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-rw-r--r--OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs2
-rw-r--r--OpenSim/Region/CoreModules/Avatar/InstantMessage/OfflineMessageModule.cs1
-rw-r--r--OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs95
-rw-r--r--OpenSim/Region/CoreModules/Framework/InventoryAccess/Tests/InventoryAccessModuleTests.cs220
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsIn/Asset/AssetServiceInConnectorModule.cs1
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsIn/Authentication/AuthenticationServiceInConnectorModule.cs1
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsIn/Grid/GridInfoServiceInConnectorModule.cs1
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsIn/Hypergrid/HypergridServiceInConnectorModule.cs1
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsIn/Inventory/InventoryServiceInConnectorModule.cs3
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsIn/Land/LandServiceInConnectorModule.cs1
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsIn/Login/LLLoginServiceInConnectorModule.cs1
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsIn/Neighbour/NeighbourServiceInConnectorModule.cs1
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsIn/Simulation/SimulationServiceInConnectorModule.cs1
-rw-r--r--OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs4
-rw-r--r--OpenSim/Region/CoreModules/World/Terrain/FileLoaders/GenericSystemDrawing.cs46
-rw-r--r--OpenSim/Region/CoreModules/World/Terrain/FileLoaders/JPEG.cs8
-rw-r--r--OpenSim/Region/CoreModules/World/Terrain/FileLoaders/LLRAW.cs8
-rw-r--r--OpenSim/Region/CoreModules/World/Terrain/FileLoaders/RAW32.cs7
-rw-r--r--OpenSim/Region/CoreModules/World/Terrain/FileLoaders/Terragen.cs8
-rw-r--r--OpenSim/Region/CoreModules/World/Terrain/ITerrainLoader.cs1
-rw-r--r--OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs54
21 files changed, 392 insertions, 73 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs b/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs
index 4d74b2a..5baf078 100644
--- a/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs
@@ -34,13 +34,13 @@ using Nini.Config;
34using Nwc.XmlRpc; 34using Nwc.XmlRpc;
35using OpenMetaverse; 35using OpenMetaverse;
36using OpenSim.Framework; 36using OpenSim.Framework;
37using OpenSim.Framework.Servers.HttpServer;
37using OpenSim.Framework.Communications; 38using OpenSim.Framework.Communications;
38using OpenSim.Region.Framework.Interfaces; 39using OpenSim.Region.Framework.Interfaces;
39using OpenSim.Region.Framework.Scenes; 40using OpenSim.Region.Framework.Scenes;
40using OpenSim.Services.Interfaces; 41using OpenSim.Services.Interfaces;
41using OpenSim.Services.Connectors.Friends; 42using OpenSim.Services.Connectors.Friends;
42using OpenSim.Server.Base; 43using OpenSim.Server.Base;
43using OpenSim.Framework.Servers.HttpServer;
44using FriendInfo = OpenSim.Services.Interfaces.FriendInfo; 44using FriendInfo = OpenSim.Services.Interfaces.FriendInfo;
45using PresenceInfo = OpenSim.Services.Interfaces.PresenceInfo; 45using PresenceInfo = OpenSim.Services.Interfaces.PresenceInfo;
46using GridRegion = OpenSim.Services.Interfaces.GridRegion; 46using GridRegion = OpenSim.Services.Interfaces.GridRegion;
diff --git a/OpenSim/Region/CoreModules/Avatar/InstantMessage/OfflineMessageModule.cs b/OpenSim/Region/CoreModules/Avatar/InstantMessage/OfflineMessageModule.cs
index fdfcd10..919ea33 100644
--- a/OpenSim/Region/CoreModules/Avatar/InstantMessage/OfflineMessageModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/InstantMessage/OfflineMessageModule.cs
@@ -33,7 +33,6 @@ using OpenMetaverse;
33using OpenSim.Framework; 33using OpenSim.Framework;
34using OpenSim.Framework.Communications; 34using OpenSim.Framework.Communications;
35using OpenSim.Framework.Servers; 35using OpenSim.Framework.Servers;
36using OpenSim.Framework.Servers.HttpServer;
37using OpenSim.Framework.Client; 36using OpenSim.Framework.Client;
38using OpenSim.Region.Framework.Interfaces; 37using OpenSim.Region.Framework.Interfaces;
39using OpenSim.Region.Framework.Scenes; 38using OpenSim.Region.Framework.Scenes;
diff --git a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
index 73b0a35..c0946f4 100644
--- a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
@@ -222,7 +222,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
222 deletes[g.OwnerID].Add(g); 222 deletes[g.OwnerID].Add(g);
223 } 223 }
224 224
225 // This is pethod scoped and will be returned. It will be the 225 // This is method scoped and will be returned. It will be the
226 // last created asset id 226 // last created asset id
227 UUID assetID = UUID.Zero; 227 UUID assetID = UUID.Zero;
228 228
@@ -230,8 +230,8 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
230 // with distinct destinations as well. 230 // with distinct destinations as well.
