diff options
Diffstat (limited to '')
3 files changed, 159 insertions, 150 deletions
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs index 86e10d4..fa9cd55 100644 --- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs +++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs | |||
@@ -561,12 +561,18 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
561 | // Finally, kill the agent we just created at the destination. | 561 | // Finally, kill the agent we just created at the destination. |
562 | m_aScene.SimulationService.CloseAgent(finalDestination, sp.UUID); | 562 | m_aScene.SimulationService.CloseAgent(finalDestination, sp.UUID); |
563 | 563 | ||
564 | sp.Scene.EventManager.TriggerTeleportFail(sp.ControllingClient, logout); | ||
564 | } | 565 | } |
565 | 566 | ||
566 | protected virtual bool CreateAgent(ScenePresence sp, GridRegion reg, GridRegion finalDestination, AgentCircuitData agentCircuit, uint teleportFlags, out string reason, out bool logout) | 567 | protected virtual bool CreateAgent(ScenePresence sp, GridRegion reg, GridRegion finalDestination, AgentCircuitData agentCircuit, uint teleportFlags, out string reason, out bool logout) |
567 | { | 568 | { |
568 | logout = false; | 569 | logout = false; |
569 | return m_aScene.SimulationService.CreateAgent(finalDestination, agentCircuit, teleportFlags, out reason); | 570 | bool success = m_aScene.SimulationService.CreateAgent(finalDestination, agentCircuit, teleportFlags, out reason); |
571 | |||
572 | if (success) | ||
573 | sp.Scene.EventManager.TriggerTeleportStart(sp.ControllingClient, reg, finalDestination, teleportFlags, logout); | ||
574 | |||
575 | return success; | ||
570 | } | 576 | } |
571 | 577 | ||
572 | protected virtual bool UpdateAgent(GridRegion reg, GridRegion finalDestination, AgentData agent) | 578 | protected virtual bool UpdateAgent(GridRegion reg, GridRegion finalDestination, AgentData agent) |
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs index 0f422ae..7f9175d 100644 --- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs +++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs | |||
@@ -51,8 +51,6 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
51 | 51 | ||
52 | private bool m_Initialized = false; | 52 | private bool m_Initialized = false; |
53 | 53 | ||
54 | private bool m_RestrictInventoryAccessAbroad = false; | ||
55 | |||
56 | private GatekeeperServiceConnector m_GatekeeperConnector; | 54 | private GatekeeperServiceConnector m_GatekeeperConnector; |
57 | 55 | ||
58 | #region ISharedRegionModule | 56 | #region ISharedRegionModule |
@@ -71,10 +69,6 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
71 | if (name == Name) | 69 | if (name == Name) |
72 | { | 70 | { |
73 | InitialiseCommon(source); | 71 | InitialiseCommon(source); |
74 | IConfig transferConfig = source.Configs["HGEntityTransferModule"]; | ||
75 | if (transferConfig != null) | ||
76 | m_RestrictInventoryAccessAbroad = transferConfig.GetBoolean("RestrictInventoryAccessAbroad", false); | ||
77 | |||
78 | m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: {0} enabled.", Name); | 72 | m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: {0} enabled.", Name); |
79 | } | 73 | } |
80 | } | 74 | } |
@@ -94,44 +88,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
94 | client.OnTeleportHomeRequest += TeleportHome; | 88 | client.OnTeleportHomeRequest += TeleportHome; |
95 | client.OnTeleportLandmarkRequest += RequestTeleportLandmark; | 89 | client.OnTeleportLandmarkRequest += RequestTeleportLandmark; |
