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Diffstat (limited to 'OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs')
-rw-r--r--OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs41
1 files changed, 19 insertions, 22 deletions
diff --git a/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs b/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs
index cf2ef29..b472038 100644
--- a/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs
+++ b/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs
@@ -282,11 +282,12 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
282 { 282 {
283 List<MapBlockData> mapBlocks = new List<MapBlockData>(); ; 283 List<MapBlockData> mapBlocks = new List<MapBlockData>(); ;
284 284
285 // Get regions that are within 8 regions of here
285 List<GridRegion> regions = m_scene.GridService.GetRegionRange(m_scene.RegionInfo.ScopeID, 286 List<GridRegion> regions = m_scene.GridService.GetRegionRange(m_scene.RegionInfo.ScopeID,
286 (int)(m_scene.RegionInfo.RegionLocX - 8) * (int)Constants.RegionSize, 287 (int)Util.RegionToWorldLoc(m_scene.RegionInfo.RegionLocX - 8),
287 (int)(m_scene.RegionInfo.RegionLocX + 8) * (int)Constants.RegionSize, 288 (int)Util.RegionToWorldLoc(m_scene.RegionInfo.RegionLocX + 8),
288 (int)(m_scene.RegionInfo.RegionLocY - 8) * (int)Constants.RegionSize, 289 (int)Util.RegionToWorldLoc(m_scene.RegionInfo.RegionLocY - 8),
289 (int)(m_scene.RegionInfo.RegionLocY + 8) * (int)Constants.RegionSize); 290 (int)Util.RegionToWorldLoc(m_scene.RegionInfo.RegionLocY + 8) );
290 foreach (GridRegion r in regions) 291 foreach (GridRegion r in regions)
291 { 292 {
292 MapBlockData block = new MapBlockData(); 293 MapBlockData block = new MapBlockData();
@@ -410,7 +411,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
410 } 411 }
411 uint xstart = 0; 412 uint xstart = 0;
412 uint ystart = 0; 413 uint ystart = 0;
413 Utils.LongToUInts(m_scene.RegionInfo.RegionHandle, out xstart, out ystart); 414 Util.RegionHandleToWorldLoc(m_scene.RegionInfo.RegionHandle, out xstart, out ystart);
414 if (itemtype == 6) // Service 6 right now (MAP_ITEM_AGENTS_LOCATION; green dots) 415 if (itemtype == 6) // Service 6 right now (MAP_ITEM_AGENTS_LOCATION; green dots)
415 { 416 {
416 if (regionhandle == 0 || regionhandle == m_scene.RegionInfo.RegionHandle) 417 if (regionhandle == 0 || regionhandle == m_scene.RegionInfo.RegionHandle)
@@ -808,7 +809,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
808 if (httpserver.Length == 0) 809 if (httpserver.Length == 0)
809 { 810 {
810 uint x = 0, y = 0; 811 uint x = 0, y = 0;
811 Utils.LongToUInts(regionhandle, out x, out y); 812 Util.RegionHandleToWorldLoc(regionhandle, out x, out y);
812 GridRegion mreg = m_scene.GridService.GetRegionByPosition(m_scene.RegionInfo.ScopeID, (int)x, (int)y); 813 GridRegion mreg = m_scene.GridService.GetRegionByPosition(m_scene.RegionInfo.ScopeID, (int)x, (int)y);
813 814
814 if (mreg != null) 815 if (mreg != null)
@@ -1016,17 +1017,15 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
1016 // on an unloaded square. 1017 // on an unloaded square.
