uint teleportFlags, uint oldRegionX, uint newRegionX, uint oldRegionY, uint newRegionY, EntityTransferContext ctx, out string reason) | 1077 | IPEndPoint endPoint, uint teleportFlags, bool OutSideViewRange, EntityTransferContext ctx, out string reason) |
1058 | { | 1078 | { |
1059 | ulong destinationHandle = finalDestination.RegionHandle; | 1079 | ulong destinationHandle = finalDestination.RegionHandle; |
1060 | AgentCircuitData currentAgentCircuit = sp.Scene.AuthenticateHandler.GetAgentCircuitData(sp.ControllingClient.CircuitCode); | 1080 | AgentCircuitData currentAgentCircuit = sp.Scene.AuthenticateHandler.GetAgentCircuitData(sp.ControllingClient.CircuitCode); |
1061 | 1081 | ||
1082 | string capsPath = finalDestination.ServerURI + CapsUtil.GetCapsSeedPath(agentCircuit.CapsPath);; | ||
1083 | |||
1062 | // Let's create an agent there if one doesn't exist yet. | 1084 | // Let's create an agent there if one doesn't exist yet. |
1063 | // NOTE: logout will always be false for a non-HG teleport. | 1085 | // NOTE: logout will always be false for a non-HG teleport. |
1064 | bool logout = false; | 1086 | bool logout = false; |
1065 | if (!CreateAgent(sp, reg, finalDestination, agentCircuit, teleportFlags, out reason, out logout)) | 1087 | if (!CreateAgent(sp, reg, finalDestination, agentCircuit, teleportFlags, ctx, out reason, out logout)) |
1066 | { | 1088 | { |
1067 | m_interRegionTeleportFailures.Value++; | 1089 | m_interRegionTeleportFailures.Value++; |
1068 | 1090 | ||
@@ -1099,32 +1121,6 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
1099 | // Past this point we have to attempt clean up if the teleport fails, so update transfer state. | 1121 | // Past this point we have to attempt clean up if the teleport fails, so update transfer state. |
1100 | m_entityTransferStateMachine.UpdateInTransit(sp.UUID, AgentTransferState.Transferring); | 1122 | m_entityTransferStateMachine.UpdateInTransit(sp.UUID, AgentTransferState.Transferring); |
1101 | 1123 | ||
1102 | IClientIPEndpoint ipepClient; | ||
1103 | string capsPath = String.Empty; | ||
1104 | float dist = (float)Math.Max(sp.Scene.DefaultDrawDistance, | ||
1105 | (float)Math.Max(sp.Scene.RegionInfo.RegionSizeX, sp.Scene.RegionInfo.RegionSizeY)); | ||
1106 | if (NeedsNewAgent(dist, oldRegionX, newRegionX, oldRegionY, newRegionY)) | ||
1107 | { | ||
1108 | m_log.DebugFormat( | ||
1109 | "[ENTITY TRANSFER MODULE]: Determined that region {0} at {1},{2} needs new child agent for agent {3} from {4}", | ||
1110 | finalDestination.RegionName, newRegionX, newRegionY, sp.Name, Scene.Name); | ||
1111 | |||
1112 | //sp.ControllingClient.SendTeleportProgress(teleportFlags, "Creating agent..."); | ||
1113 | #region IP Translation for NAT | ||
1114 | // Uses ipepClient above | ||
1115 | if (sp.ClientView.TryGet(out ipepClient)) | ||
1116 | { | ||
1117 | endPoint.Address = NetworkUtil.GetIPFor(ipepClient.EndPoint, endPoint.Address); | ||
1118 | } | ||
1119 | #endregion | ||
1120 | capsPath = finalDestination.ServerURI + CapsUtil.GetCapsSeedPath(agentCircuit.CapsPath); | ||
1121 | } | ||
1122 | else | ||
1123 | { | ||
1124 | agentCircuit.CapsPath = sp.Scene.CapsModule.GetChildSeed(sp.UUID, reg.RegionHandle); | ||
1125 | capsPath = finalDestination.ServerURI + CapsUtil.GetCapsSeedPath(agentCircuit.CapsPath); | ||
1126 | } | ||
1127 | |||
1128 | // We need to set this here to avoid an unlikely race condition when teleporting to a neighbour simulator, | 1124 | // We need to set this here to avoid an unlikely race condition when teleporting to a neighbour simulator, |
1129 | // where that neighbour simulator could otherwise request a child agent create on the source which then | 1125 | // where that neighbour simulator could otherwise request a child agent create on the source which then |
1130 | // closes our existing agent which is still signalled as root. | 1126 | // closes our existing agent which is still signalled as root. |
@@ -1146,6 +1142,10 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
1146 | AgentData agent = new AgentData(); | 1142 | AgentData agent = new AgentData(); |
1147 | sp.CopyTo(agent); | 1143 | sp.CopyTo(agent); |
1148 | agent.Position = agentCircuit.startpos; | 1144 | agent.Position = agentCircuit.startpos; |
1145 | |||
1146 | if ((teleportFlags & (uint)TeleportFlags.IsFlying) != 0) | ||
1147 | agent.ControlFlags |= (uint)AgentManager.ControlFlags.AGENT_CONTROL_FLY; | ||
1148 | |||
1149 | agent.SenderWantsToWaitForRoot = true; | 1149 | agent.SenderWantsToWaitForRoot = true; |
1150 | //SetCallbackURL(agent, sp.Scene.RegionInfo); | 1150 | //SetCallbackURL(agent, sp.Scene.RegionInfo); |
1151 | 1151 | ||
@@ -1158,7 +1158,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
1158 | // Send the Update. If this returns true, we know the client has contacted the destination | 1158 | // Send the Update. If this returns true, we know the client has contacted the destination |
1159 | // via CompleteMovementIntoRegion, so we can let go. | 1159 | // via CompleteMovementIntoRegion, so we can let go. |
1160 | // If it returns false, something went wrong, and we need to abort. | 1160 | // If it returns false, something went wrong, and we need to abort. |
1161 | if (!UpdateAgent(reg, finalDestination, agent, sp)) | 1161 | if (!UpdateAgent(reg, finalDestination, agent, sp, ctx)) |
1162 | { | 1162 | { |
1163 | if (m_entityTransferStateMachine.GetAgentTransferState(sp.UUID) == AgentTransferState.Aborting) | 1163 | if (m_entityTransferStateMachine.GetAgentTransferState(sp.UUID) == AgentTransferState.Aborting) |
1164 | { | 1164 | { |
@@ -1187,19 +1187,21 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
1187 | // to a neighbour A2 then off to a non-neighbour C). Closing child agents any later requires complex | 1187 | // to a neighbour A2 then off to a non-neighbour C). Closing child agents any later requires complex |
1188 | // distributed checks to avoid problems in rapid reteleporting scenarios and where child agents are | 1188 | // distributed checks to avoid problems in rapid reteleporting scenarios and where child agents are |
1189 | // abandoned without proper close by viewer but then re-used by an incoming connection. | 1189 | // abandoned without proper close by viewer but then re-used by an incoming connection. |
1190 | sp.CloseChildAgents(newRegionX, newRegionY); | 1190 | sp.CloseChildAgents(logout, destinationHandle, finalDestination.RegionSizeX, finalDestination.RegionSizeY); |
1191 | 1191 | ||
1192 | // May need to logout or other cleanup | 1192 | sp.HasMovedAway(!(OutSideViewRange || logout)); |
1193 | AgentHasMovedAway(sp, logout); | ||
1194 | 1193 | ||
1195 | // Well, this is it. The agent is over there. | 1194 | //HG hook |
1196 | KillEntity(sp.Scene, sp.LocalId); | 1195 | AgentHasMovedAway(sp, logout); |
1197 | 1196 | ||
1198 | // Now let's make it officially a child agent | 1197 | // Now let's make it officially a child agent |
1199 | sp.MakeChildAgent(); | 1198 | sp.MakeChildAgent(destinationHandle); |
1199 | |||
1200 | |||
1200 | 1201 | ||
1201 | // Finally, let's close this previously-known-as-root agent, when the jump is outside the view zone | 1202 | // Finally, let's close this previously-known-as-root agent, when the jump is outside the view zone |
1202 | if (NeedsClosing(sp.Scene.DefaultDrawDistance, oldRegionX, newRegionX, oldRegionY, newRegionY, reg)) | 1203 | // go by HG hook |
1204 | if (NeedsClosing(reg, OutSideViewRange)) | ||
1203 | { | 1205 | { |
1204 | if (!sp.Scene.IncomingPreCloseClient(sp)) | 1206 | if (!sp.Scene.IncomingPreCloseClient(sp)) |
1205 | return; | 1207 | return; |
@@ -1210,8 +1212,12 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
1210 | // BEFORE THEY SETTLE IN THE NEW REGION. | 1212 | // BEFORE THEY SETTLE IN THE NEW REGION. |
1211 | // DECREASING THE WAIT TIME HERE WILL EITHER RESULT IN A VIEWER CRASH OR | 1213 | // DECREASING THE WAIT TIME HERE WILL EITHER RESULT IN A VIEWER CRASH OR |
1212 | // IN THE AVIE BEING PLACED IN INFINITY FOR A COUPLE OF SECONDS. | 1214 | // IN THE AVIE BEING PLACED IN INFINITY FOR A COUPLE OF SECONDS. |
1213 | Thread.Sleep(15000); | 1215 | |
1214 | 1216 | Thread.Sleep(14000); | |
1217 | if (m_eqModule != null && !sp.DoNotCloseAfterTeleport) | ||
1218 | m_eqModule.DisableSimulator(sp.RegionHandle,sp.UUID); | ||
1219 | Thread.Sleep(1000); | ||
1220 | |||
1215 | // OK, it got this agent. Let's close everything | 1221 | // OK, it got this agent. Let's close everything |
1216 | // If we shouldn't close the agent due to some other region renewing the connection | 1222 | // If we shouldn't close the agent due to some other region renewing the connection |
1217 | // then this will be handled in IncomingCloseAgent under lock conditions | 1223 | // then this will be handled in IncomingCloseAgent under lock conditions |
@@ -1220,11 +1226,13 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
1220 | 1226 | ||
1221 | sp.Scene.CloseAgent(sp.UUID, false); | 1227 | sp.Scene.CloseAgent(sp.UUID, false); |
1222 | } | 1228 | } |
1229 | /* | ||
1223 | else | 1230 | else |
1224 | { | 1231 | { |
1225 | // now we have a child agent in this region. | 1232 | // now we have a child agent in this region. |
1226 | sp.Reset(); | 1233 | sp.Reset(); |
1227 | } | 1234 | } |
1235 | */ | ||
1228 | } | 1236 | } |
1229 | 1237 | ||
1230 | /// <summary> | 1238 | /// <summary> |
@@ -1272,13 +1280,13 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
1272 | sp.Scene.EventManager.TriggerTeleportFail(sp.ControllingClient, logout); | 1280 | sp.Scene.EventManager.TriggerTeleportFail(sp.ControllingClient, logout); |
1273 | } | 1281 | } |
1274 | 1282 | ||
1275 | protected virtual bool CreateAgent(ScenePresence sp, GridRegion reg, GridRegion finalDestination, AgentCircuitData agentCircuit, uint teleportFlags, out string reason, out bool logout) | 1283 | protected virtual bool CreateAgent(ScenePresence sp, GridRegion reg, GridRegion finalDestination, AgentCircuitData agentCircuit, uint teleportFlags, EntityTransferContext ctx, out string reason, out bool logout) |
1276 | { | 1284 | { |
1277 | GridRegion source = new GridRegion(Scene.RegionInfo); | 1285 | GridRegion source = new GridRegion(Scene.RegionInfo); |
1278 | source.RawServerURI = m_GatekeeperURI; | 1286 | source.RawServerURI = m_GatekeeperURI; |
1279 | 1287 | ||
1280 | logout = false; | 1288 | logout = false; |
1281 | bool success = Scene.SimulationService.CreateAgent(source, finalDestination, agentCircuit, teleportFlags, out reason); | 1289 | bool success = Scene.SimulationService.CreateAgent(source, finalDestination, agentCircuit, teleportFlags, ctx, out reason); |
1282 | 1290 | ||
1283 | if (success) | 1291 | if (success) |
1284 | sp.Scene.EventManager.TriggerTeleportStart(sp.ControllingClient, reg, finalDestination, teleportFlags, logout); | 1292 | sp.Scene.EventManager.TriggerTeleportStart(sp.ControllingClient, reg, finalDestination, teleportFlags, logout); |
@@ -1286,9 +1294,9 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
1286 | return success; | 1294 | return success; |
1287 | } | 1295 | } |
1288 | 1296 | ||
1289 | protected virtual bool UpdateAgent(GridRegion reg, GridRegion finalDestination, AgentData agent, ScenePresence sp) | 1297 | protected virtual bool UpdateAgent(GridRegion reg, GridRegion finalDestination, AgentData agent, ScenePresence sp, EntityTransferContext ctx) |
1290 | { | 1298 | { |
1291 | return Scene.SimulationService.UpdateAgent(finalDestination, agent); | 1299 | return Scene.SimulationService.UpdateAgent(finalDestination, agent, ctx); |
1292 | } | 1300 | } |
1293 | 1301 | ||
1294 | protected virtual void SetCallbackURL(AgentData agent, RegionInfo region) | 1302 | protected virtual void SetCallbackURL(AgentData agent, RegionInfo region) |
@@ -1305,10 +1313,12 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
1305 | /// </summary> | 1313 | /// </summary> |
1306 | /// <param name='sp'></param> | 1314 | /// <param name='sp'></param> |
1307 | /// <param name='logout'></param> | 1315 | /// <param name='logout'></param> |
1316 | /// | ||
1317 | /// now just a HG hook | ||
1308 | protected virtual void AgentHasMovedAway(ScenePresence sp, bool logout) | 1318 | protected virtual void AgentHasMovedAway(ScenePresence sp, bool logout) |
1309 | { | 1319 | { |
1310 | if (sp.Scene.AttachmentsModule != null) | 1320 | // if (sp.Scene.AttachmentsModule != null) |
1311 | sp.Scene.AttachmentsModule.DeleteAttachmentsFromScene(sp, true); | 1321 | // sp.Scene.AttachmentsModule.DeleteAttachmentsFromScene(sp, logout); |
1312 | } | 1322 | } |
1313 | 1323 | ||
1314 | protected void KillEntity(Scene scene, uint localID) | 1324 | protected void KillEntity(Scene scene, uint localID) |
@@ -1316,6 +1326,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
1316 | scene.SendKillObject(new List<uint> { localID }); | 1326 | scene.SendKillObject(new List<uint> { localID }); |
1317 | } | 1327 | } |
1318 | 1328 | ||
1329 | // HG hook | ||
1319 | protected virtual GridRegion GetFinalDestination(GridRegion region, UUID agentID, string agentHomeURI, out string message) | 1330 | protected virtual GridRegion GetFinalDestination(GridRegion region, UUID agentID, string agentHomeURI, out string message) |
1320 | { | 1331 | { |
1321 | message = null; | 1332 | message = null; |
@@ -1325,7 +1336,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
1325 | // This returns 'true' if the new region already has a child agent for our | 1336 | // This returns 'true' if the new region already has a child agent for our |
1326 | // incoming agent. The implication is that, if 'false', we have to create the | 1337 | // incoming agent. The implication is that, if 'false', we have to create the |
1327 | // child and then teleport into the region. | 1338 | // child and then teleport into the region. |
1328 | protected virtual bool NeedsNewAgent(float drawdist, uint oldRegionX, uint newRegionX, uint oldRegionY, uint newRegionY) | 1339 | protected virtual bool NeedsNewAgent(float drawdist, uint oldRegionX, uint newRegionX, uint oldRegionY, uint newRegionY, |
1340 | int oldsizeX, int oldsizeY, int newsizeX, int newsizeY) | ||
1329 | { | 1341 | { |
1330 | if (m_regionCombinerModule != null && m_regionCombinerModule.IsRootForMegaregion(Scene.RegionInfo.RegionID)) | 1342 | if (m_regionCombinerModule != null && m_regionCombinerModule.IsRootForMegaregion(Scene.RegionInfo.RegionID)) |
1331 | { | 1343 | { |
@@ -1338,15 +1350,16 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
1338 | 1350 | ||
1339 | return !(newRegionX >= swCorner.X && newRegionX <= neCorner.X && newRegionY >= swCorner.Y && newRegionY <= neCorner.Y); | 1351 | return !(newRegionX >= swCorner.X && newRegionX <= neCorner.X && newRegionY >= swCorner.Y && newRegionY <= neCorner.Y); |
1340 | } | 1352 | } |
1341 | else | 1353 | |
1342 | { | 1354 | return Util.IsOutsideView(drawdist, oldRegionX, newRegionX, oldRegionY, newRegionY, |
1343 | return Util.IsOutsideView(drawdist, oldRegionX, newRegionX, oldRegionY, newRegionY); | 1355 | oldsizeX, oldsizeY, newsizeX, newsizeY); |
1344 | } | ||
1345 | } | 1356 | } |
1346 | 1357 | ||
1347 | protected virtual bool NeedsClosing(float drawdist, uint oldRegionX, uint newRegionX, uint oldRegionY, uint newRegionY, GridRegion reg) | 1358 | // HG Hook |
1359 | protected virtual bool NeedsClosing(GridRegion reg, bool OutViewRange) | ||
1360 | |||
1348 | { | 1361 | { |
1349 | return Util.IsOutsideView(drawdist, oldRegionX, newRegionX, oldRegionY, newRegionY); | 1362 | return OutViewRange; |
1350 | } | 1363 | } |
1351 | 1364 | ||
1352 | #endregion | 1365 | #endregion |
@@ -1429,105 +1442,143 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
1429 | 1442 | ||
1430 | #region Agent Crossings | 1443 | #region Agent Crossings |
1431 | 1444 | ||
1432 | // Given a position relative to the current region (which has previously been tested to | 1445 | public bool checkAgentAccessToRegion(ScenePresence agent, GridRegion destiny, Vector3 position, |
1433 | // see that it is actually outside the current region), find the new region that the | 1446 | EntityTransferContext ctx, out string reason) |
1434 | // point is actually in. | 1447 | { |
1435 | // Returns the coordinates and information of the new region or 'null' of it doesn't exist. | 1448 | reason = String.Empty; |
1449 | |||
1450 | UUID agentID = agent.UUID; | ||
1451 | ulong destinyHandle = destiny.RegionHandle; | ||
1452 | |||
1453 | if (m_bannedRegionCache.IfBanned(destinyHandle, agentID)) | ||
1454 | { | ||
1455 | return false; | ||
1456 | } | ||
1457 | |||
1458 | Scene ascene = agent.Scene; | ||
1459 | string homeURI = ascene.GetAgentHomeURI(agentID); | ||
1460 | |||
1461 | |||
1462 | if (!ascene.SimulationService.QueryAccess(destiny, agentID, homeURI, false, position, | ||
1463 | agent.Scene.GetFormatsOffered(), ctx, out reason)) | ||
1464 | { | ||
1465 | m_bannedRegionCache.Add(destinyHandle, agentID, 30.0, 30.0); | ||
1466 | return false; | ||
1467 | } | ||
1468 | return true; | ||
1469 | } | ||
1470 | |||
1471 | public GridRegion GetDestination(Scene scene, UUID agentID, Vector3 pos, EntityTransferContext ctx, out Vector3 newpos) | ||
1472 | { | ||
1473 | string r = String.Empty; | ||
1474 | return GetDestination(scene, agentID, pos, ctx, out newpos, out r); | ||
1475 | } | ||
1476 | |||
1477 | // Given a position relative to the current region and outside of it | ||
1478 | // find the new region that the point is actually in. | ||
1479 | // returns 'null' if new region not found or if information | ||
1480 | // and new position relative to it | ||
1481 | // now only works for crossings | ||
1482 | |||
1436 | public GridRegion GetDestination(Scene scene, UUID agentID, Vector3 pos, | 1483 | public GridRegion GetDestination(Scene scene, UUID agentID, Vector3 pos, |
1437 | EntityTransferContext ctx, out Vector3 newpos, out string failureReason) | 1484 | EntityTransferContext ctx, out Vector3 newpos, out string failureReason) |
1438 | { | 1485 | { |
1439 | newpos = pos; | 1486 | newpos = pos; |
1440 | failureReason = string.Empty; | 1487 | failureReason = string.Empty; |
1441 | string homeURI = scene.GetAgentHomeURI(agentID); | ||
1442 | 1488 | ||
1443 | // m_log.DebugFormat( | 1489 | // m_log.DebugFormat( |
1444 | // "[ENTITY TRANSFER MODULE]: Crossing agent {0} at pos {1} in {2}", agent.Name, pos, scene.Name); | 1490 | // "[ENTITY TRANSFER MODULE]: Crossing agent {0} at pos {1} in {2}", agent.Name, pos, scene.Name); |
1445 | 1491 | ||
1446 | // Compute world location of the object's position | 1492 | // Compute world location of the agente position |
1447 | double presenceWorldX = (double)scene.RegionInfo.WorldLocX + pos.X; | 1493 | double presenceWorldX = (double)scene.RegionInfo.WorldLocX + pos.X; |
1448 | double presenceWorldY = (double)scene.RegionInfo.WorldLocY + pos.Y; | 1494 | double presenceWorldY = (double)scene.RegionInfo.WorldLocY + pos.Y; |
1449 | 1495 | ||
1450 | // Call the grid service to lookup the region containing the new position. | 1496 | // Call the grid service to lookup the region containing the new position. |
1451 | GridRegion neighbourRegion = GetRegionContainingWorldLocation(scene.GridService, scene.RegionInfo.ScopeID, | 1497 | GridRegion neighbourRegion = GetRegionContainingWorldLocation( |
1452 | presenceWorldX, presenceWorldY, | 1498 | scene.GridService, scene.RegionInfo.ScopeID, |
1453 | Math.Max(scene.RegionInfo.RegionSizeX, scene.RegionInfo.RegionSizeY)); | 1499 | presenceWorldX, presenceWorldY, |
1500 | Math.Max(scene.RegionInfo.RegionSizeX, scene.RegionInfo.RegionSizeY)); | ||
1454 | 1501 | ||
1455 | if (neighbourRegion != null) | 1502 | if (neighbourRegion == null) |
1456 | { | 1503 | { |
1457 | // Compute the entity's position relative to the new region | 1504 | return null; |
1458 | newpos = new Vector3((float)(presenceWorldX - (double)neighbourRegion.RegionLocX), | 1505 | } |
1506 | if (m_bannedRegionCache.IfBanned(neighbourRegion.RegionHandle, agentID)) | ||
1507 | { | ||
1508 | return null; | ||
1509 | } | ||
1510 | |||
1511 | m_bannedRegionCache.Remove(neighbourRegion.RegionHandle, agentID); | ||
1512 | |||
1513 | // Compute the entity's position relative to the new region | ||
1514 | newpos = new Vector3((float)(presenceWorldX - (double)neighbourRegion.RegionLocX), | ||
1459 | (float)(presenceWorldY - (double)neighbourRegion.RegionLocY), | 1515 | (float)(presenceWorldY - (double)neighbourRegion.RegionLocY), |
1460 | pos.Z); | 1516 | pos.Z); |
1461 | 1517 | ||
1462 | if (m_bannedRegionCache.IfBanned(neighbourRegion.RegionHandle, agentID)) | 1518 | string homeURI = scene.GetAgentHomeURI(agentID); |
1463 | { | ||
1464 | failureReason = "Cannot region cross into banned parcel"; | ||
1465 | neighbourRegion = null; | ||
1466 | } | ||
1467 | else | ||
1468 | { | ||
1469 | // If not banned, make sure this agent is not in the list. | ||
1470 | m_bannedRegionCache.Remove(neighbourRegion.RegionHandle, agentID); | ||
1471 | } | ||
1472 | 1519 | ||
1473 | // Check to see if we have access to the target region. | 1520 | if (!scene.SimulationService.QueryAccess( |
1474 | if (neighbourRegion != null | 1521 | neighbourRegion, agentID, homeURI, false, newpos, |
1475 | && !scene.SimulationService.QueryAccess(neighbourRegion, agentID, homeURI, false, newpos, scene.GetFormatsOffered(), ctx, out failureReason)) | 1522 | scene.GetFormatsOffered(), ctx, out failureReason)) |
1476 | { | ||
1477 | // remember banned | ||
1478 | m_bannedRegionCache.Add(neighbourRegion.RegionHandle, agentID); | ||
1479 | neighbourRegion = null; | ||
1480 | } | ||
1481 | } | ||
1482 | else | ||
1483 | { | 1523 | { |
1484 | // The destination region just doesn't exist | 1524 | // remember the fail |
1485 | failureReason = "Cannot cross into non-existent region"; | 1525 | m_bannedRegionCache.Add(neighbourRegion.RegionHandle, agentID); |
1526 | return null; | ||
1486 | } | 1527 | } |
1487 | 1528 | ||
1488 | if (neighbourRegion == null) | ||
1489 | m_log.DebugFormat("{0} GetDestination: region not found. Old region name={1} at <{2},{3}> of size <{4},{5}>. Old pos={6}", | ||
1490 | LogHeader, scene.RegionInfo.RegionName, | ||
1491 | scene.RegionInfo.RegionLocX, scene.RegionInfo.RegionLocY, | ||
1492 | scene.RegionInfo.RegionSizeX, scene.RegionInfo.RegionSizeY, | ||
1493 | pos); | ||
1494 | else | ||
1495 | m_log.DebugFormat("{0} GetDestination: new region={1} at <{2},{3}> of size <{4},{5}>, newpos=<{6},{7}>", | ||
1496 | LogHeader, neighbourRegion.RegionName, | ||
1497 | neighbourRegion.RegionLocX, neighbourRegion.RegionLocY, neighbourRegion.RegionSizeX, neighbourRegion.RegionSizeY, | ||
1498 | newpos.X, newpos.Y); | ||
1499 | |||
1500 | return neighbourRegion; | 1529 | return neighbourRegion; |
1501 | } | 1530 | } |
1502 | 1531 | ||
1503 | public bool Cross(ScenePresence agent, bool isFlying) | 1532 | public bool Cross(ScenePresence agent, bool isFlying) |
1504 | { | 1533 | { |
1534 | agent.IsInTransit = true; | ||
1535 | CrossAsyncDelegate d = CrossAsync; | ||
1536 | d.BeginInvoke(agent, isFlying, CrossCompleted, d); | ||
1537 | return true; | ||
1538 | } | ||
1539 | |||
1540 | private void CrossCompleted(IAsyncResult iar) | ||
1541 | { | ||
1542 | CrossAsyncDelegate icon = (CrossAsyncDelegate)iar.AsyncState; | ||
1543 | ScenePresence agent = icon.EndInvoke(iar); | ||
1544 | |||
1545 | m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Crossing agent {0} {1} completed.", agent.Firstname, agent.Lastname); | ||
1546 | |||
1547 | if(!agent.IsChildAgent) | ||
1548 | { | ||
1549 | // crossing failed | ||
1550 | agent.CrossToNewRegionFail(); | ||
1551 | } | ||
1552 | agent.IsInTransit = false; | ||
1553 | } | ||
1554 | |||
1555 | public ScenePresence CrossAsync(ScenePresence agent, bool isFlying) | ||
1556 | { | ||
1557 | uint x; | ||
1558 | uint y; | ||
1505 | Vector3 newpos; | 1559 | Vector3 newpos; |
1506 | EntityTransferContext ctx = new EntityTransferContext(); | 1560 | EntityTransferContext ctx = new EntityTransferContext(); |
1507 | string failureReason; | 1561 | string failureReason; |
1508 | 1562 | ||
1509 | GridRegion neighbourRegion = GetDestination(agent.Scene, agent.UUID, agent.AbsolutePosition, | 1563 | Vector3 pos = agent.AbsolutePosition + agent.Velocity; |
1564 | |||
1565 | GridRegion neighbourRegion = GetDestination(agent.Scene, agent.UUID, pos, | ||
1510 | ctx, out newpos, out failureReason); | 1566 | ctx, out newpos, out failureReason); |
1511 | if (neighbourRegion == null) | 1567 | if (neighbourRegion == null) |
1512 | { | 1568 | { |
1513 | agent.ControllingClient.SendAlertMessage(failureReason); | 1569 | if (failureReason != String.Empty) |
1514 | return false; | 1570 | agent.ControllingClient.SendAlertMessage(failureReason); |
1571 | return agent; | ||
1515 | } | 1572 | } |
1516 | 1573 | ||
1517 | agent.IsInTransit = true; | 1574 | // agent.IsInTransit = true; |
1518 | 1575 | ||
1519 | CrossAgentToNewRegionDelegate d = CrossAgentToNewRegionAsync; | 1576 | CrossAgentToNewRegionAsync(agent, newpos, neighbourRegion, isFlying, ctx); |
1520 | d.BeginInvoke(agent, newpos, neighbourRegion, isFlying, ctx, CrossAgentToNewRegionCompleted, d); | 1577 | agent.IsInTransit = false; |
1521 | 1578 | return agent; | |
1522 | Scene.EventManager.TriggerCrossAgentToNewRegion(agent, isFlying, neighbourRegion); | ||
1523 | |||
1524 | return true; | ||
1525 | } | 1579 | } |
1526 | 1580 | ||
1527 | 1581 | public delegate void InformClientToInitiateTeleportToLocationDelegate(ScenePresence agent, uint regionX, uint regionY, Vector3 position, Scene initiatingScene); | |
1528 | public delegate void InformClientToInitiateTeleportToLocationDelegate(ScenePresence agent, uint regionX, uint regionY, | ||
1529 | Vector3 position, | ||
1530 | Scene initiatingScene); | ||
1531 | 1582 | ||
1532 | private void InformClientToInitiateTeleportToLocation(ScenePresence agent, uint regionX, uint regionY, Vector3 position, Scene initiatingScene) | 1583 | private void InformClientToInitiateTeleportToLocation(ScenePresence agent, uint regionX, uint regionY, Vector3 position, Scene initiatingScene) |
1533 | { | 1584 | { |
@@ -1628,7 +1679,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
1628 | m_entityTransferStateMachine.ResetFromTransit(agent.UUID); | 1679 | m_entityTransferStateMachine.ResetFromTransit(agent.UUID); |
1629 | } | 1680 | } |
1630 | 1681 | ||
1631 | if (!CrossAgentIntoNewRegionMain(agent, pos, neighbourRegion, isFlying)) | 1682 | if (!CrossAgentIntoNewRegionMain(agent, pos, neighbourRegion, isFlying, ctx)) |
1632 | { | 1683 | { |
1633 | m_log.DebugFormat("{0}: CrossAgentToNewRegionAsync: cross main failed. Resetting transfer state", LogHeader); | 1684 | m_log.DebugFormat("{0}: CrossAgentToNewRegionAsync: cross main failed. Resetting transfer state", LogHeader); |
1634 | m_entityTransferStateMachine.ResetFromTransit(agent.UUID); | 1685 | m_entityTransferStateMachine.ResetFromTransit(agent.UUID); |
@@ -1644,14 +1695,20 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
1644 | return agent; | 1695 | return agent; |
1645 | } | 1696 | } |
1646 | 1697 | ||
1647 | public bool CrossAgentIntoNewRegionMain(ScenePresence agent, Vector3 pos, GridRegion neighbourRegion, bool isFlying) | 1698 | public bool CrossAgentIntoNewRegionMain(ScenePresence agent, Vector3 pos, GridRegion neighbourRegion, bool isFlying, EntityTransferContext ctx) |
1648 | { | 1699 | { |
1700 | int ts = Util.EnvironmentTickCount(); | ||
1649 | try | 1701 | try |
1650 | { | 1702 | { |
1651 | AgentData cAgent = new AgentData(); | 1703 | AgentData cAgent = new AgentData(); |
1652 | agent.CopyTo(cAgent); | 1704 | agent.CopyTo(cAgent); |
1705 | |||
1706 | // agent.Appearance.WearableCacheItems = null; | ||
1707 | |||
1653 | cAgent.Position = pos; | 1708 | cAgent.Position = pos; |
1654 | 1709 | ||
1710 | cAgent.ChildrenCapSeeds = agent.KnownRegions; | ||
1711 | |||
1655 | if (isFlying) | 1712 | if (isFlying) |
1656 | cAgent.ControlFlags |= (uint)AgentManager.ControlFlags.AGENT_CONTROL_FLY; | 1713 | cAgent.ControlFlags |= (uint)AgentManager.ControlFlags.AGENT_CONTROL_FLY; |
1657 | 1714 | ||
@@ -1661,7 +1718,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
1661 | // Beyond this point, extra cleanup is needed beyond removing transit state | 1718 | // Beyond this point, extra cleanup is needed beyond removing transit state |
1662 | m_entityTransferStateMachine.UpdateInTransit(agent.UUID, AgentTransferState.Transferring); | 1719 | m_entityTransferStateMachine.UpdateInTransit(agent.UUID, AgentTransferState.Transferring); |
1663 | 1720 | ||
1664 | if (!agent.Scene.SimulationService.UpdateAgent(neighbourRegion, cAgent)) | 1721 | if (!agent.Scene.SimulationService.UpdateAgent(neighbourRegion, cAgent, ctx)) |
1665 | { | 1722 | { |
1666 | // region doesn't take it | 1723 | // region doesn't take it |
1667 | m_entityTransferStateMachine.UpdateInTransit(agent.UUID, AgentTransferState.CleaningUp); | 1724 | m_entityTransferStateMachine.UpdateInTransit(agent.UUID, AgentTransferState.CleaningUp); |
@@ -1671,11 +1728,14 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
1671 | neighbourRegion.RegionName, agent.Name); | 1728 | neighbourRegion.RegionName, agent.Name); |
1672 | 1729 | ||
1673 | ReInstantiateScripts(agent); | 1730 | ReInstantiateScripts(agent); |
1674 | agent.AddToPhysicalScene(isFlying); | 1731 | if(agent.ParentID == 0 && agent.ParentUUID == UUID.Zero) |
1732 | agent.AddToPhysicalScene(isFlying); | ||
1675 | 1733 | ||
1676 | return false; | 1734 | return false; |
1677 | } | 1735 | } |
1678 | 1736 | ||
1737 | m_log.DebugFormat("[CrossAgentIntoNewRegionMain] ok, time {0}ms",Util.EnvironmentTickCountSubtract(ts)); | ||
1738 | |||
1679 | } | 1739 | } |
1680 | catch (Exception e) | 1740 | catch (Exception e) |
1681 | { | 1741 | { |
@@ -1693,7 +1753,6 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
1693 | public void CrossAgentToNewRegionPost(ScenePresence agent, Vector3 pos, GridRegion neighbourRegion, | 1753 | public void CrossAgentToNewRegionPost(ScenePresence agent, Vector3 pos, GridRegion neighbourRegion, |
1694 | bool isFlying, EntityTransferContext ctx) | 1754 | bool isFlying, EntityTransferContext ctx) |
1695 | { | 1755 | { |
1696 | agent.ControllingClient.RequestClientInfo(); | ||
1697 | 1756 | ||
1698 | string agentcaps; | 1757 | string agentcaps; |
1699 | if (!agent.KnownRegions.TryGetValue(neighbourRegion.RegionHandle, out agentcaps)) | 1758 | if (!agent.KnownRegions.TryGetValue(neighbourRegion.RegionHandle, out agentcaps)) |
@@ -1704,6 +1763,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
1704 | } | 1763 | } |
1705 | 1764 | ||
1706 | // No turning back | 1765 | // No turning back |
1766 | |||
1707 | agent.IsChildAgent = true; | 1767 | agent.IsChildAgent = true; |
1708 | 1768 | ||
1709 | string capsPath = neighbourRegion.ServerURI + CapsUtil.GetCapsSeedPath(agentcaps); | 1769 | string capsPath = neighbourRegion.ServerURI + CapsUtil.GetCapsSeedPath(agentcaps); |
@@ -1715,7 +1775,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
1715 | if (m_eqModule != null) | 1775 | if (m_eqModule != null) |
1716 | { | 1776 | { |
1717 | m_eqModule.CrossRegion( | 1777 | m_eqModule.CrossRegion( |
1718 | neighbourRegion.RegionHandle, pos + agent.Velocity, vel2 /* agent.Velocity */, | 1778 | neighbourRegion.RegionHandle, pos, vel2 /* agent.Velocity */, |
1719 | neighbourRegion.ExternalEndPoint, | 1779 | neighbourRegion.ExternalEndPoint, |
1720 | capsPath, agent.UUID, agent.ControllingClient.SessionId, | 1780 | capsPath, agent.UUID, agent.ControllingClient.SessionId, |
1721 | neighbourRegion.RegionSizeX, neighbourRegion.RegionSizeY); | 1781 | neighbourRegion.RegionSizeX, neighbourRegion.RegionSizeY); |
@@ -1723,25 +1783,36 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
1723 | else | 1783 | else |
1724 | { | 1784 | { |
1725 | m_log.ErrorFormat("{0} Using old CrossRegion packet. Varregion will not work!!", LogHeader); | 1785 | m_log.ErrorFormat("{0} Using old CrossRegion packet. Varregion will not work!!", LogHeader); |
1726 | agent.ControllingClient.CrossRegion(neighbourRegion.RegionHandle, pos + agent.Velocity, agent.Velocity, neighbourRegion.ExternalEndPoint, | 1786 | agent.ControllingClient.CrossRegion(neighbourRegion.RegionHandle, pos, agent.Velocity, neighbourRegion.ExternalEndPoint, |
1727 | capsPath); | 1787 | capsPath); |
1728 | } | 1788 | } |
1729 | 1789 | ||
1790 | /* | ||
1791 | // Backwards compatibility. Best effort | ||
1792 | if (version == 0f) | ||
1793 | { | ||
1794 | m_log.DebugFormat("[ENTITY TRANSFER MODULE]: neighbor with old version, passing attachments one by one..."); | ||
1795 | Thread.Sleep(3000); // wait a little now that we're not waiting for the callback | ||
1796 | CrossAttachmentsIntoNewRegion(neighbourRegion, agent, true); | ||
1797 | } | ||
1798 | */ | ||
1730 | // SUCCESS! | 1799 | // SUCCESS! |
1731 | m_entityTransferStateMachine.UpdateInTransit(agent.UUID, AgentTransferState.ReceivedAtDestination); | 1800 | m_entityTransferStateMachine.UpdateInTransit(agent.UUID, AgentTransferState.ReceivedAtDestination); |
1732 | 1801 | ||
1733 | // Unlike a teleport, here we do not wait for the destination region to confirm the receipt. | 1802 | // Unlike a teleport, here we do not wait for the destination region to confirm the receipt. |
1734 | m_entityTransferStateMachine.UpdateInTransit(agent.UUID, AgentTransferState.CleaningUp); | 1803 | m_entityTransferStateMachine.UpdateInTransit(agent.UUID, AgentTransferState.CleaningUp); |
1735 | 1804 | ||
1736 | agent.MakeChildAgent(); | 1805 | // this may need the attachments |
1806 | |||
1807 | agent.HasMovedAway(true); | ||
1808 | |||
1809 | agent.MakeChildAgent(neighbourRegion.RegionHandle); | ||
1737 | 1810 | ||
1738 | // FIXME: Possibly this should occur lower down after other commands to close other agents, | 1811 | // FIXME: Possibly this should occur lower down after other commands to close other agents, |
1739 | // but not sure yet what the side effects would be. | 1812 | // but not sure yet what the side effects would be. |
1740 | m_entityTransferStateMachine.ResetFromTransit(agent.UUID); | 1813 | m_entityTransferStateMachine.ResetFromTransit(agent.UUID); |
1741 | 1814 | ||
1742 | // now we have a child agent in this region. Request all interesting data about other (root) agents | 1815 | agent.CloseChildAgents(false, neighbourRegion.RegionHandle, neighbourRegion.RegionSizeX, neighbourRegion.RegionSizeY); |
1743 | agent.SendOtherAgentsAvatarDataToClient(); | ||
1744 | agent.SendOtherAgentsAppearanceToClient(); | ||
1745 | 1816 | ||
1746 | // TODO: Check since what version this wasn't needed anymore. May be as old as 0.6 | 1817 | // TODO: Check since what version this wasn't needed anymore. May be as old as 0.6 |
1747 | /* | 1818 | /* |
@@ -1753,14 +1824,6 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
1753 | CrossAttachmentsIntoNewRegion(neighbourRegion, agent, true); | 1824 | CrossAttachmentsIntoNewRegion(neighbourRegion, agent, true); |
1754 | } | 1825 | } |
1755 | */ | 1826 | */ |
1756 | // Next, let's close the child agent connections that are too far away. | ||
1757 | uint neighbourx; | ||
1758 | uint neighboury; | ||
1759 | Util.RegionHandleToRegionLoc(neighbourRegion.RegionHandle, out neighbourx, out neighboury); | ||
1760 | |||
1761 | agent.CloseChildAgents(neighbourx, neighboury); | ||
1762 | |||
1763 | AgentHasMovedAway(agent, false); | ||
1764 | 1827 | ||
1765 | // the user may change their profile information in other region, | 1828 | // the user may change their profile information in other region, |
1766 | // so the userinfo in UserProfileCache is not reliable any more, delete it | 1829 | // so the userinfo in UserProfileCache is not reliable any more, delete it |
@@ -1800,7 +1863,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
1800 | #region Enable Child Agent | 1863 | #region Enable Child Agent |
1801 | 1864 | ||
1802 | /// <summary> | 1865 | /// <summary> |
1803 | /// This informs a single neighbouring region about agent "avatar". | 1866 | /// This informs a single neighbouring region about agent "avatar", and avatar about it |
1804 | /// Calls an asynchronous method to do so.. so it doesn't lag the sim. | 1867 | /// Calls an asynchronous method to do so.. so it doesn't lag the sim. |
1805 | /// </summary> | 1868 | /// </summary> |
1806 | /// <param name="sp"></param> | 1869 | /// <param name="sp"></param> |
@@ -1809,41 +1872,47 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
1809 | { | 1872 | { |
1810 | m_log.DebugFormat("[ENTITY TRANSFER]: Enabling child agent in new neighbour {0}", region.RegionName); | 1873 | m_log.DebugFormat("[ENTITY TRANSFER]: Enabling child agent in new neighbour {0}", region.RegionName); |
1811 | 1874 | ||
1875 | ulong currentRegionHandler = sp.Scene.RegionInfo.RegionHandle; | ||
1876 | ulong regionhandler = region.RegionHandle; | ||
1877 | |||
1878 | Dictionary<ulong, string> seeds = new Dictionary<ulong, string>(sp.Scene.CapsModule.GetChildrenSeeds(sp.UUID)); | ||
1879 | |||
1880 | if (seeds.ContainsKey(regionhandler)) | ||
1881 | seeds.Remove(regionhandler); | ||
1882 | /* | ||
1883 | List<ulong> oldregions = new List<ulong>(seeds.Keys); | ||
1884 | |||
1885 | if (oldregions.Contains(currentRegionHandler)) | ||
1886 | oldregions.Remove(currentRegionHandler); | ||
1887 | */ | ||
1888 | if (!seeds.ContainsKey(currentRegionHandler)) | ||
1889 | seeds.Add(currentRegionHandler, sp.ControllingClient.RequestClientInfo().CapsPath); | ||
1890 | |||
1812 | AgentCircuitData currentAgentCircuit = sp.Scene.AuthenticateHandler.GetAgentCircuitData(sp.ControllingClient.CircuitCode); | 1891 | AgentCircuitData currentAgentCircuit = sp.Scene.AuthenticateHandler.GetAgentCircuitData(sp.ControllingClient.CircuitCode); |
1813 | AgentCircuitData agent = sp.ControllingClient.RequestClientInfo(); | 1892 | AgentCircuitData agent = sp.ControllingClient.RequestClientInfo(); |
1814 | agent.BaseFolder = UUID.Zero; | 1893 | agent.BaseFolder = UUID.Zero; |
1815 | agent.InventoryFolder = UUID.Zero; | 1894 | agent.InventoryFolder = UUID.Zero; |
1816 | agent.startpos = new Vector3(128, 128, 70); | 1895 | agent.startpos = sp.AbsolutePosition + CalculateOffset(sp, region); |
1817 | agent.child = true; | 1896 | agent.child = true; |
1818 | agent.Appearance = sp.Appearance; | 1897 | agent.Appearance = new AvatarAppearance(); |
1898 | agent.Appearance.AvatarHeight = sp.Appearance.AvatarHeight; | ||
1899 | |||
1819 | agent.CapsPath = CapsUtil.GetRandomCapsObjectPath(); | 1900 | agent.CapsPath = CapsUtil.GetRandomCapsObjectPath(); |
1820 | 1901 | ||
1821 | agent.ChildrenCapSeeds = new Dictionary<ulong, string>(sp.Scene.CapsModule.GetChildrenSeeds(sp.UUID)); | 1902 | seeds.Add(regionhandler, agent.CapsPath); |
1822 | //m_log.DebugFormat("[XXX] Seeds 1 {0}", agent.ChildrenCapSeeds.Count); | ||
1823 | 1903 | ||
1824 | if (!agent.ChildrenCapSeeds.ContainsKey(sp.Scene.RegionInfo.RegionHandle)) | ||
1825 | agent.ChildrenCapSeeds.Add(sp.Scene.RegionInfo.RegionHandle, sp.ControllingClient.RequestClientInfo().CapsPath); | ||
1826 | //m_log.DebugFormat("[XXX] Seeds 2 {0}", agent.ChildrenCapSeeds.Count); | ||
1827 | 1904 | ||
1828 | sp.AddNeighbourRegion(region.RegionHandle, agent.CapsPath); | 1905 | // agent.ChildrenCapSeeds = new Dictionary<ulong, string>(seeds); |
1829 | //foreach (ulong h in agent.ChildrenCapSeeds.Keys) | 1906 | agent.ChildrenCapSeeds = null; |
1830 | // m_log.DebugFormat("[XXX] --> {0}", h); | ||
1831 | //m_log.DebugFormat("[XXX] Adding {0}", region.RegionHandle); | ||
1832 | if (agent.ChildrenCapSeeds.ContainsKey(region.RegionHandle)) | ||
1833 | { | ||
1834 | m_log.WarnFormat( | ||
1835 | "[ENTITY TRANSFER]: Overwriting caps seed {0} with {1} for region {2} (handle {3}) for {4} in {5}", | ||
1836 | agent.ChildrenCapSeeds[region.RegionHandle], agent.CapsPath, | ||
1837 | region.RegionName, region.RegionHandle, sp.Name, Scene.Name); | ||
1838 | } | ||
1839 | |||
1840 | agent.ChildrenCapSeeds[region.RegionHandle] = agent.CapsPath; | ||
1841 | 1907 | ||
1842 | if (sp.Scene.CapsModule != null) | 1908 | if (sp.Scene.CapsModule != null) |
1843 | { | 1909 | { |
1844 | sp.Scene.CapsModule.SetChildrenSeed(sp.UUID, agent.ChildrenCapSeeds); | 1910 | sp.Scene.CapsModule.SetChildrenSeed(sp.UUID, seeds); |
1845 | } | 1911 | } |
1846 | 1912 | ||
1913 | sp.KnownRegions = seeds; | ||
1914 | sp.AddNeighbourRegionSizeInfo(region); | ||
1915 | |||
1847 | if (currentAgentCircuit != null) | 1916 | if (currentAgentCircuit != null) |
1848 | { | 1917 | { |
1849 | agent.ServiceURLs = currentAgentCircuit.ServiceURLs; | 1918 | agent.ServiceURLs = currentAgentCircuit.ServiceURLs; |
@@ -1853,7 +1922,24 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
1853 | agent.Mac = currentAgentCircuit.Mac; | 1922 | agent.Mac = currentAgentCircuit.Mac; |
1854 | agent.Id0 = currentAgentCircuit.Id0; | 1923 | agent.Id0 = currentAgentCircuit.Id0; |
1855 | } | 1924 | } |
1856 | 1925 | /* | |
1926 | AgentPosition agentpos = null; | ||
1927 | |||
1928 | if (oldregions.Count > 0) | ||
1929 | { | ||
1930 | agentpos = new AgentPosition(); | ||
1931 | agentpos.AgentID = new UUID(sp.UUID.Guid); | ||
1932 | agentpos.SessionID = sp.ControllingClient.SessionId; | ||
1933 | agentpos.Size = sp.Appearance.AvatarSize; | ||
1934 | agentpos.Center = sp.CameraPosition; | ||
1935 | agentpos.Far = sp.DrawDistance; | ||
1936 | agentpos.Position = sp.AbsolutePosition; | ||
1937 | agentpos.Velocity = sp.Velocity; | ||
1938 | agentpos.RegionHandle = currentRegionHandler; | ||
1939 | agentpos.Throttles = sp.ControllingClient.GetThrottlesPacked(1); | ||
1940 | agentpos.ChildrenCapSeeds = seeds; | ||
1941 | } | ||
1942 | */ | ||
1857 | IPEndPoint external = region.ExternalEndPoint; | 1943 | IPEndPoint external = region.ExternalEndPoint; |
1858 | if (external != null) | 1944 | if (external != null) |
1859 | { | 1945 | { |
@@ -1862,7 +1948,23 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
1862 | InformClientOfNeighbourCompleted, | 1948 | InformClientOfNeighbourCompleted, |
1863 | d); | 1949 | d); |
1864 | } | 1950 | } |
1951 | /* | ||
1952 | if(oldregions.Count >0) | ||
1953 | { | ||
1954 | uint neighbourx; | ||
1955 | uint neighboury; | ||
1956 | UUID scope = sp.Scene.RegionInfo.ScopeID; | ||
1957 | foreach (ulong handler in oldregions) | ||
1958 | { | ||
1959 | // crap code | ||
1960 | Utils.LongToUInts(handler, out neighbourx, out neighboury); | ||
1961 | GridRegion neighbour = sp.Scene.GridService.GetRegionByPosition(scope, (int)neighbourx, (int)neighboury); | ||
1962 | sp.Scene.SimulationService.UpdateAgent(neighbour, agentpos); | ||
1963 | } | ||
1964 | } | ||
1965 | */ | ||
1865 | } | 1966 | } |
1967 | |||
1866 | #endregion | 1968 | #endregion |
1867 | 1969 | ||
1868 | #region Enable Child Agents | 1970 | #region Enable Child Agents |
@@ -1872,146 +1974,153 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
1872 | 1974 | ||
1873 | /// <summary> | 1975 | /// <summary> |
1874 | /// This informs all neighbouring regions about agent "avatar". | 1976 | /// This informs all neighbouring regions about agent "avatar". |
1977 | /// and as important informs the avatar about then | ||
1875 | /// </summary> | 1978 | /// </summary> |
1876 | /// <param name="sp"></param> | 1979 | /// <param name="sp"></param> |
1877 | public void EnableChildAgents(ScenePresence sp) | 1980 | public void EnableChildAgents(ScenePresence sp) |
1878 | { | 1981 | { |
1982 | // assumes that out of view range regions are disconnected by the previus region | ||
1983 | |||
1879 | List<GridRegion> neighbours = new List<GridRegion>(); | 1984 | List<GridRegion> neighbours = new List<GridRegion>(); |
1880 | RegionInfo m_regionInfo = sp.Scene.RegionInfo; | 1985 | Scene spScene = sp.Scene; |
1986 | RegionInfo m_regionInfo = spScene.RegionInfo; | ||
1881 | 1987 | ||
1882 | if (m_regionInfo != null) | 1988 | if (m_regionInfo != null) |
1883 | { | 1989 | { |
1884 | neighbours = GetNeighbours(sp, m_regionInfo.RegionLocX, m_regionInfo.RegionLocY); | 1990 | neighbours = GetNeighbors(sp, m_regionInfo.RegionLocX, m_regionInfo.RegionLocY); |
1885 | } | 1991 | } |
1886 | else | 1992 | else |
1887 | { | 1993 | { |
1888 | m_log.Debug("[ENTITY TRANSFER MODULE]: m_regionInfo was null in EnableChildAgents, is this a NPC?"); | 1994 | m_log.Debug("[ENTITY TRANSFER MODULE]: m_regionInfo was null in EnableChildAgents, is this a NPC?"); |
1889 | } | 1995 | } |
1890 | 1996 | ||
1891 | /// We need to find the difference between the new regions where there are no child agents | 1997 | ulong currentRegionHandler = m_regionInfo.RegionHandle; |
1892 | /// and the regions where there are already child agents. We only send notification to the former. | ||
1893 | List<ulong> neighbourHandles = NeighbourHandles(neighbours); // on this region | ||
1894 | neighbourHandles.Add(sp.Scene.RegionInfo.RegionHandle); // add this region too | ||
1895 | List<ulong> previousRegionNeighbourHandles; | ||
1896 | 1998 | ||
1897 | if (sp.Scene.CapsModule != null) | 1999 | LinkedList<ulong> previousRegionNeighbourHandles; |
2000 | Dictionary<ulong, string> seeds; | ||
2001 | ICapabilitiesModule capsModule = spScene.CapsModule; | ||
2002 | |||
2003 | if (capsModule != null) | ||
1898 | { | 2004 | { |
1899 | previousRegionNeighbourHandles = | 2005 | seeds = new Dictionary<ulong, string>(capsModule.GetChildrenSeeds(sp.UUID)); |
1900 | new List<ulong>(sp.Scene.CapsModule.GetChildrenSeeds(sp.UUID).Keys); | 2006 | previousRegionNeighbourHandles = new LinkedList<ulong>(seeds.Keys); |
1901 | } | 2007 | } |
1902 | else | 2008 | else |
1903 | { | 2009 | { |
1904 | previousRegionNeighbourHandles = new List<ulong>(); | 2010 | seeds = new Dictionary<ulong, string>(); |
2011 | previousRegionNeighbourHandles = new LinkedList<ulong>(); | ||
1905 | } | 2012 | } |
1906 | 2013 | ||
1907 | List<ulong> newRegions = NewNeighbours(neighbourHandles, previousRegionNeighbourHandles); | 2014 | IClientAPI spClient = sp.ControllingClient; |
1908 | List<ulong> oldRegions = OldNeighbours(neighbourHandles, previousRegionNeighbourHandles); | ||
1909 | |||
1910 | // Dump("Current Neighbors", neighbourHandles); | ||
1911 | // Dump("Previous Neighbours", previousRegionNeighbourHandles); | ||
1912 | // Dump("New Neighbours", newRegions); | ||
1913 | // Dump("Old Neighbours", oldRegions); | ||
1914 | 2015 | ||
1915 | /// Update the scene presence's known regions here on this region | 2016 | if (!seeds.ContainsKey(currentRegionHandler)) |
1916 | sp.DropOldNeighbours(oldRegions); | 2017 | seeds.Add(currentRegionHandler, spClient.RequestClientInfo().CapsPath); |
1917 | |||
1918 | /// Collect as many seeds as possible | ||
1919 | Dictionary<ulong, string> seeds; | ||
1920 | if (sp.Scene.CapsModule != null) | ||
1921 | seeds = new Dictionary<ulong, string>(sp.Scene.CapsModule.GetChildrenSeeds(sp.UUID)); | ||
1922 | else | ||
1923 | seeds = new Dictionary<ulong, string>(); | ||
1924 | 2018 | ||
1925 | //m_log.Debug(" !!! No. of seeds: " + seeds.Count); | 2019 | AgentCircuitData currentAgentCircuit = |
1926 | if (!seeds.ContainsKey(sp.Scene.RegionInfo.RegionHandle)) | 2020 | spScene.AuthenticateHandler.GetAgentCircuitData(sp.ControllingClient.CircuitCode); |
1927 | seeds.Add(sp.Scene.RegionInfo.RegionHandle, sp.ControllingClient.RequestClientInfo().CapsPath); | ||
1928 | 2021 | ||
1929 | /// Create the necessary child agents | ||
1930 | List<AgentCircuitData> cagents = new List<AgentCircuitData>(); | 2022 | List<AgentCircuitData> cagents = new List<AgentCircuitData>(); |
2023 | List<ulong> newneighbours = new List<ulong>(); | ||
2024 | |||
1931 | foreach (GridRegion neighbour in neighbours) | 2025 | foreach (GridRegion neighbour in neighbours) |
1932 | { | 2026 | { |
1933 | if (neighbour.RegionHandle != sp.Scene.RegionInfo.RegionHandle) | 2027 | ulong handler = neighbour.RegionHandle; |
2028 | |||
2029 | if (previousRegionNeighbourHandles.Contains(handler)) | ||
1934 | { | 2030 | { |
1935 | AgentCircuitData currentAgentCircuit = sp.Scene.AuthenticateHandler.GetAgentCircuitData(sp.ControllingClient.CircuitCode); | 2031 | // agent already knows this region |
1936 | AgentCircuitData agent = sp.ControllingClient.RequestClientInfo(); | 2032 | previousRegionNeighbourHandles.Remove(handler); |
1937 | agent.BaseFolder = UUID.Zero; | 2033 | continue; |
1938 | agent.InventoryFolder = UUID.Zero; | 2034 | } |
1939 | agent.startpos = sp.AbsolutePosition + CalculateOffset(sp, neighbour); | ||
1940 | agent.child = true; | ||
1941 | agent.Appearance = sp.Appearance; | ||
1942 | if (currentAgentCircuit != null) | ||
1943 | { | ||
1944 | agent.ServiceURLs = currentAgentCircuit.ServiceURLs; | ||
1945 | agent.IPAddress = currentAgentCircuit.IPAddress; | ||
1946 | agent.Viewer = currentAgentCircuit.Viewer; | ||
1947 | agent.Channel = currentAgentCircuit.Channel; | ||
1948 | agent.Mac = currentAgentCircuit.Mac; | ||
1949 | agent.Id0 = currentAgentCircuit.Id0; | ||
1950 | } | ||
1951 | 2035 | ||
1952 | if (newRegions.Contains(neighbour.RegionHandle)) | 2036 | if (handler == currentRegionHandler) |
1953 | { | 2037 | continue; |
1954 | agent.CapsPath = CapsUtil.GetRandomCapsObjectPath(); | 2038 | |
1955 | sp.AddNeighbourRegion(neighbour.RegionHandle, agent.CapsPath); | 2039 | // a new region to add |
1956 | seeds.Add(neighbour.RegionHandle, agent.CapsPath); | 2040 | AgentCircuitData agent = spClient.RequestClientInfo(); |
1957 | } | 2041 | agent.BaseFolder = UUID.Zero; |
1958 | else | 2042 | agent.InventoryFolder = UUID.Zero; |
1959 | { | 2043 | agent.startpos = sp.AbsolutePosition + CalculateOffset(sp, neighbour); |
1960 | agent.CapsPath = sp.Scene.CapsModule.GetChildSeed(sp.UUID, neighbour.RegionHandle); | 2044 | agent.child = true; |
1961 | } | 2045 | agent.Appearance = new AvatarAppearance(); |
2046 | agent.Appearance.AvatarHeight = sp.Appearance.AvatarHeight; | ||
1962 | 2047 | ||
1963 | cagents.Add(agent); | 2048 | if (currentAgentCircuit != null) |
2049 | { | ||
2050 | agent.ServiceURLs = currentAgentCircuit.ServiceURLs; | ||
2051 | agent.IPAddress = currentAgentCircuit.IPAddress; | ||
2052 | agent.Viewer = currentAgentCircuit.Viewer; | ||
2053 | agent.Channel = currentAgentCircuit.Channel; | ||
2054 | agent.Mac = currentAgentCircuit.Mac; | ||
2055 | agent.Id0 = currentAgentCircuit.Id0; | ||
1964 | } | 2056 | } |
1965 | } | ||
1966 | 2057 | ||
1967 | /// Update all child agent with everyone's seeds | 2058 | newneighbours.Add(handler); |
1968 | foreach (AgentCircuitData a in cagents) | 2059 | agent.CapsPath = CapsUtil.GetRandomCapsObjectPath(); |
1969 | { | 2060 | seeds.Add(handler, agent.CapsPath); |
1970 | a.ChildrenCapSeeds = new Dictionary<ulong, string>(seeds); | ||
1971 | } | ||
1972 | 2061 | ||
1973 | if (sp.Scene.CapsModule != null) | 2062 | agent.ChildrenCapSeeds = null; |
1974 | { | 2063 | cagents.Add(agent); |
1975 | sp.Scene.CapsModule.SetChildrenSeed(sp.UUID, seeds); | ||
1976 | } | 2064 | } |
1977 | sp.KnownRegions = seeds; | ||
1978 | //avatar.Scene.DumpChildrenSeeds(avatar.UUID); | ||
1979 | //avatar.DumpKnownRegions(); | ||
1980 | 2065 | ||
1981 | bool newAgent = false; | 2066 | if (previousRegionNeighbourHandles.Contains(currentRegionHandler)) |
1982 | int count = 0; | 2067 | previousRegionNeighbourHandles.Remove(currentRegionHandler); |
1983 | foreach (GridRegion neighbour in neighbours) | 2068 | |
1984 | { | 2069 | // previousRegionNeighbourHandles now contains regions to forget |
1985 | //m_log.WarnFormat("--> Going to send child agent to {0}", neighbour.RegionName); | 2070 | foreach (ulong handler in previousRegionNeighbourHandles) |
1986 | // Don't do it if there's already an agent in that region | 2071 | seeds.Remove(handler); |
1987 | if (newRegions.Contains(neighbour.RegionHandle)) | 2072 | |
1988 | newAgent = true; | 2073 | /// Update all child agent with everyone's seeds |
1989 | else | 2074 | // foreach (AgentCircuitData a in cagents) |
1990 | newAgent = false; | 2075 | // a.ChildrenCapSeeds = new Dictionary<ulong, string>(seeds); |
1991 | // continue; | 2076 | |
2077 | if (capsModule != null) | ||
2078 | capsModule.SetChildrenSeed(sp.UUID, seeds); | ||
1992 | 2079 | ||
1993 | if (neighbour.RegionHandle != sp.Scene.RegionInfo.RegionHandle) | 2080 | sp.KnownRegions = seeds; |
2081 | sp.SetNeighbourRegionSizeInfo(neighbours); | ||
2082 | |||
2083 | AgentPosition agentpos = new AgentPosition(); | ||
2084 | agentpos.AgentID = new UUID(sp.UUID.Guid); | ||
2085 | agentpos.SessionID = spClient.SessionId; | ||
2086 | agentpos.Size = sp.Appearance.AvatarSize; | ||
2087 | agentpos.Center = sp.CameraPosition; | ||
2088 | agentpos.Far = sp.DrawDistance; | ||
2089 | agentpos.Position = sp.AbsolutePosition; | ||
2090 | agentpos.Velocity = sp.Velocity; | ||
2091 | agentpos.RegionHandle = currentRegionHandler; | ||
2092 | agentpos.Throttles = spClient.GetThrottlesPacked(1); | ||
2093 | // agentpos.ChildrenCapSeeds = seeds; | ||
2094 | |||
2095 | Util.FireAndForget(delegate | ||
2096 | { | ||
2097 | Thread.Sleep(200); // the original delay that was at InformClientOfNeighbourAsync start | ||
2098 | int count = 0; | ||
2099 | |||
2100 | foreach (GridRegion neighbour in neighbours) | ||
1994 | { | 2101 | { |
2102 | ulong handler = neighbour.RegionHandle; | ||
1995 | try | 2103 | try |
1996 | { | 2104 | { |
1997 | // Let's put this back at sync, so that it doesn't clog | 2105 | if (newneighbours.Contains(handler)) |
1998 | // the network, especially for regions in the same physical server. | 2106 | { |
1999 | // We're really not in a hurry here. | 2107 | InformClientOfNeighbourAsync(sp, cagents[count], neighbour, |
2000 | InformClientOfNeighbourAsync(sp, cagents[count], neighbour, neighbour.ExternalEndPoint, newAgent); | 2108 | neighbour.ExternalEndPoint, true); |
2001 | //InformClientOfNeighbourDelegate d = InformClientOfNeighbourAsync; | 2109 | count++; |
2002 | //d.BeginInvoke(sp, cagents[count], neighbour, neighbour.ExternalEndPoint, newAgent, | 2110 | } |
2003 | // InformClientOfNeighbourCompleted, | 2111 | else if (!previousRegionNeighbourHandles.Contains(handler)) |
2004 | // d); | 2112 | { |
2113 | spScene.SimulationService.UpdateAgent(neighbour, agentpos); | ||
2114 | } | ||
2005 | } | 2115 | } |
2006 | |||
2007 | catch (ArgumentOutOfRangeException) | 2116 | catch (ArgumentOutOfRangeException) |
2008 | { | 2117 | { |
2009 | m_log.ErrorFormat( | 2118 | m_log.ErrorFormat( |
2010 | "[ENTITY TRANSFER MODULE]: Neighbour Regions response included the current region in the neighbour list. The following region will not display to the client: {0} for region {1} ({2}, {3}).", | 2119 | "[ENTITY TRANSFER MODULE]: Neighbour Regions response included the current region in the neighbour list. The following region will not display to the client: {0} for region {1} ({2}, {3}).", |
2011 | neighbour.ExternalHostName, | 2120 | neighbour.ExternalHostName, |
2012 | neighbour.RegionHandle, | 2121 | neighbour.RegionHandle, |
2013 | neighbour.RegionLocX, | 2122 | neighbour.RegionLocX, |
2014 | neighbour.RegionLocY); | 2123 | neighbour.RegionLocY); |
2015 | } | 2124 | } |
2016 | catch (Exception e) | 2125 | catch (Exception e) |
2017 | { | 2126 | { |
@@ -2028,11 +2137,9 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
2028 | 2137 | ||
2029 | // XXX: Well, decided to swallow the exception instead for now. Let us see how that goes. | 2138 | // XXX: Well, decided to swallow the exception instead for now. Let us see how that goes. |
2030 | // throw e; | 2139 | // throw e; |
2031 | |||
2032 | } | 2140 | } |
2033 | } | 2141 | } |
2034 | count++; | 2142 | }); |
2035 | } | ||
2036 | } | 2143 | } |
2037 | 2144 | ||
2038 | // Computes the difference between two region bases. | 2145 | // Computes the difference between two region bases. |
@@ -2040,26 +2147,11 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
2040 | // The first region is the home region of the passed scene presence. | 2147 | // The first region is the home region of the passed scene presence. |
2041 | Vector3 CalculateOffset(ScenePresence sp, GridRegion neighbour) | 2148 | Vector3 CalculateOffset(ScenePresence sp, GridRegion neighbour) |
2042 | { | 2149 | { |
2043 | /* | 2150 | return new Vector3(sp.Scene.RegionInfo.WorldLocX - neighbour.RegionLocX, |
2044 | int rRegionX = (int)sp.Scene.RegionInfo.LegacyRegionLocX; | ||
2045 | int rRegionY = (int)sp.Scene.RegionInfo.LegacyRegionLocY; | ||
2046 | int tRegionX = neighbour.RegionLocX / (int)Constants.RegionSize; | ||
2047 | int tRegionY = neighbour.RegionLocY / (int)Constants.RegionSize; | ||
2048 | int shiftx = (rRegionX - tRegionX) * (int)Constants.RegionSize; | ||
2049 | int shifty = (rRegionY - tRegionY) * (int)Constants.RegionSize; | ||
2050 | return new Vector3(shiftx, shifty, 0f); | ||
2051 | */ | ||
2052 | return new Vector3( sp.Scene.RegionInfo.WorldLocX - neighbour.RegionLocX, | ||
2053 | sp.Scene.RegionInfo.WorldLocY - neighbour.RegionLocY, | 2151 | sp.Scene.RegionInfo.WorldLocY - neighbour.RegionLocY, |
2054 | 0f); | 2152 | 0f); |
2055 | } | 2153 | } |
2056 | 2154 | ||
2057 | public GridRegion GetRegionContainingWorldLocation(IGridService pGridService, UUID pScopeID, double px, double py) | ||
2058 | { | ||
2059 | // Since we don't know how big the regions could be, we have to search a very large area | ||
2060 | // to find possible regions. | ||
2061 | return GetRegionContainingWorldLocation(pGridService, pScopeID, px, py, Constants.MaximumRegionSize); | ||
2062 | } | ||
2063 | 2155 | ||
2064 | #region NotFoundLocationCache class | 2156 | #region NotFoundLocationCache class |
2065 | // A collection of not found locations to make future lookups 'not found' lookups quick. | 2157 | // A collection of not found locations to make future lookups 'not found' lookups quick. |
@@ -2144,7 +2236,16 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
2144 | #endregion // NotFoundLocationCache class | 2236 | #endregion // NotFoundLocationCache class |
2145 | private NotFoundLocationCache m_notFoundLocationCache = new NotFoundLocationCache(); | 2237 | private NotFoundLocationCache m_notFoundLocationCache = new NotFoundLocationCache(); |
2146 | 2238 | ||
2147 | // Given a world position (fractional meter coordinate), get the GridRegion info for | 2239 | // needed for current OSG or old grid code |
2240 | |||
2241 | public GridRegion GetRegionContainingWorldLocation(IGridService pGridService, UUID pScopeID, double px, double py) | ||
2242 | { | ||
2243 | // Since we don't know how big the regions could be, we have to search a very large area | ||
2244 | // to find possible regions. | ||
2245 | return GetRegionContainingWorldLocation(pGridService, pScopeID, px, py, Constants.MaximumRegionSize); | ||
2246 | } | ||
2247 | |||
2248 | // Given a world position, get the GridRegion info for | ||
2148 | // the region containing that point. | 2249 | // the region containing that point. |
2149 | // Someday this should be a method on GridService. | 2250 | // Someday this should be a method on GridService. |
2150 | // 'pSizeHint' is the size of the source region but since the destination point can be anywhere | 2251 | // 'pSizeHint' is the size of the source region but since the destination point can be anywhere |
@@ -2153,7 +2254,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
2153 | public GridRegion GetRegionContainingWorldLocation(IGridService pGridService, UUID pScopeID, | 2254 | public GridRegion GetRegionContainingWorldLocation(IGridService pGridService, UUID pScopeID, |
2154 | double px, double py, uint pSizeHint) | 2255 | double px, double py, uint pSizeHint) |
2155 | { | 2256 | { |
2156 | m_log.DebugFormat("{0} GetRegionContainingWorldLocation: query, loc=<{1},{2}>", LogHeader, px, py); | 2257 | m_log.DebugFormat("{0} GetRegionContainingWorldLocation: call, XY=<{1},{2}>", LogHeader, px, py); |
2157 | GridRegion ret = null; | 2258 | GridRegion ret = null; |
2158 | const double fudge = 2.0; | 2259 | const double fudge = 2.0; |
2159 | 2260 | ||
@@ -2164,7 +2265,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
2164 | // thus re-ask the GridService about the location. | 2265 | // thus re-ask the GridService about the location. |
2165 | if (m_notFoundLocationCache.Contains(px, py)) | 2266 | if (m_notFoundLocationCache.Contains(px, py)) |
2166 | { | 2267 | { |
2167 | m_log.DebugFormat("{0} GetRegionContainingWorldLocation: Not found via cache. loc=<{1},{2}>", LogHeader, px, py); | 2268 | // m_log.DebugFormat("{0} GetRegionContainingWorldLocation: Not found via cache. loc=<{1},{2}>", LogHeader, px, py); |
2168 | return null; | 2269 | return null; |
2169 | } | 2270 | } |
2170 | 2271 | ||
@@ -2246,55 +2347,60 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
2246 | private void InformClientOfNeighbourAsync(ScenePresence sp, AgentCircuitData a, GridRegion reg, | 2347 | private void InformClientOfNeighbourAsync(ScenePresence sp, AgentCircuitData a, GridRegion reg, |
2247 | IPEndPoint endPoint, bool newAgent) | 2348 | IPEndPoint endPoint, bool newAgent) |
2248 | { | 2349 | { |
2249 | // Let's wait just a little to give time to originating regions to catch up with closing child agents | ||
2250 | // after a cross here | ||
2251 | Thread.Sleep(500); | ||
2252 | 2350 | ||
2253 | Scene scene = sp.Scene; | 2351 | if (newAgent) |
2254 | 2352 | { | |
2255 | m_log.DebugFormat( | 2353 | Scene scene = sp.Scene; |
2256 | "[ENTITY TRANSFER MODULE]: Informing {0} {1} about neighbour {2} {3} at ({4},{5})", | ||
2257 | sp.Name, sp.UUID, reg.RegionName, endPoint, reg.RegionCoordX, reg.RegionCoordY); | ||
2258 | 2354 | ||
2259 | string capsPath = reg.ServerURI + CapsUtil.GetCapsSeedPath(a.CapsPath); | 2355 | m_log.DebugFormat( |
2356 | "[ENTITY TRANSFER MODULE]: Informing {0} {1} about neighbour {2} {3} at ({4},{5})", | ||
2357 | sp.Name, sp.UUID, reg.RegionName, endPoint, reg.RegionCoordX, reg.RegionCoordY); | ||
2260 | 2358 | ||
2261 | string reason = String.Empty; | 2359 | string capsPath = reg.ServerURI + CapsUtil.GetCapsSeedPath(a.CapsPath); |
2262 | 2360 | ||
2263 | bool regionAccepted = scene.SimulationService.CreateAgent(null, reg, a, (uint)TeleportFlags.Default, out reason); | 2361 | string reason = String.Empty; |
2264 | 2362 | ||
2265 | if (regionAccepted && newAgent) | 2363 | EntityTransferContext ctx = new EntityTransferContext(); |
2266 | { | 2364 | bool regionAccepted = scene.SimulationService.CreateAgent(reg, reg, a, (uint)TeleportFlags.Default, ctx, out reason); |
2267 | if (m_eqModule != null) | 2365 | |
2366 | if (regionAccepted) | ||
2268 | { | 2367 | { |
2269 | #region IP Translation for NAT | 2368 | // give time for createAgent to finish, since it is async and does grid services access |
2270 | IClientIPEndpoint ipepClient; | 2369 | Thread.Sleep(500); |
2271 | if (sp.ClientView.TryGet(out ipepClient)) | 2370 | |
2371 | if (m_eqModule != null) | ||
2272 | { | 2372 | { |
2273 | endPoint.Address = NetworkUtil.GetIPFor(ipepClient.EndPoint, endPoint.Address); | 2373 | #region IP Translation for NAT |
2274 | } | 2374 | IClientIPEndpoint ipepClient; |
2275 | #endregion | 2375 | if (sp.ClientView.TryGet(out ipepClient)) |
2376 | { | ||
2377 | endPoint.Address = NetworkUtil.GetIPFor(ipepClient.EndPoint, endPoint.Address); | ||
2378 | } | ||
2379 | #endregion | ||
2276 | 2380 | ||
2277 | m_log.DebugFormat("{0} {1} is sending {2} EnableSimulator for neighbour region {3}(loc=<{4},{5}>,siz=<{6},{7}>) " + | 2381 | m_log.DebugFormat("{0} {1} is sending {2} EnableSimulator for neighbour region {3}(loc=<{4},{5}>,siz=<{6},{7}>) " + |
2278 | "and EstablishAgentCommunication with seed cap {8}", LogHeader, | 2382 | "and EstablishAgentCommunication with seed cap {8}", LogHeader, |
2279 | scene.RegionInfo.RegionName, sp.Name, | 2383 | scene.RegionInfo.RegionName, sp.Name, |
2280 | reg.RegionName, reg.RegionLocX, reg.RegionLocY, reg.RegionSizeX, reg.RegionSizeY , capsPath); | 2384 | reg.RegionName, reg.RegionLocX, reg.RegionLocY, reg.RegionSizeX, reg.RegionSizeY, capsPath); |
2281 | 2385 | ||
2282 | m_eqModule.EnableSimulator(reg.RegionHandle, endPoint, sp.UUID, reg.RegionSizeX, reg.RegionSizeY); | 2386 | m_eqModule.EnableSimulator(reg.RegionHandle, endPoint, sp.UUID, reg.RegionSizeX, reg.RegionSizeY); |
2283 | m_eqModule.EstablishAgentCommunication(sp.UUID, endPoint, capsPath, reg.RegionHandle, reg.RegionSizeX, reg.RegionSizeY); | 2387 | m_eqModule.EstablishAgentCommunication(sp.UUID, endPoint, capsPath, reg.RegionHandle, reg.RegionSizeX, reg.RegionSizeY); |
2284 | } | 2388 | } |
2285 | else | 2389 | else |
2286 | { | 2390 | { |
2287 | sp.ControllingClient.InformClientOfNeighbour(reg.RegionHandle, endPoint); | 2391 | sp.ControllingClient.InformClientOfNeighbour(reg.RegionHandle, endPoint); |
2288 | // TODO: make Event Queue disablable! | 2392 | // TODO: make Event Queue disablable! |
2393 | } | ||
2394 | |||
2395 | m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Completed inform {0} {1} about neighbour {2}", sp.Name, sp.UUID, endPoint); | ||
2289 | } | 2396 | } |
2290 | 2397 | ||
2291 | m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Completed inform {0} {1} about neighbour {2}", sp.Name, sp.UUID, endPoint); | 2398 | if (!regionAccepted) |
2399 | m_log.WarnFormat( | ||
2400 | "[ENTITY TRANSFER MODULE]: Region {0} did not accept {1} {2}: {3}", | ||
2401 | reg.RegionName, sp.Name, sp.UUID, reason); | ||
2292 | } | 2402 | } |
2293 | 2403 | ||
2294 | if (!regionAccepted) | ||
2295 | m_log.WarnFormat( | ||
2296 | "[ENTITY TRANSFER MODULE]: Region {0} did not accept {1} {2}: {3}", | ||
2297 | reg.RegionName, sp.Name, sp.UUID, reason); | ||
2298 | } | 2404 | } |
2299 | 2405 | ||
2300 | /// <summary> | 2406 | /// <summary> |
@@ -2327,7 +2433,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
2327 | /// <param name="pRegionLocX"></param> | 2433 | /// <param name="pRegionLocX"></param> |
2328 | /// <param name="pRegionLocY"></param> | 2434 | /// <param name="pRegionLocY"></param> |
2329 | /// <returns></returns> | 2435 | /// <returns></returns> |
2330 | protected List<GridRegion> GetNeighbours(ScenePresence avatar, uint pRegionLocX, uint pRegionLocY) | 2436 | protected List<GridRegion> GetNeighbors(ScenePresence avatar, uint pRegionLocX, uint pRegionLocY) |
2331 | { | 2437 | { |
2332 | Scene pScene = avatar.Scene; | 2438 | Scene pScene = avatar.Scene; |
2333 | RegionInfo m_regionInfo = pScene.RegionInfo; | 2439 | RegionInfo m_regionInfo = pScene.RegionInfo; |
@@ -2338,18 +2444,27 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
2338 | // view to include everything in the megaregion | 2444 | // view to include everything in the megaregion |
2339 | if (m_regionCombinerModule == null || !m_regionCombinerModule.IsRootForMegaregion(Scene.RegionInfo.RegionID)) | 2445 | if (m_regionCombinerModule == null || !m_regionCombinerModule.IsRootForMegaregion(Scene.RegionInfo.RegionID)) |
2340 | { | 2446 | { |
2341 | // The area to check is as big as the current region. | 2447 | uint dd = (uint)avatar.DrawDistance; |
2342 | // We presume all adjacent regions are the same size as this region. | ||
2343 | uint dd = Math.Max((uint)avatar.Scene.DefaultDrawDistance, | ||
2344 | Math.Max(Scene.RegionInfo.RegionSizeX, Scene.RegionInfo.RegionSizeY)); | ||
2345 | 2448 | ||
2346 | uint startX = Util.RegionToWorldLoc(pRegionLocX) - dd + Constants.RegionSize/2; | 2449 | // until avatar movement updates client connections, we need to seend at least this current region imediate Neighbors |
2347 | uint startY = Util.RegionToWorldLoc(pRegionLocY) - dd + Constants.RegionSize/2; | 2450 | uint ddX = Math.Max(dd, Constants.RegionSize); |
2451 | uint ddY = Math.Max(dd, Constants.RegionSize); | ||
2348 | 2452 | ||
2349 | uint endX = Util.RegionToWorldLoc(pRegionLocX) + dd + Constants.RegionSize/2; | 2453 | ddX--; |
2350 | uint endY = Util.RegionToWorldLoc(pRegionLocY) + dd + Constants.RegionSize/2; | 2454 | ddY--; |
2351 | 2455 | ||
2352 | neighbours | 2456 | // reference to region edges. Should be avatar position |
2457 | uint startX = Util.RegionToWorldLoc(pRegionLocX); | ||
2458 | uint endX = startX + m_regionInfo.RegionSizeX; | ||
2459 | uint startY = Util.RegionToWorldLoc(pRegionLocY); | ||
2460 | uint endY = startY + m_regionInfo.RegionSizeY; | ||
2461 | |||
2462 | startX -= ddX; | ||
2463 | startY -= ddY; | ||
2464 | endX += ddX; | ||
2465 | endY += ddY; | ||
2466 | |||
2467 | neighbours | ||
2353 | = avatar.Scene.GridService.GetRegionRange( | 2468 | = avatar.Scene.GridService.GetRegionRange( |
2354 | m_regionInfo.ScopeID, (int)startX, (int)endX, (int)startY, (int)endY); | 2469 | m_regionInfo.ScopeID, (int)startX, (int)endX, (int)startY, (int)endY); |
2355 | } | 2470 | } |
@@ -2365,72 +2480,70 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
2365 | (int)Util.RegionToWorldLoc((uint)swCorner.Y), (int)Util.RegionToWorldLoc((uint)neCorner.Y)); | 2480 | (int)Util.RegionToWorldLoc((uint)swCorner.Y), (int)Util.RegionToWorldLoc((uint)neCorner.Y)); |