96 | client.OnConnectionClosed += new Action<IClientAPI>(OnConnectionClosed); | 90 | client.OnConnectionClosed += new Action<IClientAPI>(OnConnectionClosed); |
97 | client.OnCompleteMovementToRegion += new Action<IClientAPI, bool>(OnCompleteMovementToRegion); | ||
98 | } | 91 | } |
99 | 92 | ||
100 | protected void OnCompleteMovementToRegion(IClientAPI client, bool arg2) | ||
101 | { | ||
102 | // HACK HACK -- just seeing how the viewer responds | ||
103 | // Let's send the Suitcase or the real root folder folder for incoming HG agents | ||
104 | // Visiting agents get their suitcase contents; incoming local users get their real root folder's content | ||
105 | m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: OnCompleteMovementToRegion of user {0}", client.AgentId); | ||
106 | object sp = null; | ||
107 | if (client.Scene.TryGetScenePresence(client.AgentId, out sp)) | ||
108 | { | ||
109 | if (sp is ScenePresence) | ||
110 | { | ||
111 | AgentCircuitData aCircuit = ((ScenePresence)sp).Scene.AuthenticateHandler.GetAgentCircuitData(client.AgentId); | ||
112 | if ((aCircuit.teleportFlags & (uint)Constants.TeleportFlags.ViaHGLogin) != 0) | ||
113 | { | ||
114 | m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: ViaHGLogin"); | ||
115 | if (m_RestrictInventoryAccessAbroad) | ||
116 | { | ||
117 | IUserManagement uMan = m_Scenes[0].RequestModuleInterface<IUserManagement>(); | ||
118 | if (uMan.IsLocalGridUser(client.AgentId)) | ||
119 | { | ||
120 | m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: User is local"); | ||
121 | RestoreRootFolderContents(client); | ||
122 | } | ||
123 | else | ||
124 | { | ||
125 | m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: User is foreign"); | ||
126 | RestoreSuitcaseFolderContents(client); | ||
127 | } | ||
128 | } | ||
129 | } | ||
130 | } | ||
131 | } | ||
132 | } | ||
133 | |||
134 | |||
135 | public override void RegionLoaded(Scene scene) | 93 | public override void RegionLoaded(Scene scene) |
136 | { | 94 | { |
137 | base.RegionLoaded(scene); | 95 | base.RegionLoaded(scene); |
@@ -141,12 +99,6 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
141 | m_GatekeeperConnector = new GatekeeperServiceConnector(scene.AssetService); | 99 | m_GatekeeperConnector = new GatekeeperServiceConnector(scene.AssetService); |
142 | m_Initialized = true; | 100 | m_Initialized = true; |
143 | 101 | ||
144 | scene.AddCommand( | ||
145 | "HG", this, "send inventory", | ||
146 | "send inventory", | ||
147 | "Don't use this", | ||
148 | HandleSendInventory); | ||
149 | |||
150 | } | 102 | } |
151 | 103 | ||
152 | } | 104 | } |
@@ -219,21 +171,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
219 | bool success = connector.LoginAgentToGrid(agentCircuit, reg, finalDestination, out reason); | 171 | bool success = connector.LoginAgentToGrid(agentCircuit, reg, finalDestination, out reason); |
220 | logout = success; // flag for later logout from this grid; this is an HG TP | 172 | logout = success; // flag for later logout from this grid; this is an HG TP |
221 | 173 | ||
222 | if (success && m_RestrictInventoryAccessAbroad) | 174 | if (success) |
223 | { | 175 | sp.Scene.EventManager.TriggerTeleportStart(sp.ControllingClient, reg, finalDestination, teleportFlags, logout); |
224 | IUserManagement uMan = m_aScene.RequestModuleInterface<IUserManagement>(); | ||
225 | if (uMan != null && uMan.IsLocalGridUser(sp.UUID)) | ||
226 | { | ||
227 | // local grid user | ||
