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-rw-r--r--OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs27
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs128
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs14
-rw-r--r--OpenSim/Region/CoreModules/Scripting/VectorRender/VectorRenderModule.cs23
-rw-r--r--OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequestExecution.cs3
-rw-r--r--OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequestPreparation.cs64
-rw-r--r--OpenSim/Region/CoreModules/World/Archiver/ArchiverModule.cs2
7 files changed, 138 insertions, 123 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs
index cab341d..5e5f6c0 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs
@@ -156,7 +156,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
156 /// <param name="inventoryFolder">The inventory folder to save</param> 156 /// <param name="inventoryFolder">The inventory folder to save</param>
157 /// <param name="path">The path to which the folder should be saved</param> 157 /// <param name="path">The path to which the folder should be saved</param>
158 /// <param name="saveThisFolderItself">If true, save this folder itself. If false, only saves contents</param> 158 /// <param name="saveThisFolderItself">If true, save this folder itself. If false, only saves contents</param>
159 protected void SaveInvFolder(InventoryFolderBase inventoryFolder, string path, bool saveThisFolderItself, Dictionary<string, object> options, IUserAccountService userAccountService) 159 /// <param name="options"></param>
160 /// <param name="userAccountService"></param>
161 protected void SaveInvFolder(
162 InventoryFolderBase inventoryFolder, string path, bool saveThisFolderItself,
163 Dictionary<string, object> options, IUserAccountService userAccountService)
160 { 164 {
161 if (saveThisFolderItself) 165 if (saveThisFolderItself)
162 { 166 {
@@ -249,7 +253,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
249 253
250 // Write out control file. This has to be done first so that subsequent loaders will see this file first 254 // Write out control file. This has to be done first so that subsequent loaders will see this file first
251 // XXX: I know this is a weak way of doing it since external non-OAR aware tar executables will not do this 255 // XXX: I know this is a weak way of doing it since external non-OAR aware tar executables will not do this
252 m_archiveWriter.WriteFile(ArchiveConstants.CONTROL_FILE_PATH, Create0p1ControlFile()); 256 // not sure how to fix this though, short of going with a completely different file format.
257 m_archiveWriter.WriteFile(ArchiveConstants.CONTROL_FILE_PATH, CreateControlFile(options));
253 m_log.InfoFormat("[INVENTORY ARCHIVER]: Added control file to archive."); 258 m_log.InfoFormat("[INVENTORY ARCHIVER]: Added control file to archive.");
254 259
255 if (inventoryFolder != null) 260 if (inventoryFolder != null)
@@ -372,12 +377,24 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
372 } 377 }
373 378
374 /// <summary> 379 /// <summary>
375 /// Create the control file for a 0.1 version archive 380 /// Create the control file for the archive
376 /// </summary> 381 /// </summary>
382 /// <param name="options"></param>
377 /// <returns></returns> 383 /// <returns></returns>
378 public static string Create0p1ControlFile() 384 public static string CreateControlFile(Dictionary<string, object> options)
379 { 385 {
380 int majorVersion = 0, minorVersion = 1; 386 int majorVersion, minorVersion;
387
388 if (options.ContainsKey("profile"))
389 {
390 majorVersion = 1;
391 minorVersion = 0;
392 }
393 else
394 {
395 majorVersion = 0;
396 minorVersion = 1;
