diff options
Diffstat (limited to 'OpenSim/Region/CoreModules/World/Land/LandChannel.cs')
-rw-r--r-- | OpenSim/Region/CoreModules/World/Land/LandChannel.cs | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/OpenSim/Region/CoreModules/World/Land/LandChannel.cs b/OpenSim/Region/CoreModules/World/Land/LandChannel.cs index 9de88d9..e4c0373 100644 --- a/OpenSim/Region/CoreModules/World/Land/LandChannel.cs +++ b/OpenSim/Region/CoreModules/World/Land/LandChannel.cs | |||
@@ -51,7 +51,7 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
51 | public const int LAND_SELECT_OBJECTS_GROUP = 4; | 51 | public const int LAND_SELECT_OBJECTS_GROUP = 4; |
52 | public const int LAND_SELECT_OBJECTS_OTHER = 8; | 52 | public const int LAND_SELECT_OBJECTS_OTHER = 8; |
53 | 53 | ||
54 | 54 | ||
55 | public const byte LAND_TYPE_PUBLIC = 0; //Equals 00000000 | 55 | public const byte LAND_TYPE_PUBLIC = 0; //Equals 00000000 |
56 | // types 1 to 7 are exclusive | 56 | // types 1 to 7 are exclusive |
57 | public const byte LAND_TYPE_OWNED_BY_OTHER = 1; //Equals 00000001 | 57 | public const byte LAND_TYPE_OWNED_BY_OTHER = 1; //Equals 00000001 |
@@ -75,7 +75,7 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
75 | #endregion | 75 | #endregion |
76 | 76 | ||
77 | private readonly Scene m_scene; | 77 | private readonly Scene m_scene; |
78 | private readonly LandManagementModule m_landManagementModule; | 78 | private readonly LandManagementModule m_landManagementModule; |
79 | 79 | ||
80 | public LandChannel(Scene scene, LandManagementModule landManagementMod) | 80 | public LandChannel(Scene scene, LandManagementModule landManagementMod) |
81 | { | 81 | { |
@@ -91,7 +91,7 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
91 | { | 91 | { |
92 | return m_landManagementModule.GetLandObject(x_float, y_float); | 92 | return m_landManagementModule.GetLandObject(x_float, y_float); |
93 | } | 93 | } |
94 | 94 | ||
95 | ILandObject obj = new LandObject(UUID.Zero, false, m_scene); | 95 | ILandObject obj = new LandObject(UUID.Zero, false, m_scene); |
96 | obj.LandData.Name = "NO LAND"; | 96 | obj.LandData.Name = "NO LAND"; |
97 | return obj; | 97 | return obj; |
@@ -117,7 +117,7 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
117 | { | 117 | { |
118 | return m_landManagementModule.GetLandObject(x, y); | 118 | return m_landManagementModule.GetLandObject(x, y); |
119 | } | 119 | } |
120 | 120 | ||
121 | ILandObject obj = new LandObject(UUID.Zero, false, m_scene); | 121 | ILandObject obj = new LandObject(UUID.Zero, false, m_scene); |
122 | obj.LandData.Name = "NO LAND"; | 122 | obj.LandData.Name = "NO LAND"; |
123 | return obj; | 123 | return obj; |
@@ -132,7 +132,7 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
132 | 132 | ||
133 | return new List<ILandObject>(); | 133 | return new List<ILandObject>(); |
134 | } | 134 | } |
135 | 135 | ||
136 | public void Clear(bool setupDefaultParcel) | 136 | public void Clear(bool setupDefaultParcel) |
137 | { | 137 | { |
138 | if (m_landManagementModule != null) | 138 | if (m_landManagementModule != null) |
@@ -182,7 +182,7 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
182 | m_landManagementModule.Subdivide(start_x, start_y, end_x, end_y, attempting_user_id); | 182 | m_landManagementModule.Subdivide(start_x, start_y, end_x, end_y, attempting_user_id); |
183 | } | 183 | } |
184 | } | 184 | } |
185 | 185 | ||
186 | public void ReturnObjectsInParcel(int localID, uint returnType, UUID[] agentIDs, UUID[] taskIDs, IClientAPI remoteClient) | 186 | public void ReturnObjectsInParcel(int localID, uint returnType, UUID[] agentIDs, UUID[] taskIDs, IClientAPI remoteClient) |
187 | { | 187 | { |
188 | if (m_landManagementModule != null) | 188 | if (m_landManagementModule != null) |