diff options
Diffstat (limited to 'OpenSim/Region/CoreModules/World/WorldMap/MapImageModule.cs')
-rw-r--r-- | OpenSim/Region/CoreModules/World/WorldMap/MapImageModule.cs | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/OpenSim/Region/CoreModules/World/WorldMap/MapImageModule.cs b/OpenSim/Region/CoreModules/World/WorldMap/MapImageModule.cs index d1d3045..5fd8369 100644 --- a/OpenSim/Region/CoreModules/World/WorldMap/MapImageModule.cs +++ b/OpenSim/Region/CoreModules/World/WorldMap/MapImageModule.cs | |||
@@ -331,9 +331,9 @@ namespace OpenSim.Region.CoreModules.World.WorldMap | |||
331 | int mapdrawendY = (int)(pos.Y + scale.Y); | 331 | int mapdrawendY = (int)(pos.Y + scale.Y); |
332 | 332 | ||
333 | // If object is beyond the edge of the map, don't draw it to avoid errors | 333 | // If object is beyond the edge of the map, don't draw it to avoid errors |
334 | if (mapdrawstartX < 0 || mapdrawstartX > 255 || mapdrawendX < 0 || mapdrawendX > 255 | 334 | if (mapdrawstartX < 0 || mapdrawstartX > ((int)Constants.RegionSize - 1) || mapdrawendX < 0 || mapdrawendX > ((int)Constants.RegionSize - 1) |
335 | || mapdrawstartY < 0 || mapdrawstartY > 255 || mapdrawendY < 0 | 335 | || mapdrawstartY < 0 || mapdrawstartY > ((int)Constants.RegionSize - 1) || mapdrawendY < 0 |
336 | || mapdrawendY > 255) | 336 | || mapdrawendY > ((int)Constants.RegionSize - 1)) |
337 | continue; | 337 | continue; |
338 | 338 | ||
339 | #region obb face reconstruction part duex | 339 | #region obb face reconstruction part duex |
@@ -537,7 +537,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap | |||
537 | // float z = -point3d.z - topos.z; | 537 | // float z = -point3d.z - topos.z; |
538 | 538 | ||
539 | returnpt.X = (int)point3d.X;//(int)((topos.x - point3d.x) / z * d); | 539 | returnpt.X = (int)point3d.X;//(int)((topos.x - point3d.x) / z * d); |
540 | returnpt.Y = (int)(255 - point3d.Y);//(int)(255 - (((topos.y - point3d.y) / z * d))); | 540 | returnpt.Y = (int)(((int)Constants.RegionSize - 1) - point3d.Y);//(int)(255 - (((topos.y - point3d.y) / z * d))); |
541 | 541 | ||
542 | return returnpt; | 542 | return returnpt; |
543 | } | 543 | } |