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-rw-r--r--OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs20
-rw-r--r--OpenSim/Region/CoreModules/World/Archiver/AssetsRequest.cs8
-rw-r--r--OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs83
-rw-r--r--OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs440
-rw-r--r--OpenSim/Region/CoreModules/World/Land/LandObject.cs63
-rw-r--r--OpenSim/Region/CoreModules/World/Land/PrimCountModule.cs4
-rw-r--r--OpenSim/Region/CoreModules/World/Objects/BuySell/BuySellModule.cs7
-rw-r--r--OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs2
-rw-r--r--OpenSim/Region/CoreModules/World/Region/RestartModule.cs115
-rw-r--r--OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs2
-rw-r--r--OpenSim/Region/CoreModules/World/Warp3DMap/Warp3DImageModule.cs30
-rw-r--r--OpenSim/Region/CoreModules/World/WorldMap/MapSearchModule.cs161
-rw-r--r--OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs547
13 files changed, 1005 insertions, 477 deletions
diff --git a/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs b/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs
index ea806ec..ade5e76 100644
--- a/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs
+++ b/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs
@@ -490,6 +490,23 @@ namespace OpenSim.Region.CoreModules.World.Archiver
490 // being no copy/no mod for everyone 490 // being no copy/no mod for everyone
491 lock (part.TaskInventory) 491 lock (part.TaskInventory)
492 { 492 {
493 if (!ResolveUserUuid(scene, part.CreatorID))
494 part.CreatorID = scene.RegionInfo.EstateSettings.EstateOwner;
495
496 if (!ResolveUserUuid(scene, part.OwnerID))
497 part.OwnerID = scene.RegionInfo.EstateSettings.EstateOwner;
498
499 if (!ResolveUserUuid(scene, part.LastOwnerID))
500 part.LastOwnerID = scene.RegionInfo.EstateSettings.EstateOwner;
501
502 // And zap any troublesome sit target information
503 part.SitTargetOrientation = new Quaternion(0, 0, 0, 1);
504 part.SitTargetPosition = new Vector3(0, 0, 0);
505
506 // Fix ownership/creator of inventory items
507 // Not doing so results in inventory items
508 // being no copy/no mod for everyone
509 part.TaskInventory.LockItemsForRead(true);
493 TaskInventoryDictionary inv = part.TaskInventory; 510 TaskInventoryDictionary inv = part.TaskInventory;
494 foreach (KeyValuePair<UUID, TaskInventoryItem> kvp in inv) 511 foreach (KeyValuePair<UUID, TaskInventoryItem> kvp in inv)
495 { 512 {
@@ -510,6 +527,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
510 if (!ResolveGroupUuid(kvp.Value.GroupID)) 527 if (!ResolveGroupUuid(kvp.Value.GroupID))
511 kvp.Value.GroupID = UUID.Zero; 528 kvp.Value.GroupID = UUID.Zero;
512 } 529 }
530 part.TaskInventory.LockItemsForRead(false);
513 } 531 }
514 } 532 }
515 533
@@ -878,4 +896,4 @@ namespace OpenSim.Region.CoreModules.World.Archiver
878 return dearchivedScenes; 896 return dearchivedScenes;
879 } 897 }
880 } 898 }
881} \ No newline at end of file 899}
diff --git a/OpenSim/Region/CoreModules/World/Archiver/AssetsRequest.cs b/OpenSim/Region/CoreModules/World/Archiver/AssetsRequest.cs
index 5787279..bf58591 100644
--- a/OpenSim/Region/CoreModules/World/Archiver/AssetsRequest.cs
+++ b/OpenSim/Region/CoreModules/World/Archiver/AssetsRequest.cs
@@ -265,18 +265,14 @@ namespace OpenSim.Region.CoreModules.World.Archiver
265 265
266 if (asset != null) 266 if (asset != null)
267 { 267 {
268 if (m_options.ContainsKey("verbose")) 268// m_log.DebugFormat("[ARCHIVER]: Writing asset {0}", id);
269 m_log.InfoFormat("[ARCHIVER]: Writing asset {0}", id);
270
271 m_foundAssetUuids.Add(asset.FullID); 269 m_foundAssetUuids.Add(asset.FullID);
272 270
273 m_assetsArchiver.WriteAsset(PostProcess(asset)); 271 m_assetsArchiver.WriteAsset(PostProcess(asset));
274 } 272 }
275 else 273 else
276 { 274 {
277 if (m_options.ContainsKey("verbose")) 275// m_log.DebugFormat("[ARCHIVER]: Recording asset {0} as not found", id);
278 m_log.InfoFormat("[ARCHIVER]: Recording asset {0} as not found", id);
279
280 m_notFoundAssetUuids.Add(new UUID(id)); 276 m_notFoundAssetUuids.Add(new UUID(id));
281 } 277 }
282 278
diff --git a/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs b/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs
index 0e6d663..5fd1bce 100644
--- a/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs
+++ b/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs
@@ -32,6 +32,7 @@ using System.IO;
32using System.Linq; 32using System.Linq;
33using System.Reflection; 33using System.Reflection;
34using System.Security; 34using System.Security;
35using System.Timers;
35using log4net; 36using log4net;
36using Mono.Addins; 37using Mono.Addins;
37using Nini.Config; 38using Nini.Config;
@@ -48,6 +49,7 @@ namespace OpenSim.Region.CoreModules.World.Estate
48 { 49 {
49 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 50 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
50 51
52 private Timer m_regionChangeTimer = new Timer();
51 public Scene Scene { get; private set; } 53 public Scene Scene { get; private set; }
52 public IUserManagement UserManager { get; private set; } 54 public IUserManagement UserManager { get; private set; }
53 55
@@ -60,8 +62,16 @@ namespace OpenSim.Region.CoreModules.World.Estate
60 public event ChangeDelegate OnEstateInfoChange; 62 public event ChangeDelegate OnEstateInfoChange;
61 public event MessageDelegate OnEstateMessage; 63 public event MessageDelegate OnEstateMessage;
62 64
65 private int m_delayCount = 0;
66
63 #region Packet Data Responders 67 #region Packet Data Responders
64 68
69 private void clientSendDetailedEstateData(IClientAPI remote_client, UUID invoice)
70 {
71 sendDetailedEstateData(remote_client, invoice);
72 sendEstateLists(remote_client, invoice);
73 }
74
65 private void sendDetailedEstateData(IClientAPI remote_client, UUID invoice) 75 private void sendDetailedEstateData(IClientAPI remote_client, UUID invoice)
66 { 76 {
67 uint sun = 0; 77 uint sun = 0;
@@ -84,7 +94,10 @@ namespace OpenSim.Region.CoreModules.World.Estate
84 (uint) Scene.RegionInfo.RegionSettings.CovenantChangedDateTime, 94 (uint) Scene.RegionInfo.RegionSettings.CovenantChangedDateTime,
85 Scene.RegionInfo.EstateSettings.AbuseEmail, 95 Scene.RegionInfo.EstateSettings.AbuseEmail,
86 estateOwner); 96 estateOwner);
97 }
87 98
99 private void sendEstateLists(IClientAPI remote_client, UUID invoice)
100 {
88 remote_client.SendEstateList(invoice, 101 remote_client.SendEstateList(invoice,
89 (int)Constants.EstateAccessCodex.EstateManagers, 102 (int)Constants.EstateAccessCodex.EstateManagers,
90 Scene.RegionInfo.EstateSettings.EstateManagers, 103 Scene.RegionInfo.EstateSettings.EstateManagers,
@@ -258,6 +271,16 @@ namespace OpenSim.Region.CoreModules.World.Estate
258 IRestartModule restartModule = Scene.RequestModuleInterface<IRestartModule>(); 271 IRestartModule restartModule = Scene.RequestModuleInterface<IRestartModule>();
259 if (restartModule != null) 272 if (restartModule != null)
260 { 273 {
274 if (timeInSeconds == -1)
275 {
276 m_delayCount++;
277 if (m_delayCount > 3)
278 return;
279
280 restartModule.DelayRestart(3600, "Restart delayed by region manager");
281 return;
282 }
283
261 List<int> times = new List<int>(); 284 List<int> times = new List<int>();
262 while (timeInSeconds > 0) 285 while (timeInSeconds > 0)
263 { 286 {
@@ -270,7 +293,7 @@ namespace OpenSim.Region.CoreModules.World.Estate
270 timeInSeconds -= 15; 293 timeInSeconds -= 15;
271 } 294 }
272 295
273 restartModule.ScheduleRestart(UUID.Zero, "Region will restart in {0}", times.ToArray(), true); 296 restartModule.ScheduleRestart(UUID.Zero, "Region will restart in {0}", times.ToArray(), false);
274 } 297 }
275 } 298 }
276 299
@@ -478,7 +501,11 @@ namespace OpenSim.Region.CoreModules.World.Estate
478 { 501 {
479 if (!s.IsChildAgent) 502 if (!s.IsChildAgent)
480 { 503 {
481 Scene.TeleportClientHome(user, s.ControllingClient); 504 if (!Scene.TeleportClientHome(user, s.ControllingClient))
505 {
506 s.ControllingClient.Kick("Your access to the region was revoked and TP home failed - you have been logged out.");
507 s.ControllingClient.Close();
508 }
482 } 509 }
483 } 510 }
484 511
@@ -487,7 +514,7 @@ namespace OpenSim.Region.CoreModules.World.Estate
487 { 514 {
488 remote_client.SendAlertMessage("User is already on the region ban list"); 515 remote_client.SendAlertMessage("User is already on the region ban list");
489 } 516 }
490 //m_scene.RegionInfo.regionBanlist.Add(Manager(user); 517 //Scene.RegionInfo.regionBanlist.Add(Manager(user);
491 remote_client.SendBannedUserList(invoice, Scene.RegionInfo.EstateSettings.EstateBans, Scene.RegionInfo.EstateSettings.EstateID); 518 remote_client.SendBannedUserList(invoice, Scene.RegionInfo.EstateSettings.EstateBans, Scene.RegionInfo.EstateSettings.EstateID);
492 } 519 }
493 else 520 else
@@ -542,7 +569,7 @@ namespace OpenSim.Region.CoreModules.World.Estate
542 remote_client.SendAlertMessage("User is not on the region ban list"); 569 remote_client.SendAlertMessage("User is not on the region ban list");
543 } 570 }
544 571
545 //m_scene.RegionInfo.regionBanlist.Add(Manager(user); 572 //Scene.RegionInfo.regionBanlist.Add(Manager(user);
546 remote_client.SendBannedUserList(invoice, Scene.RegionInfo.EstateSettings.EstateBans, Scene.RegionInfo.EstateSettings.EstateID); 573 remote_client.SendBannedUserList(invoice, Scene.RegionInfo.EstateSettings.EstateBans, Scene.RegionInfo.EstateSettings.EstateID);
547 } 574 }
548 else 575 else
@@ -701,7 +728,11 @@ namespace OpenSim.Region.CoreModules.World.Estate
701 ScenePresence s = Scene.GetScenePresence(prey); 728 ScenePresence s = Scene.GetScenePresence(prey);
702 if (s != null) 729 if (s != null)
703 { 730 {
704 Scene.TeleportClientHome(prey, s.ControllingClient); 731 if (!Scene.TeleportClientHome(prey, s.ControllingClient))
732 {
733 s.ControllingClient.Kick("You were teleported home by the region owner, but the TP failed - you have been logged out.");
734 s.ControllingClient.Close();
735 }
705 } 736 }
706 } 737 }
707 } 738 }
@@ -719,7 +750,13 @@ namespace OpenSim.Region.CoreModules.World.Estate
719 // Also make sure they are actually in the region 750 // Also make sure they are actually in the region
720 ScenePresence p; 751 ScenePresence p;
721 if(Scene.TryGetScenePresence(client.AgentId, out p)) 752 if(Scene.TryGetScenePresence(client.AgentId, out p))
722 Scene.TeleportClientHome(p.UUID, p.ControllingClient); 753 {
754 if (!Scene.TeleportClientHome(p.UUID, p.ControllingClient))
755 {
756 p.ControllingClient.Kick("You were teleported home by the region owner, but the TP failed - you have been logged out.");
757 p.ControllingClient.Close();
758 }
759 }
723 } 760 }
724 }); 761 });
725 } 762 }
@@ -1082,6 +1119,10 @@ namespace OpenSim.Region.CoreModules.World.Estate
1082 1119
1083 public void AddRegion(Scene scene) 1120 public void AddRegion(Scene scene)
1084 { 1121 {
1122 m_regionChangeTimer.AutoReset = false;
1123 m_regionChangeTimer.Interval = 2000;
1124 m_regionChangeTimer.Elapsed += RaiseRegionInfoChange;
1125
1085 Scene = scene; 1126 Scene = scene;
1086 Scene.RegisterModuleInterface<IEstateModule>(this); 1127 Scene.RegisterModuleInterface<IEstateModule>(this);
1087 Scene.EventManager.OnNewClient += EventManager_OnNewClient; 1128 Scene.EventManager.OnNewClient += EventManager_OnNewClient;
@@ -1132,7 +1173,7 @@ namespace OpenSim.Region.CoreModules.World.Estate
1132 1173
1133 private void EventManager_OnNewClient(IClientAPI client) 1174 private void EventManager_OnNewClient(IClientAPI client)
1134 { 1175 {
1135 client.OnDetailedEstateDataRequest += sendDetailedEstateData; 1176 client.OnDetailedEstateDataRequest += clientSendDetailedEstateData;
1136 client.OnSetEstateFlagsRequest += estateSetRegionInfoHandler; 1177 client.OnSetEstateFlagsRequest += estateSetRegionInfoHandler;
1137// client.OnSetEstateTerrainBaseTexture += setEstateTerrainBaseTexture; 1178// client.OnSetEstateTerrainBaseTexture += setEstateTerrainBaseTexture;
1138 client.OnSetEstateTerrainDetailTexture += setEstateTerrainBaseTexture; 1179 client.OnSetEstateTerrainDetailTexture += setEstateTerrainBaseTexture;
@@ -1184,6 +1225,10 @@ namespace OpenSim.Region.CoreModules.World.Estate
1184 flags |= RegionFlags.AllowParcelChanges; 1225 flags |= RegionFlags.AllowParcelChanges;
1185 if (Scene.RegionInfo.RegionSettings.BlockShowInSearch) 1226 if (Scene.RegionInfo.RegionSettings.BlockShowInSearch)
1186 flags |= RegionFlags.BlockParcelSearch; 1227 flags |= RegionFlags.BlockParcelSearch;
1228 if (Scene.RegionInfo.RegionSettings.GodBlockSearch)
1229 flags |= (RegionFlags)(1 << 11);
1230 if (Scene.RegionInfo.RegionSettings.Casino)
1231 flags |= (RegionFlags)(1 << 10);
1187 1232
1188 if (Scene.RegionInfo.RegionSettings.FixedSun) 1233 if (Scene.RegionInfo.RegionSettings.FixedSun)
1189 flags |= RegionFlags.SunFixed; 1234 flags |= RegionFlags.SunFixed;
@@ -1191,11 +1236,15 @@ namespace OpenSim.Region.CoreModules.World.Estate
1191 flags |= RegionFlags.Sandbox; 1236 flags |= RegionFlags.Sandbox;
1192 if (Scene.RegionInfo.EstateSettings.AllowVoice) 1237 if (Scene.RegionInfo.EstateSettings.AllowVoice)
1193 flags |= RegionFlags.AllowVoice; 1238 flags |= RegionFlags.AllowVoice;
1239 if (Scene.RegionInfo.EstateSettings.AllowLandmark)
1240 flags |= RegionFlags.AllowLandmark;
1241 if (Scene.RegionInfo.EstateSettings.AllowSetHome)
1242 flags |= RegionFlags.AllowSetHome;
1243 if (Scene.RegionInfo.EstateSettings.BlockDwell)
1244 flags |= RegionFlags.BlockDwell;
1245 if (Scene.RegionInfo.EstateSettings.ResetHomeOnTeleport)
1246 flags |= RegionFlags.ResetHomeOnTeleport;
1194 1247
1195 // Fudge these to always on, so the menu options activate
1196 //
1197 flags |= RegionFlags.AllowLandmark;
1198 flags |= RegionFlags.AllowSetHome;
1199 1248
1200 // TODO: SkipUpdateInterestList 1249 // TODO: SkipUpdateInterestList
1201 1250
@@ -1236,6 +1285,12 @@ namespace OpenSim.Region.CoreModules.World.Estate
1236 flags |= RegionFlags.ResetHomeOnTeleport; 1285 flags |= RegionFlags.ResetHomeOnTeleport;
1237 if (Scene.RegionInfo.EstateSettings.TaxFree) 1286 if (Scene.RegionInfo.EstateSettings.TaxFree)
1238 flags |= RegionFlags.TaxFree; 1287 flags |= RegionFlags.TaxFree;
1288 if (Scene.RegionInfo.EstateSettings.AllowLandmark)
1289 flags |= RegionFlags.AllowLandmark;
1290 if (Scene.RegionInfo.EstateSettings.AllowParcelChanges)
1291 flags |= RegionFlags.AllowParcelChanges;
1292 if (Scene.RegionInfo.EstateSettings.AllowSetHome)
1293 flags |= RegionFlags.AllowSetHome;
1239 if (Scene.RegionInfo.EstateSettings.DenyMinors) 1294 if (Scene.RegionInfo.EstateSettings.DenyMinors)
1240 flags |= (RegionFlags)(1 << 30); 1295 flags |= (RegionFlags)(1 << 30);
1241 1296
@@ -1256,6 +1311,12 @@ namespace OpenSim.Region.CoreModules.World.Estate
1256 1311
1257 public void TriggerRegionInfoChange() 1312 public void TriggerRegionInfoChange()
1258 { 1313 {
1314 m_regionChangeTimer.Stop();
1315 m_regionChangeTimer.Start();
1316 }
1317
1318 protected void RaiseRegionInfoChange(object sender, ElapsedEventArgs e)
1319 {
1259 ChangeDelegate change = OnRegionInfoChange; 1320 ChangeDelegate change = OnRegionInfoChange;
1260 1321
1261 if (change != null) 1322 if (change != null)
diff --git a/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs b/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs
index 8b7406d..aae6603 100644
--- a/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs
+++ b/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs
@@ -86,19 +86,21 @@ namespace OpenSim.Region.CoreModules.World.Land
86 /// <value> 86 /// <value>
87 /// Land objects keyed by local id 87 /// Land objects keyed by local id
88 /// </value> 88 /// </value>
89 private readonly Dictionary<int, ILandObject> m_landList = new Dictionary<int, ILandObject>(); 89// private readonly Dictionary<int, ILandObject> m_landList = new Dictionary<int, ILandObject>();
90
91 //ubit: removed the readonly so i can move it around
92 private Dictionary<int, ILandObject> m_landList = new Dictionary<int, ILandObject>();
90 93
91 private int m_lastLandLocalID = LandChannel.START_LAND_LOCAL_ID - 1; 94 private int m_lastLandLocalID = LandChannel.START_LAND_LOCAL_ID - 1;
92 95
93 private bool m_allowedForcefulBans = true; 96 private bool m_allowedForcefulBans = true;
97 private UUID DefaultGodParcelGroup;
98 private string DefaultGodParcelName;
94 99
95 // caches ExtendedLandData 100 // caches ExtendedLandData
96 private Cache parcelInfoCache; 101 private Cache parcelInfoCache;
97 102 private Dictionary<UUID, Vector3> forcedPosition =
98 /// <summary> 103 new Dictionary<UUID, Vector3>();
99 /// Record positions that avatar's are currently being forced to move to due to parcel entry restrictions.
