diff options
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/CoreModules/World/Land/PrimCountModule.cs | 177 |
1 files changed, 80 insertions, 97 deletions
diff --git a/OpenSim/Region/CoreModules/World/Land/PrimCountModule.cs b/OpenSim/Region/CoreModules/World/Land/PrimCountModule.cs index 9b51cc8..2a720db 100644 --- a/OpenSim/Region/CoreModules/World/Land/PrimCountModule.cs +++ b/OpenSim/Region/CoreModules/World/Land/PrimCountModule.cs | |||
@@ -69,11 +69,11 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
69 | /// For now, a simple simwide taint to get this up. Later parcel based | 69 | /// For now, a simple simwide taint to get this up. Later parcel based |
70 | /// taint to allow recounting a parcel if only ownership has changed | 70 | /// taint to allow recounting a parcel if only ownership has changed |
71 | /// without recounting the whole sim. | 71 | /// without recounting the whole sim. |
72 | /// | 72 | /// |
73 | /// We start out tainted so that the first get call resets the various prim counts. | 73 | /// We start out tainted so that the first get call resets the various prim counts. |
74 | /// </value> | 74 | /// </value> |
75 | private bool m_Tainted = true; | 75 | private bool m_Tainted = true; |
76 | 76 | ||
77 | private Object m_TaintLock = new Object(); | 77 | private Object m_TaintLock = new Object(); |
78 | 78 | ||
79 | public Type ReplaceableInterface | 79 | public Type ReplaceableInterface |
@@ -88,14 +88,12 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
88 | public void AddRegion(Scene scene) | 88 | public void AddRegion(Scene scene) |
89 | { | 89 | { |
90 | m_Scene = scene; | 90 | m_Scene = scene; |
91 | 91 | ||
92 | m_Scene.RegisterModuleInterface<IPrimCountModule>(this); | 92 | m_Scene.RegisterModuleInterface<IPrimCountModule>(this); |
93 | 93 | ||
94 | m_Scene.EventManager.OnObjectAddedToScene += OnParcelPrimCountAdd; | 94 | m_Scene.EventManager.OnObjectAddedToScene += OnParcelPrimCountAdd; |
95 | m_Scene.EventManager.OnObjectBeingRemovedFromScene += | 95 | m_Scene.EventManager.OnObjectBeingRemovedFromScene += OnObjectBeingRemovedFromScene; |
96 | OnObjectBeingRemovedFromScene; | 96 | m_Scene.EventManager.OnParcelPrimCountTainted += OnParcelPrimCountTainted; |
97 | m_Scene.EventManager.OnParcelPrimCountTainted += | ||
98 | OnParcelPrimCountTainted; | ||
99 | m_Scene.EventManager.OnLandObjectAdded += delegate(ILandObject lo) { OnParcelPrimCountTainted(); }; | 97 | m_Scene.EventManager.OnLandObjectAdded += delegate(ILandObject lo) { OnParcelPrimCountTainted(); }; |
100 | } | 98 | } |
101 | 99 | ||
@@ -104,7 +102,7 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
104 | } | 102 | } |
105 | 103 | ||
106 | public void RemoveRegion(Scene scene) | 104 | public void RemoveRegion(Scene scene) |
107 | { | 105 | { |
108 | } | 106 | } |
109 | 107 | ||
110 | public void Close() | 108 | public void Close() |
@@ -126,7 +124,7 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
126 | AddObject(obj); | 124 | AddObject(obj); |
127 | // else | 125 | // else |
128 | // m_log.DebugFormat( | 126 | // m_log.DebugFormat( |
129 | // "[PRIM COUNT MODULE]: Ignoring OnParcelPrimCountAdd() for {0} on {1} since count is tainted", | 127 | // "[PRIM COUNT MODULE]: Ignoring OnParcelPrimCountAdd() for {0} on {1} since count is tainted", |