231 foreach (List<SceneObjectGroup> objlist in deletes.Values) 231 foreach (List<SceneObjectGroup> objlist in deletes.Values)
232 { 232 {
233 Dictionary<UUID, string> xmlStrings = 233 CoalescedSceneObjects coa = new CoalescedSceneObjects(UUID.Zero);
234 new Dictionary<UUID, string>(); 234 Dictionary<UUID, Vector3> originalPositions = new Dictionary<UUID, Vector3>();
235 235
236 foreach (SceneObjectGroup objectGroup in objlist) 236 foreach (SceneObjectGroup objectGroup in objlist)
237 { 237 {
@@ -245,7 +245,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
245 : objectGroup.AbsolutePosition.X, 245 : objectGroup.AbsolutePosition.X,
246 objectGroup.AbsolutePosition.Z); 246 objectGroup.AbsolutePosition.Z);
247 247
248 Vector3 originalPosition = objectGroup.AbsolutePosition; 248 originalPositions[objectGroup.UUID] = objectGroup.AbsolutePosition;
249 249
250 objectGroup.AbsolutePosition = inventoryStoredPosition; 250 objectGroup.AbsolutePosition = inventoryStoredPosition;
251 251
@@ -259,59 +259,20 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
259 (uint)PermissionMask.Modify); 259 (uint)PermissionMask.Modify);
260 objectGroup.RootPart.NextOwnerMask |= 260 objectGroup.RootPart.NextOwnerMask |=
261 (uint)PermissionMask.Move; 261 (uint)PermissionMask.Move;
262 262
263 string sceneObjectXml = SceneObjectSerializer.ToOriginalXmlFormat(objectGroup); 263 coa.Add(objectGroup);
264
265 objectGroup.AbsolutePosition = originalPosition;
266
267 xmlStrings[objectGroup.UUID] = sceneObjectXml;
268 } 264 }
269 265
270 string itemXml; 266 string itemXml;
271 267
272 if (objlist.Count > 1) 268 if (objlist.Count > 1)
273 { 269 itemXml = CoalescedSceneObjectsSerializer.ToXml(coa);
274 float minX, minY, minZ;
275 float maxX, maxY, maxZ;
276
277 Vector3[] offsets = m_Scene.GetCombinedBoundingBox(objlist,
278 out minX, out maxX, out minY, out maxY,
279 out minZ, out maxZ);
280
281 // CreateWrapper
282 XmlDocument itemDoc = new XmlDocument();
283 XmlElement root = itemDoc.CreateElement("", "CoalescedObject", "");
284 itemDoc.AppendChild(root);
285
286 // Embed the offsets into the group XML
287 for ( int i = 0 ; i < objlist.Count ; i++ )
288 {
289 XmlDocument doc = new XmlDocument();
290 SceneObjectGroup g = objlist[i];
291 doc.LoadXml(xmlStrings[g.UUID]);
292 XmlElement e = (XmlElement)doc.SelectSingleNode("/SceneObjectGroup");
293 e.SetAttribute("offsetx", offsets[i].X.ToString());
294 e.SetAttribute("offsety", offsets[i].Y.ToString());
295 e.SetAttribute("offsetz", offsets[i].Z.ToString());
296
297 XmlNode objectNode = itemDoc.ImportNode(e, true);
298 root.AppendChild(objectNode);
299 }
300
301 float sizeX = maxX - minX;
302 float sizeY = maxY - minY;
303 float sizeZ = maxZ - minZ;
304
305 root.SetAttribute("x", sizeX.ToString());
306 root.SetAttribute("y", sizeY.ToString());
307 root.SetAttribute("z", sizeZ.ToString());
308
309 itemXml = itemDoc.InnerXml;
310 }
311 else 270 else
312 { 271 itemXml = SceneObjectSerializer.ToOriginalXmlFormat(objlist[0]);
313 itemXml = xmlStrings[objlist[0].UUID]; 272
314 } 273 // Restore the position of each group now that it has been stored to inventory.
274 foreach (SceneObjectGroup objectGroup in objlist)
275 objectGroup.AbsolutePosition = originalPositions[objectGroup.UUID];
315 276
316 // Get the user info of the item destination 277 // Get the user info of the item destination
317 // 278 //
@@ -332,7 +293,6 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
332 { 293 {
333 // All returns / deletes go to the object owner 294 // All returns / deletes go to the object owner
334 // 295 //
335
336 userID = objlist[0].RootPart.OwnerID; 296 userID = objlist[0].RootPart.OwnerID;
337 } 297 }
338 298
@@ -346,7 +306,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
346 // Delete is treated like return in this case 306 // Delete is treated like return in this case
347 // Deleting your own items makes them go to trash 307 // Deleting your own items makes them go to trash
348 // 308 //
349 309
350 InventoryFolderBase folder = null; 310 InventoryFolderBase folder = null;
351 InventoryItemBase item = null; 311 InventoryItemBase item = null;
352 312
@@ -548,7 +508,6 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
548 return assetID; 508 return assetID;
549 } 509 }
550 510
551
552 /// <summary> 511 /// <summary>
553 /// Rez an object into the scene from the user's inventory 512 /// Rez an object into the scene from the user's inventory
554 /// </summary> 513 /// </summary>
@@ -659,9 +618,18 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
659 itemId, n.OuterXml); 618 itemId, n.OuterXml);
660 objlist.Add(g); 619 objlist.Add(g);
661 XmlElement el = (XmlElement)n; 620 XmlElement el = (XmlElement)n;
662 float x = Convert.ToSingle(el.GetAttribute("offsetx")); 621
663 float y = Convert.ToSingle(el.GetAttribute("offsety")); 622 string rawX = el.GetAttribute("offsetx");
664 float z = Convert.ToSingle(el.GetAttribute("offsetz")); 623 string rawY = el.GetAttribute("offsety");
624 string rawZ = el.GetAttribute("offsetz");
625//
626// m_log.DebugFormat(
627// "[INVENTORY ACCESS MODULE]: Converting coalesced object {0} offset <{1}, {2}, {3}>",
628// g.Name, rawX, rawY, rawZ);
629
630 float x = Convert.ToSingle(rawX);
631 float y = Convert.ToSingle(rawY);
632 float z = Convert.ToSingle(rawZ);
665 veclist.Add(new Vector3(x, y, z)); 633 veclist.Add(new Vector3(x, y, z));
666 } 634 }
667 } 635 }
@@ -753,10 +721,15 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
753 // affect the name stored in the serialization, transfer 721 // affect the name stored in the serialization, transfer
754 // the correct name from the inventory to the 722 // the correct name from the inventory to the
755 // object itself before we rez. 723 // object itself before we rez.
