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-rw-r--r--OpenSim/Region/CoreModules/World/Terrain/FileLoaders/LLRAW.cs10
1 files changed, 5 insertions, 5 deletions
diff --git a/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/LLRAW.cs b/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/LLRAW.cs
index 3eb7cd2..a70ef13 100644
--- a/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/LLRAW.cs
+++ b/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/LLRAW.cs
@@ -36,10 +36,10 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FileLoaders
36 { 36 {
37 public struct HeightmapLookupValue : IComparable<HeightmapLookupValue> 37 public struct HeightmapLookupValue : IComparable<HeightmapLookupValue>
38 { 38 {
39 public int Index; 39 public ushort Index;
40 public double Value; 40 public float Value;
41 41
42 public HeightmapLookupValue(int index, double value) 42 public HeightmapLookupValue(ushort index, float value)
43 { 43 {
44 Index = index; 44 Index = index;
45 Value = value; 45 Value = value;
@@ -62,7 +62,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FileLoaders
62 { 62 {
63 for (int j = 0; j < 256; j++) 63 for (int j = 0; j < 256; j++)
64 { 64 {
65 LookupHeightTable[i + (j * 256)] = new HeightmapLookupValue(i + (j * 256), ((double)i * ((double)j / 128.0d))); 65 LookupHeightTable[i + (j * 256)] = new HeightmapLookupValue((ushort)(i + (j * 256)), (float)((double)i * ((double)j / 128.0d)));
66 } 66 }
67 } 67 }
68 Array.Sort<HeightmapLookupValue>(LookupHeightTable); 68 Array.Sort<HeightmapLookupValue>(LookupHeightTable);
@@ -196,7 +196,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FileLoaders
196 196
197 // The lookup table is pre-sorted, so we either find an exact match or 197 // The lookup table is pre-sorted, so we either find an exact match or
198 // the next closest (smaller) match with a binary search 198 // the next closest (smaller) match with a binary search
199 index = Array.BinarySearch<HeightmapLookupValue>(LookupHeightTable, new HeightmapLookupValue(0, t)); 199 index = Array.BinarySearch<HeightmapLookupValue>(LookupHeightTable, new HeightmapLookupValue(0, (float)t));
200 if (index < 0) 200 if (index < 0)
201 index = ~index - 1; 201 index = ~index - 1;
202 202