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-rw-r--r--OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs8
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs2
-rw-r--r--OpenSim/Region/CoreModules/Avatar/ObjectCaps/ObjectAdd.cs2
-rw-r--r--OpenSim/Region/CoreModules/Framework/InventoryAccess/HGInventoryAccessModule.cs2
-rw-r--r--OpenSim/Region/CoreModules/InterGrid/OpenGridProtocolModule.cs2
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/HGInventoryBroker.cs4
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/InventoryCache.cs2
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsOut/Presence/PresenceDetector.cs2
-rw-r--r--OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs4
9 files changed, 14 insertions, 14 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
index f54e41a..23828ef 100644
--- a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
@@ -86,7 +86,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
86 86
87 // Save avatar attachment information 87 // Save avatar attachment information
88 ScenePresence presence; 88 ScenePresence presence;
89 if (m_scene.AvatarFactory != null && m_scene.TryGetAvatar(remoteClient.AgentId, out presence)) 89 if (m_scene.AvatarFactory != null && m_scene.TryGetScenePresence(remoteClient.AgentId, out presence))
90 { 90 {
91 m_log.Info( 91 m_log.Info(
92 "[ATTACHMENTS MODULE]: Saving avatar attachment. AgentID: " + remoteClient.AgentId 92 "[ATTACHMENTS MODULE]: Saving avatar attachment. AgentID: " + remoteClient.AgentId
@@ -255,7 +255,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
255 AttachmentPt = att.RootPart.AttachmentPoint; 255 AttachmentPt = att.RootPart.AttachmentPoint;
256 256
257 ScenePresence presence; 257 ScenePresence presence;
258 if (m_scene.TryGetAvatar(remoteClient.AgentId, out presence)) 258 if (m_scene.TryGetScenePresence(remoteClient.AgentId, out presence))
259 { 259 {
260 InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId); 260 InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId);
261 item = m_scene.InventoryService.GetItem(item); 261 item = m_scene.InventoryService.GetItem(item);
@@ -299,7 +299,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
299 } 299 }
300 300
301 ScenePresence presence; 301 ScenePresence presence;
302 if (m_scene.TryGetAvatar(remoteClient.AgentId, out presence)) 302 if (m_scene.TryGetScenePresence(remoteClient.AgentId, out presence))
303 { 303 {
304 // XXYY!! 304 // XXYY!!
305 InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId); 305 InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId);
@@ -314,7 +314,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
314 public void ShowDetachInUserInventory(UUID itemID, IClientAPI remoteClient) 314 public void ShowDetachInUserInventory(UUID itemID, IClientAPI remoteClient)
315 { 315 {
316 ScenePresence presence; 316 ScenePresence presence;
317 if (m_scene.TryGetAvatar(remoteClient.AgentId, out presence)) 317 if (m_scene.TryGetScenePresence(remoteClient.AgentId, out presence))
318 { 318 {
319 presence.Appearance.DetachAttachment(itemID); 319 presence.Appearance.DetachAttachment(itemID);
320 320
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs
index 4f03b0e..be89740 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs
@@ -358,7 +358,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
358 { 358 {
359 ScenePresence presence; 359 ScenePresence presence;
360 360
361 if (s.TryGetAvatar(agentID, out presence)) 361 if (s.TryGetScenePresence(agentID, out presence))
362 { 362 {
363 // If the agent is in this scene, then we 363 // If the agent is in this scene, then we
364 // are being called twice in a single 364 // are being called twice in a single
diff --git a/OpenSim/Region/CoreModules/Avatar/ObjectCaps/ObjectAdd.cs b/OpenSim/Region/CoreModules/Avatar/ObjectCaps/ObjectAdd.cs
index 63a93aa..c011776 100644
--- a/OpenSim/Region/CoreModules/Avatar/ObjectCaps/ObjectAdd.cs
+++ b/OpenSim/Region/CoreModules/Avatar/ObjectCaps/ObjectAdd.cs
@@ -82,7 +82,7 @@ namespace OpenSim.Region.CoreModules.Avatar.ObjectCaps
82 responsedata["str_response_string"] = "Request wasn't what was expected"; 82 responsedata["str_response_string"] = "Request wasn't what was expected";
83 ScenePresence avatar; 83 ScenePresence avatar;
84 84
85 if (!m_scene.TryGetAvatar(AgentId, out avatar)) 85 if (!m_scene.TryGetScenePresence(AgentId, out avatar))
86 return responsedata; 86 return responsedata;
87 87
88 88
diff --git a/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGInventoryAccessModule.cs b/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGInventoryAccessModule.cs
index 25f5154..93aeb94 100644
--- a/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGInventoryAccessModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGInventoryAccessModule.cs
@@ -190,7 +190,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
190 if (account == null) // foreign 190 if (account == null) // foreign
191 { 191 {
192 ScenePresence sp = null; 192 ScenePresence sp = null;
193 if (m_Scene.TryGetAvatar(userID, out sp)) 193 if (m_Scene.TryGetScenePresence(userID, out sp))
194 { 194 {
195 AgentCircuitData aCircuit = m_Scene.AuthenticateHandler.GetAgentCircuitData(sp.ControllingClient.CircuitCode); 195 AgentCircuitData aCircuit = m_Scene.AuthenticateHandler.GetAgentCircuitData(sp.ControllingClient.CircuitCode);
