diff options
Diffstat (limited to 'OpenSim/Region/CoreModules/World')
10 files changed, 96 insertions, 83 deletions
diff --git a/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequest.cs b/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequest.cs index a990898..9f39aa2 100644 --- a/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequest.cs +++ b/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequest.cs | |||
@@ -533,7 +533,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
533 | if (isMegaregion) | 533 | if (isMegaregion) |
534 | size = rcMod.GetSizeOfMegaregion(scene.RegionInfo.RegionID); | 534 | size = rcMod.GetSizeOfMegaregion(scene.RegionInfo.RegionID); |
535 | else | 535 | else |
536 | size = new Vector2((float)Constants.RegionSize, (float)Constants.RegionSize); | 536 | size = new Vector2((float)scene.RegionInfo.RegionSizeX, (float)scene.RegionInfo.RegionSizeY); |
537 | 537 | ||
538 | xtw.WriteElementString("is_megaregion", isMegaregion.ToString()); | 538 | xtw.WriteElementString("is_megaregion", isMegaregion.ToString()); |
539 | xtw.WriteElementString("size_in_meters", string.Format("{0},{1}", size.X, size.Y)); | 539 | xtw.WriteElementString("size_in_meters", string.Format("{0},{1}", size.X, size.Y)); |
diff --git a/OpenSim/Region/CoreModules/World/LegacyMap/MapImageModule.cs b/OpenSim/Region/CoreModules/World/LegacyMap/MapImageModule.cs index 40638f8..1007e0b 100644 --- a/OpenSim/Region/CoreModules/World/LegacyMap/MapImageModule.cs +++ b/OpenSim/Region/CoreModules/World/LegacyMap/MapImageModule.cs | |||
@@ -102,7 +102,8 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap | |||
102 | 102 | ||
103 | terrainRenderer.Initialise(m_scene, m_config); | 103 | terrainRenderer.Initialise(m_scene, m_config); |
104 | 104 | ||
105 | mapbmp = new Bitmap((int)Constants.RegionSize, (int)Constants.RegionSize, System.Drawing.Imaging.PixelFormat.Format24bppRgb); | 105 | mapbmp = new Bitmap((int)m_scene.Heightmap.Width, (int)m_scene.Heightmap.Height, |
106 | System.Drawing.Imaging.PixelFormat.Format24bppRgb); | ||
106 | //long t = System.Environment.TickCount; | 107 | //long t = System.Environment.TickCount; |
107 | //for (int i = 0; i < 10; ++i) { | 108 | //for (int i = 0; i < 10; ++i) { |
108 | terrainRenderer.TerrainToBitmap(mapbmp); | 109 | terrainRenderer.TerrainToBitmap(mapbmp); |
@@ -273,7 +274,7 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap | |||
273 | private Bitmap DrawObjectVolume(Scene whichScene, Bitmap mapbmp) | 274 | private Bitmap DrawObjectVolume(Scene whichScene, Bitmap mapbmp) |
274 | { | 275 | { |
275 | int tc = 0; | 276 | int tc = 0; |
276 | double[,] hm = whichScene.Heightmap.GetDoubles(); | 277 | ITerrainChannel hm = whichScene.Heightmap; |
277 | tc = Environment.TickCount; | 278 | tc = Environment.TickCount; |
278 | m_log.Debug("[MAPTILE]: Generating Maptile Step 2: Object Volume Profile"); | 279 | m_log.Debug("[MAPTILE]: Generating Maptile Step 2: Object Volume Profile"); |
279 | EntityBase[] objs = whichScene.GetEntities(); | 280 | EntityBase[] objs = whichScene.GetEntities(); |
@@ -356,7 +357,7 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap | |||
356 | Vector3 pos = part.GetWorldPosition(); | 357 | Vector3 pos = part.GetWorldPosition(); |
357 | 358 | ||
358 | // skip prim outside of retion | 359 | // skip prim outside of retion |
359 | if (pos.X < 0f || pos.X > 256f || pos.Y < 0f || pos.Y > 256f) | 360 | if (!m_scene.PositionIsInCurrentRegion(pos)) |
360 | continue; | 361 | continue; |
361 | 362 | ||
362 | // skip prim in non-finite position | 363 | // skip prim in non-finite position |
@@ -399,9 +400,14 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap | |||
399 | int mapdrawendY = (int)(pos.Y + scale.Y); | 400 | int mapdrawendY = (int)(pos.Y + scale.Y); |
400 | 401 | ||
401 | // If object is beyond the edge of the map, don't draw it to avoid errors | 402 | // If object is beyond the edge of the map, don't draw it to avoid errors |
