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-rw-r--r--OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs9
1 files changed, 4 insertions, 5 deletions
diff --git a/OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs b/OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs
index 1200105..bf80a1c 100644
--- a/OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs
+++ b/OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs
@@ -237,6 +237,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
237 SceneObjectGroup object1 = new SceneObjectGroup(part1); 237 SceneObjectGroup object1 = new SceneObjectGroup(part1);
238 238
239 // Let's put some inventory items into our object 239 // Let's put some inventory items into our object
240 string soundItemName = "sound-item1";
240 UUID soundItemUuid = UUID.Parse("00000000-0000-0000-0000-000000000002"); 241 UUID soundItemUuid = UUID.Parse("00000000-0000-0000-0000-000000000002");
241 Type type = GetType(); 242 Type type = GetType();
242 Assembly assembly = type.Assembly; 243 Assembly assembly = type.Assembly;
@@ -269,7 +270,8 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
269 asset1FileName = ArchiveConstants.ASSETS_PATH + soundUuid + ".wav"; 270 asset1FileName = ArchiveConstants.ASSETS_PATH + soundUuid + ".wav";
270 */ 271 */
271 272
272 TaskInventoryItem item1 = new TaskInventoryItem { AssetID = soundUuid, ItemID = soundItemUuid }; 273 TaskInventoryItem item1
274 = new TaskInventoryItem { AssetID = soundUuid, ItemID = soundItemUuid, Name = soundItemName };
273 part1.Inventory.AddInventoryItem(item1, true); 275 part1.Inventory.AddInventoryItem(item1, true);
274 } 276 }
275 } 277 }
@@ -305,14 +307,11 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
305 Assert.That( 307 Assert.That(
306 object1PartLoaded.OffsetPosition, Is.EqualTo(offsetPosition), "object1 offset position not equal"); 308 object1PartLoaded.OffsetPosition, Is.EqualTo(offsetPosition), "object1 offset position not equal");
307 309
308 // Need to implement a method to get the task inventory item by name (since the uuid will have changed on load) 310 TaskInventoryItem loadedSoundItem = object1PartLoaded.Inventory.GetInventoryItems(soundItemName)[0];
309 /*
310 TaskInventoryItem loadedSoundItem = object1PartLoaded.Inventory.GetInventoryItem(soundItemUuid);
311 Assert.That(loadedSoundItem, Is.Not.Null, "loaded sound item was null"); 311 Assert.That(loadedSoundItem, Is.Not.Null, "loaded sound item was null");
312 AssetBase loadedSoundAsset = scene.AssetService.Get(loadedSoundItem.AssetID.ToString()); 312 AssetBase loadedSoundAsset = scene.AssetService.Get(loadedSoundItem.AssetID.ToString());
313 Assert.That(loadedSoundAsset, Is.Not.Null, "loaded sound asset was null"); 313 Assert.That(loadedSoundAsset, Is.Not.Null, "loaded sound asset was null");
314 Assert.That(loadedSoundAsset.Data, Is.EqualTo(soundData), "saved and loaded sound data do not match"); 314 Assert.That(loadedSoundAsset.Data, Is.EqualTo(soundData), "saved and loaded sound data do not match");
315 */
316 315
317 // Temporary 316 // Temporary
318 Console.WriteLine("Successfully completed {0}", MethodBase.GetCurrentMethod()); 317 Console.WriteLine("Successfully completed {0}", MethodBase.GetCurrentMethod());