2366 | } | 2481 | } |
2367 | 2482 | ||
2368 | // neighbours.ForEach( | ||
2369 | // n => | ||
2370 | // m_log.DebugFormat( | ||
2371 | // "[ENTITY TRANSFER MODULE]: Region flags for {0} as seen by {1} are {2}", | ||
2372 | // n.RegionName, Scene.Name, n.RegionFlags != null ? n.RegionFlags.ToString() : "not present")); | ||
2373 | |||
2374 | // The r.RegionFlags == null check only needs to be made for simulators before 2015-01-14 (pre 0.8.1). | 2483 | // The r.RegionFlags == null check only needs to be made for simulators before 2015-01-14 (pre 0.8.1). |
2375 | neighbours.RemoveAll( | 2484 | neighbours.RemoveAll( r => r.RegionID == m_regionInfo.RegionID ); |
2376 | r => | ||
2377 | r.RegionID == m_regionInfo.RegionID | ||
2378 | || (r.RegionFlags != null && (r.RegionFlags & OpenSim.Framework.RegionFlags.RegionOnline) == 0)); | ||
2379 | 2485 | ||
2380 | return neighbours; | 2486 | return neighbours; |
2381 | } | 2487 | } |
2488 | #endregion | ||
2489 | |||
2490 | #region Agent Arrived | ||
2382 | 2491 | ||
2383 | private List<ulong> NewNeighbours(List<ulong> currentNeighbours, List<ulong> previousNeighbours) | 2492 | public void AgentArrivedAtDestination(UUID id) |
2384 | { | 2493 | { |
2385 | return currentNeighbours.FindAll(delegate(ulong handle) { return !previousNeighbours.Contains(handle); }); | 2494 | m_entityTransferStateMachine.SetAgentArrivedAtDestination(id); |
2386 | } | 2495 | } |
2387 | 2496 | ||
2388 | // private List<ulong> CommonNeighbours(List<ulong> currentNeighbours, List<ulong> previousNeighbours) | 2497 | #endregion |
2389 | // { | ||
2390 | // return currentNeighbours.FindAll(delegate(ulong handle) { return previousNeighbours.Contains(handle); }); | ||
2391 | // } | ||
2392 | 2498 | ||
2393 | private List<ulong> OldNeighbours(List<ulong> currentNeighbours, List<ulong> previousNeighbours) | 2499 | #region Object Transfers |
2394 | { | ||
2395 | return previousNeighbours.FindAll(delegate(ulong handle) { return !currentNeighbours.Contains(handle); }); | ||
2396 | } | ||
2397 | 2500 | ||
2398 | private List<ulong> NeighbourHandles(List<GridRegion> neighbours) | 2501 | public GridRegion GetObjectDestination(SceneObjectGroup grp, Vector3 targetPosition,out Vector3 newpos) |
2399 | { | 2502 | { |
2400 | List<ulong> handles = new List<ulong>(); | 2503 | newpos = targetPosition; |
2401 | foreach (GridRegion reg in neighbours) | 2504 | |
2505 | Scene scene = grp.Scene; | ||
2506 | if (scene == null) | ||
2507 | return null; | ||
2508 | |||
2509 | int x = (int)targetPosition.X + (int)scene.RegionInfo.WorldLocX; | ||
2510 | if (targetPosition.X >= 0) | ||
2511 | x++; | ||
2512 | else | ||
2513 | x--; | ||
2514 | |||
2515 | int y = (int)targetPosition.Y + (int)scene.RegionInfo.WorldLocY; | ||
2516 | if (targetPosition.Y >= 0) | ||
2517 | y++; | ||
2518 | else | ||
2519 | y--; | ||
2520 | |||
2521 | GridRegion neighbourRegion = scene.GridService.GetRegionByPosition(scene.RegionInfo.ScopeID,x,y); | ||
2522 | if (neighbourRegion == null) | ||
2402 | { | 2523 | { |
2403 | handles.Add(reg.RegionHandle); | 2524 | return null; |
2404 | } | 2525 | } |
2405 | return handles; | ||
2406 | } | ||
2407 | 2526 | ||
2408 | // private void Dump(string msg, List<ulong> handles) | 2527 | float newRegionSizeX = neighbourRegion.RegionSizeX; |
2409 | // { | 2528 | float newRegionSizeY = neighbourRegion.RegionSizeY; |
2410 | // m_log.InfoFormat("-------------- HANDLE DUMP ({0}) ---------", msg); | 2529 | if (newRegionSizeX == 0) |
2411 | // foreach (ulong handle in handles) | 2530 | newRegionSizeX = Constants.RegionSize; |
2412 | // { | 2531 | if (newRegionSizeY == 0) |
2413 | // uint x, y; | 2532 | newRegionSizeY = Constants.RegionSize; |
2414 | // Utils.LongToUInts(handle, out x, out y); | ||
2415 | // x = x / Constants.RegionSize; | ||
2416 | // y = y / Constants.RegionSize; | ||
2417 | // m_log.InfoFormat("({0}, {1})", x, y); | ||
2418 | // } | ||
2419 | // } | ||
2420 | 2533 | ||
2421 | #endregion | ||
2422 | 2534 | ||
2423 | #region Agent Arrived | 2535 | newpos.X = targetPosition.X - (neighbourRegion.RegionLocX - (int)scene.RegionInfo.WorldLocX); |
2536 | newpos.Y = targetPosition.Y - (neighbourRegion.RegionLocY - (int)scene.RegionInfo.WorldLocY); | ||
2424 | 2537 | ||
2425 | public void AgentArrivedAtDestination(UUID id) | ||
2426 | { | ||
2427 | m_entityTransferStateMachine.SetAgentArrivedAtDestination(id); | ||
2428 | } | ||
2429 | 2538 | ||
2430 | #endregion | 2539 | const float enterDistance = 0.2f; |
2540 | newpos.X = Util.Clamp(newpos.X, enterDistance, newRegionSizeX - enterDistance); | ||
2541 | newpos.Y = Util.Clamp(newpos.Y, enterDistance, newRegionSizeY - enterDistance); | ||
2431 | 2542 | ||
2432 | #region Object Transfers | 2543 | return neighbourRegion; |
2544 | } | ||
2433 | 2545 | ||
2546 | /* not in use. -> CrossPrimGroupIntoNewRegion | ||
2434 | /// <summary> | 2547 | /// <summary> |
2435 | /// Move the given scene object into a new region depending on which region its absolute position has moved | 2548 | /// Move the given scene object into a new region depending on which region its absolute position has moved |
2436 | /// into. | 2549 | /// into. |
@@ -2453,20 +2566,6 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
2453 | if (scene == null) | 2566 | if (scene == null) |
2454 | return; | 2567 | return; |
2455 | 2568 | ||
2456 | if (grp.RootPart.DIE_AT_EDGE) | ||
2457 | { | ||
2458 | // We remove the object here | ||
2459 | try | ||
2460 | { | ||
2461 | scene.DeleteSceneObject(grp, false); | ||
2462 | } | ||
2463 | catch (Exception) | ||
2464 | { | ||
2465 | m_log.Warn("[DATABASE]: exception when trying to remove the prim that crossed the border."); | ||
2466 | } | ||
2467 | return; | ||
2468 | } | ||
2469 | |||
2470 | // Remember the old group position in case the region lookup fails so position can be restored. | 2569 | // Remember the old group position in case the region lookup fails so position can be restored. |
2471 | Vector3 oldGroupPosition = grp.RootPart.GroupPosition; | 2570 | Vector3 oldGroupPosition = grp.RootPart.GroupPosition; |
2472 | 2571 | ||
@@ -2509,7 +2608,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
2509 | grp.ScheduleGroupForFullUpdate(); | 2608 | grp.ScheduleGroupForFullUpdate(); |
2510 | } | 2609 | } |
2511 | } | 2610 | } |
2512 | 2611 | */ | |
2513 | /// <summary> | 2612 | /// <summary> |
2514 | /// Move the given scene object into a new region | 2613 | /// Move the given scene object into a new region |
2515 | /// </summary> | 2614 | /// </summary> |
@@ -2519,7 +2618,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
2519 | /// true if the crossing itself was successful, false on failure | 2618 | /// true if the crossing itself was successful, false on failure |
2520 | /// FIMXE: we still return true if the crossing object was not successfully deleted from the originating region | 2619 | /// FIMXE: we still return true if the crossing object was not successfully deleted from the originating region |
2521 | /// </returns> | 2620 | /// </returns> |
2522 | protected bool CrossPrimGroupIntoNewRegion(GridRegion destination, Vector3 newPosition, SceneObjectGroup grp, bool silent) | 2621 | public bool CrossPrimGroupIntoNewRegion(GridRegion destination, Vector3 newPosition, SceneObjectGroup grp, bool silent, bool removeScripts) |
2523 | { | 2622 | { |
2524 | //m_log.Debug(" >>> CrossPrimGroupIntoNewRegion <<<"); | 2623 | //m_log.Debug(" >>> CrossPrimGroupIntoNewRegion <<<"); |
2525 | 2624 | ||
@@ -2551,7 +2650,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
2551 | // We remove the object here | 2650 | // We remove the object here |
2552 | try | 2651 | try |
2553 | { | 2652 | { |
2554 | grp.Scene.DeleteSceneObject(grp, silent); | 2653 | grp.Scene.DeleteSceneObject(grp, silent, removeScripts); |
2555 | } | 2654 | } |
2556 | catch (Exception e) | 2655 | catch (Exception e) |
2557 | { | 2656 | { |
@@ -2560,30 +2659,6 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
2560 | grp, e); | 2659 | grp, e); |
2561 | } | 2660 | } |
2562 | } | 2661 | } |
2563 | /* | ||
2564 | * done on caller ( not in attachments crossing for now) | ||
2565 | else | ||
2566 | { | ||
2567 | |||
2568 | if (!grp.IsDeleted) | ||
2569 | { | ||
2570 | PhysicsActor pa = grp.RootPart.PhysActor; | ||
2571 | if (pa != null) | ||
2572 | { | ||
2573 | pa.CrossingFailure(); | ||
2574 | if (grp.RootPart.KeyframeMotion != null) | ||
2575 | { | ||
2576 | // moved to KeyframeMotion.CrossingFailure | ||
2577 | // grp.RootPart.Velocity = Vector3.Zero; | ||
2578 | grp.RootPart.KeyframeMotion.CrossingFailure(); | ||
2579 | // grp.SendGroupRootTerseUpdate(); | ||
2580 | } | ||
2581 | } | ||
2582 | } | ||
2583 | |||
2584 | m_log.ErrorFormat("[ENTITY TRANSFER MODULE]: Prim crossing failed for {0}", grp); | ||
2585 | } | ||
2586 | */ | ||
2587 | } | 2662 | } |
2588 | else | 2663 | else |
2589 | { | 2664 | { |
@@ -2625,7 +2700,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
2625 | "[ENTITY TRANSFER MODULE]: Sending attachment {0} to region {1}", | 2700 | "[ENTITY TRANSFER MODULE]: Sending attachment {0} to region {1}", |
2626 | clone.UUID, destination.RegionName); | 2701 | clone.UUID, destination.RegionName); |
2627 | 2702 | ||
2628 | CrossPrimGroupIntoNewRegion(destination, Vector3.Zero, clone, silent); | 2703 | CrossPrimGroupIntoNewRegion(destination, Vector3.Zero, clone, silent,true); |
2629 | } | 2704 | } |
2630 | } | 2705 | } |
2631 | 2706 | ||
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferStateMachine.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferStateMachine.cs index a3109e0..e3c6c0d 100644 --- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferStateMachine.cs +++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferStateMachine.cs | |||
@@ -299,7 +299,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
299 | id, m_mod.Scene.RegionInfo.RegionName, currentState)); | 299 | id, m_mod.Scene.RegionInfo.RegionName, currentState)); |
300 | } | 300 | } |
301 | 301 | ||
302 | int count = 200; | 302 | int count = 400; |
303 | 303 | ||
304 | // There should be no race condition here since no other code should be removing the agent transfer or | 304 | // There should be no race condition here since no other code should be removing the agent transfer or |
305 | // changing the state to another other than Transferring => ReceivedAtDestination. | 305 | // changing the state to another other than Transferring => ReceivedAtDestination. |
@@ -354,4 +354,4 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
354 | } | 354 | } |
355 | } | 355 | } |
356 | } | 356 | } |
357 | } \ No newline at end of file | 357 | } |
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs index fa23590..1783e0a 100644 --- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs +++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs | |||
@@ -239,13 +239,13 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
239 | return region; | 239 | return region; |
240 | } | 240 | } |
241 | 241 | ||
242 | protected override bool NeedsClosing(float drawdist, uint oldRegionX, uint newRegionX, uint oldRegionY, uint newRegionY, GridRegion reg) | 242 | protected override bool NeedsClosing(GridRegion reg, bool OutViewRange) |
243 | { | 243 | { |
244 | if (base.NeedsClosing(drawdist, oldRegionX, newRegionX, oldRegionY, newRegionY, reg)) | 244 | if (OutViewRange) |
245 | return true; | 245 | return true; |
246 | 246 | ||
247 | int flags = Scene.GridService.GetRegionFlags(Scene.RegionInfo.ScopeID, reg.RegionID); | 247 | int flags = Scene.GridService.GetRegionFlags(Scene.RegionInfo.ScopeID, reg.RegionID); |
248 | if (flags == -1 /* no region in DB */ || (flags & (int)OpenSim.Framework.RegionFlags.Hyperlink) != 0) | 248 | if (flags == -1 || (flags & (int)OpenSim.Framework.RegionFlags.Hyperlink) != 0) |
249 | return true; | 249 | return true; |
250 | 250 | ||
251 | return false; | 251 | return false; |
@@ -263,7 +263,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
263 | } | 263 | } |
264 | } | 264 | } |
265 | 265 | ||
266 | protected override bool CreateAgent(ScenePresence sp, GridRegion reg, GridRegion finalDestination, AgentCircuitData agentCircuit, uint teleportFlags, out string reason, out bool logout) | 266 | protected override bool CreateAgent(ScenePresence sp, GridRegion reg, GridRegion finalDestination, AgentCircuitData agentCircuit, uint teleportFlags, EntityTransferContext ctx, out string reason, out bool logout) |
267 | { | 267 | { |
268 | m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: CreateAgent {0} {1}", reg.ServerURI, finalDestination.ServerURI); | 268 | m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: CreateAgent {0} {1}", reg.ServerURI, finalDestination.ServerURI); |
269 | reason = string.Empty; | 269 | reason = string.Empty; |
@@ -308,7 +308,12 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
308 | } | 308 | } |
309 | } | 309 | } |
310 | 310 | ||
311 | return base.CreateAgent(sp, reg, finalDestination, agentCircuit, teleportFlags, out reason, out logout); | 311 | return base.CreateAgent(sp, reg, finalDestination, agentCircuit, teleportFlags, ctx, out reason, out logout); |
312 | } | ||
313 | |||
314 | public void TriggerTeleportHome(UUID id, IClientAPI client) | ||
315 | { | ||
316 | TeleportHome(id, client); | ||
312 | } | 317 | } |
313 | 318 | ||
314 | protected override bool ValidateGenericConditions(ScenePresence sp, GridRegion reg, GridRegion finalDestination, uint teleportFlags, out string reason) | 319 | protected override bool ValidateGenericConditions(ScenePresence sp, GridRegion reg, GridRegion finalDestination, uint teleportFlags, out string reason) |
@@ -328,7 +333,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
328 | m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: RestrictAppearanceAbroad is ON. Checking generic appearance"); | 333 | m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: RestrictAppearanceAbroad is ON. Checking generic appearance"); |
329 | 334 | ||
330 | // Check wearables | 335 | // Check wearables |
331 | for (int i = 0; i < AvatarWearable.MAX_WEARABLES; i++) | 336 | for (int i = 0; i < sp.Appearance.Wearables.Length ; i++) |
332 | { | 337 | { |
333 | for (int j = 0; j < sp.Appearance.Wearables[i].Count; j++) | 338 | for (int j = 0; j < sp.Appearance.Wearables[i].Count; j++) |
334 | { | 339 | { |
@@ -337,7 +342,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
337 | 342 | ||
338 | bool found = false; | 343 | bool found = false; |
339 | foreach (AvatarAppearance a in ExportedAppearance) | 344 | foreach (AvatarAppearance a in ExportedAppearance) |
340 | if (a.Wearables[i] != null) | 345 | if (i < a.Wearables.Length && a.Wearables[i] != null) |
341 | { | 346 | { |
342 | found = true; | 347 | found = true; |
343 | break; | 348 | break; |
@@ -351,7 +356,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
351 | 356 | ||
352 | found = false; | 357 | found = false; |
353 | foreach (AvatarAppearance a in ExportedAppearance) | 358 | foreach (AvatarAppearance a in ExportedAppearance) |
354 | if (sp.Appearance.Wearables[i][j].AssetID == a.Wearables[i][j].AssetID) | 359 | if (i < a.Wearables.Length && sp.Appearance.Wearables[i][j].AssetID == a.Wearables[i][j].AssetID) |
355 | { | 360 | { |
356 | found = true; | 361 | found = true; |
357 | break; | 362 | break; |
@@ -429,10 +434,6 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
429 | // return base.UpdateAgent(reg, finalDestination, agentData, sp); | 434 | // return base.UpdateAgent(reg, finalDestination, agentData, sp); |
430 | //} | 435 | //} |
431 | 436 | ||
432 | public override void TriggerTeleportHome(UUID id, IClientAPI client) | ||
433 | { | ||
434 | TeleportHome(id, client); | ||
435 | } | ||
436 | 437 | ||
437 | public override bool TeleportHome(UUID id, IClientAPI client) | 438 | public override bool TeleportHome(UUID id, IClientAPI client) |
438 | { | 439 | { |
@@ -491,9 +492,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
491 | m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: teleporting user {0} {1} home to {2} via {3}:{4}", | 492 | m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: teleporting user {0} {1} home to {2} via {3}:{4}", |
492 | aCircuit.firstname, aCircuit.lastname, finalDestination.RegionName, homeGatekeeper.ServerURI, homeGatekeeper.RegionName); | 493 | aCircuit.firstname, aCircuit.lastname, finalDestination.RegionName, homeGatekeeper.ServerURI, homeGatekeeper.RegionName); |
493 | 494 | ||
494 | DoTeleport( | 495 | DoTeleport(sp, homeGatekeeper, finalDestination, position, lookAt, (uint)(Constants.TeleportFlags.SetLastToTarget | Constants.TeleportFlags.ViaHome)); |
495 | sp, homeGatekeeper, finalDestination, | ||
496 | position, lookAt, (uint)(Constants.TeleportFlags.SetLastToTarget | Constants.TeleportFlags.ViaHome)); | ||
497 | return true; | 496 | return true; |
498 | } | 497 | } |
499 | 498 | ||
@@ -760,4 +759,4 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
760 | return region; | 759 | return region; |
761 | } | 760 | } |
762 | } | 761 | } |
763 | } \ No newline at end of file | 762 | } |
diff --git a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs index 5a9efb8..e5373c3 100644 --- a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs +++ b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs | |||
@@ -178,49 +178,55 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
178 | sbyte assetType, | 178 | sbyte assetType, |
179 | byte wearableType, uint nextOwnerMask, int creationDate) | 179 | byte wearableType, uint nextOwnerMask, int creationDate) |
180 | { | 180 | { |
181 | m_log.DebugFormat("[INVENTORY ACCESS MODULE]: Received request to create inventory item {0} in folder {1}", name, folderID); | 181 | m_log.DebugFormat("[INVENTORY ACCESS MODULE]: Received request to create inventory item {0} in folder {1}, transactionID {2}", name, |
182 | folderID, transactionID); | ||
182 | 183 | ||
183 | if (!m_Scene.Permissions.CanCreateUserInventory(invType, remoteClient.AgentId)) | 184 | if (!m_Scene.Permissions.CanCreateUserInventory(invType, remoteClient.AgentId)) |
184 | return; | 185 | return; |
185 | 186 | ||
186 | if (transactionID == UUID.Zero) | 187 | InventoryFolderBase f = new InventoryFolderBase(folderID, remoteClient.AgentId); |
188 | InventoryFolderBase folder = m_Scene.InventoryService.GetFolder(f); | ||
189 | |||
190 | if (folder == null || folder.Owner != remoteClient.AgentId) | ||
191 | return; | ||
192 | |||
193 | if (transactionID != UUID.Zero) | ||
187 | { | 194 | { |
188 | ScenePresence presence; | 195 | IAgentAssetTransactions agentTransactions = m_Scene.AgentTransactionsModule; |
189 | if (m_Scene.TryGetScenePresence(remoteClient.AgentId, out presence)) | 196 | if (agentTransactions != null) |
190 | { | 197 | { |
191 | byte[] data = null; | 198 | if (agentTransactions.HandleItemCreationFromTransaction( |
199 | remoteClient, transactionID, folderID, callbackID, description, | ||
200 | name, invType, assetType, wearableType, nextOwnerMask)) | ||
201 | return; | ||
202 | } | ||
203 | } | ||
192 | 204 | ||
193 | if (invType == (sbyte)InventoryType.Landmark && presence != null) | 205 | ScenePresence presence; |
194 | { | 206 | if (m_Scene.TryGetScenePresence(remoteClient.AgentId, out presence)) |
195 | string suffix = string.Empty, prefix = string.Empty; | 207 | { |
196 | string strdata = GenerateLandmark(presence, out prefix, out suffix); | 208 | byte[] data = null; |
197 | data = Encoding.ASCII.GetBytes(strdata); | ||
198 | name = prefix + name; | ||
199 | description += suffix; | ||
200 | } | ||
201 | 209 | ||
202 | AssetBase asset = m_Scene.CreateAsset(name, description, assetType, data, remoteClient.AgentId); | 210 | if (invType == (sbyte)InventoryType.Landmark && presence != null) |
203 | m_Scene.AssetService.Store(asset); | ||
204 | m_Scene.CreateNewInventoryItem( | ||
205 | remoteClient, remoteClient.AgentId.ToString(), string.Empty, folderID, | ||
206 | name, description, 0, callbackID, asset.FullID, asset.Type, invType, nextOwnerMask, creationDate); | ||
207 | } | ||
208 | else | ||
209 | { | 211 | { |
210 | m_log.ErrorFormat( | 212 | string suffix = string.Empty, prefix = string.Empty; |
211 | "[INVENTORY ACCESS MODULE]: ScenePresence for agent uuid {0} unexpectedly not found in CreateNewInventoryItem", | 213 | string strdata = GenerateLandmark(presence, out prefix, out suffix); |
212 | remoteClient.AgentId); | 214 | data = Encoding.ASCII.GetBytes(strdata); |
215 | name = prefix + name; | ||
216 | description += suffix; | ||
213 | } | 217 | } |
218 | |||
219 | AssetBase asset = m_Scene.CreateAsset(name, description, assetType, data, remoteClient.AgentId); | ||
220 | m_Scene.AssetService.Store(asset); | ||
221 | m_Scene.CreateNewInventoryItem( | ||
222 | remoteClient, remoteClient.AgentId.ToString(), string.Empty, folderID, | ||
223 | name, description, 0, callbackID, asset.FullID, asset.Type, invType, nextOwnerMask, creationDate); | ||
214 | } | 224 | } |
215 | else | 225 | else |
216 | { | 226 | { |
217 | IAgentAssetTransactions agentTransactions = m_Scene.AgentTransactionsModule; | 227 | m_log.ErrorFormat( |
218 | if (agentTransactions != null) | 228 | "[INVENTORY ACCESS MODULE]: ScenePresence for agent uuid {0} unexpectedly not found in CreateNewInventoryItem", |
219 | { | 229 | remoteClient.AgentId); |
220 | agentTransactions.HandleItemCreationFromTransaction( | ||
221 | remoteClient, transactionID, folderID, callbackID, description, | ||
222 | name, invType, assetType, wearableType, nextOwnerMask); | ||
223 | } | ||
224 | } | 230 | } |
225 | } | 231 | } |
226 | 232 | ||
@@ -272,6 +278,20 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
272 | 278 | ||
273 | remoteClient.SendAlertMessage("Script saved"); | 279 | remoteClient.SendAlertMessage("Script saved"); |
274 | } | 280 | } |
281 | else if ((CustomInventoryType)item.InvType == CustomInventoryType.AnimationSet) | ||
282 | { | ||
283 | AnimationSet animSet = new AnimationSet(data); | ||
284 | if (!animSet.Validate(x => { | ||
285 | int perms = m_Scene.InventoryService.GetAssetPermissions(remoteClient.AgentId, x); | ||
286 | int required = (int)(PermissionMask.Transfer | PermissionMask.Copy); | ||
287 | if ((perms & required) != required) | ||
288 | return false; | ||
289 | return true; | ||
290 | })) | ||
291 | { | ||
292 | data = animSet.ToBytes(); | ||
293 | } | ||
294 | } | ||
275 | 295 | ||
276 | AssetBase asset = | 296 | AssetBase asset = |
277 | CreateAsset(item.Name, item.Description, (sbyte)item.AssetType, data, remoteClient.AgentId.ToString()); | 297 | CreateAsset(item.Name, item.Description, (sbyte)item.AssetType, data, remoteClient.AgentId.ToString()); |
@@ -379,33 +399,48 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
379 | DeRezAction action, UUID folderID, List<SceneObjectGroup> objlist, IClientAPI remoteClient, | 399 | DeRezAction action, UUID folderID, List<SceneObjectGroup> objlist, IClientAPI remoteClient, |
380 | bool asAttachment) | 400 | bool asAttachment) |
381 | { | 401 | { |
382 | CoalescedSceneObjects coa = new CoalescedSceneObjects(UUID.Zero); | 402 | CoalescedSceneObjects coa = new CoalescedSceneObjects(UUID.Zero); |
383 | // Dictionary<UUID, Vector3> originalPositions = new Dictionary<UUID, Vector3>(); | 403 | Dictionary<UUID, Vector3> originalPositions = new Dictionary<UUID, Vector3>(); |
384 | 404 | Dictionary<UUID, Quaternion> originalRotations = new Dictionary<UUID, Quaternion>(); | |
385 | Dictionary<SceneObjectGroup, KeyframeMotion> group2Keyframe = new Dictionary<SceneObjectGroup, KeyframeMotion>(); | 405 | // this possible is not needed if keyframes are saved |
386 | 406 | Dictionary<UUID, KeyframeMotion> originalKeyframes = new Dictionary<UUID, KeyframeMotion>(); | |
407 | |||
387 | foreach (SceneObjectGroup objectGroup in objlist) | 408 | foreach (SceneObjectGroup objectGroup in objlist) |
388 | { | 409 | { |
389 | if (objectGroup.RootPart.KeyframeMotion != null) | 410 | if (objectGroup.RootPart.KeyframeMotion != null) |
390 | { | 411 | { |
391 | objectGroup.RootPart.KeyframeMotion.Pause(); | 412 | objectGroup.RootPart.KeyframeMotion.Suspend(); |
392 | group2Keyframe.Add(objectGroup, objectGroup.RootPart.KeyframeMotion); | ||
393 | objectGroup.RootPart.KeyframeMotion = null; | ||
394 | } | 413 | } |
414 | objectGroup.RootPart.SetForce(Vector3.Zero); | ||
415 | objectGroup.RootPart.SetAngularImpulse(Vector3.Zero, false); | ||
395 | 416 | ||
396 | // Vector3 inventoryStoredPosition = new Vector3 | 417 | originalKeyframes[objectGroup.UUID] = objectGroup.RootPart.KeyframeMotion; |
397 | // (((objectGroup.AbsolutePosition.X > (int)Constants.RegionSize) | 418 | objectGroup.RootPart.KeyframeMotion = null; |
398 | // ? 250 | 419 | |
399 | // : objectGroup.AbsolutePosition.X) | 420 | Vector3 inventoryStoredPosition = objectGroup.AbsolutePosition; |
400 | // , | 421 | originalPositions[objectGroup.UUID] = inventoryStoredPosition; |
401 | // (objectGroup.AbsolutePosition.Y > (int)Constants.RegionSize) | 422 | Quaternion inventoryStoredRotation = objectGroup.GroupRotation; |
402 | // ? 250 | 423 | originalRotations[objectGroup.UUID] = inventoryStoredRotation; |
403 | // : objectGroup.AbsolutePosition.Y, | 424 | |
404 | // objectGroup.AbsolutePosition.Z); | 425 | // Restore attachment data after trip through the sim |
405 | // | 426 | if (objectGroup.RootPart.AttachPoint > 0) |
406 | // originalPositions[objectGroup.UUID] = objectGroup.AbsolutePosition; | 427 | { |
407 | // | 428 | inventoryStoredPosition = objectGroup.RootPart.AttachedPos; |
408 | // objectGroup.AbsolutePosition = inventoryStoredPosition; | 429 | inventoryStoredRotation = objectGroup.RootPart.AttachRotation; |
430 | } | ||
431 | |||
432 | // Trees could be attached and it's been done, but it makes | ||
433 | // no sense. State must be preserved because it's the tree type | ||
434 | if (objectGroup.RootPart.Shape.PCode != (byte) PCode.Tree && | ||
435 | objectGroup.RootPart.Shape.PCode != (byte) PCode.NewTree) | ||
436 | { | ||
437 | objectGroup.RootPart.Shape.State = objectGroup.RootPart.AttachPoint; | ||
438 | if (objectGroup.RootPart.AttachPoint > 0) | ||
439 | objectGroup.RootPart.Shape.LastAttachPoint = objectGroup.RootPart.AttachPoint; | ||
440 | } | ||
441 | |||
442 | objectGroup.AbsolutePosition = inventoryStoredPosition; | ||
443 | objectGroup.RootPart.RotationOffset = inventoryStoredRotation; | ||
409 | 444 | ||
410 | // Make sure all bits but the ones we want are clear | 445 | // Make sure all bits but the ones we want are clear |
411 | // on take. | 446 | // on take. |
@@ -433,9 +468,15 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
433 | else | 468 | else |
434 | itemXml = SceneObjectSerializer.ToOriginalXmlFormat(objlist[0], !asAttachment); | 469 | itemXml = SceneObjectSerializer.ToOriginalXmlFormat(objlist[0], !asAttachment); |
435 | 470 | ||
436 | // // Restore the position of each group now that it has been stored to inventory. | 471 | // Restore the position of each group now that it has been stored to inventory. |
437 | // foreach (SceneObjectGroup objectGroup in objlist) | 472 | foreach (SceneObjectGroup objectGroup in objlist) |
438 | // objectGroup.AbsolutePosition = originalPositions[objectGroup.UUID]; | 473 | { |
474 | objectGroup.AbsolutePosition = originalPositions[objectGroup.UUID]; | ||
475 | objectGroup.RootPart.RotationOffset = originalRotations[objectGroup.UUID]; | ||
476 | objectGroup.RootPart.KeyframeMotion = originalKeyframes[objectGroup.UUID]; | ||
477 | if (objectGroup.RootPart.KeyframeMotion != null) | ||
478 | objectGroup.RootPart.KeyframeMotion.Resume(); | ||
479 | } | ||
439 | 480 | ||
440 | InventoryItemBase item = CreateItemForObject(action, remoteClient, objlist[0], folderID); | 481 | InventoryItemBase item = CreateItemForObject(action, remoteClient, objlist[0], folderID); |
441 | 482 | ||
@@ -492,7 +533,11 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
492 | item.Name = asset.Name; | 533 | item.Name = asset.Name; |
493 | item.AssetType = asset.Type; | 534 | item.AssetType = asset.Type; |
494 | 535 | ||
495 | AddPermissions(item, objlist[0], objlist, remoteClient); | 536 | //preserve perms on return |
537 | if(DeRezAction.Return == action) | ||
538 | AddPermissions(item, objlist[0], objlist, null); | ||
539 | else | ||
540 | AddPermissions(item, objlist[0], objlist, remoteClient); | ||
496 | 541 | ||
497 | m_Scene.AddInventoryItem(item); | 542 | m_Scene.AddInventoryItem(item); |
498 | 543 | ||
@@ -510,13 +555,6 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
510 | } | 555 | } |
511 | } | 556 | } |
512 | 557 | ||
513 | // Restore KeyframeMotion | ||
514 | foreach (SceneObjectGroup objectGroup in group2Keyframe.Keys) | ||
515 | { | ||
516 | objectGroup.RootPart.KeyframeMotion = group2Keyframe[objectGroup]; | ||
517 | objectGroup.RootPart.KeyframeMotion.Start(); | ||
518 | } | ||
519 | |||
520 | // This is a hook to do some per-asset post-processing for subclasses that need that | 558 | // This is a hook to do some per-asset post-processing for subclasses that need that |
521 | if (remoteClient != null) | 559 | if (remoteClient != null) |
522 | ExportAsset(remoteClient.AgentId, asset.FullID); | 560 | ExportAsset(remoteClient.AgentId, asset.FullID); |
@@ -543,15 +581,17 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
543 | { | 581 | { |
544 | uint effectivePerms = (uint)(PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify | PermissionMask.Move | PermissionMask.Export) | 7; | 582 | uint effectivePerms = (uint)(PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify | PermissionMask.Move | PermissionMask.Export) | 7; |
545 | uint allObjectsNextOwnerPerms = 0x7fffffff; | 583 | uint allObjectsNextOwnerPerms = 0x7fffffff; |
546 | uint allObjectsEveryOnePerms = 0x7fffffff; | ||
547 | uint allObjectsGroupPerms = 0x7fffffff; | ||
548 | 584 | ||
585 | // For the porposes of inventory, an object is modify if the prims | ||
586 | // are modify. This allows renaming an object that contains no | ||
587 | // mod items. | ||
549 | foreach (SceneObjectGroup grp in objsForEffectivePermissions) | 588 | foreach (SceneObjectGroup grp in objsForEffectivePermissions) |
550 | { | 589 | { |
551 | effectivePerms &= grp.GetEffectivePermissions(); | 590 | uint groupPerms = grp.GetEffectivePermissions(true); |
552 | allObjectsNextOwnerPerms &= grp.RootPart.NextOwnerMask; | 591 | if ((grp.RootPart.BaseMask & (uint)PermissionMask.Modify) != 0) |
553 | allObjectsEveryOnePerms &= grp.RootPart.EveryoneMask; | 592 | groupPerms |= (uint)PermissionMask.Modify; |
554 | allObjectsGroupPerms &= grp.RootPart.GroupMask; | 593 | |
594 | effectivePerms &= groupPerms; | ||
555 | } | 595 | } |
556 | effectivePerms |= (uint)PermissionMask.Move; | 596 | effectivePerms |= (uint)PermissionMask.Move; |
557 | 597 | ||
@@ -565,11 +605,11 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
565 | uint perms = effectivePerms; | 605 | uint perms = effectivePerms; |
566 | PermissionsUtil.ApplyFoldedPermissions(effectivePerms, ref perms); | 606 | PermissionsUtil.ApplyFoldedPermissions(effectivePerms, ref perms); |
567 | 607 | ||
568 | item.BasePermissions = perms & allObjectsNextOwnerPerms; | 608 | item.BasePermissions = perms & so.RootPart.NextOwnerMask; |
569 | item.CurrentPermissions = item.BasePermissions; | 609 | item.CurrentPermissions = item.BasePermissions; |
570 | item.NextPermissions = perms & allObjectsNextOwnerPerms; | 610 | item.NextPermissions = perms & so.RootPart.NextOwnerMask; |
571 | item.EveryOnePermissions = allObjectsEveryOnePerms & allObjectsNextOwnerPerms; | 611 | item.EveryOnePermissions = so.RootPart.EveryoneMask & so.RootPart.NextOwnerMask; |
572 | item.GroupPermissions = allObjectsGroupPerms & allObjectsNextOwnerPerms; | 612 | item.GroupPermissions = so.RootPart.GroupMask & so.RootPart.NextOwnerMask; |
573 | 613 | ||
574 | // apply next owner perms on rez | 614 | // apply next owner perms on rez |
575 | item.CurrentPermissions |= SceneObjectGroup.SLAM; | 615 | item.CurrentPermissions |= SceneObjectGroup.SLAM; |
@@ -585,9 +625,9 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
585 | 625 | ||
586 | item.BasePermissions = effectivePerms; | 626 | item.BasePermissions = effectivePerms; |
587 | item.CurrentPermissions = effectivePerms; | 627 | item.CurrentPermissions = effectivePerms; |
588 | item.NextPermissions = allObjectsNextOwnerPerms & effectivePerms; | 628 | item.NextPermissions = so.RootPart.NextOwnerMask & effectivePerms; |
589 | item.EveryOnePermissions = allObjectsEveryOnePerms & effectivePerms; | 629 | item.EveryOnePermissions = so.RootPart.EveryoneMask & effectivePerms; |
590 | item.GroupPermissions = allObjectsGroupPerms & effectivePerms; | 630 | item.GroupPermissions = so.RootPart.GroupMask & effectivePerms; |
591 | 631 | ||
592 | item.CurrentPermissions &= | 632 | item.CurrentPermissions &= |
593 | ((uint)PermissionMask.Copy | | 633 | ((uint)PermissionMask.Copy | |
@@ -743,7 +783,8 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
743 | if (so.FromFolderID != UUID.Zero && so.RootPart.OwnerID == remoteClient.AgentId) | 783 | if (so.FromFolderID != UUID.Zero && so.RootPart.OwnerID == remoteClient.AgentId) |
744 | { | 784 | { |
745 | InventoryFolderBase f = new InventoryFolderBase(so.FromFolderID, userID); | 785 | InventoryFolderBase f = new InventoryFolderBase(so.FromFolderID, userID); |
746 | folder = m_Scene.InventoryService.GetFolder(f); | 786 | if (f != null) |
787 | folder = m_Scene.InventoryService.GetFolder(f); | ||
747 | 788 | ||
748 | if(folder.Type == 14 || folder.Type == 16) | 789 | if(folder.Type == 14 || folder.Type == 16) |
749 | { | 790 | { |
@@ -779,16 +820,11 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
779 | bool RezSelected, bool RemoveItem, UUID fromTaskID, bool attachment) | 820 | bool RezSelected, bool RemoveItem, UUID fromTaskID, bool attachment) |
780 | { | 821 | { |
781 | // m_log.DebugFormat("[INVENTORY ACCESS MODULE]: RezObject for {0}, item {1}", remoteClient.Name, itemID); | 822 | // m_log.DebugFormat("[INVENTORY ACCESS MODULE]: RezObject for {0}, item {1}", remoteClient.Name, itemID); |
782 | |||
783 | InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId); | 823 | InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId); |
784 | item = m_Scene.InventoryService.GetItem(item); | 824 | item = m_Scene.InventoryService.GetItem(item); |
785 | 825 | ||
786 | if (item == null) | 826 | if (item == null) |
787 | { | 827 | { |
788 | m_log.WarnFormat( | ||
789 | "[INVENTORY ACCESS MODULE]: Could not find item {0} for {1} in RezObject()", | ||
790 | itemID, remoteClient.Name); | ||
791 | |||
792 | return null; | 828 | return null; |
793 | } | 829 | } |
794 | 830 | ||
@@ -856,12 +892,35 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
856 | pos -= bbox / 2; | 892 | pos -= bbox / 2; |
857 | } | 893 | } |
858 | 894 | ||
895 | int primcount = 0; | ||
896 | foreach (SceneObjectGroup g in objlist) | ||
897 | primcount += g.PrimCount; | ||
898 | |||
899 | if (!m_Scene.Permissions.CanRezObject( | ||
900 | primcount, remoteClient.AgentId, pos) | ||
901 | && !attachment) | ||
902 | { | ||
903 | // The client operates in no fail mode. It will | ||
904 | // have already removed the item from the folder | ||
905 | // if it's no copy. | ||
906 | // Put it back if it's not an attachment | ||
907 | // | ||
908 | if (item != null) | ||
909 | { | ||
910 | if (((item.CurrentPermissions & (uint)PermissionMask.Copy) == 0) && (!attachment)) | ||
911 | remoteClient.SendBulkUpdateInventory(item); | ||
912 | } | ||
913 | |||
914 | return null; | ||
915 | } | ||
916 | |||
859 | if (item != null && !DoPreRezWhenFromItem(remoteClient, item, objlist, pos, veclist, attachment)) | 917 | if (item != null && !DoPreRezWhenFromItem(remoteClient, item, objlist, pos, veclist, attachment)) |
860 | return null; | 918 | return null; |
861 | 919 | ||
862 | for (int i = 0; i < objlist.Count; i++) | 920 | for (int i = 0; i < objlist.Count; i++) |
863 | { | 921 | { |
864 | group = objlist[i]; | 922 | group = objlist[i]; |
923 | SceneObjectPart rootPart = group.RootPart; | ||
865 | 924 | ||
866 | // m_log.DebugFormat( | 925 | // m_log.DebugFormat( |
867 | // "[INVENTORY ACCESS MODULE]: Preparing to rez {0} {1} {2} ownermask={3:X} nextownermask={4:X} groupmask={5:X} everyonemask={6:X} for {7}", | 926 | // "[INVENTORY ACCESS MODULE]: Preparing to rez {0} {1} {2} ownermask={3:X} nextownermask={4:X} groupmask={5:X} everyonemask={6:X} for {7}", |
@@ -909,7 +968,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
909 | 968 | ||
910 | if (attachment) | 969 | if (attachment) |
911 | { | 970 | { |
912 | group.RootPart.Flags |= PrimFlags.Phantom; | 971 | // group.RootPart.Flags |= PrimFlags.Phantom; |
913 | group.IsAttachment = true; | 972 | group.IsAttachment = true; |
914 | } | 973 | } |
915 | 974 | ||
@@ -919,7 +978,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
919 | // one full update during the attachment | 978 | // one full update during the attachment |
920 | // process causes some clients to fail to display the | 979 | // process causes some clients to fail to display the |
921 | // attachment properly. | 980 | // attachment properly. |
922 | m_Scene.AddNewSceneObject(group, !attachment, false); | 981 | m_Scene.AddNewSceneObject(group, true, false); |
923 | 982 | ||
924 | // if attachment we set it's asset id so object updates | 983 | // if attachment we set it's asset id so object updates |
925 | // can reflect that, if not, we set it's position in world. | 984 | // can reflect that, if not, we set it's position in world. |
@@ -934,8 +993,6 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
934 | 993 | ||
935 | if (!attachment) | 994 | if (!attachment) |
936 | { | 995 | { |
937 | SceneObjectPart rootPart = group.RootPart; | ||
938 | |||
939 | if (rootPart.Shape.PCode == (byte)PCode.Prim) | 996 | if (rootPart.Shape.PCode == (byte)PCode.Prim) |
940 | group.ClearPartAttachmentData(); | 997 | group.ClearPartAttachmentData(); |
941 | 998 | ||
@@ -953,6 +1010,8 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
953 | // remoteClient.Name); | 1010 | // remoteClient.Name); |
954 | } | 1011 | } |
955 | 1012 | ||
1013 | group.SetGroup(remoteClient.ActiveGroupId, remoteClient); | ||
1014 | |||
956 | if (item != null) | 1015 | if (item != null) |
957 | DoPostRezWhenFromItem(item, attachment); | 1016 | DoPostRezWhenFromItem(item, attachment); |
958 | 1017 | ||
@@ -1033,10 +1092,16 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
1033 | // object itself before we rez. | 1092 | // object itself before we rez. |
1034 | // | 1093 | // |
1035 | // Only do these for the first object if we are rezzing a coalescence. | 1094 | // Only do these for the first object if we are rezzing a coalescence. |
1036 | if (i == 0) | 1095 | // nahh dont mess with coalescence objects, |
1096 | // the name in inventory can be change for inventory purpuses only | ||
1097 | if (objlist.Count == 1) | ||
1037 | { | 1098 | { |
1038 | rootPart.Name = item.Name; | 1099 | rootPart.Name = item.Name; |
1039 | rootPart.Description = item.Description; | 1100 | rootPart.Description = item.Description; |
1101 | } | ||
1102 | |||
1103 | if ((item.Flags & (uint)InventoryItemFlags.ObjectSlamSale) != 0) | ||
1104 | { | ||
1040 | rootPart.ObjectSaleType = item.SaleType; | 1105 | rootPart.ObjectSaleType = item.SaleType; |
1041 | rootPart.SalePrice = item.SalePrice; | 1106 | rootPart.SalePrice = item.SalePrice; |
1042 | } | 1107 | } |
@@ -1047,17 +1112,55 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
1047 | // "[INVENTORY ACCESS MODULE]: rootPart.OwnedID {0}, item.Owner {1}, item.CurrentPermissions {2:X}", | 1112 | // "[INVENTORY ACCESS MODULE]: rootPart.OwnedID {0}, item.Owner {1}, item.CurrentPermissions {2:X}", |
1048 | // rootPart.OwnerID, item.Owner, item.CurrentPermissions); | 1113 | // rootPart.OwnerID, item.Owner, item.CurrentPermissions); |
1049 | 1114 | ||
1050 | if ((rootPart.OwnerID != item.Owner) || (item.CurrentPermissions & SceneObjectGroup.SLAM) != 0) | 1115 | if ((rootPart.OwnerID != item.Owner) || |
1116 | (item.CurrentPermissions & 16) != 0 || | ||
1117 | (item.Flags & (uint)InventoryItemFlags.ObjectSlamPerm) != 0) | ||
1051 | { | 1118 | { |
1052 | //Need to kill the for sale here | 1119 | //Need to kill the for sale here |
1053 | rootPart.ObjectSaleType = 0; | 1120 | rootPart.ObjectSaleType = 0; |
1054 | rootPart.SalePrice = 10; | 1121 | rootPart.SalePrice = 10; |
1055 | } | 1122 | |
1123 | if (m_Scene.Permissions.PropagatePermissions()) | ||
1124 | { | ||
1125 | foreach (SceneObjectPart part in so.Parts) | ||
1126 | { | ||
1127 | part.GroupMask = 0; // DO NOT propagate here | ||
1056 | 1128 | ||
1057 | foreach (SceneObjectPart part in so.Parts) | 1129 | part.LastOwnerID = part.OwnerID; |
1130 | part.OwnerID = item.Owner; | ||
1131 | part.Inventory.ChangeInventoryOwner(item.Owner); | ||
1132 | } | ||
1133 | |||
1134 | so.ApplyNextOwnerPermissions(); | ||
1135 | |||
1136 | // In case the user has changed flags on a received item | ||
1137 | // we have to apply those changes after the slam. Else we | ||
1138 | // get a net loss of permissions | ||
1139 | foreach (SceneObjectPart part in so.Parts) | ||
1140 | { | ||
1141 | if ((item.Flags & (uint)InventoryItemFlags.ObjectHasMultipleItems) == 0) | ||
1142 | { | ||
1143 | if ((item.Flags & (uint)InventoryItemFlags.ObjectOverwriteEveryone) != 0) | ||
1144 | part.EveryoneMask = item.EveryOnePermissions & part.BaseMask; | ||
1145 | if ((item.Flags & (uint)InventoryItemFlags.ObjectOverwriteNextOwner) != 0) | ||
1146 | part.NextOwnerMask = item.NextPermissions & part.BaseMask; | ||
1147 | } | ||
1148 | } | ||
1149 | } | ||
1150 | } | ||
1151 | else | ||
1058 | { | 1152 | { |
1059 | part.FromUserInventoryItemID = fromUserInventoryItemId; | 1153 | foreach (SceneObjectPart part in so.Parts) |
1060 | part.ApplyPermissionsOnRez(item, true, m_Scene); | 1154 | { |
1155 | part.FromUserInventoryItemID = fromUserInventoryItemId; | ||
1156 | |||
1157 | if ((item.Flags & (uint)InventoryItemFlags.ObjectOverwriteEveryone) != 0) | ||
1158 | part.EveryoneMask = item.EveryOnePermissions; | ||
1159 | if ((item.Flags & (uint)InventoryItemFlags.ObjectOverwriteNextOwner) != 0) | ||
1160 | part.NextOwnerMask = item.NextPermissions; | ||
1161 | if ((item.Flags & (uint)InventoryItemFlags.ObjectOverwriteGroup) != 0) | ||
1162 | part.GroupMask = item.GroupPermissions; | ||
1163 | } | ||
1061 | } | 1164 | } |
1062 | 1165 | ||
1063 | rootPart.TrimPermissions(); | 1166 | rootPart.TrimPermissions(); |
diff --git a/OpenSim/Region/CoreModules/Framework/Monitoring/MonitorModule.cs b/OpenSim/Region/CoreModules/Framework/Monitoring/MonitorModule.cs index 64feec1..93a7cf2 100644 --- a/OpenSim/Region/CoreModules/Framework/Monitoring/MonitorModule.cs +++ b/OpenSim/Region/CoreModules/Framework/Monitoring/MonitorModule.cs | |||
@@ -205,7 +205,7 @@ namespace OpenSim.Region.CoreModules.Framework.Monitoring | |||
205 | m_scene, | 205 | m_scene, |
206 | "ScriptEventsPerSecondMonitor", | 206 | "ScriptEventsPerSecondMonitor", |
207 | "Script Events", | 207 | "Script Events", |
208 | m => m.Scene.StatsReporter.LastReportedSimStats[20], | 208 | m => m.Scene.StatsReporter.LastReportedSimStats[23], |
209 | m => string.Format("{0} per second", m.GetValue()))); | 209 | m => string.Format("{0} per second", m.GetValue()))); |
210 | 210 | ||
211 | m_staticMonitors.Add( | 211 | m_staticMonitors.Add( |
@@ -301,7 +301,7 @@ namespace OpenSim.Region.CoreModules.Framework.Monitoring | |||
301 | m_scene, | 301 | m_scene, |
302 | "SpareFrameTimeMonitor", | 302 | "SpareFrameTimeMonitor", |
303 | "Spare Frame Time", | 303 | "Spare Frame Time", |
304 | m => m.Scene.StatsReporter.LastReportedSimStats[21], | 304 | m => m.Scene.StatsReporter.LastReportedSimStats[38], |
305 | m => string.Format("{0} ms", m.GetValue()))); | 305 | m => string.Format("{0} ms", m.GetValue()))); |
306 | 306 | ||
307 | m_alerts.Add(new DeadlockAlert(m_staticMonitors.Find(x => x is LastFrameTimeMonitor) as LastFrameTimeMonitor)); | 307 | m_alerts.Add(new DeadlockAlert(m_staticMonitors.Find(x => x is LastFrameTimeMonitor) as LastFrameTimeMonitor)); |
diff --git a/OpenSim/Region/CoreModules/Framework/UserManagement/UserManagementModule.cs b/OpenSim/Region/CoreModules/Framework/UserManagement/UserManagementModule.cs index 7ecbd26..7d0c47f 100644 --- a/OpenSim/Region/CoreModules/Framework/UserManagement/UserManagementModule.cs +++ b/OpenSim/Region/CoreModules/Framework/UserManagement/UserManagementModule.cs | |||
@@ -336,6 +336,102 @@ namespace OpenSim.Region.CoreModules.Framework.UserManagement | |||
336 | } | 336 | } |
337 | } | 337 | } |
338 | 338 | ||
339 | /// <summary> | ||
340 | /// | ||
341 | /// </summary> | ||
342 | /// <param name="uuid"></param> | ||
343 | /// <param name="names">Caller please provide a properly instantiated array for names, string[2]</param> | ||
344 | /// <returns></returns> | ||
345 | private bool TryGetUserNames(UUID uuid, string[] names) | ||
346 | { | ||
347 | if (names == null) | ||
348 | names = new string[2]; | ||
349 | |||
350 | if (TryGetUserNamesFromCache(uuid, names)) | ||
351 | return true; | ||
352 | |||
353 | if (TryGetUserNamesFromServices(uuid, names)) | ||
354 | return true; | ||
355 | |||
356 | return false; | ||
357 | } | ||
358 | |||
359 | private bool TryGetUserNamesFromCache(UUID uuid, string[] names) | ||
360 | { | ||
361 | lock (m_UserCache) | ||
362 | { | ||
363 | if (m_UserCache.ContainsKey(uuid)) | ||
364 | { | ||
365 | names[0] = m_UserCache[uuid].FirstName; | ||
366 | names[1] = m_UserCache[uuid].LastName; | ||
367 | |||
368 | return true; | ||
369 | } | ||
370 | } | ||
371 | |||
372 | return false; | ||
373 | } | ||
374 | |||
375 | /// <summary> | ||
376 | /// Try to get the names bound to the given uuid, from the services. | ||
377 | /// </summary> | ||
378 | /// <returns>True if the name was found, false if not.</returns> | ||
379 | /// <param name='uuid'></param> | ||
380 | /// <param name='names'>The array of names if found. If not found, then names[0] = "Unknown" and names[1] = "User"</param> | ||
381 | private bool TryGetUserNamesFromServices(UUID uuid, string[] names) | ||
382 | { | ||
383 | UserAccount account = m_Scenes[0].UserAccountService.GetUserAccount(UUID.Zero, uuid); | ||
384 | |||
385 | if (account != null) | ||
386 | { | ||
387 | names[0] = account.FirstName; | ||
388 | names[1] = account.LastName; | ||
389 | |||
390 | UserData user = new UserData(); | ||
391 | user.FirstName = account.FirstName; | ||
392 | user.LastName = account.LastName; | ||
393 | |||
394 | lock (m_UserCache) | ||
395 | m_UserCache[uuid] = user; | ||
396 | |||
397 | return true; | ||
398 | } | ||
399 | else | ||
400 | { | ||
401 | // Let's try the GridUser service | ||
402 | GridUserInfo uInfo = m_Scenes[0].GridUserService.GetGridUserInfo(uuid.ToString()); | ||
403 | if (uInfo != null) | ||
404 | { | ||
405 | string url, first, last, tmp; | ||
406 | UUID u; | ||
407 | if (Util.ParseUniversalUserIdentifier(uInfo.UserID, out u, out url, out first, out last, out tmp)) | ||
408 | { | ||
409 | AddUser(uuid, first, last, url); | ||
410 | |||
411 | if (m_UserCache.ContainsKey(uuid)) | ||
412 | { | ||
413 | names[0] = m_UserCache[uuid].FirstName; | ||
414 | names[1] = m_UserCache[uuid].LastName; | ||
415 | |||
416 | return true; | ||
417 | } | ||
418 | } | ||
419 | else | ||
420 | m_log.DebugFormat("[USER MANAGEMENT MODULE]: Unable to parse UUI {0}", uInfo.UserID); | ||
421 | } | ||
422 | // else | ||
423 | // { | ||
424 | // m_log.DebugFormat("[USER MANAGEMENT MODULE]: No grid user found for {0}", uuid); | ||
425 | // } | ||
426 | |||
427 | names[0] = "Unknown"; | ||
428 | names[1] = "UserUMMTGUN9"; | ||
429 | |||
430 | return false; | ||
431 | } | ||
432 | } | ||
433 | |||
434 | |||
339 | #region IUserManagement | 435 | #region IUserManagement |
340 | 436 | ||
341 | public UUID GetUserIdByName(string name) | 437 | public UUID GetUserIdByName(string name) |
diff --git a/OpenSim/Region/CoreModules/Hypergrid/HGWorldMapModule.cs b/OpenSim/Region/CoreModules/Hypergrid/HGWorldMapModule.cs index ea5b34e..a5c7543 100644 --- a/OpenSim/Region/CoreModules/Hypergrid/HGWorldMapModule.cs +++ b/OpenSim/Region/CoreModules/Hypergrid/HGWorldMapModule.cs | |||
@@ -138,9 +138,9 @@ namespace OpenSim.Region.CoreModules.Hypergrid | |||
138 | } | 138 | } |
139 | } | 139 | } |
140 | 140 | ||
141 | protected override List<MapBlockData> GetAndSendBlocks(IClientAPI remoteClient, int minX, int minY, int maxX, int maxY, uint flag) | 141 | protected override List<MapBlockData> GetAndSendBlocksInternal(IClientAPI remoteClient, int minX, int minY, int maxX, int maxY, uint flag) |
142 | { | 142 | { |
143 | List<MapBlockData> mapBlocks = base.GetAndSendBlocks(remoteClient, minX, minY, maxX, maxY, flag); | 143 | List<MapBlockData> mapBlocks = base.GetAndSendBlocksInternal(remoteClient, minX, minY, maxX, maxY, flag); |
144 | lock (m_SeenMapBlocks) | 144 | lock (m_SeenMapBlocks) |
145 | { | 145 | { |
146 | if (!m_SeenMapBlocks.ContainsKey(remoteClient.AgentId)) | 146 | if (!m_SeenMapBlocks.ContainsKey(remoteClient.AgentId)) |
diff --git a/OpenSim/Region/CoreModules/Scripting/HttpRequest/ScriptsHttpRequests.cs b/OpenSim/Region/CoreModules/Scripting/HttpRequest/ScriptsHttpRequests.cs index 9dfeb96..87f4798 100644 --- a/OpenSim/Region/CoreModules/Scripting/HttpRequest/ScriptsHttpRequests.cs +++ b/OpenSim/Region/CoreModules/Scripting/HttpRequest/ScriptsHttpRequests.cs | |||
@@ -28,15 +28,12 @@ | |||
28 | using System; | 28 | using System; |
29 | using System.Collections.Generic; | 29 | using System.Collections.Generic; |
30 | using System.IO; | 30 | using System.IO; |
31 | using System.Linq; | ||
32 | using System.Net; | 31 | using System.Net; |
33 | using System.Net.Mail; | 32 | using System.Net.Mail; |
34 | using System.Net.Security; | 33 | using System.Net.Security; |
35 | using System.Reflection; | ||
36 | using System.Text; | 34 | using System.Text; |
37 | using System.Threading; | 35 | using System.Threading; |
38 | using System.Security.Cryptography.X509Certificates; | 36 | using System.Security.Cryptography.X509Certificates; |
39 | using log4net; | ||
40 | using Nini.Config; | 37 | using Nini.Config; |
41 | using OpenMetaverse; | 38 | using OpenMetaverse; |
42 | using OpenSim.Framework; | 39 | using OpenSim.Framework; |
@@ -45,6 +42,7 @@ using OpenSim.Framework.Servers.HttpServer; | |||
45 | using OpenSim.Region.Framework.Interfaces; | 42 | using OpenSim.Region.Framework.Interfaces; |
46 | using OpenSim.Region.Framework.Scenes; | 43 | using OpenSim.Region.Framework.Scenes; |
47 | using Mono.Addins; | 44 | using Mono.Addins; |
45 | using Amib.Threading; | ||
48 | 46 | ||
49 | /***************************************************** | 47 | /***************************************************** |
50 | * | 48 | * |
@@ -108,6 +106,7 @@ namespace OpenSim.Region.CoreModules.Scripting.HttpRequest | |||
108 | private Dictionary<UUID, HttpRequestClass> m_pendingRequests; | 106 | private Dictionary<UUID, HttpRequestClass> m_pendingRequests; |
109 | private Scene m_scene; | 107 | private Scene m_scene; |
110 | // private Queue<HttpRequestClass> rpcQueue = new Queue<HttpRequestClass>(); | 108 | // private Queue<HttpRequestClass> rpcQueue = new Queue<HttpRequestClass>(); |
109 | public static SmartThreadPool ThreadPool = null; | ||
111 | 110 | ||
112 | public HttpRequestModule() | 111 | public HttpRequestModule() |
113 | { | 112 | { |
@@ -290,29 +289,18 @@ namespace OpenSim.Region.CoreModules.Scripting.HttpRequest | |||
290 | return true; | 289 | return true; |
291 | } | 290 | } |
292 | 291 | ||
293 | public void StopHttpRequestsForScript(UUID id) | 292 | public void StopHttpRequest(uint m_localID, UUID m_itemID) |
294 | { | 293 | { |
295 | if (m_pendingRequests != null) | 294 | if (m_pendingRequests != null) |
296 | { | 295 | { |
297 | List<UUID> keysToRemove = null; | ||
298 | |||
299 | lock (HttpListLock) | 296 | lock (HttpListLock) |
300 | { | 297 | { |
301 | foreach (HttpRequestClass req in m_pendingRequests.Values) | 298 | HttpRequestClass tmpReq; |
299 | if (m_pendingRequests.TryGetValue(m_itemID, out tmpReq)) | ||
302 | { | 300 | { |
303 | if (req.ItemID == id) | 301 | tmpReq.Stop(); |
304 | { | 302 | m_pendingRequests.Remove(m_itemID); |
305 | req.Stop(); | ||
306 | |||
307 | if (keysToRemove == null) | ||
308 | keysToRemove = new List<UUID>(); | ||
309 | |||
310 | keysToRemove.Add(req.ReqID); | ||
311 | } | ||
312 | } | 303 | } |
313 | |||
314 | if (keysToRemove != null) | ||
315 | keysToRemove.ForEach(keyToRemove => m_pendingRequests.Remove(keyToRemove)); | ||
316 | } | 304 | } |
317 | } | 305 | } |
318 | } | 306 | } |
@@ -330,13 +318,19 @@ namespace OpenSim.Region.CoreModules.Scripting.HttpRequest | |||
330 | { | 318 | { |
331 | lock (HttpListLock) | 319 | lock (HttpListLock) |
332 | { | 320 | { |
333 | foreach (HttpRequestClass req in m_pendingRequests.Values) | 321 | foreach (UUID luid in m_pendingRequests.Keys) |
334 | { | 322 | { |
335 | if (req.Finished) | 323 | HttpRequestClass tmpReq; |
336 | return req; | 324 | |
325 | if (m_pendingRequests.TryGetValue(luid, out tmpReq)) | ||
326 | { | ||
327 | if (tmpReq.Finished) | ||
328 | { | ||
329 | return tmpReq; | ||
330 | } | ||
331 | } | ||
337 | } | 332 | } |
338 | } | 333 | } |
339 | |||
340 | return null; | 334 | return null; |
341 | } | 335 | } |
342 | 336 | ||
@@ -363,9 +357,32 @@ namespace OpenSim.Region.CoreModules.Scripting.HttpRequest | |||
363 | m_proxyurl = config.Configs["Startup"].GetString("HttpProxy"); | 357 | m_proxyurl = config.Configs["Startup"].GetString("HttpProxy"); |
364 | m_proxyexcepts = config.Configs["Startup"].GetString("HttpProxyExceptions"); | 358 | m_proxyexcepts = config.Configs["Startup"].GetString("HttpProxyExceptions"); |
365 | 359 | ||
360 | |||
366 | m_outboundUrlFilter = new OutboundUrlFilter("Script HTTP request module", config); | 361 | m_outboundUrlFilter = new OutboundUrlFilter("Script HTTP request module", config); |
362 | int maxThreads = 15; | ||
363 | |||
364 | IConfig httpConfig = config.Configs["HttpRequestModule"]; | ||
365 | if (httpConfig != null) | ||
366 | { | ||
367 | maxThreads = httpConfig.GetInt("MaxPoolThreads", maxThreads); | ||
368 | } | ||
367 | 369 | ||
368 | m_pendingRequests = new Dictionary<UUID, HttpRequestClass>(); | 370 | m_pendingRequests = new Dictionary<UUID, HttpRequestClass>(); |
371 | |||
372 | // First instance sets this up for all sims | ||
373 | if (ThreadPool == null) | ||
374 | { | ||
375 | STPStartInfo startInfo = new STPStartInfo(); | ||
376 | startInfo.IdleTimeout = 20000; | ||
377 | startInfo.MaxWorkerThreads = maxThreads; | ||
378 | startInfo.MinWorkerThreads = 1; | ||
379 | startInfo.ThreadPriority = ThreadPriority.BelowNormal; | ||
380 | startInfo.StartSuspended = true; | ||
381 | startInfo.ThreadPoolName = "ScriptsHttpReq"; | ||
382 | |||
383 | ThreadPool = new SmartThreadPool(startInfo); | ||
384 | ThreadPool.Start(); | ||
385 | } | ||
369 | } | 386 | } |
370 | 387 | ||
371 | public void AddRegion(Scene scene) | 388 | public void AddRegion(Scene scene) |
@@ -409,8 +426,6 @@ namespace OpenSim.Region.CoreModules.Scripting.HttpRequest | |||
409 | 426 | ||
410 | public class HttpRequestClass : IServiceRequest | 427 | public class HttpRequestClass : IServiceRequest |
411 | { | 428 | { |
412 | // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
413 | |||
414 | // Constants for parameters | 429 | // Constants for parameters |
415 | // public const int HTTP_BODY_MAXLENGTH = 2; | 430 | // public const int HTTP_BODY_MAXLENGTH = 2; |
416 | // public const int HTTP_METHOD = 0; | 431 | // public const int HTTP_METHOD = 0; |
@@ -437,6 +452,8 @@ namespace OpenSim.Region.CoreModules.Scripting.HttpRequest | |||
437 | public string HttpMIMEType = "text/plain;charset=utf-8"; | 452 | public string HttpMIMEType = "text/plain;charset=utf-8"; |
438 | public int HttpTimeout; | 453 | public int HttpTimeout; |
439 | public bool HttpVerifyCert = true; | 454 | public bool HttpVerifyCert = true; |
455 | public IWorkItemResult WorkItem = null; | ||
456 | |||
440 | //public bool HttpVerboseThrottle = true; // not implemented | 457 | //public bool HttpVerboseThrottle = true; // not implemented |
441 | public List<string> HttpCustomHeaders = null; | 458 | public List<string> HttpCustomHeaders = null; |
442 | public bool HttpPragmaNoCache = true; | 459 | public bool HttpPragmaNoCache = true; |
@@ -484,15 +501,40 @@ namespace OpenSim.Region.CoreModules.Scripting.HttpRequest | |||
484 | 501 | ||
485 | public void Process() | 502 | public void Process() |
486 | { | 503 | { |
504 | _finished = false; | ||
505 | |||
506 | lock (HttpRequestModule.ThreadPool) | ||
507 | WorkItem = HttpRequestModule.ThreadPool.QueueWorkItem(new WorkItemCallback(StpSendWrapper), null); | ||
508 | } | ||
509 | |||
510 | private object StpSendWrapper(object o) | ||
511 | { | ||
487 | SendRequest(); | 512 | SendRequest(); |
513 | return null; | ||
488 | } | 514 | } |
489 | 515 | ||
516 | /* | ||
517 | * TODO: More work on the response codes. Right now | ||
518 | * returning 200 for success or 499 for exception | ||
519 | */ | ||
520 | |||
490 | public void SendRequest() | 521 | public void SendRequest() |
491 | { | 522 | { |
523 | HttpWebResponse response = null; | ||
524 | Stream resStream = null; | ||
525 | StringBuilder sb = new StringBuilder(); | ||
526 | byte[] buf = new byte[8192]; | ||
527 | string tempString = null; | ||
528 | int count = 0; | ||
529 | |||
492 | try | 530 | try |
493 | { | 531 | { |
494 | Request = (HttpWebRequest)WebRequest.Create(Url); | 532 | Request = (HttpWebRequest)WebRequest.Create(Url); |
495 | Request.AllowAutoRedirect = false; | 533 | Request.AllowAutoRedirect = false; |
534 | |||
535 | //This works around some buggy HTTP Servers like Lighttpd | ||
536 | Request.ServicePoint.Expect100Continue = false; | ||
537 | |||
496 | Request.Method = HttpMethod; | 538 | Request.Method = HttpMethod; |
497 | Request.ContentType = HttpMIMEType; | 539 | Request.ContentType = HttpMIMEType; |
498 | 540 | ||
@@ -500,7 +542,6 @@ namespace OpenSim.Region.CoreModules.Scripting.HttpRequest | |||
500 | { | 542 | { |
501 | // We could hijack Connection Group Name to identify | 543 | // We could hijack Connection Group Name to identify |
502 | // a desired security exception. But at the moment we'll use a dummy header instead. | 544 | // a desired security exception. But at the moment we'll use a dummy header instead. |
503 | // Request.ConnectionGroupName = "NoVerify"; | ||
504 | Request.Headers.Add("NoVerifyCert", "true"); | 545 | Request.Headers.Add("NoVerifyCert", "true"); |
505 | } | 546 | } |
506 | // else | 547 | // else |
@@ -533,14 +574,11 @@ namespace OpenSim.Region.CoreModules.Scripting.HttpRequest | |||
533 | } | 574 | } |
534 | } | 575 | } |
535 | 576 | ||
536 | if (ResponseHeaders != null) | 577 | foreach (KeyValuePair<string, string> entry in ResponseHeaders) |
537 | { | 578 | if (entry.Key.ToLower().Equals("user-agent")) |
538 | foreach (KeyValuePair<string, string> entry in ResponseHeaders) | 579 | Request.UserAgent = entry.Value; |
539 | if (entry.Key.ToLower().Equals("user-agent") && Request is HttpWebRequest) | 580 | else |
540 | ((HttpWebRequest)Request).UserAgent = entry.Value; | 581 | Request.Headers[entry.Key] = entry.Value; |
541 | else | ||
542 | Request.Headers[entry.Key] = entry.Value; | ||
543 | } | ||
544 | 582 | ||
545 | // Encode outbound data | 583 | // Encode outbound data |
546 | if (!string.IsNullOrEmpty(OutboundBody)) | 584 | if (!string.IsNullOrEmpty(OutboundBody)) |
@@ -552,12 +590,11 @@ namespace OpenSim.Region.CoreModules.Scripting.HttpRequest | |||
552 | bstream.Write(data, 0, data.Length); | 590 | bstream.Write(data, 0, data.Length); |
553 | } | 591 | } |
554 | 592 | ||
593 | Request.Timeout = HttpTimeout; | ||
555 | try | 594 | try |
556 | { | 595 | { |
557 | IAsyncResult result = (IAsyncResult)Request.BeginGetResponse(ResponseCallback, null); | 596 | // execute the request |
558 | 597 | response = (HttpWebResponse) Request.GetResponse(); | |
559 | ThreadPool.RegisterWaitForSingleObject( | ||
560 | result.AsyncWaitHandle, new WaitOrTimerCallback(TimeoutCallback), null, HttpTimeout, true); | ||
561 | } | 598 | } |
562 | catch (WebException e) | 599 | catch (WebException e) |
563 | { | 600 | { |
@@ -565,63 +602,72 @@ namespace OpenSim.Region.CoreModules.Scripting.HttpRequest | |||
565 | { | 602 | { |
566 | throw; | 603 | throw; |
567 | } | 604 | } |
605 | response = (HttpWebResponse)e.Response; | ||
606 | } | ||
568 | 607 | ||
569 | HttpWebResponse response = (HttpWebResponse)e.Response; | 608 | Status = (int)response.StatusCode; |
570 | 609 | ||
571 | Status = (int)response.StatusCode; | 610 | resStream = response.GetResponseStream(); |
572 | ResponseBody = response.StatusDescription; | ||
573 | _finished = true; | ||
574 | } | ||
575 | } | ||
576 | catch (Exception e) | ||
577 | { | ||
578 | // m_log.Debug( | ||
579 | // string.Format("[SCRIPTS HTTP REQUESTS]: Exception on request to {0} for {1} ", Url, ItemID), e); | ||
580 | 611 | ||
581 | Status = (int)OSHttpStatusCode.ClientErrorJoker; | 612 | do |
582 | ResponseBody = e.Message; | 613 | { |
583 | _finished = true; | 614 | // fill the buffer with data |
584 | } | 615 | count = resStream.Read(buf, 0, buf.Length); |
585 | } | ||
586 | 616 | ||
587 | private void ResponseCallback(IAsyncResult ar) | 617 | // make sure we read some data |
588 | { | 618 | if (count != 0) |
589 | HttpWebResponse response = null; | 619 | { |
620 | // translate from bytes to ASCII text | ||
621 | tempString = Util.UTF8.GetString(buf, 0, count); | ||
590 | 622 | ||
591 | try | 623 | // continue building the string |
624 | sb.Append(tempString); | ||
625 | if (sb.Length > 2048) | ||
626 | break; | ||
627 | } | ||
628 | } while (count > 0); // any more data to read? | ||
629 | |||
630 | ResponseBody = sb.ToString().Replace("\r", ""); | ||
631 | } | ||
632 | catch (WebException e) | ||
592 | { | 633 | { |
593 | try | 634 | if (e.Status == WebExceptionStatus.ProtocolError) |
594 | { | 635 | { |
595 | response = (HttpWebResponse)Request.EndGetResponse(ar); | 636 | HttpWebResponse webRsp = (HttpWebResponse)((WebException)e).Response; |
596 | } | 637 | Status = (int)webRsp.StatusCode; |
597 | catch (WebException e) | 638 | try |
598 | { | ||
599 | if (e.Status != WebExceptionStatus.ProtocolError) | ||
600 | { | 639 | { |
601 | throw; | 640 | using (Stream responseStream = webRsp.GetResponseStream()) |
641 | { | ||
642 | using (StreamReader reader = new StreamReader(responseStream)) | ||
643 | ResponseBody = reader.ReadToEnd(); | ||
644 | } | ||
645 | } | ||
646 | catch | ||
647 | { | ||
648 | ResponseBody = webRsp.StatusDescription; | ||
602 | } | 649 | } |
603 | 650 | } | |
604 | response = (HttpWebResponse)e.Response; | 651 | else |
652 | { | ||
653 | Status = (int)OSHttpStatusCode.ClientErrorJoker; | ||
654 | ResponseBody = e.Message; | ||
605 | } | 655 | } |
606 | 656 | ||
607 | Status = (int)response.StatusCode; | 657 | if (ResponseBody == null) |
658 | ResponseBody = String.Empty; | ||
608 | 659 | ||
609 | using (Stream stream = response.GetResponseStream()) | 660 | _finished = true; |
610 | { | 661 | return; |
611 | StreamReader reader = new StreamReader(stream, Encoding.UTF8); | ||
612 | ResponseBody = reader.ReadToEnd(); | ||
613 | } | ||
614 | } | 662 | } |
615 | catch (Exception e) | 663 | catch (Exception e) |
616 | { | 664 | { |
617 | Status = (int)OSHttpStatusCode.ClientErrorJoker; | 665 | // Don't crash on anything else |
618 | ResponseBody = e.Message; | ||
619 | |||
620 | // m_log.Debug( | ||
621 | // string.Format("[SCRIPTS HTTP REQUESTS]: Exception on response to {0} for {1} ", Url, ItemID), e); | ||
622 | } | 666 | } |
623 | finally | 667 | finally |
624 | { | 668 | { |
669 | if (resStream != null) | ||
670 | resStream.Close(); | ||
625 | if (response != null) | 671 | if (response != null) |
626 | response.Close(); | 672 | response.Close(); |
627 | 673 | ||
@@ -672,20 +718,25 @@ namespace OpenSim.Region.CoreModules.Scripting.HttpRequest | |||
672 | _finished = true; | 718 | _finished = true; |
673 | } | 719 | } |
674 | } | 720 | } |
675 | } | ||
676 | 721 | ||
677 | private void TimeoutCallback(object state, bool timedOut) | 722 | if (ResponseBody == null) |
678 | { | 723 | ResponseBody = String.Empty; |
679 | if (timedOut) | 724 | |
680 | Request.Abort(); | 725 | _finished = true; |
681 | } | 726 | } |
682 | 727 | ||
683 | public void Stop() | 728 | public void Stop() |
684 | { | 729 | { |
685 | // m_log.DebugFormat("[SCRIPTS HTTP REQUESTS]: Stopping request to {0} for {1} ", Url, ItemID); | 730 | try |
686 | 731 | { | |
687 | if (Request != null) | 732 | if (!WorkItem.Cancel()) |
688 | Request.Abort(); | 733 | { |
734 | WorkItem.Cancel(true); | ||
735 | } | ||
736 | } | ||
737 | catch (Exception) | ||
738 | { | ||
739 | } | ||
689 | } | 740 | } |
690 | } | 741 | } |
691 | } \ No newline at end of file | 742 | } |
diff --git a/OpenSim/Region/CoreModules/Scripting/LSLHttp/UrlModule.cs b/OpenSim/Region/CoreModules/Scripting/LSLHttp/UrlModule.cs index 99a3122..a21931c 100644 --- a/OpenSim/Region/CoreModules/Scripting/LSLHttp/UrlModule.cs +++ b/OpenSim/Region/CoreModules/Scripting/LSLHttp/UrlModule.cs | |||
@@ -42,40 +42,16 @@ using OpenSim.Region.Framework.Scenes; | |||
42 | 42 | ||
43 | namespace OpenSim.Region.CoreModules.Scripting.LSLHttp | 43 | namespace OpenSim.Region.CoreModules.Scripting.LSLHttp |
44 | { | 44 | { |
45 | /// <summary> | ||
46 | /// Data describing an external URL set up by a script. | ||
47 | /// </summary> | ||
48 | public class UrlData | 45 | public class UrlData |
49 | { | 46 | { |
50 | /// <summary> | ||
51 | /// Scene object part hosting the script | ||
52 | /// </summary> | ||
53 | public UUID hostID; | 47 | public UUID hostID; |
54 | |||
55 | /// <summary> | ||
56 | /// The item ID of the script that requested the URL. | ||
57 | /// </summary> | ||
58 | public UUID itemID; | 48 | public UUID itemID; |
59 | |||
60 | /// <summary> | ||
61 | /// The script engine that runs the script. | ||
62 | /// </summary> | ||
63 | public IScriptModule engine; | 49 | public IScriptModule engine; |
64 | |||
65 | /// <summary> | ||
66 | /// The generated URL. | ||
67 | /// </summary> | ||
68 | public string url; | 50 | public string url; |
69 | |||
70 | /// <summary> | ||
71 | /// The random UUID component of the generated URL. | ||
72 | /// </summary> | ||
73 | public UUID urlcode; | 51 | public UUID urlcode; |
74 | |||
75 | /// <summary> | ||
76 | /// The external requests currently being processed or awaiting retrieval for this URL. | ||
77 | /// </summary> | ||
78 | public Dictionary<UUID, RequestData> requests; | 52 | public Dictionary<UUID, RequestData> requests; |
53 | public bool isSsl; | ||
54 | public Scene scene; | ||
79 | } | 55 | } |
80 | 56 | ||
81 | public class RequestData | 57 | public class RequestData |
@@ -89,7 +65,11 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp | |||
89 | //public ManualResetEvent ev; | 65 | //public ManualResetEvent ev; |
90 | public bool requestDone; | 66 | public bool requestDone; |
91 | public int startTime; | 67 | public int startTime; |
68 | public bool responseSent; | ||
92 | public string uri; | 69 | public string uri; |
70 | public bool allowResponseType = false; | ||
71 | public UUID hostID; | ||
72 | public Scene scene; | ||
93 | } | 73 | } |
94 | 74 | ||
95 | /// <summary> | 75 | /// <summary> |
@@ -102,20 +82,11 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp | |||
102 | LogManager.GetLogger( | 82 | LogManager.GetLogger( |
103 | MethodBase.GetCurrentMethod().DeclaringType); | 83 | MethodBase.GetCurrentMethod().DeclaringType); |
104 | 84 | ||
105 | /// <summary> | 85 | private Dictionary<UUID, UrlData> m_RequestMap = |
106 | /// Indexs the URL request metadata (which script requested it, outstanding requests, etc.) by the request ID | 86 | new Dictionary<UUID, UrlData>(); |
107 | /// randomly generated when a request is received for this URL. | ||
108 | /// </summary> | ||
109 | /// <remarks> | ||
110 | /// Manipulation or retrieval from this dictionary must be locked on m_UrlMap to preserve consistency with | ||
111 | /// m_UrlMap | ||
112 | /// </remarks> | ||
113 | private Dictionary<UUID, UrlData> m_RequestMap = new Dictionary<UUID, UrlData>(); | ||
114 | 87 | ||
115 | /// <summary> | 88 | private Dictionary<string, UrlData> m_UrlMap = |
116 | /// Indexs the URL request metadata (which script requested it, outstanding requests, etc.) by the full URL | 89 | new Dictionary<string, UrlData>(); |
117 | /// </summary> | ||