402 | if (mapdrawstartX < 0 || mapdrawstartX > ((int)Constants.RegionSize - 1) || mapdrawendX < 0 || mapdrawendX > ((int)Constants.RegionSize - 1) | 403 | if (mapdrawstartX < 0 |
403 | || mapdrawstartY < 0 || mapdrawstartY > ((int)Constants.RegionSize - 1) || mapdrawendY < 0 | 404 | || mapdrawstartX > (hm.Width - 1) |
404 | || mapdrawendY > ((int)Constants.RegionSize - 1)) | 405 | || mapdrawendX < 0 |
406 | || mapdrawendX > (hm.Width - 1) | ||
407 | || mapdrawstartY < 0 | ||
408 | || mapdrawstartY > (hm.Height - 1) | ||
409 | || mapdrawendY < 0 | ||
410 | || mapdrawendY > (hm.Height - 1)) | ||
405 | continue; | 411 | continue; |
406 | 412 | ||
407 | #region obb face reconstruction part duex | 413 | #region obb face reconstruction part duex |
@@ -523,11 +529,11 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap | |||
523 | for (int i = 0; i < FaceA.Length; i++) | 529 | for (int i = 0; i < FaceA.Length; i++) |
524 | { | 530 | { |
525 | Point[] working = new Point[5]; | 531 | Point[] working = new Point[5]; |
526 | working[0] = project(FaceA[i], axPos); | 532 | working[0] = project(hm, FaceA[i], axPos); |
527 | working[1] = project(FaceB[i], axPos); | 533 | working[1] = project(hm, FaceB[i], axPos); |
528 | working[2] = project(FaceD[i], axPos); | 534 | working[2] = project(hm, FaceD[i], axPos); |
529 | working[3] = project(FaceC[i], axPos); | 535 | working[3] = project(hm, FaceC[i], axPos); |
530 | working[4] = project(FaceA[i], axPos); | 536 | working[4] = project(hm, FaceA[i], axPos); |
531 | 537 | ||
532 | face workingface = new face(); | 538 | face workingface = new face(); |
533 | workingface.pts = working; | 539 | workingface.pts = working; |
@@ -595,17 +601,17 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap | |||
595 | return mapbmp; | 601 | return mapbmp; |
596 | } | 602 | } |
597 | 603 | ||
598 | private Point project(Vector3 point3d, Vector3 originpos) | 604 | private Point project(ITerrainChannel hm, Vector3 point3d, Vector3 originpos) |
599 | { | 605 | { |
600 | Point returnpt = new Point(); | 606 | Point returnpt = new Point(); |
601 | //originpos = point3d; | 607 | //originpos = point3d; |
602 | //int d = (int)(256f / 1.5f); | 608 | //int d = (int)(256f / 1.5f); |
603 | 609 | ||
604 | //Vector3 topos = new Vector3(0, 0, 0); | 610 | //Vector3 topos = new Vector3(0, 0, 0); |
605 | // float z = -point3d.z - topos.z; | 611 | // float z = -point3d.z - topos.z; |
606 | 612 | ||
607 | returnpt.X = (int)point3d.X;//(int)((topos.x - point3d.x) / z * d); | 613 | returnpt.X = (int)point3d.X;//(int)((topos.x - point3d.x) / z * d); |
608 | returnpt.Y = (int)(((int)Constants.RegionSize - 1) - point3d.Y);//(int)(255 - (((topos.y - point3d.y) / z * d))); | 614 | returnpt.Y = (int)((hm.Width - 1) - point3d.Y);//(int)(255 - (((topos.y - point3d.y) / z * d))); |
609 | 615 | ||
610 | return returnpt; | 616 | return returnpt; |
611 | } | 617 | } |
diff --git a/OpenSim/Region/CoreModules/World/LegacyMap/ShadedMapTileRenderer.cs b/OpenSim/Region/CoreModules/World/LegacyMap/ShadedMapTileRenderer.cs index 992bff3..9b939c9 100644 --- a/OpenSim/Region/CoreModules/World/LegacyMap/ShadedMapTileRenderer.cs +++ b/OpenSim/Region/CoreModules/World/LegacyMap/ShadedMapTileRenderer.cs | |||
@@ -31,6 +31,7 @@ using System.Reflection; | |||
31 | using log4net; | 31 | using log4net; |
32 | using Nini.Config; | 32 | using Nini.Config; |
33 | using OpenSim.Framework; | 33 | using OpenSim.Framework; |
34 | using OpenSim.Region.Framework.Interfaces; | ||
34 | using OpenSim.Region.Framework.Scenes; | 35 | using OpenSim.Region.Framework.Scenes; |
35 | 36 | ||
36 | namespace OpenSim.Region.CoreModules.World.LegacyMap | 37 | namespace OpenSim.Region.CoreModules.World.LegacyMap |
@@ -39,8 +40,8 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap | |||
39 | { | 40 | { |
40 | private static readonly Color WATER_COLOR = Color.FromArgb(29, 71, 95); | 41 | private static readonly Color WATER_COLOR = Color.FromArgb(29, 71, 95); |
41 | 42 | ||
42 | private static readonly ILog m_log = | 43 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