100 /// </summary>
101 private Dictionary<UUID, Vector3> forcedPosition = new Dictionary<UUID, Vector3>();
102 104
103 #region INonSharedRegionModule Members 105 #region INonSharedRegionModule Members
104 106
@@ -109,6 +111,12 @@ namespace OpenSim.Region.CoreModules.World.Land
109 111
110 public void Initialise(IConfigSource source) 112 public void Initialise(IConfigSource source)
111 { 113 {
114 IConfig cnf = source.Configs["LandManagement"];
115 if (cnf != null)
116 {
117 DefaultGodParcelGroup = new UUID(cnf.GetString("DefaultAdministratorGroupUUID", UUID.Zero.ToString()));
118 DefaultGodParcelName = cnf.GetString("DefaultAdministratorParcelName", "Default Parcel");
119 }
112 } 120 }
113 121
114 public void AddRegion(Scene scene) 122 public void AddRegion(Scene scene)
@@ -160,13 +168,6 @@ namespace OpenSim.Region.CoreModules.World.Land
160 m_scene.UnregisterModuleCommander(m_commander.Name); 168 m_scene.UnregisterModuleCommander(m_commander.Name);
161 } 169 }
162 170
163// private bool OnVerifyUserConnection(ScenePresence scenePresence, out string reason)
164// {
165// ILandObject nearestParcel = m_scene.GetNearestAllowedParcel(scenePresence.UUID, scenePresence.AbsolutePosition.X, scenePresence.AbsolutePosition.Y);
166// reason = "You are not allowed to enter this sim.";
167// return nearestParcel != null;
168// }
169
170 /// <summary> 171 /// <summary>
171 /// Processes commandline input. Do not call directly. 172 /// Processes commandline input. Do not call directly.
172 /// </summary> 173 /// </summary>
@@ -207,6 +208,8 @@ namespace OpenSim.Region.CoreModules.World.Land
207 client.OnParcelInfoRequest += ClientOnParcelInfoRequest; 208 client.OnParcelInfoRequest += ClientOnParcelInfoRequest;
208 client.OnParcelDeedToGroup += ClientOnParcelDeedToGroup; 209 client.OnParcelDeedToGroup += ClientOnParcelDeedToGroup;
209 client.OnPreAgentUpdate += ClientOnPreAgentUpdate; 210 client.OnPreAgentUpdate += ClientOnPreAgentUpdate;
211 client.OnParcelEjectUser += ClientOnParcelEjectUser;
212 client.OnParcelFreezeUser += ClientOnParcelFreezeUser;
210 213
211 EntityBase presenceEntity; 214 EntityBase presenceEntity;
212 if (m_scene.Entities.TryGetValue(client.AgentId, out presenceEntity) && presenceEntity is ScenePresence) 215 if (m_scene.Entities.TryGetValue(client.AgentId, out presenceEntity) && presenceEntity is ScenePresence)
@@ -218,48 +221,6 @@ namespace OpenSim.Region.CoreModules.World.Land
218 221
219 void ClientOnPreAgentUpdate(IClientAPI remoteClient, AgentUpdateArgs agentData) 222 void ClientOnPreAgentUpdate(IClientAPI remoteClient, AgentUpdateArgs agentData)
220 { 223 {
221 //If we are forcing a position for them to go
222 if (forcedPosition.ContainsKey(remoteClient.AgentId))
223 {
224 ScenePresence clientAvatar = m_scene.GetScenePresence(remoteClient.AgentId);
225
226 //Putting the user into flying, both keeps the avatar in fligth when it bumps into something and stopped from going another direction AND
227 //When the avatar walks into a ban line on the ground, it prevents getting stuck
228 agentData.ControlFlags = (uint)AgentManager.ControlFlags.AGENT_CONTROL_FLY;
229
230 //Make sure we stop if they get about to the right place to prevent yoyo and prevents getting stuck on banlines
231 if (Vector3.Distance(clientAvatar.AbsolutePosition, forcedPosition[remoteClient.AgentId]) < .2)
232 {
233// m_log.DebugFormat(
234// "[LAND MANAGEMENT MODULE]: Stopping force position of {0} because {1} is close enough to {2}",
235// clientAvatar.Name, clientAvatar.AbsolutePosition, forcedPosition[remoteClient.AgentId]);
236
237 forcedPosition.Remove(remoteClient.AgentId);
238 }
239 //if we are far away, teleport
240 else if (Vector3.Distance(clientAvatar.AbsolutePosition, forcedPosition[remoteClient.AgentId]) > 3)
241 {
242 Vector3 forcePosition = forcedPosition[remoteClient.AgentId];
243// m_log.DebugFormat(
244// "[LAND MANAGEMENT MODULE]: Teleporting out {0} because {1} is too far from avatar position {2}",
245// clientAvatar.Name, clientAvatar.AbsolutePosition, forcePosition);
246
247 m_scene.RequestTeleportLocation(remoteClient, m_scene.RegionInfo.RegionHandle,
248 forcePosition, clientAvatar.Lookat, (uint)Constants.TeleportFlags.ForceRedirect);
249
250 forcedPosition.Remove(remoteClient.AgentId);
251 }
252 else
253 {
254// m_log.DebugFormat(
255// "[LAND MANAGEMENT MODULE]: Forcing {0} from {1} to {2}",
256// clientAvatar.Name, clientAvatar.AbsolutePosition, forcedPosition[remoteClient.AgentId]);
257
258 //Forces them toward the forced position we want if they aren't there yet
259 agentData.UseClientAgentPosition = true;
260 agentData.ClientAgentPosition = forcedPosition[remoteClient.AgentId];
261 }
262 }
263 } 224 }
264 225
265 public void Close() 226 public void Close()
@@ -284,15 +245,19 @@ namespace OpenSim.Region.CoreModules.World.Land
284 { 245 {
285 LandData newData = data.Copy(); 246 LandData newData = data.Copy();
286 newData.LocalID = local_id; 247 newData.LocalID = local_id;
248 ILandObject landobj = null;
287 249
288 lock (m_landList) 250 lock (m_landList)
289 { 251 {
290 if (m_landList.ContainsKey(local_id)) 252 if (m_landList.ContainsKey(local_id))
291 { 253 {
292 m_landList[local_id].LandData = newData; 254 m_landList[local_id].LandData = newData;
293 m_scene.EventManager.TriggerLandObjectUpdated((uint)local_id, m_landList[local_id]); 255 landobj = m_landList[local_id];
256// m_scene.EventManager.TriggerLandObjectUpdated((uint)local_id, m_landList[local_id]);
294 } 257 }
295 } 258 }
259 if(landobj != null)
260 m_scene.EventManager.TriggerLandObjectUpdated((uint)local_id, landobj);
296 } 261 }
297 262
298 public bool AllowedForcefulBans 263 public bool AllowedForcefulBans
@@ -322,14 +287,14 @@ namespace OpenSim.Region.CoreModules.World.Land
322 protected ILandObject CreateDefaultParcel() 287 protected ILandObject CreateDefaultParcel()
323 { 288 {
324 m_log.DebugFormat( 289 m_log.DebugFormat(
325 "[LAND MANAGEMENT MODULE]: Creating default parcel for region {0}", m_scene.RegionInfo.RegionName); 290 "[LAND MANAGEMENT MODULE]: Creating default parcel for region {0}", m_scene.RegionInfo.RegionName);
326 291
327 ILandObject fullSimParcel = new LandObject(UUID.Zero, false, m_scene); 292 ILandObject fullSimParcel = new LandObject(UUID.Zero, false, m_scene);
328 fullSimParcel.SetLandBitmap(fullSimParcel.GetSquareLandBitmap(0, 0, (int)Constants.RegionSize, (int)Constants.RegionSize)); 293 fullSimParcel.SetLandBitmap(fullSimParcel.GetSquareLandBitmap(0, 0, (int)Constants.RegionSize, (int)Constants.RegionSize));
329 fullSimParcel.LandData.OwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner; 294 fullSimParcel.LandData.OwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner;
330 fullSimParcel.LandData.ClaimDate = Util.UnixTimeSinceEpoch(); 295 fullSimParcel.LandData.ClaimDate = Util.UnixTimeSinceEpoch();
331 296
332 return AddLandObject(fullSimParcel); 297 return AddLandObject(fullSimParcel);
333 } 298 }
334 299
335 public List<ILandObject> AllParcels() 300 public List<ILandObject> AllParcels()
@@ -378,10 +343,16 @@ namespace OpenSim.Region.CoreModules.World.Land
378 private void ForceAvatarToPosition(ScenePresence avatar, Vector3? position) 343 private void ForceAvatarToPosition(ScenePresence avatar, Vector3? position)
379 { 344 {
380 if (m_scene.Permissions.IsGod(avatar.UUID)) return; 345 if (m_scene.Permissions.IsGod(avatar.UUID)) return;
381 if (position.HasValue) 346
382 { 347 if (!position.HasValue)
383 forcedPosition[avatar.ControllingClient.AgentId] = (Vector3)position; 348 return;
384 } 349
350 bool isFlying = avatar.PhysicsActor.Flying;
351 avatar.RemoveFromPhysicalScene();
352
353 avatar.AbsolutePosition = (Vector3)position;
354
355 avatar.AddToPhysicalScene(isFlying);
385 } 356 }
386 357
387 public void SendYouAreRestrictedNotice(ScenePresence avatar) 358 public void SendYouAreRestrictedNotice(ScenePresence avatar)
@@ -401,29 +372,7 @@ namespace OpenSim.Region.CoreModules.World.Land
401 } 372 }
402 373
403 if (parcelAvatarIsEntering != null) 374 if (parcelAvatarIsEntering != null)
404 { 375 EnforceBans(parcelAvatarIsEntering, avatar);
405 if (avatar.AbsolutePosition.Z < LandChannel.BAN_LINE_SAFETY_HIEGHT)
406 {
407 if (parcelAvatarIsEntering.IsBannedFromLand(avatar.UUID))
408 {
409 SendYouAreBannedNotice(avatar);
410 ForceAvatarToPosition(avatar, m_scene.GetNearestAllowedPosition(avatar));
411 }
412 else if (parcelAvatarIsEntering.IsRestrictedFromLand(avatar.UUID))
413 {
414 SendYouAreRestrictedNotice(avatar);
415 ForceAvatarToPosition(avatar, m_scene.GetNearestAllowedPosition(avatar));
416 }
417 else
418 {
419 avatar.sentMessageAboutRestrictedParcelFlyingDown = true;
420 }
421 }
422 else
423 {
424 avatar.sentMessageAboutRestrictedParcelFlyingDown = true;
425 }
426 }
427 } 376 }
428 } 377 }
429 378
@@ -452,30 +401,51 @@ namespace OpenSim.Region.CoreModules.World.Land
452 401
453 public void SendLandUpdate(ScenePresence avatar, bool force) 402 public void SendLandUpdate(ScenePresence avatar, bool force)
454 { 403 {
404
405 /* stop sendind same data twice
406 ILandObject over = GetLandObject((int)Math.Min(((int)Constants.RegionSize - 1), Math.Max(0, Math.Round(avatar.AbsolutePosition.X))),
407 (int)Math.Min(((int)Constants.RegionSize - 1), Math.Max(0, Math.Round(avatar.AbsolutePosition.Y))));
408
409 if (over != null)
410 {
411
412 if (force)
413 {
414 if (!avatar.IsChildAgent)
415 {
416 over.SendLandUpdateToClient(avatar.ControllingClient);
417 m_scene.EventManager.TriggerAvatarEnteringNewParcel(avatar, over.LandData.LocalID,
418 m_scene.RegionInfo.RegionID);
419 }
420 }
421
422 if (avatar.currentParcelUUID != over.LandData.GlobalID)
423 {
424 if (!avatar.IsChildAgent)
425 {
426 over.SendLandUpdateToClient(avatar.ControllingClient);
427 avatar.currentParcelUUID = over.LandData.GlobalID;
428 m_scene.EventManager.TriggerAvatarEnteringNewParcel(avatar, over.LandData.LocalID,
429 m_scene.RegionInfo.RegionID);
430 }
431 }
432 */
433 if (avatar.IsChildAgent)
434 return;
435
455 ILandObject over = GetLandObject((int)Math.Min(((int)Constants.RegionSize - 1), Math.Max(0, Math.Round(avatar.AbsolutePosition.X))), 436 ILandObject over = GetLandObject((int)Math.Min(((int)Constants.RegionSize - 1), Math.Max(0, Math.Round(avatar.AbsolutePosition.X))),
456 (int)Math.Min(((int)Constants.RegionSize - 1), Math.Max(0, Math.Round(avatar.AbsolutePosition.Y)))); 437 (int)Math.Min(((int)Constants.RegionSize - 1), Math.Max(0, Math.Round(avatar.AbsolutePosition.Y))));
457 438
458 if (over != null) 439 if (over != null)
459 { 440 {
460 if (force) 441 bool NotsameID = (avatar.currentParcelUUID != over.LandData.GlobalID);
442 if (force || NotsameID)
461 { 443 {
462 if (!avatar.IsChildAgent) 444 over.SendLandUpdateToClient(avatar.ControllingClient);
463 { 445 if (NotsameID)
464 over.SendLandUpdateToClient(avatar.ControllingClient);
465 m_scene.EventManager.TriggerAvatarEnteringNewParcel(avatar, over.LandData.LocalID,
466 m_scene.RegionInfo.RegionID);
467 }
468 }
469
470 if (avatar.currentParcelUUID != over.LandData.GlobalID)
471 {
472 if (!avatar.IsChildAgent)
473 {
474 over.SendLandUpdateToClient(avatar.ControllingClient);
475 avatar.currentParcelUUID = over.LandData.GlobalID; 446 avatar.currentParcelUUID = over.LandData.GlobalID;
476 m_scene.EventManager.TriggerAvatarEnteringNewParcel(avatar, over.LandData.LocalID, 447 m_scene.EventManager.TriggerAvatarEnteringNewParcel(avatar, over.LandData.LocalID,
477 m_scene.RegionInfo.RegionID); 448 m_scene.RegionInfo.RegionID);
478 }
479 } 449 }
480 } 450 }
481 } 451 }
