diff options
Diffstat (limited to 'OpenSim/Region/CoreModules/World/Land/LandObject.cs')
-rw-r--r-- | OpenSim/Region/CoreModules/World/Land/LandObject.cs | 324 |
1 files changed, 198 insertions, 126 deletions
diff --git a/OpenSim/Region/CoreModules/World/Land/LandObject.cs b/OpenSim/Region/CoreModules/World/Land/LandObject.cs index 5969d45..a0c1b9d 100644 --- a/OpenSim/Region/CoreModules/World/Land/LandObject.cs +++ b/OpenSim/Region/CoreModules/World/Land/LandObject.cs | |||
@@ -45,14 +45,12 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
45 | #region Member Variables | 45 | #region Member Variables |
46 | 46 | ||
47 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 47 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
48 | #pragma warning disable 0429 | 48 | private static readonly string LogHeader = "[LAND OBJECT]"; |
49 | private const int landArrayMax = ((int)((int)Constants.RegionSize / 4) >= 64) ? (int)((int)Constants.RegionSize / 4) : 64; | ||
50 | #pragma warning restore 0429 | ||
51 | private bool[,] m_landBitmap = new bool[landArrayMax,landArrayMax]; | ||
52 | 49 | ||
53 | private int m_lastSeqId = 0; | 50 | private readonly int landUnit = 4; |
54 | 51 | ||
55 | protected LandData m_landData = new LandData(); | 52 | private int m_lastSeqId = 0; |
53 | |||
56 | protected Scene m_scene; | 54 | protected Scene m_scene; |
57 | protected List<SceneObjectGroup> primsOverMe = new List<SceneObjectGroup>(); | 55 | protected List<SceneObjectGroup> primsOverMe = new List<SceneObjectGroup>(); |
58 | protected Dictionary<uint, UUID> m_listTransactions = new Dictionary<uint, UUID>(); | 56 | protected Dictionary<uint, UUID> m_listTransactions = new Dictionary<uint, UUID>(); |
@@ -60,76 +58,83 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
60 | protected ExpiringCache<UUID, bool> m_groupMemberCache = new ExpiringCache<UUID, bool>(); | 58 | protected ExpiringCache<UUID, bool> m_groupMemberCache = new ExpiringCache<UUID, bool>(); |
61 | protected TimeSpan m_groupMemberCacheTimeout = TimeSpan.FromSeconds(30); // cache invalidation after 30 seconds | 59 | protected TimeSpan m_groupMemberCacheTimeout = TimeSpan.FromSeconds(30); // cache invalidation after 30 seconds |
62 | 60 | ||
63 | public bool[,] LandBitmap | 61 | public bool[,] LandBitmap { get; set; } |
64 | { | ||
65 | get { return m_landBitmap; } | ||
66 | set { m_landBitmap = value; } | ||
67 | } | ||
68 | 62 | ||
69 | #endregion | 63 | #endregion |
70 | 64 | ||
71 | public int GetPrimsFree() | 65 | public int GetPrimsFree() |
72 | { | 66 | { |
73 | m_scene.EventManager.TriggerParcelPrimCountUpdate(); | 67 | m_scene.EventManager.TriggerParcelPrimCountUpdate(); |
74 | int free = GetSimulatorMaxPrimCount() - m_landData.SimwidePrims; | 68 | int free = GetSimulatorMaxPrimCount() - LandData.SimwidePrims; |
75 | return free; | 69 | return free; |
76 | } | 70 | } |
77 | 71 | ||
78 | public LandData LandData | 72 | public LandData LandData { get; set; } |
79 | { | ||
80 | get { return m_landData; } | ||
81 | 73 | ||
82 | set { m_landData = value; } | ||
83 | } | ||
84 | |||
85 | public IPrimCounts PrimCounts { get; set; } | 74 | public IPrimCounts PrimCounts { get; set; } |
86 | 75 | ||
87 | public UUID RegionUUID | 76 | public UUID RegionUUID |
88 | { | 77 | { |
89 | get { return m_scene.RegionInfo.RegionID; } | 78 | get { return m_scene.RegionInfo.RegionID; } |
90 | } | 79 | } |
91 | 80 | ||
92 | public Vector3 StartPoint | 81 | public Vector3 StartPoint |
93 | { | 82 | { |
94 | get | 83 | get |
95 | { | 84 | { |
96 | for (int y = 0; y < landArrayMax; y++) | 85 | for (int y = 0; y < LandBitmap.GetLength(1); y++) |
97 | { | 86 | { |
98 | for (int x = 0; x < landArrayMax; x++) | 87 | for (int x = 0; x < LandBitmap.GetLength(0); x++) |
99 | { | 88 | { |
100 | if (LandBitmap[x, y]) | 89 | if (LandBitmap[x, y]) |
