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-rw-r--r--OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs22
1 files changed, 11 insertions, 11 deletions
diff --git a/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs b/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs
index a26a5f0..c985ca2 100644
--- a/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs
+++ b/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs
@@ -240,7 +240,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
240 // 6/8/2011 -- I'm adding an explicit 2048 check, so that we never forget that there is 240 // 6/8/2011 -- I'm adding an explicit 2048 check, so that we never forget that there is
241 // a hack here, and so that regions below 4096 don't get spammed with unnecessary map blocks. 241 // a hack here, and so that regions below 4096 don't get spammed with unnecessary map blocks.
242 242
243 if (m_scene.RegionInfo.RegionLocX >= 2048 || m_scene.RegionInfo.RegionLocY >= 2048) 243 if (m_scene.RegionInfo.LegacyRegionLocX >= 2048 || m_scene.RegionInfo.LegacyRegionLocY >= 2048)
244 { 244 {
245 ScenePresence avatarPresence = null; 245 ScenePresence avatarPresence = null;
246 246
@@ -269,10 +269,10 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
269 List<MapBlockData> mapBlocks = new List<MapBlockData>(); ; 269 List<MapBlockData> mapBlocks = new List<MapBlockData>(); ;
270 270
271 List<GridRegion> regions = m_scene.GridService.GetRegionRange(m_scene.RegionInfo.ScopeID, 271 List<GridRegion> regions = m_scene.GridService.GetRegionRange(m_scene.RegionInfo.ScopeID,
272 (int)(m_scene.RegionInfo.RegionLocX - 8) * (int)Constants.RegionSize, 272 (int)(m_scene.RegionInfo.LegacyRegionLocX - 8) * (int)Constants.RegionSize,
273 (int)(m_scene.RegionInfo.RegionLocX + 8) * (int)Constants.RegionSize, 273 (int)(m_scene.RegionInfo.LegacyRegionLocX + 8) * (int)Constants.RegionSize,
274 (int)(m_scene.RegionInfo.RegionLocY - 8) * (int)Constants.RegionSize, 274 (int)(m_scene.RegionInfo.LegacyRegionLocY - 8) * (int)Constants.RegionSize,
275 (int)(m_scene.RegionInfo.RegionLocY + 8) * (int)Constants.RegionSize); 275 (int)(m_scene.RegionInfo.LegacyRegionLocY + 8) * (int)Constants.RegionSize);
276 foreach (GridRegion r in regions) 276 foreach (GridRegion r in regions)
277 { 277 {
278 MapBlockData block = new MapBlockData(); 278 MapBlockData block = new MapBlockData();
@@ -1199,10 +1199,10 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
1199 1199
1200 List<MapBlockData> mapBlocks = new List<MapBlockData>(); 1200 List<MapBlockData> mapBlocks = new List<MapBlockData>();
1201 List<GridRegion> regions = m_scene.GridService.GetRegionRange(m_scene.RegionInfo.ScopeID, 1201 List<GridRegion> regions = m_scene.GridService.GetRegionRange(m_scene.RegionInfo.ScopeID,
1202 (int)(m_scene.RegionInfo.RegionLocX - 9) * (int)Constants.RegionSize, 1202 (int)(m_scene.RegionInfo.LegacyRegionLocX - 9) * (int)Constants.RegionSize,
1203 (int)(m_scene.RegionInfo.RegionLocX + 9) * (int)Constants.RegionSize, 1203 (int)(m_scene.RegionInfo.LegacyRegionLocX + 9) * (int)Constants.RegionSize,
1204 (int)(m_scene.RegionInfo.RegionLocY - 9) * (int)Constants.RegionSize, 1204 (int)(m_scene.RegionInfo.LegacyRegionLocY - 9) * (int)Constants.RegionSize,
1205 (int)(m_scene.RegionInfo.RegionLocY + 9) * (int)Constants.RegionSize); 1205 (int)(m_scene.RegionInfo.LegacyRegionLocY + 9) * (int)Constants.RegionSize);
1206 List<AssetBase> textures = new List<AssetBase>(); 1206 List<AssetBase> textures = new List<AssetBase>();
1207 List<Image> bitImages = new List<Image>(); 1207 List<Image> bitImages = new List<Image>();
1208 1208
@@ -1243,8 +1243,8 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
1243 1243
1244 for (int i = 0; i < mapBlocks.Count; i++) 1244 for (int i = 0; i < mapBlocks.Count; i++)
1245 { 1245 {
1246 ushort x = (ushort)((mapBlocks[i].X - m_scene.RegionInfo.RegionLocX) + 10); 1246 ushort x = (ushort)((mapBlocks[i].X - m_scene.RegionInfo.LegacyRegionLocX) + 10);
1247 ushort y = (ushort)((mapBlocks[i].Y - m_scene.RegionInfo.RegionLocY) + 10); 1247 ushort y = (ushort)((mapBlocks[i].Y - m_scene.RegionInfo.LegacyRegionLocY) + 10);
1248 g.DrawImage(bitImages[i], (x * 128), 2560 - (y * 128), 128, 128); // y origin is top 1248 g.DrawImage(bitImages[i], (x * 128), 2560 - (y * 128), 128, 128); // y origin is top
1249 } 1249 }
1250 1250