@@ -527,6 +497,7 @@ namespace OpenSim.Region.CoreModules.World.Land
527 //when we are finally in a safe place, lets release the forced position lock 497 //when we are finally in a safe place, lets release the forced position lock
528 forcedPosition.Remove(clientAvatar.ControllingClient.AgentId); 498 forcedPosition.Remove(clientAvatar.ControllingClient.AgentId);
529 } 499 }
500 EnforceBans(parcel, clientAvatar);
530 } 501 }
531 } 502 }
532 503
@@ -674,21 +645,28 @@ namespace OpenSim.Region.CoreModules.World.Land
674 /// </summary> 645 /// </summary>
675 public void Clear(bool setupDefaultParcel) 646 public void Clear(bool setupDefaultParcel)
676 { 647 {
648 Dictionary<int, ILandObject> landworkList;
649 // move to work pointer since we are deleting it all
677 lock (m_landList) 650 lock (m_landList)
678 { 651 {
679 foreach (ILandObject lo in m_landList.Values) 652 landworkList = m_landList;
680 { 653 m_landList = new Dictionary<int, ILandObject>();
681 //m_scene.SimulationDataService.RemoveLandObject(lo.LandData.GlobalID); 654 }
682 m_scene.EventManager.TriggerLandObjectRemoved(lo.LandData.GlobalID);
683 }
684 655
685 m_landList.Clear(); 656 // this 2 methods have locks (now)
657 ResetSimLandObjects();
686 658
687 ResetSimLandObjects(); 659 if (setupDefaultParcel)
660 CreateDefaultParcel();
688 661
689 if (setupDefaultParcel) 662 // fire outside events unlocked
690 CreateDefaultParcel(); 663 foreach (ILandObject lo in landworkList.Values)
664 {
665 //m_scene.SimulationDataService.RemoveLandObject(lo.LandData.GlobalID);
666 m_scene.EventManager.TriggerLandObjectRemoved(lo.LandData.GlobalID);
691 } 667 }
668 landworkList.Clear();
669
692 } 670 }
693 671
694 private void performFinalLandJoin(ILandObject master, ILandObject slave) 672 private void performFinalLandJoin(ILandObject master, ILandObject slave)
@@ -735,7 +713,7 @@ namespace OpenSim.Region.CoreModules.World.Land
735 int x; 713 int x;
736 int y; 714 int y;
737 715
738 if (x_float >= Constants.RegionSize || x_float < 0 || y_float >= Constants.RegionSize || y_float < 0) 716 if (x_float > Constants.RegionSize || x_float < 0 || y_float > Constants.RegionSize || y_float < 0)
739 return null; 717 return null;
740 718
741 try 719 try
@@ -785,14 +763,13 @@ namespace OpenSim.Region.CoreModules.World.Land
785 { 763 {
786 try 764 try
787 { 765 {
788 return m_landList[m_landIDList[x / 4, y / 4]]; 766 //if (m_landList.ContainsKey(m_landIDList[x / 4, y / 4]))
767 return m_landList[m_landIDList[x / 4, y / 4]];
768 //else
769 // return null;
789 } 770 }
790 catch (IndexOutOfRangeException) 771 catch (IndexOutOfRangeException)
791 { 772 {
792// m_log.WarnFormat(
793// "[LAND MANAGEMENT MODULE]: Tried to retrieve land object from out of bounds co-ordinate ({0},{1}) in {2}",
794// x, y, m_scene.RegionInfo.RegionName);
795
796 return null; 773 return null;
797 } 774 }
798 } 775 }
@@ -1075,6 +1052,10 @@ namespace OpenSim.Region.CoreModules.World.Land
1075 //Owner Flag 1052 //Owner Flag
1076 tempByte = Convert.ToByte(tempByte | LandChannel.LAND_TYPE_OWNED_BY_REQUESTER); 1053 tempByte = Convert.ToByte(tempByte | LandChannel.LAND_TYPE_OWNED_BY_REQUESTER);
1077 } 1054 }
1055 else if (currentParcelBlock.LandData.IsGroupOwned && remote_client.IsGroupMember(currentParcelBlock.LandData.GroupID))
1056 {
1057 tempByte = Convert.ToByte(tempByte | LandChannel.LAND_TYPE_OWNED_BY_GROUP);
1058 }
1078 else if (currentParcelBlock.LandData.SalePrice > 0 && 1059 else if (currentParcelBlock.LandData.SalePrice > 0 &&
1079 (currentParcelBlock.LandData.AuthBuyerID == UUID.Zero || 1060 (currentParcelBlock.LandData.AuthBuyerID == UUID.Zero ||
1080 currentParcelBlock.LandData.AuthBuyerID == remote_client.AgentId)) 1061 currentParcelBlock.LandData.AuthBuyerID == remote_client.AgentId))
@@ -1155,8 +1136,11 @@ namespace OpenSim.Region.CoreModules.World.Land
1155 { 1136 {
1156 if (!temp.Contains(currentParcel)) 1137 if (!temp.Contains(currentParcel))
1157 { 1138 {
1158 currentParcel.ForceUpdateLandInfo(); 1139 if (!currentParcel.IsEitherBannedOrRestricted(remote_client.AgentId))
1159 temp.Add(currentParcel); 1140 {
1141 currentParcel.ForceUpdateLandInfo();
1142 temp.Add(currentParcel);
1143 }
1160 } 1144 }
1161 } 1145 }
1162 } 1146 }
@@ -1375,6 +1359,27 @@ namespace OpenSim.Region.CoreModules.World.Land
1375 1359
1376 public void EventManagerOnIncomingLandDataFromStorage(List<LandData> data) 1360 public void EventManagerOnIncomingLandDataFromStorage(List<LandData> data)
1377 { 1361 {
1362 Dictionary<int, ILandObject> landworkList;
1363 // move to work pointer since we are deleting it all
1364 lock (m_landList)
1365 {
1366 landworkList = m_landList;
1367 m_landList = new Dictionary<int, ILandObject>();
1368 }
1369
1370 //Remove all the land objects in the sim and then process our new data
1371 foreach (int n in landworkList.Keys)
1372 {
1373 m_scene.EventManager.TriggerLandObjectRemoved(landworkList[n].LandData.GlobalID);
1374 }
1375 landworkList.Clear();
1376
1377 lock (m_landList)
1378 {
1379 m_landIDList.Initialize();
1380 m_landList.Clear();
1381 }
1382
1378 for (int i = 0; i < data.Count; i++) 1383 for (int i = 0; i < data.Count; i++)
1379 { 1384 {
1380 IncomingLandObjectFromStorage(data[i]); 1385 IncomingLandObjectFromStorage(data[i]);
@@ -1383,10 +1388,12 @@ namespace OpenSim.Region.CoreModules.World.Land
1383 1388
1384 public void IncomingLandObjectFromStorage(LandData data) 1389 public void IncomingLandObjectFromStorage(LandData data)
1385 { 1390 {
1391
1386 ILandObject new_land = new LandObject(data.OwnerID, data.IsGroupOwned, m_scene); 1392 ILandObject new_land = new LandObject(data.OwnerID, data.IsGroupOwned, m_scene);
1387 new_land.LandData = data.Copy(); 1393 new_land.LandData = data.Copy();
1388 new_land.SetLandBitmapFromByteArray(); 1394 new_land.SetLandBitmapFromByteArray();
1389 AddLandObject(new_land); 1395 AddLandObject(new_land);
1396 new_land.SendLandUpdateToAvatarsOverMe();
1390 } 1397 }
1391 1398
1392 public void ReturnObjectsInParcel(int localID, uint returnType, UUID[] agentIDs, UUID[] taskIDs, IClientAPI remoteClient) 1399 public void ReturnObjectsInParcel(int localID, uint returnType, UUID[] agentIDs, UUID[] taskIDs, IClientAPI remoteClient)
@@ -1404,7 +1411,8 @@ namespace OpenSim.Region.CoreModules.World.Land
1404 1411
1405 public void EventManagerOnNoLandDataFromStorage() 1412 public void EventManagerOnNoLandDataFromStorage()
1406 { 1413 {
1407 lock (m_landList) 1414 // called methods already have locks
1415// lock (m_landList)
1408 { 1416 {
1409 ResetSimLandObjects(); 1417 ResetSimLandObjects();
1410 CreateDefaultParcel(); 1418 CreateDefaultParcel();
@@ -1669,6 +1677,168 @@ namespace OpenSim.Region.CoreModules.World.Land
1669 1677
1670 UpdateLandObject(localID, land.LandData); 1678 UpdateLandObject(localID, land.LandData);
1671 } 1679 }
1680
1681 public void ClientOnParcelGodMark(IClientAPI client, UUID god, int landID)
1682 {
1683 ILandObject land = null;
1684 List<ILandObject> Land = ((Scene)client.Scene).LandChannel.AllParcels();
1685 foreach (ILandObject landObject in Land)
1686 {
1687 if (landObject.LandData.LocalID == landID)
1688 {
1689 land = landObject;
1690 }
1691 }
1692 land.DeedToGroup(DefaultGodParcelGroup);
1693 land.LandData.Name = DefaultGodParcelName;
1694 land.SendLandUpdateToAvatarsOverMe();
1695 }
1696
1697 private void ClientOnSimWideDeletes(IClientAPI client, UUID agentID, int flags, UUID targetID)
1698 {
1699 ScenePresence SP;
1700 ((Scene)client.Scene).TryGetScenePresence(client.AgentId, out SP);
1701 List<SceneObjectGroup> returns = new List<SceneObjectGroup>();
1702 if (SP.UserLevel != 0)
1703 {
1704 if (flags == 0) //All parcels, scripted or not
1705 {
1706 ((Scene)client.Scene).ForEachSOG(delegate(SceneObjectGroup e)
1707 {
1708 if (e.OwnerID == targetID)
1709 {
1710 returns.Add(e);
1711 }
1712 }
1713 );
1714 }
1715 if (flags == 4) //All parcels, scripted object
1716 {
1717 ((Scene)client.Scene).ForEachSOG(delegate(SceneObjectGroup e)
1718 {
1719 if (e.OwnerID == targetID)
1720 {
1721 if (e.ContainsScripts())
1722 {
1723 returns.Add(e);
1724 }
1725 }
1726 }
1727 );
1728 }
1729 if (flags == 4) //not target parcel, scripted object
1730 {
1731 ((Scene)client.Scene).ForEachSOG(delegate(SceneObjectGroup e)
1732 {
1733 if (e.OwnerID == targetID)
1734 {
1735 ILandObject landobject = ((Scene)client.Scene).LandChannel.GetLandObject(e.AbsolutePosition.X, e.AbsolutePosition.Y);
1736 if (landobject.LandData.OwnerID != e.OwnerID)
1737 {
1738 if (e.ContainsScripts())
1739 {
1740 returns.Add(e);
1741 }
1742 }
1743 }
1744 }
1745 );
1746 }
1747 foreach (SceneObjectGroup ol in returns)
1748 {
1749 ReturnObject(ol, client);
1750 }
1751 }
1752 }
1753 public void ReturnObject(SceneObjectGroup obj, IClientAPI client)
1754 {
1755 SceneObjectGroup[] objs = new SceneObjectGroup[1];
1756 objs[0] = obj;
1757 ((Scene)client.Scene).returnObjects(objs, client.AgentId);
1758 }
1759
1760 Dictionary<UUID, System.Threading.Timer> Timers = new Dictionary<UUID, System.Threading.Timer>();
1761
1762 public void ClientOnParcelFreezeUser(IClientAPI client, UUID parcelowner, uint flags, UUID target)
1763 {
1764 ScenePresence targetAvatar = null;
1765 ((Scene)client.Scene).TryGetScenePresence(target, out targetAvatar);
1766 ScenePresence parcelManager = null;
1767 ((Scene)client.Scene).TryGetScenePresence(client.AgentId, out parcelManager);
1768 System.Threading.Timer Timer;
1769
1770 if (targetAvatar.UserLevel == 0)
1771 {
1772 ILandObject land = ((Scene)client.Scene).LandChannel.GetLandObject(targetAvatar.AbsolutePosition.X, targetAvatar.AbsolutePosition.Y);
1773 if (!((Scene)client.Scene).Permissions.CanEditParcelProperties(client.AgentId, land, GroupPowers.LandEjectAndFreeze))
1774 return;
1775 if (flags == 0)
1776 {
1777 targetAvatar.AllowMovement = false;
1778 targetAvatar.ControllingClient.SendAlertMessage(parcelManager.Firstname + " " + parcelManager.Lastname + " has frozen you for 30 seconds. You cannot move or interact with the world.");
1779 parcelManager.ControllingClient.SendAlertMessage("Avatar Frozen.");
1780 System.Threading.TimerCallback timeCB = new System.Threading.TimerCallback(OnEndParcelFrozen);
1781 Timer = new System.Threading.Timer(timeCB, targetAvatar, 30000, 0);
1782 Timers.Add(targetAvatar.UUID, Timer);
1783 }
1784 else
1785 {
1786 targetAvatar.AllowMovement = true;
1787 targetAvatar.ControllingClient.SendAlertMessage(parcelManager.Firstname + " " + parcelManager.Lastname + " has unfrozen you.");
1788 parcelManager.ControllingClient.SendAlertMessage("Avatar Unfrozen.");
1789 Timers.TryGetValue(targetAvatar.UUID, out Timer);
1790 Timers.Remove(targetAvatar.UUID);
1791 Timer.Dispose();
1792 }
1793 }
1794 }
1795 private void OnEndParcelFrozen(object avatar)
1796 {
1797 ScenePresence targetAvatar = (ScenePresence)avatar;
1798 targetAvatar.AllowMovement = true;
1799 System.Threading.Timer Timer;
1800 Timers.TryGetValue(targetAvatar.UUID, out Timer);
1801 Timers.Remove(targetAvatar.UUID);
1802 targetAvatar.ControllingClient.SendAgentAlertMessage("The freeze has worn off; you may go about your business.", false);
1803 }
1804
1805
1806 public void ClientOnParcelEjectUser(IClientAPI client, UUID parcelowner, uint flags, UUID target)
1807 {
1808 ScenePresence targetAvatar = null;
1809 ScenePresence parcelManager = null;
1810
1811 // Must have presences
1812 if (!m_scene.TryGetScenePresence(target, out targetAvatar) ||
1813 !m_scene.TryGetScenePresence(client.AgentId, out parcelManager))
1814 return;
1815
1816 // Cannot eject estate managers or gods
1817 if (m_scene.Permissions.IsAdministrator(target))