118 | private Dictionary<string, UrlData> m_UrlMap = new Dictionary<string, UrlData>(); | ||
119 | 90 | ||
120 | private uint m_HttpsPort = 0; | 91 | private uint m_HttpsPort = 0; |
121 | private IHttpServer m_HttpServer = null; | 92 | private IHttpServer m_HttpServer = null; |
@@ -126,7 +97,7 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp | |||
126 | /// <summary> | 97 | /// <summary> |
127 | /// The default maximum number of urls | 98 | /// The default maximum number of urls |
128 | /// </summary> | 99 | /// </summary> |
129 | public const int DefaultTotalUrls = 100; | 100 | public const int DefaultTotalUrls = 15000; |
130 | 101 | ||
131 | /// <summary> | 102 | /// <summary> |
132 | /// Maximum number of external urls that can be set up by this module. | 103 | /// Maximum number of external urls that can be set up by this module. |
@@ -204,6 +175,17 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp | |||
204 | 175 | ||
205 | public void RemoveRegion(Scene scene) | 176 | public void RemoveRegion(Scene scene) |
206 | { | 177 | { |
178 | // Drop references to that scene | ||
179 | foreach (KeyValuePair<string, UrlData> kvp in m_UrlMap) | ||
180 | { | ||
181 | if (kvp.Value.scene == scene) | ||
182 | kvp.Value.scene = null; | ||
183 | } | ||
184 | foreach (KeyValuePair<UUID, UrlData> kvp in m_RequestMap) | ||
185 | { | ||
186 | if (kvp.Value.scene == scene) | ||
187 | kvp.Value.scene = null; | ||
188 | } | ||
207 | } | 189 | } |
208 | 190 | ||
209 | public void Close() | 191 | public void Close() |
@@ -229,8 +211,10 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp | |||
229 | urlData.engine = engine; | 211 | urlData.engine = engine; |
230 | urlData.url = url; | 212 | urlData.url = url; |
231 | urlData.urlcode = urlcode; | 213 | urlData.urlcode = urlcode; |
214 | urlData.isSsl = false; | ||
232 | urlData.requests = new Dictionary<UUID, RequestData>(); | 215 | urlData.requests = new Dictionary<UUID, RequestData>(); |
233 | 216 | urlData.scene = host.ParentGroup.Scene; | |
217 | |||
234 | m_UrlMap[url] = urlData; | 218 | m_UrlMap[url] = urlData; |
235 | 219 | ||
236 | string uri = "/lslhttp/" + urlcode.ToString() + "/"; | 220 | string uri = "/lslhttp/" + urlcode.ToString() + "/"; |
@@ -240,9 +224,9 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp | |||
240 | args.Type = PollServiceEventArgs.EventType.LslHttp; | 224 | args.Type = PollServiceEventArgs.EventType.LslHttp; |
241 | m_HttpServer.AddPollServiceHTTPHandler(uri, args); | 225 | m_HttpServer.AddPollServiceHTTPHandler(uri, args); |
242 | 226 | ||
243 | m_log.DebugFormat( | 227 | // m_log.DebugFormat( |
244 | "[URL MODULE]: Set up incoming request url {0} for {1} in {2} {3}", | 228 | // "[URL MODULE]: Set up incoming request url {0} for {1} in {2} {3}", |
245 | uri, itemID, host.Name, host.LocalId); | 229 | // uri, itemID, host.Name, host.LocalId); |
246 | 230 | ||
247 | engine.PostScriptEvent(itemID, "http_request", new Object[] { urlcode.ToString(), "URL_REQUEST_GRANTED", url }); | 231 | engine.PostScriptEvent(itemID, "http_request", new Object[] { urlcode.ToString(), "URL_REQUEST_GRANTED", url }); |
248 | } | 232 | } |
@@ -275,8 +259,10 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp | |||
275 | urlData.engine = engine; | 259 | urlData.engine = engine; |
276 | urlData.url = url; | 260 | urlData.url = url; |
277 | urlData.urlcode = urlcode; | 261 | urlData.urlcode = urlcode; |
262 | urlData.isSsl = true; | ||
278 | urlData.requests = new Dictionary<UUID, RequestData>(); | 263 | urlData.requests = new Dictionary<UUID, RequestData>(); |
279 | 264 | ||
265 | |||
280 | m_UrlMap[url] = urlData; | 266 | m_UrlMap[url] = urlData; |
281 | 267 | ||
282 | string uri = "/lslhttps/" + urlcode.ToString() + "/"; | 268 | string uri = "/lslhttps/" + urlcode.ToString() + "/"; |
@@ -286,9 +272,9 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp | |||
286 | args.Type = PollServiceEventArgs.EventType.LslHttp; | 272 | args.Type = PollServiceEventArgs.EventType.LslHttp; |
287 | m_HttpsServer.AddPollServiceHTTPHandler(uri, args); | 273 | m_HttpsServer.AddPollServiceHTTPHandler(uri, args); |
288 | 274 | ||
289 | m_log.DebugFormat( | 275 | // m_log.DebugFormat( |
290 | "[URL MODULE]: Set up incoming secure request url {0} for {1} in {2} {3}", | 276 | // "[URL MODULE]: Set up incoming secure request url {0} for {1} in {2} {3}", |
291 | uri, itemID, host.Name, host.LocalId); | 277 | // uri, itemID, host.Name, host.LocalId); |
292 | 278 | ||
293 | engine.PostScriptEvent(itemID, "http_request", new Object[] { urlcode.ToString(), "URL_REQUEST_GRANTED", url }); | 279 | engine.PostScriptEvent(itemID, "http_request", new Object[] { urlcode.ToString(), "URL_REQUEST_GRANTED", url }); |
294 | } | 280 | } |
@@ -307,12 +293,15 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp | |||
307 | return; | 293 | return; |
308 | } | 294 | } |
309 | 295 | ||
310 | foreach (UUID req in data.requests.Keys) | 296 | lock (m_RequestMap) |
311 | m_RequestMap.Remove(req); | 297 | { |
312 | 298 | foreach (UUID req in data.requests.Keys) | |
313 | m_log.DebugFormat( | 299 | m_RequestMap.Remove(req); |
314 | "[URL MODULE]: Releasing url {0} for {1} in {2}", | 300 | } |
315 | url, data.itemID, data.hostID); | 301 | |
302 | // m_log.DebugFormat( | ||
303 | // "[URL MODULE]: Releasing url {0} for {1} in {2}", | ||
304 | // url, data.itemID, data.hostID); | ||
316 | 305 | ||
317 | RemoveUrl(data); | 306 | RemoveUrl(data); |
318 | m_UrlMap.Remove(url); | 307 | m_UrlMap.Remove(url); |
@@ -337,29 +326,39 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp | |||
337 | 326 | ||
338 | public void HttpResponse(UUID request, int status, string body) | 327 | public void HttpResponse(UUID request, int status, string body) |
339 | { | 328 | { |
340 | lock (m_UrlMap) | 329 | lock (m_RequestMap) |
341 | { | 330 | { |
342 | if (m_RequestMap.ContainsKey(request)) | 331 | if (m_RequestMap.ContainsKey(request)) |
343 | { | 332 | { |
344 | UrlData urlData = m_RequestMap[request]; | 333 | UrlData urlData = m_RequestMap[request]; |
345 | string responseBody = body; | 334 | if (!urlData.requests[request].responseSent) |
346 | if (urlData.requests[request].responseType.Equals("text/plain")) | ||
347 | { | 335 | { |
348 | string value; | 336 | string responseBody = body; |
349 | if (urlData.requests[request].headers.TryGetValue("user-agent", out value)) | 337 | |
338 | // If we have no OpenID from built-in browser, disable this | ||
339 | if (!urlData.requests[request].allowResponseType) | ||
340 | urlData.requests[request].responseType = "text/plain"; | ||
341 | |||
342 | if (urlData.requests[request].responseType.Equals("text/plain")) | ||
350 | { | 343 | { |
351 | if (value != null && value.IndexOf("MSIE") >= 0) | 344 | string value; |
345 | if (urlData.requests[request].headers.TryGetValue("user-agent", out value)) | ||
352 | { | 346 | { |
353 | // wrap the html escaped response if the target client is IE | 347 | if (value != null && value.IndexOf("MSIE") >= 0) |
354 | // It ignores "text/plain" if the body is html | 348 | { |
355 | responseBody = "<html>" + System.Web.HttpUtility.HtmlEncode(body) + "</html>"; | 349 | // wrap the html escaped response if the target client is IE |
350 | // It ignores "text/plain" if the body is html | ||
351 | responseBody = "<html>" + System.Web.HttpUtility.HtmlEncode(body) + "</html>"; | ||
352 | } | ||
356 | } | 353 | } |
357 | } | 354 | } |
355 | |||
356 | urlData.requests[request].responseCode = status; | ||
357 | urlData.requests[request].responseBody = body; | ||
358 | //urlData.requests[request].ev.Set(); | ||
359 | urlData.requests[request].requestDone = true; | ||
360 | urlData.requests[request].responseSent = true; | ||
358 | } | 361 | } |
359 | urlData.requests[request].responseCode = status; | ||
360 | urlData.requests[request].responseBody = responseBody; | ||
361 | //urlData.requests[request].ev.Set(); | ||
362 | urlData.requests[request].requestDone =true; | ||
363 | } | 362 | } |
364 | else | 363 | else |
365 | { | 364 | { |
@@ -370,7 +369,7 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp | |||
370 | 369 | ||
371 | public string GetHttpHeader(UUID requestId, string header) | 370 | public string GetHttpHeader(UUID requestId, string header) |
372 | { | 371 | { |
373 | lock (m_UrlMap) | 372 | lock (m_RequestMap) |
374 | { | 373 | { |
375 | if (m_RequestMap.ContainsKey(requestId)) | 374 | if (m_RequestMap.ContainsKey(requestId)) |
376 | { | 375 | { |
@@ -384,7 +383,6 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp | |||
384 | m_log.Warn("[HttpRequestHandler] There was no http-in request with id " + requestId); | 383 | m_log.Warn("[HttpRequestHandler] There was no http-in request with id " + requestId); |
385 | } | 384 | } |
386 | } | 385 | } |
387 | |||
388 | return String.Empty; | 386 | return String.Empty; |
389 | } | 387 | } |
390 | 388 | ||
@@ -408,8 +406,11 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp | |||
408 | { | 406 | { |
409 | RemoveUrl(url.Value); | 407 | RemoveUrl(url.Value); |
410 | removeURLs.Add(url.Key); | 408 | removeURLs.Add(url.Key); |
411 | foreach (UUID req in url.Value.requests.Keys) | 409 | lock (m_RequestMap) |
412 | m_RequestMap.Remove(req); | 410 | { |
411 | foreach (UUID req in url.Value.requests.Keys) | ||
412 | m_RequestMap.Remove(req); | ||
413 | } | ||
413 | } | 414 | } |
414 | } | 415 | } |
415 | 416 | ||
@@ -430,9 +431,11 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp | |||
430 | { | 431 | { |
431 | RemoveUrl(url.Value); | 432 | RemoveUrl(url.Value); |
432 | removeURLs.Add(url.Key); | 433 | removeURLs.Add(url.Key); |
433 | 434 | lock (m_RequestMap) | |
434 | foreach (UUID req in url.Value.requests.Keys) | 435 | { |
435 | m_RequestMap.Remove(req); | 436 | foreach (UUID req in url.Value.requests.Keys) |
437 | m_RequestMap.Remove(req); | ||
438 | } | ||
436 | } | 439 | } |
437 | } | 440 | } |
438 | 441 | ||
@@ -441,123 +444,128 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp | |||
441 | } | 444 | } |
442 | } | 445 | } |
443 | 446 | ||
447 | |||
444 | private void RemoveUrl(UrlData data) | 448 | private void RemoveUrl(UrlData data) |
445 | { | 449 | { |
446 | m_HttpServer.RemoveHTTPHandler("", "/lslhttp/" + data.urlcode.ToString() + "/"); | 450 | if (data.isSsl) |
451 | m_HttpsServer.RemoveHTTPHandler("", "/lslhttps/"+data.urlcode.ToString()+"/"); | ||
452 | else | ||
453 | m_HttpServer.RemoveHTTPHandler("", "/lslhttp/"+data.urlcode.ToString()+"/"); | ||
447 | } | 454 | } |
448 | 455 | ||
449 | private Hashtable NoEvents(UUID requestID, UUID sessionID) | 456 | private Hashtable NoEvents(UUID requestID, UUID sessionID) |
450 | { | 457 | { |
451 | Hashtable response = new Hashtable(); | 458 | Hashtable response = new Hashtable(); |
452 | UrlData urlData; | 459 | UrlData url; |
453 | 460 | int startTime = 0; | |
454 | lock (m_UrlMap) | 461 | lock (m_RequestMap) |
455 | { | 462 | { |
456 | // We need to return a 404 here in case the request URL was removed at exactly the same time that a | ||
457 | // request was made. In this case, the request thread can outrace llRemoveURL() and still be polling | ||
458 | // for the request ID. | ||
459 | if (!m_RequestMap.ContainsKey(requestID)) | 463 | if (!m_RequestMap.ContainsKey(requestID)) |
460 | { | ||
461 | response["int_response_code"] = 404; | ||
462 | response["str_response_string"] = ""; | ||
463 | response["keepalive"] = false; | ||
464 | response["reusecontext"] = false; | ||
465 | |||
466 | return response; | 464 | return response; |
467 | } | 465 | url = m_RequestMap[requestID]; |
466 | startTime = url.requests[requestID].startTime; | ||
467 | } | ||
468 | 468 | ||
469 | urlData = m_RequestMap[requestID]; | 469 | if (System.Environment.TickCount - startTime > 25000) |
470 | { | ||
471 | response["int_response_code"] = 500; | ||
472 | response["str_response_string"] = "Script timeout"; | ||
473 | response["content_type"] = "text/plain"; | ||
474 | response["keepalive"] = false; | ||
475 | response["reusecontext"] = false; | ||
470 | 476 | ||
471 | if (System.Environment.TickCount - urlData.requests[requestID].startTime > 25000) | 477 | //remove from map |
478 | lock (url.requests) | ||
479 | { | ||
480 | url.requests.Remove(requestID); | ||
481 | } | ||
482 | lock (m_RequestMap) | ||
472 | { | 483 | { |
473 | response["int_response_code"] = 500; | ||
474 | response["str_response_string"] = "Script timeout"; | ||
475 | response["content_type"] = "text/plain"; | ||
476 | response["keepalive"] = false; | ||
477 | response["reusecontext"] = false; | ||
478 | |||
479 | //remove from map | ||
480 | urlData.requests.Remove(requestID); | ||
481 | m_RequestMap.Remove(requestID); | 484 | m_RequestMap.Remove(requestID); |
482 | |||
483 | return response; | ||
484 | } | 485 | } |
486 | |||
487 | return response; | ||
485 | } | 488 | } |
486 | 489 | ||
490 | |||
487 | return response; | 491 | return response; |
488 | } | 492 | } |
489 | 493 | ||
490 | private bool HasEvents(UUID requestID, UUID sessionID) | 494 | private bool HasEvents(UUID requestID, UUID sessionID) |
491 | { | 495 | { |
492 | lock (m_UrlMap) | 496 | UrlData url=null; |
497 | |||
498 | lock (m_RequestMap) | ||
493 | { | 499 | { |
494 | // We return true here because an external URL request that happened at the same time as an llRemoveURL() | ||
495 | // can still make it through to HttpRequestHandler(). That will return without setting up a request | ||
496 | // when it detects that the URL has been removed. The poller, however, will continue to ask for | ||
497 | // events for that request, so here we will signal that there are events and in GetEvents we will | ||
498 | // return a 404. | ||
499 | if (!m_RequestMap.ContainsKey(requestID)) | 500 | if (!m_RequestMap.ContainsKey(requestID)) |
500 | { | 501 | { |
501 | return true; | 502 | return false; |
502 | } | 503 | } |
503 | 504 | url = m_RequestMap[requestID]; | |
504 | UrlData urlData = m_RequestMap[requestID]; | 505 | } |
505 | 506 | lock (url.requests) | |
506 | if (!urlData.requests.ContainsKey(requestID)) | 507 | { |
508 | if (!url.requests.ContainsKey(requestID)) | ||
507 | { | 509 | { |
508 | return true; | 510 | return false; |
509 | } | 511 | } |
510 | 512 | else | |
511 | // Trigger return of timeout response. | ||
512 | if (System.Environment.TickCount - urlData.requests[requestID].startTime > 25000) | ||
513 | { | 513 | { |
514 | return true; | 514 | if (System.Environment.TickCount - url.requests[requestID].startTime > 25000) |
515 | { | ||
516 | return true; | ||
517 | } | ||
518 | if (url.requests[requestID].requestDone) | ||
519 | return true; | ||
520 | else | ||
521 | return false; | ||
515 | } | 522 | } |
516 | |||
517 | return urlData.requests[requestID].requestDone; | ||
518 | } | 523 | } |
519 | } | 524 | } |
520 | |||
521 | private Hashtable GetEvents(UUID requestID, UUID sessionID) | 525 | private Hashtable GetEvents(UUID requestID, UUID sessionID) |
522 | { | 526 | { |
523 | Hashtable response; | 527 | UrlData url = null; |
528 | RequestData requestData = null; | ||
524 | 529 | ||
525 | lock (m_UrlMap) | 530 | lock (m_RequestMap) |
526 | { | 531 | { |
527 | UrlData url = null; | ||
528 | RequestData requestData = null; | ||
529 | |||
530 | if (!m_RequestMap.ContainsKey(requestID)) | 532 | if (!m_RequestMap.ContainsKey(requestID)) |
531 | return NoEvents(requestID, sessionID); | 533 | return NoEvents(requestID,sessionID); |
532 | |||
533 | url = m_RequestMap[requestID]; | 534 | url = m_RequestMap[requestID]; |
535 | } | ||
536 | lock (url.requests) | ||
537 | { | ||
534 | requestData = url.requests[requestID]; | 538 | requestData = url.requests[requestID]; |
539 | } | ||
540 | |||
541 | if (!requestData.requestDone) | ||
542 | return NoEvents(requestID,sessionID); | ||
543 | |||
544 | Hashtable response = new Hashtable(); | ||
535 | 545 | ||
536 | if (!requestData.requestDone) | 546 | if (System.Environment.TickCount - requestData.startTime > 25000) |
537 | return NoEvents(requestID, sessionID); | 547 | { |
538 | 548 | response["int_response_code"] = 500; | |
539 | response = new Hashtable(); | 549 | response["str_response_string"] = "Script timeout"; |
540 | 550 | response["content_type"] = "text/plain"; | |
541 | if (System.Environment.TickCount - requestData.startTime > 25000) | ||
542 | { | ||
543 | response["int_response_code"] = 500; | ||
544 | response["str_response_string"] = "Script timeout"; | ||
545 | response["content_type"] = "text/plain"; | ||
546 | response["keepalive"] = false; | ||
547 | response["reusecontext"] = false; | ||
548 | return response; | ||
549 | } | ||
550 | |||
551 | //put response | ||
552 | response["int_response_code"] = requestData.responseCode; | ||
553 | response["str_response_string"] = requestData.responseBody; | ||
554 | response["content_type"] = requestData.responseType; | ||
555 | // response["content_type"] = "text/plain"; | ||
556 | response["keepalive"] = false; | 551 | response["keepalive"] = false; |
557 | response["reusecontext"] = false; | 552 | response["reusecontext"] = false; |
558 | 553 | return response; | |
559 | //remove from map | 554 | } |
555 | //put response | ||
556 | response["int_response_code"] = requestData.responseCode; | ||
557 | response["str_response_string"] = requestData.responseBody; | ||
558 | response["content_type"] = requestData.responseType; | ||
559 | response["keepalive"] = false; | ||
560 | response["reusecontext"] = false; | ||
561 | |||
562 | //remove from map | ||
563 | lock (url.requests) | ||
564 | { | ||
560 | url.requests.Remove(requestID); | 565 | url.requests.Remove(requestID); |
566 | } | ||
567 | lock (m_RequestMap) | ||
568 | { | ||
561 | m_RequestMap.Remove(requestID); | 569 | m_RequestMap.Remove(requestID); |
562 | } | 570 | } |
563 | 571 | ||
@@ -566,41 +574,46 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp | |||
566 | 574 | ||
567 | public void HttpRequestHandler(UUID requestID, Hashtable request) | 575 | public void HttpRequestHandler(UUID requestID, Hashtable request) |
568 | { | 576 | { |
569 | string uri = request["uri"].ToString(); | 577 | lock (request) |
570 | bool is_ssl = uri.Contains("lslhttps"); | ||
571 | |||
572 | try | ||
573 | { | 578 | { |
574 | Hashtable headers = (Hashtable)request["headers"]; | 579 | string uri = request["uri"].ToString(); |
580 | bool is_ssl = uri.Contains("lslhttps"); | ||
575 | 581 | ||
576 | // string uri_full = "http://" + m_ExternalHostNameForLSL + ":" + m_HttpServer.Port.ToString() + uri;// "/lslhttp/" + urlcode.ToString() + "/"; | 582 | try |
583 | { | ||
584 | Hashtable headers = (Hashtable)request["headers"]; | ||
577 | 585 | ||
578 | int pos1 = uri.IndexOf("/");// /lslhttp | 586 | // string uri_full = "http://" + ExternalHostNameForLSL + ":" + m_HttpServer.Port.ToString() + uri;// "/lslhttp/" + urlcode.ToString() + "/"; |
579 | int pos2 = uri.IndexOf("/", pos1 + 1);// /lslhttp/ | ||
580 | int pos3 = uri.IndexOf("/", pos2 + 1);// /lslhttp/<UUID>/ | ||
581 | string uri_tmp = uri.Substring(0, pos3 + 1); | ||
582 | //HTTP server code doesn't provide us with QueryStrings | ||
583 | string pathInfo; | ||
584 | string queryString; | ||
585 | queryString = ""; | ||
586 | 587 | ||
587 | pathInfo = uri.Substring(pos3); | 588 | int pos1 = uri.IndexOf("/");// /lslhttp |
589 | int pos2 = uri.IndexOf("/", pos1 + 1);// /lslhttp/ | ||
590 | int pos3 = uri.IndexOf("/", pos2 + 1); // /lslhttp/urlcode | ||
588 | 591 | ||
589 | UrlData urlData = null; | 592 | string uri_tmp = uri.Substring(0, pos3 + 1); |
593 | //HTTP server code doesn't provide us with QueryStrings | ||
594 | string pathInfo; | ||
595 | string queryString; | ||
596 | queryString = ""; | ||
590 | 597 | ||
591 | lock (m_UrlMap) | 598 | pathInfo = uri.Substring(pos3); |
592 | { | ||
593 | string url; | ||
594 | 599 | ||
595 | if (is_ssl) | 600 | UrlData url = null; |
596 | url = "https://" + ExternalHostNameForLSL + ":" + m_HttpsServer.Port.ToString() + uri_tmp; | 601 | string urlkey; |
602 | if (!is_ssl) | ||
603 | urlkey = "http://" + ExternalHostNameForLSL + ":" + m_HttpServer.Port.ToString() + uri_tmp; | ||
604 | //m_UrlMap[]; | ||
597 | else | 605 | else |
598 | url = "http://" + ExternalHostNameForLSL + ":" + m_HttpServer.Port.ToString() + uri_tmp; | 606 | urlkey = "https://" + ExternalHostNameForLSL + ":" + m_HttpsServer.Port.ToString() + uri_tmp; |
599 | 607 | ||
600 | // Avoid a race - the request URL may have been released via llRequestUrl() whilst this | 608 | if (m_UrlMap.ContainsKey(urlkey)) |
601 | // request was being processed. | 609 | { |
602 | if (!m_UrlMap.TryGetValue(url, out urlData)) | 610 | url = m_UrlMap[urlkey]; |
611 | } | ||
612 | else | ||
613 | { | ||
614 | //m_log.Warn("[HttpRequestHandler]: http-in request failed; no such url: "+urlkey.ToString()); | ||
603 | return; | 615 | return; |
616 | } | ||
604 | 617 | ||
605 | //for llGetHttpHeader support we need to store original URI here | 618 | //for llGetHttpHeader support we need to store original URI here |
606 | //to make x-path-info / x-query-string / x-script-url / x-remote-ip headers | 619 | //to make x-path-info / x-query-string / x-script-url / x-remote-ip headers |
@@ -611,6 +624,8 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp | |||
611 | requestData.requestDone = false; | 624 | requestData.requestDone = false; |
612 | requestData.startTime = System.Environment.TickCount; | 625 | requestData.startTime = System.Environment.TickCount; |
613 | requestData.uri = uri; | 626 | requestData.uri = uri; |
627 | requestData.hostID = url.hostID; | ||
628 | requestData.scene = url.scene; | ||
614 | if (requestData.headers == null) | 629 | if (requestData.headers == null) |
615 | requestData.headers = new Dictionary<string, string>(); | 630 | requestData.headers = new Dictionary<string, string>(); |
616 | 631 | ||
@@ -619,8 +634,33 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp | |||
619 | string key = (string)header.Key; | 634 | string key = (string)header.Key; |
620 | string value = (string)header.Value; | 635 | string value = (string)header.Value; |
621 | requestData.headers.Add(key, value); | 636 | requestData.headers.Add(key, value); |
637 | if (key == "cookie") | ||
638 | { | ||
639 | string[] parts = value.Split(new char[] {'='}); | ||
640 | if (parts[0] == "agni_sl_session_id" && parts.Length > 1) | ||
641 | { | ||
642 | string cookie = Uri.UnescapeDataString(parts[1]); | ||
643 | string[] crumbs = cookie.Split(new char[] {':'}); | ||
644 | UUID owner; | ||
645 | if (crumbs.Length == 2 && UUID.TryParse(crumbs[0], out owner)) | ||
646 | { | ||
647 | if (crumbs[1].Length == 32) | ||
648 | { | ||
649 | Scene scene = requestData.scene; | ||
650 | if (scene != null) | ||
651 | { | ||
652 | SceneObjectPart host = scene.GetSceneObjectPart(requestData.hostID); | ||
653 | if (host != null) | ||
654 | { | ||
655 | if (host.OwnerID == owner) | ||
656 | requestData.allowResponseType = true; | ||
657 | } | ||
658 | } | ||
659 | } | ||
660 | } | ||
661 | } | ||
662 | } | ||
622 | } | 663 | } |
623 | |||
624 | foreach (DictionaryEntry de in request) | 664 | foreach (DictionaryEntry de in request) |
625 | { | 665 | { |
626 | if (de.Key.ToString() == "querystringkeys") | 666 | if (de.Key.ToString() == "querystringkeys") |
@@ -631,13 +671,21 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp | |||
631 | if (request.ContainsKey(key)) | 671 | if (request.ContainsKey(key)) |
632 | { | 672 | { |
633 | string val = (String)request[key]; | 673 | string val = (String)request[key]; |
634 | queryString = queryString + key + "=" + val + "&"; | 674 | if (key != "") |
675 | { | ||
676 | queryString = queryString + key + "=" + val + "&"; | ||
677 | } | ||
678 | else | ||
679 | { | ||
680 | queryString = queryString + val + "&"; | ||
681 | } | ||
635 | } | 682 | } |
636 | } | 683 | } |
637 | |||
638 | if (queryString.Length > 1) | 684 | if (queryString.Length > 1) |
639 | queryString = queryString.Substring(0, queryString.Length - 1); | 685 | queryString = queryString.Substring(0, queryString.Length - 1); |
686 | |||
640 | } | 687 | } |
688 | |||
641 | } | 689 | } |
642 | 690 | ||
643 | //if this machine is behind DNAT/port forwarding, currently this is being | 691 | //if this machine is behind DNAT/port forwarding, currently this is being |
@@ -645,23 +693,34 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp | |||
645 | requestData.headers["x-remote-ip"] = requestData.headers["remote_addr"]; | 693 | requestData.headers["x-remote-ip"] = requestData.headers["remote_addr"]; |
646 | requestData.headers["x-path-info"] = pathInfo; | 694 | requestData.headers["x-path-info"] = pathInfo; |
647 | requestData.headers["x-query-string"] = queryString; | 695 | requestData.headers["x-query-string"] = queryString; |
648 | requestData.headers["x-script-url"] = urlData.url; | 696 | requestData.headers["x-script-url"] = url.url; |
649 | 697 | ||
650 | urlData.requests.Add(requestID, requestData); | 698 | //requestData.ev = new ManualResetEvent(false); |
651 | m_RequestMap.Add(requestID, urlData); | 699 | lock (url.requests) |
652 | } | 700 | { |
701 | url.requests.Add(requestID, requestData); | ||
702 | } | ||
703 | lock (m_RequestMap) | ||
704 | { | ||
705 | //add to request map | ||
706 | m_RequestMap.Add(requestID, url); | ||
707 | } | ||
653 | 708 | ||
654 | urlData.engine.PostScriptEvent( | 709 | url.engine.PostScriptEvent(url.itemID, "http_request", new Object[] { requestID.ToString(), request["http-method"].ToString(), request["body"].ToString() }); |
655 | urlData.itemID, | 710 | |
656 | "http_request", | 711 | //send initial response? |
657 | new Object[] { requestID.ToString(), request["http-method"].ToString(), request["body"].ToString() }); | 712 | // Hashtable response = new Hashtable(); |
658 | } | 713 | |
659 | catch (Exception we) | 714 | return; |
660 | { | 715 | |
661 | //Hashtable response = new Hashtable(); | 716 | } |
662 | m_log.Warn("[HttpRequestHandler]: http-in request failed"); | 717 | catch (Exception we) |
663 | m_log.Warn(we.Message); | 718 | { |
664 | m_log.Warn(we.StackTrace); | 719 | //Hashtable response = new Hashtable(); |
720 | m_log.Warn("[HttpRequestHandler]: http-in request failed"); | ||
721 | m_log.Warn(we.Message); | ||
722 | m_log.Warn(we.StackTrace); | ||
723 | } | ||
665 | } | 724 | } |
666 | } | 725 | } |
667 | 726 | ||
diff --git a/OpenSim/Region/CoreModules/Scripting/ScriptModuleComms/ScriptModuleCommsModule.cs b/OpenSim/Region/CoreModules/Scripting/ScriptModuleComms/ScriptModuleCommsModule.cs index 6da2222..ad33f23 100644 --- a/OpenSim/Region/CoreModules/Scripting/ScriptModuleComms/ScriptModuleCommsModule.cs +++ b/OpenSim/Region/CoreModules/Scripting/ScriptModuleComms/ScriptModuleCommsModule.cs | |||
@@ -271,6 +271,8 @@ namespace OpenSim.Region.CoreModules.Scripting.ScriptModuleComms | |||
271 | return "modInvokeR"; | 271 | return "modInvokeR"; |
272 | else if (sid.ReturnType == typeof(object[])) | 272 | else if (sid.ReturnType == typeof(object[])) |
273 | return "modInvokeL"; | 273 | return "modInvokeL"; |
274 | else if (sid.ReturnType == typeof(void)) | ||
275 | return "modInvokeN"; | ||
274 | 276 | ||
275 | m_log.WarnFormat("[MODULE COMMANDS] failed to find match for {0} with return type {1}",fname,sid.ReturnType.Name); | 277 | m_log.WarnFormat("[MODULE COMMANDS] failed to find match for {0} with return type {1}",fname,sid.ReturnType.Name); |
276 | } | 278 | } |
diff --git a/OpenSim/Region/CoreModules/Scripting/VectorRender/VectorRenderModule.cs b/OpenSim/Region/CoreModules/Scripting/VectorRender/VectorRenderModule.cs index 4cecd85..2fc89fc 100644 --- a/OpenSim/Region/CoreModules/Scripting/VectorRender/VectorRenderModule.cs +++ b/OpenSim/Region/CoreModules/Scripting/VectorRender/VectorRenderModule.cs | |||
@@ -861,4 +861,4 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender | |||
861 | return null; | 861 | return null; |
862 | } | 862 | } |
863 | } | 863 | } |
864 | } \ No newline at end of file | 864 | } |
diff --git a/OpenSim/Region/CoreModules/Scripting/WorldComm/WorldCommModule.cs b/OpenSim/Region/CoreModules/Scripting/WorldComm/WorldCommModule.cs index 3484387..1a53a8b 100644 --- a/OpenSim/Region/CoreModules/Scripting/WorldComm/WorldCommModule.cs +++ b/OpenSim/Region/CoreModules/Scripting/WorldComm/WorldCommModule.cs | |||
@@ -96,6 +96,8 @@ namespace OpenSim.Region.CoreModules.Scripting.WorldComm | |||
96 | // private static readonly ILog m_log = | 96 | // private static readonly ILog m_log = |
97 | // LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 97 | // LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
98 | 98 | ||
99 | private const int DEBUG_CHANNEL = 2147483647; | ||
100 | |||
99 | private ListenerManager m_listenerManager; | 101 | private ListenerManager m_listenerManager; |
100 | private Queue m_pending; | 102 | private Queue m_pending; |
101 | private Queue m_pendingQ; | 103 | private Queue m_pendingQ; |
@@ -366,61 +368,58 @@ namespace OpenSim.Region.CoreModules.Scripting.WorldComm | |||
366 | /// <param name='msg'> | 368 | /// <param name='msg'> |
367 | /// Message. | 369 | /// Message. |
368 | /// </param> | 370 | /// </param> |
369 | public void DeliverMessageTo(UUID target, int channel, Vector3 pos, | 371 | public bool DeliverMessageTo(UUID target, int channel, Vector3 pos, string name, UUID id, string msg) |
370 | string name, UUID id, string msg) | ||
371 | { | 372 | { |
373 | if (channel == DEBUG_CHANNEL) | ||
374 | return true; | ||
375 | |||
372 | // Is id an avatar? | 376 | // Is id an avatar? |
373 | ScenePresence sp = m_scene.GetScenePresence(target); | 377 | ScenePresence sp = m_scene.GetScenePresence(target); |
374 | 378 | ||
375 | if (sp != null) | 379 | if (sp != null) |
376 | { | 380 | { |
377 | // ignore if a child agent this is restricted to inside one | 381 | // Send message to avatar |
378 | // region | 382 | if (channel == 0) |
379 | if (sp.IsChildAgent) | ||
380 | return; | ||
381 | |||
382 | // Channel zero only goes to the avatar | ||
383 | // non zero channel messages only go to the attachments of the avatar. | ||
384 | if (channel != 0) | ||
385 | { | 383 | { |
386 | List<SceneObjectGroup> attachments = sp.GetAttachments(); | 384 | // Channel 0 goes to viewer ONLY |
387 | if (attachments.Count == 0) | 385 | m_scene.SimChat(Utils.StringToBytes(msg), ChatTypeEnum.Broadcast, 0, pos, name, id, target, false, false); |
388 | return; | 386 | return true; |
387 | } | ||
389 | 388 | ||
390 | // Get uuid of attachments | 389 | List<SceneObjectGroup> attachments = sp.GetAttachments(); |
391 | List<UUID> targets = new List<UUID>(); | ||
392 | foreach (SceneObjectGroup sog in attachments) | ||
393 | { | ||
394 | if (!sog.IsDeleted) | ||
395 | targets.Add(sog.UUID); | ||
396 | } | ||
397 | 390 | ||
398 | // Need to check each attachment | 391 | if (attachments.Count == 0) |
399 | foreach (ListenerInfo li | 392 | return true; |
400 | in m_listenerManager.GetListeners(UUID.Zero, | ||
401 | channel, name, id, msg)) | ||
402 | { | ||
403 | if (li.GetHostID().Equals(id)) | ||
404 | continue; | ||
405 | 393 | ||
406 | if (m_scene.GetSceneObjectPart( | 394 | // Get uuid of attachments |
407 | li.GetHostID()) == null) | 395 | List<UUID> targets = new List<UUID>(); |
408 | { | 396 | foreach (SceneObjectGroup sog in attachments) |
409 | continue; | 397 | { |
410 | } | 398 | if (!sog.IsDeleted) |
399 | targets.Add(sog.UUID); | ||
400 | } | ||
411 | 401 | ||
412 | if (targets.Contains(li.GetHostID())) | 402 | // Need to check each attachment |
413 | QueueMessage(new ListenerInfo(li, name, id, msg)); | 403 | foreach (ListenerInfo li in m_listenerManager.GetListeners(UUID.Zero, channel, name, id, msg)) |
414 | } | 404 | { |
405 | if (li.GetHostID().Equals(id)) | ||
406 | continue; | ||
407 | |||
408 | if (m_scene.GetSceneObjectPart(li.GetHostID()) == null) | ||
409 | continue; | ||
410 | |||
411 | if (targets.Contains(li.GetHostID())) | ||
412 | QueueMessage(new ListenerInfo(li, name, id, msg)); | ||
415 | } | 413 | } |
416 | 414 | ||
417 | return; | 415 | return true; |
418 | } | 416 | } |
419 | 417 | ||
420 | // No avatar found so look for an object | 418 | SceneObjectPart part = m_scene.GetSceneObjectPart(target); |
421 | foreach (ListenerInfo li | 419 | if (part == null) // Not even an object |
422 | in m_listenerManager.GetListeners(UUID.Zero, channel, | 420 | return true; // No error |
423 | name, id, msg)) | 421 | |
422 | foreach (ListenerInfo li in m_listenerManager.GetListeners(UUID.Zero, channel, name, id, msg)) | ||
424 | { | 423 | { |
425 | // Dont process if this message is from yourself! | 424 | // Dont process if this message is from yourself! |
426 | if (li.GetHostID().Equals(id)) | 425 | if (li.GetHostID().Equals(id)) |
@@ -438,7 +437,7 @@ namespace OpenSim.Region.CoreModules.Scripting.WorldComm | |||
438 | } | 437 | } |
439 | } | 438 | } |
440 | 439 | ||
441 | return; | 440 | return true; |
442 | } | 441 | } |
443 | 442 | ||
444 | protected void QueueMessage(ListenerInfo li) | 443 | protected void QueueMessage(ListenerInfo li) |
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Authentication/LocalAuthenticationServiceConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Authentication/LocalAuthenticationServiceConnector.cs index 16f42a7..f027810 100644 --- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Authentication/LocalAuthenticationServiceConnector.cs +++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Authentication/LocalAuthenticationServiceConnector.cs | |||
@@ -139,6 +139,13 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Authentication | |||
139 | 139 | ||
140 | #region IAuthenticationService | 140 | #region IAuthenticationService |
141 | 141 | ||
142 | public string Authenticate(UUID principalID, string password, int lifetime, out UUID realID) | ||
143 | { | ||
144 | // Not implemented at the regions | ||
145 | realID = UUID.Zero; | ||
146 | return string.Empty; | ||
147 | } | ||
148 | |||
142 | public string Authenticate(UUID principalID, string password, int lifetime) | 149 | public string Authenticate(UUID principalID, string password, int lifetime) |
143 | { | 150 | { |
144 | // Not implemented at the regions | 151 | // Not implemented at the regions |
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/LocalGridServiceConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/LocalGridServiceConnector.cs index 1f782f5..e585c25 100644 --- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/LocalGridServiceConnector.cs +++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/LocalGridServiceConnector.cs | |||
@@ -201,13 +201,6 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid | |||
201 | uint regionX = Util.WorldToRegionLoc((uint)x); | 201 | uint regionX = Util.WorldToRegionLoc((uint)x); |
202 | uint regionY = Util.WorldToRegionLoc((uint)y); | 202 | uint regionY = Util.WorldToRegionLoc((uint)y); |
203 | 203 | ||
204 | // Sanity check | ||
205 | if ((Util.RegionToWorldLoc(regionX) != (uint)x) || (Util.RegionToWorldLoc(regionY) != (uint)y)) | ||
206 | { | ||
207 | m_log.WarnFormat("{0} GetRegionByPosition. Bad position requested: not the base of the region. Requested Pos=<{1},{2}>, Should Be=<{3},{4}>", | ||
208 | LogHeader, x, y, Util.RegionToWorldLoc(regionX), Util.RegionToWorldLoc(regionY)); | ||
209 | } | ||
210 | |||
211 | // First see if it's a neighbour, even if it isn't on this sim. | 204 | // First see if it's a neighbour, even if it isn't on this sim. |
212 | // Neighbour data is cached in memory, so this is fast | 205 | // Neighbour data is cached in memory, so this is fast |
213 | 206 | ||
@@ -218,9 +211,9 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid | |||
218 | region = rcache.GetRegionByPosition(x, y); | 211 | region = rcache.GetRegionByPosition(x, y); |
219 | if (region != null) | 212 | if (region != null) |
220 | { | 213 | { |
221 | m_log.DebugFormat("{0} GetRegionByPosition. Found region {1} in cache (of region {2}). Pos=<{3},{4}>", | 214 | //m_log.DebugFormat("{0} GetRegionByPosition. Found region {1} in cache (of region {2}). Pos=<{3},{4}>", |
222 | LogHeader, region.RegionName, rcache.RegionName, | 215 | // LogHeader, region.RegionName, rcache.RegionName, |
223 | Util.WorldToRegionLoc((uint)region.RegionLocX), Util.WorldToRegionLoc((uint)region.RegionLocY)); | 216 | // Util.WorldToRegionLoc((uint)region.RegionLocX), Util.WorldToRegionLoc((uint)region.RegionLocY)); |
224 | break; | 217 | break; |
225 | } | 218 | } |
226 | } | 219 | } |
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/RegionCache.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/RegionCache.cs index ae76288..2961c10 100644 --- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/RegionCache.cs +++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/RegionCache.cs | |||
@@ -81,22 +81,23 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid | |||
81 | { | 81 | { |
82 | return new List<GridRegion>(m_neighbours.Values); | 82 | return new List<GridRegion>(m_neighbours.Values); |
83 | } | 83 | } |
84 | 84 | ||
85 | // Get a region given its base coordinates (in meters). | ||
86 | // NOTE: this is NOT 'get a region by some point in the region'. The coordinate MUST | ||
87 | // be the base coordinate of the region. | ||
88 | // The snapping is technically unnecessary but is harmless because regions are always | ||
89 | // multiples of the legacy region size (256). | ||
90 | public GridRegion GetRegionByPosition(int x, int y) | 85 | public GridRegion GetRegionByPosition(int x, int y) |
91 | { | 86 | { |
92 | uint xsnap = (uint)(x / Constants.RegionSize) * Constants.RegionSize; | 87 | // do actual search by position |
93 | uint ysnap = (uint)(y / Constants.RegionSize) * Constants.RegionSize; | 88 | // not the best, but this will not hold that many regions |
94 | ulong handle = Util.RegionWorldLocToHandle(xsnap, ysnap); | 89 | GridRegion foundRegion = null; |
95 | 90 | foreach(GridRegion r in m_neighbours.Values) | |
96 | if (m_neighbours.ContainsKey(handle)) | 91 | { |
97 | return m_neighbours[handle]; | 92 | if (x >= r.RegionLocX && x < r.RegionLocX + r.RegionSizeX |
98 | 93 | && y >= r.RegionLocY && y < r.RegionLocY + r.RegionSizeY) | |
99 | return null; | 94 | { |
95 | foundRegion = r; | ||
96 | break; | ||
97 | } | ||
98 | } | ||
99 | |||
100 | return foundRegion; | ||
100 | } | 101 | } |
101 | } | 102 | } |
102 | } | 103 | } |
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/Tests/GridConnectorsTests.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/Tests/GridConnectorsTests.cs index 25ae689..c33f7f5 100644 --- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/Tests/GridConnectorsTests.cs +++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/Tests/GridConnectorsTests.cs | |||
@@ -198,4 +198,4 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid.Tests | |||
198 | Assert.That(results.Count, Is.EqualTo(0), "Retrieved linked regions collection is not the number expected"); | 198 | Assert.That(results.Count, Is.EqualTo(0), "Retrieved linked regions collection is not the number expected"); |
199 | } | 199 | } |
200 | } | 200 | } |
201 | } \ No newline at end of file | 201 | } |
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/MapImage/MapImageServiceModule.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/MapImage/MapImageServiceModule.cs index 08d6bdd..ef0eec5 100644 --- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/MapImage/MapImageServiceModule.cs +++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/MapImage/MapImageServiceModule.cs | |||
@@ -53,6 +53,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.MapImage | |||
53 | /// </remarks> | 53 | /// </remarks> |
54 | 54 | ||
55 | [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "MapImageServiceModule")] | 55 | [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "MapImageServiceModule")] |
56 | |||
56 | public class MapImageServiceModule : IMapImageUploadModule, ISharedRegionModule | 57 | public class MapImageServiceModule : IMapImageUploadModule, ISharedRegionModule |
57 | { | 58 | { |
58 | private static readonly ILog m_log = | 59 | private static readonly ILog m_log = |
@@ -93,9 +94,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.MapImage | |||
93 | if (config == null) | 94 | if (config == null) |
94 | return; | 95 | return; |
95 | 96 | ||
96 | int refreshminutes = Convert.ToInt32(config.GetString("RefreshTime")); | 97 | int refreshminutes = Convert.ToInt32(config.GetString("RefreshTime", "60")); |
97 | |||
98 | // if refresh is less than zero, disable the module | ||
99 | if (refreshminutes < 0) | 98 | if (refreshminutes < 0) |
100 | { | 99 | { |
101 | m_log.WarnFormat("[MAP IMAGE SERVICE MODULE]: Negative refresh time given in config. Module disabled."); | 100 | m_log.WarnFormat("[MAP IMAGE SERVICE MODULE]: Negative refresh time given in config. Module disabled."); |
@@ -128,6 +127,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.MapImage | |||
128 | m_refreshTimer.Interval = m_refreshtime; | 127 | m_refreshTimer.Interval = m_refreshtime; |
129 | m_refreshTimer.Elapsed += new ElapsedEventHandler(HandleMaptileRefresh); | 128 | m_refreshTimer.Elapsed += new ElapsedEventHandler(HandleMaptileRefresh); |
130 | 129 | ||
130 | |||
131 | m_log.InfoFormat("[MAP IMAGE SERVICE MODULE]: enabled with refresh time {0} min and service object {1}", | 131 | m_log.InfoFormat("[MAP IMAGE SERVICE MODULE]: enabled with refresh time {0} min and service object {1}", |
132 | refreshminutes, service); | 132 | refreshminutes, service); |
133 | } | 133 | } |
@@ -218,7 +218,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.MapImage | |||
218 | // If the region/maptile is legacy sized, just upload the one tile like it has always been done | 218 | // If the region/maptile is legacy sized, just upload the one tile like it has always been done |
219 | if (mapTile.Width == Constants.RegionSize && mapTile.Height == Constants.RegionSize) | 219 | if (mapTile.Width == Constants.RegionSize && mapTile.Height == Constants.RegionSize) |
220 | { | 220 | { |
221 | ConvertAndUploadMaptile(mapTile, | 221 | ConvertAndUploadMaptile(scene, mapTile, |
222 | scene.RegionInfo.RegionLocX, scene.RegionInfo.RegionLocY, | 222 | scene.RegionInfo.RegionLocX, scene.RegionInfo.RegionLocY, |
223 | scene.RegionInfo.RegionName); | 223 | scene.RegionInfo.RegionName); |
224 | } | 224 | } |
@@ -240,7 +240,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.MapImage | |||
240 | (int)Constants.RegionSize, (int)Constants.RegionSize); | 240 | (int)Constants.RegionSize, (int)Constants.RegionSize); |
241 | using (Bitmap subMapTile = mapTile.Clone(rect, mapTile.PixelFormat)) | 241 | using (Bitmap subMapTile = mapTile.Clone(rect, mapTile.PixelFormat)) |
242 | { | 242 | { |
243 | ConvertAndUploadMaptile(subMapTile, | 243 | ConvertAndUploadMaptile(scene, subMapTile, |
244 | scene.RegionInfo.RegionLocX + (xx / Constants.RegionSize), | 244 | scene.RegionInfo.RegionLocX + (xx / Constants.RegionSize), |
245 | scene.RegionInfo.RegionLocY + (yy / Constants.RegionSize), | 245 | scene.RegionInfo.RegionLocY + (yy / Constants.RegionSize), |
246 | scene.Name); | 246 | scene.Name); |
@@ -253,8 +253,10 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.MapImage | |||
253 | ///<summary> | 253 | ///<summary> |
254 | /// | 254 | /// |
255 | ///</summary> | 255 | ///</summary> |
256 | private void UploadMapTile(IScene scene) | 256 | public void UploadMapTile(IScene scene) |
257 | { | 257 | { |
258 | m_log.DebugFormat("{0}: upload maptile for {1}", LogHeader, scene.RegionInfo.RegionName); | ||
259 | |||
258 | // Create a JPG map tile and upload it to the AddMapTile API | 260 | // Create a JPG map tile and upload it to the AddMapTile API |
259 | IMapImageGenerator tileGenerator = scene.RequestModuleInterface<IMapImageGenerator>(); | 261 | IMapImageGenerator tileGenerator = scene.RequestModuleInterface<IMapImageGenerator>(); |
260 | if (tileGenerator == null) | 262 | if (tileGenerator == null) |
@@ -265,18 +267,16 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.MapImage | |||
265 | 267 | ||
266 | using (Bitmap mapTile = tileGenerator.CreateMapTile()) | 268 | using (Bitmap mapTile = tileGenerator.CreateMapTile()) |
267 | { | 269 | { |
268 | if (mapTile != null) | 270 | // XXX: The MapImageModule will return a null if the user has chosen not to create map tiles and there |
269 | { | 271 | // is no static map tile. |
270 | UploadMapTile(scene, mapTile); | 272 | if (mapTile == null) |
271 | } | 273 | return; |
272 | else | 274 | |
273 | { | 275 | UploadMapTile(scene, mapTile); |
274 | m_log.WarnFormat("{0} Tile image generation failed", LogHeader); | ||
275 | } | ||
276 | } | 276 | } |
277 | } | 277 | } |
278 | 278 | ||
279 | private void ConvertAndUploadMaptile(Image tileImage, uint locX, uint locY, string regionName) | 279 | private void ConvertAndUploadMaptile(IScene scene, Image tileImage, uint locX, uint locY, string regionName) |
280 | { | 280 | { |
281 | byte[] jpgData = Utils.EmptyBytes; | 281 | byte[] jpgData = Utils.EmptyBytes; |
282 | 282 | ||
@@ -288,7 +288,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.MapImage | |||
288 | if (jpgData != Utils.EmptyBytes) | 288 | if (jpgData != Utils.EmptyBytes) |
289 | { | 289 | { |
290 | string reason = string.Empty; | 290 | string reason = string.Empty; |
291 | if (!m_MapService.AddMapTile((int)locX, (int)locY, jpgData, out reason)) | 291 | if (!m_MapService.AddMapTile((int)locX, (int)locY, jpgData, scene.RegionInfo.ScopeID, out reason)) |
292 | { | 292 | { |
293 | m_log.DebugFormat("{0} Unable to upload tile image for {1} at {2}-{3}: {4}", LogHeader, | 293 | m_log.DebugFormat("{0} Unable to upload tile image for {1} at {2}-{3}: {4}", LogHeader, |
294 | regionName, locX, locY, reason); | 294 | regionName, locX, locY, reason); |
@@ -300,4 +300,4 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.MapImage | |||
300 | } | 300 | } |
301 | } | 301 | } |
302 | } | 302 | } |
303 | } \ No newline at end of file | 303 | } |
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs index cc8203e..3755650 100644 --- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs +++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs | |||
@@ -185,7 +185,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation | |||
185 | * Agent-related communications | 185 | * Agent-related communications |
186 | */ | 186 | */ |
187 | 187 | ||
188 | public bool CreateAgent(GridRegion source, GridRegion destination, AgentCircuitData aCircuit, uint teleportFlags, out string reason) | 188 | public bool CreateAgent(GridRegion source, GridRegion destination, AgentCircuitData aCircuit, uint teleportFlags, EntityTransferContext ctx, out string reason) |
189 | { | 189 | { |
190 | if (destination == null) | 190 | if (destination == null) |
191 | { | 191 | { |
@@ -204,7 +204,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation | |||
204 | return false; | 204 | return false; |
205 | } | 205 | } |
206 | 206 | ||
207 | public bool UpdateAgent(GridRegion destination, AgentData cAgentData) | 207 | public bool UpdateAgent(GridRegion destination, AgentData cAgentData, EntityTransferContext ctx) |
208 | { | 208 | { |
209 | if (destination == null) | 209 | if (destination == null) |
210 | return false; | 210 | return false; |
@@ -268,6 +268,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation | |||
268 | 268 | ||
269 | } | 269 | } |
270 | 270 | ||
271 | |||
271 | return m_scenes[destination.RegionID].QueryAccess(agentID, agentHomeURI, viaTeleport, position, features, out reason); | 272 | return m_scenes[destination.RegionID].QueryAccess(agentID, agentHomeURI, viaTeleport, position, features, out reason); |
272 | } | 273 | } |
273 | 274 | ||
@@ -305,7 +306,6 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation | |||
305 | m_scenes[destination.RegionID].CloseAgent(id, false, auth_token); | 306 | m_scenes[destination.RegionID].CloseAgent(id, false, auth_token); |
306 | return true; | 307 | return true; |
307 | } | 308 | } |
308 | |||
309 | //m_log.Debug("[LOCAL COMMS]: region not found in SendCloseAgent"); | 309 | //m_log.Debug("[LOCAL COMMS]: region not found in SendCloseAgent"); |
310 | return false; | 310 | return false; |
311 | } | 311 | } |
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/RemoteSimulationConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/RemoteSimulationConnector.cs index 1e095ca..0ebdbce 100644 --- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/RemoteSimulationConnector.cs +++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/RemoteSimulationConnector.cs | |||
@@ -160,7 +160,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation | |||
160 | * Agent-related communications | 160 | * Agent-related communications |
161 | */ | 161 | */ |
162 | 162 | ||
163 | public bool CreateAgent(GridRegion source, GridRegion destination, AgentCircuitData aCircuit, uint teleportFlags, out string reason) | 163 | public bool CreateAgent(GridRegion source, GridRegion destination, AgentCircuitData aCircuit, uint teleportFlags, EntityTransferContext ctx, out string reason) |
164 | { | 164 | { |
165 | if (destination == null) | 165 | if (destination == null) |
166 | { | 166 | { |
@@ -170,27 +170,27 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation | |||
170 | } | 170 | } |
171 | 171 | ||
172 | // Try local first | 172 | // Try local first |
173 | if (m_localBackend.CreateAgent(source, destination, aCircuit, teleportFlags, out reason)) | 173 | if (m_localBackend.CreateAgent(source, destination, aCircuit, teleportFlags, ctx, out reason)) |
174 | return true; | 174 | return true; |
175 | 175 | ||
176 | // else do the remote thing | 176 | // else do the remote thing |
177 | if (!m_localBackend.IsLocalRegion(destination.RegionID)) | 177 | if (!m_localBackend.IsLocalRegion(destination.RegionID)) |
178 | { | 178 | { |
179 | return m_remoteConnector.CreateAgent(source, destination, aCircuit, teleportFlags, out reason); | 179 | return m_remoteConnector.CreateAgent(source, destination, aCircuit, teleportFlags, ctx, out reason); |
180 | } | 180 | } |
181 | return false; | 181 | return false; |
182 | } | 182 | } |
183 | 183 | ||
184 | public bool UpdateAgent(GridRegion destination, AgentData cAgentData) | 184 | public bool UpdateAgent(GridRegion destination, AgentData cAgentData, EntityTransferContext ctx) |
185 | { | 185 | { |
186 | if (destination == null) | 186 | if (destination == null) |
187 | return false; | 187 | return false; |
188 | 188 | ||
189 | // Try local first | 189 | // Try local first |
190 | if (m_localBackend.IsLocalRegion(destination.RegionID)) | 190 | if (m_localBackend.IsLocalRegion(destination.RegionID)) |
191 | return m_localBackend.UpdateAgent(destination, cAgentData); | 191 | return m_localBackend.UpdateAgent(destination, cAgentData, ctx); |
192 | 192 | ||
193 | return m_remoteConnector.UpdateAgent(destination, cAgentData); | 193 | return m_remoteConnector.UpdateAgent(destination, cAgentData, ctx); |
194 | } | 194 | } |
195 | 195 | ||
196 | public bool UpdateAgent(GridRegion destination, AgentPosition cAgentData) | 196 | public bool UpdateAgent(GridRegion destination, AgentPosition cAgentData) |
@@ -236,7 +236,6 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation | |||
236 | return false; | 236 | return false; |
237 | } | 237 | } |
238 | 238 | ||
239 | |||
240 | public bool CloseAgent(GridRegion destination, UUID id, string auth_token) | 239 | public bool CloseAgent(GridRegion destination, UUID id, string auth_token) |
241 | { | 240 | { |
242 | if (destination == null) | 241 | if (destination == null) |
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/UserAccounts/LocalUserAccountServiceConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/UserAccounts/LocalUserAccountServiceConnector.cs index 6d4ac39..cf9a7b4 100644 --- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/UserAccounts/LocalUserAccountServiceConnector.cs +++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/UserAccounts/LocalUserAccountServiceConnector.cs | |||
@@ -129,6 +129,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.UserAccounts | |||
129 | // FIXME: Why do we bother setting this module and caching up if we just end up registering the inner | 129 | // FIXME: Why do we bother setting this module and caching up if we just end up registering the inner |
130 | // user account service?! | 130 | // user account service?! |
131 | scene.RegisterModuleInterface<IUserAccountService>(UserAccountService); | 131 | scene.RegisterModuleInterface<IUserAccountService>(UserAccountService); |
132 | scene.RegisterModuleInterface<IUserAccountCacheModule>(m_Cache); | ||
132 | } | 133 | } |
133 | 134 | ||
134 | public void RemoveRegion(Scene scene) | 135 | public void RemoveRegion(Scene scene) |
@@ -181,6 +182,11 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.UserAccounts | |||
181 | return UserAccountService.GetUserAccount(scopeID, Email); | 182 | return UserAccountService.GetUserAccount(scopeID, Email); |
182 | } | 183 | } |
183 | 184 | ||
185 | public List<UserAccount> GetUserAccountsWhere(UUID scopeID, string query) | ||
186 | { | ||
187 | return null; | ||
188 | } | ||
189 | |||
184 | public List<UserAccount> GetUserAccounts(UUID scopeID, string query) | 190 | public List<UserAccount> GetUserAccounts(UUID scopeID, string query) |
185 | { | 191 | { |
186 | return UserAccountService.GetUserAccounts(scopeID, query); | 192 | return UserAccountService.GetUserAccounts(scopeID, query); |
@@ -203,4 +209,4 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.UserAccounts | |||
203 | 209 | ||
204 | #endregion | 210 | #endregion |
205 | } | 211 | } |
206 | } \ No newline at end of file | 212 | } |
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/UserAccounts/RemoteUserAccountServiceConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/UserAccounts/RemoteUserAccountServiceConnector.cs index 5aa87d3..afbba30 100644 --- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/UserAccounts/RemoteUserAccountServiceConnector.cs +++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/UserAccounts/RemoteUserAccountServiceConnector.cs | |||
@@ -34,6 +34,7 @@ using OpenSim.Region.Framework.Interfaces; | |||
34 | using OpenSim.Region.Framework.Scenes; | 34 | using OpenSim.Region.Framework.Scenes; |
35 | using OpenSim.Services.Interfaces; | 35 | using OpenSim.Services.Interfaces; |
36 | using OpenSim.Services.Connectors; | 36 | using OpenSim.Services.Connectors; |
37 | using OpenSim.Framework; | ||
37 | 38 | ||
38 | using OpenMetaverse; | 39 | using OpenMetaverse; |
39 | 40 | ||
@@ -103,6 +104,9 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.UserAccounts | |||
103 | return; | 104 | return; |
104 | 105 | ||
105 | scene.RegisterModuleInterface<IUserAccountService>(this); | 106 | scene.RegisterModuleInterface<IUserAccountService>(this); |
107 | scene.RegisterModuleInterface<IUserAccountCacheModule>(m_Cache); | ||
108 | |||
109 | scene.EventManager.OnNewClient += OnNewClient; | ||
106 | } | 110 | } |
107 | 111 | ||
108 | public void RemoveRegion(Scene scene) | 112 | public void RemoveRegion(Scene scene) |
@@ -117,6 +121,14 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.UserAccounts | |||
117 | return; | 121 | return; |
118 | } | 122 | } |
119 | 123 | ||
124 | // When a user actually enters the sim, clear them from | ||
125 | // cache so the sim will have the current values for | ||
126 | // flags, title, etc. And country, don't forget country! | ||
127 | private void OnNewClient(IClientAPI client) | ||
128 | { | ||
129 | m_Cache.Remove(client.Name); | ||
130 | } | ||
131 | |||
120 | #region Overwritten methods from IUserAccountService | 132 | #region Overwritten methods from IUserAccountService |
121 | 133 | ||
122 | public override UserAccount GetUserAccount(UUID scopeID, UUID userID) | 134 | public override UserAccount GetUserAccount(UUID scopeID, UUID userID) |
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/UserAccounts/UserAccountCache.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/UserAccounts/UserAccountCache.cs index ed52e48..53610d9 100644 --- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/UserAccounts/UserAccountCache.cs +++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/UserAccounts/UserAccountCache.cs | |||
@@ -34,7 +34,7 @@ using log4net; | |||
34 | 34 | ||
35 | namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.UserAccounts | 35 | namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.UserAccounts |
36 | { | 36 | { |
37 | public class UserAccountCache | 37 | public class UserAccountCache : IUserAccountCacheModule |
38 | { | 38 | { |
39 | private const double CACHE_EXPIRATION_SECONDS = 120000.0; // 33 hours! | 39 | private const double CACHE_EXPIRATION_SECONDS = 120000.0; // 33 hours! |
40 | 40 | ||
@@ -97,5 +97,18 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.UserAccounts | |||
97 | 97 | ||
98 | return null; | 98 | return null; |
99 | } | 99 | } |
100 | |||
101 | public void Remove(string name) | ||
102 | { | ||
103 | if (!m_NameCache.Contains(name)) | ||
104 | return; | ||
105 | |||
106 | UUID uuid = UUID.Zero; | ||
107 | if (m_NameCache.TryGetValue(name, out uuid)) | ||
108 | { | ||
109 | m_NameCache.Remove(name); | ||
110 | m_UUIDCache.Remove(uuid); | ||
111 | } | ||
112 | } | ||
100 | } | 113 | } |
101 | } | 114 | } |
diff --git a/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs b/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs index 9c6706f..406f4a8 100644 --- a/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs +++ b/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs | |||
@@ -160,10 +160,9 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
160 | 160 | ||
161 | private IAssetService m_assetService = null; | 161 | private IAssetService m_assetService = null; |
162 | 162 | ||
163 | |||
164 | private UUID m_defaultUser; | 163 | private UUID m_defaultUser; |
165 | 164 | ||
166 | public ArchiveReadRequest(Scene scene, string loadPath, Guid requestId, Dictionary<string,object>options) | 165 | public ArchiveReadRequest(Scene scene, string loadPath, Guid requestId, Dictionary<string, object> options) |
167 | { | 166 | { |
168 | m_rootScene = scene; | 167 | m_rootScene = scene; |
169 | 168 | ||
@@ -172,7 +171,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
172 | m_defaultUser = (UUID)options["default-user"]; | 171 | m_defaultUser = (UUID)options["default-user"]; |
173 | m_log.InfoFormat("Using User {0} as default user", m_defaultUser.ToString()); | 172 | m_log.InfoFormat("Using User {0} as default user", m_defaultUser.ToString()); |
174 | } | 173 | } |
175 | else | 174 | else |
176 | { | 175 | { |
177 | m_defaultUser = scene.RegionInfo.EstateSettings.EstateOwner; | 176 | m_defaultUser = scene.RegionInfo.EstateSettings.EstateOwner; |
178 | } | 177 | } |
@@ -189,8 +188,9 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
189 | + "If you've manually installed Mono, have you appropriately updated zlib1g as well?"); | 188 | + "If you've manually installed Mono, have you appropriately updated zlib1g as well?"); |
190 | m_log.Error(e); | 189 | m_log.Error(e); |
191 | } | 190 | } |
192 | 191 | ||
193 | m_errorMessage = String.Empty; | 192 | m_errorMessage = String.Empty; |
193 | |||
194 | m_merge = options.ContainsKey("merge"); | 194 | m_merge = options.ContainsKey("merge"); |
195 | m_forceTerrain = options.ContainsKey("force-terrain"); | 195 | m_forceTerrain = options.ContainsKey("force-terrain"); |
196 | m_forceParcels = options.ContainsKey("force-parcels"); | 196 | m_forceParcels = options.ContainsKey("force-parcels"); |
@@ -199,10 +199,10 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
199 | m_requestId = requestId; | 199 | m_requestId = requestId; |
200 | m_displacement = options.ContainsKey("displacement") ? (Vector3)options["displacement"] : Vector3.Zero; | 200 | m_displacement = options.ContainsKey("displacement") ? (Vector3)options["displacement"] : Vector3.Zero; |
201 | m_rotation = options.ContainsKey("rotation") ? (float)options["rotation"] : 0f; | 201 | m_rotation = options.ContainsKey("rotation") ? (float)options["rotation"] : 0f; |
202 | m_rotationCenter = options.ContainsKey("rotation-center") ? (Vector3)options["rotation-center"] | 202 | m_rotationCenter = options.ContainsKey("rotation-center") ? (Vector3)options["rotation-center"] |
203 | : new Vector3(scene.RegionInfo.RegionSizeX / 2f, scene.RegionInfo.RegionSizeY / 2f, 0f); | 203 | : new Vector3(scene.RegionInfo.RegionSizeX / 2f, scene.RegionInfo.RegionSizeY / 2f, 0f); |
204 | 204 | ||
205 | // Zero can never be a valid user or group id | 205 | // Zero can never be a valid user id (or group) |
206 | m_validUserUuids[UUID.Zero] = false; | 206 | m_validUserUuids[UUID.Zero] = false; |
207 | m_validGroupUuids[UUID.Zero] = false; | 207 | m_validGroupUuids[UUID.Zero] = false; |
208 | 208 | ||
@@ -210,7 +210,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
210 | m_assetService = m_rootScene.AssetService; | 210 | m_assetService = m_rootScene.AssetService; |
211 | } | 211 | } |
212 | 212 | ||
213 | public ArchiveReadRequest(Scene scene, Stream loadStream, Guid requestId, Dictionary<string, object>options) | 213 | public ArchiveReadRequest(Scene scene, Stream loadStream, Guid requestId, Dictionary<string, object> options) |
214 | { | 214 | { |
215 | m_rootScene = scene; | 215 | m_rootScene = scene; |
216 | m_loadPath = null; | 216 | m_loadPath = null; |
@@ -220,7 +220,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
220 | m_requestId = requestId; | 220 | m_requestId = requestId; |
221 | 221 | ||
222 | m_defaultUser = scene.RegionInfo.EstateSettings.EstateOwner; | 222 | m_defaultUser = scene.RegionInfo.EstateSettings.EstateOwner; |
223 | 223 | ||
224 | // Zero can never be a valid user id | 224 | // Zero can never be a valid user id |
225 | m_validUserUuids[UUID.Zero] = false; | 225 | m_validUserUuids[UUID.Zero] = false; |
226 | 226 | ||
@@ -523,7 +523,6 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
523 | } | 523 | } |
524 | } | 524 | } |
525 | 525 | ||
526 | |||
527 | bool isTelehub = (sceneObject.UUID == oldTelehubUUID) && (oldTelehubUUID != UUID.Zero); | 526 | bool isTelehub = (sceneObject.UUID == oldTelehubUUID) && (oldTelehubUUID != UUID.Zero); |
528 | 527 | ||
529 | // For now, give all incoming scene objects new uuids. This will allow scenes to be cloned | 528 | // For now, give all incoming scene objects new uuids. This will allow scenes to be cloned |
@@ -600,6 +599,15 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
600 | // being no copy/no mod for everyone | 599 | // being no copy/no mod for everyone |
601 | lock (part.TaskInventory) | 600 | lock (part.TaskInventory) |
602 | { | 601 | { |
602 | // And zap any troublesome sit target information | ||
603 | part.SitTargetOrientation = new Quaternion(0, 0, 0, 1); | ||
604 | part.SitTargetPosition = new Vector3(0, 0, 0); | ||
605 | |||
606 | // Fix ownership/creator of inventory items | ||
607 | // Not doing so results in inventory items | ||
608 | // being no copy/no mod for everyone | ||
609 | part.TaskInventory.LockItemsForRead(true); | ||
610 | |||
603 | TaskInventoryDictionary inv = part.TaskInventory; | 611 | TaskInventoryDictionary inv = part.TaskInventory; |
604 | foreach (KeyValuePair<UUID, TaskInventoryItem> kvp in inv) | 612 | foreach (KeyValuePair<UUID, TaskInventoryItem> kvp in inv) |
605 | { | 613 | { |
@@ -620,11 +628,12 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
620 | if (!ResolveGroupUuid(kvp.Value.GroupID)) | 628 | if (!ResolveGroupUuid(kvp.Value.GroupID)) |
621 | kvp.Value.GroupID = UUID.Zero; | 629 | kvp.Value.GroupID = UUID.Zero; |
622 | } | 630 | } |
631 | part.TaskInventory.LockItemsForRead(false); | ||
632 | |||
623 | } | 633 | } |
624 | } | 634 | } |
625 | } | 635 | } |
626 | 636 | ||
627 | |||
628 | /// <summary> | 637 | /// <summary> |
629 | /// Load serialized parcels. | 638 | /// Load serialized parcels. |
630 | /// </summary> | 639 | /// </summary> |
@@ -645,7 +654,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
645 | parcel.AABBMin += parcelDisp; | 654 | parcel.AABBMin += parcelDisp; |
646 | parcel.AABBMax += parcelDisp; | 655 | parcel.AABBMax += parcelDisp; |
647 | } | 656 | } |
648 | 657 | ||
649 | // Validate User and Group UUID's | 658 | // Validate User and Group UUID's |
650 | 659 | ||
651 | if (!ResolveGroupUuid(parcel.GroupID)) | 660 | if (!ResolveGroupUuid(parcel.GroupID)) |
@@ -660,14 +669,18 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
660 | } | 669 | } |
661 | else | 670 | else |
662 | { | 671 | { |
663 | parcel.OwnerID = m_rootScene.RegionInfo.EstateSettings.EstateOwner; | 672 | parcel.OwnerID = m_defaultUser; |
673 | parcel.GroupID = UUID.Zero; | ||
664 | parcel.IsGroupOwned = false; | 674 | parcel.IsGroupOwned = false; |
665 | } | 675 | } |
666 | } | 676 | } |
667 | else | 677 | else |
668 | { | 678 | { |
669 | if (!ResolveUserUuid(scene, parcel.OwnerID)) | 679 | if (!ResolveUserUuid(scene, parcel.OwnerID)) |
670 | parcel.OwnerID = m_rootScene.RegionInfo.EstateSettings.EstateOwner; | 680 | parcel.OwnerID = m_defaultUser; |
681 | |||
682 | if (!ResolveGroupUuid(parcel.GroupID)) | ||
683 | parcel.GroupID = UUID.Zero; | ||
671 | } | 684 | } |
672 | 685 | ||
673 | List<LandAccessEntry> accessList = new List<LandAccessEntry>(); | 686 | List<LandAccessEntry> accessList = new List<LandAccessEntry>(); |
@@ -918,7 +931,6 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
918 | private bool LoadTerrain(Scene scene, string terrainPath, byte[] data) | 931 | private bool LoadTerrain(Scene scene, string terrainPath, byte[] data) |
919 | { | 932 | { |
920 | ITerrainModule terrainModule = scene.RequestModuleInterface<ITerrainModule>(); | 933 | ITerrainModule terrainModule = scene.RequestModuleInterface<ITerrainModule>(); |
921 | |||
922 | using (MemoryStream ms = new MemoryStream(data)) | 934 | using (MemoryStream ms = new MemoryStream(data)) |
923 | { | 935 | { |
924 | if (m_displacement != Vector3.Zero || m_rotation != 0f) | 936 | if (m_displacement != Vector3.Zero || m_rotation != 0f) |
diff --git a/OpenSim/Region/CoreModules/World/Archiver/ArchiverModule.cs b/OpenSim/Region/CoreModules/World/Archiver/ArchiverModule.cs index 6a09caf..4178a57 100644 --- a/OpenSim/Region/CoreModules/World/Archiver/ArchiverModule.cs +++ b/OpenSim/Region/CoreModules/World/Archiver/ArchiverModule.cs | |||
@@ -111,17 +111,19 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
111 | String defaultUser = ""; | 111 | String defaultUser = ""; |
112 | float rotation = 0f; | 112 | float rotation = 0f; |
113 | Vector3 rotationCenter = new Vector3(Constants.RegionSize / 2f, Constants.RegionSize / 2f, 0); | 113 | Vector3 rotationCenter = new Vector3(Constants.RegionSize / 2f, Constants.RegionSize / 2f, 0); |
114 | 114 | ||
115 | |||
115 | OptionSet options = new OptionSet(); | 116 | OptionSet options = new OptionSet(); |
116 | options.Add("m|merge", delegate (string v) { mergeOar = (v != null); }); | 117 | options.Add("m|merge", delegate(string v) { mergeOar = (v != null); }); |
117 | options.Add("s|skip-assets", delegate (string v) { skipAssets = (v != null); }); | 118 | options.Add("s|skip-assets", delegate(string v) { skipAssets = (v != null); }); |
118 | options.Add("force-terrain", delegate (string v) { forceTerrain = (v != null); }); | 119 | options.Add("force-terrain", delegate(string v) { forceTerrain = (v != null); }); |
119 | options.Add("forceterrain", delegate (string v) { forceTerrain = (v != null); }); // downward compatibility | 120 | options.Add("forceterrain", delegate(string v) { forceTerrain = (v != null); }); // downward compatibility |
120 | options.Add("force-parcels", delegate (string v) { forceParcels = (v != null); }); | 121 | options.Add("force-parcels", delegate(string v) { forceParcels = (v != null); }); |
121 | options.Add("forceparcels", delegate (string v) { forceParcels = (v != null); }); // downward compatibility | 122 | options.Add("forceparcels", delegate(string v) { forceParcels = (v != null); }); // downward compatibility |
122 | options.Add("no-objects", delegate (string v) { noObjects = (v != null); }); | 123 | options.Add("no-objects", delegate(string v) { noObjects = (v != null); }); |
123 | options.Add("default-user=", delegate(string v) { defaultUser = (v == null) ? "" : v; }); | 124 | options.Add("default-user=", delegate(string v) { defaultUser = (v == null) ? "" : v; }); |
124 | options.Add("displacement=", delegate (string v) { | 125 | options.Add("displacement=", delegate(string v) |
126 | { | ||
125 | try | 127 | try |
126 | { | 128 | { |