228 | m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: User is local"); | ||
229 | RemoveRootFolderContents(sp.ControllingClient); | ||
230 | } | ||
231 | else | ||
232 | { | ||
233 | m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: User is foreign"); | ||
234 | RemoveSuitcaseFolderContents(sp.ControllingClient); | ||
235 | } | ||
236 | } | ||
237 | 176 | ||
238 | return success; | 177 | return success; |
239 | } | 178 | } |
@@ -244,7 +183,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
244 | } | 183 | } |
245 | } | 184 | } |
246 | 185 | ||
247 | return m_aScene.SimulationService.CreateAgent(reg, agentCircuit, teleportFlags, out reason); | 186 | return base.CreateAgent(sp, reg, finalDestination, agentCircuit, teleportFlags, out reason, out logout); |
248 | } | 187 | } |
249 | 188 | ||
250 | public override void TeleportHome(UUID id, IClientAPI client) | 189 | public override void TeleportHome(UUID id, IClientAPI client) |
@@ -348,15 +287,6 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
348 | 287 | ||
349 | } | 288 | } |
350 | 289 | ||
351 | protected override void Fail(ScenePresence sp, GridRegion finalDestination, bool logout) | ||
352 | { | ||
353 | base.Fail(sp, finalDestination, logout); | ||
354 | if (logout && m_RestrictInventoryAccessAbroad) | ||
355 | { | ||
356 | RestoreRootFolderContents(sp.ControllingClient); | ||
357 | } | ||
358 | } | ||
359 | |||
360 | #endregion | 290 | #endregion |
361 | 291 | ||
362 | #region IUserAgentVerificationModule | 292 | #region IUserAgentVerificationModule |
@@ -411,71 +341,6 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
411 | 341 | ||
412 | #endregion | 342 | #endregion |
413 | 343 | ||
414 | private void RemoveRootFolderContents(IClientAPI client) | ||
415 | { | ||
416 | // TODO tell the viewer to remove the root folder's content | ||
417 | if (client is IClientCore) | ||
418 | { | ||
419 | IClientCore core = (IClientCore)client; | ||
420 | IClientInventory inv; | ||
421 | |||
422 | if (core.TryGet<IClientInventory>(out inv)) | ||
423 | { | ||
424 | InventoryFolderBase root = m_Scenes[0].InventoryService.GetRootFolder(client.AgentId); | ||
425 | if (root != null) | ||
426 | { | ||
427 | m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: Removing root inventory for user {0}", client.Name); | ||
428 | InventoryCollection content = m_Scenes[0].InventoryService.GetFolderContent(client.AgentId, root.ID); | ||
429 | List<UUID> fids = new List<UUID>(); | ||
430 | List<UUID> iids = new List<UUID>(); | ||
431 | List<InventoryFolderBase> keep = new List<InventoryFolderBase>(); | ||
432 | |||
433 | foreach (InventoryFolderBase f in content.Folders) | ||
434 | { | ||
435 | if (f.Name != "My Suitcase") | ||
436 | { | ||
437 | f.Name = f.Name + " (Unavailable)"; | ||
438 | keep.Add(f); | ||
439 | } | ||
440 | } | ||
441 | |||
442 | // items directly under the root folder | ||
443 | foreach (InventoryItemBase it in content.Items) | ||
444 | it.Name = it.Name + " (Unavailable)"; ; | ||
445 | |||
446 | // Send the new names | ||
447 | inv.SendBulkUpdateInventory(keep.ToArray(), content.Items.ToArray()); | ||
448 | |||
449 | } | ||
450 | } | ||
451 | } | ||
452 | } | ||
453 | |||
454 | private void RemoveSuitcaseFolderContents(IClientAPI client) | ||
455 | { | ||
456 | } | ||
457 | |||
458 | private void RestoreRootFolderContents(IClientAPI client) | ||
459 | { | ||
460 | m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: Restoring root folder"); | ||
