diff options
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs index 083ee33..f4d2fda 100644 --- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs +++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs | |||
@@ -351,7 +351,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
351 | 351 | ||
352 | // the avatar.Close below will clear the child region list. We need this below for (possibly) | 352 | // the avatar.Close below will clear the child region list. We need this below for (possibly) |
353 | // closing the child agents, so save it here (we need a copy as it is Clear()-ed). | 353 | // closing the child agents, so save it here (we need a copy as it is Clear()-ed). |
354 | //List<ulong> childRegions = new List<ulong>(avatar.GetKnownRegionList()); | 354 | //List<ulong> childRegions = avatar.KnownRegionHandles; |
355 | // Compared to ScenePresence.CrossToNewRegion(), there's no obvious code to handle a teleport | 355 | // Compared to ScenePresence.CrossToNewRegion(), there's no obvious code to handle a teleport |
356 | // failure at this point (unlike a border crossing failure). So perhaps this can never fail | 356 | // failure at this point (unlike a border crossing failure). So perhaps this can never fail |
357 | // once we reach here... | 357 | // once we reach here... |