diff options
Diffstat (limited to 'OpenSim/Region/CoreModules/World/LegacyMap/MapImageModule.cs')
-rw-r--r-- | OpenSim/Region/CoreModules/World/LegacyMap/MapImageModule.cs | 36 |
1 files changed, 21 insertions, 15 deletions
diff --git a/OpenSim/Region/CoreModules/World/LegacyMap/MapImageModule.cs b/OpenSim/Region/CoreModules/World/LegacyMap/MapImageModule.cs index bc52a43..c7ffeaf 100644 --- a/OpenSim/Region/CoreModules/World/LegacyMap/MapImageModule.cs +++ b/OpenSim/Region/CoreModules/World/LegacyMap/MapImageModule.cs | |||
@@ -102,7 +102,8 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap | |||
102 | 102 | ||
103 | terrainRenderer.Initialise(m_scene, m_config); | 103 | terrainRenderer.Initialise(m_scene, m_config); |
104 | 104 | ||
105 | mapbmp = new Bitmap((int)Constants.RegionSize, (int)Constants.RegionSize, System.Drawing.Imaging.PixelFormat.Format24bppRgb); | 105 | mapbmp = new Bitmap((int)m_scene.Heightmap.Width, (int)m_scene.Heightmap.Height, |
106 | System.Drawing.Imaging.PixelFormat.Format24bppRgb); | ||
106 | //long t = System.Environment.TickCount; | 107 | //long t = System.Environment.TickCount; |
107 | //for (int i = 0; i < 10; ++i) { | 108 | //for (int i = 0; i < 10; ++i) { |
108 | terrainRenderer.TerrainToBitmap(mapbmp); | 109 | terrainRenderer.TerrainToBitmap(mapbmp); |
@@ -277,7 +278,7 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap | |||
277 | private Bitmap DrawObjectVolume(Scene whichScene, Bitmap mapbmp) | 278 | private Bitmap DrawObjectVolume(Scene whichScene, Bitmap mapbmp) |
278 | { | 279 | { |
279 | int tc = 0; | 280 | int tc = 0; |
280 | double[,] hm = whichScene.Heightmap.GetDoubles(); | 281 | ITerrainChannel hm = whichScene.Heightmap; |
281 | tc = Environment.TickCount; | 282 | tc = Environment.TickCount; |
282 | m_log.Debug("[MAPTILE]: Generating Maptile Step 2: Object Volume Profile"); | 283 | m_log.Debug("[MAPTILE]: Generating Maptile Step 2: Object Volume Profile"); |
283 | EntityBase[] objs = whichScene.GetEntities(); | 284 | EntityBase[] objs = whichScene.GetEntities(); |
@@ -363,7 +364,7 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap | |||
363 | Vector3 pos = part.GetWorldPosition(); | 364 | Vector3 pos = part.GetWorldPosition(); |
364 | 365 | ||
365 | // skip prim outside of retion | 366 | // skip prim outside of retion |
366 | if (pos.X < 0f || pos.X > 256f || pos.Y < 0f || pos.Y > 256f) | 367 | if (!m_scene.PositionIsInCurrentRegion(pos)) |
367 | continue; | 368 | continue; |
368 | 369 | ||
369 | // skip prim in non-finite position | 370 | // skip prim in non-finite position |
@@ -388,7 +389,7 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap | |||
388 | Vector3 lscale = new Vector3(part.Shape.Scale.X, part.Shape.Scale.Y, part.Shape.Scale.Z); | 389 | Vector3 lscale = new Vector3(part.Shape.Scale.X, part.Shape.Scale.Y, part.Shape.Scale.Z); |
389 | Vector3 scale = new Vector3(); | 390 | Vector3 scale = new Vector3(); |
390 | Vector3 tScale = new Vector3(); | 391 | Vector3 tScale = new Vector3(); |
391 | Vector3 axPos = new Vector3(pos.X,pos.Y,pos.Z); | 392 | Vector3 axPos = new Vector3(pos.X, pos.Y, pos.Z); |
392 | 393 | ||
393 | Quaternion llrot = part.GetWorldRotation(); | 394 | Quaternion llrot = part.GetWorldRotation(); |
394 | Quaternion rot = new Quaternion(llrot.W, llrot.X, llrot.Y, llrot.Z); | 395 | Quaternion rot = new Quaternion(llrot.W, llrot.X, llrot.Y, llrot.Z); |
