diff options
Diffstat (limited to 'OpenSim/Region/CoreModules/World/WorldMap/MapImageModule.cs')
-rw-r--r-- | OpenSim/Region/CoreModules/World/WorldMap/MapImageModule.cs | 586 |
1 files changed, 586 insertions, 0 deletions
diff --git a/OpenSim/Region/CoreModules/World/WorldMap/MapImageModule.cs b/OpenSim/Region/CoreModules/World/WorldMap/MapImageModule.cs new file mode 100644 index 0000000..eea6cf6 --- /dev/null +++ b/OpenSim/Region/CoreModules/World/WorldMap/MapImageModule.cs | |||
@@ -0,0 +1,586 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections; | ||
30 | using System.Collections.Generic; | ||
31 | using System.Drawing; | ||
32 | using System.Drawing.Drawing2D; | ||
33 | using System.Drawing.Imaging; | ||
34 | using System.Reflection; | ||
35 | using Nini.Config; | ||
36 | using OpenMetaverse.Imaging; | ||
37 | using log4net; | ||
38 | using OpenSim.Region.Framework.Interfaces; | ||
39 | using OpenSim.Region.Framework.Scenes; | ||
40 | using OpenMetaverse; | ||
41 | |||
42 | namespace OpenSim.Region.CoreModules.World.WorldMap | ||
43 | { | ||
44 | public enum DrawRoutine | ||
45 | { | ||
46 | Rectangle, | ||
47 | Polygon, | ||
48 | Ellipse | ||
49 | } | ||
50 | |||
51 | public struct face | ||
52 | { | ||
53 | public Point[] pts; | ||
54 | } | ||
55 | |||
56 | public struct DrawStruct | ||
57 | { | ||
58 | public DrawRoutine dr; | ||
59 | public Rectangle rect; | ||
60 | public SolidBrush brush; | ||
61 | public face[] trns; | ||
62 | } | ||
63 | |||
64 | public class MapImageModule : IMapImageGenerator, IRegionModule | ||
65 | { | ||
66 | private static readonly ILog m_log = | ||
67 | LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
68 | |||
69 | private Scene m_scene; | ||
70 | private IConfigSource m_config; | ||
71 | private IMapTileTerrainRenderer terrainRenderer; | ||
72 | |||
73 | #region IMapImageGenerator Members | ||
74 | |||
75 | public byte[] WriteJpeg2000Image(string gradientmap) | ||
76 | { | ||
77 | byte[] imageData = null; | ||
78 | |||
79 | bool drawPrimVolume = true; | ||
80 | bool textureTerrain = true; | ||
81 | |||
82 | try | ||
83 | { | ||
84 | IConfig startupConfig = m_config.Configs["Startup"]; | ||
85 | drawPrimVolume = startupConfig.GetBoolean("DrawPrimOnMapTile", drawPrimVolume); | ||
86 | textureTerrain = startupConfig.GetBoolean("TextureOnMapTile", textureTerrain); | ||
87 | } | ||
88 | catch | ||
89 | { | ||
90 | m_log.Warn("[MAPTILE]: Failed to load StartupConfig"); | ||
91 | } | ||
92 | |||
93 | if (textureTerrain) | ||
94 | { | ||
95 | terrainRenderer = new TexturedMapTileRenderer(); | ||
96 | } | ||
97 | else | ||
98 | { | ||
99 | terrainRenderer = new ShadedMapTileRenderer(); | ||
100 | } | ||
101 | terrainRenderer.Initialise(m_scene, m_config); | ||
102 | |||
103 | Bitmap mapbmp = new Bitmap(256, 256); | ||
104 | //long t = System.Environment.TickCount; | ||
105 | //for (int i = 0; i < 10; ++i) { | ||
106 | terrainRenderer.TerrainToBitmap(mapbmp); | ||