101 | return new Vector3(x * 4, y * 4, 0); | 90 | return new Vector3(x * landUnit, y * landUnit, 0); |
102 | } | 91 | } |
103 | } | 92 | } |
104 | 93 | ||
94 | m_log.ErrorFormat("{0} StartPoint. No start point found. bitmapSize=<{1},{2}>", | ||
95 | LogHeader, LandBitmap.GetLength(0), LandBitmap.GetLength(1)); | ||
105 | return new Vector3(-1, -1, -1); | 96 | return new Vector3(-1, -1, -1); |
106 | } | 97 | } |
107 | } | 98 | } |
108 | 99 | ||
109 | public Vector3 EndPoint | 100 | public Vector3 EndPoint |
110 | { | 101 | { |
111 | get | 102 | get |
112 | { | 103 | { |
113 | for (int y = landArrayMax - 1; y >= 0; y--) | 104 | for (int y = LandBitmap.GetLength(1) - 1; y >= 0; y--) |
114 | { | 105 | { |
115 | for (int x = landArrayMax - 1; x >= 0; x--) | 106 | for (int x = LandBitmap.GetLength(0) - 1; x >= 0; x--) |
116 | { | 107 | { |
117 | if (LandBitmap[x, y]) | 108 | if (LandBitmap[x, y]) |
118 | { | 109 | { |
119 | return new Vector3(x * 4, y * 4, 0); | 110 | return new Vector3(x * landUnit + landUnit, y * landUnit + landUnit, 0); |
120 | } | 111 | } |
121 | } | 112 | } |
122 | } | 113 | } |
123 | 114 | ||
115 | m_log.ErrorFormat("{0} EndPoint. No end point found. bitmapSize=<{1},{2}>", | ||
116 | LogHeader, LandBitmap.GetLength(0), LandBitmap.GetLength(1)); | ||
124 | return new Vector3(-1, -1, -1); | 117 | return new Vector3(-1, -1, -1); |
125 | } | 118 | } |
126 | } | 119 | } |
127 | 120 | ||
128 | #region Constructors | 121 | #region Constructors |
129 | 122 | ||
123 | public LandObject(LandData landData, Scene scene) | ||
124 | { | ||
125 | LandData = landData.Copy(); | ||
126 | m_scene = scene; | ||
127 | } | ||
128 | |||
130 | public LandObject(UUID owner_id, bool is_group_owned, Scene scene) | 129 | public LandObject(UUID owner_id, bool is_group_owned, Scene scene) |
131 | { | 130 | { |
132 | m_scene = scene; | 131 | m_scene = scene; |
132 | if (m_scene == null) | ||
133 | LandBitmap = new bool[Constants.RegionSize / landUnit, Constants.RegionSize / landUnit]; | ||
134 | else | ||
135 | LandBitmap = new bool[m_scene.RegionInfo.RegionSizeX / landUnit, m_scene.RegionInfo.RegionSizeY / landUnit]; | ||
136 | |||
137 | LandData = new LandData(); | ||
133 | LandData.OwnerID = owner_id; | 138 | LandData.OwnerID = owner_id; |
134 | if (is_group_owned) | 139 | if (is_group_owned) |
135 | LandData.GroupID = owner_id; | 140 | LandData.GroupID = owner_id; |
@@ -152,9 +157,9 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
152 | /// <returns>Returns true if the piece of land contains the specified point</returns> | 157 | /// <returns>Returns true if the piece of land contains the specified point</returns> |
153 | public bool ContainsPoint(int x, int y) | 158 | public bool ContainsPoint(int x, int y) |
154 | { | 159 | { |
155 | if (x >= 0 && y >= 0 && x < Constants.RegionSize && y < Constants.RegionSize) | 160 | if (x >= 0 && y >= 0 && x < m_scene.RegionInfo.RegionSizeX && y < m_scene.RegionInfo.RegionSizeY) |
156 | { | 161 | { |
157 | return (LandBitmap[x / 4, y / 4] == true); | 162 | return LandBitmap[x / landUnit, y / landUnit]; |
158 | } | 163 | } |
159 | else | 164 | else |
160 | { | 165 | { |
@@ -164,12 +169,8 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
164 | 169 | ||
165 | public ILandObject Copy() | 170 | public ILandObject Copy() |
166 | { | 171 | { |
167 | ILandObject newLand = new LandObject(LandData.OwnerID, LandData.IsGroupOwned, m_scene); | 172 | ILandObject newLand = new LandObject(LandData, m_scene); |
168 | |||
169 | //Place all new variables here! | ||
170 | newLand.LandBitmap = (bool[,]) (LandBitmap.Clone()); | 173 | newLand.LandBitmap = (bool[,]) (LandBitmap.Clone()); |
171 | newLand.LandData = LandData.Copy(); | ||
172 | |||
173 | return newLand; | 174 | return newLand; |
174 | } | 175 | } |
175 | 176 | ||
@@ -194,7 +195,7 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
194 | else | 195 | else |
195 | { | 196 | { |
