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-rw-r--r--OpenSim/Region/CoreModules/Avatar/Combat/CombatModule.cs77
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Dialog/DialogModule.cs30
-rw-r--r--OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs6
3 files changed, 46 insertions, 67 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/Combat/CombatModule.cs b/OpenSim/Region/CoreModules/Avatar/Combat/CombatModule.cs
index 3614915..9df6074 100644
--- a/OpenSim/Region/CoreModules/Avatar/Combat/CombatModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Combat/CombatModule.cs
@@ -89,60 +89,57 @@ namespace OpenSim.Region.CoreModules.Avatar.Combat.CombatModule
89 get { return true; } 89 get { return true; }
90 } 90 }
91 91
92 private void KillAvatar(uint killerObjectLocalID, ScenePresence DeadAvatar) 92 private void KillAvatar(uint killerObjectLocalID, ScenePresence deadAvatar)
93 { 93 {
94 string deadAvatarMessage;
95 ScenePresence killingAvatar = null;
96 string killingAvatarMessage;
97
94 if (killerObjectLocalID == 0) 98 if (killerObjectLocalID == 0)
95 DeadAvatar.ControllingClient.SendAgentAlertMessage("You committed suicide!", true); 99 deadAvatarMessage = "You committed suicide!";
96 else 100 else
97 { 101 {
98 bool foundResult = false; 102 // Try to get the avatar responsible for the killing
99 string resultstring = String.Empty; 103 killingAvatar = deadAvatar.Scene.GetScenePresence(killerObjectLocalID);
100 ScenePresence[] allav = DeadAvatar.Scene.GetScenePresences(); 104 if (killingAvatar == null)
101 try
102 { 105 {
103 for (int i = 0; i < allav.Length; i++) 106 // Try to get the object which was responsible for the killing
107 SceneObjectPart part = deadAvatar.Scene.GetSceneObjectPart(killerObjectLocalID);
108 if (part == null)
104 { 109 {
105 ScenePresence av = allav[i]; 110 // Cause of death: Unknown
106 111 deadAvatarMessage = "You died!";
107 if (av.LocalId == killerObjectLocalID)
108 {
109 av.ControllingClient.SendAlertMessage("You fragged " + DeadAvatar.Firstname + " " + DeadAvatar.Lastname);
110 resultstring = av.Firstname + " " + av.Lastname;
111 foundResult = true;
112 }
113 } 112 }
114 } catch (InvalidOperationException) 113 else
115 {
116
117 }
118
119 if (!foundResult)
120 {
121 SceneObjectPart part = DeadAvatar.Scene.GetSceneObjectPart(killerObjectLocalID);
122 if (part != null)
123 { 114 {
124 ScenePresence av = DeadAvatar.Scene.GetScenePresence(part.OwnerID); 115 // Try to find the avatar wielding the killing object
125 if (av != null) 116 killingAvatar = deadAvatar.Scene.GetScenePresence(part.OwnerID);
126 { 117 if (killingAvatar == null)
127 av.ControllingClient.SendAlertMessage("You fragged " + DeadAvatar.Firstname + " " + DeadAvatar.Lastname); 118 deadAvatarMessage = String.Format("You impaled yourself on {0} owned by {1}!", part.Name, deadAvatar.Scene.GetUserName(part.OwnerID));
128 resultstring = av.Firstname + " " + av.Lastname;
129 DeadAvatar.ControllingClient.SendAgentAlertMessage("You got killed by " + resultstring + "!", true);
130 }
131 else 119 else
132 { 120 {
133 string killer = DeadAvatar.Scene.GetUserName(part.OwnerID); 121 killingAvatarMessage = String.Format("You fragged {0}!", deadAvatar.Name);
134 DeadAvatar.ControllingClient.SendAgentAlertMessage("You impaled yourself on " + part.Name + " owned by " + killer +"!", true); 122 deadAvatarMessage = String.Format("You got killed by {0}!", killingAvatar.Name);
135 } 123 }
136 //DeadAvatar.Scene. part.ObjectOwner
137 }
138 else
139 {
140 DeadAvatar.ControllingClient.SendAgentAlertMessage("You died!", true);
141 } 124 }
142 } 125 }
126 else
127 {
128 killingAvatarMessage = String.Format("You fragged {0}!", deadAvatar.Name);
129 deadAvatarMessage = String.Format("You got killed by {0}!", killingAvatar.Name);
130 }
143 } 131 }
144 DeadAvatar.Health = 100; 132 try
145 DeadAvatar.Scene.TeleportClientHome(DeadAvatar.UUID, DeadAvatar.ControllingClient); 133 {
134 deadAvatar.ControllingClient.SendAgentAlertMessage(deadAvatarMessage, true);
135 if(killingAvatar != null)
136 killingAvatar.ControllingClient.SendAlertMessage("You fragged " + deadAvatar.Firstname + " " + deadAvatar.Lastname);
137 }