107 | //} | ||
108 | //t = System.Environment.TickCount - t; | ||
109 | //m_log.InfoFormat("[MAPTILE] generation of 10 maptiles needed {0} ms", t); | ||
110 | |||
111 | |||
112 | if (drawPrimVolume) | ||
113 | { | ||
114 | DrawObjectVolume(m_scene, mapbmp); | ||
115 | } | ||
116 | |||
117 | try | ||
118 | { | ||
119 | imageData = OpenJPEG.EncodeFromImage(mapbmp, true); | ||
120 | } | ||
121 | catch (Exception e) // LEGIT: Catching problems caused by OpenJPEG p/invoke | ||
122 | { | ||
123 | Console.WriteLine("Failed generating terrain map: " + e); | ||
124 | } | ||
125 | |||
126 | return imageData; | ||
127 | } | ||
128 | |||
129 | #endregion | ||
130 | |||
131 | #region IRegionModule Members | ||
132 | |||
133 | public void Initialise(Scene scene, IConfigSource source) | ||
134 | { | ||
135 | m_scene = scene; | ||
136 | m_config = source; | ||
137 | |||
138 | IConfig startupConfig = m_config.Configs["Startup"]; | ||
139 | if (startupConfig.GetString("MapImageModule", "MapImageModule") != | ||
140 | "MapImageModule") | ||
141 | return; | ||
142 | |||
143 | m_scene.RegisterModuleInterface<IMapImageGenerator>(this); | ||
144 | } | ||
145 | |||
146 | public void PostInitialise() | ||
147 | { | ||
148 | } | ||
149 | |||
150 | public void Close() | ||
151 | { | ||
152 | } | ||
153 | |||
154 | public string Name | ||
155 | { | ||
156 | get { return "MapImageModule"; } | ||
157 | } | ||
158 | |||
159 | public bool IsSharedModule | ||
160 | { | ||
161 | get { return false; } | ||
162 | } | ||
163 | |||
164 | #endregion | ||
165 | |||
166 | // TODO: unused: | ||
167 | // private void ShadeBuildings(Bitmap map) | ||
168 | // { | ||
169 | // lock (map) | ||
170 | // { | ||
171 | // lock (m_scene.Entities) | ||
172 | // { | ||
173 | // foreach (EntityBase entity in m_scene.Entities.Values) | ||
174 | // { | ||
175 | // if (entity is SceneObjectGroup) | ||
176 | // { | ||
177 | // SceneObjectGroup sog = (SceneObjectGroup) entity; | ||
178 | // | ||
179 | // foreach (SceneObjectPart primitive in sog.Children.Values) | ||
180 | // { | ||
181 | // int x = (int) (primitive.AbsolutePosition.X - (primitive.Scale.X / 2)); | ||
182 | // int y = (int) (primitive.AbsolutePosition.Y - (primitive.Scale.Y / 2)); | ||
183 | // int w = (int) primitive.Scale.X; | ||
184 | // int h = (int) primitive.Scale.Y; | ||
185 | // | ||
186 | // int dx; | ||
187 | // for (dx = x; dx < x + w; dx++) | ||
188 | // { | ||
189 | // int dy; | ||
190 | // for (dy = y; dy < y + h; dy++) | ||
191 | // { | ||
192 | // if (x < 0 || y < 0) | ||
193 | // continue; | ||
194 | // if (x >= map.Width || y >= map.Height) | ||
195 | // continue; | ||
196 | // | ||
197 | // map.SetPixel(dx, dy, Color.DarkGray); | ||
198 | // } | ||
199 | // } | ||
200 | // } | ||
201 | // } | ||
202 | // } | ||
203 | // } | ||
204 | // } | ||
205 | // } | ||
206 | |||
207 | private Bitmap DrawObjectVolume(Scene whichScene, Bitmap mapbmp) | ||