461 | if (client is IClientCore) | ||
462 | { | ||
463 | IClientCore core = (IClientCore)client; | ||
464 | IClientInventory inv; | ||
465 | |||
466 | if (core.TryGet<IClientInventory>(out inv)) | ||
467 | { | ||
468 | InventoryFolderBase root = m_Scenes[0].InventoryService.GetRootFolder(client.AgentId); | ||
469 | InventoryCollection content = m_Scenes[0].InventoryService.GetFolderContent(client.AgentId, root.ID); | ||
470 | |||
471 | inv.SendBulkUpdateInventory(content.Folders.ToArray(), content.Items.ToArray()); | ||
472 | } | ||
473 | } | ||
474 | } | ||
475 | |||
476 | private void RestoreSuitcaseFolderContents(IClientAPI client) | ||
477 | { | ||
478 | } | ||
479 | 344 | ||
480 | private GridRegion MakeRegion(AgentCircuitData aCircuit) | 345 | private GridRegion MakeRegion(AgentCircuitData aCircuit) |
481 | { | 346 | { |
@@ -494,13 +359,5 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
494 | return region; | 359 | return region; |
495 | } | 360 | } |
496 | 361 | ||
497 | protected void HandleSendInventory(string module, string[] cmd) | ||
498 | { | ||
499 | m_Scenes[0].ForEachClient(delegate(IClientAPI client) | ||
500 | { | ||
501 | RestoreRootFolderContents(client); | ||
502 | }); | ||
503 | } | ||
504 | |||
505 | } | 362 | } |
506 | } | 363 | } |
diff --git a/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGInventoryAccessModule.cs b/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGInventoryAccessModule.cs index d2fe388..a71584a 100644 --- a/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGInventoryAccessModule.cs +++ b/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGInventoryAccessModule.cs | |||
@@ -30,6 +30,7 @@ using System.Collections.Generic; | |||
30 | using System.Reflection; | 30 | using System.Reflection; |
31 | 31 | ||
32 | using OpenSim.Framework; | 32 | using OpenSim.Framework; |
33 | using OpenSim.Framework.Client; | ||
33 | using OpenSim.Region.Framework.Interfaces; | 34 | using OpenSim.Region.Framework.Interfaces; |
34 | using OpenSim.Region.Framework.Scenes; | 35 | using OpenSim.Region.Framework.Scenes; |
35 | using OpenSim.Services.Connectors.Hypergrid; | 36 | using OpenSim.Services.Connectors.Hypergrid; |
@@ -57,6 +58,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
57 | private string m_HomeURI; | 58 | private string m_HomeURI; |
58 | private bool m_OutboundPermission; | 59 | private bool m_OutboundPermission; |
59 | private string m_ThisGatekeeper; | 60 | private string m_ThisGatekeeper; |
61 | private bool m_RestrictInventoryAccessAbroad; | ||
60 | 62 | ||
61 | // private bool m_Initialized = false; | 63 | // private bool m_Initialized = false; |
62 | 64 | ||
@@ -90,6 +92,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
90 | m_HomeURI = thisModuleConfig.GetString("HomeURI", m_HomeURI); | 92 | m_HomeURI = thisModuleConfig.GetString("HomeURI", m_HomeURI); |
91 | m_OutboundPermission = thisModuleConfig.GetBoolean("OutboundPermission", true); | 93 | m_OutboundPermission = thisModuleConfig.GetBoolean("OutboundPermission", true); |
92 | m_ThisGatekeeper = thisModuleConfig.GetString("Gatekeeper", string.Empty); | 94 | m_ThisGatekeeper = thisModuleConfig.GetString("Gatekeeper", string.Empty); |
95 | m_RestrictInventoryAccessAbroad = thisModuleConfig.GetBoolean("RestrictInventoryAccessAbroad", false); | ||
93 | } | 96 | } |
94 | else | 97 | else |
95 | m_log.Warn("[HG INVENTORY ACCESS MODULE]: HGInventoryAccessModule configs not found. ProfileServerURI not set!"); | 98 | m_log.Warn("[HG INVENTORY ACCESS MODULE]: HGInventoryAccessModule configs not found. ProfileServerURI not set!"); |
