diff options
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/LocalInventoryServiceConnector.cs | 111 |
1 files changed, 28 insertions, 83 deletions
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/LocalInventoryServiceConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/LocalInventoryServiceConnector.cs index a2f26d5..22bd04c 100644 --- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/LocalInventoryServiceConnector.cs +++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/LocalInventoryServiceConnector.cs | |||
@@ -41,7 +41,7 @@ using OpenMetaverse; | |||
41 | 41 | ||
42 | namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory | 42 | namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory |
43 | { | 43 | { |
44 | public class LocalInventoryServicesConnector : BaseInventoryConnector, ISharedRegionModule, IInventoryService | 44 | public class LocalInventoryServicesConnector : ISharedRegionModule, IInventoryService |
45 | { | 45 | { |
46 | private static readonly ILog m_log = | 46 | private static readonly ILog m_log = |
47 | LogManager.GetLogger( | 47 | LogManager.GetLogger( |
@@ -50,7 +50,6 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory | |||
50 | private IInventoryService m_InventoryService; | 50 | private IInventoryService m_InventoryService; |
51 | 51 | ||
52 | private bool m_Enabled = false; | 52 | private bool m_Enabled = false; |
53 | private bool m_Initialized = false; | ||
54 | 53 | ||
55 | public Type ReplaceableInterface | 54 | public Type ReplaceableInterface |
56 | { | 55 | { |
@@ -93,23 +92,9 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory | |||
93 | if (m_InventoryService == null) | 92 | if (m_InventoryService == null) |
94 | { | 93 | { |
95 | m_log.Error("[LOCAL INVENTORY SERVICES CONNECTOR]: Can't load inventory service"); | 94 | m_log.Error("[LOCAL INVENTORY SERVICES CONNECTOR]: Can't load inventory service"); |
96 | //return; | ||
97 | throw new Exception("Unable to proceed. Please make sure your ini files in config-include are updated according to .example's"); | 95 | throw new Exception("Unable to proceed. Please make sure your ini files in config-include are updated according to .example's"); |
98 | } | 96 | } |
99 | 97 | ||
100 | //List<IInventoryDataPlugin> plugins | ||
101 | // = DataPluginFactory.LoadDataPlugins<IInventoryDataPlugin>( | ||
102 | // configSettings.StandaloneInventoryPlugin, | ||
103 | // configSettings.StandaloneInventorySource); | ||
104 | |||
105 | //foreach (IInventoryDataPlugin plugin in plugins) | ||
106 | //{ | ||
107 | // // Using the OSP wrapper plugin for database plugins should be made configurable at some point | ||
108 | // m_InventoryService.AddPlugin(new OspInventoryWrapperPlugin(plugin, this)); | ||
109 | //} | ||
110 | |||
111 | Init(source); | ||
112 | |||
113 | m_Enabled = true; | 98 | m_Enabled = true; |
114 | m_log.Info("[LOCAL INVENTORY SERVICES CONNECTOR]: Local inventory connector enabled"); | 99 | m_log.Info("[LOCAL INVENTORY SERVICES CONNECTOR]: Local inventory connector enabled"); |
115 | } | 100 | } |
@@ -128,99 +113,60 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory | |||
128 | { | 113 | { |
129 | if (!m_Enabled) | 114 | if (!m_Enabled) |
130 | return; | 115 | return; |
131 | |||
132 | if (!m_Initialized) | ||
133 | { | ||
134 | m_Initialized = true; | ||
135 | } | ||
136 | |||
137 | // m_log.DebugFormat( | ||
138 | // "[LOCAL INVENTORY SERVICES CONNECTOR]: Registering IInventoryService to scene {0}", scene.RegionInfo.RegionName); | ||
139 | 116 | ||
140 | scene.RegisterModuleInterface<IInventoryService>(this); | 117 | scene.RegisterModuleInterface<IInventoryService>(this); |
141 | m_cache.AddRegion(scene); | ||
142 | } | 118 | } |
143 | 119 | ||
144 | public void RemoveRegion(Scene scene) | 120 | public void RemoveRegion(Scene scene) |
145 | { | 121 | { |
146 | if (!m_Enabled) | 122 | if (!m_Enabled) |
147 | return; | 123 | return; |
148 | |||