756 rootPart.Name = item.Name; 724 //
757 rootPart.Description = item.Description; 725 // Only do these for the first object if we are rezzing a coalescence.
758 rootPart.ObjectSaleType = item.SaleType; 726 if (i == 0)
759 rootPart.SalePrice = item.SalePrice; 727 {
728 rootPart.Name = item.Name;
729 rootPart.Description = item.Description;
730 rootPart.ObjectSaleType = item.SaleType;
731 rootPart.SalePrice = item.SalePrice;
732 }
760 733
761 group.SetGroup(remoteClient.ActiveGroupId, remoteClient); 734 group.SetGroup(remoteClient.ActiveGroupId, remoteClient);
762 if ((rootPart.OwnerID != item.Owner) || 735 if ((rootPart.OwnerID != item.Owner) ||
diff --git a/OpenSim/Region/CoreModules/Framework/InventoryAccess/Tests/InventoryAccessModuleTests.cs b/OpenSim/Region/CoreModules/Framework/InventoryAccess/Tests/InventoryAccessModuleTests.cs
new file mode 100644
index 0000000..c76a30a
--- /dev/null
+++ b/OpenSim/Region/CoreModules/Framework/InventoryAccess/Tests/InventoryAccessModuleTests.cs
@@ -0,0 +1,220 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections.Generic;
30using System.IO;
31using System.Reflection;
32using System.Threading;
33using Nini.Config;
34using NUnit.Framework;
35using OpenMetaverse;
36using OpenSim.Data;
37using OpenSim.Framework;
38using OpenSim.Framework.Serialization;
39using OpenSim.Framework.Serialization.External;
40using OpenSim.Framework.Communications;
41using OpenSim.Region.CoreModules.Avatar.Inventory.Archiver;
42using OpenSim.Region.CoreModules.Framework.InventoryAccess;
43using OpenSim.Region.Framework.Scenes;
44using OpenSim.Region.Framework.Scenes.Serialization;
45using OpenSim.Services.Interfaces;
46using OpenSim.Tests.Common;
47using OpenSim.Tests.Common.Mock;
48using OpenSim.Tests.Common.Setup;
49
50namespace OpenSim.Region.CoreModules.Framework.InventoryAccess.Tests
51{
52 [TestFixture]
53 public class InventoryAccessModuleTests
54 {
55 protected TestScene m_scene;
56 protected BasicInventoryAccessModule m_iam;
57 protected UUID m_userId = UUID.Parse("00000000-0000-0000-0000-000000000020");
58 protected TestClient m_tc;
59
60 [SetUp]
61 public void SetUp()
62 {
63 m_iam = new BasicInventoryAccessModule();
64
65 IConfigSource config = new IniConfigSource();
66 config.AddConfig("Modules");
67 config.Configs["Modules"].Set("InventoryAccessModule", "BasicInventoryAccessModule");
68
69 m_scene = SceneSetupHelpers.SetupScene("Inventory");
70 SceneSetupHelpers.SetupSceneModules(m_scene, config, m_iam);
71
72 // Create user
73 string userFirstName = "Jock";
74 string userLastName = "Stirrup";
75 string userPassword = "troll";
76 UserProfileTestUtils.CreateUserWithInventory(m_scene, userFirstName, userLastName, m_userId, userPassword);
77
78 AgentCircuitData acd = new AgentCircuitData();
79 acd.AgentID = m_userId;
80 m_tc = new TestClient(acd, m_scene);
81 }
82
83 [Test]
84 public void TestRezCoalescedObject()
85 {
86 TestHelper.InMethod();
87// log4net.Config.XmlConfigurator.Configure();
88
89 // Create asset
90 SceneObjectGroup object1;
91 {
92 string partName = "Object1";
93 UUID ownerId = UUID.Parse("00000000-0000-0000-0000-000000000040");
94 PrimitiveBaseShape shape = PrimitiveBaseShape.CreateSphere();
95 Vector3 groupPosition = new Vector3(10, 20, 30);
96 Quaternion rotationOffset = Quaternion.Identity;
97 Vector3 offsetPosition = new Vector3(5, 10, 15);
98
99 SceneObjectPart part1
100 = new SceneObjectPart(
101 ownerId, shape, groupPosition, rotationOffset, offsetPosition);
102 part1.Scale = new Vector3(1, 1, 1);
103 part1.Name = partName;
104
105 object1 = new SceneObjectGroup(part1);
106 }
107
108 SceneObjectGroup object2;
109 {
110 string partName = "Object2";
111 UUID ownerId = UUID.Parse("00000000-0000-0000-0000-000000000040");
112 PrimitiveBaseShape shape = PrimitiveBaseShape.CreateSphere();
113 Vector3 groupPosition = new Vector3(20, 40, 60);
114 Quaternion rotationOffset = Quaternion.Identity;
115 Vector3 offsetPosition = new Vector3(5, 10, 15);
116
117 SceneObjectPart part1
118 = new SceneObjectPart(
119 ownerId, shape, groupPosition, rotationOffset, offsetPosition);
120 part1.Scale = new Vector3(1, 1, 1);
121 part1.Name = partName;
122
123 object2 = new SceneObjectGroup(part1);
124 }
125
126 CoalescedSceneObjects coa = new CoalescedSceneObjects(m_userId, object1, object2);
127
128 UUID asset1Id = UUID.Parse("00000000-0000-0000-0000-000000000060");
129 AssetBase asset1 = AssetHelpers.CreateAsset(asset1Id, coa);