208 | { | ||
209 | int tc = 0; | ||
210 | double[,] hm = whichScene.Heightmap.GetDoubles(); | ||
211 | tc = System.Environment.TickCount; | ||
212 | m_log.Info("[MAPTILE]: Generating Maptile Step 2: Object Volume Profile"); | ||
213 | List<EntityBase> objs = whichScene.GetEntities(); | ||
214 | Dictionary<uint, DrawStruct> z_sort = new Dictionary<uint, DrawStruct>(); | ||
215 | //SortedList<float, RectangleDrawStruct> z_sort = new SortedList<float, RectangleDrawStruct>(); | ||
216 | List<float> z_sortheights = new List<float>(); | ||
217 | List<uint> z_localIDs = new List<uint>(); | ||
218 | |||
219 | lock (objs) | ||
220 | { | ||
221 | foreach (EntityBase obj in objs) | ||
222 | { | ||
223 | // Only draw the contents of SceneObjectGroup | ||
224 | if (obj is SceneObjectGroup) | ||
225 | { | ||
226 | SceneObjectGroup mapdot = (SceneObjectGroup)obj; | ||
227 | Color mapdotspot = Color.Gray; // Default color when prim color is white | ||
228 | // Loop over prim in group | ||
229 | foreach (SceneObjectPart part in mapdot.Children.Values) | ||
230 | { | ||
231 | if (part == null) | ||
232 | continue; | ||
233 | |||
234 | // Draw if the object is at least 1 meter wide in any direction | ||
235 | if (part.Scale.X > 1f || part.Scale.Y > 1f || part.Scale.Z > 1f) | ||
236 | { | ||
237 | // Try to get the RGBA of the default texture entry.. | ||
238 | // | ||
239 | try | ||
240 | { | ||
241 | // get the null checks out of the way | ||
242 | // skip the ones that break | ||
243 | if (part == null) | ||
244 | continue; | ||
245 | |||
246 | if (part.Shape == null) | ||
247 | continue; | ||
248 | |||
249 | if (part.Shape.PCode == (byte)PCode.Tree || part.Shape.PCode == (byte)PCode.NewTree || part.Shape.PCode == (byte)PCode.Grass) | ||
250 | continue; // eliminates trees from this since we don't really have a good tree representation | ||
251 | // if you want tree blocks on the map comment the above line and uncomment the below line | ||
252 | //mapdotspot = Color.PaleGreen; | ||
253 | |||
254 | if (part.Shape.Textures == null) | ||
255 | continue; | ||
256 | |||
257 | if (part.Shape.Textures.DefaultTexture == null) | ||
258 | continue; | ||
259 | |||
260 | Color4 texcolor = part.Shape.Textures.DefaultTexture.RGBA; | ||
261 | |||
262 | // Not sure why some of these are null, oh well. | ||
263 | |||
264 | int colorr = 255 - (int)(texcolor.R * 255f); | ||
265 | int colorg = 255 - (int)(texcolor.G * 255f); | ||
266 | int colorb = 255 - (int)(texcolor.B * 255f); | ||
267 | |||
268 | if (!(colorr == 255 && colorg == 255 && colorb == 255)) | ||
269 | { | ||
270 | //Try to set the map spot color | ||
271 | try | ||
272 | { | ||
273 | // If the color gets goofy somehow, skip it *shakes fist at Color4 | ||
274 | mapdotspot = Color.FromArgb(colorr, colorg, colorb); | ||
275 | } | ||
276 | catch (ArgumentException) | ||
277 | { | ||
278 | } | ||
279 | } | ||
280 | } | ||
281 | catch (IndexOutOfRangeException) | ||