149 | m_cache.RemoveRegion(scene); | ||
150 | } | 124 | } |
151 | 125 | ||
152 | public void RegionLoaded(Scene scene) | 126 | public void RegionLoaded(Scene scene) |
153 | { | 127 | { |
154 | if (!m_Enabled) | 128 | if (!m_Enabled) |
155 | return; | 129 | return; |
156 | |||
157 | m_log.InfoFormat( | ||
158 | "[LOCAL INVENTORY SERVICES CONNECTOR]: Enabled local inventory for region {0}", scene.RegionInfo.RegionName); | ||
159 | } | 130 | } |
160 | 131 | ||
161 | #region IInventoryService | 132 | #region IInventoryService |
162 | 133 | ||
163 | public override bool CreateUserInventory(UUID user) | 134 | public bool CreateUserInventory(UUID user) |
164 | { | 135 | { |
165 | return m_InventoryService.CreateUserInventory(user); | 136 | return m_InventoryService.CreateUserInventory(user); |
166 | } | 137 | } |
167 | 138 | ||
168 | public override List<InventoryFolderBase> GetInventorySkeleton(UUID userId) | 139 | public List<InventoryFolderBase> GetInventorySkeleton(UUID userId) |
169 | { | 140 | { |
170 | return m_InventoryService.GetInventorySkeleton(userId); | 141 | return m_InventoryService.GetInventorySkeleton(userId); |
171 | } | 142 | } |
172 | 143 | ||
173 | public override InventoryCollection GetUserInventory(UUID id) | 144 | public InventoryCollection GetUserInventory(UUID id) |
174 | { | 145 | { |
175 | return m_InventoryService.GetUserInventory(id); | 146 | return m_InventoryService.GetUserInventory(id); |
176 | } | 147 | } |
177 | 148 | ||
178 | public override void GetUserInventory(UUID userID, InventoryReceiptCallback callback) | 149 | public void GetUserInventory(UUID userID, InventoryReceiptCallback callback) |
179 | { | 150 | { |
180 | m_InventoryService.GetUserInventory(userID, callback); | 151 | m_InventoryService.GetUserInventory(userID, callback); |
181 | } | 152 | } |
182 | 153 | ||
183 | // Inherited. See base | 154 | public InventoryFolderBase GetRootFolder(UUID userID) |
184 | //public InventoryFolderBase GetFolderForType(UUID userID, AssetType type) | ||
185 | //{ | ||
186 | // return m_InventoryService.GetFolderForType(userID, type); | ||
187 | //} | ||
188 | |||
189 | public override Dictionary<AssetType, InventoryFolderBase> GetSystemFolders(UUID userID) | ||
190 | { | 155 | { |
191 | InventoryFolderBase root = m_InventoryService.GetRootFolder(userID); | 156 | return m_InventoryService.GetRootFolder(userID); |
192 | if (root != null) | 157 | } |
193 | { | ||
194 | InventoryCollection content = GetFolderContent(userID, root.ID); | ||
195 | if (content != null) | ||
196 | { | ||
197 | Dictionary<AssetType, InventoryFolderBase> folders = new Dictionary<AssetType, InventoryFolderBase>(); | ||
198 | foreach (InventoryFolderBase folder in content.Folders) | ||
199 | { | ||
200 | if ((folder.Type != (short)AssetType.Folder) && (folder.Type != (short)AssetType.Unknown)) | ||
201 | { | ||
202 | //m_log.InfoFormat("[INVENTORY CONNECTOR]: folder type {0} ", folder.Type); | ||
203 | folders[(AssetType)folder.Type] = folder; | ||
204 | } | ||
205 | } | ||
206 | // Put the root folder there, as type Folder | ||
207 | folders[AssetType.Folder] = root; | ||
208 | //m_log.InfoFormat("[INVENTORY CONNECTOR]: root folder is type {0} ", root.Type); | ||
209 | 158 | ||
210 | return folders; | 159 | public InventoryFolderBase GetFolderForType(UUID userID, AssetType type) |
211 | } | 160 | { |
212 | } | 161 | return m_InventoryService.GetFolderForType(userID, type); |
213 | m_log.WarnFormat("[LOCAL INVENTORY SERVICES CONNECTOR]: System folders for {0} not found", userID); | ||
214 | return new Dictionary<AssetType, InventoryFolderBase>(); | ||
215 | } | 162 | } |
216 | 163 | ||
217 | public override InventoryCollection GetFolderContent(UUID userID, UUID folderID) | 164 | public InventoryCollection GetFolderContent(UUID userID, UUID folderID) |
218 | { | 165 | { |
219 | return m_InventoryService.GetFolderContent(userID, folderID); | 166 | return m_InventoryService.GetFolderContent(userID, folderID); |