196 | // Normal Calculations | 197 | // Normal Calculations |
197 | int parcelMax = (int)(((float)LandData.Area / 65536.0f) | 198 | int parcelMax = (int)(((float)LandData.Area / (m_scene.RegionInfo.RegionSizeX * m_scene.RegionInfo.RegionSizeY)) |
198 | * (float)m_scene.RegionInfo.ObjectCapacity | 199 | * (float)m_scene.RegionInfo.ObjectCapacity |
199 | * (float)m_scene.RegionInfo.RegionSettings.ObjectBonus); | 200 | * (float)m_scene.RegionInfo.RegionSettings.ObjectBonus); |
200 | // TODO: The calculation of ObjectBonus should be refactored. It does still not work in the same manner as SL! | 201 | // TODO: The calculation of ObjectBonus should be refactored. It does still not work in the same manner as SL! |
@@ -211,7 +212,7 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
211 | else | 212 | else |
212 | { | 213 | { |
213 | //Normal Calculations | 214 | //Normal Calculations |
214 | int simMax = (int)(((float)LandData.SimwideArea / 65536.0f) | 215 | int simMax = (int)(((float)LandData.SimwideArea / (m_scene.RegionInfo.RegionSizeX * m_scene.RegionInfo.RegionSizeY)) |
215 | * (float)m_scene.RegionInfo.ObjectCapacity); | 216 | * (float)m_scene.RegionInfo.ObjectCapacity); |
216 | return simMax; | 217 | return simMax; |
217 | } | 218 | } |
@@ -224,17 +225,15 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
224 | public void SendLandProperties(int sequence_id, bool snap_selection, int request_result, IClientAPI remote_client) | 225 | public void SendLandProperties(int sequence_id, bool snap_selection, int request_result, IClientAPI remote_client) |
225 | { | 226 | { |
226 | IEstateModule estateModule = m_scene.RequestModuleInterface<IEstateModule>(); | 227 | IEstateModule estateModule = m_scene.RequestModuleInterface<IEstateModule>(); |
227 | uint regionFlags = 336723974 & ~((uint)(RegionFlags.AllowLandmark | RegionFlags.AllowSetHome)); | 228 | // uint regionFlags = 336723974 & ~((uint)(RegionFlags.AllowLandmark | RegionFlags.AllowSetHome)); |
229 | uint regionFlags = (uint)(RegionFlags.PublicAllowed | ||
230 | | RegionFlags.AllowDirectTeleport | ||
231 | | RegionFlags.AllowParcelChanges | ||
232 | | RegionFlags.AllowVoice ); | ||
233 | |||
228 | if (estateModule != null) | 234 | if (estateModule != null) |
229 | regionFlags = estateModule.GetRegionFlags(); | 235 | regionFlags = estateModule.GetRegionFlags(); |
230 | 236 | ||
231 | // In a perfect world, this would have worked. | ||
232 | // | ||
233 | // if ((landData.Flags & (uint)ParcelFlags.AllowLandmark) != 0) | ||
234 | // regionFlags |= (uint)RegionFlags.AllowLandmark; | ||
235 | // if (landData.OwnerID == remote_client.AgentId) | ||
236 | // regionFlags |= (uint)RegionFlags.AllowSetHome; | ||
237 | |||
238 | int seq_id; | 237 | int seq_id; |
239 | if (snap_selection && (sequence_id == 0)) | 238 | if (snap_selection && (sequence_id == 0)) |
240 | { | 239 | { |
@@ -368,12 +367,14 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
368 | ParcelFlags.DenyAgeUnverified); | 367 | ParcelFlags.DenyAgeUnverified); |
369 | } | 368 | } |
370 | 369 | ||
371 | uint preserve = LandData.Flags & ~allowedDelta; | 370 | if (allowedDelta != (uint)ParcelFlags.None) |
372 | newData.Flags = preserve | (args.ParcelFlags & allowedDelta); | 371 | { |
373 | 372 | uint preserve = LandData.Flags & ~allowedDelta; | |
374 | m_scene.LandChannel.UpdateLandObject(LandData.LocalID, newData); | 373 | newData.Flags = preserve | (args.ParcelFlags & allowedDelta); |
375 | 374 | ||
376 | SendLandUpdateToAvatarsOverMe(snap_selection); | 375 | m_scene.LandChannel.UpdateLandObject(LandData.LocalID, newData); |
376 | SendLandUpdateToAvatarsOverMe(snap_selection); | ||
377 | } | ||
377 | } | 378 | } |
378 | 379 | ||
379 | public void UpdateLandSold(UUID avatarID, UUID groupID, bool groupOwned, uint AuctionID, int claimprice, int area) | 380 | public void UpdateLandSold(UUID avatarID, UUID groupID, bool groupOwned, uint AuctionID, int claimprice, int area) |