127 | displacement = v == null ? Vector3.Zero : Vector3.Parse(v); | 129 | displacement = v == null ? Vector3.Zero : Vector3.Parse(v); |
@@ -148,7 +150,8 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
148 | // Convert to radians for internals | 150 | // Convert to radians for internals |
149 | rotation = Util.Clamp<float>(rotation, -359f, 359f) / 180f * (float)Math.PI; | 151 | rotation = Util.Clamp<float>(rotation, -359f, 359f) / 180f * (float)Math.PI; |
150 | }); | 152 | }); |
151 | options.Add("rotation-center=", delegate (string v) { | 153 | options.Add("rotation-center=", delegate(string v) |
154 | { | ||
152 | try | 155 | try |
153 | { | 156 | { |
154 | rotationCenter = v == null ? Vector3.Zero : Vector3.Parse(v); | 157 | rotationCenter = v == null ? Vector3.Zero : Vector3.Parse(v); |
@@ -288,12 +291,12 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
288 | Dictionary<string, object> archiveOptions = new Dictionary<string, object>(); | 291 | Dictionary<string, object> archiveOptions = new Dictionary<string, object>(); |
289 | DearchiveRegion(loadPath, Guid.Empty, archiveOptions); | 292 | DearchiveRegion(loadPath, Guid.Empty, archiveOptions); |
290 | } | 293 | } |
291 | 294 | ||
292 | public void DearchiveRegion(string loadPath, Guid requestId, Dictionary<string,object> options) | 295 | public void DearchiveRegion(string loadPath, Guid requestId, Dictionary<string, object> options) |
293 | { | 296 | { |
294 | m_log.InfoFormat( | 297 | m_log.InfoFormat( |
295 | "[ARCHIVER]: Loading archive to region {0} from {1}", Scene.RegionInfo.RegionName, loadPath); | 298 | "[ARCHIVER]: Loading archive to region {0} from {1}", Scene.RegionInfo.RegionName, loadPath); |
296 | 299 | ||
297 | new ArchiveReadRequest(Scene, loadPath, requestId, options).DearchiveRegion(); | 300 | new ArchiveReadRequest(Scene, loadPath, requestId, options).DearchiveRegion(); |
298 | } | 301 | } |
299 | 302 | ||
@@ -302,7 +305,6 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
302 | Dictionary<string, object> archiveOptions = new Dictionary<string, object>(); | 305 | Dictionary<string, object> archiveOptions = new Dictionary<string, object>(); |
303 | DearchiveRegion(loadStream, Guid.Empty, archiveOptions); | 306 | DearchiveRegion(loadStream, Guid.Empty, archiveOptions); |
304 | } | 307 | } |
305 | |||
306 | public void DearchiveRegion(Stream loadStream, Guid requestId, Dictionary<string, object> options) | 308 | public void DearchiveRegion(Stream loadStream, Guid requestId, Dictionary<string, object> options) |
307 | { | 309 | { |
308 | new ArchiveReadRequest(Scene, loadStream, requestId, options).DearchiveRegion(); | 310 | new ArchiveReadRequest(Scene, loadStream, requestId, options).DearchiveRegion(); |
diff --git a/OpenSim/Region/CoreModules/World/Archiver/AssetsRequest.cs b/OpenSim/Region/CoreModules/World/Archiver/AssetsRequest.cs index db66c83..895b55d 100644 --- a/OpenSim/Region/CoreModules/World/Archiver/AssetsRequest.cs +++ b/OpenSim/Region/CoreModules/World/Archiver/AssetsRequest.cs | |||
@@ -271,18 +271,14 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
271 | 271 | ||
272 | if (asset != null) | 272 | if (asset != null) |
273 | { | 273 | { |
274 | if (m_options.ContainsKey("verbose")) | 274 | // m_log.DebugFormat("[ARCHIVER]: Writing asset {0}", id); |
275 | m_log.InfoFormat("[ARCHIVER]: Writing asset {0}", id); | ||
276 | |||
277 | m_foundAssetUuids.Add(asset.FullID); | 275 | m_foundAssetUuids.Add(asset.FullID); |
278 | 276 | ||
279 | m_assetsArchiver.WriteAsset(PostProcess(asset)); | 277 | m_assetsArchiver.WriteAsset(PostProcess(asset)); |
280 | } | 278 | } |
281 | else | 279 | else |
282 | { | 280 | { |
283 | if (m_options.ContainsKey("verbose")) | 281 | // m_log.DebugFormat("[ARCHIVER]: Recording asset {0} as not found", id); |
284 | m_log.InfoFormat("[ARCHIVER]: Recording asset {0} as not found", id); | ||
285 | |||
286 | m_notFoundAssetUuids.Add(new UUID(id)); | 282 | m_notFoundAssetUuids.Add(new UUID(id)); |
287 | } | 283 | } |
288 | 284 | ||
diff --git a/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs b/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs index 80fa08a..3ded00c 100644 --- a/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs +++ b/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs | |||
@@ -68,6 +68,8 @@ namespace OpenSim.Region.CoreModules.World.Estate | |||
68 | public event ChangeDelegate OnEstateInfoChange; | 68 | public event ChangeDelegate OnEstateInfoChange; |
69 | public event MessageDelegate OnEstateMessage; | 69 | public event MessageDelegate OnEstateMessage; |
70 | 70 | ||
71 | private int m_delayCount = 0; | ||
72 | |||
71 | #region Region Module interface | 73 | #region Region Module interface |
72 | 74 | ||
73 | public string Name { get { return "EstateManagementModule"; } } | 75 | public string Name { get { return "EstateManagementModule"; } } |
@@ -95,6 +97,10 @@ namespace OpenSim.Region.CoreModules.World.Estate | |||
95 | 97 | ||
96 | m_commands = new EstateManagementCommands(this); | 98 | m_commands = new EstateManagementCommands(this); |
97 | m_commands.Initialise(); | 99 | m_commands.Initialise(); |
100 | |||
101 | m_regionChangeTimer.Interval = 10000; | ||
102 | m_regionChangeTimer.Elapsed += RaiseRegionInfoChange; | ||
103 | m_regionChangeTimer.AutoReset = false; | ||
98 | } | 104 | } |
99 | 105 | ||
100 | public void RemoveRegion(Scene scene) {} | 106 | public void RemoveRegion(Scene scene) {} |
@@ -142,6 +148,10 @@ namespace OpenSim.Region.CoreModules.World.Estate | |||
142 | flags |= RegionFlags.AllowParcelChanges; | 148 | flags |= RegionFlags.AllowParcelChanges; |
143 | if (Scene.RegionInfo.RegionSettings.BlockShowInSearch) | 149 | if (Scene.RegionInfo.RegionSettings.BlockShowInSearch) |
144 | flags |= RegionFlags.BlockParcelSearch; | 150 | flags |= RegionFlags.BlockParcelSearch; |
151 | if (Scene.RegionInfo.RegionSettings.GodBlockSearch) | ||
152 | flags |= (RegionFlags)(1 << 11); | ||
153 | if (Scene.RegionInfo.RegionSettings.Casino) | ||
154 | flags |= (RegionFlags)(1 << 10); | ||
145 | 155 | ||
146 | if (Scene.RegionInfo.RegionSettings.FixedSun) | 156 | if (Scene.RegionInfo.RegionSettings.FixedSun) |
147 | flags |= RegionFlags.SunFixed; | 157 | flags |= RegionFlags.SunFixed; |
@@ -194,6 +204,14 @@ namespace OpenSim.Region.CoreModules.World.Estate | |||
194 | change(Scene.RegionInfo.RegionID); | 204 | change(Scene.RegionInfo.RegionID); |
195 | } | 205 | } |
196 | 206 | ||
207 | protected void RaiseRegionInfoChange(object sender, ElapsedEventArgs e) | ||
208 | { | ||
209 | ChangeDelegate change = OnRegionInfoChange; | ||
210 | |||
211 | if (change != null) | ||
212 | change(Scene.RegionInfo.RegionID); | ||
213 | } | ||
214 | |||
197 | public void TriggerRegionInfoChange() | 215 | public void TriggerRegionInfoChange() |
198 | { | 216 | { |
199 | m_regionChangeTimer.Stop(); | 217 | m_regionChangeTimer.Stop(); |
@@ -587,6 +605,16 @@ namespace OpenSim.Region.CoreModules.World.Estate | |||
587 | IRestartModule restartModule = Scene.RequestModuleInterface<IRestartModule>(); | 605 | IRestartModule restartModule = Scene.RequestModuleInterface<IRestartModule>(); |
588 | if (restartModule != null) | 606 | if (restartModule != null) |
589 | { | 607 | { |
608 | if (timeInSeconds == -1) | ||
609 | { | ||
610 | m_delayCount++; | ||
611 | if (m_delayCount > 3) | ||
612 | return; | ||
613 | |||
614 | restartModule.DelayRestart(3600, "Restart delayed by region manager"); | ||
615 | return; | ||
616 | } | ||
617 | |||
590 | List<int> times = new List<int>(); | 618 | List<int> times = new List<int>(); |
591 | while (timeInSeconds > 0) | 619 | while (timeInSeconds > 0) |
592 | { | 620 | { |
@@ -1477,7 +1505,8 @@ namespace OpenSim.Region.CoreModules.World.Estate | |||
1477 | sendRegionHandshake(client); | 1505 | sendRegionHandshake(client); |
1478 | } | 1506 | } |
1479 | 1507 | ||
1480 | private uint GetEstateFlags() | 1508 | |
1509 | public uint GetEstateFlags() | ||
1481 | { | 1510 | { |
1482 | RegionFlags flags = RegionFlags.None; | 1511 | RegionFlags flags = RegionFlags.None; |
1483 | 1512 | ||
diff --git a/OpenSim/Region/CoreModules/World/Land/LandChannel.cs b/OpenSim/Region/CoreModules/World/Land/LandChannel.cs index 73c592d..378826d 100644 --- a/OpenSim/Region/CoreModules/World/Land/LandChannel.cs +++ b/OpenSim/Region/CoreModules/World/Land/LandChannel.cs | |||
@@ -40,23 +40,33 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
40 | //Land types set with flags in ParcelOverlay. | 40 | //Land types set with flags in ParcelOverlay. |
41 | //Only one of these can be used. | 41 | //Only one of these can be used. |
42 | public const float BAN_LINE_SAFETY_HIEGHT = 100; | 42 | public const float BAN_LINE_SAFETY_HIEGHT = 100; |
43 | public const byte LAND_FLAG_PROPERTY_BORDER_SOUTH = 128; //Equals 10000000 | ||
44 | public const byte LAND_FLAG_PROPERTY_BORDER_WEST = 64; //Equals 01000000 | ||
45 | 43 | ||
46 | //RequestResults (I think these are right, they seem to work): | 44 | //RequestResults (I think these are right, they seem to work): |
47 | public const int LAND_RESULT_MULTIPLE = 1; // The request they made contained more than a single peice of land | 45 | public const int LAND_RESULT_MULTIPLE = 1; // The request they made contained more than a single peice of land |
48 | public const int LAND_RESULT_SINGLE = 0; // The request they made contained only a single piece of land | 46 | public const int LAND_RESULT_SINGLE = 0; // The request they made contained only a single piece of land |
49 | 47 | ||
50 | //ParcelSelectObjects | 48 | //ParcelSelectObjects |
49 | public const int LAND_SELECT_OBJECTS_OWNER = 2; | ||
51 | public const int LAND_SELECT_OBJECTS_GROUP = 4; | 50 | public const int LAND_SELECT_OBJECTS_GROUP = 4; |
52 | public const int LAND_SELECT_OBJECTS_OTHER = 8; | 51 | public const int LAND_SELECT_OBJECTS_OTHER = 8; |
53 | public const int LAND_SELECT_OBJECTS_OWNER = 2; | 52 | |
54 | public const byte LAND_TYPE_IS_BEING_AUCTIONED = 5; //Equals 00000101 | 53 | |
55 | public const byte LAND_TYPE_IS_FOR_SALE = 4; //Equals 00000100 | 54 | public const byte LAND_TYPE_PUBLIC = 0; //Equals 00000000 |
56 | public const byte LAND_TYPE_OWNED_BY_GROUP = 2; //Equals 00000010 | 55 | // types 1 to 7 are exclusive |
57 | public const byte LAND_TYPE_OWNED_BY_OTHER = 1; //Equals 00000001 | 56 | public const byte LAND_TYPE_OWNED_BY_OTHER = 1; //Equals 00000001 |
57 | public const byte LAND_TYPE_OWNED_BY_GROUP = 2; //Equals 00000010 | ||
58 | public const byte LAND_TYPE_OWNED_BY_REQUESTER = 3; //Equals 00000011 | 58 | public const byte LAND_TYPE_OWNED_BY_REQUESTER = 3; //Equals 00000011 |
59 | public const byte LAND_TYPE_PUBLIC = 0; //Equals 00000000 | 59 | public const byte LAND_TYPE_IS_FOR_SALE = 4; //Equals 00000100 |
60 | public const byte LAND_TYPE_IS_BEING_AUCTIONED = 5; //Equals 00000101 | ||
61 | public const byte LAND_TYPE_unused6 = 6; | ||
62 | public const byte LAND_TYPE_unused7 = 7; | ||
63 | // next are flags | ||
64 | public const byte LAND_FLAG_unused8 = 0x08; // this may become excluside in future | ||
65 | public const byte LAND_FLAG_HIDEAVATARS = 0x10; | ||
66 | public const byte LAND_FLAG_LOCALSOUND = 0x20; | ||
67 | public const byte LAND_FLAG_PROPERTY_BORDER_WEST = 0x40; //Equals 01000000 | ||
68 | public const byte LAND_FLAG_PROPERTY_BORDER_SOUTH = 0x80; //Equals 10000000 | ||
69 | |||
60 | 70 | ||
61 | //These are other constants. Yay! | 71 | //These are other constants. Yay! |
62 | public const int START_LAND_LOCAL_ID = 1; | 72 | public const int START_LAND_LOCAL_ID = 1; |
@@ -203,7 +213,13 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
203 | m_landManagementModule.setParcelOtherCleanTime(remoteClient, localID, otherCleanTime); | 213 | m_landManagementModule.setParcelOtherCleanTime(remoteClient, localID, otherCleanTime); |
204 | } | 214 | } |
205 | } | 215 | } |
206 | 216 | public void sendClientInitialLandInfo(IClientAPI remoteClient) | |
217 | { | ||
218 | if (m_landManagementModule != null) | ||
219 | { | ||
220 | m_landManagementModule.sendClientInitialLandInfo(remoteClient); | ||
221 | } | ||
222 | } | ||
207 | #endregion | 223 | #endregion |
208 | } | 224 | } |
209 | } | 225 | } |
diff --git a/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs b/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs index 92f6c1b..ad6793f 100644 --- a/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs +++ b/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs | |||
@@ -69,6 +69,7 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
69 | /// <summary> | 69 | /// <summary> |
70 | /// Minimum land unit size in region co-ordinates. | 70 | /// Minimum land unit size in region co-ordinates. |
71 | /// </summary> | 71 | /// </summary> |
72 | |||
72 | public const int LandUnit = 4; | 73 | public const int LandUnit = 4; |
73 | 74 | ||
74 | private static readonly string remoteParcelRequestPath = "0009/"; | 75 | private static readonly string remoteParcelRequestPath = "0009/"; |
@@ -89,21 +90,26 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
89 | /// <value> | 90 | /// <value> |
90 | /// Land objects keyed by local id | 91 | /// Land objects keyed by local id |
91 | /// </value> | 92 | /// </value> |
92 | private readonly Dictionary<int, ILandObject> m_landList = new Dictionary<int, ILandObject>(); | 93 | // private readonly Dictionary<int, ILandObject> m_landList = new Dictionary<int, ILandObject>(); |
94 | |||
95 | //ubit: removed the readonly so i can move it around | ||
96 | private Dictionary<int, ILandObject> m_landList = new Dictionary<int, ILandObject>(); | ||
93 | 97 | ||
94 | private int m_lastLandLocalID = LandChannel.START_LAND_LOCAL_ID - 1; | 98 | private int m_lastLandLocalID = LandChannel.START_LAND_LOCAL_ID - 1; |
95 | 99 | ||
96 | private bool m_allowedForcefulBans = true; | 100 | private bool m_allowedForcefulBans = true; |
101 | private UUID DefaultGodParcelGroup; | ||
102 | private string DefaultGodParcelName; | ||
97 | 103 | ||
98 | // caches ExtendedLandData | 104 | // caches ExtendedLandData |
99 | private Cache parcelInfoCache; | 105 | private Cache parcelInfoCache; |
100 | 106 | ||
101 | |||
102 | /// <summary> | 107 | /// <summary> |
103 | /// Record positions that avatar's are currently being forced to move to due to parcel entry restrictions. | 108 | /// Record positions that avatar's are currently being forced to move to due to parcel entry restrictions. |
104 | /// </summary> | 109 | /// </summary> |
105 | private Dictionary<UUID, Vector3> forcedPosition = new Dictionary<UUID, Vector3>(); | 110 | private Dictionary<UUID, Vector3> forcedPosition = new Dictionary<UUID, Vector3>(); |
106 | 111 | ||
112 | |||
107 | // Enables limiting parcel layer info transmission when doing simple updates | 113 | // Enables limiting parcel layer info transmission when doing simple updates |
108 | private bool shouldLimitParcelLayerInfoToViewDistance { get; set; } | 114 | private bool shouldLimitParcelLayerInfoToViewDistance { get; set; } |
109 | // "View distance" for sending parcel layer info if asked for from a view point in the region | 115 | // "View distance" for sending parcel layer info if asked for from a view point in the region |
@@ -125,6 +131,8 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
125 | { | 131 | { |
126 | shouldLimitParcelLayerInfoToViewDistance = landManagementConfig.GetBoolean("LimitParcelLayerUpdateDistance", shouldLimitParcelLayerInfoToViewDistance); | 132 | shouldLimitParcelLayerInfoToViewDistance = landManagementConfig.GetBoolean("LimitParcelLayerUpdateDistance", shouldLimitParcelLayerInfoToViewDistance); |
127 | parcelLayerViewDistance = landManagementConfig.GetInt("ParcelLayerViewDistance", parcelLayerViewDistance); | 133 | parcelLayerViewDistance = landManagementConfig.GetInt("ParcelLayerViewDistance", parcelLayerViewDistance); |
134 | DefaultGodParcelGroup = new UUID(landManagementConfig.GetString("DefaultAdministratorGroupUUID", UUID.Zero.ToString())); | ||
135 | DefaultGodParcelName = landManagementConfig.GetString("DefaultAdministratorParcelName", "Default Parcel"); | ||
128 | } | 136 | } |
129 | } | 137 | } |
130 | 138 | ||
@@ -132,6 +140,7 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
132 | { | 140 | { |
133 | m_scene = scene; | 141 | m_scene = scene; |
134 | m_landIDList = new int[m_scene.RegionInfo.RegionSizeX / LandUnit, m_scene.RegionInfo.RegionSizeY / LandUnit]; | 142 | m_landIDList = new int[m_scene.RegionInfo.RegionSizeX / LandUnit, m_scene.RegionInfo.RegionSizeY / LandUnit]; |
143 | |||
135 | landChannel = new LandChannel(scene, this); | 144 | landChannel = new LandChannel(scene, this); |
136 | 145 | ||
137 | parcelInfoCache = new Cache(); | 146 | parcelInfoCache = new Cache(); |
@@ -154,7 +163,7 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
154 | m_scene.EventManager.OnIncomingLandDataFromStorage += EventManagerOnIncomingLandDataFromStorage; | 163 | m_scene.EventManager.OnIncomingLandDataFromStorage += EventManagerOnIncomingLandDataFromStorage; |
155 | m_scene.EventManager.OnSetAllowForcefulBan += EventManagerOnSetAllowedForcefulBan; | 164 | m_scene.EventManager.OnSetAllowForcefulBan += EventManagerOnSetAllowedForcefulBan; |
156 | m_scene.EventManager.OnRegisterCaps += EventManagerOnRegisterCaps; | 165 | m_scene.EventManager.OnRegisterCaps += EventManagerOnRegisterCaps; |
157 | 166 | ||
158 | lock (m_scene) | 167 | lock (m_scene) |
159 | { | 168 | { |
160 | m_scene.LandChannel = (ILandChannel)landChannel; | 169 | m_scene.LandChannel = (ILandChannel)landChannel; |
@@ -204,13 +213,14 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
204 | client.OnParcelFreezeUser += ClientOnParcelFreezeUser; | 213 | client.OnParcelFreezeUser += ClientOnParcelFreezeUser; |
205 | client.OnSetStartLocationRequest += ClientOnSetHome; | 214 | client.OnSetStartLocationRequest += ClientOnSetHome; |
206 | 215 | ||
207 | 216 | /* avatar is still a child here position is unknown | |
208 | EntityBase presenceEntity; | 217 | EntityBase presenceEntity; |
209 | if (m_scene.Entities.TryGetValue(client.AgentId, out presenceEntity) && presenceEntity is ScenePresence) | 218 | if (m_scene.Entities.TryGetValue(client.AgentId, out presenceEntity) && presenceEntity is ScenePresence) |
210 | { | 219 | { |
211 | SendLandUpdate((ScenePresence)presenceEntity, true); | 220 | SendLandUpdate((ScenePresence)presenceEntity, true); |
212 | SendParcelOverlay(client); | 221 | SendParcelOverlay(client); |
213 | } | 222 | } |
223 | */ | ||
214 | } | 224 | } |
215 | 225 | ||
216 | public void EventMakeChildAgent(ScenePresence avatar) | 226 | public void EventMakeChildAgent(ScenePresence avatar) |
@@ -220,48 +230,6 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
220 | 230 | ||
221 | void ClientOnPreAgentUpdate(IClientAPI remoteClient, AgentUpdateArgs agentData) | 231 | void ClientOnPreAgentUpdate(IClientAPI remoteClient, AgentUpdateArgs agentData) |
222 | { | 232 | { |
223 | //If we are forcing a position for them to go | ||
224 | if (forcedPosition.ContainsKey(remoteClient.AgentId)) | ||
225 | { | ||
226 | ScenePresence clientAvatar = m_scene.GetScenePresence(remoteClient.AgentId); | ||
227 | |||
228 | //Putting the user into flying, both keeps the avatar in fligth when it bumps into something and stopped from going another direction AND | ||
229 | //When the avatar walks into a ban line on the ground, it prevents getting stuck | ||
230 | agentData.ControlFlags = (uint)AgentManager.ControlFlags.AGENT_CONTROL_FLY; | ||
231 | |||
232 | //Make sure we stop if they get about to the right place to prevent yoyo and prevents getting stuck on banlines | ||
233 | if (Vector3.Distance(clientAvatar.AbsolutePosition, forcedPosition[remoteClient.AgentId]) < .2) | ||
234 | { | ||
235 | // m_log.DebugFormat( | ||
236 | // "[LAND MANAGEMENT MODULE]: Stopping force position of {0} because {1} is close enough to {2}", | ||
237 | // clientAvatar.Name, clientAvatar.AbsolutePosition, forcedPosition[remoteClient.AgentId]); | ||
238 | |||
239 | forcedPosition.Remove(remoteClient.AgentId); | ||
240 | } | ||
241 | //if we are far away, teleport | ||
242 | else if (Vector3.Distance(clientAvatar.AbsolutePosition, forcedPosition[remoteClient.AgentId]) > 3) | ||
243 | { | ||
244 | Vector3 forcePosition = forcedPosition[remoteClient.AgentId]; | ||
245 | // m_log.DebugFormat( | ||
246 | // "[LAND MANAGEMENT MODULE]: Teleporting out {0} because {1} is too far from avatar position {2}", | ||
247 | // clientAvatar.Name, clientAvatar.AbsolutePosition, forcePosition); | ||
248 | |||
249 | m_scene.RequestTeleportLocation(remoteClient, m_scene.RegionInfo.RegionHandle, | ||
250 | forcePosition, clientAvatar.Lookat, (uint)Constants.TeleportFlags.ForceRedirect); | ||
251 | |||
252 | forcedPosition.Remove(remoteClient.AgentId); | ||
253 | } | ||
254 | else | ||
255 | { | ||
256 | // m_log.DebugFormat( | ||
257 | // "[LAND MANAGEMENT MODULE]: Forcing {0} from {1} to {2}", | ||
258 | // clientAvatar.Name, clientAvatar.AbsolutePosition, forcedPosition[remoteClient.AgentId]); | ||
259 | |||
260 | //Forces them toward the forced position we want if they aren't there yet | ||
261 | agentData.UseClientAgentPosition = true; | ||
262 | agentData.ClientAgentPosition = forcedPosition[remoteClient.AgentId]; | ||
263 | } | ||
264 | } | ||
265 | } | 233 | } |
266 | 234 | ||
267 | public void Close() | 235 | public void Close() |
@@ -314,6 +282,7 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
314 | { | 282 | { |
315 | m_landList.Clear(); | 283 | m_landList.Clear(); |
316 | m_lastLandLocalID = LandChannel.START_LAND_LOCAL_ID - 1; | 284 | m_lastLandLocalID = LandChannel.START_LAND_LOCAL_ID - 1; |
285 | |||
317 | m_landIDList = new int[m_scene.RegionInfo.RegionSizeX / LandUnit, m_scene.RegionInfo.RegionSizeY / LandUnit]; | 286 | m_landIDList = new int[m_scene.RegionInfo.RegionSizeX / LandUnit, m_scene.RegionInfo.RegionSizeY / LandUnit]; |
318 | } | 287 | } |
319 | } | 288 | } |
@@ -324,16 +293,16 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
324 | /// <returns>The parcel created.</returns> | 293 | /// <returns>The parcel created.</returns> |
325 | protected ILandObject CreateDefaultParcel() | 294 | protected ILandObject CreateDefaultParcel() |
326 | { | 295 | { |
327 | m_log.DebugFormat( | 296 | m_log.DebugFormat("{0} Creating default parcel for region {1}", LogHeader, m_scene.RegionInfo.RegionName); |
328 | "[LAND MANAGEMENT MODULE]: Creating default parcel for region {0}", m_scene.RegionInfo.RegionName); | 297 | |
329 | 298 | ILandObject fullSimParcel = new LandObject(UUID.Zero, false, m_scene); | |
330 | ILandObject fullSimParcel = new LandObject(UUID.Zero, false, m_scene); | 299 | |
331 | fullSimParcel.SetLandBitmap(fullSimParcel.GetSquareLandBitmap(0, 0, | 300 | fullSimParcel.SetLandBitmap(fullSimParcel.GetSquareLandBitmap(0, 0, |
332 | (int)m_scene.RegionInfo.RegionSizeX, (int)m_scene.RegionInfo.RegionSizeY)); | 301 | (int)m_scene.RegionInfo.RegionSizeX, (int)m_scene.RegionInfo.RegionSizeY)); |
333 | fullSimParcel.LandData.OwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner; | 302 | fullSimParcel.LandData.OwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner; |
334 | fullSimParcel.LandData.ClaimDate = Util.UnixTimeSinceEpoch(); | 303 | fullSimParcel.LandData.ClaimDate = Util.UnixTimeSinceEpoch(); |
335 | 304 | ||
336 | return AddLandObject(fullSimParcel); | 305 | return AddLandObject(fullSimParcel); |
337 | } | 306 | } |
338 | 307 | ||
339 | public List<ILandObject> AllParcels() | 308 | public List<ILandObject> AllParcels() |
@@ -382,10 +351,17 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
382 | private void ForceAvatarToPosition(ScenePresence avatar, Vector3? position) | 351 | private void ForceAvatarToPosition(ScenePresence avatar, Vector3? position) |
383 | { | 352 | { |
384 | if (m_scene.Permissions.IsGod(avatar.UUID)) return; | 353 | if (m_scene.Permissions.IsGod(avatar.UUID)) return; |
385 | if (position.HasValue) | 354 | |
386 | { | 355 | if (!position.HasValue) |
387 | forcedPosition[avatar.ControllingClient.AgentId] = (Vector3)position; | 356 | return; |
388 | } | 357 | |
358 | // land should have no word on avatar physics | ||
359 | // bool isFlying = avatar.PhysicsActor.Flying; | ||
360 | // avatar.RemoveFromPhysicalScene(); | ||
361 | |||
362 | avatar.AbsolutePosition = (Vector3)position; | ||
363 | |||
364 | // avatar.AddToPhysicalScene(isFlying); | ||
389 | } | 365 | } |
390 | 366 | ||
391 | public void SendYouAreRestrictedNotice(ScenePresence avatar) | 367 | public void SendYouAreRestrictedNotice(ScenePresence avatar) |
@@ -405,36 +381,14 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
405 | } | 381 | } |
406 | 382 | ||
407 | if (parcelAvatarIsEntering != null) | 383 | if (parcelAvatarIsEntering != null) |
408 | { | 384 | EnforceBans(parcelAvatarIsEntering, avatar); |
409 | if (avatar.AbsolutePosition.Z < LandChannel.BAN_LINE_SAFETY_HIEGHT) | ||
410 | { | ||
411 | if (parcelAvatarIsEntering.IsBannedFromLand(avatar.UUID)) | ||
412 | { | ||
413 | SendYouAreBannedNotice(avatar); | ||
414 | ForceAvatarToPosition(avatar, m_scene.GetNearestAllowedPosition(avatar)); | ||
415 | } | ||
416 | else if (parcelAvatarIsEntering.IsRestrictedFromLand(avatar.UUID)) | ||
417 | { | ||
418 | SendYouAreRestrictedNotice(avatar); | ||
419 | ForceAvatarToPosition(avatar, m_scene.GetNearestAllowedPosition(avatar)); | ||
420 | } | ||
421 | else | ||
422 | { | ||
423 | avatar.sentMessageAboutRestrictedParcelFlyingDown = true; | ||
424 | } | ||
425 | } | ||
426 | else | ||
427 | { | ||
428 | avatar.sentMessageAboutRestrictedParcelFlyingDown = true; | ||
429 | } | ||
430 | } | ||
431 | } | 385 | } |
432 | } | 386 | } |
433 | 387 | ||
434 | public void SendOutNearestBanLine(IClientAPI client) | 388 | public void SendOutNearestBanLine(IClientAPI client) |
435 | { | 389 | { |
436 | ScenePresence sp = m_scene.GetScenePresence(client.AgentId); | 390 | ScenePresence sp = m_scene.GetScenePresence(client.AgentId); |
437 | if (sp == null || sp.IsChildAgent) | 391 | if (sp == null) |
438 | return; | 392 | return; |
439 | 393 | ||
440 | List<ILandObject> checkLandParcels = ParcelsNearPoint(sp.AbsolutePosition); | 394 | List<ILandObject> checkLandParcels = ParcelsNearPoint(sp.AbsolutePosition); |
@@ -454,32 +408,44 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
454 | return; | 408 | return; |
455 | } | 409 | } |
456 | 410 | ||
411 | public void sendClientInitialLandInfo(IClientAPI remoteClient) | ||
412 | { | ||
413 | ScenePresence avatar; | ||
414 | |||
415 | if (!m_scene.TryGetScenePresence(remoteClient.AgentId, out avatar)) | ||
416 | return; | ||
417 | |||
418 | |||
419 | if (!avatar.IsChildAgent) | ||
420 | { | ||
421 | ILandObject over = GetLandObject(avatar.AbsolutePosition.X, avatar.AbsolutePosition.Y); | ||
422 | if (over == null) | ||
423 | return; | ||
424 | |||
425 | avatar.currentParcelUUID = over.LandData.GlobalID; | ||
426 | over.SendLandUpdateToClient(avatar.ControllingClient); | ||
427 | } | ||
428 | SendParcelOverlay(remoteClient); | ||
429 | } | ||
430 | |||
457 | public void SendLandUpdate(ScenePresence avatar, bool force) | 431 | public void SendLandUpdate(ScenePresence avatar, bool force) |
458 | { | 432 | { |
459 | ILandObject over = GetLandObject((int)Math.Min(((int)m_scene.RegionInfo.RegionSizeX - 1), Math.Max(0, Math.Round(avatar.AbsolutePosition.X))), | 433 | if (avatar.IsChildAgent) |
460 | (int)Math.Min(((int)m_scene.RegionInfo.RegionSizeY - 1), Math.Max(0, Math.Round(avatar.AbsolutePosition.Y)))); | 434 | return; |
435 | |||
436 | ILandObject over = GetLandObjectClipedXY(avatar.AbsolutePosition.X, avatar.AbsolutePosition.Y); | ||
461 | 437 | ||
462 | if (over != null) | 438 | if (over != null) |
463 | { | 439 | { |
464 | if (force) | 440 | bool NotsameID = (avatar.currentParcelUUID != over.LandData.GlobalID); |
465 | { | 441 | if (force || NotsameID) |
466 | if (!avatar.IsChildAgent) | ||
467 | { | ||
468 | over.SendLandUpdateToClient(avatar.ControllingClient); | ||
469 | m_scene.EventManager.TriggerAvatarEnteringNewParcel(avatar, over.LandData.LocalID, | ||
470 | m_scene.RegionInfo.RegionID); | ||
471 | } | ||
472 | } | ||
473 | |||
474 | if (avatar.currentParcelUUID != over.LandData.GlobalID) | ||
475 | { | 442 | { |
476 | if (!avatar.IsChildAgent) | 443 | over.SendLandUpdateToClient(avatar.ControllingClient); |
477 | { | 444 | // sl doesnt seem to send this now, as it used 2 |
478 | over.SendLandUpdateToClient(avatar.ControllingClient); | 445 | // SendParcelOverlay(avatar.ControllingClient); |
479 | avatar.currentParcelUUID = over.LandData.GlobalID; | 446 | avatar.currentParcelUUID = over.LandData.GlobalID; |
480 | m_scene.EventManager.TriggerAvatarEnteringNewParcel(avatar, over.LandData.LocalID, | 447 | m_scene.EventManager.TriggerAvatarEnteringNewParcel(avatar, over.LandData.LocalID, |
481 | m_scene.RegionInfo.RegionID); | 448 | m_scene.RegionInfo.RegionID); |
482 | } | ||
483 | } | 449 | } |
484 | } | 450 | } |
485 | } | 451 | } |
@@ -531,6 +497,7 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
531 | //when we are finally in a safe place, lets release the forced position lock | 497 | //when we are finally in a safe place, lets release the forced position lock |
532 | forcedPosition.Remove(clientAvatar.ControllingClient.AgentId); | 498 | forcedPosition.Remove(clientAvatar.ControllingClient.AgentId); |
533 | } | 499 | } |
500 | EnforceBans(parcel, clientAvatar); | ||
534 | } | 501 | } |
535 | } | 502 | } |
536 | 503 | ||
@@ -589,7 +556,7 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
589 | requiredPowers = GroupPowers.LandManageBanned; | 556 | requiredPowers = GroupPowers.LandManageBanned; |
590 | 557 | ||
591 | if (m_scene.Permissions.CanEditParcelProperties(agentID, | 558 | if (m_scene.Permissions.CanEditParcelProperties(agentID, |
592 | land, requiredPowers)) | 559 | land, requiredPowers, false)) |
593 | { | 560 | { |
594 | land.UpdateAccessList(flags, transactionID, sequenceID, | 561 | land.UpdateAccessList(flags, transactionID, sequenceID, |
595 | sections, entries, remote_client); | 562 | sections, entries, remote_client); |
@@ -623,14 +590,11 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
623 | new_land.LandData.LocalID = newLandLocalID; | 590 | new_land.LandData.LocalID = newLandLocalID; |
624 | 591 | ||
625 | bool[,] landBitmap = new_land.GetLandBitmap(); | 592 | bool[,] landBitmap = new_land.GetLandBitmap(); |
626 | // m_log.DebugFormat("{0} AddLandObject. new_land.bitmapSize=({1},{2}). newLocalID={3}", | ||
627 | // LogHeader, landBitmap.GetLength(0), landBitmap.GetLength(1), newLandLocalID); | ||
628 | |||
629 | if (landBitmap.GetLength(0) != m_landIDList.GetLength(0) || landBitmap.GetLength(1) != m_landIDList.GetLength(1)) | 593 | if (landBitmap.GetLength(0) != m_landIDList.GetLength(0) || landBitmap.GetLength(1) != m_landIDList.GetLength(1)) |
630 | { | 594 | { |
631 | // Going to variable sized regions can cause mismatches | 595 | // Going to variable sized regions can cause mismatches |
632 | m_log.ErrorFormat("{0} AddLandObject. Added land bitmap different size than region ID map. bitmapSize=({1},{2}), landIDSize=({3},{4})", | 596 | m_log.ErrorFormat("{0} AddLandObject. Added land bitmap different size than region ID map. bitmapSize=({1},{2}), landIDSize=({3},{4})", |
633 | LogHeader, landBitmap.GetLength(0), landBitmap.GetLength(1), m_landIDList.GetLength(0), m_landIDList.GetLength(1) ); | 597 | LogHeader, landBitmap.GetLength(0), landBitmap.GetLength(1), m_landIDList.GetLength(0), m_landIDList.GetLength(1)); |
634 | } | 598 | } |
635 | else | 599 | else |
636 | { | 600 | { |
@@ -652,7 +616,7 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
652 | { | 616 | { |
653 | m_log.ErrorFormat( | 617 | m_log.ErrorFormat( |
654 | "{0}: Cannot add parcel \"{1}\", local ID {2} at tile {3},{4} because this is still occupied by parcel \"{5}\", local ID {6} in {7}", | 618 | "{0}: Cannot add parcel \"{1}\", local ID {2} at tile {3},{4} because this is still occupied by parcel \"{5}\", local ID {6} in {7}", |
655 | LogHeader, new_land.LandData.Name, new_land.LandData.LocalID, x, y, | 619 | LogHeader, new_land.LandData.Name, new_land.LandData.LocalID, x, y, |
656 | lastRecordedLo.LandData.Name, lastRecordedLo.LandData.LocalID, m_scene.Name); | 620 | lastRecordedLo.LandData.Name, lastRecordedLo.LandData.LocalID, m_scene.Name); |
657 | 621 | ||
658 | return null; | 622 | return null; |
@@ -668,10 +632,10 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
668 | { | 632 | { |
669 | if (landBitmap[x, y]) | 633 | if (landBitmap[x, y]) |
670 | { | 634 | { |
671 | // m_log.DebugFormat( | 635 | // m_log.DebugFormat( |
672 | // "[LAND MANAGEMENT MODULE]: Registering parcel {0} for land co-ord ({1}, {2}) on {3}", | 636 | // "[LAND MANAGEMENT MODULE]: Registering parcel {0} for land co-ord ({1}, {2}) on {3}", |
673 | // new_land.LandData.Name, x, y, m_scene.RegionInfo.RegionName); | 637 | // new_land.LandData.Name, x, y, m_scene.RegionInfo.RegionName); |
674 | 638 | ||
675 | m_landIDList[x, y] = newLandLocalID; | 639 | m_landIDList[x, y] = newLandLocalID; |
676 | } | 640 | } |
677 | } | 641 | } |
@@ -723,27 +687,28 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
723 | /// </summary> | 687 | /// </summary> |
724 | public void Clear(bool setupDefaultParcel) | 688 | public void Clear(bool setupDefaultParcel) |
725 | { | 689 | { |
726 | List<ILandObject> parcels; | 690 | Dictionary<int, ILandObject> landworkList; |
691 | // move to work pointer since we are deleting it all | ||
727 | lock (m_landList) | 692 | lock (m_landList) |
728 | { | 693 | { |
729 | parcels = new List<ILandObject>(m_landList.Values); | 694 | landworkList = m_landList; |
695 | m_landList = new Dictionary<int, ILandObject>(); | ||
730 | } | 696 | } |
731 | 697 | ||
732 | foreach (ILandObject lo in parcels) | 698 | // this 2 methods have locks (now) |
699 | ResetSimLandObjects(); | ||
700 | |||
701 | if (setupDefaultParcel) | ||
702 | CreateDefaultParcel(); | ||
703 | |||
704 | // fire outside events unlocked | ||
705 | foreach (ILandObject lo in landworkList.Values) | ||
733 | { | 706 | { |
734 | //m_scene.SimulationDataService.RemoveLandObject(lo.LandData.GlobalID); | 707 | //m_scene.SimulationDataService.RemoveLandObject(lo.LandData.GlobalID); |
735 | m_scene.EventManager.TriggerLandObjectRemoved(lo.LandData.GlobalID); | 708 | m_scene.EventManager.TriggerLandObjectRemoved(lo.LandData.GlobalID); |
736 | } | 709 | } |
710 | landworkList.Clear(); | ||
737 | 711 | ||
738 | lock (m_landList) | ||
739 | { | ||
740 | m_landList.Clear(); | ||
741 | |||
742 | ResetSimLandObjects(); | ||
743 | } | ||
744 | |||
745 | if (setupDefaultParcel) | ||
746 | CreateDefaultParcel(); | ||
747 | } | 712 | } |
748 | 713 | ||
749 | private void performFinalLandJoin(ILandObject master, ILandObject slave) | 714 | private void performFinalLandJoin(ILandObject master, ILandObject slave) |
@@ -787,58 +752,37 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
787 | /// <returns>Land object at the point supplied</returns> | 752 | /// <returns>Land object at the point supplied</returns> |
788 | public ILandObject GetLandObject(float x_float, float y_float) | 753 | public ILandObject GetLandObject(float x_float, float y_float) |
789 | { | 754 | { |
790 | return GetLandObject((int)x_float, (int)y_float, true /* returnNullIfLandObjectNotFound */); | 755 | return GetLandObject((int)x_float, (int)y_float, true); |
791 | /* | 756 | } |
792 | int x; | ||
793 | int y; | ||
794 | |||
795 | if (x_float >= m_scene.RegionInfo.RegionSizeX || x_float < 0 || y_float >= m_scene.RegionInfo.RegionSizeX || y_float < 0) | ||
796 | return null; | ||
797 | 757 | ||
798 | try | 758 | // if x,y is off region this will return the parcel at cliped x,y |
799 | { | 759 | // as did code it replaces |
800 | x = Convert.ToInt32(Math.Floor(Convert.ToDouble(x_float) / (float)landUnit)); | 760 | public ILandObject GetLandObjectClipedXY(float x, float y) |
801 | y = Convert.ToInt32(Math.Floor(Convert.ToDouble(y_float) / (float)landUnit)); | 761 | { |
802 | } | 762 | //do clip inline |
803 | catch (OverflowException) | 763 | int avx = (int)x; |
804 | { | 764 | if (avx < 0) |
805 | return null; | 765 | avx = 0; |
806 | } | 766 | else if (avx >= m_scene.RegionInfo.RegionSizeX) |
767 | avx = (int)Constants.RegionSize - 1; | ||
807 | 768 | ||
808 | if (x >= (m_scene.RegionInfo.RegionSizeX / landUnit) | 769 | int avy = (int)y; |
809 | || y >= (m_scene.RegionInfo.RegionSizeY / landUnit) | 770 | if (avy < 0) |
810 | || x < 0 | 771 | avy = 0; |
811 | || y < 0) | 772 | else if (avy >= m_scene.RegionInfo.RegionSizeY) |
812 | { | 773 | avy = (int)Constants.RegionSize - 1; |
813 | return null; | ||
814 | } | ||
815 | 774 | ||
816 | lock (m_landList) | 775 | lock (m_landIDList) |
817 | { | 776 | { |
818 | // Corner case. If an autoreturn happens during sim startup | ||
819 | // we will come here with the list uninitialized | ||
820 | // | ||
821 | // int landId = m_landIDList[x, y]; | ||
822 | |||
823 | // if (landId == 0) | ||
824 | // m_log.DebugFormat( | ||
825 | // "[LAND MANAGEMENT MODULE]: No land object found at ({0}, {1}) on {2}", | ||
826 | // x, y, m_scene.RegionInfo.RegionName); | ||
827 | |||
828 | try | 777 | try |
829 | { | 778 | { |
830 | if (m_landList.ContainsKey(m_landIDList[x, y])) | 779 | return m_landList[m_landIDList[avx / LandUnit, avy / LandUnit]]; |
831 | return m_landList[m_landIDList[x, y]]; | ||
832 | } | 780 | } |
833 | catch (Exception e) | 781 | catch (IndexOutOfRangeException) |
834 | { | 782 | { |
835 | m_log.DebugFormat("{0} GetLandObject exception. x={1}, y={2}, m_landIDList.len=({3},{4})", | 783 | return null; |
836 | LogHeader, x, y, m_landIDList.GetLength(0), m_landIDList.GetLength(1)); | ||
837 | } | 784 | } |
838 | |||
839 | return null; | ||
840 | } | 785 | } |
841 | */ | ||
842 | } | 786 | } |
843 | 787 | ||
844 | // Public entry. | 788 | // Public entry. |
@@ -848,30 +792,28 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
848 | return GetLandObject(x, y, false /* returnNullIfLandObjectNotFound */); | 792 | return GetLandObject(x, y, false /* returnNullIfLandObjectNotFound */); |
849 | } | 793 | } |
850 | 794 | ||
851 | /// <summary> | 795 | public ILandObject GetLandObject(int x, int y, bool returnNullIfLandObjectOutsideBounds) |
852 | /// Given a region position, return the parcel land object for that location | ||
853 | /// </summary> | ||
854 | /// <returns> | ||
855 | /// The land object. | ||
856 | /// </returns> | ||
857 | /// <param name='x'></param> | ||
858 | /// <param name='y'></param> | ||
859 | /// <param name='returnNullIfLandObjectNotFound'> | ||
860 | /// Return null if the land object requested is not within the region's bounds. | ||
861 | /// </param> | ||
862 | private ILandObject GetLandObject(int x, int y, bool returnNullIfLandObjectOutsideBounds) | ||
863 | { | 796 | { |
864 | if (x >= m_scene.RegionInfo.RegionSizeX || y >= m_scene.RegionInfo.RegionSizeY || x < 0 || y < 0) | 797 | if (x >= m_scene.RegionInfo.RegionSizeX || y >= m_scene.RegionInfo.RegionSizeY || x < 0 || y < 0) |
865 | { | 798 | { |
866 | // These exceptions here will cause a lot of complaints from the users specifically because | 799 | // These exceptions here will cause a lot of complaints from the users specifically because |
867 | // they happen every time at border crossings | 800 | // they happen every time at border crossings |
868 | if (returnNullIfLandObjectOutsideBounds) | 801 | if (returnNullIfLandObjectOutsideBounds) |
869 | return null; | 802 | return null; |
870 | else | 803 | else |
871 | throw new Exception( | 804 | throw new Exception("Error: Parcel not found at point " + x + ", " + y); |
872 | String.Format("{0} GetLandObject for non-existent position. Region={1}, pos=<{2},{3}", | 805 | } |
873 | LogHeader, m_scene.RegionInfo.RegionName, x, y) | 806 | |
874 | ); | 807 | lock (m_landIDList) |
808 | { | ||
809 | try | ||
810 | { | ||
811 | return m_landList[m_landIDList[x / 4, y / 4]]; | ||
812 | } | ||
813 | catch (IndexOutOfRangeException) | ||
814 | { | ||
815 | return null; | ||
816 | } | ||
875 | } | 817 | } |
876 | 818 | ||
877 | return m_landList[m_landIDList[x / 4, y / 4]]; | 819 | return m_landList[m_landIDList[x / 4, y / 4]]; |
@@ -1033,7 +975,7 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
1033 | 975 | ||
1034 | //If we are still here, then they are subdividing within one piece of land | 976 | //If we are still here, then they are subdividing within one piece of land |
1035 | //Check owner | 977 | //Check owner |
1036 | if (!m_scene.Permissions.CanEditParcelProperties(attempting_user_id, startLandObject, GroupPowers.LandDivideJoin)) | 978 | if (!m_scene.Permissions.CanEditParcelProperties(attempting_user_id, startLandObject, GroupPowers.LandDivideJoin, true)) |
1037 | { | 979 | { |
1038 | return; | 980 | return; |
1039 | } | 981 | } |
@@ -1043,6 +985,8 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
1043 | newLand.LandData.Name = newLand.LandData.Name; | 985 | newLand.LandData.Name = newLand.LandData.Name; |
1044 | newLand.LandData.GlobalID = UUID.Random(); | 986 | newLand.LandData.GlobalID = UUID.Random(); |
1045 | newLand.LandData.Dwell = 0; | 987 | newLand.LandData.Dwell = 0; |
988 | // Clear "Show in search" on the cut out parcel to prevent double-charging | ||
989 | newLand.LandData.Flags &= ~(uint)ParcelFlags.ShowDirectory; | ||
1046 | 990 | ||
1047 | newLand.SetLandBitmap(newLand.GetSquareLandBitmap(start_x, start_y, end_x, end_y)); | 991 | newLand.SetLandBitmap(newLand.GetSquareLandBitmap(start_x, start_y, end_x, end_y)); |
1048 | 992 | ||
@@ -1058,11 +1002,11 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
1058 | //Now add the new land object | 1002 | //Now add the new land object |
1059 | ILandObject result = AddLandObject(newLand); | 1003 | ILandObject result = AddLandObject(newLand); |
1060 | 1004 | ||
1061 | if (result != null) | 1005 | UpdateLandObject(startLandObject.LandData.LocalID, startLandObject.LandData); |
1062 | { | 1006 | result.SendLandUpdateToAvatarsOverMe(); |
1063 | UpdateLandObject(startLandObject.LandData.LocalID, startLandObject.LandData); | 1007 | startLandObject.SendLandUpdateToAvatarsOverMe(); |
1064 | result.SendLandUpdateToAvatarsOverMe(); | 1008 | m_scene.ForEachClient(SendParcelOverlay); |
1065 | } | 1009 | |
1066 | } | 1010 | } |
1067 | 1011 | ||
1068 | /// <summary> | 1012 | /// <summary> |
@@ -1104,7 +1048,7 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
1104 | { | 1048 | { |
1105 | return; | 1049 | return; |
1106 | } | 1050 | } |
1107 | if (!m_scene.Permissions.CanEditParcelProperties(attempting_user_id, masterLandObject, GroupPowers.LandDivideJoin)) | 1051 | if (!m_scene.Permissions.CanEditParcelProperties(attempting_user_id, masterLandObject, GroupPowers.LandDivideJoin, true)) |
1108 | { | 1052 | { |
1109 | return; | 1053 | return; |
1110 | } | 1054 | } |
@@ -1127,6 +1071,7 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
1127 | } | 1071 | } |
1128 | 1072 | ||
1129 | masterLandObject.SendLandUpdateToAvatarsOverMe(); | 1073 | masterLandObject.SendLandUpdateToAvatarsOverMe(); |
1074 | m_scene.ForEachClient(SendParcelOverlay); | ||
1130 | } | 1075 | } |
1131 | 1076 | ||
1132 | public void Join(int start_x, int start_y, int end_x, int end_y, UUID attempting_user_id) | 1077 | public void Join(int start_x, int start_y, int end_x, int end_y, UUID attempting_user_id) |
@@ -1143,12 +1088,6 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
1143 | 1088 | ||
1144 | #region Parcel Updating | 1089 | #region Parcel Updating |
1145 | 1090 | ||
1146 | // Send parcel layer info for the whole region | ||
1147 | public void SendParcelOverlay(IClientAPI remote_client) | ||
1148 | { | ||
1149 | SendParcelOverlay(remote_client, 0, 0, (int)Constants.MaximumRegionSize); | ||
1150 | } | ||
1151 | |||
1152 | /// <summary> | 1091 | /// <summary> |
1153 | /// Send the parcel overlay blocks to the client. We send the overlay packets | 1092 | /// Send the parcel overlay blocks to the client. We send the overlay packets |
1154 | /// around a location and limited by the 'parcelLayerViewDistance'. This number | 1093 | /// around a location and limited by the 'parcelLayerViewDistance'. This number |
@@ -1162,145 +1101,116 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
1162 | /// <param name="xPlace">X position in the region to send surrounding parcel layer info</param> | 1101 | /// <param name="xPlace">X position in the region to send surrounding parcel layer info</param> |
1163 | /// <param name="yPlace">y position in the region to send surrounding parcel layer info</param> | 1102 | /// <param name="yPlace">y position in the region to send surrounding parcel layer info</param> |
1164 | /// <param name="layerViewDistance">Distance from x,y position to send parcel layer info</param> | 1103 | /// <param name="layerViewDistance">Distance from x,y position to send parcel layer info</param> |
1165 | private void SendParcelOverlay(IClientAPI remote_client, int xPlace, int yPlace, int layerViewDistance) | 1104 | public void SendParcelOverlay(IClientAPI remote_client) |
1166 | { | 1105 | { |
1106 | if (remote_client.SceneAgent.PresenceType == PresenceType.Npc) | ||
1107 | return; | ||
1108 | |||
1167 | const int LAND_BLOCKS_PER_PACKET = 1024; | 1109 | const int LAND_BLOCKS_PER_PACKET = 1024; |
1168 | 1110 | ||
1169 | byte[] byteArray = new byte[LAND_BLOCKS_PER_PACKET]; | 1111 | byte[] byteArray = new byte[LAND_BLOCKS_PER_PACKET]; |
1170 | int byteArrayCount = 0; | 1112 | int byteArrayCount = 0; |
1171 | int sequenceID = 0; | 1113 | int sequenceID = 0; |
1172 | 1114 | ||
1173 | int xLow = 0; | 1115 | // Layer data is in LandUnit (4m) chunks |
1174 | int xHigh = (int)m_scene.RegionInfo.RegionSizeX; | 1116 | for (int y = 0; y < m_scene.RegionInfo.RegionSizeY; y += LandUnit) |
1175 | int yLow = 0; | ||
1176 | int yHigh = (int)m_scene.RegionInfo.RegionSizeY; | ||
1177 | |||
1178 | if (shouldLimitParcelLayerInfoToViewDistance) | ||
1179 | { | 1117 | { |
1180 | // Compute view distance around the given point | 1118 | for (int x = 0; x < m_scene.RegionInfo.RegionSizeX; x += LandUnit) |
1181 | int txLow = xPlace - layerViewDistance; | ||
1182 | int txHigh = xPlace + layerViewDistance; | ||
1183 | // If the distance is outside the region area, move the view distance to ba all in the region | ||
1184 | if (txLow < xLow) | ||
1185 | { | ||
1186 | txLow = xLow; | ||
1187 | txHigh = Math.Min(yLow + (layerViewDistance * 2), xHigh); | ||
1188 | } | ||
1189 | if (txHigh > xHigh) | ||
1190 | { | 1119 | { |
1191 | txLow = Math.Max(xLow, xHigh - (layerViewDistance * 2)); | 1120 | byte tempByte = 0; //This represents the byte for the current 4x4 |
1192 | txHigh = xHigh; | ||
1193 | } | ||
1194 | xLow = txLow; | ||
1195 | xHigh = txHigh; | ||
1196 | 1121 | ||
1197 | int tyLow = yPlace - layerViewDistance; | 1122 | ILandObject currentParcelBlock = GetLandObject(x, y); |
1198 | int tyHigh = yPlace + layerViewDistance; | ||
1199 | if (tyLow < yLow) | ||
1200 | { | ||
1201 | tyLow = yLow; | ||
1202 | tyHigh = Math.Min(yLow + (layerViewDistance * 2), yHigh); | ||
1203 | } | ||
1204 | if (tyHigh > yHigh) | ||
1205 | { | ||
1206 | tyLow = Math.Max(yLow, yHigh - (layerViewDistance * 2)); | ||
1207 | tyHigh = yHigh; | ||
1208 | } | ||
1209 | yLow = tyLow; | ||
1210 | yHigh = tyHigh; | ||
1211 | } | ||
1212 | // m_log.DebugFormat("{0} SendParcelOverlay: place=<{1},{2}>, vDist={3}, xLH=<{4},{5}, yLH=<{6},{7}>", | ||
1213 | // LogHeader, xPlace, yPlace, layerViewDistance, xLow, xHigh, yLow, yHigh); | ||
1214 | 1123 | ||
1215 | // Layer data is in landUnit (4m) chunks | 1124 | if (currentParcelBlock != null) |
1216 | for (int y = yLow; y < yHigh / Constants.TerrainPatchSize * (Constants.TerrainPatchSize / LandUnit); y++) | ||
1217 | { | ||
1218 | for (int x = xLow; x < xHigh / Constants.TerrainPatchSize * (Constants.TerrainPatchSize / LandUnit); x++) | ||
1219 | { | ||
1220 | byteArray[byteArrayCount] = BuildLayerByte(GetLandObject(x * LandUnit, y * LandUnit), x, y, remote_client); | ||
1221 | byteArrayCount++; | ||
1222 | if (byteArrayCount >= LAND_BLOCKS_PER_PACKET) | ||
1223 | { | 1125 | { |
1224 | // m_log.DebugFormat("{0} SendParcelOverlay, sending packet, bytes={1}", LogHeader, byteArray.Length); | 1126 | // types |
1225 | remote_client.SendLandParcelOverlay(byteArray, sequenceID); | 1127 | if (currentParcelBlock.LandData.OwnerID == remote_client.AgentId) |
1226 | byteArrayCount = 0; | 1128 | { |
1227 | sequenceID++; | 1129 | //Owner Flag |
1228 | byteArray = new byte[LAND_BLOCKS_PER_PACKET]; | 1130 | tempByte = (byte)LandChannel.LAND_TYPE_OWNED_BY_REQUESTER; |
1229 | } | 1131 | } |
1132 | else if (currentParcelBlock.LandData.IsGroupOwned && remote_client.IsGroupMember(currentParcelBlock.LandData.GroupID)) | ||
1133 | { | ||
1134 | tempByte = (byte)LandChannel.LAND_TYPE_OWNED_BY_GROUP; | ||
1135 | } | ||
1136 | else if (currentParcelBlock.LandData.SalePrice > 0 && | ||
1137 | (currentParcelBlock.LandData.AuthBuyerID == UUID.Zero || | ||
1138 | currentParcelBlock.LandData.AuthBuyerID == remote_client.AgentId)) | ||
1139 | { | ||
1140 | //Sale type | ||
1141 | tempByte = (byte)LandChannel.LAND_TYPE_IS_FOR_SALE; | ||
1142 | } | ||
1143 | else if (currentParcelBlock.LandData.OwnerID == UUID.Zero) | ||
1144 | { | ||
1145 | //Public type | ||
1146 | tempByte = (byte)LandChannel.LAND_TYPE_PUBLIC; // this does nothing, its zero | ||
1147 | } | ||
1148 | // LAND_TYPE_IS_BEING_AUCTIONED still unsuported | ||
1149 | else | ||
1150 | { | ||
1151 | //Other Flag | ||
1152 | tempByte = (byte)LandChannel.LAND_TYPE_OWNED_BY_OTHER; | ||
1153 | } | ||
1230 | 1154 | ||
1231 | } | 1155 | // now flags |
1232 | } | 1156 | // border control |
1233 | 1157 | ||
1234 | if (byteArrayCount != 0) | 1158 | ILandObject westParcel = null; |
1235 | { | 1159 | ILandObject southParcel = null; |
1236 | remote_client.SendLandParcelOverlay(byteArray, sequenceID); | 1160 | if (x > 0) |
1237 | // m_log.DebugFormat("{0} SendParcelOverlay, complete sending packet, bytes={1}", LogHeader, byteArray.Length); | 1161 | { |
1238 | } | 1162 | westParcel = GetLandObject((x - 1), y); |
1239 | } | 1163 | } |
1164 | if (y > 0) | ||
1165 | { | ||
1166 | southParcel = GetLandObject(x, (y - 1)); | ||
1167 | } | ||
1240 | 1168 | ||
1241 | private byte BuildLayerByte(ILandObject currentParcelBlock, int x, int y, IClientAPI remote_client) | 1169 | if (x == 0) |
1242 | { | 1170 | { |
1243 | byte tempByte = 0; //This represents the byte for the current 4x4 | 1171 | tempByte |= (byte)LandChannel.LAND_FLAG_PROPERTY_BORDER_WEST; |
1172 | } | ||
1173 | else if (westParcel != null && westParcel != currentParcelBlock) | ||
1174 | { | ||
1175 | tempByte |= (byte)LandChannel.LAND_FLAG_PROPERTY_BORDER_WEST; | ||
1176 | } | ||
1244 | 1177 | ||
1245 | if (currentParcelBlock != null) | 1178 | if (y == 0) |
1246 | { | 1179 | { |
1247 | if (currentParcelBlock.LandData.OwnerID == remote_client.AgentId) | 1180 | tempByte |= (byte)LandChannel.LAND_FLAG_PROPERTY_BORDER_SOUTH; |
1248 | { | 1181 | } |
1249 | //Owner Flag | 1182 | else if (southParcel != null && southParcel != currentParcelBlock) |
1250 | tempByte = Convert.ToByte(tempByte | LandChannel.LAND_TYPE_OWNED_BY_REQUESTER); | 1183 | { |
1251 | } | 1184 | tempByte |= (byte)LandChannel.LAND_FLAG_PROPERTY_BORDER_SOUTH; |
1252 | else if (currentParcelBlock.LandData.SalePrice > 0 && | 1185 | } |
1253 | (currentParcelBlock.LandData.AuthBuyerID == UUID.Zero || | ||
1254 | currentParcelBlock.LandData.AuthBuyerID == remote_client.AgentId)) | ||
1255 | { | ||
1256 | //Sale Flag | ||
1257 | tempByte = Convert.ToByte(tempByte | LandChannel.LAND_TYPE_IS_FOR_SALE); | ||
1258 | } | ||
1259 | else if (currentParcelBlock.LandData.OwnerID == UUID.Zero) | ||
1260 | { | ||
1261 | //Public Flag | ||
1262 | tempByte = Convert.ToByte(tempByte | LandChannel.LAND_TYPE_PUBLIC); | ||
1263 | } | ||
1264 | else | ||
1265 | { | ||
1266 | //Other Flag | ||
1267 | tempByte = Convert.ToByte(tempByte | LandChannel.LAND_TYPE_OWNED_BY_OTHER); | ||
1268 | } | ||
1269 | 1186 | ||
1270 | //Now for border control | 1187 | // local sound |
1188 | if ((currentParcelBlock.LandData.Flags & (uint)ParcelFlags.SoundLocal) != 0) | ||
1189 | tempByte |= (byte)LandChannel.LAND_FLAG_LOCALSOUND; | ||
1271 | 1190 | ||
1272 | ILandObject westParcel = null; | 1191 | // hide avatars |
1273 | ILandObject southParcel = null; | 1192 | if (!currentParcelBlock.LandData.SeeAVs) |
1274 | if (x > 0) | 1193 | tempByte |= (byte)LandChannel.LAND_FLAG_HIDEAVATARS; |
1275 | { | ||
1276 | westParcel = GetLandObject((x - 1) * LandUnit, y * LandUnit); | ||
1277 | } | ||
1278 | if (y > 0) | ||
1279 | { | ||
1280 | southParcel = GetLandObject(x * LandUnit, (y - 1) * LandUnit); | ||
1281 | } | ||
1282 | 1194 | ||
1283 | if (x == 0) | ||
1284 | { | ||
1285 | tempByte = Convert.ToByte(tempByte | LandChannel.LAND_FLAG_PROPERTY_BORDER_WEST); | ||
1286 | } | ||
1287 | else if (westParcel != null && westParcel != currentParcelBlock) | ||
1288 | { | ||
1289 | tempByte = Convert.ToByte(tempByte | LandChannel.LAND_FLAG_PROPERTY_BORDER_WEST); | ||
1290 | } | ||
1291 | 1195 | ||
1292 | if (y == 0) | 1196 | byteArray[byteArrayCount] = tempByte; |
1293 | { | 1197 | byteArrayCount++; |
1294 | tempByte = Convert.ToByte(tempByte | LandChannel.LAND_FLAG_PROPERTY_BORDER_SOUTH); | 1198 | if (byteArrayCount >= LAND_BLOCKS_PER_PACKET) |
1295 | } | 1199 | { |
1296 | else if (southParcel != null && southParcel != currentParcelBlock) | 1200 | remote_client.SendLandParcelOverlay(byteArray, sequenceID); |
1297 | { | 1201 | byteArrayCount = 0; |
1298 | tempByte = Convert.ToByte(tempByte | LandChannel.LAND_FLAG_PROPERTY_BORDER_SOUTH); | 1202 | sequenceID++; |
1203 | byteArray = new byte[LAND_BLOCKS_PER_PACKET]; | ||
1204 | } | ||
1205 | } | ||
1299 | } | 1206 | } |
1300 | 1207 | ||
1301 | } | 1208 | } |
1302 | 1209 | ||
1303 | return tempByte; | 1210 | if (byteArrayCount > 0) |
1211 | { | ||
1212 | remote_client.SendLandParcelOverlay(byteArray, sequenceID); | ||
1213 | } | ||
1304 | } | 1214 | } |
1305 | 1215 | ||
1306 | public void ClientOnParcelPropertiesRequest(int start_x, int start_y, int end_x, int end_y, int sequence_id, | 1216 | public void ClientOnParcelPropertiesRequest(int start_x, int start_y, int end_x, int end_y, int sequence_id, |
@@ -1320,8 +1230,11 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
1320 | { | 1230 | { |
1321 | if (!temp.Contains(currentParcel)) | 1231 | if (!temp.Contains(currentParcel)) |
1322 | { | 1232 | { |
1323 | currentParcel.ForceUpdateLandInfo(); | 1233 | if (!currentParcel.IsEitherBannedOrRestricted(remote_client.AgentId)) |
1324 | temp.Add(currentParcel); | 1234 | { |
1235 | currentParcel.ForceUpdateLandInfo(); | ||
1236 | temp.Add(currentParcel); | ||
1237 | } | ||
1325 | } | 1238 | } |
1326 | } | 1239 | } |
1327 | } | 1240 | } |
@@ -1338,8 +1251,45 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
1338 | temp[i].SendLandProperties(sequence_id, snap_selection, requestResult, remote_client); | 1251 | temp[i].SendLandProperties(sequence_id, snap_selection, requestResult, remote_client); |
1339 | } | 1252 | } |
1340 | 1253 | ||
1341 | // Also send the layer data around the point of interest | 1254 | // SendParcelOverlay(remote_client); |
1342 | SendParcelOverlay(remote_client, (start_x + end_x) / 2, (start_y + end_y) / 2, parcelLayerViewDistance); | 1255 | } |
1256 | |||
1257 | public void UpdateLandProperties(ILandObject land, LandUpdateArgs args, IClientAPI remote_client) | ||
1258 | { | ||
1259 | bool snap_selection = false; | ||
1260 | bool needOverlay = false; | ||
1261 | if (land.UpdateLandProperties(args, remote_client, out snap_selection, out needOverlay)) | ||
1262 | { | ||
1263 | //the proprieties to who changed them | ||
1264 | ScenePresence av = m_scene.GetScenePresence(remote_client.AgentId); | ||
1265 | if(av.IsChildAgent || land != GetLandObject(av.AbsolutePosition.X, av.AbsolutePosition.Y)) | ||
1266 | land.SendLandProperties(-10000, false, LandChannel.LAND_RESULT_SINGLE, remote_client); | ||
1267 | else | ||
1268 | land.SendLandProperties(0, false, LandChannel.LAND_RESULT_SINGLE, remote_client); | ||
1269 | |||
1270 | UUID parcelID = land.LandData.GlobalID; | ||
1271 | m_scene.ForEachScenePresence(delegate(ScenePresence avatar) | ||
1272 | { | ||
1273 | if (avatar.IsDeleted || avatar.isNPC) | ||
1274 | return; | ||
1275 | |||
1276 | IClientAPI client = avatar.ControllingClient; | ||
1277 | if (needOverlay) | ||
1278 | SendParcelOverlay(client); | ||
1279 | |||
1280 | if (avatar.IsChildAgent) | ||
1281 | return; | ||
1282 | |||
1283 | ILandObject aland = GetLandObject(avatar.AbsolutePosition.X, avatar.AbsolutePosition.Y); | ||
1284 | if (aland != null) | ||
1285 | { | ||
1286 | if (client != remote_client && land == aland) | ||
1287 | aland.SendLandProperties(0, false, LandChannel.LAND_RESULT_SINGLE, client); | ||
1288 | } | ||
1289 | if (avatar.currentParcelUUID == parcelID) | ||
1290 | avatar.currentParcelUUID = parcelID; // force parcel flags review | ||
1291 | }); | ||
1292 | } | ||
1343 | } | 1293 | } |
1344 | 1294 | ||
1345 | public void ClientOnParcelPropertiesUpdateRequest(LandUpdateArgs args, int localID, IClientAPI remote_client) | 1295 | public void ClientOnParcelPropertiesUpdateRequest(LandUpdateArgs args, int localID, IClientAPI remote_client) |
@@ -1352,7 +1302,7 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
1352 | 1302 | ||
1353 | if (land != null) | 1303 | if (land != null) |
1354 | { | 1304 | { |
1355 | land.UpdateLandProperties(args, remote_client); | 1305 | UpdateLandProperties(land, args, remote_client); |
1356 | m_scene.EventManager.TriggerOnParcelPropertiesUpdateRequest(args, localID, remote_client); | 1306 | m_scene.EventManager.TriggerOnParcelPropertiesUpdateRequest(args, localID, remote_client); |
1357 | } | 1307 | } |
1358 | } | 1308 | } |
@@ -1408,7 +1358,6 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
1408 | land.LandData.GroupID = UUID.Zero; | 1358 | land.LandData.GroupID = UUID.Zero; |
1409 | land.LandData.IsGroupOwned = false; | 1359 | land.LandData.IsGroupOwned = false; |
1410 | land.LandData.Flags &= ~(uint) (ParcelFlags.ForSale | ParcelFlags.ForSaleObjects | ParcelFlags.SellParcelObjects | ParcelFlags.ShowDirectory); | 1360 | land.LandData.Flags &= ~(uint) (ParcelFlags.ForSale | ParcelFlags.ForSaleObjects | ParcelFlags.SellParcelObjects | ParcelFlags.ShowDirectory); |
1411 | |||
1412 | m_scene.ForEachClient(SendParcelOverlay); | 1361 | m_scene.ForEachClient(SendParcelOverlay); |
1413 | land.SendLandUpdateToClient(true, remote_client); | 1362 | land.SendLandUpdateToClient(true, remote_client); |
1414 | UpdateLandObject(land.LandData.LocalID, land.LandData); | 1363 | UpdateLandObject(land.LandData.LocalID, land.LandData); |
@@ -1459,7 +1408,6 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
1459 | land.LandData.SalePrice = 0; | 1408 | land.LandData.SalePrice = 0; |
1460 | land.LandData.AuthBuyerID = UUID.Zero; | 1409 | land.LandData.AuthBuyerID = UUID.Zero; |
1461 | land.LandData.Flags &= ~(uint) (ParcelFlags.ForSale | ParcelFlags.ForSaleObjects | ParcelFlags.SellParcelObjects | ParcelFlags.ShowDirectory); | 1410 | land.LandData.Flags &= ~(uint) (ParcelFlags.ForSale | ParcelFlags.ForSaleObjects | ParcelFlags.SellParcelObjects | ParcelFlags.ShowDirectory); |
1462 | |||
1463 | m_scene.ForEachClient(SendParcelOverlay); | 1411 | m_scene.ForEachClient(SendParcelOverlay); |
1464 | land.SendLandUpdateToClient(true, remote_client); | 1412 | land.SendLandUpdateToClient(true, remote_client); |
1465 | UpdateLandObject(land.LandData.LocalID, land.LandData); | 1413 | UpdateLandObject(land.LandData.LocalID, land.LandData); |
@@ -1545,17 +1493,12 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
1545 | 1493 | ||
1546 | private void EventManagerOnIncomingLandDataFromStorage(List<LandData> data) | 1494 | private void EventManagerOnIncomingLandDataFromStorage(List<LandData> data) |
1547 | { | 1495 | { |
1548 | // m_log.DebugFormat( | ||
1549 | // "[LAND MANAGMENT MODULE]: Processing {0} incoming parcels on {1}", data.Count, m_scene.Name); | ||
1550 | |||
1551 | // Prevent race conditions from any auto-creation of new parcels for varregions whilst we are still loading | ||
1552 | // the existing parcels. | ||
1553 | lock (m_landList) | 1496 | lock (m_landList) |
1554 | { | 1497 | { |
1555 | for (int i = 0; i < data.Count; i++) | 1498 | for (int i = 0; i < data.Count; i++) |
1556 | IncomingLandObjectFromStorage(data[i]); | 1499 | IncomingLandObjectFromStorage(data[i]); |
1557 | 1500 | ||
1558 | // Layer data is in landUnit (4m) chunks | 1501 | // Layer data is in LandUnit (4m) chunks |
1559 | for (int y = 0; y < m_scene.RegionInfo.RegionSizeY / Constants.TerrainPatchSize * (Constants.TerrainPatchSize / LandUnit); y++) | 1502 | for (int y = 0; y < m_scene.RegionInfo.RegionSizeY / Constants.TerrainPatchSize * (Constants.TerrainPatchSize / LandUnit); y++) |
1560 | { | 1503 | { |
1561 | for (int x = 0; x < m_scene.RegionInfo.RegionSizeX / Constants.TerrainPatchSize * (Constants.TerrainPatchSize / LandUnit); x++) | 1504 | for (int x = 0; x < m_scene.RegionInfo.RegionSizeX / Constants.TerrainPatchSize * (Constants.TerrainPatchSize / LandUnit); x++) |
@@ -1565,7 +1508,7 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
1565 | if (m_landList.Count == 1) | 1508 | if (m_landList.Count == 1) |
1566 | { | 1509 | { |
1567 | m_log.DebugFormat( | 1510 | m_log.DebugFormat( |
1568 | "[{0}]: Auto-extending land parcel as landID at {1},{2} is 0 and only one land parcel is present in {3}", | 1511 | "[{0}]: Auto-extending land parcel as landID at {1},{2} is 0 and only one land parcel is present in {3}", |
1569 | LogHeader, x, y, m_scene.Name); | 1512 | LogHeader, x, y, m_scene.Name); |
1570 | 1513 | ||
1571 | int onlyParcelID = 0; | 1514 | int onlyParcelID = 0; |
@@ -1588,11 +1531,11 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
1588 | else if (m_landList.Count > 1) | 1531 | else if (m_landList.Count > 1) |
1589 | { | 1532 | { |
1590 | m_log.DebugFormat( | 1533 | m_log.DebugFormat( |
1591 | "{0}: Auto-creating land parcel as landID at {1},{2} is 0 and more than one land parcel is present in {3}", | 1534 | "{0}: Auto-creating land parcel as landID at {1},{2} is 0 and more than one land parcel is present in {3}", |
1592 | LogHeader, x, y, m_scene.Name); | 1535 | LogHeader, x, y, m_scene.Name); |
1593 | 1536 | ||
1594 | // There are several other parcels so we must create a new one for the unassigned space | 1537 | // There are several other parcels so we must create a new one for the unassigned space |
1595 | ILandObject newLand = new LandObject(UUID.Zero, false, m_scene); | 1538 | ILandObject newLand = new LandObject(UUID.Zero, false, m_scene); |
1596 | // Claim all the unclaimed "0" ids | 1539 | // Claim all the unclaimed "0" ids |
1597 | newLand.SetLandBitmap(CreateBitmapForID(0)); | 1540 | newLand.SetLandBitmap(CreateBitmapForID(0)); |
1598 | newLand.LandData.OwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner; | 1541 | newLand.LandData.OwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner; |
@@ -1603,7 +1546,7 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
1603 | { | 1546 | { |
1604 | // We should never reach this point as the separate code path when no land data exists should have fired instead. | 1547 | // We should never reach this point as the separate code path when no land data exists should have fired instead. |
1605 | m_log.WarnFormat( | 1548 | m_log.WarnFormat( |
1606 | "{0}: Ignoring request to auto-create parcel in {1} as there are no other parcels present", | 1549 | "{0}: Ignoring request to auto-create parcel in {1} as there are no other parcels present", |
1607 | LogHeader, m_scene.Name); | 1550 | LogHeader, m_scene.Name); |
1608 | } | 1551 | } |
1609 | } | 1552 | } |
@@ -1614,9 +1557,12 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
1614 | 1557 | ||
1615 | private void IncomingLandObjectFromStorage(LandData data) | 1558 | private void IncomingLandObjectFromStorage(LandData data) |
1616 | { | 1559 | { |
1617 | ILandObject new_land = new LandObject(data, m_scene); | 1560 | ILandObject new_land = new LandObject(data.OwnerID, data.IsGroupOwned, m_scene); |
1561 | new_land.LandData = data.Copy(); | ||
1562 | |||
1618 | new_land.SetLandBitmapFromByteArray(); | 1563 | new_land.SetLandBitmapFromByteArray(); |
1619 | AddLandObject(new_land); | 1564 | AddLandObject(new_land); |
1565 | // new_land.SendLandUpdateToAvatarsOverMe(); | ||
1620 | } | 1566 | } |
1621 | 1567 | ||
1622 | public void ReturnObjectsInParcel(int localID, uint returnType, UUID[] agentIDs, UUID[] taskIDs, IClientAPI remoteClient) | 1568 | public void ReturnObjectsInParcel(int localID, uint returnType, UUID[] agentIDs, UUID[] taskIDs, IClientAPI remoteClient) |
@@ -1773,6 +1719,19 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
1773 | land_update.ObscureMusic = properties.ObscureMusic; | 1719 | land_update.ObscureMusic = properties.ObscureMusic; |
1774 | land_update.ObscureMedia = properties.ObscureMedia; | 1720 | land_update.ObscureMedia = properties.ObscureMedia; |
1775 | 1721 | ||
1722 | if (args.ContainsKey("see_avs")) | ||
1723 | { | ||
1724 | land_update.SeeAVs = args["see_avs"].AsBoolean(); | ||
1725 | land_update.AnyAVSounds = args["any_av_sounds"].AsBoolean(); | ||
1726 | land_update.GroupAVSounds = args["group_av_sounds"].AsBoolean(); | ||
1727 | } | ||
1728 | else | ||
1729 | { | ||
1730 | land_update.SeeAVs = true; | ||
1731 | land_update.AnyAVSounds = true; | ||
1732 | land_update.GroupAVSounds = true; | ||
1733 | } | ||
1734 | |||
1776 | ILandObject land; | 1735 | ILandObject land; |
1777 | lock (m_landList) | 1736 | lock (m_landList) |
1778 | { | 1737 | { |
@@ -1781,13 +1740,14 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
1781 | 1740 | ||
1782 | if (land != null) | 1741 | if (land != null) |
1783 | { | 1742 | { |
1784 | land.UpdateLandProperties(land_update, client); | 1743 | UpdateLandProperties(land,land_update, client); |
1785 | m_scene.EventManager.TriggerOnParcelPropertiesUpdateRequest(land_update, parcelID, client); | 1744 | m_scene.EventManager.TriggerOnParcelPropertiesUpdateRequest(land_update, parcelID, client); |
1786 | } | 1745 | } |
1787 | else | 1746 | else |
1788 | { | 1747 | { |
1789 | m_log.WarnFormat("[LAND MANAGEMENT MODULE]: Unable to find parcelID {0}", parcelID); | 1748 | m_log.WarnFormat("[LAND MANAGEMENT MODULE]: Unable to find parcelID {0}", parcelID); |
1790 | } | 1749 | } |
1750 | |||
1791 | return LLSDHelpers.SerialiseLLSDReply(new LLSDEmpty()); | 1751 | return LLSDHelpers.SerialiseLLSDReply(new LLSDEmpty()); |
1792 | } | 1752 | } |
1793 | // we cheat here: As we don't have (and want) a grid-global parcel-store, we can't return the | 1753 | // we cheat here: As we don't have (and want) a grid-global parcel-store, we can't return the |
@@ -1940,14 +1900,93 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
1940 | 1900 | ||
1941 | if (land == null) return; | 1901 | if (land == null) return; |
1942 | 1902 | ||
1943 | if (!m_scene.Permissions.CanEditParcelProperties(remoteClient.AgentId, land, GroupPowers.LandOptions)) | 1903 | if (!m_scene.Permissions.CanEditParcelProperties(remoteClient.AgentId, land, GroupPowers.LandOptions, false)) |
1944 | return; | 1904 | return; |
1945 | 1905 | ||
1946 | land.LandData.OtherCleanTime = otherCleanTime; | 1906 | land.LandData.OtherCleanTime = otherCleanTime; |
1947 | 1907 | ||
1948 | UpdateLandObject(localID, land.LandData); | 1908 | UpdateLandObject(localID, land.LandData); |
1949 | } | 1909 | } |
1950 | 1910 | ||
1911 | public void ClientOnParcelGodMark(IClientAPI client, UUID god, int landID) | ||
1912 | { | ||
1913 | ILandObject land = null; | ||
1914 | List<ILandObject> Land = ((Scene)client.Scene).LandChannel.AllParcels(); | ||
1915 | foreach (ILandObject landObject in Land) | ||
1916 | { | ||
1917 | if (landObject.LandData.LocalID == landID) | ||
1918 | { | ||
1919 | land = landObject; | ||
1920 | } | ||
1921 | } | ||
1922 | land.DeedToGroup(DefaultGodParcelGroup); | ||
1923 | land.LandData.Name = DefaultGodParcelName; | ||
1924 | land.SendLandUpdateToAvatarsOverMe(); | ||
1925 | } | ||
1926 | |||
1927 | private void ClientOnSimWideDeletes(IClientAPI client, UUID agentID, int flags, UUID targetID) | ||
1928 | { | ||
1929 | ScenePresence SP; | ||
1930 | ((Scene)client.Scene).TryGetScenePresence(client.AgentId, out SP); | ||
1931 | List<SceneObjectGroup> returns = new List<SceneObjectGroup>(); | ||
1932 | if (SP.UserLevel != 0) | ||
1933 | { | ||
1934 | if (flags == 0) //All parcels, scripted or not | ||
1935 | { | ||
1936 | ((Scene)client.Scene).ForEachSOG(delegate(SceneObjectGroup e) | ||
