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Diffstat (limited to 'OpenSim/Region/CoreModules/World/Warp3DMap/TerrainSplat.cs')
-rw-r--r--OpenSim/Region/CoreModules/World/Warp3DMap/TerrainSplat.cs37
1 files changed, 29 insertions, 8 deletions
diff --git a/OpenSim/Region/CoreModules/World/Warp3DMap/TerrainSplat.cs b/OpenSim/Region/CoreModules/World/Warp3DMap/TerrainSplat.cs
index df5ac92..91ca7e2 100644
--- a/OpenSim/Region/CoreModules/World/Warp3DMap/TerrainSplat.cs
+++ b/OpenSim/Region/CoreModules/World/Warp3DMap/TerrainSplat.cs
@@ -32,6 +32,7 @@ using System.Drawing.Imaging;
32using log4net; 32using log4net;
33using OpenMetaverse; 33using OpenMetaverse;
34using OpenSim.Framework; 34using OpenSim.Framework;
35using OpenSim.Region.Framework.Interfaces;
35using OpenSim.Services.Interfaces; 36using OpenSim.Services.Interfaces;
36 37
37namespace OpenSim.Region.CoreModules.World.Warp3DMap 38namespace OpenSim.Region.CoreModules.World.Warp3DMap
@@ -66,6 +67,7 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap
66 #endregion Constants 67 #endregion Constants
67 68
68 private static readonly ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType.Name); 69 private static readonly ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType.Name);
70 private static string LogHeader = "[WARP3D TERRAIN SPLAT]";
69 71
70 /// <summary> 72 /// <summary>
71 /// Builds a composited terrain texture given the region texture 73 /// Builds a composited terrain texture given the region texture
@@ -76,9 +78,8 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap
76 /// <returns>A composited 256x256 RGB texture ready for rendering</returns> 78 /// <returns>A composited 256x256 RGB texture ready for rendering</returns>
77 /// <remarks>Based on the algorithm described at http://opensimulator.org/wiki/Terrain_Splatting 79 /// <remarks>Based on the algorithm described at http://opensimulator.org/wiki/Terrain_Splatting
78 /// </remarks> 80 /// </remarks>
79 public static Bitmap Splat(float[] heightmap, UUID[] textureIDs, float[] startHeights, float[] heightRanges, Vector3d regionPosition, IAssetService assetService, bool textureTerrain) 81 public static Bitmap Splat(ITerrainChannel terrain, UUID[] textureIDs, float[] startHeights, float[] heightRanges, Vector3d regionPosition, IAssetService assetService, bool textureTerrain)
80 { 82 {
81 Debug.Assert(heightmap.Length == 256 * 256);
82 Debug.Assert(textureIDs.Length == 4); 83 Debug.Assert(textureIDs.Length == 4);
83 Debug.Assert(startHeights.Length == 4); 84 Debug.Assert(startHeights.Length == 4);
84 Debug.Assert(heightRanges.Length == 4); 85 Debug.Assert(heightRanges.Length == 4);
@@ -200,17 +201,27 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap
200 gfx.FillRectangle(brush, 0, 0, 256, 256); 201 gfx.FillRectangle(brush, 0, 0, 256, 256);
201 } 202 }
202 } 203 }
204 else
205 {
206 if (detailTexture[i].Width != 256 || detailTexture[i].Height != 256)
207 {
208 detailTexture[i] = ResizeBitmap(detailTexture[i], 256, 256);
209 }
210 }
203 } 211 }
204 212
205 #region Layer Map 213 #region Layer Map
206 214
207 float[] layermap = new float[256 * 256]; 215 float[,] layermap = new float[256 , 256];
216
217 int xFactor = terrain.Width / 256;
218 int yFactor = terrain.Height / 256;
208 219
209 for (int y = 0; y < 256; y++) 220 for (int y = 0; y < 256; y++)
210 { 221 {
211 for (int x = 0; x < 256; x++) 222 for (int x = 0; x < 256; x++)
212 { 223 {
213 float height = heightmap[y * 256 + x]; 224 float height = (float)terrain[x * xFactor, y * yFactor];
214 225
215 float pctX = (float)x / 255f; 226 float pctX = (float)x / 255f;
216 float pctY = (float)y / 255f; 227 float pctY = (float)y / 255f;
@@ -237,8 +248,8 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap
237 // The magic values were taken from http://opensimulator.org/wiki/Terrain_Splatting 248 // The magic values were taken from http://opensimulator.org/wiki/Terrain_Splatting
238 Vector3 vec = new Vector3 249 Vector3 vec = new Vector3
239 ( 250 (
240 ((float)regionPosition.X + x) * 0.20319f, 251 ((float)regionPosition.X + (x * xFactor)) * 0.20319f,
241 ((float)regionPosition.Y + y) * 0.20319f, 252 ((float)regionPosition.Y + (y * yFactor)) * 0.20319f,
242 height * 0.25f 253 height * 0.25f
243 ); 254 );
244 255
@@ -249,7 +260,7 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap
249 // Combine the current height, generated noise, start height, and height range parameters, then scale all of it 260 // Combine the current height, generated noise, start height, and height range parameters, then scale all of it
250 float layer = ((height + noise - startHeight) / heightRange) * 4f; 261 float layer = ((height + noise - startHeight) / heightRange) * 4f;
251 if (Single.IsNaN(layer)) layer = 0f; 262 if (Single.IsNaN(layer)) layer = 0f;
252 layermap[y * 256 + x] = Utils.Clamp(layer, 0f, 3f); 263 layermap[x,y] = Utils.Clamp(layer, 0f, 3f);
253 } 264 }
254 } 265 }
255 266
@@ -283,7 +294,7 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap
283 { 294 {
284 for (int x = 0; x < 256; x++) 295 for (int x = 0; x < 256; x++)
285 { 296 {
286 float layer = layermap[y * 256 + x]; 297 float layer = layermap[x, y];
287 298
288 // Select two textures 299 // Select two textures
289 int l0 = (int)Math.Floor(layer); 300 int l0 = (int)Math.Floor(layer);
@@ -331,6 +342,16 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap
331 return output; 342 return output;
332 } 343 }
333 344
345 public static Bitmap ResizeBitmap(Bitmap b, int nWidth, int nHeight)
346 {
347 m_log.DebugFormat("{0} ResizeBitmap. From <{1},{2}> to <{3},{4}>",
348 LogHeader, b.Width, b.Height, nWidth, nHeight);
349 Bitmap result = new Bitmap(nWidth, nHeight);
350 using (Graphics g = Graphics.FromImage(result))
351 g.DrawImage(b, 0, 0, nWidth, nHeight);
352 b.Dispose();
353 return result;
354 }
334 public static Bitmap SplatSimple(float[] heightmap) 355 public static Bitmap SplatSimple(float[] heightmap)
335 { 356 {
336 const float BASE_HSV_H = 93f / 360f; 357 const float BASE_HSV_H = 93f / 360f;