diff options
Diffstat (limited to 'OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs')
-rw-r--r-- | OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs | 8 |
1 files changed, 8 insertions, 0 deletions
diff --git a/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs b/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs index 7f2b29a..bc86076 100644 --- a/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs +++ b/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs | |||
@@ -2032,6 +2032,10 @@ namespace OpenSim.Region.CoreModules.World.Permissions | |||
2032 | DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name); | 2032 | DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name); |
2033 | if (m_bypassPermissions) return m_bypassPermissionsValue; | 2033 | if (m_bypassPermissions) return m_bypassPermissionsValue; |
2034 | 2034 | ||
2035 | // A god is a god is a god | ||
2036 | if (IsAdministrator(user)) | ||
2037 | return true; | ||
2038 | |||
2035 | if (objectID == UUID.Zero) // User inventory | 2039 | if (objectID == UUID.Zero) // User inventory |
2036 | { | 2040 | { |
2037 | IInventoryService invService = m_scene.InventoryService; | 2041 | IInventoryService invService = m_scene.InventoryService; |
@@ -2121,6 +2125,10 @@ namespace OpenSim.Region.CoreModules.World.Permissions | |||
2121 | DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name); | 2125 | DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name); |
2122 | if (m_bypassPermissions) return m_bypassPermissionsValue; | 2126 | if (m_bypassPermissions) return m_bypassPermissionsValue; |
2123 | 2127 | ||
2128 | // A god is a god is a god | ||
2129 | if (IsAdministrator(user)) | ||
2130 | return true; | ||
2131 | |||
2124 | if (objectID == UUID.Zero) // User inventory | 2132 | if (objectID == UUID.Zero) // User inventory |
2125 | { | 2133 | { |
2126 | IInventoryService invService = m_scene.InventoryService; | 2134 | IInventoryService invService = m_scene.InventoryService; |