220 | } | 167 | } |
221 | 168 | ||
222 | 169 | public List<InventoryItemBase> GetFolderItems(UUID userID, UUID folderID) | |
223 | public override List<InventoryItemBase> GetFolderItems(UUID userID, UUID folderID) | ||
224 | { | 170 | { |
225 | return m_InventoryService.GetFolderItems(userID, folderID); | 171 | return m_InventoryService.GetFolderItems(userID, folderID); |
226 | } | 172 | } |
@@ -230,7 +176,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory | |||
230 | /// </summary> | 176 | /// </summary> |
231 | /// <param name="folder"></param> | 177 | /// <param name="folder"></param> |
232 | /// <returns>true if the folder was successfully added</returns> | 178 | /// <returns>true if the folder was successfully added</returns> |
233 | public override bool AddFolder(InventoryFolderBase folder) | 179 | public bool AddFolder(InventoryFolderBase folder) |
234 | { | 180 | { |
235 | return m_InventoryService.AddFolder(folder); | 181 | return m_InventoryService.AddFolder(folder); |
236 | } | 182 | } |
@@ -240,7 +186,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory | |||
240 | /// </summary> | 186 | /// </summary> |
241 | /// <param name="folder"></param> | 187 | /// <param name="folder"></param> |
242 | /// <returns>true if the folder was successfully updated</returns> | 188 | /// <returns>true if the folder was successfully updated</returns> |
243 | public override bool UpdateFolder(InventoryFolderBase folder) | 189 | public bool UpdateFolder(InventoryFolderBase folder) |
244 | { | 190 | { |
245 | return m_InventoryService.UpdateFolder(folder); | 191 | return m_InventoryService.UpdateFolder(folder); |
246 | } | 192 | } |
@@ -250,12 +196,12 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory | |||
250 | /// </summary> | 196 | /// </summary> |
251 | /// <param name="folder">A folder containing the details of the new location</param> | 197 | /// <param name="folder">A folder containing the details of the new location</param> |
252 | /// <returns>true if the folder was successfully moved</returns> | 198 | /// <returns>true if the folder was successfully moved</returns> |
253 | public override bool MoveFolder(InventoryFolderBase folder) | 199 | public bool MoveFolder(InventoryFolderBase folder) |
254 | { | 200 | { |
255 | return m_InventoryService.MoveFolder(folder); | 201 | return m_InventoryService.MoveFolder(folder); |
256 | } | 202 | } |
257 | 203 | ||
258 | public override bool DeleteFolders(UUID ownerID, List<UUID> folderIDs) | 204 | public bool DeleteFolders(UUID ownerID, List<UUID> folderIDs) |
259 | { | 205 | { |
260 | return m_InventoryService.DeleteFolders(ownerID, folderIDs); | 206 | return m_InventoryService.DeleteFolders(ownerID, folderIDs); |
261 | } | 207 | } |
@@ -265,18 +211,17 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory | |||
265 | /// </summary> | 211 | /// </summary> |
266 | /// <param name="folder"></param> | 212 | /// <param name="folder"></param> |
267 | /// <returns>true if the folder was successfully purged</returns> | 213 | /// <returns>true if the folder was successfully purged</returns> |
268 | public override bool PurgeFolder(InventoryFolderBase folder) | 214 | public bool PurgeFolder(InventoryFolderBase folder) |
269 | { | 215 | { |
270 | return m_InventoryService.PurgeFolder(folder); | 216 | return m_InventoryService.PurgeFolder(folder); |
271 | } | 217 | } |
272 | 218 | ||
273 | /// <summary> | 219 | /// <summary> |
274 | /// Add a new item to the user's inventory, plain | 220 | /// Add a new item to the user's inventory |
275 | /// Called by base class AddItem | ||
276 | /// </summary> | 221 | /// </summary> |
277 | /// <param name="item"></param> | 222 | /// <param name="item"></param> |
278 | /// <returns>true if the item was successfully added</returns> | 223 | /// <returns>true if the item was successfully added</returns> |
