diff options
Diffstat (limited to 'OpenSim/Region/CoreModules/World/Warp3DMap')
-rw-r--r-- | OpenSim/Region/CoreModules/World/Warp3DMap/Warp3DImageModule.cs | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/OpenSim/Region/CoreModules/World/Warp3DMap/Warp3DImageModule.cs b/OpenSim/Region/CoreModules/World/Warp3DMap/Warp3DImageModule.cs index 3c48d07..33f6c3f 100644 --- a/OpenSim/Region/CoreModules/World/Warp3DMap/Warp3DImageModule.cs +++ b/OpenSim/Region/CoreModules/World/Warp3DMap/Warp3DImageModule.cs | |||
@@ -222,6 +222,13 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap | |||
222 | bitmap = ImageUtils.ResizeImage(origBitmap, viewport.Width, viewport.Height); | 222 | bitmap = ImageUtils.ResizeImage(origBitmap, viewport.Width, viewport.Height); |
223 | } | 223 | } |
224 | 224 | ||
225 | // XXX: It shouldn't really be necesary to force a GC here as one should occur anyway pretty shortly | ||
226 | // afterwards. It's generally regarded as a bad idea to manually GC. If Warp3D is using lots of memory | ||
227 | // then this may be some issue with the Warp3D code itself, though it's also quite possible that generating | ||
228 | // this map tile simply takes a lot of memory. | ||
229 | GC.Collect(); | ||
230 | m_log.Debug("[WARP 3D IMAGE MODULE]: GC.Collect()"); | ||
231 | |||
225 | return bitmap; | 232 | return bitmap; |
226 | } | 233 | } |
227 | 234 | ||