@@ -388,9 +389,16 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
388 | newData.SalePrice = 0; | 389 | newData.SalePrice = 0; |
389 | newData.AuthBuyerID = UUID.Zero; | 390 | newData.AuthBuyerID = UUID.Zero; |
390 | newData.Flags &= ~(uint) (ParcelFlags.ForSale | ParcelFlags.ForSaleObjects | ParcelFlags.SellParcelObjects | ParcelFlags.ShowDirectory); | 391 | newData.Flags &= ~(uint) (ParcelFlags.ForSale | ParcelFlags.ForSaleObjects | ParcelFlags.SellParcelObjects | ParcelFlags.ShowDirectory); |
392 | |||
393 | bool sellObjects = (LandData.Flags & (uint)(ParcelFlags.SellParcelObjects)) != 0 | ||
394 | && !LandData.IsGroupOwned && !groupOwned; | ||
395 | UUID previousOwner = LandData.OwnerID; | ||
396 | |||
391 | m_scene.LandChannel.UpdateLandObject(LandData.LocalID, newData); | 397 | m_scene.LandChannel.UpdateLandObject(LandData.LocalID, newData); |
392 | m_scene.EventManager.TriggerParcelPrimCountUpdate(); | 398 | m_scene.EventManager.TriggerParcelPrimCountUpdate(); |
393 | SendLandUpdateToAvatarsOverMe(true); | 399 | SendLandUpdateToAvatarsOverMe(true); |
400 | |||
401 | if (sellObjects) SellLandObjects(previousOwner); | ||
394 | } | 402 | } |
395 | 403 | ||
396 | public void DeedToGroup(UUID groupID) | 404 | public void DeedToGroup(UUID groupID) |
@@ -421,6 +429,19 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
421 | return false; | 429 | return false; |
422 | } | 430 | } |
423 | 431 | ||
432 | public bool CanBeOnThisLand(UUID avatar, float posHeight) | ||
433 | { | ||
434 | if (posHeight < LandChannel.BAN_LINE_SAFETY_HIEGHT && IsBannedFromLand(avatar)) | ||
435 | { | ||
436 | return false; | ||
437 | } | ||
438 | else if (IsRestrictedFromLand(avatar)) | ||
439 | { | ||
440 | return false; | ||
441 | } | ||
442 | return true; | ||
443 | } | ||
444 | |||
424 | public bool HasGroupAccess(UUID avatar) | 445 | public bool HasGroupAccess(UUID avatar) |
425 | { | 446 | { |
426 | if (LandData.GroupID != UUID.Zero && (LandData.Flags & (uint)ParcelFlags.UseAccessGroup) == (uint)ParcelFlags.UseAccessGroup) | 447 | if (LandData.GroupID != UUID.Zero && (LandData.Flags & (uint)ParcelFlags.UseAccessGroup) == (uint)ParcelFlags.UseAccessGroup) |
@@ -553,8 +574,8 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
553 | try | 574 | try |
554 | { | 575 | { |
555 | over = | 576 | over = |
556 | m_scene.LandChannel.GetLandObject(Util.Clamp<int>((int)Math.Round(avatar.AbsolutePosition.X), 0, ((int)Constants.RegionSize - 1)), | 577 | m_scene.LandChannel.GetLandObject(Util.Clamp<int>((int)Math.Round(avatar.AbsolutePosition.X), 0, ((int)m_scene.RegionInfo.RegionSizeX - 1)), |
557 | Util.Clamp<int>((int)Math.Round(avatar.AbsolutePosition.Y), 0, ((int)Constants.RegionSize - 1))); | 578 | Util.Clamp<int>((int)Math.Round(avatar.AbsolutePosition.Y), 0, ((int)m_scene.RegionInfo.RegionSizeY - 1))); |
558 | } | 579 | } |
559 | catch (Exception) | 580 | catch (Exception) |
560 | { | 581 | { |
@@ -701,15 +722,15 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
701 | /// </summary> | 722 | /// </summary> |
702 | private void UpdateAABBAndAreaValues() | 723 | private void UpdateAABBAndAreaValues() |
703 | { | 724 | { |
704 | int min_x = 64; | 725 | int min_x = 10000; |
705 | int min_y = 64; | 726 | int min_y = 10000; |
706 | int max_x = 0; | 727 | int max_x = 0; |
707 | int max_y = 0; | 728 | int max_y = 0; |
708 | int tempArea = 0; | 729 | int tempArea = 0; |
709 | int x, y; | 730 | int x, y; |
710 | for (x = 0; x < 64; x++) | 731 | for (x = 0; x < LandBitmap.GetLength(0); x++) |
711 | { | 732 | { |
712 | for (y = 0; y < 64; y++) | 733 | for (y = 0; y < LandBitmap.GetLength(1); y++) |
713 | { | 734 | { |
714 | if (LandBitmap[x, y] == true) | 735 | if (LandBitmap[x, y] == true) |
715 | { | 736 | { |
@@ -717,31 +738,31 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