397 }
381 398
382 m_log.InfoFormat("[INVENTORY ARCHIVER]: Creating version {0}.{1} IAR", majorVersion, minorVersion); 399 m_log.InfoFormat("[INVENTORY ARCHIVER]: Creating version {0}.{1} IAR", majorVersion, minorVersion);
383 400
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs
index b33c2b1..1e18095 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs
@@ -55,7 +55,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
55 /// <value> 55 /// <value>
56 /// Enable or disable checking whether the iar user is actually logged in 56 /// Enable or disable checking whether the iar user is actually logged in
57 /// </value> 57 /// </value>
58 public bool DisablePresenceChecks { get; set; } 58// public bool DisablePresenceChecks { get; set; }
59 59
60 public event InventoryArchiveSaved OnInventoryArchiveSaved; 60 public event InventoryArchiveSaved OnInventoryArchiveSaved;
61 61
@@ -95,10 +95,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
95 95
96 public InventoryArchiverModule() {} 96 public InventoryArchiverModule() {}
97 97
98 public InventoryArchiverModule(bool disablePresenceChecks) 98// public InventoryArchiverModule(bool disablePresenceChecks)
99 { 99// {
100 DisablePresenceChecks = disablePresenceChecks; 100// DisablePresenceChecks = disablePresenceChecks;
101 } 101// }
102 102
103 public void Initialise(Scene scene, IConfigSource source) 103 public void Initialise(Scene scene, IConfigSource source)
104 { 104 {
@@ -172,8 +172,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
172 172
173 if (userInfo != null) 173 if (userInfo != null)
174 { 174 {
175 if (CheckPresence(userInfo.PrincipalID)) 175// if (CheckPresence(userInfo.PrincipalID))
176 { 176// {
177 try 177 try
178 { 178 {
179 new InventoryArchiveWriteRequest(id, this, m_aScene, userInfo, invPath, saveStream).Execute(options, UserAccountService); 179 new InventoryArchiveWriteRequest(id, this, m_aScene, userInfo, invPath, saveStream).Execute(options, UserAccountService);
@@ -189,13 +189,13 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
189 } 189 }
190 190
191 return true; 191 return true;
192 } 192// }
193 else 193// else
194 { 194// {
195 m_log.ErrorFormat( 195// m_log.ErrorFormat(
196 "[INVENTORY ARCHIVER]: User {0} {1} {2} not logged in to this region simulator", 196// "[INVENTORY ARCHIVER]: User {0} {1} {2} not logged in to this region simulator",
197 userInfo.FirstName, userInfo.LastName, userInfo.PrincipalID); 197// userInfo.FirstName, userInfo.LastName, userInfo.PrincipalID);
198 } 198// }
199 } 199 }
200 } 200 }
201 201
@@ -212,8 +212,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
212 212
213 if (userInfo != null) 213 if (userInfo != null)
214 { 214 {
215 if (CheckPresence(userInfo.PrincipalID)) 215// if (CheckPresence(userInfo.PrincipalID))
216 { 216// {
217 try 217 try
218 { 218 {
219 new InventoryArchiveWriteRequest(id, this, m_aScene, userInfo, invPath, savePath).Execute(options, UserAccountService); 219 new InventoryArchiveWriteRequest(id, this, m_aScene, userInfo, invPath, savePath).Execute(options, UserAccountService);
@@ -229,13 +229,13 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
229 } 229 }
230 230
231 return true; 231 return true;
232 } 232// }
233 else 233// else
234 { 234// {
235 m_log.ErrorFormat( 235// m_log.ErrorFormat(
236 "[INVENTORY ARCHIVER]: User {0} {1} {2} not logged in to this region simulator", 236// "[INVENTORY ARCHIVER]: User {0} {1} {2} not logged in to this region simulator",
237 userInfo.FirstName, userInfo.LastName, userInfo.PrincipalID); 237// userInfo.FirstName, userInfo.LastName, userInfo.PrincipalID);
238 } 238// }
239 } 239 }
240 } 240 }
241 241