196 if (aCircuit.ServiceURLs.ContainsKey("AssetServerURI")) 196 if (aCircuit.ServiceURLs.ContainsKey("AssetServerURI"))
diff --git a/OpenSim/Region/CoreModules/InterGrid/OpenGridProtocolModule.cs b/OpenSim/Region/CoreModules/InterGrid/OpenGridProtocolModule.cs
index 8cf4619..e95d2f8 100644
--- a/OpenSim/Region/CoreModules/InterGrid/OpenGridProtocolModule.cs
+++ b/OpenSim/Region/CoreModules/InterGrid/OpenGridProtocolModule.cs
@@ -1206,7 +1206,7 @@ namespace OpenSim.Region.CoreModules.InterGrid
1206 { 1206 {
1207 Scene homeScene = GetRootScene(); 1207 Scene homeScene = GetRootScene();
1208 ScenePresence avatar = null; 1208 ScenePresence avatar = null;
1209 if (homeScene.TryGetAvatar(avatarId,out avatar)) 1209 if (homeScene.TryGetScenePresence(avatarId,out avatar))
1210 { 1210 {
1211 KillAUser ku = new KillAUser(avatar,mod); 1211 KillAUser ku = new KillAUser(avatar,mod);
1212 Watchdog.StartThread(ku.ShutdownNoLogout, "OGPShutdown", ThreadPriority.Normal, true); 1212 Watchdog.StartThread(ku.ShutdownNoLogout, "OGPShutdown", ThreadPriority.Normal, true);
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/HGInventoryBroker.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/HGInventoryBroker.cs
index c6312e0..54508cc 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/HGInventoryBroker.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/HGInventoryBroker.cs
@@ -502,7 +502,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
502 private UUID GetSessionID(UUID userID) 502 private UUID GetSessionID(UUID userID)
503 { 503 {
504 ScenePresence sp = null; 504 ScenePresence sp = null;
505 if (m_Scene.TryGetAvatar(userID, out sp)) 505 if (m_Scene.TryGetScenePresence(userID, out sp))
506 { 506 {
507 return sp.ControllingClient.SessionId; 507 return sp.ControllingClient.SessionId;
508 } 508 }
@@ -521,7 +521,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
521 if (account == null) // foreign user 521 if (account == null) // foreign user
522 { 522 {
523 ScenePresence sp = null; 523 ScenePresence sp = null;
524 m_Scene.TryGetAvatar(userID, out sp); 524 m_Scene.TryGetScenePresence(userID, out sp);
525 if (sp != null) 525 if (sp != null)
526 { 526 {
527 AgentCircuitData aCircuit = m_Scene.AuthenticateHandler.GetAgentCircuitData(sp.ControllingClient.CircuitCode); 527 AgentCircuitData aCircuit = m_Scene.AuthenticateHandler.GetAgentCircuitData(sp.ControllingClient.CircuitCode);
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/InventoryCache.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/InventoryCache.cs
index 3c3534f..5e06580 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/InventoryCache.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/InventoryCache.cs
@@ -100,7 +100,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
100 ScenePresence sp = null; 100 ScenePresence sp = null;
101 foreach (Scene s in m_Scenes) 101 foreach (Scene s in m_Scenes)
102 { 102 {
103 s.TryGetAvatar(clientID, out sp); 103 s.TryGetScenePresence(clientID, out sp);
104 if ((sp != null) && !sp.IsChildAgent && (s != scene)) 104 if ((sp != null) && !sp.IsChildAgent && (s != scene))
105 { 105 {
106 m_log.DebugFormat("[INVENTORY CACHE]: OnClientClosed in {0}, but user {1} still in sim. Keeping system folders in cache", 106 m_log.DebugFormat("[INVENTORY CACHE]: OnClientClosed in {0}, but user {1} still in sim. Keeping system folders in cache",
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Presence/PresenceDetector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Presence/PresenceDetector.cs
index e98df28..7a75a89 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Presence/PresenceDetector.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Presence/PresenceDetector.cs
@@ -88,7 +88,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Presence
88 Vector3 position = new Vector3(128, 128, 0); 88 Vector3 position = new Vector3(128, 128, 0);
89 Vector3 lookat = new Vector3(0, 1, 0); 89 Vector3 lookat = new Vector3(0, 1, 0);
90 90
91 if (client.Scene.TryGetAvatar(client.AgentId, out sp)) 91 if (client.Scene.TryGetScenePresence(client.AgentId, out sp))
92 { 92 {
93 if (sp is ScenePresence) 93 if (sp is ScenePresence)
94 { 94 {
diff --git a/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs b/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs
index f1cc0dd..2b0e83f 100644
--- a/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs
+++ b/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs
@@ -210,7 +210,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
210 // this is here because CAPS map requests work even beyond the 10,000 limit. 210 // this is here because CAPS map requests work even beyond the 10,000 limit.
211 ScenePresence avatarPresence = null; 211 ScenePresence avatarPresence = null;
212 212
213 m_scene.TryGetAvatar(agentID, out avatarPresence); 213 m_scene.TryGetScenePresence(agentID, out avatarPresence);
214 214
215 if (avatarPresence != null) 215 if (avatarPresence != null)
216 { 216 {
@@ -489,7 +489,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
489 if (mrs.agentID != UUID.Zero) 489 if (mrs.agentID != UUID.Zero)
490 { 490 {
491 ScenePresence av = null; 491 ScenePresence av = null;
492 m_scene.TryGetAvatar(mrs.agentID, out av); 492 m_scene.TryGetScenePresence(mrs.agentID, out av);
493 if (av != null) 493 if (av != null)
494 { 494 {
495 if (response.ContainsKey(mrs.itemtype.ToString())) 495 if (response.ContainsKey(mrs.itemtype.ToString()))