diff options
Diffstat (limited to 'OpenSim/Region/CoreModules/World/LightShare/LightShareModule.cs')
-rw-r--r-- | OpenSim/Region/CoreModules/World/LightShare/LightShareModule.cs | 301 |
1 files changed, 301 insertions, 0 deletions
diff --git a/OpenSim/Region/CoreModules/World/LightShare/LightShareModule.cs b/OpenSim/Region/CoreModules/World/LightShare/LightShareModule.cs new file mode 100644 index 0000000..1fcddd2 --- /dev/null +++ b/OpenSim/Region/CoreModules/World/LightShare/LightShareModule.cs | |||
@@ -0,0 +1,301 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.Reflection; | ||
31 | using OpenMetaverse; | ||
32 | using OpenSim.Framework; | ||
33 | using OpenSim.Region.CoreModules.Framework.InterfaceCommander; | ||
34 | using OpenSim.Region.Framework.Interfaces; | ||
35 | using OpenSim.Region.Framework.Scenes; | ||
36 | using log4net; | ||
37 | using Nini.Config; | ||
38 | using Mono.Addins; | ||
39 | |||
40 | namespace OpenSim.Region.CoreModules.World.LightShare | ||
41 | { | ||
42 | [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule")] | ||
43 | public class LightShareModule : INonSharedRegionModule, ILightShareModule, ICommandableModule | ||
44 | { | ||
45 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
46 | private readonly Commander m_commander = new Commander("windlight"); | ||
47 | private Scene m_scene; | ||
48 | private static bool m_enableWindlight; | ||
49 | |||
50 | #region ICommandableModule Members | ||
51 | |||
52 | public ICommander CommandInterface | ||
53 | { | ||
54 | get { return m_commander; } | ||
55 | } | ||
56 | |||
57 | #endregion | ||
58 | |||
59 | #region INonSharedRegionModule Members | ||
60 | |||
61 | public void Initialise(IConfigSource config) | ||
62 | { | ||
63 | try | ||
64 | { | ||
65 | m_enableWindlight = config.Configs["LightShare"].GetBoolean("enable_windlight", false); | ||
66 | } | ||
67 | catch (Exception) | ||
68 | { | ||
69 | m_log.Debug("[WINDLIGHT]: ini failure for enable_windlight - using default"); | ||
70 | } | ||
71 | |||
72 | m_log.DebugFormat("[WINDLIGHT]: windlight module {0}", (m_enableWindlight ? "enabled" : "disabled")); | ||
73 | } | ||
74 | |||
75 | public void AddRegion(Scene scene) | ||
76 | { | ||
77 | if (!m_enableWindlight) | ||
78 | return; | ||
79 | |||
80 | m_scene = scene; | ||
81 | m_scene.RegisterModuleInterface<ILightShareModule>(this); | ||
82 | m_scene.EventManager.OnPluginConsole += EventManager_OnPluginConsole; | ||
83 | |||
84 | m_scene.EventManager.OnMakeRootAgent += EventManager_OnMakeRootAgent; | ||
85 | m_scene.EventManager.OnSaveNewWindlightProfile += EventManager_OnSaveNewWindlightProfile; | ||
86 | m_scene.EventManager.OnSendNewWindlightProfileTargeted += EventManager_OnSendNewWindlightProfileTargeted; | ||
87 | m_scene.LoadWindlightProfile(); | ||
88 | |||
89 | InstallCommands(); | ||
90 | } | ||
91 | |||
92 | public void RemoveRegion(Scene scene) | ||
93 | { | ||
94 | if (!m_enableWindlight) | ||
95 | return; | ||
96 | |||
97 | m_scene.EventManager.OnPluginConsole -= EventManager_OnPluginConsole; | ||
98 | |||
99 | m_scene.EventManager.OnMakeRootAgent -= EventManager_OnMakeRootAgent; | ||
100 | m_scene.EventManager.OnSaveNewWindlightProfile -= EventManager_OnSaveNewWindlightProfile; | ||
101 | m_scene.EventManager.OnSendNewWindlightProfileTargeted -= EventManager_OnSendNewWindlightProfileTargeted; | ||
102 | |||
103 | m_scene = null; | ||
104 | } | ||
105 | |||
106 | public void Close() | ||
107 | { | ||
108 | } | ||
109 | |||
110 | public string Name | ||
111 | { | ||
112 | get { return "LightShareModule"; } | ||
113 | } | ||
114 | |||
115 | public void RegionLoaded(Scene scene) | ||
116 | { | ||
117 | } | ||
118 | |||
119 | public Type ReplaceableInterface | ||