1818 return;
1819
1820 // Check if you even have permission to do this
1821 ILandObject land = m_scene.LandChannel.GetLandObject(targetAvatar.AbsolutePosition.X, targetAvatar.AbsolutePosition.Y);
1822 if (!m_scene.Permissions.CanEditParcelProperties(client.AgentId, land, GroupPowers.LandEjectAndFreeze) &&
1823 !m_scene.Permissions.IsAdministrator(client.AgentId))
1824 return;
1825
1826 Vector3 pos = m_scene.GetNearestAllowedPosition(targetAvatar, land);
1827
1828 targetAvatar.TeleportWithMomentum(pos, null);
1829 targetAvatar.ControllingClient.SendAlertMessage("You have been ejected by " + parcelManager.Firstname + " " + parcelManager.Lastname);
1830 parcelManager.ControllingClient.SendAlertMessage("Avatar Ejected.");
1831
1832 if ((flags & 1) != 0) // Ban TODO: Remove magic number
1833 {
1834 LandAccessEntry entry = new LandAccessEntry();
1835 entry.AgentID = targetAvatar.UUID;
1836 entry.Flags = AccessList.Ban;
1837 entry.Expires = 0; // Perm
1838
1839 land.LandData.ParcelAccessList.Add(entry);
1840 }
1841 }
1672 1842
1673 protected void InstallInterfaces() 1843 protected void InstallInterfaces()
1674 { 1844 {
@@ -1731,5 +1901,27 @@ namespace OpenSim.Region.CoreModules.World.Land
1731 1901
1732 MainConsole.Instance.Output(report.ToString()); 1902 MainConsole.Instance.Output(report.ToString());
1733 } 1903 }
1904
1905 public void EnforceBans(ILandObject land, ScenePresence avatar)
1906 {
1907 if (avatar.AbsolutePosition.Z > LandChannel.BAN_LINE_SAFETY_HIEGHT)
1908 return;
1909
1910 if (land.IsEitherBannedOrRestricted(avatar.UUID))
1911 {
1912 if (land.ContainsPoint(Convert.ToInt32(avatar.lastKnownAllowedPosition.X), Convert.ToInt32(avatar.lastKnownAllowedPosition.Y)))
1913 {
1914 Vector3? pos = m_scene.GetNearestAllowedPosition(avatar);
1915 if (pos == null)
1916 m_scene.TeleportClientHome(avatar.UUID, avatar.ControllingClient);
1917 else
1918 ForceAvatarToPosition(avatar, (Vector3)pos);
1919 }
1920 else
1921 {
1922 ForceAvatarToPosition(avatar, avatar.lastKnownAllowedPosition);
1923 }
1924 }
1925 }
1734 } 1926 }
1735} 1927}
diff --git a/OpenSim/Region/CoreModules/World/Land/LandObject.cs b/OpenSim/Region/CoreModules/World/Land/LandObject.cs
index 8829f27..d5b2adb 100644
--- a/OpenSim/Region/CoreModules/World/Land/LandObject.cs
+++ b/OpenSim/Region/CoreModules/World/Land/LandObject.cs
@@ -51,6 +51,7 @@ namespace OpenSim.Region.CoreModules.World.Land
51 private bool[,] m_landBitmap = new bool[landArrayMax,landArrayMax]; 51 private bool[,] m_landBitmap = new bool[landArrayMax,landArrayMax];
52 52
53 private int m_lastSeqId = 0; 53 private int m_lastSeqId = 0;
54 private int m_expiryCounter = 0;
54 55
55 protected LandData m_landData = new LandData(); 56 protected LandData m_landData = new LandData();
56 protected Scene m_scene; 57 protected Scene m_scene;
@@ -136,6 +137,8 @@ namespace OpenSim.Region.CoreModules.World.Land
136 else 137 else
137 LandData.GroupID = UUID.Zero; 138 LandData.GroupID = UUID.Zero;
138 LandData.IsGroupOwned = is_group_owned; 139 LandData.IsGroupOwned = is_group_owned;
140
141 m_scene.EventManager.OnFrame += OnFrame;
139 } 142 }
140 143
141 #endregion 144 #endregion
@@ -194,10 +197,27 @@ namespace OpenSim.Region.CoreModules.World.Land
194 else 197 else
195 { 198 {
196 // Normal Calculations 199 // Normal Calculations
197 int parcelMax = (int)(((float)LandData.Area / 65536.0f) 200 int parcelMax = (int)((long)LandData.Area
198 * (float)m_scene.RegionInfo.ObjectCapacity 201 * (long)m_scene.RegionInfo.ObjectCapacity
199 * (float)m_scene.RegionInfo.RegionSettings.ObjectBonus); 202 * (long)m_scene.RegionInfo.RegionSettings.ObjectBonus
200 // TODO: The calculation of ObjectBonus should be refactored. It does still not work in the same manner as SL! 203 / 65536L);
204 //m_log.DebugFormat("Area: {0}, Capacity {1}, Bonus {2}, Parcel {3}", LandData.Area, m_scene.RegionInfo.ObjectCapacity, m_scene.RegionInfo.RegionSettings.ObjectBonus, parcelMax);
205 return parcelMax;
206 }
207 }
208
209 private int GetParcelBasePrimCount()
210 {
211 if (overrideParcelMaxPrimCount != null)
212 {
213 return overrideParcelMaxPrimCount(this);
214 }
215 else
216 {
217 // Normal Calculations
218 int parcelMax = (int)((long)LandData.Area
219 * (long)m_scene.RegionInfo.ObjectCapacity
220 / 65536L);
201 return parcelMax; 221 return parcelMax;
202 } 222 }
203 } 223 }
@@ -211,8 +231,9 @@ namespace OpenSim.Region.CoreModules.World.Land
211 else 231 else
212 { 232 {
213 //Normal Calculations 233 //Normal Calculations
214 int simMax = (int)(((float)LandData.SimwideArea / 65536.0f) 234 int simMax = (int)((long)LandData.SimwideArea
215 * (float)m_scene.RegionInfo.ObjectCapacity); 235 * (long)m_scene.RegionInfo.ObjectCapacity / 65536L);
236 // m_log.DebugFormat("Simwide Area: {0}, Capacity {1}, SimMax {2}", LandData.SimwideArea, m_scene.RegionInfo.ObjectCapacity, simMax);
216 return simMax; 237 return simMax;
217 } 238 }
218 } 239 }
@@ -249,7 +270,7 @@ namespace OpenSim.Region.CoreModules.World.Land
249 remote_client.SendLandProperties(seq_id, 270 remote_client.SendLandProperties(seq_id,
250 snap_selection, request_result, this, 271 snap_selection, request_result, this,
251 (float)m_scene.RegionInfo.RegionSettings.ObjectBonus, 272 (float)m_scene.RegionInfo.RegionSettings.ObjectBonus,
252 GetParcelMaxPrimCount(), 273 GetParcelBasePrimCount(),
253 GetSimulatorMaxPrimCount(), regionFlags); 274 GetSimulatorMaxPrimCount(), regionFlags);
254 } 275 }
255 276
@@ -309,7 +330,7 @@ namespace OpenSim.Region.CoreModules.World.Land
309 330
310 allowedDelta |= (uint)(ParcelFlags.ShowDirectory | 331 allowedDelta |= (uint)(ParcelFlags.ShowDirectory |
311 ParcelFlags.AllowPublish | 332 ParcelFlags.AllowPublish |
312 ParcelFlags.MaturePublish); 333 ParcelFlags.MaturePublish) | (uint)(1 << 23);
313 } 334 }
314 335
315 if (m_scene.Permissions.CanEditParcelProperties(remote_client.AgentId,this, GroupPowers.LandChangeIdentity)) 336 if (m_scene.Permissions.CanEditParcelProperties(remote_client.AgentId,this, GroupPowers.LandChangeIdentity))
@@ -1182,6 +1203,17 @@ namespace OpenSim.Region.CoreModules.World.Land
1182 1203
1183 #endregion 1204 #endregion
1184 1205
1206 private void OnFrame()
1207 {
1208 m_expiryCounter++;
1209
1210 if (m_expiryCounter >= 50)
1211 {
1212 ExpireAccessList();
1213 m_expiryCounter = 0;
1214 }
1215 }
1216
1185 private void ExpireAccessList() 1217 private void ExpireAccessList()
1186 { 1218 {
1187 List<LandAccessEntry> delete = new List<LandAccessEntry>(); 1219 List<LandAccessEntry> delete = new List<LandAccessEntry>();
@@ -1192,7 +1224,22 @@ namespace OpenSim.Region.CoreModules.World.Land
1192 delete.Add(entry); 1224 delete.Add(entry);
1193 } 1225 }
1194 foreach (LandAccessEntry entry in delete) 1226 foreach (LandAccessEntry entry in delete)
1227 {
1195 LandData.ParcelAccessList.Remove(entry); 1228 LandData.ParcelAccessList.Remove(entry);
1229 ScenePresence presence;
1230
1231 if (m_scene.TryGetScenePresence(entry.AgentID, out presence) && (!presence.IsChildAgent))
1232 {
1233 ILandObject land = m_scene.LandChannel.GetLandObject(presence.AbsolutePosition.X, presence.AbsolutePosition.Y);
1234 if (land.LandData.LocalID == LandData.LocalID)
1235 {
1236 Vector3 pos = m_scene.GetNearestAllowedPosition(presence, land);
1237 presence.TeleportWithMomentum(pos, null);
1238 presence.ControllingClient.SendAlertMessage("You have been ejected from this land");
1239 }
1240 }
1241 m_log.DebugFormat("[LAND]: Removing entry {0} because it has expired", entry.AgentID);
1242 }
1196 1243
1197 if (delete.Count > 0) 1244 if (delete.Count > 0)
1198 m_scene.EventManager.TriggerLandObjectUpdated((uint)LandData.LocalID, this); 1245 m_scene.EventManager.TriggerLandObjectUpdated((uint)LandData.LocalID, this);
diff --git a/OpenSim/Region/CoreModules/World/Land/PrimCountModule.cs b/OpenSim/Region/CoreModules/World/Land/PrimCountModule.cs
index 665875f..cbb3abe 100644
--- a/OpenSim/Region/CoreModules/World/Land/PrimCountModule.cs
+++ b/OpenSim/Region/CoreModules/World/Land/PrimCountModule.cs
@@ -205,7 +205,7 @@ namespace OpenSim.Region.CoreModules.World.Land
205 if (m_ParcelCounts.TryGetValue(landData.GlobalID, out parcelCounts)) 205 if (m_ParcelCounts.TryGetValue(landData.GlobalID, out parcelCounts))
206 { 206 {
207 UUID landOwner = landData.OwnerID; 207 UUID landOwner = landData.OwnerID;
208 int partCount = obj.Parts.Length; 208 int partCount = obj.GetPartCount();
209 209
210 m_SimwideCounts[landOwner] += partCount; 210 m_SimwideCounts[landOwner] += partCount;
211 if (parcelCounts.Users.ContainsKey(obj.OwnerID)) 211 if (parcelCounts.Users.ContainsKey(obj.OwnerID))
@@ -592,4 +592,4 @@ namespace OpenSim.Region.CoreModules.World.Land
592 } 592 }
593 } 593 }
594 } 594 }
595} \ No newline at end of file 595}
diff --git a/OpenSim/Region/CoreModules/World/Objects/BuySell/BuySellModule.cs b/OpenSim/Region/CoreModules/World/Objects/BuySell/BuySellModule.cs
index 1e4f0a4..eb4731c 100644
--- a/OpenSim/Region/CoreModules/World/Objects/BuySell/BuySellModule.cs
+++ b/OpenSim/Region/CoreModules/World/Objects/BuySell/BuySellModule.cs
@@ -176,6 +176,13 @@ namespace OpenSim.Region.CoreModules.World.Objects.BuySell
176 return false; 176 return false;
177 } 177 }
178 178
179 if ((perms & (uint)PermissionMask.Copy) == 0)
180 {
181 if (m_dialogModule != null)
182 m_dialogModule.SendAlertToUser(remoteClient, "This sale has been blocked by the permissions system");
183 return false;
184 }
185
179 AssetBase asset = m_scene.CreateAsset( 186 AssetBase asset = m_scene.CreateAsset(
180 group.GetPartName(localID), 187 group.GetPartName(localID),
181 group.GetPartDescription(localID), 188 group.GetPartDescription(localID),
diff --git a/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs b/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs
index 7a8a57c..f3d38bc 100644
--- a/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs
+++ b/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs
@@ -368,7 +368,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions
368 368
369 public string Name 369 public string Name
370 { 370 {
371 get { return "PermissionsModule"; } 371 get { return "DefaultPermissionsModule"; }
372 } 372 }
373 373
374 public bool IsSharedModule 374 public bool IsSharedModule
diff --git a/OpenSim/Region/CoreModules/World/Region/RestartModule.cs b/OpenSim/Region/CoreModules/World/Region/RestartModule.cs
index fea4de0..287738a 100644
--- a/OpenSim/Region/CoreModules/World/Region/RestartModule.cs
+++ b/OpenSim/Region/CoreModules/World/Region/RestartModule.cs
@@ -28,6 +28,8 @@
28using System; 28using System;
29using System.Reflection; 29using System.Reflection;
30using System.Timers; 30using System.Timers;
31using System.IO;
32using System.Diagnostics;
31using System.Threading; 33using System.Threading;
32using System.Collections.Generic; 34using System.Collections.Generic;
33using log4net; 35using log4net;
@@ -56,13 +58,24 @@ namespace OpenSim.Region.CoreModules.World.Region
56 protected UUID m_Initiator; 58 protected UUID m_Initiator;
57 protected bool m_Notice = false; 59 protected bool m_Notice = false;
58 protected IDialogModule m_DialogModule = null; 60 protected IDialogModule m_DialogModule = null;
61 protected string m_MarkerPath = String.Empty;
62 private int[] m_CurrentAlerts = null;
59 63
60 public void Initialise(IConfigSource config) 64 public void Initialise(IConfigSource config)
61 { 65 {
66 IConfig restartConfig = config.Configs["RestartModule"];
67 if (restartConfig != null)
68 {
69 m_MarkerPath = restartConfig.GetString("MarkerPath", String.Empty);