1937 | { | ||
1938 | if (e.OwnerID == targetID) | ||
1939 | { | ||
1940 | returns.Add(e); | ||
1941 | } | ||
1942 | } | ||
1943 | ); | ||
1944 | } | ||
1945 | if (flags == 4) //All parcels, scripted object | ||
1946 | { | ||
1947 | ((Scene)client.Scene).ForEachSOG(delegate(SceneObjectGroup e) | ||
1948 | { | ||
1949 | if (e.OwnerID == targetID) | ||
1950 | { | ||
1951 | if (e.ContainsScripts()) | ||
1952 | { | ||
1953 | returns.Add(e); | ||
1954 | } | ||
1955 | } | ||
1956 | } | ||
1957 | ); | ||
1958 | } | ||
1959 | if (flags == 4) //not target parcel, scripted object | ||
1960 | { | ||
1961 | ((Scene)client.Scene).ForEachSOG(delegate(SceneObjectGroup e) | ||
1962 | { | ||
1963 | if (e.OwnerID == targetID) | ||
1964 | { | ||
1965 | ILandObject landobject = ((Scene)client.Scene).LandChannel.GetLandObject(e.AbsolutePosition.X, e.AbsolutePosition.Y); | ||
1966 | if (landobject.LandData.OwnerID != e.OwnerID) | ||
1967 | { | ||
1968 | if (e.ContainsScripts()) | ||
1969 | { | ||
1970 | returns.Add(e); | ||
1971 | } | ||
1972 | } | ||
1973 | } | ||
1974 | } | ||
1975 | ); | ||
1976 | } | ||
1977 | foreach (SceneObjectGroup ol in returns) | ||
1978 | { | ||
1979 | ReturnObject(ol, client); | ||
1980 | } | ||
1981 | } | ||
1982 | } | ||
1983 | public void ReturnObject(SceneObjectGroup obj, IClientAPI client) | ||
1984 | { | ||
1985 | SceneObjectGroup[] objs = new SceneObjectGroup[1]; | ||
1986 | objs[0] = obj; | ||
1987 | ((Scene)client.Scene).returnObjects(objs, client.AgentId); | ||
1988 | } | ||
1989 | |||
1951 | Dictionary<UUID, System.Threading.Timer> Timers = new Dictionary<UUID, System.Threading.Timer>(); | 1990 | Dictionary<UUID, System.Threading.Timer> Timers = new Dictionary<UUID, System.Threading.Timer>(); |
1952 | 1991 | ||
1953 | public void ClientOnParcelFreezeUser(IClientAPI client, UUID parcelowner, uint flags, UUID target) | 1992 | public void ClientOnParcelFreezeUser(IClientAPI client, UUID parcelowner, uint flags, UUID target) |
@@ -1961,7 +2000,7 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
1961 | if (targetAvatar.UserLevel == 0) | 2000 | if (targetAvatar.UserLevel == 0) |
1962 | { | 2001 | { |
1963 | ILandObject land = ((Scene)client.Scene).LandChannel.GetLandObject(targetAvatar.AbsolutePosition.X, targetAvatar.AbsolutePosition.Y); | 2002 | ILandObject land = ((Scene)client.Scene).LandChannel.GetLandObject(targetAvatar.AbsolutePosition.X, targetAvatar.AbsolutePosition.Y); |
1964 | if (!((Scene)client.Scene).Permissions.CanEditParcelProperties(client.AgentId, land, GroupPowers.LandEjectAndFreeze)) | 2003 | if (!((Scene)client.Scene).Permissions.CanEditParcelProperties(client.AgentId, land, GroupPowers.LandEjectAndFreeze, true)) |
1965 | return; | 2004 | return; |
1966 | if (flags == 0) | 2005 | if (flags == 0) |
1967 | { | 2006 | { |
@@ -1983,7 +2022,6 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
1983 | } | 2022 | } |
1984 | } | 2023 | } |
1985 | } | 2024 | } |
1986 | |||
1987 | private void OnEndParcelFrozen(object avatar) | 2025 | private void OnEndParcelFrozen(object avatar) |
1988 | { | 2026 | { |
1989 | ScenePresence targetAvatar = (ScenePresence)avatar; | 2027 | ScenePresence targetAvatar = (ScenePresence)avatar; |
@@ -1994,6 +2032,7 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
1994 | targetAvatar.ControllingClient.SendAgentAlertMessage("The freeze has worn off; you may go about your business.", false); | 2032 | targetAvatar.ControllingClient.SendAgentAlertMessage("The freeze has worn off; you may go about your business.", false); |
1995 | } | 2033 | } |
1996 | 2034 | ||
2035 | |||
1997 | public void ClientOnParcelEjectUser(IClientAPI client, UUID parcelowner, uint flags, UUID target) | 2036 | public void ClientOnParcelEjectUser(IClientAPI client, UUID parcelowner, uint flags, UUID target) |
1998 | { | 2037 | { |
1999 | ScenePresence targetAvatar = null; | 2038 | ScenePresence targetAvatar = null; |
@@ -2010,15 +2049,16 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
2010 | 2049 | ||
2011 | // Check if you even have permission to do this | 2050 | // Check if you even have permission to do this |
2012 | ILandObject land = m_scene.LandChannel.GetLandObject(targetAvatar.AbsolutePosition.X, targetAvatar.AbsolutePosition.Y); | 2051 | ILandObject land = m_scene.LandChannel.GetLandObject(targetAvatar.AbsolutePosition.X, targetAvatar.AbsolutePosition.Y); |
2013 | if (!m_scene.Permissions.CanEditParcelProperties(client.AgentId, land, GroupPowers.LandEjectAndFreeze) && | 2052 | if (!m_scene.Permissions.CanEditParcelProperties(client.AgentId, land, GroupPowers.LandEjectAndFreeze, true) && |
2014 | !m_scene.Permissions.IsAdministrator(client.AgentId)) | 2053 | !m_scene.Permissions.IsAdministrator(client.AgentId)) |
2015 | return; | 2054 | return; |
2055 | |||
2016 | Vector3 pos = m_scene.GetNearestAllowedPosition(targetAvatar, land); | 2056 | Vector3 pos = m_scene.GetNearestAllowedPosition(targetAvatar, land); |
2017 | 2057 | ||
2018 | targetAvatar.TeleportWithMomentum(pos, null); | 2058 | targetAvatar.TeleportWithMomentum(pos, null); |
2019 | targetAvatar.ControllingClient.SendAlertMessage("You have been ejected by " + parcelManager.Firstname + " " + parcelManager.Lastname); | 2059 | targetAvatar.ControllingClient.SendAlertMessage("You have been ejected by " + parcelManager.Firstname + " " + parcelManager.Lastname); |
2020 | parcelManager.ControllingClient.SendAlertMessage("Avatar Ejected."); | 2060 | parcelManager.ControllingClient.SendAlertMessage("Avatar Ejected."); |
2021 | 2061 | ||
2022 | if ((flags & 1) != 0) // Ban TODO: Remove magic number | 2062 | if ((flags & 1) != 0) // Ban TODO: Remove magic number |
2023 | { | 2063 | { |
2024 | LandAccessEntry entry = new LandAccessEntry(); | 2064 | LandAccessEntry entry = new LandAccessEntry(); |
@@ -2171,37 +2211,50 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
2171 | 2211 | ||
2172 | private void AppendParcelsSummaryReport(StringBuilder report) | 2212 | private void AppendParcelsSummaryReport(StringBuilder report) |
2173 | { | 2213 | { |
2174 | report.AppendFormat("Land information for {0}\n", m_scene.Name); | 2214 | report.AppendFormat("Land information for {0}\n", m_scene.RegionInfo.RegionName); |
2175 | 2215 | report.AppendFormat( | |
2176 | ConsoleDisplayTable cdt = new ConsoleDisplayTable(); | 2216 | "{0,-20} {1,-10} {2,-9} {3,-18} {4,-18} {5,-20}\n", |
2177 | cdt.AddColumn("Parcel Name", ConsoleDisplayUtil.ParcelNameSize); | 2217 | "Parcel Name", |
2178 | cdt.AddColumn("ID", 3); | 2218 | "Local ID", |
2179 | cdt.AddColumn("Area", 6); | 2219 | "Area", |
2180 | cdt.AddColumn("Starts", ConsoleDisplayUtil.VectorSize); | 2220 | "AABBMin", |
2181 | cdt.AddColumn("Ends", ConsoleDisplayUtil.VectorSize); | 2221 | "AABBMax", |
2182 | cdt.AddColumn("Owner", ConsoleDisplayUtil.UserNameSize); | 2222 | "Owner"); |
2183 | 2223 | ||
2184 | lock (m_landList) | 2224 | lock (m_landList) |
2185 | { | 2225 | { |
2186 | foreach (ILandObject lo in m_landList.Values) | 2226 | foreach (ILandObject lo in m_landList.Values) |
2187 | { | 2227 | { |
2188 | LandData ld = lo.LandData; | 2228 | LandData ld = lo.LandData; |
2189 | string ownerName; | 2229 | |
2190 | if (ld.IsGroupOwned) | 2230 | report.AppendFormat( |
2191 | { | 2231 | "{0,-20} {1,-10} {2,-9} {3,-18} {4,-18} {5,-20}\n", |
2192 | GroupRecord rec = m_groupManager.GetGroupRecord(ld.GroupID); | 2232 | ld.Name, ld.LocalID, ld.Area, ld.AABBMin, ld.AABBMax, m_userManager.GetUserName(ld.OwnerID)); |
2193 | ownerName = (rec != null) ? rec.GroupName : "Unknown Group"; | ||
2194 | } | ||
2195 | else | ||
2196 | { | ||
2197 | ownerName = m_userManager.GetUserName(ld.OwnerID); | ||
2198 | } | ||
2199 | cdt.AddRow( | ||
2200 | ld.Name, ld.LocalID, ld.Area, lo.StartPoint, lo.EndPoint, ownerName); | ||
2201 | } | 2233 | } |
2202 | } | 2234 | } |
2235 | |||
2236 | } | ||
2237 | |||
2238 | public void EnforceBans(ILandObject land, ScenePresence avatar) | ||
2239 | { | ||
2240 | if (avatar.AbsolutePosition.Z > LandChannel.BAN_LINE_SAFETY_HIEGHT) | ||
2241 | return; | ||
2203 | 2242 | ||
2204 | report.Append(cdt.ToString()); | 2243 | if (land.IsEitherBannedOrRestricted(avatar.UUID)) |
2244 | { | ||
2245 | if (land.ContainsPoint(Convert.ToInt32(avatar.lastKnownAllowedPosition.X), Convert.ToInt32(avatar.lastKnownAllowedPosition.Y))) | ||
2246 | { | ||
2247 | Vector3? pos = m_scene.GetNearestAllowedPosition(avatar); | ||
2248 | if (pos == null) | ||
2249 | m_scene.TeleportClientHome(avatar.UUID, avatar.ControllingClient); | ||
2250 | else | ||
2251 | ForceAvatarToPosition(avatar, (Vector3)pos); | ||
2252 | } | ||
2253 | else | ||
2254 | { | ||
2255 | ForceAvatarToPosition(avatar, avatar.lastKnownAllowedPosition); | ||
2256 | } | ||
2257 | } | ||
2205 | } | 2258 | } |
2206 | 2259 | ||
2207 | private void AppendParcelReport(StringBuilder report, ILandObject lo) | 2260 | private void AppendParcelReport(StringBuilder report, ILandObject lo) |
@@ -2214,8 +2267,6 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
2214 | cdl.AddRow("Description", ld.Description); | 2267 | cdl.AddRow("Description", ld.Description); |
2215 | cdl.AddRow("Snapshot ID", ld.SnapshotID); | 2268 | cdl.AddRow("Snapshot ID", ld.SnapshotID); |
2216 | cdl.AddRow("Area", ld.Area); | 2269 | cdl.AddRow("Area", ld.Area); |
2217 | cdl.AddRow("Starts", lo.StartPoint); | ||
2218 | cdl.AddRow("Ends", lo.EndPoint); | ||
2219 | cdl.AddRow("AABB Min", ld.AABBMin); | 2270 | cdl.AddRow("AABB Min", ld.AABBMin); |
2220 | cdl.AddRow("AABB Max", ld.AABBMax); | 2271 | cdl.AddRow("AABB Max", ld.AABBMax); |
2221 | string ownerName; | 2272 | string ownerName; |
diff --git a/OpenSim/Region/CoreModules/World/Land/LandObject.cs b/OpenSim/Region/CoreModules/World/Land/LandObject.cs index a0c1b9d..040c90b 100644 --- a/OpenSim/Region/CoreModules/World/Land/LandObject.cs +++ b/OpenSim/Region/CoreModules/World/Land/LandObject.cs | |||
@@ -50,7 +50,8 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
50 | private readonly int landUnit = 4; | 50 | private readonly int landUnit = 4; |
51 | 51 | ||
52 | private int m_lastSeqId = 0; | 52 | private int m_lastSeqId = 0; |
53 | 53 | private int m_expiryCounter = 0; | |
54 | |||
54 | protected Scene m_scene; | 55 | protected Scene m_scene; |
55 | protected List<SceneObjectGroup> primsOverMe = new List<SceneObjectGroup>(); | 56 | protected List<SceneObjectGroup> primsOverMe = new List<SceneObjectGroup>(); |
56 | protected Dictionary<uint, UUID> m_listTransactions = new Dictionary<uint, UUID>(); | 57 | protected Dictionary<uint, UUID> m_listTransactions = new Dictionary<uint, UUID>(); |
@@ -58,7 +59,12 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
58 | protected ExpiringCache<UUID, bool> m_groupMemberCache = new ExpiringCache<UUID, bool>(); | 59 | protected ExpiringCache<UUID, bool> m_groupMemberCache = new ExpiringCache<UUID, bool>(); |
59 | protected TimeSpan m_groupMemberCacheTimeout = TimeSpan.FromSeconds(30); // cache invalidation after 30 seconds | 60 | protected TimeSpan m_groupMemberCacheTimeout = TimeSpan.FromSeconds(30); // cache invalidation after 30 seconds |
60 | 61 | ||
61 | public bool[,] LandBitmap { get; set; } | 62 | private bool[,] m_landBitmap; |
63 | public bool[,] LandBitmap | ||
64 | { | ||
65 | get { return m_landBitmap; } | ||
66 | set { m_landBitmap = value; } | ||
67 | } | ||
62 | 68 | ||
63 | #endregion | 69 | #endregion |
64 | 70 | ||
@@ -69,7 +75,13 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
69 | return free; | 75 | return free; |
70 | } | 76 | } |
71 | 77 | ||
72 | public LandData LandData { get; set; } | 78 | protected LandData m_landData; |
79 | public LandData LandData | ||
80 | { | ||
81 | get { return m_landData; } | ||
82 | |||
83 | set { m_landData = value; } | ||
84 | } | ||
73 | 85 | ||
74 | public IPrimCounts PrimCounts { get; set; } | 86 | public IPrimCounts PrimCounts { get; set; } |
75 | 87 | ||
@@ -141,6 +153,8 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
141 | else | 153 | else |
142 | LandData.GroupID = UUID.Zero; | 154 | LandData.GroupID = UUID.Zero; |
143 | LandData.IsGroupOwned = is_group_owned; | 155 | LandData.IsGroupOwned = is_group_owned; |
156 | |||
157 | m_scene.EventManager.OnFrame += OnFrame; | ||
144 | } | 158 | } |
145 | 159 | ||
146 | #endregion | 160 | #endregion |
@@ -195,10 +209,27 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
195 | else | 209 | else |
196 | { | 210 | { |
197 | // Normal Calculations | 211 | // Normal Calculations |
198 | int parcelMax = (int)(((float)LandData.Area / (m_scene.RegionInfo.RegionSizeX * m_scene.RegionInfo.RegionSizeY)) | 212 | int parcelMax = (int)( (long)LandData.Area |
199 | * (float)m_scene.RegionInfo.ObjectCapacity | 213 | * (long)m_scene.RegionInfo.ObjectCapacity |
200 | * (float)m_scene.RegionInfo.RegionSettings.ObjectBonus); | 214 | * (long)m_scene.RegionInfo.RegionSettings.ObjectBonus |
201 | // TODO: The calculation of ObjectBonus should be refactored. It does still not work in the same manner as SL! | 215 | / (long)(m_scene.RegionInfo.RegionSizeX * m_scene.RegionInfo.RegionSizeY) ); |
216 | //m_log.DebugFormat("Area: {0}, Capacity {1}, Bonus {2}, Parcel {3}", LandData.Area, m_scene.RegionInfo.ObjectCapacity, m_scene.RegionInfo.RegionSettings.ObjectBonus, parcelMax); | ||
217 | return parcelMax; | ||
218 | } | ||
219 | } | ||
220 | |||
221 | private int GetParcelBasePrimCount() | ||
222 | { | ||
223 | if (overrideParcelMaxPrimCount != null) | ||
224 | { | ||
225 | return overrideParcelMaxPrimCount(this); | ||
226 | } | ||
227 | else | ||
228 | { | ||
229 | // Normal Calculations | ||
230 | int parcelMax = (int)((long)LandData.Area | ||
231 | * (long)m_scene.RegionInfo.ObjectCapacity | ||
232 | / 65536L); | ||
202 | return parcelMax; | 233 | return parcelMax; |
203 | } | 234 | } |
204 | } | 235 | } |
@@ -212,8 +243,10 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
212 | else | 243 | else |
213 | { | 244 | { |
214 | //Normal Calculations | 245 | //Normal Calculations |
215 | int simMax = (int)(((float)LandData.SimwideArea / (m_scene.RegionInfo.RegionSizeX * m_scene.RegionInfo.RegionSizeY)) | 246 | int simMax = (int)( (long)LandData.SimwideArea |
216 | * (float)m_scene.RegionInfo.ObjectCapacity); | 247 | * (long)m_scene.RegionInfo.ObjectCapacity |
248 | / (long)(m_scene.RegionInfo.RegionSizeX * m_scene.RegionInfo.RegionSizeY) ); | ||
249 | // m_log.DebugFormat("Simwide Area: {0}, Capacity {1}, SimMax {2}", LandData.SimwideArea, m_scene.RegionInfo.ObjectCapacity, simMax); | ||
217 | return simMax; | 250 | return simMax; |
218 | } | 251 | } |
219 | } | 252 | } |
@@ -224,6 +257,9 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
224 | 257 | ||
225 | public void SendLandProperties(int sequence_id, bool snap_selection, int request_result, IClientAPI remote_client) | 258 | public void SendLandProperties(int sequence_id, bool snap_selection, int request_result, IClientAPI remote_client) |
226 | { | 259 | { |
260 | if (remote_client.SceneAgent.PresenceType == PresenceType.Npc) | ||
261 | return; | ||
262 | |||
227 | IEstateModule estateModule = m_scene.RequestModuleInterface<IEstateModule>(); | 263 | IEstateModule estateModule = m_scene.RequestModuleInterface<IEstateModule>(); |
228 | // uint regionFlags = 336723974 & ~((uint)(RegionFlags.AllowLandmark | RegionFlags.AllowSetHome)); | 264 | // uint regionFlags = 336723974 & ~((uint)(RegionFlags.AllowLandmark | RegionFlags.AllowSetHome)); |
229 | uint regionFlags = (uint)(RegionFlags.PublicAllowed | 265 | uint regionFlags = (uint)(RegionFlags.PublicAllowed |
@@ -248,14 +284,15 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
248 | remote_client.SendLandProperties(seq_id, | 284 | remote_client.SendLandProperties(seq_id, |
249 | snap_selection, request_result, this, | 285 | snap_selection, request_result, this, |
250 | (float)m_scene.RegionInfo.RegionSettings.ObjectBonus, | 286 | (float)m_scene.RegionInfo.RegionSettings.ObjectBonus, |
251 | GetParcelMaxPrimCount(), | 287 | GetParcelBasePrimCount(), |
252 | GetSimulatorMaxPrimCount(), regionFlags); | 288 | GetSimulatorMaxPrimCount(), regionFlags); |
253 | } | 289 | } |
254 | 290 | ||
255 | public void UpdateLandProperties(LandUpdateArgs args, IClientAPI remote_client) | 291 | public bool UpdateLandProperties(LandUpdateArgs args, IClientAPI remote_client, out bool snap_selection, out bool needOverlay) |
256 | { | 292 | { |
257 | //Needs later group support | 293 | //Needs later group support |
258 | bool snap_selection = false; | 294 | snap_selection = false; |
295 | needOverlay = false; | ||
259 | LandData newData = LandData.Copy(); | 296 | LandData newData = LandData.Copy(); |
260 | 297 | ||
261 | uint allowedDelta = 0; | 298 | uint allowedDelta = 0; |
@@ -264,7 +301,7 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
264 | // ParcelFlags.ForSaleObjects | 301 | // ParcelFlags.ForSaleObjects |
265 | // ParcelFlags.LindenHome | 302 | // ParcelFlags.LindenHome |
266 | 303 | ||
267 | if (m_scene.Permissions.CanEditParcelProperties(remote_client.AgentId, this, GroupPowers.LandOptions)) | 304 | if (m_scene.Permissions.CanEditParcelProperties(remote_client.AgentId, this, GroupPowers.LandOptions, false)) |
268 | { | 305 | { |
269 | allowedDelta |= (uint)(ParcelFlags.AllowLandmark | | 306 | allowedDelta |= (uint)(ParcelFlags.AllowLandmark | |
270 | ParcelFlags.AllowTerraform | | 307 | ParcelFlags.AllowTerraform | |
@@ -277,9 +314,12 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
277 | ParcelFlags.AllowAPrimitiveEntry | | 314 | ParcelFlags.AllowAPrimitiveEntry | |
278 | ParcelFlags.AllowGroupObjectEntry | | 315 | ParcelFlags.AllowGroupObjectEntry | |
279 | ParcelFlags.AllowFly); | 316 | ParcelFlags.AllowFly); |
317 | newData.SeeAVs = args.SeeAVs; | ||
318 | newData.AnyAVSounds = args.AnyAVSounds; | ||
319 | newData.GroupAVSounds = args.GroupAVSounds; | ||
280 | } | 320 | } |
281 | 321 | ||
282 | if (m_scene.Permissions.CanEditParcelProperties(remote_client.AgentId, this, GroupPowers.LandSetSale)) | 322 | if (m_scene.Permissions.CanEditParcelProperties(remote_client.AgentId, this, GroupPowers.LandSetSale, true)) |
283 | { | 323 | { |
284 | if (args.AuthBuyerID != newData.AuthBuyerID || | 324 | if (args.AuthBuyerID != newData.AuthBuyerID || |
285 | args.SalePrice != newData.SalePrice) | 325 | args.SalePrice != newData.SalePrice) |
@@ -302,30 +342,30 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
302 | allowedDelta |= (uint)ParcelFlags.ForSale; | 342 | allowedDelta |= (uint)ParcelFlags.ForSale; |
303 | } | 343 | } |
304 | 344 | ||
305 | if (m_scene.Permissions.CanEditParcelProperties(remote_client.AgentId,this, GroupPowers.FindPlaces)) | 345 | if (m_scene.Permissions.CanEditParcelProperties(remote_client.AgentId,this, GroupPowers.FindPlaces, false)) |
306 | { | 346 | { |
307 | newData.Category = args.Category; | 347 | newData.Category = args.Category; |
308 | 348 | ||
309 | allowedDelta |= (uint)(ParcelFlags.ShowDirectory | | 349 | allowedDelta |= (uint)(ParcelFlags.ShowDirectory | |
310 | ParcelFlags.AllowPublish | | 350 | ParcelFlags.AllowPublish | |
311 | ParcelFlags.MaturePublish); | 351 | ParcelFlags.MaturePublish) | (uint)(1 << 23); |
312 | } | 352 | } |
313 | 353 | ||
314 | if (m_scene.Permissions.CanEditParcelProperties(remote_client.AgentId,this, GroupPowers.LandChangeIdentity)) | 354 | if (m_scene.Permissions.CanEditParcelProperties(remote_client.AgentId,this, GroupPowers.LandChangeIdentity, false)) |
315 | { | 355 | { |
316 | newData.Description = args.Desc; | 356 | newData.Description = args.Desc; |
317 | newData.Name = args.Name; | 357 | newData.Name = args.Name; |
318 | newData.SnapshotID = args.SnapshotID; | 358 | newData.SnapshotID = args.SnapshotID; |
319 | } | 359 | } |
320 | 360 | ||
321 | if (m_scene.Permissions.CanEditParcelProperties(remote_client.AgentId,this, GroupPowers.SetLandingPoint)) | 361 | if (m_scene.Permissions.CanEditParcelProperties(remote_client.AgentId,this, GroupPowers.SetLandingPoint, false)) |
322 | { | 362 | { |
323 | newData.LandingType = args.LandingType; | 363 | newData.LandingType = args.LandingType; |
324 | newData.UserLocation = args.UserLocation; | 364 | newData.UserLocation = args.UserLocation; |
325 | newData.UserLookAt = args.UserLookAt; | 365 | newData.UserLookAt = args.UserLookAt; |
326 | } | 366 | } |
327 | 367 | ||
328 | if (m_scene.Permissions.CanEditParcelProperties(remote_client.AgentId,this, GroupPowers.ChangeMedia)) | 368 | if (m_scene.Permissions.CanEditParcelProperties(remote_client.AgentId,this, GroupPowers.ChangeMedia, false)) |
329 | { | 369 | { |
330 | newData.MediaAutoScale = args.MediaAutoScale; | 370 | newData.MediaAutoScale = args.MediaAutoScale; |
331 | newData.MediaID = args.MediaID; | 371 | newData.MediaID = args.MediaID; |
@@ -346,7 +386,7 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
346 | ParcelFlags.UseEstateVoiceChan); | 386 | ParcelFlags.UseEstateVoiceChan); |
347 | } | 387 | } |
348 | 388 | ||
349 | if (m_scene.Permissions.CanEditParcelProperties(remote_client.AgentId,this, GroupPowers.LandManagePasses)) | 389 | if (m_scene.Permissions.CanEditParcelProperties(remote_client.AgentId,this, GroupPowers.LandManagePasses, false)) |
350 | { | 390 | { |
351 | newData.PassHours = args.PassHours; | 391 | newData.PassHours = args.PassHours; |
352 | newData.PassPrice = args.PassPrice; | 392 | newData.PassPrice = args.PassPrice; |
@@ -354,13 +394,13 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
354 | allowedDelta |= (uint)ParcelFlags.UsePassList; | 394 | allowedDelta |= (uint)ParcelFlags.UsePassList; |
355 | } | 395 | } |
356 | 396 | ||
357 | if (m_scene.Permissions.CanEditParcelProperties(remote_client.AgentId, this, GroupPowers.LandManageAllowed)) | 397 | if (m_scene.Permissions.CanEditParcelProperties(remote_client.AgentId, this, GroupPowers.LandManageAllowed, false)) |
358 | { | 398 | { |
359 | allowedDelta |= (uint)(ParcelFlags.UseAccessGroup | | 399 | allowedDelta |= (uint)(ParcelFlags.UseAccessGroup | |
360 | ParcelFlags.UseAccessList); | 400 | ParcelFlags.UseAccessList); |
361 | } | 401 | } |
362 | 402 | ||
363 | if (m_scene.Permissions.CanEditParcelProperties(remote_client.AgentId, this, GroupPowers.LandManageBanned)) | 403 | if (m_scene.Permissions.CanEditParcelProperties(remote_client.AgentId, this, GroupPowers.LandManageBanned, false)) |
364 | { | 404 | { |
365 | allowedDelta |= (uint)(ParcelFlags.UseBanList | | 405 | allowedDelta |= (uint)(ParcelFlags.UseBanList | |
366 | ParcelFlags.DenyAnonymous | | 406 | ParcelFlags.DenyAnonymous | |
@@ -372,9 +412,16 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
372 | uint preserve = LandData.Flags & ~allowedDelta; | 412 | uint preserve = LandData.Flags & ~allowedDelta; |
373 | newData.Flags = preserve | (args.ParcelFlags & allowedDelta); | 413 | newData.Flags = preserve | (args.ParcelFlags & allowedDelta); |
374 | 414 | ||
415 | uint curdelta = LandData.Flags ^ newData.Flags; | ||
416 | curdelta &= (uint)(ParcelFlags.SoundLocal); | ||
417 | |||
418 | if(curdelta != 0 || newData.SeeAVs != LandData.SeeAVs) | ||
419 | needOverlay = true; | ||
420 | |||
375 | m_scene.LandChannel.UpdateLandObject(LandData.LocalID, newData); | 421 | m_scene.LandChannel.UpdateLandObject(LandData.LocalID, newData); |
376 | SendLandUpdateToAvatarsOverMe(snap_selection); | 422 | return true; |
377 | } | 423 | } |
424 | return false; | ||
378 | } | 425 | } |
379 | 426 | ||
380 | public void UpdateLandSold(UUID avatarID, UUID groupID, bool groupOwned, uint AuctionID, int claimprice, int area) | 427 | public void UpdateLandSold(UUID avatarID, UUID groupID, bool groupOwned, uint AuctionID, int claimprice, int area) |
@@ -395,7 +442,7 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
395 | UUID previousOwner = LandData.OwnerID; | 442 | UUID previousOwner = LandData.OwnerID; |
396 | 443 | ||
397 | m_scene.LandChannel.UpdateLandObject(LandData.LocalID, newData); | 444 | m_scene.LandChannel.UpdateLandObject(LandData.LocalID, newData); |
398 | m_scene.EventManager.TriggerParcelPrimCountUpdate(); | 445 | // m_scene.EventManager.TriggerParcelPrimCountUpdate(); |
399 | SendLandUpdateToAvatarsOverMe(true); | 446 | SendLandUpdateToAvatarsOverMe(true); |
400 | 447 | ||
401 | if (sellObjects) SellLandObjects(previousOwner); | 448 | if (sellObjects) SellLandObjects(previousOwner); |
@@ -568,6 +615,7 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
568 | 615 | ||
569 | public void SendLandUpdateToAvatarsOverMe(bool snap_selection) | 616 | public void SendLandUpdateToAvatarsOverMe(bool snap_selection) |
570 | { | 617 | { |
618 | m_scene.EventManager.TriggerParcelPrimCountUpdate(); | ||
571 | m_scene.ForEachRootScenePresence(delegate(ScenePresence avatar) | 619 | m_scene.ForEachRootScenePresence(delegate(ScenePresence avatar) |
572 | { | 620 | { |
573 | ILandObject over = null; | 621 | ILandObject over = null; |
@@ -594,6 +642,7 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
594 | avatar.Invulnerable = true; | 642 | avatar.Invulnerable = true; |
595 | 643 | ||
596 | SendLandUpdateToClient(snap_selection, avatar.ControllingClient); | 644 | SendLandUpdateToClient(snap_selection, avatar.ControllingClient); |
645 | avatar.currentParcelUUID = LandData.GlobalID; | ||
597 | } | 646 | } |
598 | } | 647 | } |
599 | }); | 648 | }); |
@@ -722,10 +771,11 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
722 | /// </summary> | 771 | /// </summary> |
723 | private void UpdateAABBAndAreaValues() | 772 | private void UpdateAABBAndAreaValues() |
724 | { | 773 | { |
725 | int min_x = 10000; | 774 | |
726 | int min_y = 10000; | 775 | int min_x = Int32.MaxValue; |
727 | int max_x = 0; | 776 | int min_y = Int32.MaxValue; |
728 | int max_y = 0; | 777 | int max_x = Int32.MinValue; |
778 | int max_y = Int32.MinValue; | ||
729 | int tempArea = 0; | 779 | int tempArea = 0; |
730 | int x, y; | 780 | int x, y; |
731 | for (x = 0; x < LandBitmap.GetLength(0); x++) | 781 | for (x = 0; x < LandBitmap.GetLength(0); x++) |
@@ -734,10 +784,14 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
734 | { | 784 | { |
735 | if (LandBitmap[x, y] == true) | 785 | if (LandBitmap[x, y] == true) |
736 | { | 786 | { |
737 | if (min_x > x) min_x = x; | 787 | if (min_x > x) |
738 | if (min_y > y) min_y = y; | 788 | min_x = x; |
739 | if (max_x < x) max_x = x; | 789 | if (min_y > y) |
740 | if (max_y < y) max_y = y; | 790 | min_y = y; |
791 | if (max_x < x) | ||
792 | max_x = x; | ||
793 | if (max_y < y) | ||
794 | max_y = y; | ||
741 | tempArea += landUnit * landUnit; //16sqm peice of land | 795 | tempArea += landUnit * landUnit; //16sqm peice of land |
742 | } | 796 | } |
743 | } | 797 | } |
@@ -745,24 +799,42 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
745 | int tx = min_x * landUnit; | 799 | int tx = min_x * landUnit; |
746 | if (tx > ((int)m_scene.RegionInfo.RegionSizeX - 1)) | 800 | if (tx > ((int)m_scene.RegionInfo.RegionSizeX - 1)) |
747 | tx = ((int)m_scene.RegionInfo.RegionSizeX - 1); | 801 | tx = ((int)m_scene.RegionInfo.RegionSizeX - 1); |
802 | int htx; | ||
803 | if (tx >= ((int)m_scene.RegionInfo.RegionSizeX)) | ||
804 | htx = (int)m_scene.RegionInfo.RegionSizeX - 1; | ||
805 | else | ||
806 | htx = tx; | ||
807 | |||
748 | int ty = min_y * landUnit; | 808 | int ty = min_y * landUnit; |
749 | if (ty > ((int)m_scene.RegionInfo.RegionSizeY - 1)) | 809 | int hty; |
750 | ty = ((int)m_scene.RegionInfo.RegionSizeY - 1); | 810 | |
811 | if (ty >= ((int)m_scene.RegionInfo.RegionSizeY)) | ||
812 | hty = (int)m_scene.RegionInfo.RegionSizeY - 1; | ||
813 | else | ||
814 | hty = ty; | ||
751 | 815 | ||
752 | LandData.AABBMin = | 816 | LandData.AABBMin = |
753 | new Vector3( | 817 | new Vector3( |
754 | (float)(min_x * landUnit), (float)(min_y * landUnit), m_scene != null ? (float)m_scene.Heightmap[tx, ty] : 0); | 818 | (float)(tx), (float)(ty), m_scene != null ? (float)m_scene.Heightmap[htx, hty] : 0); |
755 | 819 | ||
820 | max_x++; | ||
756 | tx = max_x * landUnit; | 821 | tx = max_x * landUnit; |
757 | if (tx > ((int)m_scene.RegionInfo.RegionSizeX - 1)) | 822 | if (tx >= ((int)m_scene.RegionInfo.RegionSizeX)) |
758 | tx = ((int)m_scene.RegionInfo.RegionSizeX - 1); | 823 | htx = (int)m_scene.RegionInfo.RegionSizeX - 1; |
759 | ty = max_y * landUnit; | 824 | else |
760 | if (ty > ((int)m_scene.RegionInfo.RegionSizeY - 1)) | 825 | htx = tx; |
761 | ty = ((int)m_scene.RegionInfo.RegionSizeY - 1); | 826 | |
827 | max_y++; | ||
828 | ty = max_y * 4; | ||
829 | |||
830 | if (ty >= ((int)m_scene.RegionInfo.RegionSizeY)) | ||
831 | hty = (int)m_scene.RegionInfo.RegionSizeY - 1; | ||
832 | else | ||
833 | hty = ty; | ||
762 | 834 | ||
763 | LandData.AABBMax | 835 | LandData.AABBMax |
764 | = new Vector3( | 836 | = new Vector3( |
765 | (float)(max_x * landUnit), (float)(max_y * landUnit), m_scene != null ? (float)m_scene.Heightmap[tx, ty] : 0); | 837 | (float)(tx), (float)(ty), m_scene != null ? (float)m_scene.Heightmap[htx, hty] : 0); |
766 | 838 | ||
767 | LandData.Area = tempArea; | 839 | LandData.Area = tempArea; |
768 | } | 840 | } |
@@ -778,7 +850,6 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
778 | public void SetLandBitmap(bool[,] bitmap) | 850 | public void SetLandBitmap(bool[,] bitmap) |
779 | { | 851 | { |
780 | LandBitmap = bitmap; | 852 | LandBitmap = bitmap; |
781 | // m_log.DebugFormat("{0} SetLandBitmap. BitmapSize=<{1},{2}>", LogHeader, LandBitmap.GetLength(0), LandBitmap.GetLength(1)); | ||
782 | ForceUpdateLandInfo(); | 853 | ForceUpdateLandInfo(); |
783 | } | 854 | } |
784 | 855 | ||
@@ -879,13 +950,32 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
879 | private byte[] ConvertLandBitmapToBytes() | 950 | private byte[] ConvertLandBitmapToBytes() |
880 | { | 951 | { |
881 | byte[] tempConvertArr = new byte[LandBitmap.GetLength(0) * LandBitmap.GetLength(1) / 8]; | 952 | byte[] tempConvertArr = new byte[LandBitmap.GetLength(0) * LandBitmap.GetLength(1) / 8]; |
882 | byte tempByte = 0; | 953 | |
883 | int byteNum = 0; | 954 | int tempByte = 0; |
884 | int i = 0; | 955 | int i, byteNum = 0; |
956 | int mask = 1; | ||
957 | i = 0; | ||
885 | for (int y = 0; y < LandBitmap.GetLength(1); y++) | 958 | for (int y = 0; y < LandBitmap.GetLength(1); y++) |
886 | { | 959 | { |
887 | for (int x = 0; x < LandBitmap.GetLength(0); x++) | 960 | for (int x = 0; x < LandBitmap.GetLength(0); x++) |
888 | { | 961 | { |
962 | if (LandBitmap[x, y]) | ||
963 | tempByte |= mask; | ||
964 | mask = mask << 1; | ||
965 | if (mask == 0x100) | ||
966 | { | ||
967 | mask = 1; | ||
968 | tempConvertArr[byteNum++] = (byte)tempByte; | ||
969 | tempByte = 0; | ||
970 | } | ||
971 | } | ||
972 | } | ||
973 | |||
974 | if(tempByte != 0 && byteNum < 512) | ||
975 | tempConvertArr[byteNum] = (byte)tempByte; | ||
976 | |||
977 | |||
978 | /* | ||
889 | tempByte = Convert.ToByte(tempByte | Convert.ToByte(LandBitmap[x, y]) << (i++ % 8)); | 979 | tempByte = Convert.ToByte(tempByte | Convert.ToByte(LandBitmap[x, y]) << (i++ % 8)); |
890 | if (i % 8 == 0) | 980 | if (i % 8 == 0) |
891 | { | 981 | { |
@@ -894,10 +984,13 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
894 | i = 0; | 984 | i = 0; |
895 | byteNum++; | 985 | byteNum++; |
896 | } | 986 | } |
987 | <<<<<<< HEAD | ||
897 | } | 988 | } |
898 | } | 989 | } |
899 | // m_log.DebugFormat("{0} ConvertLandBitmapToBytes. BitmapSize=<{1},{2}>", | 990 | // m_log.DebugFormat("{0} ConvertLandBitmapToBytes. BitmapSize=<{1},{2}>", |
900 | // LogHeader, LandBitmap.GetLength(0), LandBitmap.GetLength(1)); | 991 | // LogHeader, LandBitmap.GetLength(0), LandBitmap.GetLength(1)); |
992 | ======= | ||
993 | */ | ||
901 | return tempConvertArr; | 994 | return tempConvertArr; |
902 | } | 995 | } |
903 | 996 | ||
@@ -951,7 +1044,7 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
951 | 1044 | ||
952 | public void SendForceObjectSelect(int local_id, int request_type, List<UUID> returnIDs, IClientAPI remote_client) | 1045 | public void SendForceObjectSelect(int local_id, int request_type, List<UUID> returnIDs, IClientAPI remote_client) |
953 | { | 1046 | { |
954 | if (m_scene.Permissions.CanEditParcelProperties(remote_client.AgentId, this, GroupPowers.LandOptions)) | 1047 | if (m_scene.Permissions.CanEditParcelProperties(remote_client.AgentId, this, GroupPowers.LandOptions, true)) |
955 | { | 1048 | { |
956 | List<uint> resultLocalIDs = new List<uint>(); | 1049 | List<uint> resultLocalIDs = new List<uint>(); |
957 | try | 1050 | try |
@@ -1001,7 +1094,7 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
1001 | /// </param> | 1094 | /// </param> |
1002 | public void SendLandObjectOwners(IClientAPI remote_client) | 1095 | public void SendLandObjectOwners(IClientAPI remote_client) |
1003 | { | 1096 | { |
1004 | if (m_scene.Permissions.CanEditParcelProperties(remote_client.AgentId, this, GroupPowers.LandOptions)) | 1097 | if (m_scene.Permissions.CanEditParcelProperties(remote_client.AgentId, this, GroupPowers.LandOptions, true)) |
1005 | { | 1098 | { |
1006 | Dictionary<UUID, int> primCount = new Dictionary<UUID, int>(); | 1099 | Dictionary<UUID, int> primCount = new Dictionary<UUID, int>(); |
1007 | List<UUID> groups = new List<UUID>(); | 1100 | List<UUID> groups = new List<UUID>(); |
@@ -1233,6 +1326,7 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
1233 | public void SetMediaUrl(string url) | 1326 | public void SetMediaUrl(string url) |
1234 | { | 1327 | { |
1235 | LandData.MediaURL = url; | 1328 | LandData.MediaURL = url; |
1329 | m_scene.LandChannel.UpdateLandObject(LandData.LocalID, LandData); | ||
1236 | SendLandUpdateToAvatarsOverMe(); | 1330 | SendLandUpdateToAvatarsOverMe(); |
1237 | } | 1331 | } |
1238 | 1332 | ||
@@ -1243,6 +1337,7 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
1243 | public void SetMusicUrl(string url) | 1337 | public void SetMusicUrl(string url) |
1244 | { | 1338 | { |
1245 | LandData.MusicURL = url; | 1339 | LandData.MusicURL = url; |
1340 | m_scene.LandChannel.UpdateLandObject(LandData.LocalID, LandData); | ||
1246 | SendLandUpdateToAvatarsOverMe(); | 1341 | SendLandUpdateToAvatarsOverMe(); |
1247 | } | 1342 | } |
1248 | 1343 | ||
@@ -1257,6 +1352,17 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
1257 | 1352 | ||
1258 | #endregion | 1353 | #endregion |
1259 | 1354 | ||
1355 | private void OnFrame() | ||
1356 | { | ||
1357 | m_expiryCounter++; | ||
1358 | |||
1359 | if (m_expiryCounter >= 50) | ||
1360 | { | ||
1361 | ExpireAccessList(); | ||
1362 | m_expiryCounter = 0; | ||
1363 | } | ||
1364 | } | ||
1365 | |||
1260 | private void ExpireAccessList() | 1366 | private void ExpireAccessList() |
1261 | { | 1367 | { |
1262 | List<LandAccessEntry> delete = new List<LandAccessEntry>(); | 1368 | List<LandAccessEntry> delete = new List<LandAccessEntry>(); |
@@ -1267,7 +1373,22 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
1267 | delete.Add(entry); | 1373 | delete.Add(entry); |
1268 | } | 1374 | } |
1269 | foreach (LandAccessEntry entry in delete) | 1375 | foreach (LandAccessEntry entry in delete) |
1376 | { | ||
1270 | LandData.ParcelAccessList.Remove(entry); | 1377 | LandData.ParcelAccessList.Remove(entry); |
1378 | ScenePresence presence; | ||
1379 | |||
1380 | if (m_scene.TryGetScenePresence(entry.AgentID, out presence) && (!presence.IsChildAgent)) | ||
1381 | { | ||
1382 | ILandObject land = m_scene.LandChannel.GetLandObject(presence.AbsolutePosition.X, presence.AbsolutePosition.Y); | ||
1383 | if (land.LandData.LocalID == LandData.LocalID) | ||
1384 | { | ||
1385 | Vector3 pos = m_scene.GetNearestAllowedPosition(presence, land); | ||
1386 | presence.TeleportWithMomentum(pos, null); | ||
1387 | presence.ControllingClient.SendAlertMessage("You have been ejected from this land"); | ||
1388 | } | ||
1389 | } | ||
1390 | m_log.DebugFormat("[LAND]: Removing entry {0} because it has expired", entry.AgentID); | ||
1391 | } | ||
1271 | 1392 | ||
1272 | if (delete.Count > 0) | 1393 | if (delete.Count > 0) |
1273 | m_scene.EventManager.TriggerLandObjectUpdated((uint)LandData.LocalID, this); | 1394 | m_scene.EventManager.TriggerLandObjectUpdated((uint)LandData.LocalID, this); |
diff --git a/OpenSim/Region/CoreModules/World/Land/PrimCountModule.cs b/OpenSim/Region/CoreModules/World/Land/PrimCountModule.cs index 9b51cc8..771fdd2 100644 --- a/OpenSim/Region/CoreModules/World/Land/PrimCountModule.cs +++ b/OpenSim/Region/CoreModules/World/Land/PrimCountModule.cs | |||
@@ -207,7 +207,7 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
207 | if (m_ParcelCounts.TryGetValue(landData.GlobalID, out parcelCounts)) | 207 | if (m_ParcelCounts.TryGetValue(landData.GlobalID, out parcelCounts)) |
208 | { | 208 | { |
209 | UUID landOwner = landData.OwnerID; | 209 | UUID landOwner = landData.OwnerID; |
210 | int partCount = obj.Parts.Length; | 210 | int partCount = obj.GetPartCount(); |
211 | 211 | ||
212 | m_SimwideCounts[landOwner] += partCount; | 212 | m_SimwideCounts[landOwner] += partCount; |
213 | if (parcelCounts.Users.ContainsKey(obj.OwnerID)) | 213 | if (parcelCounts.Users.ContainsKey(obj.OwnerID)) |
@@ -597,4 +597,4 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
597 | } | 597 | } |
598 | } | 598 | } |
599 | } | 599 | } |
600 | } \ No newline at end of file | 600 | } |
diff --git a/OpenSim/Region/CoreModules/World/LegacyMap/MapImageModule.cs b/OpenSim/Region/CoreModules/World/LegacyMap/MapImageModule.cs index 796a15f..5155804 100644 --- a/OpenSim/Region/CoreModules/World/LegacyMap/MapImageModule.cs +++ b/OpenSim/Region/CoreModules/World/LegacyMap/MapImageModule.cs | |||
@@ -112,7 +112,6 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap | |||
112 | //} | 112 | //} |
113 | //t = System.Environment.TickCount - t; | 113 | //t = System.Environment.TickCount - t; |
114 | //m_log.InfoFormat("[MAPTILE] generation of 10 maptiles needed {0} ms", t); | 114 | //m_log.InfoFormat("[MAPTILE] generation of 10 maptiles needed {0} ms", t); |
115 | |||
116 | if (drawPrimVolume) | 115 | if (drawPrimVolume) |
117 | { | 116 | { |
118 | DrawObjectVolume(m_scene, mapbmp); | 117 | DrawObjectVolume(m_scene, mapbmp); |
diff --git a/OpenSim/Region/CoreModules/World/LegacyMap/TexturedMapTileRenderer.cs b/OpenSim/Region/CoreModules/World/LegacyMap/TexturedMapTileRenderer.cs index 9f23141..0ec2053 100644 --- a/OpenSim/Region/CoreModules/World/LegacyMap/TexturedMapTileRenderer.cs +++ b/OpenSim/Region/CoreModules/World/LegacyMap/TexturedMapTileRenderer.cs | |||
@@ -288,7 +288,7 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap | |||
288 | if (mapbmp.Width != hm.Width || mapbmp.Height != hm.Height) | 288 | if (mapbmp.Width != hm.Width || mapbmp.Height != hm.Height) |
289 | { | 289 | { |
290 | m_log.ErrorFormat("{0} TerrainToBitmap. Passed bitmap wrong dimensions. passed=<{1},{2}>, size=<{3},{4}>", | 290 | m_log.ErrorFormat("{0} TerrainToBitmap. Passed bitmap wrong dimensions. passed=<{1},{2}>, size=<{3},{4}>", |
291 | LogHeader, mapbmp.Width, mapbmp.Height, hm.Width, hm.Height); | 291 | "[TEXTURED MAP TILE RENDERER]", mapbmp.Width, mapbmp.Height, hm.Width, hm.Height); |
292 | } | 292 | } |
293 | 293 | ||
294 | // These textures should be in the AssetCache anyway, as every client conneting to this | 294 | // These textures should be in the AssetCache anyway, as every client conneting to this |
@@ -371,8 +371,8 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap | |||
371 | // first, rescale h to 0.0 - 1.0 | 371 | // first, rescale h to 0.0 - 1.0 |
372 | hmod = (hmod - low) / (high - low); | 372 | hmod = (hmod - low) / (high - low); |
373 | // now we have to split: 0.00 => color1, 0.33 => color2, 0.67 => color3, 1.00 => color4 | 373 | // now we have to split: 0.00 => color1, 0.33 => color2, 0.67 => color3, 1.00 => color4 |
374 | if (hmod < 1f/3f) hsv = interpolateHSV(ref hsv1, ref hsv2, hmod * 3f); | 374 | if (hmod < 1f / 3f) hsv = interpolateHSV(ref hsv1, ref hsv2, hmod * 3f); |
375 | else if (hmod < 2f/3f) hsv = interpolateHSV(ref hsv2, ref hsv3, (hmod * 3f) - 1f); | 375 | else if (hmod < 2f / 3f) hsv = interpolateHSV(ref hsv2, ref hsv3, (hmod * 3f) - 1f); |
376 | else hsv = interpolateHSV(ref hsv3, ref hsv4, (hmod * 3f) - 2f); | 376 | else hsv = interpolateHSV(ref hsv3, ref hsv4, (hmod * 3f) - 2f); |
377 | } | 377 | } |
378 | 378 | ||
diff --git a/OpenSim/Region/CoreModules/World/LightShare/LightShareModule.cs b/OpenSim/Region/CoreModules/World/LightShare/LightShareModule.cs index 0a4e83e..f13d648 100644 --- a/OpenSim/Region/CoreModules/World/LightShare/LightShareModule.cs +++ b/OpenSim/Region/CoreModules/World/LightShare/LightShareModule.cs | |||
@@ -190,6 +190,9 @@ namespace OpenSim.Region.CoreModules.World.LightShare | |||
190 | 190 | ||
191 | public void SendProfileToClient(IClientAPI client, RegionLightShareData wl) | 191 | public void SendProfileToClient(IClientAPI client, RegionLightShareData wl) |
192 | { | 192 | { |
193 | if (client == null) | ||
194 | return; | ||
195 | |||
193 | if (m_enableWindlight) | 196 | if (m_enableWindlight) |
194 | { | 197 | { |
195 | if (m_scene.RegionInfo.WindlightSettings.valid) | 198 | if (m_scene.RegionInfo.WindlightSettings.valid) |
@@ -207,8 +210,8 @@ namespace OpenSim.Region.CoreModules.World.LightShare | |||
207 | 210 | ||
208 | private void EventManager_OnMakeRootAgent(ScenePresence presence) | 211 | private void EventManager_OnMakeRootAgent(ScenePresence presence) |
209 | { | 212 | { |
210 | // m_log.Debug("[WINDLIGHT]: Sending windlight scene to new client {0}", presence.Name); | 213 | if (m_enableWindlight && m_scene.RegionInfo.WindlightSettings.valid) |
211 | 214 | m_log.Debug("[WINDLIGHT]: Sending windlight scene to new client"); | |
212 | SendProfileToClient(presence.ControllingClient); | 215 | SendProfileToClient(presence.ControllingClient); |
213 | } | 216 | } |
214 | 217 | ||
diff --git a/OpenSim/Region/CoreModules/World/Objects/BuySell/BuySellModule.cs b/OpenSim/Region/CoreModules/World/Objects/BuySell/BuySellModule.cs index 2abc910..0e0f05f 100644 --- a/OpenSim/Region/CoreModules/World/Objects/BuySell/BuySellModule.cs +++ b/OpenSim/Region/CoreModules/World/Objects/BuySell/BuySellModule.cs | |||
@@ -173,6 +173,13 @@ namespace OpenSim.Region.CoreModules.World.Objects.BuySell | |||
173 | return false; | 173 | return false; |
174 | } | 174 | } |
175 | 175 | ||
176 | if ((perms & (uint)PermissionMask.Copy) == 0) | ||
177 | { | ||
178 | if (m_dialogModule != null) | ||
179 | m_dialogModule.SendAlertToUser(remoteClient, "This sale has been blocked by the permissions system"); | ||
180 | return false; | ||
181 | } | ||
182 | |||
176 | AssetBase asset = m_scene.CreateAsset( | 183 | AssetBase asset = m_scene.CreateAsset( |
177 | group.GetPartName(localID), | 184 | group.GetPartName(localID), |
178 | group.GetPartDescription(localID), | 185 | group.GetPartDescription(localID), |
diff --git a/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs b/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs index 780ec69..765c1f2 100644 --- a/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs +++ b/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs | |||
@@ -43,8 +43,8 @@ using PermissionMask = OpenSim.Framework.PermissionMask; | |||
43 | 43 | ||
44 | namespace OpenSim.Region.CoreModules.World.Permissions | 44 | namespace OpenSim.Region.CoreModules.World.Permissions |
45 | { | 45 | { |
46 | [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "PermissionsModule")] | 46 | [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "DefaultPermissionsModule")] |
47 | public class PermissionsModule : INonSharedRegionModule, IPermissionsModule | 47 | public class DefaultPermissionsModule : INonSharedRegionModule, IPermissionsModule |
48 | { | 48 | { |
49 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 49 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
50 | 50 | ||
@@ -349,7 +349,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions | |||
349 | 349 | ||
350 | public string Name | 350 | public string Name |
351 | { | 351 | { |
352 | get { return "PermissionsModule"; } | 352 | get { return "DefaultPermissionsModule"; } |
353 | } | 353 | } |
354 | 354 | ||
355 | public Type ReplaceableInterface | 355 | public Type ReplaceableInterface |
@@ -705,7 +705,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions | |||
705 | if (user == objectOwner) | 705 | if (user == objectOwner) |
706 | return PermissionClass.Owner; | 706 | return PermissionClass.Owner; |
707 | 707 | ||
708 | if (IsFriendWithPerms(user, objectOwner)) | 708 | if (IsFriendWithPerms(user, objectOwner) && !obj.ParentGroup.IsAttachment) |
709 | return PermissionClass.Owner; | 709 | return PermissionClass.Owner; |
710 | 710 | ||
711 | // Estate users should be able to edit anything in the sim if RegionOwnerIsGod is set | 711 | // Estate users should be able to edit anything in the sim if RegionOwnerIsGod is set |
@@ -1052,7 +1052,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions | |||
1052 | return GenericObjectPermission(editorID, objectID, false); | 1052 | return GenericObjectPermission(editorID, objectID, false); |
1053 | } | 1053 | } |
1054 | 1054 | ||
1055 | private bool CanEditParcelProperties(UUID user, ILandObject parcel, GroupPowers p, Scene scene) | 1055 | private bool CanEditParcelProperties(UUID user, ILandObject parcel, GroupPowers p, Scene scene, bool allowManager) |
1056 | { | 1056 | { |
1057 | DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name); | 1057 | DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name); |
1058 | if (m_bypassPermissions) return m_bypassPermissionsValue; | 1058 | if (m_bypassPermissions) return m_bypassPermissionsValue; |
diff --git a/OpenSim/Region/CoreModules/World/Region/RegionCommandsModule.cs b/OpenSim/Region/CoreModules/World/Region/RegionCommandsModule.cs index bb4dcce..b9bcb8b 100644 --- a/OpenSim/Region/CoreModules/World/Region/RegionCommandsModule.cs +++ b/OpenSim/Region/CoreModules/World/Region/RegionCommandsModule.cs | |||
@@ -271,8 +271,8 @@ namespace OpenSim.Region.CoreModules.World.Objects.Commands | |||
271 | float totalFrameTime = stats[8]; | 271 | float totalFrameTime = stats[8]; |
272 | // float netFrameTime = stats.StatsBlock[9].StatValue; // Ignored - not used by OpenSimulator | 272 | // float netFrameTime = stats.StatsBlock[9].StatValue; // Ignored - not used by OpenSimulator |
273 | float physicsFrameTime = stats[10]; | 273 | float physicsFrameTime = stats[10]; |
274 | float otherFrameTime = stats[11]; | 274 | float otherFrameTime = stats[12]; |
275 | // float imageFrameTime = stats.StatsBlock[12].StatValue; // Ignored | 275 | // float imageFrameTime = stats.StatsBlock[11].StatValue; // Ignored |
276 | float inPacketsPerSecond = stats[13]; | 276 | float inPacketsPerSecond = stats[13]; |
277 | float outPacketsPerSecond = stats[14]; | 277 | float outPacketsPerSecond = stats[14]; |
278 | float unackedBytes = stats[15]; | 278 | float unackedBytes = stats[15]; |
@@ -280,7 +280,7 @@ namespace OpenSim.Region.CoreModules.World.Objects.Commands | |||
280 | float pendingDownloads = stats[17]; | 280 | float pendingDownloads = stats[17]; |
281 | float pendingUploads = stats[18]; | 281 | float pendingUploads = stats[18]; |
282 | float activeScripts = stats[19]; | 282 | float activeScripts = stats[19]; |
283 | float scriptLinesPerSecond = stats[20]; | 283 | float scriptLinesPerSecond = stats[23]; |
284 | 284 | ||
285 | StringBuilder sb = new StringBuilder(); | 285 | StringBuilder sb = new StringBuilder(); |
286 | sb.AppendFormat("Scene statistics for {0}\n", m_scene.RegionInfo.RegionName); | 286 | sb.AppendFormat("Scene statistics for {0}\n", m_scene.RegionInfo.RegionName); |
diff --git a/OpenSim/Region/CoreModules/World/Region/RestartModule.cs b/OpenSim/Region/CoreModules/World/Region/RestartModule.cs index 75a8295..e6a0205 100644 --- a/OpenSim/Region/CoreModules/World/Region/RestartModule.cs +++ b/OpenSim/Region/CoreModules/World/Region/RestartModule.cs | |||
@@ -29,6 +29,8 @@ using System; | |||
29 | using System.Linq; | 29 | using System.Linq; |
30 | using System.Reflection; | 30 | using System.Reflection; |
31 | using System.Timers; | 31 | using System.Timers; |
32 | using System.IO; | ||
33 | using System.Diagnostics; | ||
32 | using System.Threading; | 34 | using System.Threading; |
33 | using System.Collections.Generic; | 35 | using System.Collections.Generic; |
34 | using log4net; | 36 | using log4net; |
@@ -57,13 +59,24 @@ namespace OpenSim.Region.CoreModules.World.Region | |||
57 | protected UUID m_Initiator; | 59 | protected UUID m_Initiator; |
58 | protected bool m_Notice = false; | 60 | protected bool m_Notice = false; |
59 | protected IDialogModule m_DialogModule = null; | 61 | protected IDialogModule m_DialogModule = null; |
62 | protected string m_MarkerPath = String.Empty; | ||
63 | private int[] m_CurrentAlerts = null; | ||
60 | 64 | ||
61 | public void Initialise(IConfigSource config) | 65 | public void Initialise(IConfigSource config) |
62 | { | 66 | { |
67 | IConfig restartConfig = config.Configs["RestartModule"]; | ||
68 | if (restartConfig != null) | ||
69 | { | ||
70 | m_MarkerPath = restartConfig.GetString("MarkerPath", String.Empty); | ||
71 | } | ||
63 | } | 72 | } |
64 | 73 | ||
65 | public void AddRegion(Scene scene) | 74 | public void AddRegion(Scene scene) |
66 | { | 75 | { |
76 | if (m_MarkerPath != String.Empty) | ||
77 | File.Delete(Path.Combine(m_MarkerPath, | ||
78 | scene.RegionInfo.RegionID.ToString())); | ||
79 | |||
67 | m_Scene = scene; | 80 | m_Scene = scene; |
68 | 81 | ||
69 | scene.RegisterModuleInterface<IRestartModule>(this); | 82 | scene.RegisterModuleInterface<IRestartModule>(this); |
@@ -118,10 +131,14 @@ namespace OpenSim.Region.CoreModules.World.Region | |||
118 | public void ScheduleRestart(UUID initiator, string message, int[] alerts, bool notice) | 131 | public void ScheduleRestart(UUID initiator, string message, int[] alerts, bool notice) |
119 | { | 132 | { |
120 | if (m_CountdownTimer != null) | 133 | if (m_CountdownTimer != null) |
121 | return; | 134 | { |
135 | m_CountdownTimer.Stop(); | ||
136 | m_CountdownTimer = null; | ||
137 | } | ||
122 | 138 | ||
123 | if (alerts == null) | 139 | if (alerts == null) |
124 | { | 140 | { |
141 | CreateMarkerFile(); | ||
125 | m_Scene.RestartNow(); | 142 | m_Scene.RestartNow(); |
126 | return; | 143 | return; |
127 | } | 144 | } |
@@ -129,25 +146,28 @@ namespace OpenSim.Region.CoreModules.World.Region | |||
129 | m_Message = message; | 146 | m_Message = message; |
130 | m_Initiator = initiator; | 147 | m_Initiator = initiator; |
131 | m_Notice = notice; | 148 | m_Notice = notice; |
149 | m_CurrentAlerts = alerts; | ||
132 | m_Alerts = new List<int>(alerts); | 150 | m_Alerts = new List<int>(alerts); |
133 | m_Alerts.Sort(); | 151 | m_Alerts.Sort(); |
134 | m_Alerts.Reverse(); | 152 | m_Alerts.Reverse(); |
135 | 153 | ||
136 | if (m_Alerts[0] == 0) | 154 | if (m_Alerts[0] == 0) |
137 | { | 155 | { |
156 | CreateMarkerFile(); | ||
138 | m_Scene.RestartNow(); | 157 | m_Scene.RestartNow(); |
139 | return; | 158 | return; |
140 | } | 159 | } |
141 | 160 | ||
142 | int nextInterval = DoOneNotice(); | 161 | int nextInterval = DoOneNotice(true); |
143 | 162 | ||
144 | SetTimer(nextInterval); | 163 | SetTimer(nextInterval); |
145 | } | 164 | } |
146 | 165 | ||
147 | public int DoOneNotice() | 166 | public int DoOneNotice(bool sendOut) |
148 | { | 167 | { |
149 | if (m_Alerts.Count == 0 || m_Alerts[0] == 0) | 168 | if (m_Alerts.Count == 0 || m_Alerts[0] == 0) |
150 | { | 169 | { |
170 | CreateMarkerFile(); | ||
151 | m_Scene.RestartNow(); | 171 | m_Scene.RestartNow(); |
152 | return 0; | 172 | return 0; |
153 | } | 173 | } |
@@ -168,34 +188,37 @@ namespace OpenSim.Region.CoreModules.World.Region | |||
168 | 188 | ||
169 | m_Alerts.RemoveAt(0); | 189 | m_Alerts.RemoveAt(0); |
170 | 190 | ||
171 | int minutes = currentAlert / 60; | 191 | if (sendOut) |
172 | string currentAlertString = String.Empty; | ||
173 | if (minutes > 0) | ||
174 | { | 192 | { |
175 | if (minutes == 1) | 193 | int minutes = currentAlert / 60; |
176 | currentAlertString += "1 minute"; | 194 | string currentAlertString = String.Empty; |
177 | else | 195 | if (minutes > 0) |
178 | currentAlertString += String.Format("{0} minutes", minutes); | 196 | { |
197 | if (minutes == 1) | ||
198 | currentAlertString += "1 minute"; | ||
199 | else | ||
200 | currentAlertString += String.Format("{0} minutes", minutes); | ||
201 | if ((currentAlert % 60) != 0) | ||
202 | currentAlertString += " and "; | ||
203 | } | ||
179 | if ((currentAlert % 60) != 0) | 204 | if ((currentAlert % 60) != 0) |
180 | currentAlertString += " and "; | 205 | { |
181 | } | 206 | int seconds = currentAlert % 60; |
182 | if ((currentAlert % 60) != 0) | 207 | if (seconds == 1) |
183 | { | 208 | currentAlertString += "1 second"; |
184 | int seconds = currentAlert % 60; | 209 | else |
185 | if (seconds == 1) | 210 | currentAlertString += String.Format("{0} seconds", seconds); |
186 | currentAlertString += "1 second"; | 211 | } |
187 | else | ||
188 | currentAlertString += String.Format("{0} seconds", seconds); | ||
189 | } | ||
190 | 212 | ||
191 | string msg = String.Format(m_Message, currentAlertString); | 213 | string msg = String.Format(m_Message, currentAlertString); |
192 | 214 | ||
193 | if (m_DialogModule != null && msg != String.Empty) | 215 | if (m_DialogModule != null && msg != String.Empty) |
194 | { | 216 | { |
195 | if (m_Notice) | 217 | if (m_Notice) |
196 | m_DialogModule.SendGeneralAlert(msg); | 218 | m_DialogModule.SendGeneralAlert(msg); |
197 | else | 219 | else |
198 | m_DialogModule.SendNotificationToUsersInRegion(m_Initiator, "System", msg); | 220 | m_DialogModule.SendNotificationToUsersInRegion(m_Initiator, "System", msg); |
221 | } | ||
199 | } | 222 | } |
200 | 223 | ||
201 | return currentAlert - nextAlert; | 224 | return currentAlert - nextAlert; |
@@ -226,7 +249,27 @@ namespace OpenSim.Region.CoreModules.World.Region | |||
226 | 249 | ||
227 | private void OnTimer(object source, ElapsedEventArgs e) | 250 | private void OnTimer(object source, ElapsedEventArgs e) |
228 | { | 251 | { |
229 | SetTimer(DoOneNotice()); | 252 | int nextInterval = DoOneNotice(true); |
253 | |||
254 | SetTimer(nextInterval); | ||
255 | } | ||
256 | |||
257 | public void DelayRestart(int seconds, string message) | ||
258 | { | ||
259 | if (m_CountdownTimer == null) | ||
260 | return; | ||
261 | |||
262 | m_CountdownTimer.Stop(); | ||
263 | m_CountdownTimer = null; | ||
264 | |||
265 | m_Alerts = new List<int>(m_CurrentAlerts); | ||
266 | m_Alerts.Add(seconds); | ||
267 | m_Alerts.Sort(); | ||
268 | m_Alerts.Reverse(); | ||
269 | |||
270 | int nextInterval = DoOneNotice(false); | ||
271 | |||
272 | SetTimer(nextInterval); | ||
230 | } | 273 | } |
231 | 274 | ||
232 | public void AbortRestart(string message) | 275 | public void AbortRestart(string message) |
@@ -236,8 +279,12 @@ namespace OpenSim.Region.CoreModules.World.Region | |||
236 | m_CountdownTimer.Stop(); | 279 | m_CountdownTimer.Stop(); |
237 | m_CountdownTimer = null; | 280 | m_CountdownTimer = null; |
238 | if (m_DialogModule != null && message != String.Empty) | 281 | if (m_DialogModule != null && message != String.Empty) |
239 | m_DialogModule.SendGeneralAlert(message); | 282 | m_DialogModule.SendNotificationToUsersInRegion(UUID.Zero, "System", message); |
283 | //m_DialogModule.SendGeneralAlert(message); | ||
240 | } | 284 | } |
285 | if (m_MarkerPath != String.Empty) | ||
286 | File.Delete(Path.Combine(m_MarkerPath, | ||
287 | m_Scene.RegionInfo.RegionID.ToString())); | ||
241 | } | 288 | } |
242 | 289 | ||
243 | private void HandleRegionRestart(string module, string[] args) | 290 | private void HandleRegionRestart(string module, string[] args) |
@@ -282,5 +329,25 @@ namespace OpenSim.Region.CoreModules.World.Region | |||
282 | 329 | ||
283 | ScheduleRestart(UUID.Zero, args[3], times.ToArray(), notice); | 330 | ScheduleRestart(UUID.Zero, args[3], times.ToArray(), notice); |
284 | } | 331 | } |
332 | |||
333 | protected void CreateMarkerFile() | ||
334 | { | ||
335 | if (m_MarkerPath == String.Empty) | ||
336 | return; | ||
337 | |||
338 | string path = Path.Combine(m_MarkerPath, m_Scene.RegionInfo.RegionID.ToString()); | ||
339 | try | ||
340 | { | ||
341 | string pidstring = System.Diagnostics.Process.GetCurrentProcess().Id.ToString(); | ||
342 | FileStream fs = File.Create(path); | ||
343 | System.Text.ASCIIEncoding enc = new System.Text.ASCIIEncoding(); | ||
344 | Byte[] buf = enc.GetBytes(pidstring); | ||
345 | fs.Write(buf, 0, buf.Length); | ||
346 | fs.Close(); | ||
347 | } | ||
348 | catch (Exception) | ||
349 | { | ||
350 | } | ||
351 | } | ||
285 | } | 352 | } |
286 | } \ No newline at end of file | 353 | } |
diff --git a/OpenSim/Region/CoreModules/World/Sound/SoundModule.cs b/OpenSim/Region/CoreModules/World/Sound/SoundModule.cs index d093224..9c99c19 100644 --- a/OpenSim/Region/CoreModules/World/Sound/SoundModule.cs +++ b/OpenSim/Region/CoreModules/World/Sound/SoundModule.cs | |||
@@ -48,6 +48,18 @@ namespace OpenSim.Region.CoreModules.World.Sound | |||
48 | 48 | ||
49 | private Scene m_scene; | 49 | private Scene m_scene; |
50 | 50 | ||
51 | public enum SoundFlags: byte | ||
52 | { | ||
53 | NONE = 0, | ||
54 | LOOP = 1 << 0, | ||
55 | SYNC_MASTER = 1<<1, | ||
56 | SYNC_SLAVE = 1<<2, | ||
57 | SYNC_PENDING = 1<<3, | ||
58 | QUEUE = 1<<4, | ||
59 | STOP = 1<<5, | ||
60 | SYNC_MASK = SYNC_MASTER | SYNC_SLAVE | SYNC_PENDING | ||
61 | } | ||
62 | |||
51 | public bool Enabled { get; private set; } | 63 | public bool Enabled { get; private set; } |
52 | 64 | ||
53 | public float MaxDistance { get; private set; } | 65 | public float MaxDistance { get; private set; } |
@@ -124,26 +136,30 @@ namespace OpenSim.Region.CoreModules.World.Sound | |||
124 | if (radius == 0) | 136 | if (radius == 0) |
125 | radius = MaxDistance; | 137 | radius = MaxDistance; |
126 | 138 | ||
127 | m_scene.ForEachRootScenePresence(delegate(ScenePresence sp) | 139 | if (part.SoundQueueing) |
140 | flags |= (byte)SoundFlags.QUEUE; | ||
141 | |||
142 | if (grp.IsAttachment) | ||
128 | { | 143 | { |
129 | double dis = Util.GetDistanceTo(sp.AbsolutePosition, position); | 144 | ScenePresence ssp = null; |
130 | if (dis > MaxDistance) // Max audio distance | 145 | if (!m_scene.TryGetScenePresence(grp.AttachedAvatar, out ssp)) |
131 | return; | 146 | return; |
132 | 147 | ||
133 | if (grp.IsAttachment) | 148 | if (!ssp.ParcelAllowThisAvatarSounds) |
134 | { | 149 | return; |
135 | if (grp.HasPrivateAttachmentPoint && sp.ControllingClient.AgentId != grp.OwnerID) | ||
136 | return; | ||
137 | 150 | ||
138 | if (sp.ControllingClient.AgentId == grp.OwnerID) | 151 | if (grp.HasPrivateAttachmentPoint) |
139 | dis = 0; | 152 | { |
153 | ssp.ControllingClient.SendPlayAttachedSound(soundID, objectID, | ||
154 | ownerID, (float)gain, flags); | ||
155 | return; | ||
140 | } | 156 | } |
157 | } | ||
141 | 158 | ||
142 | // Scale by distance | 159 | m_scene.ForEachRootScenePresence(delegate(ScenePresence sp) |
143 | double thisSpGain = gain * ((radius - dis) / radius); | 160 | { |
144 | |||
145 | sp.ControllingClient.SendPlayAttachedSound(soundID, objectID, | 161 | sp.ControllingClient.SendPlayAttachedSound(soundID, objectID, |
146 | ownerID, (float)thisSpGain, flags); | 162 | ownerID, (float)gain, flags); |
147 | }); | 163 | }); |
148 | } | 164 | } |
149 | 165 | ||
@@ -151,20 +167,33 @@ namespace OpenSim.Region.CoreModules.World.Sound | |||
151 | UUID soundId, UUID ownerID, UUID objectID, UUID parentID, double gain, Vector3 position, UInt64 handle, float radius) | 167 | UUID soundId, UUID ownerID, UUID objectID, UUID parentID, double gain, Vector3 position, UInt64 handle, float radius) |
152 | { | 168 | { |
153 | SceneObjectPart part; | 169 | SceneObjectPart part; |
170 | ScenePresence ssp = null; | ||
154 | if (!m_scene.TryGetSceneObjectPart(objectID, out part)) | 171 | if (!m_scene.TryGetSceneObjectPart(objectID, out part)) |
155 | { | 172 | { |
156 | ScenePresence sp; | 173 | if (!m_scene.TryGetScenePresence(ownerID, out ssp)) |
157 | if (!m_scene.TryGetScenePresence(ownerID, out sp)) | 174 | return; |
175 | if (!ssp.ParcelAllowThisAvatarSounds) | ||
158 | return; | 176 | return; |
159 | } | 177 | } |
160 | else | 178 | else |
161 | { | 179 | { |
162 | SceneObjectGroup grp = part.ParentGroup; | 180 | SceneObjectGroup grp = part.ParentGroup; |
163 | 181 | ||
164 | if (grp.IsAttachment && grp.AttachmentPoint > 30) | 182 | if (grp.IsAttachment) |
165 | { | 183 | { |
166 | objectID = ownerID; | 184 | if (!m_scene.TryGetScenePresence(grp.AttachedAvatar, out ssp)) |
167 | parentID = ownerID; | 185 | return; |
186 | |||
187 | if (!ssp.ParcelAllowThisAvatarSounds) | ||
188 | return; | ||
189 | |||
190 | if (grp.HasPrivateAttachmentPoint) | ||
191 | { | ||
192 | ssp.ControllingClient.SendTriggeredSound(soundId, ownerID, | ||
193 | objectID, parentID, handle, position, | ||
194 | (float)gain); | ||
195 | return; | ||
196 | } | ||
168 | } | 197 | } |
169 | } | 198 | } |
170 | 199 | ||
@@ -174,16 +203,12 @@ namespace OpenSim.Region.CoreModules.World.Sound | |||
174 | m_scene.ForEachRootScenePresence(delegate(ScenePresence sp) | 203 | m_scene.ForEachRootScenePresence(delegate(ScenePresence sp) |
175 | { | 204 | { |
176 | double dis = Util.GetDistanceTo(sp.AbsolutePosition, position); | 205 | double dis = Util.GetDistanceTo(sp.AbsolutePosition, position); |
177 | 206 | if (dis > radius) // Max audio distance | |
178 | if (dis > MaxDistance) // Max audio distance | ||
179 | return; | 207 | return; |
180 | 208 | ||
181 | // Scale by distance | ||
182 | double thisSpGain = gain * ((radius - dis) / radius); | ||
183 | |||
184 | sp.ControllingClient.SendTriggeredSound(soundId, ownerID, | 209 | sp.ControllingClient.SendTriggeredSound(soundId, ownerID, |
185 | objectID, parentID, handle, position, | 210 | objectID, parentID, handle, position, |
186 | (float)thisSpGain); | 211 | (float)gain); |
187 | }); | 212 | }); |
188 | } | 213 | } |
189 | 214 | ||
@@ -198,40 +223,13 @@ namespace OpenSim.Region.CoreModules.World.Sound | |||
198 | 223 | ||
199 | private static void StopSound(SceneObjectPart m_host) | 224 | private static void StopSound(SceneObjectPart m_host) |
200 | { | 225 | { |
201 | m_host.AdjustSoundGain(0); | 226 | // m_host.AdjustSoundGain(0); |
202 | // Xantor 20080528: Clear prim data of sound instead | 227 | m_host.Sound = UUID.Zero; |
203 | if (m_host.ParentGroup.LoopSoundSlavePrims.Contains(m_host)) | 228 | m_host.SoundFlags = (byte)SoundFlags.STOP; |
204 | { | 229 | m_host.SoundRadius = 0; |
205 | if (m_host.ParentGroup.LoopSoundMasterPrim == m_host) | 230 | m_host.SoundGain = 0; |
206 | { | 231 | m_host.ScheduleFullUpdate(); |
207 | foreach (SceneObjectPart part in m_host.ParentGroup.LoopSoundSlavePrims) | 232 | m_host.SendFullUpdateToAllClients(); |
208 | { | ||
209 | part.Sound = UUID.Zero; | ||
210 | part.SoundFlags = 1 << 5; | ||
211 | part.SoundRadius = 0; | ||
212 | part.ScheduleFullUpdate(); | ||
213 | part.SendFullUpdateToAllClients(); | ||
214 | } | ||
215 | m_host.ParentGroup.LoopSoundMasterPrim = null; | ||
216 | m_host.ParentGroup.LoopSoundSlavePrims.Clear(); | ||
217 | } | ||
218 | else | ||
219 | { | ||
220 | m_host.Sound = UUID.Zero; | ||
221 | m_host.SoundFlags = 1 << 5; | ||
222 | m_host.SoundRadius = 0; | ||
223 | m_host.ScheduleFullUpdate(); | ||
224 | m_host.SendFullUpdateToAllClients(); | ||
225 | } | ||
226 | } | ||
227 | else | ||
228 | { | ||
229 | m_host.Sound = UUID.Zero; | ||
230 | m_host.SoundFlags = 1 << 5; | ||
231 | m_host.SoundRadius = 0; | ||
232 | m_host.ScheduleFullUpdate(); | ||
233 | m_host.SendFullUpdateToAllClients(); | ||
234 | } | ||
235 | } | 233 | } |
236 | 234 | ||
237 | public virtual void PreloadSound(UUID objectID, UUID soundID, float radius) | 235 | public virtual void PreloadSound(UUID objectID, UUID soundID, float radius) |
@@ -248,7 +246,7 @@ namespace OpenSim.Region.CoreModules.World.Sound | |||
248 | 246 | ||
249 | m_scene.ForEachRootScenePresence(delegate(ScenePresence sp) | 247 | m_scene.ForEachRootScenePresence(delegate(ScenePresence sp) |
250 | { | 248 | { |
251 | if (!(Util.GetDistanceTo(sp.AbsolutePosition, part.AbsolutePosition) >= MaxDistance)) | 249 | if (Util.GetDistanceTo(sp.AbsolutePosition, part.AbsolutePosition) < radius) |
252 | sp.ControllingClient.SendPreLoadSound(objectID, objectID, soundID); | 250 | sp.ControllingClient.SendPreLoadSound(objectID, objectID, soundID); |
253 | }); | 251 | }); |
254 | } | 252 | } |
@@ -262,21 +260,24 @@ namespace OpenSim.Region.CoreModules.World.Sound | |||
262 | // 20080530 Updated to remove code duplication | 260 | // 20080530 Updated to remove code duplication |
263 | // 20080530 Stop sound if there is one, otherwise volume only changes don't work | 261 | // 20080530 Stop sound if there is one, otherwise volume only changes don't work |
264 | public void LoopSound(UUID objectID, UUID soundID, | 262 | public void LoopSound(UUID objectID, UUID soundID, |
265 | double volume, double radius, bool isMaster) | 263 | double volume, double radius, bool isMaster, bool isSlave) |
266 | { | 264 | { |
267 | SceneObjectPart m_host; | 265 | SceneObjectPart m_host; |
268 | if (!m_scene.TryGetSceneObjectPart(objectID, out m_host)) | 266 | if (!m_scene.TryGetSceneObjectPart(objectID, out m_host)) |
269 | return; | 267 | return; |
270 | 268 | ||
269 | byte iflags = 1; // looping | ||
271 | if (isMaster) | 270 | if (isMaster) |
272 | m_host.ParentGroup.LoopSoundMasterPrim = m_host; | 271 | iflags |= (byte)SoundFlags.SYNC_MASTER; |
273 | 272 | // TODO check viewer seems to accept both | |
274 | if (m_host.Sound != UUID.Zero) | 273 | if (isSlave) |
275 | StopSound(m_host); | 274 | iflags |= (byte)SoundFlags.SYNC_SLAVE; |
275 | if (m_host.SoundQueueing) | ||
276 | iflags |= (byte)SoundFlags.QUEUE; | ||
276 | 277 | ||
277 | m_host.Sound = soundID; | 278 | m_host.Sound = soundID; |
278 | m_host.SoundGain = volume; | 279 | m_host.SoundGain = volume; |
279 | m_host.SoundFlags = 1; // looping | 280 | m_host.SoundFlags = iflags; |
280 | m_host.SoundRadius = radius; | 281 | m_host.SoundRadius = radius; |
281 | 282 | ||
282 | m_host.ScheduleFullUpdate(); | 283 | m_host.ScheduleFullUpdate(); |
@@ -301,42 +302,19 @@ namespace OpenSim.Region.CoreModules.World.Sound | |||
301 | Vector3 position = part.AbsolutePosition; // region local | 302 | Vector3 position = part.AbsolutePosition; // region local |
302 | ulong regionHandle = m_scene.RegionInfo.RegionHandle; | 303 | ulong regionHandle = m_scene.RegionInfo.RegionHandle; |
303 | 304 | ||
304 | if (useMaster) | 305 | if(triggered) |
305 | { | 306 | TriggerSound(soundID, part.OwnerID, part.UUID, parentID, volume, position, regionHandle, radius); |
306 | if (isMaster) | ||
307 | { | ||
308 | if (triggered) | ||
309 | TriggerSound(soundID, part.OwnerID, part.UUID, parentID, volume, position, regionHandle, radius); | ||
310 | else | ||
311 | PlayAttachedSound(soundID, part.OwnerID, part.UUID, volume, position, flags, radius); | ||
312 | part.ParentGroup.PlaySoundMasterPrim = part; | ||
313 | if (triggered) | ||
314 | TriggerSound(soundID, part.OwnerID, part.UUID, parentID, volume, position, regionHandle, radius); | ||
315 | else | ||
316 | PlayAttachedSound(soundID, part.OwnerID, part.UUID, volume, position, flags, radius); | ||
317 | foreach (SceneObjectPart prim in part.ParentGroup.PlaySoundSlavePrims) | ||
318 | { | ||
319 | position = prim.AbsolutePosition; // region local | ||
320 | if (triggered) | ||
321 | TriggerSound(soundID, part.OwnerID, prim.UUID, parentID, volume, position, regionHandle, radius); | ||
322 | else | ||
323 | PlayAttachedSound(soundID, part.OwnerID, prim.UUID, volume, position, flags, radius); | ||
324 | } | ||
325 | part.ParentGroup.PlaySoundSlavePrims.Clear(); | ||
326 | part.ParentGroup.PlaySoundMasterPrim = null; | ||
327 | } | ||
328 | else | ||
329 | { | ||
330 | part.ParentGroup.PlaySoundSlavePrims.Add(part); | ||
331 | } | ||
332 | } | ||
333 | else | 307 | else |
334 | { | 308 | { |
335 | if (triggered) | 309 | byte bflags = 0; |
336 | TriggerSound(soundID, part.OwnerID, part.UUID, parentID, volume, position, regionHandle, radius); | 310 | |
337 | else | 311 | if (isMaster) |
338 | PlayAttachedSound(soundID, part.OwnerID, part.UUID, volume, position, flags, radius); | 312 | bflags |= (byte)SoundFlags.SYNC_MASTER; |
339 | } | 313 | // TODO check viewer seems to accept both |
314 | if (useMaster) | ||
315 | bflags |= (byte)SoundFlags.SYNC_SLAVE; | ||
316 | PlayAttachedSound(soundID, part.OwnerID, part.UUID, volume, position, bflags, radius); | ||
317 | } | ||
340 | } | 318 | } |
341 | 319 | ||
342 | public void TriggerSoundLimited(UUID objectID, UUID sound, | 320 | public void TriggerSoundLimited(UUID objectID, UUID sound, |