120 | { | ||
121 | get { return null; } | ||
122 | } | ||
123 | |||
124 | #endregion | ||
125 | |||
126 | public static bool EnableWindlight | ||
127 | { | ||
128 | get | ||
129 | { | ||
130 | return m_enableWindlight; | ||
131 | } | ||
132 | set | ||
133 | { | ||
134 | } | ||
135 | } | ||
136 | |||
137 | #region events | ||
138 | |||
139 | private List<byte[]> compileWindlightSettings(RegionLightShareData wl) | ||
140 | { | ||
141 | byte[] mBlock = new Byte[249]; | ||
142 | int pos = 0; | ||
143 | |||
144 | wl.waterColor.ToBytes(mBlock, 0); pos += 12; | ||
145 | Utils.FloatToBytes(wl.waterFogDensityExponent).CopyTo(mBlock, pos); pos += 4; | ||
146 | Utils.FloatToBytes(wl.underwaterFogModifier).CopyTo(mBlock, pos); pos += 4; | ||
147 | wl.reflectionWaveletScale.ToBytes(mBlock, pos); pos += 12; | ||
148 | Utils.FloatToBytes(wl.fresnelScale).CopyTo(mBlock, pos); pos += 4; | ||
149 | Utils.FloatToBytes(wl.fresnelOffset).CopyTo(mBlock, pos); pos += 4; | ||
150 | Utils.FloatToBytes(wl.refractScaleAbove).CopyTo(mBlock, pos); pos += 4; | ||
151 | Utils.FloatToBytes(wl.refractScaleBelow).CopyTo(mBlock, pos); pos += 4; | ||
152 | Utils.FloatToBytes(wl.blurMultiplier).CopyTo(mBlock, pos); pos += 4; | ||
153 | wl.bigWaveDirection.ToBytes(mBlock, pos); pos += 8; | ||
154 | wl.littleWaveDirection.ToBytes(mBlock, pos); pos += 8; | ||
155 | wl.normalMapTexture.ToBytes(mBlock, pos); pos += 16; | ||
156 | wl.horizon.ToBytes(mBlock, pos); pos += 16; | ||
157 | Utils.FloatToBytes(wl.hazeHorizon).CopyTo(mBlock, pos); pos += 4; | ||
158 | wl.blueDensity.ToBytes(mBlock, pos); pos += 16; | ||
159 | Utils.FloatToBytes(wl.hazeDensity).CopyTo(mBlock, pos); pos += 4; | ||
160 | Utils.FloatToBytes(wl.densityMultiplier).CopyTo(mBlock, pos); pos += 4; | ||
161 | Utils.FloatToBytes(wl.distanceMultiplier).CopyTo(mBlock, pos); pos += 4; | ||
162 | wl.sunMoonColor.ToBytes(mBlock, pos); pos += 16; | ||
163 | Utils.FloatToBytes(wl.sunMoonPosition).CopyTo(mBlock, pos); pos += 4; | ||
164 | wl.ambient.ToBytes(mBlock, pos); pos += 16; | ||
165 | Utils.FloatToBytes(wl.eastAngle).CopyTo(mBlock, pos); pos += 4; | ||
166 | Utils.FloatToBytes(wl.sunGlowFocus).CopyTo(mBlock, pos); pos += 4; | ||
167 | Utils.FloatToBytes(wl.sunGlowSize).CopyTo(mBlock, pos); pos += 4; | ||
168 | Utils.FloatToBytes(wl.sceneGamma).CopyTo(mBlock, pos); pos += 4; | ||
169 | Utils.FloatToBytes(wl.starBrightness).CopyTo(mBlock, pos); pos += 4; | ||
170 | wl.cloudColor.ToBytes(mBlock, pos); pos += 16; | ||
171 | wl.cloudXYDensity.ToBytes(mBlock, pos); pos += 12; | ||
172 | Utils.FloatToBytes(wl.cloudCoverage).CopyTo(mBlock, pos); pos += 4; | ||
173 | Utils.FloatToBytes(wl.cloudScale).CopyTo(mBlock, pos); pos += 4; | ||
174 | wl.cloudDetailXYDensity.ToBytes(mBlock, pos); pos += 12; | ||
175 | Utils.FloatToBytes(wl.cloudScrollX).CopyTo(mBlock, pos); pos += 4; | ||
176 | Utils.FloatToBytes(wl.cloudScrollY).CopyTo(mBlock, pos); pos += 4; | ||
177 | Utils.UInt16ToBytes(wl.maxAltitude).CopyTo(mBlock, pos); pos += 2; | ||
178 | mBlock[pos] = Convert.ToByte(wl.cloudScrollXLock); pos++; | ||
179 | mBlock[pos] = Convert.ToByte(wl.cloudScrollYLock); pos++; | ||
180 | mBlock[pos] = Convert.ToByte(wl.drawClassicClouds); pos++; | ||
181 | List<byte[]> param = new List<byte[]>(); | ||
182 | param.Add(mBlock); | ||
183 | return param; | ||
184 | } | ||
185 | |||
186 | public void SendProfileToClient(IClientAPI client) | ||
187 | { | ||
188 | SendProfileToClient(client, m_scene.RegionInfo.WindlightSettings); | ||
189 | } | ||
190 | |||
191 | public void SendProfileToClient(IClientAPI client, RegionLightShareData wl) | ||
192 | { | ||
193 | if (client == null) | ||
194 | return; | ||
195 | |||
196 | if (m_enableWindlight) | ||
197 | { | ||