717 | if (min_y > y) min_y = y; | 738 | if (min_y > y) min_y = y; |
718 | if (max_x < x) max_x = x; | 739 | if (max_x < x) max_x = x; |
719 | if (max_y < y) max_y = y; | 740 | if (max_y < y) max_y = y; |
720 | tempArea += 16; //16sqm peice of land | 741 | tempArea += landUnit * landUnit; //16sqm peice of land |
721 | } | 742 | } |
722 | } | 743 | } |
723 | } | 744 | } |
724 | int tx = min_x * 4; | 745 | int tx = min_x * landUnit; |
725 | if (tx > ((int)Constants.RegionSize - 1)) | 746 | if (tx > ((int)m_scene.RegionInfo.RegionSizeX - 1)) |
726 | tx = ((int)Constants.RegionSize - 1); | 747 | tx = ((int)m_scene.RegionInfo.RegionSizeX - 1); |
727 | int ty = min_y * 4; | 748 | int ty = min_y * landUnit; |
728 | if (ty > ((int)Constants.RegionSize - 1)) | 749 | if (ty > ((int)m_scene.RegionInfo.RegionSizeY - 1)) |
729 | ty = ((int)Constants.RegionSize - 1); | 750 | ty = ((int)m_scene.RegionInfo.RegionSizeY - 1); |
730 | 751 | ||
731 | LandData.AABBMin = | 752 | LandData.AABBMin = |
732 | new Vector3( | 753 | new Vector3( |
733 | (float)(min_x * 4), (float)(min_y * 4), m_scene != null ? (float)m_scene.Heightmap[tx, ty] : 0); | 754 | (float)(min_x * landUnit), (float)(min_y * landUnit), m_scene != null ? (float)m_scene.Heightmap[tx, ty] : 0); |
734 | 755 | ||
735 | tx = max_x * 4; | 756 | tx = max_x * landUnit; |
736 | if (tx > ((int)Constants.RegionSize - 1)) | 757 | if (tx > ((int)m_scene.RegionInfo.RegionSizeX - 1)) |
737 | tx = ((int)Constants.RegionSize - 1); | 758 | tx = ((int)m_scene.RegionInfo.RegionSizeX - 1); |
738 | ty = max_y * 4; | 759 | ty = max_y * landUnit; |
739 | if (ty > ((int)Constants.RegionSize - 1)) | 760 | if (ty > ((int)m_scene.RegionInfo.RegionSizeY - 1)) |
740 | ty = ((int)Constants.RegionSize - 1); | 761 | ty = ((int)m_scene.RegionInfo.RegionSizeY - 1); |
741 | 762 | ||
742 | LandData.AABBMax | 763 | LandData.AABBMax |
743 | = new Vector3( | 764 | = new Vector3( |
744 | (float)(max_x * 4), (float)(max_y * 4), m_scene != null ? (float)m_scene.Heightmap[tx, ty] : 0); | 765 | (float)(max_x * landUnit), (float)(max_y * landUnit), m_scene != null ? (float)m_scene.Heightmap[tx, ty] : 0); |
745 | 766 | ||
746 | LandData.Area = tempArea; | 767 | LandData.Area = tempArea; |
747 | } | 768 | } |
@@ -753,20 +774,12 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
753 | /// <summary> | 774 | /// <summary> |
754 | /// Sets the land's bitmap manually | 775 | /// Sets the land's bitmap manually |
755 | /// </summary> | 776 | /// </summary> |
756 | /// <param name="bitmap">64x64 block representing where this land is on a map</param> | 777 | /// <param name="bitmap">block representing where this land is on a map mapped in a 4x4 meter grid</param> |
757 | public void SetLandBitmap(bool[,] bitmap) | 778 | public void SetLandBitmap(bool[,] bitmap) |
758 | { | 779 | { |
759 | if (bitmap.GetLength(0) != 64 || bitmap.GetLength(1) != 64 || bitmap.Rank != 2) | 780 | LandBitmap = bitmap; |
760 | { | 781 | // m_log.DebugFormat("{0} SetLandBitmap. BitmapSize=<{1},{2}>", LogHeader, LandBitmap.GetLength(0), LandBitmap.GetLength(1)); |
761 | //Throw an exception - The bitmap is not 64x64 | 782 | ForceUpdateLandInfo(); |
762 | //throw new Exception("Error: Invalid Parcel Bitmap"); | ||
763 | } | ||
764 | else | ||
765 | { | ||
766 | //Valid: Lets set it | ||
767 | LandBitmap = bitmap; | ||
768 | ForceUpdateLandInfo(); | ||
769 | } | ||
770 | } | 783 | } |
771 | 784 | ||
772 | /// <summary> | 785 | /// <summary> |
@@ -780,15 +793,19 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
780 | 793 | ||
781 | public bool[,] BasicFullRegionLandBitmap() | 794 | public bool[,] BasicFullRegionLandBitmap() |
782 | { | 795 | { |
783 | return GetSquareLandBitmap(0, 0, (int) Constants.RegionSize, (int) Constants.RegionSize); | 796 | return GetSquareLandBitmap(0, 0, (int)m_scene.RegionInfo.RegionSizeX, (int) m_scene.RegionInfo.RegionSizeY); |