43 | LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 44 | private static readonly string LogHeader = "[SHADED MAPTILE RENDERER]"; |
44 | 45 | ||
45 | private Scene m_scene; | 46 | private Scene m_scene; |
46 | //private IConfigSource m_config; // not used currently | 47 | //private IConfigSource m_config; // not used currently |
@@ -53,19 +54,26 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap | |||
53 | 54 | ||
54 | public void TerrainToBitmap(Bitmap mapbmp) | 55 | public void TerrainToBitmap(Bitmap mapbmp) |
55 | { | 56 | { |
57 | m_log.DebugFormat("{0} Generating Maptile Step 1: Terrain", LogHeader); | ||
56 | int tc = Environment.TickCount; | 58 | int tc = Environment.TickCount; |
57 | m_log.Debug("[MAPTILE]: Generating Maptile Step 1: Terrain"); | ||
58 | 59 | ||
59 | double[,] hm = m_scene.Heightmap.GetDoubles(); | 60 | ITerrainChannel hm = m_scene.Heightmap; |
61 | |||
62 | if (mapbmp.Width != hm.Width || mapbmp.Height != hm.Height) | ||
63 | { | ||
64 | m_log.ErrorFormat("{0} TerrainToBitmap. Passed bitmap wrong dimensions. passed=<{1},{2}>, size=<{3},{4}>", | ||
65 | LogHeader, mapbmp.Width, mapbmp.Height, hm.Width, hm.Height); | ||
66 | } | ||
67 | |||
60 | bool ShadowDebugContinue = true; | 68 | bool ShadowDebugContinue = true; |
61 | 69 | ||
62 | bool terraincorruptedwarningsaid = false; | 70 | bool terraincorruptedwarningsaid = false; |
63 | 71 | ||
64 | float low = 255; | 72 | float low = 255; |
65 | float high = 0; | 73 | float high = 0; |
66 | for (int x = 0; x < (int)Constants.RegionSize; x++) | 74 | for (int x = 0; x < hm.Width; x++) |
67 | { | 75 | { |
68 | for (int y = 0; y < (int)Constants.RegionSize; y++) | 76 | for (int y = 0; y < hm.Height; y++) |
69 | { | 77 | { |
70 | float hmval = (float)hm[x, y]; | 78 | float hmval = (float)hm[x, y]; |
71 | if (hmval < low) | 79 | if (hmval < low) |
@@ -77,12 +85,12 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap | |||
77 | 85 | ||
78 | float waterHeight = (float)m_scene.RegionInfo.RegionSettings.WaterHeight; | 86 | float waterHeight = (float)m_scene.RegionInfo.RegionSettings.WaterHeight; |
79 | 87 | ||
80 | for (int x = 0; x < (int)Constants.RegionSize; x++) | 88 | for (int x = 0; x < hm.Width; x++) |
81 | { | 89 | { |
82 | for (int y = 0; y < (int)Constants.RegionSize; y++) | 90 | for (int y = 0; y < hm.Height; y++) |
83 | { | 91 | { |
84 | // Y flip the cordinates for the bitmap: hf origin is lower left, bm origin is upper left | 92 | // Y flip the cordinates for the bitmap: hf origin is lower left, bm origin is upper left |
85 | int yr = ((int)Constants.RegionSize - 1) - y; | 93 | int yr = ((int)hm.Height - 1) - y; |
86 | 94 | ||
87 | float heightvalue = (float)hm[x, y]; | 95 | float heightvalue = (float)hm[x, y]; |
88 | 96 | ||
@@ -109,12 +117,12 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap | |||
109 | // . | 117 | // . |
110 | // | 118 | // |
111 | // Shade the terrain for shadows | 119 | // Shade the terrain for shadows |
112 | if (x < ((int)Constants.RegionSize - 1) && yr < ((int)Constants.RegionSize - 1)) | 120 | if (x < (hm.Width - 1) && yr < (hm.Height - 1)) |
113 | { | 121 | { |
114 | float hfvalue = (float)hm[x, y]; | 122 | float hfvalue = (float)hm[x, y]; |
115 | float hfvaluecompare = 0f; | 123 | float hfvaluecompare = 0f; |
116 | 124 | ||
117 | if ((x + 1 < (int)Constants.RegionSize) && (y + 1 < (int)Constants.RegionSize)) | 125 | if ((x + 1 < hm.Width) && (y + 1 < hm.Height)) |
118 | { | 126 | { |
119 | hfvaluecompare = (float)hm[x + 1, y + 1]; // light from north-east => look at land height there | 127 | hfvaluecompare = (float)hm[x + 1, y + 1]; // light from north-east => look at land height there |
120 | } | 128 | } |
@@ -179,7 +187,7 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap | |||
179 | 187 | ||
180 | if (ShadowDebugContinue) | 188 | if (ShadowDebugContinue) |
181 | { | 189 | { |
182 | if ((x - 1 > 0) && (yr + 1 < (int)Constants.RegionSize)) | 190 | if ((x - 1 > 0) && (yr + 1 < hm.Height)) |
183 | { | 191 | { |