diff --git a/OpenSim/Region/CoreModules/World/Terrain/Effects/ChannelDigger.cs b/OpenSim/Region/CoreModules/World/Terrain/Effects/ChannelDigger.cs index 36917e9..b456aa1 100644 --- a/OpenSim/Region/CoreModules/World/Terrain/Effects/ChannelDigger.cs +++ b/OpenSim/Region/CoreModules/World/Terrain/Effects/ChannelDigger.cs | |||
@@ -64,7 +64,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain.Effects | |||
64 | 64 | ||
65 | for (int i = 0; i < rounds; i++) | 65 | for (int i = 0; i < rounds; i++) |
66 | { | 66 | { |
67 | smoothFunction.FloodEffect(map, bitmap, 1.0); | 67 | smoothFunction.FloodEffect(map, bitmap, 1.0, 0, map.Width - 1, 0, map.Height - 1); |
68 | } | 68 | } |
69 | } | 69 | } |
70 | 70 | ||
@@ -99,7 +99,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain.Effects | |||
99 | } | 99 | } |
100 | } | 100 | } |
101 | 101 | ||
102 | raiseFunction.FloodEffect(map, bitmap, height); | 102 | raiseFunction.FloodEffect(map, bitmap, height, 0, map.Width - 1, 0, map.Height - 1); |
103 | } | 103 | } |
104 | } | 104 | } |
105 | } | 105 | } |
diff --git a/OpenSim/Region/CoreModules/World/Terrain/Effects/CookieCutter.cs b/OpenSim/Region/CoreModules/World/Terrain/Effects/CookieCutter.cs index dc76ad5..3222524 100644 --- a/OpenSim/Region/CoreModules/World/Terrain/Effects/CookieCutter.cs +++ b/OpenSim/Region/CoreModules/World/Terrain/Effects/CookieCutter.cs | |||
@@ -84,7 +84,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain.Effects | |||
84 | for (y = 0; y < map.Height; y++) | 84 | for (y = 0; y < map.Height; y++) |
85 | { | 85 | { |
86 | if (cliffMask[x, y]) | 86 | if (cliffMask[x, y]) |
87 | eroder.PaintEffect(map, allowMask, x, y, -1, 4, 0.1); | 87 | eroder.PaintEffect(map, allowMask, x, y, -1, 4, 0.1,0,map.Width - 1,0,map.Height - 1); |
88 | } | 88 | } |
89 | } | 89 | } |
90 | 90 | ||
diff --git a/OpenSim/Region/CoreModules/World/Terrain/Effects/DefaultTerrainGenerator.cs b/OpenSim/Region/CoreModules/World/Terrain/Effects/DefaultTerrainGenerator.cs index 89087b1..80396c4 100644 --- a/OpenSim/Region/CoreModules/World/Terrain/Effects/DefaultTerrainGenerator.cs +++ b/OpenSim/Region/CoreModules/World/Terrain/Effects/DefaultTerrainGenerator.cs | |||
@@ -53,4 +53,4 @@ namespace OpenSim.Region.CoreModules.World.Terrain.Effects | |||
53 | 53 | ||
54 | #endregion | 54 | #endregion |
55 | } | 55 | } |
56 | } \ No newline at end of file | 56 | } |
diff --git a/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/GenericSystemDrawing.cs b/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/GenericSystemDrawing.cs index d5c77ec..e8c719a 100644 --- a/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/GenericSystemDrawing.cs +++ b/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/GenericSystemDrawing.cs | |||
@@ -128,7 +128,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FileLoaders | |||
128 | colours.Save(stream, ImageFormat.Png); | 128 | colours.Save(stream, ImageFormat.Png); |
129 | } | 129 | } |
130 | 130 | ||
131 | public virtual void SaveFile(ITerrainChannel m_channel, string filename, | 131 | public virtual void SaveFile(ITerrainChannel m_channel, string filename, |
132 | int offsetX, int offsetY, | 132 | int offsetX, int offsetY, |
133 | int fileWidth, int fileHeight, | 133 | int fileWidth, int fileHeight, |
134 | int regionSizeX, int regionSizeY) | 134 | int regionSizeX, int regionSizeY) |
@@ -162,13 +162,13 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FileLoaders | |||
162 | { | 162 | { |
163 | newBitmap = new Bitmap(fileWidth * regionSizeX, fileHeight * regionSizeY); | 163 | newBitmap = new Bitmap(fileWidth * regionSizeX, fileHeight * regionSizeY); |
164 | } | 164 | } |
165 | 165 | ||
166 | thisBitmap = CreateGrayscaleBitmapFromMap(m_channel); | 166 | thisBitmap = CreateGrayscaleBitmapFromMap(m_channel); |
167 | // Console.WriteLine("offsetX=" + offsetX + " offsetY=" + offsetY); | 167 | // Console.WriteLine("offsetX=" + offsetX + " offsetY=" + offsetY); |
168 | for (int x = 0; x < regionSizeX; x++) | 168 | for (int x = 0; x < regionSizeX; x++) |
169 | for (int y = 0; y < regionSizeY; y++) | 169 | for (int y = 0; y < regionSizeY; y++) |
170 | newBitmap.SetPixel(x + offsetX * regionSizeX, y + (fileHeight - 1 - offsetY) * regionSizeY, thisBitmap.GetPixel(x, y)); | 170 | newBitmap.SetPixel(x + offsetX * regionSizeX, y + (fileHeight - 1 - offsetY) * regionSizeY, thisBitmap.GetPixel(x, y)); |
171 | 171 | ||
172 | Save(newBitmap, filename); | 172 | Save(newBitmap, filename); |
173 | } | 173 | } |
174 | finally | 174 | finally |
@@ -213,8 +213,10 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FileLoaders | |||
213 | /// <returns>A System.Drawing.Bitmap containing a grayscale image</returns> | 213 | /// <returns>A System.Drawing.Bitmap containing a grayscale image</returns> |
214 | protected static Bitmap CreateGrayscaleBitmapFromMap(ITerrainChannel map) | 214 | protected static Bitmap CreateGrayscaleBitmapFromMap(ITerrainChannel map) |
215 | { | 215 | { |
216 | // Bitmap bmp = new Bitmap(map.Width, map.Height, PixelFormat.Format24bppRgb); | ||
216 | Bitmap bmp = new Bitmap(map.Width, map.Height); | 217 | Bitmap bmp = new Bitmap(map.Width, map.Height); |
217 | 218 | ||
219 | |||
218 | const int pallete = 256; | 220 | const int pallete = 256; |
219 | 221 | ||
220 | Color[] grays = new Color[pallete]; | 222 | Color[] grays = new Color[pallete]; |
@@ -227,59 +229,24 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FileLoaders | |||
227 | { | 229 | { |
228 | for (int x = 0; x < map.Width; x++) | 230 | for (int x = 0; x < map.Width; x++) |
229 | { | 231 | { |
230 | // 512 is the largest possible height before colours clamp | 232 | // to change this, loading also needs change |
231 | int colorindex = (int) (Math.Max(Math.Min(1.0, map[x, y] / 128.0), 0.0) * (pallete - 1)); | ||
232 | |||
233 | // Handle error conditions | ||
234 | if (colorindex > pallete - 1 || colorindex < 0) | ||
235 | bmp.SetPixel(x, map.Height - y - 1, Color.Red); | ||
236 | else | ||
237 | bmp.SetPixel(x, map.Height - y - 1, grays[colorindex]); | ||
238 | } | ||
239 | } | ||
240 | return bmp; | ||
241 | } | ||
242 | |||
243 | /// <summary> | ||
244 | /// Protected method, generates a coloured bitmap | ||
245 | /// image from a specified terrain channel. | ||
246 | /// </summary> | ||
247 | /// <param name="map">The terrain channel to export to bitmap</param> | ||
248 | /// <returns>A System.Drawing.Bitmap containing a coloured image</returns> | ||
249 | protected static Bitmap CreateBitmapFromMap(ITerrainChannel map) | ||
250 | { | ||
251 | int pallete; | ||
252 | Bitmap bmp; | ||
253 | Color[] colours; | ||
254 | 233 | ||
255 | using (Bitmap gradientmapLd = new Bitmap("defaultstripe.png")) | 234 | // int colorindex = (int)map[x, y]; // one to one conversion 0 - 255m range |
256 | { | 235 | // int colorindex = (int)map[x, y] / 2; // 0 - 510 range |
257 | pallete = gradientmapLd.Height; | ||
258 | |||
259 | bmp = new Bitmap(map.Width, map.Height); | ||
260 | colours = new Color[pallete]; | ||
261 | |||
262 | for (int i = 0; i < pallete; i++) | ||
263 | { | ||
264 | colours[i] = gradientmapLd.GetPixel(0, i); | ||
265 | } | ||
266 | } | ||
267 | 236 | ||
268 | for (int y = 0; y < map.Height; y++) | 237 | int colorindex = (int)map[x, y] * 2; // the original 0 - 127.5 range |
269 | { | ||
270 | for (int x = 0; x < map.Width; x++) | ||
271 | { | ||
272 | // 512 is the largest possible height before colours clamp | ||
273 | int colorindex = (int) (Math.Max(Math.Min(1.0, map[x, y] / 512.0), 0.0) * (pallete - 1)); | ||
274 | 238 | ||
275 | // Handle error conditions | 239 | // clamp it not adding the red warning |
276 | if (colorindex > pallete - 1 || colorindex < 0) | 240 | if (colorindex < 0) |
277 | bmp.SetPixel(x, map.Height - y - 1, Color.Red); | 241 | colorindex = 0; |
278 | else | 242 | else if (colorindex >= pallete) |
279 | bmp.SetPixel(x, map.Height - y - 1, colours[colorindex]); | 243 | colorindex = pallete - 1; |
244 | bmp.SetPixel(x, map.Height - y - 1, grays[colorindex]); | ||
280 | } | 245 | } |
281 | } | 246 | } |
282 | return bmp; | 247 | return bmp; |
283 | } | 248 | } |
284 | } | 249 | } |
285 | } | 250 | } |
251 | |||
252 | |||
diff --git a/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/LLRAW.cs b/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/LLRAW.cs index be1fb24..59994e4 100644 --- a/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/LLRAW.cs +++ b/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/LLRAW.cs | |||
@@ -57,6 +57,10 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FileLoaders | |||
57 | 57 | ||
58 | public LLRAW() | 58 | public LLRAW() |
59 | { | 59 | { |
60 | } | ||
61 | |||
62 | private void BuildLookupHeightTable() | ||
63 | { | ||
60 | LookupHeightTable = new HeightmapLookupValue[256 * 256]; | 64 | LookupHeightTable = new HeightmapLookupValue[256 * 256]; |
61 | 65 | ||
62 | for (int i = 0; i < 256; i++) | 66 | for (int i = 0; i < 256; i++) |
@@ -186,6 +190,9 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FileLoaders | |||
186 | 190 | ||
187 | public void SaveStream(Stream s, ITerrainChannel map) | 191 | public void SaveStream(Stream s, ITerrainChannel map) |
188 | { | 192 | { |
193 | if (LookupHeightTable == null) | ||
194 | BuildLookupHeightTable(); | ||
195 | |||
189 | using (BinaryWriter binStream = new BinaryWriter(s)) | 196 | using (BinaryWriter binStream = new BinaryWriter(s)) |
190 | { | 197 | { |
191 | // Output the calculated raw | 198 | // Output the calculated raw |
@@ -241,6 +248,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FileLoaders | |||
241 | } | 248 | } |
242 | } | 249 | } |
243 | } | 250 | } |
251 | LookupHeightTable = null; | ||
244 | } | 252 | } |
245 | 253 | ||
246 | public string FileExtension | 254 | public string FileExtension |
diff --git a/OpenSim/Region/CoreModules/World/Terrain/FloodBrushes/FlattenArea.cs b/OpenSim/Region/CoreModules/World/Terrain/FloodBrushes/FlattenArea.cs index 774e7b2..0c4171e 100644 --- a/OpenSim/Region/CoreModules/World/Terrain/FloodBrushes/FlattenArea.cs +++ b/OpenSim/Region/CoreModules/World/Terrain/FloodBrushes/FlattenArea.cs | |||
@@ -33,15 +33,16 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FloodBrushes | |||
33 | { | 33 | { |
34 | #region ITerrainFloodEffect Members | 34 | #region ITerrainFloodEffect Members |
35 | 35 | ||
36 | public void FloodEffect(ITerrainChannel map, bool[,] fillArea, double strength) | 36 | public void FloodEffect(ITerrainChannel map, bool[,] fillArea, double strength, |
37 | int startX, int endX, int startY, int endY) | ||
37 | { | 38 | { |
38 | double sum = 0.0; | 39 | double sum = 0.0; |
39 | double steps = 0.0; | 40 | double steps = 0.0; |
40 | 41 | ||
41 | int x, y; | 42 | int x, y; |
42 | for (x = 0; x < map.Width; x++) | 43 | for (x = startX; x <= endX; x++) |
43 | { | 44 | { |
44 | for (y = 0; y < map.Height; y++) | 45 | for (y = startY; y <= endY; y++) |
45 | { | 46 | { |
46 | if (fillArea[x, y]) | 47 | if (fillArea[x, y]) |
47 | { | 48 | { |
@@ -55,9 +56,9 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FloodBrushes | |||
55 | 56 | ||
56 | double str = 0.1 * strength; // == 0.2 in the default client | 57 | double str = 0.1 * strength; // == 0.2 in the default client |
57 | 58 | ||
58 | for (x = 0; x < map.Width; x++) | 59 | for (x = startX; x <= endX; x++) |
59 | { | 60 | { |
60 | for (y = 0; y < map.Height; y++) | 61 | for (y = startY; y <= endY; y++) |
61 | { | 62 | { |
62 | if (fillArea[x, y]) | 63 | if (fillArea[x, y]) |
63 | map[x, y] = (map[x, y] * (1.0 - str)) + (avg * str); | 64 | map[x, y] = (map[x, y] * (1.0 - str)) + (avg * str); |
diff --git a/OpenSim/Region/CoreModules/World/Terrain/FloodBrushes/LowerArea.cs b/OpenSim/Region/CoreModules/World/Terrain/FloodBrushes/LowerArea.cs index 3e87390..a275a86 100644 --- a/OpenSim/Region/CoreModules/World/Terrain/FloodBrushes/LowerArea.cs +++ b/OpenSim/Region/CoreModules/World/Terrain/FloodBrushes/LowerArea.cs | |||
@@ -33,13 +33,13 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FloodBrushes | |||
33 | { | 33 | { |
34 | #region ITerrainFloodEffect Members | 34 | #region ITerrainFloodEffect Members |
35 | 35 | ||
36 | public void FloodEffect(ITerrainChannel map, bool[,] fillArea, double strength) | 36 | public void FloodEffect(ITerrainChannel map, bool[,] fillArea, double strength, |
37 | int startX, int endX, int startY, int endY) | ||
37 | { | 38 | { |
38 | int x; | 39 | int x,y; |
39 | for (x = 0; x < map.Width; x++) | 40 | for (x = startX; x <= endX; x++) |
40 | { | 41 | { |
41 | int y; | 42 | for (y = startY; y <= endY; y++) |
42 | for (y = 0; y < map.Height; y++) | ||
43 | { | 43 | { |
44 | if (fillArea[x, y]) | 44 | if (fillArea[x, y]) |
45 | { | 45 | { |
diff --git a/OpenSim/Region/CoreModules/World/Terrain/FloodBrushes/NoiseArea.cs b/OpenSim/Region/CoreModules/World/Terrain/FloodBrushes/NoiseArea.cs index b6c635c..d634e8b 100644 --- a/OpenSim/Region/CoreModules/World/Terrain/FloodBrushes/NoiseArea.cs +++ b/OpenSim/Region/CoreModules/World/Terrain/FloodBrushes/NoiseArea.cs | |||
@@ -35,18 +35,17 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FloodBrushes | |||
35 | { | 35 | { |
36 | #region ITerrainFloodEffect Members | 36 | #region ITerrainFloodEffect Members |
37 | 37 | ||
38 | public void FloodEffect(ITerrainChannel map, bool[,] fillArea, double strength) | 38 | public void FloodEffect(ITerrainChannel map, bool[,] fillArea, double strength, |
39 | int startX, int endX, int startY, int endY) | ||
39 | { | 40 | { |
40 | int x; | 41 | int x, y; |
41 | for (x = 0; x < map.Width; x++) | 42 | for (x = startX; x <= endX; x++) |
42 | { | 43 | { |
43 | int y; | 44 | for (y = startY; y <= endY; y++) |
44 | for (y = 0; y < map.Height; y++) | ||
45 | { | 45 | { |
46 | if (fillArea[x, y]) | 46 | if (fillArea[x, y]) |
47 | { | 47 | { |
48 | double noise = TerrainUtil.PerlinNoise2D((double) x / map.Width, (double) y / map.Height, 8, 1.0); | 48 | double noise = TerrainUtil.PerlinNoise2D((double) x / map.Width, (double) y / map.Height, 8, 1.0); |
49 | |||
50 | map[x, y] += noise * strength; | 49 | map[x, y] += noise * strength; |
51 | } | 50 | } |
52 | } | 51 | } |
@@ -55,4 +54,4 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FloodBrushes | |||
55 | 54 | ||
56 | #endregion | 55 | #endregion |
57 | } | 56 | } |
58 | } \ No newline at end of file | 57 | } |
diff --git a/OpenSim/Region/CoreModules/World/Terrain/FloodBrushes/RaiseArea.cs b/OpenSim/Region/CoreModules/World/Terrain/FloodBrushes/RaiseArea.cs index 3bdc5e7..6ccd5df 100644 --- a/OpenSim/Region/CoreModules/World/Terrain/FloodBrushes/RaiseArea.cs +++ b/OpenSim/Region/CoreModules/World/Terrain/FloodBrushes/RaiseArea.cs | |||
@@ -33,13 +33,13 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FloodBrushes | |||
33 | { | 33 | { |
34 | #region ITerrainFloodEffect Members | 34 | #region ITerrainFloodEffect Members |
35 | 35 | ||
36 | public void FloodEffect(ITerrainChannel map, bool[,] fillArea, double strength) | 36 | public void FloodEffect(ITerrainChannel map, bool[,] fillArea, double strength, |
37 | int startX, int endX, int startY, int endY) | ||
37 | { | 38 | { |
38 | int x; | 39 | int x,y; |
39 | for (x = 0; x < map.Width; x++) | 40 | for (x = startX; x <= endX; x++) |
40 | { | 41 | { |
41 | int y; | 42 | for (y = startY; y <= endY; y++) |
42 | for (y = 0; y < map.Height; y++) | ||
43 | { | 43 | { |
44 | if (fillArea[x, y]) | 44 | if (fillArea[x, y]) |
45 | { | 45 | { |
diff --git a/OpenSim/Region/CoreModules/World/Terrain/FloodBrushes/RevertArea.cs b/OpenSim/Region/CoreModules/World/Terrain/FloodBrushes/RevertArea.cs index c5527fa..4230133 100644 --- a/OpenSim/Region/CoreModules/World/Terrain/FloodBrushes/RevertArea.cs +++ b/OpenSim/Region/CoreModules/World/Terrain/FloodBrushes/RevertArea.cs | |||
@@ -46,13 +46,13 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FloodBrushes | |||
46 | /// <param name="map">the current heightmap</param> | 46 | /// <param name="map">the current heightmap</param> |
47 | /// <param name="fillArea">array indicating which sections of the map are to be reverted</param> | 47 | /// <param name="fillArea">array indicating which sections of the map are to be reverted</param> |
48 | /// <param name="strength">unused</param> | 48 | /// <param name="strength">unused</param> |
49 | public void FloodEffect(ITerrainChannel map, bool[,] fillArea, double strength) | 49 | public void FloodEffect(ITerrainChannel map, bool[,] fillArea, double strength, |
50 | int startX, int endX, int startY, int endY) | ||
50 | { | 51 | { |
51 | int x; | 52 | int x, y; |
52 | for (x = 0; x < map.Width; x++) | 53 | for (x = startX; x <= endX; x++) |
53 | { | 54 | { |
54 | int y; | 55 | for (y = startY; y <= endY; y++) |
55 | for (y = 0; y < map.Height; y++) | ||
56 | { | 56 | { |
57 | if (fillArea[x, y]) | 57 | if (fillArea[x, y]) |
58 | { | 58 | { |
diff --git a/OpenSim/Region/CoreModules/World/Terrain/FloodBrushes/SmoothArea.cs b/OpenSim/Region/CoreModules/World/Terrain/FloodBrushes/SmoothArea.cs index 6b07747..6c0d60d 100644 --- a/OpenSim/Region/CoreModules/World/Terrain/FloodBrushes/SmoothArea.cs +++ b/OpenSim/Region/CoreModules/World/Terrain/FloodBrushes/SmoothArea.cs | |||
@@ -33,16 +33,17 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FloodBrushes | |||
33 | { | 33 | { |
34 | #region ITerrainFloodEffect Members | 34 | #region ITerrainFloodEffect Members |
35 | 35 | ||
36 | public void FloodEffect(ITerrainChannel map, bool[,] fillArea, double strength) | 36 | public void FloodEffect(ITerrainChannel map, bool[,] fillArea, double strength, |
37 | int startX, int endX, int startY, int endY) | ||
37 | { | 38 | { |
38 | double area = strength; | 39 | double area = strength; |
39 | double step = strength / 4.0; | 40 | double step = strength / 4.0; |
40 | 41 | ||
41 | double[,] manipulate = new double[map.Width,map.Height]; | 42 | double[,] manipulate = new double[map.Width,map.Height]; |
42 | int x, y; | 43 | int x, y; |
43 | for (x = 0; x < map.Width; x++) | 44 | for (x = startX; x <= endX; x++) |
44 | { | 45 | { |
45 | for (y = 0; y < map.Height; y++) | 46 | for (y = startY; y <= endY; y++) |
46 | { | 47 | { |
47 | if (!fillArea[x, y]) | 48 | if (!fillArea[x, y]) |
48 | continue; | 49 | continue; |
@@ -64,9 +65,9 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FloodBrushes | |||
64 | manipulate[x, y] = average / avgsteps; | 65 | manipulate[x, y] = average / avgsteps; |
65 | } | 66 | } |
66 | } | 67 | } |
67 | for (x = 0; x < map.Width; x++) | 68 | for (x = startX; x <= endX; x++) |
68 | { | 69 | { |
69 | for (y = 0; y < map.Height; y++) | 70 | for (y = startY; y <= endY; y++) |
70 | { | 71 | { |
71 | if (!fillArea[x, y]) | 72 | if (!fillArea[x, y]) |
72 | continue; | 73 | continue; |
diff --git a/OpenSim/Region/CoreModules/World/Terrain/ITerrainFloodEffect.cs b/OpenSim/Region/CoreModules/World/Terrain/ITerrainFloodEffect.cs index 3984a30..6324aca 100644 --- a/OpenSim/Region/CoreModules/World/Terrain/ITerrainFloodEffect.cs +++ b/OpenSim/Region/CoreModules/World/Terrain/ITerrainFloodEffect.cs | |||
@@ -32,6 +32,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
32 | { | 32 | { |
33 | public interface ITerrainFloodEffect | 33 | public interface ITerrainFloodEffect |
34 | { | 34 | { |
35 | void FloodEffect(ITerrainChannel map, Boolean[,] fillArea, double strength); | 35 | void FloodEffect(ITerrainChannel map, Boolean[,] fillArea, double strength, |
36 | int startX, int endX, int startY, int endY); | ||
36 | } | 37 | } |
37 | } \ No newline at end of file | 38 | } \ No newline at end of file |
diff --git a/OpenSim/Region/CoreModules/World/Terrain/ITerrainPaintableEffect.cs b/OpenSim/Region/CoreModules/World/Terrain/ITerrainPaintableEffect.cs index b73defd..d0b05e4 100644 --- a/OpenSim/Region/CoreModules/World/Terrain/ITerrainPaintableEffect.cs +++ b/OpenSim/Region/CoreModules/World/Terrain/ITerrainPaintableEffect.cs | |||
@@ -31,6 +31,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
31 | { | 31 | { |
32 | public interface ITerrainPaintableEffect | 32 | public interface ITerrainPaintableEffect |
33 | { | 33 | { |
34 | void PaintEffect(ITerrainChannel map, bool[,] allowMask, double x, double y, double z, double strength, double duration); | 34 | void PaintEffect(ITerrainChannel map, bool[,] allowMask, double x, double y, double z, |
35 | double strength, double duration, int startX, int endX, int startY, int endY); | ||
35 | } | 36 | } |
36 | } | 37 | } |
diff --git a/OpenSim/Region/CoreModules/World/Terrain/PaintBrushes/ErodeSphere.cs b/OpenSim/Region/CoreModules/World/Terrain/PaintBrushes/ErodeSphere.cs index 7a78cd8..7358ba3 100644 --- a/OpenSim/Region/CoreModules/World/Terrain/PaintBrushes/ErodeSphere.cs +++ b/OpenSim/Region/CoreModules/World/Terrain/PaintBrushes/ErodeSphere.cs | |||
@@ -151,7 +151,8 @@ namespace OpenSim.Region.CoreModules.World.Terrain.PaintBrushes | |||
151 | 151 | ||
152 | #region ITerrainPaintableEffect Members | 152 | #region ITerrainPaintableEffect Members |
153 | 153 | ||
154 | public void PaintEffect(ITerrainChannel map, bool[,] mask, double rx, double ry, double rz, double strength, double duration) | 154 | public void PaintEffect(ITerrainChannel map, bool[,] mask, double rx, double ry, double rz, |
155 | double strength, double duration, int startX, int endX, int startY, int endY) | ||
155 | { | 156 | { |
156 | strength = TerrainUtil.MetersToSphericalStrength(strength); | 157 | strength = TerrainUtil.MetersToSphericalStrength(strength); |
157 | 158 | ||
@@ -163,18 +164,23 @@ namespace OpenSim.Region.CoreModules.World.Terrain.PaintBrushes | |||
163 | ITerrainChannel sediment = new TerrainChannel(map.Width, map.Height); | 164 | ITerrainChannel sediment = new TerrainChannel(map.Width, map.Height); |
164 | 165 | ||
165 | // Fill with rain | 166 | // Fill with rain |
166 | for (x = 0; x < water.Width; x++) | 167 | for (x = startX; x <= endX; x++) |
167 | for (y = 0; y < water.Height; y++) | 168 | { |
168 | water[x, y] = Math.Max(0.0, TerrainUtil.SphericalFactor(x, y, rx, ry, strength) * rainHeight * duration); | 169 | for (y = startY; y <= endY; y++) |
170 | { | ||
171 | if (mask[x, y]) | ||
172 | water[x, y] = Math.Max(0.0, TerrainUtil.SphericalFactor(x, y, rx, ry, strength) * rainHeight * duration); | ||
173 | } | ||
174 | } | ||
169 | 175 | ||
170 | for (int i = 0; i < rounds; i++) | 176 | for (int i = 0; i < rounds; i++) |
171 | { | 177 | { |
172 | // Erode underlying terrain | 178 | // Erode underlying terrain |
173 | for (x = 0; x < water.Width; x++) | 179 | for (x = startX; x <= endX; x++) |
174 | { | 180 | { |
175 | for (y = 0; y < water.Height; y++) | 181 | for (y = startY; y <= endY; y++) |
176 | { | 182 | { |
177 | if (mask[x,y]) | 183 | if (mask[x, y]) |
178 | { | 184 | { |
179 | const double solConst = (1.0 / rounds); | 185 | const double solConst = (1.0 / rounds); |
180 | double sedDelta = water[x, y] * solConst; | 186 | double sedDelta = water[x, y] * solConst; |
@@ -185,9 +191,9 @@ namespace OpenSim.Region.CoreModules.World.Terrain.PaintBrushes | |||
185 | } | 191 | } |
186 | 192 | ||
187 | // Move water | 193 | // Move water |
188 | for (x = 0; x < water.Width; x++) | 194 | for (x = startX; x <= endX; x++) |
189 | { | 195 | { |
190 | for (y = 0; y < water.Height; y++) | 196 | for (y = startY; y <= endY; y++) |
191 | { | 197 | { |
192 | if (water[x, y] <= 0) | 198 | if (water[x, y] <= 0) |
193 | continue; | 199 | continue; |
@@ -296,7 +302,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain.PaintBrushes | |||
296 | double sedimentDeposit = sediment[x, y] - waterCapacity; | 302 | double sedimentDeposit = sediment[x, y] - waterCapacity; |
297 | if (sedimentDeposit > 0) | 303 | if (sedimentDeposit > 0) |
298 | { | 304 | { |
299 | if (mask[x,y]) | 305 | if (mask[x, y]) |
300 | { | 306 | { |
301 | sediment[x, y] -= sedimentDeposit; | 307 | sediment[x, y] -= sedimentDeposit; |
302 | map[x, y] += sedimentDeposit; | 308 | map[x, y] += sedimentDeposit; |
@@ -309,10 +315,9 @@ namespace OpenSim.Region.CoreModules.World.Terrain.PaintBrushes | |||
309 | // Deposit any remainder (should be minimal) | 315 | // Deposit any remainder (should be minimal) |
310 | for (x = 0; x < water.Width; x++) | 316 | for (x = 0; x < water.Width; x++) |
311 | for (y = 0; y < water.Height; y++) | 317 | for (y = 0; y < water.Height; y++) |
312 | if (mask[x,y] && sediment[x, y] > 0) | 318 | if (mask[x, y] && sediment[x, y] > 0) |
313 | map[x, y] += sediment[x, y]; | 319 | map[x, y] += sediment[x, y]; |
314 | } | 320 | } |
315 | |||
316 | #endregion | 321 | #endregion |
317 | } | 322 | } |
318 | } | 323 | } |
diff --git a/OpenSim/Region/CoreModules/World/Terrain/PaintBrushes/FlattenSphere.cs b/OpenSim/Region/CoreModules/World/Terrain/PaintBrushes/FlattenSphere.cs index 9aa3dff..8937f63 100644 --- a/OpenSim/Region/CoreModules/World/Terrain/PaintBrushes/FlattenSphere.cs +++ b/OpenSim/Region/CoreModules/World/Terrain/PaintBrushes/FlattenSphere.cs | |||
@@ -35,16 +35,17 @@ namespace OpenSim.Region.CoreModules.World.Terrain.PaintBrushes | |||
35 | { | 35 | { |
36 | #region ITerrainPaintableEffect Members | 36 | #region ITerrainPaintableEffect Members |
37 | 37 | ||
38 | public void PaintEffect(ITerrainChannel map, bool[,] mask, double rx, double ry, double rz, double strength, double duration) | 38 | public void PaintEffect(ITerrainChannel map, bool[,] mask, double rx, double ry, double rz, |
39 | double strength, double duration, int startX, int endX, int startY, int endY) | ||
39 | { | 40 | { |
40 | strength = TerrainUtil.MetersToSphericalStrength(strength); | 41 | strength = TerrainUtil.MetersToSphericalStrength(strength); |
41 | 42 | ||
42 | int x, y; | 43 | int x, y; |
43 | 44 | ||
44 | // blend in map | 45 | // blend in map |
45 | for (x = 0; x < map.Width; x++) | 46 | for (x = startX; x <= endX; x++) |
46 | { | 47 | { |
47 | for (y = 0; y < map.Height; y++) | 48 | for (y = startY; y <= endY; y++) |
48 | { | 49 | { |
49 | if (!mask[x,y]) | 50 | if (!mask[x,y]) |
50 | continue; | 51 | continue; |
diff --git a/OpenSim/Region/CoreModules/World/Terrain/PaintBrushes/LowerSphere.cs b/OpenSim/Region/CoreModules/World/Terrain/PaintBrushes/LowerSphere.cs index 68145f2..bbf9407 100644 --- a/OpenSim/Region/CoreModules/World/Terrain/PaintBrushes/LowerSphere.cs +++ b/OpenSim/Region/CoreModules/World/Terrain/PaintBrushes/LowerSphere.cs | |||
@@ -34,34 +34,18 @@ namespace OpenSim.Region.CoreModules.World.Terrain.PaintBrushes | |||
34 | { | 34 | { |
35 | #region ITerrainPaintableEffect Members | 35 | #region ITerrainPaintableEffect Members |
36 | 36 | ||
37 | public void PaintEffect(ITerrainChannel map, bool[,] mask, double rx, double ry, double rz, double strength, double duration) | 37 | public void PaintEffect(ITerrainChannel map, bool[,] mask, double rx, double ry, double rz, |
38 | double strength, double duration, int startX, int endX, int startY, int endY) | ||
38 | { | 39 | { |
39 | int s = (int) (Math.Pow(2, strength) + 0.5); | 40 | int s = (int) (Math.Pow(2, strength) + 0.5); |
40 | 41 | ||
41 | int x; | 42 | int x, y; |
42 | int xFrom = (int)(rx-s+0.5); | ||
43 | int xTo = (int)(rx+s+0.5) + 1; | ||
44 | int yFrom = (int)(ry-s+0.5); | ||
45 | int yTo = (int)(ry+s+0.5) + 1; | ||
46 | 43 | ||
47 | if (xFrom < 0) | 44 | for (x = startX; x <= endX; x++) |
48 | xFrom = 0; | ||
49 | |||
50 | if (yFrom < 0) | ||
51 | yFrom = 0; | ||
52 | |||
53 | if (xTo > map.Width) | ||
54 | xTo = map.Width; | ||
55 | |||
56 | if (yTo > map.Width) | ||
57 | yTo = map.Width; | ||
58 | |||
59 | for (x = xFrom; x < xTo; x++) | ||
60 | { | 45 | { |
61 | int y; | 46 | for (y = startY; y <= endY; y++) |
62 | for (y = yFrom; y < yTo; y++) | ||
63 | { | 47 | { |
64 | if (!mask[x,y]) | 48 | if (!mask[x, y]) |
65 | continue; | 49 | continue; |
66 | 50 | ||
67 | // Calculate a cos-sphere and add it to the heighmap | 51 | // Calculate a cos-sphere and add it to the heighmap |
diff --git a/OpenSim/Region/CoreModules/World/Terrain/PaintBrushes/NoiseSphere.cs b/OpenSim/Region/CoreModules/World/Terrain/PaintBrushes/NoiseSphere.cs index e7df3f8..46d47b4 100644 --- a/OpenSim/Region/CoreModules/World/Terrain/PaintBrushes/NoiseSphere.cs +++ b/OpenSim/Region/CoreModules/World/Terrain/PaintBrushes/NoiseSphere.cs | |||
@@ -35,17 +35,18 @@ namespace OpenSim.Region.CoreModules.World.Terrain.PaintBrushes | |||
35 | { | 35 | { |
36 | #region ITerrainPaintableEffect Members | 36 | #region ITerrainPaintableEffect Members |
37 | 37 | ||
38 | public void PaintEffect(ITerrainChannel map, bool[,] mask, double rx, double ry, double rz, double strength, double duration) | 38 | public void PaintEffect(ITerrainChannel map, bool[,] mask, double rx, double ry, double rz, |
39 | double strength, double duration, int startX, int endX, int startY, int endY) | ||
39 | { | 40 | { |
40 | strength = TerrainUtil.MetersToSphericalStrength(strength); | 41 | strength = TerrainUtil.MetersToSphericalStrength(strength); |
41 | 42 | ||
42 | int x; | 43 | int x, y; |
43 | for (x = 0; x < map.Width; x++) | 44 | |
45 | for (x = startX; x <= endX; x++) | ||
44 | { | 46 | { |
45 | int y; | 47 | for (y = startY; y <= endY; y++) |
46 | for (y = 0; y < map.Height; y++) | ||
47 | { | 48 | { |
48 | if (!mask[x,y]) | 49 | if (!mask[x, y]) |
49 | continue; | 50 | continue; |
50 | 51 | ||
51 | // Calculate a sphere and add it to the heighmap | 52 | // Calculate a sphere and add it to the heighmap |
diff --git a/OpenSim/Region/CoreModules/World/Terrain/PaintBrushes/OlsenSphere.cs b/OpenSim/Region/CoreModules/World/Terrain/PaintBrushes/OlsenSphere.cs index b199df3..281690d 100644 --- a/OpenSim/Region/CoreModules/World/Terrain/PaintBrushes/OlsenSphere.cs +++ b/OpenSim/Region/CoreModules/World/Terrain/PaintBrushes/OlsenSphere.cs | |||
@@ -152,18 +152,18 @@ namespace OpenSim.Region.CoreModules.World.Terrain.PaintBrushes | |||
152 | 152 | ||
153 | #region ITerrainPaintableEffect Members | 153 | #region ITerrainPaintableEffect Members |
154 | 154 | ||
155 | public void PaintEffect(ITerrainChannel map, bool[,] mask, double rx, double ry, double rz, double strength, double duration) | 155 | public void PaintEffect(ITerrainChannel map, bool[,] mask, double rx, double ry, double rz, |
156 | double strength, double duration, int startX, int endX, int startY, int endY) | ||
156 | { | 157 | { |
157 | strength = TerrainUtil.MetersToSphericalStrength(strength); | 158 | strength = TerrainUtil.MetersToSphericalStrength(strength); |
158 | 159 | ||
159 | int x; | 160 | int x, y; |
160 | 161 | ||
161 | for (x = 0; x < map.Width; x++) | 162 | for (x = startX; x <= endX; x++) |
162 | { | 163 | { |
163 | int y; | 164 | for (y = startY; y <= endY; y++) |
164 | for (y = 0; y < map.Height; y++) | ||
165 | { | 165 | { |
166 | if (!mask[x,y]) | 166 | if (!mask[x, y]) |
167 | continue; | 167 | continue; |
168 | 168 | ||
169 | double z = TerrainUtil.SphericalFactor(x, y, rx, ry, strength); | 169 | double z = TerrainUtil.SphericalFactor(x, y, rx, ry, strength); |
diff --git a/OpenSim/Region/CoreModules/World/Terrain/PaintBrushes/RaiseSphere.cs b/OpenSim/Region/CoreModules/World/Terrain/PaintBrushes/RaiseSphere.cs index bd9a8a0..1b704bb 100644 --- a/OpenSim/Region/CoreModules/World/Terrain/PaintBrushes/RaiseSphere.cs +++ b/OpenSim/Region/CoreModules/World/Terrain/PaintBrushes/RaiseSphere.cs | |||
@@ -35,38 +35,22 @@ namespace OpenSim.Region.CoreModules.World.Terrain.PaintBrushes | |||
35 | #region ITerrainPaintableEffect Members | 35 | #region ITerrainPaintableEffect Members |
36 | 36 | ||
37 | 37 | ||
38 | public void PaintEffect(ITerrainChannel map, bool[,] mask, double rx, double ry, double rz, double strength, double duration) | 38 | public void PaintEffect(ITerrainChannel map, bool[,] mask, double rx, double ry, double rz, |
39 | double strength, double duration, int startX, int endX, int startY, int endY) | ||
39 | { | 40 | { |
40 | int s = (int) (Math.Pow(2, strength) + 0.5); | 41 | int s = (int) (Math.Pow(2, strength) + 0.5); |
41 | 42 | ||
42 | int x; | 43 | int x,y; |
43 | int xFrom = (int)(rx-s+0.5); | ||
44 | int xTo = (int)(rx+s+0.5) + 1; | ||
45 | int yFrom = (int)(ry-s+0.5); | ||
46 | int yTo = (int)(ry+s+0.5) + 1; | ||
47 | 44 | ||
48 | if (xFrom < 0) | 45 | for (x = startX; x <= endX; x++) |
49 | xFrom = 0; | ||
50 | |||
51 | if (yFrom < 0) | ||
52 | yFrom = 0; | ||
53 | |||
54 | if (xTo > map.Width) | ||
55 | xTo = map.Width; | ||
56 | |||
57 | if (yTo > map.Width) | ||
58 | yTo = map.Width; | ||
59 | |||
60 | for (x = xFrom; x < xTo; x++) | ||
61 | { | 46 | { |
62 | int y; | 47 | for (y = startY; y <= endY; y++) |
63 | for (y = yFrom; y < yTo; y++) | ||
64 | { | 48 | { |
65 | if (!mask[x,y]) | 49 | if (!mask[x, y]) |
66 | continue; | 50 | continue; |
67 | 51 | ||
68 | // Calculate a cos-sphere and add it to the heighmap | 52 | // Calculate a cos-sphere and add it to the heighmap |
69 | double r = Math.Sqrt((x-rx) * (x-rx) + ((y-ry) * (y-ry))); | 53 | double r = Math.Sqrt((x - rx) * (x - rx) + ((y - ry) * (y - ry))); |
70 | double z = Math.Cos(r * Math.PI / (s * 2)); | 54 | double z = Math.Cos(r * Math.PI / (s * 2)); |
71 | if (z > 0.0) | 55 | if (z > 0.0) |
72 | map[x, y] += z * duration; | 56 | map[x, y] += z * duration; |
diff --git a/OpenSim/Region/CoreModules/World/Terrain/PaintBrushes/RevertSphere.cs b/OpenSim/Region/CoreModules/World/Terrain/PaintBrushes/RevertSphere.cs index 4b28275..efc5324 100644 --- a/OpenSim/Region/CoreModules/World/Terrain/PaintBrushes/RevertSphere.cs +++ b/OpenSim/Region/CoreModules/World/Terrain/PaintBrushes/RevertSphere.cs | |||
@@ -41,7 +41,8 @@ namespace OpenSim.Region.CoreModules.World.Terrain.PaintBrushes | |||
41 | 41 | ||
42 | #region ITerrainPaintableEffect Members | 42 | #region ITerrainPaintableEffect Members |
43 | 43 | ||
44 | public void PaintEffect(ITerrainChannel map, bool[,] mask, double rx, double ry, double rz, double strength, double duration) | 44 | public void PaintEffect(ITerrainChannel map, bool[,] mask, double rx, double ry, double rz, |
45 | double strength, double duration, int startX, int endX, int startY, int endY) | ||
45 | { | 46 | { |
46 | strength = TerrainUtil.MetersToSphericalStrength(strength); | 47 | strength = TerrainUtil.MetersToSphericalStrength(strength); |
47 | duration = 0.03; //MCP Should be read from ini file | 48 | duration = 0.03; //MCP Should be read from ini file |
@@ -51,13 +52,12 @@ namespace OpenSim.Region.CoreModules.World.Terrain.PaintBrushes | |||
51 | if (duration < 0) | 52 | if (duration < 0) |
52 | return; | 53 | return; |
53 | 54 | ||
54 | int x; | 55 | int x,y; |
55 | for (x = 0; x < map.Width; x++) | 56 | for (x = startX; x <= endX; x++) |
56 | { | 57 | { |
57 | int y; | 58 | for (y = startY; y <= endY; y++) |
58 | for (y = 0; y < map.Height; y++) | ||
59 | { | 59 | { |
60 | if (!mask[x,y]) | 60 | if (!mask[x, y]) |
61 | continue; | 61 | continue; |
62 | 62 | ||
63 | // Calculate a sphere and add it to the heighmap | 63 | // Calculate a sphere and add it to the heighmap |
diff --git a/OpenSim/Region/CoreModules/World/Terrain/PaintBrushes/SmoothSphere.cs b/OpenSim/Region/CoreModules/World/Terrain/PaintBrushes/SmoothSphere.cs index 4834c86..65dd0a6 100644 --- a/OpenSim/Region/CoreModules/World/Terrain/PaintBrushes/SmoothSphere.cs +++ b/OpenSim/Region/CoreModules/World/Terrain/PaintBrushes/SmoothSphere.cs | |||
@@ -34,7 +34,8 @@ namespace OpenSim.Region.CoreModules.World.Terrain.PaintBrushes | |||
34 | { | 34 | { |
35 | #region ITerrainPaintableEffect Members | 35 | #region ITerrainPaintableEffect Members |
36 | 36 | ||
37 | public void PaintEffect(ITerrainChannel map, bool[,] mask, double rx, double ry, double rz, double strength, double duration) | 37 | public void PaintEffect(ITerrainChannel map, bool[,] mask, double rx, double ry, double rz, |
38 | double strength, double duration, int startX, int endX, int startY, int endY) | ||
38 | { | 39 | { |
39 | strength = TerrainUtil.MetersToSphericalStrength(strength); | 40 | strength = TerrainUtil.MetersToSphericalStrength(strength); |
40 | 41 | ||
@@ -47,10 +48,13 @@ namespace OpenSim.Region.CoreModules.World.Terrain.PaintBrushes | |||
47 | 48 | ||
48 | 49 | ||
49 | // compute delta map | 50 | // compute delta map |
50 | for (x = 0; x < map.Width; x++) | 51 | for (x = startX; x <= endX; x++) |
51 | { | 52 | { |
52 | for (y = 0; y < map.Height; y++) | 53 | for (y = startY; y <= endY; y++) |
53 | { | 54 | { |
55 | if (!mask[x, y]) | ||
56 | continue; | ||
57 | |||
54 | double z = TerrainUtil.SphericalFactor(x, y, rx, ry, strength); | 58 | double z = TerrainUtil.SphericalFactor(x, y, rx, ry, strength); |
55 | 59 | ||
56 | if (z > 0) // add in non-zero amount | 60 | if (z > 0) // add in non-zero amount |
@@ -73,11 +77,11 @@ namespace OpenSim.Region.CoreModules.World.Terrain.PaintBrushes | |||
73 | } | 77 | } |
74 | } | 78 | } |
75 | // blend in map | 79 | // blend in map |
76 | for (x = 0; x < map.Width; x++) | 80 | for (x = startX; x <= endX; x++) |
77 | { | 81 | { |
78 | for (y = 0; y < map.Height; y++) | 82 | for (y = startY; y <= endY; y++) |
79 | { | 83 | { |
80 | if (!mask[x,y]) | 84 | if (!mask[x, y]) |
81 | continue; | 85 | continue; |
82 | 86 | ||
83 | double z = TerrainUtil.SphericalFactor(x, y, rx, ry, strength); | 87 | double z = TerrainUtil.SphericalFactor(x, y, rx, ry, strength); |
diff --git a/OpenSim/Region/CoreModules/World/Terrain/PaintBrushes/WeatherSphere.cs b/OpenSim/Region/CoreModules/World/Terrain/PaintBrushes/WeatherSphere.cs index f31c8b6..f52fe07 100644 --- a/OpenSim/Region/CoreModules/World/Terrain/PaintBrushes/WeatherSphere.cs +++ b/OpenSim/Region/CoreModules/World/Terrain/PaintBrushes/WeatherSphere.cs | |||
@@ -148,16 +148,16 @@ namespace OpenSim.Region.CoreModules.World.Terrain.PaintBrushes | |||
148 | 148 | ||
149 | #region ITerrainPaintableEffect Members | 149 | #region ITerrainPaintableEffect Members |
150 | 150 | ||
151 | public void PaintEffect(ITerrainChannel map, bool[,] mask, double rx, double ry, double rz, double strength, double duration) | 151 | public void PaintEffect(ITerrainChannel map, bool[,] mask, double rx, double ry, double rz, |
152 | double strength, double duration, int startX, int endX, int startY, int endY) | ||
152 | { | 153 | { |
153 | strength = TerrainUtil.MetersToSphericalStrength(strength); | 154 | strength = TerrainUtil.MetersToSphericalStrength(strength); |
154 | 155 | ||
155 | int x; | 156 | int x,y; |
156 | 157 | ||
157 | for (x = 0; x < map.Width; x++) | 158 | for (x = startX; x <= endX; x++) |
158 | { | 159 | { |
159 | int y; | 160 | for (y = startY; y <= endY; y++) |
160 | for (y = 0; y < map.Height; y++) | ||
161 | { | 161 | { |
162 | if (!mask[x,y]) | 162 | if (!mask[x,y]) |
163 | continue; | 163 | continue; |
diff --git a/OpenSim/Region/CoreModules/World/Terrain/TerrainModifier.cs b/OpenSim/Region/CoreModules/World/Terrain/TerrainModifier.cs index 7ebd08e..c6e992f 100644 --- a/OpenSim/Region/CoreModules/World/Terrain/TerrainModifier.cs +++ b/OpenSim/Region/CoreModules/World/Terrain/TerrainModifier.cs | |||
@@ -370,9 +370,6 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
370 | } | 370 | } |
371 | return mask; | 371 | return mask; |
372 | } | 372 | } |
373 | |||
374 | |||
375 | } | 373 | } |
376 | |||
377 | } | 374 | } |
378 | 375 | ||
diff --git a/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs b/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs index 932652c..5e35d95 100644 --- a/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs +++ b/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs | |||
@@ -29,6 +29,7 @@ using System.Collections.Generic; | |||
29 | using System.IO; | 29 | using System.IO; |
30 | using System.Reflection; | 30 | using System.Reflection; |
31 | using System.Net; | 31 | using System.Net; |
32 | using System.Threading; | ||
32 | 33 | ||
33 | using log4net; | 34 | using log4net; |
34 | using Nini.Config; | 35 | using Nini.Config; |
@@ -36,7 +37,6 @@ using Nini.Config; | |||
36 | using OpenMetaverse; | 37 | using OpenMetaverse; |
37 | using Mono.Addins; | 38 | using Mono.Addins; |
38 | 39 | ||
39 | using OpenSim.Data; | ||
40 | using OpenSim.Framework; | 40 | using OpenSim.Framework; |
41 | using OpenSim.Framework.Console; | 41 | using OpenSim.Framework.Console; |
42 | using OpenSim.Region.CoreModules.Framework.InterfaceCommander; | 42 | using OpenSim.Region.CoreModules.Framework.InterfaceCommander; |
@@ -86,14 +86,14 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
86 | private readonly Dictionary<string, ITerrainLoader> m_loaders = new Dictionary<string, ITerrainLoader>(); | 86 | private readonly Dictionary<string, ITerrainLoader> m_loaders = new Dictionary<string, ITerrainLoader>(); |
87 | private readonly Dictionary<StandardTerrainEffects, ITerrainPaintableEffect> m_painteffects = | 87 | private readonly Dictionary<StandardTerrainEffects, ITerrainPaintableEffect> m_painteffects = |
88 | new Dictionary<StandardTerrainEffects, ITerrainPaintableEffect>(); | 88 | new Dictionary<StandardTerrainEffects, ITerrainPaintableEffect>(); |
89 | private Dictionary<string, ITerrainEffect> m_plugineffects; | ||
90 | private Dictionary<string, ITerrainModifier> m_modifyOperations = | 89 | private Dictionary<string, ITerrainModifier> m_modifyOperations = |
91 | new Dictionary<string, ITerrainModifier>(); | 90 | new Dictionary<string, ITerrainModifier>(); |
91 | private Dictionary<string, ITerrainEffect> m_plugineffects; | ||
92 | private ITerrainChannel m_channel; | 92 | private ITerrainChannel m_channel; |
93 | private ITerrainChannel m_revert; | 93 | private ITerrainChannel m_baked; |
94 | private Scene m_scene; | 94 | private Scene m_scene; |
95 | private volatile bool m_tainted; | 95 | private volatile bool m_tainted; |
96 | private readonly Stack<LandUndoState> m_undo = new Stack<LandUndoState>(5); | 96 | |
97 | private String m_InitialTerrain = "pinhead-island"; | 97 | private String m_InitialTerrain = "pinhead-island"; |
98 | 98 | ||
99 | // If true, send terrain patch updates to clients based on their view distance | 99 | // If true, send terrain patch updates to clients based on their view distance |
@@ -107,13 +107,16 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
107 | private bool[,] updated; // for each patch, whether it needs to be sent to this client | 107 | private bool[,] updated; // for each patch, whether it needs to be sent to this client |
108 | private int updateCount; // number of patches that need to be sent | 108 | private int updateCount; // number of patches that need to be sent |
109 | public ScenePresence Presence; // a reference to the client to send to | 109 | public ScenePresence Presence; // a reference to the client to send to |
110 | public TerrainData Terrain; // reference to the underlying terrain | 110 | public bool sendAll; |
111 | public int sendAllcurrentX; | ||
112 | public int sendAllcurrentY; | ||
113 | |||
114 | |||
111 | public PatchUpdates(TerrainData terrData, ScenePresence pPresence) | 115 | public PatchUpdates(TerrainData terrData, ScenePresence pPresence) |
112 | { | 116 | { |
113 | updated = new bool[terrData.SizeX / Constants.TerrainPatchSize, terrData.SizeY / Constants.TerrainPatchSize]; | 117 | updated = new bool[terrData.SizeX / Constants.TerrainPatchSize, terrData.SizeY / Constants.TerrainPatchSize]; |
114 | updateCount = 0; | 118 | updateCount = 0; |
115 | Presence = pPresence; | 119 | Presence = pPresence; |
116 | Terrain = terrData; | ||
117 | // Initially, send all patches to the client | 120 | // Initially, send all patches to the client |
118 | SetAll(true); | 121 | SetAll(true); |
119 | } | 122 | } |
@@ -146,12 +149,16 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
146 | public void SetAll(bool state) | 149 | public void SetAll(bool state) |
147 | { | 150 | { |
148 | updateCount = 0; | 151 | updateCount = 0; |
149 | for(int xx = 0; xx < updated.GetLength(0); xx++) | 152 | for (int xx = 0; xx < updated.GetLength(0); xx++) |
150 | for(int yy = 0; yy < updated.GetLength(1); yy++) | 153 | for (int yy = 0; yy < updated.GetLength(1); yy++) |
151 | updated[xx, yy] = state; | 154 | updated[xx, yy] = state; |
152 | if (state) | 155 | if (state) |
153 | updateCount = updated.GetLength(0) * updated.GetLength(1); | 156 | updateCount = updated.GetLength(0) * updated.GetLength(1); |
157 | sendAllcurrentX = 0; | ||
158 | sendAllcurrentY = 0; | ||
159 | sendAll = true; | ||
154 | } | 160 | } |
161 | |||
155 | // Logically OR's the terrain data's patch taint map into this client's update map. | 162 | // Logically OR's the terrain data's patch taint map into this client's update map. |
156 | public void SetAll(TerrainData terrData) | 163 | public void SetAll(TerrainData terrData) |
157 | { | 164 | { |
@@ -164,9 +171,10 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
164 | terrData.SizeX / Constants.TerrainPatchSize, terrData.SizeY / Constants.TerrainPatchSize) | 171 | terrData.SizeX / Constants.TerrainPatchSize, terrData.SizeY / Constants.TerrainPatchSize) |
165 | ); | 172 | ); |
166 | } | 173 | } |
167 | for(int xx = 0; xx < terrData.SizeX; xx += Constants.TerrainPatchSize) | 174 | |
175 | for (int xx = 0; xx < terrData.SizeX; xx += Constants.TerrainPatchSize) | ||
168 | { | 176 | { |
169 | for(int yy = 0; yy < terrData.SizeY; yy += Constants.TerrainPatchSize) | 177 | for (int yy = 0; yy < terrData.SizeY; yy += Constants.TerrainPatchSize) |
170 | { | 178 | { |
171 | // Only set tainted. The patch bit may be set if the patch was to be sent later. | 179 | // Only set tainted. The patch bit may be set if the patch was to be sent later. |
172 | if (terrData.IsTaintedAt(xx, yy, false)) | 180 | if (terrData.IsTaintedAt(xx, yy, false)) |
@@ -210,7 +218,9 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
210 | if (terrainConfig != null) | 218 | if (terrainConfig != null) |
211 | { | 219 | { |
212 | m_InitialTerrain = terrainConfig.GetString("InitialTerrain", m_InitialTerrain); | 220 | m_InitialTerrain = terrainConfig.GetString("InitialTerrain", m_InitialTerrain); |
213 | m_sendTerrainUpdatesByViewDistance = terrainConfig.GetBoolean("SendTerrainUpdatesByViewDistance", m_sendTerrainUpdatesByViewDistance); | 221 | m_sendTerrainUpdatesByViewDistance = |
222 | terrainConfig.GetBoolean( | ||
223 | "SendTerrainUpdatesByViewDistance",m_sendTerrainUpdatesByViewDistance); | ||
214 | } | 224 | } |
215 | } | 225 | } |
216 | 226 | ||
@@ -227,12 +237,13 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
227 | (int)m_scene.RegionInfo.RegionSizeY, | 237 | (int)m_scene.RegionInfo.RegionSizeY, |
228 | (int)m_scene.RegionInfo.RegionSizeZ); | 238 | (int)m_scene.RegionInfo.RegionSizeZ); |
229 | m_scene.Heightmap = m_channel; | 239 | m_scene.Heightmap = m_channel; |
230 | UpdateRevertMap(); | 240 | |
241 | UpdateBakedMap(); | ||
231 | } | 242 | } |
232 | else | 243 | else |
233 | { | 244 | { |
234 | m_channel = m_scene.Heightmap; | 245 | m_channel = m_scene.Heightmap; |
235 | UpdateRevertMap(); | 246 | UpdateBakedMap(); |
236 | } | 247 | } |
237 | 248 | ||
238 | m_scene.RegisterModuleInterface<ITerrainModule>(this); | 249 | m_scene.RegisterModuleInterface<ITerrainModule>(this); |
@@ -240,7 +251,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
240 | m_scene.EventManager.OnClientClosed += EventManager_OnClientClosed; | 251 | m_scene.EventManager.OnClientClosed += EventManager_OnClientClosed; |
241 | m_scene.EventManager.OnPluginConsole += EventManager_OnPluginConsole; | 252 | m_scene.EventManager.OnPluginConsole += EventManager_OnPluginConsole; |
242 | m_scene.EventManager.OnTerrainTick += EventManager_OnTerrainTick; | 253 | m_scene.EventManager.OnTerrainTick += EventManager_OnTerrainTick; |
243 | m_scene.EventManager.OnFrame += EventManager_OnFrame; | 254 | m_scene.EventManager.OnTerrainCheckUpdates += EventManager_TerrainCheckUpdates; |
244 | } | 255 | } |
245 | 256 | ||
246 | InstallDefaultEffects(); | 257 | InstallDefaultEffects(); |
@@ -279,7 +290,8 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
279 | // remove the commands | 290 | // remove the commands |
280 | m_scene.UnregisterModuleCommander(m_commander.Name); | 291 | m_scene.UnregisterModuleCommander(m_commander.Name); |
281 | // remove the event-handlers | 292 | // remove the event-handlers |
282 | m_scene.EventManager.OnFrame -= EventManager_OnFrame; | 293 | |
294 | m_scene.EventManager.OnTerrainCheckUpdates -= EventManager_TerrainCheckUpdates; | ||
283 | m_scene.EventManager.OnTerrainTick -= EventManager_OnTerrainTick; | 295 | m_scene.EventManager.OnTerrainTick -= EventManager_OnTerrainTick; |
284 | m_scene.EventManager.OnPluginConsole -= EventManager_OnPluginConsole; | 296 | m_scene.EventManager.OnPluginConsole -= EventManager_OnPluginConsole; |
285 | m_scene.EventManager.OnClientClosed -= EventManager_OnClientClosed; | 297 | m_scene.EventManager.OnClientClosed -= EventManager_OnClientClosed; |
@@ -334,7 +346,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
334 | m_log.DebugFormat("[TERRAIN]: Loaded terrain, wd/ht: {0}/{1}", channel.Width, channel.Height); | 346 | m_log.DebugFormat("[TERRAIN]: Loaded terrain, wd/ht: {0}/{1}", channel.Width, channel.Height); |
335 | m_scene.Heightmap = channel; | 347 | m_scene.Heightmap = channel; |
336 | m_channel = channel; | 348 | m_channel = channel; |
337 | UpdateRevertMap(); | 349 | UpdateBakedMap(); |
338 | } | 350 | } |
339 | catch(NotImplementedException) | 351 | catch(NotImplementedException) |
340 | { | 352 | { |
@@ -426,7 +438,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
426 | { | 438 | { |
427 | ITerrainChannel channel = loader.Value.LoadStream(stream); | 439 | ITerrainChannel channel = loader.Value.LoadStream(stream); |
428 | m_channel.Merge(channel, displacement, radianRotation, rotationDisplacement); | 440 | m_channel.Merge(channel, displacement, radianRotation, rotationDisplacement); |
429 | UpdateRevertMap(); | 441 | UpdateBakedMap(); |
430 | } | 442 | } |
431 | catch(NotImplementedException) | 443 | catch(NotImplementedException) |
432 | { | 444 | { |
@@ -506,12 +518,12 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
506 | 518 | ||
507 | // Someone diddled terrain outside the normal code paths. Set the taintedness for all clients. | 519 | // Someone diddled terrain outside the normal code paths. Set the taintedness for all clients. |
508 | // ITerrainModule.TaintTerrain() | 520 | // ITerrainModule.TaintTerrain() |
509 | public void TaintTerrain() | 521 | public void TaintTerrain () |
510 | { | 522 | { |
511 | lock(m_perClientPatchUpdates) | 523 | lock (m_perClientPatchUpdates) |
512 | { | 524 | { |
513 | // Set the flags for all clients so the tainted patches will be sent out | 525 | // Set the flags for all clients so the tainted patches will be sent out |
514 | foreach(PatchUpdates pups in m_perClientPatchUpdates.Values) | 526 | foreach (PatchUpdates pups in m_perClientPatchUpdates.Values) |
515 | { | 527 | { |
516 | pups.SetAll(m_scene.Heightmap.GetTerrainData()); | 528 | pups.SetAll(m_scene.Heightmap.GetTerrainData()); |
517 | } | 529 | } |
@@ -521,13 +533,12 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
521 | // ITerrainModule.PushTerrain() | 533 | // ITerrainModule.PushTerrain() |
522 | public void PushTerrain(IClientAPI pClient) | 534 | public void PushTerrain(IClientAPI pClient) |
523 | { | 535 | { |
524 | // If view distance based, set the modified patch bits and the frame event will send the updates | ||
525 | if (m_sendTerrainUpdatesByViewDistance) | 536 | if (m_sendTerrainUpdatesByViewDistance) |
526 | { | 537 | { |
527 | ScenePresence presence = m_scene.GetScenePresence(pClient.AgentId); | 538 | ScenePresence presence = m_scene.GetScenePresence(pClient.AgentId); |
528 | if (presence != null) | 539 | if (presence != null) |
529 | { | 540 | { |
530 | lock(m_perClientPatchUpdates) | 541 | lock (m_perClientPatchUpdates) |
531 | { | 542 | { |
532 | PatchUpdates pups; | 543 | PatchUpdates pups; |
533 | if (!m_perClientPatchUpdates.TryGetValue(pClient.AgentId, out pups)) | 544 | if (!m_perClientPatchUpdates.TryGetValue(pClient.AgentId, out pups)) |
@@ -536,7 +547,6 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
536 | pups = new PatchUpdates(m_scene.Heightmap.GetTerrainData(), presence); | 547 | pups = new PatchUpdates(m_scene.Heightmap.GetTerrainData(), presence); |
537 | m_perClientPatchUpdates.Add(presence.UUID, pups); | 548 | m_perClientPatchUpdates.Add(presence.UUID, pups); |
538 | } | 549 | } |
539 | // By setting all to modified, the next update tick will send the patches | ||
540 | pups.SetAll(true); | 550 | pups.SetAll(true); |
541 | } | 551 | } |
542 | } | 552 | } |
@@ -547,6 +557,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
547 | pClient.SendLayerData(new float[10]); | 557 | pClient.SendLayerData(new float[10]); |
548 | } | 558 | } |
549 | } | 559 | } |
560 | |||
550 | #region Plugin Loading Methods | 561 | #region Plugin Loading Methods |
551 | 562 | ||
552 | private void LoadPlugins() | 563 | private void LoadPlugins() |
@@ -636,7 +647,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
636 | m_painteffects[StandardTerrainEffects.Smooth] = new SmoothSphere(); | 647 | m_painteffects[StandardTerrainEffects.Smooth] = new SmoothSphere(); |
637 | m_painteffects[StandardTerrainEffects.Noise] = new NoiseSphere(); | 648 | m_painteffects[StandardTerrainEffects.Noise] = new NoiseSphere(); |
638 | m_painteffects[StandardTerrainEffects.Flatten] = new FlattenSphere(); | 649 | m_painteffects[StandardTerrainEffects.Flatten] = new FlattenSphere(); |
639 | m_painteffects[StandardTerrainEffects.Revert] = new RevertSphere(m_revert); | 650 | m_painteffects[StandardTerrainEffects.Revert] = new RevertSphere(m_baked); |
640 | m_painteffects[StandardTerrainEffects.Erode] = new ErodeSphere(); | 651 | m_painteffects[StandardTerrainEffects.Erode] = new ErodeSphere(); |
641 | m_painteffects[StandardTerrainEffects.Weather] = new WeatherSphere(); | 652 | m_painteffects[StandardTerrainEffects.Weather] = new WeatherSphere(); |
642 | m_painteffects[StandardTerrainEffects.Olsen] = new OlsenSphere(); | 653 | m_painteffects[StandardTerrainEffects.Olsen] = new OlsenSphere(); |
@@ -647,9 +658,10 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
647 | m_floodeffects[StandardTerrainEffects.Smooth] = new SmoothArea(); | 658 | m_floodeffects[StandardTerrainEffects.Smooth] = new SmoothArea(); |
648 | m_floodeffects[StandardTerrainEffects.Noise] = new NoiseArea(); | 659 | m_floodeffects[StandardTerrainEffects.Noise] = new NoiseArea(); |
649 | m_floodeffects[StandardTerrainEffects.Flatten] = new FlattenArea(); | 660 | m_floodeffects[StandardTerrainEffects.Flatten] = new FlattenArea(); |
650 | m_floodeffects[StandardTerrainEffects.Revert] = new RevertArea(m_revert); | 661 | m_floodeffects[StandardTerrainEffects.Revert] = new RevertArea(m_baked); |
651 | 662 | ||
652 | // Terrain Modifier operations | 663 | // Terrain Modifier operations |
664 | |||
653 | m_modifyOperations["min"] = new MinModifier(this); | 665 | m_modifyOperations["min"] = new MinModifier(this); |
654 | m_modifyOperations["max"] = new MaxModifier(this); | 666 | m_modifyOperations["max"] = new MaxModifier(this); |
655 | m_modifyOperations["raise"] = new RaiseModifier(this); | 667 | m_modifyOperations["raise"] = new RaiseModifier(this); |
@@ -673,22 +685,14 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
673 | } | 685 | } |
674 | 686 | ||
675 | /// <summary> | 687 | /// <summary> |
676 | /// Saves the current state of the region into the revert map buffer. | 688 | /// Saves the current state of the region into the baked map buffer. |
689 | |||
677 | /// </summary> | 690 | /// </summary> |
678 | public void UpdateRevertMap() | 691 | public void UpdateBakedMap() |
679 | { | 692 | { |
680 | /* | 693 | m_baked = m_channel.MakeCopy(); |
681 | int x; | 694 | m_painteffects[StandardTerrainEffects.Revert] = new RevertSphere(m_baked); |
682 | for (x = 0; x < m_channel.Width; x++) | 695 | m_floodeffects[StandardTerrainEffects.Revert] = new RevertArea(m_baked); |
683 | { | ||
684 | int y; | ||
685 | for (y = 0; y < m_channel.Height; y++) | ||
686 | { | ||
687 | m_revert[x, y] = m_channel[x, y]; | ||
688 | } | ||
689 | } | ||
690 | */ | ||
691 | m_revert = m_channel.MakeCopy(); | ||
692 | } | 696 | } |
693 | 697 | ||
694 | /// <summary> | 698 | /// <summary> |
@@ -715,11 +719,11 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
715 | { | 719 | { |
716 | ITerrainChannel channel = loader.Value.LoadFile(filename, offsetX, offsetY, | 720 | ITerrainChannel channel = loader.Value.LoadFile(filename, offsetX, offsetY, |
717 | fileWidth, fileHeight, | 721 | fileWidth, fileHeight, |
718 | (int)m_scene.RegionInfo.RegionSizeX, | 722 | (int) m_scene.RegionInfo.RegionSizeX, |
719 | (int)m_scene.RegionInfo.RegionSizeY); | 723 | (int) m_scene.RegionInfo.RegionSizeY); |
720 | m_scene.Heightmap = channel; | 724 | m_scene.Heightmap = channel; |
721 | m_channel = channel; | 725 | m_channel = channel; |
722 | UpdateRevertMap(); | 726 | UpdateBakedMap(); |
723 | } | 727 | } |
724 | 728 | ||
725 | return; | 729 | return; |
@@ -781,39 +785,54 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
781 | m_scene.RegionInfo.RegionName, filename, m_supportFileExtensionsForTileSave); | 785 | m_scene.RegionInfo.RegionName, filename, m_supportFileExtensionsForTileSave); |
782 | } | 786 | } |
783 | 787 | ||
788 | |||
784 | /// <summary> | 789 | /// <summary> |
785 | /// Called before processing of every simulation frame. | ||
786 | /// This is used to check to see of any of the terrain is tainted and, if so, schedule | 790 | /// This is used to check to see of any of the terrain is tainted and, if so, schedule |
787 | /// updates for all the presences. | 791 | /// updates for all the presences. |
788 | /// This also checks to see if there are updates that need to be sent for each presence. | 792 | /// This also checks to see if there are updates that need to be sent for each presence. |
789 | /// This is where the logic is to send terrain updates to clients. | 793 | /// This is where the logic is to send terrain updates to clients. |
790 | /// </summary> | 794 | /// </summary> |
791 | private void EventManager_OnFrame() | 795 | /// doing it async, since currently this is 2 heavy for heartbeat |
796 | private void EventManager_TerrainCheckUpdates() | ||
792 | { | 797 | { |
793 | TerrainData terrData = m_channel.GetTerrainData(); | 798 | Util.FireAndForget( |
799 | EventManager_TerrainCheckUpdatesAsync); | ||
800 | } | ||
794 | 801 | ||
795 | bool shouldTaint = false; | 802 | object TerrainCheckUpdatesLock = new object(); |
796 | for(int x = 0; x < terrData.SizeX; x += Constants.TerrainPatchSize) | 803 | |
804 | private void EventManager_TerrainCheckUpdatesAsync(object o) | ||
805 | { | ||
806 | // dont overlap execution | ||
807 | if(Monitor.TryEnter(TerrainCheckUpdatesLock)) | ||
797 | { | 808 | { |
798 | for(int y = 0; y < terrData.SizeY; y += Constants.TerrainPatchSize) | 809 | // this needs fixing |
810 | TerrainData terrData = m_channel.GetTerrainData(); | ||
811 | |||
812 | bool shouldTaint = false; | ||
813 | for (int x = 0; x < terrData.SizeX; x += Constants.TerrainPatchSize) | ||
799 | { | 814 | { |
800 | if (terrData.IsTaintedAt(x, y)) | 815 | for (int y = 0; y < terrData.SizeY; y += Constants.TerrainPatchSize) |
801 | { | 816 | { |
802 | // Found a patch that was modified. Push this flag into the clients. | 817 | if (terrData.IsTaintedAt(x, y,true)) |
803 | SendToClients(terrData, x, y); | 818 | { |
804 | shouldTaint = true; | 819 | // Found a patch that was modified. Push this flag into the clients. |
820 | SendToClients(terrData, x, y); | ||
821 | shouldTaint = true; | ||
822 | } | ||
805 | } | 823 | } |
806 | } | 824 | } |
807 | } | ||
808 | 825 | ||
809 | // This event also causes changes to be sent to the clients | 826 | // This event also causes changes to be sent to the clients |
810 | CheckSendingPatchesToClients(); | 827 | CheckSendingPatchesToClients(); |
811 | 828 | ||
812 | // If things changes, generate some events | 829 | // If things changes, generate some events |
813 | if (shouldTaint) | 830 | if (shouldTaint) |
814 | { | 831 | { |
815 | m_scene.EventManager.TriggerTerrainTainted(); | 832 | m_scene.EventManager.TriggerTerrainTainted(); |
816 | m_tainted = true; | 833 | m_tainted = true; |
834 | } | ||
835 | Monitor.Exit(TerrainCheckUpdatesLock); | ||
817 | } | 836 | } |
818 | } | 837 | } |
819 | 838 | ||
@@ -883,11 +902,10 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
883 | presence.ControllingClient.OnLandUndo -= client_OnLandUndo; | 902 | presence.ControllingClient.OnLandUndo -= client_OnLandUndo; |
884 | presence.ControllingClient.OnUnackedTerrain -= client_OnUnackedTerrain; | 903 | presence.ControllingClient.OnUnackedTerrain -= client_OnUnackedTerrain; |
885 | } | 904 | } |
886 | 905 | lock (m_perClientPatchUpdates) | |
887 | lock(m_perClientPatchUpdates) | ||
888 | m_perClientPatchUpdates.Remove(client); | 906 | m_perClientPatchUpdates.Remove(client); |
889 | } | 907 | } |
890 | 908 | ||
891 | /// <summary> | 909 | /// <summary> |
892 | /// Scan over changes in the terrain and limit height changes. This enforces the | 910 | /// Scan over changes in the terrain and limit height changes. This enforces the |
893 | /// non-estate owner limits on rate of terrain editting. | 911 | /// non-estate owner limits on rate of terrain editting. |
@@ -898,12 +916,12 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
898 | TerrainData terrData = m_channel.GetTerrainData(); | 916 | TerrainData terrData = m_channel.GetTerrainData(); |
899 | 917 | ||
900 | bool wasLimited = false; | 918 | bool wasLimited = false; |
901 | for(int x = 0; x < terrData.SizeX; x += Constants.TerrainPatchSize) | 919 | for (int x = 0; x < terrData.SizeX; x += Constants.TerrainPatchSize) |
902 | { | 920 | { |
903 | for(int y = 0; y < terrData.SizeY; y += Constants.TerrainPatchSize) | 921 | for (int y = 0; y < terrData.SizeY; y += Constants.TerrainPatchSize) |
904 | { | 922 | { |
905 | if (terrData.IsTaintedAt(x, y, false /* clearOnTest */)) | 923 | if (terrData.IsTaintedAt(x, y, false /* clearOnTest */)) |
906 | { | 924 | { |
907 | // If we should respect the estate settings then | 925 | // If we should respect the estate settings then |
908 | // fixup and height deltas that don't respect them. | 926 | // fixup and height deltas that don't respect them. |
909 | // Note that LimitChannelChanges() modifies the TerrainChannel with the limited height values. | 927 | // Note that LimitChannelChanges() modifies the TerrainChannel with the limited height values. |
@@ -926,13 +944,13 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
926 | float maxDelta = (float)m_scene.RegionInfo.RegionSettings.TerrainRaiseLimit; | 944 | float maxDelta = (float)m_scene.RegionInfo.RegionSettings.TerrainRaiseLimit; |
927 | 945 | ||
928 | // loop through the height map for this patch and compare it against | 946 | // loop through the height map for this patch and compare it against |
929 | // the revert map | 947 | // the baked map |
930 | for(int x = xStart; x < xStart + Constants.TerrainPatchSize; x++) | 948 | for (int x = xStart; x < xStart + Constants.TerrainPatchSize; x++) |
931 | { | 949 | { |
932 | for(int y = yStart; y < yStart + Constants.TerrainPatchSize; y++) | 950 | for(int y = yStart; y < yStart + Constants.TerrainPatchSize; y++) |
933 | { | 951 | { |
934 | float requestedHeight = terrData[x, y]; | 952 | float requestedHeight = terrData[x, y]; |
935 | float bakedHeight = (float)m_revert[x, y]; | 953 | float bakedHeight = (float)m_baked[x, y]; |
936 | float requestedDelta = requestedHeight - bakedHeight; | 954 | float requestedDelta = requestedHeight - bakedHeight; |
937 | 955 | ||
938 | if (requestedDelta > maxDelta) | 956 | if (requestedDelta > maxDelta) |
@@ -953,15 +971,6 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
953 | 971 | ||
954 | private void client_OnLandUndo(IClientAPI client) | 972 | private void client_OnLandUndo(IClientAPI client) |
955 | { | 973 | { |
956 | lock(m_undo) | ||
957 | { | ||
958 | if (m_undo.Count > 0) | ||
959 | { | ||
960 | LandUndoState goback = m_undo.Pop(); | ||
961 | if (goback != null) | ||
962 | goback.PlaybackState(); | ||
963 | } | ||
964 | } | ||
965 | } | 974 | } |
966 | 975 | ||
967 | /// <summary> | 976 | /// <summary> |
@@ -975,19 +984,19 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
975 | if (m_sendTerrainUpdatesByViewDistance) | 984 | if (m_sendTerrainUpdatesByViewDistance) |
976 | { | 985 | { |
977 | // Add that this patch needs to be sent to the accounting for each client. | 986 | // Add that this patch needs to be sent to the accounting for each client. |
978 | lock(m_perClientPatchUpdates) | 987 | lock (m_perClientPatchUpdates) |
979 | { | 988 | { |
980 | m_scene.ForEachScenePresence(presence => | 989 | m_scene.ForEachScenePresence(presence => |
981 | { | ||
982 | PatchUpdates thisClientUpdates; | ||
983 | if (!m_perClientPatchUpdates.TryGetValue(presence.UUID, out thisClientUpdates)) | ||
984 | { | 990 | { |
985 | // There is a ScenePresence without a send patch map. Create one. | 991 | PatchUpdates thisClientUpdates; |
986 | thisClientUpdates = new PatchUpdates(terrData, presence); | 992 | if (!m_perClientPatchUpdates.TryGetValue(presence.UUID, out thisClientUpdates)) |
987 | m_perClientPatchUpdates.Add(presence.UUID, thisClientUpdates); | 993 | { |
994 | // There is a ScenePresence without a send patch map. Create one. | ||
995 | thisClientUpdates = new PatchUpdates(terrData, presence); | ||
996 | m_perClientPatchUpdates.Add(presence.UUID, thisClientUpdates); | ||
997 | } | ||
998 | thisClientUpdates.SetByXY(x, y, true); | ||
988 | } | 999 | } |
989 | thisClientUpdates.SetByXY(x, y, true); | ||
990 | } | ||
991 | ); | 1000 | ); |
992 | } | 1001 | } |
993 | } | 1002 | } |
@@ -998,7 +1007,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
998 | //float[] heightMap = terrData.GetFloatsSerialized(); | 1007 | //float[] heightMap = terrData.GetFloatsSerialized(); |
999 | float[] heightMap = new float[10]; | 1008 | float[] heightMap = new float[10]; |
1000 | m_scene.ForEachClient( | 1009 | m_scene.ForEachClient( |
1001 | delegate(IClientAPI controller) | 1010 | delegate (IClientAPI controller) |
1002 | { | 1011 | { |
1003 | controller.SendLayerData(x / Constants.TerrainPatchSize, | 1012 | controller.SendLayerData(x / Constants.TerrainPatchSize, |
1004 | y / Constants.TerrainPatchSize, | 1013 | y / Constants.TerrainPatchSize, |
@@ -1013,14 +1022,12 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
1013 | public int PatchX; | 1022 | public int PatchX; |
1014 | public int PatchY; | 1023 | public int PatchY; |
1015 | public float Dist; | 1024 | public float Dist; |
1016 | |||
1017 | public PatchesToSend(int pX, int pY, float pDist) | 1025 | public PatchesToSend(int pX, int pY, float pDist) |
1018 | { | 1026 | { |
1019 | PatchX = pX; | 1027 | PatchX = pX; |
1020 | PatchY = pY; | 1028 | PatchY = pY; |
1021 | Dist = pDist; | 1029 | Dist = pDist; |
1022 | } | 1030 | } |
1023 | |||
1024 | public int CompareTo(PatchesToSend other) | 1031 | public int CompareTo(PatchesToSend other) |
1025 | { | 1032 | { |
1026 | return Dist.CompareTo(other.Dist); | 1033 | return Dist.CompareTo(other.Dist); |
@@ -1029,119 +1036,224 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
1029 | 1036 | ||
1030 | // Called each frame time to see if there are any patches to send to any of the | 1037 | // Called each frame time to see if there are any patches to send to any of the |
1031 | // ScenePresences. | 1038 | // ScenePresences. |
1032 | // We know this is only called if we are doing view distance patch sending so some | ||
1033 | // tests are not made. | ||
1034 | // Loop through all the per-client info and send any patches necessary. | 1039 | // Loop through all the per-client info and send any patches necessary. |
1035 | private void CheckSendingPatchesToClients() | 1040 | private void CheckSendingPatchesToClients() |
1036 | { | 1041 | { |
1037 | lock(m_perClientPatchUpdates) | 1042 | lock (m_perClientPatchUpdates) |
1038 | { | 1043 | { |
1039 | foreach(PatchUpdates pups in m_perClientPatchUpdates.Values) | 1044 | foreach (PatchUpdates pups in m_perClientPatchUpdates.Values) |
1040 | { | 1045 | { |
1046 | if(pups.Presence.IsDeleted) | ||
1047 | continue; | ||
1048 | |||
1049 | // limit rate acording to udp land queue state | ||
1050 | if (!pups.Presence.ControllingClient.CanSendLayerData()) | ||
1051 | continue; | ||
1052 | |||
1041 | if (pups.HasUpdates()) | 1053 | if (pups.HasUpdates()) |
1042 | { | 1054 | { |
1043 | // There is something that could be sent to this client. | 1055 | if (m_sendTerrainUpdatesByViewDistance) |
1044 | List<PatchesToSend> toSend = GetModifiedPatchesInViewDistance(pups); | ||