@@ -257,9 +257,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
257 257
258 if (userInfo != null) 258 if (userInfo != null)
259 { 259 {
260 if (CheckPresence(userInfo.PrincipalID)) 260// if (CheckPresence(userInfo.PrincipalID))
261 { 261// {
262
263 InventoryArchiveReadRequest request; 262 InventoryArchiveReadRequest request;
264 bool merge = (options.ContainsKey("merge") ? (bool)options["merge"] : false); 263 bool merge = (options.ContainsKey("merge") ? (bool)options["merge"] : false);
265 264
@@ -280,13 +279,13 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
280 UpdateClientWithLoadedNodes(userInfo, request.Execute()); 279 UpdateClientWithLoadedNodes(userInfo, request.Execute());
281 280
282 return true; 281 return true;
283 } 282// }
284 else 283// else
285 { 284// {
286 m_log.ErrorFormat( 285// m_log.ErrorFormat(
287 "[INVENTORY ARCHIVER]: User {0} {1} {2} not logged in to this region simulator", 286// "[INVENTORY ARCHIVER]: User {0} {1} {2} not logged in to this region simulator",
288 userInfo.FirstName, userInfo.LastName, userInfo.PrincipalID); 287// userInfo.FirstName, userInfo.LastName, userInfo.PrincipalID);
289 } 288// }
290 } 289 }
291 else 290 else
292 m_log.ErrorFormat("[INVENTORY ARCHIVER]: User {0} {1} not found", 291 m_log.ErrorFormat("[INVENTORY ARCHIVER]: User {0} {1} not found",
@@ -306,8 +305,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
306 305
307 if (userInfo != null) 306 if (userInfo != null)
308 { 307 {
309 if (CheckPresence(userInfo.PrincipalID)) 308// if (CheckPresence(userInfo.PrincipalID))
310 { 309// {
311 InventoryArchiveReadRequest request; 310 InventoryArchiveReadRequest request;
312 bool merge = (options.ContainsKey("merge") ? (bool)options["merge"] : false); 311 bool merge = (options.ContainsKey("merge") ? (bool)options["merge"] : false);
313 312
@@ -328,13 +327,13 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
328 UpdateClientWithLoadedNodes(userInfo, request.Execute()); 327 UpdateClientWithLoadedNodes(userInfo, request.Execute());
329 328
330 return true; 329 return true;
331 } 330// }
332 else 331// else
333 { 332// {
334 m_log.ErrorFormat( 333// m_log.ErrorFormat(
335 "[INVENTORY ARCHIVER]: User {0} {1} {2} not logged in to this region simulator", 334// "[INVENTORY ARCHIVER]: User {0} {1} {2} not logged in to this region simulator",
336 userInfo.FirstName, userInfo.LastName, userInfo.PrincipalID); 335// userInfo.FirstName, userInfo.LastName, userInfo.PrincipalID);
337 } 336// }
338 } 337 }
339 } 338 }
340 339
@@ -529,28 +528,27 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
529 } 528 }
530 } 529 }
531 530
532 /// <summary> 531// /// <summary>
533 /// Check if the given user is present in any of the scenes. 532// /// Check if the given user is present in any of the scenes.
534 /// </summary> 533// /// </summary>
535 /// <param name="userId">The user to check</param> 534// /// <param name="userId">The user to check</param>
536 /// <returns>true if the user is in any of the scenes, false otherwise</returns> 535// /// <returns>true if the user is in any of the scenes, false otherwise</returns>
537 protected bool CheckPresence(UUID userId) 536// protected bool CheckPresence(UUID userId)
538 { 537// {
539 if (DisablePresenceChecks) 538// if (DisablePresenceChecks)
540 return true; 539// return true;
541 540//
542 foreach (Scene scene in m_scenes.Values) 541// foreach (Scene scene in m_scenes.Values)
543 { 542// {
544 ScenePresence p; 543// ScenePresence p;
545 if ((p = scene.GetScenePresence(userId)) != null) 544// if ((p = scene.GetScenePresence(userId)) != null)
546 { 545// {