184 | color = mapbmp.GetPixel(x - 1, yr + 1); | 192 | color = mapbmp.GetPixel(x - 1, yr + 1); |
185 | int r = color.R; | 193 | int r = color.R; |
@@ -233,7 +241,7 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap | |||
233 | terraincorruptedwarningsaid = true; | 241 | terraincorruptedwarningsaid = true; |
234 | } | 242 | } |
235 | Color black = Color.Black; | 243 | Color black = Color.Black; |
236 | mapbmp.SetPixel(x, ((int)Constants.RegionSize - y) - 1, black); | 244 | mapbmp.SetPixel(x, (hm.Width - y) - 1, black); |
237 | } | 245 | } |
238 | } | 246 | } |
239 | } | 247 | } |
diff --git a/OpenSim/Region/CoreModules/World/LegacyMap/TexturedMapTileRenderer.cs b/OpenSim/Region/CoreModules/World/LegacyMap/TexturedMapTileRenderer.cs index d13c2ef..413ac64 100644 --- a/OpenSim/Region/CoreModules/World/LegacyMap/TexturedMapTileRenderer.cs +++ b/OpenSim/Region/CoreModules/World/LegacyMap/TexturedMapTileRenderer.cs | |||
@@ -34,6 +34,8 @@ using Nini.Config; | |||
34 | using OpenMetaverse; | 34 | using OpenMetaverse; |
35 | using OpenMetaverse.Imaging; | 35 | using OpenMetaverse.Imaging; |
36 | using OpenSim.Framework; | 36 | using OpenSim.Framework; |
37 | using OpenSim.Region.Framework; | ||
38 | using OpenSim.Region.Framework.Interfaces; | ||
37 | using OpenSim.Region.Framework.Scenes; | 39 | using OpenSim.Region.Framework.Scenes; |
38 | 40 | ||
39 | namespace OpenSim.Region.CoreModules.World.LegacyMap | 41 | namespace OpenSim.Region.CoreModules.World.LegacyMap |
@@ -122,8 +124,8 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap | |||
122 | { | 124 | { |
123 | #region Constants | 125 | #region Constants |
124 | 126 | ||
125 | private static readonly ILog m_log = | 127 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
126 | LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 128 | private static readonly string LogHeader = "[TEXTURED MAPTILE RENDERER]"; |
127 | 129 | ||
128 | // some hardcoded terrain UUIDs that work with SL 1.20 (the four default textures and "Blank"). | 130 | // some hardcoded terrain UUIDs that work with SL 1.20 (the four default textures and "Blank"). |
129 | // The color-values were choosen because they "look right" (at least to me) ;-) | 131 | // The color-values were choosen because they "look right" (at least to me) ;-) |
@@ -173,7 +175,7 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap | |||
173 | private Bitmap fetchTexture(UUID id) | 175 | private Bitmap fetchTexture(UUID id) |
174 | { | 176 | { |
175 | AssetBase asset = m_scene.AssetService.Get(id.ToString()); | 177 | AssetBase asset = m_scene.AssetService.Get(id.ToString()); |
176 | m_log.DebugFormat("[TexturedMapTileRenderer]: Fetched texture {0}, found: {1}", id, asset != null); | 178 | m_log.DebugFormat("{0} Fetched texture {1}, found: {2}", LogHeader, id, asset != null); |
177 | if (asset == null) return null; | 179 | if (asset == null) return null; |
178 | 180 | ||
179 | ManagedImage managedImage; | 181 | ManagedImage managedImage; |
@@ -188,18 +190,15 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap | |||
188 | } | 190 | } |
189 | catch (DllNotFoundException) | 191 | catch (DllNotFoundException) |
190 | { | 192 | { |
191 | m_log.ErrorFormat("[TexturedMapTileRenderer]: OpenJpeg is not installed correctly on this system. Asset Data is empty for {0}", id); | 193 | m_log.ErrorFormat("{0} OpenJpeg is not installed correctly on this system. Asset Data is empty for {1}", LogHeader, id); |
192 | |||
193 | } | 194 | } |
194 | catch (IndexOutOfRangeException) | 195 | catch (IndexOutOfRangeException) |
195 | { | 196 | { |
196 | m_log.ErrorFormat("[TexturedMapTileRenderer]: OpenJpeg was unable to encode this. Asset Data is empty for {0}", id); | 197 | m_log.ErrorFormat("{0} OpenJpeg was unable to encode this. Asset Data is empty for {1}", LogHeader, id); |
197 | |||
198 | } | 198 | } |
199 | catch (Exception) | 199 | catch (Exception) |
200 | { | 200 | { |