130 | // obj.Name, m_Scene.RegionInfo.RegionName); | 128 | // obj.Name, m_Scene.RegionInfo.RegionName); |
131 | } | 129 | } |
132 | } | 130 | } |
@@ -140,16 +138,16 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
140 | RemoveObject(obj); | 138 | RemoveObject(obj); |
141 | // else | 139 | // else |
142 | // m_log.DebugFormat( | 140 | // m_log.DebugFormat( |
143 | // "[PRIM COUNT MODULE]: Ignoring OnObjectBeingRemovedFromScene() for {0} on {1} since count is tainted", | 141 | // "[PRIM COUNT MODULE]: Ignoring OnObjectBeingRemovedFromScene() for {0} on {1} since count is tainted", |
144 | // obj.Name, m_Scene.RegionInfo.RegionName); | 142 | // obj.Name, m_Scene.RegionInfo.RegionName); |
145 | } | 143 | } |
146 | } | 144 | } |
147 | 145 | ||
148 | private void OnParcelPrimCountTainted() | 146 | private void OnParcelPrimCountTainted() |
149 | { | 147 | { |
150 | // m_log.DebugFormat( | 148 | // m_log.DebugFormat( |
151 | // "[PRIM COUNT MODULE]: OnParcelPrimCountTainted() called on {0}", m_Scene.RegionInfo.RegionName); | 149 | // "[PRIM COUNT MODULE]: OnParcelPrimCountTainted() called on {0}", m_Scene.RegionInfo.RegionName); |
152 | 150 | ||
153 | lock (m_TaintLock) | 151 | lock (m_TaintLock) |
154 | m_Tainted = true; | 152 | m_Tainted = true; |
155 | } | 153 | } |
@@ -174,40 +172,40 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
174 | 172 | ||
175 | // NOTE: Call under Taint Lock | 173 | // NOTE: Call under Taint Lock |
176 | private void AddObject(SceneObjectGroup obj) | 174 | private void AddObject(SceneObjectGroup obj) |
177 | { | 175 | { |
178 | if (obj.IsAttachment) | 176 | if (obj.IsAttachment) |
179 | return; | 177 | return; |
180 | if (((obj.RootPart.Flags & PrimFlags.TemporaryOnRez) != 0)) | 178 | if (((obj.RootPart.Flags & PrimFlags.TemporaryOnRez) != 0)) |
181 | return; | 179 | return; |
182 | 180 | ||
183 | Vector3 pos = obj.AbsolutePosition; | 181 | Vector3 pos = obj.AbsolutePosition; |
184 | ILandObject landObject = m_Scene.LandChannel.GetLandObject(pos.X, pos.Y); | 182 | ILandObject landObject = m_Scene.LandChannel.GetLandObject(pos.X, pos.Y); |
185 | 183 | ||
186 | // If for some reason there is no land object (perhaps the object is out of bounds) then we can't count it | 184 | // If for some reason there is no land object (perhaps the object is out of bounds) then we can't count it |
187 | if (landObject == null) | 185 | if (landObject == null) |
188 | { | 186 | { |
189 | // m_log.WarnFormat( | 187 | // m_log.WarnFormat( |
190 | // "[PRIM COUNT MODULE]: Found no land object for {0} at position ({1}, {2}) on {3}", | 188 | // "[PRIM COUNT MODULE]: Found no land object for {0} at position ({1}, {2}) on {3}", |
191 | // obj.Name, pos.X, pos.Y, m_Scene.RegionInfo.RegionName); | 189 | // obj.Name, pos.X, pos.Y, m_Scene.RegionInfo.RegionName); |
192 | 190 | ||
193 | return; | 191 | return; |
194 | } | 192 | } |
195 | 193 | ||
196 | LandData landData = landObject.LandData; | 194 | LandData landData = landObject.LandData; |
197 | 195 | ||
198 | // m_log.DebugFormat( | 196 | // m_log.DebugFormat( |
199 | // "[PRIM COUNT MODULE]: Adding object {0} with {1} parts to prim count for parcel {2} on {3}", | 197 | // "[PRIM COUNT MODULE]: Adding object {0} with {1} parts to prim count for parcel {2} on {3}", |
200 | // obj.Name, obj.Parts.Length, landData.Name, m_Scene.RegionInfo.RegionName); | 198 | // obj.Name, obj.Parts.Length, landData.Name, m_Scene.RegionInfo.RegionName); |
