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diff --git a/OpenSim/Region/CoreModules/World/Wind/WindModule.cs b/OpenSim/Region/CoreModules/World/Wind/WindModule.cs
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1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSim Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections.Generic;
30using OpenMetaverse;
31using Nini.Config;
32using OpenSim.Framework;
33using OpenSim.Region.Framework.Interfaces;
34using OpenSim.Region.Framework.Scenes;
35
36namespace OpenSim.Region.CoreModules
37{
38 public class WindModule : IWindModule
39 {
40// private static readonly log4net.ILog m_log
41// = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
42
43 private int m_frame = 0;
44 private int m_frame_mod = 150;
45 private Random rndnums = new Random(System.Environment.TickCount);
46 private Scene m_scene = null;
47 private bool ready = false;
48 private Vector2[] windSpeeds = new Vector2[16 * 16];
49 private Dictionary<UUID, ulong> m_rootAgents = new Dictionary<UUID, ulong>();
50
51 public void Initialise(Scene scene, IConfigSource config)
52 {
53 m_scene = scene;
54 m_frame = 0;
55
56 scene.EventManager.OnFrame += WindUpdate;
57 scene.EventManager.OnMakeChildAgent += MakeChildAgent;
58 scene.EventManager.OnAvatarEnteringNewParcel += AvatarEnteringParcel;
59 scene.EventManager.OnClientClosed += ClientLoggedOut;
60 scene.RegisterModuleInterface<IWindModule>(this);
61
62 GenWindPos();
63
64 ready = true;
65 }
66
67 public void PostInitialise()
68 {
69 }
70
71 public void Close()
72 {
73 ready = false;
74 // Remove our hooks
75 m_scene.EventManager.OnFrame -= WindUpdate;
76 // m_scene.EventManager.OnNewClient -= SunToClient;
77 m_scene.EventManager.OnMakeChildAgent -= MakeChildAgent;
78 m_scene.EventManager.OnAvatarEnteringNewParcel -= AvatarEnteringParcel;
79 m_scene.EventManager.OnClientClosed -= ClientLoggedOut;
80 }
81
82 public string Name
83 {
84 get { return "WindModule"; }
85 }
86
87 public bool IsSharedModule
88 {
89 get { return false; }
90 }
91
92 public Vector2[] WindSpeeds
93 {
94 get { return windSpeeds; }
95 }
96
97 public void WindToClient(IClientAPI client)
98 {
99 if (ready)
100 {
101 //if (!sunFixed)
102 //GenWindPos(); // Generate shared values once
103 client.SendWindData(windSpeeds);
104 }
105 }
106
107 public void WindUpdate()
108 {
109 if (((m_frame++ % m_frame_mod) != 0) || !ready)
110 {
111 return;
112 }
113 //m_log.Debug("[WIND]:Regenerating...");
114 GenWindPos(); // Generate shared values once
115
116 //int spotxp = 0;
117 //int spotyp = 0;
118 //int spotxm = 0;
119 //int spotym = 0;
120 List<ScenePresence> avatars = m_scene.GetAvatars();
121 foreach (ScenePresence avatar in avatars)
122 {
123 if (!avatar.IsChildAgent)
124 {
125 avatar.ControllingClient.SendWindData(windSpeeds);
126 }
127 }
128
129 // set estate settings for region access to sun position
130 //m_scene.RegionInfo.RegionSettings.SunVector = Position;
131 //m_scene.RegionInfo.EstateSettings.sunHour = GetLindenEstateHourFromCurrentTime();
132 }
133
134 public void ForceWindUpdateToAllClients()
135 {
136 GenWindPos(); // Generate shared values once
137
138 List<ScenePresence> avatars = m_scene.GetAvatars();
139 foreach (ScenePresence avatar in avatars)
140 {
141 if (!avatar.IsChildAgent)
142 avatar.ControllingClient.SendWindData(windSpeeds);
143 }
144
145 // set estate settings for region access to sun position
146 //m_scene.RegionInfo.RegionSettings.SunVector = Position;
147 //m_scene.RegionInfo.RegionSettings.SunPosition = GetLindenEstateHourFromCurrentTime();
148 }
149 /// <summary>
150 /// Calculate the sun's orbital position and its velocity.
151 /// </summary>
152
153 private void GenWindPos()
154 {
155 for (int y = 0; y < 16; y++)
156 {
157 for (int x = 0; x < 16; x++)
158 {
159 windSpeeds[y * 16 + x].X = (float)(rndnums.NextDouble() * 2d - 1d);
160 windSpeeds[y * 16 + x].Y = (float)(rndnums.NextDouble() * 2d - 1d);
161 }
162 }
163 }
164
165 private void ClientLoggedOut(UUID AgentId)
166 {
167 lock (m_rootAgents)
168 {
169 if (m_rootAgents.ContainsKey(AgentId))
170 {
171 m_rootAgents.Remove(AgentId);
172 }
173 }
174 }
175
176 private void AvatarEnteringParcel(ScenePresence avatar, int localLandID, UUID regionID)
177 {
178 lock (m_rootAgents)
179 {
180 if (m_rootAgents.ContainsKey(avatar.UUID))
181 {
182 m_rootAgents[avatar.UUID] = avatar.RegionHandle;
183 }
184 else
185 {
186 m_rootAgents.Add(avatar.UUID, avatar.RegionHandle);
187 WindToClient(avatar.ControllingClient);
188 }
189 }
190 //m_log.Info("[FRIEND]: " + avatar.Name + " status:" + (!avatar.IsChildAgent).ToString());
191 }
192
193 private void MakeChildAgent(ScenePresence avatar)
194 {
195 lock (m_rootAgents)
196 {
197 if (m_rootAgents.ContainsKey(avatar.UUID))
198 {
199 if (m_rootAgents[avatar.UUID] == avatar.RegionHandle)
200 {
201 m_rootAgents.Remove(avatar.UUID);
202 }
203 }
204 }
205 }
206 }
207}