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-rw-r--r--OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs84
1 files changed, 66 insertions, 18 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs b/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs
index a750c92..7e7d9e9 100644
--- a/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs
@@ -226,7 +226,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
226 226
227 m_Friends.Add(client.AgentId, newFriends); 227 m_Friends.Add(client.AgentId, newFriends);
228 228
229 StatusChange(client.AgentId, true); 229 //StatusChange(client.AgentId, true);
230 } 230 }
231 231
232 private void OnClientClosed(UUID agentID, Scene scene) 232 private void OnClientClosed(UUID agentID, Scene scene)
@@ -242,9 +242,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
242 242
243 private void OnLogout(IClientAPI client) 243 private void OnLogout(IClientAPI client)
244 { 244 {
245 m_Friends.Remove(client.AgentId);
246
247 StatusChange(client.AgentId, false); 245 StatusChange(client.AgentId, false);
246 m_Friends.Remove(client.AgentId);
248 } 247 }
249 248
250 private void OnMakeRootAgent(ScenePresence sp) 249 private void OnMakeRootAgent(ScenePresence sp)
@@ -253,7 +252,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
253 252
254 if (m_Friends.ContainsKey(agentID)) 253 if (m_Friends.ContainsKey(agentID))
255 { 254 {
256 if (m_Friends[agentID].RegionID == UUID.Zero) 255 if (m_Friends[agentID].RegionID == UUID.Zero && m_Friends[agentID].Friends == null)
257 { 256 {
258 m_Friends[agentID].Friends = 257 m_Friends[agentID].Friends =
259 m_FriendsService.GetFriends(agentID); 258 m_FriendsService.GetFriends(agentID);
@@ -290,9 +289,20 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
290 return; 289 return;
291 } 290 }
292 291
292 List<UUID> online = GetOnlineFriends(agentID);
293
294 m_log.DebugFormat("[FRIENDS]: User {0} has {1} friends online", agentID, online.Count);
295 client.SendAgentOnline(online.ToArray());
296
297 // Now inform the friends that this user is online
298 StatusChange(agentID, true);
299 }
300
301 List<UUID> GetOnlineFriends(UUID userID)
302 {
293 List<string> friendList = new List<string>(); 303 List<string> friendList = new List<string>();
294 304
295 foreach (FriendInfo fi in m_Friends[agentID].Friends) 305 foreach (FriendInfo fi in m_Friends[userID].Friends)
296 { 306 {
297 if ((fi.TheirFlags & 1) != 0) 307 if ((fi.TheirFlags & 1) != 0)
298 friendList.Add(fi.Friend); 308 friendList.Add(fi.Friend);
@@ -308,7 +318,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
308 online.Add(new UUID(pi.UserID)); 318 online.Add(new UUID(pi.UserID));
309 } 319 }
310 320
311 client.SendAgentOnline(online.ToArray()); 321 return online;
312 } 322 }
313 323
314 // 324 //
@@ -347,25 +357,58 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
347 return null; 357 return null;
348 } 358 }
349 359
360 /// <summary>
361 /// Caller beware! Call this only for root agents.
362 /// </summary>
363 /// <param name="agentID"></param>
364 /// <param name="online"></param>
350 private void StatusChange(UUID agentID, bool online) 365 private void StatusChange(UUID agentID, bool online)
351 { 366 {
352 foreach (UserFriendData fd in m_Friends.Values) 367 if (m_Friends.ContainsKey(agentID))
353 { 368 {
354 // Is this a root agent? If not, they will get updates 369 List<FriendInfo> friendList = new List<FriendInfo>();
355 // through the root and this next check is redundant 370 foreach (FriendInfo fi in m_Friends[agentID].Friends)
356 // 371 {
357 if (fd.RegionID == UUID.Zero) 372 if ((fi.MyFlags & 1) != 0)
358 continue; 373 friendList.Add(fi);
374 }
375 foreach (FriendInfo fi in friendList)
376 {
377 // Notify about this user status
378 StatusNotify(fi, agentID, online);
379 }
380 }
381 }
359 382
360 if (fd.IsFriend(agentID.ToString())) 383 private void StatusNotify(FriendInfo friend, UUID userID, bool online)
384 {
385 UUID friendID = UUID.Zero;
386
387 if (UUID.TryParse(friend.Friend, out friendID))
388 {
389 IClientAPI friendClient = LocateClientObject(friendID);
390 if (friendClient != null)
361 { 391 {
362 UUID[] changed = new UUID[] { agentID }; 392 //m_log.DebugFormat("[FRIENDS]: Notify {0} that user {1} is {2}", friend.Friend, userID, online);
363 IClientAPI client = LocateClientObject(fd.PrincipalID); 393 // the friend in this sim as root agent
364 if (online) 394 if (online)
365 client.SendAgentOnline(changed); 395 friendClient.SendAgentOnline(new UUID[] { userID });
366 else 396 else
367 client.SendAgentOffline(changed); 397 friendClient.SendAgentOffline(new UUID[] { userID });
398 // we're done
399 return;
368 } 400 }
401
402 // The friend is not here [as root]. Let's forward.
403 PresenceInfo[] friendSessions = PresenceService.GetAgents(new string[] { friendID.ToString() });
404 PresenceInfo friendSession = PresenceInfo.GetOnlinePresence(friendSessions);
405 if (friendSession != null)
406 {
407 GridRegion region = GridService.GetRegionByUUID(m_Scenes[0].RegionInfo.ScopeID, friendSession.RegionID);
408 m_FriendsSimConnector.StatusNotify(region, userID, friendID, online);
409 }
410
411 // Friend is not online. Ignore.
369 } 412 }
370 } 413 }
371 414
@@ -490,6 +533,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
490 FriendsService.Delete(agentID, exfriendID.ToString()); 533 FriendsService.Delete(agentID, exfriendID.ToString());
491 FriendsService.Delete(exfriendID, agentID.ToString()); 534 FriendsService.Delete(exfriendID, agentID.ToString());
492 535
536 // Update local cache
537 m_Friends[agentID].Friends = FriendsService.GetFriends(agentID);
538
493 client.SendTerminateFriend(exfriendID); 539 client.SendTerminateFriend(exfriendID);
494 540
495 // 541 //
@@ -499,8 +545,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
499 IClientAPI friendClient = LocateClientObject(exfriendID); 545 IClientAPI friendClient = LocateClientObject(exfriendID);
500 if (friendClient != null) 546 if (friendClient != null)
501 { 547 {
502 // the prospective friend in this sim as root agent 548 // the friend in this sim as root agent
503 friendClient.SendTerminateFriend(exfriendID); 549 friendClient.SendTerminateFriend(exfriendID);
550 // update local cache
551 m_Friends[exfriendID].Friends = FriendsService.GetFriends(exfriendID);
504 // we're done 552 // we're done
505 return; 553 return;
506 } 554 }