201 | 199 | ||
202 | // m_log.DebugFormat( | 200 | // m_log.DebugFormat( |
203 | // "[PRIM COUNT MODULE]: Object {0} is owned by {1} over land owned by {2}", | 201 | // "[PRIM COUNT MODULE]: Object {0} is owned by {1} over land owned by {2}", |
204 | // obj.Name, obj.OwnerID, landData.OwnerID); | 202 | // obj.Name, obj.OwnerID, landData.OwnerID); |
205 | 203 | ||
206 | ParcelCounts parcelCounts; | 204 | ParcelCounts parcelCounts; |
207 | if (m_ParcelCounts.TryGetValue(landData.GlobalID, out parcelCounts)) | 205 | if (m_ParcelCounts.TryGetValue(landData.GlobalID, out parcelCounts)) |
208 | { | 206 | { |
209 | UUID landOwner = landData.OwnerID; | 207 | UUID landOwner = landData.OwnerID; |
210 | int partCount = obj.Parts.Length; | 208 | int partCount = obj.GetPartCount(); |
211 | 209 | ||
212 | m_SimwideCounts[landOwner] += partCount; | 210 | m_SimwideCounts[landOwner] += partCount; |
213 | if (parcelCounts.Users.ContainsKey(obj.OwnerID)) | 211 | if (parcelCounts.Users.ContainsKey(obj.OwnerID)) |
@@ -215,37 +213,23 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
215 | else | 213 | else |
216 | parcelCounts.Users[obj.OwnerID] = partCount; | 214 | parcelCounts.Users[obj.OwnerID] = partCount; |
217 | 215 | ||
218 | if (obj.IsSelected) | 216 | if (obj.IsSelected || obj.GetSittingAvatarsCount() > 0) |
219 | { | 217 | parcelCounts.Selected += partCount; |
220 | parcelCounts.Selected += partCount; | 218 | |
221 | } | 219 | if (obj.OwnerID == landData.OwnerID) |
220 | parcelCounts.Owner += partCount; | ||
221 | else if (landData.GroupID != UUID.Zero && obj.GroupID == landData.GroupID) | ||
222 | parcelCounts.Group += partCount; | ||
222 | else | 223 | else |
223 | { | 224 | parcelCounts.Others += partCount; |
224 | if (landData.IsGroupOwned) | ||
225 | { | ||
226 | if (obj.OwnerID == landData.GroupID) | ||
227 | parcelCounts.Owner += partCount; | ||
228 | else if (landData.GroupID != UUID.Zero && obj.GroupID == landData.GroupID) | ||
229 | parcelCounts.Group += partCount; | ||
230 | else | ||
231 | parcelCounts.Others += partCount; | ||
232 | } | ||
233 | else | ||
234 | { | ||
235 | if (obj.OwnerID == landData.OwnerID) | ||
236 | parcelCounts.Owner += partCount; | ||
237 | else | ||
238 | parcelCounts.Others += partCount; | ||
239 | } | ||
240 | } | ||
241 | } | 225 | } |
242 | } | 226 | } |
243 | 227 | ||
244 | // NOTE: Call under Taint Lock | 228 | // NOTE: Call under Taint Lock |
245 | private void RemoveObject(SceneObjectGroup obj) | 229 | private void RemoveObject(SceneObjectGroup obj) |
246 | { | 230 | { |
247 | // m_log.DebugFormat("[PRIM COUNT MODULE]: Removing object {0} {1} from prim count", obj.Name, obj.UUID); | 231 | // m_log.DebugFormat("[PRIM COUNT MODULE]: Removing object {0} {1} from prim count", obj.Name, obj.UUID); |
248 | 232 | ||
249 | // Currently this is being done by tainting the count instead. | 233 | // Currently this is being done by tainting the count instead. |
250 | } | 234 | } |
251 | 235 | ||
@@ -253,7 +237,7 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
253 | { | 237 | { |
254 | // m_log.DebugFormat( | 238 | // m_log.DebugFormat( |
255 | // "[PRIM COUNT MODULE]: GetPrimCounts for parcel {0} in {1}", parcelID, m_Scene.RegionInfo.RegionName); | 239 | // "[PRIM COUNT MODULE]: GetPrimCounts for parcel {0} in {1}", parcelID, m_Scene.RegionInfo.RegionName); |