201 | m_log.ErrorFormat("[TexturedMapTileRenderer]: OpenJpeg was unable to encode this. Asset Data is empty for {0}", id); | 201 | m_log.ErrorFormat("{0} OpenJpeg was unable to encode this. Asset Data is empty for {1}", LogHeader, id); |
202 | |||
203 | } | 202 | } |
204 | return null; | 203 | return null; |
205 | 204 | ||
@@ -267,8 +266,8 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap | |||
267 | 266 | ||
268 | // the heigthfield might have some jumps in values. Rendered land is smooth, though, | 267 | // the heigthfield might have some jumps in values. Rendered land is smooth, though, |
269 | // as a slope is rendered at that place. So average 4 neighbour values to emulate that. | 268 | // as a slope is rendered at that place. So average 4 neighbour values to emulate that. |
270 | private float getHeight(double[,] hm, int x, int y) { | 269 | private float getHeight(ITerrainChannel hm, int x, int y) { |
271 | if (x < ((int)Constants.RegionSize - 1) && y < ((int)Constants.RegionSize - 1)) | 270 | if (x < (hm.Width - 1) && y < (hm.Height - 1)) |
272 | return (float)(hm[x, y] * .444 + (hm[x + 1, y] + hm[x, y + 1]) * .222 + hm[x + 1, y +1] * .112); | 271 | return (float)(hm[x, y] * .444 + (hm[x + 1, y] + hm[x, y + 1]) * .222 + hm[x + 1, y +1] * .112); |
273 | else | 272 | else |
274 | return (float)hm[x, y]; | 273 | return (float)hm[x, y]; |
@@ -278,7 +277,15 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap | |||
278 | public void TerrainToBitmap(Bitmap mapbmp) | 277 | public void TerrainToBitmap(Bitmap mapbmp) |
279 | { | 278 | { |
280 | int tc = Environment.TickCount; | 279 | int tc = Environment.TickCount; |
281 | m_log.Debug("[MAPTILE]: Generating Maptile Step 1: Terrain"); | 280 | m_log.DebugFormat("{0} Generating Maptile Step 1: Terrain", LogHeader); |
281 | |||
282 | ITerrainChannel hm = m_scene.Heightmap; | ||
283 | |||
284 | if (mapbmp.Width != hm.Width || mapbmp.Height != hm.Height) | ||
285 | { | ||
286 | m_log.ErrorFormat("{0} TerrainToBitmap. Passed bitmap wrong dimensions. passed=<{1},{2}>, size=<{3},{4}>", | ||
287 | LogHeader, mapbmp.Width, mapbmp.Height, hm.Width, hm.Height); | ||
288 | } | ||
282 | 289 | ||
283 | // These textures should be in the AssetCache anyway, as every client conneting to this | 290 | // These textures should be in the AssetCache anyway, as every client conneting to this |
284 | // region needs them. Except on start, when the map is recreated (before anyone connected), | 291 | // region needs them. Except on start, when the map is recreated (before anyone connected), |
@@ -306,19 +313,17 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap | |||
306 | 313 | ||
307 | float waterHeight = (float)settings.WaterHeight; | 314 | float waterHeight = (float)settings.WaterHeight; |
308 | 315 | ||
309 | double[,] hm = m_scene.Heightmap.GetDoubles(); | 316 | for (int x = 0; x < hm.Width; x++) |
310 | |||
311 | for (int x = 0; x < (int)Constants.RegionSize; x++) | ||
312 | { | 317 | { |
313 | float columnRatio = x / ((float)Constants.RegionSize - 1); // 0 - 1, for interpolation | 318 | float columnRatio = x / (hm.Width - 1); // 0 - 1, for interpolation |
314 | for (int y = 0; y < (int)Constants.RegionSize; y++) | 319 | for (int y = 0; y < hm.Height; y++) |
315 | { | 320 | { |
316 | float rowRatio = y / ((float)Constants.RegionSize - 1); // 0 - 1, for interpolation | 321 | float rowRatio = y / (hm.Height - 1); // 0 - 1, for interpolation |
317 | 322 | ||
318 | // Y flip the cordinates for the bitmap: hf origin is lower left, bm origin is upper left | 323 | // Y flip the cordinates for the bitmap: hf origin is lower left, bm origin is upper left |
319 | int yr = ((int)Constants.RegionSize - 1) - y; | 324 | int yr = (hm.Height - 1) - y; |
320 | 325 | ||
321 | float heightvalue = getHeight(hm, x, y); | 326 | float heightvalue = getHeight(m_scene.Heightmap, x, y); |
322 | if (Single.IsInfinity(heightvalue) || Single.IsNaN(heightvalue)) | 327 | if (Single.IsInfinity(heightvalue) || Single.IsNaN(heightvalue)) |
323 | heightvalue = 0; | 328 | heightvalue = 0; |
324 | 329 | ||
@@ -368,9 +373,9 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap | |||
