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Diffstat (limited to 'OpenSim/Region/CoreModules/World/Serialiser')
-rw-r--r--OpenSim/Region/CoreModules/World/Serialiser/SerialiseObjects.cs2
-rw-r--r--OpenSim/Region/CoreModules/World/Serialiser/SerialiserModule.cs4
2 files changed, 3 insertions, 3 deletions
diff --git a/OpenSim/Region/CoreModules/World/Serialiser/SerialiseObjects.cs b/OpenSim/Region/CoreModules/World/Serialiser/SerialiseObjects.cs
index bef7fe4..5067ebd 100644
--- a/OpenSim/Region/CoreModules/World/Serialiser/SerialiseObjects.cs
+++ b/OpenSim/Region/CoreModules/World/Serialiser/SerialiseObjects.cs
@@ -80,7 +80,7 @@ namespace OpenSim.Region.CoreModules.World.Serialiser
80 { 80 {
81 string xmlstream = "<scene>"; 81 string xmlstream = "<scene>";
82 82
83 List<EntityBase> EntityList = scene.GetEntities(); 83 EntityBase[] EntityList = scene.GetEntities();
84 List<string> EntityXml = new List<string>(); 84 List<string> EntityXml = new List<string>();
85 85
86 foreach (EntityBase ent in EntityList) 86 foreach (EntityBase ent in EntityList)
diff --git a/OpenSim/Region/CoreModules/World/Serialiser/SerialiserModule.cs b/OpenSim/Region/CoreModules/World/Serialiser/SerialiserModule.cs
index 58e4261..98fe493 100644
--- a/OpenSim/Region/CoreModules/World/Serialiser/SerialiserModule.cs
+++ b/OpenSim/Region/CoreModules/World/Serialiser/SerialiserModule.cs
@@ -165,12 +165,12 @@ namespace OpenSim.Region.CoreModules.World.Serialiser
165 return SceneXmlLoader.SaveGroupToXml2(grp); 165 return SceneXmlLoader.SaveGroupToXml2(grp);
166 } 166 }
167 167
168 public void SavePrimListToXml2(List<EntityBase> entityList, string fileName) 168 public void SavePrimListToXml2(EntityBase[] entityList, string fileName)
169 { 169 {
170 SceneXmlLoader.SavePrimListToXml2(entityList, fileName); 170 SceneXmlLoader.SavePrimListToXml2(entityList, fileName);
171 } 171 }
172 172
173 public void SavePrimListToXml2(List<EntityBase> entityList, TextWriter stream, Vector3 min, Vector3 max) 173 public void SavePrimListToXml2(EntityBase[] entityList, TextWriter stream, Vector3 min, Vector3 max)
174 { 174 {
175 SceneXmlLoader.SavePrimListToXml2(entityList, stream, min, max); 175 SceneXmlLoader.SavePrimListToXml2(entityList, stream, min, max);
176 } 176 }