130 m_scene.AssetService.Store(asset1);
131
132 // Create item
133 UUID item1Id = UUID.Parse("00000000-0000-0000-0000-000000000080");
134 string item1Name = "My Little Dog";
135 InventoryItemBase item1 = new InventoryItemBase();
136 item1.Name = item1Name;
137 item1.AssetID = asset1.FullID;
138 item1.ID = item1Id;
139 InventoryFolderBase objsFolder
140 = InventoryArchiveUtils.FindFolderByPath(m_scene.InventoryService, m_userId, "Objects")[0];
141 item1.Folder = objsFolder.ID;
142 m_scene.AddInventoryItem(item1);
143
144 SceneObjectGroup so
145 = m_iam.RezObject(
146 m_tc, item1Id, new Vector3(100, 100, 100), Vector3.Zero, UUID.Zero, 1, false, false, false, UUID.Zero, false);
147
148 Assert.That(so, Is.Not.Null);
149
150 Assert.That(m_scene.SceneGraph.GetTotalObjectsCount(), Is.EqualTo(2));
151
152 SceneObjectPart retrievedObj1Part = m_scene.GetSceneObjectPart(object1.Name);
153 Assert.That(retrievedObj1Part, Is.Null);
154
155 retrievedObj1Part = m_scene.GetSceneObjectPart(item1.Name);
156 Assert.That(retrievedObj1Part, Is.Not.Null);
157 Assert.That(retrievedObj1Part.Name, Is.EqualTo(item1.Name));
158
159 // Bottom of coalescence is placed on ground, hence we end up with 100.5 rather than 85 since the bottom
160 // object is unit square.
161 Assert.That(retrievedObj1Part.AbsolutePosition, Is.EqualTo(new Vector3(95, 90, 100.5f)));
162
163 SceneObjectPart retrievedObj2Part = m_scene.GetSceneObjectPart(object2.Name);
164 Assert.That(retrievedObj2Part, Is.Not.Null);
165 Assert.That(retrievedObj2Part.Name, Is.EqualTo(object2.Name));
166 Assert.That(retrievedObj2Part.AbsolutePosition, Is.EqualTo(new Vector3(105, 110, 130.5f)));
167 }
168
169 [Test]
170 public void TestRezObject()
171 {
172 TestHelper.InMethod();
173// log4net.Config.XmlConfigurator.Configure();
174
175 // Create asset
176 SceneObjectGroup object1;
177 SceneObjectPart part1;
178 {
179 string partName = "My Little Dog Object";
180 UUID ownerId = UUID.Parse("00000000-0000-0000-0000-000000000040");
181 PrimitiveBaseShape shape = PrimitiveBaseShape.CreateSphere();
182 Vector3 groupPosition = new Vector3(10, 20, 30);
183 Quaternion rotationOffset = new Quaternion(20, 30, 40, 50);
184 Vector3 offsetPosition = new Vector3(5, 10, 15);
185
186 part1
187 = new SceneObjectPart(
188 ownerId, shape, groupPosition, rotationOffset, offsetPosition);
189 part1.Name = partName;
190
191 object1 = new SceneObjectGroup(part1);
192 }
193
194 UUID asset1Id = UUID.Parse("00000000-0000-0000-0000-000000000060");
195 AssetBase asset1 = AssetHelpers.CreateAsset(asset1Id, object1);
196 m_scene.AssetService.Store(asset1);
197
198 // Create item
199 UUID item1Id = UUID.Parse("00000000-0000-0000-0000-000000000080");
200 string item1Name = "My Little Dog";
201 InventoryItemBase item1 = new InventoryItemBase();
202 item1.Name = item1Name;
203 item1.AssetID = asset1.FullID;
204 item1.ID = item1Id;
205 InventoryFolderBase objsFolder
206 = InventoryArchiveUtils.FindFolderByPath(m_scene.InventoryService, m_userId, "Objects")[0];
207 item1.Folder = objsFolder.ID;
208 m_scene.AddInventoryItem(item1);
209
210 SceneObjectGroup so
211 = m_iam.RezObject(
212 m_tc, item1Id, Vector3.Zero, Vector3.Zero, UUID.Zero, 1, false, false, false, UUID.Zero, false);
213
214 Assert.That(so, Is.Not.Null);
215
216 SceneObjectPart retrievedPart = m_scene.GetSceneObjectPart(so.UUID);
217 Assert.That(retrievedPart, Is.Not.Null);
218 }
219 }
220} \ No newline at end of file
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsIn/Asset/AssetServiceInConnectorModule.cs b/OpenSim/Region/CoreModules/ServiceConnectorsIn/Asset/AssetServiceInConnectorModule.cs
index e25700d..422f394 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsIn/Asset/AssetServiceInConnectorModule.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsIn/Asset/AssetServiceInConnectorModule.cs
@@ -31,7 +31,6 @@ using System.Collections.Generic;
31using log4net; 31using log4net;
32using Nini.Config; 32using Nini.Config;
33using OpenSim.Framework; 33using OpenSim.Framework;
34using OpenSim.Framework.Servers.HttpServer;
35using OpenSim.Region.Framework.Scenes; 34using OpenSim.Region.Framework.Scenes;
36using OpenSim.Region.Framework.Interfaces; 35using OpenSim.Region.Framework.Interfaces;
37using OpenSim.Server.Base; 36using OpenSim.Server.Base;
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsIn/Authentication/AuthenticationServiceInConnectorModule.cs b/OpenSim/Region/CoreModules/ServiceConnectorsIn/Authentication/AuthenticationServiceInConnectorModule.cs