368 | } | 373 | } |
369 | 374 | ||
370 | // Shade the terrain for shadows | 375 | // Shade the terrain for shadows |
371 | if (x < ((int)Constants.RegionSize - 1) && y < ((int)Constants.RegionSize - 1)) | 376 | if (x < (hm.Width - 1) && y < (hm.Height - 1)) |
372 | { | 377 | { |
373 | float hfvaluecompare = getHeight(hm, x + 1, y + 1); // light from north-east => look at land height there | 378 | float hfvaluecompare = getHeight(m_scene.Heightmap, x + 1, y + 1); // light from north-east => look at land height there |
374 | if (Single.IsInfinity(hfvaluecompare) || Single.IsNaN(hfvaluecompare)) | 379 | if (Single.IsInfinity(hfvaluecompare) || Single.IsNaN(hfvaluecompare)) |
375 | hfvaluecompare = 0f; | 380 | hfvaluecompare = 0f; |
376 | 381 | ||
diff --git a/OpenSim/Region/CoreModules/World/Objects/BuySell/BuySellModule.cs b/OpenSim/Region/CoreModules/World/Objects/BuySell/BuySellModule.cs index 22a53a8..e8eaeb7 100644 --- a/OpenSim/Region/CoreModules/World/Objects/BuySell/BuySellModule.cs +++ b/OpenSim/Region/CoreModules/World/Objects/BuySell/BuySellModule.cs | |||
@@ -151,14 +151,9 @@ namespace OpenSim.Region.CoreModules.World.Objects.BuySell | |||
151 | break; | 151 | break; |
152 | 152 | ||
153 | case 2: // Sell a copy | 153 | case 2: // Sell a copy |
154 | Vector3 inventoryStoredPosition = new Vector3 | 154 | Vector3 inventoryStoredPosition = new Vector3( |
155 | (((group.AbsolutePosition.X > (int)Constants.RegionSize) | 155 | Math.Min(group.AbsolutePosition.X, m_scene.RegionInfo.RegionSizeX - 6), |
156 | ? 250 | 156 | Math.Min(group.AbsolutePosition.Y, m_scene.RegionInfo.RegionSizeY - 6), |
157 | : group.AbsolutePosition.X) | ||
158 | , | ||
159 | (group.AbsolutePosition.X > (int)Constants.RegionSize) | ||
160 | ? 250 | ||
161 | : group.AbsolutePosition.X, | ||
162 | group.AbsolutePosition.Z); | 157 | group.AbsolutePosition.Z); |
163 | 158 | ||
164 | Vector3 originalPosition = group.AbsolutePosition; | 159 | Vector3 originalPosition = group.AbsolutePosition; |
diff --git a/OpenSim/Region/CoreModules/World/Terrain/FloodBrushes/NoiseArea.cs b/OpenSim/Region/CoreModules/World/Terrain/FloodBrushes/NoiseArea.cs index 630473e..b6c635c 100644 --- a/OpenSim/Region/CoreModules/World/Terrain/FloodBrushes/NoiseArea.cs +++ b/OpenSim/Region/CoreModules/World/Terrain/FloodBrushes/NoiseArea.cs | |||
@@ -45,7 +45,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FloodBrushes | |||
45 | { | 45 | { |
46 | if (fillArea[x, y]) | 46 | if (fillArea[x, y]) |
47 | { | 47 | { |
48 | double noise = TerrainUtil.PerlinNoise2D((double) x / Constants.RegionSize, (double) y / Constants.RegionSize, 8, 1.0); | 48 | double noise = TerrainUtil.PerlinNoise2D((double) x / map.Width, (double) y / map.Height, 8, 1.0); |
49 | 49 | ||
50 | map[x, y] += noise * strength; | 50 | map[x, y] += noise * strength; |
51 | } | 51 | } |
diff --git a/OpenSim/Region/CoreModules/World/Terrain/PaintBrushes/NoiseSphere.cs b/OpenSim/Region/CoreModules/World/Terrain/PaintBrushes/NoiseSphere.cs index 989b7d8..e7df3f8 100644 --- a/OpenSim/Region/CoreModules/World/Terrain/PaintBrushes/NoiseSphere.cs +++ b/OpenSim/Region/CoreModules/World/Terrain/PaintBrushes/NoiseSphere.cs | |||
@@ -53,7 +53,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain.PaintBrushes | |||
53 | z *= z; | 53 | z *= z; |
54 | z -= ((x - rx) * (x - rx)) + ((y - ry) * (y - ry)); | 54 | z -= ((x - rx) * (x - rx)) + ((y - ry) * (y - ry)); |
55 | 55 | ||
56 | double noise = TerrainUtil.PerlinNoise2D(x / (double) Constants.RegionSize, y / (double) Constants.RegionSize, 8, 1.0); | 56 | double noise = TerrainUtil.PerlinNoise2D(x / (double) map.Width, y / (double) map.Height, 8, 1.0); |
57 | 57 | ||
58 | if (z > 0.0) | 58 | if (z > 0.0) |
59 | map[x, y] += noise * z * duration; | 59 | map[x, y] += noise * z * duration; |
diff --git a/OpenSim/Region/CoreModules/World/Warp3DMap/Warp3DImageModule.cs b/OpenSim/Region/CoreModules/World/Warp3DMap/Warp3DImageModule.cs index ed2b06a..6d9e31b 100644 --- a/OpenSim/Region/CoreModules/World/Warp3DMap/Warp3DImageModule.cs +++ b/OpenSim/Region/CoreModules/World/Warp3DMap/Warp3DImageModule.cs | |||