256 | 240 | ||
257 | PrimCounts primCounts; | 241 | PrimCounts primCounts; |
258 | 242 | ||
259 | lock (m_PrimCounts) | 243 | lock (m_PrimCounts) |
@@ -267,7 +251,7 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
267 | return primCounts; | 251 | return primCounts; |
268 | } | 252 | } |
269 | 253 | ||
270 | 254 | ||
271 | /// <summary> | 255 | /// <summary> |
272 | /// Get the number of prims on the parcel that are owned by the parcel owner. | 256 | /// Get the number of prims on the parcel that are owned by the parcel owner. |
273 | /// </summary> | 257 | /// </summary> |
@@ -276,7 +260,7 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
276 | public int GetOwnerCount(UUID parcelID) | 260 | public int GetOwnerCount(UUID parcelID) |
277 | { | 261 | { |
278 | int count = 0; | 262 | int count = 0; |
279 | 263 | ||
280 | lock (m_TaintLock) | 264 | lock (m_TaintLock) |
281 | { | 265 | { |
282 | if (m_Tainted) | 266 | if (m_Tainted) |
@@ -286,11 +270,11 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
286 | if (m_ParcelCounts.TryGetValue(parcelID, out counts)) | 270 | if (m_ParcelCounts.TryGetValue(parcelID, out counts)) |
287 | count = counts.Owner; | 271 | count = counts.Owner; |
288 | } | 272 | } |
289 | 273 | ||
290 | // m_log.DebugFormat( | 274 | // m_log.DebugFormat( |
291 | // "[PRIM COUNT MODULE]: GetOwnerCount for parcel {0} in {1} returning {2}", | 275 | // "[PRIM COUNT MODULE]: GetOwnerCount for parcel {0} in {1} returning {2}", |
292 | // parcelID, m_Scene.RegionInfo.RegionName, count); | 276 | // parcelID, m_Scene.RegionInfo.RegionName, count); |
293 | 277 | ||
294 | return count; | 278 | return count; |
295 | } | 279 | } |
296 | 280 | ||
@@ -298,11 +282,11 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
298 | /// Get the number of prims on the parcel that have been set to the group that owns the parcel. | 282 | /// Get the number of prims on the parcel that have been set to the group that owns the parcel. |
299 | /// </summary> | 283 | /// </summary> |
300 | /// <param name="parcelID"></param> | 284 | /// <param name="parcelID"></param> |
301 | /// <returns></returns> | 285 | /// <returns></returns> |
302 | public int GetGroupCount(UUID parcelID) | 286 | public int GetGroupCount(UUID parcelID) |
303 | { | 287 | { |
304 | int count = 0; | 288 | int count = 0; |
305 | 289 | ||
306 | lock (m_TaintLock) | 290 | lock (m_TaintLock) |
307 | { | 291 | { |
308 | if (m_Tainted) | 292 | if (m_Tainted) |
@@ -312,11 +296,11 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
312 | if (m_ParcelCounts.TryGetValue(parcelID, out counts)) | 296 | if (m_ParcelCounts.TryGetValue(parcelID, out counts)) |
313 | count = counts.Group; | 297 | count = counts.Group; |
314 | } | 298 | } |
315 | 299 | ||
316 | // m_log.DebugFormat( | 300 | // m_log.DebugFormat( |
317 | // "[PRIM COUNT MODULE]: GetGroupCount for parcel {0} in {1} returning {2}", | 301 | // "[PRIM COUNT MODULE]: GetGroupCount for parcel {0} in {1} returning {2}", |
318 | // parcelID, m_Scene.RegionInfo.RegionName, count); | 302 | // parcelID, m_Scene.RegionInfo.RegionName, count); |
319 | 303 | ||
320 | return count; | 304 | return count; |
321 | } | 305 | } |
322 | 306 | ||
@@ -324,11 +308,11 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
