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-rw-r--r--OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs67
1 files changed, 38 insertions, 29 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
index af30a8e..9eb0e38 100644
--- a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
@@ -292,31 +292,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
292 292
293 group.AttachmentPoint = attachmentPt; 293 group.AttachmentPoint = attachmentPt;
294 group.AbsolutePosition = attachPos; 294 group.AbsolutePosition = attachPos;
295 295
296 // We also don't want to do any of the inventory operations for an NPC.
297 if (sp.PresenceType != PresenceType.Npc) 296 if (sp.PresenceType != PresenceType.Npc)
298 { 297 UpdateUserInventoryWithAttachment(sp, group, attachmentPt);
299 // Remove any previous attachments
300 List<SceneObjectGroup> attachments = sp.GetAttachments(attachmentPt);
301
302 // At the moment we can only deal with a single attachment
303 if (attachments.Count != 0)
304 {
305 if (attachments[0].FromItemID != UUID.Zero)
306 DetachSingleAttachmentToInvInternal(sp, attachments[0]);
307 else
308 m_log.WarnFormat(
309 "[ATTACHMENTS MODULE]: When detaching existing attachment {0} {1} at point {2} to make way for {3} {4} for {5}, couldn't find the associated item ID to adjust inventory attachment record!",
310 attachments[0].Name, attachments[0].LocalId, attachmentPt, group.Name, group.LocalId, sp.Name);
311 }
312
313 // Add the new attachment to inventory if we don't already have it.
314 UUID newAttachmentItemID = group.FromItemID;
315 if (newAttachmentItemID == UUID.Zero)
316 newAttachmentItemID = AddSceneObjectAsNewAttachmentInInv(sp, group).ID;
317
318 ShowAttachInUserInventory(sp, attachmentPt, newAttachmentItemID, group);
319 }
320 298
321 AttachToAgent(sp, group, attachmentPt, attachPos, silent); 299 AttachToAgent(sp, group, attachmentPt, attachPos, silent);
322 } 300 }
@@ -324,6 +302,30 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
324 return true; 302 return true;
325 } 303 }
326 304
305 private void UpdateUserInventoryWithAttachment(IScenePresence sp, SceneObjectGroup group, uint attachmentPt)
306 {
307 // Remove any previous attachments
308 List<SceneObjectGroup> attachments = sp.GetAttachments(attachmentPt);
309
310 // At the moment we can only deal with a single attachment
311 if (attachments.Count != 0)
312 {
313 if (attachments[0].FromItemID != UUID.Zero)
314 DetachSingleAttachmentToInvInternal(sp, attachments[0]);
315 else
316 m_log.WarnFormat(
317 "[ATTACHMENTS MODULE]: When detaching existing attachment {0} {1} at point {2} to make way for {3} {4} for {5}, couldn't find the associated item ID to adjust inventory attachment record!",
318 attachments[0].Name, attachments[0].LocalId, attachmentPt, group.Name, group.LocalId, sp.Name);
319 }
320
321 // Add the new attachment to inventory if we don't already have it.
322 UUID newAttachmentItemID = group.FromItemID;
323 if (newAttachmentItemID == UUID.Zero)
324 newAttachmentItemID = AddSceneObjectAsNewAttachmentInInv(sp, group).ID;
325
326 ShowAttachInUserInventory(sp, attachmentPt, newAttachmentItemID, group);
327 }
328
327 public ISceneEntity RezSingleAttachmentFromInventory(IScenePresence sp, UUID itemID, uint AttachmentPt) 329 public ISceneEntity RezSingleAttachmentFromInventory(IScenePresence sp, UUID itemID, uint AttachmentPt)
328 { 330 {
329 if (!Enabled) 331 if (!Enabled)
@@ -652,11 +654,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
652 // "[ATTACHMENTS MODULE]: Called AddSceneObjectAsAttachment for object {0} {1} for {2}", 654 // "[ATTACHMENTS MODULE]: Called AddSceneObjectAsAttachment for object {0} {1} for {2}",
653 // grp.Name, grp.LocalId, remoteClient.Name); 655 // grp.Name, grp.LocalId, remoteClient.Name);
654 656
655 InventoryItemBase newItem = m_invAccessModule.CopyToInventory( 657 InventoryItemBase newItem
656 DeRezAction.TakeCopy, 658 = m_invAccessModule.CopyToInventory(
657 m_scene.InventoryService.GetFolderForType(sp.UUID, AssetType.Object).ID, 659 DeRezAction.TakeCopy,
658 new List<SceneObjectGroup> { grp }, 660 m_scene.InventoryService.GetFolderForType(sp.UUID, AssetType.Object).ID,
659 sp.ControllingClient, true)[0]; 661 new List<SceneObjectGroup> { grp },
662 sp.ControllingClient, true)[0];
660 663
661 // sets itemID so client can show item as 'attached' in inventory 664 // sets itemID so client can show item as 'attached' in inventory
662 grp.FromItemID = newItem.ID; 665 grp.FromItemID = newItem.ID;
@@ -782,7 +785,13 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
782 item = m_scene.InventoryService.GetItem(item); 785 item = m_scene.InventoryService.GetItem(item);
783 bool changed = sp.Appearance.SetAttachment((int)AttachmentPt, itemID, item.AssetID); 786 bool changed = sp.Appearance.SetAttachment((int)AttachmentPt, itemID, item.AssetID);
784 if (changed && m_scene.AvatarFactory != null) 787 if (changed && m_scene.AvatarFactory != null)
788 {
789// m_log.DebugFormat(
790// "[ATTACHMENTS MODULE]: Queueing appearance save for {0}, attachment {1} point {2} in ShowAttachInUserInventory()",
791// sp.Name, att.Name, AttachmentPt);
792
785 m_scene.AvatarFactory.QueueAppearanceSave(sp.UUID); 793 m_scene.AvatarFactory.QueueAppearanceSave(sp.UUID);
794 }
786 } 795 }
787 796
788 #endregion 797 #endregion