70 }
62 } 71 }
63 72
64 public void AddRegion(Scene scene) 73 public void AddRegion(Scene scene)
65 { 74 {
75 if (m_MarkerPath != String.Empty)
76 File.Delete(Path.Combine(m_MarkerPath,
77 scene.RegionInfo.RegionID.ToString()));
78
66 m_Scene = scene; 79 m_Scene = scene;
67 80
68 scene.RegisterModuleInterface<IRestartModule>(this); 81 scene.RegisterModuleInterface<IRestartModule>(this);
@@ -121,6 +134,7 @@ namespace OpenSim.Region.CoreModules.World.Region
121 134
122 if (alerts == null) 135 if (alerts == null)
123 { 136 {
137 CreateMarkerFile();
124 m_Scene.RestartNow(); 138 m_Scene.RestartNow();
125 return; 139 return;
126 } 140 }
@@ -128,25 +142,28 @@ namespace OpenSim.Region.CoreModules.World.Region
128 m_Message = message; 142 m_Message = message;
129 m_Initiator = initiator; 143 m_Initiator = initiator;
130 m_Notice = notice; 144 m_Notice = notice;
145 m_CurrentAlerts = alerts;
131 m_Alerts = new List<int>(alerts); 146 m_Alerts = new List<int>(alerts);
132 m_Alerts.Sort(); 147 m_Alerts.Sort();
133 m_Alerts.Reverse(); 148 m_Alerts.Reverse();
134 149
135 if (m_Alerts[0] == 0) 150 if (m_Alerts[0] == 0)
136 { 151 {
152 CreateMarkerFile();
137 m_Scene.RestartNow(); 153 m_Scene.RestartNow();
138 return; 154 return;
139 } 155 }
140 156
141 int nextInterval = DoOneNotice(); 157 int nextInterval = DoOneNotice(true);
142 158
143 SetTimer(nextInterval); 159 SetTimer(nextInterval);
144 } 160 }
145 161
146 public int DoOneNotice() 162 public int DoOneNotice(bool sendOut)
147 { 163 {
148 if (m_Alerts.Count == 0 || m_Alerts[0] == 0) 164 if (m_Alerts.Count == 0 || m_Alerts[0] == 0)
149 { 165 {
166 CreateMarkerFile();
150 m_Scene.RestartNow(); 167 m_Scene.RestartNow();
151 return 0; 168 return 0;
152 } 169 }
@@ -167,34 +184,37 @@ namespace OpenSim.Region.CoreModules.World.Region
167 184
168 m_Alerts.RemoveAt(0); 185 m_Alerts.RemoveAt(0);
169 186
170 int minutes = currentAlert / 60; 187 if (sendOut)
171 string currentAlertString = String.Empty;
172 if (minutes > 0)
173 { 188 {
174 if (minutes == 1) 189 int minutes = currentAlert / 60;
175 currentAlertString += "1 minute"; 190 string currentAlertString = String.Empty;
176 else 191 if (minutes > 0)
177 currentAlertString += String.Format("{0} minutes", minutes); 192 {
193 if (minutes == 1)
194 currentAlertString += "1 minute";
195 else
196 currentAlertString += String.Format("{0} minutes", minutes);
197 if ((currentAlert % 60) != 0)
198 currentAlertString += " and ";
199 }
178 if ((currentAlert % 60) != 0) 200 if ((currentAlert % 60) != 0)
179 currentAlertString += " and "; 201 {
180 } 202 int seconds = currentAlert % 60;
181 if ((currentAlert % 60) != 0) 203 if (seconds == 1)
182 { 204 currentAlertString += "1 second";
183 int seconds = currentAlert % 60; 205 else
184 if (seconds == 1) 206 currentAlertString += String.Format("{0} seconds", seconds);
185 currentAlertString += "1 second"; 207 }
186 else
187 currentAlertString += String.Format("{0} seconds", seconds);
188 }
189 208
190 string msg = String.Format(m_Message, currentAlertString); 209 string msg = String.Format(m_Message, currentAlertString);
191 210
192 if (m_DialogModule != null && msg != String.Empty) 211 if (m_DialogModule != null && msg != String.Empty)
193 { 212 {
194 if (m_Notice) 213 if (m_Notice)
195 m_DialogModule.SendGeneralAlert(msg); 214 m_DialogModule.SendGeneralAlert(msg);
196 else 215 else
197 m_DialogModule.SendNotificationToUsersInRegion(m_Initiator, "System", msg); 216 m_DialogModule.SendNotificationToUsersInRegion(m_Initiator, "System", msg);
217 }
198 } 218 }
199 219
200 return currentAlert - nextAlert; 220 return currentAlert - nextAlert;
@@ -211,7 +231,25 @@ namespace OpenSim.Region.CoreModules.World.Region
211 231
212 private void OnTimer(object source, ElapsedEventArgs e) 232 private void OnTimer(object source, ElapsedEventArgs e)
213 { 233 {
214 int nextInterval = DoOneNotice(); 234 int nextInterval = DoOneNotice(true);
235
236 SetTimer(nextInterval);
237 }
238
239 public void DelayRestart(int seconds, string message)
240 {
241 if (m_CountdownTimer == null)
242 return;
243
244 m_CountdownTimer.Stop();
245 m_CountdownTimer = null;
246
247 m_Alerts = new List<int>(m_CurrentAlerts);
248 m_Alerts.Add(seconds);
249 m_Alerts.Sort();
250 m_Alerts.Reverse();
251
252 int nextInterval = DoOneNotice(false);
215 253
216 SetTimer(nextInterval); 254 SetTimer(nextInterval);
217 } 255 }
@@ -225,6 +263,9 @@ namespace OpenSim.Region.CoreModules.World.Region
225 if (m_DialogModule != null && message != String.Empty) 263 if (m_DialogModule != null && message != String.Empty)
226 m_DialogModule.SendGeneralAlert(message); 264 m_DialogModule.SendGeneralAlert(message);
227 } 265 }
266 if (m_MarkerPath != String.Empty)
267 File.Delete(Path.Combine(m_MarkerPath,
268 m_Scene.RegionInfo.RegionID.ToString()));
228 } 269 }
229 270
230 private void HandleRegionRestart(string module, string[] args) 271 private void HandleRegionRestart(string module, string[] args)
@@ -266,5 +307,25 @@ namespace OpenSim.Region.CoreModules.World.Region
266 307
267 ScheduleRestart(UUID.Zero, args[3], times.ToArray(), notice); 308 ScheduleRestart(UUID.Zero, args[3], times.ToArray(), notice);
268 } 309 }
310
311 protected void CreateMarkerFile()
312 {
313 if (m_MarkerPath == String.Empty)
314 return;
315
316 string path = Path.Combine(m_MarkerPath, m_Scene.RegionInfo.RegionID.ToString());
317 try
318 {
319 string pidstring = System.Diagnostics.Process.GetCurrentProcess().Id.ToString();
320 FileStream fs = File.Create(path);
321 System.Text.ASCIIEncoding enc = new System.Text.ASCIIEncoding();
322 Byte[] buf = enc.GetBytes(pidstring);
323 fs.Write(buf, 0, buf.Length);
324 fs.Close();
325 }
326 catch (Exception)
327 {
328 }
329 }
269 } 330 }
270} 331}
diff --git a/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs b/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs
index 4694b14..d99567c 100644
--- a/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs
+++ b/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs
@@ -642,6 +642,8 @@ namespace OpenSim.Region.CoreModules.World.Terrain
642 m_scene.PhysicsScene.SetTerrain(m_channel.GetFloatsSerialised()); 642 m_scene.PhysicsScene.SetTerrain(m_channel.GetFloatsSerialised());
643 m_scene.SaveTerrain(); 643 m_scene.SaveTerrain();
644 644
645 m_scene.EventManager.TriggerTerrainUpdate();
646
645 // Clients who look at the map will never see changes after they looked at the map, so i've commented this out. 647 // Clients who look at the map will never see changes after they looked at the map, so i've commented this out.
646 //m_scene.CreateTerrainTexture(true); 648 //m_scene.CreateTerrainTexture(true);
647 } 649 }
diff --git a/OpenSim/Region/CoreModules/World/Warp3DMap/Warp3DImageModule.cs b/OpenSim/Region/CoreModules/World/Warp3DMap/Warp3DImageModule.cs
index 2d762fb..33f6c3f 100644
--- a/OpenSim/Region/CoreModules/World/Warp3DMap/Warp3DImageModule.cs
+++ b/OpenSim/Region/CoreModules/World/Warp3DMap/Warp3DImageModule.cs
@@ -63,6 +63,9 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap
63 private bool m_useAntiAliasing = false; // TODO: Make this a config option 63 private bool m_useAntiAliasing = false; // TODO: Make this a config option
64 private bool m_Enabled = false; 64 private bool m_Enabled = false;
65 65
66 private Bitmap lastImage = null;
67 private DateTime lastImageTime = DateTime.MinValue;
68
66 #region IRegionModule Members 69 #region IRegionModule Members
67 70
68 public void Initialise(IConfigSource source) 71 public void Initialise(IConfigSource source)
@@ -85,14 +88,9 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap
85 88
86 List<string> renderers = RenderingLoader.ListRenderers(Util.ExecutingDirectory()); 89 List<string> renderers = RenderingLoader.ListRenderers(Util.ExecutingDirectory());
87 if (renderers.Count > 0) 90 if (renderers.Count > 0)
88 { 91 m_log.Info("[MAPTILE]: Loaded prim mesher " + renderers[0]);
89 m_primMesher = RenderingLoader.LoadRenderer(renderers[0]);
90 m_log.DebugFormat("[WARP 3D IMAGE MODULE]: Loaded prim mesher {0}", m_primMesher);
91 }
92 else 92 else
93 { 93 m_log.Info("[MAPTILE]: No prim mesher loaded, prim rendering will be disabled");
94 m_log.Debug("[WARP 3D IMAGE MODULE]: No prim mesher loaded, prim rendering will be disabled");
95 }
96 94
97 m_scene.RegisterModuleInterface<IMapImageGenerator>(this); 95 m_scene.RegisterModuleInterface<IMapImageGenerator>(this);
98 } 96 }
@@ -125,9 +123,25 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap
125 123
126 public Bitmap CreateMapTile() 124 public Bitmap CreateMapTile()
127 { 125 {
126 if ((DateTime.Now - lastImageTime).TotalSeconds < 3600)
127 {
128 return lastImage.Clone(new Rectangle(0, 0, 256, 256), lastImage.PixelFormat);
129 }
130
131 List<string> renderers = RenderingLoader.ListRenderers(Util.ExecutingDirectory());
132 if (renderers.Count > 0)
133 {
134 m_primMesher = RenderingLoader.LoadRenderer(renderers[0]);
135 }
136
128 Vector3 camPos = new Vector3(127.5f, 127.5f, 221.7025033688163f); 137 Vector3 camPos = new Vector3(127.5f, 127.5f, 221.7025033688163f);
129 Viewport viewport = new Viewport(camPos, -Vector3.UnitZ, 1024f, 0.1f, (int)Constants.RegionSize, (int)Constants.RegionSize, (float)Constants.RegionSize, (float)Constants.RegionSize); 138 Viewport viewport = new Viewport(camPos, -Vector3.UnitZ, 1024f, 0.1f, (int)Constants.RegionSize, (int)Constants.RegionSize, (float)Constants.RegionSize, (float)Constants.RegionSize);
130 return CreateMapTile(viewport, false); 139 Bitmap tile = CreateMapTile(viewport, false);
140 m_primMesher = null;
141
142 lastImage = tile;
143 lastImageTime = DateTime.Now;
144 return lastImage.Clone(new Rectangle(0, 0, 256, 256), lastImage.PixelFormat);
131 } 145 }
132 146
133 public Bitmap CreateViewImage(Vector3 camPos, Vector3 camDir, float fov, int width, int height, bool useTextures) 147 public Bitmap CreateViewImage(Vector3 camPos, Vector3 camDir, float fov, int width, int height, bool useTextures)
diff --git a/OpenSim/Region/CoreModules/World/WorldMap/MapSearchModule.cs b/OpenSim/Region/CoreModules/World/WorldMap/MapSearchModule.cs
index f37dd94..2417b1a 100644
--- a/OpenSim/Region/CoreModules/World/WorldMap/MapSearchModule.cs
+++ b/OpenSim/Region/CoreModules/World/WorldMap/MapSearchModule.cs
@@ -86,90 +86,93 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
86 86
87 private void OnMapNameRequest(IClientAPI remoteClient, string mapName, uint flags) 87 private void OnMapNameRequest(IClientAPI remoteClient, string mapName, uint flags)
88 { 88 {
89 if (mapName.Length < 3) 89 Util.FireAndForget(x =>
90 { 90 {
91 remoteClient.SendAlertMessage("Use a search string with at least 3 characters"); 91 if (mapName.Length < 2)
92 return; 92 {
93 } 93 remoteClient.SendAlertMessage("Use a search string with at least 2 characters");
94 return;
95 }
94 96
95 //m_log.DebugFormat("MAP NAME=({0})", mapName); 97 //m_log.DebugFormat("MAP NAME=({0})", mapName);
96 98
97 // Hack to get around the fact that ll V3 now drops the port from the 99 // Hack to get around the fact that ll V3 now drops the port from the
98 // map name. See https://jira.secondlife.com/browse/VWR-28570 100 // map name. See https://jira.secondlife.com/browse/VWR-28570
99 // 101 //
100 // Caller, use this magic form instead: 102 // Caller, use this magic form instead:
101 // secondlife://http|!!mygrid.com|8002|Region+Name/128/128 103 // secondlife://http|!!mygrid.com|8002|Region+Name/128/128
102 // or url encode if possible. 104 // or url encode if possible.