324 | /// Get the number of prims on the parcel that are not owned by the parcel owner or set to the parcel group. | 308 | /// Get the number of prims on the parcel that are not owned by the parcel owner or set to the parcel group. |
325 | /// </summary> | 309 | /// </summary> |
326 | /// <param name="parcelID"></param> | 310 | /// <param name="parcelID"></param> |
327 | /// <returns></returns> | 311 | /// <returns></returns> |
328 | public int GetOthersCount(UUID parcelID) | 312 | public int GetOthersCount(UUID parcelID) |
329 | { | 313 | { |
330 | int count = 0; | 314 | int count = 0; |
331 | 315 | ||
332 | lock (m_TaintLock) | 316 | lock (m_TaintLock) |
333 | { | 317 | { |
334 | if (m_Tainted) | 318 | if (m_Tainted) |
@@ -338,23 +322,23 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
338 | if (m_ParcelCounts.TryGetValue(parcelID, out counts)) | 322 | if (m_ParcelCounts.TryGetValue(parcelID, out counts)) |
339 | count = counts.Others; | 323 | count = counts.Others; |
340 | } | 324 | } |
341 | 325 | ||
342 | // m_log.DebugFormat( | 326 | // m_log.DebugFormat( |
343 | // "[PRIM COUNT MODULE]: GetOthersCount for parcel {0} in {1} returning {2}", | 327 | // "[PRIM COUNT MODULE]: GetOthersCount for parcel {0} in {1} returning {2}", |
344 | // parcelID, m_Scene.RegionInfo.RegionName, count); | 328 | // parcelID, m_Scene.RegionInfo.RegionName, count); |
345 | 329 | ||
346 | return count; | 330 | return count; |
347 | } | 331 | } |
348 | 332 | ||
349 | /// <summary> | 333 | /// <summary> |
350 | /// Get the number of selected prims. | 334 | /// Get the number of selected prims. |
351 | /// </summary> | 335 | /// </summary> |
352 | /// <param name="parcelID"></param> | 336 | /// <param name="parcelID"></param> |
353 | /// <returns></returns> | 337 | /// <returns></returns> |
354 | public int GetSelectedCount(UUID parcelID) | 338 | public int GetSelectedCount(UUID parcelID) |
355 | { | 339 | { |
356 | int count = 0; | 340 | int count = 0; |
357 | 341 | ||
358 | lock (m_TaintLock) | 342 | lock (m_TaintLock) |
359 | { | 343 | { |
360 | if (m_Tainted) | 344 | if (m_Tainted) |
@@ -364,24 +348,24 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
364 | if (m_ParcelCounts.TryGetValue(parcelID, out counts)) | 348 | if (m_ParcelCounts.TryGetValue(parcelID, out counts)) |
365 | count = counts.Selected; | 349 | count = counts.Selected; |
366 | } | 350 | } |
367 | 351 | ||
368 | // m_log.DebugFormat( | 352 | // m_log.DebugFormat( |
369 | // "[PRIM COUNT MODULE]: GetSelectedCount for parcel {0} in {1} returning {2}", | 353 | // "[PRIM COUNT MODULE]: GetSelectedCount for parcel {0} in {1} returning {2}", |
370 | // parcelID, m_Scene.RegionInfo.RegionName, count); | 354 | // parcelID, m_Scene.RegionInfo.RegionName, count); |
371 | 355 | ||
372 | return count; | 356 | return count; |
373 | } | 357 | } |
374 | 358 | ||
375 | /// <summary> | 359 | /// <summary> |
376 | /// Get the total count of owner, group and others prims on the parcel. | 360 | /// Get the total count of owner, group and others prims on the parcel. |
377 | /// FIXME: Need to do selected prims once this is reimplemented. | 361 | /// FIXME: Need to do selected prims once this is reimplemented. |
378 | /// </summary> | 362 | /// </summary> |
379 | /// <param name="parcelID"></param> | 363 | /// <param name="parcelID"></param> |
380 | /// <returns></returns> | 364 | /// <returns></returns> |
