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path: root/OpenSim/Region/CoreModules/World/Land/LandObject.cs
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Diffstat (limited to 'OpenSim/Region/CoreModules/World/Land/LandObject.cs')
-rw-r--r--OpenSim/Region/CoreModules/World/Land/LandObject.cs7
1 files changed, 0 insertions, 7 deletions
diff --git a/OpenSim/Region/CoreModules/World/Land/LandObject.cs b/OpenSim/Region/CoreModules/World/Land/LandObject.cs
index 5969d45..8406442 100644
--- a/OpenSim/Region/CoreModules/World/Land/LandObject.cs
+++ b/OpenSim/Region/CoreModules/World/Land/LandObject.cs
@@ -228,13 +228,6 @@ namespace OpenSim.Region.CoreModules.World.Land
228 if (estateModule != null) 228 if (estateModule != null)
229 regionFlags = estateModule.GetRegionFlags(); 229 regionFlags = estateModule.GetRegionFlags();
230 230
231 // In a perfect world, this would have worked.
232 //
233// if ((landData.Flags & (uint)ParcelFlags.AllowLandmark) != 0)
234// regionFlags |= (uint)RegionFlags.AllowLandmark;
235// if (landData.OwnerID == remote_client.AgentId)
236// regionFlags |= (uint)RegionFlags.AllowSetHome;
237
238 int seq_id; 231 int seq_id;
239 if (snap_selection && (sequence_id == 0)) 232 if (snap_selection && (sequence_id == 0))
240 { 233 {