103 // the hacks we do with this viewer... 105 // the hacks we do with this viewer...
104 // 106 //
105 string mapNameOrig = mapName; 107 string mapNameOrig = mapName;
106 if (mapName.Contains("|")) 108 if (mapName.Contains("|"))
107 mapName = mapName.Replace('|', ':'); 109 mapName = mapName.Replace('|', ':');
108 if (mapName.Contains("+")) 110 if (mapName.Contains("+"))
109 mapName = mapName.Replace('+', ' '); 111 mapName = mapName.Replace('+', ' ');
110 if (mapName.Contains("!")) 112 if (mapName.Contains("!"))
111 mapName = mapName.Replace('!', '/'); 113 mapName = mapName.Replace('!', '/');
112 114
113 // try to fetch from GridServer 115 // try to fetch from GridServer
114 List<GridRegion> regionInfos = m_scene.GridService.GetRegionsByName(m_scene.RegionInfo.ScopeID, mapName, 20); 116 List<GridRegion> regionInfos = m_scene.GridService.GetRegionsByName(m_scene.RegionInfo.ScopeID, mapName, 20);
115 if (regionInfos.Count == 0) 117 // if (regionInfos.Count == 0)
116 remoteClient.SendAlertMessage("Hyperlink could not be established."); 118 // remoteClient.SendAlertMessage("Hyperlink could not be established.");
117 119
118 m_log.DebugFormat("[MAPSEARCHMODULE]: search {0} returned {1} regions. Flags={2}", mapName, regionInfos.Count, flags); 120 //m_log.DebugFormat("[MAPSEARCHMODULE]: search {0} returned {1} regions", mapName, regionInfos.Count);
119 List<MapBlockData> blocks = new List<MapBlockData>(); 121 List<MapBlockData> blocks = new List<MapBlockData>();
120 122
121 MapBlockData data; 123 MapBlockData data;
122 if (regionInfos.Count > 0) 124 if (regionInfos.Count > 0)
123 {
124 foreach (GridRegion info in regionInfos)
125 { 125 {
126 data = new MapBlockData(); 126 foreach (GridRegion info in regionInfos)
127 data.Agents = 0; 127 {
128 data.Access = info.Access; 128 data = new MapBlockData();
129 if (flags == 2) // V2 sends this 129 data.Agents = 0;
130 data.MapImageId = UUID.Zero; 130 data.Access = info.Access;
131 else 131 if (flags == 2) // V2 sends this
132 data.MapImageId = info.TerrainImage; 132 data.MapImageId = UUID.Zero;
133 // ugh! V2-3 is very sensitive about the result being 133 else
134 // exactly the same as the requested name 134 data.MapImageId = info.TerrainImage;
135 if (regionInfos.Count == 1 && mapNameOrig.Contains("|") || mapNameOrig.Contains("+")) 135 // ugh! V2-3 is very sensitive about the result being
136 data.Name = mapNameOrig; 136 // exactly the same as the requested name
137 else 137 if (regionInfos.Count == 1 && mapNameOrig.Contains("|") || mapNameOrig.Contains("+"))
138 data.Name = info.RegionName; 138 data.Name = mapNameOrig;
139 data.RegionFlags = 0; // TODO not used? 139 else
140 data.WaterHeight = 0; // not used 140 data.Name = info.RegionName;
141 data.X = (ushort)(info.RegionLocX / Constants.RegionSize); 141 data.RegionFlags = 0; // TODO not used?
142 data.Y = (ushort)(info.RegionLocY / Constants.RegionSize); 142 data.WaterHeight = 0; // not used
143 blocks.Add(data); 143 data.X = (ushort)(info.RegionLocX / Constants.RegionSize);
144 data.Y = (ushort)(info.RegionLocY / Constants.RegionSize);
145 blocks.Add(data);
146 }
144 } 147 }
145 }
146 148
147 // final block, closing the search result 149 // final block, closing the search result
148 data = new MapBlockData(); 150 data = new MapBlockData();
149 data.Agents = 0; 151 data.Agents = 0;
150 data.Access = 255; 152 data.Access = 255;
151 data.MapImageId = UUID.Zero; 153 data.MapImageId = UUID.Zero;
152 data.Name = ""; // mapName; 154 data.Name = mapName;
153 data.RegionFlags = 0; 155 data.RegionFlags = 0;
154 data.WaterHeight = 0; // not used 156 data.WaterHeight = 0; // not used
155 data.X = 0; 157 data.X = 0;
156 data.Y = 0; 158 data.Y = 0;
157 blocks.Add(data); 159 blocks.Add(data);
158 160
159 // flags are agent flags sent from the viewer. 161 // flags are agent flags sent from the viewer.
160 // they have different values depending on different viewers, apparently 162 // they have different values depending on different viewers, apparently
161 remoteClient.SendMapBlock(blocks, flags); 163 remoteClient.SendMapBlock(blocks, flags);
162 164
163 // send extra user messages for V3 165 // send extra user messages for V3
164 // because the UI is very confusing 166 // because the UI is very confusing
165 // while we don't fix the hard-coded urls 167 // while we don't fix the hard-coded urls
166 if (flags == 2) 168 if (flags == 2)
167 { 169 {
168 if (regionInfos.Count == 0) 170 if (regionInfos.Count == 0)
169 remoteClient.SendAgentAlertMessage("No regions found with that name.", true); 171 remoteClient.SendAgentAlertMessage("No regions found with that name.", true);
170 else if (regionInfos.Count == 1) 172 else if (regionInfos.Count == 1)
171 remoteClient.SendAgentAlertMessage("Region found!", false); 173 remoteClient.SendAgentAlertMessage("Region found!", false);
172 } 174 }
175 });
173 } 176 }
174 177
175// private Scene GetClientScene(IClientAPI client) 178// private Scene GetClientScene(IClientAPI client)
diff --git a/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs b/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs
index dfba3ff..26b406e 100644
--- a/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs
+++ b/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs
@@ -64,7 +64,11 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
64 private static readonly UUID STOP_UUID = UUID.Random(); 64 private static readonly UUID STOP_UUID = UUID.Random();
65 private static readonly string m_mapLayerPath = "0001/"; 65 private static readonly string m_mapLayerPath = "0001/";
66 66
67 private OpenSim.Framework.BlockingQueue<MapRequestState> requests = new OpenSim.Framework.BlockingQueue<MapRequestState>(); 67 private ManualResetEvent queueEvent = new ManualResetEvent(false);
68 private Queue<MapRequestState> requests = new Queue<MapRequestState>();
69
70 private ManualResetEvent m_mapBlockRequestEvent = new ManualResetEvent(false);
71 private Dictionary<UUID, Queue<MapBlockRequestData>> m_mapBlockRequests = new Dictionary<UUID, Queue<MapBlockRequestData>>();
68 72
69 protected Scene m_scene; 73 protected Scene m_scene;
70 private List<MapBlockData> cachedMapBlocks = new List<MapBlockData>(); 74 private List<MapBlockData> cachedMapBlocks = new List<MapBlockData>();
@@ -72,7 +76,6 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
72 private int blacklistTimeout = 10*60*1000; // 10 minutes 76 private int blacklistTimeout = 10*60*1000; // 10 minutes
73 private byte[] myMapImageJPEG; 77 private byte[] myMapImageJPEG;
74 protected volatile bool m_Enabled = false; 78 protected volatile bool m_Enabled = false;
75 private Dictionary<UUID, MapRequestState> m_openRequests = new Dictionary<UUID, MapRequestState>();
76 private Dictionary<string, int> m_blacklistedurls = new Dictionary<string, int>(); 79 private Dictionary<string, int> m_blacklistedurls = new Dictionary<string, int>();
77 private Dictionary<ulong, int> m_blacklistedregions = new Dictionary<ulong, int>(); 80 private Dictionary<ulong, int> m_blacklistedregions = new Dictionary<ulong, int>();
78 private Dictionary<ulong, string> m_cachedRegionMapItemsAddress = new Dictionary<ulong, string>(); 81 private Dictionary<ulong, string> m_cachedRegionMapItemsAddress = new Dictionary<ulong, string>();
@@ -229,54 +232,54 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
229 // 6/8/2011 -- I'm adding an explicit 2048 check, so that we never forget that there is 232 // 6/8/2011 -- I'm adding an explicit 2048 check, so that we never forget that there is
230 // a hack here, and so that regions below 4096 don't get spammed with unnecessary map blocks. 233 // a hack here, and so that regions below 4096 don't get spammed with unnecessary map blocks.
231 234
232 if (m_scene.RegionInfo.RegionLocX >= 2048 || m_scene.RegionInfo.RegionLocY >= 2048) 235 //if (m_scene.RegionInfo.RegionLocX >= 2048 || m_scene.RegionInfo.RegionLocY >= 2048)
233 { 236 //{
234 ScenePresence avatarPresence = null; 237 // ScenePresence avatarPresence = null;
235 238
236 m_scene.TryGetScenePresence(agentID, out avatarPresence); 239 // m_scene.TryGetScenePresence(agentID, out avatarPresence);
237 240
238 if (avatarPresence != null) 241 // if (avatarPresence != null)
239 { 242 // {
240 bool lookup = false; 243 // bool lookup = false;
241 244
242 lock (cachedMapBlocks) 245 // lock (cachedMapBlocks)
243 { 246 // {
244 if (cachedMapBlocks.Count > 0 && ((cachedTime + 1800) > Util.UnixTimeSinceEpoch())) 247 // if (cachedMapBlocks.Count > 0 && ((cachedTime + 1800) > Util.UnixTimeSinceEpoch()))
245 { 248 // {
246 List<MapBlockData> mapBlocks; 249 // List<MapBlockData> mapBlocks;
247 250
248 mapBlocks = cachedMapBlocks; 251 // mapBlocks = cachedMapBlocks;
249 avatarPresence.ControllingClient.SendMapBlock(mapBlocks, 0); 252 // avatarPresence.ControllingClient.SendMapBlock(mapBlocks, 0);
250 } 253 // }
251 else 254 // else
252 { 255 // {
253 lookup = true; 256 // lookup = true;
254 } 257 // }
255 } 258 // }
256 if (lookup) 259 // if (lookup)
257 { 260 // {
258 List<MapBlockData> mapBlocks = new List<MapBlockData>(); ; 261 // List<MapBlockData> mapBlocks = new List<MapBlockData>(); ;
259 262
260 List<GridRegion> regions = m_scene.GridService.GetRegionRange(m_scene.RegionInfo.ScopeID, 263 // List<GridRegion> regions = m_scene.GridService.GetRegionRange(m_scene.RegionInfo.ScopeID,
261 (int)(m_scene.RegionInfo.RegionLocX - 8) * (int)Constants.RegionSize, 264 // (int)(m_scene.RegionInfo.RegionLocX - 8) * (int)Constants.RegionSize,
262 (int)(m_scene.RegionInfo.RegionLocX + 8) * (int)Constants.RegionSize, 265 // (int)(m_scene.RegionInfo.RegionLocX + 8) * (int)Constants.RegionSize,
263 (int)(m_scene.RegionInfo.RegionLocY - 8) * (int)Constants.RegionSize, 266 // (int)(m_scene.RegionInfo.RegionLocY - 8) * (int)Constants.RegionSize,
264 (int)(m_scene.RegionInfo.RegionLocY + 8) * (int)Constants.RegionSize); 267 // (int)(m_scene.RegionInfo.RegionLocY + 8) * (int)Constants.RegionSize);
265 foreach (GridRegion r in regions) 268 // foreach (GridRegion r in regions)
266 { 269 // {
267 MapBlockData block = new MapBlockData(); 270 // MapBlockData block = new MapBlockData();
268 MapBlockFromGridRegion(block, r, 0); 271 // MapBlockFromGridRegion(block, r, 0);
269 mapBlocks.Add(block); 272 // mapBlocks.Add(block);
270 } 273 // }
271 avatarPresence.ControllingClient.SendMapBlock(mapBlocks, 0); 274 // avatarPresence.ControllingClient.SendMapBlock(mapBlocks, 0);
272 275
273 lock (cachedMapBlocks) 276 // lock (cachedMapBlocks)
274 cachedMapBlocks = mapBlocks; 277 // cachedMapBlocks = mapBlocks;
275 278
276 cachedTime = Util.UnixTimeSinceEpoch(); 279 // cachedTime = Util.UnixTimeSinceEpoch();
277 } 280 // }
278 } 281 // }
279 } 282 //}
280 283
281 LLSDMapLayerResponse mapResponse = new LLSDMapLayerResponse(); 284 LLSDMapLayerResponse mapResponse = new LLSDMapLayerResponse();
282 mapResponse.LayerData.Array.Add(GetOSDMapLayerResponse()); 285 mapResponse.LayerData.Array.Add(GetOSDMapLayerResponse());
@@ -303,8 +306,8 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
303 protected static OSDMapLayer GetOSDMapLayerResponse() 306 protected static OSDMapLayer GetOSDMapLayerResponse()
304 { 307 {
305 OSDMapLayer mapLayer = new OSDMapLayer(); 308 OSDMapLayer mapLayer = new OSDMapLayer();
306 mapLayer.Right = 5000; 309 mapLayer.Right = 2048;
307 mapLayer.Top = 5000; 310 mapLayer.Top = 2048;
308 mapLayer.ImageID = new UUID("00000000-0000-1111-9999-000000000006"); 311 mapLayer.ImageID = new UUID("00000000-0000-1111-9999-000000000006");
309 312
310 return mapLayer; 313 return mapLayer;
@@ -333,6 +336,11 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
333 { 336 {
334 m_rootAgents.Remove(AgentId); 337 m_rootAgents.Remove(AgentId);
335 } 338 }
339 lock (m_mapBlockRequestEvent)
340 {
341 if (m_mapBlockRequests.ContainsKey(AgentId))
342 m_mapBlockRequests.Remove(AgentId);
343 }
336 } 344 }
337 #endregion 345 #endregion
338 346
@@ -355,6 +363,12 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
355 ThreadPriority.BelowNormal, 363 ThreadPriority.BelowNormal,
356 true, 364 true,
357 true); 365 true);
366 Watchdog.StartThread(
367 MapBlockSendThread,
368 string.Format("MapBlockSendThread ({0})", m_scene.RegionInfo.RegionName),
369 ThreadPriority.BelowNormal,
370 true,
371 true);
358 } 372 }
359 373
360 /// <summary> 374 /// <summary>
@@ -370,7 +384,27 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
