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Diffstat (limited to 'OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs')
-rw-r--r--OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs22
1 files changed, 11 insertions, 11 deletions
diff --git a/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs b/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs
index 2d564fe..cd315b1 100644
--- a/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs
+++ b/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs
@@ -249,7 +249,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
249 // 6/8/2011 -- I'm adding an explicit 2048 check, so that we never forget that there is 249 // 6/8/2011 -- I'm adding an explicit 2048 check, so that we never forget that there is
250 // a hack here, and so that regions below 4096 don't get spammed with unnecessary map blocks. 250 // a hack here, and so that regions below 4096 don't get spammed with unnecessary map blocks.
251 251
252 if (m_scene.RegionInfo.LegacyRegionLocX >= 2048 || m_scene.RegionInfo.LegacyRegionLocY >= 2048) 252 if (m_scene.RegionInfo.RegionLocX >= 2048 || m_scene.RegionInfo.RegionLocY >= 2048)
253 { 253 {
254 ScenePresence avatarPresence = null; 254 ScenePresence avatarPresence = null;
255 255
@@ -278,10 +278,10 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
278 List<MapBlockData> mapBlocks = new List<MapBlockData>(); ; 278 List<MapBlockData> mapBlocks = new List<MapBlockData>(); ;
279 279
280 List<GridRegion> regions = m_scene.GridService.GetRegionRange(m_scene.RegionInfo.ScopeID, 280 List<GridRegion> regions = m_scene.GridService.GetRegionRange(m_scene.RegionInfo.ScopeID,
281 (int)(m_scene.RegionInfo.LegacyRegionLocX - 8) * (int)Constants.RegionSize, 281 (int)(m_scene.RegionInfo.RegionLocX - 8) * (int)Constants.RegionSize,
282 (int)(m_scene.RegionInfo.LegacyRegionLocX + 8) * (int)Constants.RegionSize, 282 (int)(m_scene.RegionInfo.RegionLocX + 8) * (int)Constants.RegionSize,
283 (int)(m_scene.RegionInfo.LegacyRegionLocY - 8) * (int)Constants.RegionSize, 283 (int)(m_scene.RegionInfo.RegionLocY - 8) * (int)Constants.RegionSize,
284 (int)(m_scene.RegionInfo.LegacyRegionLocY + 8) * (int)Constants.RegionSize); 284 (int)(m_scene.RegionInfo.RegionLocY + 8) * (int)Constants.RegionSize);
285 foreach (GridRegion r in regions) 285 foreach (GridRegion r in regions)
286 { 286 {
287 MapBlockData block = new MapBlockData(); 287 MapBlockData block = new MapBlockData();
@@ -1218,10 +1218,10 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
1218 1218
1219 List<MapBlockData> mapBlocks = new List<MapBlockData>(); 1219 List<MapBlockData> mapBlocks = new List<MapBlockData>();
1220 List<GridRegion> regions = m_scene.GridService.GetRegionRange(m_scene.RegionInfo.ScopeID, 1220 List<GridRegion> regions = m_scene.GridService.GetRegionRange(m_scene.RegionInfo.ScopeID,
1221 (int)(m_scene.RegionInfo.LegacyRegionLocX - 9) * (int)Constants.RegionSize, 1221 (int)(m_scene.RegionInfo.RegionLocX - 9) * (int)Constants.RegionSize,
1222 (int)(m_scene.RegionInfo.LegacyRegionLocX + 9) * (int)Constants.RegionSize, 1222 (int)(m_scene.RegionInfo.RegionLocX + 9) * (int)Constants.RegionSize,
1223 (int)(m_scene.RegionInfo.LegacyRegionLocY - 9) * (int)Constants.RegionSize, 1223 (int)(m_scene.RegionInfo.RegionLocY - 9) * (int)Constants.RegionSize,
1224 (int)(m_scene.RegionInfo.LegacyRegionLocY + 9) * (int)Constants.RegionSize); 1224 (int)(m_scene.RegionInfo.RegionLocY + 9) * (int)Constants.RegionSize);
1225 List<AssetBase> textures = new List<AssetBase>(); 1225 List<AssetBase> textures = new List<AssetBase>();
1226 List<Image> bitImages = new List<Image>(); 1226 List<Image> bitImages = new List<Image>();
1227 1227
@@ -1262,8 +1262,8 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
1262 1262
1263 for (int i = 0; i < mapBlocks.Count; i++) 1263 for (int i = 0; i < mapBlocks.Count; i++)
1264 { 1264 {
1265 ushort x = (ushort)((mapBlocks[i].X - m_scene.RegionInfo.LegacyRegionLocX) + 10); 1265 ushort x = (ushort)((mapBlocks[i].X - m_scene.RegionInfo.RegionLocX) + 10);
1266 ushort y = (ushort)((mapBlocks[i].Y - m_scene.RegionInfo.LegacyRegionLocY) + 10); 1266 ushort y = (ushort)((mapBlocks[i].Y - m_scene.RegionInfo.RegionLocY) + 10);
1267 g.DrawImage(bitImages[i], (x * 128), 2560 - (y * 128), 128, 128); // y origin is top 1267 g.DrawImage(bitImages[i], (x * 128), 2560 - (y * 128), 128, 128); // y origin is top
1268 } 1268 }
1269 1269