784 | } | 797 | } |
785 | 798 | ||
786 | public bool[,] GetSquareLandBitmap(int start_x, int start_y, int end_x, int end_y) | 799 | public bool[,] GetSquareLandBitmap(int start_x, int start_y, int end_x, int end_y) |
787 | { | 800 | { |
788 | bool[,] tempBitmap = new bool[64,64]; | 801 | // Empty bitmap for the whole region |
802 | bool[,] tempBitmap = new bool[m_scene.RegionInfo.RegionSizeX / landUnit, m_scene.RegionInfo.RegionSizeY / landUnit]; | ||
789 | tempBitmap.Initialize(); | 803 | tempBitmap.Initialize(); |
790 | 804 | ||
805 | // Fill the bitmap square area specified by state and end | ||
791 | tempBitmap = ModifyLandBitmapSquare(tempBitmap, start_x, start_y, end_x, end_y, true); | 806 | tempBitmap = ModifyLandBitmapSquare(tempBitmap, start_x, start_y, end_x, end_y, true); |
807 | // m_log.DebugFormat("{0} GetSquareLandBitmap. tempBitmapSize=<{1},{2}>", | ||
808 | // LogHeader, tempBitmap.GetLength(0), tempBitmap.GetLength(1)); | ||
792 | return tempBitmap; | 809 | return tempBitmap; |
793 | } | 810 | } |
794 | 811 | ||
@@ -805,24 +822,20 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
805 | public bool[,] ModifyLandBitmapSquare(bool[,] land_bitmap, int start_x, int start_y, int end_x, int end_y, | 822 | public bool[,] ModifyLandBitmapSquare(bool[,] land_bitmap, int start_x, int start_y, int end_x, int end_y, |
806 | bool set_value) | 823 | bool set_value) |
807 | { | 824 | { |
808 | if (land_bitmap.GetLength(0) != 64 || land_bitmap.GetLength(1) != 64 || land_bitmap.Rank != 2) | ||
809 | { | ||
810 | //Throw an exception - The bitmap is not 64x64 | ||
811 | //throw new Exception("Error: Invalid Parcel Bitmap in modifyLandBitmapSquare()"); | ||
812 | } | ||
813 | |||
814 | int x, y; | 825 | int x, y; |
815 | for (y = 0; y < 64; y++) | 826 | for (y = 0; y < land_bitmap.GetLength(1); y++) |
816 | { | 827 | { |
817 | for (x = 0; x < 64; x++) | 828 | for (x = 0; x < land_bitmap.GetLength(0); x++) |
818 | { | 829 | { |
819 | if (x >= start_x / 4 && x < end_x / 4 | 830 | if (x >= start_x / landUnit && x < end_x / landUnit |
820 | && y >= start_y / 4 && y < end_y / 4) | 831 | && y >= start_y / landUnit && y < end_y / landUnit) |
821 | { | 832 | { |
822 | land_bitmap[x, y] = set_value; | 833 | land_bitmap[x, y] = set_value; |
823 | } | 834 | } |
824 | } | 835 | } |
825 | } | 836 | } |
837 | // m_log.DebugFormat("{0} ModifyLandBitmapSquare. startXY=<{1},{2}>, endXY=<{3},{4}>, val={5}, landBitmapSize=<{6},{7}>", | ||
838 | // LogHeader, start_x, start_y, end_x, end_y, set_value, land_bitmap.GetLength(0), land_bitmap.GetLength(1)); | ||
826 | return land_bitmap; | 839 | return land_bitmap; |
827 | } | 840 | } |
828 | 841 | ||
@@ -834,21 +847,21 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
834 | /// <returns></returns> | 847 | /// <returns></returns> |
835 | public bool[,] MergeLandBitmaps(bool[,] bitmap_base, bool[,] bitmap_add) | 848 | public bool[,] MergeLandBitmaps(bool[,] bitmap_base, bool[,] bitmap_add) |
836 | { | 849 | { |
837 | if (bitmap_base.GetLength(0) != 64 || bitmap_base.GetLength(1) != 64 || bitmap_base.Rank != 2) | 850 | if (bitmap_base.GetLength(0) != bitmap_add.GetLength(0) |
851 | || bitmap_base.GetLength(1) != bitmap_add.GetLength(1) | ||
852 | || bitmap_add.Rank != 2 | ||
853 | || bitmap_base.Rank != 2) | ||
838 | { | 854 | { |
839 | //Throw an exception - The bitmap is not 64x64 | 855 | throw new Exception( |
840 | throw new Exception("Error: Invalid Parcel Bitmap - Bitmap_base in mergeLandBitmaps"); | 856 | String.Format("{0} MergeLandBitmaps. merging maps not same size. baseSizeXY=<{1},{2}>, addSizeXY=<{3},{4}>", |
841 | } | 857 | LogHeader, bitmap_base.GetLength(0), bitmap_base.GetLength(1), bitmap_add.GetLength(0), bitmap_add.GetLength(1)) |
842 | if (bitmap_add.GetLength(0) != 64 || bitmap_add.GetLength(1) != 64 || bitmap_add.Rank != 2) | 858 | ); |
843 | { | ||