282 | { | ||
283 | // Windows Array | ||
284 | } | ||
285 | catch (ArgumentOutOfRangeException) | ||
286 | { | ||
287 | // Mono Array | ||
288 | } | ||
289 | |||
290 | Vector3 pos = part.GetWorldPosition(); | ||
291 | |||
292 | // skip prim outside of retion | ||
293 | if (pos.X < 0f || pos.X > 256f || pos.Y < 0f || pos.Y > 256f) | ||
294 | continue; | ||
295 | |||
296 | // skip prim in non-finite position | ||
297 | if (Single.IsNaN(pos.X) || Single.IsNaN(pos.Y) || | ||
298 | Single.IsInfinity(pos.X) || Single.IsInfinity(pos.Y)) | ||
299 | continue; | ||
300 | |||
301 | // Figure out if object is under 256m above the height of the terrain | ||
302 | bool isBelow256AboveTerrain = false; | ||
303 | |||
304 | try | ||
305 | { | ||
306 | isBelow256AboveTerrain = (pos.Z < ((float)hm[(int)pos.X, (int)pos.Y] + 256f)); | ||
307 | } | ||
308 | catch (Exception) | ||
309 | { | ||
310 | } | ||
311 | |||
312 | if (isBelow256AboveTerrain) | ||
313 | { | ||
314 | // Translate scale by rotation so scale is represented properly when object is rotated | ||
315 | Vector3 lscale = new Vector3(part.Shape.Scale.X, part.Shape.Scale.Y, part.Shape.Scale.Z); | ||
316 | Vector3 scale = new Vector3(); | ||
317 | Vector3 tScale = new Vector3(); | ||
318 | Vector3 axPos = new Vector3(pos.X,pos.Y,pos.Z); | ||
319 | |||
320 | Quaternion llrot = part.GetWorldRotation(); | ||
321 | Quaternion rot = new Quaternion(llrot.W, llrot.X, llrot.Y, llrot.Z); | ||
322 | scale = lscale * rot; | ||
323 | |||
324 | // negative scales don't work in this situation | ||
325 | scale.X = Math.Abs(scale.X); | ||
326 | scale.Y = Math.Abs(scale.Y); | ||
327 | scale.Z = Math.Abs(scale.Z); | ||
328 | |||
329 | // This scaling isn't very accurate and doesn't take into account the face rotation :P | ||
330 | int mapdrawstartX = (int)(pos.X - scale.X); | ||
331 | int mapdrawstartY = (int)(pos.Y - scale.Y); | ||
332 | int mapdrawendX = (int)(pos.X + scale.X); | ||
333 | int mapdrawendY = (int)(pos.Y + scale.Y); | ||
334 | |||
335 | // If object is beyond the edge of the map, don't draw it to avoid errors | ||
336 | if (mapdrawstartX < 0 || mapdrawstartX > 255 || mapdrawendX < 0 || mapdrawendX > 255 | ||
337 | || mapdrawstartY < 0 || mapdrawstartY > 255 || mapdrawendY < 0 | ||
338 | || mapdrawendY > 255) | ||
339 | continue; | ||
340 | |||
341 | #region obb face reconstruction part duex | ||
342 | Vector3[] vertexes = new Vector3[8]; | ||
343 | |||
344 | // float[] distance = new float[6]; | ||
345 | Vector3[] FaceA = new Vector3[6]; // vertex A for Facei | ||
346 | Vector3[] FaceB = new Vector3[6]; // vertex B for Facei | ||
347 | Vector3[] FaceC = new Vector3[6]; // vertex C for Facei | ||
348 | Vector3[] FaceD = new Vector3[6]; // vertex D for Facei | ||
349 | |||
350 | tScale = new Vector3(lscale.X, -lscale.Y, lscale.Z); | ||
351 | scale = ((tScale * rot)); | ||
352 | vertexes[0] = (new Vector3((pos.X + scale.X), (pos.Y + scale.Y), (pos.Z + scale.Z))); | ||