279 | protected override bool AddItemPlain(InventoryItemBase item) | 224 | public bool AddItem(InventoryItemBase item) |
280 | { | 225 | { |
281 | return m_InventoryService.AddItem(item); | 226 | return m_InventoryService.AddItem(item); |
282 | } | 227 | } |
@@ -286,13 +231,13 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory | |||
286 | /// </summary> | 231 | /// </summary> |
287 | /// <param name="item"></param> | 232 | /// <param name="item"></param> |
288 | /// <returns>true if the item was successfully updated</returns> | 233 | /// <returns>true if the item was successfully updated</returns> |
289 | public override bool UpdateItem(InventoryItemBase item) | 234 | public bool UpdateItem(InventoryItemBase item) |
290 | { | 235 | { |
291 | return m_InventoryService.UpdateItem(item); | 236 | return m_InventoryService.UpdateItem(item); |
292 | } | 237 | } |
293 | 238 | ||
294 | 239 | ||
295 | public override bool MoveItems(UUID ownerID, List<InventoryItemBase> items) | 240 | public bool MoveItems(UUID ownerID, List<InventoryItemBase> items) |
296 | { | 241 | { |
297 | return m_InventoryService.MoveItems(ownerID, items); | 242 | return m_InventoryService.MoveItems(ownerID, items); |
298 | } | 243 | } |
@@ -302,12 +247,12 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory | |||
302 | /// </summary> | 247 | /// </summary> |
303 | /// <param name="item"></param> | 248 | /// <param name="item"></param> |
304 | /// <returns>true if the item was successfully deleted</returns> | 249 | /// <returns>true if the item was successfully deleted</returns> |
305 | public override bool DeleteItems(UUID ownerID, List<UUID> itemIDs) | 250 | public bool DeleteItems(UUID ownerID, List<UUID> itemIDs) |
306 | { | 251 | { |
307 | return m_InventoryService.DeleteItems(ownerID, itemIDs); | 252 | return m_InventoryService.DeleteItems(ownerID, itemIDs); |
308 | } | 253 | } |
309 | 254 | ||
310 | public override InventoryItemBase GetItem(InventoryItemBase item) | 255 | public InventoryItemBase GetItem(InventoryItemBase item) |
311 | { | 256 | { |
312 | // m_log.DebugFormat("[LOCAL INVENTORY SERVICES CONNECTOR]: Requesting inventory item {0}", item.ID); | 257 | // m_log.DebugFormat("[LOCAL INVENTORY SERVICES CONNECTOR]: Requesting inventory item {0}", item.ID); |
313 | 258 | ||
@@ -322,7 +267,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory | |||
322 | return item; | 267 | return item; |
323 | } | 268 | } |
324 | 269 | ||
325 | public override InventoryFolderBase GetFolder(InventoryFolderBase folder) | 270 | public InventoryFolderBase GetFolder(InventoryFolderBase folder) |
326 | { | 271 | { |
327 | return m_InventoryService.GetFolder(folder); | 272 | return m_InventoryService.GetFolder(folder); |
328 | } | 273 | } |
@@ -332,17 +277,17 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory | |||
332 | /// </summary> | 277 | /// </summary> |
333 | /// <param name="userID"></param> | 278 | /// <param name="userID"></param> |
334 | /// <returns></returns> | 279 | /// <returns></returns> |
335 | public override bool HasInventoryForUser(UUID userID) | 280 | public bool HasInventoryForUser(UUID userID) |
336 | { | 281 | { |
337 | return m_InventoryService.HasInventoryForUser(userID); | 282 | return m_InventoryService.HasInventoryForUser(userID); |
338 | } | 283 | } |
339 | 284 | ||
340 | public override List<InventoryItemBase> GetActiveGestures(UUID userId) | 285 | public List<InventoryItemBase> GetActiveGestures(UUID userId) |
341 | { | 286 | { |
342 | return m_InventoryService.GetActiveGestures(userId); | 287 | return m_InventoryService.GetActiveGestures(userId); |
343 | } | 288 | } |
344 | 289 | ||
345 | public override int GetAssetPermissions(UUID userID, UUID assetID) | 290 | public int GetAssetPermissions(UUID userID, UUID assetID) |
346 | { | 291 | { |
347 | return m_InventoryService.GetAssetPermissions(userID, assetID); | 292 | return m_InventoryService.GetAssetPermissions(userID, assetID); |
348 | } | 293 | } |