@@ -105,13 +108,79 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
105 | base.AddRegion(scene); | 108 | base.AddRegion(scene); |
106 | m_assMapper = new HGAssetMapper(scene, m_HomeURI); | 109 | m_assMapper = new HGAssetMapper(scene, m_HomeURI); |
107 | scene.EventManager.OnNewInventoryItemUploadComplete += UploadInventoryItem; | 110 | scene.EventManager.OnNewInventoryItemUploadComplete += UploadInventoryItem; |
108 | 111 | scene.EventManager.OnTeleportStart += TeleportStart; | |
112 | scene.EventManager.OnTeleportFail += TeleportFail; | ||
109 | } | 113 | } |
110 | 114 | ||
111 | #endregion | 115 | #endregion |
112 | 116 | ||
113 | #region Event handlers | 117 | #region Event handlers |
114 | 118 | ||
119 | protected override void OnNewClient(IClientAPI client) | ||
120 | { | ||
121 | base.OnNewClient(client); | ||
122 | client.OnCompleteMovementToRegion += new Action<IClientAPI, bool>(OnCompleteMovementToRegion); | ||
123 | } | ||
124 | |||
125 | protected void OnCompleteMovementToRegion(IClientAPI client, bool arg2) | ||
126 | { | ||
127 | //m_log.DebugFormat("[HG INVENTORY ACCESS MODULE]: OnCompleteMovementToRegion of user {0}", client.Name); | ||
128 | object sp = null; | ||
129 | if (client.Scene.TryGetScenePresence(client.AgentId, out sp)) | ||
130 | { | ||
131 | if (sp is ScenePresence) | ||
132 | { | ||
133 | AgentCircuitData aCircuit = ((ScenePresence)sp).Scene.AuthenticateHandler.GetAgentCircuitData(client.AgentId); | ||
134 | if ((aCircuit.teleportFlags & (uint)Constants.TeleportFlags.ViaHGLogin) != 0) | ||
135 | { | ||
136 | if (m_RestrictInventoryAccessAbroad) | ||
137 | { | ||
138 | IUserManagement uMan = m_Scene.RequestModuleInterface<IUserManagement>(); | ||
139 | if (uMan.IsLocalGridUser(client.AgentId)) | ||
140 | ProcessInventoryForComingHome(client); | ||
141 | else | ||
142 | ProcessInventoryForArriving(client); | ||
143 | } | ||
144 | } | ||
145 | } | ||
146 | } | ||
147 | } | ||
148 | |||
149 | protected void TeleportStart(IClientAPI client, GridRegion destination, GridRegion finalDestination, uint teleportFlags, bool gridLogout) | ||
150 | { | ||
151 | if (gridLogout && m_RestrictInventoryAccessAbroad) | ||
152 | { | ||
153 | IUserManagement uMan = m_Scene.RequestModuleInterface<IUserManagement>(); | ||
154 | if (uMan != null && uMan.IsLocalGridUser(client.AgentId)) | ||
155 | { | ||
156 | // local grid user | ||
157 | ProcessInventoryForHypergriding(client); | ||
158 | } | ||
159 | else | ||
160 | { | ||
161 | // Foreigner | ||
162 | ProcessInventoryForLeaving(client); | ||
163 | } | ||
164 | } | ||
165 | |||
166 | } | ||
167 | |||
168 | protected void TeleportFail(IClientAPI client, bool gridLogout) | ||
169 | { | ||
170 | if (gridLogout && m_RestrictInventoryAccessAbroad) | ||
171 | { | ||
172 | IUserManagement uMan = m_Scene.RequestModuleInterface<IUserManagement>(); | ||
173 | if (uMan.IsLocalGridUser(client.AgentId)) | ||
174 | { | ||
175 | ProcessInventoryForComingHome(client); | ||
176 | } | ||
177 | else | ||
178 | { | ||
179 | ProcessInventoryForArriving(client); | ||
180 | } | ||
181 | } | ||
182 | } | ||
183 | |||
115 | public void UploadInventoryItem(UUID avatarID, UUID assetID, string name, int userlevel) | 184 | public void UploadInventoryItem(UUID avatarID, UUID assetID, string name, int userlevel) |
116 | { | 185 | { |
117 | string userAssetServer = string.Empty; | 186 | string userAssetServer = string.Empty; |
