aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/CoreModules/World/WorldMap/MapImageModule.cs
diff options
context:
space:
mode:
Diffstat (limited to 'OpenSim/Region/CoreModules/World/WorldMap/MapImageModule.cs')
-rw-r--r--OpenSim/Region/CoreModules/World/WorldMap/MapImageModule.cs8
1 files changed, 4 insertions, 4 deletions
diff --git a/OpenSim/Region/CoreModules/World/WorldMap/MapImageModule.cs b/OpenSim/Region/CoreModules/World/WorldMap/MapImageModule.cs
index d1d3045..5fd8369 100644
--- a/OpenSim/Region/CoreModules/World/WorldMap/MapImageModule.cs
+++ b/OpenSim/Region/CoreModules/World/WorldMap/MapImageModule.cs
@@ -331,9 +331,9 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
331 int mapdrawendY = (int)(pos.Y + scale.Y); 331 int mapdrawendY = (int)(pos.Y + scale.Y);
332 332
333 // If object is beyond the edge of the map, don't draw it to avoid errors 333 // If object is beyond the edge of the map, don't draw it to avoid errors
334 if (mapdrawstartX < 0 || mapdrawstartX > 255 || mapdrawendX < 0 || mapdrawendX > 255 334 if (mapdrawstartX < 0 || mapdrawstartX > ((int)Constants.RegionSize - 1) || mapdrawendX < 0 || mapdrawendX > ((int)Constants.RegionSize - 1)
335 || mapdrawstartY < 0 || mapdrawstartY > 255 || mapdrawendY < 0 335 || mapdrawstartY < 0 || mapdrawstartY > ((int)Constants.RegionSize - 1) || mapdrawendY < 0
336 || mapdrawendY > 255) 336 || mapdrawendY > ((int)Constants.RegionSize - 1))
337 continue; 337 continue;
338 338
339#region obb face reconstruction part duex 339#region obb face reconstruction part duex
@@ -537,7 +537,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
537 // float z = -point3d.z - topos.z; 537 // float z = -point3d.z - topos.z;
538 538
539 returnpt.X = (int)point3d.X;//(int)((topos.x - point3d.x) / z * d); 539 returnpt.X = (int)point3d.X;//(int)((topos.x - point3d.x) / z * d);
540 returnpt.Y = (int)(255 - point3d.Y);//(int)(255 - (((topos.y - point3d.y) / z * d))); 540 returnpt.Y = (int)(((int)Constants.RegionSize - 1) - point3d.Y);//(int)(255 - (((topos.y - point3d.y) / z * d)));
541 541
542 return returnpt; 542 return returnpt;
543 } 543 }