@@ -406,9 +407,14 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap | |||
406 | int mapdrawendY = (int)(pos.Y + scale.Y); | 407 | int mapdrawendY = (int)(pos.Y + scale.Y); |
407 | 408 | ||
408 | // If object is beyond the edge of the map, don't draw it to avoid errors | 409 | // If object is beyond the edge of the map, don't draw it to avoid errors |
409 | if (mapdrawstartX < 0 || mapdrawstartX > ((int)Constants.RegionSize - 1) || mapdrawendX < 0 || mapdrawendX > ((int)Constants.RegionSize - 1) | 410 | if (mapdrawstartX < 0 |
410 | || mapdrawstartY < 0 || mapdrawstartY > ((int)Constants.RegionSize - 1) || mapdrawendY < 0 | 411 | || mapdrawstartX > (hm.Width - 1) |
411 | || mapdrawendY > ((int)Constants.RegionSize - 1)) | 412 | || mapdrawendX < 0 |
413 | || mapdrawendX > (hm.Width - 1) | ||
414 | || mapdrawstartY < 0 | ||
415 | || mapdrawstartY > (hm.Height - 1) | ||
416 | || mapdrawendY < 0 | ||
417 | || mapdrawendY > (hm.Height - 1)) | ||
412 | continue; | 418 | continue; |
413 | 419 | ||
414 | #region obb face reconstruction part duex | 420 | #region obb face reconstruction part duex |
@@ -530,11 +536,11 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap | |||
530 | for (int i = 0; i < FaceA.Length; i++) | 536 | for (int i = 0; i < FaceA.Length; i++) |
531 | { | 537 | { |
532 | Point[] working = new Point[5]; | 538 | Point[] working = new Point[5]; |
533 | working[0] = project(FaceA[i], axPos); | 539 | working[0] = project(hm, FaceA[i], axPos); |
534 | working[1] = project(FaceB[i], axPos); | 540 | working[1] = project(hm, FaceB[i], axPos); |
535 | working[2] = project(FaceD[i], axPos); | 541 | working[2] = project(hm, FaceD[i], axPos); |
536 | working[3] = project(FaceC[i], axPos); | 542 | working[3] = project(hm, FaceC[i], axPos); |
537 | working[4] = project(FaceA[i], axPos); | 543 | working[4] = project(hm, FaceA[i], axPos); |
538 | 544 | ||
539 | face workingface = new face(); | 545 | face workingface = new face(); |
540 | workingface.pts = working; | 546 | workingface.pts = working; |
@@ -609,17 +615,17 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap | |||
609 | return mapbmp; | 615 | return mapbmp; |
610 | } | 616 | } |
611 | 617 | ||
612 | private Point project(Vector3 point3d, Vector3 originpos) | 618 | private Point project(ITerrainChannel hm, Vector3 point3d, Vector3 originpos) |
613 | { | 619 | { |
614 | Point returnpt = new Point(); | 620 | Point returnpt = new Point(); |
615 | //originpos = point3d; | 621 | //originpos = point3d; |
616 | //int d = (int)(256f / 1.5f); | 622 | //int d = (int)(256f / 1.5f); |
617 | 623 | ||
618 | //Vector3 topos = new Vector3(0, 0, 0); | 624 | //Vector3 topos = new Vector3(0, 0, 0); |
619 | // float z = -point3d.z - topos.z; | 625 | // float z = -point3d.z - topos.z; |
620 | 626 | ||
621 | returnpt.X = (int)point3d.X;//(int)((topos.x - point3d.x) / z * d); | 627 | returnpt.X = (int)point3d.X;//(int)((topos.x - point3d.x) / z * d); |
622 | returnpt.Y = (int)(((int)Constants.RegionSize - 1) - point3d.Y);//(int)(255 - (((topos.y - point3d.y) / z * d))); | 628 | returnpt.Y = (int)((hm.Width - 1) - point3d.Y);//(int)(255 - (((topos.y - point3d.y) / z * d))); |
623 | 629 | ||
624 | return returnpt; | 630 | return returnpt; |
625 | } | 631 | } |