370 st.itemtype=0; 384 st.itemtype=0;
371 st.regionhandle=0; 385 st.regionhandle=0;
372 386
373 requests.Enqueue(st); 387 lock (requests)
388 {
389 queueEvent.Set();
390 requests.Enqueue(st);
391 }
392
393 MapBlockRequestData req = new MapBlockRequestData();
394
395 req.client = null;
396 req.minX = 0;
397 req.maxX = 0;
398 req.minY = 0;
399 req.maxY = 0;
400 req.flags = 0;
401
402 lock (m_mapBlockRequestEvent)
403 {
404 m_mapBlockRequests[UUID.Zero] = new Queue<MapBlockRequestData>();
405 m_mapBlockRequests[UUID.Zero].Enqueue(req);
406 m_mapBlockRequestEvent.Set();
407 }
374 } 408 }
375 409
376 public virtual void HandleMapItemRequest(IClientAPI remoteClient, uint flags, 410 public virtual void HandleMapItemRequest(IClientAPI remoteClient, uint flags,
@@ -526,7 +560,21 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
526 { 560 {
527 while (true) 561 while (true)
528 { 562 {
529 MapRequestState st = requests.Dequeue(1000); 563 MapRequestState st = new MapRequestState();
564 bool valid = false;
565 queueEvent.WaitOne();
566 lock (requests)
567 {
568 if (requests.Count > 0)
569 {
570 st = requests.Dequeue();
571 valid = true;
572 }
573 if (requests.Count == 0)
574 queueEvent.Reset();
575 }
576 if (!valid)
577 continue;
530 578
531 // end gracefully 579 // end gracefully
532 if (st.agentID == STOP_UUID) 580 if (st.agentID == STOP_UUID)
@@ -544,13 +592,13 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
544 if (dorequest && !m_blacklistedregions.ContainsKey(st.regionhandle)) 592 if (dorequest && !m_blacklistedregions.ContainsKey(st.regionhandle))
545 { 593 {
546 while (nAsyncRequests >= MAX_ASYNC_REQUESTS) // hit the break 594 while (nAsyncRequests >= MAX_ASYNC_REQUESTS) // hit the break
547 Thread.Sleep(80); 595 Thread.Sleep(100);
548 596
549 RequestMapItemsDelegate d = RequestMapItemsAsync;
550 d.BeginInvoke(st.agentID, st.flags, st.EstateID, st.godlike, st.itemtype, st.regionhandle, RequestMapItemsCompleted, null);
551 //OSDMap response = RequestMapItemsAsync(st.agentID, st.flags, st.EstateID, st.godlike, st.itemtype, st.regionhandle);
552 //RequestMapItemsCompleted(response);
553 Interlocked.Increment(ref nAsyncRequests); 597 Interlocked.Increment(ref nAsyncRequests);
598 Util.FireAndForget(x =>
599 {
600 RequestMapItemsAsync(st.agentID, st.flags, st.EstateID, st.godlike, st.itemtype, st.regionhandle);
601 });
554 } 602 }
555 } 603 }
556 604
@@ -572,110 +620,10 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
572 /// <param name="state"></param> 620 /// <param name="state"></param>
573 public void EnqueueMapItemRequest(MapRequestState state) 621 public void EnqueueMapItemRequest(MapRequestState state)
574 { 622 {
575 requests.Enqueue(state); 623 lock (requests)
576 }
577
578 /// <summary>
579 /// Sends the mapitem response to the IClientAPI
580 /// </summary>
581 /// <param name="response">The OSDMap Response for the mapitem</param>
582 private void RequestMapItemsCompleted(IAsyncResult iar)
583 {
584 AsyncResult result = (AsyncResult)iar;
585 RequestMapItemsDelegate icon = (RequestMapItemsDelegate)result.AsyncDelegate;
586
587 OSDMap response = (OSDMap)icon.EndInvoke(iar);
588
589 Interlocked.Decrement(ref nAsyncRequests);
590
591 if (!response.ContainsKey("requestID"))
592 return;
593
594 UUID requestID = response["requestID"].AsUUID();
595
596 if (requestID != UUID.Zero)
597 { 624 {
598 MapRequestState mrs = new MapRequestState(); 625 queueEvent.Set();
599 mrs.agentID = UUID.Zero; 626 requests.Enqueue(state);
600 lock (m_openRequests)
601 {
602 if (m_openRequests.ContainsKey(requestID))
603 {
604 mrs = m_openRequests[requestID];
605 m_openRequests.Remove(requestID);
606 }
607 }
608
609 if (mrs.agentID != UUID.Zero)
610 {
611 ScenePresence av = null;
612 m_scene.TryGetScenePresence(mrs.agentID, out av);
613 if (av != null)
614 {
615 if (response.ContainsKey(mrs.itemtype.ToString()))
616 {
617 List<mapItemReply> returnitems = new List<mapItemReply>();
618 OSDArray itemarray = (OSDArray)response[mrs.itemtype.ToString()];
619 for (int i = 0; i < itemarray.Count; i++)
620 {
621 OSDMap mapitem = (OSDMap)itemarray[i];
622 mapItemReply mi = new mapItemReply();
623 mi.x = (uint)mapitem["X"].AsInteger();
624 mi.y = (uint)mapitem["Y"].AsInteger();
625 mi.id = mapitem["ID"].AsUUID();
626 mi.Extra = mapitem["Extra"].AsInteger();
627 mi.Extra2 = mapitem["Extra2"].AsInteger();
628 mi.name = mapitem["Name"].AsString();
629 returnitems.Add(mi);
630 }
631 av.ControllingClient.SendMapItemReply(returnitems.ToArray(), mrs.itemtype, mrs.flags);
632 }
633
634 // Service 7 (MAP_ITEM_LAND_FOR_SALE)
635 uint itemtype = 7;
636
637 if (response.ContainsKey(itemtype.ToString()))
638 {
639 List<mapItemReply> returnitems = new List<mapItemReply>();
640 OSDArray itemarray = (OSDArray)response[itemtype.ToString()];
641 for (int i = 0; i < itemarray.Count; i++)
642 {
643 OSDMap mapitem = (OSDMap)itemarray[i];
644 mapItemReply mi = new mapItemReply();
645 mi.x = (uint)mapitem["X"].AsInteger();
646 mi.y = (uint)mapitem["Y"].AsInteger();
647 mi.id = mapitem["ID"].AsUUID();
648 mi.Extra = mapitem["Extra"].AsInteger();
649 mi.Extra2 = mapitem["Extra2"].AsInteger();
650 mi.name = mapitem["Name"].AsString();
651 returnitems.Add(mi);
652 }
653 av.ControllingClient.SendMapItemReply(returnitems.ToArray(), itemtype, mrs.flags);
654 }
655
656 // Service 1 (MAP_ITEM_TELEHUB)
657 itemtype = 1;
658
659 if (response.ContainsKey(itemtype.ToString()))
660 {
661 List<mapItemReply> returnitems = new List<mapItemReply>();
662 OSDArray itemarray = (OSDArray)response[itemtype.ToString()];
663 for (int i = 0; i < itemarray.Count; i++)
664 {
665 OSDMap mapitem = (OSDMap)itemarray[i];
666 mapItemReply mi = new mapItemReply();
667 mi.x = (uint)mapitem["X"].AsInteger();
668 mi.y = (uint)mapitem["Y"].AsInteger();
669 mi.id = mapitem["ID"].AsUUID();
670 mi.Extra = mapitem["Extra"].AsInteger();
671 mi.Extra2 = mapitem["Extra2"].AsInteger();
672 mi.name = mapitem["Name"].AsString();
673 returnitems.Add(mi);
674 }
675 av.ControllingClient.SendMapItemReply(returnitems.ToArray(), itemtype, mrs.flags);
676 }
677 }
678 }
679 } 627 }
680 } 628 }
681 629
@@ -702,8 +650,6 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
702 EnqueueMapItemRequest(st); 650 EnqueueMapItemRequest(st);
703 } 651 }
704 652
705 private delegate OSDMap RequestMapItemsDelegate(UUID id, uint flags,
706 uint EstateID, bool godlike, uint itemtype, ulong regionhandle);
707 /// <summary> 653 /// <summary>
708 /// Does the actual remote mapitem request 654 /// Does the actual remote mapitem request
709 /// This should be called from an asynchronous thread 655 /// This should be called from an asynchronous thread
@@ -718,7 +664,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
718 /// <param name="itemtype">passed in from packet</param> 664 /// <param name="itemtype">passed in from packet</param>
719 /// <param name="regionhandle">Region we're looking up</param> 665 /// <param name="regionhandle">Region we're looking up</param>
720 /// <returns></returns> 666 /// <returns></returns>
721 private OSDMap RequestMapItemsAsync(UUID id, uint flags, 667 private void RequestMapItemsAsync(UUID id, uint flags,
722 uint EstateID, bool godlike, uint itemtype, ulong regionhandle) 668 uint EstateID, bool godlike, uint itemtype, ulong regionhandle)
723 { 669 {
724// m_log.DebugFormat("[WORLDMAP]: RequestMapItemsAsync; region handle: {0} {1}", regionhandle, itemtype); 670// m_log.DebugFormat("[WORLDMAP]: RequestMapItemsAsync; region handle: {0} {1}", regionhandle, itemtype);
@@ -741,7 +687,10 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
741 } 687 }
742 688
743 if (blacklisted) 689 if (blacklisted)
744 return new OSDMap(); 690 {
691 Interlocked.Decrement(ref nAsyncRequests);
692 return;
693 }
745 694
746 UUID requestID = UUID.Random(); 695 UUID requestID = UUID.Random();
747 lock (m_cachedRegionMapItemsAddress) 696 lock (m_cachedRegionMapItemsAddress)
@@ -749,6 +698,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
749 if (m_cachedRegionMapItemsAddress.ContainsKey(regionhandle)) 698 if (m_cachedRegionMapItemsAddress.ContainsKey(regionhandle))
750 httpserver = m_cachedRegionMapItemsAddress[regionhandle]; 699 httpserver = m_cachedRegionMapItemsAddress[regionhandle];
751 } 700 }
701
752 if (httpserver.Length == 0) 702 if (httpserver.Length == 0)
753 { 703 {
754 uint x = 0, y = 0; 704 uint x = 0, y = 0;
@@ -793,18 +743,10 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
793 743
794 // Can't find the http server 744 // Can't find the http server
795 if (httpserver.Length == 0 || blacklisted) 745 if (httpserver.Length == 0 || blacklisted)
796 return new OSDMap(); 746 {
797 747 Interlocked.Decrement(ref nAsyncRequests);
798 MapRequestState mrs = new MapRequestState(); 748 return;
799 mrs.agentID = id; 749 }
800 mrs.EstateID = EstateID;
801 mrs.flags = flags;
802 mrs.godlike = godlike;
803 mrs.itemtype=itemtype;
804 mrs.regionhandle = regionhandle;
805
806 lock (m_openRequests)
807 m_openRequests.Add(requestID, mrs);
808 750
809 WebRequest mapitemsrequest = null; 751 WebRequest mapitemsrequest = null;
810 try 752 try
@@ -814,7 +756,8 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
814 catch (Exception e) 756 catch (Exception e)
815 { 757 {
816 m_log.DebugFormat("[WORLD MAP]: Access to {0} failed with {1}", httpserver, e); 758 m_log.DebugFormat("[WORLD MAP]: Access to {0} failed with {1}", httpserver, e);
817 return new OSDMap(); 759 Interlocked.Decrement(ref nAsyncRequests);
760 return;
818 } 761 }
819 762
820 mapitemsrequest.Method = "POST"; 763 mapitemsrequest.Method = "POST";
@@ -839,7 +782,6 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
839 catch (WebException ex) 782 catch (WebException ex)
840 { 783 {
841 m_log.WarnFormat("[WORLD MAP]: Bad send on GetMapItems {0}", ex.Message); 784 m_log.WarnFormat("[WORLD MAP]: Bad send on GetMapItems {0}", ex.Message);
842 responseMap["connect"] = OSD.FromBoolean(false);
843 lock (m_blacklistedurls) 785 lock (m_blacklistedurls)
844 { 786 {
845 if (!m_blacklistedurls.ContainsKey(httpserver)) 787 if (!m_blacklistedurls.ContainsKey(httpserver))
@@ -848,13 +790,14 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
848 790
849 m_log.WarnFormat("[WORLD MAP]: Blacklisted {0}", httpserver); 791 m_log.WarnFormat("[WORLD MAP]: Blacklisted {0}", httpserver);
850 792
851 return responseMap; 793 Interlocked.Decrement(ref nAsyncRequests);
794 return;
852 } 795 }
853 catch 796 catch
854 { 797 {
855 m_log.DebugFormat("[WORLD MAP]: RequestMapItems failed for {0}", httpserver); 798 m_log.DebugFormat("[WORLD MAP]: RequestMapItems failed for {0}", httpserver);
856 responseMap["connect"] = OSD.FromBoolean(false); 799 Interlocked.Decrement(ref nAsyncRequests);
857 return responseMap; 800 return;
858 } 801 }
859 finally 802 finally
860 { 803 {
@@ -875,12 +818,12 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
875 } 818 }
876 else 819 else
877 { 820 {
878 return new OSDMap(); 821 Interlocked.Decrement(ref nAsyncRequests);
822 return;
879 } 823 }
880 } 824 }
881 catch (WebException) 825 catch (WebException)
882 { 826 {
883 responseMap["connect"] = OSD.FromBoolean(false);
884 lock (m_blacklistedurls) 827 lock (m_blacklistedurls)
885 { 828 {
886 if (!m_blacklistedurls.ContainsKey(httpserver)) 829 if (!m_blacklistedurls.ContainsKey(httpserver))
@@ -889,19 +832,20 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
889 832
890 m_log.WarnFormat("[WORLD MAP]: Blacklisted {0}", httpserver); 833 m_log.WarnFormat("[WORLD MAP]: Blacklisted {0}", httpserver);
891 834
892 return responseMap; 835 Interlocked.Decrement(ref nAsyncRequests);
836 return;
893 } 837 }
894 catch 838 catch
895 { 839 {
896 m_log.DebugFormat("[WORLD MAP]: RequestMapItems failed for {0}", httpserver); 840 m_log.DebugFormat("[WORLD MAP]: RequestMapItems failed for {0}", httpserver);
897 responseMap["connect"] = OSD.FromBoolean(false);
898 lock (m_blacklistedregions) 841 lock (m_blacklistedregions)
899 { 842 {
900 if (!m_blacklistedregions.ContainsKey(regionhandle)) 843 if (!m_blacklistedregions.ContainsKey(regionhandle))
901 m_blacklistedregions.Add(regionhandle, Environment.TickCount); 844 m_blacklistedregions.Add(regionhandle, Environment.TickCount);
902 } 845 }
903 846
904 return responseMap; 847 Interlocked.Decrement(ref nAsyncRequests);
848 return;
905 } 849 }
906 finally 850 finally
907 { 851 {