1045 | if (toSend.Count > 0) | ||
1046 | { | 1056 | { |
1047 | // m_log.DebugFormat("{0} CheckSendingPatchesToClient: sending {1} patches to {2} in region {3}", | 1057 | // There is something that could be sent to this client. |
1048 | // LogHeader, toSend.Count, pups.Presence.Name, m_scene.RegionInfo.RegionName); | 1058 | List<PatchesToSend> toSend = GetModifiedPatchesInViewDistance(pups); |
1049 | // Sort the patches to send by the distance from the presence | 1059 | if (toSend.Count > 0) |
1050 | toSend.Sort(); | ||
1051 | /* old way that sent individual patches | ||
1052 | foreach (PatchesToSend pts in toSend) | ||
1053 | { | 1060 | { |
1054 | pups.Presence.ControllingClient.SendLayerData(pts.PatchX, pts.PatchY, null); | 1061 | // m_log.DebugFormat("{0} CheckSendingPatchesToClient: sending {1} patches to {2} in region {3}", |
1055 | // presence.ControllingClient.SendLayerData(xs.ToArray(), ys.ToArray(), null, TerrainPatch.LayerType.Land); | 1062 | // LogHeader, toSend.Count, pups.Presence.Name, m_scene.RegionInfo.RegionName); |
1056 | } | 1063 | // Sort the patches to send by the distance from the presence |
1057 | */ | 1064 | toSend.Sort(); |
1058 | 1065 | /* | |
1059 | // new way that sends all patches to the protocol so they can be sent in one block | 1066 | foreach (PatchesToSend pts in toSend) |
1060 | int[] xPieces = new int[toSend.Count]; | 1067 | { |
1061 | int[] yPieces = new int[toSend.Count]; | 1068 | pups.Presence.ControllingClient.SendLayerData(pts.PatchX, pts.PatchY, null); |
1062 | float[] patchPieces = new float[toSend.Count * 2]; | 1069 | // presence.ControllingClient.SendLayerData(xs.ToArray(), ys.ToArray(), null, TerrainPatch.LayerType.Land); |
1063 | int pieceIndex = 0; | 1070 | } |
1064 | foreach(PatchesToSend pts in toSend) | 1071 | */ |
1065 | { | 1072 | |
1066 | patchPieces[pieceIndex++] = pts.PatchX; | 1073 | int[] xPieces = new int[toSend.Count]; |
1067 | patchPieces[pieceIndex++] = pts.PatchY; | 1074 | int[] yPieces = new int[toSend.Count]; |
1075 | float[] patchPieces = new float[toSend.Count * 2]; | ||
1076 | int pieceIndex = 0; | ||
1077 | foreach (PatchesToSend pts in toSend) | ||
1078 | { | ||
1079 | patchPieces[pieceIndex++] = pts.PatchX; | ||
1080 | patchPieces[pieceIndex++] = pts.PatchY; | ||
1081 | } | ||
1082 | pups.Presence.ControllingClient.SendLayerData(-toSend.Count, 0, patchPieces); | ||
1068 | } | 1083 | } |
1069 | pups.Presence.ControllingClient.SendLayerData(-toSend.Count, 0, patchPieces); | 1084 | if (pups.sendAll && toSend.Count < 1024) |
1085 | SendAllModifiedPatchs(pups); | ||
1070 | } | 1086 | } |
1087 | else | ||
1088 | SendAllModifiedPatchs(pups); | ||
1071 | } | 1089 | } |
1072 | } | 1090 | } |
1073 | } | 1091 | } |
1074 | } | 1092 | } |
1093 | private void SendAllModifiedPatchs(PatchUpdates pups) | ||
1094 | { | ||
1095 | if (!pups.sendAll) // sanity | ||
1096 | return; | ||
1097 | |||
1098 | int limitX = (int)m_scene.RegionInfo.RegionSizeX / Constants.TerrainPatchSize; | ||
1099 | int limitY = (int)m_scene.RegionInfo.RegionSizeY / Constants.TerrainPatchSize; | ||
1100 | |||
1101 | if (pups.sendAllcurrentX >= limitX && pups.sendAllcurrentY >= limitY) | ||
1102 | { | ||
1103 | pups.sendAll = false; | ||
1104 | pups.sendAllcurrentX = 0; | ||
1105 | pups.sendAllcurrentY = 0; | ||
1106 | return; | ||
1107 | } | ||
1108 | |||
1109 | int npatchs = 0; | ||
1110 | List<PatchesToSend> patchs = new List<PatchesToSend>(); | ||
1111 | int x = pups.sendAllcurrentX; | ||
1112 | int y = pups.sendAllcurrentY; | ||
1113 | // send it in the order viewer draws it | ||
1114 | // even if not best for memory scan | ||
1115 | for (; y < limitY; y++) | ||
1116 | { | ||
1117 | for (; x < limitX; x++) | ||
1118 | { | ||
1119 | if (pups.GetByPatch(x, y)) | ||
1120 | { | ||
1121 | pups.SetByPatch(x, y, false); | ||
1122 | patchs.Add(new PatchesToSend(x, y, 0)); | ||
1123 | if (++npatchs >= 128) | ||
1124 | { | ||
1125 | x++; | ||
1126 | break; | ||
1127 | } | ||
1128 | } | ||
1129 | } | ||
1130 | if (npatchs >= 128) | ||
1131 | break; | ||
1132 | x = 0; | ||
1133 | } | ||
1134 | |||
1135 | if (x >= limitX && y >= limitY) | ||
1136 | { | ||
1137 | pups.sendAll = false; | ||
1138 | pups.sendAllcurrentX = 0; | ||
1139 | pups.sendAllcurrentY = 0; | ||
1140 | } | ||
1141 | else | ||
1142 | { | ||
1143 | pups.sendAllcurrentX = x; | ||
1144 | pups.sendAllcurrentY = y; | ||
1145 | } | ||
1146 | |||
1147 | npatchs = patchs.Count; | ||
1148 | if (npatchs > 0) | ||
1149 | { | ||
1150 | int[] xPieces = new int[npatchs]; | ||
1151 | int[] yPieces = new int[npatchs]; | ||
1152 | float[] patchPieces = new float[npatchs * 2]; | ||
1153 | int pieceIndex = 0; | ||
1154 | foreach (PatchesToSend pts in patchs) | ||
1155 | { | ||
1156 | patchPieces[pieceIndex++] = pts.PatchX; | ||
1157 | patchPieces[pieceIndex++] = pts.PatchY; | ||
1158 | } | ||
1159 | pups.Presence.ControllingClient.SendLayerData(-npatchs, 0, patchPieces); | ||
1160 | } | ||
1161 | } | ||
1075 | 1162 | ||
1076 | // Compute a list of modified patches that are within our view distance. | ||
1077 | private List<PatchesToSend> GetModifiedPatchesInViewDistance(PatchUpdates pups) | 1163 | private List<PatchesToSend> GetModifiedPatchesInViewDistance(PatchUpdates pups) |
1078 | { | 1164 | { |
1079 | List<PatchesToSend> ret = new List<PatchesToSend>(); | 1165 | List<PatchesToSend> ret = new List<PatchesToSend>(); |
1080 | 1166 | ||
1167 | int npatchs = 0; | ||
1168 | |||
1081 | ScenePresence presence = pups.Presence; | 1169 | ScenePresence presence = pups.Presence; |
1082 | if (presence == null) | 1170 | if (presence == null) |
1083 | return ret; | 1171 | return ret; |
1084 | 1172 | ||
1085 | Vector3 presencePos = presence.AbsolutePosition; | 1173 | float minz = presence.AbsolutePosition.Z; |
1086 | 1174 | if (presence.CameraPosition.Z < minz) | |
1087 | // Before this distance check, the whole region just showed up. Adding the distance | 1175 | minz = presence.CameraPosition.Z; |
1088 | // check causes different things to happen for the current and adjacent regions. | 1176 | |
1089 | // So, to keep legacy views, if the region is legacy sized, don't do distance check. | 1177 | // this limit should be max terrainheight + max draw |
1090 | bool isLegacySizedRegion = pups.Terrain.SizeX == Constants.RegionSize && pups.Terrain.SizeY == Constants.RegionSize; | 1178 | if (minz > 1500f) |
1091 | bool shouldCheckViewDistance = m_sendTerrainUpdatesByViewDistance && !isLegacySizedRegion; | 1179 | return ret; |
1092 | 1180 | ||
1093 | int startX = 0; | 1181 | int DrawDistance = (int)presence.DrawDistance; |
1094 | int endX = (int)m_scene.RegionInfo.RegionSizeX / Constants.TerrainPatchSize; | 1182 | |
1095 | int startY = 0; | 1183 | DrawDistance = DrawDistance / Constants.TerrainPatchSize; |
1096 | int endY = (int)m_scene.RegionInfo.RegionSizeY / Constants.TerrainPatchSize; | 1184 | |
1097 | 1185 | int testposX; | |
1098 | // The following only reduces the size of area scanned for updates. Only significant for very large varregions. | 1186 | int testposY; |
1099 | if (shouldCheckViewDistance) | 1187 | |
1100 | { | 1188 | if (Math.Abs(presence.AbsolutePosition.X - presence.CameraPosition.X) > 30 |
1101 | // Compute the area of patches within our draw distance | 1189 | || Math.Abs(presence.AbsolutePosition.Y - presence.CameraPosition.Y) > 30) |
1102 | startX = (((int)(presencePos.X - presence.DrawDistance)) / Constants.TerrainPatchSize) - 2; | 1190 | { |
1103 | startX = Math.Max(startX, 0); | 1191 | testposX = (int)presence.CameraPosition.X / Constants.TerrainPatchSize; |
1104 | startX = Math.Min(startX, (int)m_scene.RegionInfo.RegionSizeX / Constants.TerrainPatchSize); | 1192 | testposY = (int)presence.CameraPosition.Y / Constants.TerrainPatchSize; |
1105 | startY = (((int)(presencePos.Y - presence.DrawDistance)) / Constants.TerrainPatchSize) - 2; | 1193 | } |
1106 | startY = Math.Max(startY, 0); | 1194 | else |
1107 | startY = Math.Min(startY, (int)m_scene.RegionInfo.RegionSizeY / Constants.TerrainPatchSize); | 1195 | { |
1108 | endX = (((int)(presencePos.X + presence.DrawDistance)) / Constants.TerrainPatchSize) + 2; | 1196 | testposX = (int)presence.AbsolutePosition.X / Constants.TerrainPatchSize; |
1109 | endX = Math.Max(endX, 0); | 1197 | testposY = (int)presence.AbsolutePosition.Y / Constants.TerrainPatchSize; |
1110 | endX = Math.Min(endX, (int)m_scene.RegionInfo.RegionSizeX / Constants.TerrainPatchSize); | 1198 | } |
1111 | endY = (((int)(presencePos.Y + presence.DrawDistance)) / Constants.TerrainPatchSize) + 2; | 1199 | int limitX = (int)m_scene.RegionInfo.RegionSizeX / Constants.TerrainPatchSize; |
1112 | endY = Math.Max(endY, 0); | 1200 | int limitY = (int)m_scene.RegionInfo.RegionSizeY / Constants.TerrainPatchSize; |
1113 | endY = Math.Min(endY, (int)m_scene.RegionInfo.RegionSizeY / Constants.TerrainPatchSize); | 1201 | |
1114 | } | 1202 | // Compute the area of patches within our draw distance |
1115 | 1203 | int startX = testposX - DrawDistance; | |
1116 | // m_log.DebugFormat("{0} GetModifiedPatchesInViewDistance. rName={1}, ddist={2}, apos={3}, cpos={4}, isChild={5}, start=<{6},{7}>, end=<{8},{9}>", | 1204 | if (startX < 0) |
1117 | // LogHeader, m_scene.RegionInfo.RegionName, | 1205 | startX = 0; |
1118 | // presence.DrawDistance, presencePos, presence.CameraPosition, | 1206 | else if (startX >= limitX) |
1119 | // isLegacySizeChildRegion, | 1207 | startX = limitX - 1; |
1120 | // startX, startY, endX, endY); | 1208 | |
1121 | for(int x = startX; x < endX; x++) | 1209 | int startY = testposY - DrawDistance; |
1122 | { | 1210 | if (startY < 0) |
1123 | for(int y = startY; y < endY; y++) | 1211 | startY = 0; |
1212 | else if (startY >= limitY) | ||
1213 | startY = limitY - 1; | ||
1214 | |||
1215 | int endX = testposX + DrawDistance; | ||
1216 | if (endX < 0) | ||
1217 | endX = 0; | ||
1218 | else if (endX > limitX) | ||
1219 | endX = limitX; | ||
1220 | |||
1221 | int endY = testposY + DrawDistance; | ||
1222 | if (endY < 0) | ||
1223 | endY = 0; | ||
1224 | else if (endY > limitY) | ||
1225 | endY = limitY; | ||
1226 | |||
1227 | int distx; | ||
1228 | int disty; | ||
1229 | int distsq; | ||
1230 | |||
1231 | DrawDistance *= DrawDistance; | ||
1232 | |||
1233 | for (int x = startX; x < endX; x++) | ||
1234 | { | ||
1235 | for (int y = startY; y < endY; y++) | ||
1124 | { | 1236 | { |
1125 | //Need to make sure we don't send the same ones over and over | ||
1126 | Vector3 patchPos = new Vector3(x * Constants.TerrainPatchSize, y * Constants.TerrainPatchSize, presencePos.Z); | ||
1127 | if (pups.GetByPatch(x, y)) | 1237 | if (pups.GetByPatch(x, y)) |
1128 | { | 1238 | { |
1129 | //Check which has less distance, camera or avatar position, both have to be done. | 1239 | distx = x - testposX; |
1130 | //Its not a radius, its a diameter and we add 50 so that it doesn't look like it cuts off | 1240 | disty = y - testposY; |
1131 | if (!shouldCheckViewDistance | 1241 | distsq = distx * distx + disty * disty; |
1132 | || Util.DistanceLessThan(presencePos, patchPos, presence.DrawDistance + 50) | 1242 | if (distsq < DrawDistance) |
1133 | || Util.DistanceLessThan(presence.CameraPosition, patchPos, presence.DrawDistance + 50)) | ||
1134 | { | 1243 | { |
1135 | //They can see it, send it to them | ||
1136 | pups.SetByPatch(x, y, false); | 1244 | pups.SetByPatch(x, y, false); |
1137 | float dist = Vector3.DistanceSquared(presencePos, patchPos); | 1245 | ret.Add(new PatchesToSend(x, y, (float)distsq)); |
1138 | ret.Add(new PatchesToSend(x, y, dist)); | 1246 | if (npatchs++ > 1024) |
1247 | { | ||
1248 | y = endY; | ||
1249 | x = endX; | ||
1250 | } | ||
1139 | } | 1251 | } |
1140 | } | 1252 | } |
1141 | } | 1253 | } |
1142 | } | 1254 | } |
1143 | return ret; | 1255 | return ret; |
1144 | } | 1256 | } |
1145 | 1257 | ||
1146 | private void client_OnModifyTerrain(UUID user, float height, float seconds, byte size, byte action, | 1258 | private void client_OnModifyTerrain(UUID user, float height, float seconds, byte size, byte action, |
1147 | float north, float west, float south, float east, UUID agentId) | 1259 | float north, float west, float south, float east, UUID agentId) |
@@ -1161,31 +1273,42 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
1161 | int zx = (int)(west + 0.5); | 1273 | int zx = (int)(west + 0.5); |
1162 | int zy = (int)(north + 0.5); | 1274 | int zy = (int)(north + 0.5); |
1163 | 1275 | ||
1164 | int dx; | 1276 | int startX = zx - n; |
1165 | for(dx=-n; dx<=n; dx++) | 1277 | if (startX < 0) |
1278 | startX = 0; | ||
1279 | |||
1280 | int startY = zy - n; | ||
1281 | if (startY < 0) | ||
1282 | startY = 0; | ||
1283 | |||
1284 | int endX = zx + n; | ||
1285 | if (endX >= m_channel.Width) | ||
1286 | endX = m_channel.Width - 1; | ||
1287 | int endY = zy + n; | ||
1288 | if (endY >= m_channel.Height) | ||
1289 | endY = m_channel.Height - 1; | ||
1290 | |||
1291 | int x, y; | ||
1292 | |||
1293 | for (x = startX; x <= endX; x++) | ||
1166 | { | 1294 | { |
1167 | int dy; | 1295 | for (y = startY; y <= endY; y++) |
1168 | for(dy=-n; dy<=n; dy++) | ||
1169 | { | 1296 | { |
1170 | int x = zx + dx; | 1297 | if (m_scene.Permissions.CanTerraformLand(agentId, new Vector3(x, y, 0))) |
1171 | int y = zy + dy; | ||
1172 | if (x >= 0 && y >= 0 && x < m_channel.Width && y < m_channel.Height) | ||
1173 | { | 1298 | { |
1174 | if (m_scene.Permissions.CanTerraformLand(agentId, new Vector3(x, y, 0))) | 1299 | allowMask[x, y] = true; |
1175 | { | 1300 | allowed = true; |
1176 | allowMask[x, y] = true; | ||
1177 | allowed = true; | ||
1178 | } | ||
1179 | } | 1301 | } |
1180 | } | 1302 | } |
1181 | } | 1303 | } |
1182 | if (allowed) | 1304 | if (allowed) |
1183 | { | 1305 | { |
1184 | StoreUndoState(); | 1306 | StoreUndoState(); |
1185 | m_painteffects[(StandardTerrainEffects)action].PaintEffect( | 1307 | m_painteffects[(StandardTerrainEffects) action].PaintEffect( |
1186 | m_channel, allowMask, west, south, height, size, seconds); | 1308 | m_channel, allowMask, west, south, height, size, seconds, |
1309 | startX, endX, startY, endY); | ||
1187 | 1310 | ||
1188 | //revert changes outside estate limits | 1311 | //block changes outside estate limits |
1189 | if (!god) | 1312 | if (!god) |
1190 | EnforceEstateLimits(); | 1313 | EnforceEstateLimits(); |
1191 | } | 1314 | } |
@@ -1202,22 +1325,42 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
1202 | bool[,] fillArea = new bool[m_channel.Width, m_channel.Height]; | 1325 | bool[,] fillArea = new bool[m_channel.Width, m_channel.Height]; |
1203 | fillArea.Initialize(); | 1326 | fillArea.Initialize(); |
1204 | 1327 | ||
1205 | int x; | 1328 | int startX = (int)west; |
1206 | for(x = 0; x < m_channel.Width; x++) | 1329 | int startY = (int)south; |
1330 | int endX = (int)east; | ||
1331 | int endY = (int)north; | ||
1332 | |||
1333 | if (startX < 0) | ||
1334 | startX = 0; | ||
1335 | else if (startX >= m_channel.Width) | ||
1336 | startX = m_channel.Width - 1; | ||
1337 | |||
1338 | if (endX < 0) | ||
1339 | endX = 0; | ||
1340 | else if (endX >= m_channel.Width) | ||
1341 | endX = m_channel.Width - 1; | ||
1342 | |||
1343 | if (startY < 0) | ||
1344 | startY = 0; | ||
1345 | else if (startY >= m_channel.Height) | ||
1346 | startY = m_channel.Height - 1; | ||
1347 | |||
1348 | if (endY < 0) | ||
1349 | endY = 0; | ||
1350 | else if (endY >= m_channel.Height) | ||
1351 | endY = m_channel.Height - 1; | ||
1352 | |||
1353 | |||
1354 | int x, y; | ||
1355 | |||
1356 | for (x = startX; x <= endX; x++) | ||
1207 | { | 1357 | { |
1208 | int y; | 1358 | for (y = startY; y <= endY; y++) |
1209 | for(y = 0; y < m_channel.Height; y++) | ||
1210 | { | 1359 | { |
1211 | if (x < east && x > west) | 1360 | if (m_scene.Permissions.CanTerraformLand(agentId, new Vector3(x, y, 0))) |
1212 | { | 1361 | { |
1213 | if (y < north && y > south) | 1362 | fillArea[x, y] = true; |
1214 | { | 1363 | allowed = true; |
1215 | if (m_scene.Permissions.CanTerraformLand(agentId, new Vector3(x, y, 0))) | ||
1216 | { | ||
1217 | fillArea[x, y] = true; | ||
1218 | allowed = true; | ||
1219 | } | ||
1220 | } | ||
1221 | } | 1364 | } |
1222 | } | 1365 | } |
1223 | } | 1366 | } |
@@ -1225,9 +1368,10 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
1225 | if (allowed) | 1368 | if (allowed) |
1226 | { | 1369 | { |
1227 | StoreUndoState(); | 1370 | StoreUndoState(); |
1228 | m_floodeffects[(StandardTerrainEffects)action].FloodEffect(m_channel, fillArea, size); | 1371 | m_floodeffects[(StandardTerrainEffects)action].FloodEffect(m_channel, fillArea, size, |
1372 | startX, endX, startY, endY); | ||
1229 | 1373 | ||
1230 | //revert changes outside estate limits | 1374 | //block changes outside estate limits |
1231 | if (!god) | 1375 | if (!god) |
1232 | EnforceEstateLimits(); | 1376 | EnforceEstateLimits(); |
1233 | } | 1377 | } |
@@ -1260,37 +1404,22 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
1260 | 1404 | ||
1261 | private void StoreUndoState() | 1405 | private void StoreUndoState() |
1262 | { | 1406 | { |
1263 | lock(m_undo) | ||
1264 | { | ||
1265 | if (m_undo.Count > 0) | ||
1266 | { | ||
1267 | LandUndoState last = m_undo.Peek(); | ||
1268 | if (last != null) | ||
1269 | { | ||
1270 | if (last.Compare(m_channel)) | ||
1271 | return; | ||
1272 | } | ||
1273 | } | ||
1274 | |||
1275 | LandUndoState nUndo = new LandUndoState(this, m_channel); | ||
1276 | m_undo.Push(nUndo); | ||
1277 | } | ||
1278 | } | 1407 | } |
1279 | 1408 | ||
1280 | #region Console Commands | 1409 | #region Console Commands |
1281 | 1410 | ||
1282 | private void InterfaceLoadFile(Object[] args) | 1411 | private void InterfaceLoadFile(Object[] args) |
1283 | { | 1412 | { |
1284 | LoadFromFile((string)args[0]); | 1413 | LoadFromFile((string) args[0]); |
1285 | } | 1414 | } |
1286 | 1415 | ||
1287 | private void InterfaceLoadTileFile(Object[] args) | 1416 | private void InterfaceLoadTileFile(Object[] args) |
1288 | { | 1417 | { |
1289 | LoadFromFile((string)args[0], | 1418 | LoadFromFile((string) args[0], |
1290 | (int)args[1], | 1419 | (int) args[1], |
1291 | (int)args[2], | 1420 | (int) args[2], |
1292 | (int)args[3], | 1421 | (int) args[3], |
1293 | (int)args[4]); | 1422 | (int) args[4]); |
1294 | } | 1423 | } |
1295 | 1424 | ||
1296 | private void InterfaceSaveFile(Object[] args) | 1425 | private void InterfaceSaveFile(Object[] args) |
@@ -1309,15 +1438,15 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
1309 | 1438 | ||
1310 | private void InterfaceBakeTerrain(Object[] args) | 1439 | private void InterfaceBakeTerrain(Object[] args) |
1311 | { | 1440 | { |
1312 | UpdateRevertMap(); | 1441 | UpdateBakedMap(); |
1313 | } | 1442 | } |
1314 | 1443 | ||
1315 | private void InterfaceRevertTerrain(Object[] args) | 1444 | private void InterfaceRevertTerrain(Object[] args) |
1316 | { | 1445 | { |
1317 | int x, y; | 1446 | int x, y; |
1318 | for(x = 0; x < m_channel.Width; x++) | 1447 | for (x = 0; x < m_channel.Width; x++) |
1319 | for(y = 0; y < m_channel.Height; y++) | 1448 | for (y = 0; y < m_channel.Height; y++) |
1320 | m_channel[x, y] = m_revert[x, y]; | 1449 | m_channel[x, y] = m_baked[x, y]; |
1321 | 1450 | ||
1322 | } | 1451 | } |
1323 | 1452 | ||
@@ -1327,9 +1456,9 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
1327 | 1456 | ||
1328 | if (direction.ToLower().StartsWith("y")) | 1457 | if (direction.ToLower().StartsWith("y")) |
1329 | { | 1458 | { |
1330 | for(int x = 0; x < m_channel.Width; x++) | 1459 | for (int x = 0; x < m_channel.Width; x++) |
1331 | { | 1460 | { |
1332 | for(int y = 0; y < m_channel.Height / 2; y++) | 1461 | for (int y = 0; y < m_channel.Height / 2; y++) |
1333 | { | 1462 | { |
1334 | double height = m_channel[x, y]; | 1463 | double height = m_channel[x, y]; |
1335 | double flippedHeight = m_channel[x, (int)m_channel.Height - 1 - y]; | 1464 | double flippedHeight = m_channel[x, (int)m_channel.Height - 1 - y]; |
@@ -1341,9 +1470,9 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
1341 | } | 1470 | } |
1342 | else if (direction.ToLower().StartsWith("x")) | 1471 | else if (direction.ToLower().StartsWith("x")) |
1343 | { | 1472 | { |
1344 | for(int y = 0; y < m_channel.Height; y++) | 1473 | for (int y = 0; y < m_channel.Height; y++) |
1345 | { | 1474 | { |
1346 | for(int x = 0; x < m_channel.Width / 2; x++) | 1475 | for (int x = 0; x < m_channel.Width / 2; x++) |
1347 | { | 1476 | { |
1348 | double height = m_channel[x, y]; | 1477 | double height = m_channel[x, y]; |
1349 | double flippedHeight = m_channel[(int)m_channel.Width - 1 - x, y]; | 1478 | double flippedHeight = m_channel[(int)m_channel.Width - 1 - x, y]; |
@@ -1415,50 +1544,57 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
1415 | } | 1544 | } |
1416 | 1545 | ||
1417 | } | 1546 | } |
1418 | |||
1419 | } | 1547 | } |
1420 | 1548 | ||
1421 | private void InterfaceElevateTerrain(Object[] args) | 1549 | private void InterfaceElevateTerrain(Object[] args) |
1422 | { | 1550 | { |
1551 | double val = (double)args[0]; | ||
1552 | |||
1423 | int x, y; | 1553 | int x, y; |
1424 | for(x = 0; x < m_channel.Width; x++) | 1554 | for (x = 0; x < m_channel.Width; x++) |
1425 | for(y = 0; y < m_channel.Height; y++) | 1555 | for (y = 0; y < m_channel.Height; y++) |
1426 | m_channel[x, y] += (double)args[0]; | 1556 | m_channel[x, y] += val; |
1427 | } | 1557 | } |
1428 | 1558 | ||
1429 | private void InterfaceMultiplyTerrain(Object[] args) | 1559 | private void InterfaceMultiplyTerrain(Object[] args) |
1430 | { | 1560 | { |
1431 | int x, y; | 1561 | int x, y; |
1432 | for(x = 0; x < m_channel.Width; x++) | 1562 | double val = (double)args[0]; |
1433 | for(y = 0; y < m_channel.Height; y++) | 1563 | |
1434 | m_channel[x, y] *= (double)args[0]; | 1564 | for (x = 0; x < m_channel.Width; x++) |
1565 | for (y = 0; y < m_channel.Height; y++) | ||
1566 | m_channel[x, y] *= val; | ||
1435 | } | 1567 | } |
1436 | 1568 | ||
1437 | private void InterfaceLowerTerrain(Object[] args) | 1569 | private void InterfaceLowerTerrain(Object[] args) |
1438 | { | 1570 | { |
1439 | int x, y; | 1571 | int x, y; |
1440 | for(x = 0; x < m_channel.Width; x++) | 1572 | double val = (double)args[0]; |
1441 | for(y = 0; y < m_channel.Height; y++) | 1573 | |
1442 | m_channel[x, y] -= (double)args[0]; | 1574 | for (x = 0; x < m_channel.Width; x++) |
1575 | for (y = 0; y < m_channel.Height; y++) | ||
1576 | m_channel[x, y] -= val; | ||
1443 | } | 1577 | } |
1444 | 1578 | ||
1445 | public void InterfaceFillTerrain(Object[] args) | 1579 | public void InterfaceFillTerrain(Object[] args) |
1446 | { | 1580 | { |
1447 | int x, y; | 1581 | int x, y; |
1582 | double val = (double)args[0]; | ||
1448 | 1583 | ||
1449 | for(x = 0; x < m_channel.Width; x++) | 1584 | for (x = 0; x < m_channel.Width; x++) |
1450 | for(y = 0; y < m_channel.Height; y++) | 1585 | for (y = 0; y < m_channel.Height; y++) |
1451 | m_channel[x, y] = (double)args[0]; | 1586 | m_channel[x, y] = val; |
1452 | } | 1587 | } |
1453 | 1588 | ||
1454 | private void InterfaceMinTerrain(Object[] args) | 1589 | private void InterfaceMinTerrain(Object[] args) |
1455 | { | 1590 | { |
1456 | int x, y; | 1591 | int x, y; |
1457 | for(x = 0; x < m_channel.Width; x++) | 1592 | double val = (double)args[0]; |
1593 | for (x = 0; x < m_channel.Width; x++) | ||
1458 | { | 1594 | { |
1459 | for(y = 0; y < m_channel.Height; y++) | 1595 | for(y = 0; y < m_channel.Height; y++) |
1460 | { | 1596 | { |
1461 | m_channel[x, y] = Math.Max((double)args[0], m_channel[x, y]); | 1597 | m_channel[x, y] = Math.Max(val, m_channel[x, y]); |
1462 | } | 1598 | } |
1463 | } | 1599 | } |
1464 | } | 1600 | } |
@@ -1466,11 +1602,12 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
1466 | private void InterfaceMaxTerrain(Object[] args) | 1602 | private void InterfaceMaxTerrain(Object[] args) |
1467 | { | 1603 | { |
1468 | int x, y; | 1604 | int x, y; |
1469 | for(x = 0; x < m_channel.Width; x++) | 1605 | double val = (double)args[0]; |
1606 | for (x = 0; x < m_channel.Width; x++) | ||
1470 | { | 1607 | { |
1471 | for(y = 0; y < m_channel.Height; y++) | 1608 | for(y = 0; y < m_channel.Height; y++) |
1472 | { | 1609 | { |
1473 | m_channel[x, y] = Math.Min((double)args[0], m_channel[x, y]); | 1610 | m_channel[x, y] = Math.Min(val, m_channel[x, y]); |
1474 | } | 1611 | } |
1475 | } | 1612 | } |
1476 | } | 1613 | } |
@@ -1620,9 +1757,9 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
1620 | multiplyCommand.AddArgument("value", "The value to multiply the heightmap by.", "Double"); | 1757 | multiplyCommand.AddArgument("value", "The value to multiply the heightmap by.", "Double"); |
1621 | 1758 | ||
1622 | Command bakeRegionCommand = | 1759 | Command bakeRegionCommand = |
1623 | new Command("bake", CommandIntentions.COMMAND_HAZARDOUS, InterfaceBakeTerrain, "Saves the current terrain into the regions revert map."); | 1760 | new Command("bake", CommandIntentions.COMMAND_HAZARDOUS, InterfaceBakeTerrain, "Saves the current terrain into the regions baked map."); |
1624 | Command revertRegionCommand = | 1761 | Command revertRegionCommand = |
1625 | new Command("revert", CommandIntentions.COMMAND_HAZARDOUS, InterfaceRevertTerrain, "Loads the revert map terrain into the regions heightmap."); | 1762 | new Command("revert", CommandIntentions.COMMAND_HAZARDOUS, InterfaceRevertTerrain, "Loads the baked map terrain into the regions heightmap."); |
1626 | 1763 | ||
1627 | Command flipCommand = | 1764 | Command flipCommand = |
1628 | new Command("flip", CommandIntentions.COMMAND_HAZARDOUS, InterfaceFlipTerrain, "Flips the current terrain about the X or Y axis"); | 1765 | new Command("flip", CommandIntentions.COMMAND_HAZARDOUS, InterfaceFlipTerrain, "Flips the current terrain about the X or Y axis"); |
diff --git a/OpenSim/Region/CoreModules/World/Terrain/Tests/TerrainTest.cs b/OpenSim/Region/CoreModules/World/Terrain/Tests/TerrainTest.cs index 29e80ef..b209b33 100644 --- a/OpenSim/Region/CoreModules/World/Terrain/Tests/TerrainTest.cs +++ b/OpenSim/Region/CoreModules/World/Terrain/Tests/TerrainTest.cs | |||
@@ -60,7 +60,8 @@ namespace OpenSim.Region.CoreModules.World.Terrain.Tests | |||
60 | TerrainChannel map = new TerrainChannel((int)Constants.RegionSize, (int)Constants.RegionSize); | 60 | TerrainChannel map = new TerrainChannel((int)Constants.RegionSize, (int)Constants.RegionSize); |
61 | ITerrainPaintableEffect effect = new RaiseSphere(); | 61 | ITerrainPaintableEffect effect = new RaiseSphere(); |
62 | 62 | ||
63 | effect.PaintEffect(map, allowMask, midRegion, midRegion, -1.0, 2, 6.0); | 63 | effect.PaintEffect(map, allowMask, midRegion, midRegion, -1.0, 2, 6.0, |
64 | 0, midRegion - 1,0, (int)Constants.RegionSize -1); | ||
64 | Assert.That(map[127, midRegion] > 0.0, "Raise brush should raising value at this point (127,128)."); | 65 | Assert.That(map[127, midRegion] > 0.0, "Raise brush should raising value at this point (127,128)."); |
65 | Assert.That(map[125, midRegion] > 0.0, "Raise brush should raising value at this point (124,128)."); | 66 | Assert.That(map[125, midRegion] > 0.0, "Raise brush should raising value at this point (124,128)."); |
66 | Assert.That(map[120, midRegion] == 0.0, "Raise brush should not change value at this point (120,128)."); | 67 | Assert.That(map[120, midRegion] == 0.0, "Raise brush should not change value at this point (120,128)."); |
@@ -79,7 +80,8 @@ namespace OpenSim.Region.CoreModules.World.Terrain.Tests | |||
79 | } | 80 | } |
80 | effect = new LowerSphere(); | 81 | effect = new LowerSphere(); |
81 | 82 | ||
82 | effect.PaintEffect(map, allowMask, midRegion, midRegion, -1.0, 2, 6.0); | 83 | effect.PaintEffect(map, allowMask, midRegion, midRegion, -1.0, 2, 6.0, |
84 | 0, (int)Constants.RegionSize -1,0, (int)Constants.RegionSize -1); | ||
83 | Assert.That(map[127, midRegion] >= 0.0, "Lower should not lowering value below 0.0 at this point (127,128)."); | 85 | Assert.That(map[127, midRegion] >= 0.0, "Lower should not lowering value below 0.0 at this point (127,128)."); |
84 | Assert.That(map[127, midRegion] == 0.0, "Lower brush should lowering value to 0.0 at this point (127,128)."); | 86 | Assert.That(map[127, midRegion] == 0.0, "Lower brush should lowering value to 0.0 at this point (127,128)."); |
85 | Assert.That(map[125, midRegion] < 1.0, "Lower brush should lowering value at this point (124,128)."); | 87 | Assert.That(map[125, midRegion] < 1.0, "Lower brush should lowering value at this point (124,128)."); |
diff --git a/OpenSim/Region/CoreModules/World/Warp3DMap/TerrainSplat.cs b/OpenSim/Region/CoreModules/World/Warp3DMap/TerrainSplat.cs index 9534ad3..4719ba3 100644 --- a/OpenSim/Region/CoreModules/World/Warp3DMap/TerrainSplat.cs +++ b/OpenSim/Region/CoreModules/World/Warp3DMap/TerrainSplat.cs | |||
@@ -79,6 +79,7 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap | |||
79 | /// <remarks>Based on the algorithm described at http://opensimulator.org/wiki/Terrain_Splatting | 79 | /// <remarks>Based on the algorithm described at http://opensimulator.org/wiki/Terrain_Splatting |
80 | /// Note we create a 256x256 dimension texture even if the actual terrain is larger. | 80 | /// Note we create a 256x256 dimension texture even if the actual terrain is larger. |
81 | /// </remarks> | 81 | /// </remarks> |
82 | |||
82 | public static Bitmap Splat(ITerrainChannel terrain, | 83 | public static Bitmap Splat(ITerrainChannel terrain, |
83 | UUID[] textureIDs, float[] startHeights, float[] heightRanges, | 84 | UUID[] textureIDs, float[] startHeights, float[] heightRanges, |
84 | Vector3d regionPosition, IAssetService assetService, bool textureTerrain) | 85 | Vector3d regionPosition, IAssetService assetService, bool textureTerrain) |
@@ -129,8 +130,8 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap | |||
129 | asset = assetService.Get(textureIDs[i].ToString()); | 130 | asset = assetService.Get(textureIDs[i].ToString()); |
130 | if (asset != null) | 131 | if (asset != null) |
131 | { | 132 | { |
132 | // m_log.DebugFormat( | 133 | // m_log.DebugFormat( |
133 | // "[TERRAIN SPLAT]: Got cached original JPEG2000 terrain texture {0} {1}", i, asset.ID); | 134 | // "[TERRAIN SPLAT]: Got cached original JPEG2000 terrain texture {0} {1}", i, asset.ID); |
134 | 135 | ||
135 | try { detailTexture[i] = (Bitmap)CSJ2K.J2kImage.FromBytes(asset.Data); } | 136 | try { detailTexture[i] = (Bitmap)CSJ2K.J2kImage.FromBytes(asset.Data); } |
136 | catch (Exception ex) | 137 | catch (Exception ex) |
@@ -140,7 +141,7 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap | |||
140 | } | 141 | } |
141 | 142 | ||
142 | if (detailTexture[i] != null) | 143 | if (detailTexture[i] != null) |
143 | { | 144 | { |
144 | // Make sure this texture is the correct size, otherwise resize | 145 | // Make sure this texture is the correct size, otherwise resize |
145 | if (detailTexture[i].Width != 256 || detailTexture[i].Height != 256) | 146 | if (detailTexture[i].Width != 256 || detailTexture[i].Height != 256) |
146 | { | 147 | { |
@@ -352,7 +353,6 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap | |||
352 | b.Dispose(); | 353 | b.Dispose(); |
353 | return result; | 354 | return result; |
354 | } | 355 | } |
355 | |||
356 | public static Bitmap SplatSimple(float[] heightmap) | 356 | public static Bitmap SplatSimple(float[] heightmap) |
357 | { | 357 | { |
358 | const float BASE_HSV_H = 93f / 360f; | 358 | const float BASE_HSV_H = 93f / 360f; |
diff --git a/OpenSim/Region/CoreModules/World/Warp3DMap/Warp3DImageModule.cs b/OpenSim/Region/CoreModules/World/Warp3DMap/Warp3DImageModule.cs index 5f2534b..443eee1 100644 --- a/OpenSim/Region/CoreModules/World/Warp3DMap/Warp3DImageModule.cs +++ b/OpenSim/Region/CoreModules/World/Warp3DMap/Warp3DImageModule.cs | |||
@@ -80,6 +80,9 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap | |||
80 | 80 | ||
81 | private bool m_Enabled = false; | 81 | private bool m_Enabled = false; |
82 | 82 | ||
83 | private Bitmap lastImage = null; | ||
84 | private DateTime lastImageTime = DateTime.MinValue; | ||
85 | |||
83 | #region Region Module interface | 86 | #region Region Module interface |
84 | 87 | ||
85 | public void Initialise(IConfigSource source) | 88 | public void Initialise(IConfigSource source) |
@@ -118,14 +121,9 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap | |||
118 | 121 | ||
119 | List<string> renderers = RenderingLoader.ListRenderers(Util.ExecutingDirectory()); | 122 | List<string> renderers = RenderingLoader.ListRenderers(Util.ExecutingDirectory()); |
120 | if (renderers.Count > 0) | 123 | if (renderers.Count > 0) |
121 | { | 124 | m_log.Info("[MAPTILE]: Loaded prim mesher " + renderers[0]); |
122 | m_primMesher = RenderingLoader.LoadRenderer(renderers[0]); | ||
123 | m_log.DebugFormat("[WARP 3D IMAGE MODULE]: Loaded prim mesher {0}", m_primMesher); | ||
124 | } | ||
125 | else | 125 | else |
126 | { | 126 | m_log.Info("[MAPTILE]: No prim mesher loaded, prim rendering will be disabled"); |
127 | m_log.Debug("[WARP 3D IMAGE MODULE]: No prim mesher loaded, prim rendering will be disabled"); | ||
128 | } | ||
129 | 127 | ||
130 | m_scene.RegisterModuleInterface<IMapImageGenerator>(this); | 128 | m_scene.RegisterModuleInterface<IMapImageGenerator>(this); |
131 | } | 129 | } |
@@ -158,18 +156,36 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap | |||
158 | 156 | ||
159 | public Bitmap CreateMapTile() | 157 | public Bitmap CreateMapTile() |
160 | { | 158 | { |
161 | // Vector3 camPos = new Vector3(127.5f, 127.5f, 221.7025033688163f); | 159 | /* this must be on all map, not just its image |
162 | // Camera above the middle of the region | 160 | if ((DateTime.Now - lastImageTime).TotalSeconds < 3600) |
161 | { | ||
162 | return (Bitmap)lastImage.Clone(); | ||
163 | } | ||
164 | */ | ||
165 | |||
166 | List<string> renderers = RenderingLoader.ListRenderers(Util.ExecutingDirectory()); | ||
167 | if (renderers.Count > 0) | ||
168 | { | ||
169 | m_primMesher = RenderingLoader.LoadRenderer(renderers[0]); | ||
170 | } | ||
171 | |||
163 | Vector3 camPos = new Vector3( | 172 | Vector3 camPos = new Vector3( |
164 | m_scene.RegionInfo.RegionSizeX/2 - 0.5f, | 173 | m_scene.RegionInfo.RegionSizeX / 2 - 0.5f, |
165 | m_scene.RegionInfo.RegionSizeY/2 - 0.5f, | 174 | m_scene.RegionInfo.RegionSizeY / 2 - 0.5f, |
166 | 221.7025033688163f); | 175 | 221.7025033688163f); |
167 | // Viewport viewing down onto the region | 176 | // Viewport viewing down onto the region |
168 | Viewport viewport = new Viewport(camPos, -Vector3.UnitZ, 1024f, 0.1f, | 177 | Viewport viewport = new Viewport(camPos, -Vector3.UnitZ, 1024f, 0.1f, |
169 | (int)m_scene.RegionInfo.RegionSizeX, (int)m_scene.RegionInfo.RegionSizeY, | 178 | (int)m_scene.RegionInfo.RegionSizeX, (int)m_scene.RegionInfo.RegionSizeY, |
170 | (float)m_scene.RegionInfo.RegionSizeX, (float)m_scene.RegionInfo.RegionSizeY ); | 179 | (float)m_scene.RegionInfo.RegionSizeX, (float)m_scene.RegionInfo.RegionSizeY); |
171 | // Fill the viewport and return the image | 180 | |
172 | return CreateMapTile(viewport, false); | 181 | Bitmap tile = CreateMapTile(viewport, false); |
182 | m_primMesher = null; | ||
183 | return tile; | ||
184 | /* | ||
185 | lastImage = tile; | ||
186 | lastImageTime = DateTime.Now; | ||
187 | return (Bitmap)lastImage.Clone(); | ||
188 | */ | ||
173 | } | 189 | } |
174 | 190 | ||
175 | public Bitmap CreateViewImage(Vector3 camPos, Vector3 camDir, float fov, int width, int height, bool useTextures) | 191 | public Bitmap CreateViewImage(Vector3 camPos, Vector3 camDir, float fov, int width, int height, bool useTextures) |
@@ -285,9 +301,9 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap | |||
285 | float waterHeight = (float)m_scene.RegionInfo.RegionSettings.WaterHeight; | 301 | float waterHeight = (float)m_scene.RegionInfo.RegionSettings.WaterHeight; |
286 | 302 | ||
287 | renderer.AddPlane("Water", m_scene.RegionInfo.RegionSizeX * 0.5f); | 303 | renderer.AddPlane("Water", m_scene.RegionInfo.RegionSizeX * 0.5f); |
288 | renderer.Scene.sceneobject("Water").setPos(m_scene.RegionInfo.RegionSizeX/2 - 0.5f, | 304 | renderer.Scene.sceneobject("Water").setPos(m_scene.RegionInfo.RegionSizeX / 2 - 0.5f, |
289 | waterHeight, | 305 | waterHeight, |
290 | m_scene.RegionInfo.RegionSizeY/2 - 0.5f ); | 306 | m_scene.RegionInfo.RegionSizeY / 2 - 0.5f); |
291 | 307 | ||
292 | warp_Material waterColorMaterial = new warp_Material(ConvertColor(WATER_COLOR)); | 308 | warp_Material waterColorMaterial = new warp_Material(ConvertColor(WATER_COLOR)); |
293 | waterColorMaterial.setReflectivity(0); // match water color with standard map module thanks lkalif | 309 | waterColorMaterial.setReflectivity(0); // match water color with standard map module thanks lkalif |
@@ -316,7 +332,7 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap | |||
316 | warp_Vector pos = ConvertVector(x, y, (float)terrain[(int)x, (int)y]); | 332 | warp_Vector pos = ConvertVector(x, y, (float)terrain[(int)x, (int)y]); |
317 | obj.addVertex(new warp_Vertex(pos, | 333 | obj.addVertex(new warp_Vertex(pos, |
318 | x / (float)m_scene.RegionInfo.RegionSizeX, | 334 | x / (float)m_scene.RegionInfo.RegionSizeX, |
319 | (((float)m_scene.RegionInfo.RegionSizeY) - y) / m_scene.RegionInfo.RegionSizeY) ); | 335 | (((float)m_scene.RegionInfo.RegionSizeY) - y) / m_scene.RegionInfo.RegionSizeY)); |
320 | } | 336 | } |
321 | } | 337 | } |
322 | 338 | ||
@@ -384,7 +400,8 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap | |||
384 | warp_Texture texture; | 400 | warp_Texture texture; |
385 | using ( | 401 | using ( |
386 | Bitmap image | 402 | Bitmap image |
387 | = TerrainSplat.Splat(terrain, textureIDs, startHeights, heightRanges, | 403 | = TerrainSplat.Splat( |
404 | terrain, textureIDs, startHeights, heightRanges, | ||
388 | new Vector3d(globalX, globalY, 0.0), m_scene.AssetService, textureTerrain)) | 405 | new Vector3d(globalX, globalY, 0.0), m_scene.AssetService, textureTerrain)) |
389 | { | 406 | { |
390 | texture = new warp_Texture(image); | 407 | texture = new warp_Texture(image); |
@@ -660,7 +677,6 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap | |||
660 | #endregion Rendering Methods | 677 | #endregion Rendering Methods |
661 | 678 | ||
662 | #region Static Helpers | 679 | #region Static Helpers |
663 | |||
664 | // Note: axis change. | 680 | // Note: axis change. |
665 | private static warp_Vector ConvertVector(float x, float y, float z) | 681 | private static warp_Vector ConvertVector(float x, float y, float z) |
666 | { | 682 | { |
diff --git a/OpenSim/Region/CoreModules/World/WorldMap/MapSearchModule.cs b/OpenSim/Region/CoreModules/World/WorldMap/MapSearchModule.cs index d862f18..7370156 100644 --- a/OpenSim/Region/CoreModules/World/WorldMap/MapSearchModule.cs +++ b/OpenSim/Region/CoreModules/World/WorldMap/MapSearchModule.cs | |||
@@ -141,25 +141,23 @@ namespace OpenSim.Region.CoreModules.World.WorldMap | |||
141 | 141 | ||
142 | private void OnMapNameRequest(IClientAPI remoteClient, string mapName, uint flags) | 142 | private void OnMapNameRequest(IClientAPI remoteClient, string mapName, uint flags) |
143 | { | 143 | { |
144 | List<MapBlockData> blocks = new List<MapBlockData>(); | 144 | Util.FireAndForget(x => |
145 | if (mapName.Length < 3 || (mapName.EndsWith("#") && mapName.Length < 4)) | ||
146 | { | 145 | { |
147 | // final block, closing the search result | 146 | List<MapBlockData> blocks = new List<MapBlockData>(); |
148 | AddFinalBlock(blocks); | 147 | if (mapName.Length < 3 || (mapName.EndsWith("#") && mapName.Length < 4)) |
148 | { | ||
149 | // final block, closing the search result | ||
150 | AddFinalBlock(blocks,mapName); | ||
149 | 151 | ||
150 | // flags are agent flags sent from the viewer. | 152 | // flags are agent flags sent from the viewer. |
151 | // they have different values depending on different viewers, apparently | 153 | // they have different values depending on different viewers, apparently |
152 | remoteClient.SendMapBlock(blocks, flags); | 154 | remoteClient.SendMapBlock(blocks, flags); |
153 | remoteClient.SendAlertMessage("Use a search string with at least 3 characters"); | 155 | remoteClient.SendAlertMessage("Use a search string with at least 3 characters"); |
154 | return; | 156 | return; |
155 | } | 157 | } |
156 | 158 | ||
159 | //m_log.DebugFormat("MAP NAME=({0})", mapName); | ||
157 | 160 | ||
158 | List<GridRegion> regionInfos = m_scene.GridService.GetRegionsByName(m_scene.RegionInfo.ScopeID, mapName, 20); | ||
159 | |||
160 | string mapNameOrig = mapName; | ||
161 | if (regionInfos.Count == 0) | ||
162 | { | ||
163 | // Hack to get around the fact that ll V3 now drops the port from the | 161 | // Hack to get around the fact that ll V3 now drops the port from the |
164 | // map name. See https://jira.secondlife.com/browse/VWR-28570 | 162 | // map name. See https://jira.secondlife.com/browse/VWR-28570 |
165 | // | 163 | // |
@@ -168,69 +166,78 @@ namespace OpenSim.Region.CoreModules.World.WorldMap | |||
168 | // or url encode if possible. | 166 | // or url encode if possible. |
169 | // the hacks we do with this viewer... | 167 | // the hacks we do with this viewer... |
170 | // | 168 | // |
169 | bool needOriginalName = false; | ||
170 | string mapNameOrig = mapName; | ||
171 | if (mapName.Contains("|")) | 171 | if (mapName.Contains("|")) |
172 | { | ||
172 | mapName = mapName.Replace('|', ':'); | 173 | mapName = mapName.Replace('|', ':'); |
174 | needOriginalName = true; | ||
175 | } | ||
173 | if (mapName.Contains("+")) | 176 | if (mapName.Contains("+")) |
177 | { | ||
174 | mapName = mapName.Replace('+', ' '); | 178 | mapName = mapName.Replace('+', ' '); |
179 | needOriginalName = true; | ||
180 | } | ||
175 | if (mapName.Contains("!")) | 181 | if (mapName.Contains("!")) |
182 | { | ||
176 | mapName = mapName.Replace('!', '/'); | 183 | mapName = mapName.Replace('!', '/'); |
177 | 184 | needOriginalName = true; | |
178 | if (mapName != mapNameOrig) | 185 | } |
179 | regionInfos = m_scene.GridService.GetRegionsByName(m_scene.RegionInfo.ScopeID, mapName, 20); | 186 | if (mapName.Contains(".")) |
180 | } | 187 | needOriginalName = true; |
181 | 188 | ||
182 | m_log.DebugFormat("[MAPSEARCHMODULE]: search {0} returned {1} regions. Flags={2}", mapName, regionInfos.Count, flags); | 189 | // try to fetch from GridServer |
183 | 190 | List<GridRegion> regionInfos = m_scene.GridService.GetRegionsByName(m_scene.RegionInfo.ScopeID, mapName, 20); | |
184 | if (regionInfos.Count > 0) | 191 | // if (regionInfos.Count == 0) |
185 | { | 192 | // remoteClient.SendAlertMessage("Hyperlink could not be established."); |
186 | foreach (GridRegion info in regionInfos) | 193 | |
194 | //m_log.DebugFormat("[MAPSEARCHMODULE]: search {0} returned {1} regions", mapName, regionInfos.Count); | ||
195 | |||
196 | MapBlockData data; | ||
197 | if (regionInfos.Count > 0) | ||
187 | { | 198 | { |
188 | if ((flags & 2) == 2) // V2 sends this | 199 | foreach (GridRegion info in regionInfos) |
189 | { | 200 | { |
190 | List<MapBlockData> datas = WorldMap.Map2BlockFromGridRegion(info, flags); | 201 | data = new MapBlockData(); |
191 | // ugh! V2-3 is very sensitive about the result being | 202 | data.Agents = 0; |
192 | // exactly the same as the requested name | 203 | data.Access = info.Access; |
193 | if (regionInfos.Count == 1 && (mapName != mapNameOrig)) | 204 | MapBlockData block = new MapBlockData(); |
194 | datas.ForEach(d => d.Name = mapNameOrig); | 205 | WorldMap.MapBlockFromGridRegion(block, info, flags); |
195 | 206 | ||
196 | blocks.AddRange(datas); | 207 | if (flags == 2 && regionInfos.Count == 1 && needOriginalName) |
197 | } | 208 | block.Name = mapNameOrig; |
198 | else | 209 | blocks.Add(block); |
199 | { | ||
200 | MapBlockData data = WorldMap.MapBlockFromGridRegion(info, flags); | ||
201 | blocks.Add(data); | ||
202 | } | 210 | } |
203 | } | 211 | } |
204 | } | ||
205 | 212 | ||
206 | // final block, closing the search result | 213 | // final block, closing the search result |
207 | AddFinalBlock(blocks); | 214 | AddFinalBlock(blocks,mapNameOrig); |
208 | 215 | ||
209 | // flags are agent flags sent from the viewer. | 216 | // flags are agent flags sent from the viewer. |
210 | // they have different values depending on different viewers, apparently | 217 | // they have different values depending on different viewers, apparently |
211 | remoteClient.SendMapBlock(blocks, flags); | 218 | remoteClient.SendMapBlock(blocks, flags); |
212 | 219 | ||
213 | // send extra user messages for V3 | 220 | // send extra user messages for V3 |
214 | // because the UI is very confusing | 221 | // because the UI is very confusing |
215 | // while we don't fix the hard-coded urls | 222 | // while we don't fix the hard-coded urls |
216 | if (flags == 2) | 223 | if (flags == 2) |
217 | { | 224 | { |
218 | if (regionInfos.Count == 0) | 225 | if (regionInfos.Count == 0) |
219 | remoteClient.SendAlertMessage("No regions found with that name."); | 226 | remoteClient.SendAgentAlertMessage("No regions found with that name.", true); |
220 | // this seems unnecessary because found regions will show up in the search results | 227 | // else if (regionInfos.Count == 1) |
221 | //else if (regionInfos.Count == 1) | 228 | // remoteClient.SendAgentAlertMessage("Region found!", false); |
222 | // remoteClient.SendAlertMessage("Region found!"); | 229 | } |
223 | } | 230 | }); |
224 | } | 231 | } |
225 | 232 | ||
226 | private void AddFinalBlock(List<MapBlockData> blocks) | 233 | private void AddFinalBlock(List<MapBlockData> blocks,string name) |
227 | { | 234 | { |
228 | // final block, closing the search result | 235 | // final block, closing the search result |
229 | MapBlockData data = new MapBlockData(); | 236 | MapBlockData data = new MapBlockData(); |
230 | data.Agents = 0; | 237 | data.Agents = 0; |
231 | data.Access = (byte)SimAccess.NonExistent; | 238 | data.Access = (byte)SimAccess.NonExistent; |
232 | data.MapImageId = UUID.Zero; | 239 | data.MapImageId = UUID.Zero; |
233 | data.Name = ""; | 240 | data.Name = name; |
234 | data.RegionFlags = 0; | 241 | data.RegionFlags = 0; |
235 | data.WaterHeight = 0; // not used | 242 | data.WaterHeight = 0; // not used |
236 | data.X = 0; | 243 | data.X = 0; |
diff --git a/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs b/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs index db1187e..b8645e2 100644 --- a/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs +++ b/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs | |||
@@ -68,30 +68,33 @@ namespace OpenSim.Region.CoreModules.World.WorldMap | |||
68 | private static readonly UUID STOP_UUID = UUID.Random(); | 68 | private static readonly UUID STOP_UUID = UUID.Random(); |
69 | private static readonly string m_mapLayerPath = "0001/"; | 69 | private static readonly string m_mapLayerPath = "0001/"; |
70 | 70 | ||
71 | private OpenSim.Framework.BlockingQueue<MapRequestState> requests = new OpenSim.Framework.BlockingQueue<MapRequestState>(); | ||
72 | |||
73 | private ManualResetEvent m_mapBlockRequestEvent = new ManualResetEvent(false); | ||
74 | private Dictionary<UUID, Queue<MapBlockRequestData>> m_mapBlockRequests = new Dictionary<UUID, Queue<MapBlockRequestData>>(); | ||
75 | |||
71 | private IMapImageGenerator m_mapImageGenerator; | 76 | private IMapImageGenerator m_mapImageGenerator; |
72 | private IMapImageUploadModule m_mapImageServiceModule; | 77 | private IMapImageUploadModule m_mapImageServiceModule; |
73 | 78 | ||
74 | private OpenSim.Framework.BlockingQueue<MapRequestState> requests = new OpenSim.Framework.BlockingQueue<MapRequestState>(); | ||
75 | |||
76 | protected Scene m_scene; | 79 | protected Scene m_scene; |
77 | private List<MapBlockData> cachedMapBlocks = new List<MapBlockData>(); | 80 | private List<MapBlockData> cachedMapBlocks = new List<MapBlockData>(); |
78 | private int cachedTime = 0; | ||
79 | private int blacklistTimeout = 10*60*1000; // 10 minutes | ||
80 | private byte[] myMapImageJPEG; | 81 | private byte[] myMapImageJPEG; |
81 | protected volatile bool m_Enabled = false; | 82 | protected volatile bool m_Enabled = false; |
82 | private Dictionary<UUID, MapRequestState> m_openRequests = new Dictionary<UUID, MapRequestState>(); | 83 | private ExpiringCache<string, int> m_blacklistedurls = new ExpiringCache<string, int>(); |
83 | private Dictionary<string, int> m_blacklistedurls = new Dictionary<string, int>(); | 84 | private ExpiringCache<ulong, int> m_blacklistedregions = new ExpiringCache<ulong, int>(); |
84 | private Dictionary<ulong, int> m_blacklistedregions = new Dictionary<ulong, int>(); | 85 | private ExpiringCache<ulong, string> m_cachedRegionMapItemsAddress = new ExpiringCache<ulong, string>(); |
85 | private Dictionary<ulong, string> m_cachedRegionMapItemsAddress = new Dictionary<ulong, string>(); | 86 | private ExpiringCache<ulong, OSDMap> m_cachedRegionMapItemsResponses = |
87 | new ExpiringCache<ulong, OSDMap>(); | ||
86 | private List<UUID> m_rootAgents = new List<UUID>(); | 88 | private List<UUID> m_rootAgents = new List<UUID>(); |
87 | private volatile bool threadrunning = false; | 89 | private volatile bool threadrunning = false; |
88 | 90 | // expire time for the blacklists in seconds | |
89 | private IServiceThrottleModule m_ServiceThrottle; | 91 | private double expireBlackListTime = 600.0; // 10 minutes |
90 | 92 | // expire mapItems responses time in seconds. Throttles requests to regions that do answer | |
93 | private const double expireResponsesTime = 120.0; // 2 minutes ? | ||
91 | //private int CacheRegionsDistance = 256; | 94 | //private int CacheRegionsDistance = 256; |
92 | 95 | ||
93 | #region INonSharedRegionModule Members | 96 | #region INonSharedRegionModule Members |
94 | public virtual void Initialise (IConfigSource config) | 97 | public virtual void Initialise(IConfigSource config) |
95 | { | 98 | { |
96 | string[] configSections = new string[] { "Map", "Startup" }; | 99 | string[] configSections = new string[] { "Map", "Startup" }; |
97 | 100 | ||
@@ -99,8 +102,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap | |||
99 | config, "WorldMapModule", configSections, "WorldMap") == "WorldMap") | 102 | config, "WorldMapModule", configSections, "WorldMap") == "WorldMap") |
100 | m_Enabled = true; | 103 | m_Enabled = true; |
101 | 104 | ||
102 | blacklistTimeout | 105 | expireBlackListTime = (double)Util.GetConfigVarFromSections<int>(config, "BlacklistTimeout", configSections, 10 * 60); |
103 | = Util.GetConfigVarFromSections<int>(config, "BlacklistTimeout", configSections, 10 * 60) * 1000; | ||
104 | } | 106 | } |
105 | 107 | ||
106 | public virtual void AddRegion(Scene scene) | 108 | public virtual void AddRegion(Scene scene) |
@@ -128,7 +130,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap | |||
128 | } | 130 | } |
129 | } | 131 | } |
130 | 132 | ||
131 | public virtual void RemoveRegion (Scene scene) | 133 | public virtual void RemoveRegion(Scene scene) |
132 | { | 134 | { |
133 | if (!m_Enabled) | 135 | if (!m_Enabled) |
134 | return; | 136 | return; |
@@ -141,13 +143,11 @@ namespace OpenSim.Region.CoreModules.World.WorldMap | |||
141 | } | 143 | } |
142 | } | 144 | } |
143 | 145 | ||
144 | public virtual void RegionLoaded (Scene scene) | 146 | public virtual void RegionLoaded(Scene scene) |
145 | { | 147 | { |
146 | if (!m_Enabled) | 148 | if (!m_Enabled) |
147 | return; | 149 | return; |
148 | 150 | ||
149 | m_ServiceThrottle = scene.RequestModuleInterface<IServiceThrottleModule>(); | ||
150 | |||
151 | m_mapImageGenerator = m_scene.RequestModuleInterface<IMapImageGenerator>(); | 151 | m_mapImageGenerator = m_scene.RequestModuleInterface<IMapImageGenerator>(); |
152 | m_mapImageServiceModule = m_scene.RequestModuleInterface<IMapImageUploadModule>(); | 152 | m_mapImageServiceModule = m_scene.RequestModuleInterface<IMapImageUploadModule>(); |
153 | } | 153 | } |
@@ -179,14 +179,14 @@ namespace OpenSim.Region.CoreModules.World.WorldMap | |||
179 | 179 | ||
180 | MainServer.Instance.AddHTTPHandler(regionimage, | 180 | MainServer.Instance.AddHTTPHandler(regionimage, |
181 | new GenericHTTPDOSProtector(OnHTTPGetMapImage, OnHTTPThrottled, new BasicDosProtectorOptions() | 181 | new GenericHTTPDOSProtector(OnHTTPGetMapImage, OnHTTPThrottled, new BasicDosProtectorOptions() |
182 | { | 182 | { |
183 | AllowXForwardedFor = false, | 183 | AllowXForwardedFor = false, |
184 | ForgetTimeSpan = TimeSpan.FromMinutes(2), | 184 | ForgetTimeSpan = TimeSpan.FromMinutes(2), |
185 | MaxRequestsInTimeframe = 4, | 185 | MaxRequestsInTimeframe = 4, |
186 | ReportingName = "MAPDOSPROTECTOR", | 186 | ReportingName = "MAPDOSPROTECTOR", |
187 | RequestTimeSpan = TimeSpan.FromSeconds(10), | 187 | RequestTimeSpan = TimeSpan.FromSeconds(10), |
188 | ThrottledAction = BasicDOSProtector.ThrottleAction.DoThrottledMethod | 188 | ThrottledAction = BasicDOSProtector.ThrottleAction.DoThrottledMethod |
189 | }).Process); | 189 | }).Process); |
190 | MainServer.Instance.AddLLSDHandler( | 190 | MainServer.Instance.AddLLSDHandler( |
191 | "/MAP/MapItems/" + m_scene.RegionInfo.RegionHandle.ToString(), HandleRemoteMapItemRequest); | 191 | "/MAP/MapItems/" + m_scene.RegionInfo.RegionHandle.ToString(), HandleRemoteMapItemRequest); |
192 | 192 | ||
@@ -197,13 +197,13 @@ namespace OpenSim.Region.CoreModules.World.WorldMap | |||
197 | m_scene.EventManager.OnMakeRootAgent += MakeRootAgent; | 197 | m_scene.EventManager.OnMakeRootAgent += MakeRootAgent; |
198 | m_scene.EventManager.OnRegionUp += OnRegionUp; | 198 | m_scene.EventManager.OnRegionUp += OnRegionUp; |
199 | 199 | ||
200 | // StartThread(new object()); | 200 | StartThread(new object()); |
201 | } | 201 | } |
202 | 202 | ||
203 | // this has to be called with a lock on m_scene | 203 | // this has to be called with a lock on m_scene |
204 | protected virtual void RemoveHandlers() | 204 | protected virtual void RemoveHandlers() |
205 | { | 205 | { |
206 | // StopThread(); | 206 | StopThread(); |
207 | 207 | ||
208 | m_scene.EventManager.OnRegionUp -= OnRegionUp; | 208 | m_scene.EventManager.OnRegionUp -= OnRegionUp; |
209 | m_scene.EventManager.OnMakeRootAgent -= MakeRootAgent; | 209 | m_scene.EventManager.OnMakeRootAgent -= MakeRootAgent; |
@@ -246,6 +246,8 @@ namespace OpenSim.Region.CoreModules.World.WorldMap | |||
246 | public string MapLayerRequest(string request, string path, string param, | 246 | public string MapLayerRequest(string request, string path, string param, |
247 | UUID agentID, Caps caps) | 247 | UUID agentID, Caps caps) |
248 | { | 248 | { |
249 | // not sure about this.... | ||
250 | |||
249 | //try | 251 | //try |
250 | // | 252 | // |
251 | //m_log.DebugFormat("[MAPLAYER]: path: {0}, param: {1}, agent:{2}", | 253 | //m_log.DebugFormat("[MAPLAYER]: path: {0}, param: {1}, agent:{2}", |
@@ -261,54 +263,54 @@ namespace OpenSim.Region.CoreModules.World.WorldMap | |||
261 | // 6/8/2011 -- I'm adding an explicit 2048 check, so that we never forget that there is | 263 | // 6/8/2011 -- I'm adding an explicit 2048 check, so that we never forget that there is |
262 | // a hack here, and so that regions below 4096 don't get spammed with unnecessary map blocks. | 264 | // a hack here, and so that regions below 4096 don't get spammed with unnecessary map blocks. |
263 | 265 | ||
264 | if (m_scene.RegionInfo.RegionLocX >= 2048 || m_scene.RegionInfo.RegionLocY >= 2048) | 266 | //if (m_scene.RegionInfo.RegionLocX >= 2048 || m_scene.RegionInfo.RegionLocY >= 2048) |
265 | { | 267 | //{ |
266 | ScenePresence avatarPresence = null; | 268 | // ScenePresence avatarPresence = null; |
267 | 269 | ||
268 | m_scene.TryGetScenePresence(agentID, out avatarPresence); | 270 | // m_scene.TryGetScenePresence(agentID, out avatarPresence); |
269 | 271 | ||
270 | if (avatarPresence != null) | 272 | // if (avatarPresence != null) |
271 | { | 273 | // { |
272 | bool lookup = false; | 274 | // bool lookup = false; |
273 | 275 | ||
274 | lock (cachedMapBlocks) | 276 | // lock (cachedMapBlocks) |
275 | { | 277 | // { |
276 | if (cachedMapBlocks.Count > 0 && ((cachedTime + 1800) > Util.UnixTimeSinceEpoch())) | 278 | // if (cachedMapBlocks.Count > 0 && ((cachedTime + 1800) > Util.UnixTimeSinceEpoch())) |
277 | { | 279 | // { |
278 | List<MapBlockData> mapBlocks; | 280 | // List<MapBlockData> mapBlocks; |
279 | 281 | ||
280 | mapBlocks = cachedMapBlocks; | 282 | // mapBlocks = cachedMapBlocks; |
281 | avatarPresence.ControllingClient.SendMapBlock(mapBlocks, 0); | 283 | // avatarPresence.ControllingClient.SendMapBlock(mapBlocks, 0); |
282 | } | 284 | // } |
283 | else | 285 | // else |
284 | { | 286 | // { |
285 | lookup = true; | 287 | // lookup = true; |
286 | } | 288 | // } |
287 | } | 289 | // } |
288 | if (lookup) | 290 | // if (lookup) |
289 | { | 291 | // { |
290 | List<MapBlockData> mapBlocks = new List<MapBlockData>(); ; | 292 | // List<MapBlockData> mapBlocks = new List<MapBlockData>(); ; |
291 | 293 | ||
292 | // Get regions that are within 8 regions of here | 294 | // List<GridRegion> regions = m_scene.GridService.GetRegionRange(m_scene.RegionInfo.ScopeID, |
293 | List<GridRegion> regions = m_scene.GridService.GetRegionRange(m_scene.RegionInfo.ScopeID, | 295 | // (int)(m_scene.RegionInfo.RegionLocX - 8) * (int)Constants.RegionSize, |
294 | (int)Util.RegionToWorldLoc(m_scene.RegionInfo.RegionLocX - 8), | 296 | // (int)(m_scene.RegionInfo.RegionLocX + 8) * (int)Constants.RegionSize, |
295 | (int)Util.RegionToWorldLoc(m_scene.RegionInfo.RegionLocX + 8), | 297 | // (int)(m_scene.RegionInfo.RegionLocY - 8) * (int)Constants.RegionSize, |
296 | (int)Util.RegionToWorldLoc(m_scene.RegionInfo.RegionLocY - 8), | 298 | // (int)(m_scene.RegionInfo.RegionLocY + 8) * (int)Constants.RegionSize); |
297 | (int)Util.RegionToWorldLoc(m_scene.RegionInfo.RegionLocY + 8) ); | 299 | // foreach (GridRegion r in regions) |
298 | foreach (GridRegion r in regions) | 300 | // { |
299 | { | 301 | // MapBlockData block = new MapBlockData(); |
300 | MapBlockData block = MapBlockFromGridRegion(r, 0); | 302 | // MapBlockFromGridRegion(block, r, 0); |
301 | mapBlocks.Add(block); | 303 | // mapBlocks.Add(block); |
302 | } | 304 | // } |
303 | avatarPresence.ControllingClient.SendMapBlock(mapBlocks, 0); | 305 | // avatarPresence.ControllingClient.SendMapBlock(mapBlocks, 0); |
304 | 306 | ||
305 | lock (cachedMapBlocks) | 307 | // lock (cachedMapBlocks) |
306 | cachedMapBlocks = mapBlocks; | 308 | // cachedMapBlocks = mapBlocks; |
307 | 309 | ||
308 | cachedTime = Util.UnixTimeSinceEpoch(); | 310 | // cachedTime = Util.UnixTimeSinceEpoch(); |
309 | } | 311 | // } |
310 | } | 312 | // } |
311 | } | 313 | //} |
312 | 314 | ||
313 | LLSDMapLayerResponse mapResponse = new LLSDMapLayerResponse(); | 315 | LLSDMapLayerResponse mapResponse = new LLSDMapLayerResponse(); |
314 | mapResponse.LayerData.Array.Add(GetOSDMapLayerResponse()); | 316 | mapResponse.LayerData.Array.Add(GetOSDMapLayerResponse()); |
@@ -334,9 +336,11 @@ namespace OpenSim.Region.CoreModules.World.WorldMap | |||
334 | /// <returns></returns> | 336 | /// <returns></returns> |
335 | protected static OSDMapLayer GetOSDMapLayerResponse() | 337 | protected static OSDMapLayer GetOSDMapLayerResponse() |
336 | { | 338 | { |
339 | // not sure about this.... 2048 or master 5000 and hack above? | ||
340 | |||
337 | OSDMapLayer mapLayer = new OSDMapLayer(); | 341 | OSDMapLayer mapLayer = new OSDMapLayer(); |
338 | mapLayer.Right = 5000; | 342 | mapLayer.Right = 2048; |
339 | mapLayer.Top = 5000; | 343 | mapLayer.Top = 2048; |
340 | mapLayer.ImageID = new UUID("00000000-0000-1111-9999-000000000006"); | 344 | mapLayer.ImageID = new UUID("00000000-0000-1111-9999-000000000006"); |
341 | 345 | ||
342 | return mapLayer; | 346 | return mapLayer; |
@@ -365,6 +369,11 @@ namespace OpenSim.Region.CoreModules.World.WorldMap | |||
365 | { | 369 | { |
366 | m_rootAgents.Remove(AgentId); | 370 | m_rootAgents.Remove(AgentId); |
367 | } | 371 | } |
372 | lock (m_mapBlockRequestEvent) | ||
373 | { | ||
374 | if (m_mapBlockRequests.ContainsKey(AgentId)) | ||
375 | m_mapBlockRequests.Remove(AgentId); | ||
376 | } | ||
368 | } | 377 | } |
369 | #endregion | 378 | #endregion |
370 | 379 | ||
@@ -379,14 +388,20 @@ namespace OpenSim.Region.CoreModules.World.WorldMap | |||
379 | if (threadrunning) return; | 388 | if (threadrunning) return; |
380 | threadrunning = true; | 389 | threadrunning = true; |
381 | 390 | ||
382 | // m_log.Debug("[WORLD MAP]: Starting remote MapItem request thread"); | 391 | // m_log.Debug("[WORLD MAP]: Starting remote MapItem request thread"); |
383 | 392 | ||
384 | WorkManager.StartThread( | 393 | WorkManager.StartThread( |
385 | process, | 394 | process, |
386 | string.Format("MapItemRequestThread ({0})", m_scene.RegionInfo.RegionName), | 395 | string.Format("MapItemRequestThread ({0})", m_scene.RegionInfo.RegionName), |
387 | ThreadPriority.BelowNormal, | 396 | ThreadPriority.BelowNormal, |
388 | true, | 397 | true, |
389 | true); | 398 | false); |
399 | WorkManager.StartThread( | ||
400 | MapBlockSendThread, | ||
401 | string.Format("MapBlockSendThread ({0})", m_scene.RegionInfo.RegionName), | ||
402 | ThreadPriority.BelowNormal, | ||
403 | true, | ||
404 | false); | ||
390 | } | 405 | } |
391 | 406 | ||
392 | /// <summary> | 407 | /// <summary> |
@@ -396,13 +411,29 @@ namespace OpenSim.Region.CoreModules.World.WorldMap | |||
396 | { | 411 | { |
397 | MapRequestState st = new MapRequestState(); | 412 | MapRequestState st = new MapRequestState(); |
398 | st.agentID = STOP_UUID; | 413 | st.agentID = STOP_UUID; |
399 | st.EstateID=0; | 414 | st.EstateID = 0; |
400 | st.flags=0; | 415 | st.flags = 0; |
401 | st.godlike=false; | 416 | st.godlike = false; |
402 | st.itemtype=0; | 417 | st.itemtype = 0; |
403 | st.regionhandle=0; | 418 | st.regionhandle = 0; |
404 | 419 | ||
405 | requests.Enqueue(st); | 420 | requests.Enqueue(st); |
421 | |||
422 | MapBlockRequestData req = new MapBlockRequestData(); | ||
423 | |||
424 | req.client = null; | ||
425 | req.minX = 0; | ||
426 | req.maxX = 0; | ||
427 | req.minY = 0; | ||
428 | req.maxY = 0; | ||
429 | req.flags = 0; | ||
430 | |||
431 | lock (m_mapBlockRequestEvent) | ||
432 | { | ||
433 | m_mapBlockRequests[UUID.Zero] = new Queue<MapBlockRequestData>(); | ||
434 | m_mapBlockRequests[UUID.Zero].Enqueue(req); | ||
435 | m_mapBlockRequestEvent.Set(); | ||
436 | } | ||
406 | } | 437 | } |
407 | 438 | ||
408 | public virtual void HandleMapItemRequest(IClientAPI remoteClient, uint flags, | 439 | public virtual void HandleMapItemRequest(IClientAPI remoteClient, uint flags, |
@@ -415,315 +446,372 @@ namespace OpenSim.Region.CoreModules.World.WorldMap | |||
415 | if (!m_rootAgents.Contains(remoteClient.AgentId)) | 446 | if (!m_rootAgents.Contains(remoteClient.AgentId)) |
416 | return; | 447 | return; |
417 | } | 448 | } |
449 | |||
450 | // local or remote request? | ||
451 | if (regionhandle != 0 && regionhandle != m_scene.RegionInfo.RegionHandle) | ||
452 | { | ||
453 | // its Remote Map Item Request | ||
454 | // ensures that the blockingqueue doesn't get borked if the GetAgents() timing changes. | ||
455 | RequestMapItems("", remoteClient.AgentId, flags, EstateID, godlike, itemtype, regionhandle); | ||
456 | return; | ||
457 | } | ||
458 | |||
418 | uint xstart = 0; | 459 | uint xstart = 0; |
419 | uint ystart = 0; | 460 | uint ystart = 0; |
420 | Util.RegionHandleToWorldLoc(m_scene.RegionInfo.RegionHandle, out xstart, out ystart); | 461 | Util.RegionHandleToWorldLoc(m_scene.RegionInfo.RegionHandle, out xstart, out ystart); |
421 | if (itemtype == (int)GridItemType.AgentLocations) | 462 | |
463 | // its about this region... | ||
464 | |||
465 | List<mapItemReply> mapitems = new List<mapItemReply>(); | ||
466 | mapItemReply mapitem = new mapItemReply(); | ||
467 | |||
468 | // viewers only ask for green dots to each region now | ||
469 | // except at login with regionhandle 0 | ||
470 | // possible on some other rare ocasions | ||
471 | // use previus hack of sending all items with the green dots | ||
472 | |||
473 | bool adultRegion; | ||
474 | if (regionhandle == 0) | ||
422 | { | 475 | { |
423 | if (regionhandle == 0 || regionhandle == m_scene.RegionInfo.RegionHandle) | 476 | switch (itemtype) |
424 | { | 477 | { |
425 | // Just requesting map info about the current, local region | 478 | case (int)GridItemType.AgentLocations: |
426 | int tc = Environment.TickCount; | 479 | // Service 6 right now (MAP_ITEM_AGENTS_LOCATION; green dots) |
427 | List<mapItemReply> mapitems = new List<mapItemReply>(); | 480 | |
428 | mapItemReply mapitem = new mapItemReply(); | 481 | int tc = Environment.TickCount; |
429 | if (m_scene.GetRootAgentCount() <= 1) | 482 | if (m_scene.GetRootAgentCount() <= 1) |
430 | { | 483 | { |
431 | mapitem = new mapItemReply( | 484 | mapitem = new mapItemReply( |
432 | xstart + 1, | 485 | xstart + 1, |
433 | ystart + 1, | 486 | ystart + 1, |
434 | UUID.Zero, | 487 | UUID.Zero, |
435 | Util.Md5Hash(m_scene.RegionInfo.RegionName + tc.ToString()), | 488 | Util.Md5Hash(m_scene.RegionInfo.RegionName + tc.ToString()), |
436 | 0, 0); | 489 | 0, 0); |
437 | mapitems.Add(mapitem); | 490 | mapitems.Add(mapitem); |
438 | } | 491 | } |
439 | else | 492 | else |
440 | { | ||
441 | m_scene.ForEachRootScenePresence(delegate(ScenePresence sp) | ||
442 | { | 493 | { |
494 | m_scene.ForEachRootScenePresence(delegate (ScenePresence sp) | ||
495 | { | ||
443 | // Don't send a green dot for yourself | 496 | // Don't send a green dot for yourself |
444 | if (sp.UUID != remoteClient.AgentId) | 497 | if (sp.UUID != remoteClient.AgentId) |
445 | { | 498 | { |
446 | mapitem = new mapItemReply( | 499 | mapitem = new mapItemReply( |
447 | xstart + (uint)sp.AbsolutePosition.X, | 500 | xstart + (uint)sp.AbsolutePosition.X, |
448 | ystart + (uint)sp.AbsolutePosition.Y, | 501 | ystart + (uint)sp.AbsolutePosition.Y, |
449 | UUID.Zero, | 502 | UUID.Zero, |
450 | Util.Md5Hash(m_scene.RegionInfo.RegionName + tc.ToString()), | 503 | Util.Md5Hash(m_scene.RegionInfo.RegionName + tc.ToString()), |
451 | 1, 0); | 504 | 1, 0); |
452 | mapitems.Add(mapitem); | 505 | mapitems.Add(mapitem); |
453 | } | 506 | } |
454 | }); | 507 | }); |
455 | } | 508 | } |
456 | remoteClient.SendMapItemReply(mapitems.ToArray(), itemtype, flags); | 509 | remoteClient.SendMapItemReply(mapitems.ToArray(), itemtype, flags); |
457 | } | 510 | break; |
458 | else | ||
459 | { | ||
460 | // Remote Map Item Request | ||
461 | 511 | ||
462 | // ensures that the blockingqueue doesn't get borked if the GetAgents() timing changes. | 512 | case (int)GridItemType.Telehub: |
463 | RequestMapItems("",remoteClient.AgentId,flags,EstateID,godlike,itemtype,regionhandle); | 513 | // Service 1 (MAP_ITEM_TELEHUB) |
464 | } | 514 | |
465 | } | 515 | SceneObjectGroup sog = m_scene.GetSceneObjectGroup(m_scene.RegionInfo.RegionSettings.TelehubObject); |
466 | else if (itemtype == (int)GridItemType.LandForSale) // Service 7 (MAP_ITEM_LAND_FOR_SALE) | 516 | if (sog != null) |
467 | { | ||
468 | if (regionhandle == 0 || regionhandle == m_scene.RegionInfo.RegionHandle) | ||
469 | { | ||
470 | // Parcels | ||
471 | ILandChannel landChannel = m_scene.LandChannel; | ||
472 | List<ILandObject> parcels = landChannel.AllParcels(); | ||
473 | |||
474 | // Local Map Item Request | ||
475 | List<mapItemReply> mapitems = new List<mapItemReply>(); | ||
476 | mapItemReply mapitem = new mapItemReply(); | ||
477 | if ((parcels != null) && (parcels.Count >= 1)) | ||
478 | { | ||
479 | foreach (ILandObject parcel_interface in parcels) | ||
480 | { | 517 | { |
481 | // Play it safe | 518 | mapitem = new mapItemReply( |
482 | if (!(parcel_interface is LandObject)) | 519 | xstart + (uint)sog.AbsolutePosition.X, |
483 | continue; | 520 | ystart + (uint)sog.AbsolutePosition.Y, |
521 | UUID.Zero, | ||
522 | sog.Name, | ||
523 | 0, // color (not used) | ||
524 | 0 // 0 = telehub / 1 = infohub | ||
525 | ); | ||
526 | mapitems.Add(mapitem); | ||
527 | remoteClient.SendMapItemReply(mapitems.ToArray(), itemtype, flags); | ||
528 | } | ||
529 | break; | ||
484 | 530 | ||
485 | LandObject land = (LandObject)parcel_interface; | 531 | case (int)GridItemType.AdultLandForSale: |
486 | LandData parcel = land.LandData; | 532 | case (int)GridItemType.LandForSale: |
487 | 533 | ||
488 | // Show land for sale | 534 | // Service 7 (MAP_ITEM_LAND_FOR_SALE) |
489 | if ((parcel.Flags & (uint)ParcelFlags.ForSale) == (uint)ParcelFlags.ForSale) | 535 | adultRegion = m_scene.RegionInfo.RegionSettings.Maturity == 2; |
490 | { | 536 | if (adultRegion) |
491 | Vector3 min = parcel.AABBMin; | 537 | { |
492 | Vector3 max = parcel.AABBMax; | 538 | if (itemtype == (int)GridItemType.LandForSale) |
493 | float x = (min.X+max.X)/2; | 539 | break; |