547 p.ControllingClient.SendAgentAlertMessage("Inventory operation has been started", false); 546// p.ControllingClient.SendAgentAlertMessage("Inventory operation has been started", false);
548 return true; 547// return true;
549 } 548// }
550 } 549// }
551 550//
552 return false; 551// return false;
553 } 552// }
554
555 } 553 }
556} 554}
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs
index 2747e15..76d0b85 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs
@@ -120,7 +120,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
120 TestHelper.InMethod(); 120 TestHelper.InMethod();
121// log4net.Config.XmlConfigurator.Configure(); 121// log4net.Config.XmlConfigurator.Configure();
122 122
123 InventoryArchiverModule archiverModule = new InventoryArchiverModule(true); 123 InventoryArchiverModule archiverModule = new InventoryArchiverModule();
124 124
125 Scene scene = SceneSetupHelpers.SetupScene("Inventory"); 125 Scene scene = SceneSetupHelpers.SetupScene("Inventory");
126 SceneSetupHelpers.SetupSceneModules(scene, archiverModule); 126 SceneSetupHelpers.SetupSceneModules(scene, archiverModule);
@@ -238,7 +238,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
238 TestHelper.InMethod(); 238 TestHelper.InMethod();
239// log4net.Config.XmlConfigurator.Configure(); 239// log4net.Config.XmlConfigurator.Configure();
240 240
241 InventoryArchiverModule archiverModule = new InventoryArchiverModule(true); 241 InventoryArchiverModule archiverModule = new InventoryArchiverModule();
242 242
243 Scene scene = SceneSetupHelpers.SetupScene("Inventory"); 243 Scene scene = SceneSetupHelpers.SetupScene("Inventory");
244 SceneSetupHelpers.SetupSceneModules(scene, archiverModule); 244 SceneSetupHelpers.SetupSceneModules(scene, archiverModule);
@@ -355,7 +355,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
355// log4net.Config.XmlConfigurator.Configure(); 355// log4net.Config.XmlConfigurator.Configure();
356 356
357 SerialiserModule serialiserModule = new SerialiserModule(); 357 SerialiserModule serialiserModule = new SerialiserModule();
358 InventoryArchiverModule archiverModule = new InventoryArchiverModule(true); 358 InventoryArchiverModule archiverModule = new InventoryArchiverModule();
359 Scene scene = SceneSetupHelpers.SetupScene("inventory"); 359 Scene scene = SceneSetupHelpers.SetupScene("inventory");
360 SceneSetupHelpers.SetupSceneModules(scene, serialiserModule, archiverModule); 360 SceneSetupHelpers.SetupSceneModules(scene, serialiserModule, archiverModule);
361 361
@@ -382,7 +382,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
382 //log4net.Config.XmlConfigurator.Configure(); 382 //log4net.Config.XmlConfigurator.Configure();
383 383
384 SerialiserModule serialiserModule = new SerialiserModule(); 384 SerialiserModule serialiserModule = new SerialiserModule();
385 InventoryArchiverModule archiverModule = new InventoryArchiverModule(true); 385 InventoryArchiverModule archiverModule = new InventoryArchiverModule();
386 386
387 // Annoyingly, we have to set up a scene even though inventory loading has nothing to do with a scene 387 // Annoyingly, we have to set up a scene even though inventory loading has nothing to do with a scene
388 Scene scene = SceneSetupHelpers.SetupScene("inventory"); 388 Scene scene = SceneSetupHelpers.SetupScene("inventory");
@@ -443,7 +443,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
443 string humanEscapedItemName = @"You & you are a mean\/man\/"; 443 string humanEscapedItemName = @"You & you are a mean\/man\/";
444 string userPassword = "meowfood"; 444 string userPassword = "meowfood";
445 445
446 InventoryArchiverModule archiverModule = new InventoryArchiverModule(true); 446 InventoryArchiverModule archiverModule = new InventoryArchiverModule();