381 | public int GetTotalCount(UUID parcelID) | 365 | public int GetTotalCount(UUID parcelID) |
382 | { | 366 | { |
383 | int count = 0; | 367 | int count = 0; |
384 | 368 | ||
385 | lock (m_TaintLock) | 369 | lock (m_TaintLock) |
386 | { | 370 | { |
387 | if (m_Tainted) | 371 | if (m_Tainted) |
@@ -393,31 +377,30 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
393 | count = counts.Owner; | 377 | count = counts.Owner; |
394 | count += counts.Group; | 378 | count += counts.Group; |
395 | count += counts.Others; | 379 | count += counts.Others; |
396 | count += counts.Selected; | ||
397 | } | 380 | } |
398 | } | 381 | } |
399 | 382 | ||
400 | // m_log.DebugFormat( | 383 | // m_log.DebugFormat( |
401 | // "[PRIM COUNT MODULE]: GetTotalCount for parcel {0} in {1} returning {2}", | 384 | // "[PRIM COUNT MODULE]: GetTotalCount for parcel {0} in {1} returning {2}", |
402 | // parcelID, m_Scene.RegionInfo.RegionName, count); | 385 | // parcelID, m_Scene.RegionInfo.RegionName, count); |
403 | 386 | ||
404 | return count; | 387 | return count; |
405 | } | 388 | } |
406 | 389 | ||
407 | /// <summary> | 390 | /// <summary> |
408 | /// Get the number of prims that are in the entire simulator for the owner of this parcel. | 391 | /// Get the number of prims that are in the entire simulator for the owner of this parcel. |
409 | /// </summary> | 392 | /// </summary> |
410 | /// <param name="parcelID"></param> | 393 | /// <param name="parcelID"></param> |
411 | /// <returns></returns> | 394 | /// <returns></returns> |
412 | public int GetSimulatorCount(UUID parcelID) | 395 | public int GetSimulatorCount(UUID parcelID) |
413 | { | 396 | { |
414 | int count = 0; | 397 | int count = 0; |
415 | 398 | ||
416 | lock (m_TaintLock) | 399 | lock (m_TaintLock) |
417 | { | 400 | { |
418 | if (m_Tainted) | 401 | if (m_Tainted) |
419 | Recount(); | 402 | Recount(); |
420 | 403 | ||
421 | UUID owner; | 404 | UUID owner; |
422 | if (m_OwnerMap.TryGetValue(parcelID, out owner)) | 405 | if (m_OwnerMap.TryGetValue(parcelID, out owner)) |
423 | { | 406 | { |
@@ -426,11 +409,11 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
426 | count = val; | 409 | count = val; |
427 | } | 410 | } |
428 | } | 411 | } |
429 | 412 | ||
430 | // m_log.DebugFormat( | 413 | // m_log.DebugFormat( |
431 | // "[PRIM COUNT MODULE]: GetOthersCount for parcel {0} in {1} returning {2}", | 414 | // "[PRIM COUNT MODULE]: GetOthersCount for parcel {0} in {1} returning {2}", |
432 | // parcelID, m_Scene.RegionInfo.RegionName, count); | 415 | // parcelID, m_Scene.RegionInfo.RegionName, count); |
433 | 416 | ||
434 | return count; | 417 | return count; |
435 | } | 418 | } |
436 | 419 | ||
@@ -439,11 +422,11 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
439 | /// </summary> | 422 | /// </summary> |
440 | /// <param name="parcelID"></param> | 423 | /// <param name="parcelID"></param> |
441 | /// <param name="userID"></param> | 424 | /// <param name="userID"></param> |
442 | /// <returns></returns> | 425 | /// <returns></returns> |
443 | public int GetUserCount(UUID parcelID, UUID userID) | 426 | public int GetUserCount(UUID parcelID, UUID userID) |
444 | { | 427 | { |
445 | int count = 0; | 428 | int count = 0; |
446 | 429 | ||
447 | lock (m_TaintLock) | 430 | lock (m_TaintLock) |
448 | { | 431 | { |
449 | if (m_Tainted) | 432 | if (m_Tainted) |