index 02acddc..2b5beba 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsIn/Authentication/AuthenticationServiceInConnectorModule.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsIn/Authentication/AuthenticationServiceInConnectorModule.cs
@@ -31,7 +31,6 @@ using System.Collections.Generic;
31using log4net; 31using log4net;
32using Nini.Config; 32using Nini.Config;
33using OpenSim.Framework; 33using OpenSim.Framework;
34using OpenSim.Framework.Servers.HttpServer;
35using OpenSim.Region.Framework.Scenes; 34using OpenSim.Region.Framework.Scenes;
36using OpenSim.Region.Framework.Interfaces; 35using OpenSim.Region.Framework.Interfaces;
37using OpenSim.Server.Base; 36using OpenSim.Server.Base;
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsIn/Grid/GridInfoServiceInConnectorModule.cs b/OpenSim/Region/CoreModules/ServiceConnectorsIn/Grid/GridInfoServiceInConnectorModule.cs
index 6d975af..f29c074 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsIn/Grid/GridInfoServiceInConnectorModule.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsIn/Grid/GridInfoServiceInConnectorModule.cs
@@ -31,7 +31,6 @@ using System.Collections.Generic;
31using log4net; 31using log4net;
32using Nini.Config; 32using Nini.Config;
33using OpenSim.Framework; 33using OpenSim.Framework;
34using OpenSim.Framework.Servers.HttpServer;
35using OpenSim.Region.Framework.Scenes; 34using OpenSim.Region.Framework.Scenes;
36using OpenSim.Region.Framework.Interfaces; 35using OpenSim.Region.Framework.Interfaces;
37using OpenSim.Server.Base; 36using OpenSim.Server.Base;
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsIn/Hypergrid/HypergridServiceInConnectorModule.cs b/OpenSim/Region/CoreModules/ServiceConnectorsIn/Hypergrid/HypergridServiceInConnectorModule.cs
index 2f96bcb..d2343c9 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsIn/Hypergrid/HypergridServiceInConnectorModule.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsIn/Hypergrid/HypergridServiceInConnectorModule.cs
@@ -31,7 +31,6 @@ using System.Collections.Generic;
31using log4net; 31using log4net;
32using Nini.Config; 32using Nini.Config;
33using OpenSim.Framework; 33using OpenSim.Framework;
34using OpenSim.Framework.Servers.HttpServer;
35using OpenSim.Region.Framework.Scenes; 34using OpenSim.Region.Framework.Scenes;
36using OpenSim.Region.Framework.Interfaces; 35using OpenSim.Region.Framework.Interfaces;
37using OpenSim.Server.Base; 36using OpenSim.Server.Base;
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsIn/Inventory/InventoryServiceInConnectorModule.cs b/OpenSim/Region/CoreModules/ServiceConnectorsIn/Inventory/InventoryServiceInConnectorModule.cs
index 209cf0d..53a8ace 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsIn/Inventory/InventoryServiceInConnectorModule.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsIn/Inventory/InventoryServiceInConnectorModule.cs
@@ -31,9 +31,8 @@ using System.Collections.Generic;
31using log4net; 31using log4net;
32using Nini.Config; 32using Nini.Config;
33using OpenSim.Framework; 33using OpenSim.Framework;
34using OpenSim.Framework.Servers.HttpServer;
35using OpenSim.Region.Framework.Scenes;
36using OpenSim.Region.Framework.Interfaces; 34using OpenSim.Region.Framework.Interfaces;
35using OpenSim.Region.Framework.Scenes;
37using OpenSim.Server.Base; 36using OpenSim.Server.Base;
38using OpenSim.Server.Handlers.Base; 37using OpenSim.Server.Handlers.Base;
39 38
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsIn/Land/LandServiceInConnectorModule.cs b/OpenSim/Region/CoreModules/ServiceConnectorsIn/Land/LandServiceInConnectorModule.cs
index fcc69e9..fc64203 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsIn/Land/LandServiceInConnectorModule.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsIn/Land/LandServiceInConnectorModule.cs
@@ -31,7 +31,6 @@ using System.Collections.Generic;
31using log4net; 31using log4net;
32using Nini.Config; 32using Nini.Config;
33using OpenSim.Framework; 33using OpenSim.Framework;
34using OpenSim.Framework.Servers.HttpServer;
35using OpenSim.Region.Framework.Scenes; 34using OpenSim.Region.Framework.Scenes;
36using OpenSim.Region.Framework.Interfaces; 35using OpenSim.Region.Framework.Interfaces;
37using OpenSim.Server.Base; 36using OpenSim.Server.Base;
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsIn/Login/LLLoginServiceInConnectorModule.cs b/OpenSim/Region/CoreModules/ServiceConnectorsIn/Login/LLLoginServiceInConnectorModule.cs