447 447
448 Scene scene = SceneSetupHelpers.SetupScene("Inventory"); 448 Scene scene = SceneSetupHelpers.SetupScene("Inventory");
449 SceneSetupHelpers.SetupSceneModules(scene, archiverModule); 449 SceneSetupHelpers.SetupSceneModules(scene, archiverModule);
@@ -558,7 +558,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
558 558
559 MemoryStream archiveReadStream = new MemoryStream(archiveWriteStream.ToArray()); 559 MemoryStream archiveReadStream = new MemoryStream(archiveWriteStream.ToArray());
560 SerialiserModule serialiserModule = new SerialiserModule(); 560 SerialiserModule serialiserModule = new SerialiserModule();
561 InventoryArchiverModule archiverModule = new InventoryArchiverModule(true); 561 InventoryArchiverModule archiverModule = new InventoryArchiverModule();
562 562
563 // Annoyingly, we have to set up a scene even though inventory loading has nothing to do with a scene 563 // Annoyingly, we have to set up a scene even though inventory loading has nothing to do with a scene
564 Scene scene = SceneSetupHelpers.SetupScene("inventory"); 564 Scene scene = SceneSetupHelpers.SetupScene("inventory");
@@ -619,7 +619,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
619 619
620 // MemoryStream archiveReadStream = new MemoryStream(archiveWriteStream.ToArray()); 620 // MemoryStream archiveReadStream = new MemoryStream(archiveWriteStream.ToArray());
621 // SerialiserModule serialiserModule = new SerialiserModule(); 621 // SerialiserModule serialiserModule = new SerialiserModule();
622 // InventoryArchiverModule archiverModule = new InventoryArchiverModule(true); 622 // InventoryArchiverModule archiverModule = new InventoryArchiverModule();
623 623
624 // // Annoyingly, we have to set up a scene even though inventory loading has nothing to do with a scene 624 // // Annoyingly, we have to set up a scene even though inventory loading has nothing to do with a scene
625 // Scene scene = SceneSetupHelpers.SetupScene(); 625 // Scene scene = SceneSetupHelpers.SetupScene();
diff --git a/OpenSim/Region/CoreModules/Scripting/VectorRender/VectorRenderModule.cs b/OpenSim/Region/CoreModules/Scripting/VectorRender/VectorRenderModule.cs
index 3291be4..7316e5b 100644
--- a/OpenSim/Region/CoreModules/Scripting/VectorRender/VectorRenderModule.cs
+++ b/OpenSim/Region/CoreModules/Scripting/VectorRender/VectorRenderModule.cs
@@ -165,7 +165,7 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender
165 int width = 256; 165 int width = 256;
166 int height = 256; 166 int height = 256;
167 int alpha = 255; // 0 is transparent 167 int alpha = 255; // 0 is transparent
168 Color bgColour = Color.White; // Default background color 168 Color bgColor = Color.White; // Default background color
169 char altDataDelim = ';'; 169 char altDataDelim = ';';
170 170
171 char[] paramDelimiter = { ',' }; 171 char[] paramDelimiter = { ',' };
@@ -253,15 +253,16 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender
253 alpha = 256; 253 alpha = 256;
254 } 254 }
255 break; 255 break;
256 case "bgcolor":
256 case "bgcolour": 257 case "bgcolour":
257 int hex = 0; 258 int hex = 0;
258 if (Int32.TryParse(value, NumberStyles.HexNumber, CultureInfo.InvariantCulture, out hex)) 259 if (Int32.TryParse(value, NumberStyles.HexNumber, CultureInfo.InvariantCulture, out hex))
259 { 260 {
260 bgColour = Color.FromArgb(hex); 261 bgColor = Color.FromArgb(hex);
261 } 262 }
262 else 263 else
263 { 264 {
264 bgColour = Color.FromName(value); 265 bgColor = Color.FromName(value);
265 } 266 }
266 break; 267 break;
267 case "altdatadelim": 268 case "altdatadelim":
@@ -315,7 +316,7 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender
315 // background color in their scripts, only do when fully opaque 316 // background color in their scripts, only do when fully opaque
316 if (alpha >= 255) 317 if (alpha >= 255)
317 { 318 {
318 graph.FillRectangle(new SolidBrush(bgColour), 0, 0, width, height); 319 graph.FillRectangle(new SolidBrush(bgColor), 0, 0, width, height);
319 } 320 }
320 321
321 for (int w = 0; w < bitmap.Width; w++) 322 for (int w = 0; w < bitmap.Width; w++)
@@ -616,25 +617,25 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender
616 } 617 }
617 } 618 }
618 } 619 }
619 else if (nextLine.StartsWith("PenColour")) 620 else if (nextLine.StartsWith("PenColour") || nextLine.StartsWith("PenColor"))
620 { 621 {
621 nextLine = nextLine.Remove(0, 9); 622 nextLine = nextLine.Remove(0, 9);
622 nextLine = nextLine.Trim(); 623 nextLine = nextLine.Trim();
623 int hex = 0; 624 int hex = 0;
624 625
625 Color newColour; 626 Color newColor;
626 if (Int32.TryParse(nextLine, NumberStyles.HexNumber, CultureInfo.InvariantCulture, out hex)) 627 if (Int32.TryParse(nextLine, NumberStyles.HexNumber, CultureInfo.InvariantCulture, out hex))
627 { 628 {
628 newColour = Color.FromArgb(hex); 629 newColor = Color.FromArgb(hex);
629 } 630 }
630 else 631 else
631 { 632 {
632 // this doesn't fail, it just returns black if nothing is found 633 // this doesn't fail, it just returns black if nothing is found
633 newColour = Color.FromName(nextLine); 634 newColor = Color.FromName(nextLine);
634 } 635 }
635 636
636 myBrush.Color = newColour; 637 myBrush.Color = newColor;
637 drawPen.Color = newColour; 638 drawPen.Color = newColor;
638 } 639 }
639 } 640 }
640 } 641 }
diff --git a/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequestExecution.cs b/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequestExecution.cs
index f8a599a..9ec4ebe 100644
--- a/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequestExecution.cs
+++ b/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequestExecution.cs
@@ -136,14 +136,13 @@ namespace OpenSim.Region.CoreModules.World.Archiver
136 ms.Close(); 136 ms.Close();
137 137
138 m_log.InfoFormat("[ARCHIVER]: Added terrain information to archive."); 138 m_log.InfoFormat("[ARCHIVER]: Added terrain information to archive.");
139
140 139
141 // Write out scene object metadata 140 // Write out scene object metadata
142 foreach (SceneObjectGroup sceneObject in m_sceneObjects) 141 foreach (SceneObjectGroup sceneObject in m_sceneObjects)
143 { 142 {
144 //m_log.DebugFormat("[ARCHIVER]: Saving {0} {1}, {2}", entity.Name, entity.UUID, entity.GetType()); 143 //m_log.DebugFormat("[ARCHIVER]: Saving {0} {1}, {2}", entity.Name, entity.UUID, entity.GetType());
145 144
146 string serializedObject = m_serialiser.SerializeGroupToXml2(sceneObject, m_options); 145 string serializedObject = m_serialiser.SerializeGroupToXml2(sceneObject, m_options);
147 m_archiveWriter.WriteFile(ArchiveHelpers.CreateObjectPath(sceneObject), serializedObject); 146 m_archiveWriter.WriteFile(ArchiveHelpers.CreateObjectPath(sceneObject), serializedObject);
148 } 147 }
149 148
diff --git a/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequestPreparation.cs b/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequestPreparation.cs
index 0699407..f2d487e 100644
--- a/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequestPreparation.cs
+++ b/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequestPreparation.cs
@@ -58,7 +58,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
58 /// <summary> 58 /// <summary>
59 /// The maximum major version of OAR that we can write. 59 /// The maximum major version of OAR that we can write.