@@ -236,8 +305,6 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
236 | return false; | 305 | return false; |
237 | } | 306 | } |
238 | 307 | ||
239 | #endregion | ||
240 | |||
241 | protected override InventoryItemBase GetItem(UUID agentID, UUID itemID) | 308 | protected override InventoryItemBase GetItem(UUID agentID, UUID itemID) |
242 | { | 309 | { |
243 | InventoryItemBase item = base.GetItem(agentID, itemID); | 310 | InventoryItemBase item = base.GetItem(agentID, itemID); |
@@ -248,5 +315,84 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
248 | 315 | ||
249 | return item; | 316 | return item; |
250 | } | 317 | } |
318 | |||
319 | #endregion | ||
320 | |||
321 | #region Inventory manipulation upon arriving/leaving | ||
322 | |||
323 | // | ||
324 | // These 2 are for local and foreign users coming back, respectively | ||
325 | // | ||
326 | |||
327 | private void ProcessInventoryForComingHome(IClientAPI client) | ||
328 | { | ||
329 | m_log.DebugFormat("[HG INVENTORY ACCESS MODULE]: Restoring root folder for local user {0}", client.Name); | ||
330 | if (client is IClientCore) | ||
331 | { | ||
332 | IClientCore core = (IClientCore)client; | ||
333 | IClientInventory inv; | ||
334 | |||
335 | if (core.TryGet<IClientInventory>(out inv)) | ||
336 | { | ||
337 | InventoryFolderBase root = m_Scene.InventoryService.GetRootFolder(client.AgentId); | ||
338 | InventoryCollection content = m_Scene.InventoryService.GetFolderContent(client.AgentId, root.ID); | ||
339 | |||
340 | inv.SendBulkUpdateInventory(content.Folders.ToArray(), content.Items.ToArray()); | ||
341 | } | ||
342 | } | ||
343 | } | ||
344 | |||
345 | private void ProcessInventoryForArriving(IClientAPI client) | ||
346 | { | ||
347 | } | ||
348 | |||
349 | // | ||
350 | // These 2 are for local and foreign users going away respectively | ||
351 | // | ||
352 | |||
353 | private void ProcessInventoryForHypergriding(IClientAPI client) | ||
354 | { | ||
355 | if (client is IClientCore) | ||
356 | { | ||
357 | IClientCore core = (IClientCore)client; | ||
358 | IClientInventory inv; | ||
359 | |||
360 | if (core.TryGet<IClientInventory>(out inv)) | ||
361 | { | ||
362 | InventoryFolderBase root = m_Scene.InventoryService.GetRootFolder(client.AgentId); | ||
363 | if (root != null) | ||
364 | { | ||
365 | m_log.DebugFormat("[HG INVENTORY ACCESS MODULE]: Changing root inventory for user {0}", client.Name); | ||
366 | InventoryCollection content = m_Scene.InventoryService.GetFolderContent(client.AgentId, root.ID); | ||
367 | List<UUID> fids = new List<UUID>(); | ||
368 | List<UUID> iids = new List<UUID>(); | ||
369 | List<InventoryFolderBase> keep = new List<InventoryFolderBase>(); | ||
370 | |||
371 | foreach (InventoryFolderBase f in content.Folders) | ||
372 | { | ||
373 | if (f.Name != "My Suitcase") | ||
374 | { | ||
375 | f.Name = f.Name + " (Unavailable)"; | ||
376 | keep.Add(f); | ||
377 | } | ||
378 | } | ||
379 | |||
380 | // items directly under the root folder | ||
381 | foreach (InventoryItemBase it in content.Items) | ||
382 | it.Name = it.Name + " (Unavailable)"; ; | ||
383 | |||
384 | // Send the new names | ||
385 | inv.SendBulkUpdateInventory(keep.ToArray(), content.Items.ToArray()); | ||
386 | |||
387 | } | ||
388 | } | ||
389 | } | ||
390 | } | ||
391 | |||
392 | private void ProcessInventoryForLeaving(IClientAPI client) | ||
393 | { | ||
394 | } | ||
395 | |||
396 | #endregion | ||
251 | } | 397 | } |
252 | } | 398 | } |