@@ -459,9 +442,9 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
459 | } | 442 | } |
460 | 443 | ||
461 | // m_log.DebugFormat( | 444 | // m_log.DebugFormat( |
462 | // "[PRIM COUNT MODULE]: GetUserCount for user {0} in parcel {1} in region {2} returning {3}", | 445 | // "[PRIM COUNT MODULE]: GetUserCount for user {0} in parcel {1} in region {2} returning {3}", |
463 | // userID, parcelID, m_Scene.RegionInfo.RegionName, count); | 446 | // userID, parcelID, m_Scene.RegionInfo.RegionName, count); |
464 | 447 | ||
465 | return count; | 448 | return count; |
466 | } | 449 | } |
467 | 450 | ||
@@ -469,13 +452,13 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
469 | private void Recount() | 452 | private void Recount() |
470 | { | 453 | { |
471 | // m_log.DebugFormat("[PRIM COUNT MODULE]: Recounting prims on {0}", m_Scene.RegionInfo.RegionName); | 454 | // m_log.DebugFormat("[PRIM COUNT MODULE]: Recounting prims on {0}", m_Scene.RegionInfo.RegionName); |
472 | 455 | ||
473 | m_OwnerMap.Clear(); | 456 | m_OwnerMap.Clear(); |
474 | m_SimwideCounts.Clear(); | 457 | m_SimwideCounts.Clear(); |
475 | m_ParcelCounts.Clear(); | 458 | m_ParcelCounts.Clear(); |
476 | 459 | ||
477 | List<ILandObject> land = m_Scene.LandChannel.AllParcels(); | 460 | List<ILandObject> land = m_Scene.LandChannel.AllParcels(); |
478 | 461 | ||
479 | foreach (ILandObject l in land) | 462 | foreach (ILandObject l in land) |
480 | { | 463 | { |
481 | LandData landData = l.LandData; | 464 | LandData landData = l.LandData; |
@@ -483,7 +466,7 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
483 | m_OwnerMap[landData.GlobalID] = landData.OwnerID; | 466 | m_OwnerMap[landData.GlobalID] = landData.OwnerID; |
484 | m_SimwideCounts[landData.OwnerID] = 0; | 467 | m_SimwideCounts[landData.OwnerID] = 0; |
485 | // m_log.DebugFormat( | 468 | // m_log.DebugFormat( |
486 | // "[PRIM COUNT MODULE]: Initializing parcel count for {0} on {1}", | 469 | // "[PRIM COUNT MODULE]: Initializing parcel count for {0} on {1}", |
487 | // landData.Name, m_Scene.RegionInfo.RegionName); | 470 | // landData.Name, m_Scene.RegionInfo.RegionName); |
488 | m_ParcelCounts[landData.GlobalID] = new ParcelCounts(); | 471 | m_ParcelCounts[landData.GlobalID] = new ParcelCounts(); |
489 | } | 472 | } |
@@ -499,7 +482,7 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
499 | m_PrimCounts.Remove(k); | 482 | m_PrimCounts.Remove(k); |
500 | } | 483 | } |
501 | } | 484 | } |
502 | 485 | ||
503 | m_Tainted = false; | 486 | m_Tainted = false; |
504 | } | 487 | } |
505 | } | 488 | } |
@@ -541,7 +524,7 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
541 | return m_Parent.GetOthersCount(m_ParcelID); | 524 | return m_Parent.GetOthersCount(m_ParcelID); |
542 | } | 525 | } |
543 | } | 526 | } |
544 | 527 | ||
545 | public int Selected | 528 | public int Selected |
546 | { | 529 | { |
547 | get | 530 | get |
@@ -549,7 +532,7 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
549 | return m_Parent.GetSelectedCount(m_ParcelID); | 532 | return m_Parent.GetSelectedCount(m_ParcelID); |
550 | } | 533 | } |
551 | } | 534 | } |
552 | 535 | ||
553 | public int Total | 536 | public int Total |
554 | { | 537 | { |
555 | get | 538 | get |
@@ -597,4 +580,4 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
597 | } | 580 | } |
598 | } | 581 | } |
599 | } | 582 | } |
600 | } \ No newline at end of file | 583 | } |