60 /// </summary> 60 /// </summary>
61 public static int MAX_MAJOR_VERSION = 1; 61 public static int MAX_MAJOR_VERSION = 0;
62 62
63 protected Scene m_scene; 63 protected Scene m_scene;
64 protected Stream m_saveStream; 64 protected Stream m_saveStream;
@@ -206,37 +206,37 @@ namespace OpenSim.Region.CoreModules.World.Archiver
206 /// <returns></returns> 206 /// <returns></returns>
207 public static string CreateControlFile(Dictionary<string, object> options) 207 public static string CreateControlFile(Dictionary<string, object> options)
208 { 208 {
209 int majorVersion = MAX_MAJOR_VERSION, minorVersion = 0; 209 int majorVersion = MAX_MAJOR_VERSION, minorVersion = 5;
210 210//
211 if (options.ContainsKey("version")) 211// if (options.ContainsKey("version"))
212 { 212// {
213 string[] parts = options["version"].ToString().Split('.'); 213// string[] parts = options["version"].ToString().Split('.');
214 if (parts.Length >= 1) 214// if (parts.Length >= 1)
215 { 215// {
216 majorVersion = Int32.Parse(parts[0]); 216// majorVersion = Int32.Parse(parts[0]);
217 217//
218 if (parts.Length >= 2) 218// if (parts.Length >= 2)
219 minorVersion = Int32.Parse(parts[1]); 219// minorVersion = Int32.Parse(parts[1]);
220 } 220// }
221 } 221// }
222 222//
223 if (majorVersion < MIN_MAJOR_VERSION || majorVersion > MAX_MAJOR_VERSION) 223// if (majorVersion < MIN_MAJOR_VERSION || majorVersion > MAX_MAJOR_VERSION)
224 { 224// {
225 throw new Exception( 225// throw new Exception(
226 string.Format( 226// string.Format(
227 "OAR version number for save must be between {0} and {1}", 227// "OAR version number for save must be between {0} and {1}",
228 MIN_MAJOR_VERSION, MAX_MAJOR_VERSION)); 228// MIN_MAJOR_VERSION, MAX_MAJOR_VERSION));
229 } 229// }
230 else if (majorVersion == MAX_MAJOR_VERSION) 230// else if (majorVersion == MAX_MAJOR_VERSION)
231 { 231// {
232 // Force 1.0 232// // Force 1.0
233 minorVersion = 0; 233// minorVersion = 0;
234 } 234// }
235 else if (majorVersion == MIN_MAJOR_VERSION) 235// else if (majorVersion == MIN_MAJOR_VERSION)
236 { 236// {
237 // Force 0.4 237// // Force 0.4
238 minorVersion = 4; 238// minorVersion = 4;
239 } 239// }
240 240
241 m_log.InfoFormat("[ARCHIVER]: Creating version {0}.{1} OAR", majorVersion, minorVersion); 241 m_log.InfoFormat("[ARCHIVER]: Creating version {0}.{1} OAR", majorVersion, minorVersion);
242 //if (majorVersion == 1) 242 //if (majorVersion == 1)
diff --git a/OpenSim/Region/CoreModules/World/Archiver/ArchiverModule.cs b/OpenSim/Region/CoreModules/World/Archiver/ArchiverModule.cs
index 2d7244e..9277c59 100644
--- a/OpenSim/Region/CoreModules/World/Archiver/ArchiverModule.cs
+++ b/OpenSim/Region/CoreModules/World/Archiver/ArchiverModule.cs
@@ -125,7 +125,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
125 Dictionary<string, object> options = new Dictionary<string, object>(); 125 Dictionary<string, object> options = new Dictionary<string, object>();
126 126
127 OptionSet ops = new OptionSet(); 127 OptionSet ops = new OptionSet();
128 ops.Add("v|version=", delegate(string v) { options["version"] = v; }); 128// ops.Add("v|version=", delegate(string v) { options["version"] = v; });
129 ops.Add("p|profile=", delegate(string v) { options["profile"] = v; }); 129 ops.Add("p|profile=", delegate(string v) { options["profile"] = v; });
130 130
131 List<string> mainParams = ops.Parse(cmdparams); 131 List<string> mainParams = ops.Parse(cmdparams);