353 | // vertexes[0].x = pos.X + vertexes[0].x; | ||
354 | //vertexes[0].y = pos.Y + vertexes[0].y; | ||
355 | //vertexes[0].z = pos.Z + vertexes[0].z; | ||
356 | |||
357 | FaceA[0] = vertexes[0]; | ||
358 | FaceB[3] = vertexes[0]; | ||
359 | FaceA[4] = vertexes[0]; | ||
360 | |||
361 | tScale = lscale; | ||
362 | scale = ((tScale * rot)); | ||
363 | vertexes[1] = (new Vector3((pos.X + scale.X), (pos.Y + scale.Y), (pos.Z + scale.Z))); | ||
364 | |||
365 | // vertexes[1].x = pos.X + vertexes[1].x; | ||
366 | // vertexes[1].y = pos.Y + vertexes[1].y; | ||
367 | //vertexes[1].z = pos.Z + vertexes[1].z; | ||
368 | |||
369 | FaceB[0] = vertexes[1]; | ||
370 | FaceA[1] = vertexes[1]; | ||
371 | FaceC[4] = vertexes[1]; | ||
372 | |||
373 | tScale = new Vector3(lscale.X, -lscale.Y, -lscale.Z); | ||
374 | scale = ((tScale * rot)); | ||
375 | |||
376 | vertexes[2] = (new Vector3((pos.X + scale.X), (pos.Y + scale.Y), (pos.Z + scale.Z))); | ||
377 | |||
378 | //vertexes[2].x = pos.X + vertexes[2].x; | ||
379 | //vertexes[2].y = pos.Y + vertexes[2].y; | ||
380 | //vertexes[2].z = pos.Z + vertexes[2].z; | ||
381 | |||
382 | FaceC[0] = vertexes[2]; | ||
383 | FaceD[3] = vertexes[2]; | ||
384 | FaceC[5] = vertexes[2]; | ||
385 | |||
386 | tScale = new Vector3(lscale.X, lscale.Y, -lscale.Z); | ||
387 | scale = ((tScale * rot)); | ||
388 | vertexes[3] = (new Vector3((pos.X + scale.X), (pos.Y + scale.Y), (pos.Z + scale.Z))); | ||
389 | |||
390 | //vertexes[3].x = pos.X + vertexes[3].x; | ||
391 | // vertexes[3].y = pos.Y + vertexes[3].y; | ||
392 | // vertexes[3].z = pos.Z + vertexes[3].z; | ||
393 | |||
394 | FaceD[0] = vertexes[3]; | ||
395 | FaceC[1] = vertexes[3]; | ||
396 | FaceA[5] = vertexes[3]; | ||
397 | |||
398 | tScale = new Vector3(-lscale.X, lscale.Y, lscale.Z); | ||
399 | scale = ((tScale * rot)); | ||
400 | vertexes[4] = (new Vector3((pos.X + scale.X), (pos.Y + scale.Y), (pos.Z + scale.Z))); | ||
401 | |||
402 | // vertexes[4].x = pos.X + vertexes[4].x; | ||
403 | // vertexes[4].y = pos.Y + vertexes[4].y; | ||
404 | // vertexes[4].z = pos.Z + vertexes[4].z; | ||
405 | |||
406 | FaceB[1] = vertexes[4]; | ||
407 | FaceA[2] = vertexes[4]; | ||
408 | FaceD[4] = vertexes[4]; | ||
409 | |||
410 | tScale = new Vector3(-lscale.X, lscale.Y, -lscale.Z); | ||
411 | scale = ((tScale * rot)); | ||
412 | vertexes[5] = (new Vector3((pos.X + scale.X), (pos.Y + scale.Y), (pos.Z + scale.Z))); | ||
413 | |||
414 | // vertexes[5].x = pos.X + vertexes[5].x; | ||
415 | // vertexes[5].y = pos.Y + vertexes[5].y; | ||
416 | // vertexes[5].z = pos.Z + vertexes[5].z; | ||
417 | |||
418 | FaceD[1] = vertexes[5]; | ||
419 | FaceC[2] = vertexes[5]; | ||
420 | FaceB[5] = vertexes[5]; | ||
421 | |||
422 | tScale = new Vector3(-lscale.X, -lscale.Y, lscale.Z); | ||
423 | scale = ((tScale * rot)); | ||
424 | vertexes[6] = (new Vector3((pos.X + scale.X), (pos.Y + scale.Y), (pos.Z + scale.Z))); | ||
