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1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections.Generic;
30using System.Reflection;
31using log4net.Config;
32using NUnit.Framework;
33using OpenMetaverse;
34using OpenMetaverse.Assets;
35using OpenSim.Framework;
36using OpenSim.Region.Framework.Interfaces;
37using OpenSim.Region.Framework.Scenes;
38using OpenSim.Tests.Common;
39using OpenSim.Tests.Common.Mock;
40using OpenSim.Tests.Common.Setup;
41
42namespace OpenSim.Region.CoreModules.World.Land.Tests
43{
44 [TestFixture]
45 public class PrimCountModuleTests
46 {
47 protected UUID m_userId = new UUID("00000000-0000-0000-0000-100000000000");
48 protected UUID m_groupId = new UUID("00000000-0000-0000-8888-000000000000");
49 protected UUID m_otherUserId = new UUID("99999999-9999-9999-9999-999999999999");
50 protected TestScene m_scene;
51 protected PrimCountModule m_pcm;
52
53 /// <summary>
54 /// A parcel that covers the entire sim except for a 1 unit wide strip on the eastern side.
55 /// </summary>
56 protected ILandObject m_lo;
57
58 /// <summary>
59 /// A parcel that covers just the eastern strip of the sim.
60 /// </summary>
61 protected ILandObject m_lo2;
62
63 [SetUp]
64 public void SetUp()
65 {
66 m_pcm = new PrimCountModule();
67 LandManagementModule lmm = new LandManagementModule();
68 m_scene = SceneSetupHelpers.SetupScene();
69 SceneSetupHelpers.SetupSceneModules(m_scene, lmm, m_pcm);
70
71 int xParcelDivider = (int)Constants.RegionSize - 1;
72
73 ILandObject lo = new LandObject(m_userId, false, m_scene);
74 lo.LandData.Name = "m_lo";
75 lo.SetLandBitmap(
76 lo.GetSquareLandBitmap(0, 0, xParcelDivider, (int)Constants.RegionSize));
77 m_lo = lmm.AddLandObject(lo);
78
79 ILandObject lo2 = new LandObject(m_userId, false, m_scene);
80 lo2.SetLandBitmap(
81 lo2.GetSquareLandBitmap(xParcelDivider, 0, (int)Constants.RegionSize, (int)Constants.RegionSize));
82 lo2.LandData.Name = "m_lo2";
83 m_lo2 = lmm.AddLandObject(lo2);
84 }
85
86 /// <summary>
87 /// Test that counts before we do anything are correct.
88 /// </summary>
89 [Test]
90 public void TestInitialCounts()
91 {
92 IPrimCounts pc = m_lo.PrimCounts;
93
94 Assert.That(pc.Owner, Is.EqualTo(0));
95 Assert.That(pc.Group, Is.EqualTo(0));
96 Assert.That(pc.Others, Is.EqualTo(0));
97 Assert.That(pc.Total, Is.EqualTo(0));
98 Assert.That(pc.Selected, Is.EqualTo(0));
99 Assert.That(pc.Users[m_userId], Is.EqualTo(0));
100 Assert.That(pc.Users[m_otherUserId], Is.EqualTo(0));
101 Assert.That(pc.Simulator, Is.EqualTo(0));
102 }
103
104 /// <summary>
105 /// Test count after a parcel owner owned object is added.
106 /// </summary>
107 [Test]
108 public void TestAddOwnerObject()
109 {
110 TestHelper.InMethod();
111// log4net.Config.XmlConfigurator.Configure();
112
113 IPrimCounts pc = m_lo.PrimCounts;
114
115 SceneObjectGroup sog = SceneSetupHelpers.CreateSceneObject(3, m_userId, "a", 0x01);
116 m_scene.AddNewSceneObject(sog, false);
117
118 Assert.That(pc.Owner, Is.EqualTo(3));
119 Assert.That(pc.Group, Is.EqualTo(0));
120 Assert.That(pc.Others, Is.EqualTo(0));
121 Assert.That(pc.Total, Is.EqualTo(3));
122 Assert.That(pc.Selected, Is.EqualTo(0));
123 Assert.That(pc.Users[m_userId], Is.EqualTo(3));
124 Assert.That(pc.Users[m_otherUserId], Is.EqualTo(0));
125 Assert.That(pc.Simulator, Is.EqualTo(3));
126
127 // Add a second object and retest
128 SceneObjectGroup sog2 = SceneSetupHelpers.CreateSceneObject(2, m_userId, "b", 0x10);
129 m_scene.AddNewSceneObject(sog2, false);
130
131 Assert.That(pc.Owner, Is.EqualTo(5));
132 Assert.That(pc.Group, Is.EqualTo(0));
133 Assert.That(pc.Others, Is.EqualTo(0));
134 Assert.That(pc.Total, Is.EqualTo(5));
135 Assert.That(pc.Selected, Is.EqualTo(0));
136 Assert.That(pc.Users[m_userId], Is.EqualTo(5));
137 Assert.That(pc.Users[m_otherUserId], Is.EqualTo(0));
138 Assert.That(pc.Simulator, Is.EqualTo(5));
139 }
140
141 /// <summary>
142 /// Test count after a parcel owner owned copied object is added.