@@ -920,14 +864,14 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
920 catch (Exception ex) 864 catch (Exception ex)
921 { 865 {
922 m_log.InfoFormat("[WORLD MAP]: exception on parse of RequestMapItems reply from {0}: {1}", httpserver, ex.Message); 866 m_log.InfoFormat("[WORLD MAP]: exception on parse of RequestMapItems reply from {0}: {1}", httpserver, ex.Message);
923 responseMap["connect"] = OSD.FromBoolean(false);
924 lock (m_blacklistedregions) 867 lock (m_blacklistedregions)
925 { 868 {
926 if (!m_blacklistedregions.ContainsKey(regionhandle)) 869 if (!m_blacklistedregions.ContainsKey(regionhandle))
927 m_blacklistedregions.Add(regionhandle, Environment.TickCount); 870 m_blacklistedregions.Add(regionhandle, Environment.TickCount);
928 } 871 }
929 872
930 return responseMap; 873 Interlocked.Decrement(ref nAsyncRequests);
874 return;
931 } 875 }
932 } 876 }
933 877
@@ -941,7 +885,78 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
941 } 885 }
942 } 886 }
943 887
944 return responseMap; 888 Interlocked.Decrement(ref nAsyncRequests);
889
890 if (id != UUID.Zero)
891 {
892 ScenePresence av = null;
893 m_scene.TryGetScenePresence(id, out av);
894 if (av != null)
895 {
896 if (responseMap.ContainsKey(itemtype.ToString()))
897 {
898 List<mapItemReply> returnitems = new List<mapItemReply>();
899 OSDArray itemarray = (OSDArray)responseMap[itemtype.ToString()];
900 for (int i = 0; i < itemarray.Count; i++)
901 {
902 OSDMap mapitem = (OSDMap)itemarray[i];
903 mapItemReply mi = new mapItemReply();
904 mi.x = (uint)mapitem["X"].AsInteger();
905 mi.y = (uint)mapitem["Y"].AsInteger();
906 mi.id = mapitem["ID"].AsUUID();
907 mi.Extra = mapitem["Extra"].AsInteger();
908 mi.Extra2 = mapitem["Extra2"].AsInteger();
909 mi.name = mapitem["Name"].AsString();
910 returnitems.Add(mi);
911 }
912 av.ControllingClient.SendMapItemReply(returnitems.ToArray(), itemtype, flags);
913 }
914
915 // Service 7 (MAP_ITEM_LAND_FOR_SALE)
916 itemtype = 7;
917
918 if (responseMap.ContainsKey(itemtype.ToString()))
919 {
920 List<mapItemReply> returnitems = new List<mapItemReply>();
921 OSDArray itemarray = (OSDArray)responseMap[itemtype.ToString()];
922 for (int i = 0; i < itemarray.Count; i++)
923 {
924 OSDMap mapitem = (OSDMap)itemarray[i];
925 mapItemReply mi = new mapItemReply();
926 mi.x = (uint)mapitem["X"].AsInteger();
927 mi.y = (uint)mapitem["Y"].AsInteger();
928 mi.id = mapitem["ID"].AsUUID();
929 mi.Extra = mapitem["Extra"].AsInteger();
930 mi.Extra2 = mapitem["Extra2"].AsInteger();
931 mi.name = mapitem["Name"].AsString();
932 returnitems.Add(mi);
933 }
934 av.ControllingClient.SendMapItemReply(returnitems.ToArray(), itemtype, flags);
935 }
936
937 // Service 1 (MAP_ITEM_TELEHUB)
938 itemtype = 1;
939
940 if (responseMap.ContainsKey(itemtype.ToString()))
941 {
942 List<mapItemReply> returnitems = new List<mapItemReply>();
943 OSDArray itemarray = (OSDArray)responseMap[itemtype.ToString()];
944 for (int i = 0; i < itemarray.Count; i++)
945 {
946 OSDMap mapitem = (OSDMap)itemarray[i];
947 mapItemReply mi = new mapItemReply();
948 mi.x = (uint)mapitem["X"].AsInteger();
949 mi.y = (uint)mapitem["Y"].AsInteger();
950 mi.id = mapitem["ID"].AsUUID();
951 mi.Extra = mapitem["Extra"].AsInteger();
952 mi.Extra2 = mapitem["Extra2"].AsInteger();
953 mi.name = mapitem["Name"].AsString();
954 returnitems.Add(mi);
955 }
956 av.ControllingClient.SendMapItemReply(returnitems.ToArray(), itemtype, flags);
957 }
958 }
959 }
945 } 960 }
946 961
947 /// <summary> 962 /// <summary>
@@ -951,7 +966,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
951 /// <param name="minY"></param> 966 /// <param name="minY"></param>
952 /// <param name="maxX"></param> 967 /// <param name="maxX"></param>
953 /// <param name="maxY"></param> 968 /// <param name="maxY"></param>
954 public virtual void RequestMapBlocks(IClientAPI remoteClient, int minX, int minY, int maxX, int maxY, uint flag) 969 public void RequestMapBlocks(IClientAPI remoteClient, int minX, int minY, int maxX, int maxY, uint flag)
955 { 970 {
956 //m_log.ErrorFormat("[YYY] RequestMapBlocks {0}={1}={2}={3} {4}", minX, minY, maxX, maxY, flag); 971 //m_log.ErrorFormat("[YYY] RequestMapBlocks {0}={1}={2}={3} {4}", minX, minY, maxX, maxY, flag);
957 if ((flag & 0x10000) != 0) // user clicked on qthe map a tile that isn't visible 972 if ((flag & 0x10000) != 0) // user clicked on qthe map a tile that isn't visible
@@ -1004,21 +1019,91 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
1004 1019
1005 protected virtual List<MapBlockData> GetAndSendBlocks(IClientAPI remoteClient, int minX, int minY, int maxX, int maxY, uint flag) 1020 protected virtual List<MapBlockData> GetAndSendBlocks(IClientAPI remoteClient, int minX, int minY, int maxX, int maxY, uint flag)
1006 { 1021 {
1022 MapBlockRequestData req = new MapBlockRequestData();
1023
1024 req.client = remoteClient;
1025 req.minX = minX;
1026 req.maxX = maxX;
1027 req.minY = minY;
1028 req.maxY = maxY;
1029 req.flags = flag;
1030
1031 lock (m_mapBlockRequestEvent)
1032 {
1033 if (!m_mapBlockRequests.ContainsKey(remoteClient.AgentId))
1034 m_mapBlockRequests[remoteClient.AgentId] = new Queue<MapBlockRequestData>();
1035 m_mapBlockRequests[remoteClient.AgentId].Enqueue(req);
1036 m_mapBlockRequestEvent.Set();
1037 }
1038
1039 return new List<MapBlockData>();
1040 }
1041
1042 protected void MapBlockSendThread()
1043 {
1044 while (true)
1045 {
1046 List<MapBlockRequestData> thisRunData = new List<MapBlockRequestData>();
1047
1048 m_mapBlockRequestEvent.WaitOne();
1049 lock (m_mapBlockRequestEvent)
1050 {
1051 int total = 0;
1052 foreach (Queue<MapBlockRequestData> q in m_mapBlockRequests.Values)
1053 {
1054 if (q.Count > 0)
1055 thisRunData.Add(q.Dequeue());
1056
1057 total += q.Count;
1058 }
1059
1060 if (total == 0)
1061 m_mapBlockRequestEvent.Reset();
1062 }
1063
1064 foreach (MapBlockRequestData req in thisRunData)
1065 {
1066 // Null client stops thread
1067 if (req.client == null)
1068 return;
1069
1070 GetAndSendBlocksInternal(req.client, req.minX, req.minY, req.maxX, req.maxY, req.flags);
1071 }
1072
1073 Thread.Sleep(50);
1074 }
1075 }
1076
1077 protected virtual List<MapBlockData> GetAndSendBlocksInternal(IClientAPI remoteClient, int minX, int minY, int maxX, int maxY, uint flag)
1078 {
1079 List<MapBlockData> allBlocks = new List<MapBlockData>();
1007 List<MapBlockData> mapBlocks = new List<MapBlockData>(); 1080 List<MapBlockData> mapBlocks = new List<MapBlockData>();
1008 List<GridRegion> regions = m_scene.GridService.GetRegionRange(m_scene.RegionInfo.ScopeID, 1081 List<GridRegion> regions = m_scene.GridService.GetRegionRange(m_scene.RegionInfo.ScopeID,
1009 (minX - 4) * (int)Constants.RegionSize, 1082 minX * (int)Constants.RegionSize,
1010 (maxX + 4) * (int)Constants.RegionSize, 1083 maxX * (int)Constants.RegionSize,
1011 (minY - 4) * (int)Constants.RegionSize, 1084 minY * (int)Constants.RegionSize,
1012 (maxY + 4) * (int)Constants.RegionSize); 1085 maxY * (int)Constants.RegionSize);
1086// (minX - 4) * (int)Constants.RegionSize,
1087// (maxX + 4) * (int)Constants.RegionSize,
1088// (minY - 4) * (int)Constants.RegionSize,
1089// (maxY + 4) * (int)Constants.RegionSize);
1013 foreach (GridRegion r in regions) 1090 foreach (GridRegion r in regions)
1014 { 1091 {
1015 MapBlockData block = new MapBlockData(); 1092 MapBlockData block = new MapBlockData();
1016 MapBlockFromGridRegion(block, r, flag); 1093 MapBlockFromGridRegion(block, r, flag);
1017 mapBlocks.Add(block); 1094 mapBlocks.Add(block);
1095 allBlocks.Add(block);
1096 if (mapBlocks.Count >= 10)
1097 {
1098 remoteClient.SendMapBlock(mapBlocks, flag & 0xffff);
1099 mapBlocks.Clear();
1100 Thread.Sleep(50);
1101 }
1018 } 1102 }
1019 remoteClient.SendMapBlock(mapBlocks, flag & 0xffff); 1103 if (mapBlocks.Count > 0)
1104 remoteClient.SendMapBlock(mapBlocks, flag & 0xffff);
1020 1105
1021 return mapBlocks; 1106 return allBlocks;
1022 } 1107 }
1023 1108
1024 protected void MapBlockFromGridRegion(MapBlockData block, GridRegion r, uint flag) 1109 protected void MapBlockFromGridRegion(MapBlockData block, GridRegion r, uint flag)
@@ -1242,7 +1327,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
1242 } 1327 }
1243 else 1328 else
1244 { 1329 {
1245 OSDArray responsearr = new OSDArray(m_scene.GetRootAgentCount()); 1330 OSDArray responsearr = new OSDArray(); // Don't preallocate. MT (m_scene.GetRootAgentCount());
1246 m_scene.ForEachRootScenePresence(delegate(ScenePresence sp) 1331 m_scene.ForEachRootScenePresence(delegate(ScenePresence sp)
1247 { 1332 {
1248 OSDMap responsemapdata = new OSDMap(); 1333 OSDMap responsemapdata = new OSDMap();
@@ -1418,6 +1503,12 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
1418 { 1503 {
1419 m_rootAgents.Remove(avatar.UUID); 1504 m_rootAgents.Remove(avatar.UUID);
1420 } 1505 }
1506
1507 lock (m_mapBlockRequestEvent)
1508 {
1509 if (m_mapBlockRequests.ContainsKey(avatar.UUID))
1510 m_mapBlockRequests.Remove(avatar.UUID);
1511 }
1421 } 1512 }
1422 1513
1423 public void OnRegionUp(GridRegion otherRegion) 1514 public void OnRegionUp(GridRegion otherRegion)
@@ -1462,9 +1553,10 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
1462 Color background = Color.FromArgb(0, 0, 0, 0); 1553 Color background = Color.FromArgb(0, 0, 0, 0);
1463 SolidBrush transparent = new SolidBrush(background); 1554 SolidBrush transparent = new SolidBrush(background);
1464 Graphics g = Graphics.FromImage(overlay); 1555 Graphics g = Graphics.FromImage(overlay);
1465 g.FillRectangle(transparent, 0, 0, 256, 256); 1556 g.FillRectangle(transparent, 0, 0, 255, 255);
1466 1557
1467 SolidBrush yellow = new SolidBrush(Color.FromArgb(255, 249, 223, 9)); 1558 SolidBrush yellow = new SolidBrush(Color.FromArgb(255, 249, 223, 9));
1559 Pen grey = new Pen(Color.FromArgb(255, 92, 92, 92));
1468 1560
1469 foreach (ILandObject land in parcels) 1561 foreach (ILandObject land in parcels)
1470 { 1562 {
@@ -1472,8 +1564,42 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
1472 if ((land.LandData.Flags & (uint)ParcelFlags.ForSale) != 0) 1564 if ((land.LandData.Flags & (uint)ParcelFlags.ForSale) != 0)
1473 { 1565 {
1474 landForSale = true; 1566 landForSale = true;
1567
1568 bool[,] landBitmap = land.GetLandBitmap();
1569
1570 for (int x = 0 ; x < 64 ; x++)
1571 {
1572 for (int y = 0 ; y < 64 ; y++)
1573 {
1574 if (landBitmap[x, y])
1575 {
1576 g.FillRectangle(yellow, x * 4, 252 - (y * 4), 4, 4);
1577
1578 if (x > 0)
1579 {
1580 if ((saleBitmap[x - 1, y] || landBitmap[x - 1, y]) == false)
1581 g.DrawLine(grey, x * 4, 252 - (y * 4), x * 4, 255 - (y * 4));
1582 }
1583 if (y > 0)
1584 {
1585 if ((saleBitmap[x, y-1] || landBitmap[x, y-1]) == false)
1586 g.DrawLine(grey, x * 4, 255 - (y * 4), x * 4 + 3, 255 - (y * 4));
1587 }
1588 if (x < 63)
1589 {
1590 if ((saleBitmap[x + 1, y] || landBitmap[x + 1, y]) == false)
1591 g.DrawLine(grey, x * 4 + 3, 252 - (y * 4), x * 4 + 3, 255 - (y * 4));
1592 }
1593 if (y < 63)
1594 {
1595 if ((saleBitmap[x, y + 1] || landBitmap[x, y + 1]) == false)
1596 g.DrawLine(grey, x * 4, 252 - (y * 4), x * 4 + 3, 252 - (y * 4));
1597 }
1598 }
1599 }
1600 }
1475 1601
1476 saleBitmap = land.MergeLandBitmaps(saleBitmap, land.GetLandBitmap()); 1602 saleBitmap = land.MergeLandBitmaps(saleBitmap, landBitmap);
1477 } 1603 }
1478 } 1604 }
1479 1605
@@ -1485,15 +1611,6 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
1485 1611
1486 m_log.DebugFormat("[WORLD MAP]: Region {0} has parcels for sale, generating overlay", m_scene.RegionInfo.RegionName); 1612 m_log.DebugFormat("[WORLD MAP]: Region {0} has parcels for sale, generating overlay", m_scene.RegionInfo.RegionName);
1487 1613
1488 for (int x = 0 ; x < 64 ; x++)
1489 {
1490 for (int y = 0 ; y < 64 ; y++)
1491 {
1492 if (saleBitmap[x, y])
1493 g.FillRectangle(yellow, x * 4, 252 - (y * 4), 4, 4);
1494 }
1495 }
1496
1497 try 1614 try
1498 { 1615 {
1499 return OpenJPEG.EncodeFromImage(overlay, true); 1616 return OpenJPEG.EncodeFromImage(overlay, true);
@@ -1515,4 +1632,14 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
1515 public uint itemtype; 1632 public uint itemtype;
1516 public ulong regionhandle; 1633 public ulong regionhandle;
1517 } 1634 }
1635
1636 public struct MapBlockRequestData
1637 {
1638 public IClientAPI client;
1639 public int minX;
1640 public int minY;
1641 public int maxX;
1642 public int maxY;
1643 public uint flags;
1644 }
1518} 1645}