@@ -128,7 +128,9 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap | |||
128 | public Bitmap CreateMapTile() | 128 | public Bitmap CreateMapTile() |
129 | { | 129 | { |
130 | Vector3 camPos = new Vector3(127.5f, 127.5f, 221.7025033688163f); | 130 | Vector3 camPos = new Vector3(127.5f, 127.5f, 221.7025033688163f); |
131 | Viewport viewport = new Viewport(camPos, -Vector3.UnitZ, 1024f, 0.1f, (int)Constants.RegionSize, (int)Constants.RegionSize, (float)Constants.RegionSize, (float)Constants.RegionSize); | 131 | Viewport viewport = new Viewport(camPos, -Vector3.UnitZ, 1024f, 0.1f, |
132 | (int)Constants.RegionSize, (int)Constants.RegionSize, | ||
133 | (float)Constants.RegionSize, (float)Constants.RegionSize); | ||
132 | return CreateMapTile(viewport, false); | 134 | return CreateMapTile(viewport, false); |
133 | } | 135 | } |
134 | 136 | ||
diff --git a/OpenSim/Region/CoreModules/World/WorldMap/MapSearchModule.cs b/OpenSim/Region/CoreModules/World/WorldMap/MapSearchModule.cs index 708a9a2..1fb1aba 100644 --- a/OpenSim/Region/CoreModules/World/WorldMap/MapSearchModule.cs +++ b/OpenSim/Region/CoreModules/World/WorldMap/MapSearchModule.cs | |||
@@ -184,8 +184,8 @@ namespace OpenSim.Region.CoreModules.World.WorldMap | |||
184 | data.Name = info.RegionName; | 184 | data.Name = info.RegionName; |
185 | data.RegionFlags = 0; // TODO not used? | 185 | data.RegionFlags = 0; // TODO not used? |
186 | data.WaterHeight = 0; // not used | 186 | data.WaterHeight = 0; // not used |
187 | data.X = (ushort)(info.RegionLocX / Constants.RegionSize); | 187 | data.X = (ushort)Util.WorldToRegionLoc((uint)info.RegionLocX); |
188 | data.Y = (ushort)(info.RegionLocY / Constants.RegionSize); | 188 | data.Y = (ushort)Util.WorldToRegionLoc((uint)info.RegionLocY); |
189 | blocks.Add(data); | 189 | blocks.Add(data); |
190 | } | 190 | } |
191 | } | 191 | } |
diff --git a/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs b/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs index cd315b1..4badb12 100644 --- a/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs +++ b/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs | |||
@@ -277,11 +277,12 @@ namespace OpenSim.Region.CoreModules.World.WorldMap | |||
277 | { | 277 | { |
278 | List<MapBlockData> mapBlocks = new List<MapBlockData>(); ; | 278 | List<MapBlockData> mapBlocks = new List<MapBlockData>(); ; |
279 | 279 | ||
280 | // Get regions that are within 8 regions of here | ||
280 | List<GridRegion> regions = m_scene.GridService.GetRegionRange(m_scene.RegionInfo.ScopeID, | 281 | List<GridRegion> regions = m_scene.GridService.GetRegionRange(m_scene.RegionInfo.ScopeID, |
281 | (int)(m_scene.RegionInfo.RegionLocX - 8) * (int)Constants.RegionSize, | 282 | (int)Util.RegionToWorldLoc(m_scene.RegionInfo.RegionLocX - 8), |
282 | (int)(m_scene.RegionInfo.RegionLocX + 8) * (int)Constants.RegionSize, | 283 | (int)Util.RegionToWorldLoc(m_scene.RegionInfo.RegionLocX + 8), |
283 | (int)(m_scene.RegionInfo.RegionLocY - 8) * (int)Constants.RegionSize, | 284 | (int)Util.RegionToWorldLoc(m_scene.RegionInfo.RegionLocY - 8), |
284 | (int)(m_scene.RegionInfo.RegionLocY + 8) * (int)Constants.RegionSize); | 285 | (int)Util.RegionToWorldLoc(m_scene.RegionInfo.RegionLocY + 8) ); |
285 | foreach (GridRegion r in regions) | 286 | foreach (GridRegion r in regions) |
286 | { | 287 | { |
287 | MapBlockData block = new MapBlockData(); | 288 | MapBlockData block = new MapBlockData(); |
@@ -1011,17 +1012,15 @@ namespace OpenSim.Region.CoreModules.World.WorldMap | |||
1011 | // on an unloaded square. | 1012 | // on an unloaded square. |
1012 | // But make sure: Look whether the one we requested is in there | 1013 | // But make sure: Look whether the one we requested is in there |
1013 | List<GridRegion> regions = m_scene.GridService.GetRegionRange(m_scene.RegionInfo.ScopeID, | 1014 | List<GridRegion> regions = m_scene.GridService.GetRegionRange(m_scene.RegionInfo.ScopeID, |