198 | if (m_scene.RegionInfo.WindlightSettings.valid) | ||
199 | { | ||
200 | List<byte[]> param = compileWindlightSettings(wl); | ||
201 | client.SendGenericMessage("Windlight", param); | ||
202 | } | ||
203 | else | ||
204 | { | ||
205 | List<byte[]> param = new List<byte[]>(); | ||
206 | client.SendGenericMessage("WindlightReset", param); | ||
207 | } | ||
208 | } | ||
209 | } | ||
210 | |||
211 | private void EventManager_OnMakeRootAgent(ScenePresence presence) | ||
212 | { | ||
213 | if (m_enableWindlight && m_scene.RegionInfo.WindlightSettings.valid) | ||
214 | m_log.Debug("[WINDLIGHT]: Sending windlight scene to new client"); | ||
215 | SendProfileToClient(presence.ControllingClient); | ||
216 | } | ||
217 | |||
218 | private void EventManager_OnSendNewWindlightProfileTargeted(RegionLightShareData wl, UUID pUUID) | ||
219 | { | ||
220 | IClientAPI client; | ||
221 | m_scene.TryGetClient(pUUID, out client); | ||
222 | SendProfileToClient(client, wl); | ||
223 | } | ||
224 | |||
225 | private void EventManager_OnSaveNewWindlightProfile() | ||
226 | { | ||
227 | m_scene.ForEachRootClient(SendProfileToClient); | ||
228 | } | ||
229 | |||
230 | #endregion | ||
231 | |||
232 | #region ICommandableModule Members | ||
233 | |||
234 | private void InstallCommands() | ||
235 | { | ||
236 | Command wlload = new Command("load", CommandIntentions.COMMAND_NON_HAZARDOUS, HandleLoad, "Load windlight profile from the database and broadcast"); | ||
237 | Command wlenable = new Command("enable", CommandIntentions.COMMAND_NON_HAZARDOUS, HandleEnable, "Enable the windlight plugin"); | ||
238 | Command wldisable = new Command("disable", CommandIntentions.COMMAND_NON_HAZARDOUS, HandleDisable, "Disable the windlight plugin"); | ||
239 | |||
240 | m_commander.RegisterCommand("load", wlload); | ||
241 | m_commander.RegisterCommand("enable", wlenable); | ||
242 | m_commander.RegisterCommand("disable", wldisable); | ||
243 | |||
244 | m_scene.RegisterModuleCommander(m_commander); | ||
245 | } | ||
246 | |||
247 | private void HandleLoad(Object[] args) | ||
248 | { | ||
249 | if (!m_enableWindlight) | ||
250 | { | ||
251 | m_log.InfoFormat("[WINDLIGHT]: Cannot load windlight profile, module disabled. Use 'windlight enable' first."); | ||
252 | } | ||
253 | else | ||
254 | { | ||
255 | m_log.InfoFormat("[WINDLIGHT]: Loading Windlight profile from database"); | ||
256 | m_scene.LoadWindlightProfile(); | ||
257 | m_log.InfoFormat("[WINDLIGHT]: Load complete"); | ||
258 | } | ||
259 | } | ||
260 | |||
261 | private void HandleDisable(Object[] args) | ||
262 | { | ||
263 | m_log.InfoFormat("[WINDLIGHT]: Plugin now disabled"); | ||
264 | m_enableWindlight = false; | ||
265 | } | ||
266 | |||
267 | private void HandleEnable(Object[] args) | ||
268 | { | ||
269 | m_log.InfoFormat("[WINDLIGHT]: Plugin now enabled"); | ||
270 | m_enableWindlight = true; | ||
271 | } | ||
272 | |||
273 | /// <summary> | ||
274 | /// Processes commandline input. Do not call directly. | ||
275 | /// </summary> | ||
276 | /// <param name="args">Commandline arguments</param> | ||
277 | private void EventManager_OnPluginConsole(string[] args) | ||
278 | { | ||
279 | if (args[0] == "windlight") | ||
280 | { | ||
281 | if (args.Length == 1) | ||
282 | { | ||
283 | m_commander.ProcessConsoleCommand("add", new string[0]); | ||
284 | return; | ||
285 | } | ||
286 | |||
287 | string[] tmpArgs = new string[args.Length - 2]; | ||
288 | int i; | ||
289 | for (i = 2; i < args.Length; i++) | ||
290 | { | ||
291 | tmpArgs[i - 2] = args[i]; | ||
292 | } | ||
293 | |||
294 | m_commander.ProcessConsoleCommand(args[1], tmpArgs); | ||
295 | } | ||
296 | } | ||
297 | #endregion | ||
298 | |||
299 | } | ||
300 | } | ||
301 | |||