diff options
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/CoreModules/World/Land/PrimCountModule.cs | 22 |
1 files changed, 16 insertions, 6 deletions
diff --git a/OpenSim/Region/CoreModules/World/Land/PrimCountModule.cs b/OpenSim/Region/CoreModules/World/Land/PrimCountModule.cs index 7a04eb1..dca842a 100644 --- a/OpenSim/Region/CoreModules/World/Land/PrimCountModule.cs +++ b/OpenSim/Region/CoreModules/World/Land/PrimCountModule.cs | |||
@@ -173,24 +173,32 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
173 | 173 | ||
174 | // NOTE: Call under Taint Lock | 174 | // NOTE: Call under Taint Lock |
175 | private void AddObject(SceneObjectGroup obj) | 175 | private void AddObject(SceneObjectGroup obj) |
176 | { | 176 | { |
177 | // m_log.DebugFormat("[PRIM COUNT MODULE]: Adding object {0} {1} to prim count", obj.Name, obj.UUID); | ||
178 | |||
179 | if (obj.IsAttachment) | 177 | if (obj.IsAttachment) |
180 | return; | 178 | return; |
181 | if (((obj.RootPart.Flags & PrimFlags.TemporaryOnRez) != 0)) | 179 | if (((obj.RootPart.Flags & PrimFlags.TemporaryOnRez) != 0)) |
182 | return; | 180 | return; |
183 | 181 | ||
184 | Vector3 pos = obj.AbsolutePosition; | 182 | Vector3 pos = obj.AbsolutePosition; |
185 | ILandObject landObject = m_Scene.LandChannel.GetLandObject(pos.X, pos.Y); | 183 | ILandObject landObject = m_Scene.LandChannel.GetLandObject(pos.X, pos.Y); |
186 | 184 | ||
187 | // If for some reason there is no land object (perhaps the object is out of bounds) then we can't count it | 185 | // If for some reason there is no land object (perhaps the object is out of bounds) then we can't count it |
188 | if (landObject == null) | 186 | if (landObject == null) |
187 | { | ||
188 | // m_log.WarnFormat( | ||
189 | // "[PRIM COUNT MODULE]: Found no land object for {0} at position ({1}, {2}) on {3}", | ||
190 | // obj.Name, pos.X, pos.Y, m_Scene.RegionInfo.RegionName); | ||
191 | |||
189 | return; | 192 | return; |
193 | } | ||
190 | 194 | ||
191 | LandData landData = landObject.LandData; | 195 | LandData landData = landObject.LandData; |
192 | 196 | ||
193 | // m_log.DebugFormat( | 197 | // m_log.DebugFormat( |
198 | // "[PRIM COUNT MODULE]: Adding object {0} with {1} parts to prim count for parcel {2} on {3}", | ||
199 | // obj.Name, obj.Parts.Length, landData.Name, m_Scene.RegionInfo.RegionName); | ||
200 | |||
201 | // m_log.DebugFormat( | ||
194 | // "[PRIM COUNT MODULE]: Object {0} is owned by {1} over land owned by {2}", | 202 | // "[PRIM COUNT MODULE]: Object {0} is owned by {1} over land owned by {2}", |
195 | // obj.Name, obj.OwnerID, landData.OwnerID); | 203 | // obj.Name, obj.OwnerID, landData.OwnerID); |
196 | 204 | ||
@@ -473,7 +481,9 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
473 | 481 | ||
474 | m_OwnerMap[landData.GlobalID] = landData.OwnerID; | 482 | m_OwnerMap[landData.GlobalID] = landData.OwnerID; |
475 | m_SimwideCounts[landData.OwnerID] = 0; | 483 | m_SimwideCounts[landData.OwnerID] = 0; |
476 | // m_log.DebugFormat("[PRIM COUNT MODULE]: Adding parcel count for {0}", landData.GlobalID); | 484 | // m_log.DebugFormat( |
485 | // "[PRIM COUNT MODULE]: Initializing parcel count for {0} on {1}", | ||
486 | // landData.Name, m_Scene.RegionInfo.RegionName); | ||
477 | m_ParcelCounts[landData.GlobalID] = new ParcelCounts(); | 487 | m_ParcelCounts[landData.GlobalID] = new ParcelCounts(); |
478 | } | 488 | } |
479 | 489 | ||
@@ -583,4 +593,4 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
583 | } | 593 | } |
584 | } | 594 | } |
585 | } | 595 | } |
586 | } | 596 | } \ No newline at end of file |