844 | //Throw an exception - The bitmap is not 64x64 | ||
845 | throw new Exception("Error: Invalid Parcel Bitmap - Bitmap_add in mergeLandBitmaps"); | ||
846 | } | 859 | } |
847 | 860 | ||
848 | int x, y; | 861 | int x, y; |
849 | for (y = 0; y < 64; y++) | 862 | for (y = 0; y < bitmap_base.GetLength(1); y++) |
850 | { | 863 | { |
851 | for (x = 0; x < 64; x++) | 864 | for (x = 0; x < bitmap_add.GetLength(0); x++) |
852 | { | 865 | { |
853 | if (bitmap_add[x, y]) | 866 | if (bitmap_add[x, y]) |
854 | { | 867 | { |
@@ -865,13 +878,13 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
865 | /// <returns></returns> | 878 | /// <returns></returns> |
866 | private byte[] ConvertLandBitmapToBytes() | 879 | private byte[] ConvertLandBitmapToBytes() |
867 | { | 880 | { |
868 | byte[] tempConvertArr = new byte[512]; | 881 | byte[] tempConvertArr = new byte[LandBitmap.GetLength(0) * LandBitmap.GetLength(1) / 8]; |
869 | byte tempByte = 0; | 882 | byte tempByte = 0; |
870 | int x, y, i, byteNum = 0; | 883 | int byteNum = 0; |
871 | i = 0; | 884 | int i = 0; |
872 | for (y = 0; y < 64; y++) | 885 | for (int y = 0; y < LandBitmap.GetLength(1); y++) |
873 | { | 886 | { |
874 | for (x = 0; x < 64; x++) | 887 | for (int x = 0; x < LandBitmap.GetLength(0); x++) |
875 | { | 888 | { |
876 | tempByte = Convert.ToByte(tempByte | Convert.ToByte(LandBitmap[x, y]) << (i++ % 8)); | 889 | tempByte = Convert.ToByte(tempByte | Convert.ToByte(LandBitmap[x, y]) << (i++ % 8)); |
877 | if (i % 8 == 0) | 890 | if (i % 8 == 0) |
@@ -883,30 +896,52 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
883 | } | 896 | } |
884 | } | 897 | } |
885 | } | 898 | } |
899 | // m_log.DebugFormat("{0} ConvertLandBitmapToBytes. BitmapSize=<{1},{2}>", | ||
900 | // LogHeader, LandBitmap.GetLength(0), LandBitmap.GetLength(1)); | ||
886 | return tempConvertArr; | 901 | return tempConvertArr; |
887 | } | 902 | } |
888 | 903 | ||
889 | private bool[,] ConvertBytesToLandBitmap() | 904 | private bool[,] ConvertBytesToLandBitmap() |
890 | { | 905 | { |
891 | bool[,] tempConvertMap = new bool[landArrayMax, landArrayMax]; | 906 | bool[,] tempConvertMap = new bool[m_scene.RegionInfo.RegionSizeX / landUnit, m_scene.RegionInfo.RegionSizeY / landUnit]; |
892 | tempConvertMap.Initialize(); | 907 | tempConvertMap.Initialize(); |
893 | byte tempByte = 0; | 908 | byte tempByte = 0; |
894 | int x = 0, y = 0, i = 0, bitNum = 0; | 909 | // Math.Min overcomes an old bug that might have made it into the database. Only use the bytes that fit into convertMap. |
895 | for (i = 0; i < 512; i++) | 910 | int bitmapLen = Math.Min(LandData.Bitmap.Length, tempConvertMap.GetLength(0) * tempConvertMap.GetLength(1) / 8); |
911 | int xLen = (int)(m_scene.RegionInfo.RegionSizeX / landUnit); | ||
912 | |||
913 | if (bitmapLen == 512) | ||
914 | { | ||
915 | // Legacy bitmap being passed in. Use the legacy region size | ||
916 | // and only set the lower area of the larger region. | ||
917 | xLen = (int)(Constants.RegionSize / landUnit); | ||
918 | } | ||
919 | // m_log.DebugFormat("{0} ConvertBytesToLandBitmap: bitmapLen={1}, xLen={2}", LogHeader, bitmapLen, xLen); | ||
920 | |||
921 | int x = 0, y = 0; | ||
922 | for (int i = 0; i < bitmapLen; i++) | ||
896 | { | 923 | { |
897 | tempByte = LandData.Bitmap[i]; | 924 | tempByte = LandData.Bitmap[i]; |
898 | for (bitNum = 0; bitNum < 8; bitNum++) | 925 | for (int bitNum = 0; bitNum < 8; bitNum++) |
899 | { | 926 | { |
900 | bool bit = Convert.ToBoolean(Convert.ToByte(tempByte >> bitNum) & (byte) 1); | 927 | bool bit = Convert.ToBoolean(Convert.ToByte(tempByte >> bitNum) & (byte) 1); |
901 | tempConvertMap[x, y] = bit; | 928 | try |
929 | { | ||
930 | tempConvertMap[x, y] = bit; | ||
931 | } | ||
932 | catch (Exception) | ||
933 | { | ||
934 | m_log.DebugFormat("{0} ConvertBytestoLandBitmap: i={1}, x={2}, y={3}", LogHeader, i, x, y); | ||
935 | } | ||
902 | x++; | 936 | x++; |