index 2a9366c..f759470 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsIn/Login/LLLoginServiceInConnectorModule.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsIn/Login/LLLoginServiceInConnectorModule.cs
@@ -31,7 +31,6 @@ using System.Collections.Generic;
31using log4net; 31using log4net;
32using Nini.Config; 32using Nini.Config;
33using OpenSim.Framework; 33using OpenSim.Framework;
34using OpenSim.Framework.Servers.HttpServer;
35using OpenSim.Region.Framework.Scenes; 34using OpenSim.Region.Framework.Scenes;
36using OpenSim.Region.Framework.Interfaces; 35using OpenSim.Region.Framework.Interfaces;
37using OpenSim.Server.Base; 36using OpenSim.Server.Base;
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsIn/Neighbour/NeighbourServiceInConnectorModule.cs b/OpenSim/Region/CoreModules/ServiceConnectorsIn/Neighbour/NeighbourServiceInConnectorModule.cs
index 35518d5..5c32632 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsIn/Neighbour/NeighbourServiceInConnectorModule.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsIn/Neighbour/NeighbourServiceInConnectorModule.cs
@@ -31,7 +31,6 @@ using System.Collections.Generic;
31using log4net; 31using log4net;
32using Nini.Config; 32using Nini.Config;
33using OpenSim.Framework; 33using OpenSim.Framework;
34using OpenSim.Framework.Servers.HttpServer;
35using OpenSim.Region.Framework.Scenes; 34using OpenSim.Region.Framework.Scenes;
36using OpenSim.Region.Framework.Interfaces; 35using OpenSim.Region.Framework.Interfaces;
37using OpenSim.Server.Base; 36using OpenSim.Server.Base;
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsIn/Simulation/SimulationServiceInConnectorModule.cs b/OpenSim/Region/CoreModules/ServiceConnectorsIn/Simulation/SimulationServiceInConnectorModule.cs
index 5ee1c97..86b4926 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsIn/Simulation/SimulationServiceInConnectorModule.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsIn/Simulation/SimulationServiceInConnectorModule.cs
@@ -31,7 +31,6 @@ using System.Collections.Generic;
31using log4net; 31using log4net;
32using Nini.Config; 32using Nini.Config;
33using OpenSim.Framework; 33using OpenSim.Framework;
34using OpenSim.Framework.Servers.HttpServer;
35using OpenSim.Region.Framework.Scenes; 34using OpenSim.Region.Framework.Scenes;
36using OpenSim.Region.Framework.Interfaces; 35using OpenSim.Region.Framework.Interfaces;
37using OpenSim.Server.Base; 36using OpenSim.Server.Base;
diff --git a/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs b/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs
index b6d64ac..ab90e90 100644
--- a/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs
+++ b/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs
@@ -259,6 +259,10 @@ namespace OpenSim.Region.CoreModules.World.Estate
259 259
260 private void handleChangeEstateCovenantRequest(IClientAPI remoteClient, UUID estateCovenantID) 260 private void handleChangeEstateCovenantRequest(IClientAPI remoteClient, UUID estateCovenantID)
261 { 261 {
262// m_log.DebugFormat(
263// "[ESTATE MANAGEMENT MODULE]: Handling request from {0} to change estate covenant to {1}",
264// remoteClient.Name, estateCovenantID);
265
262 Scene.RegionInfo.RegionSettings.Covenant = estateCovenantID; 266 Scene.RegionInfo.RegionSettings.Covenant = estateCovenantID;
263 Scene.RegionInfo.RegionSettings.Save(); 267 Scene.RegionInfo.RegionSettings.Save();
264 TriggerRegionInfoChange(); 268 TriggerRegionInfoChange();
diff --git a/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/GenericSystemDrawing.cs b/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/GenericSystemDrawing.cs
index d6fa093..21a9999 100644
--- a/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/GenericSystemDrawing.cs
+++ b/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/GenericSystemDrawing.cs
@@ -124,6 +124,52 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FileLoaders
124 colours.Save(stream, ImageFormat.Png); 124 colours.Save(stream, ImageFormat.Png);
125 } 125 }
126 126
127 public virtual void SaveFile(ITerrainChannel m_channel, string filename,
128 int offsetX, int offsetY,
129 int fileWidth, int fileHeight,
130 int regionSizeX, int regionSizeY)
131
132 {
133 // We need to do this because:
134 // "Saving the image to the same file it was constructed from is not allowed and throws an exception."
