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-rw-r--r--OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs8
-rw-r--r--OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs2
2 files changed, 3 insertions, 7 deletions
diff --git a/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs b/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs
index cbdca16..c6af806 100644
--- a/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs
+++ b/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs
@@ -302,12 +302,8 @@ namespace Flotsam.RegionModules.AssetCache
302 302
303 } 303 }
304 304
305 ThreadPool.UnsafeQueueUserWorkItem( 305 Util.FireAndForget(
306 delegate 306 delegate { WriteFileCache(filename, asset); });
307 {
308 WriteFileCache(filename, asset);
309 }, null
310 );
311 } 307 }
312 } 308 }
313 catch (Exception e) 309 catch (Exception e)
diff --git a/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs b/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs
index 1260584..4e40084 100644
--- a/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs
+++ b/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs
@@ -1095,7 +1095,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
1095 // The reason is so we don't cause the thread to freeze waiting 1095 // The reason is so we don't cause the thread to freeze waiting
1096 // for the 1 second it costs to start a thread manually. 1096 // for the 1 second it costs to start a thread manually.
1097 if (!threadrunning) 1097 if (!threadrunning)
1098 ThreadPool.UnsafeQueueUserWorkItem(this.StartThread, null); 1098 Util.FireAndForget(this.StartThread);
1099 1099
1100 lock (m_rootAgents) 1100 lock (m_rootAgents)
1101 { 1101 {