138 catch (InvalidOperationException)
139 { }
140
141 deadAvatar.Health = 100;
142 deadAvatar.Scene.TeleportClientHome(deadAvatar.UUID, deadAvatar.ControllingClient);
146 } 143 }
147 144
148 private void AvatarEnteringParcel(ScenePresence avatar, int localLandID, UUID regionID) 145 private void AvatarEnteringParcel(ScenePresence avatar, int localLandID, UUID regionID)
diff --git a/OpenSim/Region/CoreModules/Avatar/Dialog/DialogModule.cs b/OpenSim/Region/CoreModules/Avatar/Dialog/DialogModule.cs
index b8e013c..c31266c 100644
--- a/OpenSim/Region/CoreModules/Avatar/Dialog/DialogModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Dialog/DialogModule.cs
@@ -87,31 +87,18 @@ namespace OpenSim.Region.CoreModules.Avatar.Dialog
87 87
88 public void SendAlertToUser(string firstName, string lastName, string message, bool modal) 88 public void SendAlertToUser(string firstName, string lastName, string message, bool modal)
89 { 89 {
90 ScenePresence[] presenceList = m_scene.GetScenePresences(); 90 ScenePresence presence = m_scene.GetScenePresence(firstName, lastName);
91 91 if(presence != null)
92 for (int i = 0; i < presenceList.Length; i++) 92 presence.ControllingClient.SendAgentAlertMessage(message, modal);
93 {
94 ScenePresence presence = presenceList[i];
95
96 if (presence.Firstname == firstName && presence.Lastname == lastName)
97 {
98 presence.ControllingClient.SendAgentAlertMessage(message, modal);
99 break;
100 }
101 }
102 } 93 }
103 94
104 public void SendGeneralAlert(string message) 95 public void SendGeneralAlert(string message)
105 { 96 {
106 ScenePresence[] presenceList = m_scene.GetScenePresences(); 97 m_scene.ForEachScenePresence(delegate(ScenePresence presence)
107
108 for (int i = 0; i < presenceList.Length; i++)
109 { 98 {
110 ScenePresence presence = presenceList[i];
111
112 if (!presence.IsChildAgent) 99 if (!presence.IsChildAgent)
113 presence.ControllingClient.SendAlertMessage(message); 100 presence.ControllingClient.SendAlertMessage(message);
114 } 101 });
115 } 102 }
116 103
117 public void SendDialogToUser( 104 public void SendDialogToUser(
@@ -179,14 +166,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Dialog
179 public void SendNotificationToUsersInRegion( 166 public void SendNotificationToUsersInRegion(
180 UUID fromAvatarID, string fromAvatarName, string message) 167 UUID fromAvatarID, string fromAvatarName, string message)
181 { 168 {
182 ScenePresence[] presences = m_scene.GetScenePresences(); 169 m_scene.ForEachScenePresence(delegate(ScenePresence presence)
183
184 for (int i = 0; i < presences.Length; i++)
185 { 170 {
186 ScenePresence presence = presences[i];
187 if (!presence.IsChildAgent) 171 if (!presence.IsChildAgent)
188 presence.ControllingClient.SendBlueBoxMessage(fromAvatarID, fromAvatarName, message); 172 presence.ControllingClient.SendBlueBoxMessage(fromAvatarID, fromAvatarName, message);
189 } 173 });
190 } 174 }
191 175
192 /// <summary> 176 /// <summary>
diff --git a/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs b/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs
index e3bab2d..464d922 100644
--- a/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs
+++ b/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs
@@ -469,12 +469,10 @@ namespace OpenSim.Region.CoreModules.World.Estate
469 private void handleEstateTeleportAllUsersHomeRequest(IClientAPI remover_client, UUID invoice, UUID senderID) 469 private void handleEstateTeleportAllUsersHomeRequest(IClientAPI remover_client, UUID invoice, UUID senderID)
470 { 470 {
471 // Get a fresh list that will not change as people get teleported away 471 // Get a fresh list that will not change as people get teleported away
472 ScenePresence[] presences = m_scene.GetScenePresences(); 472 List<ScenePresence> presences = m_scene.GetScenePresences();
473 473
474 for (int i = 0; i < presences.Length; i++) 474 foreach(ScenePresence p in presences)
475 { 475 {
476 ScenePresence p = presences[i];
477
478 if (p.UUID != senderID) 476 if (p.UUID != senderID)
479 { 477 {
480 // make sure they are still there, we could be working down a long list 478 // make sure they are still there, we could be working down a long list