135 string tempName = offsetX + "_ " + offsetY + "_" + filename;
136
137 Bitmap entireBitmap = null;
138 Bitmap thisBitmap = null;
139 if (File.Exists(filename))
140 {
141 File.Copy(filename, tempName);
142 entireBitmap = new Bitmap(tempName);
143 if (entireBitmap.Width != fileWidth * regionSizeX || entireBitmap.Height != fileHeight * regionSizeY)
144 {
145 // old file, let's overwrite it
146 entireBitmap = new Bitmap(fileWidth * regionSizeX, fileHeight * regionSizeY);
147 }
148 }
149 else
150 {
151 entireBitmap = new Bitmap(fileWidth * regionSizeX, fileHeight * regionSizeY);
152 }
153
154 thisBitmap = CreateGrayscaleBitmapFromMap(m_channel);
155 Console.WriteLine("offsetX=" + offsetX + " offsetY=" + offsetY);
156 for (int x = 0; x < regionSizeX; x++)
157 for (int y = 0; y < regionSizeY; y++)
158 entireBitmap.SetPixel(x + offsetX * regionSizeX, y + (fileHeight - 1 - offsetY) * regionSizeY, thisBitmap.GetPixel(x, y));
159
160 Save(entireBitmap, filename);
161 thisBitmap.Dispose();
162 entireBitmap.Dispose();
163
164 if (File.Exists(tempName))
165 File.Delete(tempName);
166 }
167
168 protected virtual void Save(Bitmap bmp, string filename)
169 {
170 bmp.Save(filename, ImageFormat.Png);
171 }
172
127 #endregion 173 #endregion
128 174
129 public override string ToString() 175 public override string ToString()
diff --git a/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/JPEG.cs b/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/JPEG.cs
index 8667607..1a0d8ec 100644
--- a/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/JPEG.cs
+++ b/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/JPEG.cs
@@ -76,6 +76,14 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FileLoaders
76 colours.Save(stream, ImageFormat.Jpeg); 76 colours.Save(stream, ImageFormat.Jpeg);
77 } 77 }
78 78
79 public virtual void SaveFile(ITerrainChannel m_channel, string filename,
80 int offsetX, int offsetY,
81 int fileWidth, int fileHeight,
82 int regionSizeX, int regionSizeY)
83 {
84 throw new System.Exception("Not Implemented");
85 }
86
79 #endregion 87 #endregion
80 88
81 public override string ToString() 89 public override string ToString()
diff --git a/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/LLRAW.cs b/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/LLRAW.cs
index a70ef13..fad7641 100644
--- a/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/LLRAW.cs
+++ b/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/LLRAW.cs
@@ -240,6 +240,14 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FileLoaders
240 get { return ".raw"; } 240 get { return ".raw"; }
241 } 241 }
242 242
243 public virtual void SaveFile(ITerrainChannel m_channel, string filename,
244 int offsetX, int offsetY,
245 int fileWidth, int fileHeight,
246 int regionSizeX, int regionSizeY)
247 {
248 throw new System.Exception("Not Implemented");
249 }
250
243 #endregion 251 #endregion
244 252
245 public override string ToString() 253 public override string ToString()
diff --git a/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/RAW32.cs b/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/RAW32.cs
index 3c76665..ba073ca 100644
--- a/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/RAW32.cs
+++ b/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/RAW32.cs
@@ -160,6 +160,13 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FileLoaders
160 bs.Close(); 160 bs.Close();
161 } 161 }
162 162
163 public virtual void SaveFile(ITerrainChannel m_channel, string filename,
164 int offsetX, int offsetY,
165 int fileWidth, int fileHeight,
166 int regionSizeX, int regionSizeY)
167 {
168 throw new System.Exception("Not Implemented");
169 }
163 #endregion 170 #endregion
164 171
165 public override string ToString() 172 public override string ToString()
diff --git a/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/Terragen.cs b/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/Terragen.cs
index 2919897..2f37d9d 100644
--- a/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/Terragen.cs
+++ b/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/Terragen.cs
@@ -308,6 +308,14 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FileLoaders
308 get { return ".ter"; } 308 get { return ".ter"; }
309 } 309 }
310 310
311 public virtual void SaveFile(ITerrainChannel m_channel, string filename,
312 int offsetX, int offsetY,
313 int fileWidth, int fileHeight,
314 int regionSizeX, int regionSizeY)
315 {
316 throw new System.Exception("Not Implemented");
317 }
318
311 #endregion 319 #endregion
312 320
313 public override string ToString() 321 public override string ToString()
diff --git a/OpenSim/Region/CoreModules/World/Terrain/ITerrainLoader.cs b/OpenSim/Region/CoreModules/World/Terrain/ITerrainLoader.cs
index 7403281..7237f90 100644
--- a/OpenSim/Region/CoreModules/World/Terrain/ITerrainLoader.cs
+++ b/OpenSim/Region/CoreModules/World/Terrain/ITerrainLoader.cs
@@ -38,5 +38,6 @@ namespace OpenSim.Region.CoreModules.World.Terrain
38 ITerrainChannel LoadStream(Stream stream); 38 ITerrainChannel LoadStream(Stream stream);
39 void SaveFile(string filename, ITerrainChannel map); 39 void SaveFile(string filename, ITerrainChannel map);
40 void SaveStream(Stream stream, ITerrainChannel map); 40 void SaveStream(Stream stream, ITerrainChannel map);
41 void SaveFile(ITerrainChannel map, string filename, int offsetX, int offsetY, int fileWidth, int fileHeight, int regionSizeX, int regionSizeY);
41 } 42 }
42} \ No newline at end of file 43} \ No newline at end of file
diff --git a/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs b/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs
index 8a79d78..9c7b2fa 100644
--- a/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs
+++ b/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs
@@ -541,6 +541,39 @@ namespace OpenSim.Region.CoreModules.World.Terrain
541 } 541 }
542 542
543 /// <summary> 543 /// <summary>
544 /// Saves the terrain to a larger terrain file.