425 | |||
426 | // vertexes[6].x = pos.X + vertexes[6].x; | ||
427 | // vertexes[6].y = pos.Y + vertexes[6].y; | ||
428 | // vertexes[6].z = pos.Z + vertexes[6].z; | ||
429 | |||
430 | FaceB[2] = vertexes[6]; | ||
431 | FaceA[3] = vertexes[6]; | ||
432 | FaceB[4] = vertexes[6]; | ||
433 | |||
434 | tScale = new Vector3(-lscale.X, -lscale.Y, -lscale.Z); | ||
435 | scale = ((tScale * rot)); | ||
436 | vertexes[7] = (new Vector3((pos.X + scale.X), (pos.Y + scale.Y), (pos.Z + scale.Z))); | ||
437 | |||
438 | // vertexes[7].x = pos.X + vertexes[7].x; | ||
439 | // vertexes[7].y = pos.Y + vertexes[7].y; | ||
440 | // vertexes[7].z = pos.Z + vertexes[7].z; | ||
441 | |||
442 | FaceD[2] = vertexes[7]; | ||
443 | FaceC[3] = vertexes[7]; | ||
444 | FaceD[5] = vertexes[7]; | ||
445 | #endregion | ||
446 | |||
447 | //int wy = 0; | ||
448 | |||
449 | //bool breakYN = false; // If we run into an error drawing, break out of the | ||
450 | // loop so we don't lag to death on error handling | ||
451 | DrawStruct ds = new DrawStruct(); | ||
452 | ds.brush = new SolidBrush(mapdotspot); | ||
453 | //ds.rect = new Rectangle(mapdrawstartX, (255 - mapdrawstartY), mapdrawendX - mapdrawstartX, mapdrawendY - mapdrawstartY); | ||
454 | |||
455 | ds.trns = new face[FaceA.Length]; | ||
456 | |||
457 | for (int i = 0; i < FaceA.Length; i++) | ||
458 | { | ||
459 | Point[] working = new Point[5]; | ||
460 | working[0] = project(FaceA[i], axPos); | ||
461 | working[1] = project(FaceB[i], axPos); | ||
462 | working[2] = project(FaceD[i], axPos); | ||
463 | working[3] = project(FaceC[i], axPos); | ||
464 | working[4] = project(FaceA[i], axPos); | ||
465 | |||
466 | face workingface = new face(); | ||
467 | workingface.pts = working; | ||
468 | |||
469 | ds.trns[i] = workingface; | ||
470 | } | ||
471 | |||
472 | z_sort.Add(part.LocalId, ds); | ||
473 | z_localIDs.Add(part.LocalId); | ||
474 | z_sortheights.Add(pos.Z); | ||
475 | |||
476 | //for (int wx = mapdrawstartX; wx < mapdrawendX; wx++) | ||
477 | //{ | ||
478 | //for (wy = mapdrawstartY; wy < mapdrawendY; wy++) | ||
479 | //{ | ||
480 | //m_log.InfoFormat("[MAPDEBUG]: {0},{1}({2})", wx, (255 - wy),wy); | ||
481 | //try | ||
482 | //{ | ||
483 | // Remember, flip the y! | ||
484 | // mapbmp.SetPixel(wx, (255 - wy), mapdotspot); | ||
485 | //} | ||
486 | //catch (ArgumentException) | ||
487 | //{ | ||
488 | // breakYN = true; | ||
489 | //} | ||
490 | |||
491 | //if (breakYN) | ||
492 | // break; | ||
493 | //} | ||
494 | |||
495 | //if (breakYN) | ||
496 | // break; | ||
497 | //} | ||
498 | } // Object is within 256m Z of terrain | ||
499 | } // object is at least a meter wide | ||
500 | } // loop over group children | ||
501 | } // entitybase is sceneobject group | ||
502 | } // foreach loop over entities | ||
503 | |||
504 | float[] sortedZHeights = z_sortheights.ToArray(); | ||
505 | uint[] sortedlocalIds = z_localIDs.ToArray(); | ||
506 | |||