1017 // But make sure: Look whether the one we requested is in there 1018 // But make sure: Look whether the one we requested is in there
1018 List<GridRegion> regions = m_scene.GridService.GetRegionRange(m_scene.RegionInfo.ScopeID, 1019 List<GridRegion> regions = m_scene.GridService.GetRegionRange(m_scene.RegionInfo.ScopeID,
1019 minX * (int)Constants.RegionSize, 1020 (int)Util.RegionToWorldLoc((uint)minX), (int)Util.RegionToWorldLoc((uint)maxX),
1020 maxX * (int)Constants.RegionSize, 1021 (int)Util.RegionToWorldLoc((uint)minY), (int)Util.RegionToWorldLoc((uint)maxY) );
1021 minY * (int)Constants.RegionSize,
1022 maxY * (int)Constants.RegionSize);
1023 1022
1024 if (regions != null) 1023 if (regions != null)
1025 { 1024 {
1026 foreach (GridRegion r in regions) 1025 foreach (GridRegion r in regions)
1027 { 1026 {
1028 if ((r.RegionLocX == minX * (int)Constants.RegionSize) && 1027 if (r.RegionLocX == Util.RegionToWorldLoc((uint)minX)
1029 (r.RegionLocY == minY * (int)Constants.RegionSize)) 1028 && r.RegionLocY == Util.RegionToWorldLoc((uint)minY) )
1030 { 1029 {
1031 // found it => add it to response 1030 // found it => add it to response
1032 MapBlockData block = new MapBlockData(); 1031 MapBlockData block = new MapBlockData();
@@ -1060,10 +1059,8 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
1060 { 1059 {
1061 List<MapBlockData> mapBlocks = new List<MapBlockData>(); 1060 List<MapBlockData> mapBlocks = new List<MapBlockData>();
1062 List<GridRegion> regions = m_scene.GridService.GetRegionRange(m_scene.RegionInfo.ScopeID, 1061 List<GridRegion> regions = m_scene.GridService.GetRegionRange(m_scene.RegionInfo.ScopeID,
1063 (minX - 4) * (int)Constants.RegionSize, 1062 (int)Util.RegionToWorldLoc((uint)(minX - 4)), (int)Util.RegionToWorldLoc((uint)(maxX + 4)),
1064 (maxX + 4) * (int)Constants.RegionSize, 1063 (int)Util.RegionToWorldLoc((uint)(minY - 4)), (int)Util.RegionToWorldLoc((uint)(maxY + 4)) );
1065 (minY - 4) * (int)Constants.RegionSize,
1066 (maxY + 4) * (int)Constants.RegionSize);
1067 foreach (GridRegion r in regions) 1064 foreach (GridRegion r in regions)
1068 { 1065 {
1069 MapBlockData block = new MapBlockData(); 1066 MapBlockData block = new MapBlockData();
@@ -1091,8 +1088,8 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
1091 break; 1088 break;
1092 } 1089 }
1093 block.Name = r.RegionName; 1090 block.Name = r.RegionName;
1094 block.X = (ushort)(r.RegionLocX / Constants.RegionSize); 1091 block.X = (ushort)Util.WorldToRegionLoc((uint)r.RegionLocX);
1095 block.Y = (ushort)(r.RegionLocY / Constants.RegionSize); 1092 block.Y = (ushort)Util.WorldToRegionLoc((uint)r.RegionLocY);
1096 } 1093 }
1097 1094
1098 public Hashtable OnHTTPThrottled(Hashtable keysvals) 1095 public Hashtable OnHTTPThrottled(Hashtable keysvals)
@@ -1223,10 +1220,10 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
1223 1220
1224 List<MapBlockData> mapBlocks = new List<MapBlockData>(); 1221 List<MapBlockData> mapBlocks = new List<MapBlockData>();
1225 List<GridRegion> regions = m_scene.GridService.GetRegionRange(m_scene.RegionInfo.ScopeID, 1222 List<GridRegion> regions = m_scene.GridService.GetRegionRange(m_scene.RegionInfo.ScopeID,
1226 (int)(m_scene.RegionInfo.RegionLocX - 9) * (int)Constants.RegionSize, 1223 (int)Util.RegionToWorldLoc(m_scene.RegionInfo.RegionLocX - 9),
1227 (int)(m_scene.RegionInfo.RegionLocX + 9) * (int)Constants.RegionSize, 1224 (int)Util.RegionToWorldLoc(m_scene.RegionInfo.RegionLocX + 9),
1228 (int)(m_scene.RegionInfo.RegionLocY - 9) * (int)Constants.RegionSize, 1225 (int)Util.RegionToWorldLoc(m_scene.RegionInfo.RegionLocY - 9),
1229 (int)(m_scene.RegionInfo.RegionLocY + 9) * (int)Constants.RegionSize); 1226 (int)Util.RegionToWorldLoc(m_scene.RegionInfo.RegionLocY + 9));
1230 List<AssetBase> textures = new List<AssetBase>(); 1227 List<AssetBase> textures = new List<AssetBase>();
1231 List<Image> bitImages = new List<Image>(); 1228 List<Image> bitImages = new List<Image>();
1232 1229