diff options
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs b/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs index d2b5cb1..332d3ce 100644 --- a/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs +++ b/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs | |||
@@ -1061,7 +1061,7 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
1061 | { | 1061 | { |
1062 | land.LandData.OwnerID = ownerID; | 1062 | land.LandData.OwnerID = ownerID; |
1063 | 1063 | ||
1064 | m_scene.Broadcast(SendParcelOverlay); | 1064 | m_scene.ForEachClient(SendParcelOverlay); |
1065 | land.SendLandUpdateToClient(remote_client); | 1065 | land.SendLandUpdateToClient(remote_client); |
1066 | } | 1066 | } |
1067 | } | 1067 | } |
@@ -1083,7 +1083,7 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
1083 | land.LandData.OwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner; | 1083 | land.LandData.OwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner; |
1084 | else | 1084 | else |
1085 | land.LandData.OwnerID = m_scene.RegionInfo.MasterAvatarAssignedUUID; | 1085 | land.LandData.OwnerID = m_scene.RegionInfo.MasterAvatarAssignedUUID; |
1086 | m_scene.Broadcast(SendParcelOverlay); | 1086 | m_scene.ForEachClient(SendParcelOverlay); |
1087 | land.SendLandUpdateToClient(remote_client); | 1087 | land.SendLandUpdateToClient(remote_client); |
1088 | } | 1088 | } |
1089 | } | 1089 | } |
@@ -1107,7 +1107,7 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
1107 | land.LandData.OwnerID = m_scene.RegionInfo.MasterAvatarAssignedUUID; | 1107 | land.LandData.OwnerID = m_scene.RegionInfo.MasterAvatarAssignedUUID; |
1108 | land.LandData.ClaimDate = Util.UnixTimeSinceEpoch(); | 1108 | land.LandData.ClaimDate = Util.UnixTimeSinceEpoch(); |
1109 | land.LandData.IsGroupOwned = false; | 1109 | land.LandData.IsGroupOwned = false; |
1110 | m_scene.Broadcast(SendParcelOverlay); | 1110 | m_scene.ForEachClient(SendParcelOverlay); |
1111 | land.SendLandUpdateToClient(remote_client); | 1111 | land.SendLandUpdateToClient(remote_client); |
1112 | } | 1112 | } |
1113 | } | 1113 | } |