143 /// </summary>
144 [Test]
145 public void TestCopyOwnerObject()
146 {
147 TestHelper.InMethod();
148// log4net.Config.XmlConfigurator.Configure();
149
150 IPrimCounts pc = m_lo.PrimCounts;
151
152 SceneObjectGroup sog = SceneSetupHelpers.CreateSceneObject(3, m_userId, "a", 0x01);
153 m_scene.AddNewSceneObject(sog, false);
154 m_scene.SceneGraph.DuplicateObject(sog.LocalId, Vector3.Zero, 0, m_userId, UUID.Zero, Quaternion.Identity);
155
156 Assert.That(pc.Owner, Is.EqualTo(6));
157 Assert.That(pc.Group, Is.EqualTo(0));
158 Assert.That(pc.Others, Is.EqualTo(0));
159 Assert.That(pc.Total, Is.EqualTo(6));
160 Assert.That(pc.Selected, Is.EqualTo(0));
161 Assert.That(pc.Users[m_userId], Is.EqualTo(6));
162 Assert.That(pc.Users[m_otherUserId], Is.EqualTo(0));
163 Assert.That(pc.Simulator, Is.EqualTo(6));
164 }
165
166 /// <summary>
167 /// Test that parcel counts update correctly when an object is moved between parcels, where that movement
168 /// is not done directly by the user/
169 /// </summary>
170 [Test]
171 public void TestMoveOwnerObject()
172 {
173 TestHelper.InMethod();
174// log4net.Config.XmlConfigurator.Configure();
175
176 SceneObjectGroup sog = SceneSetupHelpers.CreateSceneObject(3, m_userId, "a", 0x01);
177 m_scene.AddNewSceneObject(sog, false);
178 SceneObjectGroup sog2 = SceneSetupHelpers.CreateSceneObject(2, m_userId, "b", 0x10);
179 m_scene.AddNewSceneObject(sog2, false);
180
181 // Move the first scene object to the eastern strip parcel
182 sog.AbsolutePosition = new Vector3(254, 2, 2);
183
184 IPrimCounts pclo1 = m_lo.PrimCounts;
185
186 Assert.That(pclo1.Owner, Is.EqualTo(2));
187 Assert.That(pclo1.Group, Is.EqualTo(0));
188 Assert.That(pclo1.Others, Is.EqualTo(0));
189 Assert.That(pclo1.Total, Is.EqualTo(2));
190 Assert.That(pclo1.Selected, Is.EqualTo(0));
191 Assert.That(pclo1.Users[m_userId], Is.EqualTo(2));
192 Assert.That(pclo1.Users[m_otherUserId], Is.EqualTo(0));
193 Assert.That(pclo1.Simulator, Is.EqualTo(5));
194
195 IPrimCounts pclo2 = m_lo2.PrimCounts;
196
197 Assert.That(pclo2.Owner, Is.EqualTo(3));
198 Assert.That(pclo2.Group, Is.EqualTo(0));
199 Assert.That(pclo2.Others, Is.EqualTo(0));
200 Assert.That(pclo2.Total, Is.EqualTo(3));
201 Assert.That(pclo2.Selected, Is.EqualTo(0));
202 Assert.That(pclo2.Users[m_userId], Is.EqualTo(3));
203 Assert.That(pclo2.Users[m_otherUserId], Is.EqualTo(0));
204 Assert.That(pclo2.Simulator, Is.EqualTo(5));
205
206 // Now move it back again
207 sog.AbsolutePosition = new Vector3(2, 2, 2);
208
209 Assert.That(pclo1.Owner, Is.EqualTo(5));
210 Assert.That(pclo1.Group, Is.EqualTo(0));
211 Assert.That(pclo1.Others, Is.EqualTo(0));
212 Assert.That(pclo1.Total, Is.EqualTo(5));
213 Assert.That(pclo1.Selected, Is.EqualTo(0));
214 Assert.That(pclo1.Users[m_userId], Is.EqualTo(5));
215 Assert.That(pclo1.Users[m_otherUserId], Is.EqualTo(0));
216 Assert.That(pclo1.Simulator, Is.EqualTo(5));
217
218 Assert.That(pclo2.Owner, Is.EqualTo(0));
219 Assert.That(pclo2.Group, Is.EqualTo(0));
220 Assert.That(pclo2.Others, Is.EqualTo(0));
221 Assert.That(pclo2.Total, Is.EqualTo(0));
222 Assert.That(pclo2.Selected, Is.EqualTo(0));
223 Assert.That(pclo2.Users[m_userId], Is.EqualTo(0));
224 Assert.That(pclo2.Users[m_otherUserId], Is.EqualTo(0));
225 Assert.That(pclo2.Simulator, Is.EqualTo(5));
226 }
227
228 /// <summary>
229 /// Test count after a parcel owner owned object is removed.
