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Diffstat (limited to 'OpenSim/Region/CoreModules/World/Sound/SoundModule.cs')
-rw-r--r--OpenSim/Region/CoreModules/World/Sound/SoundModule.cs14
1 files changed, 7 insertions, 7 deletions
diff --git a/OpenSim/Region/CoreModules/World/Sound/SoundModule.cs b/OpenSim/Region/CoreModules/World/Sound/SoundModule.cs
index 6cc0ed9..37f1f2e 100644
--- a/OpenSim/Region/CoreModules/World/Sound/SoundModule.cs
+++ b/OpenSim/Region/CoreModules/World/Sound/SoundModule.cs
@@ -33,9 +33,9 @@ using OpenSim.Region.Framework.Interfaces;
33using OpenSim.Region.Framework.Scenes; 33using OpenSim.Region.Framework.Scenes;
34 34
35namespace OpenSim.Region.CoreModules.World.Sound 35namespace OpenSim.Region.CoreModules.World.Sound
36{ 36{
37 public class SoundModule : IRegionModule, ISoundModule 37 public class SoundModule : IRegionModule, ISoundModule
38 { 38 {
39 //private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 39 //private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
40 40
41 protected Scene m_scene; 41 protected Scene m_scene;
@@ -68,11 +68,11 @@ namespace OpenSim.Region.CoreModules.World.Sound
68 if (dis > 100.0) // Max audio distance 68 if (dis > 100.0) // Max audio distance
69 continue; 69 continue;
70 70
71 // Scale by distance 71 // Scale by distance
72 gain = (float)((double)gain*((100.0 - dis) / 100.0)); 72 gain = (float)((double)gain*((100.0 - dis) / 100.0));
73 73
74 p.ControllingClient.SendPlayAttachedSound(soundID, objectID, ownerID, (float)gain, flags); 74 p.ControllingClient.SendPlayAttachedSound(soundID, objectID, ownerID, (float)gain, flags);
75 } 75 }
76 } 76 }
77 77
78 public virtual void TriggerSound( 78 public virtual void TriggerSound(
@@ -84,12 +84,12 @@ namespace OpenSim.Region.CoreModules.World.Sound
84 if (dis > 100.0) // Max audio distance 84 if (dis > 100.0) // Max audio distance
85 continue; 85 continue;
86 86
87 // Scale by distance 87 // Scale by distance
88 gain = (float)((double)gain*((100.0 - dis) / 100.0)); 88 gain = (float)((double)gain*((100.0 - dis) / 100.0));
89 89
90 p.ControllingClient.SendTriggeredSound( 90 p.ControllingClient.SendTriggeredSound(
91 soundId, ownerID, objectID, parentID, handle, position, (float)gain); 91 soundId, ownerID, objectID, parentID, handle, position, (float)gain);
92 } 92 }
93 } 93 }
94 } 94 }
95} 95}