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-rw-r--r--OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs4
-rw-r--r--OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs11
2 files changed, 9 insertions, 6 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
index faa413e..0618add 100644
--- a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
@@ -143,7 +143,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
143 } 143 }
144 catch (Exception e) 144 catch (Exception e)
145 { 145 {
146 m_log.ErrorFormat("[ATTACHMENTS MODULE]: Unable to rez attachment: {0}{1}", e.Message, e.StackTrace); 146 UUID agentId = (sp.ControllingClient == null) ? (UUID)null : sp.ControllingClient.AgentId;
147 m_log.ErrorFormat("[ATTACHMENTS MODULE]: Unable to rez attachment with itemID {0}, assetID {1}, point {2} for {3}: {4}\n{5}",
148 attach.ItemID, attach.AssetID, p, agentId, e.Message, e.StackTrace);
147 } 149 }
148 } 150 }
149 } 151 }
diff --git a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs
index b0cee03..bf5609f 100644
--- a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs
@@ -248,10 +248,10 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
248 248
249 if (bakedTextureFace == null) 249 if (bakedTextureFace == null)
250 { 250 {
251 m_log.WarnFormat( 251 // This can happen legitimately, since some baked textures might not exist
252 "[AV FACTORY]: No texture ID set for {0} for {1} in {2} not found when trying to save permanently", 252 //m_log.WarnFormat(
253 bakeType, sp.Name, m_scene.RegionInfo.RegionName); 253 // "[AV FACTORY]: No texture ID set for {0} for {1} in {2} not found when trying to save permanently",
254 254 // bakeType, sp.Name, m_scene.RegionInfo.RegionName);
255 continue; 255 continue;
256 } 256 }
257 257
@@ -417,7 +417,8 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
417// acd.AgentID, i, acd.Appearance.Texture.FaceTextures[i]); 417// acd.AgentID, i, acd.Appearance.Texture.FaceTextures[i]);
418 418
419 int ftIndex = (int)AppearanceManager.BakeTypeToAgentTextureIndex(bakeType); 419 int ftIndex = (int)AppearanceManager.BakeTypeToAgentTextureIndex(bakeType);
420 bakedTextures[bakeType] = faceTextures[ftIndex]; 420 Primitive.TextureEntryFace texture = faceTextures[ftIndex]; // this will be null if there's no such baked texture
421 bakedTextures[bakeType] = texture;
421 } 422 }
422 423
423 return bakedTextures; 424 return bakedTextures;