507 | // Sort prim by Z position | ||
508 | Array.Sort(sortedZHeights, sortedlocalIds); | ||
509 | |||
510 | Graphics g = Graphics.FromImage(mapbmp); | ||
511 | |||
512 | for (int s = 0; s < sortedZHeights.Length; s++) | ||
513 | { | ||
514 | if (z_sort.ContainsKey(sortedlocalIds[s])) | ||
515 | { | ||
516 | DrawStruct rectDrawStruct = z_sort[sortedlocalIds[s]]; | ||
517 | for (int r = 0; r < rectDrawStruct.trns.Length; r++ ) | ||
518 | { | ||
519 | g.FillPolygon(rectDrawStruct.brush,rectDrawStruct.trns[r].pts); | ||
520 | } | ||
521 | //g.FillRectangle(rectDrawStruct.brush , rectDrawStruct.rect); | ||
522 | } | ||
523 | } | ||
524 | |||
525 | g.Dispose(); | ||
526 | } // lock entities objs | ||
527 | |||
528 | m_log.Info("[MAPTILE]: Generating Maptile Step 2: Done in " + (System.Environment.TickCount - tc) + " ms"); | ||
529 | return mapbmp; | ||
530 | } | ||
531 | |||
532 | private Point project(Vector3 point3d, Vector3 originpos) | ||
533 | { | ||
534 | Point returnpt = new Point(); | ||
535 | //originpos = point3d; | ||
536 | //int d = (int)(256f / 1.5f); | ||
537 | |||
538 | //Vector3 topos = new Vector3(0, 0, 0); | ||
539 | // float z = -point3d.z - topos.z; | ||
540 | |||
541 | returnpt.X = (int)point3d.X;//(int)((topos.x - point3d.x) / z * d); | ||
542 | returnpt.Y = (int)(255 - point3d.Y);//(int)(255 - (((topos.y - point3d.y) / z * d))); | ||
543 | |||
544 | return returnpt; | ||
545 | } | ||
546 | |||
547 | // TODO: unused: | ||
548 | // #region Deprecated Maptile Generation. Adam may update this | ||
549 | // private Bitmap TerrainToBitmap(string gradientmap) | ||
550 | // { | ||
551 | // Bitmap gradientmapLd = new Bitmap(gradientmap); | ||
552 | // | ||
553 | // int pallete = gradientmapLd.Height; | ||
554 | // | ||
555 | // Bitmap bmp = new Bitmap(m_scene.Heightmap.Width, m_scene.Heightmap.Height); | ||
556 | // Color[] colours = new Color[pallete]; | ||
557 | // | ||
558 | // for (int i = 0; i < pallete; i++) | ||
559 | // { | ||
560 | // colours[i] = gradientmapLd.GetPixel(0, i); | ||
561 | // } | ||
562 | // | ||
563 | // lock (m_scene.Heightmap) | ||
564 | // { | ||
565 | // ITerrainChannel copy = m_scene.Heightmap; | ||
566 | // for (int y = 0; y < copy.Height; y++) | ||
567 | // { | ||
568 | // for (int x = 0; x < copy.Width; x++) | ||
569 | // { | ||
570 | // // 512 is the largest possible height before colours clamp | ||
571 | // int colorindex = (int) (Math.Max(Math.Min(1.0, copy[x, y] / 512.0), 0.0) * (pallete - 1)); | ||
572 | // | ||
573 | // // Handle error conditions | ||
574 | // if (colorindex > pallete - 1 || colorindex < 0) | ||
575 | // bmp.SetPixel(x, copy.Height - y - 1, Color.Red); | ||
576 | // else | ||
577 | // bmp.SetPixel(x, copy.Height - y - 1, colours[colorindex]); | ||
578 | // } | ||
579 | // } | ||
580 | // ShadeBuildings(bmp); | ||
581 | // return bmp; | ||
582 | // } | ||
583 | // } | ||
584 | // #endregion | ||
585 | } | ||
586 | } | ||