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path: root/OpenSim/Region/CoreModules/World/Land/LandChannel.cs
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Diffstat (limited to 'OpenSim/Region/CoreModules/World/Land/LandChannel.cs')
-rw-r--r--OpenSim/Region/CoreModules/World/Land/LandChannel.cs12
1 files changed, 6 insertions, 6 deletions
diff --git a/OpenSim/Region/CoreModules/World/Land/LandChannel.cs b/OpenSim/Region/CoreModules/World/Land/LandChannel.cs
index 9de88d9..e4c0373 100644
--- a/OpenSim/Region/CoreModules/World/Land/LandChannel.cs
+++ b/OpenSim/Region/CoreModules/World/Land/LandChannel.cs
@@ -51,7 +51,7 @@ namespace OpenSim.Region.CoreModules.World.Land
51 public const int LAND_SELECT_OBJECTS_GROUP = 4; 51 public const int LAND_SELECT_OBJECTS_GROUP = 4;
52 public const int LAND_SELECT_OBJECTS_OTHER = 8; 52 public const int LAND_SELECT_OBJECTS_OTHER = 8;
53 53
54 54
55 public const byte LAND_TYPE_PUBLIC = 0; //Equals 00000000 55 public const byte LAND_TYPE_PUBLIC = 0; //Equals 00000000
56 // types 1 to 7 are exclusive 56 // types 1 to 7 are exclusive
57 public const byte LAND_TYPE_OWNED_BY_OTHER = 1; //Equals 00000001 57 public const byte LAND_TYPE_OWNED_BY_OTHER = 1; //Equals 00000001
@@ -75,7 +75,7 @@ namespace OpenSim.Region.CoreModules.World.Land
75 #endregion 75 #endregion
76 76
77 private readonly Scene m_scene; 77 private readonly Scene m_scene;
78 private readonly LandManagementModule m_landManagementModule; 78 private readonly LandManagementModule m_landManagementModule;
79 79
80 public LandChannel(Scene scene, LandManagementModule landManagementMod) 80 public LandChannel(Scene scene, LandManagementModule landManagementMod)
81 { 81 {
@@ -91,7 +91,7 @@ namespace OpenSim.Region.CoreModules.World.Land
91 { 91 {
92 return m_landManagementModule.GetLandObject(x_float, y_float); 92 return m_landManagementModule.GetLandObject(x_float, y_float);
93 } 93 }
94 94
95 ILandObject obj = new LandObject(UUID.Zero, false, m_scene); 95 ILandObject obj = new LandObject(UUID.Zero, false, m_scene);
96 obj.LandData.Name = "NO LAND"; 96 obj.LandData.Name = "NO LAND";
97 return obj; 97 return obj;
@@ -117,7 +117,7 @@ namespace OpenSim.Region.CoreModules.World.Land
117 { 117 {
118 return m_landManagementModule.GetLandObject(x, y); 118 return m_landManagementModule.GetLandObject(x, y);
119 } 119 }
120 120
121 ILandObject obj = new LandObject(UUID.Zero, false, m_scene); 121 ILandObject obj = new LandObject(UUID.Zero, false, m_scene);
122 obj.LandData.Name = "NO LAND"; 122 obj.LandData.Name = "NO LAND";
123 return obj; 123 return obj;
@@ -132,7 +132,7 @@ namespace OpenSim.Region.CoreModules.World.Land
132 132
133 return new List<ILandObject>(); 133 return new List<ILandObject>();
134 } 134 }
135 135
136 public void Clear(bool setupDefaultParcel) 136 public void Clear(bool setupDefaultParcel)
137 { 137 {
138 if (m_landManagementModule != null) 138 if (m_landManagementModule != null)
@@ -182,7 +182,7 @@ namespace OpenSim.Region.CoreModules.World.Land
182 m_landManagementModule.Subdivide(start_x, start_y, end_x, end_y, attempting_user_id); 182 m_landManagementModule.Subdivide(start_x, start_y, end_x, end_y, attempting_user_id);
183 } 183 }
184 } 184 }
185 185
186 public void ReturnObjectsInParcel(int localID, uint returnType, UUID[] agentIDs, UUID[] taskIDs, IClientAPI remoteClient) 186 public void ReturnObjectsInParcel(int localID, uint returnType, UUID[] agentIDs, UUID[] taskIDs, IClientAPI remoteClient)
187 { 187 {
188 if (m_landManagementModule != null) 188 if (m_landManagementModule != null)