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path: root/OpenSim/Region/CoreModules/World/Land/LandObject.cs
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Diffstat (limited to 'OpenSim/Region/CoreModules/World/Land/LandObject.cs')
-rw-r--r--OpenSim/Region/CoreModules/World/Land/LandObject.cs10
1 files changed, 5 insertions, 5 deletions
diff --git a/OpenSim/Region/CoreModules/World/Land/LandObject.cs b/OpenSim/Region/CoreModules/World/Land/LandObject.cs
index b800bb3..715b48d 100644
--- a/OpenSim/Region/CoreModules/World/Land/LandObject.cs
+++ b/OpenSim/Region/CoreModules/World/Land/LandObject.cs
@@ -167,7 +167,7 @@ namespace OpenSim.Region.CoreModules.World.Land
167 167
168 // In a perfect world, this would have worked. 168 // In a perfect world, this would have worked.
169 // 169 //
170// if ((landData.Flags & (uint)Parcel.ParcelFlags.AllowLandmark) != 0) 170// if ((landData.Flags & (uint)ParcelFlags.AllowLandmark) != 0)
171// regionFlags |= (uint)RegionFlags.AllowLandmark; 171// regionFlags |= (uint)RegionFlags.AllowLandmark;
172// if (landData.OwnerID == remote_client.AgentId) 172// if (landData.OwnerID == remote_client.AgentId)
173// regionFlags |= (uint)RegionFlags.AllowSetHome; 173// regionFlags |= (uint)RegionFlags.AllowSetHome;
@@ -226,7 +226,7 @@ namespace OpenSim.Region.CoreModules.World.Land
226 newData.ClaimPrice = claimprice; 226 newData.ClaimPrice = claimprice;
227 newData.SalePrice = 0; 227 newData.SalePrice = 0;
228 newData.AuthBuyerID = UUID.Zero; 228 newData.AuthBuyerID = UUID.Zero;
229 newData.Flags &= ~(uint) (Parcel.ParcelFlags.ForSale | Parcel.ParcelFlags.ForSaleObjects | Parcel.ParcelFlags.SellParcelObjects); 229 newData.Flags &= ~(uint) (ParcelFlags.ForSale | ParcelFlags.ForSaleObjects | ParcelFlags.SellParcelObjects);
230 m_scene.LandChannel.UpdateLandObject(landData.LocalID, newData); 230 m_scene.LandChannel.UpdateLandObject(landData.LocalID, newData);
231 231
232 sendLandUpdateToAvatarsOverMe(); 232 sendLandUpdateToAvatarsOverMe();
@@ -259,7 +259,7 @@ namespace OpenSim.Region.CoreModules.World.Land
259 259
260 public bool isBannedFromLand(UUID avatar) 260 public bool isBannedFromLand(UUID avatar)
261 { 261 {
262 if ((landData.Flags & (uint) Parcel.ParcelFlags.UseBanList) > 0) 262 if ((landData.Flags & (uint) ParcelFlags.UseBanList) > 0)
263 { 263 {
264 ParcelManager.ParcelAccessEntry entry = new ParcelManager.ParcelAccessEntry(); 264 ParcelManager.ParcelAccessEntry entry = new ParcelManager.ParcelAccessEntry();
265 entry.AgentID = avatar; 265 entry.AgentID = avatar;
@@ -276,7 +276,7 @@ namespace OpenSim.Region.CoreModules.World.Land
276 276
277 public bool isRestrictedFromLand(UUID avatar) 277 public bool isRestrictedFromLand(UUID avatar)
278 { 278 {
279 if ((landData.Flags & (uint) Parcel.ParcelFlags.UseAccessList) > 0) 279 if ((landData.Flags & (uint) ParcelFlags.UseAccessList) > 0)
280 { 280 {
281 ParcelManager.ParcelAccessEntry entry = new ParcelManager.ParcelAccessEntry(); 281 ParcelManager.ParcelAccessEntry entry = new ParcelManager.ParcelAccessEntry();
282 entry.AgentID = avatar; 282 entry.AgentID = avatar;
@@ -318,7 +318,7 @@ namespace OpenSim.Region.CoreModules.World.Land
318 { 318 {
319 if (over.landData.LocalID == landData.LocalID) 319 if (over.landData.LocalID == landData.LocalID)
320 { 320 {
321 if (((over.landData.Flags & (uint)Parcel.ParcelFlags.AllowDamage) != 0) && m_scene.RegionInfo.RegionSettings.AllowDamage) 321 if (((over.landData.Flags & (uint)ParcelFlags.AllowDamage) != 0) && m_scene.RegionInfo.RegionSettings.AllowDamage)
322 avatars[i].Invulnerable = false; 322 avatars[i].Invulnerable = false;
323 else 323 else
324 avatars[i].Invulnerable = true; 324 avatars[i].Invulnerable = true;