903 | if (x > 63) | 937 | if (x >= xLen) |
904 | { | 938 | { |
905 | x = 0; | 939 | x = 0; |
906 | y++; | 940 | y++; |
907 | } | 941 | } |
908 | } | 942 | } |
909 | } | 943 | } |
944 | |||
910 | return tempConvertMap; | 945 | return tempConvertMap; |
911 | } | 946 | } |
912 | 947 | ||
@@ -1043,6 +1078,43 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
1043 | 1078 | ||
1044 | #endregion | 1079 | #endregion |
1045 | 1080 | ||
1081 | #region Object Sales | ||
1082 | |||
1083 | public void SellLandObjects(UUID previousOwner) | ||
1084 | { | ||
1085 | // m_log.DebugFormat( | ||
1086 | // "[LAND OBJECT]: Request to sell objects in {0} from {1}", LandData.Name, previousOwner); | ||
1087 | |||
1088 | if (LandData.IsGroupOwned) | ||
1089 | return; | ||
1090 | |||
1091 | IBuySellModule m_BuySellModule = m_scene.RequestModuleInterface<IBuySellModule>(); | ||
1092 | if (m_BuySellModule == null) | ||
1093 | { | ||
1094 | m_log.Error("[LAND OBJECT]: BuySellModule not found"); | ||
1095 | return; | ||
1096 | } | ||
1097 | |||
1098 | ScenePresence sp; | ||
1099 | if (!m_scene.TryGetScenePresence(LandData.OwnerID, out sp)) | ||
1100 | { | ||
1101 | m_log.Error("[LAND OBJECT]: New owner is not present in scene"); | ||
1102 | return; | ||
1103 | } | ||
1104 | |||
1105 | lock (primsOverMe) | ||
1106 | { | ||
1107 | foreach (SceneObjectGroup obj in primsOverMe) | ||
1108 | { | ||
1109 | if (obj.OwnerID == previousOwner && obj.GroupID == UUID.Zero && | ||
1110 | (obj.GetEffectivePermissions() & (uint)(OpenSim.Framework.PermissionMask.Transfer)) != 0) | ||
1111 | m_BuySellModule.BuyObject(sp.ControllingClient, UUID.Zero, obj.LocalId, 1, 0); | ||
1112 | } | ||
1113 | } | ||
1114 | } | ||
1115 | |||
1116 | #endregion | ||
1117 | |||
1046 | #region Object Returning | 1118 | #region Object Returning |
1047 | 1119 | ||
1048 | public void ReturnObject(SceneObjectGroup obj) | 1120 | public void ReturnObject(SceneObjectGroup obj) |
@@ -1065,7 +1137,7 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
1065 | { | 1137 | { |
1066 | foreach (SceneObjectGroup obj in primsOverMe) | 1138 | foreach (SceneObjectGroup obj in primsOverMe) |
1067 | { | 1139 | { |
1068 | if (obj.OwnerID == m_landData.OwnerID) | 1140 | if (obj.OwnerID == LandData.OwnerID) |
1069 | { | 1141 | { |
1070 | if (!returns.ContainsKey(obj.OwnerID)) | 1142 | if (!returns.ContainsKey(obj.OwnerID)) |
1071 | returns[obj.OwnerID] = | 1143 | returns[obj.OwnerID] = |
@@ -1074,11 +1146,11 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
1074 | } | 1146 | } |
1075 | } | 1147 | } |
1076 | } | 1148 | } |
1077 | else if (type == (uint)ObjectReturnType.Group && m_landData.GroupID != UUID.Zero) | 1149 | else if (type == (uint)ObjectReturnType.Group && LandData.GroupID != UUID.Zero) |
1078 | { | 1150 | { |
1079 | foreach (SceneObjectGroup obj in primsOverMe) | 1151 | foreach (SceneObjectGroup obj in primsOverMe) |
1080 | { | 1152 | { |
1081 | if (obj.GroupID == m_landData.GroupID) | 1153 | if (obj.GroupID == LandData.GroupID) |
1082 | { | 1154 | { |
1083 | if (!returns.ContainsKey(obj.OwnerID)) | 1155 | if (!returns.ContainsKey(obj.OwnerID)) |
1084 | returns[obj.OwnerID] = | 1156 | returns[obj.OwnerID] = |
@@ -1091,9 +1163,9 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
1091 | { | 1163 | { |
1092 | foreach (SceneObjectGroup obj in primsOverMe) | 1164 | foreach (SceneObjectGroup obj in primsOverMe) |
1093 | { | 1165 | { |
1094 | if (obj.OwnerID != m_landData.OwnerID && | 1166 | if (obj.OwnerID != LandData.OwnerID && |
1095 | (obj.GroupID != m_landData.GroupID || | 1167 | (obj.GroupID != LandData.GroupID || |
1096 | m_landData.GroupID == UUID.Zero)) | 1168 | LandData.GroupID == UUID.Zero)) |
1097 | { | 1169 | { |
1098 | if (!returns.ContainsKey(obj.OwnerID)) | 1170 | if (!returns.ContainsKey(obj.OwnerID)) |
1099 | returns[obj.OwnerID] = | 1171 | returns[obj.OwnerID] = |