230 /// </summary>
231 [Test]
232 public void TestRemoveOwnerObject()
233 {
234 TestHelper.InMethod();
235// log4net.Config.XmlConfigurator.Configure();
236
237 IPrimCounts pc = m_lo.PrimCounts;
238
239 m_scene.AddNewSceneObject(SceneSetupHelpers.CreateSceneObject(1, m_userId, "a", 0x1), false);
240 SceneObjectGroup sogToDelete = SceneSetupHelpers.CreateSceneObject(3, m_userId, "b", 0x10);
241 m_scene.AddNewSceneObject(sogToDelete, false);
242 m_scene.DeleteSceneObject(sogToDelete, false);
243
244 Assert.That(pc.Owner, Is.EqualTo(1));
245 Assert.That(pc.Group, Is.EqualTo(0));
246 Assert.That(pc.Others, Is.EqualTo(0));
247 Assert.That(pc.Total, Is.EqualTo(1));
248 Assert.That(pc.Selected, Is.EqualTo(0));
249 Assert.That(pc.Users[m_userId], Is.EqualTo(1));
250 Assert.That(pc.Users[m_otherUserId], Is.EqualTo(0));
251 Assert.That(pc.Simulator, Is.EqualTo(1));
252 }
253
254 [Test]
255 public void TestAddGroupObject()
256 {
257 TestHelper.InMethod();
258// log4net.Config.XmlConfigurator.Configure();
259
260 m_lo.DeedToGroup(m_groupId);
261
262 IPrimCounts pc = m_lo.PrimCounts;
263
264 SceneObjectGroup sog = SceneSetupHelpers.CreateSceneObject(3, m_otherUserId, "a", 0x01);
265 sog.GroupID = m_groupId;
266 m_scene.AddNewSceneObject(sog, false);
267
268 Assert.That(pc.Owner, Is.EqualTo(0));
269 Assert.That(pc.Group, Is.EqualTo(3));
270 Assert.That(pc.Others, Is.EqualTo(0));
271 Assert.That(pc.Total, Is.EqualTo(3));
272 Assert.That(pc.Selected, Is.EqualTo(0));
273
274 // Is this desired behaviour? Not totally sure.
275 Assert.That(pc.Users[m_userId], Is.EqualTo(0));
276 Assert.That(pc.Users[m_groupId], Is.EqualTo(0));
277 Assert.That(pc.Users[m_otherUserId], Is.EqualTo(3));
278
279 Assert.That(pc.Simulator, Is.EqualTo(3));
280 }
281
282 /// <summary>
283 /// Test count after a parcel owner owned object is removed.
