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-rw-r--r--OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs9
-rw-r--r--OpenSim/Region/CoreModules/Framework/InventoryAccess/HGInventoryAccessModule.cs14
-rw-r--r--OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs26
3 files changed, 41 insertions, 8 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
index e9b2f4f..7333769 100644
--- a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
@@ -774,15 +774,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
774 (sbyte)AssetType.Object, 774 (sbyte)AssetType.Object,
775 Utils.StringToBytes(sceneObjectXml), 775 Utils.StringToBytes(sceneObjectXml),
776 sp.UUID); 776 sp.UUID);
777 m_scene.AssetService.Store(asset);
778 777
779 item.AssetID = asset.FullID; 778 IInventoryAccessModule invAccess = m_scene.RequestModuleInterface<IInventoryAccessModule>();
780 item.Description = asset.Description;
781 item.Name = asset.Name;
782 item.AssetType = asset.Type;
783 item.InvType = (int)InventoryType.Object;
784 779
785 m_scene.InventoryService.UpdateItem(item); 780 invAccess.UpdateInventoryItemAsset(sp.UUID, item, asset);
786 781
787 // If the name of the object has been changed whilst attached then we want to update the inventory 782 // If the name of the object has been changed whilst attached then we want to update the inventory
788 // item in the viewer. 783 // item in the viewer.
diff --git a/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGInventoryAccessModule.cs b/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGInventoryAccessModule.cs
index b7de0dc..5e831cc 100644
--- a/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGInventoryAccessModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGInventoryAccessModule.cs
@@ -253,6 +253,20 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
253 return newAssetID; 253 return newAssetID;
254 } 254 }
255 255
256 ///
257 /// UpdateInventoryItemAsset
258 ///
259 public override bool UpdateInventoryItemAsset(UUID ownerID, InventoryItemBase item, AssetBase asset)
260 {
261 if (base.UpdateInventoryItemAsset(ownerID, item, asset))
262 {
263 UploadInventoryItem(ownerID, (AssetType)asset.Type, asset.FullID, asset.Name, 0);
264 return true;
265 }
266
267 return false;
268 }
269
256 /// 270 ///
257 /// Used in DeleteToInventory 271 /// Used in DeleteToInventory
258 /// 272 ///
diff --git a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
index 5cdb70b..c4a42bc 100644
--- a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
@@ -292,7 +292,31 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
292 292
293 return UUID.Zero; 293 return UUID.Zero;
294 } 294 }
295 295
296 public virtual bool UpdateInventoryItemAsset(UUID ownerID, InventoryItemBase item, AssetBase asset)
297 {
298 if (item != null && item.Owner == ownerID && asset != null)
299 {
300 item.AssetID = asset.FullID;
301 item.Description = asset.Description;
302 item.Name = asset.Name;
303 item.AssetType = asset.Type;
304 item.InvType = (int)InventoryType.Object;
305
306 m_Scene.AssetService.Store(asset);
307 m_Scene.InventoryService.UpdateItem(item);
308
309 return true;
310 }
311 else
312 {
313 m_log.ErrorFormat("[INVENTORY ACCESS MODULE]: Given invalid item for inventory update: {0}",
314 (item == null || asset == null? "null item or asset" : "wrong owner"));
315 return false;
316 }
317
318 }
319
296 public virtual List<InventoryItemBase> CopyToInventory( 320 public virtual List<InventoryItemBase> CopyToInventory(
297 DeRezAction action, UUID folderID, 321 DeRezAction action, UUID folderID,
298 List<SceneObjectGroup> objectGroups, IClientAPI remoteClient, bool asAttachment) 322 List<SceneObjectGroup> objectGroups, IClientAPI remoteClient, bool asAttachment)