545 /// </summary>
546 /// <param name="filename">The terrain file to save</param>
547 /// <param name="fileWidth">The width of the file in units</param>
548 /// <param name="fileHeight">The height of the file in units</param>
549 /// <param name="fileStartX">Where to begin our slice</param>
550 /// <param name="fileStartY">Where to begin our slice</param>
551 public void SaveToFile(string filename, int fileWidth, int fileHeight, int fileStartX, int fileStartY)
552 {
553 int offsetX = (int)m_scene.RegionInfo.RegionLocX - fileStartX;
554 int offsetY = (int)m_scene.RegionInfo.RegionLocY - fileStartY;
555
556 if (offsetX >= 0 && offsetX < fileWidth && offsetY >= 0 && offsetY < fileHeight)
557 {
558 // this region is included in the tile request
559 foreach (KeyValuePair<string, ITerrainLoader> loader in m_loaders)
560 {
561 if (filename.EndsWith(loader.Key))
562 {
563 lock (m_scene)
564 {
565 loader.Value.SaveFile(m_channel, filename, offsetX, offsetY,
566 fileWidth, fileHeight,
567 (int)Constants.RegionSize,
568 (int)Constants.RegionSize);
569 }
570 return;
571 }
572 }
573 }
574 }
575
576 /// <summary>
544 /// Performs updates to the region periodically, synchronising physics and other heightmap aware sections 577 /// Performs updates to the region periodically, synchronising physics and other heightmap aware sections
545 /// </summary> 578 /// </summary>
546 private void EventManager_OnTerrainTick() 579 private void EventManager_OnTerrainTick()
@@ -860,6 +893,15 @@ namespace OpenSim.Region.CoreModules.World.Terrain
860 SaveToFile((string) args[0]); 893 SaveToFile((string) args[0]);
861 } 894 }
862 895
896 private void InterfaceSaveTileFile(Object[] args)
897 {
898 SaveToFile((string)args[0],
899 (int)args[1],
900 (int)args[2],
901 (int)args[3],
902 (int)args[4]);
903 }
904
863 private void InterfaceBakeTerrain(Object[] args) 905 private void InterfaceBakeTerrain(Object[] args)
864 { 906 {
865 UpdateRevertMap(); 907 UpdateRevertMap();
@@ -1115,6 +1157,17 @@ namespace OpenSim.Region.CoreModules.World.Terrain
1115 loadFromTileCommand.AddArgument("minimum Y tile", "The Y region coordinate of the first section on the file", 1157 loadFromTileCommand.AddArgument("minimum Y tile", "The Y region coordinate of the first section on the file",
1116 "Integer"); 1158 "Integer");
1117 1159
1160 Command saveToTileCommand =
1161 new Command("save-tile", CommandIntentions.COMMAND_HAZARDOUS, InterfaceSaveTileFile, "Saves the current heightmap to the larger file.");
1162 saveToTileCommand.AddArgument("filename",
1163 "The file you wish to save to, the file extension determines the loader to be used. Supported extensions include: " +
1164 supportedFileExtensions, "String");
1165 saveToTileCommand.AddArgument("file width", "The width of the file in tiles", "Integer");
1166 saveToTileCommand.AddArgument("file height", "The height of the file in tiles", "Integer");
1167 saveToTileCommand.AddArgument("minimum X tile", "The X region coordinate of the first section on the file",
1168 "Integer");
1169 saveToTileCommand.AddArgument("minimum Y tile", "The Y region coordinate of the first section on the file",
1170 "Integer");
1118 // Terrain adjustments 1171 // Terrain adjustments
1119 Command fillRegionCommand = 1172 Command fillRegionCommand =
1120 new Command("fill", CommandIntentions.COMMAND_HAZARDOUS, InterfaceFillTerrain, "Fills the current heightmap with a specified value."); 1173 new Command("fill", CommandIntentions.COMMAND_HAZARDOUS, InterfaceFillTerrain, "Fills the current heightmap with a specified value.");
@@ -1166,6 +1219,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain
1166 m_commander.RegisterCommand("load", loadFromFileCommand); 1219 m_commander.RegisterCommand("load", loadFromFileCommand);
1167 m_commander.RegisterCommand("load-tile", loadFromTileCommand); 1220 m_commander.RegisterCommand("load-tile", loadFromTileCommand);
1168 m_commander.RegisterCommand("save", saveToFileCommand); 1221 m_commander.RegisterCommand("save", saveToFileCommand);
1222 m_commander.RegisterCommand("save-tile", saveToTileCommand);
1169 m_commander.RegisterCommand("fill", fillRegionCommand); 1223 m_commander.RegisterCommand("fill", fillRegionCommand);
1170 m_commander.RegisterCommand("elevate", elevateCommand); 1224 m_commander.RegisterCommand("elevate", elevateCommand);
1171 m_commander.RegisterCommand("lower", lowerCommand); 1225 m_commander.RegisterCommand("lower", lowerCommand);