284 /// </summary>
285 [Test]
286 public void TestRemoveGroupObject()
287 {
288 TestHelper.InMethod();
289// log4net.Config.XmlConfigurator.Configure();
290
291 m_lo.DeedToGroup(m_groupId);
292
293 IPrimCounts pc = m_lo.PrimCounts;
294
295 SceneObjectGroup sogToKeep = SceneSetupHelpers.CreateSceneObject(1, m_userId, "a", 0x1);
296 sogToKeep.GroupID = m_groupId;
297 m_scene.AddNewSceneObject(sogToKeep, false);
298
299 SceneObjectGroup sogToDelete = SceneSetupHelpers.CreateSceneObject(3, m_userId, "b", 0x10);
300 m_scene.AddNewSceneObject(sogToDelete, false);
301 m_scene.DeleteSceneObject(sogToDelete, false);
302
303 Assert.That(pc.Owner, Is.EqualTo(0));
304 Assert.That(pc.Group, Is.EqualTo(1));
305 Assert.That(pc.Others, Is.EqualTo(0));
306 Assert.That(pc.Total, Is.EqualTo(1));
307 Assert.That(pc.Selected, Is.EqualTo(0));
308 Assert.That(pc.Users[m_userId], Is.EqualTo(1));
309 Assert.That(pc.Users[m_groupId], Is.EqualTo(0));
310 Assert.That(pc.Users[m_otherUserId], Is.EqualTo(0));
311 Assert.That(pc.Simulator, Is.EqualTo(1));
312 }
313
314 [Test]
315 public void TestAddOthersObject()
316 {
317 TestHelper.InMethod();
318// log4net.Config.XmlConfigurator.Configure();
319
320 IPrimCounts pc = m_lo.PrimCounts;
321
322 SceneObjectGroup sog = SceneSetupHelpers.CreateSceneObject(3, m_otherUserId, "a", 0x01);
323 m_scene.AddNewSceneObject(sog, false);
324
325 Assert.That(pc.Owner, Is.EqualTo(0));
326 Assert.That(pc.Group, Is.EqualTo(0));
327 Assert.That(pc.Others, Is.EqualTo(3));
328 Assert.That(pc.Total, Is.EqualTo(3));
329 Assert.That(pc.Selected, Is.EqualTo(0));
330 Assert.That(pc.Users[m_userId], Is.EqualTo(0));
331 Assert.That(pc.Users[m_otherUserId], Is.EqualTo(3));
332 Assert.That(pc.Simulator, Is.EqualTo(3));
333 }
334
335 [Test]
336 public void TestRemoveOthersObject()
337 {
338 TestHelper.InMethod();
339// log4net.Config.XmlConfigurator.Configure();
340
341 IPrimCounts pc = m_lo.PrimCounts;
342
343 m_scene.AddNewSceneObject(SceneSetupHelpers.CreateSceneObject(1, m_otherUserId, "a", 0x1), false);
344 SceneObjectGroup sogToDelete = SceneSetupHelpers.CreateSceneObject(3, m_otherUserId, "b", 0x10);
345 m_scene.AddNewSceneObject(sogToDelete, false);
346 m_scene.DeleteSceneObject(sogToDelete, false);
347
348 Assert.That(pc.Owner, Is.EqualTo(0));
349 Assert.That(pc.Group, Is.EqualTo(0));
350 Assert.That(pc.Others, Is.EqualTo(1));
351 Assert.That(pc.Total, Is.EqualTo(1));
352 Assert.That(pc.Selected, Is.EqualTo(0));
353 Assert.That(pc.Users[m_userId], Is.EqualTo(0));
354 Assert.That(pc.Users[m_otherUserId], Is.EqualTo(1));
355 Assert.That(pc.Simulator, Is.EqualTo(1));
356 }
357
358 /// <summary>
359 /// Test the count is correct after is has been tainted.
360 /// </summary>
361 [Test]
362 public void TestTaint()
363 {
364 TestHelper.InMethod();
365 IPrimCounts pc = m_lo.PrimCounts;
366
367 SceneObjectGroup sog = SceneSetupHelpers.CreateSceneObject(3, m_userId, "a", 0x01);
368 m_scene.AddNewSceneObject(sog, false);
369
370 m_pcm.TaintPrimCount();
371
372 Assert.That(pc.Owner, Is.EqualTo(3));
373 Assert.That(pc.Group, Is.EqualTo(0));
374 Assert.That(pc.Others, Is.EqualTo(0));
375 Assert.That(pc.Total, Is.EqualTo(3));
376 Assert.That(pc.Selected, Is.EqualTo(0));
377 Assert.That(pc.Users[m_userId], Is.EqualTo(3));
378 Assert.That(pc.Users[m_otherUserId], Is.EqualTo(0));
379 Assert.That(pc.Simulator, Is.EqualTo(3));
380 }
381 }
382} \ No newline at end of file