494 | float y = (min.Y+max.Y)/2; | 540 | } |
541 | else | ||
542 | { | ||
543 | if (itemtype == (int)GridItemType.AdultLandForSale) | ||
544 | break; | ||
545 | } | ||
495 | 546 | ||
496 | mapitem = new mapItemReply( | 547 | // Parcels |
548 | ILandChannel landChannel = m_scene.LandChannel; | ||
549 | List<ILandObject> parcels = landChannel.AllParcels(); | ||
550 | |||
551 | if ((parcels != null) && (parcels.Count >= 1)) | ||
552 | { | ||
553 | foreach (ILandObject parcel_interface in parcels) | ||
554 | { | ||
555 | // Play it safe | ||
556 | if (!(parcel_interface is LandObject)) | ||
557 | continue; | ||
558 | |||
559 | LandObject land = (LandObject)parcel_interface; | ||
560 | LandData parcel = land.LandData; | ||
561 | |||
562 | // Show land for sale | ||
563 | if ((parcel.Flags & (uint)ParcelFlags.ForSale) == (uint)ParcelFlags.ForSale) | ||
564 | { | ||
565 | Vector3 min = parcel.AABBMin; | ||
566 | Vector3 max = parcel.AABBMax; | ||
567 | float x = (min.X + max.X) / 2; | ||
568 | float y = (min.Y + max.Y) / 2; | ||
569 | mapitem = new mapItemReply( | ||
497 | xstart + (uint)x, | 570 | xstart + (uint)x, |
498 | ystart + (uint)y, | 571 | ystart + (uint)y, |
499 | parcel.GlobalID, | 572 | parcel.GlobalID, |
500 | parcel.Name, | 573 | parcel.Name, |
501 | parcel.Area, | 574 | parcel.Area, |
502 | parcel.SalePrice | 575 | parcel.SalePrice |
503 | ); | 576 | ); |
504 | mapitems.Add(mapitem); | 577 | mapitems.Add(mapitem); |
578 | } | ||
505 | } | 579 | } |
506 | } | 580 | } |
507 | } | 581 | remoteClient.SendMapItemReply(mapitems.ToArray(), itemtype, flags); |
508 | remoteClient.SendMapItemReply(mapitems.ToArray(), itemtype, flags); | 582 | break; |
509 | } | ||
510 | else | ||
511 | { | ||
512 | // Remote Map Item Request | ||
513 | 583 | ||
514 | // ensures that the blockingqueue doesn't get borked if the GetAgents() timing changes. | 584 | case (uint)GridItemType.PgEvent: |
515 | RequestMapItems("",remoteClient.AgentId,flags,EstateID,godlike,itemtype,regionhandle); | 585 | case (uint)GridItemType.MatureEvent: |
586 | case (uint)GridItemType.AdultEvent: | ||
587 | case (uint)GridItemType.Classified: | ||
588 | case (uint)GridItemType.Popular: | ||
589 | // TODO | ||
590 | // just dont not cry about them | ||
591 | break; | ||
592 | |||
593 | default: | ||
594 | // unkown map item type | ||
595 | m_log.DebugFormat("[WORLD MAP]: Unknown MapItem type {1}", itemtype); | ||
596 | break; | ||
516 | } | 597 | } |
517 | } | 598 | } |
518 | else if (itemtype == (int)GridItemType.Telehub) // Service 1 (MAP_ITEM_TELEHUB) | 599 | else |
519 | { | 600 | { |
520 | if (regionhandle == 0 || regionhandle == m_scene.RegionInfo.RegionHandle) | 601 | // send all items till we get a better fix |
521 | { | ||
522 | List<mapItemReply> mapitems = new List<mapItemReply>(); | ||
523 | mapItemReply mapitem = new mapItemReply(); | ||
524 | 602 | ||
525 | SceneObjectGroup sog = m_scene.GetSceneObjectGroup(m_scene.RegionInfo.RegionSettings.TelehubObject); | 603 | // Service 6 right now (MAP_ITEM_AGENTS_LOCATION; green dots) |
526 | if (sog != null) | ||
527 | { | ||
528 | mapitem = new mapItemReply( | ||
529 | xstart + (uint)sog.AbsolutePosition.X, | ||
530 | ystart + (uint)sog.AbsolutePosition.Y, | ||
531 | UUID.Zero, | ||
532 | sog.Name, | ||
533 | 0, // color (not used) | ||
534 | 0 // 0 = telehub / 1 = infohub | ||
535 | ); | ||
536 | mapitems.Add(mapitem); | ||
537 | 604 | ||
538 | remoteClient.SendMapItemReply(mapitems.ToArray(), itemtype, flags); | 605 | int tc = Environment.TickCount; |
539 | } | 606 | if (m_scene.GetRootAgentCount() <= 1) |
607 | { | ||
608 | mapitem = new mapItemReply( | ||
609 | xstart + 1, | ||
610 | ystart + 1, | ||
611 | UUID.Zero, | ||
612 | Util.Md5Hash(m_scene.RegionInfo.RegionName + tc.ToString()), | ||
613 | 0, 0); | ||
614 | mapitems.Add(mapitem); | ||
540 | } | 615 | } |
541 | else | 616 | else |
542 | { | 617 | { |
543 | // Remote Map Item Request | 618 | m_scene.ForEachRootScenePresence(delegate (ScenePresence sp) |
544 | RequestMapItems("",remoteClient.AgentId,flags,EstateID,godlike,itemtype,regionhandle); | 619 | { |
620 | // Don't send a green dot for yourself | ||
621 | if (sp.UUID != remoteClient.AgentId) | ||
622 | { | ||
623 | mapitem = new mapItemReply( | ||
624 | xstart + (uint)sp.AbsolutePosition.X, | ||
625 | ystart + (uint)sp.AbsolutePosition.Y, | ||
626 | UUID.Zero, | ||
627 | Util.Md5Hash(m_scene.RegionInfo.RegionName + tc.ToString()), | ||
628 | 1, 0); | ||
629 | mapitems.Add(mapitem); | ||
630 | } | ||
631 | }); | ||
545 | } | 632 | } |
546 | } | 633 | remoteClient.SendMapItemReply(mapitems.ToArray(), 6, flags); |
547 | } | 634 | mapitems.Clear(); |
548 | 635 | ||
549 | private int nAsyncRequests = 0; | 636 | // Service 1 (MAP_ITEM_TELEHUB) |
550 | /// <summary> | 637 | |
551 | /// Processing thread main() loop for doing remote mapitem requests | 638 | SceneObjectGroup sog = m_scene.GetSceneObjectGroup(m_scene.RegionInfo.RegionSettings.TelehubObject); |
552 | /// </summary> | 639 | if (sog != null) |
553 | public void process() | ||
554 | { | ||
555 | //const int MAX_ASYNC_REQUESTS = 20; | ||
556 | try | ||
557 | { | ||
558 | while (true) | ||
559 | { | 640 | { |
560 | MapRequestState st = requests.Dequeue(1000); | 641 | mapitem = new mapItemReply( |
642 | xstart + (uint)sog.AbsolutePosition.X, | ||
643 | ystart + (uint)sog.AbsolutePosition.Y, | ||
644 | UUID.Zero, | ||
645 | sog.Name, | ||
646 | 0, // color (not used) | ||
647 | 0 // 0 = telehub / 1 = infohub | ||
648 | ); | ||
649 | mapitems.Add(mapitem); | ||
650 | remoteClient.SendMapItemReply(mapitems.ToArray(), 1, flags); | ||
651 | mapitems.Clear(); | ||
652 | } | ||
561 | 653 | ||
562 | // end gracefully | 654 | // Service 7 (MAP_ITEM_LAND_FOR_SALE) |
563 | if (st.agentID == STOP_UUID) | ||
564 | break; | ||
565 | 655 | ||
566 | if (st.agentID != UUID.Zero) | 656 | uint its = 7; |
657 | if (m_scene.RegionInfo.RegionSettings.Maturity == 2) | ||
658 | its = 10; | ||
659 | |||
660 | // Parcels | ||
661 | ILandChannel landChannel = m_scene.LandChannel; | ||
662 | List<ILandObject> parcels = landChannel.AllParcels(); | ||
663 | |||
664 | if ((parcels != null) && (parcels.Count >= 1)) | ||
665 | { | ||
666 | foreach (ILandObject parcel_interface in parcels) | ||
567 | { | 667 | { |
568 | bool dorequest = true; | 668 | // Play it safe |
569 | lock (m_rootAgents) | 669 | if (!(parcel_interface is LandObject)) |
570 | { | 670 | continue; |
571 | if (!m_rootAgents.Contains(st.agentID)) | 671 | |
572 | dorequest = false; | 672 | LandObject land = (LandObject)parcel_interface; |
573 | } | 673 | LandData parcel = land.LandData; |
574 | 674 | ||
575 | if (dorequest && !m_blacklistedregions.ContainsKey(st.regionhandle)) | 675 | // Show land for sale |
676 | if ((parcel.Flags & (uint)ParcelFlags.ForSale) == (uint)ParcelFlags.ForSale) | ||
576 | { | 677 | { |
577 | while (nAsyncRequests >= MAX_ASYNC_REQUESTS) // hit the break | 678 | Vector3 min = parcel.AABBMin; |
578 | Thread.Sleep(80); | 679 | Vector3 max = parcel.AABBMax; |
579 | 680 | float x = (min.X + max.X) / 2; | |
580 | RequestMapItemsDelegate d = RequestMapItemsAsync; | 681 | float y = (min.Y + max.Y) / 2; |
581 | d.BeginInvoke(st.agentID, st.flags, st.EstateID, st.godlike, st.itemtype, st.regionhandle, RequestMapItemsCompleted, null); | 682 | mapitem = new mapItemReply( |
582 | //OSDMap response = RequestMapItemsAsync(st.agentID, st.flags, st.EstateID, st.godlike, st.itemtype, st.regionhandle); | 683 | xstart + (uint)x, |
583 | //RequestMapItemsCompleted(response); | 684 | ystart + (uint)y, |
584 | Interlocked.Increment(ref nAsyncRequests); | 685 | parcel.GlobalID, |
686 | parcel.Name, | ||
687 | parcel.Area, | ||
688 | parcel.SalePrice | ||
689 | ); | ||
690 | mapitems.Add(mapitem); | ||
585 | } | 691 | } |
586 | } | 692 | } |
587 | 693 | if(mapitems.Count >0) | |
588 | Watchdog.UpdateThread(); | 694 | remoteClient.SendMapItemReply(mapitems.ToArray(), its, flags); |
695 | mapitems.Clear(); | ||
589 | } | 696 | } |
590 | } | 697 | } |
591 | catch (Exception e) | ||
592 | { | ||
593 | m_log.ErrorFormat("[WORLD MAP]: Map item request thread terminated abnormally with exception {0}", e); | ||
594 | } | ||
595 | |||
596 | threadrunning = false; | ||
597 | Watchdog.RemoveThread(); | ||
598 | } | 698 | } |
599 | 699 | ||
600 | const int MAX_ASYNC_REQUESTS = 20; | 700 | private int nAsyncRequests = 0; |
601 | |||
602 | /// <summary> | 701 | /// <summary> |
603 | /// Enqueues the map item request into the services throttle processing thread | 702 | /// Processing thread main() loop for doing remote mapitem requests |
604 | /// </summary> | 703 | /// </summary> |
605 | /// <param name="state"></param> | 704 | public void process() |
606 | public void EnqueueMapItemRequest(MapRequestState st) | ||
607 | { | 705 | { |
706 | const int MAX_ASYNC_REQUESTS = 20; | ||
707 | ScenePresence av = null; | ||
708 | MapRequestState st = null; | ||
608 | 709 | ||
609 | m_ServiceThrottle.Enqueue("map-item", st.regionhandle.ToString() + st.agentID.ToString(), delegate | 710 | try |
610 | { | 711 | { |
611 | if (st.agentID != UUID.Zero) | 712 | while (true) |
612 | { | 713 | { |
613 | bool dorequest = true; | 714 | Watchdog.UpdateThread(); |
614 | lock (m_rootAgents) | ||
615 | { | ||
616 | if (!m_rootAgents.Contains(st.agentID)) | ||
617 | dorequest = false; | ||
618 | } | ||
619 | 715 | ||
620 | if (dorequest && !m_blacklistedregions.ContainsKey(st.regionhandle)) | 716 | av = null; |
621 | { | 717 | st = null; |
622 | if (nAsyncRequests >= MAX_ASYNC_REQUESTS) // hit the break | ||
623 | { | ||
624 | // AH!!! Recursive ! | ||
625 | // Put this request back in the queue and return | ||
626 | EnqueueMapItemRequest(st); | ||
627 | return; | ||
628 | } | ||
629 | 718 | ||
630 | RequestMapItemsDelegate d = RequestMapItemsAsync; | 719 | st = requests.Dequeue(4900); // timeout to make watchdog happy |
631 | d.BeginInvoke(st.agentID, st.flags, st.EstateID, st.godlike, st.itemtype, st.regionhandle, RequestMapItemsCompleted, null); | ||
632 | //OSDMap response = RequestMapItemsAsync(st.agentID, st.flags, st.EstateID, st.godlike, st.itemtype, st.regionhandle); | ||
633 | //RequestMapItemsCompleted(response); | ||
634 | Interlocked.Increment(ref nAsyncRequests); | ||
635 | } | ||
636 | } | ||
637 | }); | ||
638 | } | ||
639 | 720 | ||
640 | /// <summary> | 721 | if (st == null || st.agentID == UUID.Zero) |
641 | /// Sends the mapitem response to the IClientAPI | 722 | continue; |
642 | /// </summary> | ||
643 | /// <param name="response">The OSDMap Response for the mapitem</param> | ||
644 | private void RequestMapItemsCompleted(IAsyncResult iar) | ||
645 | { | ||
646 | AsyncResult result = (AsyncResult)iar; | ||
647 | RequestMapItemsDelegate icon = (RequestMapItemsDelegate)result.AsyncDelegate; | ||
648 | 723 | ||
649 | OSDMap response = (OSDMap)icon.EndInvoke(iar); | 724 | // end gracefully |
725 | if (st.agentID == STOP_UUID) | ||
726 | break; | ||
650 | 727 | ||
651 | Interlocked.Decrement(ref nAsyncRequests); | 728 | // agent gone? |
729 | |||
730 | m_scene.TryGetScenePresence(st.agentID, out av); | ||
731 | if (av == null || av.IsChildAgent || av.IsDeleted || av.IsInTransit) | ||
732 | continue; | ||
652 | 733 | ||
653 | if (!response.ContainsKey("requestID")) | 734 | // region unreachable? |
654 | return; | 735 | if (m_blacklistedregions.Contains(st.regionhandle)) |
736 | continue; | ||
655 | 737 | ||
656 | UUID requestID = response["requestID"].AsUUID(); | 738 | bool dorequest = true; |
739 | OSDMap responseMap = null; | ||
657 | 740 | ||
658 | if (requestID != UUID.Zero) | 741 | // check if we are already serving this region |
659 | { | 742 | lock (m_cachedRegionMapItemsResponses) |
660 | MapRequestState mrs = new MapRequestState(); | ||
661 | mrs.agentID = UUID.Zero; | ||
662 | lock (m_openRequests) | ||
663 | { | ||
664 | if (m_openRequests.ContainsKey(requestID)) | ||
665 | { | 743 | { |
666 | mrs = m_openRequests[requestID]; | 744 | if (m_cachedRegionMapItemsResponses.Contains(st.regionhandle)) |
667 | m_openRequests.Remove(requestID); | 745 | { |
746 | m_cachedRegionMapItemsResponses.TryGetValue(st.regionhandle, out responseMap); | ||
747 | dorequest = false; | ||
748 | } | ||
749 | else | ||
750 | m_cachedRegionMapItemsResponses.Add(st.regionhandle, null, expireResponsesTime); // a bit more time for the access | ||
668 | } | 751 | } |
669 | } | ||
670 | 752 | ||
671 | if (mrs.agentID != UUID.Zero) | 753 | if (dorequest) |
672 | { | ||
673 | ScenePresence av = null; | ||
674 | m_scene.TryGetScenePresence(mrs.agentID, out av); | ||
675 | if (av != null) | ||
676 | { | 754 | { |
677 | if (response.ContainsKey(mrs.itemtype.ToString())) | 755 | // nothig for region, fire a request |
756 | Interlocked.Increment(ref nAsyncRequests); | ||
757 | MapRequestState rst = st; | ||
758 | Util.FireAndForget(x => | ||
678 | { | 759 | { |
679 | List<mapItemReply> returnitems = new List<mapItemReply>(); | 760 | RequestMapItemsAsync(rst.agentID, rst.flags, rst.EstateID, rst.godlike, rst.itemtype, rst.regionhandle); |
680 | OSDArray itemarray = (OSDArray)response[mrs.itemtype.ToString()]; | 761 | }); |
681 | for (int i = 0; i < itemarray.Count; i++) | 762 | } |
682 | { | 763 | else |
683 | OSDMap mapitem = (OSDMap)itemarray[i]; | 764 | { |
684 | mapItemReply mi = new mapItemReply(); | 765 | // do we have the response? |
685 | mi.FromOSD(mapitem); | 766 | if (responseMap != null) |
686 | returnitems.Add(mi); | ||
687 | } | ||
688 | av.ControllingClient.SendMapItemReply(returnitems.ToArray(), mrs.itemtype, mrs.flags); | ||
689 | } | ||
690 | |||
691 | // Service 7 (MAP_ITEM_LAND_FOR_SALE) | ||
692 | uint itemtype = (uint)GridItemType.LandForSale; | ||
693 | |||
694 | if (response.ContainsKey(itemtype.ToString())) | ||
695 | { | 767 | { |
696 | List<mapItemReply> returnitems = new List<mapItemReply>(); | 768 | if(av!=null) |
697 | OSDArray itemarray = (OSDArray)response[itemtype.ToString()]; | ||
698 | for (int i = 0; i < itemarray.Count; i++) | ||
699 | { | 769 | { |
700 | OSDMap mapitem = (OSDMap)itemarray[i]; | 770 | // this will mainly only send green dots now |
701 | mapItemReply mi = new mapItemReply(); | 771 | if (responseMap.ContainsKey(st.itemtype.ToString())) |
702 | mi.FromOSD(mapitem); | 772 | { |
703 | returnitems.Add(mi); | 773 | List<mapItemReply> returnitems = new List<mapItemReply>(); |
774 | OSDArray itemarray = (OSDArray)responseMap[st.itemtype.ToString()]; | ||
775 | for (int i = 0; i < itemarray.Count; i++) | ||
776 | { | ||
777 | OSDMap mapitem = (OSDMap)itemarray[i]; | ||
778 | mapItemReply mi = new mapItemReply(); | ||
779 | mi.x = (uint)mapitem["X"].AsInteger(); | ||
780 | mi.y = (uint)mapitem["Y"].AsInteger(); | ||
781 | mi.id = mapitem["ID"].AsUUID(); | ||
782 | mi.Extra = mapitem["Extra"].AsInteger(); | ||
783 | mi.Extra2 = mapitem["Extra2"].AsInteger(); | ||
784 | mi.name = mapitem["Name"].AsString(); | ||
785 | returnitems.Add(mi); | ||
786 | } | ||
787 | av.ControllingClient.SendMapItemReply(returnitems.ToArray(), st.itemtype, st.flags & 0xffff); | ||
788 | } | ||
704 | } | 789 | } |
705 | av.ControllingClient.SendMapItemReply(returnitems.ToArray(), itemtype, mrs.flags); | ||
706 | } | 790 | } |
707 | 791 | else | |
708 | // Service 1 (MAP_ITEM_TELEHUB) | ||
709 | itemtype = (uint)GridItemType.Telehub; | ||
710 | |||
711 | if (response.ContainsKey(itemtype.ToString())) | ||
712 | { | 792 | { |
713 | List<mapItemReply> returnitems = new List<mapItemReply>(); | 793 | // request still beeing processed, enqueue it back |
714 | OSDArray itemarray = (OSDArray)response[itemtype.ToString()]; | 794 | requests.Enqueue(st); |
715 | for (int i = 0; i < itemarray.Count; i++) | 795 | if (requests.Count() < 3) |
716 | { | 796 | Thread.Sleep(100); |
717 | OSDMap mapitem = (OSDMap)itemarray[i]; | ||
718 | mapItemReply mi = new mapItemReply(); | ||
719 | mi.FromOSD(mapitem); | ||
720 | returnitems.Add(mi); | ||
721 | } | ||
722 | av.ControllingClient.SendMapItemReply(returnitems.ToArray(), itemtype, mrs.flags); | ||
723 | } | 797 | } |
724 | } | 798 | } |
799 | |||
800 | while (nAsyncRequests >= MAX_ASYNC_REQUESTS) // hit the break | ||
801 | { | ||
802 | Thread.Sleep(100); | ||
803 | Watchdog.UpdateThread(); | ||
804 | } | ||
725 | } | 805 | } |
726 | } | 806 | } |
807 | |||
808 | catch (Exception e) | ||
809 | { | ||
810 | m_log.ErrorFormat("[WORLD MAP]: Map item request thread terminated abnormally with exception {0}", e); | ||
811 | } | ||
812 | |||
813 | threadrunning = false; | ||
814 | Watchdog.RemoveThread(); | ||
727 | } | 815 | } |
728 | 816 | ||
729 | /// <summary> | 817 | /// <summary> |
@@ -746,11 +834,12 @@ namespace OpenSim.Region.CoreModules.World.WorldMap | |||
746 | st.godlike = godlike; | 834 | st.godlike = godlike; |
747 | st.itemtype = itemtype; | 835 | st.itemtype = itemtype; |
748 | st.regionhandle = regionhandle; | 836 | st.regionhandle = regionhandle; |
749 | EnqueueMapItemRequest(st); | 837 | |
838 | requests.Enqueue(st); | ||
750 | } | 839 | } |
751 | 840 | ||
752 | private delegate OSDMap RequestMapItemsDelegate(UUID id, uint flags, | 841 | uint[] itemTypesForcedSend = new uint[] { 6, 1, 7, 10 }; // green dots, infohub, land sells |
753 | uint EstateID, bool godlike, uint itemtype, ulong regionhandle); | 842 | |
754 | /// <summary> | 843 | /// <summary> |
755 | /// Does the actual remote mapitem request | 844 | /// Does the actual remote mapitem request |
756 | /// This should be called from an asynchronous thread | 845 | /// This should be called from an asynchronous thread |
@@ -765,94 +854,55 @@ namespace OpenSim.Region.CoreModules.World.WorldMap | |||
765 | /// <param name="itemtype">passed in from packet</param> | 854 | /// <param name="itemtype">passed in from packet</param> |
766 | /// <param name="regionhandle">Region we're looking up</param> | 855 | /// <param name="regionhandle">Region we're looking up</param> |
767 | /// <returns></returns> | 856 | /// <returns></returns> |
768 | private OSDMap RequestMapItemsAsync(UUID id, uint flags, | 857 | private void RequestMapItemsAsync(UUID id, uint flags, |
769 | uint EstateID, bool godlike, uint itemtype, ulong regionhandle) | 858 | uint EstateID, bool godlike, uint itemtype, ulong regionhandle) |
770 | { | 859 | { |
771 | // m_log.DebugFormat("[WORLDMAP]: RequestMapItemsAsync; region handle: {0} {1}", regionhandle, itemtype); | 860 | // m_log.DebugFormat("[WORLDMAP]: RequestMapItemsAsync; region handle: {0} {1}", regionhandle, itemtype); |
772 | 861 | ||
773 | string httpserver = ""; | 862 | string httpserver = ""; |
774 | bool blacklisted = false; | 863 | bool blacklisted = false; |
775 | lock (m_blacklistedregions) | ||
776 | { | ||
777 | if (m_blacklistedregions.ContainsKey(regionhandle)) | ||
778 | { | ||
779 | if (Environment.TickCount > (m_blacklistedregions[regionhandle] + blacklistTimeout)) | ||
780 | { | ||
781 | m_log.DebugFormat("[WORLD MAP]: Unblock blacklisted region {0}", regionhandle); | ||
782 | 864 | ||
783 | m_blacklistedregions.Remove(regionhandle); | 865 | lock (m_blacklistedregions) |
784 | } | 866 | blacklisted = m_blacklistedregions.Contains(regionhandle); |
785 | else | ||
786 | blacklisted = true; | ||
787 | } | ||
788 | } | ||
789 | 867 | ||
790 | if (blacklisted) | 868 | if (blacklisted) |
791 | return new OSDMap(); | 869 | { |
870 | Interlocked.Decrement(ref nAsyncRequests); | ||
871 | return; | ||
872 | } | ||
792 | 873 | ||
793 | UUID requestID = UUID.Random(); | 874 | UUID requestID = UUID.Random(); |
794 | lock (m_cachedRegionMapItemsAddress) | 875 | lock (m_cachedRegionMapItemsAddress) |
795 | { | 876 | m_cachedRegionMapItemsAddress.TryGetValue(regionhandle, out httpserver); |
796 | if (m_cachedRegionMapItemsAddress.ContainsKey(regionhandle)) | 877 | |
797 | httpserver = m_cachedRegionMapItemsAddress[regionhandle]; | 878 | if (httpserver == null || httpserver.Length == 0) |
798 | } | ||
799 | if (httpserver.Length == 0) | ||
800 | { | 879 | { |
801 | uint x = 0, y = 0; | 880 | uint x = 0, y = 0; |
802 | Util.RegionHandleToWorldLoc(regionhandle, out x, out y); | 881 | Util.RegionHandleToWorldLoc(regionhandle, out x, out y); |
882 | |||
803 | GridRegion mreg = m_scene.GridService.GetRegionByPosition(m_scene.RegionInfo.ScopeID, (int)x, (int)y); | 883 | GridRegion mreg = m_scene.GridService.GetRegionByPosition(m_scene.RegionInfo.ScopeID, (int)x, (int)y); |
804 | 884 | ||
805 | if (mreg != null) | 885 | if (mreg != null) |
806 | { | 886 | { |
807 | httpserver = mreg.ServerURI + "MAP/MapItems/" + regionhandle.ToString(); | 887 | httpserver = mreg.ServerURI + "MAP/MapItems/" + regionhandle.ToString(); |
808 | lock (m_cachedRegionMapItemsAddress) | 888 | lock (m_cachedRegionMapItemsAddress) |
809 | { | 889 | m_cachedRegionMapItemsAddress.AddOrUpdate(regionhandle, httpserver, 2.0 * expireBlackListTime); |
810 | if (!m_cachedRegionMapItemsAddress.ContainsKey(regionhandle)) | ||
811 | m_cachedRegionMapItemsAddress.Add(regionhandle, httpserver); | ||
812 | } | ||
813 | } | ||
814 | else | ||
815 | { | ||
816 | lock (m_blacklistedregions) | ||
817 | { | ||
818 | if (!m_blacklistedregions.ContainsKey(regionhandle)) | ||
819 | m_blacklistedregions.Add(regionhandle, Environment.TickCount); | ||
820 | } | ||
821 | //m_log.InfoFormat("[WORLD MAP]: Blacklisted region {0}", regionhandle.ToString()); | ||
822 | } | 890 | } |
823 | } | 891 | } |
824 | 892 | ||
825 | blacklisted = false; | ||
826 | lock (m_blacklistedurls) | 893 | lock (m_blacklistedurls) |
827 | { | 894 | { |
828 | if (m_blacklistedurls.ContainsKey(httpserver)) | 895 | if (httpserver == null || httpserver.Length == 0 || m_blacklistedurls.Contains(httpserver)) |
829 | { | 896 | { |
830 | if (Environment.TickCount > (m_blacklistedurls[httpserver] + blacklistTimeout)) | 897 | // Can't find the http server or its blocked |
831 | { | 898 | lock (m_blacklistedregions) |
832 | m_log.DebugFormat("[WORLD MAP]: Unblock blacklisted URL {0}", httpserver); | 899 | m_blacklistedregions.AddOrUpdate(regionhandle, 0, expireBlackListTime); |
833 | 900 | ||
834 | m_blacklistedurls.Remove(httpserver); | 901 | Interlocked.Decrement(ref nAsyncRequests); |
835 | } | 902 | return; |
836 | else | ||
837 | blacklisted = true; | ||
838 | } | 903 | } |
839 | } | 904 | } |
840 | 905 | ||
841 | // Can't find the http server | ||
842 | if (httpserver.Length == 0 || blacklisted) | ||
843 | return new OSDMap(); | ||
844 | |||
845 | MapRequestState mrs = new MapRequestState(); | ||
846 | mrs.agentID = id; | ||
847 | mrs.EstateID = EstateID; | ||
848 | mrs.flags = flags; | ||
849 | mrs.godlike = godlike; | ||
850 | mrs.itemtype=itemtype; | ||
851 | mrs.regionhandle = regionhandle; | ||
852 | |||
853 | lock (m_openRequests) | ||
854 | m_openRequests.Add(requestID, mrs); | ||
855 | |||
856 | WebRequest mapitemsrequest = null; | 906 | WebRequest mapitemsrequest = null; |
857 | try | 907 | try |
858 | { | 908 | { |
@@ -861,132 +911,144 @@ namespace OpenSim.Region.CoreModules.World.WorldMap | |||
861 | catch (Exception e) | 911 | catch (Exception e) |
862 | { | 912 | { |
863 | m_log.DebugFormat("[WORLD MAP]: Access to {0} failed with {1}", httpserver, e); | 913 | m_log.DebugFormat("[WORLD MAP]: Access to {0} failed with {1}", httpserver, e); |
864 | return new OSDMap(); | 914 | Interlocked.Decrement(ref nAsyncRequests); |
915 | return; | ||
865 | } | 916 | } |
866 | 917 | ||
867 | mapitemsrequest.Method = "POST"; | 918 | mapitemsrequest.Method = "POST"; |
868 | mapitemsrequest.ContentType = "application/xml+llsd"; | 919 | mapitemsrequest.ContentType = "application/xml+llsd"; |
869 | OSDMap RAMap = new OSDMap(); | ||
870 | 920 | ||
921 | OSDMap RAMap = new OSDMap(); | ||
871 | // string RAMapString = RAMap.ToString(); | 922 | // string RAMapString = RAMap.ToString(); |
872 | OSD LLSDofRAMap = RAMap; // RENAME if this works | 923 | OSD LLSDofRAMap = RAMap; // RENAME if this works |
873 | 924 | ||
874 | byte[] buffer = OSDParser.SerializeLLSDXmlBytes(LLSDofRAMap); | 925 | byte[] buffer = OSDParser.SerializeLLSDXmlBytes(LLSDofRAMap); |
926 | |||
875 | OSDMap responseMap = new OSDMap(); | 927 | OSDMap responseMap = new OSDMap(); |
876 | responseMap["requestID"] = OSD.FromUUID(requestID); | ||
877 | 928 | ||
878 | Stream os = null; | ||
879 | try | 929 | try |
880 | { // send the Post | 930 | { // send the Post |
881 | mapitemsrequest.ContentLength = buffer.Length; //Count bytes to send | 931 | mapitemsrequest.ContentLength = buffer.Length; //Count bytes to send |
882 | os = mapitemsrequest.GetRequestStream(); | 932 | using (Stream os = mapitemsrequest.GetRequestStream()) |
883 | os.Write(buffer, 0, buffer.Length); //Send it | 933 | os.Write(buffer, 0, buffer.Length); //Send it |
884 | //m_log.DebugFormat("[WORLD MAP]: Getting MapItems from {0}", httpserver); | 934 | //m_log.DebugFormat("[WORLD MAP]: Getting MapItems from {0}", httpserver); |
885 | } | 935 | } |
886 | catch (WebException ex) | 936 | catch (WebException ex) |
887 | { | 937 | { |
888 | m_log.WarnFormat("[WORLD MAP]: Bad send on GetMapItems {0}", ex.Message); | 938 | m_log.WarnFormat("[WORLD MAP]: Bad send on GetMapItems {0}", ex.Message); |
889 | responseMap["connect"] = OSD.FromBoolean(false); | 939 | m_log.WarnFormat("[WORLD MAP]: Blacklisted url {0}", httpserver); |
890 | lock (m_blacklistedurls) | 940 | lock (m_blacklistedurls) |
891 | { | 941 | m_blacklistedurls.AddOrUpdate(httpserver, 0, expireBlackListTime); |
892 | if (!m_blacklistedurls.ContainsKey(httpserver)) | 942 | lock (m_blacklistedregions) |
893 | m_blacklistedurls.Add(httpserver, Environment.TickCount); | 943 | m_blacklistedregions.AddOrUpdate(regionhandle, 0, expireBlackListTime); |
894 | } | ||
895 | |||
896 | m_log.WarnFormat("[WORLD MAP]: Blacklisted {0}", httpserver); | ||
897 | 944 | ||
898 | return responseMap; | 945 | Interlocked.Decrement(ref nAsyncRequests); |
946 | return; | ||
899 | } | 947 | } |
900 | catch | 948 | catch |
901 | { | 949 | { |
902 | m_log.DebugFormat("[WORLD MAP]: RequestMapItems failed for {0}", httpserver); | 950 | m_log.DebugFormat("[WORLD MAP]: RequestMapItems failed for {0}", httpserver); |
903 | responseMap["connect"] = OSD.FromBoolean(false); | 951 | Interlocked.Decrement(ref nAsyncRequests); |
904 | return responseMap; | 952 | return; |
905 | } | ||
906 | finally | ||
907 | { | ||
908 | if (os != null) | ||
909 | os.Dispose(); | ||
910 | } | 953 | } |
911 | 954 | ||
912 | string response_mapItems_reply = null; | 955 | string response_mapItems_reply = null; |
913 | { | 956 | { // get the response |
914 | try | 957 | try |
915 | { | 958 | { |
916 | using (WebResponse webResponse = mapitemsrequest.GetResponse()) | 959 | using (WebResponse webResponse = mapitemsrequest.GetResponse()) |
917 | { | 960 | { |
918 | if (webResponse != null) | 961 | if (webResponse != null) |
919 | { | 962 | { |
920 | using (Stream s = webResponse.GetResponseStream()) | 963 | using (StreamReader sr = new StreamReader(webResponse.GetResponseStream())) |
921 | using (StreamReader sr = new StreamReader(s)) | 964 | { |
922 | response_mapItems_reply = sr.ReadToEnd().Trim(); | 965 | response_mapItems_reply = sr.ReadToEnd().Trim(); |
966 | } | ||
923 | } | 967 | } |
924 | else | 968 | else |
925 | { | 969 | { |
926 | return new OSDMap(); | 970 | Interlocked.Decrement(ref nAsyncRequests); |
927 | } | 971 | return; |
928 | } | 972 | } |
973 | } | ||
929 | } | 974 | } |
930 | catch (WebException) | 975 | catch (WebException) |
931 | { | 976 | { |
932 | responseMap["connect"] = OSD.FromBoolean(false); | ||
933 | lock (m_blacklistedurls) | 977 | lock (m_blacklistedurls) |
934 | { | 978 | m_blacklistedurls.AddOrUpdate(httpserver, 0, expireBlackListTime); |
935 | if (!m_blacklistedurls.ContainsKey(httpserver)) | 979 | lock (m_blacklistedregions) |
936 | m_blacklistedurls.Add(httpserver, Environment.TickCount); | 980 | m_blacklistedregions.AddOrUpdate(regionhandle, 0, expireBlackListTime); |
937 | } | ||
938 | 981 | ||
939 | m_log.WarnFormat("[WORLD MAP]: Blacklisted {0}", httpserver); | 982 | m_log.WarnFormat("[WORLD MAP]: Blacklisted url {0}", httpserver); |
940 | 983 | ||
941 | return responseMap; | 984 | Interlocked.Decrement(ref nAsyncRequests); |
985 | return; | ||
942 | } | 986 | } |
943 | catch | 987 | catch |
944 | { | 988 | { |
945 | m_log.DebugFormat("[WORLD MAP]: RequestMapItems failed for {0}", httpserver); | 989 | m_log.DebugFormat("[WORLD MAP]: RequestMapItems failed for {0}", httpserver); |
946 | responseMap["connect"] = OSD.FromBoolean(false); | ||
947 | lock (m_blacklistedregions) | 990 | lock (m_blacklistedregions) |
948 | { | 991 | m_blacklistedregions.AddOrUpdate(regionhandle, 0, expireBlackListTime); |
949 | if (!m_blacklistedregions.ContainsKey(regionhandle)) | ||
950 | m_blacklistedregions.Add(regionhandle, Environment.TickCount); | ||
951 | } | ||
952 | 992 | ||
953 | return responseMap; | 993 | Interlocked.Decrement(ref nAsyncRequests); |
994 | return; | ||
954 | } | 995 | } |
955 | 996 | ||
956 | OSD rezResponse = null; | ||
957 | try | 997 | try |
958 | { | 998 | { |
959 | rezResponse = OSDParser.DeserializeLLSDXml(response_mapItems_reply); | 999 | responseMap = (OSDMap)OSDParser.DeserializeLLSDXml(response_mapItems_reply); |
960 | |||
961 | responseMap = (OSDMap)rezResponse; | ||
962 | responseMap["requestID"] = OSD.FromUUID(requestID); | ||
963 | } | 1000 | } |
964 | catch (Exception ex) | 1001 | catch (Exception ex) |
965 | { | 1002 | { |
966 | m_log.InfoFormat("[WORLD MAP]: exception on parse of RequestMapItems reply from {0}: {1}", httpserver, ex.Message); | 1003 | m_log.InfoFormat("[WORLD MAP]: exception on parse of RequestMapItems reply from {0}: {1}", httpserver, ex.Message); |
967 | responseMap["connect"] = OSD.FromBoolean(false); | ||
968 | |||
969 | lock (m_blacklistedregions) | 1004 | lock (m_blacklistedregions) |
970 | { | 1005 | m_blacklistedregions.AddOrUpdate(regionhandle, 0, expireBlackListTime); |
971 | if (!m_blacklistedregions.ContainsKey(regionhandle)) | ||
972 | m_blacklistedregions.Add(regionhandle, Environment.TickCount); | ||
973 | } | ||
974 | 1006 | ||
975 | return responseMap; | 1007 | Interlocked.Decrement(ref nAsyncRequests); |
1008 | return; | ||
976 | } | 1009 | } |
977 | } | 1010 | } |
978 | 1011 | ||
979 | if (!responseMap.ContainsKey(itemtype.ToString())) // remote sim doesnt have the stated region handle | 1012 | // cache the response that may include other valid items |
1013 | lock (m_cachedRegionMapItemsResponses) | ||
1014 | m_cachedRegionMapItemsResponses.AddOrUpdate(regionhandle, responseMap, expireResponsesTime); | ||
1015 | |||
1016 | flags &= 0xffff; | ||
1017 | |||
1018 | if (id != UUID.Zero) | ||
980 | { | 1019 | { |
981 | m_log.DebugFormat("[WORLD MAP]: Remote sim does not have the stated region. Blacklisting."); | 1020 | ScenePresence av = null; |
982 | lock (m_blacklistedregions) | 1021 | m_scene.TryGetScenePresence(id, out av); |
1022 | if (av != null && !av.IsChildAgent && !av.IsDeleted && !av.IsInTransit) | ||
983 | { | 1023 | { |
984 | if (!m_blacklistedregions.ContainsKey(regionhandle)) | 1024 | // send all the items or viewers will never ask for them, except green dots |
985 | m_blacklistedregions.Add(regionhandle, Environment.TickCount); | 1025 | foreach (uint itfs in itemTypesForcedSend) |
1026 | { | ||
1027 | if (responseMap.ContainsKey(itfs.ToString())) | ||
1028 | { | ||
1029 | List<mapItemReply> returnitems = new List<mapItemReply>(); | ||
1030 | // OSDArray itemarray = (OSDArray)responseMap[itemtype.ToString()]; | ||
1031 | OSDArray itemarray = (OSDArray)responseMap[itfs.ToString()]; | ||
1032 | for (int i = 0; i < itemarray.Count; i++) | ||
1033 | { | ||
1034 | OSDMap mapitem = (OSDMap)itemarray[i]; | ||
1035 | mapItemReply mi = new mapItemReply(); | ||
1036 | mi.x = (uint)mapitem["X"].AsInteger(); | ||
1037 | mi.y = (uint)mapitem["Y"].AsInteger(); | ||
1038 | mi.id = mapitem["ID"].AsUUID(); | ||
1039 | mi.Extra = mapitem["Extra"].AsInteger(); | ||
1040 | mi.Extra2 = mapitem["Extra2"].AsInteger(); | ||
1041 | mi.name = mapitem["Name"].AsString(); | ||
1042 | returnitems.Add(mi); | ||
1043 | } | ||
1044 | // av.ControllingClient.SendMapItemReply(returnitems.ToArray(), itemtype, flags); | ||
1045 | av.ControllingClient.SendMapItemReply(returnitems.ToArray(), itfs, flags); | ||
1046 | } | ||
1047 | } | ||
986 | } | 1048 | } |
987 | } | 1049 | } |
988 | 1050 | ||
989 | return responseMap; | 1051 | Interlocked.Decrement(ref nAsyncRequests); |
990 | } | 1052 | } |
991 | 1053 | ||
992 | /// <summary> | 1054 | /// <summary> |
@@ -996,87 +1058,133 @@ namespace OpenSim.Region.CoreModules.World.WorldMap | |||
996 | /// <param name="minY"></param> | 1058 | /// <param name="minY"></param> |
997 | /// <param name="maxX"></param> | 1059 | /// <param name="maxX"></param> |
998 | /// <param name="maxY"></param> | 1060 | /// <param name="maxY"></param> |
999 | public virtual void RequestMapBlocks(IClientAPI remoteClient, int minX, int minY, int maxX, int maxY, uint flag) | 1061 | public void RequestMapBlocks(IClientAPI remoteClient, int minX, int minY, int maxX, int maxY, uint flag) |
1062 | { | ||
1063 | m_log.DebugFormat("[WoldMapModule] RequestMapBlocks {0}={1}={2}={3} {4}", minX, minY, maxX, maxY, flag); | ||
1064 | |||
1065 | GetAndSendBlocks(remoteClient, minX, minY, maxX, maxY, flag); | ||
1066 | } | ||
1067 | |||
1068 | protected virtual List<MapBlockData> GetAndSendBlocks(IClientAPI remoteClient, int minX, int minY, int maxX, int maxY, uint flag) | ||
1069 | { | ||
1070 | MapBlockRequestData req = new MapBlockRequestData(); | ||
1071 | |||
1072 | req.client = remoteClient; | ||
1073 | req.minX = minX; | ||
1074 | req.maxX = maxX; | ||
1075 | req.minY = minY; | ||
1076 | req.maxY = maxY; | ||
1077 | req.flags = flag; | ||
1078 | |||
1079 | lock (m_mapBlockRequestEvent) | ||
1080 | { | ||
1081 | if (!m_mapBlockRequests.ContainsKey(remoteClient.AgentId)) | ||
1082 | m_mapBlockRequests[remoteClient.AgentId] = new Queue<MapBlockRequestData>(); | ||
1083 | m_mapBlockRequests[remoteClient.AgentId].Enqueue(req); | ||
1084 | m_mapBlockRequestEvent.Set(); | ||
1085 | } | ||
1086 | |||
1087 | return new List<MapBlockData>(); | ||
1088 | } | ||
1089 | |||
1090 | protected void MapBlockSendThread() | ||
1000 | { | 1091 | { |
1001 | if ((flag & 0x10000) != 0) // user clicked on qthe map a tile that isn't visible | 1092 | while (true) |
1002 | { | 1093 | { |
1003 | List<MapBlockData> response = new List<MapBlockData>(); | 1094 | List<MapBlockRequestData> thisRunData = new List<MapBlockRequestData>(); |
1004 | 1095 | ||
1005 | // this should return one mapblock at most. It is triggered by a click | 1096 | m_mapBlockRequestEvent.WaitOne(); |
1006 | // on an unloaded square. | 1097 | lock (m_mapBlockRequestEvent) |
1007 | // But make sure: Look whether the one we requested is in there | ||
1008 | List<GridRegion> regions = m_scene.GridService.GetRegionRange(m_scene.RegionInfo.ScopeID, | ||
1009 | (int)Util.RegionToWorldLoc((uint)minX), (int)Util.RegionToWorldLoc((uint)maxX), | ||
1010 | (int)Util.RegionToWorldLoc((uint)minY), (int)Util.RegionToWorldLoc((uint)maxY) ); | ||
1011 | |||
1012 | m_log.DebugFormat("[WORLD MAP MODULE] RequestMapBlocks min=<{0},{1}>, max=<{2},{3}>, flag={4}, cntFound={5}", | ||
1013 | minX, minY, maxX, maxY, flag.ToString("X"), regions.Count); | ||
1014 | if (regions != null) | ||
1015 | { | 1098 | { |
1016 | foreach (GridRegion r in regions) | 1099 | int total = 0; |
1100 | foreach (Queue<MapBlockRequestData> q in m_mapBlockRequests.Values) | ||
1017 | { | 1101 | { |
1018 | if (r.RegionLocX == Util.RegionToWorldLoc((uint)minX) | 1102 | if (q.Count > 0) |
1019 | && r.RegionLocY == Util.RegionToWorldLoc((uint)minY) ) | 1103 | thisRunData.Add(q.Dequeue()); |
1020 | { | 1104 | |
1021 | // found it => add it to response | 1105 | total += q.Count; |
1022 | // Version 2 viewers can handle the larger regions | ||
1023 | if ((flag & 2) == 2) | ||
1024 | response.AddRange(Map2BlockFromGridRegion(r, flag)); | ||
1025 | else | ||
1026 | response.Add(MapBlockFromGridRegion(r, flag)); | ||
1027 | break; | ||
1028 | } | ||
1029 | } | 1106 | } |
1107 | |||
1108 | if (total == 0) | ||
1109 | m_mapBlockRequestEvent.Reset(); | ||
1030 | } | 1110 | } |
1031 | 1111 | ||
1032 | if (response.Count == 0) | 1112 | foreach (MapBlockRequestData req in thisRunData) |
1033 | { | 1113 | { |
1034 | // response still empty => couldn't find the map-tile the user clicked on => tell the client | 1114 | // Null client stops thread |
1035 | MapBlockData block = new MapBlockData(); | 1115 | if (req.client == null) |
1036 | block.X = (ushort)minX; | 1116 | return; |
1037 | block.Y = (ushort)minY; | 1117 | |
1038 | block.Access = (byte)SimAccess.Down; // means 'simulator is offline' | 1118 | GetAndSendBlocksInternal(req.client, req.minX, req.minY, req.maxX, req.maxY, req.flags); |
1039 | // block.Access = (byte)SimAccess.NonExistent; | ||
1040 | response.Add(block); | ||
1041 | } | 1119 | } |
1042 | // The lower 16 bits are an unsigned int16 | 1120 | |
1043 | remoteClient.SendMapBlock(response, flag & 0xffff); | 1121 | Thread.Sleep(50); |
1044 | } | ||
1045 | else | ||
1046 | { | ||
1047 | // normal mapblock request. Use the provided values | ||
1048 | GetAndSendBlocks(remoteClient, minX, minY, maxX, maxY, flag); | ||
1049 | } | 1122 | } |
1050 | } | 1123 | } |
1051 | 1124 | ||
1052 | protected virtual List<MapBlockData> GetAndSendBlocks(IClientAPI remoteClient, int minX, int minY, int maxX, int maxY, uint flag) | 1125 | protected virtual List<MapBlockData> GetAndSendBlocksInternal(IClientAPI remoteClient, int minX, int minY, int maxX, int maxY, uint flag) |
1053 | { | 1126 | { |
1127 | List<MapBlockData> allBlocks = new List<MapBlockData>(); | ||
1054 | List<MapBlockData> mapBlocks = new List<MapBlockData>(); | 1128 | List<MapBlockData> mapBlocks = new List<MapBlockData>(); |
1055 | List<GridRegion> regions = m_scene.GridService.GetRegionRange(m_scene.RegionInfo.ScopeID, | 1129 | List<GridRegion> regions = m_scene.GridService.GetRegionRange(m_scene.RegionInfo.ScopeID, |
1056 | (int)Util.RegionToWorldLoc((uint)(minX - 4)), (int)Util.RegionToWorldLoc((uint)(maxX + 4)), | 1130 | minX * (int)Constants.RegionSize, |
1057 | (int)Util.RegionToWorldLoc((uint)(minY - 4)), (int)Util.RegionToWorldLoc((uint)(maxY + 4)) ); | 1131 | maxX * (int)Constants.RegionSize, |
1058 | //m_log.DebugFormat("{0} GetAndSendBlocks. min=<{1},{2}>, max=<{3},{4}>, cntFound={5}", | 1132 | minY * (int)Constants.RegionSize, |
1059 | // LogHeader, minX, minY, maxX, maxY, regions.Count); | 1133 | maxY * (int)Constants.RegionSize); |
1134 | |||
1135 | // only send a negative answer for a single region request | ||
1136 | // corresponding to a click on the map. Current viewers | ||
1137 | // keep displaying "loading.." without this | ||
1138 | if (regions.Count == 0 && (flag & 0x10000) != 0 && minX == maxX && minY == maxY) | ||
1139 | { | ||
1140 | MapBlockData block = new MapBlockData(); | ||
1141 | block.X = (ushort)minX; | ||
1142 | block.Y = (ushort)minY; | ||
1143 | block.MapImageId = UUID.Zero; | ||
1144 | block.Access = (byte)SimAccess.NonExistent; | ||
1145 | allBlocks.Add(block); | ||
1146 | mapBlocks.Add(block); | ||
1147 | remoteClient.SendMapBlock(mapBlocks, flag & 0xffff); | ||
1148 | return allBlocks; | ||
1149 | } | ||
1150 | |||
1151 | flag &= 0xffff; | ||
1152 | |||
1060 | foreach (GridRegion r in regions) | 1153 | foreach (GridRegion r in regions) |
1061 | { | 1154 | { |
1062 | // Version 2 viewers can handle the larger regions | 1155 | if (r == null) |
1063 | if ((flag & 2) == 2) | 1156 | continue; |
1064 | mapBlocks.AddRange(Map2BlockFromGridRegion(r, flag)); | 1157 | MapBlockData block = new MapBlockData(); |
1065 | else | 1158 | MapBlockFromGridRegion(block, r, flag); |
1066 | mapBlocks.Add(MapBlockFromGridRegion(r, flag)); | 1159 | mapBlocks.Add(block); |
1160 | allBlocks.Add(block); | ||
1161 | |||
1162 | if (mapBlocks.Count >= 10) | ||
1163 | { | ||
1164 | remoteClient.SendMapBlock(mapBlocks, flag); | ||
1165 | mapBlocks.Clear(); | ||
1166 | Thread.Sleep(50); | ||
1167 | } | ||
1067 | } | 1168 | } |
1068 | remoteClient.SendMapBlock(mapBlocks, flag & 0xffff); | 1169 | if (mapBlocks.Count > 0) |
1170 | remoteClient.SendMapBlock(mapBlocks, flag); | ||
1069 | 1171 | ||
1070 | return mapBlocks; | 1172 | return allBlocks; |
1071 | } | 1173 | } |
1072 | 1174 | ||
1073 | // Fill a passed MapBlockData from a GridRegion | 1175 | public void MapBlockFromGridRegion(MapBlockData block, GridRegion r, uint flag) |
1074 | public MapBlockData MapBlockFromGridRegion(GridRegion r, uint flag) | ||
1075 | { | 1176 | { |
1076 | MapBlockData block = new MapBlockData(); | 1177 | if (r == null) |
1178 | { | ||
1179 | // we should not get here ?? | ||
1180 | // block.Access = (byte)SimAccess.Down; this is for a grid reply on r | ||
1181 | block.Access = (byte)SimAccess.NonExistent; | ||
1182 | block.MapImageId = UUID.Zero; | ||
1183 | return; | ||
1184 | } | ||
1077 | 1185 | ||
1078 | block.Access = r.Access; | 1186 | block.Access = r.Access; |
1079 | switch (flag & 0xffff) | 1187 | switch (flag) |
1080 | { | 1188 | { |
1081 | case 0: | 1189 | case 0: |
1082 | block.MapImageId = r.TerrainImage; | 1190 | block.MapImageId = r.TerrainImage; |
@@ -1089,50 +1197,13 @@ namespace OpenSim.Region.CoreModules.World.WorldMap | |||
1089 | break; | 1197 | break; |
1090 | } | 1198 | } |
1091 | block.Name = r.RegionName; | 1199 | block.Name = r.RegionName; |
1092 | block.X = (ushort)Util.WorldToRegionLoc((uint)r.RegionLocX); | 1200 | block.X = (ushort)(r.RegionLocX / Constants.RegionSize); |
1093 | block.Y = (ushort)Util.WorldToRegionLoc((uint)r.RegionLocY); | 1201 | block.Y = (ushort)(r.RegionLocY / Constants.RegionSize); |
1094 | block.SizeX = (ushort) r.RegionSizeX; | 1202 | block.SizeX = (ushort)r.RegionSizeX; |
1095 | block.SizeY = (ushort) r.RegionSizeY; | 1203 | block.SizeY = (ushort)r.RegionSizeY; |
1096 | 1204 | ||
1097 | return block; | ||
1098 | } | 1205 | } |
1099 | 1206 | ||
1100 | public List<MapBlockData> Map2BlockFromGridRegion(GridRegion r, uint flag) | ||
1101 | { | ||
1102 | List<MapBlockData> blocks = new List<MapBlockData>(); | ||
1103 | MapBlockData block = new MapBlockData(); | ||
1104 | if (r == null) | ||
1105 | { | ||
1106 | block.Access = (byte)SimAccess.Down; | ||
1107 | block.MapImageId = UUID.Zero; | ||
1108 | blocks.Add(block); | ||
1109 | } | ||
1110 | else | ||
1111 | { | ||
1112 | block.Access = r.Access; | ||
1113 | switch (flag & 0xffff) | ||
1114 | { | ||
1115 | case 0: | ||
1116 | block.MapImageId = r.TerrainImage; | ||
1117 | break; | ||
1118 | case 2: | ||
1119 | block.MapImageId = r.ParcelImage; | ||
1120 | break; | ||
1121 | default: | ||
1122 | block.MapImageId = UUID.Zero; | ||
1123 | break; | ||
1124 | } | ||
1125 | block.Name = r.RegionName; | ||
1126 | block.X = (ushort)(r.RegionLocX / Constants.RegionSize); | ||
1127 | block.Y = (ushort)(r.RegionLocY / Constants.RegionSize); | ||
1128 | block.SizeX = (ushort)r.RegionSizeX; | ||
1129 | block.SizeY = (ushort)r.RegionSizeY; | ||
1130 | blocks.Add(block); | ||
1131 | } | ||
1132 | return blocks; | ||
1133 | } | ||
1134 | |||
1135 | |||
1136 | public Hashtable OnHTTPThrottled(Hashtable keysvals) | 1207 | public Hashtable OnHTTPThrottled(Hashtable keysvals) |
1137 | { | 1208 | { |
1138 | Hashtable reply = new Hashtable(); | 1209 | Hashtable reply = new Hashtable(); |
@@ -1145,67 +1216,71 @@ namespace OpenSim.Region.CoreModules.World.WorldMap | |||
1145 | 1216 | ||
1146 | public Hashtable OnHTTPGetMapImage(Hashtable keysvals) | 1217 | public Hashtable OnHTTPGetMapImage(Hashtable keysvals) |
1147 | { | 1218 | { |
1148 | m_log.Debug("[WORLD MAP]: Sending map image jpeg"); | ||
1149 | Hashtable reply = new Hashtable(); | 1219 | Hashtable reply = new Hashtable(); |
1150 | int statuscode = 200; | 1220 | int statuscode = 200; |
1151 | byte[] jpeg = new byte[0]; | 1221 | byte[] jpeg = new byte[0]; |
1152 | 1222 | ||
1153 | if (myMapImageJPEG.Length == 0) | 1223 | if (m_scene.RegionInfo.RegionSettings.TerrainImageID != UUID.Zero) |
1154 | { | 1224 | { |
1155 | MemoryStream imgstream = null; | 1225 | m_log.Debug("[WORLD MAP]: Sending map image jpeg"); |
1156 | Bitmap mapTexture = new Bitmap(1,1); | ||
1157 | ManagedImage managedImage; | ||
1158 | Image image = (Image)mapTexture; | ||
1159 | 1226 | ||
1160 | try | 1227 | if (myMapImageJPEG.Length == 0) |
1161 | { | 1228 | { |
1162 | // Taking our jpeg2000 data, decoding it, then saving it to a byte array with regular jpeg data | 1229 | MemoryStream imgstream = null; |
1230 | Bitmap mapTexture = new Bitmap(1, 1); | ||
1231 | ManagedImage managedImage; | ||
1232 | Image image = (Image)mapTexture; | ||
1233 | |||
1234 | try | ||
1235 | { | ||
1236 | // Taking our jpeg2000 data, decoding it, then saving it to a byte array with regular jpeg data | ||
1163 | 1237 | ||
1164 | imgstream = new MemoryStream(); | 1238 | imgstream = new MemoryStream(); |
1165 | 1239 | ||
1166 | // non-async because we know we have the asset immediately. | 1240 | // non-async because we know we have the asset immediately. |
1167 | AssetBase mapasset = m_scene.AssetService.Get(m_scene.RegionInfo.RegionSettings.TerrainImageID.ToString()); | 1241 | AssetBase mapasset = m_scene.AssetService.Get(m_scene.RegionInfo.RegionSettings.TerrainImageID.ToString()); |
1168 | 1242 | ||
1169 | // Decode image to System.Drawing.Image | 1243 | // Decode image to System.Drawing.Image |
1170 | if (OpenJPEG.DecodeToImage(mapasset.Data, out managedImage, out image)) | 1244 | if (OpenJPEG.DecodeToImage(mapasset.Data, out managedImage, out image)) |
1171 | { | 1245 | { |
1172 | // Save to bitmap | 1246 | // Save to bitmap |
1173 | mapTexture = new Bitmap(image); | 1247 | mapTexture = new Bitmap(image); |
1174 | 1248 | ||
1175 | EncoderParameters myEncoderParameters = new EncoderParameters(); | 1249 | EncoderParameters myEncoderParameters = new EncoderParameters(); |
1176 | myEncoderParameters.Param[0] = new EncoderParameter(Encoder.Quality, 95L); | 1250 | myEncoderParameters.Param[0] = new EncoderParameter(Encoder.Quality, 95L); |
1177 | 1251 | ||
1178 | // Save bitmap to stream | 1252 | // Save bitmap to stream |
1179 | mapTexture.Save(imgstream, GetEncoderInfo("image/jpeg"), myEncoderParameters); | 1253 | mapTexture.Save(imgstream, GetEncoderInfo("image/jpeg"), myEncoderParameters); |
1180 | 1254 | ||
1181 | // Write the stream to a byte array for output | 1255 | // Write the stream to a byte array for output |
1182 | jpeg = imgstream.ToArray(); | 1256 | jpeg = imgstream.ToArray(); |
1183 | myMapImageJPEG = jpeg; | 1257 | myMapImageJPEG = jpeg; |
1258 | } | ||
1184 | } | 1259 | } |
1185 | } | 1260 | catch (Exception) |
1186 | catch (Exception) | 1261 | { |
1187 | { | 1262 | // Dummy! |
1188 | // Dummy! | 1263 | m_log.Warn("[WORLD MAP]: Unable to generate Map image"); |
1189 | m_log.Warn("[WORLD MAP]: Unable to generate Map image"); | 1264 | } |
1190 | } | 1265 | finally |
1191 | finally | 1266 | { |
1192 | { | 1267 | // Reclaim memory, these are unmanaged resources |
1193 | // Reclaim memory, these are unmanaged resources | 1268 | // If we encountered an exception, one or more of these will be null |
1194 | // If we encountered an exception, one or more of these will be null | 1269 | if (mapTexture != null) |
1195 | if (mapTexture != null) | 1270 | mapTexture.Dispose(); |
1196 | mapTexture.Dispose(); | ||
1197 | 1271 | ||
1198 | if (image != null) | 1272 | if (image != null) |
1199 | image.Dispose(); | 1273 | image.Dispose(); |
1200 | 1274 | ||
1201 | if (imgstream != null) | 1275 | if (imgstream != null) |
1202 | imgstream.Dispose(); | 1276 | imgstream.Dispose(); |
1277 | } | ||
1278 | } | ||
1279 | else | ||
1280 | { | ||
1281 | // Use cached version so we don't have to loose our mind | ||
1282 | jpeg = myMapImageJPEG; | ||
1203 | } | 1283 | } |
1204 | } | ||
1205 | else | ||
1206 | { | ||
1207 | // Use cached version so we don't have to loose our mind | ||
1208 | jpeg = myMapImageJPEG; | ||
1209 | } | 1284 | } |
1210 | 1285 | ||
1211 | reply["str_response_string"] = Convert.ToBase64String(jpeg); | 1286 | reply["str_response_string"] = Convert.ToBase64String(jpeg); |
@@ -1267,22 +1342,14 @@ namespace OpenSim.Region.CoreModules.World.WorldMap | |||
1267 | 1342 | ||
1268 | foreach (GridRegion r in regions) | 1343 | foreach (GridRegion r in regions) |
1269 | { | 1344 | { |
1270 | MapBlockData mapBlock = MapBlockFromGridRegion(r, 0); | 1345 | MapBlockData mapBlock = new MapBlockData(); |
1346 | MapBlockFromGridRegion(mapBlock, r, 0); | ||
1271 | AssetBase texAsset = m_scene.AssetService.Get(mapBlock.MapImageId.ToString()); | 1347 | AssetBase texAsset = m_scene.AssetService.Get(mapBlock.MapImageId.ToString()); |
1272 | 1348 | ||
1273 | if (texAsset != null) | 1349 | if (texAsset != null) |
1274 | { | 1350 | { |
1275 | textures.Add(texAsset); | 1351 | textures.Add(texAsset); |
1276 | } | 1352 | } |
1277 | //else | ||
1278 | //{ | ||
1279 | // // WHAT?!? This doesn't seem right. Commenting (diva) | ||
1280 | // texAsset = m_scene.AssetService.Get(mapBlock.MapImageId.ToString()); | ||
1281 | // if (texAsset != null) | ||
1282 | // { | ||
1283 | // textures.Add(texAsset); | ||
1284 | // } | ||
1285 | //} | ||
1286 | } | 1353 | } |
1287 | 1354 | ||
1288 | foreach (AssetBase asset in textures) | 1355 | foreach (AssetBase asset in textures) |
@@ -1320,17 +1387,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap | |||
1320 | if (consoleScene != null && consoleScene != m_scene) | 1387 | if (consoleScene != null && consoleScene != m_scene) |
1321 | return; | 1388 | return; |
1322 | 1389 | ||
1323 | if (m_mapImageGenerator == null) | 1390 | GenerateMaptile(); |
1324 | { | ||
1325 | Console.WriteLine("No map image generator available for {0}", m_scene.Name); | ||
1326 | return; | ||
1327 | } | ||
1328 | |||
1329 | using (Bitmap mapbmp = m_mapImageGenerator.CreateMapTile()) | ||
1330 | { | ||
1331 | GenerateMaptile(mapbmp); | ||
1332 | m_mapImageServiceModule.UploadMapTile(m_scene, mapbmp); | ||
1333 | } | ||
1334 | } | 1391 | } |
1335 | 1392 | ||
1336 | public OSD HandleRemoteMapItemRequest(string path, OSD request, string endpoint) | 1393 | public OSD HandleRemoteMapItemRequest(string path, OSD request, string endpoint) |
@@ -1338,9 +1395,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap | |||
1338 | uint xstart = 0; | 1395 | uint xstart = 0; |
1339 | uint ystart = 0; | 1396 | uint ystart = 0; |
1340 | 1397 | ||
1341 | Util.RegionHandleToWorldLoc(m_scene.RegionInfo.RegionHandle,out xstart,out ystart); | 1398 | Util.RegionHandleToWorldLoc(m_scene.RegionInfo.RegionHandle, out xstart, out ystart); |
1342 | // m_log.DebugFormat("{0} HandleRemoteMapItemRequest. loc=<{1},{2}>", | ||
1343 | // LogHeader, Util.WorldToRegionLoc(xstart), Util.WorldToRegionLoc(ystart)); | ||
1344 | 1399 | ||
1345 | // Service 6 (MAP_ITEM_AGENTS_LOCATION; green dots) | 1400 | // Service 6 (MAP_ITEM_AGENTS_LOCATION; green dots) |
1346 | 1401 | ||
@@ -1362,8 +1417,8 @@ namespace OpenSim.Region.CoreModules.World.WorldMap | |||
1362 | } | 1417 | } |
1363 | else | 1418 | else |
1364 | { | 1419 | { |
1365 | OSDArray responsearr = new OSDArray(m_scene.GetRootAgentCount()); | 1420 | OSDArray responsearr = new OSDArray(); // Don't preallocate. MT (m_scene.GetRootAgentCount()); |
1366 | m_scene.ForEachRootScenePresence(delegate(ScenePresence sp) | 1421 | m_scene.ForEachRootScenePresence(delegate (ScenePresence sp) |
1367 | { | 1422 | { |
1368 | OSDMap responsemapdata = new OSDMap(); | 1423 | OSDMap responsemapdata = new OSDMap(); |
1369 | responsemapdata["X"] = OSD.FromInteger((int)(xstart + sp.AbsolutePosition.X)); | 1424 | responsemapdata["X"] = OSD.FromInteger((int)(xstart + sp.AbsolutePosition.X)); |
@@ -1377,28 +1432,14 @@ namespace OpenSim.Region.CoreModules.World.WorldMap | |||
1377 | responsemap["6"] = responsearr; | 1432 | responsemap["6"] = responsearr; |
1378 | } | 1433 | } |
1379 | 1434 | ||
1380 | // Service 7 (MAP_ITEM_LAND_FOR_SALE) | 1435 | // Service 7/10 (MAP_ITEM_LAND_FOR_SALE/ADULT) |
1381 | 1436 | ||
1382 | ILandChannel landChannel = m_scene.LandChannel; | 1437 | ILandChannel landChannel = m_scene.LandChannel; |
1383 | List<ILandObject> parcels = landChannel.AllParcels(); | 1438 | List<ILandObject> parcels = landChannel.AllParcels(); |
1384 | 1439 | ||
1385 | if ((parcels == null) || (parcels.Count == 0)) | 1440 | if ((parcels != null) && (parcels.Count >= 0)) |
1386 | { | 1441 | { |
1387 | OSDMap responsemapdata = new OSDMap(); | 1442 | OSDArray responsearr = new OSDArray(parcels.Count); |
1388 | responsemapdata["X"] = OSD.FromInteger((int)(xstart + 1)); | ||
1389 | responsemapdata["Y"] = OSD.FromInteger((int)(ystart + 1)); | ||
1390 | responsemapdata["ID"] = OSD.FromUUID(UUID.Zero); | ||
1391 | responsemapdata["Name"] = OSD.FromString(""); | ||
1392 | responsemapdata["Extra"] = OSD.FromInteger(0); | ||
1393 | responsemapdata["Extra2"] = OSD.FromInteger(0); | ||
1394 | OSDArray responsearr = new OSDArray(); | ||
1395 | responsearr.Add(responsemapdata); | ||
1396 | |||
1397 | responsemap["7"] = responsearr; | ||
1398 | } | ||
1399 | else | ||
1400 | { | ||
1401 | OSDArray responsearr = new OSDArray(m_scene.GetRootAgentCount()); | ||
1402 | foreach (ILandObject parcel_interface in parcels) | 1443 | foreach (ILandObject parcel_interface in parcels) |
1403 | { | 1444 | { |
1404 | // Play it safe | 1445 | // Play it safe |
@@ -1413,8 +1454,8 @@ namespace OpenSim.Region.CoreModules.World.WorldMap | |||
1413 | { | 1454 | { |
1414 | Vector3 min = parcel.AABBMin; | 1455 | Vector3 min = parcel.AABBMin; |
1415 | Vector3 max = parcel.AABBMax; | 1456 | Vector3 max = parcel.AABBMax; |
1416 | float x = (min.X+max.X)/2; | 1457 | float x = (min.X + max.X) / 2; |
1417 | float y = (min.Y+max.Y)/2; | 1458 | float y = (min.Y + max.Y) / 2; |
1418 | 1459 | ||
1419 | OSDMap responsemapdata = new OSDMap(); | 1460 | OSDMap responsemapdata = new OSDMap(); |
1420 | responsemapdata["X"] = OSD.FromInteger((int)(xstart + x)); | 1461 | responsemapdata["X"] = OSD.FromInteger((int)(xstart + x)); |
@@ -1427,7 +1468,14 @@ namespace OpenSim.Region.CoreModules.World.WorldMap | |||
1427 | responsearr.Add(responsemapdata); | 1468 | responsearr.Add(responsemapdata); |
1428 | } | 1469 | } |
1429 | } | 1470 | } |
1430 | responsemap["7"] = responsearr; | 1471 | |
1472 | if(responsearr.Count > 0) | ||
1473 | { | ||
1474 | if(m_scene.RegionInfo.RegionSettings.Maturity == 2) | ||
1475 | responsemap["10"] = responsearr; | ||
1476 | else | ||
1477 | responsemap["7"] = responsearr; | ||
1478 | } | ||
1431 | } | 1479 | } |
1432 | 1480 | ||
1433 | if (m_scene.RegionInfo.RegionSettings.TelehubObject != UUID.Zero) | 1481 | if (m_scene.RegionInfo.RegionSettings.TelehubObject != UUID.Zero) |
@@ -1459,55 +1507,88 @@ namespace OpenSim.Region.CoreModules.World.WorldMap | |||
1459 | if (m_scene.Heightmap == null) | 1507 | if (m_scene.Heightmap == null) |
1460 | return; | 1508 | return; |
1461 | 1509 | ||
1510 | if (m_mapImageGenerator == null) | ||
1511 | { | ||
1512 | Console.WriteLine("No map image generator available for {0}", m_scene.Name); | ||
1513 | return; | ||
1514 | } | ||
1462 | m_log.DebugFormat("[WORLD MAP]: Generating map image for {0}", m_scene.Name); | 1515 | m_log.DebugFormat("[WORLD MAP]: Generating map image for {0}", m_scene.Name); |
1463 | 1516 | ||
1464 | using (Bitmap mapbmp = m_mapImageGenerator.CreateMapTile()) | 1517 | using (Bitmap mapbmp = m_mapImageGenerator.CreateMapTile()) |
1465 | { | 1518 | { |
1466 | // V1 (This Module) | ||
1467 | GenerateMaptile(mapbmp); | 1519 | GenerateMaptile(mapbmp); |
1468 | 1520 | ||
1469 | // v2/3 (MapImageServiceModule) | 1521 | if (m_mapImageServiceModule != null) |
1470 | m_mapImageServiceModule.UploadMapTile(m_scene, mapbmp); | 1522 | m_mapImageServiceModule.UploadMapTile(m_scene, mapbmp); |
1471 | } | 1523 | } |
1472 | } | 1524 | } |
1473 | 1525 | ||
1474 | private void GenerateMaptile(Bitmap mapbmp) | 1526 | private void GenerateMaptile(Bitmap mapbmp) |
1475 | { | 1527 | { |
1476 | byte[] data; | 1528 | bool needRegionSave = false; |
1477 | 1529 | ||
1478 | try | 1530 | // remove old assets |
1531 | UUID lastID = m_scene.RegionInfo.RegionSettings.TerrainImageID; | ||
1532 | if (lastID != UUID.Zero) | ||
1479 | { | 1533 | { |
1480 | data = OpenJPEG.EncodeFromImage(mapbmp, true); | 1534 | m_scene.AssetService.Delete(lastID.ToString()); |
1535 | m_scene.RegionInfo.RegionSettings.TerrainImageID = UUID.Zero; | ||
1536 | needRegionSave = true; | ||
1481 | } | 1537 | } |
1482 | catch (Exception e) // LEGIT: Catching problems caused by OpenJPEG p/invoke | 1538 | |
1539 | lastID = m_scene.RegionInfo.RegionSettings.ParcelImageID; | ||
1540 | if (lastID != UUID.Zero) | ||
1483 | { | 1541 | { |
1484 | m_log.Error("[WORLD MAP]: Failed generating terrain map: " + e); | 1542 | m_scene.AssetService.Delete(lastID.ToString()); |
1485 | return; | 1543 | m_scene.RegionInfo.RegionSettings.ParcelImageID = UUID.Zero; |
1544 | needRegionSave = true; | ||
1486 | } | 1545 | } |
1487 | 1546 | ||
1488 | byte[] overlay = GenerateOverlay(); | 1547 | // bypass terrain image for large regions |
1548 | if (m_scene.RegionInfo.RegionSizeX <= Constants.RegionSize && | ||
1549 | m_scene.RegionInfo.RegionSizeY <= Constants.RegionSize | ||
1550 | && mapbmp != null) | ||
1551 | { | ||
1552 | try | ||
1553 | { | ||
1554 | byte[] data; | ||
1555 | |||
1556 | data = OpenJPEG.EncodeFromImage(mapbmp, true); | ||
1557 | |||
1558 | if (data != null && data.Length > 0) | ||
1559 | { | ||
1560 | UUID terrainImageID = UUID.Random(); | ||
1489 | 1561 | ||
1490 | UUID terrainImageID = UUID.Random(); | 1562 | AssetBase asset = new AssetBase( |
1491 | UUID parcelImageID = UUID.Zero; | 1563 | terrainImageID, |
1564 | "terrainImage_" + m_scene.RegionInfo.RegionID.ToString(), | ||
1565 | (sbyte)AssetType.Texture, | ||
1566 | m_scene.RegionInfo.RegionID.ToString()); | ||
1567 | asset.Data = data; | ||
1568 | asset.Description = m_scene.RegionInfo.RegionName; | ||
1569 | asset.Temporary = false; | ||
1570 | asset.Flags = AssetFlags.Maptile; | ||
1492 | 1571 | ||
1493 | AssetBase asset = new AssetBase( | 1572 | // Store the new one |
1494 | terrainImageID, | 1573 | m_log.DebugFormat("[WORLD MAP]: Storing map tile {0} for {1}", asset.ID, m_scene.RegionInfo.RegionName); |
1495 | "terrainImage_" + m_scene.RegionInfo.RegionID.ToString(), | ||
1496 | (sbyte)AssetType.Texture, | ||
1497 | m_scene.RegionInfo.RegionID.ToString()); | ||
1498 | asset.Data = data; | ||
1499 | asset.Description = m_scene.RegionInfo.RegionName; | ||
1500 | asset.Temporary = false; | ||
1501 | asset.Flags = AssetFlags.Maptile; | ||
1502 | 1574 | ||
1503 | // Store the new one | 1575 | m_scene.AssetService.Store(asset); |
1504 | m_log.DebugFormat("[WORLD MAP]: Storing map tile {0} for {1}", asset.ID, m_scene.RegionInfo.RegionName); | ||
1505 | |||
1506 | m_scene.AssetService.Store(asset); | ||
1507 | 1576 | ||
1577 | m_scene.RegionInfo.RegionSettings.TerrainImageID = terrainImageID; | ||
1578 | needRegionSave = true; | ||
1579 | } | ||
1580 | } | ||
1581 | catch (Exception e) | ||
1582 | { | ||
1583 | m_log.Error("[WORLD MAP]: Failed generating terrain map: " + e); | ||
1584 | } | ||
1585 | } | ||
1586 | |||
1587 | // V2/3 still seem to need this, or we are missing something somewhere | ||
1588 | byte[] overlay = GenerateOverlay(); | ||
1508 | if (overlay != null) | 1589 | if (overlay != null) |
1509 | { | 1590 | { |
1510 | parcelImageID = UUID.Random(); | 1591 | UUID parcelImageID = UUID.Random(); |
1511 | 1592 | ||
1512 | AssetBase parcels = new AssetBase( | 1593 | AssetBase parcels = new AssetBase( |
1513 | parcelImageID, | 1594 | parcelImageID, |
@@ -1520,20 +1601,13 @@ namespace OpenSim.Region.CoreModules.World.WorldMap | |||
1520 | parcels.Flags = AssetFlags.Maptile; | 1601 | parcels.Flags = AssetFlags.Maptile; |
1521 | 1602 | ||
1522 | m_scene.AssetService.Store(parcels); | 1603 | m_scene.AssetService.Store(parcels); |
1604 | |||
1605 | m_scene.RegionInfo.RegionSettings.ParcelImageID = parcelImageID; | ||
1606 | needRegionSave = true; | ||
1523 | } | 1607 | } |
1524 | 1608 | ||
1525 | // Switch to the new one | 1609 | if (needRegionSave) |
1526 | UUID lastTerrainImageID = m_scene.RegionInfo.RegionSettings.TerrainImageID; | 1610 | m_scene.RegionInfo.RegionSettings.Save(); |
1527 | UUID lastParcelImageID = m_scene.RegionInfo.RegionSettings.ParcelImageID; | ||
1528 | m_scene.RegionInfo.RegionSettings.TerrainImageID = terrainImageID; | ||
1529 | m_scene.RegionInfo.RegionSettings.ParcelImageID = parcelImageID; | ||
1530 | m_scene.RegionInfo.RegionSettings.Save(); | ||
1531 | |||
1532 | // Delete the old one | ||
1533 | // m_log.DebugFormat("[WORLDMAP]: Deleting old map tile {0}", lastTerrainImageID); | ||
1534 | m_scene.AssetService.Delete(lastTerrainImageID.ToString()); | ||
1535 | if (lastParcelImageID != UUID.Zero) | ||
1536 | m_scene.AssetService.Delete(lastParcelImageID.ToString()); | ||
1537 | } | 1611 | } |
1538 | 1612 | ||
1539 | private void MakeRootAgent(ScenePresence avatar) | 1613 | private void MakeRootAgent(ScenePresence avatar) |
@@ -1553,6 +1627,12 @@ namespace OpenSim.Region.CoreModules.World.WorldMap | |||
1553 | { | 1627 | { |
1554 | m_rootAgents.Remove(avatar.UUID); | 1628 | m_rootAgents.Remove(avatar.UUID); |
1555 | } | 1629 | } |
1630 | |||
1631 | lock (m_mapBlockRequestEvent) | ||
1632 | { | ||
1633 | if (m_mapBlockRequests.ContainsKey(avatar.UUID)) | ||
1634 | m_mapBlockRequests.Remove(avatar.UUID); | ||
1635 | } | ||
1556 | } | 1636 | } |
1557 | 1637 | ||
1558 | public void OnRegionUp(GridRegion otherRegion) | 1638 | public void OnRegionUp(GridRegion otherRegion) |
@@ -1562,46 +1642,67 @@ namespace OpenSim.Region.CoreModules.World.WorldMap | |||
1562 | 1642 | ||
1563 | lock (m_blacklistedregions) | 1643 | lock (m_blacklistedregions) |
1564 | { | 1644 | { |
1565 | if (!m_blacklistedregions.ContainsKey(regionhandle)) | 1645 | if (m_blacklistedregions.Contains(regionhandle)) |
1566 | m_blacklistedregions.Remove(regionhandle); | 1646 | m_blacklistedregions.Remove(regionhandle); |
1567 | } | 1647 | } |
1568 | 1648 | ||
1569 | lock (m_blacklistedurls) | 1649 | lock (m_blacklistedurls) |
1570 | { | 1650 | { |
1571 | if (m_blacklistedurls.ContainsKey(httpserver)) | 1651 | if (m_blacklistedurls.Contains(httpserver)) |
1572 | m_blacklistedurls.Remove(httpserver); | 1652 | m_blacklistedurls.Remove(httpserver); |
1573 | } | 1653 | } |
1574 | 1654 | ||
1575 | lock (m_cachedRegionMapItemsAddress) | 1655 | lock (m_cachedRegionMapItemsAddress) |
1576 | { | 1656 | { |
1577 | if (!m_cachedRegionMapItemsAddress.ContainsKey(regionhandle)) | 1657 | m_cachedRegionMapItemsAddress.AddOrUpdate(regionhandle, |
1578 | m_cachedRegionMapItemsAddress.Remove(regionhandle); | 1658 | httpserver, 5.0 * expireBlackListTime); |
1579 | } | 1659 | } |
1580 | } | 1660 | } |
1581 | 1661 | ||
1582 | private Byte[] GenerateOverlay() | 1662 | private Byte[] GenerateOverlay() |
1583 | { | 1663 | { |
1664 | int landTileSize = LandManagementModule.LandUnit; | ||
1665 | |||
1584 | // These need to be ints for bitmap generation | 1666 | // These need to be ints for bitmap generation |
1585 | int regionSizeX = (int)m_scene.RegionInfo.RegionSizeX; | 1667 | int regionSizeX = (int)m_scene.RegionInfo.RegionSizeX; |
1586 | int regionSizeY = (int)m_scene.RegionInfo.RegionSizeY; | ||
1587 | |||
1588 | int landTileSize = LandManagementModule.LandUnit; | ||
1589 | int regionLandTilesX = regionSizeX / landTileSize; | 1668 | int regionLandTilesX = regionSizeX / landTileSize; |
1669 | |||
1670 | int regionSizeY = (int)m_scene.RegionInfo.RegionSizeY; | ||
1590 | int regionLandTilesY = regionSizeY / landTileSize; | 1671 | int regionLandTilesY = regionSizeY / landTileSize; |
1591 | 1672 | ||
1592 | using (Bitmap overlay = new Bitmap(regionSizeX, regionSizeY)) | 1673 | bool landForSale = false; |
1674 | ILandObject land; | ||
1675 | |||
1676 | // scan terrain avoiding potencial merges of large bitmaps | ||
1677 | //TODO create the sell bitmap at landchannel / landmaster ? | ||
1678 | // and auction also, still not suported | ||
1679 | |||
1680 | bool[,] saleBitmap = new bool[regionLandTilesX, regionLandTilesY]; | ||
1681 | for (int x = 0, xx = 0; x < regionLandTilesX; x++ ,xx += landTileSize) | ||
1593 | { | 1682 | { |
1594 | bool[,] saleBitmap = new bool[regionLandTilesX, regionLandTilesY]; | 1683 | for (int y = 0, yy = 0; y < regionLandTilesY; y++, yy += landTileSize) |
1595 | for (int x = 0; x < regionLandTilesX; x++) | ||
1596 | { | 1684 | { |
1597 | for (int y = 0; y < regionLandTilesY; y++) | 1685 | land = m_scene.LandChannel.GetLandObject(xx, yy); |
1686 | if (land != null && (land.LandData.Flags & (uint)ParcelFlags.ForSale) != 0) | ||
1687 | { | ||
1688 | saleBitmap[x, y] = true; | ||
1689 | landForSale = true; | ||
1690 | } | ||
1691 | else | ||
1598 | saleBitmap[x, y] = false; | 1692 | saleBitmap[x, y] = false; |
1599 | } | 1693 | } |
1694 | } | ||
1600 | 1695 | ||
1601 | bool landForSale = false; | 1696 | if (!landForSale) |
1697 | { | ||
1698 | m_log.DebugFormat("[WORLD MAP]: Region {0} has no parcels for sale, not generating overlay", m_scene.RegionInfo.RegionName); | ||
1699 | return null; | ||
1700 | } | ||
1602 | 1701 | ||
1603 | List<ILandObject> parcels = m_scene.LandChannel.AllParcels(); | 1702 | m_log.DebugFormat("[WORLD MAP]: Region {0} has parcels for sale, generating overlay", m_scene.RegionInfo.RegionName); |
1604 | 1703 | ||
1704 | using (Bitmap overlay = new Bitmap(regionSizeX, regionSizeY)) | ||
1705 | { | ||
1605 | Color background = Color.FromArgb(0, 0, 0, 0); | 1706 | Color background = Color.FromArgb(0, 0, 0, 0); |
1606 | 1707 | ||
1607 | using (Graphics g = Graphics.FromImage(overlay)) | 1708 | using (Graphics g = Graphics.FromImage(overlay)) |
@@ -1609,36 +1710,19 @@ namespace OpenSim.Region.CoreModules.World.WorldMap | |||
1609 | using (SolidBrush transparent = new SolidBrush(background)) | 1710 | using (SolidBrush transparent = new SolidBrush(background)) |
1610 | g.FillRectangle(transparent, 0, 0, regionSizeX, regionSizeY); | 1711 | g.FillRectangle(transparent, 0, 0, regionSizeX, regionSizeY); |
1611 | 1712 | ||
1612 | foreach (ILandObject land in parcels) | 1713 | // make it a bit transparent |
1714 | using (SolidBrush yellow = new SolidBrush(Color.FromArgb(192, 249, 223, 9))) | ||
1613 | { | 1715 | { |
1614 | // m_log.DebugFormat("[WORLD MAP]: Parcel {0} flags {1}", land.LandData.Name, land.LandData.Flags); | 1716 | for (int x = 0; x < regionLandTilesX; x++) |
1615 | if ((land.LandData.Flags & (uint)ParcelFlags.ForSale) != 0) | ||
1616 | { | 1717 | { |
1617 | landForSale = true; | 1718 | for (int y = 0; y < regionLandTilesY; y++) |
1618 | |||
1619 | saleBitmap = land.MergeLandBitmaps(saleBitmap, land.GetLandBitmap()); | ||
1620 | } | ||
1621 | } | ||
1622 | |||
1623 | if (!landForSale) | ||
1624 | { | ||
1625 | m_log.DebugFormat("[WORLD MAP]: Region {0} has no parcels for sale, not generating overlay", m_scene.RegionInfo.RegionName); | ||
1626 | return null; | ||
1627 | } | ||
1628 | |||
1629 | m_log.DebugFormat("[WORLD MAP]: Region {0} has parcels for sale, generating overlay", m_scene.RegionInfo.RegionName); | ||
1630 | |||
1631 | using (SolidBrush yellow = new SolidBrush(Color.FromArgb(255, 249, 223, 9))) | ||
1632 | { | ||
1633 | for (int x = 0 ; x < regionLandTilesX ; x++) | ||
1634 | { | ||
1635 | for (int y = 0 ; y < regionLandTilesY ; y++) | ||
1636 | { | 1719 | { |
1637 | if (saleBitmap[x, y]) | 1720 | if (saleBitmap[x, y]) |
1638 | g.FillRectangle( | 1721 | g.FillRectangle( |
1639 | yellow, x * landTileSize, | 1722 | yellow, |
1640 | regionSizeX - landTileSize - (y * landTileSize), | 1723 | x * landTileSize, |
1641 | landTileSize, | 1724 | regionSizeX - landTileSize - (y * landTileSize), |
1725 | landTileSize, | ||
1642 | landTileSize); | 1726 | landTileSize); |
1643 | } | 1727 | } |
1644 | } | 1728 | } |
@@ -1659,7 +1743,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap | |||
1659 | } | 1743 | } |
1660 | } | 1744 | } |
1661 | 1745 | ||
1662 | public struct MapRequestState | 1746 | public class MapRequestState |
1663 | { | 1747 | { |
1664 | public UUID agentID; | 1748 | public UUID agentID; |
1665 | public uint flags; | 1749 | public uint flags; |
@@ -1668,4 +1752,14 @@ namespace OpenSim.Region.CoreModules.World.WorldMap | |||
1668 | public uint itemtype; | 1752 | public uint itemtype; |
1669 | public ulong regionhandle; | 1753 | public ulong regionhandle; |
1670 | } | 1754 | } |
1755 | |||
1756 | public struct MapBlockRequestData | ||
1757 | { | ||
1758 | public IClientAPI client; | ||
1759 | public int minX; | ||
1760 | public int minY; | ||
1761 | public int maxX; | ||
1762 | public int maxY; | ||
1763 | public uint flags; | ||
1764 | } | ||
1671 | } | 1765 | } |