1014 | minX * (int)Constants.RegionSize, | 1015 | (int)Util.RegionToWorldLoc((uint)minX), (int)Util.RegionToWorldLoc((uint)maxX), |
1015 | maxX * (int)Constants.RegionSize, | 1016 | (int)Util.RegionToWorldLoc((uint)minY), (int)Util.RegionToWorldLoc((uint)maxY) ); |
1016 | minY * (int)Constants.RegionSize, | ||
1017 | maxY * (int)Constants.RegionSize); | ||
1018 | 1017 | ||
1019 | if (regions != null) | 1018 | if (regions != null) |
1020 | { | 1019 | { |
1021 | foreach (GridRegion r in regions) | 1020 | foreach (GridRegion r in regions) |
1022 | { | 1021 | { |
1023 | if ((r.RegionLocX == minX * (int)Constants.RegionSize) && | 1022 | if (r.RegionLocX == Util.RegionToWorldLoc((uint)minX) |
1024 | (r.RegionLocY == minY * (int)Constants.RegionSize)) | 1023 | && r.RegionLocY == Util.RegionToWorldLoc((uint)minY) ) |
1025 | { | 1024 | { |
1026 | // found it => add it to response | 1025 | // found it => add it to response |
1027 | MapBlockData block = new MapBlockData(); | 1026 | MapBlockData block = new MapBlockData(); |
@@ -1055,10 +1054,8 @@ namespace OpenSim.Region.CoreModules.World.WorldMap | |||
1055 | { | 1054 | { |
1056 | List<MapBlockData> mapBlocks = new List<MapBlockData>(); | 1055 | List<MapBlockData> mapBlocks = new List<MapBlockData>(); |
1057 | List<GridRegion> regions = m_scene.GridService.GetRegionRange(m_scene.RegionInfo.ScopeID, | 1056 | List<GridRegion> regions = m_scene.GridService.GetRegionRange(m_scene.RegionInfo.ScopeID, |
1058 | (minX - 4) * (int)Constants.RegionSize, | 1057 | (int)Util.RegionToWorldLoc((uint)(minX - 4)), (int)Util.RegionToWorldLoc((uint)(maxX + 4)), |
1059 | (maxX + 4) * (int)Constants.RegionSize, | 1058 | (int)Util.RegionToWorldLoc((uint)(minY - 4)), (int)Util.RegionToWorldLoc((uint)(maxY + 4)) ); |
1060 | (minY - 4) * (int)Constants.RegionSize, | ||
1061 | (maxY + 4) * (int)Constants.RegionSize); | ||
1062 | foreach (GridRegion r in regions) | 1059 | foreach (GridRegion r in regions) |
1063 | { | 1060 | { |
1064 | MapBlockData block = new MapBlockData(); | 1061 | MapBlockData block = new MapBlockData(); |
@@ -1086,8 +1083,8 @@ namespace OpenSim.Region.CoreModules.World.WorldMap | |||
1086 | break; | 1083 | break; |
1087 | } | 1084 | } |
1088 | block.Name = r.RegionName; | 1085 | block.Name = r.RegionName; |
1089 | block.X = (ushort)(r.RegionLocX / Constants.RegionSize); | 1086 | block.X = (ushort)Util.WorldToRegionLoc((uint)r.RegionLocX); |
1090 | block.Y = (ushort)(r.RegionLocY / Constants.RegionSize); | 1087 | block.Y = (ushort)Util.WorldToRegionLoc((uint)r.RegionLocY); |
1091 | } | 1088 | } |
1092 | 1089 | ||
1093 | public Hashtable OnHTTPThrottled(Hashtable keysvals) | 1090 | public Hashtable OnHTTPThrottled(Hashtable keysvals) |
@@ -1218,10 +1215,10 @@ namespace OpenSim.Region.CoreModules.World.WorldMap | |||
1218 | 1215 | ||
1219 | List<MapBlockData> mapBlocks = new List<MapBlockData>(); | 1216 | List<MapBlockData> mapBlocks = new List<MapBlockData>(); |
1220 | List<GridRegion> regions = m_scene.GridService.GetRegionRange(m_scene.RegionInfo.ScopeID, | 1217 | List<GridRegion> regions = m_scene.GridService.GetRegionRange(m_scene.RegionInfo.ScopeID, |
1221 | (int)(m_scene.RegionInfo.RegionLocX - 9) * (int)Constants.RegionSize, | 1218 | (int)Util.RegionToWorldLoc(m_scene.RegionInfo.RegionLocX - 9), |
1222 | (int)(m_scene.RegionInfo.RegionLocX + 9) * (int)Constants.RegionSize, | 1219 | (int)Util.RegionToWorldLoc(m_scene.RegionInfo.RegionLocX + 9), |
1223 | (int)(m_scene.RegionInfo.RegionLocY - 9) * (int)Constants.RegionSize, | 1220 | (int)Util.RegionToWorldLoc(m_scene.RegionInfo.RegionLocY - 9), |
1224 | (int)(m_scene.RegionInfo.RegionLocY + 9) * (int)Constants.RegionSize); | 1221 | (int)Util.RegionToWorldLoc(m_scene.RegionInfo.RegionLocY + 9)); |
1225 | List<AssetBase> textures = new List<AssetBase>(); | 1222 | List<AssetBase> textures = new List<AssetBase>(); |
1226 | List<Image> bitImages = new List<Image>(); | 1223 | List<Image> bitImages = new List<Image>(); |
1227 | 1224 | ||